#Unreal (1998)
1247 messages · Page 2 of 2 (latest)
yeaah....
god i so want the game to be archived for many to play.
Could Atari afford the license for Godzilla?
Console port
Seriously, though, I have yet to see actual, convincing reasons why U1 should not (could not is a different matter) be ported/adapted into consoles that isn't whine based on ignorance or prejudices.
Especially with how FPS on consoles have been evolving throughout the years.
Here here. I think great games should be as available as possible to as many people as possible. Shouldn't have to fork out for a different system to enjoy it with everyone else.
I'm on board, especially in the age of gyro aiming
Epic games is a big company, they can afford to maintain two franchises.
Crossplay would increase the number of lobbies and improve the matchmaking.
But not game consoles?
that message has nothing to do with a potential console release, it's about the games which already exist
I know the games already exist. But a lack of console releases limits the audience, it limits it’s accessibility.
Why did I get hyper fixated on a game I can’t play?
but the team can't do that. not only would console ports take a lot of time and resources that are (probably) out of the team's reach, there's also licensing agreements and certifications needed for a console release that the OldUnreal agreement doesn't apply to
like I get you really want this game for your PS5. everybody here would like this game to be available again for both PC and consoles. but sadly it can't change that Epic's leadership thinks so little of their legacy that they don't even want to sell the PC version as-is on digital storefronts
Seriously though, Epic Games should be using their Fortnite money to maintain Unreal, they’re a big company.
Maybe they need their Fortnite money to maintain Fortnite
A bunch of the earnings of a game go back to developing that same game
Not always.
Also Epic games needs to diversify their demograph.
Most of the time they do, I've seen it from the inside
Not to be rude but I feel Epic Games knows more than you and me about how to manage their own company, portfolio and assets
If you ask me they should fix Fab before trying to revive games that won't be profitable enough for them
What’s Fab?
Also Epic Games can literally afford to lost because they have Fortnite.
Also there are indie boomer shooters and Epic games can tapped into that market through Unreal.
yes but Epic's leadership just doesn't care
we can bring up every single reason why these games should be available everywhere possible over and over and over, but it doesn't matter if the people who can actually make something happen tell everyone who approaches them "we're not interested"
if the high-ups at Epic don't even care about whatever drops of income having the game on PC storefronts gave them, it's clear that it's going to take a shake-up at the company before things change
Shake-up, like the changing of the guards?
yes the only likely way anything will change at this point is when the people in charge of these decision at Epic leave and are (hopefully) replaced by people willing to either start an in-house effort or work with another company like Nightdive to rerelease and/or remaster the Unreal games
I just see it as shareholders so there's straight up zero hope for anything good. If only the unreal engine wasn't a thing you could still barely wish they would sell the game IP but that's an utopia that would never happen since they are both in a stockholm syndrome loop.
Ubisoft failed hard at least and basically tencent has the AC ip now but epic will never go bankrupt so you can't even wait for that
Fab is the new marketplace for Unreal Engine (well, and Unity). They messed it up for real (I'm a game dev, that's why I know about this). They just took what they had and threw it away to make a product that has no real support
The KEX engine would push the Unreal Engine 1 to the limit.
Community members have re-emphasized in a different chat room how important supporting the existing mod scene is for any potential Unreal remaster. Wanted to bring that up in this page in the event that staff checks these pages to calibrate expectations on scope of projects.
Late reply but thanks for the emphasis and dilligence. While any kind of remaster or mission pack is still just in the hypothetical realm, i do appreciate that you guys would headhunt from the community etc.
If that happened then i'm sure i know a few of us who would apply.
Hope that Epic Games can someday remove the Fortnite stick that's up their ass to make this become a thing
Fortnite is the biggest sin in videogames history
No one sane would have repudiated Unreal as Epic did
In a utopian world, there is a law where if you don't do anything with an IP for 10 years, it can be reassigned to someone else who either does justice to it or the company will have to pay a huge fine (not just 0,05% of annual income growth) if they tarnish the game reputation.
My profile picture agrees
actually it used to be something like that, initially with copyright. You had to register a work, then you got the copyright for 10 years, after which you could extend it once, and if not (or if the extension expired too) it became public domain... something that was fought tooth and nail by the big media companies, in order to arrive at the current state of copyright law, where nobody can do anything for more than a lifetime after an authors death 😕
Copyright expiry would probably lead to a ton of Skyrim situations though.
Like 'oh yeah, it's been nine years, let's re-re-re-re-release this game and call it a day.'
