#avatar-help

1 messages · Page 145 of 1

dusk falcon
#

I got this Stolas avatar , but I wanted to change his shoes , how do I delete the other one

daring lark
#

Should I just start over completely?

dusk falcon
#

Or like copy it so it can fit the other foot

limber birch
umbral oriole
#

ok simply go into edit mode then wire frame view and then shift select one of the boots then move it

limber birch
#

I did basically everything you said I was just doing it on the wrong FX layer for some reason

umbral oriole
#

oh hell yeah looks sick

daring lark
#

Anyone I can videochat about optimizing vroid?

#

For quest

#

Without it looking like crap at the end

umbral oriole
#

damn never dealt with vroid avatars before

daring lark
dusk falcon
#

How do I enter wireframe mode , this boot is a fbx model

junior void
#

I dont think youll be able to separate the boots in unity

#

id just do it in blender

daring lark
umbral oriole
umbral oriole
# daring lark

question why did you take this into blender? im not familliar with how vriod works but i thought you could like just put it in unity???

daring lark
#

Because it’s not optimized for quest

umbral oriole
#

ohhh damn i thought that was blender lmaooo yeahhhhh your gonna want go into blender to get that done

daring lark
#

And I like to give them bbls 😂

dusk falcon
#

I pressed z and it’s just the basic tools

#

I just wanna add some boots to my man he putting them dawgs out !

daring lark
#

I’m starting over

umbral oriole
umbral oriole
dusk falcon
#

Ah shit

#

Il try tmw its late for me when i have more energy

umbral oriole
#

got you no worries

#

its a process lol

#

good lucvk

umbral oriole
dusk falcon
#

Bruh Stolas put them dogs away

daring lark
#

Can anyone help or no

#

Before baking

junior void
#

i think what youre doing is decimating, not baking

daring lark
#

Nah that previous model was a baked one

lavish hull
#

don't mean to pester too much, but anyone available to help?

river jewel
#

yes 🥲

#

yes I do

umbral oriole
umbral oriole
#

also alternatively
you can use the exlusive tag function on vrcfury

#

hmm hard to say but it should work

#

i would def need to see the extent of how the toggles work o the avatar

river jewel
#

all of those toggle use exclusive tags

river jewel
#

rn I'm watching the tutorial for the prefab I downloaded

#

it's by DeliriousJax

#

but I'm stuck on the same boat that he's on 🥲

#

kicker is I got it worse

umbral oriole
river jewel
#

I just selected it

umbral oriole
#

hmm ok i wish this server had vc;'s

#

i would have to take a look at the avatar in unity properly to really know what can be done

river jewel
#

we could call later today when I get the chance to use that laptop once more

#

yea I'm borrowing my brother's laptop for this

umbral oriole
#

got you

river jewel
#

there, added ya :D

daring lark
umbral oriole
# daring lark To optimize for quest

im sorry i don't know much about vriod models,
but i dont think you need to go that far if you just want it quest compatible, unless you are really worried about the performance rating

daring lark
#

Well it won’t let me upload if the performance rating is too low

junior void
#

right but poly count is not the only thing contributing to the size it complains about in the end

#

its texture memory, blendshapes and massive amounts of animations

umbral oriole
#

really well damn im pretty sure like most egirls likely have double if not triple the polycount tho

umbral oriole
junior void
#

perhaps, yea, but dissolving geometry should be done by hand. you as the user knows better than any automated decimation process where you need to keep more or less geometry. dissolving edge loops will result in a cleaner decimation

daring lark
#

Um

umbral oriole
#

my main concern rn is that the blender stuff is kinda not really needed in this case. vroid models seem pretty good as is from what i know

daring lark
#

Or how do I do that

junior void
#

they havent shared what the upload screen in unity is complaining about so i couldnt say

umbral oriole
#

yeah i would love to see that too. this whole blender stuff could be unnecessary

daring lark
#

I have 33k triangles I need at least 20k to upload

umbral oriole
#

lmaooo no you dont

#

thats just a performance rating thing

daring lark
#

So it lets yall post to quest without making the performance better?

umbral oriole
#

i see 500k triangles on the daily

junior void
#

wasnt there like if its bad perf, it will just not be shown by default

#

anyway, if you want to suffer, this is the way

daring lark
#

Zero

#

Idek what dissolving loops meannnn

umbral oriole
#

the only things that stop you uploading an avatyar are either compilation errors, or if you have Hexagon Red error in the uupload screen.

#

otherwise you can upload your avatar

junior void
#

dissolve = make disappear? remove without consequence for nearby topology

umbral oriole
#

also keep physbone count and transforms down

craggy plaza
#

A quick question, is there some way to hide something if it is constraint to the head? Like the HeadChop but in revese?

umbral oriole
#

Quick question how do I change the pivot point of an FBX?

daring lark
#

Yea yall speaking a foreign language to me atp

umbral oriole
#

lmaooooo

daring lark
#

Idk what topology is

umbral oriole
daring lark
#

Is there a video I can watch to learn what these terms even mean

daring lark
#

I was just asking if I could call

#

Also usual when I upload these the hair is stiff and see thru

#

Well everything be stiff

limber birch
daring lark
#

Boobas don’t bounce or nothing

umbral oriole
#

oh well thats something that can be fixed

umbral oriole
daring lark
#

What about the hair being see thru in the front

limber birch
umbral oriole
limber birch
arctic ginkgo
junior void
#

quest shaders be an exception

arctic ginkgo
#

Basically for optimization, the backside of everything is invisible. If you have a solid object, that should be in the inside (so you never see it), but for something flat, you can see both sides

arctic ginkgo
junior void
#

since when

arctic ginkgo
#

Since it was released to beta initially?

#

So the whole time we've had it

unborn moon
#

quick question, tryna work on a quest avi, however when slidng blendshapes, toggling anything, and swapping a material in the scene, it just shortly reverts back after. This has been going on for days and is very annoying. Anyone know how to fix it?

umbral oriole
unborn moon
#

first pic is it normally, second is me trying to apply a material to the earrings, notice how the material applies, it changes the eye sclera, and the ears return to human, before suddenly snapping back

south light
#

is there a good physbone setup for long hairs? Ive been struggling for half an hour with an avatar Im doing. No matter what I do, if I fix the hair from clipping the chest, then it looks rigid when looking down, and if I fix it, then it clips through the chest again 😦

junior void
#

use a collider in the chest?

south light
#

every time I use a collider it ignores it, idk why

junior void
#

did you add the collider to the collission entries on the physbone script

south light
#

yes

junior void
#

if you did, then it should collide with the chest collider

umbral oriole
#

thats a game changer right there

junior void
#

yea

umbral oriole
#

can you animate any of the sliders in the material?

junior void
#

i havent kept up with vrc updates and this is what i miss the one time i sleep for a bit lol

umbral oriole
#

reall this like makes quest side so much easier to work with tho still sucks about the quest limit tho

#

i think when the quest 2 is fazed out it might increase

arctic ginkgo
arctic ginkgo
#

I know it hasn't been out long, but atp I'm not even sure how I made avatars without it. It's just so much better than anything we've had before.

umbral oriole
dusk falcon
#

Ok update fixed the boots placement , but how do I get rid of this clipping

#

Do I remove the socks ?

