#avatar-help

1 messages · Page 239 of 1

cobalt cloak
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its like the animation is not playing

somber sequoia
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oh, well that you could test in play mode with a tool like AV3 emulator or gesture manager - do the toggle and watch the state of the animator, make sure it's actually running that animation

cobalt cloak
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okay wait i send video

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oh i see wen i go in to play mod the skeleton is not turned off

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It only stops briefly and then starts again. Do I have to loop the animation?

somber sequoia
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I wouldn't expect so

cobalt cloak
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okay

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But why does it only go out briefly and then come back on again?

somber sequoia
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no idea, I'd suggest watching the layer in the animation controller while you toggle that in play mode, so you can see what it's actually doing

cobalt cloak
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hmmm

somber sequoia
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FYI no need to zoom like that - you could just look at the state of the GameObject in the hierarchy, to see if it's on or off.

cobalt cloak
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ye i know

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but still

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why is it not staying on

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off sry

somber sequoia
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yep, definitely looks like it's on when it shouldn't be

cobalt cloak
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its like the animation plays and just stap

proper fjord
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does anyone know how to put cloths on a avi

arctic ginkgo
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Oh sure! Just parent it to a bone that's parented to the neck, and then you can use constraints on this bone however you'd like to follow the head

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What's important is just that the rotation of the parent of the bone that actually moves the head matches the rotation of the actual head

wide canyon
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Is there a way to change the default height my avatar is set to when I reset?

runic spade
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avatar looks like this and I want to add a detail normal

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but when I do it does this

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how do I go about fixing this? it's in poiyomi shader

torpid blade
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I rerigged these ammo belts and wires and quickly figured out idk how to use rotation constraints. how could I get the wires and belts to move with the arm? blender or unity options are both helpful

hot wadi
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My Blendshape parameters don't appear in Unity's Play mode the same as they are in Scene. Can't seem to find an answer to fix this. vrcAevSlap

somber sequoia
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are you sure there aren't multiple active and possibly acting together?

bitter oasis
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hi! im new to both blender and unity and trying to add visemes to my avatar, but it seems like when i export the model from blender all my blend shapes are toggled at the same time... at least i can only assume its from how im exporting it because when i put the FBX back into blender it looked the same as it did in unity. ive tried a number of different settings and nothing changes. any idea whats going on?

somber sequoia
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probably set them all to 0 before exporting

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but also, if you re-ordered any of the shape keys, unity will get confused, you may have to just revert them all in Unity too

bitter oasis
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ok that worked i think thank you!!

somber sequoia
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I love when it's an easy one

open sage
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How do I keep the body texter on and edit the sweater texture?

somber sequoia
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are they separate materials/textures now? Or all the same?

open sage
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There separate. I can turn them on and off

somber sequoia
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then turn off the one you aren't working on?

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maybe I'm misunderstanding

open sage
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I want to work on the sweater texture but keep the body texted on as well. It makes the body white when I switch to the sweater

somber sequoia
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are you in Blender's texture painting mode?

open sage
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Yes

somber sequoia
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ah I'm not sure how to do that, I rarely use that mode

open sage
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Ahh alright. I’m gonna google it then lol. I just wanted to see if anyone had a faster answer lol

gaunt knoll
somber sequoia
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it's true

somber sequoia
open sage
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I figured it out. You gotta go to the red ball and make it an image

hot wadi
somber sequoia
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ahh, yup, that'll do it

somber sequoia
odd crow
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hello i downloaded the avatar punk posse by saffron the bat and for some reason the eye toggles and color hue isnt working?

bitter oasis
somber sequoia
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hmm?

bitter oasis
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what should i do to make sure the visemes are working as they should?

somber sequoia
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you can test those in play mode with an emulator like AV3 emulator or gesture manager

bitter oasis
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ok thank you!

ember flame
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can someone help me dm me if you can

sinful obsidian
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how would i go about making a projectile that bounces off walls?

somber sequoia
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difficult, rigid body physics on avatars are really janky. VRLabs has some stuff for throwables and physics objecs, you could try to start with one of those

sinful obsidian
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hmmm

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could i use a particle?

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make a particle use a mesh

somber sequoia
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Yeah, a particle could work too

sinful obsidian
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can i make a particle appear whenever i want or does that only work "on wake"?

somber sequoia
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no, you can animate the emitter too

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hmmm actually I think I may be thinking of worlds, that'd be something to try

sinful obsidian
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what about making a mesh follow a particle

ember flame
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anybody?vrcTupCry

somber sequoia
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you could always use the buffer particle trick (look it up) too spawn particles that don't go away when you toggle on/off the parent emitter

sinful obsidian
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ooh ok

somber sequoia
sinful obsidian
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i've got a grabbable object parented to an empty that i think would be entertaining to be able to launch with cartoon smoke particles trailing

somber sequoia
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you could spawn mesh particles but otherwise, I can't think of how you'd do that

ember flame
somber sequoia
sinful obsidian
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the particles were easy i'm just wondering about actually launching, whether i can send a particle with collision forward with that empty parented so the mesh and bones are carried by the empty

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if that makes sense

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basically can i parent or copy transform on an actual particle

somber sequoia
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oh I see. no, you can make mesh particles but you can't launch or spawn or attach any other real objects to a particle

sinful obsidian
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daaamn

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unlucky

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can i make particles emit their own particles?

somber sequoia
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yep, sub-emitters exist

sinful obsidian
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sick

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i'll look into that

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thank ya

mortal dagger
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I have an issue i tried putting Liindy's assests (a webslinger and an eclipse greatsword)
but weird enough when i put one they work but when i put them together in the same avatar they both break can someone explain?

thin rivet
thin rivet
mortal dagger
thin rivet
mortal dagger
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how do i check them?

thin rivet
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Look for these in the asset browser
If you're using VRCFury it will merge the ones you're using when you upload the avatar

mortal dagger
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So vrcfury dosent allow me to see the maximum totally

thin rivet
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Yeah not that I'm aware of

mortal dagger
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while using gesture manager

thin rivet
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Thank you! That's useful

thin rivet
spark walrus
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can someone tell me the correct fbx import settings to use where my normals dont mess up and my face blendshapes dont break

teal laurel
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just a guess, but since you mentioned normals thats why i said that

spark walrus
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the verticies fuck up

junior void
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If you use imported blendshape normals, you can try setting the export to 'face' instead of smoothing groups

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Recent blender versions do some fuckery with blendshape normals on export

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Depending on your settings, loading the fbx in unity might take way longer tho. It's 5 minutes for me for example

hushed torrent
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i bought a tattoo texture, how do i add it?????

teal laurel
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Grab your texture, slap it on there, move to right position and done

junior void
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Don't think they'd ask if 'slap it on' helped them

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Also don't assume it's a decal, they may have a full body texture

spark walrus
junior void
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Export of blender

spark walrus
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okay

junior void
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Alternatively, you can also try setting blendshape normals to calculate in unity

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It depends what works best for you

surreal timber
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So I vaguely remember something about objects not being able to be seen through transparent textures. Was there a workaround for that?

