#avatar-help

1 messages · Page 216 of 1

junior void
#

in the cc app, go to "manage project"

mint badge
#

how do i get this edge shading effect?

vague spade
#

2022.3.22f1 for the unity

#

idk if thats what youre asking

mint badge
#

kinda hard to see

junior void
#

thats your unity version

#

i meant base sdk

vague spade
#

im really new to uploading im ngl. idk if this helps out in any way

junior void
#

update

#

vrcfury too

vague spade
#

ill lyk when its done cuz my wifi doodoo today

junior void
#

you also have a vcc app update available. might as well do that too

#

then upload again and see

vague spade
#

it will take a long time but ill try that :D

#

tysm

junior void
#

hit clear, see what stays

#

most important errors are always at the top

vague spade
#

now vrcc wont work :(( im gonna try to redownload it but yeah </3

junior void
#

ye, crappy internet

vague spade
#

its never done that tho

#

thats what confuses me

mint badge
#

what do i have to do to get this shader effect is it like a dept map or smt?

vague spade
#

oh well, ill just pray the avatar creator replies to me for an upload vrcTupCry

#

tysm for trying to help me tho <3

mint badge
#

how do i check the uv map in blender i have the body mesh in here but it doesnt show me the uv map

#

nvm wasnt in editing mode

#

💀

#

i dont understnad how it knows what to highlight if its all just one texture

vapid slate
#

alright.... i got my avatar ready.... everything is fine but the sdk is not 'working'...?

gaunt knoll
vapid slate
#

how do i fix it? through the vrc companion?

gaunt knoll
#

In unity

#

Hang on let me load it up

ornate stump
vapid slate
gaunt knoll
#

Huh

ornate stump
gaunt knoll
#

Just did I was correct

vapid slate
gaunt knoll
#

xD

#

didnt see that on my phone

#

you would have to export it

ornate stump
# gaunt knoll

World toolkit can be imported into avatar project, for inspecting build package size.

gaunt knoll
#

thats a nice peace of knowledge

mint badge
#

i dont understand how this shader works đŸ« 

gaunt knoll
#

Piece*

ornate stump
mint badge
#

kinda hard to see

ornate stump
mint badge
ornate stump
mint badge
#

there is a sec uv map but that one doesnt line up with anything

ornate stump
mint badge
#

maybe you can see it beter here

ornate stump
mint badge
#

yea thats from start to tip

#

the gradiant is only top to bottom

#

but the effect i mean is only on the tips

#

and even then i have the sword on the same positon on the uv map an its just solid color no nothing

ornate stump
mint badge
#

in the middle

ornate stump
mint badge
ornate stump
# mint badge

How the preview looks different from the top image?

ornate stump
#

This one looks more yellow.

mint badge
#

i just put on the texture and the other one is in unity with the shaders

#

so i tought i had smt to do with the shaders

ornate stump
mint badge
#

this is how i have the sword

mint badge
ornate stump
mint badge
#

thats why i was trying to firgure out why its doing that

ornate stump
ornate stump
#

Same material, not just shader.

mint badge
#

yep

ornate stump
mint badge
ornate stump
mint badge
#

not rly you cant tell the edge from the falt side at all

ornate stump
mint badge
#

you see that 3 color cradent

ornate stump
mint badge
#

lemme try smt rq

ornate stump
#

You see here the middle part is not connected to the edge part.

#

So do the same as the sword UV.

mint badge
#

yea lemme recreat that rq

ornate stump
#

Outline is view dependent, so if you move view camera around, the outline will move too.

mint badge
#

yes

ornate stump
#

So you were talking about 2 things simultaneously which was confused me.

mint badge
#

rn im trying to make the second color you told me to fix

#

idk why its not doing it

#

the is the uv map rn

ornate stump
ornate stump
mint badge
#

thats the edge at the base

ornate stump
mint badge
#

and thats the edge im trying to highlight

#

and then theres this map

#

but there is also a gradent there so idk

#

think this is a texture for the recoloring

ornate stump
mint badge
#

i think i found smt one sec

ornate stump
mint badge
ornate stump
mint badge
#

pretty sure this is the shading map but it doesnt line up at all

ornate stump
mint badge
#

oh

vapid slate
#

when im in play mode, it wont let me click anything in the hierarchy, will this affect the in game toggles or no?

#

so i went back into normal mode...and everything turned red...

vagrant dock
#

what best shape to make each part of the hair

gaunt knoll
vapid slate
#

okay

junior void
#

are you telling people to unpack their prefabs o.O

gaunt knoll
#

I know I said everything but I just meant the Avi

#

Or did that change recently

balmy barn
#

never ever unpack avatar , red is missing meshes

#

if you ever bring that av into blender fbx cant be overwritten

#

unpacked avatar in scene got no clue how link a newer version of it

night ember
#

also dont delete the prefab if its a prefab you dragged in

river jewel
#

2 things to dump out there:

