#avatar-help

1 messages ยท Page 233 of 1

balmy barn
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try the [ auto fix ] in your sdk

unborn meteor
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textures not texturing

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why cant it just take the materials i baked into the blender file and just understand that X texture is assigned to Y material

somber sequoia
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It'll do that but you really want to setup your materials in Unity. If you use the embedded stuff you're stuck with a read-only material with the Standard shader.

minor vapor
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Anyone know where I can find the default backflip animation, I wanna slightly edit it. But can't seem to find it anywhere?

unborn meteor
somber sequoia
somber sequoia
unborn meteor
#

well i just know each material is set to a set of polygons so i have control in Blender

balmy barn
#

mixamo probably have the entire backflip animations since most what vrchat use is from it

unborn meteor
#

is there a means to force Unity to accept the reality that i should be able to modify the existing materials

somber sequoia
unborn meteor
#

i cant edit them and i dont know what you mean copy because they exist but refuse to let me edit them this kind of software wall is absurd

lilac musk
unborn meteor
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either way i cant edit them when i should be able to

somber sequoia
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you should not be able to edit the embedded ones, not sure why you're trying to insist on this

balmy barn
unborn meteor
lunar cape
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is anyone familar with converting to vrm?

balmy barn
#

whatever you setup in blender material dont carry over

somber sequoia
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No idea what "refuses to read material properly" could mean.

brisk goblet
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Hello!, so i have a novabeast base file to make my own avi and i have unity, vcc and blender installed. So im wondering where i go from there

unborn meteor
somber sequoia
#

I don't know what "correct" is for your model

unborn meteor
#

incorrect

somber sequoia
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okay

unborn meteor
#

correct

somber sequoia
#

So setup your materials in Unity.

unborn meteor
#

they are set to specific polygons

somber sequoia
#

yes, and?

lilac musk
#

IDK why you just don't do what is the norm for Unity. Setup your materials and apply them.

unborn meteor
#

unity doesnt have poly editor?

somber sequoia
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That's a matter of having materials applied to faces, and the UV map. Which you do in Blender anyway.

unborn meteor
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and the UV maps would overlap if i just bind them all to one material and the texture would need to be 8k

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if i was to not allow overlap

somber sequoia
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If you have procedural materials in blender you'll have to do something like bake them to textures for use in Unity.

unborn meteor
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i baked them

balmy barn
somber sequoia
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there's no need for that model to use 8k textures

unborn meteor
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no

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he uses 2k

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but many materials with UVs that would overlap if i made it one material

lilac musk
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Nobody said to make it one material.

unborn meteor
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how would i assign polygons to specific materials then ? why cant it just take the material data from blender and let me edit what it has

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in unity

somber sequoia
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nothing there ^ is anything weird

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In Edit mode, you select faces, then in the properties on teh side, where the materials are, you assign the material to those faces.

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Unity is not a 3D modeling too, no matter how much you want it to be.

balmy barn
unborn meteor
somber sequoia
unborn meteor
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so why cant it just take that data and let me edit the materials in UNITY

somber sequoia
unborn meteor
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... how is it not clear?

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the material slots exist in unity and it refuses to let me edit them

somber sequoia
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if you've assigned materials to faces in blender, that should be sufficient?

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You can drag new materials into the slots in Unity, that works fine.

unborn meteor
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i drag the textures in and it doesnt do anything?

somber sequoia
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I said materials, not textures.

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materials go in material slots.

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Textures go into material properties

balmy barn
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3d modeler ? guess its first time in unity

honest swallow
unborn meteor
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it should just let me apply the textures to the material like ... it should just be the same as when i drag and drop the FBX into unity?

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the material properties refuese to be edited

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see its greyed out

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this is his kilt

somber sequoia
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you seem to not be listening - I told you why you can't edit those embedded materials and what to do about it.

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twice.

balmy barn
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did you actually make one or still trying to edit one embedded

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now you can edit the body mat

worthy pier
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Went to upload a avatar and i get this error

unborn meteor
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if i made a new material it would not be assigned to the same polygons

somber sequoia
somber sequoia
unborn meteor
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why isnt there a clear cut tutorial on this?

lilac musk
balmy barn
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mesh can have multiple materials

somber sequoia
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dunno, I didn't think it was too complex.

unborn meteor
lilac musk
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There are TONS of tutorials on how to set up stuff in Unity.

unborn meteor
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i should be able to edit embedded materials

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i should not need to make a new one

balmy barn
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yell at unity it wont let you do that

lilac musk
unborn meteor
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i just want to edit the embedded materials

somber sequoia
unborn meteor
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well if enough people insist on it then it will be so as they will fix it

lilac musk
unborn meteor
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no

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thats irrational

lilac musk
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"fix"

balmy barn
unborn meteor
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if we all tell then it will work one person wont fix many people can

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all people need to understand is that this program doesnt make sense ... if an object has materials why would anyone not want to edit the embedded materials?

lilac musk
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I wouldn't tell them anything, cause I can click a couple buttons and create whole new materials.

balmy barn
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i just extract materials and texture from a fbx, its in import

unborn meteor
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what buttons then?

unborn meteor
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i have the texturs

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i baked them to files

lilac musk
unborn meteor
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no they just said to make new materials

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not how

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and i have the textures baked

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they are Jpegs

somber sequoia
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you probably want to be using PNG here.

unborn meteor
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none have transparency? i just want to give the model his textures so i can work on getting the VR part working

lilac musk
# unborn meteor not how

Go to your import settings of your model, go to materials, click extract.

Another way would be go to the model in your assets and just simply duplicate the ones that are embedded.

somber sequoia
balmy barn
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what i use when i dont feel like finding the textures, sometime it fails to embed one tho not a big deal ratl

somber sequoia
unborn meteor
lilac musk
unborn meteor
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i cant see wherre to click to extract

somber sequoia
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In Thulen's last image ^

lilac musk
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A basic Unity tutorial might be needed here.

unborn meteor
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i followed one to export him from Blender to Unity and i wound up with broken materials ...

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so ... i dunno i would like a play by play or a live stream so people can go "look there or here"

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i just know that this material thing makes no sense ... why would it need to be extracted or duplicated when its right there ..?

