#avatar-help

1 messages · Page 193 of 1

somber sequoia
#

I wouldn't ignore, that avatar is pretty extreme. Don't forget that your own computer has to render your avatar 2-3 times each frame too, which can affect your performance.

slow crane
#

I'm not quite sure why it doesnt work now, I just added one more clothing via vrfury and now it doesnt want to upload

gilded canopy
slow crane
#

oo so i can still keep the other clothing just make it its own sperate model?

somber sequoia
#

that's always my suggestion. Separate outfits on separate avatars.

#

it's easy enough to switch

gilded canopy
#

Seemingly only happens when I have gogoloco installed, otherwise it's normal

somber sequoia
#

Please don't ping me for new questions, but I did actually glance at this and I don't know what the cause is. And I don't use Gogo Loco anymore.

gilded canopy
#

Ah. Thanks anyway ^^

modest ferry
#

2 problems im having. The shirt will not attach to the avatar. I make sure its good with weigh painting, put it on the main armature of the avi, but it still wont do anything. Im not sure how to fix that or the pants in the picture. (Im newer to blender so i dont know much)

civic cliff
#

what the FUCK does this mean 😭

#

thats an error message i got immediately after opening my project

somber sequoia
somber sequoia
civic cliff
#

alright thanks

#

the way they word these are so confusing to me

somber sequoia
somber sequoia
#

(and someone already made a Canny report about it)

civic cliff
modest ferry
somber sequoia
somber sequoia
#

also make it a child of the armature, but then you have to actually weight paint it too

#

If it already was, then verify the vertex groups on the mesh match the names of the bones in your armature

modest ferry
#

alright, thank you :>

gilded canopy
#

Kazin. I'm honestly going to chalk this down to a new VRChat bug with GogoLoco. An old avatar that's not even mine has this same jittery arm animation, which wasn't there before, and confirms that it's not just me. Some avis have Gogoloco and function normally without the odd movement, while others (especially with newer gogoloco or other packages) seemingly have the annoying arm jitter.

You can tell this is an actual feature of the game as every time i swap avatar and see the blue loading avatar, its arms move the exact same way, each and every time no matter which avatar you switch into.

Tired of destroying my avatar trying to search for a solution for a problem that's not even mine..

somber sequoia
#

huh, I wouldn't have thought it would do anything about arm movement

slow crane
#

downloaded this but it asked me to delete psybone and i don't know if that will mess up my model, even if I did delete all it still gave me an error

uneven whale
left stream
#

like hair or whatever

slow crane
#

oo

#

okok

#

ty

#

so it's okay to delete all of the psybones? WIll my hair still move? even after deletion

left stream
#

if you delete the physbones the hair will not move because that is handled by the physbone

somber sequoia
slow crane
#

why purple?

left stream
grand scaffold
arctic depot
slow crane
somber sequoia
#

Definitely missing or broken shader

arctic depot
slow crane
#

i can see it when i dont press play, the textures

left stream
#

you can't use those shaders on android

somber sequoia
#

ah and you can't use it on quest 🙂

uneven whale
slow crane
uneven whale
somber sequoia
grand scaffold
arctic depot
slow crane
#

yes, someone gave me the link to it and i tried to use it but it tells me to delete the psybones and i do not know how to convert the materials

arctic depot
gilded canopy
slow crane
#

but squashy said poioymi doesnt support quest

gilded canopy
#

I hink for quest you usually use shaders like Toon Lit

arctic depot
gilded canopy
slow crane
#

so to futher ask more questions about this would I ask them in the quest optimization channel to opt my avatr to quest?

somber sequoia
#

if it's specific to that, it's a good place. Generic can go here.

arctic depot
slow crane
#

because i mainly want to opt the avatar for quest, which is why im asking

arctic depot
sacred cave
#

can someone help me? vrcs SDK control panel wont open
No console errors

what ive tried:
making a new project
reimporting all
restting layout
reinstalling VCC
rebooting my PC

night ember
uneven whale
night ember
#

its just that faces literally dont have a backface

mellow sapphire
#

Could anyone help me with the best settings to import FBX into blender, modify, and then export from blender, either with the FBX format addon or the Better FBX addon please? I don't know if anyone has pictures of the best settings to use for this, or written down, anything 😅 I don't know if maybe I'm using the wrong settings but I keep having issues with my blendshapes when bringing back a model modified in blender 😩 (the blendshapes work fine in blender)

slow crane
#

how do i change the face texture because i tried to change it on vrcc but it just shows me teh mat and not teh texture thing

misty spear
#

Does anyone know why my avatar's head wont move when in game, when its open in blender and unity the head moves and works just fine but once its loaded into the game it acts as though it hasnt been connected to the body at all

somber sequoia
#

I might be drinking so that's output settings. For import just whatever, I've never set anything weird at all - if you have something really weird you might have to do something extra.
BUT if by "bring my model back into blender" you mean exporting from Unity, don't do that.

mellow sapphire
#

Is there a FBX importer in Blender that is not an addon? I can't find it

somber sequoia
#

Treat the Blender -> Unity pipeline as one way. Your project probably has a .fbx, import that directly, don't try to do weird things.

somber sequoia
mellow sapphire
#

I'm on 4.5.3!

somber sequoia
#

I have "FBX Format" in my add-ons enabled

#

that's all you need

mellow sapphire
#

Ahh yeah that's what I had 🙂

cosmic abyss
#

Hello, everyone!
I'm new to making avis and have learned how to add togglable clothes to an avi (I bought an outfit for Shinra on Booth and added it to her.) I'm curious, though. How might one add clothes to an avatar they weren't modeled for? Are there any plugins or would I have to put both the clothes and model into blender and edit the clothes to fit the model? If so, is there anything to keep in mind when doing that?

somber sequoia
#

import the avatar and clothing models into blender, reshape the clothing to fit the model, re-export into Unity. There's no magical tool for this, unfortunately.

mellow sapphire
#

I don't really need to do that, I bought the shinano model and all the clothes I bought are also specifically for her, should I just adjust the blendshapes directly in blender to what I want it to look like and just kinda ignore the blendshapes in Unity?

cosmic abyss
#

I see. I guess I'm just worried about fucking up my clothes or making them look ugly but I'm sure practice will fix that.

mellow sapphire
#

(Whoops sorry I thought that answer was for me hahaha)

somber sequoia
#

adjusting blendshape values in Blender doesn't do anything in Unity except set defaults if you have the option to preserve them checked in the fbx import settings in Unity.

#

So always set them in Unity

cosmic abyss
#

Eee

#

Thx

slow crane
#

is there a way to change a material with a texture, or is there a way to see in vrcc what the model face express is so i can see if it's using the right texture/the material is the same as the texture? because everytime i go on vrchat it's still using the wrong material/txture

mellow sapphire
#

By the way in case that helps, this is the issue I'm having right now, and sometimes I also get weird deformation in the face (all happening when I edit the blendshapes, in the braid's case it's when i enlarge them to make them fit with the breasts)

timber wharf
#

@slow crane ? images please.