Yeah but I'd rather have too many ways to play a game than none at all, so
But then that might bring an issue where like that's all they ever do with a franchise is re-release one thing over and over, so idk
oof, didn't know that, very unfortunate how they allowed to overturn that regulation
Yeah it's pretty shitty how much influence big companies can have over stuff like that
Disney was able to delay Mickey Mouse going public domain by like 70 years just by lobbying for copyright extensions
Like Mickey Mouse was supposed to go public domain in like the 1950s originally before all the extensions I believe
seeing how publishers now seems very scared about SKG gives me hope things will change for the better
Only way that these companies will change is if something starts affecting their bottom line or new legislation gets passed that forces them to stop being so shitty, and unfortunately Stop Killing Games hasn't really impacted either of those yet
But I don't doubt that it is something they are probably concerned about
This all just reminded me of how much I hate Pirate Dickhead actually lmao
That dude is such a tool, I've always hated him so bad
Egocentric nepobaby
SKG's effects could be anything from a fart in the wind to basically bringing the hammer down on the practice of killing games.
The EU bending their heads over it could get them an even rawer deal too, and all that over a Ubisoft open world racer they could've patched to remove the server check ins.
Yeah the movement is only ever going to be either entirely inconsequential or just an objectively good thing in actuality
Pirate Software's stance on it is so braindead
Even if it did what he feared, it's not like we lost anything worth keeping then.
He acts like if the government tries to enforce laws that stop this practice of just like pump and dump live service games that indie developers would just like suffer eternally because they'd have to keep their games online indefinitely for the rest of time
When that wasn't ever what SKG was asking of game devs
Personally, I think SKG is kind of letting them off easy.
The goal, from what I understand, is just like implementing ways of playing the game offline so when the servers are inevitably shut down they can still be played
Well that's a possible solution, or allowing the community to fix/run their own.
Yeah that too
Not just to turn live service games into this eternal like ball and chain that you have to bear the costs of until the end of time
And like of course he's the one saying this shit because him and his daddy used to work at WoW Blizzard
Ridiculous
Yeah, that's the whole thing.
He doesn't even work there anymore from what I know, so why's he dickriding this faceless company that's running the most successful MMO in the world?
Like these guys are the last ones to need your advocacy dude.
Because he's just clinging onto it with every ounce of his being
How many times on stream has he brought up the fact that he and his dad used to work there
Like countless times
Honestly that is actually sad tho.
Like this is the peaked in high school of game dev.
It's his one true like experience that fuels his imaginary reality of being this like ultra elite level game dev
It's so pathetic
Especially since he was only a game tester there
And the only reason he even got that position was because his dad worked there for like 20 years
I repeat
Oh yeah, he definitely is.
I'm just holding my fingers crossed that it achieves something.
In the past yes. There was a famous example of a film where they just forgot to copyright it and it entered the public domain. https://en.wikipedia.org/wiki/Charade_(1963_film)
Charade is a 1963 American romantic screwball comedy mystery film produced and directed by Stanley Donen, written by Peter Stone and Marc Behm, and starring Cary Grant and Audrey Hepburn. The cast also features Walter Matthau, James Coburn, George Kennedy, Dominique Minot, Ned Glass and Jacques Marin. It spans three genres: suspense thriller, ro...
in 1976 Congress passed The Copyright Act of 1976 which made copyright automatically granted
That's not something very expensive either. With the modern cloud solutions, you can have a game server not exist until somebody wants to play, then it starts in seconds, and shuts down after the players are gone again, dropping the cost down to the level of the morning coffee for older games that service just a handful of players. Turn based games don't even need a live server, they could use a database or a file storage to just exchange the turn data (e.g. Age of Wonders does it like that since 3). It's all a matter of proper engineering, I do DevOps for a living and I weep at every big game premiere with dead servers, cause that's so easy to fix, yet only Forza Horizon managed to utilize modern solutions for that (it uses kubernetes in Azure cloud).
Community Doom and Quake servers are up for 30 years, and you don't see people going bankrupt over that.
And for developers without cloud engineers, PlayFab enables all the good tech, with pay as you go pricing, and is something that ND uses in their games, to my heart's joy
Like always, it's just a case of proper project planning from the start. Same with going multiplatform.
Yeah so he's even more full of shit than I first thought, good to know
The thing is that he's doing it maliciously and on purpose since he is 100% aware his stance stands on nothing. It's a pretext so he can keep defending the live-game corpo greedy malpractices.