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i have the direct files on my PC as i baked them manually

somber sequoia
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because it's not an editable material file.

unborn meteor
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why tho .. that doesnt make sense to me ... all materials should be able to be edited

somber sequoia
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sighs

unborn meteor
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well im trying to understand

worthy pier
lilac musk
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Unity isn't a 3d modeling software...

unborn meteor
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it just doesnt make sense

somber sequoia
unborn meteor
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it uses materials one can have embedded

worthy pier
left gull
unborn meteor
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that says unknown

somber sequoia
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works for me

lilac musk
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Just click it, it will take you to the proper channel

balmy barn
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many channels here says # uknown for me too

left gull
# worthy pier

highly suggest using the screenshot tool to make your screenies easier to read, are those the top-most 3 red errors that show up in your console?

somber sequoia
# worthy pier

if you could post the whole list of errors as a screenshot rather than photo, with the entire console window including error counts shown, that may be helpful.
Also make sure there are no blocking errors in the build stats window

balmy barn
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use that not a phone

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easy paste into discord ratl

unborn meteor
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i use snip

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its neat

worthy pier
unborn meteor
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i dunno .. i just know that if it can duplicate the material and make the dupe editable then the base material it copied from should also be editable ..
will keep poking it to see what happens

honest swallow
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I still can't get it figured out

balmy barn
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managed to cut out the parameter missing

somber sequoia
honest swallow
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How would I do that?

unborn meteor
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i cant get the dupe material to accept the texture

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i mean it let me pick the texture but it wont apply to my OC

somber sequoia
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what does that mean?

unborn meteor
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see this

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i got the texture and things to be in it sure

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but its not working

somber sequoia
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standard is pretty limited, but it looks like the texture is in there

unborn meteor
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its not showing up

somber sequoia
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did you drag this material into the material slot on the mesh renderer?

unborn meteor
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if it was he would look like this

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what do you mean

somber sequoia
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did you watch any basic tutorials?

unborn meteor
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i watched the one on importing a character from Blender to unity and for him it just worked with diffuse materials all embedded all textures working

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if i set it in Blender to use just a color texture on a diffuse shader unity should know what that is

lunar cape
balmy barn
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outline probably massive

unborn meteor
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this material is as simple as it gets for Blender

balmy barn
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again unity dont care about that

somber sequoia
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You can from here either: drag the material into the slot in the Materials tab in the inspector for the model file, and apply:
Drag the material into the right slot in the mesh object it should be applied to.

unborn meteor
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if it could read basic shaders with no procedural bits from Blender it would speed up things a great deal

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from where ..

somber sequoia
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sorry, what do you mean?

unborn meteor
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there is no mateiral slots

somber sequoia
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what did you even click on here?

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I said "inspector for the model file"

unborn meteor
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i mean to put it plainly ... there is material slots but unity is refusing to let me use them

i made a duplicate and then was able to apply a texture to it but now that new dupe material is just there

somber sequoia
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I have no idea what "refusing to let you use them" might mean here.

unborn meteor
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they exist

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it refuses to let me use them it greys out like i showe

honest swallow
somber sequoia
unborn meteor
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see here is the proper material in its proper slot but this material refuses to let me do anything

somber sequoia
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no, that's still an embedded material.

unborn meteor
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why would duplicating it work

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that implies that the original can work

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all i want is to put a texture in the albedo channel

somber sequoia
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Duplicating it creates a new material and then you have to put that new material into the slot on the model file and apply, or into the slot in a mesh renderer.

balmy barn
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tip - learn to merge meshes and bake textures you will have one material/mesh for the entire thing - right now you need to put a material on every mesh (and more if its has multiple materials slot)

somber sequoia
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The amount of arguing you are doing about this is frustrating.

unborn meteor
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because it doesnt make sense for it to be designed like this

left gull
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that's just unity for you ๐Ÿคทโ€โ™€๏ธ

unborn meteor
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i cant understand why it cant just let me use and modify the embedded materials as they clearly do something in the viewport

somber sequoia
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and yet, here it is, and this is how it works. Complaining about that here is a waste of time. if you want help working with what we have, this is the place.

unborn meteor
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which means i should be able to do simple changes like apply a texture to a channel

balmy barn
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you are getting annoying

somber sequoia
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If you just want to keep complaining, I'll just do something else.

unborn meteor
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im sorry that having autism and a few gaps in my education along with needing visual information on what you mean makes it hard

lunar cape
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๐Ÿ˜ข

balmy barn
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thats fine but we cant change unity its just how it is

somber sequoia
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If you want a picture for a specific thing, then ask for it.

unborn meteor
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i would need a play by play on how to get the materials to work as i said before with the best way being a stream call or the other way a few images

left gull
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if you're looking for hand-hold teaching then you should look for a discord dedicated to 1on1 avatar teaching (theres likely a few in #1204490664637890580 ) but victimizing yourself in here really isnt gonna do you any good, it'll just put people off from wanting to help and converse with you

unborn meteor
#

i am trying to understand what is happening and why it doesnt make sense

left gull
unborn meteor
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it is a fact that i have autism and i am irritated and am working hard at not being excessively irrassible

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i am simply just trying to get something to work that is proving to be designed coutner intuitively

somber sequoia
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If you could accept that this thing is the way it is, you'd be in a better position to accomplish your goal.

unborn meteor
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i am trying ...

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you said to drag to the material slots but i cant seem to get that panel to appear tho i did see it once

somber sequoia
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find model file. Click model file. Look in inspector window. Select materials tab. Observe slots.

unborn meteor
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....

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the layout is ... not exactly clear on where "model file" is

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tho i dont really know where to look

somber sequoia
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it's your .fbx file, you find it in the Project window, as that is where the files available to your project are displayed.

unborn meteor
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i am not seeing the slots?

somber sequoia
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You have clicked on your avatar I think?

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"project" window is the one at the bottom labeled "project"

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back in a bit - lunch.

unborn meteor
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i think this is it?

junior void
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Ye

unborn meteor
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my head is starting to do a different thing ...

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but ye

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the little target thingy seems to hold some materials?

worthy pier
unborn meteor
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OH

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eyebrows

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yey

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now for the rest ... and coffeee

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bleeee head hurty

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and ibprofen

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dialup brain

honest swallow
junior void
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You need to make parameters, use them exactly there but also make the logic for them in the animator

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For a simple toggle, you want to use bool

honest swallow
junior void
#

What

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No. You do not want to use parameters that control gogo loco for anything else

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You want to create your very own and once you do, they will appear in that list, too

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I suggest a toggle creation tutorial that does not use vrcfury or modular avatar - the good old manual way

honest swallow
#

Oh sorry, I purchased this avatar.
And it was working, but for some reason the toggles don't work anymore.

