#avatar-help

1 messages · Page 194 of 1

night ember
#

Editing while enabled doesnt update

wanton island
#

i fixed it

#

thanks you for the help

plucky drum
#

my avatar keeps looking like this when importing it, already checked the face orientation and its all in order

edgy wind
#

I am going nuts I just got avi and sure I have everything done setup right but it say their no avi? stuck

#

🧐 maybe I need to update stuff?

somber sequoia
edgy wind
#

ohh it is in beta yeah

somber sequoia
#

otherwise yeah, update the various dependences to the latest stable releases.

#

ahh

#

yep, beta channel then

edgy wind
#

😭

#

thx

somber sequoia
#

but probably the answer is: package incompatabilities

edgy wind
#

yeah that what I am starting think maybe I did not setup the avi unity project and files wrong

somber sequoia
#

it's quite possible that Modular Avatar can't work with the beta SDK yet.

edgy wind
#

ahhh I see

thorny turret
#

I bought a custom avatar and I can’t upload it to my vrchat account. I get this popup.

The problem with this is I’ve actually had my vrchat account and have played it for several years/hours. but I assume the problem is I have barely made any friends.

I just want to confirm that this is the issue and not something else

plucky drum
#

so i have a partially transparent visor with eyes and stuff behind it, however despite being set to transparent theres still a noticable material difference visible on the eye mesh that should be transparent. is there any way to fix this or am i kinda boned?

somber sequoia
limber monolith
#

Hey can I change avatars on mobile?

#

If so how?

edgy wind
thin sonnet
#

my friend is having an issue when uploading any avatar thing on unity, whenever he clicks Build & Publish, it grays out the information area and nothing happens, no error or anything, another friend made my friend reinstall unity and to upload just a cube and the same thing happens, it grays out the information area and there is no error message, anyone know fixes for this?

placid mica
#

Unity wont detect my rig as humanoid and I dont know why. also says its not in t-pose

fresh rose
#

tryna upload rn and keep gettin this error,idk what it means tho,can anyone help?

somber sequoia
limber monolith
somber sequoia
#

this one is about creating avatars

jagged marlin
#

heyo, im having a few troubles exporting my avatar into unity again after porting it into blender.

its a selestia and after a few edits the exports as fbx are no longer smooth. it looks ok in blender but breaks in unity.
ive tried all combinations from scale local to fbx all with all combinations of apply transforms and apply unit.
it used to work with scale local but then the armature was scaled 100% messing with components placed on there. i also had it work for a second with fbx all and apply units unchecked but after a few further edits on a different mesh it no longer works at all

somber sequoia
jagged marlin
#

yep, fbx all is the only one that preserves scales correctly but for some reason the avi became rough

#

gimme a sec im sending how its supposed to look

somber sequoia
#

usually stuff regarding normal smoothing are well, normal smoothing - either legacy blendshape normals, or leave that off and set normals to "import" but also export from blender with "smoothing" under "Geometry" set to "Face"

#

yeah seeing the "correct" pic will help

#

without reference I'm like uh..

jagged marlin
somber sequoia
#

this looks like weird shader things to me

shy forge
#

ive been trying to upload this avatar for a bit but the progress is stuck at 0 percent. does it have to do something with having multiple avatar prefabs? i had the same issue with another avatar that also has multiple avatar prefabs

jagged marlin
#

and it used to depend on the export settings

somber sequoia
jagged marlin
#

oh my god. it was blendshape normals. it jumps around depending on the export type. apparently its semi random what unity thinks is best to use when it imports a fbx. I set that one to import as well instead of calculate. thank you for pointing it out. Have a nice Evening

somber sequoia
#

yup.

#

I will say though that you should test what I said about setting "Smoothing" to "Face" - if you don't, you might find blendshapes cause mesh faces to be sharp, it's weird.

#

You'll notice it with visemes for sure

somber sequoia
#

oh - weird, the default is "normals only"

rich crown
jagged marlin
somber sequoia
#

ahh. Yeah I have operator presets for avatars and worlds, in the export dialog, so I don't screw it up 🙂

thin sonnet
#

my friend is getting this error but he is agreeing to the ownership agreement, and he had to switch the SDK version to 3.8.2 just to see this because in 3.9 nothing happens, how does he fix this? he's already logged out and back in several times and he is a "User"

somber sequoia
#

anything in the console?

thin sonnet
somber sequoia
#

anything before that top one? Always show the first 2-3 errors if you can.

somber sequoia
#

huh, not alot to go on there

thin sonnet
#

we've done so much, right now we're just trying to upload a newly created cube in unity with an animator and vrc avatar descriptor and this happens

thin sonnet
somber sequoia
#

I have no idea from here, sorry

thorny turret
somber sequoia
#

if you're visitor, you have to play more

thorny turret
#

How long do I need to play? I’ve played for several hours, does friend count matter too?

somber sequoia
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

somber sequoia
#

best answer I've got. Or you could buy a month of VRC+

thorny turret
#

Thank you so much for your time and advice!

thin sonnet
#

any idea with that information?

somber sequoia
#

nope

#

I've never seen this myself, best I could say is search the history here.

somber sequoia
#

you can't have a mesh object the same name as a humanoid bone

#

oh you have two armatures on there, don't do that

placid mica
#

Oh is that why? Oops

#

I'll fix that!

somber sequoia
#

I also notice you've unpacked this, probably not a great idea

gentle bison
#

help im can't search avatar in this map

placid mica
placid mica
#

Look for it in your settings

#

Theres a search function I think

somber sequoia
#

not an avatar creation question though

misty spear
#

hey, does anyone know why my avatars facial animations have stopped working. Thye worked fine earlier today until i exported the avatar to blender to fix a clipping issue and after reimporting it i cannot get my expressions to work in any way. The layers and parameters are labled the same as the int in the expression parameter, ive also tried remaking an expression but i cannot get them to toggle on at all

gentle bison
#

it work

still hinge
#

keep having this issue is there anything i could do to make it stop? cant upload the avi or put it into play/test mode

somber sequoia
still hinge
somber sequoia
#

that's the only error?

still hinge
#

uhh it said there was around 2-300 😭 i just took a ss of the most recent one

somber sequoia
#

oh, that's the least useful one. The first 2-3 are most useful.

