#avatar-help

1 messages · Page 253 of 1

somber sequoia
stoic bobcat
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if I were to make an avatar with this many legs, would an easy solution to make it work be giving them rotation contraints?

zenith isle
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If I bought an avatar do I have to upload it to my account? I'm kinda new to buying avatars and I'm a bit confused

left gull
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if bought in-game then no, but if your buying the files from someones page outside the game then yes

zenith isle
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they send me .unitypackage

left gull
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then yes you'd need to upload it yourself

zenith isle
#

Oh oki

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thanks for the help

left gull
somber osprey
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how do I make the audio more louder?

in the actual game, tis ounds too compared comapred to unity editor

opaque rampart
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fixed the bones in blender but now its doing this

light heath
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How do i import a roblox model into unity i wanna make an avatar like that

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I have watched tutorials an they dont make sense

little plume
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im stuck in the weird bike pose, i cant drag materials on my model, and stuff dissapears at certain agnels

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the last issue is bounding boxes i think

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yes it is

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because he is in the bike pose he is lowered down for some reason

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this wouldnt be an issue if he wasnt in bike pose

sullen fern
spark walrus
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If anybody’s good with blender and unity, me and my friend need some help on an avatar that I’m trying to get uploaded, all add them into a group chat with them and we can explain everything

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we could use a extra couple of hands

lilac musk
spark walrus
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Oki

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Inhale

scenic ether
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this guy really said "inhale" then said nothing

scenic ether
# sullen fern

In your VRC parameters you have those parameters in it but not being used in your animator

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Go to your main parameters and remove them if you arent using em

scenic ether
little plume
scenic ether
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The way I fix that issue is using Pumpkin's avatar tools

little plume
# scenic ether

Will this fix me not being able to click my mesh or apply materials?

scenic ether
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Possibbly? Have you tried restarting unity/throwing another prefab in to see if its a hardware issue or if its a unity issue

light heath
#

Why is the view point so far away from the avatar and i cant fix it

spark walrus
ornate stump
somber osprey
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how do I make my audio sound more louder?

dark plaza
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hii does anyone know how to make a roblox avatar to vrchat??

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no need to do anything i just need tutorials or explanations

brave eagle
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Hey there i have a question. How do i get my VRoid avi to the game but also compatible for quest? i need help😭

brave eagle
half swift
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So I'm using a custom Locomotion for my movement, but It's strait up not working, it's just default in VRC when uploaded.

atomic hound
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im making a sprite avi that just seems to stick to the floor, do you use a plane for sprite avis?

quaint wyvern
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Does anyone know how to make material animation and stuff in unity real time in the scene view?

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atm i have to click in the scene for it to play like one frame and its very annoying to adjust my materials with it

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oh i think i fixed it

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always refresh was disabled...

sweet prawn
somber osprey
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I'm having a bug where some of my audio is too quiet but the others are not. how do I fix this?

sweet prawn
# somber osprey I'm having a bug where some of my audio is too quiet but the others are not. how...

ive only worked with avatar audio twice so take this with a grain of salt but i think it could be one of 3 things

  1. the original audio file is just quiet
  2. the audio files are different file types to one another
  3. the settings on the audio source component itself are set quiet

i just find either re-recording the og file louder or bumping up the specific audio component on the slider. again ive only worked with audios twice so sorry if this is all i really can provide

somber osprey
somber osprey
mighty field
surreal ridge
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I bought an avi from fizzyps and the avi is pink how do I add texture it came with poiyomi shaders

analog bison
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sorry chat, are poses seen as animations in creator companion?

i want to add a pack of new poses on my avatar but i dont know how / where to start

sweet prawn
surreal ridge
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Tried it said it came with poiyomi

somber osprey
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I'm having a bug where some of my audio is too quiet but the others are not. how do I fix this?

sweet prawn
karmic osprey
somber sequoia
somber sequoia
surreal ridge
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Is it in assets or textures?

somber sequoia
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I would delete that whole _PoyomiShaders folder that's in Assets and install the latest version via VCC/Alcom.

surreal ridge
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So all this?

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??

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@somber sequoia

analog bison
somber sequoia
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I have no idea what you have, so can't really advise

somber sequoia
sweet prawn
surreal ridge
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So all of those folders?

sweet prawn
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actually hold on

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bc have you tried going into the materials and just setting it to poiyomi?

surreal ridge
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Yes

sweet prawn
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so all of them are set to it and its still pink?

surreal ridge
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Yep

sweet prawn
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with the respective materials did you put in their textures too and still?

surreal ridge
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I just re added poiyomi

sweet prawn
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oki smokes

surreal ridge
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Imma try a new a new unity and go from here

sweet prawn
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alright best of luck dude

somber sequoia
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new unity? You can only use version 2022.3.22f1

devout breach
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Hello everyone!! I'm currently trying to make a stylized Prototype (poppy playtime) avatar, and I need to know of QUEST COMPATIBLE ways to get the legs to move like a spider. I was going to use Final IK but it's not possible for quest I dont think

gaunt knoll
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No final IK isn't compatible
You have you use final IK on pc
And just use an animation on quest that's the only way

devout breach
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I cant animate walk cycles is the problem, they just dont make sense to me

gaunt knoll
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You have you animate it in blender

devout breach
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I know HOW to animate, I just cant do walk cycles

gaunt knoll
#

Actually Vrchat brought out Ray casting compatibility I don't know if it's compatible with quest tho

devout breach
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Whats that ? /genq

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Sorry, this is like the most detailed model Ive ever made, I've mostly done basic stuff until now

little plume
surreal ridge
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So I've gone to the material how do I fix it from being pink??

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So I've gone to the material how do I fix it from being pink??

devout breach
surreal ridge
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Textures are in materiels still pink

devout breach
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Add the materials to the avatar by dragging them to the right place

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Like, dragging them onto the avatar model

somber sequoia
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probably start by showing us the material in the inspector

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it could be a number of different problems

surreal ridge
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It's not letting me drag it

somber sequoia
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drag what, to where?

surreal ridge
somber sequoia
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click "unlock shader" if you want to make changes to that.