I don't use Unity, so this is all new to me

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I see where the animations are in the folders, but I don't understand how they got detached from their toggle, nor how to readd them.

junior void
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Aha that changes everything

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There is a chance that the parameters file was accidentally removed from the avatar descriptor.

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Maybe load the original in a new project and compare things assigned in it

mint mountain
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I'm a noob when it comes to substance painter, are there folks here that could help me with a small problem involving my avatar I'm working on? I feel like there's an easy fix to it, I just don't know the technology yet so I'm pretty lost.

somber sequoia
#

maybe? what's the problem?

mint mountain
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I'm trying to paint on one of the texture sets but unlike the others, this one won't let me put down paint. I have a paint layer, I've made sure said paint layer is in the correct place in the hierarchy, reset my brushes, all the stuff google told me. The only thing different about this texture set is that the texture is above the Grey Box of Mystery (I don't know what this does/is called) and not in it. I think that's the problem but I have no idea how to fix. That is how the UVs want the texture to be positioned so it looks right on the model.

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The model came programmed that way

somber sequoia
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Oh interesting. Weird that the texture is up one like that

mint mountain
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Also sorry if I butchered the terminology

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I swear I'm tryin

somber sequoia
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probably if you go into the UV editor in Blender, you'll see it's moved up one tile - could just select all the UV islands and move them Y - 1

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but that's definitely a guess.

mint mountain
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ohhh ok I have to fix it in blender, I will try that. I had a feeling it would be a blender fix but without specific instructions I'd just as likely destroy the model in my attempts to fix it. Blender scares me. I will carefully try what you've suggested on a copy of the model

somber sequoia
#

Bonus points for making backups ๐Ÿ™‚

mint mountain
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I have learned the hard way, as many do

somber sequoia
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yup.

mint mountain
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Ok so I have them highlighted but how do I move them y-1?

somber sequoia
#

g, y, -1

mint mountain
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There's so many goddamn modes in Blender I swear. Edit, object, sculpt, vertex, weight, paint, pastrami sandwich, taffeta, ffs

somber sequoia
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'g' is for "grab and move"

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pastrami sandwich? where is that one, I want that right now...

mint mountain
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lmao

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ok so I hit g on my keyboard?

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then y, then -1?

somber sequoia
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That is correct.

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grab thing, lock translation to y axis, move -1 unit

mint mountain
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ok, I never use the keyboard shortcuts so this sounds like black magic but I'll try it.

somber sequoia
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I never click on any of the tools in the 't' popup sidebar on the left

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like, ever.

mint mountain
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oh my god it worked

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you people are wizards

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Thank you so much

somber sequoia
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"wizard" is just an word for "someone with slightly more experience than you" ๐Ÿ™‚

mint mountain
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Fair. I am really good at irl crafts and people often say they don't know how I learned how to do so many kinds. This is just that but digital

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Y'all are artists, I commend your skill

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Alright so one more problem

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How do I replace the current mesh in substance with the new one?

somber sequoia
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in the project settings is a place to swap out the model file

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Note that if it's not export exactly the same way, it might try to recalculate all your layers, or just ditch them.

mint mountain
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hmmmm

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I'll make a copy before I re-export

somber sequoia
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you can undo that action in substance

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but yes, make backups!

mint mountain
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ahhhh it worked! Now to see if I can paint finally

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oh I got in trouble with the bot

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too over-exuberant

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It worked yay

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Tysm again for the help!

somber sequoia
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excellent!

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but!

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before you paint: one very good practice is to use a Fill layer instead of a paint layer, then paint on a black mask instead, that way you can later change the color/material used by that layer and not have to re-paint

pine valley
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i do almost everything through Fill layers

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since i'm usually using whole materials

somber sequoia
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yep, same

pine valley
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painting just color is fine, but you can get really nice results if you're also generating normals/smoothness/etc. data

polar pelican
#

I tried to upload an avatar using VCC. im using the lates supported 2022.3.22f1 Unity. What should i do, because this is the only error im getting?

somber sequoia
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That one unfortunately doesn't tell us much ๐Ÿ™

polar pelican
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.....then what should tell you more?

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sorry im kinda new to this

somber sequoia
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nothing as far as I've seen, often that seems like networking issues

polar pelican
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it cant be network tho, because i get the same result on LAN, Wi-fi, even on Hotspot.

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and it cant be the model either, because i cant upload even a cube.

somber sequoia
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it could be network issues outside your own network

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and as I said, that's what it "seems like" to me

lone shoal
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i imported an fbx file in unity and did a ton of work on it in-scene, then realised i forgot to set the rig type to humanoid and changing the asset's rig type doesnt affect the in-scene version, any way to fix it without redoing all my work?

somber sequoia
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if you did unpack... don't do that.

lone shoal
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didnt unpack it

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but the changes dont apply

somber sequoia
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Just because you set it to be humanoid doesn't make it actually a valid humanoid armature, there may be errors

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ah! there are errors

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left image, see that notice? Do what it says

lone shoal
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that error is unrelated i had it in other situations and it didnt affect whether or not it was humanoid

somber sequoia
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I'll assume it's directly related until you show it.

lone shoal
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โจAmbiguous Transform 'neck' and 'rig/root/spine1/spine2/chest/neck' found in hierarchy for human bone 'Neck'. Transform name mapped to a human bone must be unique.โฉ

somber sequoia
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that'll be why.

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it cannot be humanoid while that error exists.

lone shoal
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mk how do i fix that then

somber sequoia
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basically you cannot have an object with the same name as a humanoid bone

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so rename one of those things named neck

lone shoal
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so my neck cant be called neck thats stupid ๐Ÿ’€

balmy barn
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you have a neck bone and a neck mesh , unity hates it

somber sequoia
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I'm slightly curious why you have an actual separate mesh object for the neck.

balmy barn
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why would you want a mesh named neck tho

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vrcRat thats usually Body

lone shoal
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just how the asset im using is set up

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i intend to join all the meshes later tho

somber sequoia
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yeah always best to join them

lone shoal
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i have resolved that error but the issue persists

somber sequoia
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you may have to set it to generic and apply, then redo the humanoid setup

lone shoal
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still nope

somber sequoia
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possibly there are other issues?

lone shoal
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nothing in the console so no idea

honest swallow
#

Has anyone else messed with this avatar before? I just need it figured out ๐Ÿ’€

somber sequoia
honest swallow
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With the drop down? Do I drag anything anywhere?

somber sequoia
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you go find the avatar parameters list and add that variable, exactly as it is named.

left gull
#

is that graveteeth's verosika?

honest swallow
#

I... found the animations for the toggle?

honest swallow
left gull
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that model should work out of box so if it isnt you should contact them about something being broken

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just so they know for other customers + they might already have a fix for it that you can just swap out to upload

honest swallow
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well, It said on their description that they wouldn't be helping since it's a old model and that I'd either have to figure it out myself or have someone who knows

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I assumed it was just going to be ready out of the box, but I've been having a few errors here and there

balmy barn
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my guess is that

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its trying to use some other VRCExpressionParameters

pure sky
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my avater crashes me when i go on vrchat any ideas to help?

balmy barn
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reset avatar on webpage or hold ?? buttons to force reset it when vrchat start

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( never remember the buttons )

pure sky
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ill try it

honest swallow
balmy barn
warped scroll
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Hey, my avatar is slightly in the ground, does anyone know why it might be doing that and how to fix it?