#

Clear the console and do the build again, then grab the first 2-3.

still hinge
#

ah ill take one of that one second

somber sequoia
#

Just the summaries are fine, no need to open them for the full details.

mint vine
#

It means the avatar didn’t link to their VRChat account. To fix it, log into the right account in Unity, clear the blueprint ID, then re-upload using the latest VRChat SDK.

somber sequoia
#

eh.... if that's the only error, sure.

still hinge
#

uhhh i think the problem fixed itself i tried uploading again and it just started uploading without a problem 😭

#

i dont like unity bro

#

it works i didnt do anything 😭

thorny turret
#

Prepping my avatar for upload, I have all textures equipped with the vrchat mobile toon lit (because that’s all I can use) and I’m having blackout issues on the body area.
How can I fix this?

somber sequoia
#

two guesses: if they were meant to be transparent, you don't get that on quest, so cut out that mesh.
Or... maybe they are black because of vertex colors, you'd need to remove those in blender or I think vrc quest tools

pine valley
#

I'm guessing it's vertex colors

somber sequoia
#

yep, same

pine valley
#

You can also just swap to Toon Standard

#

which lets you decide if you want vertex colors

somber sequoia
#

oh that's right, I forgot it does that

pine valley
#

(vertex colors give each vertex in your model a color; they're handy for storing low-fidelity color data)

#

sometimes you inadvertantly get weird vertex colors, and shaders that use the will cause you to look weird as a result

vernal iron
#

Hey, hi, hello.

For the past few days ive been fumbling around on unity, trying to figure this out.

Im attempting to make a 2d vrc avatar. Ive made a bunch of animations for it, both available as sprite sheets, and regular individual frames.

Ive tried a few methods, all presented their own issues.

As niche as 2d avatars are, im hoping someone has a tip for me, or some advice.

spare lantern
#

ok so on a earlier version of my avatar i had a tail wag on my happy animation. when i did the happy gesture (assigned to my Fist hand state 1) the tail would loop a wagging animation. i had to remake my avi but now after recreating the animation the tail just doesnt move at all. the facial anim works but the tail wont move at all.

i tried

  1. checking to see if any other anim is afecting the tail
  2. making the tail anim a normal toggle
  3. making a version of the animation with a drastic change (extremly outstretched to see if the anim even works and it some how made the tail change immediately even before i triggered the gesture.

does anyone know what could be the problem?

#

oh did i fatfinger caps lock?

#

my b

#

but i found it!

#

some how my pohysbone is getting in the way of the animation

#

oki SO. i needed to hit the "Is Animated" button on the physbone!

half ice
#

can anyone please tell me whats the best export sittings in blender to unity for FBX File maybe send me Pic.....

somber sequoia
#

set "Apply Scalings" to "FBX All", disable leaf bones, under Armature.

#

I also set "smoothing" under "Geometry" to "Face" but then you should import normals in the Unity FBX import settings.

#

you'll just attract scammers here

hazy spear
#

Thank you i appreciate it

#

Won’t let me look at community servers 😭

still hinge
somber sequoia
#

no need to ping me for this, anyone here can answer.

still hinge
#

sorry just you were the one originally helping me so thought id ask you

somber sequoia
#

I was just making sure you provided enough information.

vague eagle
vague eagle
somber sequoia
#

hello scammer

coral shell
#

i have a question for yall, i added a outfit to my avatar, but everytime my friends load my avatar its on by default even tho its off in the parameters and synced, any idea why ?

junior void
#

how would we know without seeing the setup?

fiery dirge
#

I am having this exact issue and it's makin me wanna wig out 💢 Anyone know a fix?

fiery dirge
vestal sand
#

okay, so i've noticed this on some avatars i was making but why are there holes appearing out of nowhere even though they aren't present when i check the blender files ?

ornate stump
vestal sand
#

alright

#

found the issue! thx ^^

still hinge
#

having this issue anyone got an idea why it isnt working?
thats all 6 errors i get when trying to upload/play test the avi

amber gull
#

can someone tell me please why the arm is not straight?

#

the fingers also looks weird

sinful urchin
#

Hey, can anyone help out?

sinful urchin
amber gull
sinful urchin
#

hard to see whats going on from that screenshot

amber gull
#

in blender it looks perfect no issues at all

sinful urchin
half ice
#

if i export fbx file can i change file size some how like i have some clothing that are 20mb and its even a small objekts

half ice
#

why the fk evryone is adding me 🙂

#

answers me herer

#

1000000% scammers

torn crypt
torn crypt
stray lintel
#

anyone know how to restore a project scene?

#

I made a grave mistake and reimported my scene when I was just trying to import materials

grand scaffold
# stray lintel anyone know how to restore a project scene?

Since it sounds like you've overwritten it, not much you can do unless you have version control / backups in place. If you deleted the scene and reimported the package the old scene would be in your recycling folder but it doesn't sound like that's the case

stray lintel
#

ah mk

#

frick

#

my edits are all gone T_T

#

dangit

#

wanna bash my head against the wall

grand scaffold
#

Best you can do now is to learn from this and set up version control, github desktop is probably the easiest way of going about it. You'll find tutorials on how to setup github desktop for unity projects online

pure dragon
#

Hello! How is everyone doing? I am completely new to avatar making, and using blender and such. I thought it'd be fun trying to make an avatar using Zelda from Zelda Skyward Sword as an avatar, and I was following some videos on how to import models and such and turn them into VRChat avatars, but when I try importing the model, it gives me tons of errors, and nothing happens. I have no clue what to do lol, as I'm doing this for the first time. Here's a screenshot of the error if this helps. Thank you in advance for the help.

twin meteor
half ice
#

like i have small mashes that they took 20 mb how to change the size if this mashes

torn crypt
# half ice and how ?

Before exporting your FBX in Blender:
Select your clothing.
Go to File then Export then FBX.
In the export panel on the right
Check Limit to Selected Objects
Uncheck “Embed Textures”
Uncheck “Bake Animation”
you can also add a Decimate Modifier to lower poly count before export.

modest trench
#

Hi everyone! I just had a question regarding lights in vrchat avatars. I have a simple particle effect on an iPhone prop that activates when I do a hand gesture in order to simulate the flash of a photo being taken, but all of a sudden none of the lights on any of my avatars work? All my avatars are quest compatible because I play on quest so I don't know if it was a latest update thing or if anyone else out there is having a similar problem?

timber wharf
#

cant have any lights on mobile

#

couldve been a bug if it worked somehow

modest trench
#

Right but I didn't have any "light" lights, its like a particle effect that simulated the lights, it worked for years so I don't know why it stopped working, my friend who also makes avis had the same prefabs I was using and it worked fine until a few weeks ago

ornate stump
timber wharf
#

lights section and spot light is not emulating lights, its a proper light source. so apparently devs somehow managed to overlook it for all this time

#

emulating light would be flashing additive sprite particle

modest trench
#

dang, big f, I didn't even know it was like an exploit lol, whenever I was going to upload the control panel would get rid of like a "light" component or something but it kept everything else and it worked, that's too bad :(. Thank you for the information!

shadow agate
#

does q*est seriously not support any form of transparency

ornate stump
shadow agate
#

lovely...

inland seal
#

Why does this happen? The first image is how it looks in studio and 2nd in play mode

junior void
#

Maybe an animated blendshape

inland seal
#

This model doenst have any

pure dragon
junior void
#

Then maybe weight stripping

inland seal
junior void
#

Ok then

#

It's just unity hating you

inland seal
keen crystal
#

after changing bone sizing in unity, how do i get those proportions to transfer over or like save or whatever, they reset when i go into the gesture manager

junior void
#

Change the rest pose in blender

last tulip
#

I made a face tracking Avatar for the first time. And it works fine in VR chat, but if I switch the world or switch my Avatar and back to it, almost everything gets reseted, like u press the Avatar reset button. But what do i need to change in unity?

junior void
#

Sounds like you didn't set your parameters to saved

last tulip
#

oh thanks. never knew for what this is

sinful urchin
raw spindle
#

so i have this catnap model im working on and i really want the pupils able to move, i dunno if this is a viable solution as i dunno how it would be done, but what i imagined is that you can move it around freely with say a bone and it would just move the texture around, but once it comes off its alpha it goes transparent so like its a cutoff

#

dunno if i explained that well at all

#

to summarize: if the eye goes near the edge, anything in transparent zone of the eye texture would be cutoff, but i dont want it able to be fully off

#

not sure how this would be done in a viable way

wispy sluice
#

I have a question.

