#avatar-help

1 messages · Page 274 of 1

echo quiver
#

what do i do? I can't find what's wrong.

#

is there a way to reset the shading to default?

round comet
#

You could probably reset the settings, yes! Its most likely an issue with your lighting type like Kazin mentioned

#

I think that’s why he was questioning what setting you had it set to

echo quiver
#

i said multilayer math

round comet
#

multiplayer math, alright bear_nod

I don’t personally use that so I’m unsure. I can always take a peak at poiyomi in unity

#

Easier when a project’s in front of me

echo quiver
#

what do you use?

#

i'll try it

round comet
#

Try clicking the tree dots and resetting on the lighting type, yeye

echo quiver
#

i did

round comet
#

Alrighty. You may also wanna peep your Light Data and mess with that if it isn’t consistent

#

Sometimes they can differ for whatever reason

echo quiver
#

i'll change it to flat

round comet
#

Alrighty ^^

echo quiver
#

and i'll test it

#

much better, thank you!

#

so what about angle limiters?

ebon knoll
#

what could be the reason for visemes not working in game?

obtuse trail
minor trail
#

Fixing this breaks my face

#

It causes this

#

How it's supposed to be

round comet
#

OH

#

They eyebrows

minor trail
#

The eyes and mouth too

round comet
#

Did you do this in blender

minor trail
#

Unity

minor trail
round comet
#

Ok so the whole project is unity PaimonThink

#

You’ll have to click on the head fbx and adjust the settings

minor trail
round comet
#

I personally check legacy blendshapes then do calculate + unweighted but try import. Probably less taxxing

minor trail
round comet
#

It needs to be on I’m pretty sure

minor trail
#

It breaks it SOBBING

#

OH

#

Setting the normal to calculate fixed it????

#

Instead of import

round comet
#

Awesomesauce

#

Whatever works!

#

You’re probs gonna get scam dms which is why it was deleted

#

Its so you don’t get solicited or hacked

#

Better off not advertising in here

whole ivy
#

hi! i came here a few hours ago with different issues

#

ive downloaded the fury ting i was told but now this is my issue

steep coyote
#

im needing someone to import my rec room outfit in vrchat

i have the 3d file already im just needing someone to import it

and do some things with it

(If you are willing to please DM me)

steep coyote
#

with it

#

because it wont let me edit it for some reason

round comet
#

youre gonna get scam dms either way

#

you just need the outfit to be a .fbx and you can import it into unity or put it on an avi in blender

round comet
# whole ivy

seems like an error with the eye shaders! You could hypothetically change the eye material to be poiyomi shaders, though I'm not sure how good it'd look

#

I'm not familiar with what shader this is, so I'm unsure of how to read this error ngl

round comet
#

poiyomi is a shader type

whole ivy
#

ive been at this for so long i just dont care for the eyes anymore lmfao

round comet
#

all good lol

whole ivy
#

i appreciate ur help fury was def a lot of help

round comet
#

you need to find the eye material and change it to poiyomi ^^

round comet
ebon knoll
round comet
obtuse trail
ebon knoll
ebon knoll
#

i think i remember something about the first blendshape of the models need to be in some order?

round comet
ebon knoll
#

this is how it came with the head idk if that's fine?

obtuse trail
ebon knoll
#

oh alright, yea a while ago i remember it needed to be in some order i think

obtuse trail
ebon knoll
#

i noticed the jaw bone is set to the wrong thing

#

is it related

round comet
#

you usually dont need a jaw bone

#

that may be your issue, just set that to "none" rather than any specific bone

ebon knoll
#

yea i remembered something about that too so i went to check

#

it had a hair bone in its' slot for some reason

round comet
#

smart catch

#

yeah, it usually just tosses a random bone in by default

ebon knoll
#

awesome, assuming it works now, gonna give it a test
thanks 🙏

round comet
#

all good :P you did all the work there

sharp oasis
#

Is it possible to recreate an IK kind of movement with a part of the avi?
I want a toggle that would snap the tail to the hand and follow the hand. Any constraint magic or something I could do to manage this?

somber sequoia
#

Constraints, or if needed, FinalIK can work

#

that seems like constraints though

sharp oasis
#

Forgot about finalIK. Though I'll experiment with some constraints.
Mainly wanted to know if it would be possible or if making something that is usually existing by itself follow something else would be impossible

shrewd finch
#

Is there like a- big ol registry somewhere of just- every guide one could ever need for additional avatar functions? Like- gun shoot stuff. Or programming (god I hope programming will be minimal when I do this)

If anyone knows- please ping me

somber sequoia
#

there's more than one way to do most things though

shrewd finch
#

Probably yes

lilac musk
#

No real programming with avatars. Just state machines.

somber sequoia
#

I wish programming were not "minimal" 🙂

ebon knoll
round comet
ebon knoll
#

yea i went back there it's still set to none

#

weird

sharp oasis
#

Only "programming" for avis is just the transitions with IFs and parameters

#

If button on, turn this thing on. That stuff

obtuse trail
winged dirge
ebon knoll
#

all i got so far, thinking what else it can be

winged dirge
#

Hmmm okay. Im guessing you've checked to see if theirs animations overriding it. Do you have an animator in the gesture slot?

#

Here's something that might be causing it. What are the visemes names?

ebon knoll
#

there is an animator in the gesture slot

#

what about it can be set up to mess up the visemes?

winged dirge
#

Vismes as far as I remember need to be named specific names. It might be worth a try to name them in blender the same as in this guide Visemes - VRChat Wiki https://share.google/aWGTLVD8c8Rl2b3lA

winged dirge
#

I hope it works!

fluid sonnet
#

anyone know why the eyes dont move at all in game?

ebon knoll
#

gonna see if i can compare some settings to see why it works on that one and not mine

winged dirge
#

Darn I hoped that work.

ebon knoll
#

i could still try but weird that the same names work on a different avatar (from 3 years ago tho)

#

the only main difference i see is the blendshape order

#

this is on the avi that works

#

ill give the rename a try maybe they changed something

somber sequoia
winged dirge
#

Hmmmm the only thing im thinking of is if the mesh is read write enabled? But im pretty sure you cant upload a avatar without that being enabled.

winged dirge
#

No it must be on! Thats how vrchat makes changes to the model. Like I said I think it is turned on automatically when uploaded.

ebon knoll
#

oh read that wrong

winged dirge
#

Your all good

ebon knoll
#

also, i changed names and put some from the top to below the vrc ones

winged dirge
#

That might fix it, or the reimport might have changed a setting. Either way, worth a try!

ebon knoll
#

and the visemes somehow are working now, mouth is left open though and opens more if i look down or up

#

🤔

somber sequoia
#

the order doesn't matter so long as they're in the right slots in the descriptor

ebon knoll
#

not sure what changed but i changed names and the none-vrc blendshapes at the top i put below the vrc ones

#

and it works with the issues i mentioned

winged dirge
#

Does the jaw have a bone?

ebon knoll
#

nope

winged dirge
#

Oh dear. No idea why the jaws open then.