#

you sure can switxh between whatever material. not the texture, texture is not dynamc shader stuff

slow crane
#

I have the texture changed but idk if it's like.. being used in the mat area yk? Because i changed it ik that but when i hop on its the same problem

#

also is there a way to delete an avatar on vrchat? like i wanna make sure im not using the same model i keep uploading youknow?

somber sequoia
timber wharf
#

people see mesh. mesh uses render slots. slots do use a materal assigned to them. material istelf is combination of shader + exposed properties (like textures and colors and sliders and whatnot). idk what you did nor what you expected to happen.

timber wharf
#

just, in order to swap texture via animation, ie conditionally via toggle, it must be two different materials

civic cliff
civic cliff
somber sequoia
#

I don't imagine that one is fatal though

civic cliff
#

yeah probably i just figured if it is id fix it

#

ill just come back if its a problem

slow crane
timber wharf
#

somewhere in FX layer

raw spindle
#

so im using the vrc position constraint to constrain an object to the hip. Its animated and whenever its active the animation doesnt work. why is this?

#

i personally think its because the position constraint stops it from moving at all (position wise) the animation is just a simple bounce but it wont work

#

any way to make the position constraint allow the movement in animations

#

i think i got it (just made an empty parent and it works)

slow niche
#

Hello all! Wondering about the feasibility of an idea I had. Is it possible to have collision on a world dropped avatar prop? I would like to make a step stool I can place in world for my wee lil avatar.

timber wharf
#

@raw spindle clearing your confusion, constraints is the last thing to define object's position. it doesnt know nor care about animations or physbones or whatever, it just does what it does, and nothing can override it

raw spindle
#

ye i figured after i made a parent for the thing, redone the animation and then put the constraint on the parent it worked

#

now its just the parent that is moving

proud badger
#

I've tried reimporting stuff, reinstalling gesture manager but nothing will get rid of this error and I can't test my avatar in play mose till I can solve it ;-;

somber sequoia
proud badger
somber sequoia
#

not the beta

nova saffron
#

Anyone by chance familiar with Granblue Fantasy Relink avatar making?

#

I’ve started working on a Siegfriend avatar I plan to use for Combat Roleplay as a pre-existing IP character. I’ve just struggled with getting the assets into blender after the main body. Like the face mesh

mellow sapphire
#

Hey ^^ Anyone knows what could cause this? The brow and eye, it's supposed to look like the grey one. It happens when using the outline setting but the material itself is fine, when I put it on the base model, so I guess it still has something to do with when I export from blender or some setting in unity, idk ;-;

unkempt seal
#

ive been trying to download unity on my new pc and it keeps making me reinstall visual studio companion. what do i do about that? this is like the 5th time 😭

shy hinge
#

hey uh so im making an avi, and the console is being all funky with it updating for oculus, and idk how to fix it

#

ill stream in a call or smth cuz i have no idea

night ember
#

this channel has image perms

shy hinge
#

ok

#

PS: pls explain in dumb terms, i just got into avi creation

somber sequoia
#

something you installed is not compatible with some other thing. Seems like Gesture Manager is the problem.

shy hinge
#

ah

#

ok

#

ty

somber sequoia
#

use the latest version but not a beta VRChat SDK, that probably will work

shy hinge
#

uh

#

i can only use unity 2022.3.6f1

night ember
#

why?

shy hinge
#

it won't load on any other versions

somber sequoia
#

That one is buggy and not recommended.

shy hinge
#

i've had to use it

#

it works fine with all my other avatars

somber sequoia
#

I doubt you actually have something that requires that version

shy hinge
#

nono like as in every time I attempt to open the other versions it won't let me

somber sequoia
#

you'd have to explain what that means

shy hinge
#

it's smth to do with my like virus protector

#

it's deleting the version's package manager

somber sequoia
#

oh, no idea there, I don't use such things

shy hinge
#

yeah so i gota use 6f1

#

a lot of my friens do aswell, and they don't got a problem with it either

somber sequoia
#

turn of your virus whatever

#

okay

raven bane
#

Hello, I was wondering if there's a way to change the idle animation for my arms in VRChat specifically the animation that it goes to when my controllers turn off and my arms drop to my sides

shy hinge
#

it's not smth with the version

night ember
#

it can easily be something with it

shy hinge
#

fair,

#

hold on

night ember
shy hinge
#

ah,

#

its got smth with the descriptor

#

although, I can't get it to fix as I remade it once before

raven bane
night ember
#

ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

thatd require setting up a separate standing layer specifically checking if you are in vr

raven bane
#

mmm yeah thats what i was asking for but i guess ill have to fiddle with it?

night ember
#

you can just have the default standing but then make the arms cross or whatever you want as the pose

raven bane
#

oo okok

night ember
#

but if you mean like desktop mode gets the default stand and vr has whatever stand

#

then thatd require 2 standing blendtrees

raven bane
#

nah just for vr

night ember
#

then just change only the arms?

raven bane
#

yup

night ember
#

the sdk comes with a proxy stand that is just the pose

unkempt seal
night ember
#

whyd you even mark that out

unkempt seal
#

has my email and i know it sounds odd but id rather not put that here ^^'

night ember
#

fair enough

#

my guess is you dont have read AND write permissions

#

that or you have corrupted files

unkempt seal
#

dang. how do i fix either of those problems????

night ember
#

🤷‍♂️

#

one is making sure the folder has readandwrite permissions but I forgor how to do that since I havent had to do that to and folder in like 8 years?

unkempt seal
#

fun. could i just delete unity and reinstall all of the files? it also makes me reinstall visual studio over and over btw

#

im not sure whats up with that

night ember
#

did you like actually go through the whole process of installing visual studio

#

if you just dont it wont let you continue

unkempt seal
#

idk...it popped up, and i hit install so i think so

night ember
#

its not a single button press

unkempt seal
#

maybe i didnt hit the required things in visual studio?

#

one sec

#

what do i need from here??

somber sequoia
#

what is this?

#

oh visual studio, you don't need this at all

unkempt seal
#

i thought it was a requirement

night ember
#

visual studio yes

somber sequoia
#

you do? huh.

night ember
#

unity requires a specific version for each version

unkempt seal
#

im trying to do the unity for the vrcsdk which visual studio do i need???

#

cuz i have 2026 rn

night ember
#

whichever one it makes you install when installing unity

unkempt seal
#

ok one sec ive uninstalled seemingly every visual studio i had

unkempt seal
night ember
#

whenever you install a unity version if checks if you have visual studio then tells you to install it giving you a prompt for it to send you to the download

unkempt seal
#

im assuming i need the unity thing but idk, ive never seen this page before

swift crescent
#

I'm running into this weird issue on my model, the clothes are visible to everyone, even me, however, only other people can see them in the mirror/cameras/face mirror, I cannot, but I can see them normally.. anyone know why this is happening?

night ember
swift crescent
unkempt seal
night ember
#

dont know how you set it up

night ember
swift crescent
#

VRCFury Armature Link mostly, then I did the toggles manually

#

Is there anything I should look at? The parameters are all checked for synced

night ember
#

ehhhhhhhhhhhhhhhhhhh

#

ask in the vrcfury discord

swift crescent
#

Oh boy!