If I were to make a public and the base has nsfw parts and if I were to keep them covered and there isn’t a toggle to make it nude is it still not allowed? Wanna be sure before doing so.

keen crystal
#

It should be fine, most female human avatars have bits underneath, you just dont see them obviously

keen crystal
left gull
#

theres not a bot that auto-detects that stuff so avatars really only get removed based off of reports ppl put in

#

better to cut the mesh out or if you're on PC using a mask to make those sections of the mesh transparent

lusty thunder
#

So im making an avatar. This was previous progress i made 2 weeks ago. I feel it's gone well, but im struggling with the retopology rn. I figured color coding the different parts would help section the topology but it's been a while since I've done it due to work.

#

I have sense then finished the body so the shoulders are fixed and I've modeled the tail and some of the head.

lusty thunder
lone mica
#

so im trying to test an avatar but i keep getting this error and I dont know how to fix it i havent renamed anything

somber sequoia
true flower
#

I need a quick Yes or No confirmation: When converting an avatar for Quest use, textures with transparencies flatly will not work, correct? There's no useable VRChat/Mobile shader that will make it work the same way they do in the original PC version, right?

somber sequoia
somber sequoia
lone mica
#

only thing i know is im trying to add a prefab to an avatar that basically adds another armature but even then that armature is labled the same as im instucted to do

true flower
half ice
#

How can I change or reduce the mesh size? And why are some meshes larger than others? (although they have significantly fewer faces and bones) Can I change the larger meshes Size to save MB?

somber sequoia
#

shape keys take up a lot of space

half ice
#

even when i dont have a lout of shape keys

#

I have smaller object with fewer shape keys (10 MB). At the same time, I have a larger object with more faces and moreshape keys (720KiB).

#

can i some how change or reduce quality

left stream
#

if i have two different versions of my avi with different models (for separate outfits), how would i keep stuff like contacts and physbones and what not in sync between the two versions?

#

as in like, i want to change some property about them on one of the avatars and have it change on both versions

#

i tried to just put it in a prefab but that clears all the references to bones

somber sequoia
#

Stick those things in prefabs. It's what I do.

#

You do have to drag the local things in the first time, but after that it's fine

#

most of my avatars in one project have a group of common prefabs

left stream
#

ic

#

that's a little tedious but i can't think of anything else

somber sequoia
#

it takes like 5 minutes each time you setup a new avatar

#

otherwise I guess you could turn everything into VRCFury prefabs?

raw spindle
#

is there a way to add a poof effect to each toggle without having to go make animations for each one? im using vrcfury btw

half ice
somber sequoia
#

hard to really tell you how to reduce space without knowing what's taking up the space

crimson pike
#

I was editing my avatar doing unrelated things to animations and editing a color, then my avatar started crouching and moved downward through the "floor" at 0. In edit mode.

That's weird. Has anyone heard of this and how to fix it?

half ice
somber sequoia
raw spindle
#

yo so im using vrcfury for a transition state, but how do i make sure it has no blend for turning on the object and from the transition, cuz rn it uses an animation to do a lil poof particle and then it turns on, but i want it to turn on during the poof particle

#

so after the poof is dont it will turn on, i want it to happen at the same time

#

but thing is i could make the toggle do the clip, but when i toggle it off it wouldnt play it again, so this is my problem

uneven whale
#

Avatar sitting issues. I'm using the latest version of Gogo Loco, and I noticed that when my character sits down, they start levitating. This has happened on two avatars. How can I fix this?

#

With the latest version of Gogo Loco, the avatar appears to rise higher when sitting.

crimson pike
somber sequoia
scarlet mortar
#

anyone know how I can get the head to actually be attached to the neck instead of just hovering weirdly away from it during movement? I'm new to this whole thing and literally have no idea what i'm doing. Atleast it moves with the model now unlike before where it wasn't attached at all

somber sequoia
#

probably depends on how you attached this. Looks like things are weight painted differently but it's hard to say from that image

scarlet mortar
#

i don't know how weight painting works so that miiight be the problem...

still hinge
#

help ): i dont know how to explain it im ngl

scarlet mortar
somber sequoia
#

just because it's weight painted doesn't mean it's done right

scarlet mortar
#

what part should I be looking at specifically?

#

...might also be because the head/hair aren't connected to the bodies by default

#

a better question at this point would probably be "How do I connect a head model to a body model?"

somber sequoia
#

I personally do this in Blender.

#

If you don't do it there, then a whole bunch of conditions are going to have to be perfect... looks like they aren't.

scarlet mortar
#

i blip between them whenever something messes up and I need to try and fix it, first the head wasnt moving with the body at all, and then when I joined the head and the body meshes with parenting the textures messed up and I had to go back and fix that, and then when that was solved the head did start moving with the body but now it's desynced like you've already seen.

And because I'm new to this whole thing I don't know what to look for and I can't seem to ask the right question to get the defacto answer

verbal latch
#

how do i fix the size issue

left gull
#

you could use thry's avatar performance tool to figure out what's taking up the most space on the model

somber sequoia
verbal latch
#

i don't see anything bad

somber sequoia
#

it told you what's bad. It's not shown in this image

manic verge
#

Is there a way to turn off cheek puff face tracking blendshapes while a certain object is toggled on?

somber sequoia
#

Sure. It'll be some work but you can absolutely edit that stuff to make it do whatever you want

undone oracle
#

I can't find any good tutprials on how to add animation to pick up triggers (not props) anyone know one or know how to do it? Is there a componant to use, or a prarameter?

somber sequoia
#

what's a pickup trigger?

