#avatar-help

1 messages · Page 147 of 1

sharp osprey
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alright one moment

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looks like it's enabled

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changing it does nothing

night ember
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are the textures even still transparent

sharp osprey
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yes

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it very much is

night ember
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in unity

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theres a checkbox for it

sharp osprey
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it appears like this in unity

night ember
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so its not then

sharp osprey
night ember
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alpha is transparency

sharp osprey
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oh yeah i tried that

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didnt do anything

sudden violet
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do that, and then try transparent instead of cutout.

sharp osprey
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still no dice

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it came back when i switched to android but went away when i set it back to pc

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from what i can tell this is like the only avatar in my project that's having this issue

night ember
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could be the format

sharp osprey
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tga format

night ember
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not what I mean

sharp osprey
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oh

night ember
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since android uses a different compression/rendering format

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iirc dxt1 doesnt have transparency support

sharp osprey
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is this what i need to look for

night ember
sharp osprey
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no i see that i know where that is

night ember
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"iirc dxt1 doesnt have transparency support"

sharp osprey
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i just re-exported the texture as a png and that fixed it

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i swear tga used to work for me

river jewel
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you dudes got any tips on how I can reduce this file size by only 2mbs?

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I basically did everything to optimise this sucker

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I hopefully dont want to resort to deleting a toggle ;-;

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that's only when push comes to shove

sharp osprey
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compress textures or models

you'll want to compress a lot if it doesnt upload

river jewel
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how do I compress them?

sharp osprey
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so for textures

river jewel
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go onnnnnn ^^

sharp osprey
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click on the image(s) and set the max size to a lower number (you can do this per platform)

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512 and under typically is good but for serious cases you'll want to go lower

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for models you'll want to click on them and go to Mesh Compression

river jewel
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almost all those assets are within the range of 200-1024

sharp osprey
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ive noticed medium works good without demolishing the look of the model, but high is for serious cases

river jewel
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only the base body is at 2k

sharp osprey
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any images that are 1024 and above you should inspect the file size just so you know

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with what ive seen if the resolution is 4 digits then it's likely to be at least a megabyte

river jewel
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oki doki NOTED >:3

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thanks

sharp osprey
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yep

round shale
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I've heard there's a tool to combine skinned meshes or do avatar optimization

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anyone know that that is?

sudden violet
round shale
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yeah, found it

somber sequoia
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Have you joined the discord that's specifically for out of the ordinary limb configurations?

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if not, I suggest it 🙂

round shale
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i found it

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hehe

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also can use final ik stub to get spooder working!

somber sequoia
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yup

amber pivot
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would anyone know if I could get a sorta panosqhere effect without the bottom of it looking like this?
I just want the gradient to follow the players view and not be interrupt by the clothes/whatever if you know what i meanvrcGhost

river jewel
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well

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finally uploaded my avatar

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but the view was way off point, and the head testure went all white

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got any way to fix that dudes? ;-;

somber sequoia
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the view position is configured in the avatar descriptor

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go see where it currently is

river jewel
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well, is it supposed to look like this :'D

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coz the move tool and that view positon ball are literally on different sides ;o;

somber sequoia
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in the upper left - try setting Pivot to center and local to global

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it looks in the right place though

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you don't have a camera on the avatar, do you?

inner sonnet
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Will VRChat attempt to process any part of an avatar that has been hidden (maybe via an expression). In other words, if the avatar has a part hidden, will that part still impact performance of other users?

somber sequoia
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Depends what it is and how it's hidden

inner sonnet
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What do you mean?

somber sequoia
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if you hide something by making it transparent that has a cost, if you disable the MeshRenderer, that doesn't

river jewel
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I dont

somber sequoia
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for example.

inner sonnet
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I see, thanks!

river jewel
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its still far off :'D

somber sequoia
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why is your avatar not at 0,0,0?

frosty junco
river jewel
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ooooh that why?

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oh wowee that fixed it :D

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thanks guys ^^

somber sequoia
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yep

river jewel
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I appreciate it

dire dagger
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Can someone help me fix the background

sterile lodge
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Sorry for not responding quickly no I can hears sounds

candid thorn
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How do u fix this ;-;
I saw something in thry's but it doesn't show up in the panel to unlock it

somber sequoia
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Those materials are embedded in your model file, you can't edit them. You'd need to extract them or make new materials instead.

candid thorn
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Cool

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How do i do that?

somber sequoia
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there's a "materials" tab in the inspector for the model file if you want to try extracting, I generally just make new ones.

candid thorn
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I'm confused

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I'm still confused

ornate stump
candid thorn
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How do i export the avi in a unity package bc i think my project is full and i spent too much time already making this avi quest compatible

ornate stump
candid thorn
ornate stump
candid thorn
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I understood half of that

candid thorn
somber sequoia
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that isn't at all what they are trying to do

candid thorn
unkempt marsh
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ok sorry

ornate stump
candid thorn
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This right?

ornate stump
candid thorn
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Huh?

ornate stump
candid thorn
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I got it

iron dove
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I tried to apply a cloth and it just does this, why it's not parented?

snow sluice
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hello I was trying to add gogo loco to a avatar I got, but some how I got 2 error's and I can't upload it so pls help me

sharp ocean
somber sequoia
iron dove
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No, it's not weight painted. I bought a cloth

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I just sculpted it

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I'm not sure why it's posing like that

somber sequoia
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yeah if it's not weight painted then it shouldn't be moving - is this what it looks like in mesh edit mode?

iron dove
somber sequoia
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that doesn't look like edit mode

iron dove
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I got a little confused

somber sequoia
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ok so then that's the default position. Remodel to fit the avatar's rest pose

iron dove
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god damnit

somber sequoia
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Or you could try to make a copy of the armature, edit it to match the current position of the cloting, weight paint the clothing, then pose it back to T-pose and apply...

iron dove
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that's actually a better idea

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how do I duplicate it

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I forgot

somber sequoia
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sorry I'm working out the process as I type this, haven't tried it 🙂

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shift-d in object mode iirc

iron dove
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alright I fixed it by redoing everything

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it's the cat's plugin doing issues

somber sequoia
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I never use that.

iron dove
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now how do I connect this

somber sequoia
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give it an armature modifier pointing at the avatar's armature, and weight paint it.

iron dove
desert elk
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you can do what cats does manually

somber sequoia
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yep.

iron dove
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uh no it does it again

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I just did it manually

somber sequoia
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what did you do to cause that?

iron dove
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armature connection

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modifier

somber sequoia
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is your armature posed funny? I'm not sure how this could possibly happen without any weight paint already.