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It’s supposed to have little eyes

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(They’re on the same material so I’m not sure if it’s a render queue issue)

ornate stump
surreal timber
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they need to be on different materials?

ornate stump
surreal timber
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my normals are all facing ouward

ornate stump
surreal timber
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turning culling from "off" to "back" is still bugged here

surreal timber
ornate stump
surreal timber
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yeah one sec

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there we go, thank you!

slow briar
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Never run into this issue b4, so idk what to do. it wont let me upload my model because of some "check"

balmy barn
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scroll up, you showing 3 of 5 red ones

alpine turret
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Im trying to give my character "magic" using particle systems, which has been going well, i've achieved the desired look i wanted, but the issue is, that in edit mode the particles show up just fine, but in play mode, when toggled on they're just... Gone?

round comet
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Any good places to get decent normal maps? peak

ornate stump
solar warren
ornate stump
solar warren
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Just an aim constraint

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Thought it was obvious

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I'm trying smth rn

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Editing the offset instead of aim vector

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Oh yeah that seemingly fixed it

wintry ledge
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does anyone know if its possible to make an outline toggle with vrc fury? My avi has a blue outline normally but i wanna be able to switch back to "skin color" do i just need to make a body material swap or can i swap only outlines?

somber sequoia
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If your outlines are done via shader, then yes, it's likely a material swap

solar warren
dusk juniper
# solar warren anyone know how to fix this?

If this is avatar-related, make sure the avatar is Quest-compatible (no unsupported shaders, dynamic bones, constraints, or >10k polygons per mesh). Try switching to a default VRChat avatar to confirm.

solar warren
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Also

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I meant the offset

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Of the gun

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If it was an avatar issue it wouldn't show the gun

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I just used the robot thing to test since it's built into the sdk

solar warren
alpine path
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real quick, if i direct cloned my avatar project files and tried uploading that on a diff computer, that should be fine? tried earlier and it was all broken, had to do it because computer was corrupting

round comet
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You could export it as a unity package if that isn’t what you did

left wharf
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try clone everything except Library folder
that should work

alpine path
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i cant clone it again- the entire drive died

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i only was able to clone the project in the projects folder

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i dont know if that was the right one

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the name of the folder was the name of the project

left wharf
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oh
then try closing Unity and deleting Library folder in the Project

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Library folder is a cache folder, so it should be recreated by opening Unity

alpine path
rare jacinth
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Ok so new question. I ended up editing hair in blender by merging the mesh and armature of two hairs.

It wont let me parent this new blended hair to the body on my avatar in blender. Im using 5.0.

I did try to use CATs but that didnt work either.

So my question is if I just export just the hair from blender. Armature and all. Can I use it in unity by linking it to the head? And will it be able to move if I copy over the physbones to it?

balmy barn
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can just join them manually (align hair , join , parent hair root/ect)

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1 mesh no wierd bounding box issues , where it vanish at certain angles

somber osprey
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How do I bind a Slider to an animation speed?

somber sequoia
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Use the slider/radial to set a float parameter, add that parameter to the animator, use the parameter in the animation state

gray frigate
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Hello

timber wharf
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sup def not scam person

somber osprey
somber sequoia
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"put the animation"?

somber osprey
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the Beat_v1

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that's an animation file, no?

somber sequoia
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that's an animation, yes

somber osprey
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so how can I bind the animation file to that expression?
it wouldn't let me

somber sequoia
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that's not how it works, you have to setup a layer in an animation controller

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that "expression" is asking for a parameter from the avatar parameters list

somber osprey
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may you help me how?

somber sequoia
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I'd suggest watching a tutorial on how to use Unity's animation stuff, there are many, and Unity has decent documentation on this as well.

somber osprey
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Dang. alright

timber wharf
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cant fury just bind animation straight to toggle tho? no idea but sounds like the first thing to do

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if youre developing fury

somber sequoia
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Yeah, I don't use Fury for this, so no idea

somber osprey
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you can't do it for animation speed

timber wharf
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ah

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well yes, subtle control is where it fails

somber osprey
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they said do it the normal way, VRCF can't do that

timber wharf
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time to learn for real

somber osprey
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problem is, idk which tutorial is reliable and not too much

somber sequoia
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this hasn't changed in many unity versions

somber osprey
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the methods are, compared to one creator from another

timber wharf
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ye any vrc av3 tutorial since 2020 should work

balmy barn
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tail but its a radial and you just animate the state speed from 0 to 100 % ( see mulitiplier = float used in radial )

timber wharf
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@balmy barn can we have your clips hosted and tagged somewhere, pain in ass to search for one through discord🤣

balmy barn
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have 300 something, cause the same questions keep appearing , faster for me to use a video then text ratl

timber wharf
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@solar warren need like a whole setup. normally you reset (or enable) alignment by animating constraint weight

mossy ridge
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this keeps happening no matter what i do

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i tried looking at the console but theres nothing that seems to explain it (atleast not that i can understand)

timber wharf
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@solar warren again, idk your setup

solar warren
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Its just an aim contraint

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Isn't that the only way to do it?

timber wharf
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to have two hand grab youre indeed supposed to use aim constraint. when grabbing you animate it to weght 1, when releasing to 0

solar warren
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I just disable to stop it

left wharf
mossy ridge
obtuse bronze
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Can somebody please tell me how to fix this quickly I am in a rush

somber sequoia
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Likely a submenu item missing an actual menu reference

obtuse bronze
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All right so how do I fix that?

somber sequoia
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find it and delete the menu item or put a submenu into it

somber sequoia
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Those are menus looking for parameters not in your avatar parameters list.

obtuse bronze
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So how do I fix that

somber sequoia
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add those parameters

obtuse bronze
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how?

thin rivet
# thin rivet For more context regarding my issue, the 180 flip happens at 30 degrees on X, if...

Having X and Y locked with a weight of 3 mostly works, though now I ran into an issue where the camera I'm attaching to the weight painted head bone "bounces back" after rotating ~90 degrees to the right or left
It's like it has a rotation angle cap, but I never gave it one

Speaking of camera, does anyone have established settings for matching the player's view? I'm using it with Stereocancer to "replace" what you can see, and 1920x1080 with dynamic resolution on the render texture was a bit pixelated

silver goblet
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Hi everyone.

Got a question I had on my mind for a while, but had no idea where to even start when executing it.
How would one approach creating a toggle that would switch the avatar's mesh to a different mesh that's also animated?
Basically, I felt like busting a Maxwell the cat meme from time to time with my own little twist on it, but without making a whole separate avatar for it.
Is that even possible?

timber wharf
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q2 had maxed out res for pixel perfect middle of the screen @ 5.4x3k or smth, idk whats meta value for q3 but vd godlike is like 6.4x3.2. god i hope its local only

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@thin rivet

rare jacinth
thin rivet
solar warren
timber wharf
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@solar warren ive told you

solar warren
surreal timber
timber wharf
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@solar warren k🤷‍♂️

ornate stump
surreal timber
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Got it got it

solar warren
rare jacinth
# balmy barn

ok so question i tried to parent the bones like you did in the video but its not giving that option. its only giving me this. im not sure if im doing something wrong here

timber wharf
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@rare jacinth ctrl+p?