#

Is the mouth completely driven by visemes?

ebon knoll
#

found it, crossing my fingers this was the last thing

#

changing the visemes changed the eyelids look down and up to "aa" shapekey

winged dirge
#

Aa

fluid sonnet
#

@winged dirge wait no way

winged dirge
#

Here's hoping.

#

!

fluid sonnet
#

aint seen you in ages

winged dirge
#

Im alive!

fluid sonnet
#

done porting yakuza to bonelab so now im porting it to vrc

ebon knoll
#

everything finally works, thanks for helping vrcLove
i assume it was the shapekeys order? there was 5 non-visemes shapekeys at the top, i moved them below the vrc ones and renamed the vrc ones to "aa" "oh" etc

#

at least 3+ years back i remember there was something about the order of shapekeys, where the vrc ones needed to be at the top

fluid sonnet
winged dirge
#

Niiiiiiiiiice

winged dirge
#

I might have been names but more likely the order.

somber sequoia
#

not one of my avatars has visemes at the top. I put the eyelid stuff there 'cause otherwise I might mis-order things and forget about it. That one is done based on position.

#

(so annoying)

dim gazelle
#

Im not sure im still learning on how to make things on quest and I dont understand any of this

blazing nacelle
#

when uploading an avatar project,would it better for the project to be on HDD or SSD? Or does it not affect at all?

wanton cedar
#

should i parent constraint the two shortest bones (drawn in pink) to the upper arm and chest so it doesnt just collapse in weirdly? Im making a poncho

somber sequoia
#

not sure why you'd need a constraint there, just make them children

wanton cedar
#

Last time I tried it kinda crunched weirdly

somber sequoia
#

better weight paint

#

a constraint won't really get you anything different, unless it's like very far from the parent bone or something

obtuse trail
wanton cedar
obtuse trail
#

Parent the poncho arms to the upper arms. Spread the poncho mesh out and use physbone gravity to bring it down.

somber sequoia
#

exactly what I'd start wtih

wanton cedar
#

So like the first 2 or 3 bones and leave the ones further back alone?

somber sequoia
#

by alone, what do you mean?

wanton cedar
#

Dont parent them to the arms

somber sequoia
#

so instead what's their parent?

wanton cedar
#

chest

somber sequoia
#

Yes.

obtuse trail
#

maybe something like this

somber sequoia
#

hmm yeah you could try using the shoulder

wanton cedar
#

I'll try that, thank you

lofty ferry
#

Does anyone know why locally thumbs can look broken but remotely, they look fine to others?
(Front hand is my hand, back hand is my friends hand, both index controllers, same avatar)

karmic light
#

Can anyone log in to my account and make me an avatar of my choice I’ll give anything but not weird or cash

bronze karma
#

Also you only get scammers in your dms.

somber sequoia
#

Also weird idea of payment.

somber osprey
#

why is this icon image fully white?

ornate stump
somber osprey
#

oh. thank you

gentle iris
#

anyone able to help me get the outfit working?

proven quail
gentle iris
#

i have tried, i followed a tutorial on how to do it and didnt work

#

i cant figure out how to make it work with my avatar

ornate stump
gentle iris
ornate stump
# gentle iris

You should be posting the link to that video. Do you spot somewhere in the process that might be wrong?

#

Especially when some message show up telling you something is wrong?

gentle iris
#

i didnt get a message in unity about anything being wrong

ornate stump
#

Do not crop.

gentle iris
ornate stump
# gentle iris

You put the armature link component in the wrong object.

gentle iris
#

oh

teal laurel
#

I think you need to put the hip bone to the hip bone of the asset

#

Or chose another bone it should attach itself to

ornate stump
# gentle iris

Actually no. The problem is the bone names don't match with the avatar bones.

teal laurel
#

I mean aa long as it has one bone linked to the hip it should be fine right?

#

It might clip with the legs though

#

🤷

ornate stump
#

The spine has been put as a new bone instead of merging.

gentle iris
#

how would i fix that?

ornate stump
gentle iris
#

ok

#

so i would rename the pelvis to hip?

ornate stump
gentle iris
#

what bones should i rename?

ornate stump
gentle iris
#

ok

half swift
#

So in Blender, everything works just fine, but once in Unity, a lot of the BlendShapes suddenly just have these little hicks on them, like the top lip for the 'vrc_aa' not fully doing what the Blender looks like, and the rest of the BlendShapes in Unity do the same.

Not fully sure what I'm missed or did?

austere pivot
wanton cedar
half swift
#

Sadly all shape Keys are at 0, an is effecting all shape Keys only in Unity, making the mech look all jagged around the area of the Shape Key that I turn up, and I have Legacy Blendshaps checked on the fbx as well.

olive yoke
balmy barn
#

physbone is animated ?

obtuse trail
#

you can edit the preview anim? How??? 👀

balmy barn
#

just have one before avatar is initilizied (so cant spell that)

vivid spear
#

so i might've messed up my avatar's hands, my problem is that only the right hand does the gestures. I mean normal, hand gestures not anything to due with expressions. the left hand just copies what the right does, not a controller issue (checked with other avis and they seem fine)

balmy barn
#

then you end up with something like that (very old)

#

its gonna be very stiff cause nothing ready

quasi tinsel
#

Still didn’t do anything sadly

glass condor
#

Hey I made an fbx with two head bones (for a plugin to work properly). I noticed that the view descripter 'ball' is missing on this double head model. (first pic) In the second pic, this is where the view descripter ball is on a model without the double head. Is the lack of the view descriptor ball a bad thing? I can move the View Position like normal, and I see the tiny gray orb that signals where the face is, but the positioning orb is gone, unlike the seconf pic. Is this important and will my first pic model break because of this?

somber sequoia
torn trellis
#

how do i fix this ive tried damn near everything to stop this issue

somber sequoia
#

hard to tell what it is from there, maybe bad weight paint, maybe a bone moving weirdly

wintry ledge
#

A friend is making a mini simple shaped animal for me in blender and they might rig it,how do they export it as a unity package?

somber sequoia
#

from blender? You don't, just export as .fbx

wintry ledge
somber sequoia
#

You can import it into Unity and set it up like any model

#

If they are going to do the unity setup for you, then sure, they could export a unitypackage from there

somber sequoia
#

ever done this before?

wintry ledge
wintry ledge
somber sequoia
#

okay then just import it into Unity

wintry ledge
#

alrighty!

glass condor
#

So remember how I mentioned that I had a secondary head on my model now? I think it's causing my other head bone to collide with it, because my character's head is INSANELY wobbly like a bobblehead now.