#

wait, you put that in the world channel too - do you want this on an avatar or world?

undone oracle
#

yea

somber sequoia
#

that wasn't a yes/no question

undone oracle
#

ah hahaha world

somber sequoia
#

do you know how to work with the animator? You'll have to go dig into the animation controller in the face tracking prefab and alter it

somber sequoia
undone oracle
#

just in case somebody knows as there is no help area in world channels

somber sequoia
#

you literally posted in the world help channel

manic verge
somber sequoia
#

I'm sure there are lots of tutorials, yeah. specifically for this, I highly doubt it.

manic verge
long elm
#

so i accidentally broke my unity-

#

i moved all my projects to an external hard drive (stays plugged in constantly tho)
so i could have more space, and i was gonna try making it save specifically to that hard drive from now on.. but it all disappeared

arctic ginkgo
arctic ginkgo
#

you can also add them in VCC

#

try VCC first

long elm
#

How do I do that?

arctic ginkgo
# long elm No, idk how

for VCC click the dropdown next to "create new project", it should let you add an existing project

somber sequoia
somber sequoia
#

it has blendtrees in there though, so it might get kinda complex 🙂

misty spear
#

Does anyone know why part of my avatars outfit isnt putting any weight paint on when i parent with automatic weights, i bought an outfit and the rest of it has weighted fine but i cannot get the pants to accept any weight paint automatically but when i try to paint it myself it lags behind and deforms weird

somber sequoia
#

are the pants a separate object? does it have an armature modifier?

short ferry
#

how do I make the colored bones go back to just the grey ones?

somber sequoia
#

some of those colors are probably due to constraints on the bones

#

otherwise, in armature edit mode in the bone tab in properties, near the bottom, color is in "viewport display"

#

that green in particular is the default color to indicate the bone has a constraint on it

short ferry
#

how do I not make them constraints then? like revert them

somber sequoia
#

go into pose mode and select the bone, then the constraints tab in the properties box

#

I use a ton of constraints, lots of green on my armatures

short ferry
#

can they be used in vrc or no?

somber sequoia
#

no, they don't carry over. I just create the same constraints there

short ferry
#

gotcha

somber sequoia
#

you don't get limiters though unfortunately

short ferry
#

ah I see

somber sequoia
#

I haven't found automatic weights to be of much value anyway. I'd probably use Robust Weight Transfer (with the body as the source) to get close, then touch it up manually.

misty spear
#

alright ill give that a shot

peak glen
#

May someone help me with this.

autumn orchid
#

how do you add a quest compatible light to an avi?

midnight kite
#

Alright.. It's time for another inquiry about stations on avatars...

First and foremost, my avatar is a forklift. Nonhumanoid as you can imagine.

I've got everything on my end working the way I want as a user. My issue is I've tried adding a station component and setting it up into the cab of the lift (can provide images for clarity's sake,) but no matter where I move the x/y/z of the component, anyone sitting is forced to 0,0,0 of the forklift model. This is the case if I add another station component to the fork itself.

I've also tried using VRCChair3 and setting up a place to sit through that to no avail.

Alongside this, i've tried setting the Station Enter Player Location in the inspector to a 3d object with the mesh turned off, or setting a Coordinate Constraint. Nothing seems to resolve the issue that by default, anyone sitting down is forced to 0,0,0 of my avatar.

indigo compass
# autumn orchid how do you add a quest compatible light to an avi?

You don't.

There was a workaround for a while using particle systems but VRChat patched that, lights were never supposed to be on Quest avatars anyway, they can be incredibly expensive.

And for this to not get into any larger conversation, a lot of people have already voiced their annoyance over this and how it was fine for them.

autumn orchid
#

ohhh makes sense thank you for the info!

somber sequoia
#

I'm now reminded I had to fix the seating position of one I put on a prop.

midnight kite
somber sequoia
#

oh I understood the problem, just don't know the answer.

midnight kite
#

Ah

somber sequoia
#

oh I see, I didn't word my response well

midnight kite
#

The whole enter/exit stuff I mentioned was just one way I assumed would be a resolution

somber sequoia
#

I wouldn't think so, that's just to control where the enter and exit is, not the actual station's position

midnight kite
#

Would I leave those alone then?

somber sequoia
#

hmm I wonder if those actually work on avatars.

#

yeah they're not needed - if you don't have them the station is automatically the enter and exit location

midnight kite
#

Alright

somber sequoia
#

Obviously check this in the docs, I may be misremembering 🙂

midnight kite
#

I've definitely tried going through the official docs alongside forum posts, videos and the like. It doesn't really seem like stations on avatars are working right

#

For example, I have a station at the end of the forks here

but if someone uses it they're oriented sideways (facing upwards) and bound to the center of the model, not at the forks

somber sequoia
#

they're quite janky even at the best of times

midnight kite
#

I appreciate the consideration

manic verge
somber sequoia
stray lintel
#

what is going on T_T

#

I've set the materials to standar in built shaders and it's all purple

silver sleet
#

mabe the second one doesnt use the same materals at the first?

stray lintel
#

maybe

#

ive been messing with it for about an hour

#

idk anymore

#

i give up

left stream
#

i am in quite the predicament with clothing toggles i'm making
i have two different outfits, and for each i have a toggle to set the right blendshapes on my body (to hide parts) and enable the gameobject
then i have individual toggles that hide different parts by setting the blendshapes back to 0 and enabling tile discard on a part of the uv

my issue is that some of the 'hide' toggles set the same blendshapes, so they interfere when only one is enabled but not both

#

im not really sure how to handle this, blendtrees are a little difficult for me to understand

timber wharf
#

@left stream try just dragging individual toggles layer above global outfit one

left stream
#

hm, i'm doing it all in one blendtree

#

should i just have another blendtree on another layer

#

i don't really understand animations

timber wharf
#

youre using direct blend tree?

left stream
#

mhm

timber wharf
#

cant you just move all blendshape toggles into toggle part?

#

wait theres two. idk how prioritisation goes in dbt

left stream
#

it's really annoying me how i can't just have like

#

actual code in my avatar, instead of this animator crap

stray lintel
#

help

#

what is wrong with the animator

light charm
#

does anyone know how to install the face tracking package but in unity package form?

#

it only downloaded a zip file when i went to the github page

ornate stump
light charm
ornate stump
ornate stump
light charm
ornate stump
stray lintel
#

why is my thigh highs not fitted to my avatar when i go into play mode, scene mode it's perfectly fine

ornate stump
stray lintel
#

added it manually, pmupkins

ornate stump
stray lintel
#

should i just have used vrcfury

ornate stump
stray lintel
#

oh

#

T_T

#

outdated tutorial

#

its for dynamic thigh highs

#

by seraphime

ornate stump
stray lintel
#

ah mk

#

well no the problem is it has a avatar desriptor

ornate stump
#

Avatar descriptor has nothing to do with clothing.

stray lintel
#

the thigh highs have physbones parented to my FBX

light charm
ornate stump
stray lintel
#

still no dice with the thigh highs changing to fit the avatar

#

even with vrcfury

light charm
#

thanks

stray lintel
#

did that

#

still no dice

ornate stump
# light charm ohhhhh

Whenever you want to download something off github, always look in the Releases page.

ornate stump
stray lintel
#

parented to the legs bc i know the root bone isn't hip

ornate stump
stray lintel
#

oh my lord

#

it had parent constraints that wern't attached

#

that's why

ornate stump
stray lintel
#

didn't have the thigh high armature selected

ornate stump
stray lintel
#

hm

#

mk

#

ugh uh

#

now my clothing dissappeared

light charm
ornate stump
light charm
stray lintel
ornate stump
light charm
ornate stump
sharp osprey
#

Hello, i need help with my model, i did outlines in Blender and everything looked fine there but once i put it in Unity only the hoodie is all Black. Any fix for that? i tried checking if the hoodie mesh isnt flipped but it isnt only the outline is as it should be.

