#vrchat-jams
1 messages · Page 5 of 1
Started something pretty different for this spooky time :3
I'm going for more of a text style game and ended up with an entire new dialogue system with it's own graph so I can work with ease 
-# I'm just happy that it works xD
Does poiyomi work for ios and quest?
Nope, but no reason it needs total parity between platforms.
Ill consider it
Question for the the world submissions. There won’t be any penalty if I set my world to only six players correct? Any more than that just wouldn’t make sense in regard to my game.
i did some testing with a psx shader and i think ill just wait till IF i win then ill make a pc only version with more features cus it feels kinda wrong to give one feature to one player base instead of evening it out to everyone
Good evening, I have a question.
Is it really mandatory to create an Android/iOS world for Spookality?
Yes. As stated in the pinned message, but iOS doesn't need to be tested specifically for exclusive bugs: #vrchat-jams message
I'm not really a fan of converting a world for androids.
Thank you for the information. 🙏
It's thankfully easier for worlds than avatars, since custom shader support exists for worlds (assuming the shader has support for mobile rendering) and Udon code works on all platforms. Tho stuff like Post Processing needs to be stripped and the overall file size needs to be less than 100mb.
Yes, absolutely. My project is well over 100 MB, which is why I'm not a big fan. Of course, I could optimize the textures and compress anything unnecessary, but then the world would end up looking really ugly.
You should go for it. Quest is limiting as hell for a format like this and it just means the PC avatars wind up relatively boring otherwise being hamstrung catering to Quest limits.
You can do a tonna stuff with even quests limits, just sadly people choose to not work within the bounds and just settle for the easy ruit of making it more boring on quest.
I made my own ways of piyomi style glitter for quest, and paralax and panosphere textures for quest, all using things avalible for quest.
Having limits to work within helps people be more creative and think outside the box ^-^
Like yea, quest ranks are quite unfai and ott, but even pc rank people dont even try to get within.
I always aim for PC medium rank on all my stuff ^o^b
Its not hard, its just knowing the teniques on how to optimise. Say making a prop toggle be on a bone, so it can be on the same mesh as everything else, then just scaling the bone to toggle on and off the prop as a basic example :D
You can, it's more that in the context of this jam you've got pretty much nothing to work with if you limit yourself to Quest assets.
An Avatar, generally speaking, can indeed look good with Quest shaders (especially with the new Toon Standard one)
Omg, the new toon standered is amazing!
Beloved toon standerd has saved me so many met slots!
I make most of my avis with matcaps, so id have to have a seperate entire slot just for something with emmission, and the emmisive thing had to be emmisive via the faces, not drawn on so it didnt clash with the matcap
Oh yeah, the new Toon Standard is basically Poiyomi Lite, I love it. The problem is more for an "Analogue Horror" avatar jam, you really want some some distortion effects of any kind to get anything close to the of the genre, otherwise it's just regular creature/slasher horror.
Hehe, ive got some fun stufdz planned for my thingie ^-^
Imma be making a VHS shaddow witch :3
Mashing a lil vhs shadow creature and witch together
I've already gotten mine done and submitted, haha.
Niceee! What did you make? :3
Mine is the guys in biohazard suits who go investigate and make those reports you see in analogue horror (and inevitably wind up dead/corrupted/infected/MIA) with various effects to show as much.
Ah like the good ol’ M.E.G. members in the backrooms.
post!!!!
This is the first VRC jam I'm participating in and I have a few questions:
- are all world submissions reviewed by the judge panel, or only the popular ones?
- if the worlds have skill/time-based elements, does judging rely on the first playthrough of the judges, or can the creator explain how certain things work specifically for rating?
- if I submit a world, can I continue to update it until the deadline and have the latest in-time submission be judged, or is the submission version the only one checked?
are all world submissions reviewed by the judge panel, or only the popular ones?
ALL of the world submitted are judged. This is why it takes us over a w eek to judge all the entries, there are typically 200+ worlds and 200+ avatars to get through.
if the worlds have skill/time-based elements, does judging rely on the first playthrough of the judges, or can the creator explain how certain things work specifically for rating?
The judges will go through your world probably two to three times as a group to experience your world. If it seems like it's a larger / more indepth world, you should probably include video of that gameplay somewhere on the world info so we can watch the gameplay video to get an idea.
if I submit a world, can I continue to update it until the deadline and have the latest in-time submission be judged, or is the submission version the only one checked?
The submission version is the only one checked. We cannot guarantee at which point your submission will be judged during the week of judging, so assume that we'll check it on the first day.
Thanks for clarification on the first two points!
My world is an escape room, so a video playthrough would definitely not be ideal, but if they go through as a team, that should be perfect.
That raises another question - is there a minimum number of people the world must support? I'm thinking to cap is quite short because it's intended for one small group at a time.
As for the third question, just to ensure I'm understanding - if I submit a world right now, I can no longer update it before the submission deadline?
I'm not ready to submit right now, but I'm hoping to be able to submit a working version yet still be able to fix last minute bugs if I discover any.
is there a minimum number of people the world must support? I'm thinking to cap is quite short because it's intended for one small group at a time.
I suppose technically you could make it as small as you wanted. if it's a single player only world, we'd have to judge it separately (ie everyone judges it on their own). So I would say that's up to you as a creator! Horror worlds by themselves are pretty spooky...
if I submit a world right now, I can no longer update it before the submission deadline?
no, technically you can update it all the way through the judging period. i just strongly recommend against* updating beyond the submission deadline because then you don't know which version the judges will see.
no, technically you can update it all the way through the judging period
ok good, that's what i was hoping
i just strongly recommend updating beyond the submission deadline because then you don't know which version the judges will see.
Yeah, of course. Any updates after the deadline would be after submission week
Thanks!
no problem! have fun with it!
reread my message and realized i missed a word, reclarified
Oh lol, didn't even realize the word "against" was missing - understood from context haha
I hope more peoples arent afraid to show their submissions :D
Pretty important structure for my world :3
dead space reference?
hmm kinda
my friend put my still unnamed creature on their thingie
Im scared. Thats good
winner's smile
Different endings :D
I realized theres a problem with the weredog model when i look down the legs go up so i gota fix it and resubmit it 😔 hopefully the judges arent pissed - I FIXED IT
Title drop :3
I have a problem. I cannot do anything in this private group of mine. I cannot even delete it or leave it. How to solve it?
They don't judge them until the deadline ends, you've got all the time until pencils-down to edit/update/etc.
i know
I am submitted finally, but theres still work to be done (I dont like not working on avatars its practically all I do (I might need to talk to a therapist about that it cant be that healthy) :3)
that name is so long holy moly
Maybe if I could have come up with a proper name for it it wouldn’t be so long
I'd say keep it, sounds like a creepypasta file haha
or modify a tiiny bit
Thanks lol. I got the idea from the last VRChat twitch stream during th Q&A part of it
Call im "Michael?"
Nah their evil microwave sibling is named Micheal
this jam got me making a code flow chart
Oooh what’s that for?
its a RNG system for sub controllers for players, events, and interactions.
An now it broke my bakery so i can no longer use bakery for the lighting for the world it keeps giving me a ftrace error trying to find a temp file but unity built in baking works fine...
FIXED
U should do that :P
apparently when updating bakery i had to reset the settings to default to load the new features as it was cached referencing old UI? I have no idea...but its fixed
Introducing: Escape Spooky Suburbia
Created for Spookality 2025, VRChat’s annual Halloween world competition. Step into a haunted suburban home filled with unsettling details and intricate puzzles.
World Description
You're trapped in a quiet neighborhood where nothing feels quite right. Play solo or in a core group of 1-4 (supports up to 8 players) as you explore the house, uncover hidden clues, and solve puzzles that demand focus and cooperation. Every solution is within the world - no outside knowledge required. No jumpscares or gore, only atmosphere and intellect.
Your feedback is invaluable - share your thoughts after escaping. Be sure to submit your completion time to the GLOBAL leaderboard and challenge your friends to beat it.
https://vrchat.com/home/world/wrld_b623687c-e810-41a4-928c-bf1ab7ed6b96/
excited to play this!
Excited to hear your feedback! I'll look for your name on the leaderboard 😉
i'm not a pro gamer so i don't know if i'll end up there- 
Haha it's not about gaming skills, it's about how you use your noggin 😜
Michaelwave
Woo! I’m not the only one who made a graph for the Jam xD
Its still growing x.x
So going back to the theme because I see a few worlds already popping up as such and just wanted clarification.
The jam says for worlds:
That could be a game – or it could be a more passive experience – but it’s gotta shift and be a little different (or a lot different!) each time.
“World creators can certainly choose to jump on the analog horror theme” mentioned above for avatar creators! Given the nature of analog horror, there’s some potential there! With that said, you are free to use any particular aesthetic you’d like, as long as it’s spooky.
So does that mean :
Make a world that changes every-time
OR
an analogue horror that can be anything?
Or that they have to make a changing world, but they can theme the aesthetic as analogue if they want?
the third one
Slowly getting closer and closer to target complition
Good luck~
I just finished with the avatar thumbnail, just need some finishing touch and optimize it for quest/ios
just a scramble of thing cause i recored some testing i was doing last night
and rendered it 720p for that crispy for those of us in 2k+ resolution XD
this kinda looks like fnaf
It's pretty much crunchtime for me Dx
so much to do
SAME ;3;
yea I started working on my avatar two days ago lol
I think ill be able to get it done since i got another test avatar working before this but i also want to experiment with materials in time
REMINDER: Public World & Avatar submissions for Spookality 2025 are open until Oct 13 at 11:59pm PT!
︀︀
︀︀Read our blog post here for more info: ask.vrchat.com/t/spookality-2025-jam/46681
Last thing I’m adding to my spookality submission before I call it ‘done’
<t:1728729540:f> should be the deadline, if I have my Unix timestamp right.
And it's off by a year, lol. Let me take another swing at that...
<t:1760338740:f>
There, I think that should be midnight PT if someone can confirm?
<t:1760425199:D> at <t:1760425199:T>, or <t:1760425199:R> (5d 5h from this message)
The wording is quite clear:
but it’s gotta shift...
can certainly choose to jump...
You could think so, but there are already a few “submitted to Spookality” worlds uploaded that don’t follow the themes at all, which was my concern. But all is good
Well, then more chance of us that follow the themes of winning 😉
xD
it's actually <t:1760425140:F>
oh oops i should have kept reading, yes this is correct!
https://discordtimestamp.com for the future 😉
Doesn't help for outside your own time zone, but still a good site.
the selector is in your time zone
Use hammertime (https://www.hammertime.cyou) and not that ad filled website.
there is one that allows you to select the timezone, but i can't find it rn and i usually only care about my own lol
yeah, that's the one
(and as for ads, I have an ad-blocker (like most computer nerds, i would think lol), so i didn't even know)
mobile doesn't have the greatest options for ad block unfortunately. saw the failed to load pop-ups that filled 60% of the screen and was like "nope!"
U-block Origin extension.
And I have adblocking on my router 🤷
ig like firefox on mobile? Most mobile browsers that I've used don't have an extensions system. But ik there is the ad block mobile browsers that are sometimes ikky with how they handle stuff.
you can get UBlock Origin on mobile Firefox, but only on Android devices
firefox on mobile
Yup. What other browser would you use?