#

Any ideas on how to fix? vrcTupCry

somber sequoia
#

don't put a physbone on your head

glass condor
#

There's no physbone

somber sequoia
#

not sure what would be colliding then

glass condor
somber sequoia
#

where are those components placed?

glass condor
pine valley
#

are you using a voice-hiding gimmick here? i'm familiar with that setup

glass condor
glass condor
#

it hides your voice so that only other ppl with the avi can hear you

#

RealHead and Head are both attached to the neck bone

#

As instructed

pine valley
#

("RealHead" is the humanoid head bone, with no deformation; "Head" does the deformation and is constrained to match its rotation)

glass condor
pine valley
#

no, i'm just explaining the setup for those who might not be familiar

glass condor
#

Oh

pine valley
#

so, barring physbones, bones can't "collide"

#

they don't just do that on their own

#

unfold all of the settings for the rotation constraint

quasi tinsel
#

fbx transfer not visible when transferfrom blender to unity

pine valley
#

i want to see how it's configured

glass condor
pine valley
pine valley
glass condor
#

Wait hold up

glass condor
pine valley
#

okay, that looks fine

#

i'm confused by the head chop

#

oh, nvm

#

that's targeting "Head", not "RealHead"

glass condor
pine valley
#

when do you observe the movement? does it happen in Unity?

pine valley
glass condor
pine valley
#

VRC will, by default, shrink your humanoid head bone down

#

but that doesn't help here, because your visible head is deformed by a different bone

#

hence the head chop

glass condor
pine valley
#

note that if anything else is trying to control the head bone – e.g. a physbone – you could have issues

glass condor
pine valley
#

to prove that it isn't, search the hierarchy for t:vrcphysbone

#

that'll rule that out

pine valley
# glass condor

one thing that confuses me a bit – should you be rotation-constraining the "head" bone, not the "VoicePivot" bone?

#

presumably the "head" bone is the one that visibly rotates your head

glass condor
pine valley
#

typically you'd set it up like this:

  • Neck
    • Visible Head <-- deforms the mesh, rotation-constrained to follow Voice Head
    • Voice Head <-- no deformation, is the humanoid head bone, position-constrained
glass condor
#

could that mess with the head so that it wobbles in VRC?

pine valley
#

I'd expect this to cause your head to not rotate at all

glass condor
#

0.0 Hmm let me upload to vrc and see if that was the reason

glass condor
#

Turns out I just stuck the rotation constraint and the head chop on the wrong area, it's supposed to be the Head and not on Voice Pivot😂 😭

#

You guys are awesome, especially you! vrcLike vrcLike vrcLike

wary whale
#

so when i try testing my avatar it just sorta.. launches into orbit??? i have legit never seen this, im pretty baffled

#

everything else on it works absolutely fine, im just scared to upload it right now

somber sequoia
#

feature, or bug? Hmm.....

wary whale
#

id say a bug since if i try wearing it in game it'll be about 3000 feet above me 😭

#

the root bone is at position 0, the parent is at 0, the main damn avatar is at 0

#

i really dont wanna give this up since it was going so well untill that

#

trying to check the console, and this is all i got

#

googled it, and there aint anyhting. i might be cooked

obtuse trail
wary whale
#

nope, not a one

obtuse trail
#

it the root model from an fbx file?

wary whale
#

i belive so?

#

its an FBX im turning into an avi straight from Space Marine 2

obtuse trail
#

did you go through Blender or other 3d program at any point?

wary whale
#

just one, to get the model out

obtuse trail
#

did you check what size the model was in the 3D space? I am thinking it has something to do with that.

wary whale
#

would that cause that many issues?

obtuse trail
#

well it might be ridiculously huge, for one. but thats just a guess.

wary whale
#

you may be right. i had to scale it up to like, 100 just to make it work in unity

somber sequoia
#

if you're having to scale to 100 you should re-export from Blender with "apply scalings" set to "FBX All"

obtuse trail
#

well you might have to "set" the scale in the 3d app before passing it in unity.

Like if you want the model to be 8ft and thats 100x what the model was from the game file, then you set the scaling so that 8ft is now the default 1x size.

In blender its "Apply Scale"

obtuse trail
#

are you using Blender?

obtuse trail
silver willow
#

Hey can someone please help me with contact receivers not working tried watching more than one video on it to get it to work but nothing works

somber sequoia
astral locust
#

Is it possible to do it in VRC so that when someone touches a contact, Bone snaps to its collider?

timber wharf
#

theres contact tracking prefab to track any generic collider (well, rather contact sender but theyre kinda interchangeable for stuff that can touch bones on a remote avatar). no physbones tho

silver willow
somber sequoia
#

you haven't provided any details, so nope, no idea

somber sequoia
#

(that was a hint - if you want help, explain what you are doing and what about it is not working)

glass condor
dark isle
#

Does anyone know what I would do to change the color of the outline on my kipfel? It changes automatically when I use the color adjuster on the hair material, but it becomes lighter when I make the hair darker, and I'd like the outline to be darker instead

somber sequoia
fierce fiber
#

Could someone come and help me when available?

dark isle
somber sequoia
#

that ^ is not at all built-in, it's a UI from some shader which you haven't specified

torn trellis
dark isle
#

oh, it's liltoon then, I've only used that shader so I thought a color adjuster was part of unity

somber sequoia
somber sequoia
torn trellis
#

it dosent have any animations literally all the dress has is a vrc fury object toggle and a blendshape link

somber sequoia
#

ah, I don't use those Fury components so probably can't help further.

torn trellis
#

ok ill try using no vrcfury and see if that fixes it

somber sequoia
#

note that I didn't mean to suggest that

torn trellis
#

oh ok well im still gonna try

ocean glen
#

So my avatar's chest is where my hand is and the rig is messed up. does anyone know how to fix this?

#

This is for a custom Zinpia VRfurbase I imported back to unity after resculpting it

somber sequoia
#

can't tell what you mean by messed up from that pic

ocean glen
#

So they are touching their chest IRL, but in game its in from of their chest floating

#

Idk why its so broken.

#

@somber sequoia

somber sequoia
#

I'm right here, no need to ping me

#

Same answer though, there's nothing I can tell you from that pic

#

do you use full body tracking?

#

looks like bad calibration, depending on what's in use

#

okay.

ocean glen
spare orbit
#

Idk if I should put it here but i really need an animation walk, run, jump for my vrchat avatar, i'm using the mimicmyth two time but it has NO animation

ocean glen
#

I'll pay someone if they can fix my avatar.

fluid sonnet
#

My avatars eyes do not move at all despite being set up correctly

#

@wary whale oh hello

valid marsh
#

I tried using the ai support for this, but it didn't help. I'm trying to make physbones for an apron but they won't collide with the physbone colliders I set up on the legs. They are set up correctly in the colliders section, but when I try to test them only the root physbone ever collides, not the children. Is it possible to make the children collide with the physbone colliders?

somber sequoia
somber sequoia
dusky lance
#

Is there a topic for asking people to upload an avi for you or no?

fluid sonnet
#

my eyes are completely static in game for some reason?

somber sequoia
fluid sonnet
#

anyone know what it might be?

molten linden
#

How do I remove the shirt completely?