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don't use that vertex group

iron dove
somber sequoia
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i.e. leave it blank

iron dove
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this is in pose mode

somber sequoia
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ohh

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in pose mode, reset your pose, select all, and in the menu there's a "reset transforms"

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ah pose -> clear transform -> all

iron dove
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how do I reset pose

somber sequoia
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what I just said

iron dove
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it doesn't do anythiong

somber sequoia
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then that is the default pose

iron dove
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hm wait

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nah it doesn't

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alright I think I got it

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well it's connected I think I need to somehow repose the cloth

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the solution you gave me

wise spindle
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Managed to accidentally delete part of the armature of my avatar. I have a backup with the armature in tact but it is quite outdated. Anyone know how I can fix the main version of the avatar?

[Bat wing root.L & Dress sleeve.L were removed accidentally]

sharp magnet
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Which of these two will the game consider when blocking this avatar? It's very poor all around, but it's 'good' on Windows, the only platform it's on. The only thing making it 'very poor' are the two lights it has, so I'm wondering if that'll force the fallback or if it'll simply get rid of the lights.

crude moat
timber wharf
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@sharp magnet avatar rating is set on upload, noone reevaluates it. 2 lights = very poor

somber sequoia
sharp magnet
somber sequoia
somber sequoia
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You'd have to look at the logs in the console for that.

spark walrus
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Can someone help? Not sure why I’m getting these errors

somber sequoia
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if those aren't the first few errors, post the first 2-3, at the top. that last one is a side-effect.

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the poiyomi one, I'd upgrade that if you can, but it might not be fatal. You may have to ask about it on their discord instead.

spark walrus
somber sequoia
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make a copy, play with it until it looks the same? I'm not sure I've got much useful advice here.

little pine
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Uh i kinda need help. I want to texture paint this fnia model in blender but only certain parts of the texture work and the rest is black. Im not sure whats going on

gritty heart
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Can someone help me?

umbral oriole
umbral oriole
# iron dove

ive seen this what you need to do is kinda start over unfortunately as far as i know makle sure to set the restpose for the clothing armature to be similar to the avatars rest pose. then uise cats to set the respose after that you can start sculpting the clothing and everything else you need to do

umbral oriole
gritty heart
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How do I get permission to create and upload my avatars to VRChat?

umbral oriole
gritty heart
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new user

umbral oriole
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if i remember correctly if you arent user rank you cant upload avatars

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no worries you ussualy get user rank in a few days of playing i believe

gritty heart
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ok

umbral oriole
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just make sure to add friends and visit different worlds

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also join groups too

gritty heart
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thank you very much

umbral oriole
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no worries glad to help

iron dove
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I asked someone else

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they helped me out

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thanks anyways

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I got the armature going

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and the texture

umbral oriole
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sick

iron dove
umbral oriole
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oooh nice

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sick

umbral oriole
dire dagger
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There’s no blueprint attached.

somber meadow
urban gazelle
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ik this aint with unity but on my ocules on vrc everyones avatars are blury/low pixaled and i have to manually turn the avatars on to not be blury does anyone know how to fix this or why its happening

somber meadow
urban gazelle
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so everyone is like that?

somber sequoia
quasi briar
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I made an avatar that has an optional breast blendshape. The blendshape and everything looks fine but when I turn it on in Unity the shading looks weird because it's copying the normal data from the flat chest I guess. I tried to add a decal that adds an artificial shadow when it's turned on, but it still looks a little odd (also the shadow isn't able to be added on Quest). Any way I can fix this? It's not custom split normals or anything like that.

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I'm basically wondering if there's any way to make the mesh adapt its normals based on the blendshape.. I thought it was something that happens automatically but I guess not?

late heath
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when i eventually start 3d modelling this character, i want to create a toggle where i can hide both sets of arms (preferably quest compatible, meaning it stays as 1 mesh renderer). i know how to handle the 2nd set since i can simply disable those chains and make a blendshape that shrinks the arms into the torso, but for the 1st set i'm not sure what to do since i still want the arm bones to stay enabled for another toggle i plan to do with invisible arms. how would i go about this, since i know blendshapes tend to screw up with deformation at times?

quasi briar
late heath
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thank you 😭 i dont want to have to resort to it but i might have to use two skinned mesh renderers

quasi briar
sudden violet
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it's exactly what you are asking, normals getting recalculated from blendshape changes. (or at least, that's how i understand it)

stray trench
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hey guys im working on an avatar but so far it is very generic and i want to improve it starting with the textures, does anyone have any tips, guides or recommendations?

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the first thing that came to mind was learning how to make a normal map to give the pants more texture

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and i also wanted to learn how to add graphics to clothes without looking poor quality, in the past ive just slapped stuff onto the texture on photoshop but to my eye it looks pretty awful

arctic ginkgo
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do animated animator parameters not show their values correctly in the debug menu in-game? I'm trying to bug test, and while the transitions are behaving as if these parameters are the values I expect them to be, they are all reading as 0.

quasi briar
sudden violet
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oh damn, i was almost sure that's what the issue was. Not sure in that case

snow goblet
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what format would be the best for a monochrome texture?

jaunty horizon
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need some help with this error!

flint hamlet
errant nova
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I made this little non-humanoid avatar, and it works great, but it has a bit of a sitting problem with interactive chairs. lol Any ideas would be appreciated

mental pawn
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i got an error when trying to build and upload

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An error occurred while sending the request
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__150:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3025)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__150> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__150&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:UploadError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__138:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2847)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__138> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__138&) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleUploadError (System.Exception) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Upload>d__136:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2827) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<UpdateAvatarBundle>d__34:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:650)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<string>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<UploadFile>d__41:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:1087) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCFile>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<Post>d__182<System.Collections.Generic.Dictionary2<string, object>, VRC.SDKBase.Editor.Api.VRCFile>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:385)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCFile>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<MakeRequest>d__162<System.Collections.Generic.Dictionary2<string, object>, VRC.SDKBase.Editor.Api.VRCFile>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:341) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCFile, System.Net.Http.HttpResponseMessage>>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__152<System.Collections.Generic.Dictionary`2<string, object>, VRC.SDKBase.Editor.Api.VRCFile>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:332)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

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and retrying doesnt help

neat crow
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I'm having trouble with a bit of clipping with a shirt I'm making and no matter what I'm trying it dose not seem to fix it.

somber sequoia
zinc willow
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?

somber sequoia
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Missing script means you need to install some dependency that you didn't install yet. Check the avatar creator's documentation for clues.

stray trench
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i wanted to sculpt an asset in blender but it doesnt appear in the hierarchy? its as if it doesnt exist

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here's it's name in unity, "DT-Headset"

somber sequoia
stray trench
somber sequoia
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I mean that object was probably added to the avatar in some way other than as part of the model file - an add-on package or asset.

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If you look in the inspector you might find something that links you to where that is in the project files

stray trench
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im far from an expert, am i missing something?

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no weird components, it's where id imagine it would be in the asset's hierarchy, its a skinned mesh, etc

somber sequoia
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click on "mesh" and you'll probably find it in the project files

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but

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I see it already - you've selected a mesh object there but the object two above is a prefab, that's likely the add-on asset.

