#avatar-help

1 messages · Page 188 of 1

ornate stump
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If you can change then sure.

languid summit
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How do I setup a toggle thingy for certain objects on my body

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I wanna make a few outfits but I’ve found that it’d be way too all over the place on my model at the same time

languid summit
languid summit
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Oh cool

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Sweet

shut flume
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everything was hell 😭

languid summit
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Im gonna have 4-5 props though

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So is it wise to create duplicate avatars for the prop on and prop off

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Or is there a easier way to do prop on and prop off without creating so many duplicates for different props

ornate stump
languid summit
ornate stump
languid summit
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Right so you’d only need 1 duplicate?

ornate stump
dense fractal
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does anybody

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know how to fix

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bycicle pose stuck on gesture manager playmode?

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its annoying asf.....

ornate stump
dense fractal
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cause theres none

ornate stump
dense fractal
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well il try to put a default base layer

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from vrlabs

ornate stump
dense fractal
ornate stump
dense fractal
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see

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even with base layer set

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it still

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goes there

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in bicycle pose

ornate stump
dense fractal
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cause my avi doesnt come with a base layer

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sooo

ornate stump
dense fractal
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it does

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and so it also does provide a fx layer

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ecc

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and it get stuck with an animation from the fx layer aka a expression

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too

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so idk

somber sequoia
dense fractal
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well

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it does

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so idk what to say

ornate stump
somber sequoia
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news to me.

dense fractal
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but-

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even before

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i put the base layer

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leaving the base layer off

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it did the same thing

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soo..

ornate stump
dense fractal
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so i leave the avi without fx layer

ornate stump
dense fractal
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ok

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you do know that aint the proble...

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m..

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right?

ornate stump
dense fractal
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nope

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since i said "fx layer" means something is wrong probably...with the fx layer?

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cause it does have custom animations like blink ecc

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and idk what i did the poses just broke

ornate stump
dense fractal
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what does interfere

ornate stump
dense fractal
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with the pose?

ornate stump
dense fractal
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ok

burnt drift
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Why does the normals hate me, I also don’t think I got roughness on this (this is the quest version I was using to test textures) anyone know how to fix this?

dense fractal
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like why???

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why this shitty pose??

ornate stump
# dense fractal

I'm not sure if having 2 gesture managers in the scene could cause this problem. Also screenshot the base layer assignment.

dense fractal
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is none

somber sequoia
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wow yeah why do you have so many gesture managers

ornate stump
dense fractal
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i did

white jungle
dense fractal
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here

white jungle
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remove that

dense fractal
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no result

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same pose

ornate stump
white jungle
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this one? should be left blank. 90% of the time that's the reason ime

true flower
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TIL: IME = In My Experience. This is a new one for me, thank you 😅

ornate stump
white jungle
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not in my experience

dense fractal
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gogo

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lock

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loco

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absolutely*

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does nothing

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so...

ornate stump
dense fractal
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i just said it doesnt do shit- but k

white jungle
dense fractal
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there

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this damn useless

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pose

white jungle
# dense fractal

using gesture manager, if you go to Options>States and select T Pose - does it work?

ornate stump
# dense fractal

To the last point, now we aren't even sure if your gesture manager is working. All the setup should work, so try testing in game.

dense fractal
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if gesture manager sees like that it prolly be on game too

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its not worth-

white jungle
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sounds like gesture manager is not in control of the avi, a different animator is taking over giving you the biker pose. do you have other avatars in the scene? avatar descriptor set up etc?

dense fractal
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negative

ornate stump
white jungle
# dense fractal negative

if you click the play button in unity (gesture manager not selected), does the avatar go into that pose or do nothing?

dense fractal
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great

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not the fucking vrcdsdk broke my avi

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BRUUH

elfin viper
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Hi

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What's going on

ornate stump
elfin viper
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Is this chat over bicycle pose...?

white jungle
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I do have a Q of my own however ; anyone have an opinion on the most optimal way to apply a material to a tail like this - made up of a whole bunch of polys? Sprite w/o backface culling vs duplicate and flip the normals to use a standard material?

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not sure if there's hidden 'cost' to sprites

elfin viper
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What shader are you using for it?

dense fractal
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idk?

dense fractal
ornate stump
elfin viper
ornate stump
dense fractal
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what is the name?

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im trying to reopen

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the project..

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im literally losing it rn-ù

elfin viper
dense fractal
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when i apply a avatar rig and the fx layer

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the shit brokes

elfin viper
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Might be your animator not running your FX controller

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Even tho it can be assignedvrcRat

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Try removing the FX from animator

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The controller field

dense fractal
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brother...

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i updated gesture manager

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and the problem fixed.....

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💀

elfin viper
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Ah

dense fractal
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😭

elfin viper
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I assumed you had everything updated

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Make sure you do

dense fractal
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why is gesture manager so ni-

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i aint gonna finish that sentence

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i aint on instagram reels

elfin viper
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Well good

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U can now finish your avatar :p

ornate stump
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As I said, gesture manager didn't work correctly.

dense fractal
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3 hrs

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when i all i had to do

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is update it

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FUUUUH

elfin viper
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Y you didn't have it update it in the first place

dense fractal
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cause i didnt know there was one

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😭

elfin viper
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You use vcc?

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To however has interest

dense fractal
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i do use vcc

elfin viper
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Make sure to always check your project packages atleast like every 2 weeks or smth

elfin viper
dense fractal
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now i do pose normally

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finally

true flower
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Two questions: One, How does one test, on PC, if a Quest upload (particularly with mods) is working? Second, is there a page somewhere in Unity that shows the details of a loaded avatar, specifically parameters like file size and parameter count? For the purposes of tracking down where a given problem might be and what areas need focus for troubleshooting, I mean.

elfin viper
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Yes

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is called VRC parameters

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On your Unity

white jungle
elfin viper
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The sdk tells you how big is your avatar

true flower
white jungle
true flower
true flower
elfin viper
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Your panel

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That you use to upload your vrchat avatar...

dense fractal
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its me again

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uh

steep herald
dense fractal
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i wanted to know is there any way to unlock the ability on a avi

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to when for example lets say i do the thumbs up it plays a facial animation?

white jungle
dense fractal
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if possible ofc-

elfin viper
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You want to play a gesture and it plays your avatar blendshape if im correct right?

