#avatar-help

1 messages · Page 173 of 1

oblique rover
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thank u <3 :3

fiery crow
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its all triangulated anyway in unity, quads is just easier to work with in blender

if u struggle with size, reduce texture sizes and use vrcfury component to remove unused blendshapes (removes mesh memory bloat that contributes to total size)

oblique rover
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i didnt know vrcfury had that

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thank you so much

limpid isle
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Hey! Random question - This little ring around the thighs. It's kinda hard to see but is there anyway to fix that?

I'd assume it's just weird topology or something but I can't really get the lines to show within Blender. They show in unity, and substance painter though.

oblique rover
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what does mean

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why cant un toggle it

hazy quest
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How to make detached Physbones?
When I try to grab and pull a physbone away from its parent, it just rotates around its parent, doesn't go out any further.

balmy barn
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dont have it too close , cant stretch then just wobbles around

hazy quest
oblique rover
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does anyone know how i can get see this object?

hazy quest
oblique rover
hazy quest
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When this happened?

deft iron
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So i want to get into making avatars, however I seem to strugle with understanding blender, as i can't even seem to userstand how to use the 3d cursor.
Most Youtube Videos and Text guides don't work for me since I have adhd which makes it hard to understand things like that at times.
So i was wondering if there is anyone who wouldn't mind helping me learn and generaly give me advice.

civic cliff
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i have a hand full of little fidget toys on one of my avatars and for some reason, even if i delete then re-import them, they have missing scripts and become completely unusable. This avatar is like, my third seperate project from the original, its complicated why i did that, but i think when i made the original avi into a prefab, maybe something broke? im confused either way

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the original project still works, but the new one is uploaded as a seperate avatar but with a face tracking prefab, and i want to get both avi's to work the same but one just has FT

somber sequoia
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missing scripts usually means you didn't install some pre-requisite unitypackage or vcc package

civic cliff
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that would make sense but looking at the other project, the missing scripts seem to be just constraints, like every time, and ive definitely got everything the original has and maybe a little bit more, ill double check that more thoroughly though

somber sequoia
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constraints? is the VRC SDK very old?

oblique rover
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the shoes are not being linked properly

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and fury armature link

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like

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doesnt attach properly

civic cliff
somber sequoia
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yeah if it's too far down it won't have VRC constraints

civic cliff
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it still has constraints ive manually put one back on there, but they look different, so still probably just doesnt translate

somber sequoia
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constraints and VRC constrants are not the same though

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you should use the VRC ones

civic cliff
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either way i dont need old sdk anymore since i know the ft works now

civic cliff
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i was wondering why it didnt come up when i typed vrc

somber sequoia
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they came in I think 3.7?

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maybe it was 3.6

hazy quest
deft iron
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@hazy quest Well basically everything tbh i just started today and it is kinda alot to take in

civic cliff
oblique rover
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The armature link when attached to the hips doesn’t look right when doing animations

strong smelt
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Thank you!! it worked!! I think i added some unnecessary SDKs at the start previously which made it mess-up

lilac orbit
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definitely not, here you will only get scammers or bots, the best place is to got at Vrc trade.

lilac orbit
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and it's better if you delete this message cz it can cz your Dm to be flooded

hazy quest
deft iron
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@hazy quest thanks that's nice

hazy quest
void silo
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Need to edit a material for my avi to make part of it transparent but I can't really be buying Substance Painter rn. Anyone have any advice?

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Got a friend trying to help me. Need the actual eyeball to be translucent (second image) but removing the eye from the texture sheet results in it being black. What is happening here?

olive pelican
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Rendering style is set to opaque.

void silo
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ah whoops

olive pelican
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Also, if there's geometry behind your eye, it's gonna show weirdly.

void silo
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It's fully empty in there, thankfully

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Thank you

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Got them in, now according to the instructions I can set emissions for the color of these eyes with my Poiyomi shader but I do not know how, any ideas?

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The instructions for this asset aren't very in-depth unfortunately but this is what I still need to do:

Pick the Pair you like and make sure to chose your favorite colors in the two emission slots of the Poiyomi Shader.
Parent the Eyes to the correct bones of the avatar.

void silo
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Appreciated! Got some help elsewhere as well.

austere bay
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okay :) if you need anymore help just send a message in here :) I'll try to help if I'm not busy!

olive pelican
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Ooop, nvm you got it

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sorry was in a meeting about explosion proof boxes.

steady summit
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hello, I have a slight issue with the idle pose of my avatar and don't really know where it comes from
when I'm in game I feel like the legs are scrunched up a little? not sure how to explain it better
when I raise my headset physically then it straightens the legs so they look normal. So I already tried readjusting height etc. but nothing helps, any idea what could cause this?
First picture is how it is and second is how I want it to be

oak hound
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if anyone could help me with something

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for whatever reason after finishing weight paiting the model

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the avatar isnt working anymore in playmode

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i been testing it slowly

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and it was working until this point

round comet
rotund solstice
round comet
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Why do I keep seeing this bug with everyone

somber meadow
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SDK 3.8.2 bug, just downgrade to 3.8.1 for the time being

round comet
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Good to know

balmy barn
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dont have a controller in your animator

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clicking builder it reads that and goes herpderp

rotund solstice
oak hound
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please someone help me. . . i managed to fix the issue but now modular avatar broke someone my avatar. . . i removed modular avatar from the project to try and fix it but now this happened

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and I dont know what to do

balmy barn
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not set humanoid if its ment to it has errors / no animator added if its ment to be generic (humanoid get those auto)

oak hound
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the rig is set to humanoid and i have made an animator controller for it yet, and was working properly before I added Modular Avatar to the project

arctic gate
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ive been trying to upload this avatar for 3 hours wtf does The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'BuildFrameworkPreprocessHook' reported a failure. even mean and yes the blueprint has been deleted multiple times and yes i made 3 new unity projects

somber meadow
somber meadow
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what preprocess scripts are you running other than VRCFury? examples being Modular Avatar or D4rk's avatar optimizer

somber meadow
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what are the details of this error?

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this is what's failing

arctic gate
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clone animators? maybe this?

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idk wat that means

small void
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i still got this issue where some body parts are darker than they should be and it happens after weight painting and assigning the parts to the armature left is the "rigged" one and the right is how its supposed to look like (ignore texture)

still thunder
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Hi, im having an issue where im being told that on quest end, my avatars hands are messing up, apparently doing full rotations at the wrist, when it uses the same gesture layer on pc side, and pc side has no issues. What could potentially be the issue here?

halcyon kayak
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or, if you try rotataing the camera around the model, does the texture only appear darker at certain angles? it's possible messing around with specularity in texture could fix

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the one on the left looks like it has a more metallic texture

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it makes sense it would be darker at certain angles like metal is, whereas the one on right right is more flat, not quite cel-shaded but definitelly flatter and rougher

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i know you said "ignore texture" but that might be the root of the issue

dark jay
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anyone knows if theres any music player prefabs where i can just drop a music playe in the middle of the world for a avi?

fallen wave
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anyone konw how to fix this in blender?

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i see it so regularly on peoples avis, i think a result of cats or something

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the rig gets like totally f'd

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importing with automatic bone rotations resolved

small void
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it appears darker on the whole model of that arm part

cursive elbow
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yall

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i have a gun asset

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how can i do it so that when i use point finger gesture the gun shoots

limpid cargo
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(duplicate it, add gun animation, replace in the gesture controller)

hallow tree
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howdy y'all so I am having an issue I'm trying to work around, if possible. I've ran out of physbone components on my quest avi and I've heard about a method to save components by using an empty container bone to act as a parent(and put the script on it instead of the symmetrical objects) for 2 symmetrical physbone objects(like ears or boobs for example) however my problem is that I need to skip the first bone on both ears in order for this to work, since that is the way the ears are set up when a script is on each ear independently.(basically, the ears will do funny stuff without it) So, if it's not possible I fully get that. But kinda hoping someone has a workaround. My gut kinda tells me this isn't possible because something is going to break. cause ya know bones can only have 1 parent and all.

arctic ginkgo
hallow tree
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Okay, so here's how it looks now. [C(container)] -L1-L2-L3-L4 + [C]-R1-R2-R3-R4. The scripts as is sit on L2 and R2. if I put the script on the container, it behaves in an unwanted manner as expected because extra bones are moving that weren't before. Maybe I worded things wrong the first time but hopefully this helps. Anyway my thinking was to have a second container with L2 and R2 connected but I expect that to not work like I want it to, or just not be possible. Or an alternative is I need the script to sit on the existing container and skip the root bone and the first bones on each ear(which I also expect can't be done).

soft sapphire
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How do i edit tail physbones to be like the niko tail model it keeps doing this stuff, im not sure how to fix it

slender loom
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Odd question, Is it possible to fix my avatars posture in unity itself or do i have to do that in blender? Idk if i've asked this before but i've forgotten if i have a choice maybe?

slender loom
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Ok, so i fix the posture but now whenever i enter the gesture manager the avatar goes all over the place like it's got a form to fill out?!

junior void
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Wrong scaling factor on export

rough crow
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hey, is someone willing to help me out with this?