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i think youre not in armature mode or smth

rare jacinth
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there is a armature mode? i did ctrl+p

timber wharf
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idk how its called. the one where clicking select bones🫠

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i sound like an idiot ye

rare jacinth
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i apologize im confused 0-0

balmy barn
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edit mode then you can select bone to parent to something else

rare jacinth
balmy barn
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its does the entire armature , since those weight already exsist ( head + head0 = head ) , just a way to cleanup uncessary bones

rare jacinth
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it wont mess up anything if i do it though right?

balmy barn
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only if you must have end bones they usually not weighted , physbone can use them but endpoint setting on physbone does it too

rare jacinth
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alrighty sorry im new. it sounds like i might not wanna do that then. im not too sure what i got going on im just winging it for my first time XD

balmy barn
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never seen a model that need empty bones

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used them for physbones until we got endpoints (or ancient dynamic bones) cause it was easy to make things flow in that direction they point , pretty useless now

rare jacinth
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it for some reason still didnt work. not sure why this hair wont do right

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the hair still isnt connecting with the head. the armature is but thats all

somber osprey
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I'm still confused about the Animation speed toggle

I saw a Tutorial oh binding animation to radial puppet but radial controls the point in animation, not the speed

I googled everywhere but can't find anything directly I needed, could anyone help me?

somber sequoia
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Find your animation state in the animation controller. Click it. Look in the inspector for a speed parameter. Put a float variable into there.

somber osprey
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I don't see speed anywhere in the Inspector

somber sequoia
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that is an animation clip.

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States are the boxes in the animation controller

somber osprey
somber sequoia
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I have no idea what you mean?

somber osprey
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are you referring this as "state?"

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apologies if I'm testing your patience

I looked everywhere online for this, But the tutorials I found just involved changing stuff through radial puppet. But nothing to do with animation speed

somber sequoia
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no, that is not a state, and you are still looking in the animation clip, not in the animation controller where you setup the logic to run this animation

somber osprey
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oh this?

somber sequoia
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that

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click on the state which is to run your animation.

somber osprey
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I just see that as "Animator" but I guess people call this "Animation Controller" as well?

somber sequoia
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The view is the animator

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There - you see the speed slot now?

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"multiplier" is probably what you want

somber osprey
somber sequoia
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This has nothing to do with menus - you do that elsewhere.

somber osprey
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Really?

somber sequoia
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Note that you've used the "motion time" slot - that's basically the point in time along the animation, probably not what you're looking for here, but I'm not entirely sure what the goal is

somber osprey
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is it oaky if I can explain it to you in hopes of you understanding what my goal is?

somber sequoia
# somber osprey Really?

Yes - Menus and such can set parameters. You can then use those parameters in the animator if you want.

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feel free.

somber osprey
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may i DM you?

I can't send attachments here

somber sequoia
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no, I don't do private help, and here others may join in.

somber osprey
somber sequoia
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okay so remove that variable in the motion time slot, and instead add it to the multiplier slot.

somber osprey
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and control that speed with this
where 0% lets say the animation speed is palying at 0.5x fast

where 100% would play the animation speed at 2x fast

hopefully that helped you understand my motive

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Done. but should the naming matter?

Like the name of the animation and parameter must be the same?

somber sequoia
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if you want 100% to be 2x fast then probably set the speed variable to "2". Then have 50% be the default value.

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you may have to do some math

somber osprey
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I'm just saying as an example

anyway Multiplier has "para_BPM" and motion time is disabled, what's next?

somber sequoia
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do menu things now I guess - that should be all you need here

somber osprey
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I'm still confused

in the Controls, Cause here its taking a parameter of BPM that I just created which is in 2nd picture

But I feel liek that parameter I created isn't related to the one in the animation controller

somber sequoia
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the parameter used by the menu option and the one in the animator must be the exact same parameter name.

somber osprey
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okay named them all exactly the same. Doing play mode, I can't find that menu in the gesture radial menu

I'll share everything that's involved

balmy barn
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keep the rotation, not the other

somber osprey
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Anything else?

stoic bobcat
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im using vrcplayaudio and when I use toggle it plays different audio to other people, is there a way to make it synced so everyone hears the same audio

elder latch
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so uh when i wanna sculp a mesh below another one (like a shirt below a jacket for example) and move the jacket out the way, sculpt the shirt and THEN the jacket doesnt fit anymore and nothing with scaling and stuff works
are there any shortcuts to make the mesh fit onto the one underneath?

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idk if i explained this right

somber sequoia
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no real shortcuts. You can do a shape key to shrink the underneath stuff, or make the on-top stuff big enough to go over. or outright hide faces under if you want too, via various methods.

stoic bobcat
elder latch
heavy zephyr
stoic bobcat
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ill show my vrcplayaudio, waiting for unity to load

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heres one of them, all of them have the same issue

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just dont know why different audio toggles play unless unique random is the issue

somber sequoia
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I suspect because that random is done on the client side

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I think to fix it you'd have to generate a random number with VRC Avatar Parameter driver and store it as a synced variable, then use that to trigger a specific clip

stoic bobcat
somber sequoia
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it's not very - the docs on Avatar Parameter Driver specifically mention this case

stoic bobcat
somber sequoia
stoic bobcat
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thanks, ill use that!

alpine path
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notepad on new install of windows seemingly cant open xmls

somber sequoia
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is that the one that's a security risk?

somber osprey
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okay named them all exactly the same. Doing play mode, I can't find that menu in the gesture radial menu

I'll share everything that's involved

only thing I've done is removing the parameter for the first one, leaving only rotation on

somber sequoia
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Putting it in the "parameter" one means it's set to 1 when you open up the radial control to use it.

somber osprey
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its currently this right now

somber sequoia
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Good, that is correct.

somber osprey
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the current problem is that it doesn't appear in the Radial menu

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so I didn't test if it works for not cause VRC radial menu can't find this

somber sequoia
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I'm not sure what that means?

somber osprey
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Gesture manager I mean

somber sequoia
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is that menu on your avatar?

somber osprey
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like that menu isn't here at all, checked all of them

somber sequoia
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You have to add this control to that ^ main menu, or add a submenu item for the new menu you created

somber osprey
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Okay how exactly?

Doesn't this one allows me to put the controls in the radial menu

somber sequoia
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you seem to have put the control in a new sub-menu but not added that to the menus currently on the avatar.

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those are parameters, not menu items.

somber osprey
somber sequoia
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Look in the avatar descriptor under "expressions" to find the main menu

somber osprey
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Ohhh....this part is where the actual stuff you can control with?

somber sequoia
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That is a menu. I have no idea if it's the right one though.