#

I wanted it to be bare skin showing, but I’m not sure. I just know I wanna get rid of the shirt.

somber sequoia
#

like, delete it? select all of the mesh, 'x' to delete

molten linden
#

Like when I go to select just a shirt, it catches other parts like the neck and the arms. I don’t want to delete that. I just wanted to delete the main part and hopefully I can finally like maybe a torso file to download somewhere. I’m not sure this is basically me taking a VROID. Shitty anime and trying to redo it basically

#

But I’m completely fresh at blender

#

But I have done some stuff in here already like bringing in other things because of like ChatGPT

valid marsh
#

try and press L while hovering over the shirt if you havent

somber sequoia
#

ah vroids are annoying. But you could try to select faces and hit 'l' to see how much it selects as linked

tulip kernel
#

bro bro try this

somber sequoia
#

or you could mark seams and then select everything linked using seams as the borders

sage garnet
# tulip kernel

uh wrong thing i was trying to ask for help in unity not in vrc

molten linden
sage garnet
#

and i got it sorted out already i said

tulip kernel
somber sequoia
molten linden
#

I just wanted the shirt off because I was going to figure out how to put a torso there and tattoo it like you know anime type of thing but I’m also super fresh to this. I just wanna take the shirt completely off. I believe that it was combined with the character so I don’t believe there’s actually a body under there, but I’m not too sure.

ocean glen
somber sequoia
#

depends on your vroid export settings - usually there is mesh but it's transparent.

somber sequoia
valid marsh
ocean glen
#

does moving the armature bone in the hierarchy break the avatar?

molten linden
#

So how i remove it

somber sequoia
molten linden
somber sequoia
#

as I said, 'x' deletes things

somber sequoia
valid marsh
somber sequoia
molten linden
#

When I hit x

ocean glen
#

What else could be jolting tbe avatar backwards?

somber sequoia
molten linden
#

Thank u

somber sequoia
#

Seriously though - blender tutorial. It opens up a world of possibilities.

valid marsh
#

or are the children also supposed to collide

#

because thats what i need

molten linden
#

I’m sure I just been working on his car for three days. I wanna figure out how to put a body on it. Put some tattoos on it. Couple little effects and get it in the game.

#

That’s why I was looking for someone to help me rather than talking on a video. I learned a little different and I’m like trying my best here. lol

somber sequoia
molten linden
#

Should I make a body or try to just put something there?

valid marsh
ocean glen
#

I need someone to fix my avatar

#

Found the fix, the view was fucked

somber sequoia
#

ooh that'd do it

#

I didn't think to check that

molten linden
#

Anybody know where I can get a replacement body

proven quail
somber sequoia
#

You could make one in vroid...

wanton cedar
#

sighhh

valid marsh
somber sequoia
#

I don't know what the issue is so don't really have a fix

valid marsh
#

alright

#

to clarify, i can just put physbone colliders on the actual bones, right? they dont have to be on an empty gameobject?

molten linden
#

Is there a way for me to remove the clothes from vroid

somber sequoia
valid marsh
#

alright, good because that is what im doing

somber sequoia
#

good for interacting with hair or clothing parts

#

upper arms colliding with boobs, etc.

ocean glen
#

Well its still broken

#

even when I move the view back it still acts like I haven't change it

glass condor
#

Anyone familiar with Mortugues Animal Speak

#

I'm having issues with that

#

Despite all troubleshooting, the secret voice doesn't work

valid marsh
#

coming back here once more, setting the child type to Average made them collider, but now the issue is that they still pass through the colliders easily, like they get pushed a bit and then return to normal

somber sequoia
#

you trying to do a skirt?

valid marsh
#

apron

somber sequoia
#

close enough - I've found that colliders aren't a great way to do this

valid marsh
#

how do i do it then?

somber sequoia
#

yeah, that's the question

valid marsh
#

mmm

somber sequoia
#

some combination of colliders, limiters, and maybe rotation constraints... and luck

valid marsh
#

something that is probably influential - this is a fully animated avatar and not a Humanoid one, but ill try and expirement with different things

somber sequoia
#

there are lots of tutorial videos that are ... okay. I'm still not happy with any of my own attempts at skirts or long coats. It's frustrating.

civic sinew
#

heyo, can somone help me with seperating the outfits on the biggiefry shidou model in blender?

valid marsh
#

thanks

civic sinew
#

????

molten linden
#

I just need someone that’s good at blender that could hop on a discord call with me view my screen and tell me the things I need to do so I can zoom through this. I’ve been doing this shit like three or four days.

echo loom
civic sinew
arctic dune
#

I'm setting up a new avatar base~

I really like to keep things simple and use the 'AV3 Hand Layer" in the SDK to just control a few expressions with the right hand (at least for while i'm getting used to the avatar)

Is there any similar "barebones" FX layer I can use that has 'blink protection' for write defaults? (blinking while eyes already closed) or is that something I could write myself?

teal laurel
#

I wouls just steal the setup form an avatar that already has it. For example my nardoragon has it

molten linden
#

Does anybody know where I can get some cargo shorts?

teal laurel
molten linden
#

Nah free bro

#

Brokeyyyy

teal laurel
#

Gl

#

Sometimes there ia free stuff but ye

molten linden
#

Slowly

teal laurel
#

Make your own, go to the high seas ARRRRR, or buy them

molten linden
#

I’m still new with this

#

Just hoping to get some free clothing files turn it into a 2-D anime type of look skin. The color out doesn’t tattoos on. I’m just trying to make a basic nice character you know with some decent features.

teal laurel
#

When i started out, i stuck to the Nardoragon model, as it had lots of assets. Paid, and free. Then i modified it heavily and learned how to put stuff on it in blender and such.
Thats way easier that starting from 0 in blender

#

But up to you how you do it.
I couldn't start with blender lol.

molten linden
#

U use blender now !

#

Could someone to share me some cool clothes files possibly

woeful dagger
#

can anyone help me with avatar uploading, my toggles are not uploading with the avatar

ornate stump
gaunt knoll
woeful dagger
#

i am new to it so i would say the second option

#

i dmed irumi and told em whats going on but they havent responded so

gaunt knoll
#

Yes because they help here so other people can help you it's not a DM server

woeful dagger
#

i see the toggle menus and everything for it, its like it not attached to the avatar

woeful dagger
#

heres a screenshot though

ornate stump
woeful dagger
#

ah okay

#

mb

ornate stump
#

And secondly, I don't promise that I will be able to help you, purely because I had no idea what the detail of your issue is. So I inquired you to provide more detail about your problem first.

wanton cedar
woeful dagger
#

basically, i uploaded this avatar, its the quest version and it should have toggles for clothing and all that but when i went to go check it didnt have em, then i read things need to be synced so i made sure they where, so now im assuming i need to upload the PC version for it to sync? idk

ornate stump
woeful dagger
#

yea i know that, i am a quest user myself lol

#

my friend was doing toggles though as well so

#

with the same avatar

ornate stump
woeful dagger
#

shit

#

yea im still learning the ropes to all this as well so

ornate stump
#

It's also as well that you misunderstood something. The whole situation wasn't well explained yet.

woeful dagger
#

its not?