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It looks fine both in unity and blender

fresh rose
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what does this mean

somber sequoia
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something looking for a file that doesn't exist... did you just try to build your avatar?

fresh rose
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mhm

somber sequoia
#

do you have enough disk space available?

fresh rose
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yuh?

gaunt knoll
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how much storage do you have in your C: drive

fresh rose
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0- i physically cant delete stuff

gaunt knoll
#

?

honest swallow
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Anyone know about this?

olive pelican
fresh rose
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my pc is still on windows 10

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alot of stuff is broken

gaunt knoll
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no

fresh rose
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and my pc is too outdated to fix

gaunt knoll
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no

olive pelican
#

what?

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My main PC is Windows 10.

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(Win10LTSC)

somber sequoia
honest swallow
fresh rose
#

cheap ahh pc

honest swallow
olive pelican
gaunt knoll
somber sequoia
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Add those parameters to your avatar parameters list

olive pelican
#

Also use WinDirstat to see what's taking up space.

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Wait...actually maybe don't do that you will probabaly delete a system file or something >.>

fresh rose
#

7 zip and my main browser

olive pelican
fresh rose
#

um

olive pelican
#

ohboyherewego

fresh rose
#

111 gb

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um

olive pelican
#

Wh.

gaunt knoll
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well windows 10 is only 20 GB so you must have stuff you can delete

balmy barn
olive pelican
#

How

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I'm-

fresh rose
somber sequoia
timber bay
#

can i ask someone to assist me in understanding how to add an outfit, and edit a skin on a model i got from booth? I've tried watching videos on you tube, and followed their guide on the websites given but...im so lost DX

olive pelican
#

ffff-

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Ha, haha, One Drive.

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Google that error number 0x8007016A, it will show you how to fix it.

fresh rose
#

Ok?

olive pelican
#

That's the point of it giving you the error, by the way, it's so you can look it up and find the fix.

fresh rose
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i have tried so many times

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this dumb ahh pc been to a repair shop 6 times in 2 years

olive pelican
#

...I cannot comprehend that on a fundamnetal level.

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That's my expertise bias showing, so pardon my shock.

honest swallow
fresh rose
olive pelican
#

ok, so the file is trying to talk to a thing that doesn't exist. Which happens.

#

Wait, onedrive onyl syncs youe documents, usually.

fresh rose
#

Mhm

#

The thinf is those documents are taking up all my space

somber sequoia
olive pelican
#

Do you have 80gb of files in your documents folder?

fresh rose
#

And i cant delete them bc of no onedrive

fresh rose
#

That ontpp of the main system stuff

olive pelican
#

20gb for main system stuff.

#

I'm guessing you also have, yanno, games on here, yeah?

fresh rose
#

No their all on my secondary files

#

New volume

olive pelican
#

m.

#

I need AlexJonesrubbinFace.gif rn.

#

You can commandline delete them, but that might be more danger than it's worth.

fresh rose
#

Idek what that means

olive pelican
#

Check if you have onedrive installed on your PC, in Add/Remove programs.

fresh rose
#

No ima install it

#

If i can

olive pelican
#

ok, do so, run it, see if it fixes it.

somber sequoia
olive pelican
#

I'm trying to recall if I lobotomized that in MY PC or if it just isn't on LTSC by default.

honest swallow
# somber sequoia That's it

They look like they're all there.
The only things I see in the toggles are the hair, glasses, outfits and items. And they're on the list already

fresh rose
#

It worked omg

bright raft
#

hands don't interact with physbones, so I check contact overlay and the hands aren't visible in the contact overlay

fresh rose
#

After 6 years

somber sequoia
olive pelican
#

That's my good deed done for the day, I can go back to being a jerk now.

fresh rose
#

Ok i deleted the millions of unjsed documents

#

And its still takin up 100 GB... ๐Ÿ˜ญ

olive pelican
#

Windirstat is next

fresh rose
#

1.22 GN

fresh rose
honest swallow
olive pelican
#

Windirstat is a tool that shows you where your data is and what's taking up space

#

But Be Careful

#

Do NOT delete anything unless you know exactly what it is.

timber bay
#

how does one turn this into a proper outfit?

somber sequoia
olive pelican
#

I have bricked my PC before because I deleted the wrong thing, lmao.

somber sequoia
olive pelican
timber bay
#

so, the outfit in questions is meshing with the original outfit of the base model

#

the original in question

timber bay
#

i dont know DX im new to this stuff and ive tried following guides but i just have a headache

somber sequoia
#

okay but you said the word, I'm asking what it means to you

timber bay
#

oh..idk how to put the new clothes onto the character, ina way i can change it out within the game itself

#

i was told to use dressing tool but i think im not "getting" the process

somber sequoia
#

Okay - a number of ways, you could toggle the clothing game objects on and off, you could shrink the mesh, you could use UV tile discarding... If they're separate objects the first is the easiest.
There should be tutorials, though they may not match exactly to what you have.

timber bay
#

turning them off, as in making them invisible with the eye icon on the left?

somber sequoia
#

no, that's only for the view in Unity. Use the checkbox in the upper-left of the inspector when you've clicked on an object.

timber bay
#

OOH

#

ok, do i need to do anything beyond that?

somber sequoia
#

I'm not working on your project, just offering basic advice: that is how you toggle an object on and off.

#

Try animating that, see if it does what you want it to do.

timber bay
#

...animating?

somber sequoia
#

that's how you activate this when a menu item changes, unless you're using fury or modular or something like that.

timber bay
#

i dont think so? wheres the button

somber sequoia
#

button?

timber bay
#

oh, i assumed thats what animating was

olive pelican
#

AlexJonesRubbingFace.gif

timber bay
#

hey, i said i was new

#

my ignorance is based on not knowing and wanting to know

olive pelican
#

No, no, yeah that's valid.

