#avatar-help

1 messages Β· Page 181 of 1

proper orbit
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im getting this too has anybody figured out whats going on?

misty ridge
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im pretty sure the servers are down or smth

proper orbit
#

oh yippie

brazen citrus
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you just have to wait unfortunately, and try again every 15-30 minutes or so.

proper orbit
#

😭 im trying to get through coms

wind marlin
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Hey, my friend has updated his avatar and he gets the error that it's not supported on the current platform, is there a problem with the server rn?

somber sequoia
#

literally what others are discussing right above

proper orbit
wind marlin
wind marlin
somber sequoia
#

I don't work for vrchat

wind marlin
somber sequoia
#

... not sure why you would ask me then?

wind marlin
#

IDK, sorry

verbal warren
balmy barn
#

region outage probably - not experiencing anything here

verbal warren
#

i uploaded my avi like 50x and closed unity a ton

lethal thorn
#

πŸ˜… hey so I'm getting this error of "assets/prefab-(string of text) you are trying to save a prefab with a missing script. This is not allowed" any idea how to fix that

barren karma
#

For the very little time I spend in here.. it's nice to see I'm not alone with having issues.

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I got worried for a minute.

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Thought my computer was COOKED

somber sequoia
elder vector
lethal thorn
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i fixed it!

late tree
#

same

limpid kestrel
#

hello, is avatar upload broken atm?

misty ridge
#

yeeh

wind marlin
limpid kestrel
#

welp, that explains a lot

#

is there some official annocement about it?

wind marlin
steep rose
misty ridge
#

is the vrchat team even aware of the issueee πŸ₯²

steep rose
#

probably ask them

proper orbit
#

is there someone to ping or how do you tell them πŸ˜…

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cause i just tried upload the avi again and still having the issue

somber sequoia
#

probably submit a support ticket

solar shard
#

i was going insane, thank you

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server processing is borked

wintry ledge
#

hey my avatar suddenly broke,was working fine yesterday,changed its height in configuration in unity cuz i had feet in the ground,uploaded and now its "avatar is not supported on this platform" it says that in the vrc menu. How to fix it? :(

solar shard
wintry ledge
crimson plover
#

i finally found the expression parameter tab,
for things not already in the tab do i just have to manually add their VRCfury toggle names?

left gull
#

it'll be fine just not gonna work for the next while

wintry ledge
proper orbit
#

mines fixed!

barren karma
crimson plover
#

i need them to be so i can make sure they sync with quest version and save between worlds

barren karma
#

Mind if I take a look

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(Wait are there VC channels in this place or no..)

crimson plover
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i dont think there are

barren karma
#

Appears not.

crimson plover
barren karma
#

What did you add VRCFury wise

crimson plover
#

bunch of clothing toggles and a custom material change

limpid kestrel
barren karma
#

should be fine

proper orbit
crimson plover
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the issue isnt that the toggles dont work, the issue is that they dont save

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i want them to save their values like the toggles built into the avatar itself do

barren karma
#

Did you enable saving between worlds?

crimson plover
#

I cant without the expression parameter thats the problem

crimson plover
#

o h

timber wharf
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tldr always (re)upload quest version after pc, if you messed with vrcf items even if its pc only changes

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then it will be properly linked

naive copper
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I know this will be completely useless..

But remember when I said I fixed the issue with the lights? A recent update broke it.

Now originally I thought it was because my MB usage was causing the uploading process to remove the particles for optimization, but the particles are still there

Even after I was able to bring the usage down to a reasonable amount, the light source still don't work

Now as you would expect it works on PC, but this is supposed to be a quest compatible flashlight.

I'm not sure if an update with the game itself "patched" the light source thing but I'm hoping that not the case.

heavy zephyr
naive copper
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Bro

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So that's just it?

heavy zephyr
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Yeah, light sources aren't allowed on quest

naive copper
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I guess I can't update my old avatars, because they still work

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Updating it will break them

heavy zephyr
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They probably don't work anymore either

naive copper
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They do

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I tested it

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But they're also old, so updating it will probably break it

left gull
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you'll likely need to re-upload them in the near future as it wouldnt be surprising if vrchat just set them to security check fail

heavy zephyr
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The game is more accurate when scanning for such things, it's only a matter of time before server scan or client scan catches it

naive copper
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I swear.. Quest users are treated horribly

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I can't take it anymore man

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I know it's for optimization because Quest isn't nearly as strong as PC

heavy zephyr
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You were using a workaround to bypass a limitation, that was bound to happen

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Lights are very expensive, even for PC

fiery crow
naive copper
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:(

fiery crow
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realtime lights are so unnecessary for quest

night ember
#

you are literally running mobile hardware
building content for a game
you cant expect to be able to just do whatever you want

naive copper
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You're making it seem like that having them is almost as bad as being a crasher

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It is far from that bro

fiery crow
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bruther u have multiple clones of the avi just for u alone with a mirror and a light, let alone a lobby

night ember
heavy zephyr
#

They're saying exactly what they typed. Them fixing something that was clearly a bypass is in no way the same as "treating quest users horribly"

night ember
naive copper
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Well I'm sorry I wanted people to actually have something useful on the avatar

What's the point of having a flashlight if it doesn't work

night ember
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you knew the limits and restrictions well before you uploaded

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its your own fault for trying to ignore them and bypassing

heavy zephyr
# naive copper What do you mean clones?

In short : Your avatar runs multiple times, once for you, once for mirrors and cameras, once for everyone else...

Adding a light does much more damage than you may think. Lights need to add more render operations for every material they hit. Multiply that with all the copies of your avatar that exist at once, performance tanks very fast.

night ember
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realtime lights are awful for performance

heavy zephyr
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Already said that

naive copper
night ember
heavy zephyr
left gull
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id imagine if vrchat themselves have removed/restricted them its damaging enough that allowing everyone to have one on their models causes too many issues, vrchat is pretty thorough with their testing of limits vrcBotThink

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especially since its not like they just set the restriction, its been awhile since that was put in place

night ember
heavy zephyr
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Lights have always been blacklisted on quest, they just patched the one workaround to it.

night ember
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directly ignoring the blacklist/restriction/limit and bypassing puts YOU entirely at fault
not the game

naive copper
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This isn't fair
I don't care you guys are saying "it's been blacklisted for ages"

I just wanted people to have the same experience as people on PC

night ember
heavy zephyr
night ember
left gull
#

if they want the PC experience they should invest in a physical or online hosted PC, the standalone headsets that're currently supported are really only as good as a mediocre phone lurkrat

naive copper
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I don't think so

night ember
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bypassing restrictions either leads to it being eventually patched or leads you to being banned for modifications

heavy zephyr
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Plus even if it doesn't get you banned, that doesn't make it good?

naive copper
night ember
strange saffron
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Each model is something that needs to get loaded, each world is something that needs to get loaded. If there are 5 people with huge models, it's not going to be a fun time

night ember
heavy zephyr
naive copper
night ember
heavy zephyr
left gull
night ember
naive copper
#

Forget it bro

night ember
junior void
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Who are we bullying?

naive copper
strange saffron
#

Diven please take a break

naive copper
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I didn't say anything aggressive to you so I don't know why you're being rude to me

night ember
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Im just going to be as blunt as possible with it to hopefully get the person to understand the problem

heavy zephyr
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I think it's completely fine to discuss limits and disagree on what they should be.