wraith blaze
#

How can i test contacts in unity? is that even possible

night ember
#

in playmode

#

be it with the actual avatar or a sender with the specific tag you want to test with

swift crescent
#

VRCF people do not think its VRCF so.. uhh.. I think I'm the first to do this xD

unkempt seal
somber sequoia
devout pond
#

ik this is probobly very noob of me but ive created toggles for some outfit pieces is there a way to move them into a sub menue

somber sequoia
devout pond
#

right....and then how do i place the toggle into that sub menue

somber sequoia
#

same way you edit any menu

wraith blaze
somber sequoia
#

ohhh

wraith blaze
somber sequoia
#

I wouldn't have answered if I'd known

pearl rock
#

Anyone know if there is a parameters that controls the avatar blinking? Trying to add a 2D blink animation that links to this.

somber sequoia
night ember
#

Or 25/75 a blink

pearl rock
somber sequoia
#

yeah for idle blinking, this is what I do, couple of animations, a bit of random. I don't have eye tracking

wraith blaze
#

I cant look at the alerts

#

i fixed it by reopening unity, weird

serene wing
#

Does anyone know why I imported a prefab model and it’s not showing?

ornate stump
grim heron
hazy quest
#

When I overwrite the avatar FBX, the avatar in the scene disappears?
Also, If change the rig type to none, it comes back (rotated 90°, facing downwards).
The avatar is not mine.

junior void
#

Sounds like the avatar was unpacked (linkage to the original fbx was broken)

hazy quest
junior void
#

Nope

hazy quest
junior void
#

You can copy things from one avatar to another using pumpkins tools but you can't fix unpacked Avis taking to a fbx update

hazy quest
glass solar
#

does anyone know I can make the model be all wavy with poiyomi pro

#

basically I have a plane thats meant to have wavy movements

finite river
#

Anyone had this problem with unity: "Can't find file \.\pipe\unity-ilpp-1a7d847cb4146cf90cd25aadfe197b5c" ?

ornate stump
misty spear
#

Does anyone know why my avatar's head moves perfectly in blender and unity but when the avatar is loaded into the game the head acts as though it isnt attached to the body at all

ornate stump
misty spear
#

I took a few images of her in blender, i tend to move her around from the waist in pose mode because it moves here the most and tends to show more when it has broken in the past. and i do know that the clothes are strugglin, ive gotta get them to weight paint correctly

ornate stump
surreal salmon
#

how do you ensure object toggles dont show up as visible to users who havnt shown tha players avi

#

like if i dont want somone to see my hat but it still be there as a toggleable option

somber sequoia
#

have it off by default, then it will be off even when your animator isn't running

rich monolith
#

Does anynone know why the armarture for a prefab is broken in one project but is fine in the other?

ornate stump
rich monolith
ornate stump
late heath
#

i'm having trouble getting these physbones to sit how i want them to.. they're fine otherwise but when i move to the same side they are resting they spazz out pretty bad unless they flip to the opposite shoulder. advice?

late heath
meager breach
#

Ok i am abt to crashout how do you fix this 😭

#

I tried lengthening the bone and lowering the shoulder bones

#

still noope

ornate stump
#

The default size is 1x1x1 meter.

meager breach
#

Like i know the character is a bug but they ain't bug sized 😭

#

Ok i may have made it too small by mistake

#

b r u h

inland seal
#

Is there any way/shader that will make so I can paint on my body and other people too?

#

Like a walking canvas type of avi

wispy elm
#

What rank do i need now to upload avatars?

timber wharf
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

spark walrus
tardy void
#

I have a question for anyone who uses the MameHinata base to make avatars. Is there a way to get rid of the base expressions? Ive been trying to figure out for a while and i cant seem to get it to go away.

glossy fog
#

Anyone know how to fix this

#

I placed the view finder dead center and that happened

somber sequoia
#

You'll probably have to explain what you intended, and what about this is not correct

glossy fog
#

It’s third person when it’s not meant to be

somber sequoia
#

what "view finder"?

tardy void
#

Why isnt the animation tab recording any keyframes when i hit record and move blendshapes?

somber sequoia
glossy fog
somber sequoia
#

?

glossy fog
#

Basically the white ball in unity is dead centre with the model but with I test it in vrc it’s third person

#

When *

somber sequoia
#

oh you mean the viewpoint ball. By "dead center" exactly what do you mean?

#

It should be right between the eyes

glossy fog
somber sequoia
#

oh, I didn't realize that's what you meant by "dead center"

#

Got a camera on your avatar somewhere?

glossy fog
#

No

#

I had it working, so I took the blades off the arms and uploaded it and then that just happened

glossy fog
#

I even set every thing to 0 and it still didn’t work

sleek tapir
somber sequoia
sleek tapir
#

yeah

somber sequoia
#

you'd have to go inspect the materials then

sleek tapir
#

all of them have this

somber sequoia
#

huh what is that, must be old?

copper hill
#

Is there a way to use d4rkoptimizer but not have it remove any “unused” blend shapes? I’m getting my avatar ready for VRCFT, hence why I ask.

sleek tapir
#

the model is Leo the Wolf, idk how to upload it and make it work

somber sequoia
#

no idea about the model, but that shader may not be supported anymore

copper hill
sleek tapir
#

this is how it looks on standard

#

and i dont like how it looks like

#

should i try using a different shader?

somber sequoia
#

maybe use a modern poiyomi?

sleek tapir
#

ill try

#

this model is so old it uses dynamic bones 😭

somber sequoia
#

oh fun

sleek tapir
#

ppl payed for this model and the person that made it turned it free cus it became outdated

somber sequoia
sleek tapir
#

how can I do cutouts so i can fix the fur?

#

found it, but why does it look like ts? 😭

somber sequoia
#

"cutout" is a rendering option right at the top of the shader

sleek tapir
#

i dont want it to look like ts

sleek tapir
#

i want it to look normal

lone flax
#

Sorry to bother but when I turn on this one clothes toggle I put on my avatar it does this and idk why. I put the chest blendshape there to try fix it but it did nothing

somber sequoia
magic verge
#

Do you think someone can help me with the parameters because it won’t sync to other users but it works just fine with me

soft sand
#

why is the iOS option for what platform to build for greyed out? is it a limitation of building on linux?

somber sequoia
#

did you not install the build tools for it?

sleek tapir
#

any help? Why is gogo doing this 😭

heavy zephyr
#

I don't see an issue, if your avatar works fine then no problem, that's just a warning, not an error

sleek tapir
#

ik

#

but the animations are BROKEN

heavy zephyr
#

Did you merge the correct version on your avatar? There's a WD On and WD Off version

sleek tapir
#

i dont understand the difference with WD

#

im honestly gonna prob go to VRCFury to do this with.

#

this model is soooooo broken to the point that its prolly needed

heavy zephyr
sleek tapir
#

is WD on the ControllersWD or Controllers folder?

somber sequoia
#

the former should be

hollow mesa
#

so ive got an error for some prefabs within a system on my avatar saying "It is missing scripts" the problem is ive uploaded avatars the same way ive done with this one and had no issues

is there a way for me to Fill this "missing script" fast?