  1. I WAS NOT HOME THE WHOLE TIME so I sorta kinda made a white lie there

  2. I am home now and uh, do I check in assets for that checkbox coz well, this happened

night ember
river jewel
#

ooh right

#

its the inspector

#

of course :')

river jewel
night ember
#

the root

#

and "animator" component not animation

river jewel
#

its like right here, and its ticked too

night ember
#

then it would animate

tardy grail
#

Hiya, so I’m having issues with my gogoloco? And I’m not sure why

#

But it won’t show up in my radial

#

I’m using the prefab, but it won’t work 😭

junior void
#

What prefab

vapid slate
#

k, how to show breasts on a avaata (they are toggleable)

mint badge
#

is there anything wrong with this

#

its like doing nothing

radiant night
#

Then increase the stiffness value

#

Should be somewhere around here, look for the hair root bone

vapid slate
#

okay

#

i imported the asset

radiant night
# mint badge is there anything wrong with this

That should probably be a boolean, not a float or integer, go to the animator tab then parameters, delete the sword one and then replace it with a boolean, make sure it has the EXACT same name

#

Then do the same in the avatar's parameter menu

radiant night
# mint badge is there anything wrong with this

I like to think about the animation layers like flowing water, when it starts it will immediately flow to the sword out state and stay like that until something changes the sword parameter and opens the gate, (fulfills the condition)

#

It always trys to keep moving to the next state until something stops it

unreal haven
#

Im so confused

#

why vrchat sdk

#

why

radiant night
#

You are trying to upload a quest or ios version with an unsuported shader, quest and ios devices can only use the specialized shaders provided by VRChat

#

Thats one of the main reasons why avatars look different on quest and pc\

unreal haven
radiant night
#

Oh wait, yeah

unreal haven
#

Im posting this more as a joke

#

I dont need help

#

its just kinda funny

radiant night
#

uhm, sdk might just be tweaking

#

Most of the time my avatar has a dummy thicc tail and I want the sweater to reflect that, instead of just having it clip through I want it to be raised by the tail and have correct weights to match, sometimes I can remove the tail though, I have a shapekey that puts it back to normal, is it possible to toggle the weight of the tail bones on the sweater depending on if its on or off?

#

WITHOUT using a completely seperate mesh

vagrant dock
#

can anyone teach me how to make hair

radiant night
#

Or would it be possible to keep the tail bones locked in place with a toggle so the sweater isnt affected?

#

That... can be very difficult, you need to know how to model or sculpt, weight it properly, and set up physbones, you really should just buy some pre-existing asset and use that

unreal haven
vapid slate
radiant night
#

If you want a specific style of hair send a reference I can maybe find an asset that looks similar

vagrant dock
#

this is what my hair looks like somewhat irl i can make it it just be long journey

radiant night
#

Yikes, that severly limits the amount of options, almost all existing vrc hair assets are for longer/ more feminine hair styles

vagrant dock
#

yup that why im makign my own

radiant night
#

Since its so short you probably wouldnt need to know how to weight paint but you still need to know how to model, sculpt, make textures, and set up materials

#

I cant help you with that, sorry

vagrant dock
#

i can model pretty good

#

but random generated looking things is smt i struggle with

radiant night
#

Ok, I might have something you can work with

#

If you can model it, you can use this free hair texture and color it yourself

#

You will still have to make the UV's for it though

vagrant dock
vapid slate
radiant night
#

Yes, if it already has an armature and its made for the same base just use modular avatar

#

If not though you need to know how to weight paint

vapid slate
#

okk

#

ive given up on the hair

strange sparrow
#

i have everything installed so it should work??

#

i'm using VRCCC so idk how it's not working

gaunt knoll
strange sparrow
#

i tried that

#

i'm gonna try again then i guess

gaunt knoll
#

open unity hub

strange sparrow
#

ok

#

now whut

gaunt knoll
strange sparrow
#

everything's installed

#

it's just not showing up in unity editor

gaunt knoll
#

try this one again

strange sparrow
#

ok

gaunt knoll
#

take a screen shot of the whole screen not just that

strange sparrow
#

for some reason there's 2

#

??

gaunt knoll
#

one moment

strange sparrow
#

i'm gonna try installing it to the other one

#

idk why it's doing that

gaunt knoll
#

okay i see open the x86

#

open its all the and uninstall the 84x one

strange sparrow
#

i'm gonna try to install it to the editor that was active that wasn't showing the build targets

#

the editor that opens is the one that isnt x86

gaunt knoll
#

thats out of date

#

if anything thing unistall them both

vapid slate
#

@radiant night When i attach the clothes to the avatar (made for the same avatar) and i go into play mode, they get really messed up and idk how to fix it

gaunt knoll
#

you using arm link?

vapid slate
#

YEP, unity crashed and i lost EVERYTHING.

#

I need someone to tell me that theres a way to get it back... ive worked on this avi for 10 hours+..

strange sparrow
#

real sorry that happened

#

but

#

Ctrl+S

#

every chance you get

#

so it doesn't happen again\

shy wadi
#

i Need help

drowsy crane
#

Its not really about an avatar but instead a fursuit base, im trying to isolate the head and fluff on blender on the nardo avatar but idk how to delete the arms, legs, tail, and torso without deleting the full body meshđŸ€•

junior void
#

Select cut edge in edit mode, hit v to separate. Then hover mouse over body, hit l to mark all linked and x to delete

drowsy crane
#

Where do I find cut edge? Im new to this

untold minnow
#

ehy does this happen? Its literally just giving me a error for everything I use

#

I've even used just a solid color before and It still denied it

shy wadi
#

HELLO!