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If so you can add a sub-menu object then drag in that new menu, or just add the radial control there directly. Up to you.

somber osprey
somber sequoia
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I don't use Fury for this, so probably can't help here.

somber osprey
somber sequoia
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Same answer I just said.

somber osprey
somber sequoia
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okay well it looks correct, so if it isn't showing up in the game, maybe that's not the right menu file?

main moon
#

Could someone help me apply animations using VRCFury? It’s honestly pretty difficult now, I used to be able to do it pretty well.

somber osprey
somber osprey
somber sequoia
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you'll have to debug then, see if the parameter is changing, see what the animator is doing, etc.

somber osprey
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I don't even know how to check any of these while its running

somber sequoia
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you push play and then go observe things in the gesture manager component or in the animator itself

somber osprey
stoic bobcat
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still dont know if im doing it right, hoping something works where it will play the same sound when I activate the toggle instead of it being different on everyones end

somber sequoia
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I bet min/max of 1 means you'll always get exactly 1

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Also read the warning text in the parameter driver

stoic bobcat
somber sequoia
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I don't know what else you have setup to use this variable so I definitely can't say it'll do anything

stoic bobcat
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im trying to do it on one right now and if it works ill add it to the others 🤷‍♂️

balmy barn
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how i do audio randomizers , it will never be 0 (thats resets for next audio since it cant switch to another sfx/audio without it)

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synch wise no clue if it behaves, if it doesnt id use a randomizer

stoic bobcat
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ill give it a try and hopefully the audio that plays is the same for everyone else

static seal
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guys This is my first avatar and ai has not been much help, so im turning to the experts! so im trying to get my avatar to toggle between differnt models (they both are rigged through maximo.com) I simply dont know how to fix this and youtube tuttorials dont cover this as far as my research goes. (am using vcr fury)

somber sequoia
static seal
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lol its that dificult?

somber sequoia
#

Depends. If you're just swapping meshes, that's not too bad, though you have to animate visemes yourself.
If you want two armatures, yes, very - vrchat will only run one, you'd need to run rotation constraints to run a second one off the first.
Overall there's very little reason to try doing this - swapping avatars is pretty trivial.

static seal
#

ahh ok thats understandable ima js upload two it makes it easier anyways

somber sequoia
#

yeah - two is easy 🙂

static seal
#

lol thanks man

wide aurora
#

I have a parent constraint question.
I have an object parented to my foot initially, when a toggle is used I want the object to be parented to my hand.
However, I do not wish the object to snap to my hand. I want the object to start following the hand from wherever it currently is, even if they are apart by some distance.
In a sense I need the parent constraint to recalculate the offset between the object and the hand and then lock it afterwards.

Is this possible, and if so how would I properly animate this.

stoic bobcat
balmy barn
#

parameter driver probably would be better for random audio if synch is off - but that means you dont setup as random but every state play one instead

#

like that except every ( afk ) has the playaudio and not random

#

audio is very low on things i do , my jukebox is synched cause its not random ratl

stoic bobcat
#

i may try this, i just have so many voicelines on my avi that I want to play the same for everyone :/

unborn vessel
#

Hello. I keep seeing this despite me making sure everything is quest compatible and functional, it’s below 10 MB and everything, but it does this for multiple of my avatars. Does anyone know why?

random raptor
#

hey dose anyone know whats happening everything was fine then i switched to quest and this is now filling my console

cyan heron
#

I have VRCfury toggle on an object and yet it does not work, any ideas?

round comet
#

Probably happening if you deleted stuff to quest convert it

placid idol
#

how do i stop Marycia from doing this, sos

night ember
#

Dont delete bones

unreal juniper
placid idol
#

i got it sorted out thanks

timid kite
#

feet are kinda crooked in the play mode. whats going on?

legs in the scene - legs in play mode - legs in game

#

i cut off some parts of the mesh for optimization purposes and combined some materials in blender thats about it

proven quail
#

The in-game screenshot looks fine, unless I'm missing something?

timid kite
#

i cant even tell anymore. i think its fine? maybe just a bit crooked? but why is it wrong in the play mode

proven quail
#

It might be the locomotion animations? But if it's okay in game then there's no issue right?

timid kite
#

possibly

#

ill try to remove gogoloco for play mode

#

nah still same

proven quail
#

Hmm. Well like I said. Does the play mode state need to be fixed really? It seems to correct itself in-game

timid kite
#

i just worry that if theres an issue it will show itself in the future

vernal light
#

is there any way to make contact receivers and senders radius' to be like massive? or are they stuck at a max of 3?

burnt rose
vernal light
#

okay ty!

#

i remember one time i made it bigger, but i dont remember what

#

oh figured it out

stuck ridge
#

Does anyone know how to make a avatar w outlines on quest ?

pure gust
#

Does anyone know any good avatar protection systems cuz I just had my personal model that I made. ripped and made publicvrcTupCry

somber sequoia
#

there aren't any. There are a bunch of okay ones that can be defeated.

pure gust
agile reef
#

im making shape keys for my model for anti-clip purposes in the clothing and I just noticed that when I changed modes in blender- they have these weird cuts in them almost and the texture looked a little funny- did I click something on accident to do this and how can I fix it?

agile reef
#

tested it in unity and put a texture on it- looks fine. . . so maybe its ok?

atomic hound
#

anyone know how to use vrcfury to gesture something but only when a certain object is toggled?

nimble umbra
#

quick question fella's
is animating the root bone not possible?
im attempting to get a endorphin push animation working, but instead of going back, they just kinda.....f l o a t in the same place while it happens

#

the animation works fine in the previewer, its just in the actual avatar it decides it wants to stay in place

#

n e v e r m i n d i f i g u r e d i t o u t

tardy locust
#

Has there ever been any talk of increasing the ridiculous 70k poly limit? 🤔

shadow agate
mortal bridge
#

Hey has anyone seen this error

#

A VisualElement must not allocate more than 65535 vertices.
UnityEngine.Logger:Log (UnityEngine.LogType,object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

#

Trying to upload an avi and this error keeps popping up anyone got any ideas

sinful pumice
#

So i bought a avi and the upload says theres 3 files Pc Quest and Opti what do i for the opti

#

Like

#

do i use the opti instead of the quest

mortal bridge
#

No opti is for a separate avatar use the quest version for quest the opti will work for pc just be a green avi

sinful pumice
#

so what do i do with the opti

mortal bridge
#

Sometimes ill use easy quest switch and use the opti as the apple version but its not neccesary since the quest version will do just as well for the apple version

#

Upload it separately or dont use it

sinful pumice
#

Ah o,

#

ok ty

mortal bridge
#

Its not necessary to use it and np

sinful pumice
#

im new to uploading and eventually wanna make avis

dawn oak
#

i reset my playable layers to default and now my hand gestures dont move is there any specific thing i need to add back?

