#avatar-help

1 messages · Page 195 of 1

indigo valley
somber sequoia
cedar shuttle
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might be a way to flip it to normal

frank vessel
#

Hellooooo everyone! Welcome to Unity Theory where it sometimes break for literally no reason!
Seriously though, I have no dea why it thinks I have Blueprint ID issue when it is clear and empty, or the AssetBundle too

somber sequoia
frank vessel
#

I need help because I don't understand what I did or happened lol

indigo valley
somber sequoia
indigo valley
#

Thank

frank vessel
oak bone
somber sequoia
# indigo valley Thank

First error: missing script.
Install whatever requirement package you didn't yet install. Check the avatar creator's docs for clues as to what it is.

oak bone
#

most likely, you didnt import the packages you needed, like VRCFury, GoGoLoco, or Poiyomi (most common ones)

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yea

frank vessel
#

I seeeeeee, hmm it did not give me that error earlier but now it did, I will check with the creator!

somber sequoia
#

It probably did, just you didn't scroll up to see it

frank vessel
#

Probably lol

pine valley
#

i've randomly gotten this error before

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no obvious cause (and it went away on its own)

frank vessel
#

I was kinda under the impression the the SDK would automatically convert those to Physbones

somber sequoia
#

the SDK doesn't but the game used to at runtime. now you have to convert them yourself, but it's pretty easy

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VRLabs has a dynamic bone stub package you can add and then use the function in the SDK menu to convert those

frank vessel
#

I'm gonna check on that, thanks!

sharp osprey
#

i need help (redoing the model) and as i put it in unity(right image) the whole face/head and hair are inside out when in Blender (left image) everything is fine with backface culling on and i tried reseting vectors too and the faces arent flipped either.... any help please?

somber sequoia
#

how did you verify the faces aren't flipped?

sharp osprey
somber sequoia
#

ok good

sharp osprey
#

so how can i fix it-

night ember
#

if its rendering like that then the faces are in fact inverted

somber sequoia
#

sure looks like it to me, yeah.

sharp osprey
night ember
#

it doesnt

somber sequoia
#

you can't see any red so you can't really tell

sharp osprey
#

i checked now and when i flipped faces like this it works in unity

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its red now

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bcs i flipped

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and it works in unity

hybrid basin
#

Honestly I just messed around with the alpha transparency settings, and zwrite. If you need exact settings I can check for you

obtuse lake
#

Hello guys, I need help with this
I've been having this problem all day, I need to fix it quickly vrcTupCry
I've tried uploading photos I've used before and even taking a picture of my avatar, but the problem persists

hybrid basin
#

Just read it, sorry. Is your SDK up to date?

#

Someone in another forum I saw said they had a space after their blueprint ID that caused the thumbnail not to work

obtuse lake
obtuse lake
hybrid basin
#

I would try maybe even just clearing the entire blueprint and re-uploading as well

livid lion
obtuse lake
storm granite
#

Hi! I'm having the same problem as Artemis had time ago, I also want to swap the rock and roll gesture for a middle finger. I put the vrc_AvatarV3HandsLayer in the Gesture Slot and replaced the RockNRoll Motion, but my character's hand just goes from idle to... more idle?

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Can someone throw me a bone :3?

obtuse lake
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But it's okay now vrcPartyRat

hybrid basin
#

I see, I see

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Good old VRChat being buggy

stray lintel
#

why is my avatar like this in play mode

light charm
#

does anyone know why my avatar isn't working?? none of the emotes work, whenever i click them nothing happens

night ember
#

Dont know how your action layer is set up

light charm
night ember
#

That didnt really answer my question

light charm
night ember
#

I cant see what you did

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All I can really give is did you put goloco correctly

night ember
#

But did you

tired peak
#

I'm trying to upload an avatar and it keeps saying something about no response to VRCApi but I see that it was resolved an hour-ish ago. Is it my end or is there api sdk issue?

dim hawk
#

Why is my avi's neck stretched out?

night ember
#

because the head was moved?

dim hawk
#

I didn't move the head at all, I've checked the hierarchy and it just stretches out when I press the play button

night ember
#

then the rig is fucked

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could be the rig in general or whatever the humanoid assigned rig in unity looks like

dim hawk
#

Okay the humanoid rig is fine, but the muscles went wonky

night ember
#

set it back to generic then humanoid again?

dim hawk
#

I deleted it from Unity, and re-exported from Blender; that fixed it

light charm
night ember
#

is the layer set up and are you using the actual parameter

night ember
#

are you sure it is

light charm
night ember
#

it should just work then

light charm
night ember
#

the only reason it wouldnt is it wasnt set up correctly somewhere

light charm
night ember
#

be it the actual layer or the menu

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locomotion has nothing to do with the emotes

light charm
#

so i'm assuming that's what broke it

night ember
#

nothing in the locomotion deals with emotes

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the action layer is what handles it

light charm
night ember
#

thats done with the tracking control component

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emotes are entirely handled with the action layer

light charm
night ember
#

thats not how it works

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all an emote playing does is sets the layer weight of the action layer to one and sets tracking control to animate most of the ik

light charm
stray lintel
#

what is going on

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why is my texture memory so high

somber sequoia
#

I see a ton of parts there, so kinda not surprised

cold path
#

how fix?

cold path
frank dune
#

Anyone knows what this means or how to fix it?

mild valley
#

Why is it telling me there is something wrong with my rigging when it shows green?

stray lintel
#

why is my avatar stuck in t pose

stray lintel
#

possibly bone parenting issue

mild valley
#

i mean they are all correctly named also its crazy that avi has a lady part

stray lintel
#

It's a natural part of human anatomy?

mild valley
#

Maybe so but there are kids on this platform that should not be exposed to that in and out of Vr

stray lintel
#

oh wait

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you mean its out on the avatar

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guh

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fuck i f'ed up the toggles then

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anyways

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why tf is my avatar still stuck in t pose

sudden marsh
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anyone know what i can do about this?

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alot of errors in the console logs, like missing custom animator controllers

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and prefabs with missing scripts

queen pewter
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Unity keeps telling me that my rig isn't in a t-pose, however when i enforce the t-pose onto the model, it just reverts itself back into its "non t-pose" model. is there something im doing wrong here?

