#avatar-help

1 messages · Page 114 of 1

balmy barn
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rare i use it that one was a old test av

limpid cargo
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gorgeous shader work here

bleak ruin
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Is there a way to change the floor height without editing the fbx? I want to use shoes that are different heights (across different avi uploads, since it seems there isn't a way to change this outside of Unity/Blender) without them clipping into the floor. Currently I'm doing this by raising the hips bone in the model setup but doing it this way means I'd have to edit the FBX each time I want to make a change to an avi since they're all using the same fbx

glass solar
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how do i get the particles to sync up with the animation?

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the animtion is at 36 frames but I cant really calulate the time of that in total

fathom bobcat
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I dont understand why this is happening

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the texture map is clear

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im poyomi base

desert elk
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quest?

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if it's pc setting it to transparent should work

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quest you'll need to make some changes

fathom bobcat
balmy barn
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have to find the material for it and not use opaque on it , need something with transparency (pc just use a decal instead)

desert elk
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yup

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exactly this

fathom bobcat
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It worked!!!!!!!!!!!!!!!

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Thanks so much for your heeeeeeeeeeelp!!!!

feral steppe
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Is it possible to use VRCAnimatorPlayAudio with a float parameter? I want to see if I can use an audio on a rotation wheel.

somber sequoia
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how you trigger the state that's on doesn't really matter, so yes of course.

glass solar
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and idk if the particle is looped or not and done with some animation thingy

vagrant dock
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Should I sculpt or move around vertices

feral steppe
fathom bobcat
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can I get some more help, if thats not too annyoing qwq
Maybe some vc help where I can stream my struggle. Im trying to add a custom afk animation, but I just cant get it to work qwq

somber sequoia
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You'll probably need to not do this as a single animation that you index into though, instead triggering different animation states with a separate animation for each outfit, and an Animator Play Audio on each state.

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But that's just a question of logic, and I don't know how you currently have it, so just guessing at where you might be stuck

prisma thunder
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Sometimes when I combine meshes in blender, the bones don't work properly. How could I test that the armature functions properly before exporting?

desert elk
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pose mode?

prisma thunder
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Thx

glass solar
arctic ginkgo
glass solar
# arctic ginkgo what is the issue?

the particles dont really sync up with the animation after repeat, and the sound is hella delayed since it plays for a while before it repeats

glass solar
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aka synced particles and animation n everything

arctic ginkgo
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how are you playing the sound and particles?

glass solar
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the frames for the animation is 36 frames and the frames go by fast

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while the audio is 2 seconds long

mystic marten
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Could someone give me some easy tutorials to follow for unity? (how to add assets, add toggles, add dances, ect)

glass solar
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ive alwasy been wondering

arctic ginkgo
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it's one of those 3 dot menus iirc

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top right maybe?

glass solar
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oh yea its 60

arctic ginkgo
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well i'd suggest lowering the length of your audio first

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you can easily do a fade out to like 1 second in audacity

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just to make the tail of the sound shorter

glass solar
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also when I put 0.36 in duration for the bullet its much faster in repeating time

arctic ginkgo
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then since the audio is played all the way through by the time you play the animation twice, you only need 2 audio sources to ensure it won't get cut off

arctic ginkgo
dry lintel
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hi there! new here ":D just wanting to ask... i'm really new to adding my own characters using unity and could use some help. i tried some tutorials and have bought a character that i can insert into unity successfully but i want to add my own assets to it but cannot find any good tutorials on how to add them / every asset is added differently (interactive ones, stationary props etc.) does anybody have a good tip :C

thank you !!! ayaka

desert elk
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if the asset is bought from somewhere it probably had instructions

dry lintel
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well they did, but they used VRCfury, which they didn't have a tutorial for, so i fall down into a rabbit hole of "i want to add a spray bottle -> i need a tutorial for VRCFury -> Person uses different tools from VRCfury that don't get explained" etc. . i tried following it but the folder is sorted completely differently then in the video so it makes it difficult to follow.

desert elk
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i don't use vrcf so i can't help there

dry lintel
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they did a non vrcfury one too, but the folder seems too confusing :C

glass solar
prisma thunder
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Is there any way to toggle a specific material slot on a single mesh with multiple slots?

grand yew
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so issue how fix if i have to use path rewrite rules how do i do that

glass solar
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@arctic ginkgo so it turn out if I put a turn off a frame before the end it acutally fixes that

main finch
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Anyone know how to fix this? i bought an avatar and i got one unitypackage which I imported

civic bone
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question how do i make my avatar disappear and make it change completly to a different avitar so i can have 2 avis in 1 but as a toggle

desert elk
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just make two avatars.

cunning swan
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why do i keep getting security checks failed when i update my avatars

desert elk
desert elk
civic bone
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i dont wanna make it for this one its from titanfall and i want it to be a toggle

main finch
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this is all i have

desert elk
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usually avatars list "needed things"

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that you also needs to import

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shader, GoGoLoco, etc

cunning swan
desert elk
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things that you get separately

main finch
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Thats pretty much what it says the rest is just what toggles it has

left gull
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especially when the mesh isnt optimized

civic bone
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is there a way to make the whole model swap and me to be able to control it with the same avatar tho cuz i wanna see if i can get it to work

left gull
civic bone
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ive seen someone do it before but im trying to figure it out

left gull
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what file type is CSC?

desert elk
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it gets added sometimes

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I don't actually know what it is

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I saw it a couple of times in my projects too

main finch
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Im a total noob when it comes to uploading ive not had one avatar where i didnt have any struggles .-.