But the hardware reality is a fact that cannot be changed.

There's a reason limits for Quest are harsher. Are they perfect? No. Is that a reason to allow everyone to do whatever they want? Also no.

heavy zephyr
strange saffron
tardy locust
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Okay, what does this mean in terms of messing up my avatar? It looks fine in unity, but, this is what happens when I try to load it in VRC. And yeah, I'm building my own thing from scratch, so, I might've accidentally set something up wrongβ€”

junior void
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Set fbx scaling to fbx all

tardy locust
#

Where would that be under?

night ember
#

blender export

heavy zephyr
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Blender export settings

junior void
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Blender export

tardy locust
#

This right here?

junior void
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Ye

tardy locust
#

Alright, didn't even know that was a thing lol

night ember
naive copper
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Bro you are being rude

junior void
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All local and fbx all are a scale difference of x100

tardy locust
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Yeah, that tracks. The avatar is so big, the camera is glitching horribly

heavy zephyr
naive copper
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You told me to cry away with a tricycle because I can't out perform a sports car

night ember
naive copper
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I know what you mean stupid >:(

strange saffron
#

Diven, please disengage

heavy zephyr
naive copper
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I can't

strange saffron
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Yes

night ember
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to me Im just typing very literally

raven pumice
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hey Diven, can you calm down?

junior void
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🍿

heavy zephyr
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I believe so yes, you come off as hostile a lot of the time

junior void
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Tbf thats a thing germans get told alot

night ember
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Im not german

heavy zephyr
night ember
night ember
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I dont try to convey tone Im just being very literal with the words

junior void
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For me it was the word "bitching"

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The rest face value

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UwU

heavy zephyr
night ember
heavy zephyr
strange saffron
#

It's a charged word

junior void
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Im not saying the meaning was inaccurate in context

night ember
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Ill not use it then

heavy zephyr
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Again tone, not meaning.

night ember
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but you genuinely cant get the same performance and power out of mobile hardware compared to the pc hardware
there has to be limits
trying to ignore them even when said limits are also not great for what you are comparing to puts everyone else on the platform including you at risk
be it as best lag or at worst crashing

strange saffron
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Yes we can agree on that

junior void
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Yep

night ember
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on pc avatar lights already cause fps drops

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shadows or not

naive copper
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The most i deal with is a slight lag Spike,
Other than that I've never really had any lag issues

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Usually it freezes for like a second, I see that as like a sign of it working

night ember
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which is great for your personal experience
but you cant say that is for everyone else
vrchat's devs have a lot of data to back them up with what is performant or not
they are constantly testing the performance of features to see if its even possible to run on weaker hardware

junior void
#

Lights crash me sometimes (quest pro pcvr with a 3k gamer rig)

night ember
heavy zephyr
night ember
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cause now imagine everyone else around you suddenly having to deal with YOUR freezing

strange saffron
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What is the poly count for your model

naive copper
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My models are relatively low poly at default

night ember
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80k is awful for quest

strange saffron
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That's on the higher side iirc

naive copper
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Again it's for toggles bro

night ember
#

and?

naive copper
#

It's a customizable character?

night ember
#

toggled on or off its still loaded into memory

strange saffron
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Maybe we can do visual tricks to keep the poly count even lower but still look correct?

fiery crow
night ember
naive copper
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bro

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What do you think I could have done?

night ember
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separate the avatars

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dont try to put everything onto one avatar

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like if you arent even using the toggles at all times you are just wasting memory

stark meadow
naive copper
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Okay so make like 500 different variances for the avatar
Because apparently having extra accessories down to material swaps are a bad thing

strange saffron
#

It will be a bit annoying but it will help the most in the situation

night ember
heavy zephyr
fiery crow
stark meadow
junior void
#

This is gonna escalate again

night ember
naive copper
# night ember dont try to put everything onto one avatar

I can see what you mean especially with the mb being pretty high with the character rn

But at the same time, it's a customizable character
I just wanted people to be able to customize it fully without not much use of "switching avatars"

#

People wanted tools, people wanted a flashlight, I tried to provide as much as I could.

stark meadow
naive copper
#

I'm sorry that your standards are different from mines, I'm not an experienced creator

strange saffron
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You can break the clothes into sets, have the model be related to a specific set, and try to break certain accessories you toggle more frequently in every model

fiery crow
#

for flashlights, id definitely keep it as a local only thing, thats what i do with my light drones (for pc tho)

#

u can do that by using a IsLocal paramater

heavy zephyr
night ember
naive copper
stark meadow
night ember
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I have 3 pages of accessory/clothing toggles and Im still under 20k

naive copper
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I model my characters in segments

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That's probably why it's high as well

fiery crow
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if i have an a quest avis thats a bit high poly, i try to offset where i can whether its a lot fewer drawcalls, and very low mesh/ texture memory and an optimized animator.
sometimes u can balance it a bit

strange saffron
#

Or you can try using a few visual shenanigans like making an extremely low poly model of an otherwise high poly model, then take orthographic pictures of the faces that align to the low poly model but the pictures are of the high poly model, then so that for the entire low poly model and use the low poly model

night ember
#

that was hard to read

naive copper
#

The character doesn't even have a face mesh, it's all material swaps

night ember
#

mat swaps arent that great

fiery crow
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theres some tools to reduce poly count while preserving UVs, one of them i use somtimes is called LodMantis

naive copper
night ember
#

what is said "them"

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what is the resolution of the textures

junior void
#

πŸ˜΅β€πŸ’«

naive copper
#

525 or something

night ember
#

512?

naive copper
#

I draw them on my phone and having them imported into unity brings them down to a pretty low quality, so to avoid any high usage
I bring it down to the size it was important in

strange saffron
#

How many textures?

night ember
#

you can make a sprite sheet out of them then just use the uv panning instead of doing mat swaps so it remains 1 material

naive copper
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I tried

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I can't animate it

night ember
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you dont animate the material asset

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you animate the mesh

naive copper
#

What?

