#avatar-help

1 messages · Page 167 of 1

sour sparrow
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why is he slightly in the ground

echo spear
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So, I have a booth avi, I have a skin material I bought and would like to change the skin tone. I can’t seem to change it while not effecting the eyes, what can I do?

primal wind
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Does anybody know how I can turn a physbone off in an animation
I want to have a flat chest and a bigger chest, physbone off for the flat chest and physbone on for the bigger chest

soft sun
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does anyone knows how to import roblox avatars into a vrchat avatar? because i really don't know how, this is my avatar and it's already rigged but then i don't know how to add it in vrchat, i would also like it to be on the easiest way possible to do this

primal wind
soft sun
primal wind
soft sun
primal wind
soft sun
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how do i make it like add more optimization to the avatar?

primal wind
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Easiest way is using a decimation tool

soft sun
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uhh

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dm

primal wind
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Yours is likely above 100,000 tri’s, as excellent/good optimization is under 75,000

echo spear
pine valley
primal wind
sour sparrow
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how do i place a seperate mesh in the world?

dark saddle
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Is it a bad idea to use this shader to make the eye lense transparent?

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Because there is no transparent VRChat shade for mobile, and at the moment i dont really want to exactly just delete the eye lenses in blender

sour sparrow
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nah thats what i personally did, its the only transparentcy you can do thats compatiable from quest from what i know

mystic flare
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hello, here with a question. has anyone run into a situation where you would double click the camera icon to turn on but as soon as you turn off, there camera lens is still there?

Other people can still see it so it makes it hard to explain to folks in different instances that my camera is not on even though the lens is there

crystal magnet
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Can someone tell me how to add an AssetPostProcessor?

lilac musk
lilac musk
crystal magnet
# crystal magnet

Well, i'm new at doing Vrchat avatars, all i know is when i try to upload the avatar this message pops up

left gull
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click .FBX>go to rig> change from generic to humanoid> select model in hierarchy and add descriptor component onto Oldfredbear

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alot of the buttons in the SDK panel get buggy and manually doing stuff works better

dark saddle
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To answer your question, click the avatar root, then add component, then type avatar descriptor

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But it wont work anyways because your rig is messed up.

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View unity logs for more details.

left gull
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logs says something about their hip bone being missing/invalid

dark saddle
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Either named incorrectly

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or this model wasnt made properly.

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Im assuming that the model wasn't made proper

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That's something that needs fixed in blender if that is the case nod

left gull
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a screenshot of the model's armature setup would deff help lurkrat

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to fix the rig part hit the configure button and either put your hip bone there or if you're missing a Hip bone fix your rig with proper setup+naming scheme ( there should be a few examples in #avatar-rigging ) then it should auto-fix itself

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and to add the required component hit this button and search for avatar descriptor

bold spindle
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trying to convert an mmd model to vr chat, cant seem to get it to work

stark meadow
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the little check box

bold spindle
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ye i did

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in the newer version it says something about like "making the model single user"

stark meadow
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and you dont see the menu on the right of the 3d view?

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???

bold spindle
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then i went to the older version the one in 2.93

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but like

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it doesnt want to import the model

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nevermind for some reason now it did??

stark meadow
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lmao thats blender

bold spindle
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i spent hours trying and now it suddenly works what the fuck 😭

stark meadow
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did u close it in that time?

bold spindle
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i could've sworn i resterted it but maybe i was wrong

stark meadow
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i do believe you have to restart after importing the addon

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🫡 good luck on the avatar!!

bold spindle
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i'll let you know if i need more help

stark meadow
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i may not respond to pings here as i dont see them

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but others here may be able to help ^^

bold spindle
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by the way

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is this normal?

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like, the model should have that covered

stark meadow
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that just looks like backwards normals, if you go to edit mode on the mesh

bold spindle
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i have no clue what that means but i'll try

stark meadow
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click this and select them

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hit space and type flip normals once you select them

bold spindle
stark meadow
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select the mesh before you go to edit mode

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just right click on it in object mode

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*left click

bold spindle
stark meadow
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thats okay itll look normal in unity unless you are uploading to quest

bold spindle
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oh ok

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wtf i tried using the translate all thing and it says "you are banned from google translate??

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another question where are the eyebones

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so i found the eyebones

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but for some reason my hierachy is all messed up

cerulean sapphire
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My SDK is giving me this weird error.
When i provide my 2FA code, it thinks i've entered the wrong code, even if that same code is working on both the main website and the game.

timber thistle
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does anyone know how to smooth these? ive tried almost every method and nothings worked

frail badger
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why are the eyes clipping out when they arent in blender

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they only clip out when im in play mode

junior void
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perhaps an animated blendshape

sick loom
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you want smooth shading?

hollow hemlock
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Anyone know how to make the poiyomi not get influenced by world light this much ??

maiden yoke
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would anyone know how to get rid of thi purple highlight?

balmy barn
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guessing outline

maiden yoke
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when i un click z write it shows it

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but idk how to like get rid of it

balmy barn
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rarely use liltoon, some outline size somewhere

maiden yoke
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somehow that helped

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thanks ya

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i jut changed the lil toon from outline

crystal magnet
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thank you

sick star
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not sure if this question would make much sense in the first place but does anyone know how exactly vrchats height for avis works? my avatar when i calibrate is slightly too high (foot wise) and then i have to adjust my height to move it, then i wondered if shrinking the head bone would magically do something

dusk atlas
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Does anyone know why my materials aren't changing in unity? Also my view set position isn't working AT ALL, I tried changing projects but nothing.

fervent spear
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hi guys is this something to worry about when uploading for ios

bold spindle
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does anyone know how to remove this box thing from the model?

pine valley
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your avatar is an AssetBundle, which can contain anything but code

pine valley
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are you renaming/modifying them in Blender?

fervent spear
wanton cedar
bold spindle
balmy barn
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shove it in blender , select / part / delete

wanton cedar
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yup

balmy barn
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might be some 'info or plaque thing

wanton cedar
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weird that its on the face too

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thats why i think it might be those emoji icon things

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or its some fucked up blush

bold spindle
wanton cedar
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yeah i was right

balmy barn
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transparency stuff in the face , blender gotto set those up (doesnt really matter)

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rest might be bones for the emotes so you can shove them around or blendshapes

wanton cedar
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you can prob just click the box if its a separate mesh and either delete it or hide it

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if its not then you need to go into edit mode and delete it from there

bold spindle
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i dont understand much of this

wanton cedar
bold spindle
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like, the atlas thing

wanton cedar
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lots of ways to select it but L might work to get just the emojis