#

Look up Sippbox's tutorials on toggling avatar props/meshes, that will teach you what you need to do.

timber bay
#

thank you c:

balmy barn
#

sdk should already yell at you for that one - auto fix -

worthy pier
#

turns out something was broken in my fx layer i deleted some things and now none of my toggles work and i have this error

balmy barn
#

yellow errors rarely matter and this is a av3 derpyness

#

you can get those easy in play mode

worthy pier
#

I tried but this is avter i deleted all the vrfury stuff in the fx

#

This is what i got before

plucky drum
#

i have my model set to increase the emission strength when i talk and it works wonderfully. but after im done talking instead of resetting to the emission strengths base value of 7 it resets it to 0 before then a second later resetting back to its base value of 7 and im not sure what i can do to fix this

#

it works when set to instant mode but that looks really boring

left gull
#

if you're doing toggles through purely VRCFury you might have better luck getting help in the VRCFury's discord, there might even be an answer already there too

plucky drum
#

oh, alr

#

didnt know they had one

robust axle
#

im looking for manuka socks and or shoes that look at least somewhat similar to this (maybe shoes a bit closer to slippers?) if anyone can help me out

left gull
bitter mural
#

anyone know good outfits for a non furry avatar for free? im working on an avatar and cant find any

#

and i want a sfw one

obtuse bronze
#

hey so can someone help me i cant upload a avatar to vrchat on quest it wont give the option for android

barren radish
#

How do I get PC to see the PC version of this avatar and for quest to see the quest variant with different toggles?

lilac musk
barren radish
gaunt knoll
#

i can feel its going to be a long day

lilac musk
# barren radish What is the parameter list?

Oh I assumed you knew enough about animations and toggles. I'd suggest you learn about them as it is basically impossible to get it setup correctly without. Especially when your quest avatar is vastly different than your pc

barren radish
#

But that has not been working

lilac musk
#

Wait, you talked about toggles, but now you're talking about something else. Are you not able to get both quest and pc to see the avatar at all or are you saying they are seeing them with the wrong toggles?

barren radish
lilac musk
#

Are those toggles?

barren radish
#

I have been told by others who do it that it's a simple proces by copy and pasting the blue print ID onto the quest

barren radish
#

I want quest to see something different than adeliade

lilac musk
#

Well if you copied the ID the quest version, then it should work. Does your avatar show that its quest and pc compatible?

barren radish
#

No it only uploads as PC and breaks

#

I tried moving the ID from quest and it broke the phys bones on the PC, I tried copying the ID from the PC to the quest and it broke the shaders

lilac musk
#

If you upload an avatar on quest version with the same ID as the one on the PC version, then it will show that avatar for quest and all vice versa for PC

barren radish
#

instead of upload ing one as PC and quest?

gaunt knoll
#

well you should upload the pc as pc and the quest as quest

barren radish
#

Using the PC blueprint ID?

gaunt knoll
#

yes?

#

pc first then copy the pc
id into the quest pipeline
switch platform to quest
upload

opaque geyser
#

so im having an issue. in blender all of my blendshapes are there but in unity their not. iv had this issue in the past but cant remember what to do to fix it.

somber sequoia
scarlet fractal
#

Im making an avatar for one of my buddies, heโ€™s obsessed with Star Wars and he wants a toggle that has an ship fly in the sky and crash into the ground truly I use VRCFury for my toggles but idk how to incorporate that.

opaque geyser
#

i didnt know there were modifiers on my model

somber sequoia
#

just been there, done that ๐Ÿ™‚

opaque geyser
#

yup

barren radish
#

It uploaded just fine but now with the blueprint ID being changed it's 3mb over the limit?

lilac musk
trim rover
#

why do my submenues look like this and how do i fix it?

#

I beleive this is all set up correct

lofty condor
ornate stump
# lofty condor

Restart unity once. If if doesn't fix, that means some of playable layers in avatar descriptor is corrupted.

bitter mural
#

any idea how to fix this?

ornate stump
ornate stump
lofty condor
#

um ok

ornate stump
lofty condor
#

ok :D

#

im a lil new to unity so where would i find the playable layers

ornate stump
lofty condor
ornate stump
# lofty condor

One of those is corrupted. If you reset one to default and it no longer show error, it's the one.

ornate stump
lofty condor
ornate stump
lofty condor
ornate stump
bitter mural
#

I dont have an animator

#

anyone have a link to it?

ornate stump
ornate stump
unborn meteor
#

i know i was slow on the uptake earlir but thank you for helping me sort out how to assign materials ๐Ÿ™‚

bitter mural
#

i already uploaded avis before

unborn meteor
#

does anyone know why the material for his Kilt is refusing to show up? i did his kilt like i did his hair (albedo and normal map)

#

the preview window shows his low resolution snapshot but that one looks like it works

#

the main real time viewport seems to refuse to show the right materials?

#

at least his mouth looks good more or less

gaunt knoll
unborn meteor
#

but the kilt ... ?... the rest of him looks like he works? all of him uses standard shader with some using normal maps

#

i am confused again

#

his kilt uses this materials hader tho i might make it rougher so its less shiney but the kilt has a UV map

#

i am confused because the rest of him is basically the same shader too?

#

his body uses basically the same

ornate stump
unborn meteor
#

but why would it let me update the skin eyes mouth and hair but not the kilt which is also part of the same mesh as his body hair nad horn

#

hair works (if you wanna see)

#

i basically do this:

create new material
assign albedo
assign normal(if needed) and label texture as normal
click a different thing
get prompted to save fbx

updated model with new thing shown in viewport

ornate stump
unborn meteor
#

thats every working material tho?

his skin and the rest of him was material broken and then i created new materials for each broken material (which was all of them) and then overwrote the slot with the new made material

#

the only thing that is refusing to work is the kilt now but the rest of him works

#

tail (currently broken)

#

new material made

ornate stump
ornate stump
unborn meteor
#

thats what i am doing i make a new material (this is his new tail material)

#

then apply it to this

ornate stump
ornate stump
unborn meteor
#

i am confused .. i just know when i set a new material to the thing i get this

#

if i click "save" the change is seen on model

#

see now his tail works

#

but the same thing doesnt seem to work for his kilt

ornate stump
# unborn meteor if i click "save" the change is seen on model

If you meant some material. Because those material assignment haven't been overrided so it update with the model import. But you had changed the the material on the knitted object in the scene, that has been overrided and will not take material from import settings.

unborn meteor
#

the only material that isnt working is the kilt...?