#

I can see where its missing the script im just not sure how to go about fixing it

somber sequoia
#

Yes, you install whatever package provides those scripts. Check the avatar or prop creator's requirements list

hollow mesa
somber sequoia
#

that's annoying

hollow mesa
#

like it worked fine last time i uploaded with it

hollow mesa
somber sequoia
#

what did you change since then?

hollow mesa
#

nothing

#

maybe there was something i missed

#

like u said

somber sequoia
#

I can't imagine you'd have missing scripts by changing nothing

hollow mesa
#

yeah

#

im gonna see what VCC addons i had on the past one

somber sequoia
#

maybe you could guess what the script is by the object name or something. You could also delete it, but that might break something

somber sequoia
#

it could be anything

hollow mesa
#

i think ik

#

i will add any of the missings addons

somber sequoia
#

"script" isn't really the best term, it's some component that requires some package to be installed.

hollow mesa
#

i see

#

i may have found something

#

ill re import the system and see but thx for leading me down the path that could do sum

mild sail
#

Might not be the right channel for it but is there anyone here whos good with creator companion, avatar editing and prefab modifications stuff that could tutor me a lil every now and then so I can figure out how to upload stuff on my own at some point? I'm willing to discuss payment and such if needed in dms. Also to any mods if this is smt I'm now allowed to post here just lemme know and I'll delete it, just looking for help and this is avatar help so IDK 😭 🙏

heavy zephyr
somber sequoia
#

excellent

mild sail
heavy zephyr
mild sail
heavy zephyr
mild sail
heavy zephyr
winged anvil
#

anyone here knows why my unity is doing this? so i havent used unity for a while and my SDK was on 3.7 and i updated to the new SDK 3.9 and whenever i upload a model it keeps telling me that my thumbnail is missing and wont upload would anyone know what my unity would be doing this?

hollow gust
#

Anyone know how I would rig a Roblox Avatar like this for VRChat

flat beacon
#

hello, im new to unity and making vrc avis! I downloaded unity and vrc creator companion with ease, but once i went to open my project this error message popped up. If someone could help me it would be greatly appreciated!

hollow gust
hard hatch
#

does anyone know what this means?

#

when i select it, it just seletcts my avatar but i have zero clue what this error means or how to fix it

#

this is what my expressions looks like but i wasnt having issues with this at any time before

heavy zephyr
#

You need a menu

hollow mountain
#

Anyone experienced with substance painter know how to increase the actual resolution you're seeing while painting? This is what I see when exporting and looking at it with the proper resolution. But from my view in substance painter there is no dots, everything is filled in properly.

somber sequoia
#

iirc project settings has a setting for that

hollow mountain
#

Where's that at? I don't mean the "actual" resolution of the textures, I mean the working resolution. It seems the NKD protogen makes such poor usage of the space with it's UV maps that everything is just pixelated.

somber sequoia
#

iirc that's the same thing though. you can export lower if you want though

hollow mountain
#

Cause like wth is this.

#

Could've scaled a lot of those, especially the belly parts up by so much.

#

I'm completely inept at blender so I'm unsure how one would even fix this aswell.

somber sequoia
#

rework the UV map but then you'd have to bake the textures to fit it or make new textures

hollow mountain
#

I've only got just that spine bit made so that's not much of an issue. How difficult is fixing the UV gonna be though?

#

In general, I just need to re-arrange and scale up a bit, is that hard?

somber sequoia
#

not sure how to judge - I think its easy but rather tedious.

hollow mountain
#

Hmm, hopefully I can get some help with that. Blender tutorials tend to be a bit of the opposite of intuitive.

somber sequoia
#

I've had good luck with them in general, but I usually find tutorial videos to be kinda low signal-to-noise

hollow mountain
#

Mmm yes, do five button combos to do this, but what are those combos? What did they do exactly? What functions did they touch? Why'd I need to do that?

#

Bruh I open up the blender file and it's just the skeleton, where the boi at??

#

Nvm it just took like forever to load the actual proot

wanton dew
mellow sapphire
#

Hi! I modeled a chain in Blender and put bones in it and everything. The chain is in between 2 things ( I made it look like both ends are attached to said things). Now when I go to unity, the first bone remains static (how I want it) but the one at the very end doesn't, it just moves with the rest of the chain, I'd like it to stay static and have just the middle of the chain move so it looks like the end is also attached to the object and. Is that even possible? If so, how do I do it?

ornate stump
#

In blender, does it follow any bone at all?

#

How did you merge bones?

#

You must make sure that bone names are matching. Between 2 armatures

#

That only works when bone names already are matching.

#

It isn't eternity.

#

And if you're smart enough, you could use bulk renaming to rename multiple bones at once. But you will have to know what regex pattern is.

#

Not sure why you tell me that.

#

Does that imply you're going to relearn it? If not then you're going to do it in the hard way.

thorny tartan
#

anyone know's how to get lights on quest avatars?

mellow sapphire
heavy zephyr
thorny tartan
thorny tartan
#

damn, and there's no other way?

heavy zephyr
#

No

#

It's better for performance anyway

ornate stump
thorny tartan
#

why does vrc hate quest bro💀

#

let that stuff be a personal setting

warped scroll
#

I keep getting an issue where the custom icons for my toggles and stuff keep getting unassigned. Anyone know how to stop this from happening?

ornate stump
thorny tartan
#

I'm a questie man

#

my hunk of plastic garbage handled it fine before the fix

ornate stump
#

It can run 3D stereoscopic game is already impressive enough.

ornate stump
thorny tartan
#

It couldn't be that hard to just make it a setting

ornate stump
#

Other than technical part, there's also policies and communication has to be done.

thorny tartan
heavy zephyr
#

Even with current settings and options the quest barely runs at 30 FPS, more allowed things = opening the floodgates for worse performance overall.

Meta has already warned that apps on their stores need to meet certain perfomance tresholds and VRC has been on the edge forever

ornate stump
heavy zephyr
#

Same arguments as usual

thorny tartan
#

Wait aren't you that porn artist?

ornate stump
# thorny tartan What policies?

For example, how do you let the player know there are settings about light, how it should be affecting other player avatar, or world and such, how to not abuse the light to cause damage to other player, and so on.

thorny tartan
#

Same thing there

heavy zephyr
#

And it's already bad on PC

#

Real time lights regularly cause freezes on load for most PCs

#

Then you have an issue cause unless they're shittily made, particles shouldn't be an issue

thorny tartan
#

Im sure there's a way to optimize it

heavy zephyr
#

Not real time lights no

ornate stump
#

If there is a way, they would have done long ago.

heavy zephyr
#

Particles and effects are fine. Lights on the other end-

sudden violet
#

out of curiosity, why are lights a "big deal" performance wise?

#

too many calculations for shadows and stuff?

heavy zephyr
ornate stump
#

And it do that for every light affecting the object.

heavy zephyr
# sudden violet Oh wow, good to know.

The reason worlds use baked lights or VRC Light Volumes is because it allows all those calculations to be made in advance and saved as a texture/object. The downside is it can't react to anythingg new or moving (like avatars)

#

Idk exactly how VRC Light Volume works but avatars can only react to it via supported shaders, which helps a lot

sudden violet
#

Makes sense. When is the double-draw in effect? Is it just when the light is affecting a material?

heavy zephyr
#

It gets super expensive super quick

sudden violet
heavy zephyr
#

But still a big issue nonethless

sudden violet
#

now the real question is.. does it:

  • draw more Vram
  • keep using Vram space even once the light is toggled off
heavy zephyr
#

It's much more about raw drawcalls

#

Also you can test it easily yourself, add a light to a flashlight, make it local so you don't bother people then go in a populated instance.

When you first turn it on, it usually lags/freezes for a bit. Then it's fine as long as you keep toggling that light on the same-ish area/regularly.

