#Ocean
1 messages · Page 1 of 1 (latest)
ocean underground ecotone 
I see this as possibly conflicting with both the Aether and Thorium’s Aquatic Depths
True
yes, but they can find a middle ground
It wouldn’t be nearly as big as you’d like then and it would have to be on the other side of the world which then poses a problem if anyone uses Calamity
Thorium and Calamity already add it with the aquatic depths and the abyss.
Did you build this?
It's from Remnant
It is not from remnant
This is map I found, and I use tedit and create my own world with allot of different stuff
i really like this concept, but i assume people will mostly disagree due to "muh abyss and aquatic depths" which is unfortunate
i guess they could add compat to aquatic depths, by replacing its worldgen with theirs, but add the thorium chests inside + the enemies? it's not very hard to progression skip on thorium with depths anyway
and homewards journey
That would mean you lose access to thorium’s aquite, water fruit, and the only progression consumable that isn’t for bard (which boosts move speed)
But I have generated an extra large world and noticed that the aquatic depths doesn’t try to generate very far down into the underground layers, so that could be used to an advantage