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I've tried using the rig the model came with, however it had the same issues, even after i attempted to remake the hand

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when i ignore the warning, i also get told that the model wont recieve the vrchat animation set, because it isn't a humanoid model

half ice
#

hiii I just want to know when i do Decimate Modifier in blender how can I do it only for specific faces and not for the entire mesh?

languid summit
#

Can you expert prefab into blender

somber sequoia
normal lance
#

can someone explain to me how I can use the options tab in the physbones to add it so when the object is grabbed a sound plays? I have all the animations setup, but I don't know how to actually use the obj_isGrabbed parameter

somber sequoia
#

where are you even looking

somber sequoia
half ice
somber sequoia
#

you'll want to learn how to use the animation controller and such of course.

somber sequoia
half ice
half ice
somber sequoia
#

nope

half ice
#

its better thanks

normal lance
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oh... I have to just put the name in the animator parameters so it matches that in the physbone

stray lintel
#

anyone know how i can overlay a camera onto other's screens using a shader?

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it's just showing as a white background if I put opacity up

sharp osprey
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I uploaded the avatar and textures are fine and other but this is the only issue I found, I don't really know how to fix it. Any help?

ornate stump
sharp osprey
ornate stump
sharp osprey
ornate stump
sharp osprey
#

Yeah yeah (sorry English isn't my native language)

ornate stump
sharp osprey
#

Yup

ornate stump
#

For the elbow joint.

ocean agate
#

...I am extremely new to Unity, anyone know how I can turn a premade, unpainted model I got into a workable avatar at all?

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Let me get a picture of the skeleton in Blender as an example

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The skeleton looks like this

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Idfk why

ornate stump
junior void
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youll likely have to do more than just "color" it

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it needs to have a bone structure vrchat can work with

ocean agate
junior void
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i wouldnt say this is a beginner project really

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you mightve bit off more than you can chew atm

ornate stump
ocean agate
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I can learn fast if I had the help to get this fixed- at least like a video or something akin for aid

ornate stump
junior void
ornate stump
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You better have to understand fundamental.

ocean agate
ornate stump
ocean agate
#

Thing is, I don't quite know how to align the existing skeleton to work

junior void
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Align?

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You mean put it in a T pose?

ocean agate
#

Yeah

junior void
#

Thats a fundamental thing

ocean agate
#

'Cause of how it moves with the skeleton

junior void
#

Eh?

ornate stump
ocean agate
junior void
#

I'd work with the cursor. Select bones ass, set cursor to selected, then select bone head, set object to cursor

ocean agate
#

The bones doubled somehow?????

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?????????

ornate stump
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You did it.

junior void
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if you export it from blender and dont untick to add end bones...

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itll add end end end end...bones

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each time xD

ocean agate
#

I got it fixed.

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Pain

ornate stump
#

Also when importing, there is an option to exclude end bones.

ornate stump
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You chose to work the hard way. So bare with it.

ocean agate
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-That said, I should tackle this on a fresh mind. I got time

stray lintel
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how do i use

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the islocal parameter on my avatar?

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I want to make a camera render visible only to others, but not myself

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Is there a option for that?

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it's for a stage involving render textures

ornate stump
stray lintel
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I want to do the inverse of islocal

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have it only display over network

ornate stump
stray lintel
#

ahhhh

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ok

stray lintel
#

would i have it set up as a bool?

ornate stump
stray lintel
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i want to be able to cull a camera so i don't see what the camera is rendering on my screen

sullen frost
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If someone would be able to help me figure out how to fix these error's I'd really apeciate it

stray lintel
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how would i go about using a culling mask

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i looked up general unity help for this and i

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've set up the masks like so

junior void
ornate stump
stray lintel
#

i did

stray lintel
ornate stump
# stray lintel

It shouldn't even display in the scene panel so that's really something else.

stray lintel
#

hrm

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oh

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pffft

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have the camera on the default layer

ornate stump
stray lintel
#

hm

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do i have to add a script?

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to the camera

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to make it network only and not local

ornate stump
stray lintel
#

ahhh

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wait

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could i use the mesh renderer?

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to render it only for others, but not for me

ornate stump
ornate stump
stray lintel
stray lintel
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im confused asf now

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I want to make it so

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only others see what the camera sees

ornate stump
stray lintel
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Well yeah that's what im using rn

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i'm saying is there a way to make the mesh render network only

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not local

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honestly feel like im just going in circles

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trying to get this to work

ornate stump
stray lintel
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I did have a friend who was able to get this working for their stage

ornate stump
stray lintel
#

not yet

ornate stump
stray lintel
#

mmm

vocal plaza
#

so how do i make it where my hair isnt a toggle on my avi?

spark zealot
#

Hi. I got this problem with my twist bone and rotation constraint, that my bone got wiggle when I move other axis, even though I freeze both axis already

ornate stump
ornate stump
vocal plaza
#

alot of my stuff wont world save even tho its turned on

ornate stump
spark zealot
ornate stump
spark zealot
#

That also make no different sadly

junior void
#

perhaps a beta issue?

spark zealot
#

Idk honestly, I just use VCC and get the version it suggest, and Unity 2022.3.22f1 is not that new, so idk

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But, no, not a beta issue, cause Unity Constraint rotation also got error, so I think there's something wrong in my work

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Aim Constraint give me better result, but it also gave me poly flip when the hand move up and down

junior void
#

Odd, works as intended for me

spark zealot
#

Might be the way I set my bone up?