#

ps

night ember
round comet
#

Otherwise people can’t help accordingly

round comet
# shy wadi

Well it says your avatar doesn’t have a descriptor, so you need to add one as a component

#

You can click “Add Component” then add “VRC Avatar Descriptor”

round comet
#

No problem

shy wadi
#

i use unreal engine

#

xd

junior void
#

Please watch at least one simple tutorial

round comet
vapid slate
#

supposed to look like this

mint badge
#

can someone tell me how to best do this im trying to do a simple toggle with an animation but it just doesnt do anything

night ember
#

that shows nothing useful

#

what are the transition conditions

stable citrus
night ember
#

what are the actual animations

mint badge
#

other one is the same just faulse

mint badge
night ember
#

that didnt show me what the animation actually does

stable citrus
#

Have Unchecked "Has exit time"

mint badge
#

basicly just scaled and moved it

mint badge
#

on both?

#

still doesnt work

stable citrus
#

What about the parameter / Layer / animation etc...

mint badge
#

parameters are the same

#

wdym with layers?

main remnant
#

Layers on the animator controller. I don't get why people come here asking how to do something without doing a minimum research beforehand. Watching a tutorial of how to implement animations would help you better and faster than this

mint badge
#

and that is the whole animation just resizeing and moving

stable citrus
#

Check whether your parameter is a Boolean.
Check that the weight of your layer is equal to 1.
Check whether you have ticked ‘Write Defaults’ on both states.
Check whether you have unticked ‘Has Exit time’ on both transitions.
Check that both conditions are correct.

If it still does not work, the problem is either with your Expression menu, your paremeter or your animation itself.

somber vessel
#

im not sure where to ask this, but ive been trying to set up the quest pro all day and its just not working, when i turn on developer mode on the mobile app it works it says its on but on the pc meta horizon app, the beta tab will not appear no matter what i do, so i cant get the face tracking to work in game. Does anyone know how to fix this?

gaunt knoll
#

do you have vrcfacetracking app on

#

@somber vessel

mint badge
somber vessel
gaunt knoll
#

turned it on

somber vessel
gaunt knoll
#

got a tick and it says your avis paramaters

somber vessel
#

mine just says initializing modules

gaunt knoll
#

it should load the module

#

what module are you using

somber vessel
gaunt knoll
#

you both using the same wireless link

somber vessel
# gaunt knoll you both using the same wireless link

im not sure what you mean, my friend also has the quest pro n they are trying to help. the module they told me to use is showing up in vrcfacetracking app, the parameters and everything, but in game when i turn it on its not working

junior void
somber vessel
#

i looked on youtube and every video says i need to put my quest into developer mode but on the pc app the beta tab wont appear

junior void
#

I did that using my phone

somber vessel
somber vessel
#

i have the vrc turned on on my avi, osc is enabled its just not working, im not sure if im missing something or

junior void
#

Did you reboot your quest since turning on dev mode

#

Face tracking enabled on quest?

somber vessel
stoic zinc
#

Is it normal to take time?

junior void
#

I remember setting a port in steam too

gaunt knoll
#

Fun fact: the guy who made virtual desktop refuses to make his software compatible with anything and he wants other company to use his software and hes a ...

junior void
#

Did you maybe miss that

somber vessel
hardy musk
#

hello i keep getting this error when uploading any avi i have updated everything even restarted my pc and still nothing cant upload avis at all

#

i dnt know how to fix it

somber vessel
gaunt knoll
hardy musk
#

okay

junior void
#

When I followed vrcft setup guide, it says to set a port in steam

#

It's on the vrcft docs

#

Quick setup guide iirc

somber vessel
hardy musk
#

these are all my errors inculding the one i keep getting

night ember
#

thats a lot of missing scripts

hardy musk
#

yeah im not 100% sure why i downloded everything

night ember
#

are you sure you have?

junior void
hardy musk
#

but that null error i keep gettting no matter what

#

i cant even build any avatar

junior void
#

Does the app load Avi parameters?

hardy musk
#

ive even reinstalled the sdk and it still wont work

night ember
#

that doesnt tell you anything error-wise

#

its just an error that happens when someone else causes an error

hardy musk
#

oh?

night ember
#

no matter what errors that one will always pop up

hardy musk
#

this is the most recent error i got

night ember
#

yea?

#

its just telling you it failed

#

clear the console and try again and show ALL the errors

hardy musk
#

yeah but its not building at all thats all that pops up

#

okay

night ember
#

again you have missing scripts

#

looks like a bunch of vrcfury scripts

hardy musk
#

so should i jut re import the avi?

night ember
#

have you actually imported everything required

hardy musk
#

i mean ive prevously uploaded it with no issues

junior void
#

Vrcf, ft and gogo

hardy musk
#

yeah it was fine a few days ago

#

now not just this avi but any avi i try to upload will do this

night ember
#

well do you actually have the required stuff in the project

#

like fury

hardy musk
#

i belive so

#

ill try reimporting fury

whole escarp
#

Reimport jerrys templates as well

hardy musk
#

okay just re imported both

#

im gonna try uploading again

whole escarp
#

I would reload sdk for good measure

hardy musk
#

okay yeah that appears to have fixed it

#

thank you 🙂

brave stirrup
#

Anyone interested in making an avatar for a real biker?

gentle brook
#

hello im trying to do a small rotation constraint on my robot avatar and for some reason the bone is rotating strangely. the wierd thing sticking out is suposed to rotate with the wrist only on the y axis making the arm rotate when the wrist rotates, but its rotating on its own

#

this is in unity

#

the hand and the forearm are in the same level of heirship and there is a rotation constraint in the forearm to the hand locking only to affect the y angle of the bone

vapid oar
#

How many bones should I use max for ears and tails to still be good for quest, I think i want to add some physbones so they can flow around when moving

balmy barn
#

long as you have spare transforms use whatever you have 64 max/8 components (both ears can be done with one) , mine usually 2-3 each , some of the stiffer one only need 1 each

lilac musk
night ember
vapid oar
balmy barn
#

amount of bones affected by a physbone component

#

think gameobjects / meshes can count too

vapid oar
#

Interesting alright

night ember
vapid oar
#

Yeah I just gotta learn about how physbones even work, i assume thats what youd use to have that "wave" effect

pure thicket
#

will the sdk pop up a warning if you go over the max physbones for quest then?