#

Finally Stolas put them dawgs away !

junior void
#

you need to align them with the base in blender

umbral oriole
umbral oriole
warm heron
#

How come my model comes out like this after exporting it into unity

arctic ginkgo
umbral oriole
dusk falcon
umbral oriole
#

trying to break intop texturing

umbral oriole
arctic ginkgo
# umbral oriole i reaaly do need to figure out uvs someday

Another thing, even though we don't have UV tile discard, I've found that using the "clamp" setting for the wrap mode on textures (especially masks and transparent detail textures) can make use of texture offset and separate UV tiles for some neat uses

dusk falcon
#

Il try something out

arctic ginkgo
# arctic ginkgo Another thing, even though we don't have UV tile discard, I've found that using ...

Right now I'm using this on my jam avatar to separate the UVs for the emissions and detail texture and detail texture mask in order to use lower resolution textures for the detail and emissions (because the UVs are on a second channel and are much larger for the areas that need those textures). I'm using the detail texture and mask + texture offset to create a cooking system. Regular texture is raw, detail is cooked, and the mask uses a gradient and texture offset to "cook" the foods over time

umbral oriole
# dusk falcon

ok form the looks of it these boots are going to be influenced by the foot bone and the knee/lower leg bone, if you want them to actually work properly and actuyally follow your legs you need to go into blender and make sure they are set up properly for this avatars armature. you can ask someone to help figure out how to do that is a process but the only way to get the result you want. rn your kinda going about it wrong and it will definetly not look good

mystic marten
#

How do i turn my project into a unity package to sell it or give to others?

I was wondering cause im making my own avatars but i have no clue how people make their projects that way

#

cause when people sell their avis it gives them a unity package when bought idk how to do that

umbral oriole
mystic marten
#

im new with it i usually just do uploads so i have no clue how to do that 🥲

umbral oriole
#

one way is to right click the scene and export wih all dependecies except poiyomi as its best for the person buying the avatar to just add that to their project themselves

#

ofcourse i also encourage you to test putting it into a new project after exporting incase there are any issues

#

but generaly i believe thats how its done

mystic marten
#

Ohh ok thank you i expected it to be much more complicated

split cairn
#

Does anyone know of some hair assets? trying to get a better look on an avatar i'm making

tall dock
#

It is not

distant hawk
#

:,)))) how do I fix this

balmy barn
#

you have a mesh/something named head and a bone named head, it wont like it, rename the non bone one vrcRat

arctic ginkgo
final hare
#

Can someone explain to me what's going on here? I upload a medium avatar. The SDK says its medium. When uploaded, the website says its Very Poor, it says Very Poor above my head, but in the performance breakdown in game, it says its medium, but also very poor.

What is my avatar performance rank? What's going on?

I even tried deleting and reuploading, and still have this problem. I don't live on this discord, so if this is a known issue, I'd appreciate a pointer to where I can read about it

round comet
#

Or systems?

somber sequoia
#

are any of the stats red in-game?

round comet
#

^ that too

somber sequoia
#

it'll give you a clue as to where to look

final hare
#

Ok, yeah, there are some VRCFury stuff. I scrolled down and found a red number, and ONLY THEN did the UI update to say Very Poor. Why would it do that? Does the game not know my numbers till they show up in the UI?

#

i guess that one spot doesnt know

somber sequoia
#

I think some things it can't tell very well until you do a build

surreal salmon
#

i have a avatar with no armature and isnt intended to have any, but while the togles for vrc fury work in gesture manager they dont when uploaded. is there something u need to have to have it work

somber sequoia
#

some it can't until you go to the console and it updates

final hare
#

No, the build was done, the avatar loaded , but that one "windows" line still showed medium until I scrolled down

somber sequoia
#

oh interesting

surreal salmon
#

basically do u need a humanoid rig tohave toggles or something

somber sequoia
#

I wouldn't think so, but I don't really use VRCFury in this situation so don't know what it does/needs

surreal salmon
#

my avatar btw

daring lark
#

So I thought I deleted this in vroid but apparently not is there a way to delete this in unity

somber sequoia
#

yeah you can't really remodel in Unity, bring it into Blender

daring lark
#

But I don’t wanna start overrr😭

somber sequoia
#

so don't?

umbral oriole
surreal salmon
#

if ur just getting rid of something u dont actually have to start over completely

daring lark
#

Them lil triangles

surreal salmon
#

just export to blender

somber sequoia
#

don't export from Unity, the model is already a file blender will just import

daring lark
#

I can see them on blender

#

So if I delete this and export again I don’t have to do all my settings over again?

somber sequoia
#

If you overwrite the existing model file, using the same settings as before, and you didn't unpack the model in Unity, then yes, absolutely.

surreal salmon
#

when u export to unity to the selected file location it will only overwrite the mesh and armarure

daring lark
#

Kazan can you give me a walk thru?

#

A step by step

#

Just finished deleting them

somber sequoia
#

for what?

somber sequoia
#

file -> export -> export fbx, save the file over the existing file

#

I don't know what FBX export settings you had before but you probably want to set "apply scalings" to "FBX All" unless you know for sure it should be something else. And uncheck the option for leaf bones under "armature"

daring lark
#

Oh and how do I change this to body it keeps adding the numbers

tropic aspen
#

Hey I have no idea what im doing ive been trying to upload my avi i payed for to unity for the past two days can i PLEASE get some help.

daring lark
tropic aspen
#

yes'

somber sequoia
tropic aspen
#

Well it wont let me into my project telling me access is denied

#

Im trying to make a new project

mossy ridge
#

is there a way to put vrcfury prefabs in a specific submenu instead of just the main one

somber sequoia
daring lark
#

So if I do this it will overwrite it

mossy ridge
#

thank you!!!

somber sequoia
desert elk
tropic aspen
#

like im so tired

daring lark
#

Hey Eliot! Ur videos helped me alot when will u drop the new one for quest

somber sequoia
#

feel free to post images in here, sure

daring lark
desert elk
#

you need to locate the unity's assets folder in the explorer and save your fbx file over that

#

open unity, in the assets right click, open in explorer, this will allow you to copy the path and export from blender directly to there if you paste the path in Blender's export window

daring lark
#

Open in explorer?

desert elk
#

yes

#

it'll say that

#

somewhere on yop

#

top

daring lark
#

Right click this or the actual folder

desert elk
#

whatever you want

#

just so you can locate the location that you need to save your fbx in

daring lark
#

Umm

desert elk
#

that doesn't look like windows

#

i don't know how this works if it's not windows

daring lark
#

Oh yeaaa I’m on Mac

desert elk
#

logic would say Reveal in folder but I can't be sire

#

sure

daring lark
#

So then drop this in blender?

somber sequoia
#

I do this on Linux, saving files seems to be pretty universal

daring lark
#

And click export?