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you can also go over here and find the material, hit select, and then it will delete anything assigned to that material

bold spindle
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i tried to like, find the material that creates the emoticon but like

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there is none

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which is the weird thing

wanton cedar
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i wonder if its all on the same image

bold spindle
junior void
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good lord

wanton cedar
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oh my god...

balmy barn
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alot of materials thats the same, cats can just merge those before doing the before atlas/baking , usually end up with 1 4k~ with alot of air, can just bake/scale stuff after ( ill take one badly atlas over 20 materials ) ratl

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hair on vrms tend to use the same 2-3 material/textures many places

bold spindle
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i figured out what materials are tho

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how do i like, delete them

sullen mulch
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How do I go about making expressions sets? (Like toggleable sets of gestures in a menu but get activated by gestures)

pine valley
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You'll add an extra condition to every transition

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  • GestureLeft = 5
  • GestureSet = 0
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now you can add more states that use the same gesture parameter, but want a different gesture set value

sullen mulch
pine valley
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Yeah. A transition can only be followed if all of its conditions are met.

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One important thing: if each state has a transition back to the "idle" state, you'll need to add another transition

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So, for one state, you'll have:

  • Idle -> Emote
    • GestureLeft = 5
    • GestureSet = 0
  • Emote -> Idle
    • GestureLeft != 5
  • Emote -> Idle
    • GestureSet != 0
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if A and B, go to Emote

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if not A, go to Idle

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if not B, go to Idle

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Multiple conditions on one transition are like saying "and"

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Multiple transitions with one condition each are like saying "or"

sullen mulch
pine valley
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I wish you could explicitly add "and" and "or" groups

bold spindle
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ok i think i took care of it

pine valley
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also, you can right click on a transition in the list and copy it

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then paste it into another transition

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this is useful for keeping the same exit time, duration, etc. values

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the only gotcha is that copying an Any State transition does not copy its "Can Transition To Self" setting

bold spindle
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yippie

mint badge
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anyone know how i can recreate the scale of to objects to eachother in blender?

fresh rose
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so ive trippled checked the hierarchy and bones of the model but its still showing this (the bone rig is all green btw)

timber wharf
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@fresh rose can you show full rig ie green man?

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@mint badge the what

mint badge
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so like

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im trying to fix hair clipping through a hat

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and i got told i cant export this from unity and just pull into blender

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so i have to pull both assets new into blender and kinda recreate the scale

fresh rose
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K 2 secs

timber wharf
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@mint badge you dont export stuff from unity to blender, you just import fbx models from unity assets to blender, then export fbx on top with overwrite (make project backup to be sure). you as id guees would need to create a shapekey (blendshape in unity) to scale down hair

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@fresh rose hierarchy as well?

timber wharf
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at least for the bones concerned, ie all spines shoulders neck etc

fresh rose
timber wharf
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ye, now you can see spine 4 is extra, shouldnt exist at all, need to merge bone and its weights to spine 3 (upper chest) or smth

fresh rose
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So what do i need to move or delete

timber wharf
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its blender time, some model sources like game rips etc just have too much bones for unity liking

fresh rose
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Oh ffs 😭

timber wharf
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enjoy your free raw content🤷‍♂️

fresh rose
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So how exactly do i use blender to do this stuff?

balmy barn
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that would be a really long text, cats is handy for merging bones and renaming , but the bip bop av's tend to be a mess of bones going all sort of directions

fresh rose
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This is what im lookin at rn

balmy barn
fresh rose
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Hm

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So

Gotta get rid of toes and that spine 4 piece

fresh rose
timber wharf
dark coral
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Ehlo, I can't seem to upload an avatar. Here is the issue. It seems to be a server side issue and I can't figure out why. Is anyone aware of a solution ?

mint badge
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whats the best sculpt tool to get this shorter cleanly

grave jackal
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Does anyone have a lock where you cant use the avatar until you get the code from a person or a kaycard?

mint badge
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vrcfury got smt for that

dark coral
grave jackal
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oh ok

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do you need to put it for pc and quest to work for both or only pc?

dark coral
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Both

grave jackal
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kk thank you

dark coral
grave jackal
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gonna come back to here because im not sure how to work out the avatar lock for vrcfury-

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lol-

fresh rose
dark coral
grave jackal
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never mind figured it out i beleiev

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believe

dark coral
civic cliff
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does anybody know how to do this look but on Liltoon?

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the eyebrows/lashes being partially visible through the hair i mean

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if not idk what to call this look to do my own research

umbral cargo
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It should work if the eye brown is only culling from one side and not both. If it cull from both side. It might render from behind your hair

pine valley
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yeah -- if the hair renders transparently, it won't block other things from rendering behind it

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and you can tell the eyebrow to always render after the hair

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note that this would make your eyebrows appear on top of any transparent object

umbral cargo
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Does it need to be transparent tho

pine valley
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if the hair isn't transparent (as in, it has ZWrite On set), it'll block the eyebrows, even if they render later

umbral cargo
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Ah alright

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Eyes will need the same threatement maybe.

pine valley
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in this case, there might not be any trickery going on

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the hair might just be transparent

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the eyes aren't completely showing through the hair; the hair is partially obscuring them

umbral cargo
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I wonder how it is done in poiyomi right now in the exemple

pine valley
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yeah, that'd be useful to see

mint badge
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dude im so lost rn i cant find where the menu on the right is

civic cliff
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so ive set the render queue on the eyebrows higher but nothing has changed, i found a tutorial for how to do this on liltoon on youtube but they're really bad at explaining it ngl

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the closest that ive gotten so far is that i accidentally set some extra stuff inside the head to render over the hair somehow

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even though im using a completely seperate texture for the brows and lashes

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im starting to think that part of my problem is that the video has the brows on a seperate mesh entirely but i just used a different material with a transparent background

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i hate blender so im not gonna change the mesh

umbral cargo
umbral cargo
civic cliff
umbral cargo
mint badge
civic cliff
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i know i COULD, its just harder to redo all of this shit that i spent so long tweaking to be exactly how i want

umbral cargo
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How yours look?

civic cliff
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did you want to see the textures or the settings for the material tho

umbral cargo
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Yeah yeah

civic cliff
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both?

umbral cargo
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Material

mint badge
civic cliff
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one sec

mint badge
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or not

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its just doesnt work

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idk why

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it makes the sound now but the blade just isnt there

umbral cargo
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Are you trying to do a toggles that enable an object?