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It is

dense fractal
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so basically ex

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i do the thumbs up

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i smile

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thats that

white jungle
elfin viper
true flower
dense fractal
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cause i have no thumbs up option in my fx layer

elfin viper
elfin viper
white jungle
true flower
elfin viper
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My bet is VRCFURY add gesture component

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And then assign your smile animation or blendshape to thumbs up

dense fractal
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oh

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il try that..

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it works!!

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thank you!!

elfin viper
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:p

elfin viper
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Answering your 2 questions to my amazing knowledge:

1st You can upload your quest avatar on PC side and test it without actually being on quest. You could use tools like gesture manager to manage what works or not.

  1. You can use ur unity to see details of your avatar you can double click your FX layer it will list your every parameters your avatar has and see how many exist and check your VRC EXPRESSIONS PARAMATER
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Unity doesn't really give you a prefab size

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I would recommend you using THRY performance tools

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Is a unity package that lets you see how big is your avatar size etc

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Again you could also upload the quest version of your avatar using platform windows to see it your PC and use vrchat avatar stats if you want to be even more specific on how your avatar can be on quest...

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According to my knowledge

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🤷‍♀️

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If is not what you seeked for then i might be a little special :c

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Sometimes high parameters counts the SDK itself will tell you but vrc expression paramter tells you how many you have and double click your avatar FX opens the animator tab for you to see every PARAMATER it's bool, int etc

true flower
# elfin viper Answering your 2 questions to my amazing knowledge: 1st You can upload your que...

THAT'S the kind of information I was looking for, thank you. I have Thry-- a previous upload insisted I needed it but never explained why or what I was supposed to do with it. Basically what I'm trying to do is chase down where the discrepancy is between the PC version I uploaded and the Quest, despite being virtually the exact same files. It's perfectly reasonable to assume the last mod I tried to install is the problem, but HOW is it the problem, is what I want to figure out.

I apologize for my snark but too many times I, as a first grader, have asked college students how two plus two works and gotten snubbed and snarked in return, and it gets to a point where I am gunshy at asking questions at all.

opaque thicket
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how do i scale up an avi in unity?

elfin viper
night ember
elfin viper
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You can also use VRCQUESTOOLS to convert to quest then have a prefab one PC and one QUEST and use gesture manager to manage and compare both

opaque thicket
night ember
opaque thicket
true flower
elfin viper
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Thyrallo

fair star
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is there any way to have VRC Animator Layer Control use a parameter for the weight?

night ember
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why?

mental abyss
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I need help and advice. Because I am new to custom the avi
I made toggle item and grabbable prop by creating FX.
Right now, I can turning on and off to make my prop appear and disappear.
And I can grab my prop from my hip to my hand.

The problem is I can't make it reset if I turn off the toggle, the prop should move back to the hip.

night ember
fair star
# night ember why?

i have an animation that flickers a lightsource's intensity, and i want to control the max intensity from a float. only ways i can think of are either animating weight or the lightsource's color from the target to black\

night ember
mental abyss
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Uhhhh
I made two layers of them.
Contact layer and Toggle layers.

night ember
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and?

fair star
mental abyss
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Which one should I put transition?

night ember
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well if its going to toggle it off and move to hip then wherever the placement is?

mental abyss
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The toggle one. But I tried to make transition and it stuck on "toggle on"

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When load avi

night ember
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dont know how you set it up

mental abyss
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Can I send the tutorial videos that I used them?

jaunty urchin
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Alright so

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Unity is giving me errors that I don't know how to fix

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Any help would be appreciated

somber sequoia
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first one: you can't use that shader on quest, you can only use quest shaders

jaunty urchin
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I don't have a quest

somber sequoia
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also first pic: look over your rig setup, it doesn't look correct for VRChat

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you must have chosen android build target then?

jaunty urchin
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I followed the tutorial to get the VRM file into Unity

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I don't know Unity at all, I'm completely new to this

somber sequoia
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I always suggest importing the vrm file into blender then exporting as fbx and following any other standard setup tutorial

night ember
somber sequoia
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You'd have to explain what that means.

jaunty urchin
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All I want to do is get the model working with eye tracking

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Yesterday someone told me "it will just work" but it doesn't seem to be working

true flower
elfin viper
mental abyss
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Here. Inside toggle layer.
PropHip is "Hand to hip" animation
Layers is toggle conditions to trigger on/off prop animation

The transition Layers to PropHip is when PropToggle's value is less than "1"

dense fractal
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why is

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unity so shit

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breaking the meshes of my avi..

somber sequoia
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how did you cause that?

dense fractal
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a fucking error from the sdk

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i clicked auto fix

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it killed my shit

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i shouldnt have clicked it

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tbh

somber sequoia
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What was the auto fix in this case?

dense fractal
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i dont rember

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something with blendshapes

somber sequoia
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oh well

dense fractal
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idk

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eh

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unity suck ass,.,,omfg

somber sequoia
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that auto-fix isn't a unity thing, it's a VRChat SDK thing

dense fractal
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vrchat sdk is shit then

somber sequoia
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haha, I'm not gonna argue too hard there.

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I'm pretty curious what this auto fix was though. You should be able to undo that action too.

dense fractal
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no i couldnt

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lol

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.....

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i have to restart 8 hrs

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of avatar...

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fuck me

somber sequoia
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you can't just drag the model into the scene again and copy stuff over to it?

wild basin
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so im making a sonic avi but he ended up like this.