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which might actually just fix it

devout breach
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Would anyone with locomotion experience be willing to vc with me to help me make the walk cycle for my model? I'm not quite there yet but if someone could add me and like. Be on standby that would be great

surreal ridge
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So unlocked the texture still pink

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@somber sequoia

somber sequoia
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Please don't ping me.

somber sequoia
surreal ridge
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Sorry Kazin

devout breach
somber sequoia
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yeah - I'd check that out, it's full of people doing this stuff

scenic ether
somber sequoia
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yes?

scenic ether
# surreal ridge

You should try searching through those settings, turn things on and off and see if you could find what might be causing it

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It's most likely your shader is missing something

scenic ether
somber sequoia
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..... okay

opaque rampart
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still trouble shooting this maid outfit lmao

i had to fix the fbx in pinkiny's tutorial on how to add clothing but now it gives me this error

devout breach
scenic ether
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Check under your NovaMaid and look for the Dress, make sure the path is the same

devout breach
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Tysm!!

surreal ridge
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So how do I get a texture even tho I closed out the file?

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I still have unity open

scenic ether
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You have the dress under "Novamaid" But your uploading the avi for NovaMaid_Poiyomi

somber sequoia
opaque rampart
scenic ether
opaque rampart
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will try

surreal ridge
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Unlocked all the textures still pink

scenic ether
scenic ether
somber sequoia
opaque rampart
scenic ether
surreal ridge
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Can someone send the latest poiyomi shader??

somber sequoia
scenic ether
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If you've got a better suggestion, by all means

opaque rampart
somber sequoia
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it looks like you have a pre-built fury package there, with a problem in it. Breaking it up is probably not the solution

opaque rampart
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also thought i got it to work a while ago and accidentally made a crasher i had to manually switch avatars via the website lol

analog bison
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how can i fix this?

mighty field
scenic ether
analog bison
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thank touuu !!!

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so the avatar one?

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the whole file right

scenic ether
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Whatever is under your avatar descriptor thats using gogoloco

little plume
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i have an avatar that has a transformation, and so it has 2 meshs, i want both to have visemes tho

pine valley
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VRC will only set viseme blendshapes on a single renderer

little plume
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their armature is merged but the way i planned on making them tranform is toggling the mesh renderer with vrcfury

little plume
pine valley
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if you're using Poiyomi Toon, you could use UV Tile Discard to hide one of the two meshes

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Tile Discard works by looking at the whole-number part of the UV coordinates

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normally, UVs are numbers between 0 and 1

little plume
#

uhh

pine valley
little plume
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i dont understand but ill look into it

pine valley
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this has examples of what to do

little plume
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because my model is 2 different meshes on one armature

pine valley
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it's a pretty easy Blender edit

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you just kinda push the entire UV map 1 unit to the right

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so one body will be in one tile, and the other body will be in a second tile

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(these are my eye UVs)

little plume
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ok ill try in abit

balmy barn
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create a new uv - select something and tell it to move x / y +1 ect ( g x +1 , would be the shortcut)

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this is also helpful to enable

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can drag it manually within the grid too course ratl

little plume
hollow sand
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Hi, is there anyone good in texturing that could help me and explain to me how to make a specific texture I'd like to make on my avi ?

little plume
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Bc both models have their own set of shapekeys

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Also I want the transformation to be quest compatible

lilac musk
pine valley
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If you want it to be quest-compatible, then you're going to need to deal with lower-quality visemes on one of the bodies

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You can't use any kind of transparency on Quest, so you couldn't use cutout rendering to hide one of the two bodies

little plume
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This is sort of a different case

pine valley
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Silver's method would give you lower-quality visemes (the animator only knows which viseme is strongest, rather than getting all of the viseme values)

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but it would work

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I've done that before

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I wonder if you could merge just the head meshes

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You'd have an armature like this:

  • Real Head <-- the bone that Unity is animating
    • First Head
    • Second Head

the latter two heads would be the ones that actually deform the model

pine valley
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you could shrink one down

little plume
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I use blendshape visemes btw

pine valley
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without smoothing, you'll just snap between each blendshape

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you'd use very quick transitions to blend between different visemes

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but it'll still be lower-quality than normal visemes, where you can have several of them blended together at once

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VRCFury has a component for this

dark plaza
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hii can someone help me with how to make a roblox avatar to vrchat?

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as a model

little plume
pine valley
little plume
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ok cool ill look into it

analog bison
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can someone pls tell me how to fix this?

pine valley
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i wonder if this is the Totally Inscrutable Error i've gotten a few times

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restart your editor and try again

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I'll get that "Object reference not set..." error completely randomly

analog bison
pine valley
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close unity and open it

analog bison
pine valley
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I bet it would've worked if you just tried again, too

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I haven't figured out what actually causes it, but it's not consistent

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very annoying

night ember
analog bison
pine valley
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oh wait, is this happening during upload?

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i assumed that was the case

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or is this just appearing when you try to view the control panel?