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click that and at the top of the inspector you should find a link that leads to the prefab file itself

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also this is a huge number of mesh objects

stray trench
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by that you mean the fbx? because i didnt try dropping the headphones mesh into blender, i put the fbx for the prefab

stray trench
somber sequoia
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Yep, it's probably a FBX file

stray trench
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its what i posted earlier

somber sequoia
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oh I see, I thought that was your avatar earlier, because of how the image was clipped

stray trench
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sorry about that

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any ideas from here?

somber sequoia
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can't really tell you much more from here

stray trench
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thats okay, i appreciate the help

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oh and also i have d4rk's optimizer and most of these meshes don't toggle, so that should merge a lot of them into one renderer

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as for the materials im struggling to get them to combine

lime gorge
neat crow
stray trench
somber sequoia
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shrinking the body can work, but sometimes you can't do it.

junior void
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Id make anti clip blendshapes on the body to suck in the shoulders as you dont see them when the shirt is on anyway

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Also this mostly happens when the geometry is different, aka low poly shirts that were not skinned off of the body but modeled separately disregarding the geo of the base mesh

somber sequoia
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yep

junior void
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You can copy weights all you want but a triangle wont bend the same way 100 do

snow goblet
mental pawn
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Todo late. Managed to fix it, it was just all about retrying

mental pawn
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You can shrink that zone so it wont clip through

ornate stump
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You likely had put the parameter into the radial being open, not just the rotation.

ornate stump
keen arch
ornate stump
keen arch
south wraith
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Hey need help uploading and rigging an avatar I had commed, I can pay whoever is able to help me, is 10$ fair?

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I can do half before and after if that’s any assurance

fringe belfry
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Hey, I'm probably going to sound really dumb for asking this but does anyone literally anyone have a good video tutorial on how to get started with avatar making, for now I just want to mix avatar bases (aka move body part from body b to body a) and retexture. But I am stumped I can't find any tutorial for base mixing or a good tutorial for retexturing, so please anyone help TwT or if anyone is willing to teach me feel free (not looking for commissions, I'm trying to actually learn) to send me a dm TwT

unreal juniper
left gull
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( also i suggest going to VRCTraders as asking for a commission of any kind isnt permitted here and will only get you scammer/bot DMs, theres a link in #1204490664637890580 )

neat crow
outer token
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hi I was just wondering if anyone could please help me upload 2 PMG avatars I've been trying to upload one and it just comes out as invisible and I have everything installed

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could someone maybe DM me and do it for me if it's OK?😁

mental pawn
# neat crow how do i srink it?

1 on blender firstly create an aditional shape key
2 then bring it to the max
3 go to edit mode and begin shrinking the parts of the body that are covered by the clothes (You could sculpt it to save time, this Is why You must bring the shape key to the max value)

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And then if Your character has interchangeable clothes. Add this shape key to the toggle

mental pawn
mental pawn
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If You want to make a blendshape to shrink the body

neat crow
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ok as someone who dose not know anything about creating shape keys on blender how do i do that?

mental pawn
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Its that or break your head and weight paint ut

outer token
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so basically I followed a tutorial of how to make a PMG avatar I installed everything it told me to do and I did it step by step I put in my details it would upload to VR chat with windows and Android and when I put the avatar on it would be invisible

mental pawn
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(image from Google)

mental pawn
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Since sometimes old tutorials might not work or work entirely different

outer token
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it was only from a year ago

mental pawn
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But other than that. Images and console logs would be useful here

outer token
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is there someone I could DM who would be happy to help someone out and upload for a beginner😁

left gull
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sharing account info is risky for both the uploader and account owner so its unlikely you'll find someone here, realistically you should only ever share that stuff with someone whom you're close with as a worst case scenario

mental pawn
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I wouldn't recommend using dm's for support

outer token
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all good thank you for your time😁

mental pawn
left gull
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sometimes thats not an option which is why i said it as a worst case scenario :P

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but yeah doing it yourself should always be the priority

mental pawn
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Which it seems doesnt include problems that might occur

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Leading to their avatar appearing apparently transparent

left gull
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oh yeah dropping the video used would deff help to figure out what might've changed since it was released

mental pawn
outer token
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ok one min

long kraken
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i know its a dumb question but im new to making avatars.

Is there any way i can fix this. so its not alot of these random bones. so its only the necessary bones and not the extras?

stray lintel
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nya everynyan

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Sooooo

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i followed a tutorial to parent clothes to my armature in blender

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And it's moving the whole outfit with my shoulder bone

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Part that im concerned about is 9:13 mark

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Don't know what i did wrong

weary mica
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Help me peeps.
I need to add a wire inbetween the head and the back of the body which moves when I move the head around.
You know, one that bends

timber wharf
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weightpaint it as a gradient to two bones🤷‍♂️

stray lintel
long kraken
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how can i stop my clothes from creating two bones?

sudden violet
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Either you make sure both armatures are setup with the same hierarchy and same bone names and click "merge all bones", or you can merge them after.

azure bobcat
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just curious, you know that fake eye tracking avatars have with eyelook? can you do that with 2d faces that use textures for their facial features instead of geometry? like could you tell the model to change the eye textures to one that appears to look left bottom if the eyelook picks a focus that direction? just curious if anyones done it before or if its even possible with base vrchat stuff

timber wharf
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@azure bobcat eye bone move contact sender inside proximity reciever and thats how you roughly get look direction. or you can just do 2d pupils with geometry by having long eye bones with tiny angles, but wont work for every style

azure bobcat
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yeah sounds like the first option would work better since i dont have the pupils as a separate texture

timber wharf
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but thats way more work, more usefull when you have actualy drawn squinting expressions and such

azure bobcat
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these are the eyes i got

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they're not mine and some of them would be hard to do the pupils actually separated for them especially since im not the artist

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might not do the eyelook since it seems more work than its worth but im just looking at my options i guess

tawny shell
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Using FaceEmo, is there any way to prevent it from making duplicate toggles for facial expressions?
i am using a 14 patterns preset for left hand priority. and i am assigning the same animations to the right hand as well as the left hand. but that causes FaceEmo to make 14 toggles for the same expression twice

fierce thunder
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how would i make a bool parameter toggle something over time?