night ember
#

you dont click the material in assets to animate it

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you click on your avatar's mesh in scene

fiery crow
#

if the avi is symmetrical, u can UV only half then use mirror modifers, so u have alot less redundant UV space, makes textures better looking at lower resolutions.
i do this to keep memory super low, can even get some textures down to 256 easily

night ember
#

my avatar is mostly flat colors so I could make it 128

fiery crow
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i like to ao and diffuse bake everything

night ember
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I choose to use flat and cell shading

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including the matcap

fiery crow
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i could never get the hang of cellshading

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i suck at it

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toon stylization is my weakspot

night ember
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its just a flat 0 or 1 on if its in shadow or not

fiery crow
#

oh i thought u were using the multilayer math shading like poi

night ember
#

bonus if you add a brighter opposite side as highlights

naive copper
night ember
#

I do

night ember
strange saffron
naive copper
#

I'm sorry if I made you mad

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I personally just use the flashlight thing a lot, mostly in friend groups when doing horror games

night ember
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I never got mad

naive copper
#

I was pretty upset about losing that opportunity

night ember
#

as Ive said I am just very blunt and literal with what I say

naive copper
#

That's understandable

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I'm mostly a sensitive person at the end of the day, so I may have seen it as you being aggressive

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But if the flashlight thing is going for good, I guess I just have to deal with it

strange saffron
naive copper
#

I'm not that all sensitive
Under certain topics yeah but I still try to stay strong against bullies

strange saffron
#

Not everyone is a bully, and not everyone is trying to harm you

naive copper
#

From what I deal with both irl and in VRC, everything feels like that 😭

But again I'm not that all sensitive

#

I was mostly mad at the fact that this wasn't just a bug

strange saffron
#

That's fair

naive copper
#

It was a fix to a thing I've used for months

strange saffron
#

Let's see what we can do to help with the avatar

naive copper
#

There's nothing you can do
I was talking about the fact that the light sources I had on my avatar wasn't working for Quest

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But everybody had explained that there was an update or something which fixed the method everybody had used to get lights on Quest

somber sequoia
static valve
#

oh so cool thank you ^^ 🫢🫢🫢

somber sequoia
#

Thanks to Feilen for making this easy πŸ™‚

static valve
versed marsh
#

how do i open the uv map for these underwear?

#

im trying to get rid of the fishnet portions and its difficult seperating the mesh from itself

somber sequoia
#

you're in the right section, just click on the object in the right window and tab into edit mode

versed marsh
somber sequoia
#

you don't edit the mesh in the UV editor, you edit the mesh in the mesh editor (right window)

versed marsh
#

when i select the fishnet top for example it doesnnt select only that on my mesh

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thats what im trying to do

somber sequoia
#

then it's not a separate mesh. That's fine, just select the faces you want to work on

versed marsh
#

it doesnt select just that

somber sequoia
#

I don't know what that means?

versed marsh
#

it keeps my entire mesh selected

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I dont want to delete my entire mesh

somber sequoia
#

are you not in edit mode?

versed marsh
#

I am in edit mode

versed marsh
#

I want to select only that top

somber sequoia
#

.. then just select the faces you want?

versed marsh
#

it ddoesnnt let me omg

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i can select it but cant delete it

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do i have to select each individual vertex???

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theres no way im not able to do it like this

somber sequoia
#

I'm sorry, I'm not really sure what you mean by "doesn't let me" select it when you later said you selected it

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but you can hit 'l' to select linked parts

versed marsh
#

it doesnt let me delete it

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it doesnt select it on my mesh

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only the uv edit map

somber sequoia
#

not sure why you want to be in UV mode to edit the mesh, but okay

versed marsh
#

I need to select that one specific article of clothing that is joined on the mesh

versed marsh
#

compared to selecting all the vertices?

somber sequoia
#

ah okay, sure, it could, but you'll want to turn on "UV Sync Selection" at the upper left of the UV window

versed marsh
#

thank you

#

thats exactly what i needed lol

somber sequoia
#

ahh

versed marsh
somber sequoia
#

yeah I couldn't figure out what you wanted from what you were saying

ornate stump
#

As a reminder, an answer can only be as good as a question can be.

versed marsh
#

it was kind of hard to word it i was doing my best

hazy flax
#

making a quest version, everytime i go into game mode to test, all that clothing goes purple as has no texture, im using mobile standard lite to shading, wth i do

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turns into purple, pink

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idk

balmy barn
#

toon standard have way more options so id suggest using that (backface culling is handy)

hazy flax
#

toon lit get the same thing..

young bear
#

where is additive and gesture?

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i'm on the latest SDK but for some reason the additive and gesture playable layers arent there

hazy flax
young bear
#

in the avatar descriptor

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the animator controllers used to animate your avatar

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there's supposed to be 5 base layers

hazy flax
young bear
#

exactly

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there's SUPPOSED to be 5

hazy flax
#

i think ur avatar is cooked bro πŸ₯€

young bear
#

Gesture and Additive are missing

hazy flax
#

jus kiddin

young bear
#

are you on the latest stable SDK?

hazy flax
young bear
#

3.8.2

hazy flax
#

yeah

young bear
#

yeah then i don't know

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i don't need those two layers in this project but their absense is still confusing and somewhat concerning

balmy barn
#

its not set humanoid or a working one

young bear
#

ooooooooooh

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i didn't do that yet

hazy flax
left gull
#

pretty sure if a material turns pink then its an issue with the shader used on it being missing/broken lurkrat

hazy flax
#

but

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im usin toon lit

left gull
#

Are there any errors/warnings in the console about the SDK?

hazy flax
#

nope

left gull
#

hrm was the screenshot when you were in playmode using something like gesturemanager or av3?

hazy flax
#

yeah

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i was usin gesture manager

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outside the playmode is normal

left gull
#

check to see if the mesh is changing materials when you toggle gesture manager maybe then?

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there might be a load-in animation its using that swaps the material

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if it is you'd just need to find the layer its on in the FX and remove it or edit the animation in that layer

young bear
# hazy flax outside the playmode is normal

that happens when the material is not quest compatible and your build mode is set to android. like the above comment, make sure ALL of your materials are quest compatible. If you have PC exclusive materials, have quest variants

#

personally the way i would suggest handling that is by using the 'vrcquesttools' addon which allows you to set specific material overrides that apply on build time to ANY instance of a material (including in animations) for quest

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otherwise, for animations using material swaps, you'd need to make a seperate quest version of the animation that keys the quest versions of the materials

hazy flax
#

but

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i used vrquesttools

wet pier
#

Havent gone through this error yet, relatively new to making avatars, what does this mean?

left gull
wet pier
#

idfk why it was doing that

glad mural
#

Hello all, so, I have an animation which I thought would be fairly easy but many many hours, tutorial videos, and questions later I am starting to realize that isn't the case.