All the nodes haha
Crunch weekend now Dx
Same. We will all stuffer together.
LETS GO
managed to get my avatar done in time
Doing some final tests but I think I'm done :D
now just gotta do the mobile ports Dx
I think I got all my stuff working for single player at least. Time to fix networking bugs.
Good luck!
I was looking to uploading my world and I am not able to upload iOS. Is this a problem?
Do you have the "iOS Build Support" module added to your version of Unity?
I should probably get that thanks for the help
swooping in and really trying to bring in that multiplayer support its 70% there...needs more testing.
Same just crossed the line with my avatar, everyone's avi's look much more spookier then mine, horror is quite a tricky art style , its great to see everyones efforts, i dont think id finished if i wasnt motivated by other peoples progress
Just to point out a typo; "Tell a store over time"
My world's nearly done, pending a round of testing and then can publish and submit it.
I had a similar idea, a muppet been controlled, what coincidence
https://vrchat.com/home/avatar/avtr_b085947b-7c81-48da-a4f8-140d4cc8f58c
I've also submitted my entry!
https://vrchat.com/home/world/wrld_46f7ec55-b594-453c-98aa-fcaf3ab0f6c5
Submission is done!
https://vrchat.com/home/launch?worldId=wrld_620b5d63-e2af-420f-b6fc-46901877d053
Just as a note, I recommend going in a group, even just a friend or two, for mine as it's fun to just watch Bad Things happen to your friends, if not cause them. (Get a group in the lightswitch room if you can before flicking it and see what happens to one of you)
Lmao thanks xD
Crunch time
@lapis kayak in the event a submission does not win, will they get told the rank they ended up, or at least points of why it did not make the cut?
so to help with transparency, we're thinking of sending feedback that show the average points a submission got in each judged category. however, if we do this, then we risk not having enough character count to send any actionable feedback through mailchimp
so i'm still thinking about it!
like how to best give feedback for everyone
this looks terrifying omg
so many exciting worlds and avatars being posted here, i hope everyone has a chance to check them out! I know i will be this week
just adding my 2 cents that i really think showing the points in each category a submission got is arguably more "actionable" than a short sentence of feedback that essentially only communicates the results of one or two of the categories instead of all of them
fair enough! Thank you for your input
could also maybe have both by formatting the category results in a way that saves on character limit like [A:87, B:43, C:90, D:77] and then just communicating elsewhere what the significance of it is
but if the character limit is too tiny to even do that then i'd definitely personally rather just get the category scores
If there are enough characters, maybe a sentence on what the 'biggest' point of contention is, if it reads like "9,9,2,7" but seemed fine in that category during development/testing.
Not my first world, but the first I've actually published. And my submission to the Jam. I didn't get as much playtesting as I would have liked, so feedback, especially balancing feedback, is always welcome https://vrchat.com/home/world/wrld_32a0e2ec-cb81-4367-a93a-31f7ee7324a4/info
i submitted mine, im glad I can still make changes though lol cuz i made extra features last minute that i may or may not put on the quest/ios versions
Wish I had more time to look into extra features but i think most of what i want is there
Submitted 45 minutes before the deadline! really proud of this little halloween party game I put together and I hope others enjoy it too :>
https://vrchat.com/home/world/wrld_72faed82-0829-4aad-a825-d9ef87597766/info
@lapis kayak sorry to ping, but what am I supposed to do if I’m not able to upload a world as public?
Never mind I’m a new user I guess, does this mean my submission is invalid?
Well i don't know if anyone will be able to play it but here's my world
im also a new user, (didnt submit a world), i was able to upload my avatar. I uploaded it as private, turned it to public, and submitted
@lapis kayak Quick question: If we submitted an avatar a few days ago and found a bug just now, are we allowed to re-upload with minor fixes?
That was a crunch, especially when iOS compilation bugged out 10 minutes before the deadline 😅 But got it all sorted and submitted!
https://vrchat.com/home/world/wrld_a062f554-88a4-4275-8301-21b262e99ab0/info
omg I love that movie
math isn't my forte though LOL
That's okay! While I did recreate the same math rules with the serial numbers (except the weird movement one that wasn't technically possible), you can earn points by playing that get you items that help make it easier.
Like a compass (find direction), decoder (automatically converts the numbers for the room you're in into the starting coordinates), and a sequencer (tells you what order in the rotation the cube is in, and where your cube will move next), and more!
But the math stuff is all there too, and it's possible to play without any items (though the trust boot is always recommended!)
And same lol
that's nice, I was expecting the world to have something to help otherwise would've been too much for many. btw thanks for the avatar search world, I now direct every new vrc player there XD
Most the traps aren't as deadly, so there's a degree of "stumbling" about you can also do, as you learn the different triggers and mechanics. And you're welcome 🙂
Thankfully I made it in time!
https://vrchat.com/home/launch?worldId=wrld_e3c10817-415e-47d5-ad6d-c776ab3625a3
Can’t wait to run through all the new spooky maps 
technically you can reupload during the judging period, there's just no guarantee the judges w ill see your fixed version!
as of last night, submissions are closed! We might have a big thing happening today, so probably no judging today... so if you have any last minute fixes or things you want to sneak in, you can technically still reupload your entry to the same id!
just be safe please!
Is there anything I can do to still participate, I am not able to make my world public. Please if I can talk to someone or if there is anything I can do tell me.
let me see what i can do! It's 9am EST, which means it's 6am PST on the west coast. you may not hear back from us until later. Do you mind if I DM you to coordinate further?
Thank you you may have saved three weeks of my hard work. I don’t mind at all if you do. Again thank you.
looks like i have to add you!
in case you haven't done it already, did you see a n option to submit to Community Labs? That should set your world to public
it just won't be out of labs for awhile until it gains enough heat
My submission! An idea I've had for quite a while now.
https://vrchat.com/home/launch?worldId=wrld_de2a029a-e47b-44de-a163-1d8474a85fe3
My jam is also submitted, but i found some bugs and fixed it in test world. One is mistake (wrong object toggle) and other is poor cleanup after end or stop, so it affect only for next games. Overall it worked except extra object.
But yeah it was made in some days and no more time to test bit more. Because worlds will "locked" for a while during jam judge, so i will update it when it's allowed (after 22 oct i think?)
I am sure others want fix found new bugs after judge...
There's no mention of worlds being "locked" as far as I saw, right?
You can still update your world, it's just a diceroll on whether it's been judged yet between now and the 22nd.
Also if anyone else has played [Redacted], how you solve ||Loop 4? I can't find the clue to the right totem||
Maybe to go forwards, you have to go back first
||Go back to where you dropped in from when you entered the room and go from there c:|| @subtle talon
I did that ||I saw the moon pedestal, but not the other two and just decided to brute-force it.||
||The Moon was first, then you would walk by some blue flowers, and by the logs at the end was a small book figure|| Glad you got it though 
Ahh. What tripped me up is the wording is vague enough to infer several possible other things || than just "go back the way you came", as there's other puzzles that involve prior knowledge from other days. So my first thought isn't "just go back the way I came", it's "I need to loop around and look in the dialogue/rooms of Days 1-3 for the clues"||. Just some general feedback, I enjoyed it overall aside from that puzzle!
Thank you :3
||Yeah I may go and tweak the wording for that one, I have seen a few others get stuck at that one as well||
Aside from that one ||The first three puzzles do a good job of being innocuous on the first go through, directing the player to the dialogue trees, and being quite easy to discern on the second go round when you're hunting for the Orbs. Oh, one other bit of feedback; Maybe put a bit of colour, or a matcap on the safe handle. It's hard to notice that it exists, or even falls off, if you're not paying attention in Day 2. I spent longer than I'd like to admit wandering around looking for it after getting the safe combination.||
Thanks for the feedback, I'll run through and swap things in now~
-# since I already have unity open aha
I'm still tweaking things on the D.O.M.E. Collection vault too, lol.
i'm so curious to read about it but i should save it for judging....
i might actually not be able to judge any entries this week because i'm heading to twitchcon
The [REDACTED] text 
aw that's a shame :c
If others say so, i will update it.....
World is still most part same, just fix small bugs.
Yeah I updated mine like 10 times already, hope they didn't quick judge it already while I was doing those Dx
Gotcha.
Looking forward to seeing your name on Escape Spooky Suburbia's global leaderboard soon 👀
I wanted to update the project too, but I didn't dare to do it after submitting it.
I would have added a few more language descriptions. (rules).
But anyway, it will stay like this now.
Unfortunately, I had very little time for it.
It took two weeks to complete, but I would have liked to work on it longer. 🎃
https://vrchat.com/home/launch?worldId=wrld_378ed915-d0e5-4e3e-93b7-9405cb17548a
Out of curiosity, is there a clean version of the Spookality 25 logo now floating around, or are we all just photoshopping out our own?
Unfortunately, I couldn't find a separate alpha logo, so I painted it in Photoshop. 🙁
I did the same, was just generally curious.
Same also haha
if you feel like it you could share it here wouldn't hurt kek
Is there a list of worlds that have been submitted or does that come out later?
I’d like to play some of them
next week
I've redone my world logo to be a more interesting, and... thematic...
Alternatively the scoring could be the best of each ranking, i.e 10 being number 1 for this rank 9.5 being this rank
that way judgement is about execution in each field as opposed to general feel, and character scoring would be a ranking system of execution.
Bit late, but realized I should probably have my matching Spookality avatar in the world somewhere, so there's now a locker room of them in the room rotation. There's also something up with some of the empty ones in there too...
Tomorrow is results day 👀
aaaaaaaaaaaa
we're still judging, it's going to be tight!
AWS outages set us back a bit
here's hoping my world got judged after I fixed a more noticeable bug, lol (I now have personal experience with how unexpected mutations can cause issues)
VRChat Spookality Jam Judging Jam 😛
Can't wait to see the results
inb4 couldn't decide and results are delayed
I’d cry
Soon™
lining up our ducks right now
let's see who quacked the loudest
as a reminder, ALL Spookality world entries will be featured in the world row this year! There was no general Halloween category.
we probably will not be able to announce until about <t:1761163200:F>, so please be patient with us!
We are currently in the process of setting up the avatar row.
I was afraid it'd be too late for me but that time is alright
The suspense grows 
roughly 2 hours, ic
The anticipation is killing me so much i can barely bring myself to work on my commission qwq
Win or lose Im over here just trying to still get a multiplayer verion stable. The testing process is slow as trying to find available testers is difficult. I dont blame them as its who would want to spend 6+ hours of "test a function, how does it sync, find a bug in code, write a fix, upload, test process again"
luckily I had friends who helped me test
yeah thats some good luck there :>
still organizing all the ducklings before we can announce, thank you f or all being patient!
Good luck!
oh
I'm trying to stay up for the announcement but I got work tomorrow T-T
a vrc update and jam results at the same time? insane
Spookality 2025. Ten worlds. Ten avatars. They have been selected. They will be here, too. You will be here, too. You will be here, too. You will be here, too. You will be here, too. You will be here, too. You will be here, too. You will be here, too. You will be here, too. You will be here, too. You will be here, too. You will be here, too. Y...
well rip I didn't win but gratz to the winners
Badges should be granted now, i'll start reaching out to winners tomorrow for their VRC+! Congrats everyone! World row and avatar rows should be going live shortly
I hope everyone had fun!