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nvm i figured it out!

buoyant gyro
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i genuinely do not understand what is broken in unity, im working with a base model "moth-doll on gumroad", ive finished my retexturing, and have baught 2 assets to add on, the bas avatar works fine in vrc, an has no problems when running, however, whenever i add one of m extra assets, being the "pointless assets ghost package" it throws all of the above errors, despie the avatar itself working fine, ive placed it in every point of the hierarchy i can think of, used 3 different instances of packages, the only thing left it could be is that the moth doll base itself is poorly built and its built in vrcfury just flat is broken, any help would be apriecated, its been 2-3 days, i am at the point where i will send you the files i need if you can look at it in your unity because i might just be cursed, many thanks, please save me - rose

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also just in case, it is infact on the avi within the hierachy

limber crow
somber sequoia
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weight paint - some vertices weighted to the wrong leg.

arctic ginkgo
frigid glade
bitter wolf
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Trying to set up Dextro Avi Protection, PC uploaded fine, but Quest is claiming my Visemes Mesh isn't there, when its the same as my PC version, anyone got an idea?

oblique rover
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any other way to attach the shoes that isnt armature link?

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it doesnt seem to be attaching to the feet correctly

balmy barn
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Blender

river python
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How can I set an avatar for questies? But have my pc?

limpid cargo
arctic quest
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not sure how to fix this vrcTupCry

arctic shuttle
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which ones of these is preventing me from uploading

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all i did was remove some outfit toggles and add a couple back

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and now i cant upload

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oh wait fixed it, it was the streaming mip map things, it just didnt show up until i selected a different avatar, then selected this one again

gentle tinsel
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so, question about parameters

if i have, let’s say three shirts, and i only need one on at a time, would it be more optimized or use less synced bits to:
A. have three separate bools, one for each, using parameter drivers in the controller to disable the others when one is on
B. have one int, using an animator setup to connect x = 1 to shirt one, etc. to only have one on at a time

halcyon kayak
arctic shuttle
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its mainly the card trick prefab tbh lol

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i only have a few toggles total

stoic stag
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I need these glasses without the lense in the middle so I can use them on my Quest version avatar. How do I remove the lense in Blender?

stoic stag
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huh? I am noob at Blender, I don't know what you mean?

ornate stump
stoic stag
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yes and what will that do? I said I am noob at blender. I dont know anything

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I did press it and and a menu poped up

ornate stump
stoic stag
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huh? I want the lense on the glasses to be removed and keep the frame. How do I do that?

stoic stag
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I can't to that, its one solid object.

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the lenses are not separate from the frame

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I can't just select the lense.

ornate stump
stoic stag
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you have to explane to me like I was a baby bease I am so noob at Blender

junior void
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Top left the 3 symbols

stoic stag
junior void
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They mean vertex, edge, face

ornate stump
stoic stag
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I know a tiny bit but how dow I seperate the lense? and remove it. I just need somone to help me

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I am not asking for much.

stoic stag
still shuttle
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Honestly you don't even have to remove the lenses for the quest version, just make an invisible material with the vrchat mobile particle shaders and apply it to the lenses

ornate stump
stoic stag
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I tried to google my problem but didnt find anything so thats why I am here.

junior void
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Dont be mad, youre literally asking the absolute basics about mesh editing. Its tedious to explain every click

stoic stag
still shuttle
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Just make sure the glasses has 2 materials, one for the glasses itself and one for the lenses

ornate stump
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It's so basic that it mostly get covered by every tutorial out there.

stoic stag
still shuttle
stoic stag
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the simplest solution is mostly the one that works

bright sequoia
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Idk if this is the right place, but an Avi I have had like a display thing? I think? One of the toggles is for VR but it won't work (don't have pictures but could get them if needed)

round comet
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Unless you really wanna do bool since its less taxxing

wintry ledge
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whats yalls way to do hair emissions? also does anyone know how to do glowing outlines like on the pic?

round comet
balmy barn
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emission + a mask with white to black gradient that follows the hair uv so its not affecting the entire thing

wintry ledge
round comet
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Could be wonky without something to reference

wintry ledge
balmy barn
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you can always do this later

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white will be affected by emissions and fade out to black will have nothing

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handy to know ; your uv and direction mine was flipped 180 so white is top

round comet
wintry ledge
urban current
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what is a ‘paint weight’

round comet
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weightpaint??

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It just determines how much something is gonna move with whatever part of the avatar

teal field
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how to fix the texture in blender?

teal field
remote otter
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cats plugin doesn't want to be added help

austere bay
remote otter
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latest version of cats is 0.19.0

balmy barn
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unoffical cats 4.5+

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0.19.0 is ancient and not updated

gentle tinsel
olive pelican
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You likely won't have to param cram even if you have 4 int prop sets and ints are easier (for me, at least) to control.

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But it really genuinely is user preference on that, the gains you get are -minimal-

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Ints are better for sets of props with multiple states (firearms, as an example) and bools are technically better for individual items with only an on and off state. But being consistent in how you do things does itself have value, from an ease of design standpoint, and I tend to prefer being able to add feature sets more easily, so I just use Int.

gentle tinsel
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that’s good to know, i think i like ints better too because the animator setup uses less layers and looks better to me

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i was just wondering about the synced bytes part, because i’m already 3/4ths of the way to it being full, and i don’t know what happens if your synced bytes gets to the maximum

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and i couldn’t find any documentation on that, or about how many bytes each parameter type uses

olive pelican
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You just can't add more

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IIIRC

gentle tinsel
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that makes sense

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so i always wondered, what about VRCFury toggles? i don’t have many of them, but for example; if you had a nearly full parameter list, but enough VRCFury toggles to go over the limit, would those still work?

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since they don’t contribute to the synced bytes count in-editor

junior void
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They do in play mode

gentle tinsel
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contribute to synced bytes?

junior void
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Youll get a popup warning about parameter space being maxed out if you go over the limit but vrcf will still build the avi for play mode to test

gentle tinsel
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oh okay, well that makes sense. i figured they might have a warning, since it’s such a polished tool

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VRCFury is so cool

olive pelican
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I really need to learn VRCF so I can make modular guns and stuff.

blazing marlin
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im trying to set up a rotation constraint for this gun to follow the hand rotation, but anytime i rotate the hand up, the guns go down for some reason. how do fix?

true flower
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OK, here's one for the books: I recently bought an avatar, an elf sorceress-looking type. I decided she needed a magic system so I dug one out from a previous project. Adding it in per the instructions, everything went according to script
UNTIL
Upon upload, the system declared I was 30(+/-) Parameter thingamies over the limit. SO: Without committing to deleting anything, is there a simple way to reduce this number and still keep the magic gimmick? I'm happy to block out, for example, the color change menu items, but I'm not sure how without doing something irreversible (and I'm not sure it'd work if I just deleted those parameters, anyway).

olive pelican
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It won't break the animations for you

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So remove some and see if the thing still works mostly for other people.

true flower
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"Remove"... I can delete them, I even know which ones I think I can get away with without causing any real trouble, I just don't know if there's a way to... Mmmm, basically I'd like to "deactivate" them, like I might with a prop, without deleting it with no way to backtrack.

