#avatar-help
1 messages · Page 216 of 1
how do i get this edge shading effect?
kinda hard to see
ill lyk when its done cuz my wifi doodoo today
you also have a vcc app update available. might as well do that too
then upload again and see
now its saying this:
ye, crappy internet
what do i have to do to get this shader effect is it like a dept map or smt?
oh well, ill just pray the avatar creator replies to me for an upload 
tysm for trying to help me tho <3
how do i check the uv map in blender i have the body mesh in here but it doesnt show me the uv map
nvm wasnt in editing mode
đ
i dont understnad how it knows what to highlight if its all just one texture
alright.... i got my avatar ready.... everything is fine but the sdk is not 'working'...?
You don't have avatar Descriptor on your avi
how do i fix it? through the vrc companion?
Did you actually create project for avatar? If it's asking for scene descriptor, that's the world project, not avatar.
it was one of those "open existing project" type ones...
Huh
Does it show sdk type and version when you see in Manage Project in vcc?
omg it was the world sdk not avatar.... the person that made this is slow 
World toolkit can be imported into avatar project, for inspecting build package size.
thats a nice peace of knowledge
i dont understand how this shader works đ«
Piece*
Shader's ultimate job is just to calculate color on certain pixel on screen.
yea so these claws have like these 3 diff colors idk where it gets these from
kinda hard to see
It determines texture location from it's uvmap.
i did and its in a solid color
Because its texture underneat is solid color right?
yea this is the same texture thats used by the avi rn
there is a sec uv map but that one doesnt line up with anything
I think it has slight gradient from top to bottom.
yea but there is like a kinda edge effect that they have wich i cant explain myself
maybe you can see it beter here
The middle part portion end at the middle of gradient which is darker, so you see the part is darker than the edge.
yea thats from start to tip
the gradiant is only top to bottom
but the effect i mean is only on the tips
and even then i have the sword on the same positon on the uv map an its just solid color no nothing
Select only the face at the tip and see where the uvmap located.
in the middle
and the tip?
How the preview looks different from the top image?
wdym
This one looks more yellow.
i just put on the texture and the other one is in unity with the shaders
so i tought i had smt to do with the shaders
Then it probably is outline.
this is how i have the sword
how do i make one?
Why do you ask? I meant if you had the different color at the tip, that's outline.
yea im trying to do the same with my sword
thats why i was trying to firgure out why its doing that
Are you using same material for both sword and claws?
Same material, not just shader.
yep
How the sword look like now?
It has as slight outline already.
not rly you cant tell the edge from the falt side at all
Can you circle the part you want to replicate in this image?
its like super hard to see lemme try
you see that 3 color cradent
The left gradient likely is outline, the 2nd and 3rd are separated uvmap.
lemme try smt rq
You see here the middle part is not connected to the edge part.
So do the same as the sword UV.
yea lemme recreat that rq
Outline is view dependent, so if you move view camera around, the outline will move too.
yes
So you were talking about 2 things simultaneously which was confused me.
rn im trying to make the second color you told me to fix
idk why its not doing it
the is the uv map rn
It rather look you didn't actually separate the edge part from the middle.
thats the edge at the base
How the sword actually look like in edit mode?
and thats the edge im trying to highlight
and then theres this map
but there is also a gradent there so idk
think this is a texture for the recoloring
You would have to see which slot this texture go into, not just guessing it.
Did you do the same on both side?
i have a mirror modifier for the other side
No. The top side and bottom side.
you mean the base?
pretty sure this is the shading map but it doesnt line up at all
It's normal map.
oh
when im in play mode, it wont let me click anything in the hierarchy, will this affect the in game toggles or no?
so i went back into normal mode...and everything turned red...
what best shape to make each part of the hair
Unpackage everything
okay
are you telling people to unpack their prefabs o.O
never ever unpack avatar , red is missing meshes
if you ever bring that av into blender fbx cant be overwritten
unpacked avatar in scene got no clue how link a newer version of it
also dont delete the prefab if its a prefab you dragged in
2 things to dump out there:
-
I WAS NOT HOME THE WHOLE TIME so I sorta kinda made a white lie there
-
I am home now and uh, do I check in assets for that checkbox coz well, this happened
thats not a component nor the animator
so uuuh where is the aniamtion component exactly? :"D
its like right here, and its ticked too
then it would animate
yea, it would đ
Hiya, so Iâm having issues with my gogoloco? And Iâm not sure why
But it wonât show up in my radial
Iâm using the prefab, but it wonât work đ
What prefab
k, how to show breasts on a avaata (they are toggleable)
also how do i get my stuff to stop moving like that?