I have a custom emote which I only want to affect the legs of my avatar. I want the hands, torso, neck, and head to be able to move. I'm currently doing something like the screenshot for the actual animation.

I have the animation split between the FX and Action layer for my avatar. Without the mask. Everything triggers flawlessly (sans arms moving ofc).

I created an avatar mask in order to mask out everything for the legs and have it attached to both the FX and Action layers. However, attaching the mask to the action layer seems to break the animation. The legs stop posing in that case. Additionally, no matter what I select on my avatar mask, it doesn't seem to do anything.

I just started avatar development earlier this year so this may be some weirdness with VRChat or maybe something that's not possible. If anyone has any ideas though I'm all ears

somber sequoia
#

You need to use VRC Animator Tracking Control to set any bones you want to animate to "animated" before you can move them around. Set them to "Tracking" in a "reset" state after the animation is done.
Do the leg animation in Action and anything else in FX. No need for a mask in FX.

misty ridge
#

Is uploads working now?

left gull
#

they should be, i was able to upload a model fine about an hour ago

ornate obsidian
#

I have googled and googled and it just WILL NOT WORK. i make all of my toggles by hand to ensure they work properly, and although I have double and triple checked my parameters and that these are set up the same way the working swaps are they refuse to work.
https://medal.tv/games/screen-capture/clips/ld6RjLmgWPLys0DNC?invite=cr-MSxnVDksMzk3MDM1OTUw&v=120 A clip, for help. Please someone tell me what the fuck I did to brick these
I've been at this for an entire hour, by the way, and deleting and remaking the parameters and closing then reopening the project didn't work either

#

I feel like I'm losing my mind

somber sequoia
heavy zephyr
heavy zephyr
somber sequoia
#

ah ok

carmine sage
#

hey can anyone help me to upload this wraith avi from mecha that i bought from gumroad? it shows me multiple errors and idk why

heavy zephyr
#

Show the errors, don't ask to ask

carmine sage
strange saffron
#

Does anyone have helpful tutorials on how to add custom animations to your avatar? And do I need to have it pre-baked into the avatar?

heavy zephyr
# carmine sage

At first glance, seems like you need to import/upgrade vrcfury

carmine sage
#

a new version like the newest? i used the recommented version

heavy zephyr
strange saffron
#

Thank you

heavy zephyr
carmine sage
#

do i need gogo loco i have fbt?

heavy zephyr
strange saffron
carmine sage
heavy zephyr
heavy zephyr
carmine sage
#

First time uploading to my self πŸ˜΅β€πŸ’« πŸ₯²

strange saffron
#

I have a more specific question: how can I make a sound toggle affect leg movement any time the avatar moves legs? And if too annoying I could toggle the sound off?

heavy zephyr
# strange saffron I have a more specific question: how can I make a sound toggle affect leg moveme...

You would first need to detect that.

Either by detecting when your avatar is moving using one of the built-in Velocity parameters or by adding receivers on the ground to detect when your feet touch it for example.

For a toggle, all you need is a bool, but you'll need to learn how to build logic first, same for the above.

Finally, you'll have to add an audio source to your avatar and provide it with an audio clip. Your animation would then turn on the object containing your audio source to play the sound, and turn it off when done.

strange saffron
#

Will velocity parameter also get affected by arm movements?

heavy zephyr
glad mural
strange saffron
heavy zephyr
#

If you specifically want a sound every time your legs move, you would need a more complex system involving physbones that follow your legs and can give you the angle difference from their rest position for example.

strange saffron
#

Is there a parameter to detect amount of turn from local center?

heavy zephyr
#

I don't believe so, no

strange saffron
#

Thank you again

heavy zephyr
#

I would highly encourage you to learn basic logic building before attempting something like this but feel free to ask questions

somber sequoia
#

rule #10: don't advertise or solicit here.

heavy zephyr
#

Sus

somber sequoia
#

quite

strange saffron
#

VEX was RobotC

heavy zephyr
strange saffron
#

Makes sense

ornate obsidian
somber sequoia
#

Flowchart is a great way of describing the animator.

#

(finite state machine, but you might need to be a nerd to know that term)

heavy zephyr
ornate obsidian
#

I'd also like to note that for some reason the bool toggle also doesnt work, but also has the same settings as all the other bools .

ornate obsidian
heavy zephyr
ornate obsidian
#

Thank you sm πŸ™ I heard it errored wwhen trying to upload quest-side with the new shader on anything lower than 3.8.2

heavy zephyr
#

3.8.1 should be fine for quest Toon Standard*

ornate obsidian
#

Okay! Give me one second to see if downgrading helpps

strange saffron
heavy zephyr
strange saffron
#

Does it translate into Untiy automatically or do I need to reset them?

somber sequoia
#

Blender constraints won't carry over to Unity

heavy zephyr
#

Good to know, I don't know blender

somber sequoia
#

You'll need to make them anew there. And there aren't limiters, so..

#

Physbones have limiters though

strange saffron
#

Phys bones do have limiters

#

I'm not home rn but does phys bones also have distance based limiters?

#

Because ideally I'd need both

heavy zephyr
#

They have a max stretch value you can give them

strange saffron
#

Perfect!

#

Thank you all very much I'll mess with the settings and see where to go from there

ornate obsidian
heavy zephyr
ornate obsidian
#

UhhhMMMMM YYyyes one second

undone oracle
#

Just wondering is it possible to make loopong animation for gesture expressions? I set it too loop and it works with toggle but not hand gestures

ornate obsidian
heavy zephyr
heavy zephyr
ornate obsidian
#

Oh! Yeye!

heavy zephyr
#

Okay so no leftover state....

undone oracle
ornate obsidian
heavy zephyr
# ornate obsidian

Okay then last ditch effort, let's isolate the problem. Create a duplicate of your FX controller and delete everything but one of the broken layers. That should tell us if something else might be interfering/overriding it.

ornate obsidian
#

o7

#

One second!

carmine sage
ornate obsidian
heavy zephyr
ornate obsidian
#

I sssshouldn't?? I don't think? The only other thing animatingg the jeans is the hue shift, lemme check that

heavy zephyr
# carmine sage

No other errors? Anything in the SDK window? Does your avatar still have an ID attached?

ornate obsidian
#

It's its own animation so it shouldn't be interuppting a material swap, just the one material with the hue shift. I'm not seeing anythingg blatant atm.

carmine sage
heavy zephyr
ornate obsidian
#

OUGH,,,, okay. Time to hunt πŸ™ Will update when done

heavy zephyr
ornate obsidian
heavy zephyr
ornate obsidian
#

Bet one second

ornate obsidian
heavy zephyr
ornate obsidian
#

Thank you so much, I really appreciate your help. Pls get some rest! <3

little plume
#

i dont even know how to begin to fix this error

#

it says all my bones are missing but they are defintley there in blender

somber sequoia
#

no, it says the paths to the bones are incorrect

little plume
somber sequoia
#

Rework the animation so it refers to the correct bones, where they are in the hierarchy

#

they're definitely in a different place than that animation expects

little plume
#

HUH

#

huh

#

caps

#

the animation is made for the model so idk what you mean

somber sequoia
#

hfcRed has an animation repathing tool that's really great for stuff like this

little plume
somber sequoia
#

yes well it doesn't seem to be, based on that error message.