Switch worlds however and then it'll lag you again

sudden violet
#

Noted, i'll test that. I did find out that VRAM likes to keep things stored once you load an avatar even if it's not in sight anymore, which is usually what gets me to explode

#

tbh i wish there was a way to clear VRAM without needing to rejoin

warped scroll
#

does anyone know how to get menu icons to not unasign themselves when you upload?

ornate stump
warped scroll
#

Just how you would normally give a menu option a custom icon? Like I just select the icon here.

ornate stump
ornate stump
warped scroll
#

they're all 256 or lower

hazy quest
#

Can I copy components from one project to another (without importing them)?

spark walrus
#

Ive already made a new project? this isn't for quest, this is for windows and i'm getting this error. anyone know why

spark walrus
hazy quest
spark walrus
warped scroll
#

okay I think it might have been because my texture memory was very high? It just made certain textures break?

wary sapphire
#

Anyone know why my eyes are locking forwards/ in the default pose when I do certain gestures? It breaks my eye tracking until I go back to one where it works (can post video if needed)

torn crypt
wary sapphire
#

How could I fix that?

wanton cedar
#

you're gross

#

I said what i said, freak

#

I did not ask the question

wary sapphire
#

Alrighty, will try that, thanks ^^

torn crypt
wanton cedar
#

Bro responded to the wrong person vrcTupCry

torn crypt
# wary sapphire Alrighty, will try that, thanks ^^

In Unity, open your avatar’s FX layer, find the gesture animations that break eye tracking, and either
Delete eye keyframes (anything moving eyes), or Turn off “Write Defaults” on those animation states.
Then re upload your avatar.
this should fix it

wanton cedar
#

pg-13 server btw

#

if you fucking read the rules

#

Yeah thats what i fucking thought dumb fuck

sullen glacier
#

So i forgot about my banner, and you reported me.

wanton cedar
sullen glacier
#

Been that way for years, you're the first person who's ever said anything negative about it

wanton cedar
#

Then I must be the only normal person whos seen it

#

I would've rather not had a kid stumble upon it

sullen glacier
#

you could have just asked, i wouldve changed my server profile. instead of striking my account for 2 years

wanton cedar
#

wdym 2 years lol

sullen glacier
#

my account now has a strike on it and is in 'limited' for 2 years

wanton cedar
#

I only reported you to the server, so if discord is mad at you, dont look at me

sullen glacier
#

a reports a report.

#

doesnt matter if its server or dm

wanton cedar
sullen glacier
#

But instead of being a grown up and taking the mature route and asking. you decided to throw a little fit and report like a squeaker.

wanton cedar
#

You sure as hell arent mature

#

You made a mistake and are throwing a fit about it

sullen glacier
#

im not the one swearing up and down on a 'pg13' server

wanton cedar
#

Im not the one who entered a server with an 18+ gif on my profile

#

knowing damn well theres kids

sullen glacier
#

And yet, you're still cussing, knowing darn well there are kids here

wanton cedar
#

🤷🏻‍♂️ Not half as bad as your thing but go off

#

Enjoy your 2 year suspension or whatever you got vrcLove

sullen glacier
#

Maybe dont throw shade about reportable offenses when your own profile was sus 🤷‍♀️

wanton cedar
#

my profile is pg-13, dunno what you're on about

sullen glacier
#

It is now. After you are forced to change it

wanton cedar
#

Forced to change what?

sullen glacier
#

You know exactly what

wanton cedar
#

Uhuh

#

Did someone get a little mad?

sullen glacier
#

Not nearly as mad as you were

wanton cedar
#

I was more disappointed rather than mad :)

sullen glacier
#

Well then there you go

wanton cedar
verbal crag
#

Anyone else having a strange issue with physbones? Causing them to shake or vibrate violently when being affected by a collider?

#

Both in game and in unity

ruby summit
#

im trying to texture bake this lighstick into this low poly version of the model but its not working, could someone help me please

nimble eagle
#

Anyone know what's causing the Standard Lite material to turn this in Unity, into this metallic-splatter effect in VRChat on both Android and iOS? It happens when there's a normal map on there, and I've been checking on everything on both Unity and Blender, but it's not getting fixed.

ruby summit
#

but im gonna try do my own model from scratch

ornate stump
ruby summit
#

the normal map was just flat

ornate stump
ruby summit
ornate stump
# ruby summit

So the issue actually is baked normal map texture is flat.

ornate stump
ruby summit
#

and i need to have those bumps the high poly has

ruby summit
ornate stump
# ruby summit

Did you select the hi-poly object to bake? You also need thje "Selected to Active" with Cage assigned to the low poly one.

ruby summit
#

lemme try

ruby summit
#

ok it kinda worked now omgh

#

i just need to play with extrusion

ornate stump
#

Try various options in the Selected to active.

ruby summit
ornate stump
ruby summit
#

okay i saw the mistake

#

i have to recalculate to inside instead of the other way around with those specific parts

stray lintel
#

can anyone help me to make sure i got my parry colliders correct using contact senders?

#

Anyone able to VC?

ornate canyon
#

Help

#

Why is the MToon shader making the mesh glow

ornate stump
ornate canyon
#

No lights or anything

#

Activating MToon makes the model glow

somber sequoia
#

emission settings?

ornate canyon
ornate stump
# ornate canyon

Do you really need to use mtoon shader in blender? This won't reflect how it will be in unity.

ruby summit
ornate canyon
#

But I had problems with the MMD4 Mecanim tool

#

So I swapped back to Blender

#

And now I cry

ornate stump
somber sequoia
ornate canyon
ornate canyon
#

And without it, no importing pmx

ruby summit
ornate stump
ruby summit
#

anyway do you recommend modelling the inside lights or poiyomi can do that effect?

ornate canyon
ornate stump
ruby summit
carmine spear
#

Hey, im sending this here too cause it seems more active, hope its okay ^^

Im having an issue where my contact reciever isnt cooperating with the animator controller i put on my bee pet.
My guess is that its cause i have no avatar descriptor on it and im only using the animator controller, but im rly not sure..

Looks like the parameter in the controller matches the one in the reciever aswell.
Help is greatly appreciated!

somber sequoia
ornate stump
somber sequoia
ruby summit
somber sequoia
#

Also, I wouldn't have a separate animator for that.

carmine spear
somber sequoia
#

why wouldn't it? It's on your avatar

#

If you have pre-made animations that are expecting the bee to be the root, then you can repath them (hfcRed has a nice tool for this) or use VRCFury's Full Controller and rewrite those paths at build time.

carmine spear
#

Ah that might be my problem, ty! I'll try that

somber sequoia
#

ugh... new avatar I'm playing with is setup such that I'll use four material slots just for the body by default, I wish creators wouldn't do that.

#

this is going to be a bunch of annoying work

night ember
somber sequoia
#

oh I see, it's actually 3-6, if I use certain "options", crazy.

night ember
#

ew

#

the only reason my avatar would ever use more than 1 material is cause of transparency that I dont feel like dealing with the bs that is global masks and render queues

somber sequoia
#

I generally do 1 for body and 1 for clothing, but yeah transparency adds another or it gets annoying

#

I guess I could use poi's 2-pass

night ember
#

1 material for opaque
1 material for transparency
1 material for fresnel alpha
1 more material for a different fresnel alpha

balmy barn
nimble eagle
carmine spear
somber sequoia
#

oh excellent!

ruby summit
somber sequoia
#

maybe nobody is available right now?

junior void
#

Specific questions take specific people to be online and in the mood to help

ruby summit
somber sequoia
#

maybe nobody knows the answer?

ruby summit
#

fair enough

#

but at least respond with "idk"

somber sequoia
#

the amount of time I would say that in here.....