When i click on the csc it wont open at all

somber meadow
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The creator most likely provided links to the dependencies

civic bone
main finch
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I now got to open it in word and there is that

somber meadow
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You don't need to open the csc file

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you need to import jerry's facetracking template. The creator should've linked it on the page you got it from

civic bone
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?

main finch
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I didnt see a link anywhere other then the assets they used

main finch
somber meadow
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import the face tracking repo listed in there and add it to your project just like VRCFury

civic bone
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?

somber meadow
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step 2

main finch
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Im just super lost

left gull
somber meadow
civic bone
main finch
left gull
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kinda weird that purrina tells you to join their discord server for help rather then adding a .TXT or links to required files :P

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only things they linked is vrcfury and loco which sucks for their customers

main finch
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Best thing is that i joined the server and it says before asking how it works watch the video in this channel. The channel is blocked. And i cant give myself the role the avatar is

desert elk
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that's insane

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just give people instructions

main finch
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Like its my 4th avatar now im uploading and tbh ppl on here must already be so sick of me. I feel like an idiot but its impossible to learn from most of the sellers :`(

left gull
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i mean thats what this sections meant for but yeah sadly alot of western creators arent very great when it comes to making their stuff clear/easy

desert elk
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yeah, I agree

left gull
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one of the reasons i love VRCFury, before it was a thing so many models where ridden with issues left and right because creators couldnt be asked to make their models properly work

main finch
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I really appriciate yalls help. Seems like its uploading now. If i wouldve asked earlier I wouldve got alot less of a headache lol

civic bone
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do i need to merge the armature?

desert elk
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meh I'm not a fan of vrcf tbh, but to each their own

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you should only have one armature

civic bone
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the thing is its a seperate avi so would i change the rig to match the default one

left gull
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both would need to share the same armature so as long as you merging it means you dont just have 2 full armatures parented together and are fully merged into a single set then yes you'd need to "merge" both

civic bone
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ok

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and how would i do that easily

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i have a MA Merge armature

left gull
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MA wouldnt be how you'd want to do it in this case

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this is something you should really do in blender to prevent breaking the model and to make it more optimized imo

civic bone
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fun idk how to use blender that well XD

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or at all

left gull
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youtube will be your best friend in this case then

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theres LOTS of blender tuts out there

civic bone
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ok

left gull
# desert elk meh I'm not a fan of vrcf tbh, but to each their own

yeah its not great that so many use it to make EVERYTHING on their models it breaks toggles and makes stuff messy really quick if they rely on it for everything but with stuff like small assets added onto an existing model its pretty nice imo or removing the excess blendshapes so many creators leave on their paid models vrcTupCry

desert elk
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yeah, I don't like it when people use it for every single thing

wraith geyser
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hello, i've just uploaded an avi (i triied 2times) but in vrc the "uploaded category" went missing 😦 any ideas? por favor

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i've never got this issue before (yes i restarted vrc multiple times)

surreal salmon
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still cant fugure out how to make objects grabable

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that center egg has its own armature but a phys bone doesnt seem to help in making it grababble

wraith geyser
surreal salmon
wraith geyser
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i used this to grab weapons it works well, so i suppose it might work for you too

surreal salmon
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thing is i intend in gaving just the big egg be grabable but if this does what it needs to i may make it work

surreal salmon
icy wyvern
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anyone have any tips for weightpainting? i swear ts is still clipping

limpid cargo
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ex. if you notice clipping while the legs are apart, edit the weights in the pose

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iust not too much because you could throw it off balance with other poses

wraith geyser
wheat owl
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Just an out of the blue question. is there an easier way to achieve a calico color scheme?

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via blender*

somber sequoia
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fun with noise generators, I'd bet

fiery monolith
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has anybody figured out how to make it so when a sub emiter (or any particle) is emited, it plays a sound? Like when I through a grenade and the explosion particle emits it plays a seperate sound to the throw sound I used on the actual grenade particle

somber sequoia
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you can't trigger sounds from particles on avatars, unfortunately

left gull
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gotta be a bit more specific like what you sculpted and how you're currently sculpting it

barren wharf
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how do i make the purse sculpt look better

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ive been trying to sculpting it to conform to the hoodie

left gull
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what tool have you been using to deform it?

barren wharf
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elastic grab

left gull
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you might just need to practice using it a bit more or manually moving the verts by hand in edit mode if its topology is too weird

barren wharf
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ahhh ok

craggy widget
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Hi- I'm not exactly sure what I'm doing wrong, I make the attempt to upload an avatar over one I've already uploaded, and when I got to check my content manager no avatars I've uploaded pop up. is there another way to get my blue print ID's or a way to fix this?

somber sequoia
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you can grab it from the URL if you look at the avatar in the website

craggy widget
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oh sorry- thank you <3

mild solar
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i’ve tried doing custom sculpts on multiple heads that offer face tracking, before i sculpt i separate the eye, eyebrow and teeth/tongue meshes from the head and join them with ctrl J afterwards. but when i try to use facial tracking only face tracking works correctly in game, when i get eye tracking to work, theyare sunken or bulging out of the head. is there a step in blender i’m missing that’s causing it? am i not joining the meshes back correctly perhaps?

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i’ve followed guides on youtube so i thought i was doing it right

somber sequoia
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at a guess, eye bones aren't setup properly, but I'd have to see it

hazy flax
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is there a way to see how the radial menu is without going in play mode with gesture manager?

desert elk
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I don't think so

frail stirrup
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does anyone know how to fix avatars failing to pass a security checks? ive tried everything i can think of and no luck, it's only an issue for when I try to make a quest version

desert elk
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What are your stats? They could be too big

frail stirrup
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this is for the android build

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pc stats

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pc model works perfect but quest hates me

visual pivot
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Is there a way to get my avatar from VRChat because I lost my project files for it?

somber sequoia
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nope

desert elk
frail stirrup
arctic onyx
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Is there a way to make a toggle that doesn't show up locally and is server side only?

somber meadow
limpid cargo
# barren wharf how do i make the purse sculpt look better

so honestly, it just looks like these items are glued onto her,
and they should be looser, and fall naturally.
i would recommend not trying to sculpt it to perfectly follow the body curve, just make it drape naturally as a normal clothes or bag would.

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you can always look at references too

barren wharf
limpid cargo
# barren wharf

go into sculpt mode and grab that triangle with the Grab tool (not elastic grab) and pull it back in

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unless you edited the weight painting, then it might be that…
did you edit the weight painting?

barren wharf
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yes

wild sphinx
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i have a question, i know there are worlds that can allow users to climb other players, is there a way to just build it into a avatar itself that people can climb you

wild sphinx
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ah i was just checking if it was available for avatars, thank you 🙂

fiery monolith
visual pivot
fiery monolith
sudden hornet
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so i have an avatar and it wont upload to android at all even the android versions, but itll upload to windows just fine. im so confused

somber sequoia
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are there error messages?

echo yoke
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hey guys do u know how can i add emotes to a generic avatar?i made the locomotion layer but when i try to add the emotes layer the locomotion stops working

somber sequoia
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you probably want to use the Action layer

echo yoke
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yea

somber sequoia
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if they're full-body animations

echo yoke
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yea thats it i used the action layer and edited the default emotes

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but its not working idk

somber sequoia
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what exactly is it doing?

echo yoke
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hold up ima send a video

echo yoke
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i have 2 models because i saw in a tutorial that i need 2 models for the emotes to work

somber sequoia
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ok I have no idea what is going on there

echo yoke
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damn ok ill try to figure out myself