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I follow some hololive model bone setup, and they set the hand bone vertical

junior void
#

yea that would be why

spark zealot
#

And since the twist bones need to have the same oritentation, I also set it vertical as well

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Yeah, lemme try horizontal bone setup

junior void
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if you align it horizontally and center it with the arm bone, itll then move on the same axis (rotation horizontally)

spark zealot
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Thanks. Lemme try it out ❤️

grim heron
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Little help please

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Idk how to fix stations on the avatar

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As matter of fact. Do I even need them??

spark zealot
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When I set them all horizontal, it works now

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The only faulty is when I rotate X axis too much, this happened

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But again, it's anatomically impossible to do this, so it's okay

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But then again, why is hololive setup her bone like this tho?

sudden marsh
junior void
#

sounds like you forgot to install a dependency

sudden marsh
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dependency?

junior void
#

yes

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sometimes people use packages like vrcfury for example

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a lot of prefab/script errors could mean you forgot to install such one package

unkempt canopy
#

could someone help me fix a physbone not working that used to. im unsure what the problem could even be

hasty river
#

when i parenting to this bone...

cyan swan
#

How did u parent the other half?

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Also how do i add toggles and join model to another model using vrcfury without unpacking the fbx?

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Also same with editing shaders

ornate stump
cyan swan
ornate stump
cyan swan
#

Oh ok

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Shader is grayed out

ornate stump
cyan swan
#

Oh ok

unkempt canopy
#

what cause is there for a physbone not to work when dragging the armature directly moves it? it used to work but at some point broke

cyan swan
ornate stump
cyan swan
#

Ok

ornate stump
cyan swan
#

How do i apply to a certain mesh

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Just drag on?

unkempt canopy
ornate stump
unkempt canopy
#

sure

ornate stump
cyan swan
#

Somehow i didnt notice this?

unkempt canopy
ornate stump
unkempt canopy
#

the one I have selected Butt_Root

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I have the original scene open before my edits but im unsure what the difference is

ornate stump
unkempt canopy
#

im dragging the avatar with gesture manager

copper hill
#

I’m not able to check on my computer, but what version of Unity do I need for VCC? Asking for my sweetie, who’s just getting into uploading models for himself.

ornate stump
unkempt canopy
#

wat

ornate stump
unkempt canopy
#

move this object

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in play mode

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all the other physbones are working as intended

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unsure why this is relevant

ornate stump
cyan swan
#

How do i copy
Mtl file out of fbx

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Using ctrl c?

unkempt canopy
ornate stump
unkempt canopy
ornate stump
unkempt canopy
ornate stump
unkempt canopy
#

I tried that before then put them back

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would the contact receivers cause issues?

ornate stump
ornate stump
unkempt canopy
#

is that under ignore transforms or colliders

ornate stump
#

Then do it.

ornate stump
broken summit
#

this pop up and i need help with it how do i fix it?

unkempt canopy
#

funnily enough though that only fixed it for the left one lol

ornate stump
ornate stump
unkempt canopy
#

yea that was it

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thank you so much for your help wouldn't have figured that out myself ❤️

cyan swan
#

its generic rig

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I just want to make a mesh move with another mesh

upbeat gate
#

Hey guys so setting avatar view position to how i want it does not transfer over to game when uploaded. "Shows my view down by my neck and not eyes" how would i fix this?

cyan swan
#

Like the prop moves with the mesh but is still seperate from each other

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So when i remove, say, the hat and hair(not attached) and head (not attached to hair or hat) or the axe from upper back mesh

ornate stump
cyan swan
#

It doesnt remove the other meshes

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Ok does it say a way to link two meshes

ornate stump
cyan swan
#

Istg theres a way to do in blender

ornate stump
#

Mesh follow its bone. So you have to move bones to make mesh move.

cyan swan
#

I mean join two meshes

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But not fuse

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Just have them move together

ornate stump
cyan swan
#

But then it wont work with toggles

upbeat gate
cyan swan
#

It will make both dissapear if i ctrl j

ornate stump
# cyan swan Just have them move together

Mesh follow its bone. So you have to move bones to make mesh move. If you want multiple mesh move together, them make sure you move all the coorespond bone together.

cyan swan
#

Its a prop with a bone mesh

ornate stump
cyan swan
#

Ok

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Ill try

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How do i get it to not float in vr

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I can try ctrl p bone

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In blender

ornate stump
cyan swan
#

I mean like im worried about that when i move my arm it wont move the armband

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Btw im not bi its a comission

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Not being rude just saying

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Im not myself

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Im ace tho

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Asexual

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Im testing it

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Then gonna show off so i can show what i can do

ornate stump
cyan swan
#

Idk just making sure

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That its ok to wear it to show off my skills

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Even tho im not bi

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I could just remove the bi flag on my version

ornate stump
#

Better keep thing relevant to the current situation in order to not making it more confusing.

cyan swan
#

Sorry for going off topic

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Ok

cyan swan
eager radish
#

hi my avatar started doing this. how do i fix it? when i try to move it ingame the outfits all wonky

ornate stump
cyan swan
#

Ok ty

eager radish
#

the right hand is doing the weird animation pose and its causing outfits to go heywire

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this is when i enable gesture manager

ornate stump
#

Use Pumkin avatar tools to reset the pose.

eager radish
#

okay thanks

eager radish
#

hi is there a way to make a toggle for this?

heavy zephyr
crimson flax
#

yes im in object mode, im not sure what you mean by transform pivot point? what do u use instead because ive always used the axis

somber sequoia
crimson flax
#

uhhh which one cus theres a few

somber sequoia
#

and I mostly keep my selection from the tools popup (hit 't') to "select box", and use hotkeys for moving/rotating/etc.

somber sequoia
#

but yes, that's what's going on, you have that set to the 3D cursor instead of "median point"

crimson flax
#

is it the one that says global?? plz just tell me clearly im not very good at navigating blender vrcTupCry

somber sequoia
#

seriously, hover your mouse over each one and the name of the tool will pop up

crimson flax
#

yea i did

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im still confused

somber sequoia
#

and one of them says "transform pivot point" right?

crimson flax
#

i dont know which one om looking for

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no i dont see that

somber sequoia
#

then you aren't hovering over the right one. It's the one that looks like a target.

crimson flax
#

THANKS

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thats all i needed

somber sequoia
#

I strongly suggest looking at blender's docs on the parts of the UI and what they do

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this one in particular is extremely useful

crimson flax
#

alr i fixed it ty

slow panther
#

i have a little hoodpull thing, it works in game but it glitches a little when it gets near 100 blendshape (like it flickers back to 0 when i pull it up all the way) if that makes sense

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i have to be really specific when i lock it in place, is there anyuthing i can do to smooth this out a little

heavy zephyr
slow panther
inland yew
#

Can’t find a good website with models cause I know if I try to make my own well yeah so just gotta find something

mortal dawn
#

does anyone have a video/tutorial they suggest for adding a toggleable hair to a model?

mortal dawn
ornate stump
mortal dawn
ornate stump
mortal dawn
#

ahhh ok its looking like it might have been made with expressions manager

ornate stump
somber sequoia
#

it's pretty cool, iirc not free though

unborn crag
somber sequoia
# unborn crag

if those are not the only 3 errors, post the first 2-3, at the top, not the last.

mortal dawn
#

not insanely priced though so i might just grab it XD

ornate stump
unborn crag
#

how do I find the missing script?!