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only stuff at 0:00 toggles but what if i want it to toggle at 0:30, how would i do that?

river jewel
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I ran into 2 issues when I uploaded my avi:

  1. the blades that I wanted to grab from behind (yk without physbones, using contact toggles, kinda used sippbox's tutorial for that) ended up infront of my avatar, the sheaths are fine but the twin blades themselves fly off so I restarted on making contact toggles sadly :')

  2. as you can see in the 2nd photo, even when I put my avi's position to 0 for X Y and Z, and made sure the viewpoint was dead centre, I still was on the other side of the world

anybody available to help? ;-;

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also dont mind the extra tabs on the side, it was me moosic

heady gulch
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when making an avatar quest compatible, how do the toggles work?
if the pc avi has a few shirts for instance, and the quest one just has 2
when you switch, will the clothing also switch on the quest version?
sorry if that sounds dumb, ive never really tried making any of my avis quest compatible till now 🤣

analog birch
#

i made my vrchat acc 2 years ago i think and im making my first avi but it says i havent been playing long enough

analog birch
#

i am

fierce thunder
#

then it should work idk why it doesnt

fierce thunder
heady gulch
#

ahh understood

grim thunder
#

anyone know how to fix this when using gogo

#

I'v changed colliders, moved bones, it keeps doing it

harsh field
#

Could anyone who understands Blender help me? I have my avatar in Unity with toggles and more, and I want it to weigh less so I can add things, but when I export the FBX and put everything in, it deforms and the skeleton explodes outside the body on the other side, and I don't know what to do.

night ember
#

wdym export fbx

somber sequoia
#

you need to use the same export settings as were previously used. probably what you have for "Apply Scalings" is wrong, use "FBX All" unless you know specifically it should be something else.

#

unless you are trying to export from Unity, in which case, just don't.

grim thunder
harsh field
somber sequoia
#

that's fine, just import the .fbx into Blender, rework it, and then export again, overwriting the file

rugged vortex
#

This has been occurring with every avatar I tried to upload recently, is this a general problem? Or what can I do

#

There's no blueprint attached to the ID

somber sequoia
#

there shouldn't be a blueprint ID until you've done a successful upload

#

Go to the console and look at the first 2-3 errors, that one you can see is a side-effect of some other root cause.

rugged vortex
#

These are the errors I found there

somber sequoia
#

there's nothing above those?

#

(also take screenshots rather than photos, if you can)

rugged vortex
somber sequoia
#

there you go - "missing script"

#

that means your avatar requires some package you didn't install yet. check the creator's documentation for clues.

rugged vortex
#

It's a custom and their attachment was poiyomi, and the package

somber sequoia
#

well you are missing something

rugged vortex
#

Damn! Is there a way to locate it?

somber sequoia
#

it tells you where it is right there, "steppies left"

harsh field
#

@somber sequoia This is my model in Unity

somber sequoia
#

?

rugged vortex
somber sequoia
harsh field
#

And this is the tool I use. I export it in binary because it doesn’t read it in ASCII.

#

And this is what happens

somber sequoia
harsh field
#

@somber sequoia The problem is that the character itself is a prefab and I have to convert it into fbx because otherwise I can't put it in Blender and when I do this, this happens

#

😅

somber sequoia
#

complain at the creator, the really should be providing an actual model file.

#

but where you are now you'll have to export from blender as a new file, set that up from scratch, and you can use Pumkin's tools to copy stuff from the existing avatar to the new one.

sudden violet
#

if you can find it in unity, you can right click, and "search path", or something like that.

somber sequoia
#

but you can kinda wreck a .fbx when making a prefab, then save just the prefab

#

(please don't do this)

#

but yes, maybe you're lucky and the actual .fbx is in your project

#

(or .obj)

rugged vortex
somber sequoia
rugged vortex
somber sequoia
#

yep, nothing you can tell from that view unfortunately.

#

oh actually that seems like a familiar package, possibly the missing thing is VRC Fury?

#

looks like you're missing something else there too, see the animation controller has a warning also. maybe the SPS package?

ornate stump
#

Simply deleting the SPS itself should be the better choice.

somber sequoia
#

that'd work

rugged vortex
somber sequoia
#

in that image, right above the highlighted object in the hierarchy

ornate stump
rugged vortex
#

I think that works!

#

Thanks guys

harsh field
#

@somber sequoia It turns out you were completely right. I contacted the creator and he does have a form of the character to learn that works correctly and effectively when I go into Blendender everything looks correct and in its place but when I make the adjustments I want to make and export it to .fbx for Unity the textures are not visible (white) and it is in a very strange pose that is not the normal Unity pose, it is as if it were jumping.

#

This error is easier to fix by moving it to Unity?

somber sequoia
#

re: jumping, explain when, I'm guessing you're referring to "bike pose" that happens when you have no animator or are making animations

ornate stump
#

dm you for what?

#

Do I? What do you think?

harsh field
#

@somber sequoia The normal pose is the t-pose, because when you put it in Unity it doesn't turn like that, apart from being white it looks like jumping like Mario Bros (the same pose)

somber sequoia
#

rule #10 violation

harsh field
somber sequoia
harsh field
#

It seems like a joke but that's how it appears

night ember
#

bold or incredibly stupid of you to attempt to scam in a public discord

harsh field
#

@somber sequoia okey

ornate stump
#

You clearly can't read. That is enough to conclude you as a scammer.

somber sequoia
#

and that's that.

dusk mulch
#

still have this issue and don't know how to remediate it

somber sequoia
#

Better weight painting.

dusk mulch
#

but with the transfert data normally it's okay right?

somber sequoia
#

normally that gets you started, but I've never seen an automated tool do a perfect job

dusk mulch
#

yeah.....
uh how I should go about this?

somber sequoia
#

it's really hard to tell you specifically what to do about weight painting without having actually attempted to do it myself on your model. All I can say is put it into blender, go into weight paint mode, rotate the bones, and fix where it clips. Don't be afraid to switch back to mesh edit mode and rearrange the topology, or move the clothing farther from the body.

dusk mulch
#

+, the weight are separeted vertex group by vertex group..
aaaaaaaaaa

somber sequoia
#

Yes, weight data is contained within vertex groups on mesh objects.

dusk mulch
#

yes, and shoul I just see firt the weight of the model before change to weight to match it?

somber sequoia
#

I'm not sure I understood that

dusk mulch
#

I mean, to solve it, if I base it on the weight on the avatar, I can put the same values on the clothes, right?

somber sequoia
#

I would not expect that to work perfectly, no.

#

unless the topology of the clothing is identical and the vertices are in the same place, there will always be some difference.

dusk mulch
#

mmh I see
so I'm going to test step by step
never do weight paint by my own, but I should start to know how to use it

somber sequoia
#

definitely watch a tutorial video, it's one of those cases where seeing it will help a lot

dusk mulch
#

I'm gonna try
thanks you a lot

round comet
#

robust weight transfer is good too. I use that with manual weightpainting

umbral musk
#

ive not really done anything related to modelling(i made a donut in blender once), so im utterly clueless but would there be a way to port my avatar/assets from payday 2 and upload it onto vr chat?, probably really stupid but im just curious

somber sequoia
somber sequoia
umbral musk
somber sequoia
#

I have no idea what payday2 even is, so not a clue

umbral musk
#

all the assets are "BUNDLE" files, no clue what they are or if theyre usable in any way

somber sequoia
#

so one of the rules says we shouldn't be discussing game rips here.

umbral musk
#

and i dont even know whats what, since i cant open em

somber sequoia
#

so uh.. maybe google to see if someone else has made it work.