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If that's happening, select the error message and show me all of the text that appears in the bottom of the console

junior brook
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okay i got all the bone stuff figured out BUT once i got the full model with the textures n face n stuff , i couldnt make it into a humanoid and this warning just kept popping up , can anyone help??

scenic ether
junior brook
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these are the bones stuff but theyre like changed now,

scenic ether
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You'll have better chances of people helping you with it if its kept in #avatar-rigging

scenic ether
junior brook
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ive restarted unity many times

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n the project itself

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im confused because the bones worked before doing the textures and face, is it maybe because the parts of the face are actual like, plates with textures instead of being on the actual head??

scenic ether
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That's odd, I don't realy know

junior brook
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i just get this every time i try to make it a humanoid

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the shadmesh part is the root bone... i dont know why it would matter

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actually it isnt

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shadmesh is just the model itself

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shadarmature is the root i think

pine valley
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These warnings are not the issue

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They're just telling you that there are invalid triangles somewhere in the model

junior brook
pine valley
# junior brook

you asked about this before, and I pointed out that the bone hierarchy was wrong

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have you fixed this?

junior brook
pine valley
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Oh, the forwarded message is no longer relevant, then?

junior brook
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yeah it isnt, just to show off some bones

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cuz im like

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confused myself

pine valley
hollow sand
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Is there anyone who have any idea how this kind of pixelated texture could be done on an avi ?

junior brook
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i tested it ingame and its just in the a-pose

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i forced t-pose onto the model but it still didnt work

pine valley
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select the model in the Project window and then screenshot the inspector

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switch to the Rig tab first

junior brook
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give me a sec

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let me map the bones cuz i reset it

pine valley
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You should not need to manually assign any bones unless you have some really weird bone names

pine valley
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I'm guessing you still have hierarchy issues

pine valley
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the exact line numbers will depend on that

analog bison
pine valley
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okay, latest version

analog bison
pine valley
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You'd see the version there, yeah

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probably 3.10.2?

analog bison
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here they are!

pine valley
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This line of code is trying to capitalize the "public" or "private" text for a dropdown menu

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somehow, it's passing in a null reference there (maybe you have neither selected, somehow...?)

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Have you uploaded the avatar yet? If so, look at it on the VRChat website

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that's a very weird error

analog bison
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i’m very new to these things so i have genuenly no idea how to fix it

junior brook
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nvm i actually mapped the hands theyre ok now

pine valley
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it does have warnings

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but those aren't fatal

pine valley
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It seems like you have invalid avatar data

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I'm not sure how that'd happen

analog bison
pine valley
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Try creating a new avatar -- just add a model to the sceen and put a VRCAvatarDescriptor on it

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do this in a new scene, so that the broken avatar doesn't get in the way

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See if you can upload that

junior brook
pine valley
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ctrl+N to make a new scene

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save it as whatever you want ("test scene" or something)

pine valley
analog bison
pine valley
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drag a model from the Project window into the scene, then click on it and add a VRCAvatarDescriptor component to it

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try to upload the avatar

analog bison
pine valley
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I'm not sure how that wound up on there!

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You can only have one animator on an object

balmy barn
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all humanoid have one on root

pine valley
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Yes, but this is an added component

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notice the green +

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I think this has wound up replacing the animator that's supposed to be on the model

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It has no Avatar assigned

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and the Avatar is what actually makes you "humanoid"

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("Avatar" is a unity animator thing; nothing to do with VRC)

analog bison
junior brook
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sigh ok

pine valley
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don't unpack the model prefab btw

junior brook
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the humanoid problem dissapeared

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let me see if it works

pine valley
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click on "Dolores V1" in the hierarchy and then look at the inspector

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you'll see an Add Component button

analog bison
pine valley
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Look on the right side. That is your Inspector window.

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It shows you the components on the object you’ve selected

zenith spade
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This is an example of my higher poly work. I’m having issues with floating eyes, teeth and tongue when I’m rigging though.

pine valley
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If you do not see a tab named “inspector”, reset your layout with the dropdown in the very top right corner

analog bison
pine valley
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Screenshot your entire editor window.

analog bison
pine valley
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okay, you don't have an inspector window at all

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reset your layout

analog bison
pine valley
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do what?

analog bison
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oh wait all of them?

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there’s one that says reset all the layouts

pine valley
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reset your layout so that you actually have an Inspector window

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just pick the Default layout

analog bison
pine valley
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you've folded up the scene in the hierarchy, so unfold that

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then select your object (Dolores V1) and add a VRCAvatarDescriptor component to it

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you can search for it by name

analog bison
pine valley
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No.

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You have right clicked on the scene itself

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Click on your avatar's root object

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Then go to the inspector to add a component.

analog bison
brave eagle
pine valley
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I did not say to right click on the object

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there will be an Add Component button

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click it and search for VRCAvatarDescriptor

analog bison
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sorry english is not my first language

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so it’s taking a moment for me to understand

analog bison
pine valley
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oh, you haven't created a new scene, have you?

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I wanted to see if you could upload a brand new avatar

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since I think there is something wrong with the existing one

analog bison
pine valley
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yes, it won't work if you add multiple of them

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undo to remove it

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I want you to make a new scene to test this in.

pine valley
analog bison
pine valley
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Yes. Click "Save" so that the new scene opens.

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Drag your model from the Project window into the scene.

pine valley
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Add the VRCAvatarDescriptor to this, then try to upload the avatar from the SDK Control Panel

analog bison
pine valley
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The model will probably have all of its clothing turned on all at once

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It won't look correct

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All I want to do here is check if you can upload an avatar at all

analog bison
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ohhh ok

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hold on

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it takes a good long ass moment to upload idk why

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okay it’s going

pine valley
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Unity has to compile a ton of shaders the first time you upload

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in the editor, it only has to compile a few shaders (the ones it actually needs right now)

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but when you build, it has to create every shader it could need

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there are lots of combinations of stuff like "is there fog?" and "what kind of light is hitting me?"

pine valley
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If this works, then I think something is wrong with the avatar descriptor on your original avatar

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I think that it's somehow set to neither "private" nor "public"

analog bison
pine valley
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that's my best guess right now

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i'm not sure how that would happen

analog bison
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is there anyway i can fix it?

pine valley
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I'm not sure that data is ever even stored in the avatar descriptor (it normally comes from VRChat's servers)

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I don't know right now, but I can look at this closer later today

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(I need to go soon)

analog bison
dark plaza
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hii does anyone know how to do headchop on a avatar?