As for why there's so many, the original avatar comes with some spectacular effects, like flowers drifting through her hair and sparkles in her dress. It's a very effect-dense character, Quest users and people with low-power computers will probably hate me. 😅
Adding the magic system is gilding the lily and going well beyond the limits. (But without it she doesn't really do much besides looking pretty.)

still shuttle
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Have you tried using the vrcfury parameter compressor component

true flower
still shuttle
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Yeah just get vrcfury, add it to your project, select on your avatar and add the parameter compressor as a component under your avatar descriptior

true flower
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Already had VRCFury, fortunately... And found the component, and added it...
And.....

Huh. Seems to have done exactly what I needed it to, without any arguments or obvious conflicts. I'm a little alarmed/suspicious that it was that easy. 😅

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Thank you! That was exactly what I was looking for! 😁

sly delta
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does anybody know on how i can make the spider verse choppy effect in unity, i saw a post saying it can be done with physbone but im not sure and idk how the physbone settings work

true flower
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You mean the low frame rate thing? I assumed that was a filter of some kind

oblique rover
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ive looked through everything man

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💀

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i cant seem to find it

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is there any way to look for it?

somber meadow
oblique rover
hollow mountain
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Very very minor issue, but confusing, and just a tad annoying. I've noticed on a few different avatars that the right and left hand have different 'default' animations/poses ( When holding the controller how you usually would when doing nothing, not pressing down on anything, thumb on the stick or buttons. ), any way to rectify that?

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I'm quite sure it's not an issue of my controllers.

arctic ginkgo
maiden yoke
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is anyone good with module avatar , that can help me make the sleeves toggle blendshapes that hide the arm when on, but when turned off show the arm like regular

tall knoll
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When i try to upload any avatars this happens and gets stuck ive let it build for almost 4 hours and nothing, been making avis for almost 3 years and never had this problem any fixs?

hollow mountain
spark walrus
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my need some help, my avatar mesh is in A pose but the bones are in T bose, i need to rig it in a pose since i dont think i can edit the mesh to stand in T pose i did already try to enforec tpose but it didnt do anything so i just need some help figureing out how to rig in A pose on unity

tribal haven
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Can I get help with how to import my avatar into 3D substance painter? The way I thought it would work does not

tiny dock
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completely lost on emotes, i can't get one to work and looking at a friend's emote that works fine the methods are like completely different (his vs mine)

red fossil
red fossil
spark walrus
round comet
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Also dont trust someone in here talking abt comms, its against server rules HAHA

spark walrus
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and thank u lol i thought so...

round comet
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What version of blender you using?

spark walrus
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4.5

round comet
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CATS is a bit older but Thulen sent an updated unofficial version

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Yehh I’ll grab their link then

spark walrus
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okie tysmm <3

spark walrus
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tytytytytyyyy

round comet
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I’ve used the pose save thing for clothes when I bring them into blender and they’re a-posing cuz annoying

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Ofc!

spark walrus
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yeah i feel thta LLO

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LOL

fallen pelican
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Is there a guide on how to get a model working with MMD worlds for Facetracking or if someone can point me to the right direction? I'm a bit at a loss and there's barely any material that I can find on it so I'm hoping someone here will have a solution. VRCFury with MMD Compatiblity doesn't seem to be working either and I've added the layers to be disabled however, no luck.

wanton cedar
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so im still trying to make this cloak in the back. im not super sure how to go about it. Any ideas?? Im tired of it blowing up for some reason. i have collision settings set to the default and i tried to make the cloth a little dense

somber sequoia
fallen pelican
somber sequoia
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ahh. I don't use VRCFury for most stuff, so not sure if that messes with the first 2 animator layers

fallen pelican
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Honestly, that's where I think I messed up because my Facetracking is driven on the FX layer.

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I never bothered seeing if it was wrong either because it always just worked for me and I don't really use other stuff on my avatar.

vast remnant
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I want 2 avatars on my account but don't have a PC to do it or anyone I trust ;0; (I have the files)

wanton cedar
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either the person who made the model can upload it

vast remnant
vast remnant
wanton cedar
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Guess you will need to wait

vast remnant
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Darn it

wanton cedar
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cause idk how the curator would feel about you sharing the files with people for it to be uploaded.

vast remnant
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She was giving them to me because she had forgotten and she's closing her avatar store soon, she said she didn't care

wanton cedar
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whos the curator?

vast remnant
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Mis. Frisk

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A Undertale avatar creator

wanton cedar
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i guess if she said she didnt care, you can get a friend to upload them for you

vast remnant
wanton cedar
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👍🏻

halcyon kayak
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VRChat's default animation controllers don't show up in my projects when i make a new Unity project from Creator Companion. Does anyone know where they're stored and/or how to get them into my project file's assets so that i can edit them?

A tutorial I watched seemed to have the necessary controller already in the assets, I haven't been able to find it so far X_X

somber sequoia
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looks like they're in Packages/com.vrchat.avatars/Samples/AV3 Demo Assets/Animation/Controllers

tribal hatch
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OK, so I tried to follow these instructions, but I'm running into a weird problem. Both LookX and LookY params are defaulting to 1.0 at rest, instead of 0.5

arctic ginkgo
tall knoll
tribal hatch
spark walrus
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would anyone be willing to take some time to help me in vc i cannot figure this out.. it just keeps putting this giant voneb in whenever i try to attach the mesh to the bones

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the bones wont stay attached to the mesh either no matter what i do :I

somber sequoia
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usually that means you have mismatched object scaling - apply transforms before doing whatever "attach" does

spark walrus
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what do you mean by apply transofrms..

limpid cargo
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object > apply > apply transforms (?)

spark walrus
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its cmaking the mesh a bone whenever it ry to attach them so idk

limpid cargo
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i think…

spark walrus
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lemme show

halcyon kayak
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Ctrl+A in object mode, "apply all transforms"

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basically tells the program, wherever this object is = 0, 0, 0

spark walrus
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OK SO ive done this twice and had to rename it and forgot to capitalize but its making the Mesh into a bone but idk why

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is that bc of the transforms thing?

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ill give it a shot

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i dunnow how to delete those bones from the armature tho :<

limpid cargo
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edit mode

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select

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delete

arctic ginkgo
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also make sure loop time is disabled on the clip

tribal hatch
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(Far right col for the "look" faces)

arctic ginkgo
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i think i might have worded it in a confusing way. I mean that if the property has the ability to be interpolated (since you don't want it to), setting the interpolation to "constant" should remove it

tribal hatch
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Ah I see

arctic ginkgo
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some properties doesn't have data that can be interpolated (ex. material swaps), so you would not have to worry about it

somber sequoia
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(or ctrl + a)

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oh that got answered later, good.

tribal hatch
arctic ginkgo
tribal hatch
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?

arctic ginkgo
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you need to have the animation state in it's own layer for each parameter

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motion time plays an animation, but instead of the frames being played by time, they're played based on the value of a float between 0-1 (the time value is normalized between 0-1 as well)

So if your paramater is 0, then you'll be at the beginning of the animation, 1, at the end, 0.5 in the middle, and so forth

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if, in the animation, you set the interpolation of the keyframes to constant, you will get no interpolation

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if you want to use a blendtree to animate it though, I would use an AAP (animated animator parameter) instead of directly animating the face in these motion time animations in order to quantize the value, then use that value in a blendtree

#

so a layer with an animation state with motion time enabled, that takes the X parameter as an input and animates the value of another X parameter discretely, and then do the same for Y. Then in your DBT you can use these output X and Y parameters to animated with and they will be in steps; as long as your thresholds in your blendtrees align with these stepped values, everything should work correctly

#

you can also use this to remap the values to whatever range you'd like, so instead of 0-1, you could do -1-1, or whatever you want really

hidden shore
#

Hiyas! so im not sure why it wont let me save this, it telling me that the script for the raycast aint working is weird. I have ik and what not but it just dont wanna work anymore, not sure how to make it into a mono script like its asking. any ideas whats going on?

limpid cargo
somber sequoia
tribal hatch
#

Even though debugging shows that the param is currently 0.5, which should mean frame 2, which would be looking ahead.