#

I don't have the link but that should be enough to find it

little plume
#

only 800 downloads?

somber sequoia
#

maybe show the hierarchy, I couldn't tell you more with no more information

somber meadow
#

the animation should be converted to Unity's animator muscle transforms instead then

somber sequoia
#

oh - good point, I didn't think of that as I never do game rip stuff

somber sequoia
#

but what Blanke said is probably the issue

little plume
#

i dont think you need to see every single one of them that should be enough

#

these bones have the same names that the error says are missing

#

oh wait

#

thats the bones for the animation

#

the fuck???

#

the actual model doesnt have bones

#

im confused

somber sequoia
#

looks like bones to me, but again, as Blanke said, you can't actually animate humanoid bones

little plume
#

i exported it as fbx with bones selected

little plume
somber sequoia
#

The issue with those animation paths is that there is another element above them, TravisScott_ao

somber sequoia
#

You could rework the paths but again, this is not how you animate humanoid movement for vrchat

little plume
#

your confusing the shit out of me

#

my actual avatar doesnt seem to have bones

#

the one thats selected in the hierarchy doesnt even have a drop down to show bones

somber sequoia
#

sure looks like bones there, under TravisScott and under TravisScott_ao, based on the pic you shared of the expanded hierarchy earlier.

little plume
#

it doesnt have a drop down

#

and my character a poses in map

somber sequoia
#

there's no way to tell what sort of object that is from that image

#

clearly not an armature, I'm guessing a mesh renderer?

little plume
#

are you able to call im confused as shit

somber sequoia
#

nope

little plume
#

oh wait

#

i might be a dingus

#

😭

#

ok so what can ii do to fix it in monkey terms?

somber sequoia
#

what's your actual goal here?

little plume
#

avatar with emote that plays an animatoin i have

#

and i will later add vfx to it as I make them

somber sequoia
#

rework that animation using muscle animation instead of bone animation

little plume
#

and how would i go about doing that

somber sequoia
#

I'm not actually sure what to give you for a link here, maybe someone else has a tutorial or something for this?

little plume
#

and if i rename the bones it doesnt want to work on the model

#

i can show you what it does if the bones arent correct

#

ok i have the repathing package installed

#

says my animation is read only

#

oh wait

#

idea

#

probably wont work but ima try

strange saffron
#

Okay my bells work

#

Can't get too hyped here

keen orbit
#

does anyone know how to fix this and is it a texture of model issue?

keen orbit
#

in which way?

little plume
#

Uv mapping

#

Uv editing tab and select the faces you need to change

keen orbit
#

imma try that (i have no clue what that is)

junior void
#

Why change the uvs

#

If the seams are meant here, its standard pixel bleeding fixed by dialating the texture

supple needle
#

Does anyone know why my file wont load into unity ?

When I grab the file and drag it in, unity pauses for a few minutes to load. After that nothing happens, my avatar doesn’t appear in the assets nor packages section.

#

It says β€œpreparing package” then nothing happens

#

It doesn’t even give me the import option vrcTupCry

trail kite
#

when bending legs, they deform strangely. does anyone have a fix?

limpid cargo
limpid cargo
#

this picture is… not so helpful

proven python
#

See I did that. It isn't greyed out and all it said was "No modules found "when ALL the android shit was on there

distant sleet
dusky patio
#

Hey guys, would the Cats Blender Plugin fix avatars not having the shaders /eye textures from LilToon when exported out of unity to blender?

proven python
dusky patio
# proven python No

Would there be a way to get the same eye texture the avatar appears to have in unity into blender?

proven python
#

Import the textures Into blender and chuck them on

dusky patio
proven python
dusky patio
distant sleet
proven python
#

Like put it on your head bone and boom

distant sleet
#

There’s a hat bone should i bone it with it?

tropic gyro
dusky patio
proven python
distant sleet
limpid cargo
# distant sleet why when i move the hat moveing too !!!

i don’t know what β€œbone it” is that person says… this often happens when weight painting is incorrect. if the hat is attach to your armature, please check the β€œvertex group” in the hat is only β€œhead” bone (maybe your head bone is different name, but apply only head bone)
and this, please check in a hat’s modifiers for only 1 armature modifier. if 2 or more 2, remove extra

undone oracle
#

does anyone know what this means?

timber wharf
#

dont use test builds for android

#

just upload it normally

dusty ether
#

Has anyone had this problem? The arm looks fine in Blender but when I import it to unity as a fresh upload the elbow kinda moves up for some reason?

#

If I apply visual geometry to mesh then it fixes it, but also kills all my blendshapes. But I don't have any blendshapes that do this (and removing blendshapes on import doesn't change anything)

#

Okay, it's definitely something with the armature

little plume
#

i just need this model to play the animation

#

idec of it plays walking animations atm

#

the way you are explaining it is only confusing me more

#

i just need to make it work ;-;

limpid cargo
limpid cargo
little plume
#

Telling me to do something without linking documentation/guides doesn't help because I have no fucking clue what you're talking about

limpid cargo
little plume
#

No im just saying I cant understand what your talking about because ive never heard of it and need official vrchat documentation or someone else's guide explaining it

limpid cargo
#

then go find it.

little plume
#

This search just tells you how to make big buff oiled up furry avatars

#

All these videos just show you how to make literal muscles

#

If it helps my avatar is stuck in an a pose in-game too and won't play vrchats official animations

warm adder
little plume
#

The model is poseable

ornate stump
little plume
ornate stump
little plume
#

Well I may have to change it back to humanoid I reimported the fbx but I did do it before and it still never played animation

#

On what part of the hierarchy do I put the animator and descriptor

ornate stump
little plume
#

I can show you the exact errors when im home tho

ornate stump
little plume
ornate stump
little plume
misty ridge
#

eeh my avi is stuck in queue and then it turns into a robot hhh

pearl fable
#

I've been trying to use toggles to switch the sitting animation on my seat. It however only lets me use the main state animation, any other transitions never occur. Is this not allowed? why is it even and animator controller if I can only put a single animation??