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i don't even know what the script is

sharp osprey
ornate stump
# unborn crag

The object name is written there. If you select it, it would show literally "Script (Missing)" component.

ornate stump
unborn crag
#

Ah found it thank you Irumi!

slow crane
#

Hello, I was wonder if there was a way to find the face toggles when hand geastures has been made, as in vrc i cannot make the avatar do hand geastures to find which face toggle it is affect as I want to fix a mistake.

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I am sorry if my question is difficult to read, i myself is having a hard time onto how to word it

eager radish
#

hi how do i know what my current total parameters are before vrcfury compressor?

ornate stump
half ice
#

how to fix this problem after export To unity looks trash somehow

mortal dawn
frank nova
#

Is there a way to have text appear for your viewpoint and only be seen by the one wearing the avatar?
preferably quest compatable if thats even possible

ornate stump
potent basin
#

hey guys, Im finishing up a rig for a client but havent actually opened and used VRChat myself so I cant upload it to test it out
Im reading that you have to start playing to get verified for uploading, how long does it usually take?

stray trench
#

anyone else getting this error?

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

left gull
#

additionally buying vrchat+ gives you a one-time bonus to your ranking

potent basin
#

ah gotcha

left gull
#

not sure on how big of a bump it is but ive heard if you're in the lower rankings it can be a full bump up

potent basin
#

I see

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alright thanks!

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guess I'll play for a bit

stark meadow
potent basin
#

👀

stark meadow
#

i use this prefab a lot, and its free

potent basin
#

is there a resource to test if the eye tracking and mouth moving works?

stark meadow
#

im not sure about that beyond having someone with eye tracking test it

potent basin
#

ah damn, yeah that would make sense

stark meadow
#

i would think it's just eye bone rotation, so if that looks good in unity it should be good

potent basin
#

thanks for this, I'll try it!

stark meadow
#

np!

frank nova
ornate stump
frank nova
#

I've only heard of it's use and what it can be used for but never learned to use it myself.

ornate stump
frank nova
#

Trying to take things one step at a time and learn things when I need them rather then figuring out everything at once

ornate stump
#

Same way as those parameters controlled by menu.

frank nova
#

Ah, I think i get it now.

stray trench
#

it does have a thumbnail

frank nova
ornate stump
frank nova
#

Ah

cyan swan
#

I tried testing the model in vrc to see if the arm moves with the armband, the arm aint even moving at all (none of the body is)

#

That dang unity didnt even apply my rig!

heavy lantern
#

i uploaded a burger king crown but the black part should be transperent

left gull
heavy lantern
left gull
#

not on hand but you'd just take it into edit mode and use the knife tool to cut around the texture

#

theres likely a few how-to's on how the knife tool works atleast

heavy lantern
heavy lantern
ornate stump
dire dagger
#

Does anyone know how to fix this pencil arm-

white jungle
left gull
#

or a blendshape is active that shrinks the arm

amber pivot
#

😭 i really need help
this shouldnt be appering since 1. I compressed the textures in unity and used a online texture compressor. 2. my avatar was of two models of characters, i made them their own avatar without the others materials but this still appears and 3. my FXs is really simple, 4 ints, 1 bool and 1 float and last, my avatar (when made of two models) is only 4,486 triangles

white jungle
amber pivot
trim rover
#

Is there a way to edit the viewpoint of an avatar via a toggle or animation? I'm making a silly little ferret avatar and want to be able to swap between all fours and standing upright via a toggle but want the viewpoint to swap with it so your view stays level with the avatar's head.

#

This is mostly just an issue because of how long the farret's body is

#

Silly little noodle creature

white jungle
left gull
white jungle
amber pivot
left gull
#

any long/large audio files used? i see a param listed as songs

amber pivot
amber pivot
unborn crag
#

The clothes are "moved up" like all of them when I export her into vrc. I use VRC fury. I did notice that the clothing bones like "hips" are up in her forehead. So would I need to fix the bones then?

wheat spoke
#

Hi! Just want to also a question about armatures specificallly the hair armature! I am making a few variants of hair for my avatar but I am unsure how to set it up. Do I have all the armatures together just as one even though there will be alot of clutter? Or do I make separate armatures for each of the hair options this includes front and back hair options and just have a bunch of them that I toggle? 🐟

balmy barn
#

id do hair root for each hair 'set' , can just scale that to 0 to hide and disable its physbones , have one av i can think of that uses that

wheat spoke
#

So keep it all as one armature with a main bone for each 'Set' which I toggle?

strange saffron
#

Since the shoulder would be closer in proximity to those sleeve vertices

dire dagger
#

Does anyone know how to fix the thing with the skin ? Sorry I’m new to unityvrcSad

wise swan
dire dagger
wise swan
left gull
wise swan
# left gull that looks like improper weightpainting or an issue with bone parenting

That issue is caused by improper weight painting or wrong bone parenting.
Some head vertices are likely weighted to the wrong bone (like the neck or spine), or the head bone is mis-parented.
Fix it by checking the avatar in Blender, correcting the weight paint so head vertices belong only to the head bone, and ensuring the head bone is properly parented under the neck. Then re-export and re-import into Unity.

wise swan
# dire dagger Her skin is coming out of her head like it’s stretched out

That issue is caused by improper weight painting or wrong bone parenting.
Some head vertices are likely weighted to the wrong bone (like the neck or spine), or the head bone is mis-parented.
Fix it by checking the avatar in Blender, correcting the weight paint so head vertices belong only to the head bone, and ensuring the head bone is properly parented under the neck. Then re-export and re-import into Unity.

wheat spoke
gritty forge
#

when uploading an avatar file it'll get to upload 100% and then fail suddenly with these errors

jagged marlin
#

hey, im using poi with 2 layers of transparency and am having the issue that one of them always intecepts the other and makes it invisible when playing around with the render queue

#

what options do i have to remedy this? thanks in advance

wise swan
gritty forge
#

why is it affecting my current avatar upload if that file isn't actually on this avatar just in the project???

wise swan
# gritty forge why is it affecting my current avatar upload if that file isn't actually on this...