#

And her eyes occasionally do go to "look ahead" for a split second. I have interpolation set to constant for all frames, and Loop Time is unchecked

cedar echo
#

I feel dumb, my expressions aren't working, but they are hooked up properly i think, if you need more screenshots please tell me

somber sequoia
#

Cons seems like the weight used to enable a child direct blendtree - if so, it should be 1

cedar echo
#

And it's still doesn't work because it gets set back to 0 as soon as I test it

#

And the parameter I made for it is gone

#

Trying again with the parameter remade

#

And that did nothing

#

Oh I think my animations are broken I'm going to remake them

spark walrus
#

Hey so i just spent like 3 hours just sitting here tryinf to figure out why my bones wont attach to my mesh and im burned out. I just figure it out. Could someone please rig this for me 😭 i can do EVERYTHING else, the rigging is the only thing that im defeated by…

somber sequoia
#

what do you mean "attach to mesh"? Are you weight painting?

spark walrus
#

I need my model to be T posing so i can create animations in unity, the actual model came in A pose

#

I can position the bones in a tpose in blender

#

But the actualy mesh doesnt move with it

cedar echo
#

Quick question, I was reading some stuff on the VR chat documentation website
And if I make a parameter inside the animator called voice, am I able to get how loud the player is?

somber sequoia
somber sequoia
cedar echo
spark walrus
#

I think im posing it idk.. the default pose is Apose thags how the model came

somber sequoia
#

this is very specific.

spark walrus
#

Idk how to explain since im bew to this :( i just cant get the actual body to move only the bones

somber sequoia
#

Click on the armature and in the mode dropdown at the top left, you can pick "Edit mode" or "pose mode"

#

which are you using?

spark walrus
#

Nono i mean im trying to rig my avatar not just put it in T pose.. like i need everything connected

#

Some bones are connected and others wont connect, also one of them keeps turning huge when i try to merge my armiture with the mesh if that makes sense

somber sequoia
#

Yes, I understand that, I'm trying to get clarity on how exactly you are trying to rework the armature.

#

Also I have no idea what "merge my armature with mesh" means.

spark walrus
#

Uhh

somber sequoia
#

also explain what "some bones are connected and others won't connect" means

spark walrus
#

Ok ill have yo take screenshots for u or show u

tribal hatch
#

What is it that you are trying to do? Add clothes to a base?

somber sequoia
#

switch the avatar from A to T pose I think?

spark walrus
#

So im just trying to make it so my physical avatar moves with the bones

somber sequoia
#

I'm not entirely sure, I'd have though this was already rigged if they're doing this, so I'm not sure what "attaching" would be happening.

spark walrus
#

Like the model or “mesh”

somber sequoia
#

right so you have the armature modifier on the mesh pointing at the armature, and you weight paint.

spark walrus
#

No im trying to rig it its not rigged 😭

somber sequoia
#

Yes, so what I just said is "rigging"

spark walrus
#

Okay

#

Ill just take screenshots tomorrow bc i dont know what im trying to convey

hidden shore
spark walrus
somber sequoia
spark walrus
#

i feel like itd be better to just show you what im talking about

somber sequoia
spark walrus
tribal hatch
#

Same here, sorry

hidden shore
#

Ah ok gotcha!

dark jay
#

my model when i try to sit in a seat it doesnt sit it gets in the unity bike pose how do i fix it

somber meadow
#

do you have a custom seated animator?

dark jay
somber sequoia
#

So yes, you do

somber meadow
#

your GoGoLoco install might be incomplete

dark jay
#

?

tribal hatch
#

The VRCFury package automatically merges controllers, paramaters, etc for you.

jagged stone
#

is poiyomitoon and poiyomi the same thing i need the lastest one

jagged stone
tribal hatch
tribal hatch
river python
#

What are the requirements for my avatar/asset to be Quest Compatible?

somber sequoia
#

(and related pages)

jagged stone
#

could someone help me with this?

somber sequoia
#

add those parameters to your avatar parameters list

jagged stone
somber sequoia
#

not sure what the corrupted one is, but the 4th one down I'm guessing where you clipped it (don't) it says "missing script" - you'll need to fix that.

#

Probably that object has a script on it that comes from a package you didn't install, but should.

jagged stone
#

okay thank you so much!

dark jay
#

it still does it

#

when i sit, now what could it be?

somber sequoia
#

define "sit" - do you mean you're in a station?

dark jay
#

tried gogoloco through vrc fury

dark jay
#

but my other models dont do it

somber sequoia
#

ok yes, in a station, I think in gogo loco that's in the sitting animation controller

dark jay
#

Rn im uploading a test model without gogoloco to see

dark jay
somber sequoia
#

that's usually what animates your model, yep

#

I haven't used gogo loco in a long time though, not really familiar with what's in there

dark jay
#

Weird*

jagged stone
#

alr well im a bit stupid so i still need help( problem detected while importing the Prefab file: 'Assets/! AURELIA/SPECIAL/GoGo/GoLoco/Prefabs/Modular Avatar/GogoLoco All (Modular Avatar).prefab'.
The file might be corrupt or have a missing Variant parent or nested Prefabs. See details below.
Errors:
Nested Prefab problem. Missing Nested Prefab Asset: 'Beyond Prefab (Missing Prefab with guid: 632a90e6cfab39944a9bece7414983b0)'

#

i use fbt cant i jst delete gocologo or whatever and be on my way with no issues

somber sequoia
#

install gogo loco

#

oh, sure, but you'd have to remove all the references to it

jagged stone
#

what would be easier to install gogo or get rid of all of it😭

#

im sorry i havent bought a avatar in 2 years

somber sequoia
#

I have no idea what you think is easy

#

I'd rip it all out personally, I don't use it.

jagged stone
#

alright could you help me figure out how to get gogo out?

somber sequoia
#

again, I haven't used it in a while. And I don't know your avatar, not sure what the creator stuck in the animators.

jagged stone
#

oh yeah my bad.. i tried her server and she didnt answer ☹️

arctic ginkgo
jagged stone
#

😭 tried installing

grizzled drum
#

Why cant i hear the SFX play?

jagged stone
#

could someone pease dumb this down for me ima lose my minddd

somber sequoia
#

Install whatever pre-requisite package you didn't install.

jagged stone
#

i dont know what that means:(

somber sequoia
#

which part?

jagged stone
#

what to install

#

she didnt list anything to install other then the shaders

somber sequoia
#

yeah I have no idea, check the avatar c.. yeah that.

jagged stone
#

this is the only thing she said

somber sequoia
#

do you have those?

jagged stone
#

i have vrcfury and the poi

#

i have the sfs one

#

sfw

#

and i have the non ft one

dark jay
#

Nvm it works now but its weird that i cant have it working when done manually which ive used for the last model ive worked on

jagged stone
#

im back once moree

#

the creator doesnt know whats wrong n i think they fell asleep

#

i redid the project to see if that would worj

#

spoiler it didnt

ornate stump
# jagged stone

You might have to screenshot the components in avatar root object.

jagged stone
ornate stump
ornate stump
jagged stone
ornate stump
# jagged stone

There is no missing script. Did you actually click build and hat "MissingScript" error show up again?

tiny scarab
#

what would be a good platform or app to create a (very first ) specific avatar built from scratch ?vrcRat

lyric sonnet
#

what avi is this and who is it by?

reef zealot
#

So this might be a dumb question, but is there a good way to avoid/reduce instances of an avatar's legs snapping to their maximum straightened position and back to ever so slightly bent while using track/follow hip (I forgot the exact name of the setting)?