#

i dont think i ever will im wondering just in case

night ember
# vapid oar Yeah I just gotta learn about how physbones even work, i assume thats what youd ...

physbones for the default settings at least
all it does is rotate the root bone
with the endpoint being a second object or the endpoint setting
if there is a 3rd object down the list then the second object would also rotate
the endpoint dictates the original rotation of the physbone which dictates the physics
that line you see when you have the gyzmos enabled is how the physbone is rotated

stuff like stretch and squish
all that does is just moves the object closer or further away from the root
or subsequent child objects compared to the parent object

balmy barn
#

one component and 1 bone affected = 1 transform , endpoint need to be used if you only have one or it wont move

#

sdk will yell at you when it goes over limits sure

vapid oar
night ember
#

like

#

root>

child

vapid oar
#

I see okay

night ember
#

the last bone in the chain will not be affected by physbones unless you use the endpoint which fakes the endbone

vapid oar
#

Damn alright

#

Lot to learn lmao, idk sht about rigging just yet

night ember
#

if a bone has multiple children
then itd act as a root and not have affect

vapid oar
#

So the root should always obviously be at the "lowest" part of the ears/tail

night ember
#

the base yes

night ember
vapid oar
#

Then the physbone connects to all "children" as like a single physbone

night ember
#

yes

vapid oar
vapid oar
night ember
vapid oar
#

Ohhhh now I understand what it means by physbones affected transforms

#

Learning lmao

night ember
#

the amount of objects the physbone is actually moving

vapid oar
#

Yeah

night ember
#

or well trying to move cause constraints overwrite

vapid oar
#

So you can have a ton of stuff moving with 1 physbone it looks like from the limits

#

On mobile

#

Thats cool

#

Question about textures, it says max memory is 40mb, im assuming just 1 single 2k texture fits in that range?

#

Idk if im checking the right place but the 2k texture I got is 600kb so seems fine

night ember
#

ehhhhhhhhhhhhhhhhhhhhhhhhhhh

#

its the amount of memory it takes up not storage

vapid oar
#

Ohh

night ember
#

like uncompressed

#

there is also a 10mb max download size

vapid oar
#

2k is probably pushing it then right

spiral jay
#

How do I fix this?

night ember
#

though you dont need bigger than that

night ember
vapid oar
#

Yeah I was worried id have to shrink down to 1k for it do be decent

#

Got 1 whole avatar in 1 texture right now

night ember
#

depends on the image

vapid oar
#

Res and density is fine for me

night ember
#

like you dont need 2k for an eyeball

round comet
vapid oar
spiral jay
night ember
#

but if its the avatar as a whole then 2k is fine

vapid oar
#

Yeah my entire avatar is running on 2k

spiral jay
vapid oar
#

The face im gonna do a little different though

round comet
night ember
spiral jay
#

It’s off in blender and I did the reevaluate outside but it didn’t work

vapid oar
night ember
vapid oar
#

💀

round comet
# spiral jay Poi

If you scroll all the way to the bottom I think in the options there’s a culling setting thingie

Instead of it being back or front just set it to off

night ember
#

the actual model in scene looks fine so it doesnt matter

round comet
#

I don’t have my unity in front of me but its culling related

night ember
#

its my personal avatar that Id never sell the base of so it doesnt matter how shit the uv is

spiral jay
#

I love u marry me

round comet
#

Hope you found it Mia_Pray

spiral jay
#

IT worked

round comet
#

Yippiee noice carjump

#

Yeah that happens because of faces. It’s annoying

vapid oar
#

Think i understand enough to go about the rigging for the rest of the model now

night ember
#

root bones are fantastic

#

like for ears just duplicate the head bone and name it Ears Root or something

#

that way its only 1 physbone component instead of 2

vapid oar
#

Oh alright, what about tail? The spine bone?

night ember
#

depends

#

some tails work better on hip others work better on spine

#

mine personally is on the spine

vapid oar
#

Thats where it kinda starts, so maybe hip would be best

#

My bones would probably be terrible for full body but hey ill figure that out when I make more stuff

#

Probably gotta be super precise lmao

night ember
#

the irl tailbone is in the body's hip

vapid oar
#

Yeah

#

I think ill try the hip for the tail first

night ember
#

my avatar is a honse so the tail ends up sticking up and out so the spine never actually reaches the pelvis

vapid oar
#

I see

#

Makes sense

night ember
#

mind you I actually did do an anatomically correct skeletal structure for my avatar for halloween

#

or well

#

as correct as I can get with cartoon logic

vapid oar
#

Yeah 💀

#

How was the rigging for that, not too bad?