Even though the IkeHUDVersionVerificator script isn’t directly tied to your avatar, it’s Editor code — meaning it runs automatically whenever certain Unity editor events happen (like build, validation, or upload).

So when you upload your avatar, Unity executes all editor scripts that hook into things like:

OnPreprocessBuild

OnPostprocessScene

Update() inside an EditorWindow

or any custom “verificator” logic tied to InitializeOnLoad

That IkeHUDVersionVerificator likely registers one of those callbacks, so it’s being triggered during your upload process. When it crashes with the FormatException, it interrupts the whole chain — which causes your upload to fail even though it’s not part of the avatar itself.

wise swan
gritty forge
#

i removed ike from my assets since after updating it it was still brokeand tried uploading again only to be met with this singular error

lime frost
#

I need to figure out how to disable blinking and eyelook with an animation/toggle

#

I plan for my avatar to have multiple blinking animations to toggle between

#

So I really need help with this

slow crane
#

okay wait i think i found a thing called FX but im not seeing an option to like change face expressions via hand geastures thing

cobalt zephyr
#

what setting do yall use when importing and exporting stuff?
i wanna change a cloth's overall shape to fit my avi but whenever i do that when i save the file it goes wrong

#

and aparently its probably due to import/export settings

left gull
#

change ur export settings scaling to FBX all iirc (and get rid of leaf bones)

lime frost
#

That's the one I'm really stuck on

gritty forge
lime frost
spark dew
#

Its taking way too long to building avatar

#

its stuck at 0 percento

queen cedar
#

I made multiple projects even opening already finished avatar projects. However the Hands layer and defaults are missing. What happened? Is it on my end or..

potent basin
gritty forge
#

anyone got a fix for this? even a brand new project throws this error for me

hollow gust
#

Can someone help me with this avatar

spark dew
#

Its taking way too long to building avatar
its stuck at 0 percento

timber wharf
#

@queen cedar you search defsults to in assets. bundled sdk stuff is in project section for any vcc project

#

@spark dew its stuck🤷‍♂️

spark dew
#

Its been like this for a hour

spark dew
dull sable
timber wharf
#

@spark dew i dont but for sure start with closing your unity. ofc diff pcs and avatars happen but any vr capable pc should not take more that 5min to upload the heaviest avatar

#

@dull sable and it should why? show FX layer.

spark dew
#

I had this issue for months but still can't figure out the problem

scarlet steppe
#

Does anyone know a good emily from hazbin hotel avatar?

dull sable
soft aurora
#

quick help needed

#

im trying to add a guitar pick to a hand through an animation but the hand bones wont animate with this message popping up

queen cedar
queen cedar
cyan swan
#

I tried testing this model in vrc to see if the arm moves with the armband, the arm aint even moving at all (none of the body is)

left gull
gritty forge
queen cedar
#

it js started randomly

#

Like an old project has it but no new ones I make haave it

queen cedar
# gritty forge

its alr updated, I tried updated aan non updated neithr work

cyan swan
queen cedar
#

Its never been likee this, I js dont know why its not aappeaaringg

cyan swan
#

Could i do automatic weight

night ember
gritty forge
night ember
cyan swan
#

I thought by weight it meand how heavy something is

night ember
#

No?

gritty forge
queen cedar
# gritty forge

This is strange tho bc even my projects ive used before dont have it anymore so

#

Like a project from months ago is now missing the default param, menu, an fx

queen cedar
#

Thats why I said it doesnt change anything

queen cedar
#

Is it just me experieencing this?

#

Im missing lots of packages that I js cant see I think, considering yk cant find any folders for the sdk

gritty forge
#

can you right click any of the folders that do exist in the packages section and open in explorer then check if there is a meta file for the sdk in there?

#

if it exists remove it

queen cedar
#

theres literally nothing in my project

#

except for an xr folder

gritty forge
#

can you show me your creator companion?

queen cedar
#

which isnt normal

queen cedar
gritty forge
#

that is not the creator companion

queen cedar
#

@gritty forge

gritty forge
#

also i would not recommend leaving those to stay in appdata folder

#

it might help if i could watch your stream as you do this.

queen cedar
#

Its nothing new to mee

gritty forge
#

right. i'm not saying you are. just that troubleshooting is faster with voice and immediate feedback

gritty forge
#

so that packages folder what is in it?

queen cedar
#

Im js multi tasking

queen cedar
gritty forge
#

wait so it says these packages exist for you but they aren't showing up in unity eh???

#

can you remove them and restart the unity instance and tell me when it finishes loading?

queen cedar
gritty forge
#

so you waited to add the assets back until after unity finished loading? or did you just remove and then add and then reload?

#

because you need to reload before adding it back so unity knows they don't exist anymore

queen cedar
gritty forge
#

and you've removed all text from your asset search bar right?

gritty forge
#

correct. what package name does it tell you in the top left?

queen cedar
gritty forge
#

hit that

queen cedar
#

YESS

#

mb

#

@gritty forge Thank youuu vrcPartyRat

gritty forge
#

np

hollow gust
#

Can someone help me with this avatar

polar obsidian
#

Hey so I do have a general question, is there an easy way to change the resting post of the avatar on PC so that the arms dont clip if the avatar is particularly wide?

polar obsidian
night ember
#

Thats up to finding it in go loco and swapping the animation

polar obsidian
#

Well is there an animation somewhere that has a wider arm position?

night ember
#

Thats up to the avatar there isnt a 1 animation fits all

#

It only takes a second to go into the animation and changing a number

polar obsidian
#

Oh just a number?

night ember
#

Yea?