#

here's the model in blender

balmy barn
#

shader ? if using the old quest one try the newer since it can ignore vertex color

sharp osprey
#

should i put vrchat shaders on outline and poiyomi on the rest?

balmy barn
#

check for multiple uvs or could just be outline gigantic

sharp osprey
#

oh i fixed it!

stray lintel
#

no matter what i try i cannot get the socks to parent right

ornate stump
stray lintel
#

they did not fit the base skin tight so i had to reshape them

raw plover
#

what's lights under avatar stats in VRC? I have 1/1 but have no idea what it is. my newer unfinished version doesnt have it. and it's marked as red.

ornate stump
stray lintel
ornate stump
stray lintel
#

ah lol 🤦‍♀️

night ember
raw plover
#

but not emission?

night ember
#

emission doesnt actually emit light
it just makes that part of the material brighter

raw plover
#

then it's my armband which is a particle system and it's lit up

night ember
#

does the particle actually have the light setting enabled

raw plover
#

new one doesnt have it cause wanna get a lower performance one. thanks

#

I mean it doesnt work in every world but it is bright like a light

#

and I dont have anything else it could be as bright stuff goes

#

and since one has it and other doesnt it's for sure that

stray lintel
#

the whole skelton isn't attached it looks like

ornate stump
stray lintel
#

Ah ok

raw plover
#

-# been trying to update a basic new version but it's so difficult in Unity now and more problems than before. sigh. I'll try soon again.

stray lintel
#

I used cats to merge the armature

ornate stump
stray lintel
#

what do i rename the thigh highs to

#

I think all the rest of the bones are named correctly

#

it was already pre setup by the creator

ornate stump
stray lintel
#

base armature is just named armature

ornate stump
stray lintel
ornate stump
stray lintel
ornate stump
# stray lintel

The bones those matter are leg bone, right? Show the leg bones.

stray lintel
ornate stump
stray lintel
ornate stump
west cipher
#

anyone know how to make an avatars texture an alpha so it can have transparent bits

stray lintel
#

oki so

#

I did rename the bones and merge them after

ornate stump
#

Just note texture and material are 2 different things.

stray lintel
#

nothing happened

west cipher
#

no no i dont need the material transparent. the avatar has a skeleton under the mesh and i want it to be visible in some places. someone told me to make the texture an alpha so when you erase some of it, itll act as a window

stray lintel
west cipher
#

grabpass filter?

ornate stump
stray lintel
ornate stump
west cipher
#

if i make the material transparent than the avatar becomes see through. i dont want it see through all the way, just little windows

#

like a hole in the chest area

ornate stump
stray lintel
west cipher
#

ive tried that and the part is just black. for this avatar that is see through in parts has this a in the texture window. but the one im working on doesnt

#

the A at the bottom. RBG A

spark zealot
#

Hi. Can someone help me make toggle for mesh? I wanna toggle the hair, but somehow it always stuck after go bald

west cipher
spark zealot
#

For animator, I tried both Any State to both Empty and Bald State, and I tried both INT and BOOL

ornate stump
spark zealot
#

The menu is straightforward, but I tried both Bool and Int option there

ornate stump
spark zealot
cosmic lynx
#

I have a problem with the blendshapes. whenever i add them with the MA shape changer and invert the condition it works fine, but as soon as i go into play mode and try changing the outfits it completely messes everything up. Idk what i did wrong. I also asked a guy on youtube who made a tutorial on how to set up different clothing toggles in vrc. he answered to the same question with: "It depends if the blendshape is being controlled by the avatar's original fx or an outfit. You might have to check and remove it from the FX controller or see if an has its own blendshape sync" it didnt really help me. Im using modular avatar. thanks for your help in advance :)

spark zealot
#

But it also stuck after the toggle is on

cosmic lynx
#

also my camera is crooked for some reason :c

ornate stump
spark zealot
#

I'm following Shonzo stream, and seems like this setup works for him, but not me

ornate stump
spark zealot
#

I got Write default for both of them.

#

I even tried turning both off, and one on one off

#

Still feel like the animatinon goes one way, not back

ornate stump
spark zealot
ornate stump
ornate stump
spark zealot
#

I just check the emotion, and something weird here

ornate stump
spark zealot
#

After toggle emotion on and off, her mouth slightly open up

#

I see. Lemme check

#

So, should I go for Write Defaults all On or Off?

ornate stump
spark zealot
#

I'm new to all this, I don't understand that Write Default at all. What does it do exactly to my model?

ornate stump
spark zealot
#

As I just check, except for default Left and Right hand are all off, all my emotions and toggle are on

#

Oh, btw, do I need to save before check in play mode, or just check right after changing is fine?

ornate stump
#

There is no reason to not to save anyway.

spark zealot
#

I tried turned it all off. And after a few fine toggle, it refuse to toggle back now. Still because of that Default button?

ornate stump
spark zealot
#

I see. Let me change to On then

#

Should I change all the Write default for hand too, or just my own emoji and toggle?

ornate stump
spark zealot
ornate stump
spark zealot
#

So, for all my toggle and emotions here, I set Write default to On

#

But I didn't touch the default Right and Left Hand, so they are still off

#

Is that okay?

somber sequoia
#

probably not, no.

ornate stump
spark zealot
#

So, all the hand also need to be turned on, yes?

ornate stump
spark zealot
#

YESH

#

I DID IT

#

Thank you so much for your patient and stay with me

#

I can finally did it!!!

#

So the write default is the reason

#

Man, this feels so good. I have been asking ChatGPT all this afternoon with no result that it feels so hopeless

#

Thanks so much again. You really save me there

ornate stump
spark zealot
#

I don't really wanna bother people for every problem of mine

#

😔

#

But yeah, it feels so good now. Thanks so much

balmy barn
#

avoid toggles setup like this , any state comes with 'can transition to self' set as default you do not want that ratl leads to toggling 1000's of times a minute instead of once

pine valley
#

that's only a problem if this causes an animation play over and over (or state behaviours to trigger repeatedly)

#

there is a minor perf impact if you leave self-transition enabled, too

#

I always turn it off unless I actually need it

long sierra
#

For some reason, my avatar imports with the skeleton rotated -90 degrees, even though in Blender, the rotation in both edit mode and pose mode is 0 degrees

pine valley
#

This is expected – Blender and Unity have different coordinate systems.

long sierra
pine valley
#

You can avoid this with non-rigged meshes by turning on "Apply Transform" when exporting the FBX, but this causes problems for skinned meshes

long sierra
pine valley
#

as far as I'm aware there isn't a way to avoid Unity giving you a rotated armature

long sierra
#

I actually had to copy the armature from another identical model to fix his ears being scrunched up, but his original armature was rotated 90