#

what am i missing

ornate stump
# woeful dagger what am i missing

If you're seeing your friend can do toggles while you're in Quest, it might actaully be the edited version of it. You could try editing the PC version, and as well ask your friend how they did it.

woeful dagger
#

okay i can try

lean wolf
#

have this issue ive desperately been trying to fix for hours now with no luck at at all where the legs of my avatar will randomly spazz out,ive tried readjusting the pose several times,reparenting the bones,remaking the entire project,even testing the model bare bones before hand to make sure the legs didnt mess up, and it all just keep coming up with the same issue

echo loom
wanton cedar
#

Might be a shapekey getting turned on and off. that's normal for cat's

uneven bough
#

any help? my avatar isn't disabled

ornate stump
uneven bough
# ornate stump Screenshot entire unity screen instead.

never mind i got that fixed just had to fiddle around some more, but since you're here u remember how u helped me make the audio my avatar plays scale with it's size? well that stopped working after i brought my avatars that have that into a new project, i still have the audio scale animation, think u could help with that again?

ornate stump
uneven bough
ornate stump
uneven bough
uneven bough
ornate stump
uneven bough
#

so just see if i can change a number in it's settings cause there's no sliders

echo loom
wanton cedar
#

If im right, when you hit stop pose, it's going to turn the shape key off

echo loom
#

i tride locking it but that didint work at all

wanton cedar
#

Pretty sure locking it just makes it so You can't do anything to it

echo loom
wanton cedar
wanton cedar
#

Reactivate the shape key?

echo loom
wanton cedar
# echo loom yes

I feel like I misunderstood the question, but just this area with the sliders. bottom right, green icon.

wanton cedar
#

find whatever shapekey controls i assume, the thighs, and drag the value up to 1

echo loom
wanton cedar
#

Im a little tired, ready for bed, so I can't quite recall why it does that. Have you tried activating other shape keys to see if it does it with them?

uneven bough
#

@ornate stump still helping?

ornate stump
ornate stump
uneven bough
echo loom
wanton cedar
#

Odd

ornate stump
wanton cedar
#

Well im heading to bed so i hope you figure out what's wrong with it. probably some setting issue

echo loom
#

Okay goodnight thank you for trying to help 🫩

uneven bough
ornate stump
uneven bough
ornate stump
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
compact oasis
uneven bough
#

still too many

ornate stump
uneven bough
ornate stump
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
fiery spruce
#

Thank you again.
Now i am going to look for a next step.

uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
#

whatever makes the audio scale linearly with height

uneven bough
ornate stump
uneven bough
ornate stump
ornate stump
uneven bough
#

is their a way to duplicate the animation and copy it to the other avatar?

#

so i don't have to keep making new ones over and over

somber sequoia
#

animations are just .anim files in your project. copy them wherever you like.

#

there's a nice tool for fixing paths in them too, made by hfcRed

ornate stump
uneven bough
ornate stump
uneven bough
#

i'm already using vrcfury

uneven bough
sand cedar
#

im trying to make an avatar but the textures are built into the fbx, is there a way to make it show up?

somber sequoia
somber sequoia
uneven bough
ornate stump
round comet
#

if I join meshes in blender whats the easiest way to seperate them again?

#

just like a keybind or sumn

ornate stump
round comet
#

I'll just duplicate em

#

and delete wtv

#

lol

somber sequoia
#

kinda - select all the mesh bits you want to separate then 'p' to "part" them out

round comet
#

oo alright :)

ornate stump
#

If it's still different materials, you could separate by material.

round comet
#

that worked perf ty guys

somber sequoia
#

yup, I was just going to type that too

#

it gives you a few useful options

balmy barn
#

select - p - seperate (either in edit or uv) , now you can use that seperated one as another material , handy when you bake everything into one texture

sand cedar
balmy barn
#

you wont have any material/texture unless you embed them on export, often texture one will fail cause path is wierd/wrong

random otter
#

Yo! So I made a avatar of my OC and I need help making each body part of the avatar solid so every time I use the avatar it dosent look like Play-Dough

uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
#

this avatar is completely separate form those 2

ornate stump
random otter
#

Chat I wanna learn how to make skins in Vrchat. If anyone is willing to help me learn for free, let me know. I am willing to make a custom animated Brawl Stars pin in exchange for Skin-Making knowledge. By the way, if I am breaking the rules please let me know. I haven’t chatted year in tens of thousands of years. I reposted this message since someone redirected me to here so I could get avatar help. I can do art for the models and prop models through paint 3d. Yes that app from Microsoft.

astral locust
#

hey... can someone tell me is it rigging issue or animation issue and how to possibly fix it? ...

#

basically it behaves like it would like to make standing fall or jump animation while it doesn't detect full crouch in VR or something I don't know how to even describe it...

uneven bough
viral tiger
somber sequoia
astral locust
somber sequoia
#

hmm okay, I think I see it

viral tiger
#

I want to say that's the locomotion override for full body taking effect.

somber sequoia
#

like your hip bone jumps up a bit?

#

not a bad thought

astral locust
viral tiger
#

Regardless, almost certainly an animation thing rather than rigging.

somber sequoia
astral locust
#

ah okay

#

yeah I guess I can override locomotion controller and remove falling down...

viral tiger
#

I'd say if you also get a similar pose from walking around, it's the locomotion overriding full body tracking.

astral locust
somber sequoia
#

I turned that thing off, it's annoying when you're trying to subtly shift position

astral locust
#

well now to find where or how...

#

I fixed it once for previous avatar but I don't remember

#

🤔

somber sequoia
#

that's in-game

#

I mean, in the avatar descriptor there's a thing about "force locomotion for 6 point tracking"

#

you can turn that off, but there's an in-game setting for all avatars.

viral tiger
#

I knew about the avatar descriptor having an option, in game override is news to me.

astral locust
#

the thing is I don't have full body there 😅

somber sequoia
#

aha

astral locust
#

I know you can disable it for fbt and I did that

somber sequoia
#

it's not this setting then

viral tiger
#

Yeah, if changing the setting doesn't work you can remove the falling/landing animations from the Base layer. I think GoGo Loco has a toggle to disable jump animations.

uneven bough
somber sequoia
#

I didn't know you could do that

viral tiger
#

Such a thing would likely use one of the scale avatar parameters and tie it to an animation for the audio source. I didn't know you could adjust the range/volume of an audio source with an animation. Would likely go on the FX layer.

viral tiger
uneven bough
uneven bough
viral tiger
#

The animation would start quiet and end loud using EyeHeightAsPercent as Motion Time. I presume the issue is that the Audio Source isn't obeying the animation?

somber sequoia
#

oh I see, that's interesting

uneven bough
viral tiger
#

The animator would go on the FX playable layer in the Avatar Descriptor since this isn't a Transform. The animation would go in said animator.

uneven bough
viral tiger
#

Make sure to add EyeHeightAsPercent to the parameters as a float and make that Motion Time for the animation.

astral locust
uneven bough
viral tiger
#

For this to work properly, your animation should start with the volume/range the source would have at 0.2 meters tall and end with the volume/range at 5 meters tall.

uneven bough
viral tiger
#

Be careful on the spelling, otherwise VRChat won't write to the parameter.