gleaming steeple
#

Hello everyone can someone explain me how to make my avatar look at camera when it's out and at other players nearby when there is no camera

umbral musk
#

yea this all seems way above my pay grade, thanks for tryna help tho

lone flax
#

How do I fix this happening?

gleaming steeple
junior void
#

"This"?

lone flax
#

mb gang I didn't know I was meant to scale the leg till it wasn't visible

#

(I think)

lone flax
heady gulch
#

.> contradicting error?

heady gulch
#

is the alpha blend particals not allowed on quest?

arctic ginkgo
misty ridge
#

does none(transform) in physbone scripts transform itself and all of its child or just all of its child?

somber sequoia
#

you mean the "root transform" slot? That means the physbone will be applied to the game object the component is on, rather than a different one,.

lone flax
wind pelican
#

you shouldn't do workarounds to get transparent textures

somber sequoia
lone flax
somber sequoia
#

yep, that's what happens

lone flax
somber sequoia
#

UV tile discard, splitting those into their own mesh objects then disabling those

heady gulch
lone flax
#

Im sorryvrcTupCry

somber sequoia
#

you can probably look up either of those

wind pelican
somber sequoia
heady gulch
arctic ginkgo
#

does anyone know what exactly a transition from a sub-state machine transitions from? Is it like from any state in the sub-state machine? I tried looking in the unity docs and didn't find anything on this.

somber sequoia
#

the state above, I'm guessing?

arctic ginkgo
#

I mean like if you have a new sub-state mahcine, the right click on it and just transition it to another state, I'm not sure where in that sub-state machine it's transitioning from..

#

maybe it's the exit?

#

because I notice it is considered an "entry" transition

somber sequoia
#

yeah entry is from whatever state above

arctic ginkgo
#

I'm thinking maybe it acts as a redirect for the exit state?? that instead of going to the "main" exit state, it exits from the sub-state machine directly

somber sequoia
#

yeah I'm not quite sure how this looks but it mostly seems clear to me when I look at my own

arctic ginkgo
#

i've just never been able to figure it out messing around with it

somber sequoia
#

I think exit is actually exit from the whole layer, not just the sub-state

arctic ginkgo
#

this is the transition I'm talking about, I'm not sure where it transitions from

somber sequoia
#

I think you'd need to look in the sub-state

arctic ginkgo
#

i just created a new state machine and then created a transition from it

somber sequoia
#

right but what does the sub-state look like inside?

arctic ginkgo
#

i think i found a video explaining it, it does redirect the exit

somber sequoia
#

oh okay, so exit from the sub-state is that, that makes sense.

#

(I don't have one open right here)

arctic ginkgo
#

it's just frustrating that the unity docs are lacking imo.. the page on sub-state machines doesn't tell you any of this

spark walrus
#

Hey so I’m just wondering if there is anyone in here who would create a custom avatar

somber sequoia
spark walrus
#

Oh thank you so much

stray trench
#

what are they referring to when booth descriptions mention "+head"?

somber sequoia
#

guessing that it includes a head, since many of them don't

stray trench
#

its clothing assets that i see this on, where there wouldnt be a body

somber sequoia
#

oh, dunno then

stray trench
#

i guess it's referring to this but idk why it would be called this, its literally headless

karmic spindle
#

can someone help me make my pc avatar a vr avatar ?

lethal maple
#

Hello

lone flax
#

How do I place a 2d image as a toggle on my avatar, like as in just a png mask in front of the face

somber sequoia
#

you put the image into a material and then apply that to a mesh object.

#

make one if you don't have one.

lone flax
#

My avatars chest blendshape slider doesn't link with my clothes blendshape their named the same though so they should work fine

cold hedge
#

I’ve been using cats and YouTube to help my idrk 😰

somber sequoia
somber sequoia
# cold hedge

That's one way, yeah. I tend to do that more manually, but I'm told cats does a decent job of that.

karmic spindle
#

guys and girls can someone explain to me how i should solve this issue because when i press build and test avatar this error message comes up and i cant find anything thats helping me find and or solve this issue

somber sequoia
karmic spindle
#

those are the other error but idk if they also are connected to the error

fresh jacinth
somber sequoia
burnt hull
#

does anyone know how to fix a float toggle resetting after clicking off

somber sequoia
#

you may have missed installing something the avatar creator has said is a requirement

somber sequoia
burnt hull
somber sequoia
somber sequoia
burnt hull
somber sequoia
#

press what?

#

like, exit out of the rotation thingy?

#

of course, make sure the value is marked "saved" in the parameters list

burnt hull
karmic spindle
somber sequoia
stray trench
#

this is how i am trying to make this guys hair look

#

it looks like this ingame

#

i tried giving the avatar default base, aditive, gesture, action and fx menus, removing the hair options from the menus and deleting the parameters for them

somber sequoia
#

looks pretty good?

stray trench
#

the blendshapes in the first picture are undone in the second picture

#

sorry i literally forgot to explain the issue lol

#

the hair, specifically

somber sequoia
#

ahh, you'd have to see if there's an animation changing them then

stray trench
#

all the other blendshapes i mess with stay in place

#

is there a good way to hunt that down? like previewing them?

somber sequoia
#

what I'll do sometimes is disable all animation layers but one and see if that affects things, then start adding them back in one at a time

stray trench
#

okay, ill try that next

#

i just searched any anim that had hair in the name and deleted it

#

that did it, thanks kazin

somber sequoia
#

oh good!

karmic spindle
somber sequoia
#

without your project in front of me I really can't help you find it

karmic spindle
#

can i show you my project in a video call?

green bough
#

Im having trouble getting my sliders to work and give my character expression, the int slider doesnt seem to be working.

Is there anyone i can hop in voice call with for assistance on facial expressions? Thanks

somber sequoia
karmic spindle
#

i got it it was in visual studios but i dont know whats missing or misspelled xd

somber sequoia
#

that's not really of any use to you - again, it's looking for some add-on package you haven't installed. If you don't have whatever that is, you can remove the script component from the object named in the error message.

karmic spindle
#

so just remove that line or what?

weary mica
#

do I need a bone for every moving part of my avatar

#

like Sticky notes on the face and such

somber sequoia
lilac pasture
#

hi

karmic spindle
somber sequoia
#

that's one way to do it 🙂

digital bear
#

Guys I dont know how to upload an avatar to vrchat. I've tried so many times but I always seem to fail. Can someone guide me thru the process? 🙏

#

I have a model all set and ready. I just cant seem to upload it...

prisma sedge
#

What part of the upload process are you getting stuck at?

somber sequoia
#

and if there are error messages, share them

digital bear
somber sequoia
#

you'll need to explain that I think

digital bear
#

I tried filling the eyes with the texture for the eyes but its not wanting to do anything

somber sequoia
#

"filling"?