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cuz the avis head is kinda huge

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this is the avi btw

sweet prawn
timber wharf
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@dark plaza head bone itself (and consequently its children) is already chopped by default

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so step one, make sure that head bone is head bone

somber sequoia
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yeah, what is your actual goal here?

dark plaza
sweet prawn
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im guessing they just want to make sure they cant see their head bc of its size

timber wharf
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theyre not supposed to

somber sequoia
#

Is that thing not already attached to the head bone?

timber wharf
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by default

sweet prawn
somber sequoia
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But you can add the VRC Head Chop component to some part, drag in the root bone you want to chop (or unchop) and set the value there.

timber wharf
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custom headchop exists more to show stuff on head like hair or glasses, or to hide locally stuff that goes before head

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like a huge chest armor

sweet prawn
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yea so in short, you dont need to add one even tho your head is large. its already done for you and all you have to do is upload

dark plaza
#

;w;

sweet prawn
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so your head isnt on the body?

round comet
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their rig is also generic and we tried moving the viewpoint and doing headchop and they still cant see

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the head and body are one mesh

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and we rigged using mixamo

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for context

dark plaza
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yeah

timber wharf
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why woulld that be generic

dark plaza
dark plaza
sweet prawn
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set the rig to humonoid lol

indigo badger
#

One message removed from a suspended account.

round comet
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it isnt allowing it to be set to humanoid because there was less than 15 bones? never seen the error

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we could try again

timber wharf
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well you do need enough bones for vrc to accept it

tight owl
#

We too am in this episode

round comet
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I'm not sure how we could considering the program the avi is rigged with PaimonThink

indigo badger
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One message removed from a suspended account.

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One message removed from a suspended account.

somber sequoia
#

I'd strongly suggest doing a humanoid rig

somber sequoia
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should be easy enough to import into Blender and fix it

timber wharf
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mixamo can rig that stuff in a minute unless there are custom bones

indigo badger
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One message removed from a suspended account.

timber wharf
#

well probly would require excluding and later manual box painting

sweet prawn
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mixamo is ok to get a basic rig but you should bring it into blender to add the necessary bones

indigo badger
#

One message removed from a suspended account.

round comet
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ohhhhh

sweet prawn
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vrchat be funk like that

round comet
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for context the avatar is from roblox and they wanted to add it into vrchat too

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most tutorials suggested mmd

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according to potatoe

dark plaza
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yues

round comet
timber wharf
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you do understand that generic rig wouldve t-posed forever right?

round comet
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ohh would it have? no, I hadnt realized

indigo badger
#

One message removed from a suspended account.

somber sequoia
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Yeah for a generic rig it's expect that you'll be creating all of the locomotion animations you want

sweet prawn
timber wharf
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generic is like for pngs and toyota corolla avatars

round comet
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ohhhh, alright

sweet prawn
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anything not human built essentally

round comet
sweet prawn
somber sequoia
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no idea what it means to "use mmd for the rig"

round comet
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yeah, I might need to ask them for the tutorial. tbf I've never used mmd, so that's why my default recommendation was for them to rig the model with mixamo

round comet
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I wasn't aware you need to add the rest of the necessary bones after rigging with mixamo

sweet prawn
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looking it up its saying to use miku miku dance to generate/convert the roblox model into a rig if im understanding it correctly

round comet
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yeahh

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they attempted to download mmd but had some issues. Mixamo was a good alternative

indigo badger
#

One message removed from a suspended account.

worn jackal
#

explode

dark plaza
round comet
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good to know if I wanna give it a try myself and rig anything in the future I suppose

sweet prawn
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honestly at that point i would say DL blender and rig it that way with rigify

indigo badger
round comet
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they do have blender, yeah. We'll need to try rigify

sweet prawn
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its a plugin that makes humanoid rigs

round comet
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good to know PaimonThink

sweet prawn
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only thing you would really need to learn is to weight paint

round comet
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ahh alright. I'd have to do that for them

indigo badger
#

One message removed from a suspended account.

dark plaza
indigo badger
sweet prawn
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theres plenty of yt tutorials on how to weight paint in blender so youll be fine fr fr. best way i find is make a rigify BASIC HUMANOID rig, parent the mesh with automatic weights, and fix any weirdness. should give you all your necessary bones for vrc and give you a (hopefully) better rigging result then mixamo

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i also dont mind being teacher and hopping in vcs to help if you have any questions ^^

round comet
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yeye ik how to weightpaint. I'll just have to do it for em

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tysm for your help

sweet prawn
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ofc ofc

round comet
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I've never converted a roblox model either so I was just uber confused lol

sweet prawn
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real af dude

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best of luck

timber wharf
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@round comet again, remove box, send through mixamo, add box back and paint it to head. unless there was rigged hair eyes etc youre good

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otherwise rigging those is still way easier than assembling a working fbt rig from scratch

indigo badger
#

One message removed from a suspended account.

hasty gorge
#

is this the avatar model or my stuff and if any of them how do i fix it

somber sequoia
#

(in VCC or Alcom, manage project, upgrade that an probably any related things like gesture manager or av3 emulator)

hasty gorge
fallow ore
#

im making a gun. i made the bullet emitter have the sub-emitter, and the object that recieves sub-emitters is noit a child of the original bullet object. am i doing this right? it still doesnt copy the particles over to to the other object

somber sequoia
#

it won't "copy" anything

timber wharf
#

uh sub-emitter is supposed to be a child isnt it?

#

idk always did it that way at least

#

theres og particle system, then theres subemitter that emits on smth (well, collision 99% of a time for avis)

somber sequoia
#

If you want the sub-emitter to stay alive when you disable the primary emitter, it can't be a child. Even if Unity complains about this.

#

usually you have one emitter to fire a single particle which has an unrelated child that's the actual bullet, and you toggle on and off the primary emitter to fire

timber wharf
#

imagine animating the whole system rather than emission🤷‍♂️ 🫠

fallow ore
gloomy breach
#

need help with parameter drivers. another user has helped me here, but hey are not online rn. Anyone be willingto lend a hand?