somber sequoia
#

wait, drop what?

daring lark
#

This file

somber sequoia
#

.prefab is a unity thing, that won't go into blender

daring lark
#

I deleted them black triangles

somber sequoia
#

you export a .fbx file from blender

daring lark
#

I’m trynna get the avi over without starting all my settings over

desert elk
#

so do what Kazin said

#

export it from blender and save it over the fbx that's in unity's assets folder

somber sequoia
#

I assumed you started by loading your model into Blender, and it was a .fbx or .obj or something reasonable 🙂

cedar echo
#

What's the maximum amount of Bones before a avatar becomes unoptimized?

cinder frost
#

Depends on the platform

cedar echo
cinder frost
#

If Quest, 150, if PC, 400 I believe

cedar echo
#

Thank you
-# time to add like 40 bones to a fish

cinder frost
#

Wiggly fish time

daring lark
#

Well it’s making me restart I saved it over but it just made a copy

somber sequoia
#

well even if you end up with a copy, you can drag that into the scene and use Pumkin's Tools to copy everything from one avatar to the other

#

but I'm not sure why overwriting didn't work, assuming it's the same file type.

daring lark
#

Pumpkins tools?

somber sequoia
#

only one 'p'

daring lark
#

What is that? How do I find it?

somber sequoia
#

how does one find anything these days? (web search engine)

daring lark
#

So it’s something I need to download?

cedar echo
#

Bones
-# it's a hand puppet so this is fine that the amount of bones are like this

somber sequoia
#

If you want to use it, yes, you would need to get it and install it into your Unity project.

daring lark
#

Ok just installed it

#

How do I use it

mossy ridge
#

i'm most likely doing it wrong

pearl furnace
#

Is it possible to make the background of flipbook transparent? (nvm found it)

daring lark
#

How do I change body.001 back to body

desert elk
# daring lark

rename it (two objects can't have the same name in Blender, if you have an object named Body you cannot name a different object Body)

#

additionally if you had an object named Body and you deleted it, Blender still remembers it being there so you won't be able to use the name Body

daring lark
#

Oh what so I can’t do it at all?

#

I had something I deleted

somber sequoia
desert elk
mossy ridge
eager stump
#

having some issues, how do i texture the quest version?

untold bolt
#

ok so, i encountered something weird

#

trying to upload an avi that wouldn't upload cuz of some prefab for muting or being afk, removed it, it starts uploading without throwing any errors then gets to shadowcaster and my pc starts to lag then freezes completly and have to hard reset the pc

daring lark
#

Ok I did it yay

static basalt
# untold bolt ok so, i encountered something weird

Upload Freeze at ShadowCaster and try this out to fix it:

  1. Turn off “Auto Generate Lighting” in:
    i. Window > Rendering > Lighting > Scene → Uncheck Auto Generate

  2. Check materials:
    i. Large or corrupted textures can crash Unity.
    ii. Replace or resize huge textures (keep under 4K max).

  3. Delete or disable ShadowCaster pass in shader:
    i. Some shaders (like Poiyomi) let you disable shadow casting in material settings.

  4. Check Skinned Mesh Renderer:
    i. Select avatar mesh → uncheck Cast Shadows.

  5. Clear Cache & Rebuild:
    i. Edit > Preferences > GI Cache → Clear Cache
    ii. Reimport the model fresh into a new Unity project if issues persist.

Let me know the shader you're using or if you want help disabling ShadowCaster manually!, and then i detail it like this so that you can able to follow this steps easily so i hope it helps you out

pearl furnace
#

How do you make a flipbook stop looping

arctic ginkgo
#

Dude can you stop with the chatgpt responses

pearl furnace
#

I have this thing opened. but it still is looping

arctic ginkgo
#

You can always check poiyomi docs

pearl furnace
#

even if it is disabled, it still loops

arctic ginkgo
#

You can also try asking in the poi discord

pearl furnace
#

tyty

sharp nebula
#

does any1 else have a quest issue where you put a material on and in guesture manager play mode, it puts a diferenttexture on?

somber sequoia
lavish hull
#

still struggling with this issue since im still really lost, anyone happen to know how to fix?
im trying to import some custom animations from blender, being an idle and crouch, but the crouch is just completely broken, the lower half of the body doesnt seem to play the animation and the hands wont animate at all, does this have something to do with locomotion layers or smth????

shut parrot
#

My avatar keeps spawning below the ground in VRChat, even though in Blender and Unity the shoes and armature are above the ground.
I moved the armature up, applied all transforms, and exported it. Any help is appreciated!

somber sequoia
#

the toes don't seem to be on the ground

shut parrot
#

Yeah, the avatar uses a blend shape to move into the heeled position, but I’ve also tried manually moving the foot and toe bones into the correct heel position in Blender (so they match the shoe soles). It still doesn’t change anything in VRChat... the avatar keeps spawning too low

lavish hull
somber sequoia
#

yeah I think it wants the toe bones actually on the floor.

lavish hull
#

as well as the root bone if it has one

spark walrus
#

anyone wanna help me upload a avatar the area where you look is fucked up

#

its near the feet

shut parrot
shut parrot
somber sequoia
#

the root bone is generally the one called "hips"

lavish hull
somber sequoia
#

VRChat doesn't really care about that, but you certainly can have one

shut parrot
#

Oh? So you mean using a bone to tell VRChat, “this is the floor position” like a reference point?

somber sequoia
#

no

#

the floor is 0,0,0 in Unity

lavish hull
somber sequoia
#

but if your feet aren't there, I think the IK system will drop you until they are on the floor

#

because that's how people work 🙂

shut parrot
shut parrot
#

yeah no, still in the ground 😅

round comet
#

Try another world maybabs :o

shut parrot
round comet
#

Oughhh silly

simple hill
#

i checked all of them,and there not even on standered. so idk what do to

surreal salmon
#

it rlly do be the most inconvenient places

#

check to see if ur eye has 2 layers maybe

#

if ur using a humanoid model

simple hill
#

its locked

#

nvm. I found i what i needed to do

simple hill
#

Do I need to fix the size? because it said this

short ferry
#

this is a really weird question but does anyone know how to have an avatar feature where when you change the scale of an avatar, it toggles an animation or toggle?

timber wharf
#

@simple hill size should fail you on the upload stage afaik. given you do use a recent sdk and not smth from 2024 or earlier.