#

Its just a value between 0 and whatever

polar obsidian
#

I thought it would be multiple frames in an animation that's understandable.

night ember
#

Its just a standing pose

#

No need for multiple frames

potent basin
#

hey guys, is there an easy way to replace the model for an avatar while keeping the same VRC Avatar Descriptor and Components (like Physbones parameters?)

somber sequoia
#

copy it over to the new one using Pumkin's tools

potent basin
#

installing Pumkin's tools right NOW

#

thanks

stray lintel
#

how do i fix this issue?

ornate stump
stray lintel
#

angle between pelvis and thigh

#

nvm i fixed it

#

turns out i had my rig import settings set to armature instead of hips

tardy locust
#

Anyone know why sometimes when I export from blender, my arms and other parts of the mesh are stretched into infinity? And in game, it all gets stuck at a global position in the world

ornate stump
stray lintel
#

oki doki

ornate stump
tardy locust
#

Hm... I'm deleting some bones before export, but, they're not actually used

ornate stump
tardy locust
#

It's still packed in unity. You mean the prefab, right?

ornate stump
little plume
#

I saw an avatar with a working combat system, and im wondering how it works. It had the ability to choose teams, shoot at deal damage that lowers a healthbar,and respawning. I wondering how this can be done, since im currently working on making tf2 avatars with functional weapons

#

Having actual red v blu functionality with it too would be peak

tardy locust
#

I've been using the original prefab for the avatar and I've just been replacing the FBX in the project. Hasn't had a problem before...

#

Lemme try exporting without deleting the bones and just removing them in unity

little plume
ornate stump
tardy locust
#

Well, I don't know how he set it up, but it's not unpacked and I am just replacing the FBX file

#

And, exporting it without deleting those bones worked... And they still don't show up in unity. I guess it's not reimporting them since I deleted them the first time. 🤔

ornate stump
tardy locust
ornate stump
# tardy locust

That's prefab variant and you have to see what prefab it derived from.

#

In the inspector, under the object name field..

tardy locust
#

You mean this?

#

Cause it looks like it just links to itself

ornate stump
tardy locust
#

I found it, it just links to the FBX file I've been replacing

ornate stump
tardy locust
#

Oh, I said I fixed it by not deleting those extraneous bones before I exported

#

I just have no idea why that breaks it since none of them are referenced or used in unity

ornate stump
tardy locust
#

Wait... That still doesn't make sense, because I deleted the mesh they were attached to, too.

ornate stump
tardy locust
#

Where do I see that then?

ornate stump
tardy locust
#

Ah, that's probably the problem then...

#

Well, either way, thanks, I can deal with it in the future now

hollow mountain
#

Trying to make a new animation clip, but it's simply greyed out for doing anything, how do I fix this?

timber wharf
#

@hollow mountain clips belong to animator. so select your avatar first

hollow mountain
#

Kinda confused. My avatar has no animator by default. If it's not too much trouble I could call and screenshare.

#

I'm also just trying to fix an animation clip inside a prefab, a harness for the Bennet.

timber wharf
#

every avatar has animator, you cant upload without it having avi definition. clips are made relative to it (so, an object with animator is a root for searching animator properties).

#

as for prefab, since with vrc you cant control sub animators, youd have to add it to avatar first

hollow mountain
#

Nvm I figured it out.

dull notch
#

hi! im still super new... im kitbashing my own avi right now and i currently am at the part of physbones.

i still dunno what an animator is and in blender, i thought there was already physbones? could anyone tell me how they get their physbones connected? something abt roots idk

heavy zephyr
dull notch
#

im using the zin fit base i wanted to know if theres like a way to get the phys bones transferred?

heavy zephyr
dull notch
heavy zephyr
heavy zephyr
dull notch
#

i only have phys bones on the hair i think

#

theres no scripts on the armature

heavy zephyr
#

You can reduce it by a factor of 10 or 100 even

heavy zephyr
dull notch
#

-# if im using a base would there be a chance i could copy from a template?

heavy zephyr
dull notch
#

ouh...

heavy zephyr
ocean berry
#

I have a model that has VTA vertices should I keep or remove them?

night ember
#

What are "vta vertices"

ocean berry
night ember
#

Do what

ocean berry
#

animation it says in the name

#

but better question, would I need them for vrchat or even if unity supports them

night ember
#

The only thing about vertex transform animation that popped up when I googled was about valve

ocean berry
#

than I assume it's unneeded

gritty basin
#

i put everything into blender and merge armatures, but ive ran into an issue with a certain hair root bone on a hair i was using.... wondering if anyone here would know what's wrong, in the vertex groups its fbx doesn't have a root bone, and when you use the hair prefab a script called phys bone root script seems to get created and i'm guessing that's what makes the prefab not have this issue, but for me i've merged the armatures and copied the physbones so i guess that doesn't pop upsomehow.... anyway since there's no weights that come with it, and adding a flat weight of 1 to the bone makes the physics not act normally, i'm abit lost on how to fix this

#

any ideas -w-

stray lintel
#

why are my toggles not working

mighty basin
#

does anyone here use 3D substance painter?

stray lintel
#

my toggles won't work... nothing works T_T

ornate stump
gritty forge
#

still looking for anyone that knows how to fix this?

distant sleet
#

when i try to change this element in play mode it doesnot change

ornate stump
distant sleet
ornate stump
distant sleet
#

how can i remove that

ornate stump
gritty basin
# gritty basin any ideas -w-

fixed it, i selected all unweighted parts of the hair and made a new vertex group in blender, set the weight to 1 and suddenly it works like the prefab that magically worked without weight for the root bone, go me -w-

ornate stump
distant sleet
#

but how should i know which one is the problem?