I recall a comment on yt which sounded like this and it hits the mark very well:
"He's not a game developer but a social exploiter"
Oh I 100% know that he knows what he's doing, hence this
It's the reason he explains everything with his kindergarten fucking MS Paint drawings, make people think that what he's saying is somehow more thought out or correct even if it's absolute horseshit
Not a game developer but a total grifter and a poseur
Also as a side note he's definitely putting on a voice lmao, look at ts
interview with pirate software by Video Game News Source
Such a fuckface
yeah he sucks and all but the bit's old, he's no longer a factor now that the lobbyists are starting to chirp about SKG
Video Games Europe, an industry lobby group, is now lobbying against the Stop Killing Games movement. I think we're stirring up the hive.
Link to European Citizens' Initiative:
https://eci.ec.europa.eu/045/public/#/screen/home
Link to contact European Members of Parliament on the Internal Market and Consumer Protection committee:
https://www....
dude served his role in unintentionally giving the movement a villain to rally against but I'd rather not see him continue to be a distraction, there's bigger threats to pay attention to
Agreed. I've just hated him since day one and am happy that everyone's on my side now lol
And yeah the lobbyists are what might ultimately end up killing this movement and are the real threat here, not some dork who goes by Thor even though his real first name is Jason and Thor is just his wack middle name
Tbh it's kind of scary that they're getting involved now
We've seen this type of thing many times before
I don't really have faith that the dumbass American government will side with SKG or whatever ends up happening there, but I do have hopes that the EU will, which will inevitably lead to industry-wide change regardless of what America has to say
Though correct me if I'm wrong but wasn't this sort of like brought to the EU already?
hey, let's not be this this political
And they like passed or declined or whatever?
I would have said that regardless of what party was in power there, but I'll be mindful
Sorry
i believe that. just gotta be careful because things can snowball quickly
That's true
But anyways, I guess it looks like it has but they haven't made a decision on it yet
So we'll see where that goes I guess
They made the right call with the Apple stuff so I hope they do in this case as well
Note 1: There is no official release date for Unreal Redux!
Note 2: The shown material of the trailer does not represent the final result.
This year I have another surprise trailer for you all :)
As a big thanks for your great support and your patient!
Enjoy!
Music: Neves Crossing by Alexander Brandon remixed by Necto Ulin
Special thanks go...
sick trailer, @kindred mural you are a magician 👏
Yep, krullor has been working on this for years now 🙂 he's not too far from finishing. I think he's at nalicastle right now then will go onto reduxing the mothership
Thank you so much! Also thanks for sharing it here 🥰
I’m glad you like it 🤗
All it’s missing now is a publisher, for console ports.
https://www.moddb.com/mods/dark-earth
Finally, some custom mod for Unreal
I haven't played this yet but have heard it's great
FWIW there's also The One by Turboman and The Savage Lands by Team Red Nemesis
I like the beta style hud
This mod is basically the Unreal version of the HL1 mod Absolute Zero
Except Dark earth is actually released and AZ is still in development since like friggin 20 years ago
What’s stopping the Unreal games from getting official remastered releases for PC and game consoles like Quake?
Tim Sweeney 🤷🏽♂️
tencent timmy
nobody precisely knows
we know Unreal is fully owned by Epic
however Epic's actions with the franchise legit make zero sense
like all of the games were on Steam, then they were abruptly removed
then Tim said he would re-release Unreal Tournament 3 with its multiplayer fixed
then he just didn't
then he let a fansite host cracked downloads of them and gave them official permission to do so
which is 
like why not just keep them on GOG/Steam?
There are no "cracked" downloads hosted on "the fan site" (assuming we're talking about OU in a way like it's the only one).
That's not actually correct, but this is not something i can discuss on a public discord
The real crime is that the rest of the franchise isn't re-listed yet
I've never seen any other developer operate this erratically with their own franchise
then proceeded to make an adaptation of Unreal Tournament for an episode of Secret Level
Make it make sense
Yeah I don't get it
okay tinfoil hat time: Epic wanted to make the Unreal games into EGS exclusives and pulling the games down from other storefronts was part of that, but then found out EGS exclusivity for them wasn't viable for some reason
but their highups were still like "lol they're old games and nobody cares about old games" so the whole series was abandoned without anywhere to buy them
the deal with letting the fans distribute archive.org links to Unreal/UT99 was a way for them to quietly wash their hands of having anything more to do with the old games while saving a bit of face
the Secret Level tiein was also a bit of damage control (and maybe also the show specifically wanting to do a UT episode instead of a Fortnite one)
the UT3 rerelease was quietly shitcanned when Epic realized that would require actual work that didn't involve Fortnite content or engine development
That fan site has been maintaining the game for 20 years. Also, the downloads are just original game images
sure, but being "official" has a different ring to it - if anything, it gets more people to contribute when there is no risk of getting a lawsuit and your work thrown in the bin
Wondering what the risk of the lawsuit is in this case, when the OU devs: @kind ridge , Smirftsch, Metallica, Marco, etc etc work in on these patches with the help of Epic games?