#

so most likely its smth deeper

simple hill
#

ah

short ferry
#

ahhh I see

cedar echo
#

Any idea on how I add transparency to a avatar

somber meadow
cedar echo
austere bay
daring lark
#

Hey

#

So real quick how do I adjust physbones so the hair doesn’t go into my face when walking?

daring lark
#

How do I reduce contact components

fossil pasture
#

im like on the verge of tweaking out. so for some reason the texture on the jacket looks perfectly fine on blender but when i put it into unity it just doesn't do the same. i tried alot of things so now im coming to this channel.

earnest jay
#

how can i fix my blend shapes being so stubborn?? every time i move it it goes back to where it was, same thing with materials, whenever i change it it changes back... this is in unity btw

somber meadow
earnest jay
#

not sure?? im working on a novabeast

somber meadow
earnest jay
#

alsos ays this

somber meadow
#

That's normal, VRChat clamps blendshapes to 0-100 (preventing you going above or below it)

somber meadow
fossil pasture
somber meadow
#

expand the texture slot

#

it could be using a different UV

fossil pasture
#

it looks the same even if i use the normal vrchat shaders

#

i only have one uv

#

also looks the same with uv 0-3

somber meadow
#

I'm assuming the texture isn't the same then

fossil pasture
#

neverminddd i fixed it!. it was with the import settings. i had the normals as calculated instead of import. which is weird cuz i always have it as calculate. i pray nobody go through this pain.

umbral oriole
hazy pike
#

went into play mode, came back out and have been met with "vrcscaleconstraint has been destroyed"

#

how do I fix this? 😭

ornate stump
crude briar
#

Does someone know whats causing those weird black stripes? As soon as I turn MSVO on, I get em on my avatar.
I already tried multiple base textures, the issue comes with all of them :x

sweet crypt
#

how do i fix this to make head and body match

junior void
#

i dont see what you mean

sweet crypt
#

the body is a whole different txt and hade then the head

mild mango
#

Anyone able to tell me what Im doing wrong, its regarding MMD.

My Avatar has its Write Defaults On, it has the proper blendshapes for MMD, it has the VRC Fury MMD Compatibility placed under where the Descriptor goes, and my Vismes work perfectly fine. Im at like a complete loss.

junior void
#

sorry, hade?

shut parrot
sweet crypt
junior void
#

well, gotta check the shader settings as well as anchor and also lasty consider that if the head texture is from a separate asset (did not come with the body) the maker may have used a slightly different shade when texturing

quaint frost
#

im trying to upload my first ever avatar and i almost got it but his rig isnt working in vr and this keeps popping up with something about one bone not being a child to another

desert elk
#

you can't have a mesh with the same name as a bone, i think that's what this error means. And you have wrong parenting in the hierarchy most likely based on the second screenshot

quaint frost
#

do you know how to fix the hierarchy

junior void
#

either rename the mesh that is called neck or if you have two bones named neck, rename one to something else than neck

quaint frost
#

thank you ill try those

desert elk
quaint frost
#

im trying to figure out the hierarchy in blender but im struggling to

#

this is what order his bones are

junior void
#

use the search field above that and search for "neck"

#

what comes up?

quaint frost
#

this is what shows up

sullen mulch
#

Can someone tell me what this means exactly? I'm getting it whenever I try to make my model humanoid

ornate stump
sullen mulch
junior void
quaint frost
#

then just to the normal process in unity ?

junior void
#

yes

sullen mulch
#

Can someone tell me in depth how I'd create "footstep" sounds with contacts where if I lift my leg and step (like.. even in fullbody, not just when I'm running) it makes a sound? 🤔 I've been trying to figure it out for months. X(

quaint frost
#

the head is green but now this happened

junior void
#

This has to do with bone parenting

#

you will need to go to blender and have a look what the hand is the child of. it should be lower arm, but isnt

quaint frost
#

strange it is

junior void
#

is the bone name maybe wrong where you see its "r" but really its named "l" by accident, confusing sides

#

also consoder cropping away less in the rig configuration, the more we see the better we can help

quaint frost
#

will do and they both are R

shut parrot
quaint frost
#

the side is green but even after renaming it still has the error message

junior void
#

This time its the head

#

i assume your avatar is blocked out using multiple mesh pieces which you named after their positions, aka "head, neck, hands" and so forth

#

so this is the same problem: unity does not allow mesh names that are the same name as a humanoid bone, such as neck, head, hand, etc

quaint frost
#

even if i added bon at the beginning of the name?

junior void
#

its not about what you name the bones. its about the slot names that the rig configuration gives you and the mesh names

quaint frost
#

ah ok so how would i got about fixing that just so i dont mess anything else up

junior void
#

i personally would just rename the meshes

quaint frost
#

like this?

grim scroll
#

i think i accidently imported different liltoon versions and i have compiler errors now, any idea how to fix?

still shuttle
#

Delete lil toon and re import it

grim scroll
#

thats kind of what im stuck on, where do i delete it from?

junior void
#

and clear the console, see whats left after

grim scroll
#

i deleted and re imported, getting those errors

#

oh i had an extra copy of it in one of my files, i fixed it, thanks guys

still shuttle
#

Unless you imported it via the vcc. Then you have to remove it via the vcc

sullen mulch
#

Can someone explain to me how to set up something where I have different sound effects toggling when I step? (I figured out the contacts - I'm talking about it being random)

still shuttle
#

Add it onto the animation that's supposed to active the sounds, all you need is one audio source, and then you add your audio clips into the "clips" area and change playback order to unique random

sullen mulch
still shuttle
#

Then in ur fx layer, you put that behavior on top of said animation

sullen mulch
quaint frost
#

finally fixed the rig now is just this stopping me

sullen mulch
still shuttle
#

Ikr I love it sm

sullen mulch
# still shuttle Ikr I love it sm

i SWEAR I forgot about this thing coz I know I did something similar once with minecraft cat meows.. but I totally lost the project. so truly thank you. my brain was legit melting X_X

limber birch
#

Does anyone know how to do matcap on android without the texture going missing?

junior void
#

Am i dumb or did model blendshapes get moved?

dusk falcon
#

Why is my avatar not in a t pose ?

indigo compass
dusk falcon
#

Was trying to add this coat using vrcfury

indigo compass
#

A-pose is a common pose

dusk falcon
#

I got it off booth

indigo compass
#

The avatar and/or the coat?

dusk falcon
#

The avatar is from payhip , I think it’s using an anime style base

indigo compass
#

If they coat didn't list the base avatar as supported then it won't work without being weightpainted.

dusk falcon
#

Il see

indigo compass
junior void
dusk falcon
#

I got rid of the cape and wings cuz I didn’t like em

#

Trying to find Victorian style boots since this is a Stolas avatar , the shoes that were on were Hugh heels and his dawgs were out so I took em off

indigo compass
junior void
#

fbx

indigo compass
#

No clue how the SDK could break blendshapes

quaint frost
#

trying to fix the avatar validation fail and saw his torso like this

junior void
#

you need to map chest

#

upper chest is optional but chest isnt

quaint frost
#

i tried but it causes the rest to turn red

junior void
#

probably because your bone order/parenting is wrong

quaint frost
#

i redid it several times and it worked earlier so im honestly not sure

junior void
#

only you are able to check it

#

it should be hips - spine - chest. from chest off go shoulders, then upper arms, lower arms, hands. from chest also neck, then head. from hips upper legs, lower legs, then feet

quaint frost
#

it looks like that to me i could be wrong

junior void
#

that looks fine so whats the issue

quaint frost
#

the shrunken torso when i go into config

junior void
#

did you apply transforms in blender

quaint frost
#

plus the avatar validation fails and yes i did apply all transform

junior void
#

show the validation messages then

#

what makes you think these bone assignments are incorrect, i dont get it

quaint frost
#

i thought the torso srinking meant i did something wrong there

junior void
#

ah, i missed that

#

you need to map shoulders

#

it say optional but it aint

quaint frost
#

ah but he doesn't have any

junior void
#

you have to have them

#

thats why your rig keeps complaining

quaint frost
#

ah so i should go back in blender and add some

somber sequoia
#

you don't need to weight paint anything to those bones but they have to exist

sullen mulch
#

hmm, my stepping contacts dont really work in vr except when its first toggled. everythings fine in unity?