mint badge
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i mean theres already a premade menu in the file

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for the prefab

civic cliff
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the setting thats cut off at the top of the second screenshot is identical to the setting right below it just so you know

mint badge
umbral cargo
civic cliff
umbral cargo
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You are trying to turn poiyomi into liltoon. Did you use the original material or you used a different material ?

civic cliff
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no it was always liltoon

umbral cargo
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Ohh oky

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You trying to go to poiyomi?

civic cliff
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no

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im trying to keep it liltoon

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but do the eybrow thing

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which i cant figure out

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the original screenshot was a youtube video

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it just inspired me to try a similar look

umbral cargo
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Alright allright i get it now. I tought you had the poiyomi version and tried to switch to liltoon sorry i misunderstood

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In your case i would just right click the hair in the hierarchy and click on the poiyomi sharer tab and translate liltoon to poiyomi then follow the tutorial MenheraNervousEhehe

still shuttle
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Added a prefab with an animation to an avatar I'm working on. It animates fine in play-mode but not at all in-game. The prefab has its own animator, so im not sure if that has something to do with it not working

umbral cargo
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Can you send me the video

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@civic cliff

civic cliff
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alr hold on

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i really didnt want to switch to poiyomi because ive had several other avatars in the past that ive used several different shaders with and i didnt like how they'd never really look quite perfectly the same

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i think id rather just forget about this idea than do all of that ngl

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might prefer to just cut my losses

umbral cargo
hollow pawn
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How do I get an extra bodypart to match the shader and color of my body exactly? It keeps looking too shiny or is just glowing

umbral cargo
civic cliff
umbral cargo
hollow pawn
civic cliff
umbral cargo
civic cliff
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thats what i did

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and i know that

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but im saying that along with that, every tutorial ive seen ALSO has a seperate mesh

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so it makes me think thats the issue

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if you can figure out how to do it on an avi that doesnt have a seperate mesh for it as well as the seperate texture then lmk but if not, id rather just not do it at all

hollow pawn
still shuttle
umbral cargo
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Space it out more

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You made a 1 sec animation

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Nvm i see the issue

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Lmao

still shuttle
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loll

umbral cargo
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Your video was longer then i tought

still shuttle
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yeah my pc just lagged while recording rip

umbral cargo
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If i were you i would just redo the animation but explaining you that might take a while

still shuttle
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How would I need to re-do the animation? Is there something I'm specifically doing wrong while animating?

pine valley
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notice how all three euler angles are changing throughout the animation

umbral cargo
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Yeah

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I would just redo and make it spin 1 axe

still shuttle
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yeah its odd cuz im not even animating those? I'm just simply rotating it but the anim goes crazy

pine valley
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Depending on which axis you're rotating around, the other axes can change as well

umbral cargo
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The animation act correctly when outside the avatar by itself?

still shuttle
pine valley
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iirc unity performs rotations in ZXY order, which means that your X and Y angle affect the result of a Z axis rotation

same goes for your Y angle affecting the effect of an X rotation

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Given that the green circle is going around the axis of rotation that you want, this shouldn't matter

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I'd clear those keyframes, then right click on "Rotation" in the inspector and hit Add Key

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do that at the 0:00 and 1:00 mark, then edit the Y angle of the second keyframe to be 360 degrees higher than the first keyframe

still shuttle
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The asset im using came as a prefab, but I could not get the animaiton it came with to play with the prefab on my avatar. It comes with an animation the works, but the prefab uses its own animator and for some reason it refuses to play. So I attempted to add the asset on my avatar via blender to see if I could just re-animate it myself, but it refuses to cooperate

pine valley
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ah, right, I'm forgetting that the Y rotation is in the parent's space, so it's spinning around like that

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rotations can be annoying to think about :p

still shuttle
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none of the axis seem to spin it the way I want it to spin

pine valley
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If you got rid of the X axis rotation, it'd spin properly (but be pointing the wrong way)

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I get the same issue as you if I try to record the start and end rotations

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It's be easiest if this object had no rotation when at rest -- that is, it didn't need to be rotated 90 degrees around the X axis to be oriented correctly

still shuttle
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yeah you're correct, but getting rid of the x acis causes it to be in the body

If I were to say give it a root bone thats straight up and down, would that possible make me able to animate it the way I want

raw gust
#

Yo, Im looking for the black dots as well as the cloth constraint menu when I click this button, anyone know why I dont see it?

pine valley
still shuttle
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it's trasnform is also zero'd out in blender so idk if that makes a difference ratl

pine valley
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  • Spine
    • KeyHolder <-- 90 degree X axis rotation
      • Key <-- neutral rotation
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There must be a more sensible way to do this

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but I do very little actual animation with the animator :p

still shuttle
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oof adding a root bone didnt seem to help at all

pine valley
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the root bone needs to be the one that's rotated

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the key's bone should has zero rotation

still shuttle
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so this rig set up is wrong?

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cuz I did animate the root bone and its still wonky

pine valley
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The root bone should be the one that's tilted by 90 degrees

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The bone that the key is following must have no rotation whatsoever

still shuttle
#

so something like this? or am i misunderstanding?

pine valley
#

The key bone has a 90 degree rotation right now

still shuttle
#

I reset it so its just a default bone?

pine valley
#

in edit mode, rotate it 90 degrees back, so that it points in the same direction as its parent

still shuttle
#

im really bad at degrees lmao so im just guessing. like this?

pine valley
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that is exactly the opposite :p

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it should point in the same direction as its parent bone

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that is pointing in the opposite direction

still shuttle
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so like this?

pine valley
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yep

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Animations record the local rotation of the object. If you set it up so that the local rotation is zero (that is, the bone points exactly the same direction as its aprent), you can easily record an animation rotating it around any of the three axes

still shuttle
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I must be doing something wrong cuz that did not seem to work

pine valley
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the key should be rotated correctly when its local rotation is set to all zeroes in Unity

still shuttle
#

when it's all set to 0, its just straight up and down and points through the body

pine valley
# still shuttle so like this?

also, make sure that the rest pose looks like this -- you should be in edit mode, not pose mode, when making these edits

still shuttle
#

yeah i was in edit mode

pine valley
still shuttle
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Yeah this is what it looks like in pose mode. I hit alt-r on my keyboard and nothing changed

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I did have the bones selected

pine valley
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are you animating the root bone or the key bone?