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any way to fix it?

night ember
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move the view point?

plain mural
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I'm trying to animate a property in the poiyomi shader. Here are my steps
It still doesn't add a keyframe to the animation. Why?

somber sequoia
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Because you're trying to animate a Material property directly. You have to animate the material that's on the Mesh Renderer component.

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Click the mesh object and scroll down to the material and animate the property there.

plain mural
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thanks, i'll try it

somber sequoia
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The material itself isn't an object in your scene, but the mesh renderer is

austere dome
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Is there any way to support an audio-statemachine of sorts which allows us in the animator to switch audio clips of an audio output? An avatar for a friend wants some minimal sound effects for little interactions like fwoops when a sign pops up. I'd like to keep the avatar optimized and have animated everything on the same skinned mesh renderer, this would be the only thing to break the excellent optimization the avatar currently has.

somber sequoia
solar sand
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Can anyone else not upload avatars right now?

amber gull
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any idea why some mats gets locked when uploading an avi that it doesnt show the shader or the alpha map when its uploaded in game?

icy badger
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Can someone help me figure out how to make fire orbs in blender for a vrchat avatar ? Kind of like the image, I was thinking inverting it and putting another sphere inside but I don't know how I would do that , , ,

somber sequoia
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Probably use the particle system. there are lots of tutorials and a bunch of free particle packs on the Unity store that are good to examine

icy badger
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I've tried to look for tutorials and I couldn't find any, this was my last resort

somber sequoia
olive pelican
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And if you wana throw it? particles are the way to go.

icy badger
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I kind of want it to look like this

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Its a part of a tail

jaunty urchin
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I'm using avatars that have eyelook enabled, and I'm using the VRC face tracking app. Can someone explain to me how this actualy works? I can't get eye tracking to work

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I can't find any tutorial videos that explain this at all

olive pelican
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The people there tend to be knowledgable and helpful.

jaunty urchin
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noted

opaque thicket
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i was trying to add a gun with vrcfury
this happends every time i try to test it

somber sequoia
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does your avatar have that bone?

opaque thicket
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no it doesnt

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i mean it has a thumb

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its just named differently

somber sequoia
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oh then that seems like an expected error, if the prefab requires that bone

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"distal" is the end bone

opaque thicket
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i have it

somber sequoia
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make sure that bone is in the rig setup in the proper slot

opaque thicket
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what?

dire rivet
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Hey I'm sorry to interrupt but can someone help or kinda explain why this happpens when it didnt happen before, this is in unity

somber sequoia
# opaque thicket what?

find your model file, click it, look in the rig tab in the inspector, click "configure" and then verify the thumb distal bone slot has that bone in it.

somber sequoia
dire rivet
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The arrows are really far off from the asset im trying to add so it makes it really hard to position the asset correctly

opaque thicket
somber sequoia
somber sequoia
somber sequoia
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as in the .fbx file in your project window

somber sequoia
opaque thicket
somber sequoia
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then you didn't press on the fbx file

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the project window is the one at the bottom, with the files you can drag into your scene. It's not anything in your scene or in the hierarchy window.

opaque thicket
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yeah

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i know

somber sequoia
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but that isn't what you should see if you clicked on the model file.

opaque thicket
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i think i found it

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scary unknown terrain

somber sequoia
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That

opaque thicket
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what do i do now?

somber sequoia
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in the hand tab make sure your thumb bones are right

opaque thicket
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alr thanks

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srry for being a pain

somber sequoia
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'sokay, there's some learning curve here

final bear
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im unsure what it uses to track the angles but despite it being rotated the same direction in blender its all over the place in unity

somber sequoia
final bear
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They're all the same to

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I edited them to make sure that's not what tracks

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And there was no change

alpine canyon
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how jiggle physics?

olive pelican
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Physbone.

alpine canyon
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how physbone?

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i don't know how to unity lol

olive pelican
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Oh, you're in for some hell, lmao.

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First, model needs bones, bones are blender. Then after you're sure it has the boens you need, you need ot add a VRCPhysBone prefab.

alpine canyon
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i used vroid so i have bones

olive pelican
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There's vids on how to do both, the terms you need are "physbones setup VRChat"

alpine canyon
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is there an package that can do it so i don't have to?

olive pelican
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Not unless they've found a way to cram a human soul into unity.

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Jiggle comes from the heart

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Speaking as a robot.

alpine canyon
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what soul i have none

olive pelican
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Skill issue TBH

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But yeah, the big things for physbones is settign rotation limits.

alpine canyon
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i sold it for reasons

olive pelican
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That plus the ability to set curves, lets you do cool shit.

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Genuinely, though, the best place to start with avatars is probabaly either modding vroids or ybots or some premade optimized base body. You will learn goofy shit, and eventually wanna make your own stuff, and then blender appears and you're here forever.

static perch
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sorry for interrupting your coversasion, but how to i get armature on a base in blender?

olive pelican
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(I'm not complaining, I found my soon to be IRL wife because of VRChat)

olive pelican
static perch
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im just kinda fucking around and i made something. its my first time in blender (really second, i just didnt do really snything the first)

olive pelican
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ah, well, first off, that's AWESOME, good shit, keep that up

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Second, you have two paths, the dark, evil path of auto-rigging, and the based path of manual rigging. If you're planning to do a lot more avatar stuff, learnt o manually rig, using RoyalSkiesLLC youtube tutorials. If you aren't, use Mixamo, or some equivalent.

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I have an autorig tool somewhere, moment.

static perch
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im not good learning through videos cuz it actually repels me from wanting to learn. lmao..