#

ive been trying to figure it out

#

i added the old gesture back into the gesture slot but nothing

ornate stump
dawn oak
#

weird it seemed to break it

#

anyone know what else couldve caused it?

ornate stump
dawn oak
ornate stump
dawn oak
#

i can move it

ornate stump
dawn oak
ornate stump
dawn oak
somber osprey
#

I was told I needed FX_Layer for controlling Animation speed via Radial puppet

But idk what I need exactly and I can't find the tutorial exactly for my case

mortal dagger
#

Hey guys i downloaded this Coat online but its a hassle to put it all together isnt there an automatic Binder that makes the coat work with the avatar?

mortal dagger
#

What do i set the amature link to?

limpid shoal
#

I'm encountering a visual bug and I'm wondering if there's a trick to fixing it. The bug in question is where the avatar's right leg is a little more inward than the other, making the avatar asymmetrical from the waist down. Me and my avatar guy can't figure out any way to fix it but we did learn that it also effects some public avatars as well. If any one knows a workaround or a fix, I'd greatly appreciate it. The strange thing is that I think only I can see it. My friends say my avatars are perfect.

wooden river
coarse copper
somber osprey
#

why is it showing up like that?

I'm importing an fbx

ornate stump
somber osprey
ornate stump
somber osprey
#

Oh I'm supposed to select the mesh and then export?

ornate stump
somber osprey
ornate stump
ornate stump
somber osprey
ornate stump
somber osprey
teal verge
#

do i just move body bones up to make my body not go up like this i want to be more like loaf form when crouching

balmy barn
#

no clue what im looking at, could be tracking control not set for all i know

round comet
#

Looks pretty loaf-y to me

teal verge
balmy barn
#

check your tracking control, should be set to animation or it will crunch up (head important)

#

prone uses upright parameter to check and set it for you

#

(debug ingame can tell you if its set to animation)

#

since thats not a humanoid take its generic wich is.. 'fun' ratl

hasty plover
#

Does anyone know how to fix this weird connection line? It appeared after I symmetrized the armature.

brazen peak
#

Anyone know what this means and how to get to these dependencies? How to fix as well?

somber sequoia
#

you'd have to look at your physbones - I'm guessing this means you have a physbone chain with a collider on it that is used by that physbone

junior void
brazen peak
#

I’m a bit newish to unity

somber sequoia
#

The "Colldiers" section has the colliders

brazen peak
#

Gotcha

somber sequoia
#

I'm assuming there's a collider on some object in the physbone chain

brazen peak
#

Do you really not need colliders on avatar?

somber sequoia
#

that's not at all what that means

#

I'm assuming that means that you should not have a physbone collider on the chain it's setup to collider with

brazen peak
#

Gotcha alright

stoic bobcat
#

tried making custom hand gestures for an avatar with three fingers, it works with index on my test avatar but not when I upload it

night ember
stoic bobcat
night ember
#

How are the hands?

stoic bobcat
night ember
#

Use rotation constraints

stoic bobcat
#

it works fine with my index controllers when i upload as a test but for some reason just didnt work when I uploaded it fully

#

i mean, i guess

night ember
#

Did you do the whole tracking control

stoic bobcat
#

not sure if i know what part you mean, I just replaced the animations in the left hand gesture menu

night ember
#

So you didnt

#

Index controllers dont use the animations unless you specifically tell it to

stoic bobcat
#

ah ok, then ill figure that out, just weird it works on the test avatar 🤷‍♂️

night ember
#

Like test in game or in unity

stoic bobcat
#

in game

#

i used the test avi in game in vr and it worked but not on the upload

somber osprey
#

may anyone tell me what am I doing wrong?

I'm trying to bind a Radial puppet to an animation speed

#

I've done a Debug, the parameter is working fine

idk how to debug an issue in the animator controller

shadow agate
#

has anyone had this issue with Separate -> By Selection

separates the selection
but also all of the other edges that I didn't have selected

frail vessel
#

how do i add this tattoo to my avatar without it turning the skin black? the background of the texture is black but idk how to make it transparent

junior void
#

What shader do you use

sleek pebble
#

i got an error in unity while trying to upload an avi to vrc telling me to make sure i was using sdk 3.9.0 or above... how do i check that?

balmy barn
balmy barn
plain elk
#

Where would I go to find avatars for pc?

sleek pebble
plain elk
#

buy or find

#

if there's free ones that'd be nice as well

sleek pebble
#

i think i found it in package manager actually? im on sdk 3.7.6

sturdy prawn
#

how would i fit this?

solar warren
#

How would I make an asset always stay on the ground no matter what?

solar warren
#

What 😭

#

Tf are you on

#

@sturdy prawn

sturdy prawn
#

idk

#

im trying to fit ts

solar warren
#

😭

junior void
#

The hell is going on here

shadow agate
ivory wadi
#

can someone please help me upload a avatar i tried to upload it a month ago and haven’t tried again since

shadow agate
#

paypal me $5

ivory wadi
#

welp i can’t cause my bank don’t allow me to do dat

balmy barn
#

vrcRat try again ? , having someone upload on your account is a super bad idea

shadow agate
#

^

#

try it and post the error

frail vessel
mortal dagger
#

help me the compression size never changes no matter how much i delete or add stuff it won't budge

night ember
mortal dagger
#

let me try although last time it didn't work

#

and it didn't work again

#

its says uncompressed sizs is too large

#

and its keeps giving me the same number

tight crater
#

Question. What do I do if I've been waiting for over 3 hours and my avatar still isn't "being built"?

somber sequoia
#

iirc it doesn't change in the SDK console display until you do a build

#

the size I mean

mortal dagger
#

So how can i compress my avatar more

somber sequoia
#

don't - instead remove extra parts or assets you don't need, decrease texture sizes, remove unneeded shape keys, etc.

#

if the uncompressed size is the issue, compressing isn't going to do anything

mortal dagger
#

Eh i was aiming to get an amazing coat on my avi but its literally smaller then the coat

obtuse bronze
#

Anyone know how to find this so I can rename it

somber sequoia
#

other than looking through each of the menu files... not really

#

Also if it's not obviously in one, it might be due to a 2-year-old bug that can hide parameters

obtuse bronze
#

ok

sturdy prawn
#

so im trying to make this work and anytime i try to parent them it does this and idk why

gentle iris
#

how can i add a working particle to my avatar?

night ember
#

thats very vague

gentle iris
#

like a beam coming from a weapon

#

like medics medi gun

night ember
#

ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

you cant exactly do the whole 2 target thing with another avatar easily

gentle iris
#

not like connect to another just be there

#

like have it shoot out

night ember
#

particle system with trail enabled?

gentle iris
#

i think

night ember
#

or a line renderer

gentle iris
#

a line

#

so i can point and shoot and the beam comes out

night ember
#

that wasnt a question

#

could technically also do it with a mesh

gentle iris
#

oh?

night ember
#

depends on what you mean by shoot

gentle iris
#

i want to down a gesture and just have the beam shoot

night ember
#

thats not what I asked

gentle iris
#

i cant really think of a better way to explain what i mean

night ember
#

you didnt explain what the beam would actually look like

gentle iris
#

oh, just like medic medi gun beam

night ember
#

could technically get away with using a trail on a particle system set to ribbon

gentle iris
#

how would i do that?

night ember
#

add a particle system
enable trail
set it to ribbon

#

fuck about with the emission settings and material till you get it how you want it

gentle iris
#

ok

#

where do i find ribbon

somber sequoia
#

it's an option for particle trails

gentle iris
#

i see it

night ember
#

if you dont want the particles to get dragged along when you move the object set the simulation space to world

slender vigil
#

so i did the weight paint perfectly and everything, why is it still clipping?