#

Since theres no like bending

night ember
#

transfer weights my beloved

vapid oar
#

I havent even got to that stage yet

#

Lmao

night ember
#

the legs at least bend cause the middle bone has to bend since its a 3 jointed leg but the rigging is 2 joints

#

I am not buying final ik just to have 3 jointed legs

vapid oar
#

Final ik?

night ember
#

inverse kinematics unity script

#

vrchat supports it

vapid oar
#

Is that for digitigrade stuff

night ember
#

well ik in general

vapid oar
#

Oh

night ember
#

can be used for non plantigrade

#

but like

#

no

vapid oar
#

I feel you

#

The amount of addons i been buying is bad lmao

night ember
#

there is a stub but that wont let you just use final ik
it only lets you upload final ik related prefabs

vapid oar
#

Does the rotation matter for the ears if theyre in a different orientation than side to side, since i cant rotate the bones to kinda match

night ember
#

wdym you cant rotate

vapid oar
#

On the "z" axis it wont rotate, unless im stupid

night ember
#

just click the end dot and move it

vapid oar
#

I mean like, rotate, not move up and down

#

I think its okay though

vapid slate
#

If anyone is good at applying clothes to an avatar pls DM me!!! (Image is how it's supposed to look)
(Video is how it looks in play mode)

#

Just realized the audio picked up from game, ignore the language 😭

vapid oar
#

Gonna try this out for the bones, idk if its enough

celest sapphire
#

Hello's! I’m having a transparency issue with the Poiyomi-TransClipping shader thing.
I have a bodysuit with lace, it has 1 material. It worked perfectly before, but after I sculpted the bodysuit and changed the wp to get rid of clipping I found, a section of the bodysuit becomes invisible only when viewed through the lace now.

Culling is off, ZWrite is on. Nothing was changed in unity, just blender.

<---- Before | After ---->

mint badger
#

Trying to redo Avatar. Where is that dumb thing with all the default vrchat expressions? I just realized i don't have any.

vague spade
#

helppp! im very new and im so confused :((

stable citrus
vague spade
#

im not sure what to do im ngl im new. id need like full like dummy mode help

stable citrus
vague spade
#

yes i do

quick heath
#

Does anyone make tutorials on how to make demon slayer OC Avis? I have all the softwares but I’m a beginner and don’t know how to use them, and personally YouTube sucks with tutorials

thorn cape
#

anyone know why my hair bones are missing in game, 2 days ago they were there and i didnt reupload

#

they are in unity, and they move in play mode, but in game they are missing

#

i reuploaded, still werent showing, changed a value and reuploaded and it fixed it

spiral jay
#

What gravity fall off? I’m making her ass phys ones anddddd

oblique lintel
#

hi um, this is my first time uploading a avi can anyone help me? im so lost

tiny bronze
#

how do i make other players avatars look really smooth because all i see is glitched avatar.

ornate stump
night ember
# gaunt knoll you turn them on

I want to remake the imposter effect on an avatar so if my avatar is shown or hidden it looks the same to confuse the shit out of people

gaunt knoll
#

THAT would be funny

#

dam

#

why doesnt this WORK

night ember
#

what doesnt work

gaunt knoll
#

HUH nothing im going crazy

#

you know you think we would also have face tracking in here like avatar-ft

night ember
#

we technically do with eye tracking

queen hazel
#

unity gives me this error New image url is empty, aborting and then says upload succeeded and the avatar just isnt uploaded

junior void
#

see if you can update your sdk

queen hazel
#

how would i update it

junior void
#

in the vcc, you can click "manage project"

queen hazel
#

whats the most updated version

junior void
#

3.10.1

queen hazel
#

alright ill try that

#

tried it and it didnt wor

#

k

junior void
#

same error, new error? can you show us a picture of your console and/or maybe the upload screen?

queen hazel
#

interesting i got the error but it actually got uploaded after updating the sdk

junior void
#

well, did you clear the console

#

maybe youre still seeing the old one

queen hazel
#

nah it was definitely a new one it was the same time stam

#

new time stamp*

#

i restarted unity to see if i get the error again

mint badger
#

halp. I don' know what I did but my shader/material dissapered adn I don't know how to get it back. its not in the componants list

ornate stump
mint badger
#

yeah in body.

ornate stump
mint badger
#

oh

#

oh cool

#

that was it god damnit. Its back and I can change it

#

thank you so mcuh I appretiate that

#

ok (I'm going to be asking a lot so sorry)

My blink is wierd. I noticed my only blinking shape is one or the other but unity only has the one slot

junior void
#

you can do blinking via playable layers too

mint badger
#

oh?

junior void
#

perhaps you have both?

mint badger
#

this avatar is old so I have no clue.

junior void
#

easy way to test is set blink to none and check if it still blinks

#

if it does its gotta be animated

mint badger
#

darn I think I have to animate it. I am slowly remmbering the last time I set it up

#

guh

junior void
#

you may not have to

gaunt knoll
#

You don't have a eyes closed or anything

mint badger
#

I pressed play and there was no blink

junior void
#

so then why not use the blinking blendshape section in the descriptor then

mint badger
#

uh

gaunt knoll
#

Yeah can you take a screenshot of all of the blendshapes

junior void
#

theoretically you should have one blink shape that blinks both eyes

mint badger
#

hm

junior void
#

if you dont have a shape that blinks both, you can either animate it instead or i can guide you how to do it in blender

#

there is an easy option to combine two shape keys (left and right) into a combined new one

mint badger
#

guh. this is why I want to C########N someone to make this for 2025... uh 2026.