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also sorry for the shitty vid

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nvm its 0 seconds what

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nvm im slow

olive pelican
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Might be useful, but maximo is probabsly a good start

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as for being bad with tutorials, nothing I can do to save you there.

static perch
static perch
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also how do i remove the stupid blue lines/annotation

solemn heart
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everytime my avitar is in gesture manager the mouth is open. play mode no mouth open. the values are all sent to 0

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No idea what it is...

white jungle
radiant night
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I want to add heels to a model, can I just have the toggle for the heels also move the bones to match the heels or will that cause issues

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Nevermind, apparently you cant move bones in animations

static perch
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i have the armature in place but where do i weight paint? front, back, sides, or everywhere?

sullen mulch
#

creator companion still down?

static perch
#

shrug idk

sullen mulch
static perch
#

i misspelled..

half solstice
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for whatever reason I keep getting a message that a thumbnail image is required for avatar creation despite having one set (tried actual images and scene captures, nither work)

gentle goblet
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I don't know why this isn't uploading ;-;

heavy zephyr
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Seems like it didn't register your thumbnail, try adding it again

gentle goblet
#

I have, I've also changed it to other things, closed and re opened unity, it still just isn't working ;-;

surreal salmon
gentle goblet
gentle goblet
left gull
#

what were the other 3 red errors the console gave?

surreal salmon
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how do yall merge armature withoutmessing up the mesh?

gentle goblet
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The error in the second picture is there on launch

broken yarrow
#

i have an avatar someone made that im unwilling to part with, but it flashes textures in my face when i run due to the rigging, is there a way to disable it for first person view

wanton cedar
#

Why is it that when I make an empty, copy one bones properties and such to the empty (to zero it out and make it rotate on one axis) it worked for my fans, but for my antenna with a single bone, it still acts like I didnt change anything(wobbles around and rotates on every axis). Do I need 2 bones to make it move on one axis?? Im just not too sure whats going on.

wanton cedar
#

I tried to animate that bone, just sliding it down for one of my expression animations, but when played, with loop toggled off, it bounces slightly up and down. whats the reason for this??

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Just set up to the default position then it goes down

floral zephyr
#

How could i setup somthing for my Avatar where i push a button and it plays a Random animation from a list?

So turn my avatar, red, blue, green
at random

wanton cedar
#

Contacts?

floral zephyr
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Contacts?

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Ive never messed with them

wanton cedar
#

youtube has a few videos to set them up

floral zephyr
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how does that cause a random animation to play?

wanton cedar
#

scammer

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Bad english, new, claims to make avatars, checks out

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yeah thats right

floral zephyr
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They did seem like one

wanton cedar
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It was one

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But I was going to say im not exactly sure how to explain it, I myself am new to the whole contacts thing, but im sure someone can help

floral zephyr
#

this video im going through looks good

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Well ill watch through it and see if i can figure it out, it looks like good stuff to know anyway even if it dosen't lead me to randomizing animations

surreal salmon
#

I'm trying to kitbash an Idk how to join armature together without it messing up the objects

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Advice?

waxen bobcat
#

Hello everyone, I'm a little new to setting up my avatar. After using a public manuka avatar I decided to get it myself to setup my own version but I've been trying to figure out what animations they used for the ears. The default manuka ear animation gets tucked in but these ones just go down and to the side. Any ideas what they are? thank you :)

pseudo furnace
#

Hi, i had a small question. I'm trying to find where this is in the milltina texture because it shows up when i do the gun motion on vrc, do you know where it would be so i can fix it? ?

junior void
#

This?

proven quail
frail vessel
#

can anybody help me with blender, i think i have to weigh paint the clothing im adding to my avatar because it isnt attached to the avatar

somber sequoia
#

if it isn't weight painted yet, yep, that's what you have to do

frail vessel
somber sequoia
#

don't use fix model unless you have a MMD model or something from vroid

frail vessel
#

well every video for weigh painting tells me to do it, so im a little lost

somber sequoia
#

I don't know why they would

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in object mode: select the armature, then shift-select the mesh you want to edit, switch into weight paint mode.
ctrl+click on a bone, then weight paint the mesh however you need so it moves along with that bone, when you rotate the bone.

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repeat for all bones

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probably have X mirroring enabled, unless your avatar is not symmetrical

frail vessel
#

even if the clothing has no bones itself?

somber sequoia
#

the whole point is to weigh the clothing so it moves with the avatar's armature, right?

frail vessel
#

yes

somber sequoia
#

then you don't need more than one armature

frail vessel
#

right now it just floats on the hi[

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hip

somber sequoia
#

yes, that's correct for unweighted mesh

frail vessel
#

yes

somber sequoia
#

watch tutorials, ideally those that do NOT tell you to use "fix model"

left gull
somber sequoia
#

ah nice, a video link, perfect 🙂

left gull
#

honestly unless its a vrchat specific thing for blender (which i cant think of one other then converting MMD stuff) id avoid vrchat content creator's suggestions with how to use/do blender stuffz

somber sequoia
#

that's good advice, yeah

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I almost never look for blender tutorials or info with 'vrchat' in my search criteria

frail vessel
#

i messed something up so imma restart it, should i import the clothing with bones? i deleted them last time

somber sequoia
#

we don't know what you have so.. no idea?

#

your clothing has an armature already?

frail vessel
#

it's a hoodie and a pair of pants ill get a pic

somber sequoia
#

no need for a pic

frail vessel
#

armature is like bones, right?

somber sequoia
#

an armature is the object which has bones, yes.

frail vessel
somber sequoia
#

ok then probably it's already weight painted to that armature. which means you could probably just rename all the vertex groups so they match your avatar's armature bone names and not have to do much more than touching up weight paint

#

no, I have no link to a tutorial on this.

frail vessel
#

so should i just keep the armature of the clothing removed and follow the video you sent me, or import it with the armature

somber sequoia
#

I haven't looked at that video so can't comment on it. But you only need one armature, if you're doing this in Blender.

frail vessel
#

well theres pants and a shirt

#

my avatar obviously has an armature

somber sequoia
#

of course it does

frail vessel
#

ye

left gull
#

it'd be quicker to just keep the armature and either makes sure the bone names match up between the two and merge with CATS or like kazin said change vertex names (both options would mean touching up the weightpaint slightly unless that outfit was made specifically for that avatar base)