If there was going to be a lawsuit, I think they would have done that instead of doing the legal legwork in order to get the games relisted for free through OldUnreal (having said that, they're obviously all not relisted yet)
Epic games even link to us on their website under the Unreal/unreal tournament section
The issue is mostly that publishers and developers are only cool with fan projects until they're not.
I don't know if they've got anything on paper, I'd hope so, but we've seen fan projects go under for less lately.
That's maybe a fair point to make, but we have had agreements with them for almost two decades, Smirftsch was given an NDA from epic to update the first unreal's sourcecode back around 2006 and Epic's support has only increased over time. Several years ago we were then able to update UT99 and now 2k4.
I guess the agreements can be withdrawn at any time but so far over the past 19 years that hasn't happened.
Also members of Epic (and ex members) still talk publicly about fan projects with praise like unreal redux.
There's also this, at the 32-minute mark:
https://www.youtube.com/live/8lta0fcmT3I
Come celebrate with us! This year was the 25th anniversary of what became Unreal Engine - and we want to spend some time reflecting on not only what made thi...
We never do anything without Epic's explicit permission and we have all of it in writing
But we don't own the rights to these games and don't have a commercial license
And technically, they could shut us down whenever they want
if only they'd release UE1's source code
I kind of figured as much, yeah. Yet another reason to get this remastered.
We've had agreements for 19 years for Unreal, 6 years for UT99, and we just took over UT2004. I'd like to think that they're not going to shut us down unless we give them a very good reason to
It's already being done https://unrealredux.com/
and it's almost finished, Krullor is at NaliC now
An official remaster is just one of several possible paths toward long-term preservation of the game, but it does not provide stronger guarantees than distributing your game assets for free and making your source code available (either open-sourced or maintained by a group such as OldUnreal). The IP owner/licensor still decides how long that remaster will remain available for download.
Projects such as unreal redux also prove that you don't need an official remaster to get graphical updates for the game
It's a lot less vulnerable than fan projects, though.
The only undeniable advantage of an official re-release or remaster is that you can do it for consoles too
That is completely impossible for us
I'd personally like to see them open-source UE1 too. That would be even better for long-term preservation
The issue really boils down to money, companies aren't exactly incentivised to pull products they're turning a profit from unless there are more pressing matters, such as licensing for music/IP/etc.
well those remasters don't sell forever either
But it doesn't cost them anything to keep them up.
The only thing they'd have to foot, and in the case of Nightdive I'm sure they do it themselves, is the publishing cost which is like a single payment of a hundred bucks.
At least on Steam.
If that was true, then Epic wouldn't have pulled the games from digital store fronts either
There's a 30% cut for a reason is all I'll say.
Why isn't exactly what I'm acutely aware of, but I'm guessing it's likely related to their hateboner for other platforms.
Steam in particular, but hey, I didn't say anything of the sort.
Financially it made about fuck all sense for them to pull them from all storefronts and just decide not to make it a first-party title.
Another important thing to point out >
The game was released day 1 with the modding tools and modding/mapping has always been encouraged. There's no way in hell will they nuke fan projects (mods, mission packs, mappacks, maps yadda yadda) unless they cause security concerns like that awful DX11 mod for alot of Ue1 games did. Also the author of that mod has made sure to never be honest about exactly 'why' he got in trouble with Epic (It was because of significant security no-nos in his native mod, that hijack the users clipboard data/replace it with a link to his own patreon among other things)
Outside of OU's projects, there's also Surreal engine (not to be confused with SURREAL98) which is a clean room re-implementation of Unreal 1 - engine is mostly rebuilt from scratch to use Unreal/UT logic aswel as being able to load content packages
Also the issue may have not been financial adjacent, just saying
I'm 99% sure it wasn't a financial decision.
I also used to be of the belief that they took down the games because they simply hate the games and community, but i learnt that doesn't seem to be true - otherwise they wouldn't have made the efforts which they have to then later preserve Unreal, UT99 and now 2k4 via oldunreal
My own theory is that they had a remaster project coming up, realised the community was doing a longer and better job at keeping the games preem, and just quietly shafted it while pulling the games from the stores. Because it wouldn't have made sense to let others (GOG, Steam, etc) profit off a markedly worse version than the one that's on the net.
Do note, I have no way of confirming this, but it's the only thing that really makes sense to me.
but they've been involved with the community stuff for decades, it's not something they've just realized. Smirf had to go through Epic to get the NDA to update Unreal 1 back in 2006
Could've been related to the projected money and resources it'd take to remaster it from their end. Why put that in when the community does it for free?