pine smelt
#

Hello there !
So, I'm trying to make myself an avatar by using a model I've found from a game
I want to use this one but I'm not sure if I can do something with it
(The model comes directly from the game files)

desert elk
#

make it have one armature and ideally as little meshes as possible would be the first step

pine smelt
#

Alr, thanks !

frigid grove
#

How can I increase the size of a blendshape to prevent my clothes from clipping through eachother?
I want to make the shirt a little bigger, but only when there is another clothing item under it.

desert elk
#

Modify the Blendshape in blender

half chasm
#

hey so i have a slight issue, my avatars commpressed and ucompressed size wont change no matter what i do, even removing items from the Fbx dident lower it

ornate stump
half chasm
#

i hope this fixes my issue

#

on moment i gotta fix my blender issues

junior void
#

the number does not automatically update, you need to hit build again

sick ice
#

Does anyone how to fix scripts that are missing?

#

idk if i imported something wrong or what

junior void
#

recheck your dependencies

sick ice
#

whats that?

frigid grove
#

^^ It's like what your avatar needs. Check where you got your avatar from, usually the avatar creator tells you if you need something else like vrcfury, etc.

sick ice
#

could it be the version of the sdk im using?

ornate stump
misty ridge
#

wat do i ned to do to not maek physbone go like weee /\_/\_/\

half chasm
#

so......

#

how do i upload onto quest

somber sequoia
#

make sure you have the android build tools installed

austere bay
austere bay
#

because if you added them after that can cause issues

#

and you'd have to reimport the avatar

sick ice
sick ice
ornate stump
austere bay
# sick ice wait huh

if you add vrcfury and poiyomi after you've imported the avatar that can cause issues

sick ice
sick ice
ornate stump
jaunty horizon
#

any help on these?

#

imported a material pack, then got those errors.

somber sequoia
somber sequoia
# jaunty horizon any help on these?

make sure your SDK is up to date and try restarting Unity. But depending on what "material pack" means, it may not support the latest SDK or something

jaunty horizon
#

Funktronic Labs' Volumetric Crystal Materials

sick ice
somber sequoia
jaunty horizon
#

ah.

#

found it on an alternate site, figures.

somber sequoia
#

usually that kind of thing is just scripts though, which you can't use on avatars anyway, so maybe the materials are still useful

#

it seems to have been a purchaseable item from the unity store, so if you found it elsewhere, that's pirated.

ocean verge
#

hey so everytime i import a model from unity into vrchat through sdk im just invisible, anyone know how i can fix this?

somber sequoia
#

maybe show some stats, like the build window in Unity

ocean verge
somber sequoia
#

no, where you click "build and publish", there's a whole list of stats and warnings and such about your avatar.

ocean verge
somber sequoia
#

your bounding box is huge, and you could probably join all the SkinnedMeshRenderers, but otherwise, the rest of that looks like just typical VeryPoor.

#

probably it shouldn't make it invisible

ocean verge
#

y is it poor anyway?

somber sequoia
#

it lists why clearly, all those red indicators

ocean verge
#

its a low poly model with low res textures

#

and it has 1 material

#

and 1 texture

somber sequoia
#

with too many mesh renderers, material slots, and a huge bounding box.

ocean verge
#

whats a bounding box?

half belfry
#

Just reading all of those warnings with no 3d modeling experience I feel like those stats would be for a movie or a game I'd see in 10 years lmao

somber sequoia
#

a box that encompasses your avatar

#

it being large means you have something inside it too large or positioned too far from the origin

ocean verge
#

like too wide?

somber sequoia
#

or tall

ocean verge
#

when i change the size it doesnt make a difference so

#

hmmm

#

so i have to make it taller or it wont work

somber sequoia
#

make what taller?

ocean verge
#

the model

somber sequoia
#

how tall is it now?

ocean verge
#

i mean less wide compared to how tall it is

#

is that right?

somber sequoia
#

it looks in the floor, it should be standing on the origin.

ocean verge
#

i tried that and it was still invisible

somber sequoia
#

yeah that wouldn't likely make it invisible, unless it's really in the floor maybe

ocean verge
#

is there a way to like snap the bottom of the model to the origin? i dont want it to be slightly above or below

#

also how much do i need to stretch the model until its narrow enough?

somber sequoia
#

you can rework the model's origin in blender

#

re: stretching, I'm not sure what you're trying to do there

ocean verge
#

i thought my model was too wide

#

and thats what broke it

somber sequoia
#

look in the build stats, it tells you the size of the bounding box and the size it should be

ocean verge
#

where can i find build stats?

somber sequoia
#

you just posted images of them?

ocean verge
#

oh build and publish?

somber sequoia
#

also now I see the warning about the feet in the floor too

ocean verge
#

how are all the axis too big?

#

isnt it a ratio thing?

somber sequoia
#

it's whatever size you made it

#

there aren't rules

#

only rule is that bigger than 5,5,5 means it's very poor

#

(those are in meters)

ocean verge
#

so if i shrank it down in blender it would be better?

somber sequoia
#

that's generally where I size my avatars

ocean verge
#

oh ok

somber sequoia
#

fix the origin point while you're there

ocean verge
#

yeah origin is 3d cursor

somber sequoia
#

the avatar should be standing on that point, and the origins of all the meshes should also be that point

#

and all transforms applied

ocean verge
#

does it matter if it think my model isnt in a t pose?

somber sequoia
#

maybe, it depends why

short trellis
#

Idk if I put this here to get help but this won't load at all I've reloaded the skd reopened unity reopened the project deleted things for storage and it still won't load

somber sequoia
#

"won't load"?

short trellis
#

Yeah the prepare your content tab won't load it shows it but won't let me click on anything

somber sequoia
#

oh interesting

short trellis
#

Yup

ocean verge
#

ok so i have no idea how to fix these

#

im using 1 material

somber sequoia
#

the mesh render one you could join those in Blender

#

each one has a material slot

ocean verge
#

wait so the problem is im using multiple meshes?

somber sequoia
#

that's what it means by "mesh renderers"

#

you have 15

desert elk
#

okay, so. In vrc, i can see the avatars hair in front of the view. Is there a way to prevent that?

plucky mantle
#

Having issues with this. The humanoid is mapped without import errors and the armature is quite literally there. Auto fix will hang unity on a "MouseDown".

somber sequoia
#

huh, that's a weird error - can you show the avatar in the hierarchy? I wonder if it got exported from Blender badly

plucky mantle
#

ignore warnings. works fine if i drop in the original model file and put a descriptor on it. but not my actual avatar.

plucky mantle
#

Theres also no child animators

somber sequoia
#

no I meant in the hierarchy, because it's talking abo- that yes. nothing about that looks weird.