#

if you import w/o the armature you'd basically be doing alot more weightpainting

somber sequoia
#

I haven't tried cats for this

frail vessel
#

here, ill re-import then with the bones real quick

somber sequoia
frail vessel
#

wait so what am i doing then

left gull
#

is the outfit not weightpainted to its own armature already? thats what it sounds like atleast

somber sequoia
#

sure, but the weight information is in the vertex groups on the mesh

frail vessel
#

okay so, it has it's own armature, but i deleted it in unity, i can re add it though if need be

somber sequoia
#

unity wouldn't be relevant here if we're talking about blender though

left gull
#

with the CATS merge it requires 2 armatures one for w/e the mesh is weighted to and one for the body its merging to so usually the base's, thought that it was the same with vertex merging that it'd need to be weightpainted previously. though i might just be confused with if they're talking about having a fully rigged and unrigged version of the mesh vrcBotThink

somber sequoia
#

oh you're talking about cats, okay

#

I've never used that so I'll defer to you there

#

without cats, it doesn't matter which armature you have or want to swap around, the mesh weight data is in vertex groups which match bones by name

#

name the vertex groups to match the bone names and hey, weighted to that new armature

#

anyway, gtg

frail vessel
#

im so confused lol

uneven bough
#

hi, i'm making assets for Quest so i have to use these flat plane meshes instead of the quads with transparency like i normally do, so how do i replace the particles in my particle system with these and keep the billboard rendering? also it seems like one is facing the wrong way, how do i fix that?

dense pebble
#

Checked all the materials and turns out I literally changed ALL of it but still gives this error. I'm trying to upload this avatar to quest as well and when I click on where the error might be it takes me back to the main model

ancient adder
sharp wind
#

Hey people, I bought an avatar a while ago n' I wanted to try to assemble it in blender today and i've been struggling very horribly. I don't know what to specifically look for on youtube to help, cause Blender is very confusing. But this avatar is rigged and everything but I wouldn't know how to check if it needs stuff done to it. It def does n I emailed the creator, but I was hoping someone who KNEW blender and works with avatars could help me make this work.

sharp wind
#

I'mma send a pic on what I "tweaked" because some chest bits n clipping was happening and them bits were exposed but other than that i'm 100% lost.

ancient adder
sharp wind
sharp wind
ancient adder
#

i assume this model was not originally made for VRC?

sharp wind
#

nope

#

the creator made other avis that ARE but this one wasn't for some reason, but it does say in the package that it can be made for vrc

ancient adder
#

when you go into pose mode (select the armature and change object mode in the top left to pose mode) do the bones all affect the respective parts of the body correctly?

sharp wind
#

They line up, i dunno how to check what you mean

#

like can i move the fingers?

ancient adder
#

yeah pretty much

#

the main one i would want to check would probably be the eyes

sharp wind
#

So if I move the arm bone, the whole arm is supposed to move, Which it's not in my case

ancient adder
sharp wind
#

yeah

ancient adder
#

ok, so first i want you to select all the meshes in the scene hierarchy, they'll have this icon:

#

you can select them individually by holding CTRL

sharp wind
#

got it

ancient adder
#

after theyre all selected, hold ctrl and select the armature

#

then hover over the main viewport, press CTRL+P, and select armature deform

sharp wind
#

What's the mainviewport

ancient adder
sharp wind
#

O

ancient adder
#

the bit with the 3d model

sharp wind
#

Did it

ancient adder
#

after that, select the armature, then switch to pose mode

#

then grab a random bone and hit R to rotate it

#

if it rotates correctly just hit Esc and it should return to its original position

sharp wind
#

It didn't

ancient adder
#

nothing moved?

sharp wind
#

nope

#

I'll redo the steps

#
  1. It won't move in pose mod even after doing that
#
  1. I did it in object mode on accident and the clothes stay still
ancient adder
#

just realized my mic wasnt recording sorry

#

your meshes appear to already have vertex groups so unless all the bones somehow got renamed or the vertex groups are wrong this should work

frail vessel
#

If im rigging these pants to my avatar, do i need to drags the bones ontop of my avatars bones

slow panther
# frail vessel

you should just position them where u want them then parent them to ur armature and delete the pants armature

#

keep object transform

frail vessel
#

i have the pants where i want them, but im not sure how to rig them to move with the legs

slow panther
#

you should look a tutorial on youtube, youll need to weight paint them, its easier if those shorts are already rigged to that base

#

if not youll need to sculpt them ./ remap/ weight paint them

frail vessel
#

they're already weigh painted i think idk

#

i already sculpted them to my avatar

slow panther
#

theres some nice tutorials on youtube that are short and simple

frail vessel
#

ive watched them and they're so confusing

#

because im lowkey dumb ashhhh

slow panther
#

click your shorts in object mode then ctrl p to your armature

#

i sent you a dm link

#

for a youtube

frail vessel
#

a little menu pops up

ancient adder
frail vessel
ancient adder
ancient adder
# frail vessel

the armature should have a brighter orange outline, hold ctrl and select the armature again to make it the main selection

frail vessel
ancient adder
#

i think im probably a bit too tired to competently explain what to do

frail vessel
#

well i got 3 different armatures rn

slow panther
#

im making a rideable horse mount, does anyone have any idea how to hook up my custom locomotion to my avatars
i have all the animations ready to go, she mounts it fine other than a few thing i need to figure out to change but

ancient adder
#

oh armatures are specifically the object with the man sticking his hands out, make sure youre selecting that one

slow panther
#

right now the horse is just stuck in the idle pose so playout out the first one then stopping

frail vessel
ancient adder
frail vessel
#

so what do i do with the other 2?

ancient adder
#

not sure since i dont know how the full hierarchy is organized

ancient adder
# frail vessel

do either of the bottom 2 armatures have a mesh as a child? your scene inspector is too narrow for me to see if they do, either scroll to the side or make your hierarchy wider

frail vessel
ancient adder
#

ok, open the dropdown on each of the armatures and select the mesh, then hold CTRL and select the top hips armature

#

then hover over the viewport and press ctrl+P

frail vessel
#

is the mesh the piece of clothing?

ancient adder
frail vessel
#

okk

ancient adder
#

the hood has only one mesh, the pants appear to have 2

frail vessel
#

which option do i press on the little drop box

ancient adder
#

armature deform

frail vessel
#

waittt

#

am i suppose to hold ctrl + p while clicking from the mesh to the avatars hip armature

ancient adder
#

no no

frail vessel
#

bc when i do it shows up

ancient adder
#

im not really good at explaining over text

#

at least for blender, im way better at the unity side of things lol

frail vessel
#

yeahh im just slow lol

#

am i clicking hips or armature?