#

The legs are already slightly longer than my actual legs, but I'm aiming to make something that'll feel good/accurate with FBT so I'm trying to keep the length proportions as close to mine as possible

#

Height is set correctly and my avatar proportions are set to height

severe narwhal
#

Is there a way to make only one friend see a toggle? I'm trying to make a toggle where only one friend ccan see it example if they have the right user id or something, is this possible in VRC?

somber sequoia
obtuse meadow
#

have nvr had this pooped up b4??? will this be an issue for my commissioners??? Is this new?

somber sequoia
#

did you sign in with the wrong account?

spark walrus
#

Hi so I commissioned from a company. But the model I got is not quest available. And I didn't get the file of it. Does anyone know what to do. The avatar was directly put onto my account

somber sequoia
#

you bought an avatar but didn't get the actual files? huh. Nothing you can do without those except ask the creator for them

spark walrus
#

I got te avi from a company, am I allowed to link them

somber sequoia
#

doesn't matter where you got it

spark walrus
#

Crud

brazen stream
#

Hello, could someone help me with a problem involving an avatar inside a compressed folder that contains everything from “assets/library/logs” etc... as well as other types of files?

Inside the “assets” folder, there is a file called “unitypackage” where part of the avatar is located, but just uploading that doesn't work. I also tried importing the entire folder, but an error pops up and nothing happens.

If anyone knows anything and could reply to discuss my problem, I would appreciate it. (I don't mind if it's through this chat or privately, but privately would be preferable).

somber sequoia
#

what is it you're trying to do?

brazen stream
somber sequoia
#

to VRChat? You have to import that .unitypackage into your project. Move the file out of it, then in the menu, Assets -> Import Package -> Custom Package, and select that file.

brazen stream
#

oh I didn't think about that. I'll give it a try

#

It will take me a little while to see it and answer, my computer is running a bit slow.

brazen stream
#

The folder itself gives me an error even when I do what you told me. Do you think it's broken?

somber sequoia
#

couldn't tell you without examining the package. You could try re-downloading it.

brazen stream
somber sequoia
#

Is it free?

brazen stream
#

yeah

somber sequoia
#

sure, feel free to link it then

brazen stream
#

okey

severe narwhal
brazen stream
somber sequoia
#

you can put links in here

brazen stream
#

okey

#

nope

#

i cant

#

the server says no

somber sequoia
#

yeah, thought so - that site is full of stolen content. I'll wish you luck.

brazen stream
#

Oh, I see. Well, thank you for your help anyway

somber sequoia
#

Pay creators for their work.

brazen stream
#

you know a page?

somber sequoia
#

a page?

brazen stream
#

I mean, if you know anywhere to buy

somber sequoia
#

wherever you find the thing you want

brazen stream
#

em... 😅 I'm wondering if you know of any place where you can buy avatars?

somber sequoia
#

booth? gumroad? jinxxy?

brazen stream
#

Oh, thank you very much then c;

#

I'll look then

calm umbra
#

Would there be a way to attach where my voice comes from to like a drone? It's a Zekk's holographic shader and I thought it would be neat that if the drone is taken away, my voice follows.

untold crystal
#

Anyone know where/if I can get the base from KORN's raven avi?

untold crystal
#

:o thanks

late needle
untold crystal
#

but I think i've found it now anyway

late needle
#

Good luck!im using korns Paisley and want my own version like paisley one day

dusky dragon
#

hello everyone 1!!! sooo im new to avi making and i was wondering how to do eye shaders WITH face tracking ?? i can do eye shaders in unity and i tried to do them in blender but i couldnt figure it out :c i have NO idea how to do eye shaders with face tracking and it makes me sooo sad vrcTupCry

junior void
#

Eye shaders? Shaders have nothing to do with blender/face tracking, you create materials in unity and add a shader such as poiyomi to your project, set the material to use that shader and put settings so it looks the way you like. I think you might not actually mean "shader"...?

dusky dragon
#

maybe ? everyone i know calls them eye shaders but its just like cool moving stuff in the eye ? idk hwo to explain it

junior void
#

Yes, the texture moving inside the eye and having effects like glow, scroll, blink etc are indeed shaders

#

But shaders are in no way limited by face tracking nor do you need blender for it

dusky dragon
#

well we do need blender for it to edit a base like manuka like what i doing. the eye meshes are connected to the face mesh so i cant just drag a material onto the eyes. i use this thing called zekks eye shaders or smthn and it works but not with my face tracking. like the eye shaders wont move where my eyes move

junior void
#

Even if meshes are "connected" in blender (being one mesh object), you should still be able to only assign a material to the eyes (not on the face). I have not ever seen a booth model that has the eyes and skin of the face both on one material exactly for this reason

#

As for the part "the eye shaders wont move where my eyes move" - I really don't know what you mean by that.

dusky dragon
#

mmmm im sorry dont know exactly how to explain it. first, manuka is only one material for the face. second, when i do have eye shaders on my avatar when i get in vr the eyes on my avatar wont move with my actual eyes. like ill look left and the eyes stay in the middle

#

everything ive heard about eye shaders is that you have to do them in blender

junior void
#

In this case, yes, you should separate the materials of your face and eyes (no need to separate meshes, just made a second material and assign eyes). That is also indeed done in blender. But the eye tracking is a separate issue

somber sequoia
#

are they 2D meshes or something? 'cause otherwise the shader shouldn't have anything to do with eye movement

junior void
#

The shader (textures, material) will not prevent eyes from moving with face tracking

#

It's like saying a car will not start when it's painted blue

dusky dragon
#

gahh im so confused im so sorry vrcTupCry

somber sequoia
#

tackle one problem at a time

junior void
#

You have two issues: Eyes and face being in one material AND face tracking not working

#

Completely unrelated to each other. Do one at a time like kaz said :P

somber sequoia
keen ravine
somber sequoia
#

I haven't watched it.

#

I don't have the product, just was discussing it with someone who does

dusky dragon
#

i used zekks stuff and the issue with it is that my eye dont move

#

they move in unity but not with my face tracking

keen ravine
#

doesnt have to be zekk's, like for instance temmie eye shaders too.

somber sequoia
wintry ledge
#

how to use psd files? got a darker skin tone for an avi but it aint a png which is what i usually work with,i wanna be able to switch between deafult(light skin) and the new dark skin

night ember
#

psd is a photoshop file

wintry ledge
#

ahh i see

sharp ocean
somber meadow
#

Photopea

night ember
#

firealpaca

fresh rose
#

so uh,keep gettin this error:

Assets_PoiyomiShaders\ThryEditor\Editor\GradiantEditor.cs(194,22): warning CS0114: 'GradientEditor.DiscardChanges()' hides inherited member 'EditorWindow.DiscardChanges()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.

#

ive never had this issue before

timber wharf
#

poiyomi shader. make sure ur on the latest one or if you are, try downgrading a bit

fresh rose
#

k?

#

um

#

what exactly am i checking?

timber wharf
#

you got poi installed how?

fresh rose
#

wtfs poi?

#

🙁

#

i added a particle pack then this started happening

#

um "combat magic vfx vol.1"

#

wait nvm

#

its somin else

#

idk what tho

fresh rose
night ember
#

poiyomi isnt a vrchat specific thing

#

its a shader

#

you download the unity package for it like anything else you want to add

left stream
#

i don't think this is specific to vrc but, is it just me or does the option to show/hide specific gizmos in the editor just... not work?

#

the gizmo on the camera in my scene doesn't disappear when toggling it off in this menu

sick tusk
#

i wanna try and make a png avatar with multiple picture toggles how do i do it?

#

because i wanna make one single png avatar not a bunch of them

#

i wanna put all my ideas into one avi

night ember
#

material swaps or making the images a sprite sheet

#

or making it multiple quads with a texture atlas in blender

sick tusk
limpid cargo
merry geyser
verbal elm
#

hello! im new to blender and have no clue what im doing, and im whacky dappy autistic who needs somone standing over me and telling me what to do.

im trying to kitbash together an outfit for my avatar but i have no clue how to do it and need somone to show me how to get clothes to work over call, if anyone can help that would be GREATLY APRECIATED!

bright sequoia
#

Guys, one of my fav Avis got changed so now you have to buy it or sum, and before you say they moved it to be purchased, none of the others need to be purchased, and it hasn't needed it in the past. (The plushie N)

night ember
#

and?

bright sequoia
#

Idk, I was hoping someone knew something about it

tall knoll
night ember
tall knoll
#

not a computer problem?
i have several times
i really need this project
and i have no errors besides fbx problems on a hat ive had in my project for 2 years

night ember
#

project could be too dense

#

if you had a project for that long could be because its been through multiple versions

tall knoll
#

only 1 time and the problem started after it disappered from my vcc and after i readded it

balmy barn
#

delete library folder , it rebuilds on next unity start - can be buggy

tall knoll
#

i tried that should i try again?

night ember
#

why do you need that project specifically?