#

ohh hang on

#

this has a digitgrade setup, right?

plucky mantle
#

also again, important fact. if i drag the normal model in, add a vrc descriptor, it doesnt give me that warn.

somber sequoia
#

ah yep, it does

plucky mantle
somber sequoia
#

what is "the normal model"?

#

vs. whatever you did, I mean

plucky mantle
#

As opposed to my fully decked out prefab I made of the custom rex

somber sequoia
#

this prefab, you setup an avatar and then dragged that into your project to turn it into a prefab?

plucky mantle
#

It worked perfectly fine before, and I opened the project today, making no changes whatsoever, and I went to check the SDK as I was logging in, made sure it was selected, and logged in

plucky mantle
#

I even deleted the .meta files to regen that and re-setup the humanoid on the model

somber sequoia
#

ok I'm not sure what the prefab situation would do, and I never do that, so I'm not sure what to suggest

plucky mantle
#

So it's something to do with that model/prefab, but I really want to avoid setting it up all over again because it's one prefab that goes to a bunch of others for commissions. I'd have to reset up all of them

#

Even with tooks like Pumpkin, that's going to set me back hours of work

somber sequoia
#

I tend to prefab all my add-ons and such, thus sharing things between avatars. But not the model itself

#

(and constraints and physbones and...)

plucky mantle
#

I have a main rex, then prefab variant that to all my other rexes. All my rexouiums are in one project prefabbed of the main one

#

And then the quest versions are prefabbed off of those variants

#

Doing it that way allows me to update all my rexouiums for multiple people at once and its extremely streamlined doing it that way

#

If I can figure out simply whats causing it, then obviously I can fix it

somber sequoia
#

that looks reasonable to me

plucky mantle
#

Its just a really weird issue

#

It works perfectly fine in play mode with gesture manager too.

#

I'm starting to wonder if this isn't a bug in the SDK itself

mental mirage
#

i for some reason cant get the blush and stuff to render properly i have it set to transparent but when i do the entire material implodes on itself, if i set it to TransClipping the blush just becomes a hole where you can see the hair in the back and all other options dont really do what i need them to do, i think im mising a setting in poiyomi but im out of ideas.

desert elk
#

are you using the correct texture on that material?

mental mirage
#

yep

#

tripple checked

dusky harness
#

When I upload avatars the idle animation my avatar’s hands aren’t leveled as usually one hand is behind the other. Does anyone know how to fix this?

snow goblet
#

attemping to import a model from unity 2018.4.20f1
setup the project, installed dynamicbonestub, and it didnt seem to fix the "missing script" (the avatar descriptor?), and dynamic bones were not automatically converted.
anyway i could get it to fix the descriptor, or is setting it all back up from scratch the best option?

zinc flicker
mental mirage
zinc flicker
cinder pawn
#

Hey Ive been trying to upload this avatar I just recently made and I can upload as a test avatar but it wont let me upload publically

#

I dont really know what to look up for this specific problem and I cant find any help online :(

mental mirage
cinder pawn
#

it wont let me input anything there thats the problem

#

it sometimes says loading on the name input and some of the other things like content warning also appear as loading

mental mirage
zinc flicker
#

in the shader

#

I wonder if the normals are flipped

#

thus having to change the cull from back to off

mental mirage
#

this is what its set to

zinc flicker
cinder pawn
#

yeahhh

#

it was doing this yesterday

feral abyss
#

is there a way to apply a shader across an avatar instead of one by one per material?

cinder pawn
#

ive relaunched the sdk and the project 😭

#

ive even restarted my computer

zinc flicker
#

do know make a backup just incase

prisma monolith
#

how would I go about adding an alt mode to my avatar

#

where in the armature do i put the alt mode

zinc flicker
cinder pawn
#

or update the vrc companion?

feral abyss
zinc flicker
# cinder pawn you mean update the sdk?

IN VRC Creator companion you have an option to manange package. Which includes the SDK. If there is an update or try removing and readding it back may fix it. Though I advise to make a backup of the project for your sanity.

#

Cause I broke projects in the past and its good to have something to fall back on

cinder pawn
#

uhhh should I just copy and paste the unity file to make a backup?

cinder pawn
#

thank you so much sorry im very new to this

zinc flicker
# mental mirage

Are these the materials it came with or new materials you made from the ground up?

mental mirage
#

the ones that the base came with

#

thinking i may have to restart and install the files again instead of copying the files from my last project im thinking that something diddnt copy right or something

zinc flicker
#

Its rare but I think poiyomi may be breaking on that material. I would make a new material fresh start and mimic over the textures and settings to see if that matieral is just broken.

mental mirage
#

not a bad idea ill give it a shot

zinc flicker
#

Sometimes some settings break in poiyomi that worked in older version and when updates to a newer version it causes issues but I dont know what version it was made on, so im shooting blindly XD

cinder pawn
#

i just noticed a lot of these have a little plus sign, do I need some of these?

#

also once I remove it will the avatar sdk appear in the bottom list to add it again?

mental mirage
zinc flicker
cinder pawn
#

gotcha!

zinc flicker
#

VRCFury is a Staple in a lot of avatars so be wary if you get a missing script it most likely could be that.

cinder pawn
#

this appears now :(

#

also I keep getting this every so often could this be problematic?

zinc flicker
#

I dont know why the SDK is crying this much but this is also why we make backups so we can break and try to fix XD

flint hamlet
#

can someone help me with my avatar

cinder pawn
flint hamlet
zinc flicker
#

I would raw dog it make a new project, go into file explore, and copy everything from the old assets folder over to the new project's assets folder. Reload the scene, and see if that works.

cinder pawn
#

aww man ill try that then

zinc flicker
cinder pawn
#

i appreciate it though

zinc flicker
cinder pawn
#

im worried I might have to just reinstall the companion

zinc flicker
cinder pawn
#

mk i made sure to update it before i did anything so it was just weird I kept getting that update message

#

thanks though ill probably come back if anything craazy happens again though

zinc flicker
#

huh i went through my logs and saw it mine too weird.

cinder pawn
#

oh man thats odd

untold minnow
#

there are many bones for this mesh that are not being used/ Not influencing the mesh. Is there any way to select all the bones that are not in use by the shown mesh and delete them instead of having to go in and delete them one by one?

sacred horizon
#

how do i make my avatar transparent for quest?

feral hazel
#

How does one fix idle animations locking head to where the user is facing?