#

the rest is working perfectly

ornate stump
unborn meteor
#

so making a new material and slotting it in that slot wont do anything for the kilt..?

ornate stump
unborn meteor
#

i had to change them by making new materials as the base import was broken no textures just base colors or base white

ornate stump
unborn meteor
#

which is why i am confused because the model now has textures as i replaced the materials it had with the ones i made in unity

#

and the ones i made in unity show working (exception kilt)

#

in the mini window he looks correct tho very low res

ornate stump
bitter mural
#

fixed my issue if you need help just type in animations

unborn meteor
#

No.. when i first imported him he looked like the main viewport all shades of yellow and white

#

mainly white with a yellow orange kilt

ornate stump
unborn meteor
#

ohh

#

why cant it show the same in the real time viewport?

ornate stump
unborn meteor
#

bleee

#

meenie

ornate stump
#

Be noted I clearly distinguish between model in the scene and model import settings.

unborn meteor
#

the mini window rotates :3

#

the vrc robot didnt let me show excitement

#

but anyways ye

#

hm

#

so how do i get model in the scene to match the mini window

ornate stump
unborn meteor
#

but the mini window ... the original import before i changed things in unity was broken

#

i need to keep the changes and have them equal on all fronts as the changes are the correct result

#

i dont want to lose his textures or materials as the mini window shows the now corrected version

#

the main viewport doesnt

ornate stump
unborn meteor
#

the only thing i did was replace the broken non textured materials with textured materials i want the textures to show in all things...

ornate stump
#

This will stop the change you override in the scene and will take data from model import settings.

ornate stump
unborn meteor
#

i am not arguing ... i am simply trying to understand

#

why do people presume i am argujng

#

i am not .. i want to understand and i still dont ... can you show me what you mean

ornate stump
unborn meteor
#

because i cant see what you mean

#

i look at this and i cant see how to do what you say

#

clicking the lists in the right open a new window to save things

#

from how i understand things the model should look like the mini window one in both

ornate stump
#

You're still looking in the model import settings. The model in the scene Is the model in Scene view so you have to click on the model on the scene and make change from there.

unborn meteor
#

is "scene view" the main window with the not quite sky texture?

ornate stump
unborn meteor
#

game mode and scene mode dont seem to be too different with the exception of moving the camera to a default positon ... ... ... ...

#

i think i get it hm ... let me see

ornate stump
ornate stump
# unborn meteor

Keep clicking on it will select different object on the model. Click until it select the kilt object.

unborn meteor
#

this seems to be the correct one tho the purple pink color makes seeing the outline a little hard

#

AHH

#

hes good

#

thanks ๐Ÿ˜„

ornate stump
unborn meteor
#

this feels like driving a high low for the first time after spending years driving a 5 speed

#

i almost quite get it but not quite lol

unborn meteor
#

does he have to be humanoid or can it be something else?

unborn meteor
#

i cant seem to find the view position ball thingy

junior void
#

its inside your belly it seems

unborn meteor
#

moving that moves the whole avatar

#

its not moving a ball

#

in this video its clearly a ball that spawns in but i dont see any ball spawn in and clicking edit view position results in the whole avatar moving

junior void
#

do you have gizmos enabled

unborn meteor
#

is that not hwat the arrows are?

#

is there some different one?... i am confused

#

the thing that i can choose to rotate or move only moves him

#

i dont see a button to enable or disable gizmos

junior void
#

you have a two-line symbol at the top right

#

perhaps its collapsed under it

#

try to click/drag that down?

unborn meteor
#

clickng what?

#

this only moves like a little box it doesnt hide or show anything

#

there is no button for gizmos to hide or show ... i would think that clicking edit view point would force it to work

ornate stump
unborn meteor
#

why would the default be to not have gizmos enabled?

ornate stump
junior void
#

i had to open unity myself to see how to respawn the gizmo controls lol

#

opening a new scene window does it too

unborn meteor
#

well i enabled every option in the ` thing but now i am left wondering what these capsules are and where his view point is?

#

clicking edit view point still doesnt move the mover gizmoe or spawn a ball thingy

junior void
#

the capsules are colliders automatically generated

ornate stump
junior void
#

they only show up when you have the section of it in the descriptor expanded

unborn meteor
#

it is ....

#

clicking it and unclicking it (it being the edit views) does nothing but make that button green or grey

ornate stump
unborn meteor
#

that doesnt help me tho ...

#

i need to see it

#

i dont have a reference for anything in this for how big he is ... for all i know he could be 2 inches or 2 miles in size

ornate stump
unborn meteor
#

i need to see the view ball thingy

#

oh

#

its ..

#

why cant adding a model to the scene put it in the center of the world like Blender

junior void
#

it does if you drag the model to the hierarchy window

#

it doesnt if you drag it to the scene window

unborn meteor
#

hmm this program is weird lol (its so .. i dunno it feels wrong sometimes)

ornate stump
unborn meteor
#

view ball not at gizmo location?

ornate stump
unborn meteor
#

no

#

how do i make hoim zero out position

#

him"

#

ooh wait

#

neat

#

how do i make capsule different size?

junior void
#

what capsule

unborn meteor
#

the hand ones

junior void
#

edit them in the descriptor

unborn meteor
#

where?

#

i dont see anywhere to edit his capsules

junior void
#

i told you earlier they are colliders

#

so see where it says colliders

unborn meteor
#

i sent the whole descriptor i dont see anything about colliders

#

wait

#

brain slow

#

thanks ๐Ÿ™‚

jovial quartz
#

Hello and good morning. I have been attempting to retexture something for the past several hours and I cannot get it to work. I made the texture in Substance painter, exported it correctly, i have Poiyomi toon that iโ€™m using, which the base creater says should work, but everything Iโ€™m trying leads to the main texture showing up as bright red.