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you want to animate the key bone

still shuttle
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the root bone

pine valley
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ah, that's it

still shuttle
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I also tried the key bone

pine valley
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the root bone's only job is to orient the key bone properly

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make sure you also weighted the key to the key bone, not the root bone

still shuttle
#

yepperss

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it is indeed weighted to the key bone

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yeah its not workin lol

pine valley
still shuttle
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the og animation the prefab comes with works fine but for some reasion, it doesnt play

still shuttle
pine valley
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it should not be zero!

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the root bone should have a rotation

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right click on the "Rotation" property and revert it

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the key should now be oriented properly

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and a simple Y rotation on the key bone should make it spin

still shuttle
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ok yes that was my issue! I was definitley confused

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it seems to animate fine now tysm

pine valley
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nice

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(and make sure to set the interpolation to linear so that it spins evenly)

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otherwise it'll speed up and slow down

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There's got to be a way to just record keyframes for a rotation like that

still shuttle
#

yess I do that with tail wags so ik how to do that :D

pine valley
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a fun trick: you can use a parameter to control how quickly the animation plays

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with that Multiplier property

still shuttle
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I was gonna make it spin faster when you talk, could I do this by setting that multiplier param to "Voice" and up the speed to liek 2 or 3

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or would that not work lol
I have an idea of how I would do it to get it to work but I just wanna know if that would be easier than what im thinkin of

somber meadow
#

you could use voice volume

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as that's a float

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here's all the built-in game parameters you can mess with

still shuttle
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yeah I've used the Voice param before, im just wondering if it would work if i set that param inside this little box here

somber meadow
#

yeah ofc

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you're not driving it, just using it

pine valley
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It might be a little jumpy

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There are tricks for smoothing out a parameter over time that you could look into

arctic ginkgo
#

I've never had any issues like this, but I'm having trouble mirroring my weightpainting... What's strange is that the model is only the right side and has a mirror modifier, and then the armature modifier, has all necessary vertex groups, and the whole armature is symmetrical and has the correct suffixes (.R and .L). Still though, it seems some vertices on the mirrored side aren't weight painted at all...

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the only thing I can think of is maybe the .L groups are not empty

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I'll try fixing that and see if it fixes my issue

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okay yeah looks like that fixed it 😅

drowsy venture
#

apologies for the necro, but did you ever find out if fallbacks sync parameters with the "true" avatar (presuming matching parameter names n whatnot?)

heavy zephyr
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Aka : It'll sync correctly IF you have the EXACT same parameter list on the initial avatar and the quest/fallback one.

rose gull
#

Anyone know of any good US army dress uniform avatars for quest

drowsy venture
rose gull
#

Slow internet

heavy zephyr
hollow pawn
balmy barn
#

id learn blender scultpting then anything fits ratl

hollow pawn
#

Alot of effort for putting on underwear. -w-"

grim hedge
#

I think it does?

silent vessel
#

hey weird question, anyone else having issues uploading atm? i keep trying to log into the vcc sdk, but when i imput the code it says invalid despite being correct

drowsy venture
arctic ginkgo
#

you can't even select a fallback in-game anymore, you have to do it through vrcx

drowsy venture
#

damn, that's a shame. would've made this avatar work much better

balmy barn
#

webpage still have select as fallback

drowsy venture
#

but for how long...

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i'd rather not build stuff based on a system that will be getting phased out. oh well

heavy zephyr
#

I still think it's a dumb decision, I don't see any reasons to fully replace fallbacks. Give the option of impostors for people that don't have a good one? Great! Forcing everyone to be a pixelated mess? Sounds dumb.

pine valley
#

all of my avatars turn into extremely weird soup as impostors

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probably because my avatars are already weird soup

plucky moth
#

Can someone help me upload some avis

hybrid basin
#

Does anyone know what setting causes this white shine on Shinra's nose/cheeks? It's not the matcaps, rim lighting, backlights. I'm at a loss

round comet
#

Looks like a glitter mask to me

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Unless thats another thingy

#

And I’m looking at the wrong spot LMAO

hybrid basin
#

glitters were turned off before I edited them for the eye makeup, but the white has been there from the beginning. It's like a white shading/cast on the nose/cheek area

#

nvm, I figured it out iris it was literally the shading lmao

mint badge
#

i have a prefab a added to my avi but im the only one that can see it

#

there on the same platform and have my avi on

gilded gorge
#

I keep getting a mesh body error and idk how to fix it can someone help

rapid moat
#

still does this

wanton cedar
#

What's the closest way to make pistons work on vrc? I've got some on legs and arms. They're set up in blender a certain way to work, but idk how to get that effect in vrc. Best I could think about is twist bones or something similar

young hawk
#

hey, can anyone help me make a cloak toggle using mochi's shaders?

#

please, im genuinely getting frustrated because no one has even responded

#

ive asked in 7 different servers

spare bay
#

I'm trying to lower the amount of polygons on my avatar, I tried merging by distance and for some reason after exporting the model it... went up? from 79k polygons to 90k

indigo compass
#

It will just screw things up.

#

The most basic optimization you can do in Blender is simply going into edit mode and pressing f3 and searching for decimate and changing those settings (can't do as a modifier since avatar has shapekeys)

balmy barn
#

blender 3.6++ 'cleanup' is decimation and keeps shapekeys , but edge loops is a thing you should try first ratl

#

wont break your shapekeys

#

edge loopey , change everything to quads, select lines, dissolve

indigo compass
indigo compass
indigo kernel
#

So I am editing a avatar and I wanted to add a spawn effect but I can't find any videos on it does anyone know a video or anyone able to explain it

tight quail
#

how do you make it so that when your move your head side to side, your entire avatar doesnt move with it, and only your head?
not sure if this is possible with just a quest 1

inland seal
#

You can just take it from there

#

Also who still uses Q1😭

tight quail
#

i have it on my avatar, is it something that needs enabling

tight quail
#

and a few people i know

inland seal
#

Pico Neo 3 would be great

#

But ig

inland seal
#

It has an image

tight quail
inland seal
#

Of a guy with completely orange body besides the head

tight quail
#

okay tyvm, ill look for it

inland seal
tight quail
#

hence the sob

inland seal
#

Overheating and loud

#

Also the lenses..

somber meadow
#

Quest 1 still has OLED

#

all you got goin for it

tight quail
#

trust me, im the one using it lol

inland seal
tight quail
inland seal
#

Idk what you're trying to Achieve..

somber meadow
#

Meta hasn't put out an OLED headset since the Quest 1

inland seal
inland seal
#

Meaning 80% of the headsets

somber meadow
#

if you're only thinking about the PCVR 2 or the Bigscreen

inland seal
#

No chance

tight quail
somber meadow
#

Pico 4/4 Ultra, Quest 3/3S, Quest Pro, Index are all LCD

low lion
#

So i have the quest 3S and every time I go to sign into my personal vrchat it says I can't authenticate a real time server, my wifi is good, so it can't be that, I can sign i to the meta quest account perfectly fine but not my personal account

inland seal
tight quail
#

i mean fair point, but im not that good. itll do lol.
ty for the help

inland seal
#

Okie

inland seal
inland seal
inland seal
#

Now fill all the needed data, check for errors and publish

crystal magnet
#

ok now most of the errors can auto fix

inland seal
inland seal
crystal magnet
#

btw do i have to texture it?

inland seal
crystal magnet
#

or it just appears like that

inland seal
#

The current avatar you see in your viewport is how it will look in game

crystal magnet
#

ok so here's the thing.