#

I had help from someone to use a parameter driver to toggle multiple different assets using a button on my menu. Yesterday, I tried to trace back those steps in order to make a separate button that toggles these items OFF all at once, but it led to the original parameter driver to break and now the button doesn't work to turn on the assets

timber wharf
#

@fallow ore what are youre trying to do. like, buffer particles or whats the idea and the issue

somber sequoia
#

Yeah this is the "buffer particle" concept

somber sequoia
iron dove
#

I'm trying to make a booth avatars but all of the male bases have too much of a thin arms, does anyone knows an avatar that doesn't look like a god damn twink?

#

I need a real man

#

Rei has too much thin of a hands

#

hanka does too

#

minase does too

gloomy breach
somber sequoia
#

no, I don't do private help, keep it in here where anyone can contribute

gloomy breach
#

gotcha

#

uhhhhhh let me take screenshots then

somber sequoia
#

it's not really that difficult though, and the VRChat docs have decent examples

iron dove
gloomy breach
stray lintel
#

hiyall

#

so im trying to make a screen animation

#

how would i do the mocap for the character animation?

#

what programs can i use

somber sequoia
gloomy breach
#

My avi needs this maintenance before being redeployed to combat

stray lintel
#

I want to be able to use my model in animation

somber sequoia
#

otherwise this looks pretty decent.

stray lintel
#

similar to how floppi has a cutscene with his characters

gloomy breach
#

the assets aren't toggling on anymore

fallow ore
somber sequoia
#

probably time to watch the animator's behaviour while toggling the menu item while in play mode in Unity, with gesture manager or av3 emulator, so you can see what it's actually doing

#

Hard to make guesses otherwise

hardy crest
#

I'd be so happy if that was the reason, lol. Unfortunately the root seems to be at 0,0,0.

somber sequoia
fallow ore
somber sequoia
#

Right. I usually have "point" be my "ready" position and "fist" be the "fire", so it feels like a real gun ought.

#

Fist just toggles on then off the main emitter.

timber wharf
#

@fallow ore well, you just dont ever touch particle itself, you animate the emission module

#

so whenever you turn off the emission, already existing particle doesnt go anywhere

#

it just stops spawning new ones

neat spire
#

unity crashed while I was in record mode and now I can't log into the SDK, it gives me this error message. I've already tried closing and reopening, restarting my whole pc. Please tell me this is fixable and that my project isn't bricked

somber sequoia
balmy barn
#

seeing the amount of people that cant log in currently, im saying its the servers

somber sequoia
#

But if something got corrupted, you could delete the project's Library folder while Unity is NOT RUNNING, and then see if it starts up.
OH is that a thing?

#

ah it is, yep

neat spire
#

okay thank god

#

hoping that's all it is

balmy barn
somber sequoia
#

definitely a thing

lean chasm
#

so im not the only one getting this when trying to login right?

hardy crest
#

No, see above.

lean chasm
#

Oh, Boy!

#

im atleast happy its not just me having the issue

timber wharf
#

multiplayer suffering yay

tiny haven
#

I was just about to ask about the bad response data lol

civic rose
#

Tried to put a skinned mesh renderer particle on the avi but it wont scale smaller, how do I fix this

analog bison
#

sorry guys, i’m trying to open a file in vr creator for an avatar that requires another instalment (aka the one in the first pic). i shave already downloaded it 3 times and yet it seems not working

analog bison
#

is there anyway i can fix it?

somber sequoia
#

It is incorrect, you should use the version I said.

#

Likely that ^ was made before VRChat upgraded to .22

analog bison
#

and how do i fix that?

somber sequoia
#

You install the correct version?
As for fixing the download problem, it may be related to whatever is causing VRChat's API issues.

balmy barn
#

if you see sdk2 then you can worry otherwise newest unity

analog bison
balmy barn
#

too generic error

analog bison
somber sequoia
#

see the first pinned message on how to share errors

analog bison
#

sorry, i promise, last question. whenever i try open vr chat / vr chat companion this pops up/doesn’t let me log in despite the credentials being right. how can i fix it?

somber sequoia
somber sequoia
#

(assuming that's trying to do the VRChat SDK login)

#

share what here?

analog bison
#

oh nvm my bad

analog bison
somber sequoia
#

?

#

that is unity, not vrchat the game

analog bison
#

YEAH but like it won’t work on both vrcCrying

somber sequoia
#

There is a server outage.

analog bison
#

right now?

#

oh thank you

somber sequoia
#

I have said this several times and told you were to look for that info: #server-status

analog bison
#

sorry, english is not my first language

pallid drift
#

no help needed or anything, just a curious monk. what is the difference between release, dev, and dev: combat evolved? lmao

copper prawn
#

Championship Edition

somber sequoia
#

I was going to make a Windows CE joke but then looked that up and apparently "CE" didn't actually stand for anything

supple needle
#

Need some help fixing these errors. Removed missing scripts earlier on

somber sequoia
#

well the first two are a problem with the shader you are using

#

The rest are likely due to the current API server outage

west pulsar
#

i cant even log in

somber sequoia
#

Yes.

supple needle
west pulsar
#

oh lol i didnt even see that vrc is currently having problems lol

rapid moss
#

Does anyone have any good Michael Jackson avatars dm me if you do

sharp pine
#

Can somebody make an animal company avatar world with every animal in the game I wanna do it but my PC is shitty

#

No cosmetics

night ember
#

Roblox studio lets you export as obj

#

Then why are you trying tomake a roblox avatar

round comet
# sweet prawn best of luck

Funny news, turns out the mixamo rig was fine :p They sent me the fbx and I looked — the only issue was the bone names!