true haven
pearl fable
misty ridge
#

soo.. is the security check a new thing? like am i supposed to wait for like 2 hours just to update my avi

pearl fable
misty ridge
#

oof

true haven
#

aparently same issue was happenin to many ppl yesterday

pearl fable
#

That could be a problem too

#

I just uploaded my avi and it's fine though so idk

misty ridge
#

hhh yeah i had the problem yesterday as well then it gets fixed and like literally the second i need to fix an imperfection it becomes like this agen ffssss

pearl fable
#

Nvm, it is definitely the servers. I just reuploaded again and it's doing the same thing

daring lava
#

anyone had this error when using the audiolink prefab recently? im just trying to play any youtube video in play mode to test audiolink as one usually would, but it wont play

hard lichen
misty ridge
hard lichen
misty ridge
#

like i hope the brchet team is aware of this issue πŸ₯²

#

pein

hard lichen
#

absoulute nothing loads and it sasys "avatar is not supported on this platform" when its windows

exotic steppe
hard lichen
#

welp

exotic steppe
#

all i can really do to test avatars now is to build and test

hard lichen
#

devs broke the server again lol

exotic steppe
#

Anyways I have a bit of a weird issue. Whenever I jump the hips, torso and limbs of the avatar turn in the opposite direction of where i am jumping.

misty ridge
#

i mean like i hope it didnt just fix itself last night bc that would mean the devs arent aware of the servers being vrcPerfVeryPoor

exotic steppe
#

probably a rigging issue but i have no idea how to fix this. Some guy on a server advised using physbones but that hasnt really helped thus far.

limpid cargo
#

is it your model?

amber rose
exotic steppe
amber rose
#

(Like when they broke the 2fa a week ago)

exotic steppe
#

l/r isnt wrong as far as i know

proven quail
exotic steppe
limpid cargo
#

game rig is a little complicate… for vrchat, can need a different setup

#

i don’t know anymore, maybe someone else can help!!!

exotic steppe
#

only thing is that the head isnt connected to the shoulders

proven quail
#

what does that mean

#

is head nested under neck?

#

in armature

exotic steppe
#

yes

#

read somewhere that head needs to be parented with shoulders

proven quail
#

let me pull up an example armature real quick, the shoulders should be parented under Chest along with the neck

exotic steppe
#

really new to avatar creation as a whole so excuse me if im a bit obtuse

exotic steppe
proven quail
#

ur good it might be difficult to properly convert a gmod avi to vrchat as a first timer, but lets see what we can do

#

Do you have any custom locomotion on the avi?

exotic steppe
#

not that im aware of

pearl fable
#

You should check the humanoid import configuration to make sure left and right are correctly set as left and right

timid terrace
#

How do I fix this FBX import error ? I've never seen this before and the rig setup does not show any toe slots I could fill or remove

exotic steppe
#

left leg is on the left if thats what you mean

timid terrace
#

Nvm changing to generic and back to Humanoid fixed it. Lmao

proven quail
#

make sure the Right shoulder is the right shoulder bone etc

exotic steppe
#

seems to be the case

proven quail
#

ok, lets take a look at the playable layers. Any custom animators?

#

this will be on the avatar descriptor

exotic steppe
#

i have a blinking when grounded and ungrounded and vimese 2d animations

#

but apart from that nothing

proven quail
#

so locomotion is default, so it shouldnt be turning your hips and such weirdly when jumping

exotic steppe
#

dont think theyre the causes either because I have version of this avatar without the animations

proven quail
#

your fx is probably fine, more important was the Base, Action, etc

#

you have any physbones?

exotic steppe
#

no

#

one guy suggested i add them to fix it

#

didnt work

proven quail
#

hmm this is a weird issue

exotic steppe
#

am i allowed to post pictures of the avatar here?

proven quail
#

i think so, yeah

exotic steppe
#

its not nsfw or anything

#

this happens when im coruching so maybe it is the bones being mislabeled?

#

but the torso twists as well?

proven quail
#

So in the armature, 'Right shoulder' is on the avatar's right side, which would be your left when facing the avatar in the scene, correct?

exotic steppe
#

yes

proven quail
#

ok so the bones themselves seem fine. Any rotation constraints or parent constraints in the armature?

exotic steppe
#

tried fixing the avatar by adding vrc rotation constraints like a day ago and t hen completely forgot about it

#

but i dont think thats the cause

#

the issue predates this "solution"

proven quail
#

I would remove it anyways. I think I remember having a similar issue with humanoid bones rotating in ways they arnt supposed to

#

it could be something that needs a blender fix. I'm trying to rememeber exactly what I did

#

It was something about the rotation of the bone being set to a non-zero value, and I had to like 'recalibrate' or something like that to keep the bone positions and rotations while setting the values to 0.

exotic steppe
#

oh right

proven quail
#

I'm going to open blender and see if I can find the setting or what I did

exotic steppe
#

so im guessign this rotation aint normal

proven quail
#

no those are fine and such, its the blender values

#

i think

#

let be get back into unity too

exotic steppe
#

just making sure because every bone seems to be rotated while in tpose

ornate stump
# exotic steppe

I can't really see hips bone or spine bone on the model in this image. Is either one of them overlapped by spine or chest bone?

proven quail
#

import your model into bender and click a bone to check these values

ornate stump
exotic steppe
ornate stump
# exotic steppe

That would mean spine is overlapping on hips bone making it very short. This could interfere with bone angle calculation.

proven quail
#

click on the armature and put it in edit mode. then view the location and rotation of a single bone

exotic steppe
exotic steppe
proven quail
#

hmm so they do seem to have a small rotation

ornate stump
# proven quail ok its these values in blender

By the way, you are pointing at "3D cursor" location, which doesn't have effect on anything other than operation in blender. And bone doesn't have rotation in blender in edit mode, other than roll.

proven quail
#

let me look up the solution real quick, theres a way to keep position + rotation while setting the values to 0, making a new default

exotic steppe
#

so i decided to try looking ato the model in wireframe the hip bone looks a bit weird

ornate stump
exotic steppe
exotic steppe
#

sorry a bit of a dumb question

#

how do i move them?

ornate stump
exotic steppe
#

so ill try scaling down the spine and moving it up a bit and scaling up the hips?