Congrats to the winners! 😄
I knew I couldn't win with that amazing worlds, but I had faith. Congratulations to the winners.
don't beat yourself up; you're still featured in the world row and people will have a chance to check out your creation! It's really hard to make something in a month, so I'm really happy to see so many people submitting
I am kinda very shocked I’ve somehow had an avatar featured for like four spookalities in a row
Cool, congrats all participants, I want to try all 🥳
Will we be getting feedback on our submissions?
i knew i was forgetting something; let me set up a g oogle form so people can request feedback
we still need to send out the film jam feedback, so we're a little slow....
i'll add the form to the winners blog
I'm honestly not too bummed. Was a lot of work and certainly would have been cool, but I also know I didn't hit the Halloween or Analog Horror themes as much as I was going to the replayable horror game, not to mention it was some tough competition with some real quality stuff this year 😄 Regardless, it's fun to participate ^_^
does every participant get feedback or?
And yes please, would love to be able hear back to be able to improve in the future!
Congrats to everyone who submitted and participated!! Can't wait to check out all the worlds and avatars this weekend, always a fun time world hopping with some friends and seeing everyone's work! :>
hey at least you didnt forget to hit submit LMAO
What? xD
My world completely flopped and I'm not sure why. And not knowing what's missing and what it needs to be good is very frustrating.
i never submitted my project on the 13th somehow
none of you guys should be bummed out at all, as alot of the submissions were pretty well done :D
so keep your head up
you have to request feedback, added a form to the bottom of the winners announced post!
https://forms.gle/gEu6hTif4cHbMA3o6
film.......................... i did an oopsie
let me fix
that's w hat i get for rushing
updated the form
It was a fun project and I feel a lil vindicated for 12 - 14 hour days of modelling work. Thanks for running another great Spookality ♥
We hope to continue expanding madness manor to incorporate more rooms and haunts before shelving it for the year. We also want to update/fix patient pending from last year.
Enjoy your spookality everyone! My team and group will be running the spookality run this weekend, looking forward to it ♥
will the world team members get the badge too?
if the world/avatar submitter has additional people they'd like to give a badge to (within reason), we'll grant it! Those will be coordinated via email with me.
As of right now, only the uploaders have the badge right now
okay, thank you!
honestly speaking, I was making my world totally unaware of the jam (found out about it 3 days prior to submission closing), made it quest compatible in a day and submitted to the jam last day XD it just so happened to match the theme as well
and it's still kinda unfinished
most of the things are done but not all
I didn't win, but I definitely came quite far from losing, so I'm quite proud of my first game world and first vrchat competition entry 💪
I put my world submission together over the span of a week-ish after I did my avatar just because I had the time for it, I'm happy with what I did for that, and quite impressed by what it got beat by.
@lapis kayak I notice that at least a few of the worlds in the Spookality category were not uploaded to iOS, including a winner. Although I certainly do not mean to undermine them, wasn't that a strict requirement?
Are worlds still in labs also featured in the world row or are they excluded?
Just a minor update to make to my toy store world...
And the prior years (the prices are purely cosmetic, for context)
2vrc staff: don't forget to update this: https://vrchat.com/home/jams
strawberry
Didn't end up winning but here was my avatar submission for spookality
https://vrchat.com/home/avatar/avtr_bbb6ff74-137e-4c15-a0bd-17125a8cc1fa
I appreciate that there was an option to request feedback as well, since I want to learn from what I could have done better or avatar functionalities that people expected but didnt have, etc
you're correct, it should have been a requirement. let me check with the judges to see what we'd like to do.
For the entries that didn't win but are still featured in the row, i think it's okay if they don't have iOS for now, but we'll be stricter about rejecting those entries if they don't have an iOS build next time.
for the entries that didn't win...
If the judges decide that it was in fact a hard requirement, can we at least accurately announce our adjusted rank (on resumes or whatever)?
Given the website's submission form can clearly see a submitted world via the API in some respect, you should be able to just see what platforms a world has and automatically reject any submission missing the full set of PC, Android and iOS versions there to fix the problem going forward in future Jams.
that seems like the most appropriate approach since it would also give people submitting a chance to realize they've forgotten to upload an iOS build instead of only realizing after it's too late
It was a bit disappointing that I didn’t win this spookality as I’ve created a ton of horror maps throughout vrchat, better luck next time I guess
You do make phenomenal worlds. They've been among my and my friend's favorite horror experiences. I assumed in this Spookality it was because the world you submitted says it was published in June?
As long as it’s updated and up to date, it’ll still count, I didn’t want to reupload my world as this seems like a cheating method
And thank you for playing my games, much love
I just mean for the jam requirements:
Worlds MUST be cross-platform (PC, Android & iOS!) Likewise, worlds must have been uploaded after the start of the jam!
Also not iOS compatible, though as discussed above that may not have been actually checked?
Its quest compatible, aren’t the winners have a world that is pc only if I recall?
Almost all of them are cross platform for all platforms, there's just one that's missing iOS compatibility.
Thanks for making them! I do miss the original apartment Hole one, but it lives on fondly in my memories lol.
I never knew there was an iOS upload than android, I guess that’s what it needs next time
Yup, if you're on current sdk's you'll see it in the platform dropdown when you go to upload.
The world still exists but not in a horror way
Could you send me a link to the world?
It's Apartment now I believe
https://vrchat.com/home/world/wrld_48621423-b83a-48e9-a45e-a56634d63845
Was about to send that, yep that one
ah thx, gonna stick it on my play later list
Next Halloween, I’ll make something big, as of now I’m taking a break and see if I can pull off other short horror games throughout the next year
I just checked, and on our internal systems, we actually didn't have a marker that indicated whether the entry had iOS. that's an oversight on our part. we'll have to do better for next time :(
what's the current outlook for future jams? Is the next one expected to be Space Jam?
I want a holly jolly feliz navidid yo-ho-ho merry christmas jam
we're thinking of hosting a world jam in November/December... i'll share details when i can!
we're being really ambitious with jams this year
I don't want to bug you about this too much, but does a world have to be out of labs before it will get featured in the world row?
for jams they usually manually upgrade the world out of labs
My world is unfortunately still in labs
oh yeah, it has the admin_spookality2025 tag, but not the Approved one
as far as I know it doesn't have any major issues; I've done playtests without issue
I assumed that was required to be able to submit and was stressing to make sure it was fully iOS functional and tested 😅 While certainly ideal for submissions to be multi-platform, if not actually a part of the requirements or criteria or judging then it would be nice to know for the future for prioritization. But yeah, understood.
Well at the very least they did state "As a note, we understand that not everyone will be able to test their content on iOS for worlds and avatars! For that reason, while we’d like you to upload them for that platform, no points will be deducted for bugs exclusive to iOS."
I personally interpreted it to mean they wanted it to play well on phones as well and did my testing with my android phone
can you link me your world?
done!
Thanks~ ❤️
With that said, I would agree better clarification on how they will be judging the world across different platforms would be appreciated for next time.
Will how the world works with VR headsets be the only way it will be judged, or will the experience on desktop and/or phone also be tested?
mine still in labs x.x"
https://vrchat.com/home/world/wrld_dc52c49d-46f2-4b8b-8a0d-4085d0b3cb94/info
also published!
so normally we j udge across all platforms but it was hard to get every judge to see every world. we had a few that were only ranked by three PCVR judges for example.
sorry to bother, but my world is also in labs:
https://vrchat.com/home/world/wrld_2954140e-ff9b-452a-826d-c5d054846ea0/info
promoted! Congrats!
It is occurring to me RIGHT NOW that we have no way of telling which worlds are in labs without going through all the worlds submitted manually... sigh......... the tools i wish i had for jams!
I thought you guys promoted my world cuz it was out of labs in 3 days
I was surprised it was that quick
Thanks 😄
I am not happy i am kicked out of the jam event. I go watch more around if there is reason for it. I just updated my world with better decoration and more QoL features.
Atm when i compare with other worlds, i don't see reason to kick out the Jam.
your world is this one?
https://vrchat.com/home/world/wrld_92047772-ce27-46c3-b184-52254cb25952/info
Yes, i made changes after some feedback.
I removed spooky words, just halloween themed.
looks like it's in spookality but it's still in Labs, so they'll need to manually approve it
hey @lapis kayak we got another world that needs promoting 🙂
I still see some world mistakes in list, i will let you know when i have done tests.
I mean, i found some worlds has wrong setups or not good game start.
your world should show up in the Spookality row once it's promoted out of Labs; you weren't kicked out, it's just that worlds still in Labs won't show up in the row
Ah, when first uploaded, world is always first in Labs.
yeah, and a majority of the entries exited Labs naturally so they didn't have the problem
Did already played world with my friends, it works good. I noticed world is bit hard to see something, so i add QoL with more hints.
Quest 3 check is also good, 60-70 fps. Good dynamic lights too thanks to Filament shaders which are also optimized for Android and iOS.
Usually android/quest are very limited for dynamic lights.
Anyway, thanks for explaination, was not aware about Labs.
promoted to public!
i wish there was an easier way for me to see which worlds are still in labs.............
with my current tools it doesn't tell me
i'd have to manually go through all 60+ world pages

I skimmed through the worlds with the admin_spookality2025 tag, and found these additional worlds that are also still in Labs:
https://vrchat.com/home/world/wrld_a719f4ef-24b7-4d68-8ee0-ee6dac8a0a4c/info
https://vrchat.com/home/world/wrld_51c646f0-ca4b-4d8e-8ec9-eee192036ec3/info
https://vrchat.com/home/world/wrld_02fe6e6b-d8be-4f7f-8d93-377dc8468640/info
https://vrchat.com/home/world/wrld_a0dcda0b-bb42-481c-9210-13bff2e677f3/info
https://vrchat.com/home/world/wrld_4d9ef29f-330a-47de-851f-3c5b4df8588e/info
https://vrchat.com/home/world/wrld_05ec370d-dcbf-4f89-af9b-176990257e4b/info
THANK YOU, i've published th em all!
@lapis kayak I know it's not your fault, but feedback to the team:
- Worlds explicitly not meeting criteria
and - Worlds only being promoted to labs days after results
make it very hard to accurately know how our worlds placed. Obviously it's technically not super important, and I am eagerly waiting the feedback from the team, but it's also rough to proudly share a placement only for it to change because of these two points. Honestly seems very detrimental.
if you could submit that feedback to the official feedback form so all the relevant teams will see it, i'd greatly appreciate it! I completely understand that this jam has been particularly messy... I really apologize for that.
I already submitted the form when I requested feedback, at the time had no negative feedback - should I submit again?
yep feel free to do a follow up!
also i don't want to dissuade people from telling me feedback here either; just wanted to clarify that the official feedback channels will be closely looked at by multiple members of the team running the jams, versus me funneling feedback to them
Submitted again
ty!
Just wanted to flag that the worlds and jam avatars are featured in the home world now!
https://x.com/VRChat/status/1981797843645141015
rocktopus (our Art Director) was really proud of that one!