Im assuming you are talking about the hair, go to the physbone for the hair, usually the component is on the hair's root bone
Then increase the stiffness value
Should be somewhere around here, look for the hair root bone
That should probably be a boolean, not a float or integer, go to the animator tab then parameters, delete the sword one and then replace it with a boolean, make sure it has the EXACT same name
Then do the same in the avatar's parameter menu
alr
I like to think about the animation layers like flowing water, when it starts it will immediately flow to the sword out state and stay like that until something changes the sword parameter and opens the gate, (fulfills the condition)
It always trys to keep moving to the next state until something stops it
You are trying to upload a quest or ios version with an unsuported shader, quest and ios devices can only use the specialized shaders provided by VRChat
Thats one of the main reasons why avatars look different on quest and pc\
it is a shader provided by vrchat for mobile
Oh wait, yeah
uhm, sdk might just be tweaking
Most of the time my avatar has a dummy thicc tail and I want the sweater to reflect that, instead of just having it clip through I want it to be raised by the tail and have correct weights to match, sometimes I can remove the tail though, I have a shapekey that puts it back to normal, is it possible to toggle the weight of the tail bones on the sweater depending on if its on or off?
WITHOUT using a completely seperate mesh
can anyone teach me how to make hair
Or would it be possible to keep the tail bones locked in place with a toggle so the sweater isnt affected?
That... can be very difficult, you need to know how to model or sculpt, weight it properly, and set up physbones, you really should just buy some pre-existing asset and use that
that's like 5 diffrent skills you need to learn
ok, its still doing it and ive been playing around with it for like 10 minutes, ive done evreything u said to do and it wont stop
If you want a specific style of hair send a reference I can maybe find an asset that looks similar
ha hold on
this is what my hair looks like somewhat irl i can make it it just be long journey
i have one more hair i can try
Yikes, that severly limits the amount of options, almost all existing vrc hair assets are for longer/ more feminine hair styles
yup that why im makign my own
Since its so short you probably wouldnt need to know how to weight paint but you still need to know how to model, sculpt, make textures, and set up materials
I cant help you with that, sorry
Ok, I might have something you can work with
If you can model it, you can use this free hair texture and color it yourself
You will still have to make the UV's for it though
easy thx
when im adding clothes, do i need to attach it to the avatar {through armature}
Yes, if it already has an armature and its made for the same base just use modular avatar
If not though you need to know how to weight paint
i have everything installed so it should work??
i'm using VRCCC so idk how it's not working
yeah download
open unity hub
ok
take a screen shot of the whole screen not just that
one moment
i'm gonna try to install it to the editor that was active that wasn't showing the build targets
the editor that opens is the one that isnt x86
@radiant night When i attach the clothes to the avatar (made for the same avatar) and i go into play mode, they get really messed up and idk how to fix it
you using arm link?
it works now
YEP, unity crashed and i lost EVERYTHING.
I need someone to tell me that theres a way to get it back... ive worked on this avi for 10 hours+..
real sorry that happened
but
Ctrl+S
every chance you get
so it doesn't happen again\
i Need help
Its not really about an avatar but instead a fursuit base, im trying to isolate the head and fluff on blender on the nardo avatar but idk how to delete the arms, legs, tail, and torso without deleting the full body meshđ€
Select cut edge in edit mode, hit v to separate. Then hover mouse over body, hit l to mark all linked and x to delete
Where do I find cut edge? Im new to this
thats what i did
ehy does this happen? Its literally just giving me a error for everything I use
I've even used just a solid color before and It still denied it
remove the avatar id in the pipeline manager
Youâve gotta share your issue 
Otherwise people canât help accordingly
Well it says your avatar doesnât have a descriptor, so you need to add one as a component
You can click âAdd Componentâ then add âVRC Avatar Descriptorâ
ok, thanks
No problem
dumb question but i don't know how to do that
i use unreal engine
xd
Select the dots where you want to cut the head off
Please watch at least one simple tutorial
Click on the avatar in your hierarchy tab, then when the info pops up in your inspector tab scroll to add component 
can someone tell me how to best do this im trying to do a simple toggle with an animation but it just doesnt do anything
Can you show us your animation transitions plz
what are the actual animations
other one is the same just faulse
its like a pop out animation for this sword
that didnt show me what the animation actually does
Have Unchecked "Has exit time"
basicly just scaled and moved it
What about the parameter / Layer / animation etc...