digital bear
#

It always stays black

somber sequoia
#

it looks like you're in the rig setup there though

digital bear
somber sequoia
#

yes, the rig setup mode in unity

digital bear
#

Oh-

#

😭

#

Hang on

somber sequoia
#

that's fine. But to apply textures to the eyes you put those textures into a material and apply that to the mesh renderer on the eyes object.
Assuming that it's got one... with no idea how the model is designed it's hard to suggest exact things

digital bear
cedar tundra
#

what could be causing this mismatch with the chest under realtime lighting? (anchor overrdies are set to spine on everything)

spare gust
#

Hey so I’m having a issue were my fx controller will not affect my avatar at all it’s still stuck in tpose

somber sequoia
#

in the build window, do you have a warning about not being humanoid?

spare gust
#

this is the only warning im getting

somber sequoia
#

that's ok

sour sparrow
#

would it be possible to make my avatar have a animation thats always happening where its kinda splitting apart like a glitch?

somber sequoia
#

probably

sour sparrow
#

okay thanks

green bough
#

Is there a way to unpackage or a readily available version of vrchats default animation options menu for unity?
The unpackager im using doesnt really give me any easy leads, and i just want to use a normal animation menu for my avatar with an additional clothing toggle -

Im using the VRCSDK currently.

somber sequoia
#

I don't recall what's in that but menus are pretty simple to create. maybe I'm not sure what you're after?

versed marsh
#

Hey @somber sequoia do you know how i could add my boots to the radial menu?

#

Im trying to make it so a blendshape i have applies to them when theyre on and it overwrites my other shoes so those stay off

#

So like say i have converse on and go to select my new boots it deselects the converse and selects those boots and applies the blendshape so theres no clipping

somber sequoia
#

uh sure, just make a new menu item?

versed marsh
#

like this?

#

how would i add the new boots though to this toggle

somber sequoia
#

sure, though if the shoes are only on or off I'd just make it a bool

karmic echo
#

hey guys, im trying to set an humanoid rig, but unity wont let me for some reason
even if i force the tpose, it doesnt apply
please help 😭

#

the avatar does not have legs 😭

junior void
#

It must have leg and foot bones even if they are not weight painted to anything

loud edge
#

are there any examplees of how vrchat wants hand bones to be laid out so they don't twist in odd angles in game?

#

I have them like this but the thumb sticks out weirdly and the fingers kind of bend back at an odd angle

livid yarrow
#

ive done all i know how to in blender to try and fix this backculling on these wrist cuffs, aswell as try and revert it with the poiyomi material but its still see through???????

night ember
#

well are you actually updating the fbx

livid yarrow
#

yeah i did

night ember
#

what is the rendering setting in the material

livid yarrow
#

in unity?

night ember
#

yea?

livid yarrow
night ember
#

if its inverted normals then it was that way when it was exported

#

also thats not the rendering settings

livid yarrow
night ember
#

the rendering settings

livid yarrow
#

oj jesus im so slow i apologize

night ember
#

what happens when you set cull to off

livid yarrow
#

i- its fixed now. thank you so much i was so confused- especially since i NEVER go down that far in the materials.
that fixes it for he pc side but now what would i do for the quest side when i switch it

night ember
#

the faces are still inverted then

livid yarrow
#

ive set the normals to outside in blender like 5 times using both the menu and the keybind 😭 💙

night ember
#

if its not inverted in blender but is in unity then the fbx wasnt updated in unity

#

are you overwriting the fbx or exporting it as a new one

livid yarrow
#

at first i was overriding it but then i deleted the fbx in unisty and re imported it bt the issue was still there

#

imm probably try and find some silly way to go around this or end up accidentally fixiing it

#

regardless, thank you so much for helping me figure out atleast one solution 💙

loud edge
#

I feel like every question I've ever asked here has been stupid or something

prisma frigate
#

No question is a stupid question if you need to learn something.

rugged flare
#

i edited an avatar and have already deleted it from my unity project and imported a new one but i want to re-edit the other avis is there any way to get it back?

#

i just started learning how to edit and use unity besides just uploading a couple days ago so-

rugged flare
#

cries in having to re-make my tattoo texture

ornate stump
empty kindle
#

CAn someone helpme make a avatar

#

i have model's files but i just can not put it into unity

rugged flare
ornate stump
empty kindle
ornate stump
empty kindle
ornate stump
empty kindle
ornate stump
lilac musk
#

Might help if you look at some avatar basics tutorials. The first step is to learn the lingo

empty kindle
ornate stump
empty kindle
lilac musk
#

Their second file is a glb. I think they'll need to convert it

empty kindle
ornate stump
lilac musk
empty kindle
ornate stump
empty kindle
#

what program can i do that in?

ornate stump
lilac musk
#

Blender is free btw

#

It's also where most avi creators do their 3d modeling

empty kindle
ornate stump
empty kindle
#

ok its not

ornate stump
empty kindle
#

It said its not supported

ornate stump
#

And as well provide screenshot of what you saw.

empty kindle
#

nevermind

#

now what?

ornate stump
#

And facing -Y direction.

night ember
#

how was that even made not at origin is a mystery to me

rugged flare
#

w avi

empty kindle
empty kindle
ornate stump
empty kindle
night ember
ornate stump
ornate stump
empty kindle
lament spade
#

Does anyone know how to fix this? I have colliders on the body and i've toyed with them but it doesn't seem to matter where they are or what shape they are- the head orientation when the character is crawling will skew upwards, and the hair will move with it.
I'm sure this is a common issue, but i'm not sure how to go about fixing it. would anyone know?

ornate stump
lament spade
#

collider works, but then when the head is rotated it just decides not to.

night ember
lament spade
#

what is the fix for that-? i've tried making it larger (and bringing said larger collider forward) and it doesn't seem to resolve the issue

night ember
#

cant see what the hair's collision looks like

lament spade
night ember
#

you gotta remember you are balancing a cylinder on a cylinder and you need to remember where the root of it is rotating

#

cause like

#

its going to do the simplest path

somber sequoia
night ember
#

which for yours is just going on top of the collider when the head rotates

lament spade
#

i see

ornate stump
empty kindle
ornate stump
empty kindle
ornate stump
night ember
#

Im concerned about it being entirely just separate cubes

#

like did you just edit this entirely in object mode

ornate stump
#

That would still work given all of them are armature deform parented.

empty kindle
night ember
#

good lord

#

you can select bones and then right click symmetrise

ornate stump
#

Bone structure should look like this.

#

All object must be Apply Transform before proceed further.

empty kindle
#

Im really tired yall i'll just do this tmrw (plus im sick)

grim thunder
#

Anyone got any idea on how to fix when the character locks legs in game? even the facial animations don't play for some reason, i was thinking maybe i have to build a controller?

#

or parameeters idek man

sudden violet
#

or, better said, doesn't move at all?

grim thunder
#

it'll move in game

#

but my character has that weird janky like steps backward type thing

#

when i stop moving

sudden violet
#

does your avatar have controllers?