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thanks for the help anyways

light charm
echo yoke
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ow ok

final patio
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hey i just wanted to ask, ive tried a little to make my own avi from scratch, ive asked some friends and people i know for some advice if they know someone they'd recommend but sadly none

basically, does anyone here recommend someone for avi creation? as in blender modeling? i have some ideas and references and somewhat of an example of what i want, but without texture and horrible topography

ideally id get it retopologized, fixed, textured and weight painted, but honestly i just wanna find someone that has experience with blender that has a good vibe aswell

light charm
final patio
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yeah i kinda get that, dont really trust the self advertisers, im just hoping some actual people actually recommend some good peeps

final patio
light charm
somber sequoia
final patio
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oh alright, didnt expect that to be the actual name

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thanks, ill check it out

somber sequoia
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Seems like that's a very good thing right now 🙂

somber sequoia
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ah yep, that was a scammer, as I suspected

sly birch
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to the blender folks, how would I add a hat to my avatar and create a blendshape on my hair so that it doesn't stick through the hat without having to do it manually? is there any tools for that?

limpid cargo
sly birch
limpid cargo
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then it will select more area

sly birch
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The problem with that is that the areas outside the hat are affected too which leads it to look hella weird

sly birch
sullen nexus
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Hey, does anyone know of a good tutorials to make proximity based blend shape contacts? I want to add contacts to my avatar so the more you press on the receiver, the more the blend shape will activate?

sly birch
gilded raft
sullen nexus
sly birch
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if only you could do something like scoop it over and it just deforms accordigly

grave sparrow
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i think i made some problems with the avatar i was making.

sly birch
sly birch
somber sequoia
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oh I see, you are, yeah that should work

sly birch
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this is gonna sound stupid but maybe try it ingame - it could just be the sdk doing funny things

somber sequoia
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I use this and have tested it effectively in the editor

olive halo
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so i've recently come across this issue with an avatar i tried to upload, basically i edited the fbx of the avatar in blender, reimported it and after uploading it to vrchat all the bones just crumble and the avatar looks like a contortionist, any help?

somber sequoia
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did you unpack the avatar prefab in Unity?

sly birch
olive halo
olive halo
somber sequoia
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then yeah, likely scale settings

olive halo
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was going along with a tutorial as im an amateur in blender 😅

olive halo
somber sequoia
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well first try the scaling settings. If that doesn't work, what did you do? Did you drastically change the armature?

olive halo
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those being 2 circle meshes

somber sequoia
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ah that shouldn't do it

olive halo
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ill try exporting it with all of the scale settings and see which works, if any

sullen nexus
vernal cave
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Anyone know if that's better (on the vrc constrains) for twist bones to enable that solve in local space toggle?

somber sequoia
vernal cave
somber sequoia
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Yep, looks like I do

vernal cave
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awesome thanks

somber sequoia
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(had to start up that Unity project)

vernal cave
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appreciate it!

sullen nexus
# sly birch yes

Okay so I now got this Okay I managed to set it up like you said I think but still nothing

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Also I'm a little dyslexic so sorry if I seem like a dummy with this heh

sly birch
olive halo
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cheers @somber sequoia and @sly birch, worked like a charm 🙏

somber sequoia
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oh good!

sullen nexus
sly birch
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in your fx layer

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(I don't remember if that was a requirement or not)

somber sequoia
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if you want to use a variable in an animator, it must be defined in that animator

sly birch
limpid cargo
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sculpting isn’t usually a one-and-done thing, and i’m pretty sure there isn’t a tool that will just do it for you.
it’s not impossible, just refine it with a smaller radius afterwards

sullen nexus
sly birch
somber sequoia
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Ah, avatar parameters list. So yeah, what that ^ says applies.

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by "synced parameter" it means in that list and with the "synced" checkbox checked.

sly birch
somber sequoia
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geometry nodes, perhaps

limpid cargo
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that’s how making avatars works, it takes time

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but to answer your question, no,
there isn’t a plugin or something that will make hat blend shapes for you.
because that is generally a sculpting or edit mode job, which doesn’t work on every model

modern loom
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does anyone know how to resolve these issues?

somber sequoia
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(this is the "missing script" error)

pulsar marsh
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Hi everyone, i downloaded a free avatar. Alot of them have like a white face compared to the body, Why is that?

desert elk
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shading, style, or different anchor points (?)

pulsar marsh
somber sequoia
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it's in the mesh Renderers, it says to use a specific object as the anchor point for the lighting

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set all of them to the same thing (I use the chest bone) and the lighting will be more consistent

pulsar marsh
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thats intersting thank you!

somber sequoia
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this channel is decent for specific questions, feel free to ask

desert elk
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you'll also get scammers in dms so beware

lyric talon
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I don't know the first thing about this stuff I have the files

charred belfry
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i'm completely new to uploading avatars. i bought one for the first time last night and was following a youtube tutorial to try to upload it but im having some trouble. i did download unity, vrchat creator companion, and my vrc account does qualify for custom avatars but i was having some trouble understanding the error codes and such as i've literally never done this before- if i could stream while someone tells me what to do or walks me through it that would be absolutely great

somber sequoia
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perhaps what you need are tutorial videos?

desert elk
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but you know there are problems, what are they?

desert elk
somber sequoia
desert elk
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2-3 top ones

somber sequoia
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@desert elk I guess we've been here a while, eh?

desert elk
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xD i just hear it so often 😆

somber sequoia
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yep

charred belfry
desert elk
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you'll get scammers

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just ask here

charred belfry
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im just getting in vrc and im not very tech savy when it comes to models and coding so this is an entirely new world for me

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ahh okay

somber sequoia
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so what?

desert elk
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a lot of people do that

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why can't you ask for help with it? xe

night ember
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What does commissioning a model have to do with anything

desert elk
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nothing 🤷

somber sequoia
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so long as you didn't rip/steal it, we'll help

desert elk
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you need unity to upload the avatar xd

night ember
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Both blender and unity are free

desert elk
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if you commissioned it

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wouldn't that be against tos?