#

bc it shows up on hips but not armature

#

ill send a video

frail vessel
frail vessel
#

okk

#

and do the same with the pants/harness

ancient adder
#

the armature object is just an empty called armature

ancient adder
#

should be

frail vessel
#

okk

#

the waist rig wont let me deform it

ancient adder
#

hmm

frail vessel
#

nvm i did it

ancient adder
#

oh ok great

frail vessel
#

i had to select both at once

#

but they dissapeared

#

when i did it

#

still in the hiearchy tho

#

just not on the avatar itself

frail vessel
ancient adder
#

ok now you should be good to delete everything below the main hips

#

so all of the stuff in red can be deleted pretty much

frail vessel
ancient adder
#

alright

#

ok so back to the viewport

#

if you select the armature(Hips) and set it to pose mode, does moving the bones make the clothes move?

frail vessel
#

the clothing i had added isn't visible anymore after we deformed it

ancient adder
#

do you want to call? i could probably guide you through this quicker that way

frail vessel
#

yeah sure

#

dm's open

sharp flint
#

can someone help me with fixing the stretching on my avatars pants?

ornate stump
sharp flint
ornate stump
sharp flint
#

alright

#

so the top part stretching is not an issue

#

but the bottom near the shoes area is

#

Because the top is js the mesh itself

#

but the bottom is the mesh not wanting to let go for some reason

ornate stump
slow panther
#

idk how to get my avatar to control her but she seems to strop after this idle state

#

i have been having an issue with finding videos or anything really on this

#

if anyone could point me in the right direction id be so happy

ornate stump
slow panther
#

i have no idea how to hook this up to my avatars locomotion

slow panther
#

nothing after that

#

so

ornate stump
slow panther
#

but i have my avatars layer and a horse layer

#

oj

#

do you have an idea why shes just stuck in idle

ornate stump
slow panther
#

i was havbing this issue before ading the horse driver

#

before i just had the locomotion

ornate stump
slow panther
#

okay ill try this

#

thank you

slow panther
ornate stump
sharp flint
slow panther
#

play mode, at default 0 she should have a looping idle

ornate stump
sharp flint
ornate stump
slow panther
#

and then just is stuck in that stand up state while i move around

ornate stump
ornate stump
slow panther
#

should i screenshot/record anything that may help

sharp flint
slow panther
#

but when im walking or running she is just still

ornate stump
slow panther
#

i can record after uploading one second

ornate stump
slow panther
#

i have her rig as legacy

#

then theres mine

ornate stump
slow panther
#

Ah okay, so should i merge controllers onto my original

#

im so sorry im so new to this part of unity

ornate stump
slow panther
ornate stump
slow panther
#

i added it and changed her controller to mine and its still frozen

#

im not sure

ornate stump
slow panther
#

in play mode my avatar does say vrcfury fx and then for her it says copied from fx fx epona but its my avatars fx layer when i double click it

#

not in play mode just links to my FX

ornate stump
slow panther
#

im sorry im also confused

#

i am using vrcfury

#

but ik i have a customf x layer i use ontop

ornate stump
slow panther
#

the av3 manager

#

to merge those two

ornate stump
#

I already told you to use vrcfury full controller.

slow panther
ornate stump
slow panther
#

just showing what i did

ornate stump
slow panther
#

oop i put it on the wrong one my bad its good now, testing play mode

#

im gonna upload and test

#

shes not moving in the idle state but if she works while runninng ill just make a seperate default idle state

#

in animations

slow panther
#

well shes doing something which feels big for me

#

i recorded it weird my bad

#

shes doing a the start of her run animation i think when shes falling

ornate stump
#

I can't even see what it did. Also is that a question?

slow panther
#

OH so she is starting the run animation when im moving now

#

but she is just not having that run animation?

#

just a frozen frame

ornate stump
slow panther
#

ill double check to make sure the clips are working too

#

this might take me awhile to figure out why the animations arnt working atm but thank you for the help

#

enabled loop time on all, gonna check if its working now

slow panther
dense oriole
#

So can you download avatars from another place or how does this work 😭

ornate stump
slow panther
#

first animation clip is just for my leggies but i do have a full mount pose

ornate stump
slow panther
#

ah okay, thank you! <3

dense oriole
ornate stump
dense oriole
#

uhmmm, unity-? im so confused

dense oriole
#

Thx

obtuse bronze
#

How do I fix this I can't find all the side tabs and all that stuff and I don't know where it all went

#

oh wait never mind got it

muted wharf
#

How do i rig my models in blender?