#

or well, more precisely, correct controllers.

grim thunder
#

Uhh i don't really understand them 🤔 so no? im using fury

#

but i have no controllers at all, iv watched a few videos but my understandings kinda still not much

sudden violet
#

mh, the problem is that i'm unsure which controller dictates how your avatar actually walks.

#

someone else might have more insight on that, but i advise to share a video to show your issue.

heady gulch
#

is there any way to see android build without having a quest?

ornate stump
heady gulch
lean pewter
#

Is this a good place to ask about making/adding stuff to your avatar? Or is there another channel/server dedicated for it?

devout tinsel
#

I need some help with my first time trying to use phys bones
I got a rigged tail for a model and applied the phys bone to the root bone of the tail but whenever I'm trying to move the avatar in unity, the tail doesn't react at all, it stays still

still shuttle
devout tinsel
still shuttle
#

Yeah nothing will move if you don't click play

devout tinsel
still shuttle
twin badge
#

I can help you with it

devout tinsel
twin badge
#

I'm an professional vrchat avatar creator

still shuttle
#

A lot of ppl here know how to make avatars, that's what this channel is for

twin badge
#

no i;m not a scamer

still shuttle
#

Not to advertise yourself

devout tinsel
#

I'll just stick with the video

still shuttle
#

Yeah don't trust that person, especially if they try to get into ur dms

devout tinsel
#

Will update you tomorrow, really late to test it out rn

ornate stump
arctic dagger
#

does anyone know why the hell this is doing this 😭 part of a mesh is resetting itself to 0 0 0 , weightpainting is fine, there fbx is fine, can i fix this without remaking the whole thing ?

sudden violet
#
  • How are you sure that weight painting is fine?
  • What do you do when it resets to 0 0 0?
  • How do you know that it's actually resetting to 0 0 0?
arctic dagger
sudden violet
arctic dagger
#

yes sorry !!

sudden violet
#

did you apply transforms?

#

and when you export, make sure to set scale to FBX all

arctic dagger
#

yes, its fine on the fbx redragged into the scene (left)

sudden violet
#

mmh.. i'd guess you changed the transforms of either a bone that's linked to that mesh, or of the mesh itself

arctic dagger
#

oops

#

thank you so much 😭 i appriciate the help

sudden violet
#

no worries, it's just a guess doh.

#

it's the only thing that comes to mind at least

#

if you have the original version of that FBX, it would be easy to double-check

arctic dagger
#

its ok ! i dont mind redoing it, just a lil annoyed it decided to explode 😭

green bough
#

Im using an integer VRC menu to do my animations and the menu only works on the first options seemingly. It will only play other animations for a split second before going right back to the first animation..
And it doesnt actually keep the anims on long.

is there any way to make it so all my animations play until I decide to turn them off?
Thank you..

(Face toggles weight is currently set to 1 too.)

sudden violet
green bough
#

Default

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(Ive been changing the names around a bit. But face toggles is rubyemotes)

sudden violet
#

does that have any animation? And what does the transition look like?

green bough
sudden violet
#

at least, that's my guess.

#

i'd assume it goes to default anyways when it doesn't have a path as it's the first transition, but it's the only thing that comes to mind for now.
I'm assuming the main problem is that it gets stuck on one state that sets your value of the int to 1

Oh, another tip. You can use gesture manager/ AV3 emulator to see how your controller behaves.

rain elk
#

does anyone know why I can't import my avi to unity? (I have SDK3)

sudden violet
#

oh, wait, you said "why."

#

do you get any error?

somber sequoia
#

yeah describe exactly what is happening, no way we can help without some more info

rain elk
#

I have the avtr file in the asset bar but I cant drag it onto the floor bit (sorry im new to unity, I dont know terms)

night ember
rain elk
night ember
#

So you ripped it

rain elk
night ember
#

You are trying to rip it

rain elk
night ember
#

Ripping is illegally getting files from the game rather than yknow actually going to places and buying avatars

sudden violet
#

-# bruh

rain elk
#

I didnt know you could get them online, I just thought you get them from worlds

night ember
#

No?

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Thats not how you ever got them

rain elk
night ember
#

Go to places like gumroad or booth

tranquil spear
#

Whats the best app to use to retexture your avatar by directly painting on it?

rain elk
left gull
#

avatars are a luxury item so if you dont wanna pay for one then learn to make your own

#

all the resources to make a model from scratch are free

limber grove
#

is there an easy way to edit both the bones and meshes at the same time on blender? i want to edit some clothes and dunno if there's a way or if i'll have to edit them separately

rain elk
left gull
#

if you're trying to use cache ripping then you're commiting piracy

rain elk
#

It's vegeta, it's already pirated

left gull
#

its not about stealing someones income its that what you're doing is illegal and against this and the servers rules

#

plus if its a PNG then make it yourself? super easy to do

limber grove
#

you won't go to nintendo support to ask for help hacking the switch

somber sequoia
#

Also you won't get help here if you're pirating.

rain elk
somber sequoia
rain elk
somber sequoia
#

Pay creators for their hard work.

lean pewter
#

Is it possible to make this cube grabbable and moveable similar to world objects after I've made it a world drop using VRCFury? I've figured out how to activate/inactivate it and make it a world prop instead of stuck to the avatar but I want to be able to grab it and move it around after it's a world prop

somber sequoia
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no idea about the fury part, but if you put a contact receiver on it with the tag for your hand, you can setup an animation to watch for that and the closed fist gesture, and activate a parent constraint based on that

sharp hollow
#

Question, do i need anything other than blender?

#

Im finally trying to start avatar making

somber sequoia
#

Unity of course.

sharp hollow
#

Welp

somber sequoia
sharp hollow
#

I cant find it on my hp computer

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Cause i cant find it on the Microsoft store

somber sequoia
#

I'd be surprised if it were there

sharp hollow
#

It isnt, only thing close was a book

#

I mean i have blender from it but

lean pewter
somber sequoia
sharp hollow
#

I genuinely don't know what I'm doing right now

#

I am so lost and I'm pretty sure it's due to my ADHD being a pain

edgy pendant
#

Okay so I’m having trouble with weight painting a little I want to be able to see the armature through the pants like this but I just end up seeing an orange gid. Anyone know how to fix that?

somber sequoia
#

shift+z, you're probably in xray mode

#

otherwise you can set the armature visibility in one of the view overlays - let me open a model to see which one

#

there's a few ways - in object mode in the properties box for the armature, you can check "in front"

#

in weight paint mode, at the upper right where the overlays are, the armature one has "show bone x-ray"

#

that's the one I usually use, with bones as sticks or they're a bit in the way

edgy pendant
#

Where is the property box located so I can change it to in front?

somber sequoia
#

it's the one in the lower-right in the default layout

#

click on the armature icon, it should be in there. If you're in object mode.

lone flax
#

please help me, my avatars chest blendshape slider doesn't link with my clothes blendshape their named the same though so they should work fine

somber sequoia
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I find this one annoying as it's always in front then, I only want it there in weight paint or pose mode.

somber sequoia
lone flax
#

I'll try there

somber sequoia
#

seems like everyone does these days, but yeah. It's listed on their website.

somber sequoia
#

oh that's not the armature properties - it's the little green man

edgy pendant
somber sequoia
#

it's the little green man at the side in the image you shared.