#

i cant send screenshots cause iโ€™m borrowing a computer thats much more powerful than mine, but i can take pictures and send em. I have googled everything and i cant seem to find what iโ€™m doing wrong, iโ€™ve followed every step by step i found and still nothing is working

clear bear
#

same sdk version, different project, similar issue. rig is again all correct but sdk is insistent its not

unborn meteor
#

the program says my avatar is 57k polies when it wants 32k ...

ornate stump
unborn meteor
#

cool

ornate stump
unborn meteor
#

but how am i to test it offline if i cant build it

#

i dont want to play VRC if i cant use my own character :<

ornate stump
unborn meteor
#

how do i do the thing so i can test it locally on my PC so i can see how he works?

unborn meteor
#

ohhh

#

thank

ornate stump
# clear bear

Also the hierarchy that's shown in rig configuration menu.

ornate stump
clear bear
#

renaming the armature name to remove the .002 doesnt fix it

#

annoyingly, everything animates in play mode

#

its just the sdk being stupid

ornate stump
ornate stump
unborn meteor
#

where is the place it saves them after it builds?

clear bear
ornate stump
clear bear
#

im so close to giving up with vrchat again because of this sdk bro. this issue didnt exist before they forced the new update

unborn meteor
#

i dunno where does it save the built avatars for local testing ....

ornate stump
unborn meteor
#

well it has to save them somwhere

#

because when i click build and it does its building then the result should be somewhere

#

i want to know where

ornate stump
unborn meteor
#

clearly

#

there is

#

so i need to save it locally so where is it saved

ornate stump
clear bear
#

errors print into the console tab, next to the project tab

unborn meteor
#

then explain please because its not obvious at all

clear bear
unborn meteor
#

i did publish locally the second time

clear bear
#

if you dont have new user or above in trust rank you cant upload content online

unborn meteor
#

i dont care about online i ran it again and did local

#

so where is it saved so i can put the avatar on my VR ready PC

ornate stump
#

Testing in game locally would require New User trust rank as well.

clear bear
#

oh in-game its in the other category in the avatar menu

unborn meteor
#

how am i supposed to test it if i cant use it or find it after its been built

#

i should be able to run a local offline world and mess about in a closed system to learn about it

balmy barn
#

in unity

unborn meteor
#

how?

#

my other pc has the vr setup

ornate stump
unborn meteor
#

because running game mode in unity is entirely useless ...

unborn meteor
#

i just want to know where it saved my vrchat avatar so i can put him on my other PC and run an offline world in vrchat to learn about how well or poorly i did

clear bear
#

this new sdk update is so buggy

ornate stump
clear bear
#

this is the only time ive had another scene interfere like this

#

the sdk should start referencing the object guids not the hierarchy

unborn meteor
#

so i want to know where the file is saved after it builds locally because it doesnt give me a directory to save it to

ornate stump
ornate stump
clear bear
#

i wish these stupid armature checks could be disabled, i dont really care if it was hidden away in a script somewhere to prevent normal users disabling it

unborn meteor
clear bear
#

but these checks just dont work

unborn meteor
#

it literally built it when i did local only

ornate stump
unborn meteor
#

this PC i am using currently is for work not for games

#

i have the game installed on the other PC .... not this one

#

i want to move it onto the other pc with the game installed so where is the file saved

balmy barn
#

C:\Users\yourusernamehere\AppData\LocalLow\VRChat\VRChat\Avatars , any offline one is saved there

unborn meteor
#

thank you

balmy barn
#

was a time you could put someone else avatar from cache in there and wear it offline ratl

unborn meteor
#

he only 15 megs

#

neat

prisma monolith
#

anyone that knows how to properly setup gunshot effects without vrcfury, dm me.

hexed oyster
#

Does anyone know how to import your own avatar from Vrchat to Unity if the project is lost?

junior void
#

you cant

hexed oyster
#

tysm

unborn meteor
#

so i put it on my VR PC and could not get the program to let me load SDK avatars

#

so where do i place my locally saved VRC avatar that i transfered from my other PC so the game sees it?

#

how do i do an offline local world to test the avatars in VRC

#

by the avatars i mean the ones i make

#

i dont want to upload yet i just want to test locally first in a closed world

#

how do i do that

#

the game only launches in an online instance and doesnt seem to have an offline mode?

#

well it would be nice to know ... there doesnt seem to be a place to put avatars to test offline?

#

wait it loaded a different format for the localLow appdata folder lemme try again will let you know how it goes

unborn meteor
#

Test was functional

Only issues was a horrifying comical hand curling lol

I know now how to fix :>

opal relic
#

How exactly would I go about replicating the trails for the sabers from Beat Saber? I know I am to use the trail component. What should the settings be set to?

heavy zephyr
stiff kiln
#

Does anyone know if Layer culling works on objects for avatars? I have an avatar with a Camera component and im trying to hide an object for it, but it only seem to work in Unity, not in-game.

night ember
#

all you get is ui menu

stiff kiln
#

I tried applying that layer to my screen, and it still shows up to the camera in-game.

#

This is what I see in Unity (it works fine).

#

But in game, the screen still shows up.

steep portal
#

just did thanks, i really dont like the imposters i wish i could disable seeing them locally lmao

stiff kiln
#

Idk how to hide the screen anymore.

#

I tried everything, but the screen doesn't seem to be hidden. It stays visible to the camera for some reason.

unique knoll
#

Can someone tell me what this means? I've spent the last hour trying to fix it ๐Ÿ’€

steep portal
unique knoll
gaunt knoll
unique knoll
gaunt knoll
#

Give me a sec not at me pc

#

My*

steep portal
#

go to โจC:\Users\YOURUSER\AppData\Local\VRChatCreatorCompanionโฉ and rename โจsettings.jsonโฉ to โจsettings.json.oldโฉ

gaunt knoll
#

You can rename it or just delete it

#

Doesn't hold anything

steep portal
cobalt cloak
#

How can I make it so that I can put a 3D object on, for example a hat, and then put it on my head?

steep portal
unique knoll
gaunt knoll
#

Haven't found the exact problem that makes it happen but he's probably the 100th person who has had this happen this month and ask for help

cobalt cloak
#

in unity

umbral ice
#

Have you imported your object?

cobalt cloak
#

so i want that i still can muve it around but put it on

gaunt knoll
#

Like it off of your head and put it on your hand

cobalt cloak
#

ye

#

and its stays on my head

gaunt knoll
#

You would need to use colliders it trigger when your hand is near your head

#

Unless there's an easier way someone knows

#

Sorry a contact

cobalt cloak
#

what do y mean

gaunt knoll
#

You would need to use a Contact receiver

cobalt cloak
#

So, I give the 3D object a collider and my head, and how do I make them connect?

cobalt cloak
gaunt knoll
#

Okay so your have two hats one on your head the other in your hand

When your hand goes to the contact receiver turns one on and turns the other off

cobalt cloak
#

ahh

#

okay

shut oxide
#

exporting a model with physbones to another unity project resulted its raduis to increase massively even though the values on the phys components are still the same