#

lemme try clearing parenting and redoing it

#

that seems to have fixed him being rotated but it scrunched his ears up again

#

clearing the parent to the armature, and also clearing the armature modifier before applying the rotation on the armature seems to make it mostly work

pine valley
fresh rose
#

Um,i cant figure out why my avi validation keeps failint

#

Theres legit notin wrong with my avi i double checked

somber sequoia
#

feel free to paste the first 2-3 error messages

fresh rose
#

Ok i fixed that issue

#

But uh

#

Now its saying "object reference not set to an instancr of an object

long sierra
somber sequoia
#

oh that makes sense, if you didn't have all transforms applied

nocturne carbon
#

i need help with something in the game

junior void
#

usually people state their problem and then get answers

nocturne carbon
#

ok

amber gull
junior void
nocturne carbon
#

the thing is that every time I make account on the game it does not want to work when I make the account then login it keeps saying wrong password, I check 5 times

amber gull
#

its down

junior void
#

the vrchat api is down, you cant upload rn or log in

nocturne carbon
#

oh becuse it been happening for 3 weeks

trim lagoon
#

Hey! can anyone give me this hair link please?

crimson pecan
#

how do i make my own avatar and program should i use?

#

i also wanna know how do you upload it to vr after that.

raw plover
#

oh damn, welcome to the struggle. orz

#

you will need at least Unity, and a specific version. and VRC SDK

crimson pecan
#

lol okie dokie and how to you get more items to use for avatar like clothes that arent money costing

raw plover
#

haha, well there are some places but I havent gotten anything new in years

crimson pecan
#

which version of unity will i need again?

raw plover
#

also now VRC website is down, was gonna link to the SDK download page

crimson pecan
#

okie dokie i saw that i just need to work on the character i want first that will take some time

raw plover
#

yeah depends on what you start with and how much you wanna do to it

#

but there are guides for the basic stuff to get it working on VRC

crimson pecan
#

i know what i got in mind just need to find the props and all that for what im looking for lol

raw plover
#

putting together several parts of an avatar is a lot more work

#

unless they are made to fit together, so best would be to find something complete already. but depends on how much you wanna do

crimson pecan
#

I wanna go for something like a reaper but change it a bit

#

female anime reaper like

raw plover
#

here's one popular place

#

dont see anything free though

crimson pecan
#

tysmm imma bout to get in pc to get it started lol while server maintenance is ongoing i also can ask someone that prob knows what their doing

raw plover
#

*they're. yeah many others are better at helping than me

west cipher
#

i managed to get the hole in the avatar to show but i can see all the way through. is there a way to fix that? ive already turned on backface in the material but it does nothing

ornate stump
west cipher
#

omgosh thankyou!! i can finally finish this avi!

crimson flax
#

alr i have a weird blender issue, i cant get the axis thingy to parent (?) to the origin (circled in red)

ive never had this issue before so im not even sure how to describe it that well lol
-# also plz @ me if u reply

somber sequoia
#

you might be in some weird selection mode maybe? Are you in object mode here? And what is your transform pivot point?

#

I never use the "axis thingy"

#

but yeah it looks like it moves around with the transform pivot point, you probably have that set to the 3D cursor right now

versed marsh
#

Im trying to change an eye shader to a different one, but whenever i go into play mode or try to upload it reverts back to the original shader, anyone know why this happens and if i can fix it?

arctic comet
#

any way to test build while api is down?

fiery crest
signal loom
#

Whats the average cost for a good avatar?

night ember
#

Subjective

signal loom
#

huh

balmy barn
#

2000$ is cheap for some ratl

night ember
#

Well no

#

"Good avatar" like actually good as in actually optimized?
Or "good" as in the most unoptimized but "good looking" despite the fact its unoptimized for no reason and would look identical to an optimized version of it

inland seal
#

This will work right? Cuz Contact sender doesnt trigger velocity

naive quartz
#

can somebody help me understand why when i update to the latest packages via vcc, inside unity i have no animator controllers or anything... ?

naive quartz
#

????

nimble zenith
# naive quartz

The error probably breaking everything. You probably need to figure out which package is breaking unity and refrain from updating or using it entirely.

naive quartz
fiery crest
blazing nymph
#

I need help optimising this avatar

#

if anyone

#

can

#

heh

fiery crest
blazing nymph
#

and it wont work

#

because too much memory

#

or something

blazing nymph
fiery crest
#

Whats the exact message and are you uploading quest or pc?

fiery crest
#

oof

blazing nymph
#

can we vc

nimble zenith
blazing nymph
#

or something

fiery crest
naive quartz
cyan swan
#

How do i add roblox avi to vrchat from
Studio to blender to vrchat

fiery crest
cyan swan
#

I can export as fbx

naive quartz
cyan swan
#

@fiery crest can u help me add roblox avi to unity

fiery crest
cyan swan
#

I can export as fbx

fiery crest
#

Oh, then yeah probably

cyan swan
#

Ok

#

Need help making him move

fiery crest
#

He already has a rig?

cyan swan
#

Hair doesnt have to move but thats a +

#

yes but its roblox starter rig

#

Bones look diff

fiery crest
#

Uhhh can you dm me

cyan swan
#

Yes

sharp osprey
#

i need help, those stitches are suppose to be white but for some reason its like this....any fix?

somber sequoia
sharp osprey
#

Blender

#

it also shows up darker

#

i checked and the faces arent flipped they are on right side

somber sequoia
#

select the faces, in the menu: mesh -> normals -> reset vectors

#

I think it's mesh - my blender seems to have just locked up 🙂

#

it's alt+n either way

sharp osprey
#

alright it fixed! thank you!

somber sequoia
#

excellent

eager zinc
#

does anyone know how to combine skinned meshes

silver snow
#

Will this actually cause errors?

And is there any way to fix without unparenting and re-parenting both as that's the only fix I've seen, doesn't seem you can actually easily change the order

modest ferry
#

Not sure how to fix this. I weigh painted like i usually do (transfer weights, normalize all, smooth, clean, then added armature)

versed marsh
#

having a very annoying issue right now with unity

#

every time i try to go edit a skin material my unity just crashes

#

anybody know if its the version of unity im on or something or my poiyomi being buggy?

rocky fractal
#

im using the newest unity

somber sequoia
#

though I'm not sure why you put "then added armature" at the end - you need that to weight paint properly..

bright stump
#

But if ya want quick advice. Just make the center red. And the ends of the bone gradually green.

somber sequoia
bright stump
#

Pretty much how weightpaints work.

#

Red is stiff. Blue is bend

#

In between determines how stiff.

modest ferry
surreal salmon
#

are u able to animate hand bones?