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🤔

somber sequoia
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Without Unity there's nothing you can do and thus nothing you need help from us for, so...

desert elk
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DMs wouldn't solve it unfortunately

night ember
balmy barn
#

vrpill seems legit

desert elk
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a friend's gonna help you, aren't they? vrcAevSip

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it's always a friend trust

somber sequoia
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Unless you don't have a computer that can run Unity, you can just get it and upload yourself.

desert elk
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it's not that hard

night ember
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Did they just get erased from existence

desert elk
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they always do

somber sequoia
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yep, happens all the time.

charred belfry
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i watched the messages poof in real time LOL

desert elk
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xDd

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that's insane

charred belfry
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unity is launching rn so i can get the error codes for u

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just to be clear (im very new) the circled one is the scene i want to open right ?

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for the avatar

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oh wait i found the right one

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LOL

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i want to delete this text asset right ?

limpid cargo
limpid cargo
desert elk
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yeah, it shouldn't make a difference

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only the avatar should upload

glacial elm
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i made a modification of a avatar removing unnecessary stuff like alt wings and alt tail and anatine and it now showing up in the animator i dropped the default base in unity for animation and controllers and such removing the stuff that screws with material swap and such and the stuff referring to the body swap options i kept all the bones where they where i was worried if i touch em they break everything cause of weight stuffs

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So they are only a Honeybeefox in this from with a moded ears with 4 instead of 2 i am slowly working on getting my species a full custom modal both male and female

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In the mean time this is the best i can doo

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This is for a freind

charred belfry
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oh wow theres a lot of error icons, i dont know which ones are relevant but yea idk what any of this means or what to do lawl

desert elk
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where's the avatar from?

charred belfry
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me or them ?

glacial elm
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Foxmoth Jinxxy

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and then i removed stuffs

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Cause it too much memory to keep and i changed the hair

somber sequoia
desert elk
#

exactly this

charred belfry
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OHH it says i need vrcfury

somber sequoia
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yep, install that, probably it'll fix those errors

charred belfry
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thank you so much vrcTupCry

limpid cargo
limpid cargo
# charred belfry OHH it says i need vrcfury

i would also recommend to start over (preferably on a new project or just take this as reference for the future),
install everything required first and THEN the avatar last, just to be 100% sure nothing breaks

somber sequoia
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I haven't found that to be necessary

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I'm sure it's possible though.

limpid cargo
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i’m just saying for the future

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if they do upload more avatars

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but if things still break this time, then start over

somber sequoia
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can't say I've ever started a project over in order to add Fury to it, I'm not sure where that concern comes from

charred belfry
charred belfry
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or do i have to enable it somewhere

limpid cargo
charred belfry
#

ah okay. sorry iof these questions seem stupid im completely new and this is my first time, theres just so much i cant find youtube tuts for lol

limpid cargo
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nooo you are okay 💗💗💗

night ember
#

Fury is a bunch of tools that are supposed to be "nondestructive" but in reality its not needed and does everything the lazier less optimized way

limpid cargo
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if it wasn’t needed, then they probably wouldn’t have missing script errors

charred belfry
#

yea it was that and then a shader

limpid cargo
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yeah definitely shaders

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very important

charred belfry
#

do i have to import the shader into the assets box as well after importing the avatar file

limpid cargo
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do everything before the avatar

night ember
charred belfry
#

ohhh okie

limpid cargo
night ember
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I will never understand why avatar base creators pump the base model full of fury components

desert elk
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nah, just in general

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because blender's too hard. that's what I usually hear when I ask them

limpid cargo
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hahaha

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i find the blender part the most fun ironically,
i hate unity

night ember
#

Howd they make the base then if blender too hard

charred belfry
desert elk
#

kitbash

charred belfry
night ember
desert elk
charred belfry
#

oh i see!

desert elk
#

because the original creators used it

limpid cargo
night ember
#

Despite it being worse than doing it yourself

desert elk
#

to me unity is also harder

charred belfry
#

so i drop the shader (circled) in the assets tab, before adding the avatar file (one on top row) correct ?

desert elk
#

I cry so much trying to figure out new toggles xd

charred belfry
#

tyhank you, sorry i ask for lots of clarification im a bit slow HAHA

limpid cargo
#

i use vrcfury for stuff that i know i will probably break if i do it alone,
but everything that i CAN do in blender, i will rather than unity

night ember
#

What

desert elk
#

I think you misspelled something

night ember
#

How would you break stuff

limpid cargo
#

i also think i’m biased to blender because i started 3d modelling before doing unity

night ember
#

I started unity before blender
I can attest that just grow a pair and use blender

somber sequoia
#

the only thing I'm using Fury for is face tracking prefabs, because they're rather complex and I haven't been ambitious enough to try to integrate that yet.

limpid cargo
#

i use it for toggles and gogoloco when i was still using it on avatars

#

but that’s… it

desert elk
#

I was researching that recently and it did seem complex

#

Gogo loco is literally drag and drop 😭😭

#

how is that hard?

#

I will never understand

limpid cargo
#

it installs with vrcfury when you drag and drop it

night ember
#

Ive used go loco before fury existed

limpid cargo
#

i did too

desert elk
#

menus are the easiest part for me, I love doing them manually

#

making it all look pretty and stuff

limpid cargo
#

i do that with vrcfury

night ember
somber sequoia
#

oh me too

desert elk
#

Tbh I started with only unity too because the only tutorials I saw were unity only

#

but I learned more stuff and use blender now cause it's better for some things

limpid cargo
#

i can’t follow the blender hate, i love the blender part sooo much

night ember
#

Menus are more complicated making them with fury rather than manually

desert elk
#

YES

charred belfry
#

okay my precious avatar is imported, time to attempt upload..

limpid cargo
#

maybe we’re talking about different kind of menus then

desert elk
#

I will never know why

#

manual all the way

limpid cargo
#

never happened to me …

#

i think we are talking about different things than you guys, sorry

desert elk
#

I'm talking about the circle menus/submenus in game

mental estuary
desert elk
#

10+ meshes is optimized? vrcRat

limpid cargo
mental estuary
#

Yes, because when they're toggled off they're taken out of VRAM

desert elk
#

a separate mesh for a bow, a separate mesh for a sock... that's not needed

limpid cargo
#

yeah that is insane

mental estuary
#

UV discard is worse actual performance but better for VRChat performance rank

desert elk
#

I'm talking about people that don't even toggle things off

#

just leave them be but attach them with vrcf

mental estuary
#

If they don't need to toggle it off then no

desert elk
#

because they don't use blender

unique cloud
#

Heya, question time - delivered a custom avi to a client and walking him through the initial setup. we got vcc installed and the packages set, however after an hour of trying to load up the project, i told him to quit and restart. Now VCC ONLY opens unity hub rather than vcc, and we have no idea how to fix. If you know anything, please @ me so i get notified, thank you.