It wasn’t recognizing any of them so all I had to do was rename the bones and then the fbx worked for my friend and they could set it to humanoid

somber sequoia
#

oh nice

round comet
#

Yeah, since they all started with “mixamo”

#

So I guess it was confused

#

They’ll just need to wait till VRChat is back up before attempting to upload again

#

But appreciate yall for your advice

somber osprey
#

why is my audio being too quiet when I play them in VRC mode?

this issue isn't replicated through editor playtest mode

pine valley
#

the spatial audio source does nothing in the editor

#

VRChat makes audio very quiet

#

I'd suggest:

  • Adding a VRCSpatialAudioSource to the same object as the AudioSource
  • Setting the "Gain" property to 0 (to prevent it from being too loud)
  • Turning on "Use Audio Source Volume Curve" in the advanced options
  • Setting the audio source to use linear rolloff
devout knoll
#

hello again vrcHandWave

added a physbone to my cape, but the top part keeps moving with it. is there anyway to fix this? thanks in advance

pine valley
#

You can ignore specific transforms in the physbone component

#

use that to skip the top bones

grand trellis
#

was wondeing if I should fix the neck coloring

pine valley
#

you can also consider using the "Immobile" property with a curve, so that the first bones in each chain ignore almost all motion

pine valley
#

the normal map affects which way the surface appears to be facing

grand trellis
#

should I delete the map then?

pine valley
#

if it's not consistent when you go from one UV island to another, you'll see seams like this

#

try removing it and seeing if the issue goes away

grand trellis
#

ok thanks

somber sequoia
teal bolt
#

Does anyone know how to make a sound play when a particle is destroyed?

somber sequoia
#

you can't on avatars, unfortunately.

#

The closest you could get is making a timed animation, but you'd have to know the exact time the particle gets destroyed for that.

#

Hmm I wonder if there's a canny somewhere to allow us to spawn an audio source on particle death.

pine valley
#

oh, you mean playing sounds where the particle dies

#

can't do that, yeah

#

if you just want to play a sound when a particle dies, and there's only one particle, then there are some Shenanigans you can get up to

teal bolt
#

There is a trigger option in the chats, but I couldn't set it up the way I needed.

somber sequoia
teal bolt
#

and if animation Event

somber sequoia
#

Also can't do that on avatars

teal bolt
#

hmmmmmmm

#

Maybe you could suggest the most reliable way to release one particle per trigger press, but with a maximum number of particles of, say, 30.
I tried setting the Emission-Rate over time to 100 using a short animation for a couple of milliseconds, but I'd get either 2 particles or 0.

slow panther
#

any idea why my avatar is exploding when trying to test gesture manager and animations

#

the bones work idk why the model isnt xD

somber sequoia
#

That import message is a problem - you changed the scale the last time you exported from Blender.

slow panther
somber sequoia
# slow panther

I'd use "FBX All" for "apply scalings" but what matters is not what it is here, but if it's different than the last time.
If you don't know, set it to FBX All, re-export, then set the rig in Unity to generic, then redo the humanoid setup.

prisma monolith
#

i have a particle effect on my gun that plays sound when it shoots? how can i make the sound overlap and how can i make it repeatedly shoot with a modifiable interval? (like every half a second shoot)

somber sequoia
#

oh I should have said - if simply re-exporting with that "FBX All" fixes it, great! No need to redo the rig setup.

pine monolith
#

i have issues log in my app and Oculus quest 2 log in

prisma monolith
icy compass
pallid drift
#

back up

turbid cedar
#

idrk if this is related but im missing all of my favorites... (im vrc+)...

pallid drift
#

uhhhhhhhh

pallid drift
pallid drift
turbid cedar
#

i have uploads, owned, recents, and my one favorite thing

empty widget
#

I have a physbone that just wont mpve at all, yet when i drag the bone normally, everything moves just fine, what could be the cause of this?
Phys bone settings n all should be just fine

somber sequoia
somber sequoia
turbid cedar
#

idk if comminoty can help with this one idk it'll prob be fixed soon

pallid drift
#

i dunno how to read bungo bingus

somber sequoia
pallid drift
#

ah

#

okay dokie

light heath
#

how do I fix this?

tiny olive
#

guys anyone familliar with floppiii avatar i got the dlc of lucia and there one error i dont know how to fix

somber sequoia
zenith spade
#

First time UV unwrapping in blender. Should I just Uv unwrap the faces? Or cut seams?

somber sequoia
#

I also tend to mark seams as I go while modeling, rather than after, but I do often find myself redoing someone else's UV map, so....

zenith spade
#

Ok. Thanks!

somber sequoia
#

Ah one more bit of advice - if your object doesn't have natural obvious seams like clothing does, then try to place them where they won't be noticed if your textures don't end up aligning perfectly.

crimson slate
#

idk if this is going to get noticed, as ive had bad luck on getting help
but ive been trying to set up my own personal avi for the entire day, with no luck. mainly with toggles not working

#

this is as far as ive gotten with it before giving up

somber sequoia
#

pro tip: up in the "gizmos" icon at the upper-right of the Scene view, you can scale down the 3D icons so they aren't covering your work so much

crimson slate
#

its not that

#

its setting up the toggles that the prefabs came with

fringe nexus
#

somber sequoia
crimson slate
#

and of course, no one can help here either

somber sequoia
#

Well you'd have to explain the problem

crimson slate
#

read

somber sequoia
#

I read, but that doesn't tell us anything about the toggles or prefabs

crimson slate
#

fine, fuck off

somber sequoia
#

okay, good luck getting someone to help fix a thing without explaining what needs fixing.