I was gonna go the VCR route for my world, but kept it more period-accurate with DVD cases instead haha
There's a bug where one of the avatars in the homeworld is a white square instead of the avatar preview, so ours didn't get shown on the Twitch stream just now. You can even see one of them being broken in this announcement image.
yeah i was wondering about that... going to investigate now!
Relatedly, is it me or are some of the Spookality worlds not showing up? In particular I think a couple from the winning 10 at the very least aren't in the first 10 slots. Not sure in game but been like this for a couple hours on the website.
Spectre Spectare for example
i noticed this when i was on stream, investigating but... it's Friday night
i saw Spectre Spectare near the bottom of the list for some reason
i didn't touch the order though.........
Spooky 👻
Wonder if it has to do with being added to mobile spotlight as well. Not sure how you guys handle ordering, but it did seem to start around the time it was added to those, and most the others that weren't seem fine
you might be on to something, but i probably won't get any answers until Monday :( sorry about that!
It bumps me up a few places so I'm not negatively affected 😅 Just wanted to call it out for fairness. Enjoy your weekend!
offtopic but gratz on ios release
I was wondering how long is the spookality world row gonna stay up?
I only recently started being on vrc often so don't really know for how long the special rows stay up
Usually a week or 2 iirc
a week is kinda short
until Nov 6 at 2pm PT!
So in this case, it would have been up for about two weeks
nice, just the right amount of time!
LMAO We had the same idea with VCR and video stores
I love it 😄
Looks to be MY avatar that's the odd one out. Looking at it in my uploaded avatars the icon's fine there so I don't know what's going on. All I've done to update it recently is to note it's a winner in the description. I'll see if updating the icon fixes it.
Not a me thing apparently, Icon is loading in Unity and thinks it's still the same image assigned.
Also if Murdoll is here, just poking at the other winners and noticed the timing is off for your avatar's head from the rest of the body when it's at a low "FPS" (I'd love to know how that works, incidentally. I know it's constraint-driven, but I would've assumed you'd need a full second armature for that and the bone count's barely higher than a normal avatar)
It's a world problem, just randomly one of them doesn't load. Flare said they are looking into it, so hopefully it will be fixed soon.
Ahh, gotcha.
If I had to guess then, I'd wager it's not loading the last one it gets and there's an array stopping early.
yep the person who implemented was looking into it on Friday but it was after work hours so we may not get a fix in until Monday OTL
I have question about one world in Spookality list. One world is named "Arab Forest". I was looking around but i see nothing that has halloween theme, the world looks just normal. It's also much earlier build in May 2025, so it has no halloween theme. Is this mistake it's added to the list? I thought all worlds must have at least halloween theme (and upload data should around October, not so early in spring time) because that is what list meant for it.
Other worlds added to list have indeed so far halloween theme.
I checked carefully again world "Arab Forest" but i don't see any reason why it's added to Spookality Jam list. Because the world has nothing set for halloween. Somebody can explain it?
because all spookality submissions, even ones that aren't winners, were featured in the row this year
Damn I should've just submitted any random world for some free promo
yeah I'm not a fan of this method of handling the world row because it just incentivizes people to do that hahaha
Even not winners, one of rules said clearly, it must have something spooky or have some halloween scene - to match the Spookality theme. The world "Arab Forest" has nothing with it, so it should not in the Jam list (i mean it doesn't even slight qualified for it. There is no one decoration found for halloween in the whole area. So, that is why my question is still there, why is it already "approved" for Spookality list? Rules are clear there.
You cannot simply add everything who clicked on Jam button. That is just not right for others who worked hard for Jam and follow the theme rules. I thought everyone should obey the rules and it should have some halloween decoration or spooky scenery. If it has nothing, then it's basically disqualified for the theme. (and not to abuse Jam button to just approve world that has nothing decorated or setup for it).
I have not heard the true reason why it's approved for Jam list.
And even on Ashy post: don't use Jam button to have free promotion for world that is not even decorated and/or already uploaded for long time. Jam is Jam. Jam list is not free promo channel, it's list for Jam challenge... right?
Of course some worlds are still very nice made / decorated so some exceptions can be made. That is fine as long they're new around Sept/October time. Just have some respect for people who worked hard for it and have place in the Jam list. That is fair.
re-reviewing this entry, i think it's on the grounds for disqualification. i'll remove it from the world row and home world
part of the reason it slipped under the radar was because it was updated after the submission entry date. we talked about this during summer festival jam, but we originally had it so only "Published Date" would be considered. This led to people reuploading worlds on new id's.
To combat this, we decided to change it to "Updated Date" so we could manually reject people who published sooner, but this one and possibly others have slipped through the cracks. I sincerely apologize for this mix up. I only judged a couple of entries this year and didn't get to oversee most of the jam because of Twitchcon this year, so this is messier than usual.
For next year / next jams, I think even if we have to delay announcing the winners by a day to make sure everything aligns properly, we should do it.
just thinking about the judging needing to be so short sounds crazy, almost makes me feel if spookality/future jams should start a week earlier so judging also gets a full week to line up with the week of Halloween
yeah i agree. we were running up to the edge this year for Spookality, i think we should try to give 2 weeks for judging.
There's also the thought about leaving the judging to community members rather than the VRChat team, but I don't know if that's something we want to pursue right now. Obviously there would be concerns about bias and popularity contests.
Any world without a video player and mirror would be in shambles if the community got to decide
lmao
i think letting the community give input works but only as a preliminal vetting
like the GMTK jam works
is that GameMaker's Tool Kit?
mhm!
ik that some big itch.io jams follow the process of the 5000+ submissions are initially rated by only other jam participants OR ratings are publicly open but you must try 10 submissions at random giving each a bit of time before your ratings actually counted. They are then ranked and the top 100 i think are reviewed by judges.
the community rates entries on categories so that the top scoring ones surface to the top, then the judges do their judging once again of those top entries
i see. that sounds interesting...
i know Fax was saying that we used to host the jams on itch.io
but i don't think that makes sense for how we run things in VRChat atm because everything is on VRChat
obviously understandable if it's out of scope but would be super cool to be able to rate jam entries on the website someday
for something like that
I really like the itch.io first random 10 you have to play and rate first before you can rate which ever ones you want.
i like this idea that the community has the chance to rate, say, 10 random entries rather than all submissions and then all of the scores a re ranked
and then the VRC team could revisit the top s cores to actually judge them
yeah its a pretty elegant system
though for it to work in vrchat itd probably need to have some way to rate from in-game after visiting a random world
being given a random world from the website, going ingame, then rating on the website again sounds clunky
so the way we currently judge is actually not far off f rom this. we judge on the website after visiting the world ingame
but i can't ask VRChat users to do the same, it's kind of clunky
yeah, a little "Pick one of these 5 Spookality worlds to rate for 10 minutes!"
yeah
i really like the idea of being able to rate worlds from in-game with a prefab handed out to creators
similar to how vket has those like, feedback survey boards at the end of each vket world
how would we do this for avatars though
yea fair point
though
to be fair, its a lot faster to judge an avatar than to judge a world in its entirety and wouldnt necessarily need the assistance from community ratings to speed things up
at least i imagine
i'd imagine 2 buttons in the menu that takes advantage of the "Help" page's setup that does this for a set of Avatars or Worlds to you.
which btw for itch.io it gives you 5 random ones instead of locking you to just a single one.
My only fear with this (outside security) is that this could be presented in an uneven/unfair way. A world might have it in an area that you might forget to come back to put your rating, or have it right in your face and wait for you to rate it before letting you continue with the world.
Like mobile apps popping the Give us 5 stars popup.
I could also see it being done as VRChat giving you a notification with X responses (like the VRRat adventure) for rating after visiting a spookality world
tho it would be hard to handle categories without spamming out notifs
Just finished sending out the first wave of emails from over the weekend for Spookality prizes ✨
some of you need to check your email...
also i fixed the order of the world row again so Spectre Spectare is first, i'm not sure what happened
I had a thought:
If the community were to vote, which I think they should, especially since the small VRChat voting team can definitely be biased and potentially also miss things because they're busy, here are some ideas to combat popularity/bias:
- in order to vote, a player must be in the world for a minimum amount of time (unless functionality or performance issues prevent it). I would love proof of completion to be involved, but that would be hard to enforce.
- in order for players to vote, they should be required to join a certain minimum of worlds in the jam (combined with the minimum time restriction) to ensure it's not simply a popularity contest
- the VRChat voting team will also vote and be the overarching say in terms of how a world functions, matches theme, etc
What do you think?
It seems some form of some of my ideas was discussed above, so definitely seems like it could work.
hmm i think this is a good idea! However I'm worried about some worlds, such as [REDACTED] this y ear, which required you to restart new instances to continue the world progression using persistence. those would count as new sessions rather than time spent in the world as a whole, right?
i haven't played that one, so i'm not too sure what you mean, but new instances should count towards time spent in the world, sure. but there should be a time-straight measurement as well
you should check it out!
https://vrchat.com/home/world/wrld_54f3262f-4c0a-48f2-ad0d-b83a0a6a4cd8/info
Note that once you've "hit a wall," you'll need to open a new instance to progress. You'll get it w hen you get there!
i hate horror lol, so unfortunately a pass from me 😅
it's... not really scary? I guess? Especially the first few minutes, don't worry!
oh ok, so i'll try it lol
i just don't want to rule out worlds like this from being judged fairly, i found this to be one of the most creative entries
but i think i understand what you're saying, and from a UX standpoint it sounds abysmal lmao, but in terms of for rules for the competition, i think there should be a minimum time in a row and maybe a minimum time overall
i understand that, so perhaps people must play x amount of time in a single instance and then even more time overall
my craz co stocks rn 📈
I think this is a very creative entry, and limiting creativity in a jam like this is not good.
oh no, of course limiting creativity itself is not good. i'm sure it is really creative for sure. and my idea of two time counts should hopefully allow for that.
I was just saying outside of the constraints of a jam, making people leave the world, especially in vrchat, doesn't seem like the best idea haha. but i definitely understand constraints in VR. i struggled a bunch making my game replayable within the same instance.
it makes sense in the context of the world, it's kinda just a neat gimmick
Outrun is such a peak game rightfully deserved that spot. Played it for like 3 days straight for funsies with pookie. And Project Tubes was awesome too me and my boyfriend have been waiting for the next update though because we were lowkey having a blast bahaha-- I also played the 3rd spectre. It was good a little short though T_T
Could be world based? Like if people can judge the avatars in a judging world or in a section of the home world? It would change you into a random avatar submission and then you could rate through an interface in the world
that's true, it could take place in the default home world where all the jam avatars are listed
so one of my concerns with community judging is that it opens up the general public to the entries for the jam. normally this isn't a bad thing, but sometimes bad actors upload crashers, nsfw, or IP-infringing avatars, and i'm thinking i 'd need to manually review these to make sure we're not exposing people to those before going wide
so while i like the idea of community judging, especially for worlds (which are a little more intensive than avatars, i agree) I wonder what the safest way to showcase them all is
Yeah I was definitely thinking that as well. If the community is going to vote, they need to be voting on a pool of vetted avatars to insure they fit the rules of the jam and vrc tos first. It does seem like a lot of work though and I know yall are super crammed already 😅
I've seen a lot of things being pushed really fast and while I like the breadth of content and events we've been getting over the past year or so, it seems like all of the vrc team is getting spread thing ngl
I feel like you guys need more people!