limpid cargo
#

i use a mix of blendshape toggles and mesh toggles

mental estuary
#

Attaching with Armature Link merges the armatures, which is what you're doing in Blender. Still optimised

charred belfry
#

before i upload, are these little icons on the side normal?

desert elk
charred belfry
#

the error looking ones

night ember
somber sequoia
charred belfry
limpid cargo
#

those are errors

desert elk
charred belfry
#

i downloaded everything it asked me to, and i imported the shader

mental estuary
charred belfry
#

am i meant to like open the shader in some way

unique cloud
desert elk
#

no

mental estuary
#

Merging 2 meshes with 2 different materials in Blender still results in 2 draw calls. It just lowers the mesh count in the VRChat performance rank. It doesn't actually improve performance

unique cloud
#

yeah, im cluseless too, never seen it happen

desert elk
#

so when you open VCC it just opens the hub?

limpid cargo
desert elk
#

*you = client

charred belfry
#

hmm.. when i downloaded vrcfury i just opened the project on vrchat creator companion as normal

desert elk
#

did you add it to your project?

charred belfry
#

ope.

unique cloud
#

yeah client says it opens the hub, not vcc

desert elk
#

that's weird

charred belfry
#

i thought someone said it like adds itself automatically

limpid cargo
charred belfry
#

i made a new project after downloading it

desert elk
#

you need to press the plus button to add it

limpid cargo
#

i said after you import it

#

💦💦💦

charred belfry
#

DIES

#

let me.. make a new project.,. agaoin.m,.m,

#

idk how u guys hanbdle this stuff LOL

desert elk
#

you don't need to

#

you can just add it to the current one

limpid cargo
charred belfry
#

oh okay, but i do need to close unity right

desert elk
#

manage project > add vrcfury

charred belfry
#

and re-open after importing

limpid cargo
#

just import it

desert elk
#

nope

charred belfry
#

omg

limpid cargo
#

and unity will do its thing

charred belfry
#

okok lets see

desert elk
#

just go to vcc and add vrcfury to your project

mental estuary
#

Don't focus Unity while it's adding the package. It will break

charred belfry
#

what do i click

limpid cargo
charred belfry
#

to import vrcfury

mental estuary
desert elk
limpid cargo
mental estuary
#

I've had to reimport packages before when I focus Unity while they're importing

#

Better safe than sorry

desert elk
desert elk
limpid cargo
desert elk
#

somber sequoia
#

I've never seen this focusing issue either

limpid cargo
#

or that too

charred belfry
#

HA i see

#

so i added it and im still having the error message ont he side, i didnt re-open the project though

limpid cargo
#

try reopening then

charred belfry
#

mkmk

desert elk
#

mhm, maybe it's stuck

mental estuary
# night ember Multiple meshes, multiple material slots sharing the same material, quadrupling ...

Also on the topic of bone count, armature link merges the bones of the meshes you're adding with the avatar's bones. It doesn't quadruple the bone count. It's better than doing it the way we all used to do which was parenting each bone. Merging armatures in Blender or armatures using Armature Link result in the same outcome 99% of the time. It's just non-destructive

And I've explained your multiple meshes/multiple material slots before. If all you're doing is merging the meshes in Blender you still end up with the same amount of draw calls. It's not any more performant. Except if you want to now toggle them off you're not removing the data from VRAM, just hiding them with blendshapes or UV discard, which is less performant

somber sequoia
charred belfry
#

do i save it or no?

limpid cargo
#

yesss

charred belfry
#

kk

somber sequoia
#

probably is...

limpid cargo
#

we? 😭

#

do u speak french? 😭

desert elk
#

I have never done that xd

mental estuary
#

Every tutorial that recommended parenting each bone

#

It's the royal we

somber sequoia
#

I never did either, it always seemed ridiculous. But I also know how to use Blender, so..

desert elk
#

I have only seen it once, thought it was annoying and searched for other alternatives - found unofficial cats

mental estuary
#

I am tired of people being misinformed about how VRCFury functions and just calling it lazy and unoptimised. A lot of work is put into it being as optimised as possible

somber sequoia
#

Fury lowers the bar for people to make good or bad avatars.

limpid cargo
#

cats is the best thing to grace a vrchat blender user

charred belfry
#

amen

#

okay attemtping to upload avatar to vrc now...

somber sequoia
charred belfry
#

oh it deleted my msg, the errors are gone now :D

limpid cargo
#

okay good!!!💗

desert elk
#

so glad Rina took over unofficial tbh

limpid cargo
somber sequoia
desert elk
#

hah

#

it's okay

limpid cargo
#

cats is awesome though

desert elk
#

cats is just shortcuts that you can do with normal blender too

charred belfry
#

normal or..?

desert elk
#

they just put it in a nice menu on the side

limpid cargo
somber sequoia
#

yeah I mostly wonder what things from cats people actually use once they know any blender at all.

charred belfry
#

oh okay phew

limpid cargo
charred belfry
#

oh my god its working

somber sequoia
limpid cargo
charred belfry
#

thank you guys so much if i could rate you somehow i would

charred belfry
#

saved me from the crashout ever

limpid cargo
desert elk
#

one button and half way there

limpid cargo
charred belfry
#

vrchat drinks on me

desert elk
#

haha

limpid cargo
#

woooo!!!!

charred belfry
#

do you guys just watch this channel to help people ?

limpid cargo
#

yes lmao

charred belfry
#

how sweet haha

desert elk
limpid cargo
desert elk
charred belfry
#

ive tried vroid!! that one is fun and easy to understand

#

ive never uploaded the avatars to anywhere though

#

just play dressup essentially

desert elk
#

VRoids fun

#

I love dress ups and I love vroid

#

hah

limpid cargo
#

i love vroid because of its ease,
but converting everything to quest is so annoying even with how much i like blender work

desert elk
#

Ugh

#

don't remind me

limpid cargo
#

i ended up just switching back to normal bases

desert elk
#

I need to convert one soon and I think I'm gonna cry again xd

somber sequoia
limpid cargo
#

AWWWW

desert elk
#

aw

#

that's adorable

somber sequoia
#

well I guess did, now she draws them and sends me drawings instead

desert elk
#

i sometimes forget most people online are older than me, help

limpid cargo
#

that’s so adorable!

limpid cargo
limpid cargo
desert elk
#

I'm not! this is I forget that not only young people go online

#

and when I hear stuff like niece/daughter my brain goes "What?"