#

ah I guess they left, oh well.

gaunt knoll
low gulch
#

hey im having a very specific issue with physbones
so im trying to have this lil tag on my model stay in a certain place when the avatar is moving, but its swinging around incorrectly, and i think its because i anchored it to the neck bone specifically so when the avatar moves, the tag knows to wobble with it
(in my video when i move around the model itself, its behaving EXACTLY how i want it to, but when i use the Velocity joystick thingy in gesture manager its not staying on that seam basically)
so how can i go about fixing this?? i dont know how i can keep the first tag bone static in a specific spot but have the rest of the tag bones wiggle with the movement of the character
please let me know if you guys need more screenshots or anything for further context

somber sequoia
somber sequoia
somber osprey
#

I'm trying to record the animation involving emission

but everytime I click the "face" instead of the root of the avi, the Animation box stops recording, what do I do then?

light heath
somber sequoia
#

ah - reduce slots in Blender by merging mesh objects or reassigning faces to fewer materials. Combine materials by atlassing textures or baking existing materials to new textures with a new UV map.
I don't have links to tutorials, but they should exist.

somber sequoia
wanton pulsar
#

so i just got done making an model, and i’m stuck on the rigging part, every time i watch a video it ends up going south and not working, really i just need tips and ways to rig cause everything else isn’t working (if you can help dm and we can vc)

cunning moat
#

I need help with this max steel avatar everytime I turn into the turbo modes I will T-pose and I can’t move my arms and only PC players can see it the arms move

lucid wind
gaunt knoll
gaunt knoll
cunning moat
#

I didn’t make this avatar but I know the avatar creator is of who made this I don’t added but their username is primalfrom12 he the one that the made the max steel avatar

gaunt knoll
#

Then ask them to fix it

somber osprey
#

I'm trying to make a radial puppet that control the emission

somber sequoia
#

hit record, do a thing. it's that easy

somber osprey
#

the animation just stops if I select the "face"

should I create an animation clip within the "face" instead of root of the avi?

somber sequoia
#

I told you why that happens

#

the animation clip you are editing is not on the avatar

somber osprey
#

now I'm confused

#

the "Eye_emm_control" is in this List

doesn't that mean the animation clip is on the avatar?

if not then how do I do it?

somber sequoia
#

oh did you select the avatar first, then look in that dropdown?

#

oh

#

in your video I can see the animator, it says "missing animation controller" in the slot

#

that's a problem

somber osprey
somber osprey
somber sequoia
#

yes, but the controller you're working on should be in that slot

somber sequoia
#

... put it in that slot?

somber osprey
#

like this?

somber sequoia
#

Yes

somber osprey
#

sorry for testing your patience, I have no idea how unity works at all so I'm easily confused

somber sequoia
#

there are tutorial videos if you need visual references

somber osprey
#

now most of these animation clip are now yellow. if I recall, isn't that a bad thing?

somber osprey
somber sequoia
#

yellow means those items are referring to objects which are not on the avatar, for whatever reason

somber osprey
#

should I be concern or no?

#

cause this yellow names showed up after I put the Controller and Avatar on the face

somber sequoia
#

up to you - yellow means those things won't work

#

you can click-then-click the names and correct them, if you know where the objects ar, or remake the animation

#

or maybe those are part of some prefab?

somber osprey
#

idk. I'm afraid to brick this session

somber sequoia
#

make backups

somber osprey
#

I did but I'll run out of storage if i keep making backups, can't afford to get another

wanton pulsar
light heath
uneven lark
#

Is Alien allowed to have clothes without being in VRC? It's not NSFW, I'm talking about like Roger from American Dad, who always goes "naked" around all the time, is that allowed, or is it required to have clothes on, ever as an alien? (Here is an image for anyone wondering what I am meant/talking about). Ping me so I don't miss your reply, ty! :D

somber sequoia
slow panther
#

i cant seem to figure out why all the jiggle physics on this avatar are jittery, i even tried using the same settings from my other avatar that works

#

nothing has a collider apart from my spine/hair but i turned that off to see if that was the issue

night ember
uneven lark
night ember
#

are you actually modeling and texturing the nsfw anatomy

uneven lark
night ember
#

then it wouldnt be nsfw

somber osprey
#

Where's the paramters?

#

I'm trying to move an existing menu Control to a submenu

the original one has all of these parameters, why does the new one not have it?

somber sequoia
#

see the parameters slot at the top

somber osprey
#

Ohhh okay thank you

slow panther
somber sequoia
slow panther
#

So the breasts, butt, tummy, and legs should be jiggling 'normally'

#

but they all seem to be moving up and down like theyre fighting or not loose idk how to explain it xD

somber sequoia
#

show your physbone settings for one of them

slow panther
somber sequoia
#

hmm weird avatar scaling

#

that radius value is very very small

slow panther
#

on the avatar thats working im seeing it doesnt share the same cones

somber sequoia
#

I'd re-export from Blender with scaling = FBX All, then redo the physbone values

slow panther
#

ah okay, why do you think scaling would be the issue here?

somber sequoia
#

it can make physbones act weird

slow panther
#

so changing it to units scale seemed to work

#

thank you again xD

somber sequoia
#

ooh that actually did? Nice

#

I was hoping it would

slow panther
#

i think i spoke to soon

#

💀

#

i think the creator had collisions set up seoereatly, i did delete the animations, params and layers for it

somber osprey
#

idk why this isn't working

I have the radial puppet binded to an animation which controls the Emission

but that isn't working. why is that?

slow panther
#

OH it was an endpoint issue

paper kindle
grave zinc
#

I'm using an up-to-date version of VRChat Creator Companion, but I'm being told my SDK is out of date? Why is this happening?

somber sequoia
#

because those things are not related. In VCC, manage your project, and upgrade the SDK in it

grave zinc
#

ah, thank you

somber sequoia
#

VCC is just a tool for managing other packages, such as the SDK

#

(and launching Unity)

grave zinc
#

Thank you, the official guides made it seem like having your VCC updated was all you needed

grave zinc
#

I'm assuming GogoLoco is currenly broken? Trying to upload an avatar with it just instantly errors.

grave zinc
somber osprey
#

which prefab?

grave zinc
#

Gogo Loco All (VRCFury)

grave zinc
#

deleting the prefab lets me upload the avatar

somber sequoia
#

that second image - show instead the first few errors, at the top, looks like there are some before here

#

unless that's really all of them....

grave zinc
#

found the one that mentions gogo

somber sequoia
#

yep, that "missing script" one is the problem

#

you installed vrcfury right?