Layers on the animator controller. I don't get why people come here asking how to do something without doing a minimum research beforehand. Watching a tutorial of how to implement animations would help you better and faster than this
and that is the whole animation just resizeing and moving
mb
Check whether your parameter is a Boolean.
Check that the weight of your layer is equal to 1.
Check whether you have ticked âWrite Defaultsâ on both states.
Check whether you have unticked âHas Exit timeâ on both transitions.
Check that both conditions are correct.
If it still does not work, the problem is either with your Expression menu, your paremeter or your animation itself.
im not sure where to ask this, but ive been trying to set up the quest pro all day and its just not working, when i turn on developer mode on the mobile app it works it says its on but on the pc meta horizon app, the beta tab will not appear no matter what i do, so i cant get the face tracking to work in game. Does anyone know how to fix this?
tysm it was the weight why is that even a thing

yes, i installed the quest pro module
turned it on
i believe so, how would i go about checking?
do i have to be on vrc for this to work? or for it to connect?
mine just says initializing modules
alxr local, my friend said that one works for him and it initialized so im trying that one rn
you both using the same wireless link
im not sure what you mean, my friend also has the quest pro n they are trying to help. the module they told me to use is showing up in vrcfacetracking app, the parameters and everything, but in game when i turn it on its not working
Fun fact: I'm using quest pro too but I use virtual desktop module bc that's my streamer app
i looked on youtube and every video says i need to put my quest into developer mode but on the pc app the beta tab wont appear
I did that using my phone
i dont have virtual desktop xp im trying to use it through a link cable
i have the option turned on in the mobile app but its just not working in game, im kinda at a loss haha
i have the vrc turned on on my avi, osc is enabled its just not working, im not sure if im missing something or
yes, ive restarted my headset and pc a bunch of times, ive tried turning it off n back on
Is it normal to take time?
I remember setting a port in steam too
Fun fact: the guy who made virtual desktop refuses to make his software compatible with anything and he wants other company to use his software and hes a ...
Did you maybe miss that
the options in the quest menu are eye tracking and natural face expressions, i have those both on
hello i keep getting this error when uploading any avi i have updated everything even restarted my pc and still nothing cant upload avis at all
i dnt know how to fix it
wdym?
yes thats normal
show the whole console
okay
When I followed vrcft setup guide, it says to set a port in steam
It's on the vrcft docs
Quick setup guide iirc
is there a link or anything to this? i cant seem to find what ur talking abt
these are all my errors inculding the one i keep getting
yeah im not 100% sure why i downloded everything
are you sure you have?
Like I said it used to be on vrcft site. Maybe it's outdated today idk
Does the app load Avi parameters?
this error happens even on avis i have prevously uplloaded
ive even reinstalled the sdk and it still wont work
that doesnt tell you anything error-wise
its just an error that happens when someone else causes an error
oh?
no matter what errors that one will always pop up
yea?
its just telling you it failed
clear the console and try again and show ALL the errors
so should i jut re import the avi?
have you actually imported everything required
i mean ive prevously uploaded it with no issues
Vrcf, ft and gogo
yeah it was fine a few days ago
now not just this avi but any avi i try to upload will do this
Reimport jerrys templates as well
I would reload sdk for good measure
Anyone interested in making an avatar for a real biker?
hello im trying to do a small rotation constraint on my robot avatar and for some reason the bone is rotating strangely. the wierd thing sticking out is suposed to rotate with the wrist only on the y axis making the arm rotate when the wrist rotates, but its rotating on its own
this is in unity
the hand and the forearm are in the same level of heirship and there is a rotation constraint in the forearm to the hand locking only to affect the y angle of the bone
How many bones should I use max for ears and tails to still be good for quest, I think i want to add some physbones so they can flow around when moving
long as you have spare transforms use whatever you have 64 max/8 components (both ears can be done with one) , mine usually 2-3 each , some of the stiffer one only need 1 each
What does that mean?