#

Haven't tested if it messed up VR head tracking with these animations in half-body

torn bramble
#

I wiped my PC awhile ago so I no longer had any unity or the VRChat Creator Companion. I downloaded VRChat to play again and none of my avatars could be put on- I thought maybe because I didn't have the Companion or anything. I didn't know that affected it or if it even does but every avatar I had ever uploaded using the Companion was not there but ones I did before it ever existed was on there. So that's why I think it was that. But now I can't re upload her because of this and I am going insane.. I already had to lower all the quality of my textures and such but I don't know how to get around this.

somber sequoia
#

remove stuff - maybe consider splitting the avatar into 2-4 others, by outfit, or by prop or something.

formal sparrow
#

does anyone know how to fix this, it happens when i am using particle shaders, no matter what kind of shaders

arctic ginkgo
#

Are you trying to use transparency?

formal sparrow
formal sparrow
arctic ginkgo
formal sparrow
#

this is the particle, it doesnt matter what shader the issue always happens

supple needle
formal sparrow
#

even with the standard shaders

untold minnow
#

there are many bones for this mesh that are not being used/ Not influencing the mesh. Is there any way to select all the bones that are not in use by the shown mesh and delete them instead of having to go in and delete them one by one?

arctic ginkgo
formal sparrow
#

rn its just on standard shader but ive tried zer0s anime shader, lombex shader, mochie shader, kryptofx, and so many more

#

its the same issue tho

arctic ginkgo
#

Try using vrchat/mobile/particles/alpha blender and send a screenshot

#

*alpha blended

formal sparrow
#

yeah it works with that, but not with the other ones which is confusing cause those are the onesz that have always worked inthe past

plucky mantle
left hemlock
#

Okay so, if you buy a avatar off mobile how does that work? Like how would i save it/import it or whatever or can you not?

#

(I dont have a pc)

still shuttle
left hemlock
#

Like buying it from a website

somber sequoia
#

"a website"?

still shuttle
#

You'll need a pc to upload it to your account

left hemlock
#

How would i use it after buying?

#

Ohhh

still shuttle
#

Or, this isn't recommended, you can get the creator to upload it for you, but they need your account information

somber sequoia
#

you can buy from VRChat's in-game store and not need Unity and a PC, but otherwise, you need Unity and a PC.

left hemlock
#

Oh okay

somber sequoia
#

(wherein PC = mac, linux, windows, whatever)

arctic ginkgo
formal sparrow
formal sparrow
#

but yk that issue keeps happening

arctic ginkgo
arctic ginkgo
feral abyss
#

...so unity and vrclens dont appear to be communicating the best, is there a way to basically trick vrclens into allowing me to apply it?

#

like i definitely have the bits for it

#

it just cant read

#

please help. i just want a cute high quality camera

supple needle
#

How do I get this off my screen, I pressed “layers” again but it won’t go away

#

Nvm got it

flint hamlet
#

im so confused??

somber sequoia
#

about?

flint hamlet
#

it says i need to fix something for me to upload

#

idk what to fix

somber sequoia
#

Yes, that first one is the main problem

#

You can't use that shader on quest

flint hamlet
#

how to fix

somber sequoia
#

there are lots of tutorials on this, but basically find the Material with the wrong shader and swap to a quest-supported one.

#

Clicking "select" might get you there.

flint hamlet
somber sequoia
#

I can't tell you where it is without having your project myself, so you'll need to find it.

feral abyss
#

getting a couple errors trying to upload an avatar, but have no clue what prefab or asset its pointing to, any help?

#

wait nvm ive found it

somber sequoia
#

it does tell you which game object it's on, so that might be a useful clue.
I'm guessing you need FinalIK, based on the names of those things. It's not free, but there's a stub package VRLabs has that'll make this uploadable as is and functional in game

feral abyss
#

hang on, it was included with the asset, must have just forgotten to drag it in!

somber sequoia
#

what, the stub package? nice of them.

feral abyss
#

liindy, adore their stuff purely because of how easy it is to include

somber sequoia
#

ah yes, Liindy's stuff works

feral abyss
#

cant say the same for my vrclens, which decided that i will never have enough parameters but hey ho

#

like im using the memory optimiser, managed to drop it to 90 bits

#

vrclens is CONVINCED i am 157 bits over budget

#

what is wrong with it

flint hamlet
#

the bows arent showing uo

feral abyss
#

you got textures on them? they look a little grey compared to the rest of the avi

somber sequoia
#

the left image also looks mirrored?

flint hamlet
#

the issue on quest is the armature but idk how to fix that its the thing that keeps the bow up

unborn moon
#

does anyone know why some blendshapes and toggles revert back shortly after toggling or sliding them in unity? this ends up applying to uploads, and doesnt seem fixable

somber sequoia
#

do you have something animating them?

unborn moon
#

no

#

the toggle for it is fully deleted

sturdy goblet
#

Can anyone tell me why when I duplicate a folder of assets from a avatar that's blue (not unpacked) in the Hierarchy over to a white label avatar (unpacked avatar) underneath it will enlarge or shrink the assets when testing it in play mode

waxen smelt
#

can somone help me?

night ember
#

dont ask to ask

waxen smelt
#

like i need help because my friends sdk is not picking up unity

#

idk

#

why

subtle python
#

I tried reinstalling, did nothing

prisma sedge
#

Do you have any errors in the console?

subtle python
#

yes i was gonna ask abt that after

#

im out of ideas

faint ridge
#

I have no idea how to fix this

subtle python
dire dagger
umbral oriole
#

check the playable layers

#

you will see gogoloco animation controllers there

#

just remove those and it should be fine

umbral oriole
crimson pendant
#

Is there a way to trigger particle emissions without the particle emitter being off beforehand?

crystal quest
#

Im a noob i need all the help i can get

#

PLEASE

ornate stump
crystal quest
#

I know NOTHIN with avatar creating lol

#

But someone said they’ll teach me

ornate stump
crystal quest
#

Okie

#

Thank you!:3

wheat flame
#

y'all I need help

#

I built a human avi for the first time and the pants are attached right but the legs won't stay in the pants, same with the boots for the feet I think

ornate stump
wheat flame
#

pants don't follow legs

#

same with shoes not following feet

ornate stump
wheat flame
#

i imported the outfit and attatched the parts to where they should be

ornate stump
wheat flame
#

well I dragged them onto their respective root bones

#

also would it be easier to call for this? if it's possible for you at least cuz then I could share my screen

ornate stump
#

I don't get in call.

wheat flame
#

ok

ornate stump
wheat flame
#

huh?