#

is this more like something about the model?

#

because i can't find where are the parts i wanna texture

#

i might try this again with a more updated model

#

ok this other model is more like it

#

damn

hollow pawn
limber hedge
#

Most definitely should. If not you can always edit it in blender

limber hedge
# crystal magnet

Either your avatar is too big or it has a component that is not allowed. What is the error?

crystal magnet
#

how many alerts are the max to upload an avatar?

#

0?

limber hedge
#

what are the alerts?

#

Cause alerts aren't always errors

crystal magnet
limber hedge
#

you haven't set up the rig correctly

crystal magnet
#

how do i "specify" his "feet"

#

and map his head, hands and feet bones

limber hedge
#

Click on the model in your project folder, head to rig, configure, and check that it has all the bones mapped correctly

crystal magnet
#

the performance errors aren't that important aren't they?

limber hedge
#

121 materials seems very excessive

#

and so does 96 meshes

#

but it shouldn't prevent you from uploading unless it exceeds 500mb uncompressed

#

on pc that is

crystal magnet
#

So,

#

i mapped the feet

#

but the model doesn't have any shoulders

limber hedge
#

see if it throws an error, im not sure if shoulders are required

crystal magnet
fresh rose
#

How do i makw stuff like spotlights scale with my avi btw?

crystal magnet
#

s there a way to tp back to the main camera?

#

bc i got lost

unreal juniper
crystal magnet
#

i mean i can't find the scene i was doing

#

i don't know where it is

#

but the models are still somewhere

unreal juniper
#

Screenshot what you're seeing?

crystal magnet
unreal juniper
#

I meant like, the whole window lol where's your hierarchy?

crystal magnet
#

is there a way for my camera to go back where the model and the main camera is?

unreal juniper
#

That's weird, your scene view looks like you're in Play mode (no gridlines showing) but it doesn't indicate so at the top. Click on the "Fredbear" root and make sure it's positioned at 0,0,0; you could be zoomed way out somewhere in space

crystal magnet
#

dude i idk what i pressed and i lost it in a sec

limber hedge
#

genuine question, is this avi even made for vrchat?

crystal magnet
#

the thing is i can't even see the arrows when i select the camera

#

to move it

#

So, i decided to add the same model again just to see where i am and, i am far i must say

#

i reached unity's farlands

limber hedge
#

change the positions to 0

#

idk how you managed to move it that far from the center

#

like move it so far that unit is complaining about floating point precision limits

crystal magnet
#

the scene position or the camera's

limber hedge
#

Fredbear

#

these values

crystal magnet
#

i did now what?

limber hedge
#

double click fredbear in the hierarchy on the left side

#

should take you to him

crystal magnet
#

damn

#

it worked thx

limber hedge
#

yw

limber hedge
fresh rose
#

Or scale down yes

#

My avi starts at 10 metres so

#

(Its meant to)

limber hedge
#

Doesn't it automatically scale the light with it??

fresh rose
#

Nope

#

Apparently not

crystal magnet
fresh rose
#

If i turn them on when i scale down i get flash banged

crystal magnet
fresh rose
#

Chech the errors in the SDK

crystal magnet
fresh rose
#

I can wait dw

limber hedge
limber hedge
crystal magnet
#

yes

limber hedge
#

where did you even get this model?

#

It seems to be so unbelievably broken

crystal magnet
#

sketchfab and the other one from a drive file

#

the first one was from the drive

#

and this is the sketchfab one

maiden yoke
#

does anyone know how to make/get an invisible material

limber hedge
limber hedge
maiden yoke
limber hedge
#

do you use poiyomi?

maiden yoke
#

i can yea

crystal magnet
limber hedge
#

do you want it completely invisible or just transparent?

#

blender is a 3d software

#

do you know how to use them?

maiden yoke
#

as if it just poofed basically

limber hedge
#

mkay, hold on lemme just check myself

crystal magnet
#

luckly the model comes with a blender scene

maiden yoke
limber hedge
maiden yoke
#

for poi right

limber hedge
# crystal magnet

That rig is messed up. It looks like all the bones are parented to the one between his feet instead of to the bone before it

limber hedge
crystal magnet
#

ok so i'll try and fix the rig

#

but now i gotta go to sleep

#

wait but that bone does not appear here

maiden yoke
limber hedge
crystal magnet
#

looked pretty good when i saw it on Muscles & Settings

limber hedge
#

okay yeah then the rig should work. It just might be the insane amount of materials on the model that makes vrchat act up

crystal magnet
#

maybe because half of the model was under the grid

limber hedge
#

maybe

crystal magnet
#

i wonder why "spine" is considerated as other avatar

#

it only has 7 alerts

#

now

#

can we do like a call in DM i'll show you my screen

limber hedge
#

im busy and cant call

limber hedge
crystal magnet
#

it indeed had

limber hedge
#

check if you can upload now

crystal magnet
#

i could'nt

#

it may be because it doesn't have a shoulder or upper torso bone

#

or a chest bone

limber hedge
#

what does the alerts say?

#

I dont have an upper torso bone either, but I have a chest bone and shoulders

crystal magnet
limber hedge
#

yeah you need shoulders and chest to upload

crystal magnet
#

do i choose another animation type?

mystic flare
#

alright, weird bit so tested it

No idea if intentional or not
If you go to camera mode -> Stream -> Sprout, while the camera is still on, double click it.

The camera should be off right? The lens is still there BUT if I disable sprout mode, and do the whole double click, It finally vanishes. Can someone test this out if they are in game?

limber hedge
crystal magnet
worldly prairie
#

if you get a package from someone do you manually need to add gogo normally?