this is not a commission server
go to vrctraders for that
What dp transforms do exactly?
amount of bones affected by a physbone component
think gameobjects / meshes can count too
Interesting alright
position rotation scale of that specific object
for physbones specifically how many are under the root of the physbone
Yeah I just gotta learn about how physbones even work, i assume thats what youd use to have that "wave" effect
will the sdk pop up a warning if you go over the max physbones for quest then?
i dont think i ever will im wondering just in case
physbones for the default settings at least
all it does is rotate the root bone
with the endpoint being a second object or the endpoint setting
if there is a 3rd object down the list then the second object would also rotate
the endpoint dictates the original rotation of the physbone which dictates the physics
that line you see when you have the gyzmos enabled is how the physbone is rotated
stuff like stretch and squish
all that does is just moves the object closer or further away from the root
or subsequent child objects compared to the parent object
one component and 1 bone affected = 1 transform , endpoint need to be used if you only have one or it wont move
sdk will yell at you when it goes over limits sure
Recap, are root bones like the head/hip bones? The "root"/main controller
the top most object containing objects
like
root>
child
I see okay
the last bone in the chain will not be affected by physbones unless you use the endpoint which fakes the endbone
if a bone has multiple children
then itd act as a root and not have affect
So the root should always obviously be at the "lowest" part of the ears/tail
the base yes
itd be highest in hierarchy cause its top down
Then the physbone connects to all "children" as like a single physbone
yes
Sorry I mean like on the mesh itself, base of tail and ears yk
Alright sounds good
technically yes?
the amount of objects the physbone is actually moving
Yeah
or well trying to move cause constraints overwrite
So you can have a ton of stuff moving with 1 physbone it looks like from the limits
On mobile
Thats cool
Question about textures, it says max memory is 40mb, im assuming just 1 single 2k texture fits in that range?
Idk if im checking the right place but the 2k texture I got is 600kb so seems fine
Ohh
2k is probably pushing it then right
How do I fix this?
not really
though you dont need bigger than that
"this"
Yeah I was worried id have to shrink down to 1k for it do be decent
Got 1 whole avatar in 1 texture right now
depends on the image
Res and density is fine for me
like you dont need 2k for an eyeball
Turn off culling
Yeah đ
đ like idk what to call it.
but if its the avatar as a whole then 2k is fine
Yeah my entire avatar is running on 2k
Oh hey sistaaaaaa. How do u do that?
The face im gonna do a little different though
It should be in the shader settings. Are you using poiyomi or quest shaders?
my entire avatar clothing and all is on a singular 2k image
Itâs off in blender and I did the reevaluate outside but it didnât work
Poi
faces only have 1 side
Damn them uvs prolly phenomenal lmao
no they are complete ass
đ
If you scroll all the way to the bottom I think in the options thereâs a culling setting thingie
Instead of it being back or front just set it to off
the actual model in scene looks fine so it doesnt matter
its my personal avatar that Id never sell the base of so it doesnt matter how shit the uv is
I love u marry me
Hope you found it 
IT worked
Thats good
Think i understand enough to go about the rigging for the rest of the model now
root bones are fantastic
like for ears just duplicate the head bone and name it Ears Root or something
that way its only 1 physbone component instead of 2
Oh alright, what about tail? The spine bone?
Damn
depends
some tails work better on hip others work better on spine
mine personally is on the spine
Thats where it kinda starts, so maybe hip would be best
My bones would probably be terrible for full body but hey ill figure that out when I make more stuff
Probably gotta be super precise lmao
the irl tailbone is in the body's hip
my avatar is a honse so the tail ends up sticking up and out so the spine never actually reaches the pelvis
mind you I actually did do an anatomically correct skeletal structure for my avatar for halloween
or well
as correct as I can get with cartoon logic
transfer weights my beloved
the legs at least bend cause the middle bone has to bend since its a 3 jointed leg but the rigging is 2 joints
I am not buying final ik just to have 3 jointed legs
Final ik?