#

or unity

ornate stump
muted wharf
#

how tho

ornate stump
muted wharf
#

but its to harddd

ornate stump
muted wharf
#

ill try

buoyant mountain
#

Can anyone help me with this

ornate stump
buoyant mountain
#

Honestly it’s on the ft model when I only really need the normal could I just delete it?

ornate stump
arctic shuttle
#

ok, dont quite understand, i've got a simple character model here, its got a body, arms, and legs, problem is, it has too many meshes because the arms and legs are meshes, how do i fix that

#

i assume, because it isnt actually rigged with bones, i cant fix it

ornate stump
arctic shuttle
waxen bobcat
torn crypt
waxen bobcat
torn crypt
#

most likely

waxen bobcat
#

I could probably do that but very bad things happen whenever I mess with the animation T_T

#

I was hoping it was a known animation thing I could just plug in

torn crypt
#

You can't as it's not a default animation:(

sharp wind
#

Alr @ancient adder we looking a bit more on track than last night

long sierra
#

So I have a bit of a situation. I have an avatar I wanted to make for a friend, but there are users that caused some really messed-up slander drama about me, and I don't want them to be able to find it on Prismic or other avatar search worlds/sites. Is it possible I could make it, have my friend clone and save it, and then make it private? I've had friends clone my private avatars off of me before, which is why I thought it might work.

junior void
#

Making an avatar private removes it from the person who cloned it.

chilly thorn
exotic steppe
#

can someone help me with generating vertex group data layers for clothes in blender? Ive made the source the body of the avatar, enabled vertex data, but when i click to generate vertex groups they just wont generate.

#

teh body itself has vertex groups

#

nvm im stupid

#

forgot to hit the vertex groups button

long sierra
#

I think I might even have a screenshot of it

#

Could've been a glitch, it happened in July, because I have screenshots from when it happened, but not of it happening

gusty meteor
#

Hey ! 👋
I want to make an animation where my avatar comes out of the ground but I can't find a way of moving the whole avatar in the animation. Preferably while still being able to move the arms, head etc...
I've tried the avatar's gameobject's transform, the armature's hips's transform, I even tried some properties in the animator but couldn't find one that work.

hushed torrent
#

can someone help me? i loaded an avi into unity and tried not to mess with her too much, i just uploaded her but she has no toggles

exotic steppe
#

now weight painting just doesnt work

#

i can get into weight painting, i can select the vertex group i want, but the brush just does nothing

grizzled saddle
#

anyone here know how to make avatars? because i'm not good at making avatars. but i would definently love for someone to possibly help me out with making a custom avatar. i could possibly give ideas for avatars

exotic steppe
somber sequoia
somber sequoia
exotic steppe
#

yes to all

somber sequoia
#

hmm not sure what else then

exotic steppe
#

ill post a screenshot not sure if thall help but maybe someone could point out a mistake

somber sequoia
#

maybe open up the "Tool" tab on the "n" sidebar popup too

exotic steppe
#

ive played around with the radius to no obvious result

#

strength doesnt have any impact either

somber sequoia
#

nothing looks weird

peak furnace
#

Does anyone know where I can get free boop and or head pats asset? That works for every avi, I have fury if that helps :’ ) I’m struggling

spark walrus
# long sierra I literally remember that happening and I was just as confused then as I am now

Prismatic excludes avis that has [private] in their bio. Others might respect it too, not sure. But private databases will always exist.
Whenever someone's cloned the avi, then you private it, they have to leave the world for it to take effect. During that time, you can do nothing.
You can upload the private avi for your friends, they'd give you their password and change it immedietly after. ToS allows this.
Avi passwords exist too. You could have the entire avi be disabled and the first menu seen be the password.

spark walrus
spark walrus
exotic steppe
#

should also mention that weight options like smooth do nothing too

spark walrus
# gusty meteor Hey ! 👋 I want to make an animation where my avatar comes out of the ground bu...

The FX layer is only for non-humanoid toggles. Physbones, items, hair extensions.
The Action layer is where you'll make the animation. If you need to both move the avi and toggle things, you'll make two anims in each with the same condition.
https://www.youtube.com/watch?v=xOGc8CetyXs this is an example to animate the humanoid rig. Be aware, it's changing hand stuff which goes in the gesture layer. You'll be using Action, which overrides everything.

exotic steppe
#

interestingly enough creating a cube in this save and trying to weightpaint it doesnt work either

gusty meteor
exotic steppe
#

copied the entire colelction to a new save and deleted my avatar's body

#

weightpainting works now

#

not sure what about my avatar disables weightpainting globally across an entire blender scene

lunar marsh
#

Hi~~
I want to share my vrm models to VRchat, but I've been playing for days now and the unity converter software still says that I don't have permissions to upload models after I log in my user.
How much exactly do I have to wait?

exotic steppe
#

im so stupid

#

i forgot to hit apply on the data transfer modifier

#

after makign a new one

still shuttle
spark walrus
#

be in public, get friended, dont get blocked, upload an avi and a world, have others favorite them, buy vrc+, can get trusted after 300 hours. Typical routine of those that get banned. For new user, a day of murder 4 should be enough (gameworld), will get it next day.
you can also change .vrm to .gltf and import directly to blender, no unity. if that's of interest

long sierra
spark walrus
#

It is, but no one can use it. until the password is entered, its meshes and items will be off. or whatever you want it to do, enable stationary so it cant move, spawn a black shader that covers the HUD. thanks to vrc adding aes-gcm encryption to the avi files, most people wont be able to easily see the password by ripping it.

somber sequoia
sleek dagger
#

Anyone able to help a VCC noob with getting their commissioned Avi into the game?

somber sequoia
#

huh! Wouldn't have thought of that

somber sequoia
sleek dagger
# somber sequoia Feel free to ask specific questions in here

Ok.
I commissioned a Fiverr artist to make me an Avi.
It came back with a bunch of files I have no idea how to manage.
I got the Avi into Unity, but its all white and has no like.. textures?
I have been working with him for days after delivery but the first version has its hands clipping thru everything and now IDEK what to do.

somber sequoia
#

have you watched a basic avatar setup tutorial video?

sleek dagger
somber sequoia
#

ok well the textures part is probably that you didn't setup your materials in Unity to use the textures provided by the creator

#

that ought to be covered in a decent setup video

#

not sure what you mean about hands clipping through everything though

sleek dagger
#

Sorry, I have dysthymia so I wont be able to get help like this.
I guess I will have to find someone that can walk me step by step.
Thanks tho.