#

probably better to just say nothing

ruby summit
#

fr

sharp cloak
#

I have a working avatar that has multiple skin colors in its files, but no way to toggle them in game. How do I set that up? I downloaded VCRFury, but that drop down menu in the inspector tab doesn't show any of the buttons even though they're there.

half shell
#

hilarious question, how would one go about rigging a non-humanoid (or specifically a non-pedal rather than bi-pedal) avatar

like a park bench for example.

ruby summit
#

ok i somehow made it

ruby summit
#

and i fucked it up

spark zealot
#

Hi, can someone help me troubleshooting my model bone rotation?

#

I'm setting my eyes rotation states, but my eye bones rotation default is like this, so I can't set the rotation states without her eyes roll back into het skull

somber sequoia
#

check bone roll in blender, it should be 0 and the eye bones should be perfectly vertical

spark zealot
#

Yes, it is

somber sequoia
#

not sure why they would look weird with rotation at 0 then.

spark zealot
#

Cause my eye bones default transformation is not 0 0 0

#

So, with rotation state at 0 0 0, it forces the bone to rotate back to 0 too

#

It would work fine if my eye bones default is 0 instead of that, but I don't know how to do it

ruby summit
#

now time to wait so poiyomi can tell me how to make the outer ring spin

somber sequoia
#

rotate a decal texture

#

or do a circular gradient mask and use pathing, if you want it to be illuminated

ruby summit
somber sequoia
#

really depends on the effect you want, try both

ruby summit
#

because it also has on the sides

somber sequoia
#

yeah pathing could work fine for that

ruby summit
#

now time to learn pathing

gloomy breach
#

trying to make an animation for an avatar, I need to recreate a fighter jet fly by sound using doppler and a STATIC jet engine sound

i want it to sound like this as it passes ANY player from ANY part of a world https://youtu.be/QLbFqOQTrQ8

#

anyone willing to help?

#

because I can grab the video's entire audio and TIME IT with the fly-by, but I want to know if it's possible to use a single static audio and manipulate the settings

night ember
proper depot
#

Spoiler for bikini bottoms; Im dealing with this weightpaint issue and no matter how I weight it, it bends as shown in the video, is there anyway to fix this or do I just scrap it?

night ember
#

transfer weights would be great

proper depot
#

redid the weight transfer too

#

and still with this same issue unfortunately

night ember
#

might need to reconsider the location/weight paint of the body then

gloomy breach
night ember
#

you can make it locally to you by having the audio itself do it

#

but otherwise you cant really do that

somber sequoia
night ember
#

the body really shouldnt fold in on itself like that

somber sequoia
#

yeah that's the part I don't like at all

night ember
#

it folding in will either have it clip on 1 side or the other

#

since the body itself clips

graceful elm
#

The constant Contact Reciever type seems completely busted to me, so often I have issues where I have a sender directly inside the reciever and out of nowhere it just flips to false, and I have to remove the sender and put it back into the reciever for it to detect it, this happens like ever 2-3 seconds, the reciever just isnt detecting things properly.

Am I doing something wrong here or is this just normal behavior? Is this because I have multiple Receivers sending to the same parameter and the results are fighting?

night ember
#

you cant have multiple recievers

#

at least it doesnt just work like that

#

all of the receivers would require being true for the parameter to be true

graceful elm
#

Thats not how multiple recievers behave, but it seems like that is whats causing my issue

#

very frustrating

night ember
#

that is in fact how multiple contacts behave

#

contacts are completely tied to the parameter
there parameter can never be desynced from the contact

#

at least usually

#

when multiple contacts share a parameter it gets fucky

timber wharf
#

just use 'or'

#

if you need for at least one receiver to be true

#

(and 'and' for going back, ie all of em are false)

graceful elm
night ember
timber wharf
#

thats random behaviour you cant control or rely on

night ember
#

you arent supposed to have multiple contacts with the same parameter

#

its not something that functionally works at all

graceful elm
night ember
#

you have 2 contacts fighting over the parameter cause it cant possibly be both

night ember
graceful elm
# timber wharf just use 'or'

Well yeah that much is obvious, I was just hoping hat kind of behavior would be possible to just set in the component instead of having to create 8 different contact parameters, a little frustrating

graceful elm
night ember
#

an off contact takes priority over an on contact in execution

graceful elm
#

I understand why its happening and how its happening

#

I am just saying that your statement of "its True only if all contacts are true" is just not a correct one, the behavior is sporadic and unpredictable.

stray lintel
#

can anyone assist me

#

ISTG ive done everything under the sun but i keep getting the error avatar validation failed

night ember
#

you didnt do everything then

#

what is every error in the console

stray lintel
night ember
stray lintel
night ember
#

reload the sdk

stray lintel
#

i did

#

multiple times

#

tried reloading it, shutting down unity

#

logging in and out

#

no dice

small valve
#

Why can I not block peoples over "In Instance"??

#

I can nut reach that guy but I can see him in the "In Instance" category under "social"

ancient adder
#

Also wrong channel, this is for help with avatar issues in unity or blender

ancient adder
echo halo
#

my avatar is stuck in a motorcycle pose does anyone know how to fix this?

small valve
left gull
left gull
misty spear
#

Can someone tell me how to stop getting this weird floor to hair center physbone in unity that keeps messing with my hair physics?

small valve
echo halo
left gull
small valve
#

something like DXЛенинАр--тджонг
(just a example name)

left gull
#

its literally just: Look for their name (or listen if someone's calling out whom it is> select nearest random user> use the left or right arrow keys at the top of your menu to scroll through all the users in the lobby> find said user>hide their avatar or moderate them or w/e

#

the only way you'd struggle with any of that is if you didnt know their name or didnt have pattern recognition

ancient adder
round quiver
#

is there a way to get clothes to move with the Phys bones of your avatar?

#

my Phys bones just keep clipping through my modals clothes

ancient adder
round quiver
ancient adder
round quiver
#

kk thank you

scenic ether
#

Is this normal for the wickerbeast?

urban eagle
#

Anyone know what's happening here? Can't upload, get this error, but then it shows up in Content Manager, but isn't usable in any way... no thumbnail either even though I did pick one.

somber sequoia
#

has anyone confirmed whether this is an SDK or API error yet? It seems to keep happening to people

urban eagle
#

It's been happening to me for almost 2 years now, across models and projects

hushed vector
#

Does anyone know if there is a way to have a corrective blend shape activate when you rotate a bone a certain way? I've tried to use twist bones for this but I'm having trouble getting it to actually work to correct the deformations in Unity. The hierarchy doesnt really work with vrchats humanoid avatars.