Is that for digitigrade stuff
well ik in general
Oh
there is a stub but that wont let you just use final ik
it only lets you upload final ik related prefabs
Does the rotation matter for the ears if theyre in a different orientation than side to side, since i cant rotate the bones to kinda match
wdym you cant rotate
On the "z" axis it wont rotate, unless im stupid
just click the end dot and move it
If anyone is good at applying clothes to an avatar pls DM me!!! (Image is how it's supposed to look)
(Video is how it looks in play mode)
Just realized the audio picked up from game, ignore the language đ
Gonna try this out for the bones, idk if its enough
Hello's! Iâm having a transparency issue with the Poiyomi-TransClipping shader thing.
I have a bodysuit with lace, it has 1 material. It worked perfectly before, but after I sculpted the bodysuit and changed the wp to get rid of clipping I found, a section of the bodysuit becomes invisible only when viewed through the lace now.
Culling is off, ZWrite is on. Nothing was changed in unity, just blender.
<---- Before | After ---->
Trying to redo Avatar. Where is that dumb thing with all the default vrchat expressions? I just realized i don't have any.
helppp! im very new and im so confused :((
check if Gesture Manager is up to date or remove it from your project
im not sure what to do im ngl im new. id need like full like dummy mode help
In your VCC project, can you tell me if you have a Gesture Manager ?
Does anyone make tutorials on how to make demon slayer OC Avis? I have all the softwares but Iâm a beginner and donât know how to use them, and personally YouTube sucks with tutorials
anyone know why my hair bones are missing in game, 2 days ago they were there and i didnt reupload
they are in unity, and they move in play mode, but in game they are missing
i reuploaded, still werent showing, changed a value and reuploaded and it fixed it
What gravity fall off? Iâm making her ass phys ones anddddd
hi um, this is my first time uploading a avi can anyone help me? im so lost
how do i make other players avatars look really smooth because all i see is glitched avatar.
How is it glitched? Do you rather mean you're seeing pixelated avatar which is an avatar's imposter?
you turn them on
I want to remake the imposter effect on an avatar so if my avatar is shown or hidden it looks the same to confuse the shit out of people
what doesnt work
HUH nothing im going crazy
you know you think we would also have face tracking in here like avatar-ft
we technically do with eye tracking
unity gives me this error New image url is empty, aborting and then says upload succeeded and the avatar just isnt uploaded
see if you can update your sdk
how would i update it
in the vcc, you can click "manage project"
whats the most updated version
3.10.1
same error, new error? can you show us a picture of your console and/or maybe the upload screen?
interesting i got the error but it actually got uploaded after updating the sdk
nah it was definitely a new one it was the same time stam
new time stamp*
i restarted unity to see if i get the error again
halp. I don' know what I did but my shader/material dissapered adn I don't know how to get it back. its not in the componants list
Did you select the object that has skinned mesh renderer component?
Your Inspector panel is in Debug mode. Change back to Normal first.
oh
oh cool
that was it god damnit. Its back and I can change it
thank you so mcuh I appretiate that
ok (I'm going to be asking a lot so sorry)
My blink is wierd. I noticed my only blinking shape is one or the other but unity only has the one slot
you can do blinking via playable layers too
oh?
perhaps you have both?
this avatar is old so I have no clue.
easy way to test is set blink to none and check if it still blinks
if it does its gotta be animated
darn I think I have to animate it. I am slowly remmbering the last time I set it up
guh
you may not have to
You don't have a eyes closed or anything
I pressed play and there was no blink
so then why not use the blinking blendshape section in the descriptor then
uh
Yeah can you take a screenshot of all of the blendshapes
theoretically you should have one blink shape that blinks both eyes
if you dont have a shape that blinks both, you can either animate it instead or i can guide you how to do it in blender
there is an easy option to combine two shape keys (left and right) into a combined new one
guh. this is why I want to C########N someone to make this for 2025... uh 2026.
is there
Im just worried about breaking it. its muh boy. been using that bad boy for 6 years now lmao.
yes
then you cannot update it
unpacking a prefab breaks the connection between the model in the scene and the one in assets so updating it is no longer an option
ah. well shoot.
I mean I can start again I guess. I was mostly working textures so I hadent gotten far in unity
really up to you
your avi, your choice
well thats the least of my problems honestly. Now I need to figure out why its complaining that my hip bone isnt the base armature
show us?