#

I'm weird 🤷

somber sequoia
#

some of us are kinda old, yep 🙂

limpid cargo
#

oh wow…
i actually get more shocked when i hear people younger than me online
i think “how are you even making it here?”

desert elk
#

xDd

limpid cargo
#

because i didn’t have access to technology like this until i was about 15 or 16? so i get surprised

desert elk
#

wow I wish that was me

hidden shore
#

Hey, im having this issue that for some reason my project started having an issue with it where for some reason the itll just not show up names and ahve this whole issue with errors popping up.

I tried reimporting everything but it didnt do anything to fix it. any ideas?

limpid cargo
desert elk
#

yeah, I get what you mean

main finch
#

Is it hard to put assets like toggles / knifes / lollis whatever on your avatar and make it work with almost no Knowledge? Is there any tutorials yall could recommend🤗

limpid cargo
#

it is not hard at all!

desert elk
#

Not hard

limpid cargo
#

i recommend looking up “how to add props for vrchat” on youtube :)

desert elk
#

the prop part here

#

easy to follow

somber sequoia
#

youtube search for "sippbox toggles"

main finch
#

Thanks i appriciate it!🥰

desert elk
#

best tutorials ffr

limpid cargo
#

OMG i was just thinking about that exact video 🤣💦

somber sequoia
#

a couple of creators have a LOT of good ones. PxINKY too

limpid cargo
desert elk
main finch
#

Im pretty much a tooootal noob but my avatar is kinda boring and i wanna add some cool stuff to it and not pay millions of euros for anyone to do it for me😳

limpid cargo
#

no we understand!

somber sequoia
#

ooh I'd do it for just one million

desert elk
#

it's always best to learn things yourself imo

desert elk
main finch
somber sequoia
#

"millions" is clearly too much

limpid cargo
main finch
somber sequoia
#

no worries, you let me know 🙂

limpid cargo
#

i just think i should announce to you guys that im about to make rice

#

that’s all

desert elk
#

I should eat smth actually

limpid cargo
#

i want to react with more emojis but discord crashes any time i use anything other than the emojis i already have loaded

charred belfry
#

is it normal for it to take so long v_v 40 mins so far

desert elk
#

it's gonna take some time if you have a ton of materials

charred belfry
#

i guess this is my sign to do my overdue work

#

rip

charred belfry
#

i get my tablet out to work and it finishes loading .

limpid cargo
#

😭

unique cloud
#

Bit of an update on my client's situation - we decided to just go via unity hub, but it says there's a restricted editor version. had him select the correct version in hub, but it's just crashing him out every time, even after a reinstall.
Question now: is it actually allowed for him to hand me his credentials so I can upload for him or is that a TOS violation? I want to make sure he gets his avatar, so I'm looking for a valid alternative solution

#

Which if there's a smarter option, let me know. I was thinking uploading myself and letting him clone it off me, but I don't know if that means the avatar will be locked cloneable on him or something.

desert elk
#

Answer: Not allowed.

#

The only way the avatar can be clone-able is if it's public - anyone can wear it

unique cloud
#

Damn, so the only way would be for him to upload it?

desert elk
#

yes

#

if VCC doesn't work, maybe consider Alcom

#

I think that was the name

somber sequoia
#

It is, and it works well. far less buggy too.

#

and cross-platform!

unique cloud
#

I'll have a look - seems his latest issue involved the unity editor erroring and damn near locking up his pc, hopefully we can get that sorted. Which is surprising, he's got a powerful rig iirc, but I'll try and get him to give me the error code next time too, for now hes had to get busy with irl. Thanks a lot for the help in this, too, I appreciate it ❤️

limpid cargo
unique cloud
#

I mean I created it from scratch, but yeah looks like I cant just upload private, enable cloning and have him disable it once he cloned off me, so I'll try and help him get his unity running when I can

somber sequoia
#

yeah private means you the owner/uploader and nobody else.

limpid cargo
unique cloud
#

Ah I see - well I want to avoid TOS breaches, so I'll try and exhaust all other options tbh, thanks for the insight

somber sequoia
#

account sharing is against the rules

desert elk
#

yeah

limpid cargo
#

is it?

desert elk
#

it's against the rules regardless

limpid cargo
#

i had no idea, people do uploads all the time so i thought it was fine

#

i will correct myself then

#

apologies

desert elk
#

yeah, they just don't care

limpid cargo
#

sorryyy i didn’t know

night ember
desert elk
#

yup

limpid cargo
#

damn i feel bad now

#

sorry guys

somber sequoia
#

don't - you didn't know. Now you do 🙂

limpid cargo
#

💦💦

placid mica
#

Does anybody have a good guide for adding human armature to a fbx in blender, specifically for VRChat? This is my first time EVER doing this, and I have no clue what I'm doing. Lol. Time to learn

desert elk
placid mica
#

Thanks!

nova flicker
#

Anyone have any tips or tricks when it comes to weightpainting the clothes on the crotch of an avatar? I always get bad clipping over there.

#

especially between the inner thighs or the private area.

somber sequoia
#

keep trying

#

that's a difficult area.

#

my usual suggestion is to not be afraid of moving the clothing mesh further from the body mesh.

nova flicker
#

😭

#

yeahh im trying to do that rn

#

but its a bit difficult because its boxers. if its too far awau from the mesh, yo ucan see the inside

#

😭

#

dont wanna accidentally flash peopel.

somber sequoia
#

yeah, can't have that happening

minor mountain
#

Anyone know a good Sung Jin-Woo avatar?

minor mountain
#

ok thx

queen isle
#

Any reason why this happens when I'm literally just clicking on a submenu in Unity for my model?

limpid cargo
queen isle
#

How long will this usually take? It's been 10 minutes now

limpid cargo
#

oh

#

uhhh that’s not good

#

it shouldn’t be taking THAT long

queen isle
#

Yeah.