ME TOO;;;;;;;
I mean, really the SDK and server should be evaluating the avis for that lol...
But I get your point
well IP-infringing avatars will fly under that radar, as well as nsfw
Why would the first? Don't they require scripts?
i'm talking about like
let's say you make a Bart from the Simpsons avatar from scratch
it's IP infringing, we can't showcase it
but you made it, and there's nothing malicious about it
or maybe you ripped a Spartan from HALO
etc
Ohh I understood that as IP-stealing, I'm very tired lmao
Something I would ask for is that if you do try out community voting, you do so in a way where low visit count worlds don't auto lose. This Jam was my first time publishing a world and before my world got manually published, I lacked the knowledge and/or ability to get it out of labs.
you must now put a pool table, youtube search video player, and bed with 8 mirrors in your entry to farm community vote points 
what it seems people are suggesting is that voters are sent to a random selection of entry worlds and asked to rate them, so each world should be visited about the same amount of times from community voters
even if for some reason there's a way for more "popular" worlds to get more votes, we'd probably take the median scores to keep it fair
I want talk about some winners worlds. One of the winners is "Chrono Hollow". When i played the world, i read the NPC talk and look around and already get confused a bit where i must start. Then i realized one side is upgrade area and other side is dig area. I walked and got axe, oke... then i go walk inside darkness, keep walking for ore stones or so, and hit already the walls.
I keep checking and no visible ore found. What is this world, this is bad start. Something broken?
Next day i check it again, and suddenly my axe hit the ground and breaks. Oh no, it's minecraft style grinding. Then i go look back why i missed the point i must hit the ground. The NPC didn't even talk about 'you must hit the ground over there' it just talk globally and that is it. That is weak guide text.
I am not dumb player, i play over 6 years VRChat, but the world didn't tell everything and that is why i didn't know about the ground there. The ground looks nothing special, just slight wobble and bit reflective ground. It wont tell me much what this ground actually is.
Which means if the creator didn't add enough information to tell me what i must do there and where, it will costs some points for jury points.
If you as jury are going play the game but not understand well how it works because some information is missing, then will subtract some points for it.
Not all players are smart enough, and they just go what they see and expect. The world has no visible ore stones. It's just ground itself. That is different compared to other mining games. And not always in Minecraft style: grind through the ground.
Also i want talk about 2nd winner "Phantom Boat", which has setup like 8-Exit games to find abnormalities. But the world has one problem, it wont tell you you need do 21 times correct guesses before game is over.
Because the information is hidden on boat under [?] button, i think this is not good way to tell users how the game works. In the main area, there is nothing how many good guesses are needed to win the game.
In my eyes it's not good to hide something what is important. 21 guesses is also pretty long, because one mistake, you must start over from zero.
That makes world more stressful compared to other 8-Exit worlds where 8 good guesses are needed to win the game.
I got already reactions from friends 21 guesses is a lot because mistake is starting over again. That can kinda frustrating for some people.
So hiding information is not good way. I think it will costs some points here in the gameplay.
I am also surprised this game win the jam, because 8-exit game is not really hard to build, and world like "Pumpkined" is really interesting game setup, and pretty unique too compared to many game worlds. It's even cool design too to play inside machine!
So yeah, i have feeling some worlds should checked more due their unique designs. Ofc 8-Exit game style is not bad and can be fun. Except 21 guesses can bit too much for some people...
Does anyone know if the 1-year VRC+ prize is cumulative?
For example, if we win more than one competition, will the time be reset or will it be added? 🤔
I would assume it's added, otherwise they're taking away from your prize from before
I hope so 🥹
Very broadly speaking, when might we be able to start expecting feedback on our submissions? Not impatient, just paranoid that in the event I submitted some wrong detail that the deadline will pass to request it again and I'll never know 😅
correct, the VRC+ stacks!
we close the form on nov 6 at 2pm pt, so i'm expecting to get feedback processed by mid november. we're a ctually behind on film jam feedback because judges have been really busy with preparing for end of the year development stuff and haven't had time to re-review the films.
I would expect no later than new years for feedback to be sent back. what i'm hoping will happen is that we'll be able to respond before end of november for Spookality, but in the event that it has to wait until after the final release of the year (usually end of November) then we'll respond in December
I can personally confirm it stacks (Last year's Spookality + Space Jam prizes)
speaking of which, did you email me back Whaddageek? 
I did!
that's odd, i don't see your response. would you mind forwarding me your email reply again? 🙏
turns out it was in my SPAM
we hate to see it
are we allowed to give feedback about the jam?
Feedback goes here.
I was late to the party but i filled it out xD i just presumed we would get feedback like last time!
I can't play vr chat it keeps sending me to the white thing saying 2 steps and I Uninstalled and reinstalled it but it didn't work so pls fix it and also this user is SuperBowserBlaze
api outage right now, it's not your fault!
Oh
Btw I did research with Google and it said vrchat was good for online dating (NO JOKE)
@lapis kayak I'm always unavailable at the times VRChat livestreams. Normally that's ok, but I want to watch the Spookality world hop, particularly my world, Escape Spooky Suburbia. How can I get that video?
The Twitch channel typically has past broadcasts. Sometimes they've forgotten and I've pestered them, but I'm pretty sure I rewatched parts of last week's afterwards. Keep in mind, they don't go to every world. They only managed 3 last week iirc. I would be surprised if they got to more than the top 10, if that.
Twitch VRChat channel
Can you put the link?
Pretty sure the server won't allow it
Just go to twitch, and look for VRChat's official channel
That works I suppose XD
Ah gotcha.
As an aside, I'm hoping they include clips of gameplay in feedback. Would be really useful to see exactly what they experienced that caused them to rate it a particular way, especially bugs.
I'm not expecting that much. I imagine they'll just use whatever comments whoever reviewed it supplied for the judging process.
I assume so as well, but proper feedback would include a gameplay video
Also I stand corrected: first one they played today was Pumpkined which was not top 10, so it seems like it's just Tupper's picks. So there's a chance 😉
Do you know for a fact mine wasn't last week? (As in, did you watch all the games from last week?)
We're not going to play through every world!
Last week we did:
Specter Spectare
https://vrchat.com/home/world/wrld_72faed82-0829-4aad-a825-d9ef87597766/info
20 minutes:
Chrono Hollow
https://vrchat.com/home/world/wrld_0b564e0d-3781-43c0-9334-41ea9b147fa7/info
10 min:
The 3rd Answer
https://vrchat.com/home/world/wrld_e0fb5d6e-ddc8-47ae-8a52-6b81b7465b75/info
this week we did:
Pumpkined
https://vrchat.com/home/world/wrld_378ed915-d0e5-4e3e-93b7-9405cb17548a/info
20 minutes:
PROJECT TUBES
https://vrchat.com/home/world/wrld_e7c30848-2c3f-4013-bb7b-8e190c099976/info
Feedback will be text over email, I don't think any of the judges recorded t heir POV while judging
They're in VRCanvas now! ^_^
yep!
i keep disconnecting....... OTL
so i'm here
going to troubleshoot my internet real quick
Yeah tbh it is really hard to pull out a world like our little "Pumpkined" in a so limited time and we put a lot of effort in it. Thanks for the kind words though. We try our best on doing something unique every time we start a project in unity. If its a work or a side project we try to make it different, entertaining and unique.
If you have any question feel free to dm me or any other creator of Pumpkined
you can see from the highlight on Twitch that we played it on stream! Personally I couldnt find any coins and it took us a few tries to figure out the floppy disk system but it was cool.
also i had trouble activating the game on desktop
it's such a cool game though
One bit of feedback (as I've already done the form once and it's only something just noticed), you guys do a stream to go check out the winning worlds, it'd be nice if you'd do one to have a look through some of the winning avatars as well. What you liked on them, what might be lacking or could be improved, etc. Gives the creators some general feedback as well as a showcase, and some pointers to avatar creators in general for what can work, or what can be done gimmick-wise, with avatars (as a broad-strokes example/suggestion).
Yeah guys completely missed the description of the game (left of the pinball machine) though
All coins spawn at beginning including 2 extra and there is even a "hint" system
If you close enough for 2+ seconds it starts glowing and saying "Im here"
not a bad idea for next year, we do normally run through the avatars
strasz found their coins, i'm just saying mine was a skill issue! lol
I have 2 problems found with world made by @zealous otter https://vrchat.com/home/world/wrld_72faed82-0829-4aad-a825-d9ef87597766/info
Problem 1: Main Camera range is too small. Should minimum set at 0.01 because my hands vanished already when very small at watching area as defeated person. Default (think was at 0.3) is not good here.
Problem 2: The script doesn't detect very well people who left the running game. We did game yesterday and last person was still there in back area, we're little stuck because he is AFK. And when that person left the world, game still running and not stop immediately because there is no more people in the area. Need add extra checks for it so game can ended. And add AFK timer too. 🙂
Maybe need add zone who want join game and people outside zone will excluded from the game....?
Hm?
You can read above 🙂
Camera is more problem because i can't sign with friends due vanishing hands. The AFK / leaving game was discovered yesterday with friends.
as far as I'm aware everything you listed is already implemented in the game from having played quite a bit of it. it's possible the instance just broke
Well, a request for the future is that judges do record their playthroughs, in case bugs or difficult gameplay affects ranking.
hmm... i'm not sure how comfortable people would be doing that. it would also make sending out feedback way more complicated, since i'd have to compile videos and censor names, if people check their menus.
Well, this idea would be specifically if it's still the VRC team judging. If it's the community, then yeah, won't really work
Although, doesn't VRChat have a streamer mode? I guess you can't really enforce that, but maybe an idea

haha
@lament spoke You need to add more music to your playlist
thnx
Hello everyone, I have a question to consult. Where can I register for the different holiday themed map columns on VRChat every time? I have always been curious.
You have to participate in the jam. The website usually has a tab for it with instructions and everything. The current one is already over.
I mean you can start right now and start making a winter themed world as there isnt really any rules against it. The only thing you may hit or miss on is the theme when its announced, but usually those are optional anyways.
For the worlds, unless otherwise stated, they must start at the time of the Jam. They have allowed worlds to appear in the tab made prior, but those are excluded from potential prizes.
After the jam I could have sworn I saw a world declared a winner when it was uploaded months ago just taken down an reuloaded cause i played in their betas. Its a good world and fun but I was like oh well, reread the rules and didnt see anything in there that said no prior work. An accepted that, thats what it was. Guess I got that mixed up on my part than, my bad.
Oh yeah I got massively mixed up I just rechecked. x.x" sorry.
Reviewing some of the feedback we got this year on Spookality 2025, I want to note to people that the Spookality Avatar Winners WERE showcased in the home world! They w ere just off to the side, in the VCR section
However, I hear (many of) you that you'd like to see all the submissions, just like world submissions this year. I think if we clearly rejected the IP infringing avatars and really low effort avatars (looking at you, cube submission) that would be okay for next year?
i'm open to it! Also thank you to ev eryone w ho submitted feedback at all, I'm going to start coordinating with the judges for feedback this week and the next to see if we can respond to everyone before Thanksgiving
if not, it'll probably be early December when we have more time (looking at you, NYE plans)
i can only imagine all the avatars that were randomly uploaded to the jam you guys had to sift through with the jam being a big glowing button on the home page
My suggestion would be to still separate the avatars to "Winners" and "Submissions" panels, just so there's still some delineation between the two.