#

object what?

ornate stump
mellow vigil
#

This is probably an easy fix but for the life of me I can't figure it out. My avatar has a TwoAxisPuppet toggle that moves the hair, it works fine, but when I clip the trigger in game, it doesnt save where I had it and resets

ornate stump
wheat flame
mellow vigil
ornate stump
# wheat flame

Is "Pants (1)" a bone from armature object or mesh renderer?

ornate stump
wheat flame
#

It all came as one outfit so I duplicated the parts to move them onto the armature

#

That’s why it has (1) but I’m fairly sure it’s a mesh? Idk a lot about this cuz I’m new to making avis

ornate stump
wheat flame
#

Mesh

ornate stump
ornate stump
wheat flame
ornate stump
wheat flame
#

Idk

#

I never changed the pre-fab I just moved it to a different part of the armature

ornate stump
zinc flicker
#

wait so the pants were from another model?

night ember
#

why isnt it packed with the avatar

wheat flame
#

It was a package that came as one outfit all put together

night ember
#

and you duplicated it without moving bones?

wheat flame
#

Yeah

mellow vigil
night ember
#

thats not how that works

mellow vigil
#

thats also what it was doing before

night ember
#

skinned meshes require the bones

#

and you cant just use bones from another armature without reparenting in blender

wheat flame
#

Ah fu- ok

ornate stump
night ember
#

you could technically but that requires the fbx's of both the outfit and the avatar to be IDENTICAL

zinc flicker
#

Oh yeah if you just dragged a mesh object without its weight painted armature It doesnt see that new armature as its so it will stay solid like.

night ember
#

if they arent identical and you try swapping meshes itll just disappear

wheat flame
#

Ok

night ember
mellow vigil
wheat flame
#

Okay so if it comes as one outfit put together then where do I put it on the armature to make it follow the body??

night ember
#

you dont

#

you do that in blender

zinc flicker
desert elk
#

only if it has bones

night ember
#

otherwise youd have to double the bones

ornate stump
wheat flame
#

I don’t think I have blender and idk how to use blender either

wheat flame
#

How?

desert elk
#

they have documentation

desert elk
#

yeah

wheat flame
#

Alr thx

zinc flicker
#

you are looking for armature linking

#

it links two aramatures togeather like clothing.

dire dagger
#

Gogo loco won’t work, any ideas why

#

Like I have the gogo loco on the gesture

#

But it won’t do anything

ornate stump
dire dagger
#

When I tried to upload it

#

I put it on the avatar and then this popped up

wheat flame
#

It worked tysm!!! Now I only have one other issue

#

Idk what it is and I’ll get a pic but there’s a string of smth on the avi

#

There it looks like her hair

desert elk
#

your avatar already has gogoloco

wheat flame
#

I can’t figure out why the hair is doing that cuz the hair itself when I use the avi is not stretched it just has that long ass string of hair coming from her legs

somber sequoia
#

looks like stray pixels, maybe not weight painted properly?

night ember
#

or deleted bones

#

that really shouldnt have been deleted

somber sequoia
#

yeah, that wouldn't surprise me in the case of hair

night ember
#

cause the vertices are shooting to the root of the fbx which usually indicates you deleted bones that were weighted

subtle python
#

I've been trying to texture in blender but nothing I do seems to solve the problem of my stokes being very low res, even if im drawing on a 4k texture. Is this a blender issue?

wheat flame
#

Oof

night ember
#

you kinda gotta set up the pen or get in close to the mesh/uv window

subtle python
#

No

#

Doesn't help

night ember
#

are you even sure its a 4k texture

subtle python
#

You don't understand the issue so I'll wait for someone else

night ember
#

c o o l

#

you didnt like my answer so I apparently didnt understand you

stray lintel
#

hi

#

I need help

somber sequoia
#

with?

stray lintel
#

Making a 6 armed avatar

#

I’m trying to create duplicate arms in blender

#

The tutorial I’m following isn’t very clear on how I get to the mats tab

somber sequoia
#

I'm guessing you mean the one called "shading"?

night ember
#

the circle on the bottom right side

somber sequoia
#

oh in the properties box, yeah that

night ember
#

but if you mean the rendering then itd be at the top right

stray lintel
#

OH pfft

night ember
#

click the mesh first

stray lintel
#

Now I find it

#

LOL

#

sorry beginner question lol

night ember
#

it makes sense after you learn how it works

#

but before you do it is VERY annoying

stray lintel
#

Well I uh clicked edit mode and click on the mesh

night ember
#

that works too

stray lintel
night ember
#

but you just need to have the mesh selected

stray lintel
#

Ah yea

#

I was wondering like hm

night ember
#

the properties tools swap out depending on what is selected

#

like if you have an armature selected it swaps to the bone tools

stray lintel
#

Ok welp I’m gonna try and muddle my way through I’ll give a holler if I need help

#

Thanks guys

night ember
#

if nothing is select its just the default tools

wheat flame
#

for tops would Ilink it to the chest or spine??

ornate stump
wheat flame
#

alr

idle jetty
#

Does anyone know how to use a gz file in unity

night ember
#

Arent gz files a type of zip file

#

Also where are you getting a gz from

desert elk
#

there's a change that a unitypackage will add .gz after it when downloaded from Google Drive

#

if that's what happened to you, I just edit the file name to delete the .gz

uneven whale
#

I found a legal way to increase the amount of physics simulation in the quest avatar. To do this, you need to use rotation constraint on adjacent bones and bind them to bones that have physbone, so bones without physbone will be able to simulate movements. I think this technique is great for hair

ornate stump
night ember
radiant oar
#

Hey guys can one of you guys hop in a call with me and help me figure out why I can't upload anything lmaooo like I go to upload it and I get the same error for every model?

left gull
#

someone is more likely to help you if you just send a screen shot of the consoles errors here, not many here are willing to do calls or even private DMs

sand garnet
iron dove
#

Hi people I need help, I can't find a fitting suit for my avatar

#

I don't know what based she's using

#

It's from sukhaVR from gumroad

#

it says it's an editied base, what should I do?

left gull
#

if its their own edit of an existing base its unlikely anyone would be selling clothing specifically fitted to it, your best bet is finding an outfit you like made for the original base the edit uses and sculpting/possibly also weightpainting it to fit the edits rig and mesh

olive schooner
#

does anyone know how i fix this ;-;

ornate stump
olive schooner
ornate stump
olive schooner
ornate stump
olive schooner
ornate stump
balmy barn
#

flipped hip would be my guess, rare to see those

feral hazel
#

How does one fix idle animations locking head to where the user is facing?
Haven't tested if it messed up VR head tracking with these animations in half-body

olive schooner
feral hazel
#

The feet are also messed up and bent

stable isle
#

heya, so i have a fidget toy im working on. Basically it's a rope dart knife that uses:

  • a springjoint that has the knife attached to it
  • a rotation constraint (to keep the knife pointed away from the pivot point)
  • liindy's "liish" asset to provide a visual for the rope, connecting the pivot point and the springjoint
  • and nebulaanimations' magic decal for a blood effect at the end of the knife

what i'd like to do next is make the knife stick into world geometry.

does anyone have any insight on how that might be doable?

ornate stump
olive schooner
#

could it be bc i'm not actually using fbt?

ornate stump
olive schooner
olive schooner
ornate stump
olive schooner
#

it's mostly just optimization i think

ornate stump
olive schooner
ornate stump
olive schooner
ornate stump
# olive schooner

The hips bone position is below upper leg bones, that could be the issue when using fbt.

ornate stump
olive schooner
#

ugh, i can't ;-;, thank you so much for the help though

flint hamlet
#

gogo logo wont go in am i doing something wrong??