#

Still stuck on the same progress

limpid cargo
#

okay yeah you should wait for an answer from someone

night ember
#

How shit is your pc?

queen isle
#

Not at all.

night ember
#

If you are maxing out your pc its gonna do that

queen isle
#

Maxing out? It says my memory is at 40% and CPU 11% if that is what you mean

#

Storage wise, I am also fine in that regard

#

The solution was to right click on the submenus and hit refresh. Unity is wonderful at times.

main finch
#

Anyone know how i can fix this?

compact dust
#

show errors

main finch
#

What I was trying to do : Add a knife to my avatar

#

Which worked at my friend avatar so idk what my unity is struggling with

somber sequoia
#

show the first 2-3 errors

compact dust
main finch
#

I guess ima reload my avatar and try again

main finch
somber sequoia
#

the top 2-3 in your console. later ones are often side-effects of previous ones

main finch
#

the top 3 in my console were errors about clothes i already deleted

somber sequoia
#

okay well there's nothing to go on in what you pasted, unfortunately

main finch
#

So i guess the best way to go now is go back to just the avatar put the knife again without any clothes errors blah blah and try again. Yeah?

desert elk
#

clear console, try again, screenshot top errors

main finch
#

I threw out that clohting manager thing and now it seems to work / well it looks like its doing smth

#

well this is the next problem now lol

somber sequoia
#

wow you're only one over

#

usually when I'm over it's by like, 37

main finch
#

Is there a way to fix it like delete anything thats ehh not rly needed?

somber sequoia
#

just find some parameter you're okay with being local only and uncheck the "Synced" checkbox

main finch
somber sequoia
#

what matters is a synced avatar parameter. If one of those "controls" uses such a thing, sure.

main finch
#

I sadly dont know how or where to find that

somber sequoia
#

it's listed in the avatar descriptor, under... uh, what's the actual name of this

#

Expressions

main finch
#

I found these in the parameter tab what the heck is that

#

theres like 10 of these

unborn mirage
#

Will physbone work if they are animated? For example if I pose a physbone will the bone still have physbone properties or will they just become stiff?

somber sequoia
somber sequoia
# main finch

you have some menus which use parameters not in the parameter list

surreal salmon
#

is it possible to use a panosphere texture on quest?

timber wharf
#

no

short ferry
#

so I have an avatar with a jaw bone, it's closed when in the scene but in game mode it's open. How do I fix that?

somber sequoia
timber wharf
#

@short ferry pretty sure you set it same way as eyes ie you do need to set up both closed and screaming loud af positions

prime hinge
#

this isnt about creating an avatar but i need help with this, there are some avatars i want to use but the models arent visible nor do the toggles work kinda like how some avatars wont show cetrain effects if the particle limiter is enabled, any reason why this is happening and how i could fix it?

somber sequoia
#

that's unfortunately quite vague - can you show an example?

prime hinge
#

avatar completely invisible

#

nor do toggles function

somber sequoia
#

I kinda meant in Unity though, there's no information to be gained from these images.

prime hinge
somber sequoia
#

oh. probably nothing you can do about that then, and this channel is for avatar creation, not runtime game issues.

prime hinge
#

well it just says avatar help so it doesn't exactly imply that as its not very specific

somber sequoia
#

it does explain further in the topic

prime hinge
#

i guess i can ask somewhere else then

surreal salmon
#

i know a place u can test avis like this

#

tho i dont think it can be fixed without having files

quiet sinew
#

anyone know how to fix this? Cause blender isn't opening :(

prime hinge
prime hinge
#

thx

surreal salmon
#

u can look at the avatars normals and wirephrame that way

somber sequoia
quiet sinew
#

i installed everything and its still not working

somber sequoia
#

Possibly your GPU just can't do it then

quiet sinew
#

well damn

limpid cargo
somber sequoia
limpid cargo
quiet sinew
somber sequoia
#

All I have seen is that one message, so I have no idea. I'm inclined to believe it though.

quiet sinew
#

ive tried to uninstall and reinstall blender but it still doesnt work

somber sequoia
#

I don't see why that would change anything.

ember blade
#

Does anyone have a better way to make a texture that looks like glossy metal?
(Avatar designed to be Quest friendly. I'm just considering alternatives before I follow through with texturing this whole thing manually)

prime hinge
limpid cargo
prime hinge
timber wharf
#

@ember blade uh, reflection looks comes on quest either from smoothness slider in standard lite just like normal pbr material, then it uses reflection probes of the world. or you can use lit matcap for consistent and more stylised look

limpid cargo
timber wharf
#

for standard lite alpha channel of the main texture allows to control level of metallic i believe so some parts retain more of og texture color and some 'reflect' whatever without tinting

ember blade
main finch
#

Is there anything u can do against server crashers?

latent zealot
#

Shes stuck like this even when play mode is not on.. any advice?

proper storm
#

pumpkins avatar tools

latent zealot
#

?

somber sequoia
#

it's got a function that will reset your avatar to T-pose

ember blade
#

O shoot I think lit matcap is just what I need

#

Thanks internet

proper storm
#

reset pose feature yes

timber wharf
#

@ember blade well if all yoy want is a simple shape of polished stainless steel/chrome then all you need is smoothnes 1 on standard lite or a matcap

latent zealot
#

ty

ember blade
limpid cargo
prime hinge
limpid cargo
#

yeah, there are a lot of people here

latent zealot
dark jay
#

All i did was paint 4 pixels black on my model texture why did it cause vrchat to upload it 8-10mb more

limpid cargo
#

it needs to take up under 256 bits, so remove things in your parameters until you get there

latent zealot
#

unless what i want to use will go above that

limpid cargo
#

if it goes above it, you get the error

#

if you’re using something like vrcfury to add toggles or something else to your parameters, it may also go over too much and cause the error

latent zealot
#

I have to remove like 38 things..

limpid cargo
#

limits, they suck 🤷🏻‍♀️

somber sequoia
#

I'd prefer to have enough frame rate to see your avatar

median oyster
#

please help 😭

somber sequoia
#

install whatever requirements you didn't install.

#

you can check the creator's website or docs to see what you need

#

(the "missing script" error is the relevant one there)

median oyster
#

i was trying to follow her instructions but it wasnt super clear, ill check her website

safe nimbus
#

okay so I think I might have messed up my model and I just found out that something that I figured might be an issue is an issue I am going through and finxing the model as we speak but I was wondering if there was any quick fixes anyone knows of?

lean edge
#

Quick blender question for those who use blender 4.0 and above, back in blender version 2.9 weight paint mode had a keybind where if you held shift and right clicked where your mouse is, you could select a vertex group closest to your cursor, does version 4 have a keybind like that? cause i miss that QOL keybind

somber sequoia
#

I ctrl+shift click on bones

#

not sure I realized you could select based on proximity

somber sequoia
#

you really shouldn't have self-intersecting faces

lean edge
#

@somber sequoia grabbed a random mesh to demonstrate, this is what i meant

somber sequoia
#

there's a plugin for Blender I like, iirc called something like "3d print tools" - it's for 3d printing but it's really useful for finding intersecting faces

somber sequoia
#

I guess I'm not sure what I'd use this for

lean edge
#

i usually used it when a mesh has a metric ton of vertex groups made it easier to find a specific group in the mess

somber sequoia
#

ah I'm not sure why I'd do that

#

I tend to think of weight painting as very driven by the bones, so I almost always select based on that