#

you can just copy over the assets folder of the project to the new one

tall knoll
#

i could try ig i never thought of that

left stream
bright sequoia
#

Ok

desert garden
#

Ello. Im trying to see if anyone can help me with something im trying to add clothing etc to my avatar but the colliders make it a pain and then after like 80 attempts with VRCFury and Dressing tool in unity creator companion i cant figure it out.

quasi crypt
#

the kobold blush make the face darker how do i fix that unless it the creator problem to fix this model

desert garden
#

Hmm

#

Artist you care if i hop in vc with you? I Might be able to help here.

#

Not a guarentee but still lol

#

@quasi crypt

#

Actually

#

First off

#

are you using Unity or Blender?

quasi crypt
#

i do unity and blender but for this model it came with its own unity and i uploaded how it was the version of this kobold is v1.1 made by VonVivianov

desert garden
#

yeah i only use Unity

#

on the VRC Creator Companion

#

Can anyone VC By Chance and help me with something? im trying to put clothing on my Avatar in Unity but there is always the problem with it colliding and not staying on.

#

(Im new to this stuff)

#

;-;

night ember
#

does the clothing actually have an armature

#

is it actually made for the avatar

desert garden
#

Well im using currently uhhh

night ember
#

there are tools that can automatically constrain matching armatures

#

but otherwise you require blender

desert garden
#

Nexyyy to find my assets filterd by Gumroad and Payhip but im not sure.

quasi crypt
# night ember normals

im going to get the project open and what you mean by normal is it something for poiyomi that is maybe messing up the blush

desert garden
#

ngl

night ember
#

thats a model thing

desert garden
#

kinda suprised this serv er doesnt have its own server calls

#

lmao

night ember
#

my guy

#

its a public discord

desert garden
#

true

#

lol

#

anyway

#

uhhh

#

Diven would it be alr if i hop in a vc w you? to look at this stuff.

#

orrr

night ember
#

I have my own stuff I am dealing with

desert garden
#

ight

#

np lol

quasi crypt
night ember
#

either change it from import to custom or whatever the second option is in unity
or fix them in blender

quasi crypt
night ember
#

its just in the inspector tab when you click on the fbx

quasi crypt
#

im not sure if im doing this right i click on the avatar and my inspector showed this unless im doing it wrong

night ember
#

there are tabs

quasi crypt
#

okay but which one do i go to

night ember
#

click on them and fuck around and find out

#

I mentioned it being a normals problem on the model
so find the normals settings

quasi crypt
#

i found this and i see normals in there in the model tab

night ember
#

and a previous message I sent said to change it from import

quasi crypt
#

well in normals its already been import when i went to the model tab

night ember
#

"change it from"

somber sequoia
#

if you uncheck "legacy blendshape normals" you get another dropdown you can change from calculate to import, that's usually my preferred method.

night ember
#

like literally will not let you upload

somber sequoia
#

I've not had that checked in like 2 years.

quasi crypt
night ember
#

to calculate

#

cause the imported normals dont account for blendshapes

quasi crypt
#

okay thank you im going to update it and see how the avatar turns out to be

night ember
#

you can check in unity by moving blendshapes and seeing it it still moves the normals

somber sequoia
#

I find calculate looks wrong, you clearly see the edges when blendshapes are active. maybe it works for your model though.

night ember
#

default unity setting calculate is just default smoothing in blender

somber sequoia
#

okay, glad it works for you, but it really never has for me

quasi crypt
#

its doesnt work sadly its still making the face dark but thanks for trying to help me though i just wish sometime the creator of avatar would at least fix it themselves

native pawn
#

Helloooo, would anyone be willing to help me a bit with Blender? I'm making a low-poly model of my fursona and I'm having some trouble getting my tail to attach to the rest of the model, and also I'm struggling with getting dynamic bones in a few places.

left gull
#

dynamic bones is outdated so i dont even think they'd work in the first place and are you sure you're weightpainting the tail to the body correctly?

plain lava
#

im adding different outfits but whenever i add them they start stretching like this and i dont know how to get it to not stretch

tribal haven
#

Still looking for help on how to import my avatar into 3D substance painter

hazy quest
#

Prevent clipping on underwear panty?
Even with weight-painting it's VERY difficult to prevent clipping on tight Panty underwear.

somber sequoia
tribal haven
somber sequoia
#

I don't have it open right now but it's the new project thing, yeah

somber sequoia
#

"file" at the top is your model file

#

I'd probably set document resolution to 2k or 4k also.

tribal haven
#

I can't find it in my files but its fine in unity/creator companion, thats strange

somber meadow
#

double click your avatar so it turns orange in Unity, and click the "mesh" module in the inspector, it'll highlight the main mesh file in your project's assets

wanton cedar
#

know whats causing this line??

#

I reset the vectors and normals

#

also they are all facing the right way

hazy quest
wanton cedar
#

nope, sitll there

#

still*

#

i went into sculpt mode and flattened it. that showed up

#

im wondering if its something connected weird at the back

wanton cedar
#

ive never touched that so idk if it exists on it

#

i did notice for some reason solidify made one part of the cloth go through the mesh and into the other ide

#

side*

hazy quest
wanton cedar
#

nothing on it that would make the thing act up

#

i guess it was verts because now i dont see the issue after i deleted some inside

#

thanks for the help though

plain lava
somber sequoia
hazy quest
#

How do I turn this off?

somber meadow
hazy quest
hazy hill
#

Anyone know how I can stop cats plugin from doing this everytime I press fix model?

tribal haven
tribal haven
blazing marlin
#

how would i make a particle explode midair? i want to make a grenade thats meant to be tossed above people, and it should explode above them, raining the frags down upon them.

heavy zephyr
daring lark
#

Can anyone show me how to add customization to an avatar? Like adding clothes or removing clothes and hair changes

plain lava
#

how do i move these to the top of the avatar

somber sequoia
somber sequoia
#

you can drag objects around in the hierarchy, though sometimes that's destructive

plain lava
somber sequoia
#

if that's your avatar you really don't want to be unpacking it, and so not rearranging it. Why would you want to do this though?

plain lava
#

For some reason it only works for one of the outfits i added it as a toggle but it just won’t work with the other outfits its that specific one

fair wagon
#

I have no idea what this means

somber sequoia
#

it means you have a mesh object named the same as a humanoid bone - rename one of them.

fair wagon
#

gotcha

somber sequoia
fair wagon
#

It's now giving me this error, which is strange because the bone position seemed fine?

somber meadow
#

do pose > reset then pose > enforce t-pose in the rig configurator

fair wagon
#

Thanks!

slow panther
#

am i being special

#

idk why its all shiny

#

roughness is on, it has its map but when i turn up metallic and smoothness it just does the whole thing

#

i just need it on the metal parts and i stg i had this working yesterday

#

nvm it was poi being dumb

exotic quarry
#

What's the difference between unity hub and unity exactly and do I really need both of them😭

somber sequoia
#

hub lets you manage projects and editors

#

"unity" in our case here is the editor

#

oh - so yes, you do need both, you can't really get the editor without hub

spare lantern
#

aint it possible to make audio link trigger from your mic?
i remember someone sayingg thats how those visualizer masks work but i dont kow how ta do it. anyof yall know?

wind widget
#

if i upload through creator companion to both windows and android that means its then quest compatible and quest players can see it right?

wind widget
#

okay thanks

unborn sail
#

Any idea of what's happening? I've tried uploading this like 6 times now, reinstalled all packages, reloaded sdk etc