#

like one of them?

ornate stump
distant sleet
ornate stump
hazy quest
#

How do you deal with skirt clipping?
What are some of the ways to remove skirt clipping?

willow urchin
#

Hey so, I have a giant pic of my avatar head on screen, it's in the way, when i'm on VRchat howdo i get rid of it?

ornate stump
willow urchin
rocky fractal
ornate stump
ornate stump
#

Also many nsfw features is really concerning.

rocky fractal
#

it wwas working then it stopped working

unborn crag
#

Hmm is there any good videos on how to put on clothes?? I look all over youtube but something always seem to fail anyways, even if I follow step by step vrcTupCry

ornate stump
rocky fractal
ornate stump
rocky fractal
#

everything else still works like the lighting

stray lintel
#

everything is synced

ornate stump
# stray lintel

It isn't about syncing. Isn't your parameter name "Stage"? Does it even exist there?

ornate stump
stray lintel
#

the very end

#

the parameter is called playground

ornate stump
#

I don't see any parameter named "Stage".

stray lintel
#

not stage

ornate stump
stray lintel
#

idk what controller that was on

#

idk what controller that was on

ornate stump
stray lintel
#

mk i'll try merging it and see if anything happens

#

nope

#

nothing

ornate stump
#

From your video it rather seems you had multiple problems on top of each other..

ornate stump
stray lintel
#

no it says game object are missing depite it being on the avatar root

dull sable
ornate stump
stray lintel
#

huh

#

so i have to reanimate everything essentially

#

fuck

ornate stump
stray lintel
#

I didn't touch any game objects

ornate stump
stray lintel
#

no

ornate stump
stray lintel
#

it was always named "stage"

ornate stump
#

So it had to be from somewhere.

somber sequoia
somber sequoia
little plume
#

Ik it uses contact receivers

somber sequoia
#

variable in the animator you manipulate with VRC Avatar Parameter Driver

little plume
#

And for my health markers particles should work right?

somber sequoia
#

I have no idea what you might mean here

little plume
somber sequoia
#

okay

#

I don't think I've seen the game in 15 years

#

hmm technically I do actually have orange box for 360

little plume
#

Actually how am I going to do distance based damage 🤔

somber sequoia
#

any red blocker messages in the build console?

stray lintel
#

figured it out

ornate stump
sweet crypt
#

what am i doing wrng

little plume
#

what can I delete to solve this?

arctic ginkgo
#

Likely if you don't know what the parameters do, you will break things

#

You can try first using VRCFury's parameter compressor

little plume
#

this avatar has that kinda stuff and i dont want 90% of it so can I just delete some of those?

#

like delete the parameters and the toggles

#

bc i think this model already has compressed the parameters

arctic ginkgo
#

You could end up breaking features

#

For example, if you have a toggle that takes your pants off, and your remove the parameter for that, you could end up with your pants permanently off, and I don't think you want that lol

#

I don't know all the details of how your avatar is set up, so I can't really answer the question with specifics

#

If some things are added non-destructively (vrcfury prefabs/components), you should be able to safely delete those

little plume
#

Theres some im willing to completely delete

verbal latch
#

what do i do vro

somber sequoia
verbal latch
#

i want the hair to appear

#

on the actual toggle

somber sequoia
#

there are lots of tutorials about toggling objects, have you watched any?

verbal latch
#

yeah

#

i'm not using vrcfury

somber sequoia
#

ok then perhaps explain where you are stuck

oblique hamlet
#

Hi I need help with my avatar I need someone to just help me I went to VRC trade but they laughed at me saying that help was not free so I guess I'm here if anyone is willing to help me

somber sequoia
#

Sure, ask specific questions, explain/show, etc.

oblique hamlet
#

Basically it's hard to explain that's why I just want someone to actually call and be physically there to see my problems I explain it and then they say it in a way that's either do a tutorial or I don't know or you're going to need to use fucking blender I don't know how to explain that a t-shirt on my character doesn't want to move or I want to use a certain face emotion to put it on a toggle but I want to make it so it will also work with my other facial expressions that's all I got and then they give me complicated shit instead of actually being there to help me like physically help me that's why I got laughed at at VRC trade...

somber sequoia
#

oh if you're looking for someone to actually teach you real-time, I could see why they said that's not free.

oblique hamlet
#

Yeah

vernal light
#

how do i make it when its a contact and when i remove my hand it stays on the option and etc

somber sequoia
#

use two variables, one that tells you when the contact is active, and a second which is the actual one you use. The first one going active uses VRC Avatar Parameter Driver to set the second one.

#

great for making in-game toggle buttons

vernal light
#

so if i do that, for e.g.

a hologram selection dial that i place my hand on it turns, i move my hand off it and it stays on the option that i selected and then i place my hand on it again and it continues from where i left off?

somber sequoia
#

you could set it up that way, sure

vernal light
#

yeha but how would i?

somber sequoia
#

as I said, use the contact-driven variable in some logic with parameter driver to do whatever else you want with it

#

you'd need to work out the logic you want of course

vernal light
#

i dont know to set the logic that way

somber sequoia
#

make a flow chart, then convert that into an animation layer

vernal light
#

flow chart?

somber sequoia
#

sure, that's basically what animators are

vernal light
#

you mean a animation?

somber sequoia
#

no, the animation controller is basically a finite state machine, you can diagram it similar to how flowcharts wrok

vernal light
#

okay i just googled it

#

ik what u mean

#

but your just telling me the same sentence over and over again expecting me to figure it out

#

i can't figure out how to do what i've been asking for help with if your just telling me the words "make a contact"

#

how do i set up what im asking in the animator?

#

not trying to be rude

somber sequoia
#

You'd need to explain what you want in much more detail if you want someone to tell you the exact steps. I'm giving you suggestions and hints so you can go work out how to do this.

vernal light
#

but its a little annoying

somber sequoia
#

okay, happy to just wish you luck then.

vernal light
#

this is it

#

i have it all set up

#

but the rotation keeps resetting

#

also suggestions and hints.. thats not helping that just like a thirst trap for information yk

stoic bobcat
#

How would I add something following me? Like if I wanted to add a pet to follow me with walking animations as I move how would I do that?