#

It's just arms im having issues with since they have a wider range of montion than legs usually do

somber sequoia
hushed vector
somber sequoia
#

avatar dynamics

#

udon isn't a thing on avatars

hushed vector
#

What are the contact senders and recievers?

plucky berry
#

how do you make avatar particles collide with other people??? plz help!

somber sequoia
plucky berry
#

i want them to actually collide (and explode since they do for the particle im shooting) apon contact with a person's mesh if possible. if that isnt possible then if it can atleast hit other people's capsule thats fine too

#

but i need it to properly register collision on other people

#

from an avatar, not a world particle

urban eagle
plucky berry
urban eagle
#

One sec

plucky berry
#

click the box where the error shows up then ctrl a

urban eagle
#

I tried making a new scene just now actually and... it seems it worked??

#

ok nvm only kinda worked

#
UnityEngine.Debug:LogError (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__158:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3312)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__158> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__158&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:UploadError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__145:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3125)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__145> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__145&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleUploadError (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Upload>d__143:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3105)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<CreateNewAvatar>d__36:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:749)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<string>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<UploadFile>d__44:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:1315)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
VRC.SDKBase.Editor.Api.VRCApi/<Delete>d__22:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:416)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:SetResult (VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequest>d__16`2<object, VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:347)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.ValueTuple`2<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse, System.Net.Http.HttpResponseMessage>>:SetResult (System.ValueTuple`2<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse, System.Net.Http.HttpResponseMessage>)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__15`2<object, VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:339)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
plucky berry
#

what is the avatar file size?

#

what build target?

urban eagle
#

Windows, unsure where to view size other than texture memory

#

but texture memory usage is 52.1 MB

plucky berry
#

what unity version

urban eagle
#

2022.3.22f1

plucky berry
#

try restarting the project

urban eagle
#

tried that many times, tried my pc too

#

also tried downgrading the sdk one version, didn't do anything so I went back up

plucky berry
#

what is your projects directory?

#

and also try deleting <project>/library

urban eagle
#

AppData\Local\VRChatProjects

plucky berry
#

eghh

#

i usually dont have projects in my appdata

#

i have them on other drives

urban eagle
#

I think that's the default location

plucky berry
#

to save space on my main drive

urban eagle
#

I have enough space free, still half a terabyte

plucky berry
#

i wish i had an internal 1tb

#

sadly only 512 gb for both internals

#

its a laptop so they be kinda expensive

urban eagle
#

NEVERMIND I get Failed to upload model with the base robot demo model too

#

just an SDK issue ig

grim swan
#

Aaaaaaa

#

Im just trying to upload an avatar, idk what im doing wrong TwT

median kettle
#

Guys this is my first model and I have no clue on how to texture and rig can you guys give me some tutorial recommendations?

grim swan
somber sequoia
#

pink = broken shader, so yeah that makes sense

raw spindle
#

is there actually NO way to have a transparent material for a quest avi?

somber sequoia
#

There are some tricks where you can kinda do it, but not with alpha transparency

hidden sentinel
#

So my pc got bricked and I had to reset literally everything (ssd failure of my main drive caused some issues because of separating storage values) anyone know if there’s a way I can get files of my personal avatars that I’ve uploaded for myself or am I kinda just boned?

somber sequoia
#

you cannot download avatars or worlds from VRChat

hidden sentinel
#

Sobbing

night ember
#

all that gets uploaded to vrchat is a prefab of the avatar in scene when you upload

hidden sentinel
#

I sorta assumed as much given how they upload and how play testing in unity works but I thought it was atleast worth a shot to ask around

night ember
#

thatd also be ripping

hidden sentinel
#

Fair enough

raw spindle
#

ok if transparency is off the table, how can i have decent eye movement if its 2d?

#

its literally an image i slapped on there but im open to adjustments if i can get it to look right

timber wharf
#

cut it out in blender🤷‍♂️

raw spindle
#

ye i gave that a try and i dunno it just looks off

sharp lily
#

kitbashing an avatar, just got done weight painting it. the head is separate from the neck and for some reason its doing this, I've gone through every bone but i cant find what's causing this

sharp lily
#

Ok so I figured out that it seems to be like gravitating toward the origin point, regardless of what weights I parent to it. How do I fix this?

torn crypt
inland seal
#

Just a question with a yes or no, If Im on quest and dont have registered vrchat user, Can I make avis?

torn crypt
inland seal
#

Im a trusted user, but my friend doesnt have vrc account since hes using his quest login

#

Im asking if I can use it to upload an avatar I made for him on his quest

torn crypt
#

Oh no you can't

inland seal
#

Great -w-

lethal ibex
#

why does this keeps happening

#

i did the rig and this happen

#

idk how

somber sequoia
shell kindle
#

I have an issue with my model. Im a lerner and after some playing around I suddenly got those ugly bumps around the neck of my model

#

any idea what that could be?

#

as far as I can see there is nothing overlapping or something

somber sequoia
#

select the faces, mesh -> normals -> reset vectors

#

this breaks custom normals, but you probably don't have those

shell kindle
#

ah wonderfull that fixed my issue. Thank you very much

somber sequoia
#

np!

shell kindle
#

Ok I have another issue. The pokemon (Indeedee) I have been using to lern this stuff on only uses a texture for her face. Thats fine I have been recomended to use faceplate which then use shapekeys on to move them in front of her face for the expression. Now in Vrchat I got those ugly boxes around the faceplates. Is there a way to make those ugly boxes gone?

#

or any better way to do this?

somber sequoia
#

is that one texture overlayed onto another?

shell kindle
#

I dont find words to describe it so Im just gonna show it one sec

#

basicly another texture material...? hidden inside of her head that only moves in front of her face when the shape key is active

somber sequoia
#

ahh yeah - if it's an entirely separate material, you may have issues with the colors matching perfectly

shell kindle
#

I thinks its cause its ever so slightly in front of the face?

somber sequoia
#

yeah, probably

shell kindle
#

know any way how to fix it? I have seen other people making similar models even with the same pokemon and not having that issue... so I wonder what they do diffrent so they dont have those boxes

#

they also use those faces inside the head and I assume shapekeys to make the expressions

chilly thorn
#

so im trying to put some silly lil physbones onto these ears, ive been working on this avi for so long and now this is a problem. The Physbones will not tranfer onto the avi ive used gester manager to text them out and still not working anyone could help me please <3

somber sequoia
#

"transfer onto the avatar"? The image looks pretty good to me.

chilly thorn
#

idk why

#

but they are theree

somber sequoia
#

yeah that ^ looks like it ought to work in play mode

chilly thorn
#

but its not

#

hold on

#

i found the problem -.-

#

avi work can be such a pain sometimes lol

somber sequoia
#

it can 🙂

zenith pond
#

Heya, maby a dumb question, but how can i attach text to the avatar. the existing unity textboxes prevent it from upload and the sdk just deletes them out

night ember
#

use an actual texture

zenith pond
#

but id like to be able to edit it

somber sequoia
#

there isn't any other text resource you can use

zenith pond
#

:/

somber sequoia
#

how would you want to edit it?

#

you could script something to generate an image file with text using ImageMagick

short tartan
#

how come when i edit a models blend file and re export the fbx and put it in over the original fbx, the prefab breaks with the model like distorting in ways

somber sequoia
#

did you unpack the model prefab? If not, export settings are likely different - usually it's "Apply Scalings" not set to "FBX All"

#

if you unpacked, that's your problem. Don't.

short tartan
#

idk if i unpacked the prefab

#

i just edited the original blend file in blender and exported it as fbx and put it over the original

zenith pond
short tartan
somber sequoia
zenith pond
#

sad sad

crude moat
#

When I try to import lilToon shader into unity it just says "Error installing packages". I have unity package file from downloading it from booth but no matter if I drag and drop it or import as custom package it just throws that error with no additional info. What can I do to make it work?

left gull
#

do you possibly have a version already in that project?