Im just shocked that it does have a blink but it has sniff
this can be fixed in the import settings of the model
it was supposed to be a joke avatar that I ended up falling in love with.
how so?
find the fbx (not prefab) in your assets/files inside the project
k
click the fbx
see inspector window
there, go to "rig" tab
in that, hit "configure"
ohhhhhhh
ok I rememmer this damn thig
okay I got it.
okay so what is the name of the thing with all the default vrchat menu stuff in it
the radial menu?
yes. for some reason when I use gesture manager My avatar does do anthing when I trigger the gestures.
(I swear I used ot do this. I just forgot the name of everything lol)
maybe youre missing the animator layer for expressions?
ah ok uh...
aha
jesus this thing is a wreak
You can say that again
ohhhhh. I think I remmber using combo gestures back in the day?
christ ther is so much garbage in this thing
its like a garbage dump in my unity folders
god only knows what half of this stuff is
sounds like you need to start fresh
I mean yeah... I just dont remmber all the stuff for making fx, menus, animations, a nd all that crap. I'm afraid of losing stuff that WAS important.
I seem to have to relearn everything
also, todazs standard have changed
vrcfurz is a verz popular tool for non destructive merging of clothes and assets for instance
we used to take armatures apart by hand
oh?
we dont do that aymore
oh vrcfury! yes I just got to know that! its VERy nice. jesus I hated doing that
ok starting from just fbx and textures... and then... uh yeah
lol
OH it has NOT. trust me. its old old. the author I am 9999% sure he uh... died
well at least I can fix the blinking in blender now?
lol
lol
I was looking at that it's a patron only avi from 2020
I should prob do that.... if you ahve the time of course
yarp
it was a meme of the orginal shiba
am eating rn
ok no prob
update blender to 4.5 lts :P
kk
not 5.0?
you can but if they changed anything between 4.5 and 5, i wont know
oh okay
i use 4.5 due to plugin versions
see if u can get the fbx into blender yourself
ye
im typing with one hand lol
no problemo. I used to do SOME stuff. I'm just getting back into it
bro might have the last version of this
I checked. at some point I lost a bunch of files. (I had to clone my ssd at one point)
alrighty where we at
just set up basic wihtout unpacking
ok
lets check what is "armature 001"
its not good for anything to have more than one armature
thats absolute dogshit
hm. wich is weird because I remmber they used to be not lol
we can fix that in blender as well
I have a seprate collar asset
or that
oh! but this one is part of it... I have no oidea why
best start with a clean and unproblematic base
ok first thing that sticks out is it has end bones
end bones do absolutely jack shit and just worsen performance for no reason
oh... I'm kinda starting to realize the old artist didnt completly know what he was doing
so how do I get rid of those
select the armature object and go into edit mode
see if the bones sticking out of hands, feet etc are actually called "end" or "end_end" etc
okay. if you want to be double sure, select the armature and go to pose mode
move one of the end bones and see if they dont move any mesh
if they dont, theyre useless
if they do, we leave them be
ok then edit mode on the armature, select bone, hit x
just bones or dissolve?
bones
hm how do I make him seethrough
so you can see the armature?
yesh
alright let me grab a screenshot
set both blink l and r to 1
on the body mesh
then go here
then turn down the ones you turned to 1 back to 0 and scroll down in the shape key list
you now have a new shape key that combined both active ones. name it anything you want and youre done
vrc blink left
and vrc blink right
look at the mesh
look what the face does
you can make a fucked up blink if you want, turn right side up to .3 only and left to fully
that will be your blink shape later
make it a meme idk xD?
weirdly enouhg both do the exact same thing
show me?
yea thats fine
ok just checking
the reason for that is because you cannot use blink for BOTH blink in descriptor AND to animate in animator
so people make duplicates so you can do both
oh! hat about getting rid of the collar? should I do that still?
you can if you want
do i just delete it in the menuwith its armature?
you can just delete the armature and mesh of it
unless you want to properly merge it
thats fiddely tho
ok i got rid of it. I assume I hae to redo the texture later isince its gone and the texture file woont line up?