night ember
#

you didnt do the weight paint correctly then

slender vigil
#

i even sculpted it up

#

idk then

night ember
#

are you using auto normalize

somber sequoia
#

Looks like the pants need to move more with the leg.

slender vigil
#

no? i use cats

somber sequoia
#

what does cats have to do with weight painting?

night ember
#

what does cats have to do with the weights auto normalizing

slender vigil
#

it fixes the model and makes the avatar move w the pants / vise versa

#

its a program for 3.6

somber sequoia
#

yeah it doesn't do any weight paint, you'll still have to do that

slender vigil
#

well even still

somber sequoia
#

(also cats can run on 5.0, and also also it's being deprecated)

slender vigil
#

it still works

somber sequoia
#

right, but it still doesn't do what you need done here.

night ember
slender vigil
#

i did weight paint b4 using cats

#

thats how it works

#

at least 4 me

somber sequoia
#

Sounds like you're confusing things here.

night ember
#

whyd you even use cats if you were weight painting it to the armature already

slender vigil
#

hold on

somber sequoia
#

regardless of how you got here, the solution is to weight paint the pants better.

slender vigil
somber sequoia
#

I don't even have to click play to know that the solution here is still to do better weight painting. Automated tools can only get you close in the best cases.

night ember
#

also enable auto normalize

#

weights can only ever be 1

#

no more

somber sequoia
#

definitely enable auto-normalize, it makes things way easier.

slender vigil
#

where is that in blender

sturdy prawn
#

how do i fix this?

somber sequoia
somber sequoia
sturdy prawn
somber sequoia
#

And what about it needs fixing?

sturdy prawn
#

its noy going on the avi right

#

not*

night ember
sturdy prawn
#

as you can see in the photo

somber sequoia
sturdy prawn
#

it wont lynk

sturdy prawn
slender vigil
#

do i have to repaint it?

somber sequoia
night ember
#

theres a normalize all in the dropdown

sturdy prawn
#

my avi is set to huminoid

night ember
#

but is it actually rigged as humanoid

somber sequoia
# sturdy prawn

Just because it's set to humanoid doesn't mean it actually is correctly

night ember
#

rigging an fbx as humanoid in unity isnt a singular button click

#

you need to configure and actually check the bones are set correctly

night ember
#

click configure in the rig tab

slender vigil
#

It worked! tysm!

sturdy prawn
night ember
#

click the fbx file

sturdy prawn
night ember
#

unity cause its the unity rig setting?

sturdy prawn
#

sorry im just confused

sturdy prawn
night ember
#

in the assets

#

the actual file

sturdy prawn
#

there isnt any

night ember
#

wdym there isnt an fbx file

sturdy prawn
#

fbx files

#

there isnt

night ember
#

howd you get the model in unity then

sturdy prawn
solar warren
#

How do I make an object always stay on the ground under my avatar

night ember
#

why are you looking in file explorer

sturdy prawn
#

you said that

#

in the actual file

night ember
#

no I said the assets tab

#

and yes the actual fbx file

sturdy prawn
#

this?

night ember
#

whats in meshes

sturdy prawn
#

oh

night ember
#

whichever one the avatar in scene uses

sturdy prawn
night ember
#

and what tab did I tell you earlier

sturdy prawn
night ember
#

and what did I tell you to click in this tab

sturdy prawn
night ember
#

Does the build window say anything

sturdy prawn
night ember
#

Thats not the build window

quartz slate
#

so idk if anyone would know how or if its possible,

but how exactly would i go about making it so other people can pull my robot arm off using physbones and constraints while still having the arm function normaly,
i dont wish to use anything like finalIK because i want it to be quest compatible

night ember
#

Just set the physbone to is animated and itll keep the tracking

#

Otherwise add an entire second arm as the humanoid rig and constrain the mesh's armature to it

sturdy prawn
night ember
#

The vrcsdk

wide hedge
#

Quick question for anyone who can help - I'm currently trying to upload an avatar for PC and Quest. It's working fine on the PC side but when I get on quest, it just shows the error robot. Is it because I uploaded it wrong?

night ember
wide hedge
#

nevermind I just found out what the issue was. Thanks though!

sturdy prawn
night ember
#

thr vrcsdk window where you build the avatar

wide hedge
#

well never mind. Its not working on either side.

somber sequoia
#

above the "build and publish" button

sturdy prawn
quartz slate
somber sequoia
# sturdy prawn

Yes, so this entire window is "the build window" that Diven was referring to.

night ember
quartz slate
#

idk what to tell you, neither worked for letting me pull the arm off

somber sequoia
#

constraints with local orientation ought to still work, if you want that. Or just disable them when the arm is removed

sturdy prawn
somber sequoia
#

Yes, this window

#

looks like you have a few errors to fix

grizzled sand
#

Can someone help me it says it's building the avi when I try to upload it but nothing is happening

sturdy prawn
#

fixed it

somber sequoia
#

if you say so

sturdy prawn
#

hopefully

grizzled sand
#

That's what they told me to do when uploading it

night ember
#

"they"

#

you dont upload while in prefab view

#

you drag the prefab into scene not open it

grizzled sand
night ember
#

go back to scene view at the top

daring oasis
#

Is there anyone who can help me upload a avatar with a new asset, i don't know how to change my rig to humanoid in unity and am genuinely stressed, please someone help

night ember
#

rig tab on the actual fbx file

somber sequoia
#

(tutorial videos generally go over this too)

daring oasis
#

So, I already uploaded the avatar and it says it humanoid but when I go to add the asset it doesn't work

somber sequoia
#

explain "doesn't work"?

daring oasis
#

Idk how to explain, I can't find or use the skeleton to it

somber sequoia
#

I'm not sure what that means.

night ember
#

you havent even told us what the "asset" is

daring oasis
#

FYI, this is a personal here's a screenshot

somber sequoia
#

whatever that object is, put it on your avatar. As the error says to do.

daring oasis
#

It keeps saying there is no skeleton

somber sequoia
#

it says the word "skeleton"?

daring oasis
#

No, I was watching a video and thats what they called it

somber sequoia
#

I'm really not sure what issue you are having here, sorry.

grizzled sand
#

It says I need to drag something into the hierarchy what's that ?

night ember
#

the list of objects on the left

deft ledge
#

hey so i am new to vr chat modeling how should i rig this poncho

daring oasis
#

Okay, I somewhat figured smth out but, now it says I dont have a avatar descriptor

#

Nvm

grizzled sand
somber sequoia
#

perhaps you could explain what you're trying to do?

grizzled sand
#

The person who Gabe me this avi told me I needed to drag a specific prefab into the hierarchy and then upload it

somber sequoia
#

nothing in this images is helpful, but that's ok - if you know where the file is in the "Project" window (bottom by default), you can drag it into the "Hierarchy" (left by default), somewhere under the main avatar object.