#

is there

#

Im just worried about breaking it. its muh boy. been using that bad boy for 6 years now lmao.

junior void
#

up to you

#

all i can do is offer

#

or just animate it

mint badger
#

if its quick I guess. I think I have blender

#

yaah I do have blender

junior void
#

one question ahead of time

#

is your avatar unpacked in the scene?

#

meaning in unity

mint badger
junior void
#

then you cannot update it

#

unpacking a prefab breaks the connection between the model in the scene and the one in assets so updating it is no longer an option

mint badger
#

ah. well shoot.

#

I mean I can start again I guess. I was mostly working textures so I hadent gotten far in unity

junior void
#

really up to you

mint badger
#

hm I think I animated it last time so I guess I can do that.

#

sorry.

junior void
#

your avi, your choice

mint badger
#

well thats the least of my problems honestly. Now I need to figure out why its complaining that my hip bone isnt the base armature

junior void
#

show us?

mint badger
gaunt knoll
#

Im just shocked that it does have a blink but it has sniff

junior void
#

this can be fixed in the import settings of the model

mint badger
junior void
#

find the fbx (not prefab) in your assets/files inside the project

mint badger
junior void
#

click the fbx

#

see inspector window

#

there, go to "rig" tab

#

in that, hit "configure"

mint badger
#

ohhhhhhh

#

ok I rememmer this damn thig

#

okay I got it.

#

okay so what is the name of the thing with all the default vrchat menu stuff in it

junior void
#

the radial menu?

mint badger
#

yes. for some reason when I use gesture manager My avatar does do anthing when I trigger the gestures.

#

(I swear I used ot do this. I just forgot the name of everything lol)

junior void
#

maybe youre missing the animator layer for expressions?

mint badger
#

ah ok uh...

junior void
#

aha

mint badger
#

jesus this thing is a wreak

gaunt knoll
#

You can say that again

mint badger
#

ohhhhh. I think I remmber using combo gestures back in the day?

#

christ ther is so much garbage in this thing

#

its like a garbage dump in my unity folders

#

god only knows what half of this stuff is

junior void
#

sounds like you need to start fresh

mint badger
#

I mean yeah... I just dont remmber all the stuff for making fx, menus, animations, a nd all that crap. I'm afraid of losing stuff that WAS important.

#

I seem to have to relearn everything

junior void
#

also, todazs standard have changed

#

vrcfurz is a verz popular tool for non destructive merging of clothes and assets for instance

#

we used to take armatures apart by hand

mint badger
#

oh?

junior void
#

we dont do that aymore

mint badger
#

oh vrcfury! yes I just got to know that! its VERy nice. jesus I hated doing that

#

ok starting from just fbx and textures... and then... uh yeah

#

lol

junior void
#

perhaps see if the avi itself was updated

#

get a fresh unity project yk

mint badger
#

OH it has NOT. trust me. its old old. the author I am 9999% sure he uh... died

#

well at least I can fix the blinking in blender now?

#

lol

junior void
#

lol

gaunt knoll
#

I was looking at that it's a patron only avi from 2020

mint badger
#

I should prob do that.... if you ahve the time of course

mint badger
#

it was a meme of the orginal shiba

junior void
#

am eating rn

mint badger
#

ok no prob

junior void
#

update blender to 4.5 lts :P

mint badger
#

kk

mint badger
junior void
#

you can but if they changed anything between 4.5 and 5, i wont know

mint badger
#

oh okay

junior void
#

i use 4.5 due to plugin versions

mint badger
#

alrighty I got it

#

damn I was on 3.2 I guess

junior void
#

see if u can get the fbx into blender yourself

mint badger
#

ye

junior void
#

im typing with one hand lol

mint badger
#

no problemo. I used to do SOME stuff. I'm just getting back into it

gaunt knoll
#

bro might have the last version of this

mint badger
#

I checked. at some point I lost a bunch of files. (I had to clone my ssd at one point)

junior void
#

alrighty where we at

mint badger
#

just set up basic wihtout unpacking

junior void
#

ok

#

lets check what is "armature 001"

#

its not good for anything to have more than one armature

mint badger
#

the collar.

#

it was always attached idk

junior void
#

thats absolute dogshit

mint badger
#

hm. wich is weird because I remmber they used to be not lol

junior void
#

we can fix that in blender as well

mint badger
#

I have a seprate collar asset

junior void
#

or that

mint badger
#

oh! but this one is part of it... I have no oidea why

junior void
#

best start with a clean and unproblematic base

mint badger
#

yeah

junior void
#

ok first thing that sticks out is it has end bones

#

end bones do absolutely jack shit and just worsen performance for no reason

mint badger
#

oh... I'm kinda starting to realize the old artist didnt completly know what he was doing

#

so how do I get rid of those

junior void
#

select the armature object and go into edit mode

#

see if the bones sticking out of hands, feet etc are actually called "end" or "end_end" etc

mint badger
#

seems like it

junior void
#

okay. if you want to be double sure, select the armature and go to pose mode

#

move one of the end bones and see if they dont move any mesh

#

if they dont, theyre useless

#

if they do, we leave them be

mint badger
#

nope

#

they do nothing

junior void
#

ok then edit mode on the armature, select bone, hit x

mint badger
#

just bones or dissolve?

junior void
#

bones

mint badger
#

hm how do I make him seethrough

junior void
#

so you can see the armature?