#

anyone know why and how to fix it?

stiff kiln
#

Does anyone know a shader or something that could make that screen invisible to it's own camera? I starting to feel desperate...

cobalt cloak
stiff kiln
#

(Dont mind the smaller square, I had 2 screens)

balmy barn
#

some test ago, detect head/either hand , if hand + fist is used it will grab it, no fist drops it - same thing with a hat/other stuff can be used

#

vrcfury is super basic vrcRat

gaunt knoll
#

I don't think you can do it with fury

cobalt cloak
balmy barn
#

someone forcing you to use it? ratl

cobalt cloak
#

no but It looks like it's working.

gaunt knoll
#

Wish you luck it's been something I wanted to do but never found a hat I like ๐Ÿคฃ

gaunt knoll
#

If that makes sense

cobalt cloak
agile reef
#

Hello! I am having parameter problems- I have specific clothing set to default in unity on a new model I am editing but the previous clothes that were the default are still on and I can't seem to figure out how to fix it and turn the previous clothes off- if anyone could help that'd be great

stiff kiln
cobalt cloak
stiff kiln
#

I feel like an idiot...
No matter what I do, the screen in Unity is correctly hidden while in-game, it stays fully visible and blocks the view.

stiff kiln
#

So... after some test, it appears that for some reason, even tho I put my screen in the custom layer I made, the game considers it to be part of the PlayerLocal layer, which includes everything else on my avatar. So I can't just hide the screen itself and leave the avatar visible, its all or nothing...

Idk what to do.

proven quail
fresh raft
#

-- Female Chest -- (NSFW parts covered by blocks)

WHY- Please help. I want the TRANSPARENT material to actually stay transparent. I change it to transclipping- BROKEN, fade- BROKEN, Transparent- BROKEN, Cutout? BROKEN.

Every single thing I do to this material breaks. I have created countless new materials, tried everything with the alphas. WHAT IS FREAKING GOING ON MAN?!? It was JUST working on my other model

teal laurel
#

I love the censoring ๐Ÿ–ค

dire heart
#

Everytime I try to update my avi i get this ;; im so confused

heavy zephyr
stiff kiln
heavy zephyr
stiff kiln
#

Alright

stiff kiln
#

I only find things on how to show things through a plane, but nothing about how to hide an object from a camera.

#

Like, the tutorials I find show stuff like "how to make a sphere invisible unless you look through a plane", which is the exact opposite of what I want.

heavy zephyr
stiff kiln
#

So... with this small bit of code, I should be able to make the screen invisible to my camera, but still visible to the player?

stiff kiln
#

Okay, so now the shader seems to work. Now I need to figure out how to invert this...
(Right now, the plane is only visible when viewed through the mask. I want to do the opposite.)

azure inlet
#

is there a website or smth with trusted people to upload avatars for me ts is pissing me off

azure inlet
#

okay but like where can i find these said people

umbral ice
#

I totally could, also, there's a server called VRC Traders

azure inlet
#

intresting

left gull
#

they likely have people on staff or something that'll do cheap/free uploads

subtle canyon
#

Is there a way to make it where I can link the game camera to an avatar bone? Kinda like mounting to an invisible selfie stick?

(Please ping me if you reply to this message)

trim rover
#

seriously why do my sub menues look like this

#

whare is everything at?

#

i've misconfigured my mmenues before but i've never seen this

#

and i've also checked in unity and i don't know what i did wrong

#

and those arn't actually loading animations it's just a stagnent icon

#

i tried making the menue from scratch and it's still the same

#

even if i put as the main menue

#

but this menue is fine

#

untill i open the sub menue

#

i can't tell what i've done diffrently between these menues

#

and i don't think the animations are messed up bacuse the menue should still be showing up if the animations were broken

trim rover
#

nvm i had it set to button not toggle

short geyser
#

what is the right unity version?

solar warren
#

Could anyone help me add parameters to my avatar? I'm new to this.
I'm just trying to toggle on/off a prefab or whatever

solar warren
short geyser
#

oki

trim rover
solar warren
#

The only issue I ever had with it was crashing when installing the unity ver, but pressing the button at the bottom fast enough stops the crash

bronze niche
trim rover
#

eh, importing the avatar sdk is two clicks, i simply never used the creator companion because i see no way it could possably improve things

#

i don't think its bad, i just don't understand the point of using it outisde of it automatically updating things

trim rover
river moat
#

So say I wanted to add a toggle to my avatar, how would I do it (so my avatar has two diff body types bc two diff outfits) so how would I make it to where when pressing the toggle both bodyโ€™s still function

solar warren
#

Thanks

river moat
trim rover
#

it's concise, explains thing for befinners, and shows multiple methods

trim rover
bronze niche
river moat
#

I tried to do it like an outfit toggle but it didnโ€™t work

trim rover
trim rover
#

or is you're issue that after doing the animatin one of the modles is stuck in t pose? because if that's the case it would likely be an issue with weight painting

trim rover
solar warren
# river moat Yes

Worksn't
The toggle is always on and cant be disable, and object doesn't appear

#

Fixed it

#

Thanks a lot

clever stone
#

so im having an issue
i just uploaded a avatar today and was trying to upload a second avatar when this pops up
the ID section is blank and i did nothing different from the first one i uploaded
i am running on the latest version of the SDK so i dont know why its having issues

solar warren
rugged spear
#

Hi @somber sequoia, sorry for the random ping, I just wanted to say that my avatars textures are fixed, and all I did was change it into a humanoid, I frankly do not even know how that fixed it, but its a win to me

rare jacinth
#

How do you add mmd blendshapes to a avatar? I still havent figured it out and the tutorials ive used broke my avi XD

indigo compass
rare jacinth
#

I tried doing it to where I make a copy of them and renaming them but it doesnt seem to work vary well

left wharf
clever stone
left wharf
#

and vcc window?

night ember
left wharf
#

oh great

clever stone
night ember
night ember
left wharf
clever stone
#

ah

#

ok found it
looks like i do need to update but thats weird because i had just uploaded/updated a avatar no less than 30 minuets before this happened
is it because i was updating an avatar?

left wharf
#

old sdk can't make a new avatar, but still be able to upload an existing avatar

clever stone
#

ah i see
ok

unborn herald
#

so what is the VRchat crew gonna do about the pedo's? we just gotta keep running into them to get rid of them?

timber wharf
#

ye prob verified 18+ access only would be good, dont want any kids in my vrc. anyway, wrong channel