#

I have no idea how many bones it might have.

edgy pendant
somber sequoia
#

Yes - open "Viewport Display"

edgy pendant
#

Okay it got it

#

Thank you your a life saver

somber sequoia
#

I'm just a guy who reads docs 🙂

lean pewter
edgy pendant
#

Lmaoo thank you

lean pewter
#

You just draw a square and you can instantly paste it somewhere

edgy pendant
#

Okayy

#

One more question how can I select a bone for weight paint?

somber sequoia
#

depends on blender version but currently ctrl+shift click in the 3D view, or select it from the dropdown at the top of the 3D view in the middle

edgy pendant
#

I have 4.3.2 not doing anything when I do ctrl+shift click

somber sequoia
#

works for me

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4.4.3 but it's been that key combo since 4.0 or so

edgy pendant
#

Okay just to make sure I’m doing it right so I’m in weight paint did ctrl+shift click and I clicked on the bone and it didn’t do anything

somber sequoia
#

how'd you get into weight paint mode though? You should be in object mode, click the armature, shift-click the mesh you wish to edit, and then change mode.

#

Assuming this mesh has an armature modifier on it, pointing at the armature in question.

edgy pendant
#

Okok I got it

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I didn’t do anything before going into weight paint

#

Sorry to keep asking a million question lmao. But I’m watching a tutorial atm for it and it says to select subtract and all I see is average, blur, paint, and smear.

somber sequoia
#

yeah different versions of blender have different weight paint tools. If you just keep it on paint, you can hold control to subtract weight.
What I do is set my weight to 1 and strength to 0.02 and use my drawing tablet with pressure sensitivity.

#

usually in paint mode, sometimes in blur mode

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Also in the "tool" tab of the 'n' popup menu, I always enable "Accumulate" under advanced, and "auto normalize" under "options".
And of course mirroring if it's a symmetrical model.

#

for the rest, you'll figure out what you like.

edgy pendant
#

okay, so i hold down ctrl to subtract?

somber sequoia
#

yep

edgy pendant
#

Still not working😭😭 it just makes it blue

somber sequoia
#

blue = no weight, so uh.. yes?

edgy pendant
#

Ohhh okay

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In the video the lady completely got rid of it

somber sequoia
#

what is it you're trying to do?

edgy pendant
#

subtract the blue line

somber sequoia
#

probably in this case what I'd do is go into mesh edit mode and remove that left leg vertex from the right leg vertex group.

#

(if you're in weight paint mode, tab will take you to edit mode for the active mesh)

edgy pendant
#

delete this?

somber sequoia
#

that vertex group contains all the weight details for all vertices you want to move with that bone. You probably don't want to delete the whole group.

edgy pendant
#

okay so how do i just remove it from the right leg?

somber sequoia
#

Read what I said again

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here I'll add emphasis: I'd remove that problematic vertex from the wrong vertex group

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(maybe it's more than one, I can't tell)

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a good way to see how this looks is to use that "select" button to select all vertices in the left leg group. You'll probably see a bunch that really should not be in there. Select those and click 'remove'

edgy pendant
#

Do I do all this in edit mode?

somber sequoia
#

Yes.

edgy pendant
#

Okay I got it

#

Thank you

karmic spindle
#

guys how do i fix those issues i dont wanna mess with the code and it doesnt take me to the issue when i double click on the errors

devout tinsel
#

Thanks a lot 💖

still shuttle
still shuttle
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You can find the avatar descriptior when you click on the avatar and look through the inspector window. Under or above your avatar you should have a component labeled "blueprint id" or something similar. Click the detatch button

karmic spindle
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the box says blueprint id (optional) and its empty and under that it says attach not detatch

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should i just delete the component then?

still shuttle
#

No, it needs the component. Try reloading your sdk

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Also make sure you don't have 2 blueprint ID components on the same avatar

junior void
#

that error has nothing to do with the blueprint id tho

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it is a symptom of a symptom of a symptom. the real issue youll find in your validations, as the message above it says

still shuttle
#

Well i mean the error says "clearing the blueprint id" so I was just going with that

junior void
#

always start with the top error ;)

karmic spindle
limber grove
#

why do they look different? they have the exact same settings

somber sequoia
#

why have separate meshes for each sock?

karmic echo
#

guys i cant change

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the fuckin

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rig

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to humanoid

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hlep

somber sequoia
limber grove
somber sequoia
#

figures.

junior void
#

one looks like it has metallic all the way up and the other one has it all the way down

limber grove
#

but they using the same material vrcCatThink

karmic echo
#

lik

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i cant

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wait

limber grove
#

how do i change the metallic?

karmic echo
#

its ported to mmd

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its my first time porting an avatar and i dont understand NOTHING about modeling

somber sequoia
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I can't read most of it but the one about how you can't have a mesh with the same name as a humanoid bone is a problem

junior void
somber sequoia
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that ^

karmic echo
#

what does that mean

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😭

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i had to create fake bones

somber sequoia
#

I just said what it means

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fake bones?

karmic echo
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because the character doesnt have legs

somber sequoia
#

oh okay, that's fine

somber sequoia
#

(pro tip: name them something useful, rather than just "bone", so it's really easy to see what's what)

somber sequoia
#

I suppose you probably can in unity too, though I haven't tried that.

karmic echo
#

this is the model

#

where is the mesh bone

junior void
#

o.O

somber sequoia
#

it tells you the name of the conflicting objects, I just can't read that language.

#

ah also to note - those leg bones are upside-down. It won't matter in this case if you're not using them, just FYI.

digital bear
#

So how do i move the pupil and make it show in front of the eye?

somber sequoia
digital bear
lofty ice
#

Is there a parameter that makes it so ONLY when this/the trigger is pressed it enters an animation state? (eg. firing a gun and holding it down). I thought it was GestureRightWeight but it doesn't seem to be working

digital bear
#

I figured out how to put the eye texture in

somber sequoia
digital bear
#

I just dont know how to offset it

#

To make the red pupil show in front of the eye

#

If i do that the model is set and ready

somber sequoia
junior void
#

maybe the model has blendshapes for it

somber sequoia
#

or that, yep

digital bear
lofty ice
somber sequoia
#

releasing fist and going back to point sets it up for the next shot.

#

feels quite natural.

digital bear
digital bear
limber grove
karmic echo
somber sequoia
#

oh you mean for the poorly named ones? I would, but that's up to you.