Thanks
love that world btw
Aiming to get Spookality feedback back to people who requested by <t:1765562400:F>
we have a lot of moving parts happening between now and Dec 4, so this is to give us enough time to sit down and give feedback!
I hope we get a Winter Jam! ❄️
It’s sticky…
We decided that it was too stressful to t ry and squeeze in a winter jam after all, so the next jam will have to be January+!
January+ sounds so much cooler than normal January
if there are things with the plus where are the things with the minus
WIll it be an avatar Jam i hope?
originally i said we would get responses out for Spookality feedback by today, but unfortunately we've been swamped with NYE prep and it'll have to come out next week or so! Sorry for the hold up, I'll continue to update you all.
V
Just to give a formal update here, we were hoping to get Spookality feedback to everyone by TODAY but it looks more like we'll have to send it out in January when we come back from break! I apologize for the delay :( We've been hard at work working on a ton of stuff
busy busy Flare....
tldr feedback: yall did amazing, good job, have a cookie 🍪
nooo
creeper
this isn't relevant to this channel so normally i'd delete it but funny shrimp made me smile. try not to meme in irrelavent channels!
type
I know y'all have been busy with all the new year and holiday stuff, just checking in on the Spookality jam feedback status. The next jam was said to be sometime in January+, so I'm hopeful we're able to hear back on what things to improve on in our submissions before then if possible.
thanks for the poke! I'm trying to corral the judges to submit feedback by this Friday, we'll see how that works out with people coming back from break
the next Jam should be in February actually, we shifted it back!
Feb??? oooh is it an avi one?
I imagine the next jam will be the Space Jam
so i checked in on our judges and people are still coming back from break and working on some time-sensitive stuff;
We're not abandoning feedback! But I think at this rate we need another week. I'm going to see if we can get a few judges to commit to that, and if not, we'll just have to submit with what i have so far.
Honestly I think you should take your time quality feedback is important but the wellbeing of people involved is equally important
As dark as it sounds im not really expecting feedback this round because really who should composting notes during October to January to say the least that's not what happens in Australia so im going to maintain that status quo 🙂
If i get feedback awesome if not seeya at the next and thankyou for commitment!!! It means the world
?
This would be hype.
https://feedback.vrchat.com/feature-requests/p/vrchat-trailer-jam
The best part about VRChat is its community, and what better way to show what VRChat is like, by making a trailer of sizzle reels from the community itself: to make an official VRChat trailer for 2026.
hey all, i got sick this week so Spookality feedback was delayed 😭 going to try and push it out tomorrow, not sure if i can make stream
honestly speaking I expected the feedback to be a bit more fleshed out... but alright
For improvement, I would perhaps make the first few puzzles easier to solve
The first puzzle was the easiest of them all 😭
And I specifically made all the puzzles easy because I was worried the reviewing team would think the world was bugged if they couldn't figure out the puzzles 🤣
The single most popular bit of feedback I got from players was that the puzzles were too easy and that they wanted more. And I plan on giving them exactly that for the next gamejam.
Just sent out feedback! I see some of you have seen it already!
if your feedback from the judges didn't align with your playerbase, it might be good to consider different puzzle tiers? Maybe like how certain puzzle rooms / escape rooms have different difficulty levels?
That wouldn't make sense in the context of the puzzles I designed. Part of it is likely from the fact that I'm not an actual puzzle designer and that obviously the puzzles seem easy to me as the one who comes up with them, but I also don't think that any of the actual puzzles were difficult.
I joined in on many sessions of people playing and the only ones who got stuck on the first puzzle were the ones who didn't follow the instruction that explicitly said "no outside knowledge is required".
I was hoping for a bit more detailed feedback, but one sentence is better than nothing.
thank you for the feedback!
Yeah, honestly I was really hoping for actual actionable feedback. Instead of saying "first few puzzles easier to solve", maybe actually saying what was difficult or confusing would've been much more helpful.
In addition, I initially thought we might get gameplay footage from the reviewers, although you said that it wasn't going to have that a while ago.
Perhaps that should be added, as it would allow us to see exactly what caused our grading.
And this is the most important bit of feedback:
If all of us seemingly only got a few sentences, it should not have taken this long to send out. I know that there were a lot of submissions, but if the reviewers wrote some sentences after playing the game - that could've been cleaned up and then automatically sent out to everyone.
I assumed that the delay in receiving feedback was due to compiling quite a bit of feedback per submission, but clearly that wasn't the case.
I think that for a future round of feedback it would be good to talk about how the world fits with the theme and the rules, and once that’s clarified (which I understand is what’s valued most), then talk about aspects specific to the world itself.
The timeline was super tough on us, unfortunately. Right after Spookality, the team was heads down working on NYE and the December Content drops (and the NYE Drop)
Ideally I would have liked to get you all the feedback back in January, so I do apologize for it taking so long.
I asked all of the judges to submit feedback, but ultimately only a few had time to do a writeup, and that took some time. Something I'd like to do for next jam that accepts feedback is that judges are forced to write feedback immediately a fter reviewing the world so we have an arsenal to send out to people.
And EXACTLY this! I got NO feedback that led to how my world was scored. That is so bad!
I at least expected us to actually receive the scoring per category.
this is also good feedback, thank you. I know from previous jams some people asked for the scores, which is something we're considering doing for this year
Something I'd like to do for next jam that accepts feedback is that judges are forced to write feedback immediately a fter reviewing the world so we have an arsenal to send out to people.
Uh... did they not score it right after visiting?!?! If not, how can they effectively score it?
Judges scored right after visiting, but did not write feedback until January.
most judges were in VR, so it's harder to type feedback
See, and that makes no sense. If they played through many submissions, I'm sure they blurred together or may have forgotten things, etc.
They replayed worlds / revisited avatars in January!
It's not like this is the first gamejam VRChat has hosted. Why are all of these basic feedback and scoring elements not there?
We actually typically did not give feedback until recently. We're still trying to improve the process.
Then can the jam be hosted on Itch.io or something? Every single gamejam ever shows ranking
And to me, sentence-based feedback is less important than the actual scores.
I have no idea how close or far I came to winning
We've thought about that as well, I believe. But I think for the ease of submitting worlds and avatars directly to VRChat, the current jam system makes the most sense.
I would love for us to revisit the jam system so that scores and feedback are automatically sent out to winners / participants once we announce, for example. But we don't have the tooling, so this is all done by me manually.
If you'd like to request your scores, please feel free to email me back. I can probably dig up the scores.
Thanks Flare, I know it took a while but I appreciate you sticking with it cause it does mean a lot to us to get this feedback.
The response I got was brief, but it helped me understand what I was hoping to hear for how it was scored and ranked. Fun and interesting and a strong entry, but not "spooky enough", which is what I suspected might be the case so it was nice getting that confirmation.
I considered shoehorning in ghosts and pumpkins and generic spooky elements haha, but felt it would sell out on the theme I was going for, so in the end I'm content with the outcome, and helps me better understand for future Spookalities.
@lapis kayak Thank you for the spookality feedback xD, are there any plans on another jam here in the following months?
Loved your world BTW, it's very nostalgic, I loved all the Cube movies.
keep your eyes peeled for the next jam, announcing next week! 🚀
🚀 <t:1771437600:F>
Ready, Set, Blast Off: Space Jam 3 is Here! We’ve partnered with the National Space Society (NSS) and their partner JGC to host Space Jam – our third one! That’s right, it’s time to head back to space! Guided by the vision of the National Space Society (NSS), they’ve provided their statement of philosophy for this year’s theme ...
Wait what abt avatars?
no avatar category for Space Jam!
Damn 
time to lock in
hi guys
i'm curious what the thought process is behind the theme being identical to last year's theme (which was also near-identical to the theme the year before that)
i'm always happy for a jam to come around to act as an opportunity to be motivated to create something but the novelty of participating in a jam kinda wears thin when the theme is the same every time
probably a case of the jam wouldn't exist at all if it wasn't for the National Space Society wanting one to occur
of course, i'm not questioning the space theme itself, nor the sustainability aspect driven by the NSS's philosophy. that part makes sense by nature of it being a sponsored jam. i'm just questioning the theme of the jam itself being the exact same "Sustainable Space, Resilient Earth" phrase two years in a row
i feel like there's a lot more potential for interesting themes within the broad mission statement of space and sustainability
hopefully this time the thing winning the jam actually has something to do with sustainability
we actually tried to remove the Sustainable Space, Resilient Earth theme from this year's blog, do you still see it? That's a fragment of the old draft
checking now...
I see, yeah it is removed. I had just read the post as it was posted earlier so I wasn't aware it was gone
fwiw, we had a similar discussion with the NSS, and ultimately decided it was best to keep the theme rather open-ended. We think people work best when it's left up to interpretation.
For those who want a specific "theme" to go by you can always pick from the NSS philosophy statement: https://nss.org/wp-content/uploads/NSS-Philosophy-Statement.pdf
wanted to ask a question on the jam: as a camera guy who's writing my own film but has been asked to help with other jam entries by friends, am I allowed to help/participate in more than one team?
would be lovely to know so i can plan accordingly :D
yes!
I'm working on a world for the Jam right now.
I noticed in the space Jam post there's a rule about no using AI.
Does that rule include AI upscaling textures?
Is that considered "Generative AI"?
I'm not sure, It's a separate post at the bottom of the post, so it's not 100% clear.
Totally understand not wanting to fill the Jam with slop, but sometimes I'll use AI in my workflow to figure out translation math and trigonometric functions for my shaders.
I'm assuming that doesn't count either if i'm just using it as a reference for knowledge, right?
AI was allowed for the world jam last year, even the 1st place winner had AI generated images in their world. So I think it's safe to assume the no-AI rule is only for the film jam
It specifically only forbids Generative AI for the film jam.
Alright. that makes things clearer. Thanks
It would be very impractical for them to blanket-ban generative AI for the world jam (see my discussion above), as many programmers use AI to speed up their workflow or research or debug, let alone all the non-devs that use it for all their coding.
Right I was thinking the same thing, but I also know that AI is pretty (Understandably) polarizing right now.
Anyone that codes is a developer. AI usage doesn't separate them, doing so is just an excuse to try and legitimize the slop AI produces. (AI coding has also actually been proven to delay development, because you spend longer debugging the mess it generates). The only thing stopping someone from learning how to code is an afternoon and a goal to work back from.
The elitism is crazy.
And you also clearly didn't actually read my message or you wouldn't have argued again AI coding in your entire message.
The elitism of something anyone can learn?
The elitism that if someone uses AI to help them, it mean they aren't a developer or they're just using it as an excuse to legitimize AI slot.
AI is someone else doing it for them and taking credit for it with zero understanding of what it actually does.
As I said, the elitism and the fact that you didn't actually read my message is crazy.
The elitism of saying they don't need it and are capable of learning a skill that will enable their creativity far further? The only way it's 'elitism' is if you're okay with stubbornly refusing to try, and that's just silly.
Still refuse to read my message, huh?
As you also refuse to answer mine.