#

or does it normally come with it

limber hedge
crystal magnet
#

i undid that already

limber hedge
crystal magnet
#

i'm trying to add some bones to the model in blender

worldly prairie
limber hedge
crystal magnet
#

does the rig look good?

worldly prairie
quasi folio
#

I went to export an FBX into Blender, but for SOME reason whenever I import the new FBX, the hip bone is missing, which is absolutely fucking up the model itself because no hip bone is controlling the torso and legs, what the hell do I do 😭

sharp lily
#

im having a really complicatd issue and i have no idea what to do

somber meadow
muted arrow
#

So im losing my mind here

#

ive got an avatar with 4 arms

#

top hand is the normal hand, bottom hand is the 2nd set

#

why is it that the fingers are completely bending the wrong way

#

ive tried messing with the bone rolls in all sorts of directions in blenders edit mode

#

btw using rotation constraints

sharp lily
somber meadow
#

are you overwriting the existing FBX file?

sharp lily
#

i did manage to make a slider with the new blendshapes and have that work but i quickly realised everything else was broken

#

i will admit the one i edited in blender is a different version to the original technically? theres two versions of the blend file, one with a poyomi style outline and one without and i used the no outline option cuz it was easier to sculpt

somber meadow
#

are you exporting with the "FBX All" Apply Scalings in Blender?

sharp lily
#

yes

#

and i have tried a few settings combinations but the result is always the same and even then i have no idea how to replace the old FBX in the unity scene with the new one and not have it break everything

#

i have tried asking the model maker on twitter but they haven't replied

#

I do also want to add some constraints to the thing in unity but im far from that point atm.

sharp lily
#

i downloaded some but none of them worked either

#

oh i should probably mention its the looie model by candycreaturez that im trying to do this with

civic cliff
#

what shader setting allows for this sorta polka dot grid that this person has in their hair? i really like how it fades up the hair and it sorta moves based on how you look at it like a still image if that makes sense

muted arrow
#

real hands bone rotation effects fake hands rotation, while fake hands bone rotation is only determines the roll and not how they bend

tribal oracle
#

I have this issue where the fingers on my avatar bend too much in game, when they display something else completely in Unity. I do use index controllers, so I think that might be an issue.

sharp lily
#

i also tried using it to copy the scale, constraints and everything else and it just turned it into a jumbled mess. what am i doing wrong?

somber meadow
#

is the original avatar 100,100,100?

sharp lily
#

but i just changed it to be 100 and that still happened

somber meadow
#

then use the default blender FBX export options if the original is 100,100,100

#

but your original avatar isn't a model linked packed prefab so you'll need to use Pumkin's avatar tools to transfer things over

somber meadow
#

don't use "Unity export plugins" like you said earlier

#

as those will most likely force a 1,1,1 armature scale

sharp lily
#

turns out the scale in the blender project is set to 1

sharp lily
#

there werent any errors this time but it still came out a jumbled mess

slow smelt
cerulean garnet
#

Atleast you can achieve the same look with a mask and glitter

olive bramble
#

Yeah so this happened randomly while im editing a avatar file and now when I try to make a new project with Av3 it comes up with this stuff. How do I fix this and what does it even mean...

bleak echo
#

anyone know why my texture is see through in blender

junior void
#

must be alpha

inland seal
sonic scaffold
#

none of my authorization codes for the vrchat sdk are working, Ive looked trough the help stuff for vrchaat, made new prodjects, restarted my pc, restarted unity, pretty much everything nut i can get into my friend's accout just fine with the codes and it only fails if i move my mouse?

#

but if i log into a prodject with a different account then mine it works fine

tardy locust
#

Is there an optimal resolution for the avatar icon that plays nice with every UI it's squished into?

inland seal
#

or 720x720

#

I think vr should put it normally based on res.

tardy locust
#

Hm, I'll try that then

inland seal
tardy locust
#

The one that gets used for the avatar, your profile picture, etc

#

That the uploader says to use 1200x900 for

inland seal
#

I thought about gestures

#

Just try to put your avatar in the middle of screen, I can't really guide with this one

tardy locust
#

That's why I was asking if anyone knew the optimal setup, I'm sure there's one if you're willing to fiddle with everything for an hour vrcAevSip

balmy barn
#

have a template i made , but vrchat is all over what you actually see depends where, webpage/clicking on someone/ingame/ect , theres also the pc/quest/ect icons covering things ratl

#

theres also like 3 different sizes auto from that on every avatar somethingsomething

#

keep it in the teal color and it should be visible on everything vrcRat

pine valley
#

that's handy!

#

it's a lot like "safe areas" for television broadcast

graceful fox
#

hello can someone help me with something, vrchat sdk is not showing in unity for me :(, does any1 know a solution for that?

visual wigeon
#

Anyone know how to fix this issue its keeping me from uploading

pine valley
#

it's not stopping you from uploading

#

something else is causing an error

visual wigeon
#

it is stopping from uploading

#

somethingthing with the arms or shoulders

pine valley
#

why do you think it's stopping you from uploading?

night ember
#

its just telling you that you might have funky tracking in game

#

warnings dont prevent upload

visual wigeon
#

it wont let me type out the avis name or nothing it preventing from uploa

pine valley
#

if the control panel isn't letting you enter the avatar details, restart unity

visual wigeon
#

done that same thing

night ember
#

its definitely not the arm thing

visual wigeon
#

cant firgure it out i want to upload the avi

night ember
#

check the console

pine valley
#

screenshot the thing that's causing you a problem right now

visual wigeon
#

everytime i click on the error on the right side it opens up the two arms

pine valley
#

Yes, that's expected

#

Again, the arms have absolutely nothing to do with your problem

#

the "Prepare Your Content" section shouldn't be grayed out, even if there are upload-blocking errors..

#

I'd still check if there are any errors in the list that have an "Auto Fix" button on them

visual wigeon
#

theres no errors with auto fix

pine valley
#

I would try adding a new model to the scene, attaching an avatar descriptor to it, and seeing if you can select it in the control panel

#

and before that, try VRChat SDK > Reload SDK

#

(in the menubar up top)

visual wigeon
#

confused

pine valley
#

is there a reason you can't just import the original FBX file that's in your project?