#

Oh, do you mean as in the Expressions area? You don't need to add it there.

uneven bough
#

in the list?

viral tiger
#

In the animator, yes.

#

Don't put it in your Expressions Parameter List. You might confuse the game. Just in the animator.

uneven bough
#

it isn't working.....

viral tiger
cobalt cloak
#

idea how to fix that

flint talon
#

Hey There, I have a novabeast and I wanted to put new ears on it, I got the positioning and everything but the hair I use is fitted for the normal novabeast hair, so in front of the ears and behind them my avatar has a bald spot. Does Anybody have an idea how I could fix this? I don't have a lot of blender knowledge so I have no idea what to do.

Please help I can't let my avi have hair loss😭🙏

vapid slate
#

how do you apply an spp?

viral tiger
somber sequoia
viral tiger
vapid slate
somber sequoia
#

once you get what?

flint talon
vapid slate
somber sequoia
#

sure, if that's where you want the texture to be.

cobalt cloak
vapid slate
#

ok

viral tiger
flint talon
#

It's in bkender

#

It doesn't have a texture there

#

It's just the fbx

#

And even with a texture, my head is bald between ears and hair

viral tiger
#

Oh, well if you don't want to enter blender you could try to add smaller meshes to cover the bald, parenting them to the head.

viral tiger
viral tiger
# flint talon Tried that, looks kinda bad

You could try moving the ears to cover more of the "bald spot". You're not gonna find many satisfactory answers unless you use Blender. You could also just lean into it and make it bald.

cobalt cloak
viral tiger
#

Honestly, It's really hard to visualize what this is from all the closeups.

cobalt cloak
#

better

viral tiger
# cobalt cloak better

I think no matter how you shift or reparent the bones it's going to look a little scuffed. I'd say just go with the best configuration you can.

#

I think it's supposed to be more attached to the chest and upper chest? Maybe?

cobalt cloak
#

but ey its look good as long i dont bend to 100%

vapid slate
#

do i drag the spp onto the avatar or just into project

somber sequoia
#

You cannot use a .spp file in Unity

vapid slate
#

is it free

somber sequoia
#

is what free

vapid slate
#

substaince painter

somber sequoia
#

Not at all

cobalt cloak
#

is it a bad idea to use 2 armatur link if on part dosent want to link
like wen i link the hip the chest wont link wen i use the chest the hip wont link

vapid slate
#

ffs

somber sequoia
#

it's $200 outright for one version or like $20 monthly

vapid slate
#

FFS

somber sequoia
#

This is not the place to discuss, see rule #9

cobalt cloak
#

sry

cobalt cloak
somber sequoia
#

I have no idea what you're talking about here

cobalt cloak
#

okay so wen i linke my hip wit vrcfury then the chest wont link and the spine only to like 50% wen i use the chest the hip wont link

somber sequoia
#

I actively avoid using Fury, so I'm not much use here.

cobalt cloak
#

how do you link armature?

somber sequoia
#

why would I do that?

cobalt cloak
#

oh do you use bilder?

somber sequoia
#

Assuming you mean Blender, and yes, I do use Blender.

cobalt cloak
#

maby that woud fix my problem but i will just for know use to armatur link (idk if that works)

radiant rover
#

Ummm I have a dumb question

somber sequoia
#

you should probably ask it

radiant rover
#

Who can I ask for help with uploading an avi that I bought to my vrc? I might’ve worded that dumb

somber sequoia
#

if you want someone to do it for you, you shouldn't share your credentials with someone, so ideally do it yourself. But if you want to commission someone, visit the VRC Traders discord.

viral tiger
#

Or are you just having trouble setting up a Unity project?

somber sequoia
#

if you just want help on doing it, this is the place.

radiant rover
#

I don’t have a computer that actually can download unity so idk what to do at this point

somber sequoia
#

you won't be able to upload an avatar without running unity.

radiant rover
#

It’s an old chromeOS laptop

radiant rover
#

My laptop is crap

somber sequoia
viral tiger
#

Well... ChromeOS is technically Linux, so it's possible. It'd just be really complicated.

somber sequoia
#

those are usually ARM though right? Doesn't look like they make an ARM64 version for Linux

#

well not of 2022.3.22f1

viral tiger
#

Ah, didn't account for that.

gaunt knoll
#

for using unity on a chromebook the only way to use it changing the os to Linux everything besides steamOS every linux should work

viral tiger
quasi swallow
#

what's the easiest free way to edit an .fbx file? i want to fix up a pair of ears to better fit an avatar's head. they need to be a little further apart & rotated so i assume i will need to do this outside of Unity, right?

quasi swallow
#

i thought you couldn't edit .fbx files in blender??

lilac musk
#

IDK who told you that, but that's what most people use for VRC

#

You can't drag and drop it into blender though. Have to go to import

obtuse trail
lilac musk
#

Oh! Good to know!

pine valley
#

(blender has been able to read FBX files since time immemorial)

mellow cairn
#

any clue which one the animator could be

quasi swallow
#

the stars root is supposed to allow the stars on the bone to move around. how do i set it up to enable that?

for some context, im pretty confused by VRCFury's armature link (despite following tutorials, there's always some sort of error) so i've just been dragging assets under the bones they need to connect to but that doesn't let the stars move around for this accessory

previously, i've dragged the whole thing under "neck" which keeps it where i place it but i would like to allow the stars to move

short ferry
#

is there a way to overlap audio and have it repeat very fast on an avatar?

#

basically each time a toggle is turned on, the audio overwrites itself

celest fjord
#

Posted a problem I'm having in #1139216499123437668 if anyone knows what's going on or wants to offer any tips please let me know there!

indigo compass
dark jay
#

anyone know if the shader liltoon has a discord server?

uneven bough
viral tiger
# uneven bough so how do i do that step by step?

Right click in your project files and go through the right-click menu to create an "Avatar Mask". Name it whatever you want and select it. In the inspector, turn all the green parts red. Then, import the skeleton of the model you're using. Then, select "Toggle All" to turn off all the boxes. Then in your layer, click the gear icon and add your Avatar Mask.

dark jay
#

Anyone know how to fix liltoon?