#

or do most people do blend shapes for that

somber sequoia
#

Yes but you have to do it right, and you don't technically animate the bones themselves, you animate the humanoid movements

surreal salmon
somber sequoia
#

I don't have one available, but I know there are tutorials for this, I used one at some point in the past

#

you do have to run this not in the FX animator, and use VRC Animator Tracking Control to take over control of those things from the IK system (and to give it back after)

hollow latch
#

Hi

#

Anyone here who knows how to upload avatars to quest for free and who knows a little Spanish?

#

Please

somber sequoia
#

solamente un poco - not sure if I know enough techy spanish to be useful here

bright stump
dire dagger
#

How do I fix this

eager zinc
#

im trying to upload an avatar, it says it will be blocked even though its not saying whats wrong, idk what to do

somber sequoia
#

surely it says why in the build console

lusty berry
#

how do i fix this- im new to unity

somber sequoia
lusty berry
#

uh- ima be so dead ass i didnt watch those... which one shows that- this was a free avatar i got in a server

somber sequoia
#

oh you should probably watch one, they'll explain a lot.

lusty berry
#

yeah...

somber sequoia
lusty berry
#

okey- do yk if it shows the mesh stuff

somber sequoia
#

I would hope so, but I haven't watched this in a while

lusty berry
somber sequoia
#

I would suggest that, yes.

lusty berry
#

man

weary beacon
#

i run into this issue alot with some outfits but can never find out why it happens

hoary rain
#

I have vrchat face tracking, and I'm attempting to try and fix the blendshape to be a ":3" as the default expression but it isn't loading in game properly and doesn't show up. Does anyone know a fix?

somber sequoia
hard turtle
inland yew
#

How do I import a model o got into blender

somber sequoia
#

find the .fbx file in your project, then just file -> import -> FBX. There's a FBX add-on you have to enable first.

fair star
#

where does voice audio come from on avatars? the view position? wanting to put an audio source there

heavy zephyr
fair star
#

just the root of the head bone?

heavy zephyr
#

I think? I know it's from that bone for sure

fair star
#

im thinking either head bone 0,0,0 or head bone with the view position offsets

#

like here

ocean berry
surreal salmon
#

how do u clean up spliced mesh to look good?

ocean berry
# ocean berry why?

most of the bones that are the problem are the face bones, one being the tail and a few being part of the wings

#

I assume that I just have to make the problem bones a parent in blender which I am doing rn

#

fixed it

grand geyser
#

One message removed from a suspended account.

ocean berry
#

how do I do this?

somber sequoia
#

don't clip so much, it's hard to see what the context might be.

winter perch
#

Is there any way, to set these two "variables" in one single toggle :

  1. Guitar on/off
  2. Both hand "in playing position" whenever the guitar is toggled on.
stray lintel
#

why is my avatar like this

graceful latch
# stray lintel why is my avatar like this

Try going into blender, selecting the armature, hit F3 and type in apply all transforms
Then apply rest pose inside cats
Then apply transforms again cuz idk it won’t hurt xD
Then export
If it’s still fucked, try converting fbx to generic then back to humanoid

#

vrcCrying Need some physbone help!!!!!

bone direction is correct. checked weights and everything looks to be in order. why would physbones be behaving like this? ;-;

night ember
#

"behaving like this"

stray lintel
graceful latch
night ember
#

dont know how your bones look

graceful latch
#

it should technically be clipping into the arm, not coming out from it

graceful latch
night ember
#

what about the physbone

graceful latch
night ember
#

thats not the component

graceful latch
night ember
#

Im guessing its just on that root bone

graceful latch
daring frost
#

Does anyone know how I would fix this issue with boots? One leg is in the boot and the other one is not. When I do an animation both boots move with the first leg

night ember
#

its not weight painted correctly

stray lintel
#

nothing works

ornate stump
stray lintel
#

it was in play mode

ornate stump
stray lintel
#

oh

stray lintel
ornate stump
stray lintel
#

🤣

#

im just gonna import a new fbx

#

reset and try from zero

ornate stump
# stray lintel 🤣

Your option is putting the new fbx in the scene and copy components using pumkin tools.

stray lintel
#

doing that now

#

thanks so much for all the help you've given my lost ass

#

i hate unity

stray lintel
#

fixed it

#

finally

#

and everything with the thigh highs are working

#

thank god

ornate stump
#

Provide detail how you setup the gesture layer.

vernal pecan
#

They say my hair mesh sometimes disappear (from some distance) so i checked the mesh bounds, and they somehow was HUGE. Can it be the reason of mesh disappearing?

ornate stump
vagrant valve
#

I got 4 parameter drivers that I want to use but the value seems to be stuck at zero (pulling from 4 values, one each from 4 proximity contacts. basically combining 4 into one)

ornate stump
cosmic lynx
#

I have a problem with the blendshapes. whenever i add them with the MA shape changer and invert the condition it works fine, but as soon as i go into play mode and try changing the outfits it completely messes everything up. Idk what i did wrong. I also asked a guy on youtube who made a tutorial on how to set up different clothing toggles in vrc. he answered to the same question with: "It depends if the blendshape is being controlled by the avatar's original fx or an outfit. You might have to check and remove it from the FX controller or see if an has its own blendshape sync" it didnt really help me. Im using modular avatar. thanks for your help in advance :)

ornate stump
vagrant valve
ornate stump
ornate stump
cosmic lynx
cosmic lynx
ornate stump
# vagrant valve

This seem complicated. Are you sure the conditions can be met at all?

vagrant valve
#

I accidentally flipped the direction in my head OOPS

#

4 is furthest not closest

#

im retorded

near zodiac
#

Does anyone know how to setup a contact receiver audio where it'll only pickup the sender while its actively moving and stop detecting/stopping the audio when its not? Cause I'm genuinely so lost 😭

cyan swan
#

Shader cant be edited to standard lite, any help?

timber wharf
#

@cyan swan cant edit assets inside fbx. select all balls, right click - extract

vagrant valve
#

Do parameter drivers update if I stay on that animation or do I need to loop back to it for it to update

stray lintel
#

why are my thigh highs not moving with my avatar

#

they don't have any parent constraints attached to them that would zero them

#

idk why they're not at the world origin

#

outside of play mode they appear on my avatar fine

timber wharf
#

@vagrant valve no they dont

ornate stump
timber wharf
#

they run once on entry

vagrant valve
#

Time to instantly exit then

timber wharf
#

thatd be a bad decision performance wise. if you mean constant entry/exit

stray lintel
#

i had to reimport the model

#

so yes, back to zero

#

the fbx was imported corrupted so i fixed it

#

now im just having issues unity wise

cyan swan
#

Also how to pair a blender rig with the roblox model in unity? Also im in prismics i tested my avatar after scaling it down(it was big with viewpoint at feet) and somehow the viewpoint went UNDER the ground

vagrant valve
ornate stump
stray lintel
#

mmm

#

maybe i didn't put a data transfer

#

lemme check

cyan swan
#

Its a comission for robux but idm if i dont get paid soon as hes under 18 also roblox avatars are simple