Your question is irrelevant to anything I've said. I'm still quite confused why you've said anything you've said, as it doesn't seem related at all
AI coding is impossible to enforce because the output can be identical to human written code, and it is a fairly nonconsequential part of the overall entry (which includes modelling and texturing and level design and putting together in Unity etc). But AI movies can be fairly obvious and can even take up the entire entry, so it'd be like competition with a calculator in a mathematics competition i.e. making the whole thing a joke
Based the vrchat devs themselves prob use ai
what did bro send?
mentioning that the aliens would want to destroy the planet 💔
damn
With how crazy we are over VRC rn ya
Lol, why would you want to assume that, or consider it a good thing? "We're feeding your creative works into the slop machine" never goes well for a platform.
I mean like ask it questions not feed it with assets and shizz
But most professional coders use ai in their workflow now so they prob do
There's a lot of daylight between confirming how to do a line of code and vibe coding a whole function, lol. Don't be disingenuous.
You don't just use ai to vibe code don't be disingenuous lol
You're trying to say they're the same thing to legitimize AI usage though.
Honestly if u hate AI we'll all just leave u in the past, while ai slop is terrible it's not its only purpose
You'll use ai eventually
All generative AI work is slop, including code lol. You spend more time bugfixing AI code than writing your own.
Okay; Why would I? It does nothing I can't already do myself.
I meant like helping you debug and advise and stuff not write all the code for u
So, to do so, you already need to feed your code into the AI as training data. That's a no-no from step one. 2; There's zero reason to use AI for that when there's ample existing ways to debug already.
You think ai doesn't just copy all the code from GitHub?
You don't see how that's a problem if it does?
Like it doesn't need urs
Ik it is
We should stop arguing about AI in vrchat jams before we get banned
Bad channel usage or something
This for our music?
Space (Film) Jam does not allow gen-AI Art or Music to be used for the submission!
-# I believe they may have been asking about the word "jam" in reference to music, perhaps not knowing the meaning in context.
If this is the case, a jam in this context is a time-limited creative competition usually centered around a theme or certain constraints.
oh............... yes Compu is correct!
Submission question for worlds: Is it okay to keep updating a submitted world after the deadline? Since my entry is also a monetized game, I've got a vested interest in continuing to work on it, but I don't want to interfere with the fairness of the contest while judging is still happening. Should I publish a separate copy of it specifically for judging?
So theoretically you can update your world after submitting it, but we cannot guarantee when the judges will review your world. They can review it at any point during the judging period, after all. It's very possible that your update may break a core part of your world, so I recommend not touching it until after the judging period
Reminder that Space Jam 3 World & Film submissions close on <t:1775458740:F>!
It's not too late to enter and create something, even if it's small! Have fun with it!
Read more about the jam here: https://ask.vrchat.com/t/space-jam-3-is-here-feb-18-apr-5-2026/47843
Ready, Set, Blast Off: Space Jam 3 is Here! このポストの日本語の翻訳は英語原文の下にあります。 We’ve partnered with the National Space Society (NSS) and their partner JGC to host Space Jam – our third one! That’s right, it’s time to head back to space! Guided by the vision of the National Space Society (NSS...
Are we supposed to get an email back when we make a submission? Gotten mine in, but ever the paranoia I got my email address wrong or something.
@main totem not sure how the world form is set up, are they expecting email confirmations?
Just changed it, a copy of their response now gets sent to their email after submission.
Got yours no worries.
would it be fine to redo a submission? ive submitted one, but idk if theres any way to ask and make sure if ive submitted my world for space jam? (this was before the email response change)
i guess ill just resubmit
thank you!
REMINDER that Space Jam 3 entries close at <t:1775458740:F>!
GET YOUR WORLDS AND FILMS IN!
I messed up. I accidentally put my test world on labs and now I have to wait 7 days before I can publish again 😭
VRChat will manually publish your world if needed, so don't fret about the cooldown, you can still submit your world
That is good to hear 😅
You can swap the world IDs around if needed.
Unfortunately I immediately unpublished the test world when I noticed the mistake.
Staff will probably be able to help, I've seen them do so last jam I think. As LEGOS says. 🙂
Yes, hopefully 🙈
All good got your submission
And I think with that we are done, thanks all who submitted worlds!
My reaction looking through them so far
You sure submissions got a confirmation response? I submitted my world the other day and looking at my email today I don't see any confirmation email
Should have, it sends a copy of your response to you
But regardless got yours
good to hear, thanks for checking!
Also found the response, it was buried in an unexpected place
as a reminder, winners are slated to be announced on Apr 20!
?!
Just as a head's up, we may have to announce the world and film jam winners for Space Jam 3 rather late tonight (USA time)
Please keep an eye out for updates!
I'm aiming for approximately <t:1776733200:F>!
Thank you to everyone who submitted worlds & films to this year’s Space Jam 3, hosted by the National Space Society and their partner JGC! Without further ado, here are the winners for each category, starting with Worlds: WORLD WINNERS: First Place: Starlight Lab by Bia_Kawaii_Br $5,000 AUD Virtual Trophy Space Jam 3 Badge (up to 6 per te...
Is there an official list of all submissions? Like who submitted.
For worlds there's the Space Jam 3 world row
Should clarify, I meant for the films
I'll ask them to post one
But got yours if you are worried.
Gotcha, I'm glad. I submitted one min before close and was wanting to be sure. Didn't know if there was a list. Thank you!
All good, we post all the worlds so should be a film list going up soon.
I got to see the ones I could find on youtube the films are so good, definitely want to join the watch party on May 1st
Glad to attend this event! hope to improve my works next year
Awesome to see all the great submissions. This was my first time attending and I plan on doing so again next time.
Is it possible to get feedback from the judges to make improvements to the current world or gain insight for future projects?
Officially, we decided not to give feedback for Space Jam this year
It's very useful for sure but I understand that writing detailed feedback for every submission is a lot of work.
in the interest of being transparent, i'll share what we do on the VRChat team!
So normally when we're judging world and avatar entries, judges are allowed to leave comments/notes for themselves that they don't want to surface to users while submitting scores for each category. Sometimes it's purely technical or subjective notes (ex: "This didn't work for me" or "I didn't like this aesthetic") but most judges actually don't use the memo feature at all, they just put in scores and keep moving to the next entry. We try to all judge as a group to get multiple perspectives and try out multiplayer experiences too.
AFTER the winners are announced, we ask who would like to request feedback. HOPEFULLY our turnaround time is only a month, but I know for Spookality we got sidelined by NYE2026 and January planning, which extended the process.
The biggest problem with asking judges to re-review worlds and avatars with feedback for the jam submitter is that judges:
- have nothing to say
- don't remember what their initial reactions were when they were judging
The first is absurdly common; sometimes the world just "speaks for itself" and is just a simple hangout world, or has a game that we enjoyed to some extent, but there isn't anything giving it a "wow" factor that made it stand out to win the jam.
The second is what I've run into 15% of the time, I'd say. They want to be earnest about their reaction, but oftentimes they don't remember what they were feeling or why they judged it the way they did.
Going forward for jams, I'd like to ask judges to actually use the memo function as a requirement with the caveat that i'll be summarizing the feedback for jam participants so we have something better to work off of.
holy wall of text, i'm so sorry!
Makes sense. Thanks for the long reply😁
vrc team going back to art school lol. it's just like class critique where you have to comment to get a grade
We love crit!
Sorry for the ping, but do we have a rough Idea of when you guys/NSS will be reaching out to the SpaceJam winners?
I haven't heard anything and just wanted to make sure it didn't go to my spam/wrong inbox.
uh oh! Greg should have reached out already... @main totem did you get Mr Mycelium?
i was about to ship badges
Yep, will send out an email wrapping things up in the next day or so.
Haven't sent anything out yet so all good for now.
Badges for film and world teams should now be delivered! Enjoy your shiny new badge!
Emails have now been sent out to winners!
Indeed, thanks again everyone. Enjoy the prizes, spotlight and rest!
For those who won a cash prize, feel free to dm me if you need any help filling out the form.
Badges for WORLDS have now been applied, looks like we only did film yesterday
All those words to say nothing
The Space Jam movies was Crazy Good
when is the next avi jam? i cant believe the last avi jam i was busy :C and not many submissions i feel like i really missed out
the last avi jam iirc was a summer one right?
Last avi jam was spookality iirc, but the summer jam is coming up!
I think there was some discussion about the next possible jam being an avatar jam + another film jam, where the avatar jam would happen first, then the film jam would use the winning avatars, something like that
Though I don't think this was a "this is definitely what we're doing next" discussion, more of a "here's a neat idea" discussion
this is what i'm leaning towards but at this rate it's either an avatar jam or a film jam. people have been requesting a 2 month long jam for awhile now.
i wish i could do both...
You guys should do a JAM Jam, where contestants have to make the best Jam and send it to you.
My Meemaw had a mean recipe for a blackberry spread that went perfect on a slice of toasted sourdough.
i'd be scared to try eating food made by the community but i wish we could
"Why does this jam taste of cardboard"
I'm dying
This channel is the place to discuss our current and upcoming Jams.
Our current jam is live now, running until Monday, May 31st: https://twitter.com/VRChat/status/1395886076586233858
Find all the info at https://itch.io/jam/vrchat-sketchbook-jam
Announcing the theme for our first ever World Jam!
Technical Theme: Drawing Tools
Creative Theme: Where Do You Want to Travel?
Example World Walkthrough: https://t.co/dBtJ35Dfok
Full details on the official Jam Page: https://t.co/37FYgveKSB
Hope to see you in the featured row! https://t.co/kIartyhGRn
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third
Nice. I’ve got some mechanic ideas, need to get better at udon
now that we've gotten this channel started with some random posts - here's something on-topic! I made the first steps in my world jam submission last night, the concept is that you can draw in time with the music and it will replay what you have done! Got it slightly working last night:
https://streamable.com/93n9cm A light jokeposting teaser (||No I'm not copying momo I swear. I have the timestamps to prove it
||)
Fun! I assume they're bouncing to some music we don't hear?
oh, now I hear it!
I hope we get some good drawing tools from this.
It'd be nice if they where avatar specific.
@topaz radish nieeeeeeeeeuuuu
👀
Looking at the graph, should the Erase event in PenLineBasic require you to be the owner or would switching to taking ownership break it?
got to put on my favorite pajami jams on for this
and play animal jam during jammilliday while simultaneously watching the vrchat jam
I made it only work for the owner in the published version for simpler sync logic, at the expense of lag on the event for non-owners. Hm - I guess it might work pretty well to just skip the IsOwner check and broadcast it to everyone - then everyone in the instance should have the line disappear right away, and then receive the actual synced data update from the owner afterwards. That updated data would have no effect for players in the instance, but would produce the right state for late joiners.
The reason I said that was because I saw on twitter a Japanese user I think participating in the jam, but claiming that erasers didn't work for late joiners/other players.
Although, their tweet mentioned no collider.
VRChat World Jam 進捗:消しゴム機能もU#化終了!
後から来た人が既にワールドに存在した線を消せるよう改良もできたぞー(*>∇<)ノ https://t.co/woTpLJ0ptt
Video didn't embed...
perhaps they started from the first package we released, which had that issue. We updated the package and released a patch for existing projects, but they might not know.