#

I’ve seen some peoples avatars have things follow them with walking animations just don’t know what specific thing they did to do that

somber sequoia
stoic bobcat
#

I’ll try that out and see if it works for what I want, thanks

raw oak
#

So I put a couple of outfits on an avatar I bought. Everything worked fine until the body Physbones suddenly stopped working. The clothes move with the Physbones, but the body does not. I've never had this problem before, and I'm not sure how to fix it. this issue applies to unity and in vrchat.

tiny spear
#

im making a avi rn and even though the hand gestures work in the gesture mannager, the hands dont work in vrc. how do i fix the avi?

raw oak
#

theres a toggle in game for that

tiny spear
#

no

#

ive had other people test it to they just dont work

carmine warren
#

I have a question for uploads. One moment. So I’m at the gym rn not at home where I can easily get to my PC but I wanted to ensure myself of some issues at hand I was having. If I can find the Avi again where I bought it. It was from one of the new avatar official world places.

First off: for unity do I need a certain version or does all of it need to be the newest?

#

Noted: it has been over a year since I’ve uploaded so I’m a little rusty again

#

https://brn.booth.pm/items/6305948
It was this model. When I would go to unpack it as I would have last year it simply would state that “all assets are unpacked” but lacked visual confirmation inside unity of the 3d model. I am most likely sure it’s on my end of things.

left gull
#

you need a specific version 2022.3.22f1, unsure about that 2nd part but you should generally avoid unpacking a model at all if you ever plan to update the model/need to fix something on it

shrewd stirrup
#

how do i fix the hips on a vmd aniamtion not working or movig when converted to humanoid

carmine warren
#

$54 was not terrible, what is terrible, my unity skills. Used to I’d insert the main file, ensure everything was in. Hit my SDK and boom I was on my way.

#

I am unsure how much has changed from that.

somber sequoia
#

Ideally don't unpack your model, not sure why you would need to do that

carmine warren
#

Most likely if my friend is feeling down or out I can just pay someone to lend a hand. I’ve got 2 monitors so it won’t be a hassle in terms of having everything spread out to an extent.

half stirrup
#

trying to shrinkwrap some fishnets to my models legs, the asset is made FOR my model but whenever i put shoes on, the fishnet sticks out at the feet like a sore thumb because theres no blendshape to make the fishnets not have a raised heel
i tried shrink wrapping in blender, but its not working for me despite it looking like the simple fix i needed

#

this is it shrink wrapped

half stirrup
#

been trying to get help the past few hours and im being told to just learn 😭

#

i never open blender for anything man

pseudo quarry
#

Okie DM

half stirrup
#

its a bot nvm oh my god 😭

balmy barn
#

yup you see a "dm me" its one of those

half stirrup
#

just messaged the actual person the bot was impersonating lmao

somber sequoia
# half stirrup this is it shrink wrapped

This is because the top part of the sock sticks to the bottom part of the foot. You'd need to move the sock around manually so it's fully outside the feet, then try to shrink wrap it

lone hedge
#

Hey i just wanted to ask, on this avatar i am making i wanted to make a creepy toggle where the neck snaps behind him, require me to rotate the neck 180 degrees and move it slightly back to make it look correct. Only issue; I had just realized you cant animate humanoid bones and i was wondering how would you do this without copy and pasting the entire head mesh and roatating it that way because itll make the avatar harder to port to quest

ancient adder
#

either that or gesture

timber wharf
#

@lone hedge humanoid bones can be animated. just in any other layer but FX

#

and with appropriate tracking control applied

crude pumice
#

The socks need to postioned close to the foot in order for the shrink wrap to actually work properly.

half stirrup
#

i ended up being able to get the socks to have a blendshape to match the bodys feet but

#

i cant get it into unity properly

#

theres no materials, textures, nothing

#

im ripping off my skin googling everything to get it to work but nothing helps

crude pumice
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Thats easy just use a matcap

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And mask

half stirrup
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i think i tried and the material didn't look like how it does on the original
unless i did it wrong

crude pumice
half stirrup
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blender yes 100% unity i wanna say like 50% new

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been using it for around a year now but this is my first time trying to do what im doing specifically

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getting the shapekey onto the fishnet was extremely easy
but when i import the fbx from blender to unity, its just a white model i cant do anything with
blendshape works tho! lol

crude pumice
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Sooo the socks doesnt come with textures omly fbx?

half stirrup
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im wondering if i have to import my entire model into blender?? feels kinda useless if im just editing one shapekey

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the original file for the asset has textures and everything yeah

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but when its in blender its just grey

crude pumice
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No you dont
Just import the materal you have in unity onto that new FBX model thats white

half stirrup
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im gonna have to redo the blender thing again since i got rid of it since it wasnt working hang on

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so i have the model i wanna edit to match the shapekey with my body in blender, grey as usual, the orange bit is what i wanna edit a shapekey to which i can do just fine

crude pumice
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I mean shape keys not only the issue.
You will run into weight paint issue.

half stirrup
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the shapekey worked fine for what i was doing

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the only issue im having is when i try to put the fishnets back into unity, its just grey i cant do anything with it lol

crude pumice
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I mean thats normal

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You just chuck the materials back on

half stirrup
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i tried doing that and it didnt work lol

crude pumice
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As long as you have not changed the uv maps the exisiting material can just be slapped on

crude pumice
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Show me unity

half stirrup
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hang on trying to get the shapekey back onto my asset lol

dull sable
# dull sable

I still need help with this. I should mention this is a png avi if you haven't noticed

half stirrup
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cant do anything with the material

crude pumice
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Drag and drop the existing materials onto that socking

half stirrup
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this is what its supposed to look like

crude pumice
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Click on that . Select material and drag that material onto the fbx in the scene.

half stirrup
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wont let me drag and drop

crude pumice
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That will overwrite whatever material there is.

half stirrup
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oh

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wait

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lol

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omg

somber sequoia
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If you can't get the right spot in the 3D view, you can drop it onto the material slot in the mesh renderer instead

half stirrup
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i got it omg

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wow

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it was... that simple???

crude pumice
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Yeah..... its that simple

half stirrup
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wow

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all that googling for nothing LOL

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everyone kept shooing me off saying i need to go learn

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i will forever keep this in mind

crude pumice