#

i noticed that your object is named prefab-id-..., which is the name that VRChat gives to your avatar when building it

balmy barn
balmy barn
# visual wigeon

when in doubt restart unity , some scripts can fail the first time,

pine valley
#

they said they've tried restarting it already

#

i'm very surprised that this didn't fix it

civic cliff
pine valley
#

The control panel can get jammed up when the SDK runs into a weird error

#

e.g. trying and failing to boot VRChat on my macbook

balmy barn
#

remove any controller if there is one in animator , newer sdk can do wierd thing if there is one

cerulean garnet
#

its slider iirc

#

@civic cliff forgot to ping you back

hardy light
#

Guys how do I use xbox controller in vr chat in vr mode( and yes I don't have a headset as I spent all the money in my pc so I use my phone and it works pretty well)

civic cliff
cerulean garnet
#

i can't tell if it moves or not from the picture, but it could be part of the texture, a decal, emission

#

might just be a generic texture full of stars and stuff, and its just panning

#

you could stack 2 materials, but thats a draw call for very little

quasi folio
civic cliff
cerulean garnet
civic cliff
#

ohhh yes

#

thank you

waxen smelt
#

I changed the texture of the hair of my avatar and when I load the game it does not show on the avatar someone help me

pine valley
#

There may be an animation that swaps the material

#

See how it looks in Play Mode with the Gesture Manager package

misty ridge
#

is it possibel to maek liltoon outlines emissions?

waxen smelt
pine valley
waxen smelt
#

Yes

trim jacinth
#

My avi for quest uploaded on unity but vrchat says it didnt pass security checks

somber meadow
pine valley
#

I had an interesting case where I tried to animate VRCConstraintBase instead of a specific kind of constraint

trim jacinth
trim jacinth
next yew
#

some parts of my sleeve mesh is flipped while others aren't, is there a way to fix this without checking each individual one

pine valley
next yew
#

i will check if that works ty

pine valley
#

i should say "watertight" -- that's the common term

#

Also, in Blender, you can turn on an overlay to view face orientation

#

near the bottom of the Viewport Overlay menu

next yew
pine valley
#

if you do have to select individual faces, you can use ctrl+click to pick everything on the shortest path to another face

#

that's often handy for grabbing large chunks that don't go all the way around

cosmic sigil
#

Does anyone know how to fix this? I have no idea why it floats or why the arms fold in like that

next yew
cosmic sigil
next yew
cosmic sigil
#

yeah

stuck oxide
#

okay im on a new pc, i use blender 3.6 and i reinstalled it and unless i open in through the folder it pulls up this, and when i do use it through the folder the second i use cats or anything to merge stuff it just crashes, any way to fix this? anyone have a better download for 3.6?

#

also automatically opens this and if i close it then it closes blender

pine valley
#

this suggests that you're missing important system libraries

#

either that, or the blender install is mangled

somber meadow
#

did you move the blender.exe file out of the folder to put it on your desktop?

pine valley
#

that would confuse it greatly, indeed

somber meadow
#

you should use shortcuts instead for that

stuck oxide
pine valley
#

good catch; i blanked on the 'through the folder' bit

#

the executable is expecting to have other files next to it

stuck oxide
#

should i just try to reinstall it?

somber meadow
#

you can simply move the blender.exe file back into the install folder

stuck oxide
#

i did

#

it didnt really fix anything

#

are any of these better then another?

#

im just gonna try to reinstall it

somber meadow
#

msix/msi are installers, the zip file is a portable version

stuck oxide
#

alright thank you

somber meadow
#

why do you need 3.6 specifically?

stuck oxide
#

all of my old projects and stuff are on 3.6, and its the version ive used since i started using blender so i just prefer it over the newer ones

#

yeah idk i think my cats is broken or smth cus anytime i do something with it even after reinstalling it just crashes my blender 🥀

gusty meteor
#

Hey 👋
Quick question about physbones :
My scene hierarchy is as so :
Parent
|-- Children
| |--Children2
|-- Children
| |--Children2

I want to put a physbone component to the Parent to save components but them to only affect the "Children2" objects instead of putting the exact same physbone component to the 2 "Children2" gameobjects.
How can I do that ?

rigid hemlock
#

Hello I'm trying to set up outfit toggles using parameter drivers, I copies my setup from another avi that works, but for some reason the values don't change when I press the button. I've included a bunch of screenshots to maybe give a clue as to why it's not working. Appreciate any help xx

teal field
#

im having a brain fart, how to i add this skirt to the avatar without getting rid of the original weights? like the flaps move and i dont want to mess the movement up

gusty meteor
rigid hemlock
somber meadow
gusty meteor
somber meadow
gusty meteor
stuck oxide
#

how do i fix this error when trying to add my plugins to my blenderive never had this happen before 😭

rigid hemlock
somber meadow
# gusty meteor No here

yeah people do that to absolutely make sure states immediately go through instead of waiting for an exit time

rigid hemlock
gusty meteor
#

Oh okay mb then, I just toggle meshes personally and it works fine

rigid hemlock
#

It's an outfit toggle, you use parameter drivers to change multiple values at once and toggle your toggles

gusty meteor
#

Yup that makes sense

rigid hemlock
#

I've been staring at it for hours and I can't see anything that's wrong with it

somber meadow
gusty meteor
small latch
#

This error keeps happening, first it was a blueprint error but after I fixed that it just says this

left stream
small latch
#

Turns out I was stupid and it was a simple script problem

loud raptor
#

how do I fix this? this has got to be the most annoying thing ever, clearing blueprint ID doesn't work, unpacking it & doing the prefab method doesn't work. Even the avi creator herself is unsure, it seems like a lot of ppl are having this issue with the blueprint recently which makes no sense

pine valley
#

the blueprint ID error is a red herring

#

the project contains a corrupted asset

#

the first error may have something interesting in its full text

#

click on it and look at the bottom half of the console

#

this appears to be part of some kind of anti-ripping system

loud raptor
#

I asked gonsodany for help but, he's also unsure even tho gonso is his own system😭 I'm thinking maybe something is wrong with it

#

but maybe not idk how to fix the issues

balmy barn
#

vrcRat gonso

somber meadow
#

jesus

loud raptor
somber meadow
#

I wouldn't buy from anyone who uses gonsolicenser on their products

loud raptor
#

the issues comes when I try uploading, it's always something wrong with the blueprint ID no matter how much i cleari t

loud raptor
pine valley
#

i know nothing about the system, but given that it's hooking into the build pipeline, i'm guessing it's creating new and exciting kinds of errors

#

i have enough problems with the asset pipeline already 😉

somber meadow
balmy barn
#

more like gone sooo?

somber meadow
#

You don't get access to the FX animator, or meshes

balmy barn
#

hope thats a fixed crystal shader, the old was extremely bad for fps

somber meadow
#

all it does is run an unencryption on avatar build which can just be intercepted and outputted back out

#

so people who actually bypass the encryption get a better experience as they can actually use the FX layer and model files

loud raptor
#

so in otherwords, I'm basically cooked?