grave zinc
#

Yep, according to VCC

somber sequoia
#

oh, upgrade your SDK, that's too old

grave zinc
#

sorry, I opened the wrong project

#

ah

#

okay on the project I'm actually on, VRC Fury got uninstalled

#

case closed

somber sequoia
#

yep, that'll do it

somber osprey
#

idk why this isn't working

I have the radial puppet binded to an animation which controls the Emission

but that isn't working. why is that?

ornate stump
somber osprey
ornate stump
somber osprey
ornate stump
ornate stump
somber osprey
ornate stump
somber osprey
ornate stump
#

Preferably copy parameter name from the parameter file and paste it.

somber osprey
ornate stump
somber osprey
#

I also changed the parameter to that. still happens

ornate stump
somber osprey
ornate stump
somber osprey
ornate stump
somber osprey
#

it just stays at 0 no matter what I change it to

ornate stump
somber osprey
somber osprey
#

how do you usually put Emission slider on a radial puppet?

somber osprey
#

cause someone told me its better your avi has emission control cause every world has different emissions

somber osprey
ornate stump
#

Or preferably isolate everything and have only the emission controlling layer in fx and test.

somber osprey
ornate stump
ornate stump
somber osprey
#

the face part doesn't have a FX controller so I coped it from the root of the avi

ornate stump
somber osprey
#

even here I made a new avi that deleted all VRCfury and goco loco. the issue is still there

ornate stump
somber osprey
#

like its violenting going up and down

#

and I got this warning

ornate stump
somber osprey
ornate stump
# somber osprey now it works but the alpha slider is twitching alot

That's expected behaviour when running without motion time. That mean the animation and animator layer is working. The problem being the parameter from avatar doesn't get input into animator. Usually this is because of parameter name doesn't match between animator parameter list and parameter file.

ornate stump
somber osprey
ornate stump
somber osprey
#

so what do you suggest?
Delete all the parameters and try it again but copy paste the name?

somber osprey
#

okay here it is

I delelted all the parameters involved and created the new one in the inspector, copied the name and paste it in the paramters in the animator

#

@ornate stump

ornate stump
somber osprey
ornate stump
somber osprey
balmy barn
#

Emission <> emission ?

ornate stump
ornate stump
balmy barn
#

no idea what shader they using or animation

brisk crown
#

Hey so i have a problem with a toggle
I'm trying to make a cookie box prop that can spawn on my model, be grabbed by me, then placed in the world. All while being togglable so i dont accidentally grab it.

My issue: My radial menu shows the toggle option but is unable to be clicked on
here's my logic as i assume its something in here

somber osprey
ornate stump
ornate stump
brisk crown
#

I'm decently new, so let me know if this is wrong

ornate stump
brisk crown
#

ah

#

no i have not

ornate stump
brisk crown
#

like i said, im new lol

#

oops

ornate stump
somber osprey
#

@ornate stump tested it in the actual game. nothing

ornate stump
somber osprey
#

what is "these" you refer to?

ornate stump
balmy barn
#

was a reason i dont use liltoon , forgot what ratl

ornate stump
balmy barn
#

test with another controller, rare times a layer dont work or there is something there messing with it

#

some of my old ones just didnt work until i remade it, probably meta file broke

ornate stump
strange crown
#

can sm1 help i keep getting this after i set the humanoid rig'

left wharf
#

Open "Import Messages" foldout below for more details

strange crown
#

o

#

now it shows

left wharf
#

great

strange crown
#

shows this

left wharf
#

yeah that's the issue
do you have any mesh named "Neck"?

strange crown
#

yep

left wharf
#

that's why
rename it to NeckMesh or something

strange crown
#

ill try that'

#

didnt work

balmy barn
#

Rename in blender and export again'

strange crown
#

alr

left wharf
#

yeah i forgot to say that sorry

strange crown
#

w mans

#

it worked

#

i had this issue for so long, even when working on commissions

#

🥹

balmy barn
#

Recommend having the main mesh named Body , stations especially looks for that mesh name to change shapekeys

strange crown
#

oka

jagged jackal
# grave zinc

getting the same error and idk what the fuck is causing it

gaunt knoll
jagged jackal
#

it might be something with the project because I went to another project changed the body texture and went to upload and it went through

#

tried it again to make sure this came up

gaunt knoll
#

What are all of your packages in CC

jagged jackal
#

then this popped up

jagged jackal
balmy barn
#

none of those matter and dont crop cause we will just ask if there is more red errors if we cant see total ratl

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this one tend to have more errors above it

analog bison
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could anyone be so nice and explain me how to go these steps? vrcLove vrcTupCry

ornate stump
analog bison
ornate stump
analog bison
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they’re like already imported in the packages

ornate stump
analog bison
ornate stump
analog bison
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also something funny but how do i exist this screen

ornate stump
analog bison
left wharf
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double click left upper "hierarchy" text

ornate stump
analog bison
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thank you thank you vrcTupCry vrcTupCry vrcTupCry

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let me try that click and drop real quick

analog bison
ornate stump
analog bison
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oh god thank you!!

ornate stump
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You might have to fix your typos.

analog bison
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oh sorry

analog bison
ornate stump
analog bison
ornate stump
analog bison
analog bison
# ornate stump

but like i genuenly do not have any idea how to find these options

ornate stump
analog bison
ornate stump
analog bison
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is it this?

ornate stump
analog bison
analog bison
vapid slate
ornate stump
analog bison
ornate stump
somber osprey
ornate stump
somber osprey
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okay well I can't control it through radial puppet

Idk why's that. is it because the Avatar isn't using the new layer?

ornate stump
ornate stump
vapid slate
ornate stump
vapid slate
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i dont see it

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the advanced mode

ornate stump
ornate stump
vapid slate
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i see it, thanks ^^

analog bison
analog bison
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the hidden loked poiyomi thing confuses me

ornate stump
analog bison
analog bison
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okayy thank you!

analog bison
ornate stump
analog bison
ornate stump
crisp flicker
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would anyone be able to help me link some stuff to my avi ;-; i cant figure it out

ornate stump