#

otherwise spine intersects with chest

ornate stump
exotic steppe
#

im guessing one of the three bones below chest is upper chest because i dont have it

exotic steppe
ornate stump
exotic steppe
ornate stump
# exotic steppe

And starting of hips bone must be above starting of leg bones.

proven quail
#

the upside down hip bone could have been the problem the entire time

exotic steppe
#

trying my best

#

ill try exporting and setting everything up

ornate stump
exotic steppe
#

ill try it out now

#

big thanks to both of you

tardy locust
#

Is there any way to see real time effects of physbone changes to make it easier to calibrate them?

tardy locust
#

In unity?

ornate stump
exotic steppe
#

just tested it

#

works great

late heath
#

it's probably not too difficult, but how should you go about rigging flip flops/slippers to not move with the heel?

#

oh wait i probably shouldve asked this in avatar rigging
its probably ok

somber sequoia
#

ooh that'll be a neat effect

limpid cargo
#

ah that’s so cool !!!

stoic dew
#

does anyone know a way to subdevide and smooth so it will look like it has more polys?

grand scaffold
strange saffron
late heath
stoic dew
late heath
limpid cargo
late heath
#

ill see what works when i get to that stage, thank you

final kiln
#

can anyone tell me why this is happening?

somber meadow
shrewd merlin
#

It's not even possible to get to this without agreeing to the ownership agreement. What causes this?

#

Was only able to upload with CloudFlare WARP from some previous thread suggestions. Doesn't make sense to me, but ok.

little plume
#

got a new error that wasnt there before

#

idk why this is happening it wasnt happening before

balmy barn
#

way too many spines

little plume
#

this error wasnt here before idk what happened

#

spine 4 is technically the chest

#

if i change the names of the bones on my model my animation is gonna break

timber wharf
#

you have 6 bones before neck. should be 4 ( or 3)

little plume
#

if i change it theres not gonna be any animations

timber wharf
#

well, you cant help what unity/vrc expects either. merge bones etc

somber sequoia
#

yeah you don't have a choice here if you want VRChat to consider that a humanoid rig

little plume
#

whats strange is i wasnt getting that error before

#

im confused why im getting it now

balmy barn
#

just merge the bones in blender

somber sequoia
#

then you were doing something different before, or using a generic rig

little plume
spark walrus
#

tried messing around with animation/animator.. and now getting error "unable to obtain default vrc animation layer asset" and not sure what the heck i did...

little plume
#

dude i dont need this model to even play the walking animations i plan on having a seperate model for that

#

i just need this one to act kindof like a prop that plays the official fortnite animations from the event

#

how do I do that?

somber sequoia
#

make it a generic rig, maybe it'll work

little plume
#

wait i didnt apply

#

im a dingus

#

ok ill make a different model as the actual avatar with a more vrchat friendly rig

#

lets see if i can play the animatons now

timber wharf
#

@spark walrus perhaps you messed with packages folder (and youre not supposed to, copy stuff to assets then edit), try to switch sdk version one lower, open once, then back

spark walrus
#

yeah exactly what i did.. thx... trying now

little plume
#

yoo he plays the event animations

#

now i just gotta figure out how to make him teleport around n shit and face the right direction

#

lemme upload to quest too rq

fleet plank
#

Hey all, have any of you run into an issue where you change a blendshape and then when you click on VRC SDK, it reverts back all the blendshape changes? It also reverts back the changes to materials on the avatar as well.

somber sequoia
#

yeah - I've had this with SDK 3.8, super buggy for me. 3.7.x doesn't have this issue

halcyon kayak
#

i assume the changes you're making aren't in Play mode, which would also revert most changes

fleet plank
#

You assume correctly

fleet plank
somber sequoia
#

yup, extremely frustrating. I haven't looked for a canny report yet, but I've done a LOT of testing of this in the poiyomi discord since I though it was their problem at first, but nope, it's definitely SDK 3.8+

#

I wasn't really sure what to search canny for

sweet crypt
#

how do i fix this my avatar keeps failing

somber sequoia
#

if this is the first time you're uploading this avatar, check to see if there's a blueprint ID in the Pipeline component on the root of your avatar. If not πŸ€·β€β™‚οΈ

sweet crypt
#

there isnt i checked thats why im hella confused

somber sequoia
#

any blockers in the SDK build report?

little plume
#

my avatar is only playing animatons for me, but for everyone else, it only plays the first frame and gets stuck on it

sweet crypt
somber sequoia
#

301k, yow.

#

but okay, no idea why that's not working then.

sweet crypt
#

im so confused lol

left gull
#

save project and re-open it then attempt upload again, it might just be buggy or will hopefully atleast throw proper errors in the console

#

or see if any of the yellow warnings are saying anything worthwhile

dapper matrix
#

Trying to create a hue shift slider toggle using the liltoon shader, and so far the only tutorial covering it has led to no result for me
Does anyone else happen to know what the name of the hue shift property in liltoon is?

ornate stump
dapper matrix
#

since I have had no luck with it being set to 1

verbal latch
#

i've only ever used vrc fury how do i make regular toggles without it

ornate stump
dapper matrix
ornate stump
dapper matrix
#

I didn't, or at least I don't make any animations, I just use vrcfury toggle to make a slider where, at 100%, hue shift is at 1
I know this works for Poiyomi just fine, but I'm not using that shader so I can have access to the fur shader for this avatar's outfits

ornate stump
dapper matrix
#

_MainTexHSVG, it's the first that comes up when I search "Hue"

ornate stump
dapper matrix
#

Hm, I'll add .x then and see if that's the case, since idk if I would actually have to make sure .w is set to 1 while it's being unaffected lol

#

welp, unfortunately no change in testing-

ornate stump
#

Setting .x alone would reset .w to zero because the result vector would be (1,0,0,0). I'm not sure if vrcfury actually account for this issue but you should try it.

dapper matrix
#

set the property to _MainTexHSVG.x with x=1, still nothing happens in testing

ornate stump
dapper matrix
#

Oh it doesn't go black at all, it just doesn't change anything trying to slide it to 100%

dapper matrix
#

Let me get screenshots real quick

#

Before and after (50% should turn the hair blue)
And the current state of the toggle component

ornate stump
dapper matrix
#

Went back to _MainTexHSVG and set w=1, still nothing-

ornate stump
dapper matrix
sweet crypt
#

imma yeet myself the cliff with this avatr rn idk why it keeps saying i need to clear my blueprint when nothing is in it

ornate stump
dapper matrix
#

o my bad, hold on a sec

ornate stump
dapper matrix
#

I'm guessing slider doesn't look like it's moving, but yes, I can still change hue in testing

ornate stump
ornate stump
dapper matrix
sweet crypt
#

any idea how to fix?

ornate stump
dapper matrix
ornate stump
# sweet crypt any idea how to fix?