#

literally just can't upload ;w;

mental pawn
#

Cant upload anything right now

#

And i really NEED TO

#

Thats what i was gonna ask

obtuse bronze
#

I don't know how to rig this correctly at all nor how to connect the rig to the model

mental pawn
obtuse bronze
#

But I've already tried the automatic weights thing and it didn't work

#

It just gives this

jagged stag
#

I'm trying to upload an avatar and getting these three errors preventing the upload, they aren't very descriptive so I'm not really sure what is wrong..? It says "attempted to load data for an avatar we do not own" at the bottom but like I do own this and also I've previously been able to upload a different version of the same thing in the past.. as for the other two validation errors they just seem super nondescript

any help would be greatly appreciated!

naive copper
#

I need some help
So I heard about toon standard supporting hue shift
But for some odd reason, I can't seem to animate it :(

#

Sorry if quality isn't the best, but it's not adding a keyframe for when I change the hue

somber meadow
# naive copper

When animating material properties you need to select the mesh in the hierarchy and edit the properties there in the inspector. You’re trying to edit the material in your assets currently which the animation cannot work with

#

Animations are based off paths within your hierarchy

naive copper
#

dang-
I have to select three different ones at once
Is there a way to do that using your method?

somber meadow
#

Are those 3 materials under one mesh

naive copper
#

Yeah

somber meadow
#

Then you only have to animate one property on the mesh and it’ll change it for all the materials using the same shader

naive copper
#

Oh

#

OHH

#

I see what you mean now

#

Thank you man :3
I thought I was going to be stressing on this whole night 😭

lucid elbow
#

can someone help me figure out how to add multiple actions to one menu option using modular avatar. I got a gun asset that has a bunch of menu options like toggle, fire, etc that do matter to me, however when the gun isnt "toggled" it sits at my avatars hip.

I would like it if i could change it so the gun just disappears when its untoggled

#

i dont know how to do it using MA

#

i tried to use fury but then the gun wouldnt shoot

naive copper
#

Now I'm having another problem >:(

#

This junk won't save its settings when I use it

#

It just reverts back to red

#

Nevermind I figured it out

mental pawn
#

Also, check the topology

#

Blender's algorithm relies a Lot on it

obtuse bronze
#

Ok

vernal hull
#

Can I organize / tag / add searchable notes to specific objects or prefabs in unity?
Either natively somehow or with an additional tool.

I use a program called eagle that I use to organize my projects, It's kind of like a file explorer with a lot of filters to search and find what I need. Would love something like that for Unity.

Why? I'm the unfortunate psycho that loads a single unity project up with a few dozen different outfits for 1 base booth model and mix'n'match clothing items to make a full outfit.
Being able to search for specific items by way of tags like "boots" or "gloves" would be nice. Or having notes on specific outfits that don't support specific blendshapes.

Currently my sorting method is making empty objects and nesting them in each other like folders which works but isn't as elegent as I'd like. And also lacks the notes.

wind widget
#

hey so im confused i retextured the body of my avatar but now the facial expressions arent all there and the sound interactions dont work does anyone know what would cause this?

#

i got audio files with the retexture but i have no idea where to actually put them

junior void
# vernal hull Can I organize / tag / add searchable notes to specific objects or prefabs in un...

I tried third party notes as well as additional component but in the build tab itll complain that the component is not allowed and wont build. So we would need something like vrcfury that removes them on build so theyre there, just not on the built avi. I suggested it on the discord once and got either overlooked or ignored, dunno. Seems like this needs to be extra coded as addon then but f ... c sharp <.<

blissful quartz
#

chat, i need help

#

what does it want from me..

balmy barn
#

is your physbone on the chest , if so make a root for that and put physbone in there instead

#

chest/root_wing <<physbonehere /Topwinglet ect

blissful quartz
#

i'll try

#

okay, now I got it working

found out another bone stole its rootbone

steel hatch
#

does anyone know why i cant add images/textures into unity, like it just randomly did this mid session

steel hatch
#

vrcBlocked this evil mf

ornate stump
steel hatch
#

wdym

ornate stump
steel hatch
#

basically, ive been making textures and i was able to just drag it into unity then slap it on the material, if that helps any

ornate stump
steel hatch
#

yerp

ornate stump
# steel hatch yerp

Also taking screenshot of where you try to drag your file from would help.

steel hatch
#

ig reseting unity helped...awkward

#

delayed ass fix by unity if i do say though

steel hatch
#

good citizen

steel hatch
ornate stump
steel hatch
ornate stump
warm knoll
#

They are supposed to fit that model

junior void
#

Perhaps the nails or your feet have a blendshape active?

vestal mountain
#

My avatar started doing this how do I get it to stop?

#

This is it at 0,0,0

ornate stump
vestal mountain
#

Okie dokie thank you

#

When ever I go to test it in the gesture manager it’s still in the floor?

ornate stump
vestal mountain
#

Yep every toggle works except the gestures I tried to make

ornate stump
vestal mountain
#

How would I go about that?

ornate stump
vestal mountain
#

Okie thanks :3

#

Now another issue is the gestures I made aren’t working ;-;

ornate stump
vestal mountain
ornate stump
vestal mountain
#

Facial expressions controlled by gestures

ornate stump
#

Face expression is blendshapes. Blendshape animations have to be in FX layer.

vestal mountain
#

I’m very sorry for all the questions but how do I get the facial expressions to be controlled by hand gestures?

ornate stump
vestal mountain
#

Are the hand layers supposed to show up in the fx layer?

ornate stump
vestal mountain
#

Okie dokie thanks

fresh rose
#

So like

How do i make a avi be able to go over 10 MB?

#

Cus i know ita deffos possible.

balmy barn
#

watch security check go , no

#

Compressed Size:5.3 mb | Complete build size:13.9 mb << my last quest av

fresh rose
#

Where do i find security check go??

balmy barn
#

compressed size vs uncompressed ( 10/40 is quest )

fresh rose
#

I dont get what u mean

#

Im still startin so

balmy barn
#

upload compresses things auto , security checks will strike your av if its above 10mb+ compressed and 40mb+ uncompressed , badly made av's slapped togeather in unity will easy be way over that

fresh rose
#

Ag

#

*ah.

#

Fuck 😭

weak heron
#

Is there a way to make an object invisible to all players but still visible to a camera and vice versa?

plain lava
#

Is there anyway to stop the stretching when I add more than one outfit

pallid sun
#

I'm doing a space/diver inspired avatar and i wanted to make a tube that connecs the head to a tank and moves along the head. I tried just with casual weightpaint between the head bone and the tank bone and it kinda works but the tube deforms a bit while rotating. What would be the best way to achieve this?

balmy barn
#

id do a straight tube, weightpaint it to some bones, pose it after ratl then connect it to head (might not need bones after)

round comet
#

need sum advice on something but I gotta type a mini paragraph

#

I'm quest converting a model for someone and the pc version uses the uv tiling stuff with poiyomi instead of on/off stuff or blendshapes, so I'm going through the task of blendshaping everything at the moment

my problem comes where the avatar has 3 hairstyles and I can't differentiate between them to blendshape properly. For optimizations sake I'm planning to delete the two alternate styles and keep the main one

#

but I'm not sure if it would be easier to go through and select everything or just delete the hair and redo it (I own the primary hair style asset, so I'm just considering this)

#

just wanted an opinion first

#

I feel like making her bald for 2 seconds while I resculpt the hair to her head and all that would be easier

cedar echo
#

Question for y'all, I've seen a few avatars with pets that follow them,
Does anyone know how i do it

round comet
cedar echo
round comet
#

People just swap it out for their own followers, which are easy to find on jinxxy

#

Its a good little system

teal field
#

is it hard to create normal maps? i want to add more depth to a hand drawn texture

somber sequoia
#

Depends on what you have for tools and how you want to do it. For example, you could paint a height map in substance painter and use a filter to turn that into a normal map.
Or you could make a higher-poly model in Blender and bake that detail to the low poly model's normal map

teal field
#

hm okay so id either need photoshop or be able to create a model

somber sequoia
#

hmm I think photoshop would be a bad choice, but maybe that works for you, I don't do a lot of 2D texture painting

teal field
#

oh is substance painter not a photoshop?

somber sequoia
#

substance is for working in 3D, photoshop is for 2D

hallow tree
teal field
#

thanks for clearing that up!!

versed marsh
#

I was just working on an avatar and noticed something weird goinng on with the hand, anyone know what this is?

somber sequoia
#

looks like a separate object for the nail varnish that isn't connected right - why not just paint that right on the main model instead?

versed marsh
#

I just figured it out actually

versed marsh
#

it does it for the toes too

#

could it be the skin material im using?

sudden violet
umbral sapphire
#

I noticed that an avatar that I purchased had alot of unecessary things turned on in the hierarchy and when I went into playmode with gesture manager they disappeared. I hid the things that were not showing in playmode and the toggles worked perfectly fine when I went back into playmode to check it. Does this depend on the toggle animations for this specific avatar, or is this true with all avatars?

timber wharf
#

@umbral sapphire stuff showed up or hidden initially will be overriden by animator, so it doesnt matter. but safety settings allow for animator to be disabled, same for impostor generstion, doesnt care for it. so just toggle stuff you want as default and toggle off the rest

umbral sapphire
#

Oh nice you can do that on any avatar as long as it's been animated first?