#

It should look like this not the top happened after i update but when making a new material it doesnt happen

indigo talon
#

Hiya have a bit of a proble, first time making an avatar in vr chat and i can't get the eye tracking to work. When importing it is cross eyed, but then when testing it for eyetracking and previewing they snap into a position i can actually use

#

the bones are the straight up ones im using

quasi swallow
uneven bough
viral tiger
uneven bough
viral tiger
#

Well, make sure the layer's weight is set to 1.

viral tiger
#

Good, then you're set.

mortal sun
#

hey guys i wanted to ask for those who make avatars i wanted to make a one piece avatar with custom scripts for the effects but i know you can't do custom scripts for quest but can you use custom scripts for pc at all? just asking because i don't know

uneven bough
viral tiger
lilac musk
mortal sun
lilac musk
indigo compass
mortal sun
#

that's why i am asking

lilac musk
mortal sun
somber sequoia
#

yep, that's often the case, you can get pretty complex with animations and clever use of things like contacts

mortal sun
#

alright

lilac musk
#

State machines (Animation controllers) can do some very basic logic, which is pretty powerful

stiff quail
#

If im uploading an avatar and it doesn have gogoloco and i want to put it in but its already uploaded on quest and pc but the pc blueprint id is in the quest one do i just need to add the gogo to pc one or both and another question is will it automatically pop up on the expressions or do i need to add that aswell and final question would the avatar be preset to do the gogo or do i need to map that aswell

somber sequoia
#

If you use the VRCFury prefab for GogoLoco, it'll come with the menu stuff all ready to go. If not, see the instructions, they're very detailed and explain how to make this work.
If you want it on both quest and PC, you need to add it to both.

#

not sure what your final question means

stiff quail
#

ah ok

#

like if i add gogoloco to avatar that doesn orignally have gogoloco do i have animate it and bind it to the button

#

like

#

the cross sit pose

#

do i have to make the avatar sit down and make it sitdown when it hits the button

somber sequoia
#

Same answer: if you use the vrcfury prefab and vrcfury, that's handled, if not, you have to do some setup and I really suggest you read the documentation for the details.

stiff quail
#

i have vrcfury on the projects so i should be good tysm and i have reupload them right?

somber sequoia
#

nothing changes in-game unless you upload it

stiff quail
#

alrighty thank yuo

uneven bough
#

............audio isn't scaling with any of the 3 avatars i just tried to put that on FML

stiff quail
#

one last question when i add gesture manager to the project but i already have it open do i ahve to restart the project or does it automatically comeonto the project

somber sequoia
#

I don't really use that but I think there's some menu option to add it to the scene

stiff quail
#

and another last question so its a unity file and i cant drop the gogo onto the avatar

#

and it says theres nothing to import but i dont see the gesture manager

#

like i dont see it in gesture manager

#

im sorry about the amount of questions im new to avi uploading and creation

proud timber
#

can anyone please help me out w a model thing rq? im tryna yoink an asset for a private model and sketchfab isnt happy with me making an acc 💔

somber sequoia
#

what sort of help are you asking for?

proud timber
#

im just tryna get ahold of a model (CC Attribution not stealing ts) but i cant make a sketchfab acc 😔

#

need help getting the file

somber sequoia
#

ohh I see

proud timber
#

yeah, it sounds a lil sketch probably but i can like direct whoever to it instead of them clicking a link or anything if that makes any sense

queen isle
#

I have a toggle that turns up the values on a dither when not moving after turning on a bool that happens over 10 seconds on a transition duration. When I play the toggle and stand still in front of someone, The dither makes me transparent at first and then over time makes me opaque at the same distance. What causes this and how can it be fixed? Picture of how it is at base and animated values:

fervent fractal
#

Does anyone know what to do when you attach a bone to a bone in unity for a booth model and the boobs do not move or the butt I know there’s an easier way to attach clothing, but I just like doing that way

proven quail
# fervent fractal Does anyone know what to do when you attach a bone to a bone in unity for a boot...

Make sure the breast bones and butt bones are named the same on both the model and the clothing (I assume you are using modular to attach the outfit). Also make sure the path is the same (if the avatar has a root bone for the breasts, the path would be armature/hips/spine/chest/boob root/boob.L etc. If the clothing is missing the root bone then the path would be different and the bones would not merge correctly)

minor wharf
#

i suck with unity and im still pretty new to it. is there any way to make a paid avatar quest compatible and add physbones to the hair? if there is, are there any beginner friendly tutorials?

woeful wren
#

hi guys, is it possible to have different 'view position vrchat' in each outfit? i try it to animate it, it didnt work

proven quail
#

The first thing to do in your quest project is to switch the build to Android. In the top left, go to file > build settings and then click on Android and switch build.

fleet idol
#

hi uhh, does anyone know why this happens with some emotes?

#

I know it's something IK related, but I did like a bunch of tutorials and it still didn't work

balmy barn
#

hope you have dm's closed, here comes the botsratl

balmy barn
#

many scammers in this discord

proven quail
#

Are you attempting to create a 3d model from scratch? I'd start with the blender donut tutorial for the most current version of blender if you are.

#

or are you looking for someone else to make you a model? in that case you want to go to the VRCTraders discord, in the community section.

#

people in that server are verified avatar makers that have completed commissions. You can find someone to help you there. If you want to try yourself, you could start from scratch by learning blender or use existing bases and models purchasable online (booth, gumroad, jinxxy, etc) to recreate your character.

fallow frost
#

Closing the request for now! Thank you for responding! Atm trying to get everything sorted vrcTupCry

#

-# so so many friend requests what have I done :A;

woeful wren
#

hi guys, is it possible to have different 'view position vrchat' in each outfit? i try it to animate it, it didnt work.

the outfit had bigger head, so i cant see outside

somber sequoia
#

nope, can't move the view position - use a different avatar for that

#

ideally you do a different one for each outfit anyway, so they can each be decently optimized

balmy barn
#

here is one using camera to switch "viewpoint" to drop/constrained avatar ( you do not want to do this in vr its terrible )

#

fov is wierd / it tend to be very offcentered and extremely nausiating in vr ratl

obtuse trail
#

In the avatar selection menu, you can see an avatar preview with an animation.

I've read this "intro" animation can be changed, but I can't find any info on this.

Does anyone know of a tutorial?

balmy barn
#

just add a animation before trackingtype is set ( not equal 0 )

#

gogo loco

#

my setup

#

vrchat default (yellow blob thing is your animation)

#

base/locomotion controller

cobalt cloak
#

why are my wings doing that (only in play mode)

obtuse trail
pine valley
#

(in fact, doesn't GoGo already have a preview animation?)