#

unless I bypass gonso

somber meadow
#

you're not able to unencrypt it in that state

somber meadow
#

if he's not able to help you, holy shit

balmy barn
loud raptor
#

what do I even do in this situation😭

#

$40 for what smh

somber meadow
#

if you used a credit card, you can dispute the charge. that's downright horrendous to treat customers with 0 assistance from a system like this

rigid hemlock
balmy barn
#

modular avatar thing , make a bunch of wierd names like that , only tried it once then went back to blender instead

teal laurel
#

crazy

balmy barn
#

looks like my screenshot folder just smash keyboard , there it has a name

teal laurel
pine valley
somber meadow
#

yes which is really dumb in the end

pine valley
#

which you can trivially...well, i won't go into details, but 😉

somber meadow
#

it's a matter of time where someone makes a easily available script to just dump the files

gusty meteor
pine valley
#

if the seller cannot make the DRM work correctly, then the product is defective

somber meadow
#

or just don't drm your vrchat kitbash avatars

loud raptor
pine valley
# loud raptor

can you show the rest of the text of the first error? it's cut off in this image

#

you can expand the entire console, then expand the bottom half

#

also, what SDK version are you using, exactly? that'll affect the meaning of the error

gusty meteor
#

Great my computer blue screened while building my avatar, now I can't open my project anymore.
Gotta love unity

pine valley
#

huh, that's a new one

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back up your project first, then delete the Library folder and let Unity reimport all of your assets

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(this process should be completely safe, but this is new territory for me, ha)

gusty meteor
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Oh thanks it seemed to work

pine valley
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A hard crash in the middle of a build is very likely to leave the Library in a bad state

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the Library contains stuff like imported assets, compiled shader variants, the last scene you had open, etc.

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I wipe the Library pretty much any time I run into an editor crash

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especially if it was importing assets when it died

gusty meteor
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Hm I see okay
Well it takes a little bit of time to rebuild the library but at least it's clean

pine valley
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yep, it has to go through every single asset in your project and turn them into something it can work with

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Unity does not directly use FBX, PNG, WAV, etc. files

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it interprets them into internal asset types (like Mesh, Texture2D, and AudioClip)

gusty meteor
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Hm okay, well thanks for the info, now I know what to do if something like this happens to me again

pine valley
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you can also throw it out if you want to share a project with someone else

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most of the disk space in a unity project is taken up by the Library, so it helps quite a bit

gusty meteor
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Yeah that's what's I just thought aha

pine valley
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it checks if you have no scene assets and copies a template into your Assets folder

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however, after a full library rebuild, there are no imported scene assets yet

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the files exist, but Unity hasn't interpreted them yet

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so the SDK copies the template in, and if you were working in the template scene, that deletes your world

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oops

rare jay
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im not sure if this issue falls into this category but ive been having issues with creator companion with uploading to quest but if i uploaded through unity hub it will upload to quest no issues but recently unity hub and creator companion wont link files so now i can't upload to quest and i have the android sdk installed so im kind of stumped

pine valley
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the exact way you launch unity doesn't matter; the creator companion isn't doing anything special

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(i don't use the Creator Companion at all on my mac)

rare jay
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so id restart my computor and what ever i made in creator companion would apear in my unity hub but as of recently it won't work

pine valley
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i wonder if you've somehow got two installs of the same Unity version

rare jay
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idk ive been trying to fix this problem for months

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and like i stated unity hub allows me to upload to quest but creator companion won't allow me to

pine valley
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how does the creator companion "not allow you to"?

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neither the Hub nor the Creator Companion are the actual Unity editor

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both are just starting the editor for you

rare jay
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thats why im so confused

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unity hub allows me to upload to quest but creator companion doesn't

somber meadow
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yeah that sounds like 2 seperate Unity installs

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in your Unity hub, do you have multiple items in the "Installs" tab

rare jay
somber meadow
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you don't need the bottom or the top installations

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unless you're a game developer working with Unity 6

rare jay
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Just 22f1

somber meadow
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do the bottom and top installs give you an uninstall option

rare jay
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Ya

somber meadow
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I'd do that to make sure 2022.3.22 is the only thing that can open and just saving on disk space too

rare jay
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Ok

rigid hemlock
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and just delete it all and start over

somber meadow
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from the screenshots, it looks fairly normal

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are you okay with sharing just the animator file?

rigid hemlock
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yeah i think so

somber meadow
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don't need the animations or anything, just only the animator controller file

somber meadow
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are some of the parameters changing? or nothing at all is happening

rigid hemlock
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it doesn't look like anything is happening at all let me double check

somber meadow
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and you have this in your FX layer of your descriptor

rigid hemlock
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yupyup,

Okay in the animator during play mode it doesn't look like it's going through the transitions at all when i try to trigger it, it remains in the buffer state

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i'm making sure i'm looking at the correct fx controller too (vrcfury is running)

somber meadow
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yeah vrcfury does some fixes for the animator view whilst in play mode, was gonna ask if you have that

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if it's not transitioning, then the transitions themselves are the issue

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Parameters have to perfectly match in the animator and your vrcexpression assets

rigid hemlock
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I feel like there should be a second transition listed here

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from the buffer to the outfit

somber meadow
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that only will show transitions going out of it

rigid hemlock
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ah okay

torpid flame
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I was wondering if anybody might have any insight or information on controller bindings

I recently set up a new computer and I had to redo my installations, etc., with OVR

I still have my binding saved, the one that I’ve been using forever now, but for some reason whenever I selected, it does not translate in game for example I can’t place space move myself anymore like grab and then pull

I’m not sure what settings are dominant is it steam VR settings that are dominant and what should be switched to what

If anybody does know it is appreciated

I have already went through all of the common troubleshooting steps

somber meadow
torpid flame
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It is on the OVR side

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But I’m not sure what the steam VR settings should be, it should be default or should it be custom

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Because regardless of what I have it set to the drag does not move

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For example, if you try to edit the binding in the steam VR controllers setting the option to space drag isn’t even there

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Those options only appear in OVR

somber meadow
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did you click "Bindings" in OVRAS

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it'll take you to the correct menu (it takes around 5 seconds to fully open)

torpid flame
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When using the steam VR controller settings?

somber meadow
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in the OVR Advanced Settings menu