#

ugh all those times I didn't use imposter because there was nothing toggled on xD

somber meadow
timber wharf
#

sure, ie set it to some good looking default state ie not a mess and not naked. impostor is not smth you use, its generated automatically

umbral sapphire
#

Oh okay cool, thanks you two ❤️

versed marsh
#

that fixed it

#

now is there a way for me to set up a toggle where i can switch between two skin materials?

#

say like one is a bodysuit and the other is just the skin one

timber wharf
#

sure, material swap. for just two record you dragging a material in apropriate slot

#

two of them ofc, then toggle between them

velvet orchid
#

Hey peeps i need a little bit of help with something regarding the avatar models and morphs, more specifically, the FBX I've got currently has 9 different versions of itself and i just want 3 of them, they also are different texture wise but i don't seem to be able to change between them in game after i uploaded them. Anyone might be able to guide me trough the process? I'll try explainign things more clearly if needed too.

#

(Yeah i just joined to ask for help trough here since I'm a little bit desperate lol)

viscid fjord
#

Uhhhhh...

night ember
#

whered you get the model? cause that one is backwards

viscid fjord
#

Myself

#

Took me a week to make it

#

It was fine until it hit that

night ember
#

whats it look like in tpose

viscid fjord
#

Yep and i use preview and hit like that

night ember
#

that didnt answer my question

viscid fjord
#

Wat?

night ember
#

"whats it look like in tpose"

viscid fjord
night ember
#

it needs to be facing -y in blender

viscid fjord
#

...It is facing -y

night ember
#

definitely not if its backwards

viscid fjord
timber wharf
#

select your avi (descriptor containing object), a white line at its feet in unity should be going front

night ember
#

why is the right side bones on the left side

viscid fjord
#

Wait wut

timber wharf
#

oof

viscid fjord
#

my bad

#

How the hell did i mix up the left and right?!

keen seal
#

recently i have a Da'vali avatar but i am not experienced with 3D modeling and stuff like that

viscid fjord
keen seal
#

i don't even know of anyone who can make one for me since i haven't touched the app in well over 4 years

#

as i am literally confused as heck

ornate stump
keen seal
#

apparently all i got are base files

#

and i don't know what i am doing correctly

viscid fjord
#

Got it working thx

open yarrow
#

I have a dumb question.
I have chair model I would like to be able to toggle on and have it stay in place. That way when I'm sitting in full body it doesn't look like I'm sitting on air.
I tried placing the chair model on my avatar and animating the "enabled" and that works, but it doesn't stay put.

Would I use a constraint, or rigid body?
I have tried searching youtube but all I get are tutorials on avatar stations which is NOT what I want. I'm just trying to add a static prop

TIA

timber wharf
#

@open yarrow parent constraint+animate freeze to world

#

you want a world placed prop videos, not a chair lol

open yarrow
#

pft I have vrcfury but never used it outside of installing prefabs. Just found a 2min video that does exactly what I wanted lol Thanks again @timber wharf

weak heron
#

Is there any way for an object to be visible to a game camera(for a render texture) But not be directly visible in the game?

#

I have been at this for HOURS

timber wharf
weak heron
somber meadow
#

fairly certain these can be animated as well

small void
#

why is it doing that, the arm has a blue texture but for some reason shows up as black, ingame the textures are there but any lighting doesnt affect it or shadows are not able to be casted on the model

versed marsh
#

im trying to add a ft mesh render from the FT version of an avatar to the non ft version of it because i had the body sculpted and now it just floats there?

weak heron
# somber meadow

I still can't get the effect I want. Like I said, I want a Game Camera object to see the material, but I do NOT want the local player, the mirror or any other players to see it. How exactly do I achieve this?

somber meadow
#

uncheck Normal, and both mirror toggles then

#

make sure you enabled the category for mirror/visibility within the Special FX category of course

weak heron
somber meadow
#

What poiyomi version are you using

weak heron
#

9.2.41

somber meadow
#

That's 17 minor versions behind, id see if updating fixes that issue

weak heron
somber meadow
#

How do you have poiyomi installed? Through VCC/ALCOM or just a normal UnityPackage

somber meadow
#

Delete the _PoiyomiShaders folder in your assets and import the newest package, materials will not break as their data is saved in the .mat file.

weak heron
somber meadow
#

how're you testing it

weak heron
#

This plane is supposed to show a rendertexture of what the camera is seeing.

indigo compass
# weak heron Is there any way for an object to be visible to a game camera(for a render textu...

Neat thing that is/was just added to the SDK https://vrc-beta-docs.netlify.app/releases/release-3-9-0/ https://vrc-beta-docs.netlify.app/worlds/udon/vrc-graphics/vrc-camera-settings/
Setting what layers the screen camera can see, so you could set it so those objects are on the water layer, for example (don't use if using post processing on the same layer), then just have it cull those completely, way more optimized.
Does however only work on the main camera, so those objects would be visible for the handheld camera.

weak heron
somber meadow
#

oh you're using a Unity camera

#

these effects are targetted to VRChat's cameras and can't easily be debugged/tested within Unity

rotund solstice
pallid nymph
#

For people who have the Steel Bloody knife prefab by [wont say name cos they are a bad person..]
Anyone have any idea how to make it quest compatable?

round comet
#

Since idk anyones gonna know who you’re talking about without mentioning the name

pallid nymph
#

Lol! I legit JUST bought one of her assets! Way better than the one I had

round comet
#

Omg wild coincidence then!

#

I really like their butterfly knife asset + the finger skateboard is cute

pallid nymph
#

Yesss

digital cairn
#

I'm using the VRC Build Viewer and the underlined thing is taking up a good chunk of space for my quest avatar, but the location doesn't exist in my unity project, so I cant delete it. Does anyone know what to do here?

somber meadow
#

That's a temporary file created by modular avatar

#

deleting it wouldn't do anything either way, same with deleting anything in the VRCF temp folder

round comet
#

Its basically just the avatar itself by the looks of it

#

But a clone

#

So you could probably optimize her meshes a bit

digital cairn
wicked tide
#

i need help i want to make a pose for my avi in game so i can take good pictures since im on keyboard and mouse so basically like a tpose that gogoloco has but my own personal pose that i can activate in game for my avi to get into for pictures

#

i tried to look up videos but i have no clue what to type to find the video i need

ebon flame
#

I'm going to be completely honest here. How the hell do avatar parameters work? I don't understand a lick of it. Because i got the assets and menus lined up how i want, but now I'm hit with " uses a parameter that is not defined" even though when i go into it, from what i can tell, there's nothing wrong.

loud arrow
#

hey is there a way i can make this editable in game via a slider?

wicked tide
elfin dune
#

im trying to upload a model, i got through everything except unity, which version do i have to install thats compatible with vrchats latest sdk

somber sequoia
#

if you use VCC it gets you the right one, but it's 2022.3.22f1

elfin dune
wanton cedar
#

should i put twist bones on the blue lines to stop the clipping?

#

the topology is a little strange there, so that might be also playing a role in the weird movement

frail badger
#

i aint never seen this happen before

#

double checked my bones in blender and nothing looks off

#

development: enforce t pose causes the problem, it's normal when i don't enforce t pose