#

in that case, you'd just swap out the animation clip

obtuse trail
#

ok, so I copy/paste the base layer on my folders and swap out the "Avatar 3D Thumbnail" animation file?

mellow cairn
obtuse trail
pine valley
#

(otherwise, it'll still be pointing at the original controller)

obtuse trail
#

tysm! 🙏

pine valley
#

also, ha, i thought that looked a bit like sign language!

obtuse trail
flint talon
#

Haii, im having a problem where my hair is not moving at all, i put phybones on it but in playmode just the bone is moving and the hair is not, its like they are not connected

high zenith
#

Working on avatar optimization, I have my texture memory down pretty well, but are there any other things that are big hitters for performance?

cobalt cloak
cobalt cloak
umbral oriole
flint talon
umbral oriole
flint talon
umbral oriole
flint talon
umbral oriole
flint talon
#

yeah give me a sec

#

need to open the project

flint talon
umbral oriole
# flint talon

thanks so to confirm the main issue is the bones move but the hair doesnt move right?

flint talon
#

exactly

#

its like bone and hair is not connected at all

stone raven
#

Can someone help me?, I'm looking for something but I think I may be clueless how to find it

umbral oriole
flint talon
stone raven
# flint talon what u looking for

I am making a avatar commission request soon for my partner

-# (( Late birthday present))

And the person said I could use a pre-made base for a start

But the thing is I don't know what website to even look for one to buy

umbral oriole
flint talon
umbral oriole
flint talon
umbral oriole
stone raven
umbral oriole
umbral oriole
flint talon
umbral oriole
stone raven
umbral oriole
umbral oriole
#

also piece of advice you should never re weight hair

flint talon
#

okay i opened it

umbral oriole
#

sick selct the hair go to weight paint mode and then in vertex groups select head then send me a screenshot

flint talon
umbral oriole
flint talon
#

where do i find the vertex groups?

#

nvm found it

flint talon
umbral oriole
#

ok then lets select the root 1

#

while in weight paint mode

flint talon
#

did that

flint talon
umbral oriole
umbral oriole
#

try going through all the vertex groups do any of them have the whole hair as red or yellow?

umbral oriole
umbral oriole
#

hmm this si odd everythign looks fine

#

i have no idea why it wouldnt work on your avatar?

flint talon
#

Maybe I did something wrong in unity

#

Maybe I should make a new prefab because I changed something about the hair in blender

#

But no idea how to make a prefab

flint talon
proven quail
# flint talon

was the ponytail mesh actually weighted to the ponytail bones? check each strand of the ponytail in vertex groups

flint talon
hidden peak
#

can someone help i have a avatar with face tracking on it but i do not own face tracking and its causing the mouth to be stuck open in game, does anyone know if thats fixable?

somber sequoia
#

mouth stuck open is likely that you have the jaw bone mapped in the rig setup, and shouldn't.

hidden peak
#

how do i fix that?

balmy barn
#

click fbx > inspector > configure > head - unmap anything assigned to jaw

somber sequoia
#

click fbx -> inspector -> rig tab -> configure (etc.)

hidden peak
#

alrighty thank you so much!!

limber bison
#

I'm having trouble updating my avi

#

it gets stuck on 100% and the the failed to upload message pops up

mellow cairn
pine valley
#

NDMF is failing to store assets that it created.

#

I am unclear how that would happen

crystal whale
#

How do i get face blendshapes to work in a toggle? trying to get open mouth and closed eyes for when the fire breathing activates.

pine valley
#

I don't think that can be done with a VRCF toggle alone

indigo compass
pine valley
#

bingo

crystal whale
#

So... how woujld i go about doing this?

indigo compass
#

And I think Fen is correct, I don't think there is any way to do this with just VRCFury

pine valley
#

The easiest thing to do here, imo, would be to make a new "breathe fire" blendshape

#

it's very easy to create a new blendshape from a mix of existing ones (over in Blender)

#

just set them up the way you want them and then do...

crystal whale
#

... shit

pine valley
#

New Combined

#

(i think it used to be "From Mix")

crystal whale
#

I do not know blender

indigo compass
crystal whale
#

Well, i have no choice given that blender won't download on my computer for some reason.

#

every time i go to the website, it redirects to something and refuses to download

balmy barn
#

using these ?

#

or that

#

vrcRat hdr blowing up colors again woopie

#

steam also have it ,

indigo compass
crystal whale
#

Would adding a fire contact tag get my avatar to interact with the other items that use fire like the marshmallow?

balmy barn
#

unlikely , their layers probably not even set to interact with anything other then world objects in their list ratl

wary cave
#

so i want to add these cyber arms to my nova but it had no shape keys, so i went and added some shape keys for the hands, but when i activate em the hands look like this while standing straight but in t pose they look ight (the higher the arms the less u see the hands, idk how to explain it) any1 know how can i fix this or why it s happening?

worldly pasture
#

damn cute

somber osprey
#

why is it that my Avatar is always a foot away from ground, is it because of goco loco?

mortal tangle
somber sequoia
#

nothing in this video shows that.

mortal tangle
somber sequoia
#

... this is blender 101, look at your hierarchy in the outliner, find what you think is the body mesh object, see if there's a head one

main kiln
#

So I'm struggling to let this happen, because it works fine at first but moving the viewpoint reverts the work I did. So this is one of the obnoxious asks, but I'm not planning on overpowering a VRC world with the height, but the character itself is meant to be pretty tall. I think it's roughly over 9m, but I can't seem to get it over 5m (obviously). Is there some limitation constraint that I have to do to get it to not revert back to 5m automatically?

somber sequoia
#

was there some previous discussion of what you're trying to do?

#

I mean, I'm not sure what your goal is here

main kiln
#

I just got here but I haven't been able to find the answer elsewhere

#

Basically I just wanna make my avatar bigger than VRC's 5m height limit

somber sequoia
#

oh I see

main kiln
#

Not obnoxiously big

somber sequoia
#

that's pretty obnoxiously big

main kiln
#

It is?

somber sequoia
#

I mean, I'm like 1.825m so yeah 5 seems quite large 🙂

main kiln
#

Well no no that's the avatar height limit

#

It's more for like my own sake, I don't wanna end up annoying people with my size (that I'd have to tweak anyways later so I'm not significantly taller than I want)

#

Though what I meant by obnoxious is like avatars that are like 50m+ tall 😭

#

I don't wanna get anywhere near that

somber sequoia
#

well you generally can't bypass limitations

main kiln
#

Normally yeah, though some avatars do, I think there's something that allows you to go past it

#

I have an avatar (well I know an avatar) that does that

#

It's about the same size that I'm trying to make this one

somber sequoia
#

it's possible avatars uploaded before limits could do so. also you can scale in-game.

#

beyond that, even if it were possible, you won't likely find answers on the official vrchat discord on how to circumvent the rules 🙂

main kiln
#

Ig that's fair

#

I'll keep looking ig

somber sequoia
#

those are not mesh objects.

mortal tangle
somber sequoia
#

the orange triangle is a mesh object.

mortal tangle
#

ouuu okk

#

now what

mortal tangle
somber sequoia
#

I don't know what this image is from, but it seems to be talking about merging armatures, not mesh objects