#

Shes*

#

forgot her gender oops

torn crypt
cyan swan
#

Ok ty

#

It says it cant read head

#

Is that the one that gets checked first or last?

torn crypt
cyan swan
#

Oh

#

Should i add a new bone

torn crypt
cyan swan
#

These dont show either

torn crypt
cyan swan
#

Ok

#

Can u help me fix the viewport issue

torn crypt
#

what's the issue?

cyan swan
#

im in prismics i tested my avatar after scaling it down(it was big with viewpoint at feet) and somehow the viewpoint went UNDER the ground

#

And glitched my vrchat a little

#

Like it went all blue

#

(Prismic underneath lol)

#

Also i added toggles they dont show up

torn crypt
#

the vieepoint is tied to the head bone I think you done have one that why it would have been happened try adding the bone and then see if it works

cyan swan
#

Ok ty

#

Do i have to redo full toggle process

torn crypt
#

and if it went all blue it means the shader you have applied failed

cyan swan
#

Can u help me over vc

#

I mean the screen

#

Not the avi

#

Like prismics underworld lol

torn crypt
#

Try doing what you can do first

cyan swan
#

Ok ty

torn crypt
#

add the headbone

cyan swan
#

How do i export from unity

#

Does it save progress automatically so when i open fbx in blender it has the edits?

torn crypt
#

Unity does not automatically save edits to the FBX.
use Unity’s FBX Exporter: select your avatar → Export to FBX → save a new file. That FBX will include your Unity edits.

cyan swan
#

I dont see it

#

How do ppl rig roblox in vrc

#

@torn crypt

torn crypt
cyan swan
#

Yes

#

Like this

torn crypt
#

just combine the meshes, make the armature and the use rigify it will do most of the animation and then Parent the mesh to the rig and weight-paint it so the bones move the mesh properly.

cyan swan
#

Well i dont want it to stretch i want the arms and legs to float and the head and hips to turn

#

Also idk how to combine accesssories without joining which ruins toggles

#

I already combined the tail and bi pin

#

Btw i cant find fbx export

#

Nvm im dumb i need to install the plugin

#

Can we just vc?

#

@torn crypt

torn crypt
#

I'm busy rn

cyan swan
#

Ok sorry

#

Can u still help via text

torn crypt
#

I'll try

cyan swan
#

Ok

#

i dont want it to stretch i want the arms and legs to float and the head and hips to turn

#

The model

#

Also idk how to combine accesssories without joining which ruins toggles

torn crypt
cyan swan
#

Ok ty

#

Can u teach me weight paint

#

Nvm ik how to assign mesh parts to bones

#

Isnt that ctrl p bone

#

How do i set up the rig in unity

junior void
#

it really sounds like you need to go watch a tutorial from the ground up

cyan swan
#

the rig

#

Well i learn better by teaching but sometimes do good with tutorials

sudden gust
#

hihi i got this weird message, idk why i was able to upload 3 days ago btw

junior void
#

your questions are all so scattered and spread out that it feel like youre missing the base understanding of rigging

cyan swan
#

Im tired lol

#

Also i have autism:(

junior void
#

just saying, its hard to help if the topic changes every 2 seconds

cyan swan
#

Ok

#

I have adhd

#

😆

#

That might be the problem

#

Sorry

lone mica
#

anyone know how to deal with this im trying to upload an avatar but i cant because of this but the eyes use this shader

still thunder
#

i keep getting these errors when i try to upload with vrcFury, any idea what these might be caused by?

cyan swan
#

Found the problem

ornate stump
ornate stump
lone mica
ornate stump
lone mica
#

Probably

fresh rose
#

ok so um im tryna upload a avi,im usin the same stuff i have several times before,but now this keeps happening

lone mica
stray lintel
#

Yeah prolly server side issue

fresh rose
lone mica
fresh rose
#

ahh ok

#

i was wonderin why i couldnt upload

lone mica
fresh rose
#

aight

#

also is 3.9.0 the newest sdk?

lone mica
#

I can double check

#

Yes

fresh rose
#

aight thx just wanted to make sure

amber gull
#

how can i fix it

cyan swan
ornate stump
cyan swan
#

Is the cannot upload avatar yet issue from the same api outage

cyan swan
#

Ok good

#

Can i at least log in to vrc

sour quartz
#

Anyone know why avatar sounds sometimes stop working in vrchat while they do work in Unity? I remember it had a reason but I can't find it

naive mango
#

Came here cuz of the application errors, glad to see its not just me lol, time to go back to sleep and hope things are fixed when I wake up zzzz

safe raft
#

Same here LOL, thought my account got poofed or something

pine valley
#

i was just coming in to ask about that

#

ha

livid lion
#

Application error.

vast oasis
#

why does it say that i do not have permissions to build avatars? is it because of the API outage?

vast oasis
wooden nova
#

is the api still down

#

oh

hasty river
#

guys hello i have problem

#

all packages disapeared and i only seeing this

somber sequoia
#

eyeball in the upper-right of that window

hasty river
#

ohhh

#

thank you

#

😰

sinful urchin
#

heyyy heyyy can anyone help me 😅

somber sequoia
sinful urchin
#

oooh okay

#

so I shuld just upoad it?

somber sequoia
#

I don't know what you're trying to do?

#

but if you want to test in Unity, just go into play mode. Unity add-ons Gesture Manager and AV3 Emulator are really useful in this case.

sinful urchin
#

like how the model acts with body movement

somber sequoia
#

yep, play mode then.

sinful urchin
#

okay

#

tysm!

ionic fern
#

Anyone know how to set up PHYSbones on Ears and Tails?
Got a nice avatar, but it's a little stiff.

junior void
#

its pretty straight forward

#

slap a script on, tweak settings, done

ionic fern
#

Yeah, but what settings?

junior void
#

that is up to your preference

ionic fern
#

But I need the actual settings, I don't know what to do.

junior void
#

some people prefer jiggly ears, others prefer half-stiff like cartilage. we cant decide that for you

ionic fern
#

That's why I put "and tails"

junior void
#

literally just go into play more with gesture manager and play with the settings sliders until you found a mix of settings you like

ionic fern
#

I've tried, nothing works.

#

That's why I'm asking for help.

junior void
#

aorry but i dont see how you cannot find settings you like by playing with the sliders but expect an answer that works for you here from strangers

cedar shuttle
#

does anyone know how to fix the issue where everything is flipped on your Avatar in a mirror or camera

oak bone
cedar shuttle
#

@oak bone well its meant to look like this

#

but it looks like this

#

as you can see its flipped very bad

oak bone
#

or maybe your camera is upside down? this doesnt seem like an issue

somber sequoia
oak bone
#

What type of file is the picture you're trying to use? have you tried deleting and reimporting the SDK?

cedar shuttle
somber sequoia
#

I didn't ask if it looked normal

somber sequoia
#

ohh, fascinating.

cedar shuttle
#

will read it quick

indigo valley
#

Hello, I have a question for an avatar.
Where can we find all the files for this avatar and reproduce it.?