deleting mesh just frees the space on the texture
but it doesnt move anything around
oh ok
although you should look at materials
ok
uh
how many mat slots do you see on the body in unity
like this
then take this corner here and drag it towards the middle
itll create a new window
so you have two windows
in the left widnow, go to uv editor
Trying to setup physbones for ears and for some reason I dont see my second bone (line) just the first one in the ears
k
yes
k
i think if i remmber correctly he pulled it from a 3d scan of someone
this is the worst avatar ive seen in a while
Oh I see
you see why I wanted somone to fix it. its a mess
So thats why when I changed the endpoint it did start following the second bone, got it
im honestly surprised its medium
42,000 triangles? i think
totally saving on the wrong end but ok
I plan on getting someone to find a way to fix it and just gonna throw money at them
I just care about it to much. to many memories
Your better of getting the original sculpt
And having someone retopo that
If you have access to that
i have no ideea what to do after this to upload an avatar to vrchat lol
its feet hadns and the uh... taint are all fucked up and blocky and want to fix them
well, for now this is ok
It seems like you had world sdk instead of avatar sdk.
ah..its 2 diff ones?
yep. make sure to untick "add leaf bones" under armature settings
Of course.
now you know where the end bones came from
also you do NOT want to save it in a separate location and you do NOT want to drag the fbx into unity. You can save it straight over the original from blender
ahh..and where do i get the avatar sdk from ?
How did you create project to begin with? When creating project, you must choose avatar project, not world.
its unity being not smart
ok lol
mine randomly does that , chest goes awol
it does the same thing for me
Should my physbones start moving when I move the model as soon as I add one? Think im doing something wrong
it should move when you move the model in play mode, not when previewing it in the scene alone
Ohhhh shit, thatd make sense lmao
@ornate stumpthjese you mean ?
Of course.
oh yeah... i fogot theres not enough lip movements. I ahve to find that damn old list.....
To get into play mode you hit the > arrow at the top, right
yes
yes but you want an emulator in your scene such as gesture manager
then click back to scene at the top left so you can see waht you are doing
I see id need that cause im unable to move the model in play mode
I assume?
question. why not just dragging fbx into unity?
Is the emulator something I have to download outside of unity?
because it will create a new avatar and not replace the one you have. even if it has the same name, unity will appent (1)
oh
you should have it as package option in the vcc under "manage project"
Found it thank you, gonna test again
It worked thank you so much, surprised that isnt one of the things it forces you to download
I cant seem to add my textures. the material is all greyed out
thats normal
materials "embedded" into fbx's cant be edited
go to your import settings again
the last tab is "materials"
you can extract materials from there or assing new default ones into the slots
oh I see. making new materials or whatever
Oh sht, do I gotta spin the model in blender and re export
Or spin it in unity
Idk if that would break anything
im not sure anymore what determines which way the line points
it might have to do with armature but i dont remember tbh
is your model ok in play mode?
or does it spin by itself
Wdym spin by itself? When im in play mode I can move the model around normally I think
i meant if the knees turn backwards by themselves
Oh no, the model is standing forward I guess still
After I hit playmode
Everything is in the same spot still
hm im not sure then
Ill just have to test it in game
:)
thank you again btw. now I have to get uh... everything else. good lord I have to find all thsoe animations in that pile
i just reduced my model below 70k so i can have medium rank
lmao
im very happy xD
oh I think I found it
yeha
hmmmmmmmmmmm
I feel like this is wrong
ruh roh raggy
there no such thing as an "auto fix" or smth for these errors right? i just cant seem to publish, been following the yt tutorial but maybe the avatar is broken ?
you dont have a controller too lol
can it be both?
aalright lemme go find the vrfurry thing
Uploaded fine but the neck thing is in my entire face lmao
I see, right now im just trying to position the viewing "ball" so that it actually is where it should be, for some reason its like my vision was way too far back
From where I actually put the ball i think
yeah best to put it between your eyes
Thats what I tried first but didnt work idk why
Its like the view needs to be inside of the head for some reason
To get a better position
oh I hink its because the camera is in the VERY center of the ball so you have to have it halfway out of your forhead if I remember corectly
it should not have this many erros right ? even after importing vrcfury?
yellow are not errors
warnings
scroll up, show us the red ones
yep
lmao. love unity
lets see if it works in game though..
Is it normal for the ios to be greyed out when uploading, do I need it to use as a fallback for quest?
uh hmmm
show it^^
ye
ohhhhhhhhhhhhhhhhhhhhh
that s why it was being weird
vrchat control panel put it on the wrong one somehow
There we go this looks correct now
waht? oh I moved the wrong thing because im stupid
how did you attach the collar
let me show you a better way to do it ye?
sure
create empty
name it "Assets"
drag the collar to "Assets" out of the armature of your base
mhhmm
so its next to it