#

are are you low on disc space where you have your projects installed at?

kindred notch
#

Hello, can anyone help me in setting up my avatar? This is my first time playing and I'm really overwhelmed

crude moat
#

I imported asset that used liltoon but when I realized it required liltoon I deleted it's files

somber sequoia
kindred notch
#

I'm trying to import a free avatar I liked but I can't get it to import without a bunch of errors, I dont know if I haven't installed the right add ons for it and I don't really know how to check

somber sequoia
#

the avatar creator should have listed required packages

#

as for errors, if you can't figure that out, paste the first (at the top) 2-3 error summaries from your Console window. errors are the red ones.

grand scaffold
night ember
#

thats not a free avatar

somber sequoia
#

aha, stolen avatar.

night ember
#

thats a pirated avatar

left gull
#

haha

kindred notch
#

Oh..

night ember
#

you need to actually pay for it

#

what even is the name of the avatar

kindred notch
#

It says Chups lol

night ember
kindred notch
#

Omg

#

So I assume that's why it wasn't working lol

night ember
#

you need to actually pay for it

left gull
#

also bit of a FYI that entire site is pirated/ripped content, not just the one model you tried

kindred notch
#

Yeah I just got a warning for that

#

I had no idea 🙁

#

Does anyone know of a good free avatar site? I don't know if I'm willing to buy an avatar without even trying vrchat yet lol

night ember
#

significantly more often than not an avatar is not free

kindred notch
#

Ah I see

#

Well, thank you all for your help! I really do appreciate it

crude moat
night ember
#

you cant even upload an avatar without being at least new user rank

left gull
#

Jinxxy is a pretty good place to find avatars in that style and their search function allows you to look for free models (though there wouldnt be many)

spring anchor
#

I've got a bit of a complicated question for anyone who may have any idea

I want to make a magic system where I can freely draw symbols directly on surfaces and have specific spells cast based on what symbol it detects I drew

I've REALLY been trying to think of how I could do this or something similar enough to sell the effect but I'm having SO much trouble figuring out what approach to take, if anyone has any ideas PLEASE toss em my way

night ember
#

youd need to do like a grid of contacts

spring anchor
#

oooooooo okay I see the vision

#

a bit of an issue, the symbols I intend to use have curves so I may have to use about 5 gazillion contacts and I'm not so sure that'll go well

night ember
#

just do generic points dont try to do a whole ass curve

spring anchor
#

that would be astronomically easier I know, but I'm trying to make spells from a show and I wanna see if there's a way I can make it accurate

#

that's where my struggle is 😔

night ember
#

lemme guess
owl house

spring anchor
#

...........

#

.....next question

night ember
#

simplify the shape

spring anchor
#

how would I even begin to simplify a literal circle D:

somber sequoia
#

cardinal points

#

simplify it down to a grid of 9 contacts.

spring anchor
#

woah wait, asking for help is awesome

night ember
#

just take the absolute points that you would need to reach

spring anchor
#

I see, thank you a lot 👀

spring anchor
#

thank you

somber sequoia
#

yeah Diven's images are more complex than the simple case I was thinking of, but you get where we're going with this now

spring anchor
#

yeah, alright I'll look more into that stuff :D

night ember
#

itd be closer to a 5 by 5 grid if anything

spring anchor
#

oh yeah I see it :0

night ember
#

the fire glyph is basically drawing an 8

#

the easiest way of making it so you dont have to make several thousand transitions to check if you are drawing the correct glyph
is picking a starting point for each glyph
bottom for light drawing the vertical line
middle for fire drawing the circle
one of the tops for the plant glyph
ice one of the sides
after that you just have to have all of the contacts activated at least once
and boom glyph
while yea you can just not draw it for it to activate
but you can easily just draw it anyways to activate it

#

each contact driving a parameter driver for a bool for each contact so you can convert the contact to a toggle instead of button

wanton island
#

hey i need some help, when i upload an avatar it say i uploaded it but it doesn't come up and it say its missing a blueprint ID after it say its success full. anyone know how to fix it?

night ember
#

what

night ember
spring anchor
#

smart

spring anchor
#

I'm breaking out of my shackles

#

aw embed failure

#

😔

night ember
#

just exclusively checking for contact to contact to contact

spring anchor
#

GULP

somber sequoia
spring anchor
night ember
#

youd only be using 25 bits of parameter memory

#

the grid of 5 by 5 contacts with synced parameter driver toggle bools

spring anchor
#

pfft got me there

night ember
#

itd just be you would never finish it in your lifetime

spring anchor
#

I'm getting my avatar creator license taken away, I'm so fake I didn't even remember proper bit usage 😔

#

thanks for all the help though, genuinely

wanton island
somber sequoia
#

Look in the Unity window called "Console" and read the first 2-3 errors, at the top.

#

shift + ctrl + C will enable it, if you don't have the window showing somewhere

wanton island
#

its this that pops up i dont know enything im sorry

grizzled spoke
#

Hello people, I'm new in making avatars, how can I remove this white pupil from my avatar's eye? Changing the rendering mode from Opaque to Cutout or Transparent solves it but it makes the hair transparent and weird looking... I guess this white pupil is there because I removed the original pupil on the eye texture png, and for some reason, leaving it "transparent" just makes it white

night ember
#

you either have transparency or you dont

#

either remove that part of the pupil entirely in blender
or give it a texture again

somber sequoia
wanton island
#

it just have an blueprint Id error but i dont even have a blue print

night ember
#

better to show all errors than just the first 2-3

grizzled spoke
night ember
grizzled spoke
#

You do understand that this white pupil is from the shader right?

misty spear
#

can someone tell me why my avatars hair is freaking out like this. I had it working just fine earlier but had to reimport the body to unity and after replacing the hair it started freaking out

night ember
night ember
misty spear
night ember
#

is that the only physbone

grizzled spoke
#

xD

night ember
#

if its opaque then it literally cant be transparent

#

so it just fills with whatever color

misty spear
night ember
#

redo the physbone component I guess

grizzled spoke
night ember
#

yea

grizzled spoke
#

@night ember hey mate, could you guide me here? I have no idea what I'm looking at xD

night ember
#

🤷‍♂️

#

I didnt make or know of the model

versed marsh
#

is there a way for me to edit the scale values of the last keyframe in this animation?

#

I want to change the radial values for the body sliders a little bit

#

it seems it goes up to around 1.1 when i play the animation but id like to know if i could edit that

somber sequoia
#

you can't animate those properties without disabling the physbone component

versed marsh
#

Would editing the values here at the end point work?

grizzled spoke
somber sequoia
#

no

versed marsh
#

it seems to apply to the animation 🤷‍♀️

somber sequoia
#

but those properties on physbones cannot be changed at runtime without disabling the physbone component first, then re-enabling after. Which probably does not have the desired effect.

versed marsh
#

So disable the component, change the values, then reenable it?

somber sequoia
#

I'm told that works

#

I don't tend to do this

versed marsh
#

alright thank yu :3

night ember