jade mural
#

Huh... for some reason my shader is looking for audiolink in the wrong place. You have audiolink in your project right?

left gull
grizzled sand
#

It is and am not sure if the did the send me the files and said they bought it for le so yeah

left gull
#

the only way you'd legitimately be able to use those files would be if they bought it as a gift for you, it'd send you and email with the files linked for most sites

grizzled sand
#

Ooh okay

left gull
#

so them sending the files directly means you shouldnt be using them

grizzled sand
#

Ooh okay

trim prism
#

is there a way to do dissolve toggles in vrcfury? ive just been doing them manually. like, making an on and off animation then setting it up in the avatars FX layer and stuff, but i feel like maybe i could do it with vrcfury?

left gull
#

have you looked in the VRCFury discord yet? someone might've already asked/explained it there, or even in their docs

trim prism
#

ill do that first!!

mint sphinx
#

how do i fix this...? iv look at all the things that would be wrong I.E, the avatar rig, the Avatar discripter, and such but i still cant find where its getting this error from

somber sequoia
#

find your model file, click it. In the inspector, in the rig tab, look for any errors at the top. If not, make sure the rig is set to humanoid, click configure, and make sure those ^ bones are mapped

mint sphinx
#

its all maped properly, the only warning i have is with the blend shapes

somber sequoia
#

did you look specifically where I said for any errors?

mint sphinx
#

yes

somber sequoia
#

ok, no idea then, with only that information.

#

I'd assume that something about the rig isn't right if it's still complaining.

west dome
#

i need some help setting up my avatar for eye tracking with vrcft
blinking was set to blendshape, so i set it to bones to have individual eye blinking, my avatar just happened to have individual eyelid bones
but now i can't blink fully anymore, my lower eyelid doesn't move and somehow my eyes are still linked together (tested with another avatar that is set up for vrcft, individual eye blinking worked fine on that)

somber sequoia
#

huh I'm not sure I've heard of anyone using bones for that

west dome
#

twhen i click the preview on "closed" in the avatar descriptor it only moves the upper eyelid same as in game but i've checked in blender and the bones are definitely assigned correctly

west dome
#

vrc doesn't let you set individual blendshapes for left and right eye blink

somber sequoia
#

oh I see

round prairie
#

Im confused. How do I fix this?

west dome
#

so this is the only way

somber sequoia
west dome
round prairie
round prairie
west dome
#

i think this is the issue

#

the bottom eyelids have no values filled in

#

but im not sure what to fill in

#

or if linked should be checked or unchecked

#

it doesn't have an editor for that so i can drag a marker around

round prairie
#

Now I have this ;-; Im so stumped

fathom atlas
#

Ive been told others are experiencing this but I will walk away from "uploading avatar" for an hour, come back, no changes.
I even tried to let it run for 8+ hours while i SLEPT and it was the same thing of no changes.
Is there any work around happening?
I am not banned, I am not suspended, I am stumped.

west dome
#

i think i've got it

fathom atlas
#

at the max capacity. I played vrchat and unity ran at the same time when it was working

west dome
#

also, do you use vrcfury or modular avatar or anything like that? they apply during upload

fathom atlas
#

I use vrcfury as people say its needed

west dome
#

it's not, i don't use it

fathom atlas
#

idk i just put what people say i need

west dome
#

they slow down the upload too much, i prefer to just apply stuff to my avatar manually once, but thats personal preference

#

vrcfury makes it easier to update stuff

fathom atlas
#

its never been an issue before 5 days ago so im lost @.@

west dome
#

might be random server issues, i think i had the same issue once

#

why are my programs closing themselves

#

oh, steamvr closed

fathom atlas
#

i hope so. but again, others have experienced the same issues so im just wanting upload my 6 avis Ive got

west dome
#

anybody built avatars for ios? how does it work

#

ask a friend

worn kiln
#

?Tag scam

flat muskBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

west dome
#

nobody does free commissions unless you know them well

storm arrow
#

scam?

#

No

worn kiln
west dome
#

you should expect to pay 50 bucks for a basic retexture, if you want something fully custom you better be rich (300++), they're a lot of work to make

#

how do i unlink my eyelids so they can close separately... it works with other avatars

#

instead of being able to control the eyelids separately, each eye controls half the eyelid movement of both eyes

#

so if i close one eye my eyes are half closed

#

apparently vrchat doesn't support this natively

wicked cradle
#

anyone who can help me figure out why cc wont let me change to the android and saying i need to select a cpu output despite it already being selected???

#

thats a scam

#

also im geninly about to throw cc if it keeps throwing these errors ive tried selectin just 1, then 2, then all and it keeps giving this

#

im just trying to make my most optimised avi quest friendly

slow briar
#

I have no pictures but, what could be the cause of my model's heads getting bigger when I upload them to Android? I assumed it was a scaling issue, but it looks fine on pc?

worn kiln
#

thanks

sinful obsidian
#

is there any reason buttons would be buffering icons in the radial menu?

verbal marsh
#

Hey, i'm looking for a plus size/"dad bod" male avatar base for a decent price. Anyone know of any?

verbal marsh
#

sorry? i thought that was for avatars. i'm just looking for a base model.

wanton cedar
#

base models are still in that category

verbal marsh
#

okay

#

well

#

i decided to just make my own edit of zin rp base lol

west dome
#

why don't my eye bone animations do anything 🙁

west dome
#

no matter what i do, i can't edit the position or rotation of the eye bones even in the editor while the scene is running, but i can edit the scale

#

not even if i remove the eye bones from the avatar descriptor

#

and i can't even play the animation in the editor without the scene running, it doesn't work there either

#

recording an animation doesn't work either on the eye bones, it doesn't get added to the animator

#

this stuff is borked

ornate stump
# west dome

You could just animate eye bones in FX layer instead of Gesture.

west dome
#

and also it doesn't want to display the value i have it set to in the animator either, it just shows 0 when i select the animation from the avatar controller

west dome
#

i also tried additive

ornate stump
west dome
#

i moved it

#

this is what it shows when i open it from the avatar controller

west dome
# west dome

when i open the animation directly it looks correct

#

is this why?

ornate stump
west dome
ornate stump
west dome
#

there are no eyes

ornate stump
west dome
#

oh

#

would removing it from there hurt anything?

ornate stump
west dome
#

hmm

#

that gives me an idea

ornate stump
west dome
#

why not?

ornate stump
# west dome why not?

Because vrchat doesn't utilize humanoid eye bones so you have to remove eye bone assignment from humanoid rig, this stop the property you pointed out from working.

west dome
#

but i can still use them

ornate stump
west dome
#

i guess

#

if vrchat doesn't use it i'll just remove it

#

it might break some animations though

#

i mean, not the ones i have, but if i downloaded animations somewhere like dances and stuff

ornate stump
#

There only a few that has eyes animation. Most of the time it's just the avatar descriptor simulate eye look.

west dome
#

i think it works

#

only tested with av3 emulator

#

thanks for the tip

#

it's always minor things like this that break everything, and google is useless

quasi delta
#

hey, ive got some clothes on my avatar that im trying to scale to my model, but it wont let me scale or rotate the clothes to fit the model

#

trying to put the utility core clothes from pancake onto the stylized experiment by akittu

#

i uh, dont know what im doing lol 😭

#

so pls be kind to me

ornate stump
quasi delta
#

unity

ornate stump
quasi delta
#

uhh how would i check that

ornate stump
quasi delta
#

it wont let me, thats the issue

ornate stump
quasi delta
#

i cant scale it.