somber sequoia
#

okay, good luck

ancient adder
ancient adder
# sleek dagger

to me the white looks like a broken shader, ive seen it before when there were multiple instances of poiyomi installed on the same project

#

find the material used in the coat and see if its that same bright white

pearl furnace
#

Why am I not hearing any audio when I put the spatial blend to 1, and how to fix this?

peak furnace
#

could anyone help me with adding a flow toy to an avi? ive already imported it and everything. I just need a little help

ancient adder
ancient adder
# sleek dagger

ok so the white is intentional. There should probably be a something that looks like a circle in your porject folder. This is the avatar's material. You can use it to change the avatar's shading, every texture has a material its assigned to

sleek dagger
pearl furnace
somber sequoia
ancient adder
sleek dagger
somber sequoia
#

In icon view it's hard to see the names of the files - at the upper-right of that window is a slider, if you decrease it you'll get list view which will show the full filenames better.

ancient adder
pearl furnace
#

i guess i have to tweak the max distance, but tyty

ancient adder
ancient adder
undone cargo
#

Hello. I have my project file with my completed avatar, as i got someone else to help me do it. However, i'm running into a problem when trying to open the specific Unity version i need to run VRChat.

#

(forgot that i can't send pictures here. always thought that was suicidally stupid for support channels, but oh well.)

ancient adder
undone cargo
#

(well, i can't for some reason.)

#

Not only is Unity refusing to let me select my project file, but even if i try to start a new project to access the editor, it's telling me that i can't start the project because i "don't have any templates"

ancient adder
undone cargo
ancient adder
undone cargo
#

got it.

ancient adder
#

works on linux

ancient adder
somber sequoia
#

yeah Alcom or vrc-get for Linux

#

I still install Unity via UnityHub though

undone cargo
#

Alcom gives me a white screen.

#

Guess i'm using VRC-Get then

somber sequoia
#

yeah there's some bug about Tauri version, I find that if I run it on the command-line sometimes it works rather than from a launcher.. not sure about fixes yet.
vrc-get works decently though

#

a whole bunch of programs built with Tauri are broken right now and I don't know what they're doing about it, been meaning to look into that.

peak furnace
#

@ancient adder sent

random ridge
undone cargo
#

Ok, i have vrc-get. What now?

exotic steppe
#

is there a way to carefully paint in weight paint?

#

im getting a headache from this

timber wharf
#

you can set weights manually in vertex group section, as carefull as it gets.

somber sequoia
#

but without a tablet it still works well

exotic steppe
#

thanks for the advice

undone cargo
#

It doesn't match the exact same version name.

somber sequoia
#

You have to go to the archived versions

#

installs -> install editor -> archive -> click "download archive" and get it there

undone cargo
#

ok i see it now.

primal swift
#

aaaa i am going insane trying to figure out how to fix a gesture

#

i want it to play a different animation when it exits than when it first plays

#

and it just will not work, it worked on one hand once, and then randomly stopped working

inland seal
#

Does anyone know how to fix this problem with Lighting on hair and tail? I'm using poiyomi toon shader

#

Changing Lighting type to Realistic doesnt help

primal swift
#

are you on the newest version of poiyomi?

inland seal
primal swift
#

hmmm

inland seal
#

I mean, all other materials are using the same settings

#

and they seem to work just fine

undone cargo
#

Okay, i've got the right version of Unity working

#

Now how do i install the SDK?

inland seal
#

and install it?

primal swift
undone cargo
surreal salmon
#

object mode vs edit mode

somber sequoia
surreal salmon
#

im modifying the antigen but the hand is the issue

somber sequoia
inland seal
#

tho Im updating the avi again, I'll tell if it worked in a minute

somber sequoia
#

ahhh

undone cargo
#

I literally can't install the SDK.

somber sequoia
#

I wasn't sure if the black color was intentional

inland seal
undone cargo
#

It's tied behind VCC, and every time i try to open it, it crashes.

inland seal
#

hm

somber sequoia
undone cargo
#

I've installed vrc-get and have no clue how to use it

#

Haven't tried VPM yet

somber sequoia
#

in your project directory, vrc-get install com.vrchat.avatars

#

for vpm it's vpm add package com.vrchat.avatars

#

What crashes though - vcc and alcom? or unity?

undone cargo
#

VCC and Alcom

somber sequoia
#

huh weird

primal swift
#

my expression is like a whole second delayed but im not really sure why?

#

oh nevermind i just had to tick that silly box

somber sequoia
#

oh nice

inland seal
#

Sometimes VCC corrupts its local data and won’t launch :/

#

Happened to me

#

go to %AppData%\VRChatCreatorCompanion and delete everyting there

inland seal
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also %LocalAppData%\VRChatCreatorCompanion

undone cargo
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🐧

inland seal
undone cargo
inland seal
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oh

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Yeah, that makes it a little harder

inland seal
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open terminal and type: cd ~/.wine/drive_c/users/

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lmk when you do that

undone cargo
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Done it already.

inland seal
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ah

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do ls to check for all users

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select the one that is connected to your pc

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Then do this cd ~/.wine/drive_c/users/<yourusername>/AppData

primal swift
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how would i make it so the physbone collider doesnt follow the avatar when it jumps and stuff?

undone cargo
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I'm there.

little plume
inland seal
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Atleast worked for me

inland seal
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It will delete these 2 folders if they exist

little plume
undone cargo
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done it.

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How do i install VCC now?

inland seal
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If the answer is yes

undone cargo
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I asked How. Not if i should.

inland seal
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then try installing it again using vrc-get install com.vrchat.avatars

undone cargo
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got it

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"error finding unity project"

inland seal
undone cargo
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Yes.

idle marten
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I have an avatar that i didnt favourite but cant find because i went through too many other ones that my recently used ones were overwritten. Is there a place i can look deeper to try and find the avatar or maybe a place that i can use to help search for one?

inland seal
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hmm

inland seal
undone cargo
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hold on

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opened it in a unity project