mint badger
#

yesh

junior void
mint badger
#

ah perfect

#

ok I think I got them all

junior void
#

alright let me grab a screenshot

#

set both blink l and r to 1

#

on the body mesh

#

then go here

#

then turn down the ones you turned to 1 back to 0 and scroll down in the shape key list

#

you now have a new shape key that combined both active ones. name it anything you want and youre done

mint badger
#

ok one question Im not sure why there are two blinks

junior void
#

vrc blink left

#

and vrc blink right

#

look at the mesh

#

look what the face does

#

you can make a fucked up blink if you want, turn right side up to .3 only and left to fully

#

that will be your blink shape later

#

make it a meme idk xD?

mint badger
#

weirdly enouhg both do the exact same thing

junior void
#

show me?

mint badger
junior void
#

yea thats fine

mint badger
#

ok just checking

junior void
#

the reason for that is because you cannot use blink for BOTH blink in descriptor AND to animate in animator

mint badger
#

I wonder if he made the second pair to merge but never did

#

oh

junior void
#

so people make duplicates so you can do both

mint badger
#

ok

#

anyway one sec while I do that. (thank you so much.)

#

in edit right?

junior void
#

np im working on my own project on the side so take your time

#

iirc can be any

mint badger
#

k

#

omg they both blinked!

junior void
#

yep

#

youre done :)

mint badger
#

oh! hat about getting rid of the collar? should I do that still?

junior void
#

you can if you want

mint badger
#

do i just delete it in the menuwith its armature?

junior void
#

you can just delete the armature and mesh of it

#

unless you want to properly merge it

#

thats fiddely tho

mint badger
#

ok i got rid of it. I assume I hae to redo the texture later isince its gone and the texture file woont line up?

junior void
#

why would it not line up

#

we didnt change the mesh of the body whatsoever

mint badger
#

uh i assumed because it's not a part of it anymore

#

they used the same texxture file

junior void
#

deleting mesh just frees the space on the texture

#

but it doesnt move anything around

mint badger
#

oh ok

junior void
#

although you should look at materials

mint badger
#

ok

junior void
#

is collar here?

#

if it is, you can get rid of it since collar mesh is gone

mint badger
junior void
#

still there

#

but no materials is... odd?!

mint badger
#

oh shit im blind

#

nope none.

junior void
#

how many mat slots do you see on the body in unity

mint badger
#

one I think?

junior void
#

ok. in blender, hit plus one the materials section

#

name it body or something

mint badger
#

like this

junior void
#

then take this corner here and drag it towards the middle

#

itll create a new window

#

so you have two windows

mint badger
junior void
#

in the left widnow, go to uv editor

vapid oar
#

Trying to setup physbones for ears and for some reason I dont see my second bone (line) just the first one in the ears

mint badger
#

k

junior void
#

unity sees joints, not bones

#

set end position in transforms and it will pop up

mint badger
junior void
#

aha, see, this is your uv

#

go into edit mode on the right window

mint badger
#

this is where the collar was

junior void
#

yes

mint badger
#

k

junior void
#

hit a so it selects your entire avatar

mint badger
#

I dont think there is a single mirrored tesxture on this damn thig lmao

junior void
#

then assign that to your material

#

oh god the topology

#

what the fuck

mint badger
#

i think if i remmber correctly he pulled it from a 3d scan of someone

junior void
#

this is the worst avatar ive seen in a while

vapid oar
mint badger
#

you see why I wanted somone to fix it. its a mess

vapid oar
#

So thats why when I changed the endpoint it did start following the second bone, got it

mint badger
#

im honestly surprised its medium

junior void
#

yea...

#

how is it medium

mint badger
#

42,000 triangles? i think

vapid oar
#

Forget retopology who needs that

#

Decimate ftw

junior void
#

turn on statistics in blender

mint badger
#

its funny you can see where he attached the head

junior void
#

now look at mine

#

how is yours so low but looks much denser

mint badger
#

damn thats nice

#

hands and feet are rocks

#

id

junior void
#

totally saving on the wrong end but ok

mint badger
#

I plan on getting someone to find a way to fix it and just gonna throw money at them

#

I just care about it to much. to many memories

vapid oar
#

Your better of getting the original sculpt

#

And having someone retopo that

#

If you have access to that

verbal bone
#

i have no ideea what to do after this to upload an avatar to vrchat lol

mint badger
#

its feet hadns and the uh... taint are all fucked up and blocky and want to fix them

junior void
#

well, for now this is ok

mint badger
#

alright

#

export as fbx i assume?

ornate stump
verbal bone
junior void
#

yep. make sure to untick "add leaf bones" under armature settings

ornate stump
junior void
#

now you know where the end bones came from

#

also you do NOT want to save it in a separate location and you do NOT want to drag the fbx into unity. You can save it straight over the original from blender

verbal bone
ornate stump
mint badger
#

I wonder why it never puts the chest bone in the right spot. I had to do it again.

junior void
#

its unity being not smart

mint badger
#

ok lol

balmy barn
#

mine randomly does that , chest goes awol

junior void
#

it does the same thing for me

vapid oar
#

Should my physbones start moving when I move the model as soon as I add one? Think im doing something wrong

mint badger
#

k

#

oh wrong screen

junior void
vapid oar
#

Ohhhh shit, thatd make sense lmao

verbal bone
#

@ornate stumpthjese you mean ?