#

OH

#

im using the scale tool thingy

ornate stump
quasi delta
#

the parts that i need scaled

#

i have to do it to different parts of the prefab

ornate stump
quasi delta
#

i dont know what you mean by that

ornate stump
quasi delta
#

im gonna wait for my friend to wake up so they can actually explain this in terms i can understand

lucid nacelle
#

hi and a question, is there important thing i missed? because the view isnt moved on Z axis but does moved on Y for some reason. because i dont know why this happen

i have made an avatar before and this is my 2nd :3

maiden bane
#

I want to create a toggle that would let me move a mask from the hip to the hand (by making the fist gesture when the hand is touching the mask at the hip) and then let me put it on the avatars face, and vice versa. Ideally, I'd also want this to be quest compatible. Anyone know how I'd be able to do this or have any good guides? I'm kinda lost with the tutorials I've found so far.

still shuttle
timber wharf
still shuttle
#

Yeah vrc constraints are quest compatible vrcPartyRat

maiden bane
#

I'll have a look at that, thank uu!

sinful obsidian
#

trying to upload to quest, what does this mean?

mortal dagger
#

what dose this error mean?

sinful obsidian
#

hey we're in the same boat

grizzled sand
#

Hi I got a avi yesterday I really like the body it has but not the head so could anyone explain to me how to replace the head of A avi or send me a vid explaining it

lucid nacelle
#

helloo is it finne that i re ask?

fresh rose
#

Does anyone know how to add particles to gogo dash?

manic rover
#

can someone help me with this error please

mortal dagger
#

help me my animations don't work properly every single gesture is messed up

teal laurel
mortal dagger
mortal dagger
#

i am now confused on why the avatar is face looks like a racoon

#

this happened because of the textures

teal laurel
#

Btw if you are on windows you can use "Snipping tool" to create screenshots and post them here. If you don't have discord on pc, you can use your browser too.

lucid nacelle
#

or press print screen button (there no feedback, just press, the image will be in clipboard) and paste in discord

opaque rampart
#

stuck in a upload loop

windows successfully upload

android version makes the windows upload go into "security checks failed"

mortal dagger
#

but do you know how to fix the eye thing?

teal laurel
#

What eye thing? I don't really know how it should look

mortal dagger
somber sequoia
#

which thing exactly?

mortal dagger
#

THE eyes MAN

#

look at them my boy looks like a racoon

wind pelican
#

assuming this is using quest shaders?

somber sequoia
#

Right, just making sure it's clear what the problem is. Looks like that texture probably uses alpha transparency? Or maybe the shader has vertex colors enabled

wind pelican
#

if it's for pc though just make sure your transparency setting is correct in the material

mortal dagger
somber sequoia
#

and that "alpha is transparency" is enabled on the base color texture if that's where your transparency is

mortal dagger
somber sequoia
#

ah - yeah that's the issue, the quest shaders

#

you can't use alpha on quest

mortal dagger
#

it wont allow me to upload the avi

wind pelican
mortal dagger
wind pelican
#

you'll need to edit the mesh in blender like i said to remove transparent parts

mortal dagger
#

Problem i cant use blender its too big for my laptop

wind pelican
#

make sure you re export it correctly once you're done as well

mortal dagger
#

i mean laptop

wind pelican
#

if you can use unity you should be able to use blender?

mortal dagger
#

isnt blender way heavier?

#

and i am using a potato Laptop

somber sequoia
#

definitely not

wind pelican
#

unity is usually more intensive for me

mortal dagger
#

So i have NO IDEA how to use blender

wind pelican
#

ill see if i can find a good tutorial for this

mortal dagger
somber sequoia
#

this is the thing where you use the knife tool to cut out the mesh that's black and remove it, right?

wind pelican
#

you should be deleting and sliding + merging

somber sequoia
#

hmm, I suppose it could. I've never done this specific thing.

cobalt cloak
#

how do you make that the audio Spectrum only in the yellow part

wind pelican
#

if/when you do completely ignore anything about CATS

somber sequoia
cobalt cloak
#

were do i put a mask in the spectrum settings?

#

and what dose the UV Mode and UV setting do

ornate stump
cobalt cloak
#

i dont get it

ornate stump
cobalt cloak
#

not full but a bit

ornate stump
cobalt cloak
#

okay and how do i make difternt uvs

somber sequoia
#

Blender (or similar)

cobalt cloak
#

so i coud make a UV1 and say only that part shoud be uset

somber sequoia
#

but yeah now that I'm looking, this is done via UV map, not a traditional mask, interesting.

mortal dagger
#

Okay so i downloaded blender and i don't know how to put my avatar straight to Blender

somber sequoia
mortal dagger
cobalt cloak
#

but thx

somber sequoia
cobalt cloak
#

i know i have to use fbx

opaque rampart
mortal dagger
#

Can i use a Photo editor instead?

somber sequoia
#

you cannot edit a 3D model with an image editor

cobalt cloak
#

how do i save the uv map as new one like i have UV annd UV1. UV is the holl wing and UV1 is the part for the audio link

somber sequoia
#

It's part of the mesh object itself, you don't save it out. Re-export the model as .fbx.

cobalt cloak
#

okay

#

but how do i assigne the part i wana have to UV1

somber sequoia
#

assign?

cobalt cloak
#

only that part shoud be used by audiolink and not the whole wing

somber sequoia
#

I haven't tried this personally, so I could only guess, but I bet you could ask this in the Poiyomi discord and get a quick answer

cobalt cloak
#

okay

#

i go to the poiyomi dc

warped flax
#

Hey I got a problem with my avatar.I need some help here at the screenshots

peak flare
# warped flax

something wrong with the rigging i believe thatd be in the "Avatar" section on the right

cobalt cloak
#

okay the wings are completely broken

clear nova
#

Hello, ive been wanting to make an avatar but im just not skilled enough to make what I want. I also want to make sure it is quest playable so I was hoping to find someone who can help me either by just showing me the way to do what I want or even manually help me 🙏😭

junior void
#

Are you saying you want someone to do it for you for free

foggy wadi
#

I know a guy, think his name's YouTube or something.

solar warren
foggy wadi
#

Ah yes, I think thats it

clear nova
hushed torrent
#

i need help, the avi i uploaded came with 4 prefabs in total, how do i mkae the toggles so i dont havet to upload all seperatly

junior void
#

why would you?

#

just pick one that has everything you want or at least most

timber wharf
#

me?

rare jacinth
#

So question. If im adding a new tail in blender do I have to link the armature of the new tail to the body? I wanna make it toggleable between two different tails

sturdy prawn
#

why is it doing this?