Oh, I guess I forgot to check what was in the update notes. Sounds like you already handled it.
Yep! we didn't have this Discord channel when we released the patch, so the info just went out on the Itch forum and the GitHub: https://itch.io/jam/vrchat-sketchbook-jam/topic/1411887/eraser-fixes
We just fixed two issues with the eraser - Erased lines showed for late joiners Lines could get stuck in the 'invisible' state when moving the eraser through them quickly. You can download the full fi
Maybe we should make a jam role people could nab for updates during the jam in the future.
that would be nice.
Yes, a jam role would be good. Similar to the open beta roles.
mostly worked on reorganizing my graph tonight, fixed a few small issues too.
how it started:
how it's going:
Maybe I should try out Udon at some point
there's UdonSharp if you're more of a text person
I'll look into that, thanks.
As much as I am a code person, a good looking graph is good.
for me looking at graph needs more time to understand what thing does what
i gave up the graphs pretty much as soon as Udon# was released
i would like to read it if the pic isnt 144p
graphs are a pretty good selling point, as you wont need udonsharp in the project
These graph images look like subway networks
Idea: Use a car to paint
thats a game in vrchat??
nothing im just suprised it looks like an actual game
dm me a link to that world
thats super stylized lol
oooo awesome! I was a bit worried that not enough people are creating actual drawing tools, so I'm glad to hear that 🎉
i dont think anyone has been. mainly just games but its whatever lol
That's very cool! Though this channel is about VRChat's official world jam. Might be better to shader this in a more relevant channel
i had compiled a list about 5 days ago because i kept getting asked for drawing prefabs and what they should do
awesome
the only thing i dont technically have on that list is lind rend scaling
so if anyone wants to take that idea. feel free
i personally think finger painting is the easiest
use object pooling and a bit of bone positioning magic. may also wanna add some hand scaling as well
another idea not mentioned in there was “kaleidiscope” pens. where the drawing is mirrored in a kaleidiscope pattern. this is something i have not made and have no idea if its a cool idea or not
This is a bit smoother now (the world @royal thistle and me are working on)
We are currently working on setting up an interpolation algorithm to lower the networking overhead and make it behave more like a smooth curve
That already works too but it needs to be optimised more
Nice! That's a fun concept.
That's sick bro
ye
btw - check the 'Set Line Color' group in the PenLineColor programs (or the program you made for your lines based on that program). I think the 'v' value in the Color.RGBToHSV was disconnected in an earlier version of the graph, causing the lines to always be black at the ends:
Hows everyone's world jams going?
This is new...what is this?
check the pins 😄
Mine is slow and steady - my first idea just didn't work out at all so I'm on to my second idea now. Have a basic version of it working locally, need to get it syncing properly next.
how about yours?
that is starting to look really good
very nice
i like it. ihni what its purpose is. but i like that it exists now
check the pinned message for info about the current jam
I think literally was talking about how your pen operates in that clip.
yes. the only thing i could see this useful for it updating a line without really needing to network. but that makes no sence
but then again. it looks cool. so if its supposed to look cool. it looks cool
Oh! Sorry, I misunderstood. The idea is that you animate things in time with the music. When the music plays back, it draws the points you made at that point in the loop.
I noticed this on the itch.io jam page - a composer is looking for a team to join - get in touch if you'd like some music for your jam entry!
https://itch.io/jam/vrchat-sketchbook-jam/topic/1414651/looking-for-a-team
hey everyone, I'm a music composer for indie games looking to get in on my first vrchat world! Ive contributed to plenty (20+) game jams, done osts for steam titles, and more! I've been a big user of
nice!
Finally a relevant channel where I can post my vrchat jam collection (Work got ahead of me so I have to miss this one)
tonight's progress: wrote a simple sync system for a looping music player. The client on the left is the owner of the music player, the one on the right gets some sync data every loop and adjusts itself to match. I can hold the jump button to pause the one on the right in order to make it go out of sync on purpose, and then it jumps back into sync the next time it loops. You can hear the two tracks turn into 'shoes in the dryer' as the DJs say, and then they'll jump back to pretty-close-to-in-sync and phase a little bit.
Nice. You doing server time lag compensation or is it just direct timestamp sync?
Server time!
At the start of each loop, the owner of the music player updates a synced 'lastLoopTime' variable with the current server time.
At the start of each loop, the non-owners check the current server time against lastLoopTime and subtract the length of the loop, since they're always checking one loop later. This gives a very close realtime offset in seconds - I convert this to samples (by multiplying it by 48000), and skip that many samples ahead with AudioSource.SetTimeInSamples.
nice
thanks for reposting here, i appreciate it <3
Just tripple checking, did the deadline get extended to May 31st at noon? We are just about finished with the world and was wondering fi we should subbit it tomorrow after we polish it up some more
The question I set out to answer tonight is - how many of these pens can I have in a world, with how many points each?
To answer the question, I spent most of my time writing an UdonBehaviour that automatically grabs a pen and wiggles it around so I could test 4 players drawing at once without having to wrangle a group of humans to actually do it.
I got it working - and as far as I can tell, I can have 4 of these pens in a world, each drawing up to 200 points each, without issue. Now that I've got this set up, I can increase the points or number of pens / lines until I find a breaking point, and then back off.
Does that mean you can safely have 1 pen with 800 points?
Not necessarily. Each UdonBehaviour has a limit on how much outgoing data it can send - currently about 49KB per serialization (https://docs.vrchat.com/docs/network-details). So a single player would hit a limit sooner than 4 players each sending a quarter of that data.
Also, a single player can only send out about 11KB per second.
Oh is that kind of an official unofficial hard limit imposed by the system?
Tbh, that's a great limit because even minor upload speeds could handle that fine, as long as your ping isn't terrible
Yep. It's subject to change via Remote Config but those are the current limits.
What layer can receive the pen's line collisions? I'm having trouble getting hit by them rather than the pens themselves
Do the worlds I submit to World Jam need to be registered in the Community Lab?
No, as long as they are submitted to the itch.io page, they will be visited and considered for the row. Looking forward to seeing what you make! I've had a lot of fun in your flying world.
They have a trigger collider, so you'll need to move a rigidbody into them to get an OnTriggerEnter event. Check out the Eraser for an example.
Thank you! I entered immediately
I wanted to do a shout out to Our club members at Game Development Club at California State University Northridge. This was an amazing experience. Having to run this was the best experience of my life. Shout out to everyone here!
Thank you for making this possible team! Thank you gdc members for making an ART GALLERY WORLD possible! This was amazing experience and will never forget!
its jam made from the blood and tears of vrchat users
Check the pins. Everything is explained there
not really
all i got is "submit something"
and "explore features"
i cant upload anything?
We've challenged VRChat creators to make worlds that fit the technical and creative theme there and submit them to the jam via that page. The deadline for submissions is in about 15 hours. After that point, we'll visit the worlds and put all the entries that qualify into a special row in VRChat.
so basically, nothing nobody can do
🤷♂️ not sure what you're on about but I'm gonna get back to my own entry. cheers!
cool event, nobody has the time to make a world, theres only 106 entries anyways
:(, i thought it'd be cooler
how do you make a world anyways? @spiral fulcrum
?whatisudon
VRChat Udon is a programming language built by the VRChat Development Team for use in VRChat worlds! It enables complex behaviors and logic in VRChat worlds. Read more about Udon in our documentation: https://docs.vrchat.com/docs/what-is-udon
What’s this Udon thing anyways? VRChat Udon is a programming language built completely in-house by the VRChat Development Team. It is designed to be secure, performant, and easy to use via the VRChat Udon Node Graph, a built-in visual programming interface that uses nodes and wires (we call them “no...
all the info is there, in text and video form. This is not the channel to learn how to make worlds - you can visit #world-development or #udon-general if you want to talk about those topics.
it's like jamming session in blues and jazz but instead of jazz, it's making vrchat world
Not seeing anyone link their submissions, but here is mine.
"Draw Your Weapon!"
Find patterns in everything, travel the universe - PenGate https://itch.io/jam/vrchat-sketchbook-jam/rate/1063304
Drawing platforms that you can then walk on! https://itch.io/jam/vrchat-sketchbook-jam/rate/1063831
I don't see it in the list. It can be confusing if your'e new to itch.io - make sure to 'Submit your project' after creating your 'game':
We're one minute too late!
@spiral fulcrum It still asked us for the world link when submitting the entry and we weren't prepared for that, we have it in the description tho... Can we still enter?
@royal thistle and me are working together btw
just extended it for 10 minutes for anyone having last-minute issues 😄
🙏
@austere carbon @royal thistle - yep, as long as we can find your world link, your entry will be visited
Thank you Momo. ^^
damn that was stressful haha
Well, I'm sure you'll have some extra time if there's any bugs that need fixing.
But yeah, stressful's the word! I'll definitely try to find a team next time... o.o
And that's all! Congratulations to everyone who got something done within the timeframe! Enjoy your day, and watch out for that featured row coming soon.
Also - it's not against the rules to continue working on your world, just be careful about breaking things because we could be visiting at any time.
Does the URL have to be the VRC one?
I clicked on the Submit your prject button
when you submit you get two choices: the itch.io project, and a vrchat url
they're separate, so you don't need to add anything to your itch.io page
though it can be helpful to add it to the description
i submitted it again
which is your world?
Are you sure? I'm not seeing it in the list of entries
it looks like that's just your itch.io page
This is the list of all entries
Yeah I think you didn't submit it to the game jam
I swore I did, I think I did it wrong
DM me
Momo to the rescue! But yeah, I'd suggest sorting this sort of thing out in advance
Entries can be submitted many days before the deadline, to make things like this less likely to happen 😛
Thankfully, itch has tools for this! I know that "Air In" tried to submit before the deadline so we'll get it added.
hey, this itch thing seems pretty nifty 🤔
the jam went well, I bet it would be a great games marketplace..!
oh yeah! I know lots of teams that sell their work on itch, and my local indie game group uses it for all their jams (shout out to PIGSquad!)
Yep, you made a great choice! I think it's such a great storefront. Wish more people used it
Among Us, for example, can be purchased DRM free on itch! Yet I've heard of no person that didn't buy it on Steam. Devs get a greater cut, too.
I wonder how good the ratio of 31 entries to 100 participants is... that seems relatively high?
Haha, I like that your pens have a line counter too, momo. had to do that as well
I also added a line count on mine. I wonder how many people extended pens on similar ways.
The maker of the nicest pen prefab should tooootally make it public 👀
Why not everyone’s prefabs, jank all. (I’m not even sure I could make mine without major work thanks to hackathon crunch bad decisions)
I was inspired by a pen that always erases the previous line and used it as a mechanic
oh, someone actually rewrote the entire pen prefab into c# for me.
which made it super easy to add a "clear all" functionality
that's very cool and creative!
My first task was to rewrite it into u# just to understand what I had to work with.
It made it so easy. Thanks momo for writing the original pen.
I really wanted them to work with the Object Pool but it wouldn't work like I wanted until we have a ring buffer in the Pool
(ie - an option to grab the oldest pool object if no unused objects are available)
yeah.. I really wanted to avoid doing that, but in the end I kept tripping up certain tasks on the graph. unfortunately the jam's didn't quite convert me