ornate stump
mint badger
#

oh yeah... i fogot theres not enough lip movements. I ahve to find that damn old list.....

vapid oar
mint badger
#

yes

junior void
#

yes but you want an emulator in your scene such as gesture manager

mint badger
#

then click back to scene at the top left so you can see waht you are doing

vapid oar
#

I assume?

junior void
#

that too

#

it will also allow you to grab physbones and test gestures

mint badger
vapid oar
junior void
mint badger
#

oh

junior void
vapid oar
#

It worked thank you so much, surprised that isnt one of the things it forces you to download

mint badger
#

I cant seem to add my textures. the material is all greyed out

junior void
#

thats normal

#

materials "embedded" into fbx's cant be edited

#

go to your import settings again

#

the last tab is "materials"

#

you can extract materials from there or assing new default ones into the slots

mint badger
#

oh I see. making new materials or whatever

vapid oar
#

Whats the line under the characters feet behind it?

#

Anything important or no

junior void
#

this is the avatars origin

#

it should point forward

vapid oar
#

Oh sht, do I gotta spin the model in blender and re export

#

Or spin it in unity

#

Idk if that would break anything

junior void
#

im not sure anymore what determines which way the line points

#

it might have to do with armature but i dont remember tbh

#

is your model ok in play mode?

#

or does it spin by itself

vapid oar
#

Wdym spin by itself? When im in play mode I can move the model around normally I think

junior void
#

i meant if the knees turn backwards by themselves

vapid oar
#

Oh no, the model is standing forward I guess still

#

After I hit playmode

#

Everything is in the same spot still

junior void
#

hm im not sure then

vapid oar
#

Ill just have to test it in game

mint badger
#

muh boy is blinkin

junior void
#

:)

mint badger
#

thank you again btw. now I have to get uh... everything else. good lord I have to find all thsoe animations in that pile

junior void
#

i just reduced my model below 70k so i can have medium rank

mint badger
#

lmao

junior void
#

im very happy xD

mint badger
#

actually its saying good for me weirdly enough

#

oh the collar I forgot

junior void
#

yea

#

also add an animator

#

next to where avatar descriptor goes

mint badger
#

oh I think I found it

#

yeha

#

hmmmmmmmmmmm

#

I feel like this is wrong

#

ruh roh raggy

verbal bone
#

there no such thing as an "auto fix" or smth for these errors right? i just cant seem to publish, been following the yt tutorial but maybe the avatar is broken ?

junior void
#

youre missing either gogo loco or vrcfury

#

maybe you forgot to import that

mint badger
#

you dont have a controller too lol

junior void
#

controller should be empty

#

avatar should not be

mint badger
#

oh wait thats an object

#

uh wait, is that not where it gies??

junior void
#

the animator goes onto the root object

#

the very first topmost avi part

verbal bone
#

aalright lemme go find the vrfurry thing

mint badger
vapid oar
#

Uploaded fine but the neck thing is in my entire face lmao

mint badger
#

I beleive there is a setting that makes it ignored by the veiwer

#

forgot where it is

vapid oar
# mint badger forgot where it is

I see, right now im just trying to position the viewing "ball" so that it actually is where it should be, for some reason its like my vision was way too far back

#

From where I actually put the ball i think

mint badger
#

yeah best to put it between your eyes

vapid oar
#

Wait maybe im wrong

#

Its not way too far forward now wtf

vapid oar
#

Its like the view needs to be inside of the head for some reason

#

To get a better position

mint badger
#

oh I hink its because the camera is in the VERY center of the ball so you have to have it halfway out of your forhead if I remember corectly

vapid oar
#

Idk whats wrong with it but I got it close lmao

#

Its nearly in the middle of the head

verbal bone
#

it should not have this many erros right ? even after importing vrcfury?

junior void
#

yellow are not errors

mint badger
#

warnings

junior void
#

scroll up, show us the red ones

verbal bone
#

i guess i got missing scripts

junior void
#

yep

verbal bone
#

ugh

#

wait

#

lemme reload it

#

it ..fixed itself i guess

mint badger
#

lmao. love unity

verbal bone
#

lets see if it works in game though..

vapid oar
#

Is it normal for the ios to be greyed out when uploading, do I need it to use as a fallback for quest?

balmy barn
#

it is when you havnt installed ios build support

vapid oar
#

Oh alright, I think im doing it right so far since the avatar now shows this

mint badger
#

uh hmmm

junior void
#

show it^^

mint badger
junior void
#

where is your avatar descriptor

#

it should also be right there

mint badger
#

oh I dont know

#

wait

#

are they supposed to be on the same layer?

#

uh oh

junior void
#

ye

mint badger
junior void
#

not on body

#

on root

#

blue outline is correct

mint badger
#

ohhhhhhhhhhhhhhhhhhhhh

#

that s why it was being weird

#

vrchat control panel put it on the wrong one somehow

vapid oar
#

There we go this looks correct now

mint badger
#

pffftttt

#

all scrunched up

junior void
#

why did you do that with the collar

#

did you unpack again?

mint badger
#

waht? oh I moved the wrong thing because im stupid

junior void
#

how did you attach the collar

mint badger
#

no

junior void
#

let me show you a better way to do it ye?

mint badger
#

sure

junior void
#

create empty

#

name it "Assets"

#

drag the collar to "Assets" out of the armature of your base

mint badger
#

mhhmm

junior void
#

so its next to it