Another possibility is that they saw the state of community projects and just pulled the plug on official distribution altogether. For largely the same reasons.
even when the community is doing it, for free or otherwise, that's good too! I'm not really sure modern day epic really understands the source material, especially if you look at all the baloney retcons between the UT games, if they're going to keep applying the same "rule of cool" over "established consistency" then I think an official reboot like that would be really bad
The skaarj look completely different almost each title. I would hate to see them just go with some new retcon in that department
so, I'm more than okay with this being in the hands of the community who moreso know how to treat it, given that we're fans of the source material
Oh absolutely, I'm definitely not against community projects per say, I'm just extremely sceptical and shit out of goodwill for corpos at this point.
Maybe I sound a little too jaded from time to time. XD
To be honest I'm the same, for me triple A became a dirty word
I mean considering that Nintendo literally shuts down charity events that feature their games, they go after Palworld so relentlessly, and the frequency at which we hear about fan projects being taken down for one reason or the other, there ain't a lot of good to go around in the world.
For sure, also i think Epic have alot of problems but accepting mods for their games isn't one of them
Unreal was essentially made by (some) ex-quake modders, so they understand how important modding is
One of the most fascinating things to me is exactly that, people having a passion for something and then translating it into their own projects or IPs.
Hypothetically if it ever gets a remastered release, the PC version could be timed exclusive to Epic Games Store.
Seriously why can’t Epic Games do both?
What’s the point of Secret Level having an episode based on Unreal Tournament when they’re doing nothing with it.
Idk Epic's handling of Unreal makes zero sense and I've given up trying to understand it
I mean would it hurt if a new Unreal game was free to play?
Have the old guards really left Epic Games?
No Tim Sweeney is still there
and he's the founder
so he was there before they even made Unreal. Back when they were "Epic Megagames"
I remember this was the plan originally. They were going to release Unreal Tournament 3 again but make it free to play
then they suddenly cancelled this plan
It'd be one thing if Epic was like "Unreal Tournament is old we don't care about it" and just did absolutely nothing with the IP but they keep doing this flip flopping between that and "Actually we love Unreal tournament"
Like with Secret Level and the skins on Fortnite?
that and other things
like why take UT3 off Steam, then announce you're making UT3 free to play but then just cancel it later
like why not just keep it on Steam and generate passive income?
it just doesn't make sense
Or have it on the Epic Games Store.
or that
Epic's actions make zero logical sense and the only explanation I can see is different employees making random impulsive decisions at the company
like with Valve for example a lot of their interactions with fan communities don't really make sense. Like they'll refuse to let some fan mods on Steam for inane reasons but then they'll greenlight Hunt Down the Freeman and open source TF2
from what I've gathered it's because "some other employee took over this case and changed their mind on it"
I don’t know if it was Id software or Bethesda that greenlit the remastered releases of the first two Quake games, but at least they’re doing something else with the IP besides Quake Champions.
I think they just don't have the time for it
The secret level stuff was all done by a third party
All of their technical people are probably working on UE and fortnite
but why announce things if you don't have time for it?
legit Epic's decisions are unlike any other video game developer I've ever seen
other video game devs you can at least assume their intentions based on the results years later. Like Activision issuing C&Ds over Call of Duty games makes sense since it's the breadbasket
They fired a bunch of people a while back. UT3X might be one of the victims of that
maybe but still
Secret Level was made with Unreal Engine 5.
To kick off 2026, I take a look at the future of the Unreal games and the community efforts keeping them alive. From UT4 alpha content ported to Unreal Engine 5.7 by 'Smart Poly', to Unreal Tournament 2004 receiving new life under OldUnreal, and continued support for classics like Unreal and Unreal Tournament.
With Epic’s Unreal pages seeing ...
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In an age where PC games were transitioning into the 3D accelerated era, Epic MegaGames' Unreal was a truly spectacular experience, pushing graphics to new heights. It's a very special game for John Linneman, here revisiting Epic...
If they ever do a remaster of Unreal Gold, then Unreal Tournament GOTY would also have to be remastered alongside it. An Unreal Tournament remaster would also need to include the extra console (Dreamcast & PS2) content, mainly the exclusive maps. Lastly, a Vault similar to what the System Shock 2 25th Anniversary Edition had would be also be incredible! 👍😎👍
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Unreal 1 von 1998 bekommt ein Remaster und wir können exklusiv das erste längere Gameplay aus Unreal Redux zeigen - zusammen...
Call me crazy, but I'd also love to see the second Unreal game remastered. If the character could run a bit faster and a few annoying things were fixed... it would be a really nice, cohesive FPS.