Failed to upload mean uploading got interrupted in progress. So you might just keep trying again. Also another cause is the thumbnail image is invalid and you have to use another image for thumbnail.

sweet crypt
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TY :_:

ornate stump
dapper matrix
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oof, this is just getting weirder by the minute, but changing the hue shift property before I use gesture manager does fix the issue for some reason-

dapper matrix
somber sequoia
dapper matrix
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seriously weird though, using gesture manager first doesn't work, but as soon as I even touch the hue shift property, it suddenly works

#

Ok, so I found a fix, and it's kinda stupid, but setting the hue shift before testing to an obscure value like 0.0001 fixes the problem outright
I'll probably have to file a bug report to liltoon in hopes that they can fix the issue in later versions

#

thank you @ornate stump for helping me out

somber sequoia
jaunty aspen
#

I'm trying to add an outfit to my avatar, but it does not want to link up. It's a bit of an older model, but should that affect it?

somber sequoia
#

how are you adding this?

jaunty aspen
#

slapped the fit on my model, then used VRCfury's armeture link on the fit

#

it is using the correct hips

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no idea what i'm doing wrong, just did what every tutorial seems to say to do

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oh well, it seems i got it to work with another method

limpid cargo
#

(using quest) is particle shader changed recently?

thorny plaza
#

(pc, non vr)
i'm looking for some starter tuts for creation and editing avatars
so, whether that's links here, or youtubers, or text resources. I'll take it all, just looking to potentially ask less questions after i learn a bit more. build basic knowledge first
please ping/reply with any help you can give
[i recently acquired assets for an avatar and want to do some basic to major edits to it, color changes, add features or items, minor facial scupting, these are the goals]
any help is appreciated!!!!

astral pelican
#

somoene please help i cant stop getting this when i go into play mode or trying to build

jaunty aspen
#

a tip if you havent watched the donut tutorial: take breaks from it, delete your old donut, then work your way back to where you left off without the tutorial

eternal dew
#

how do i fix this

little plume
#

on my avatar i have a custom animation, for me it plays correctly but for everyone else it seems to only play the first frame

distant sleet
slow panther
#

im fighting for my life with these clipping planes

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any suggestions

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ive tried using f, turning it down to 0 - changing from iso to perspective

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tried double clicking on smaller objects

fiery crow
slow panther
fiery crow
#

no idea how or why it works

slow panther
limpid cargo
fiery crow
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most of the time it wont even show up on quest and will just be nothing

#

quest isnt supposed to really have transparency

limpid cargo
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i think it's a new update issue

fiery crow
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tested ingame quest or on pc?

limpid cargo
fierce glen
#

how do I lower the size?

limpid cargo
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remove blendshapes

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animations

fierce glen
#

-_-

#

bro

limpid cargo
#

increase texture compression mode (for android)

fierce glen
#

lowkey I need to shave 20 gigs off withiout gutting the avatar

limpid cargo
#

i dont know what that means

#

but, non-destructive methods (not removing anything from avatar):

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reduce texture size, increase texture compression mode (android), remove unused blendshapes

fierce glen
#

how

limpid cargo
# fierce glen how

reduce texture size:
find the texture
look in inspector
change size lower

texture compression mode:
find the texture
look at "platform overrides"
select android
change the compression to more than 4x4

remove unused blendshapes:
go to blender
find mesh
open shape keys section
remove that is not being used
reimport to unity

fierce glen
#

I can't do the blender part but can do the first two

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tooo laggy

limpid cargo
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good luck. vrchat have limits is reason.

little plume
#

ill try to import this after I make some adjustments

little plume
#

when you compile an avatar it only compiles assets actually used correct?

sullen nacelle
#

So i made an animation for my avatar on blender and put it on unity, now how do i make it as an animation where it goes from Idle --> animation --> idle again without it just ending on the last pose on the animation
and how would i make it toggle with another animation, like having the animation play when i toggle a VFX anim or an object on and off anim

somber sequoia
#

two states in the animation layer, transitions go from entry -> idle -> animation, then back to idle.

sullen nacelle
#

i tried that but then it just glitches, like when i make an animation layer do i add a new state as the idle or is there something else i can add

somber sequoia
#

you add a new state, yes.

sullen nacelle
#

do i keep these all the same?

somber sequoia
#

if that's what you want, sure

sullen nacelle
#

im just trying to make it so it works, cause last time i did it it just kept twiching and if i tried using a default vrchat anim like a wave it would play it out, but then it would freeze at the last frame of the animation and not go back to idle

proven python
#

RIGHT THIS SHIT IS FUCKING ME OFF NOW! THIS SHIT IS HAPPENING WHEN I HAVE IT ALL! INSTALLED. Please someone help me before I break something bro

#

even more proof

little plume
proven python
little plume
#

Just bc its installed doesn't mean its enabled

proven python
#

I thought it was enabled automatically??

proven python
little plume
little plume
proven python
#

Where?

little plume
#

Oh well idk

#

Maybe unity is bugged

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Β―_(ツ)_/Β―

proven python
#

Only bugged for me??

#

I've installed this stuff 5 times already.

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Can anyone else tell me?

somber sequoia
#

you don't install android support in vcc

little plume
#

Try checking if its installed for the unity version in unity hub if you haven't already

peak dagger
#

Does anyone know how to dissolve twist bones without it messing up the armature and making the bones very big? (Or if the bones being huge isnt a problem?) I am using Nyakoh's space base and it has twist bones everywhere on it, i deleted them without dissolving them and it made the elbows pull and stay stuck like it was weight painted badly... I'm having trouble fitting clothes to the model bc the items won't weight paint with the twist bones there. If the twist bones aren't a problem and dont need to be removed then I am just having weight painting problems which I still don't know how to fix. I've used data transfer, robust weight painting and doing it by hand aswell. Any help that can be offered would be amazing!

inland gyro
# fierce glen how do I lower the size?

some non-blender tricks you can try:
reduce textures sizes by selecting the texture, enabling override for android, and using 1024 or lower for all textures
use d4rk's avatar optimizer to remove unused blendshapes
atlas materials using AAO if you have more than 4 materials
simplify meshes with Meshia to get under at most 50k polygons (optimally 20k polygons)

#

unfortunately, dont cut corners. uploading to android isnt meant to be effortless

river python
#

So im trying to get pc avatar and the quest version linked so questied see that version but keep getting security check failed and its a robot and breaks the pc version 2

inland gyro
inland gyro
# river python

your avatar is likely failing security checks because of these stats. you're really far above the very poor limits so vrchat might think youre attempting to upload a crasher or the like :p
try using some of the performance tools i suggested a few messages up

proven python
#

Anyone able to help me out idk why it's doing this...

inland gyro
#

yeah, the free version is good

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just needs modular avatar in the project as well

proven python
inland gyro