#

in mesh edit mode you can see what groups (and weights) a vertex belongs to though

lean edge
#

this is why, some of my projects have too many bones to count

somber sequoia
#

group them, hide groups you aren't working on

safe nimbus
somber sequoia
#

(sorry, bone "collection" is the right term)

lean edge
#

fair enough

somber sequoia
#

it looks like mesh to me

safe nimbus
somber sequoia
#

okay?

safe nimbus
#

right on top of eachother?

somber sequoia
#

I'm guessing that isn't what you intended?

safe nimbus
#

nope

somber sequoia
#

then delete one

safe nimbus
#

well that's the thing I am trying to

somber sequoia
#

okay, select faces, hit 'x'

lean edge
#

update to my problem, the keybind had changed to ctrl+shift+x

somber sequoia
#

aha!

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I'm going to try it right now

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huh that's interesting.

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Still not sure what I'd use it for though, it's not really accurate enough, and I'd still click a bone. But I'm glad it still exists.

brisk moon
#

Help, how on earth do I fix this?

ornate stump
brisk moon
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And how do I do that?

ornate stump
brisk moon
#

Barely

ornate stump
brisk moon
#

This mess

ornate stump
# brisk moon This mess

It is. If it's assigned, then you should take a look in the file and see what submenu is still missing.

brisk moon
#

There we go, fixed it

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Thank you

hazy flax
#

what im supposed to do now?

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it says something in that folder is corrupted

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but this folder DON'T exist

shut path
#

hey so im having a problem with vrc fury where gestures are acting odd

when i use gestures for expressions, the animation plays

#

when i toggle an expression, its instant, no animation

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how do i fix this?

low sleet
#

Is there any methods on changing a viewport with a toggle??

somber sequoia
#

as in your avatar's view point?

low sleet
#

Yup, say for example I want to go from the size of a regular human into a giant but be able to see from the giants eyes

somber sequoia
#

I think you could use a camera for that, but I've not tried.

#

you can't move the actual viewpoint

low sleet
junior void
#

sounds like the hair might have its own animations via something like an installer tool like modular avatar or vrcfury

#

did the hair come with the avi?

#

or by itself

#

okay. to verify this, you could disable vrcfury on build just once to test this

#

i believe that would be in the top bar under tools - vrcf - disable on build or similar

#

i dont have unity open so it could be close but not exactly there

#

also if you have gesture manager, you can just hit the play button rather than needing to upload each time for every little change

#

then that indicates that you did something wrong in the animations you have set up

#

perhaps the avi came with some

#

youd have to have a look at the state machine while in play mode using gesture manager

#

the animations of the avatar in your animator

#

So the game object is disabled and you set the toggle to disable the game object

#

Might indicate that there is a toggle for it already

#

somewhere else

#

Does the button flip the state from false to true to begin with

#

i still have a feeling that your avi has some animator logic in the state machine that enables the buns

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and since vrcfury adds animations to the bottom

#

the top ones override ones added to the bottom

#

hence why it wouldnt work

#

shoulda woulda coulda

#

no not on the hair

#

on the avi itself

#

in its animator, likely fx layer

#

start by looking for layers or animations that mention buns or hair

#

you could as a test empty the fx layer slot

#

then try play mode

#

if your issue is gone, its something in fx

civic hazel
#

I might be slow to this, but vrcfury has the possibility to set the default state on the property to OFF that you can add to the toggle

limpid cargo
steep sentinel
#

G'day mates
Just out of curiosity, I've got a blender character. What programs do I need to make it into a VR character?

desert elk
#

that's beautiful

hexed sphinx
#

I'm working on an avatar. For this I used an existing avatar base, edited it in blender, then added it back into unity. Unfortunately now my avatar is crumpling to the floor as soon as I start "enter play mode".
I don't know what's causing the issue, but I have some likely candidates for the source of the problem:
I removed bones from the armature, since they wouldn't be needed in my version (e.g. bones for long hair, hand-held accessories, skirt-part of the dress, etc.). This mismatch could be causing an issue maybe? How could I find out if that's the cause?
I set up the avatar by copy-pasting the unedited version of the avatar in unity, moving it to a new spot and placing the new armature & body mesh in there, making sure to copy over any components that were applied to armature or body to the new ones, before deleting the old ones. Maybe the avatar descriptor or some other script might however still be referring to the original mesh, which could cause these issues? How would I be able to find out if all things bound correctly? What settings in particular could be causing such a crumpling up if they were set incorrectly?
Maybe there's something else I hadn't considered that might be the issue?

I'd appreciate any hints and help!

hexed sphinx
#

I've checked the rig configuration, which seems fine.

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Nevermind, I managed to spot the issue! The 'avatar' field in the animator was still bound to the previous unmodified avatar, whose armature didn't recide in the created copy, so the mesh had nothing to bind onto!
Yippie!

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thanks @hexed sphinx lul

rain wave
#

anyone know how to fix this issie?

somber sequoia
#

(I literally googled for "blender bone collection" to find this link)

limpid cargo
#

i think i make blender more complicated for myself
i’ve never heard of that feature

#

thank you Kazin! 🙂💗

broken bone
#

Hello everyone. I know this question has been asked before many times, and I know I've seen a solution here, but try as I might, I can't find it, so here's the question:
What's the best way to go about attaching physbones at both ends? I know it's not possible without some trickery due to the nature of IK, but it's exactly that trickery I'm looking for. I seem to recall someone mentioning something about using an inside-out physbone collider at one end to hold one of the ends in place, but just messing around I couldn't get it to work, so I'm thinking I'm missing something. If anyone has any tips, better methods, or videos they can link me on the subject, I would greatly appreciate it!

echo yoke
balmy barn
somber sequoia
drifting temple
#

Does anyone have a fix for the problem where a springjoint is following your head side to side movement? I ahev a setup where the anchor object is tied to my fingers using a parent constraint

rain wave
#

I uploaded the avi perfectly fine on PC but when uploading for quest I keep getting these issues, could someone help me out maybe?

heavy wraith
heavy wraith
rain wave
#

thought it was a bug so I reloaded but nope still there as that

#

can't switch into it

heavy wraith
#

hmmm, just reupload once again

#

and relogin

rain wave
#

ok let me try

rain wave
heavy wraith
#

for me, it's usually a login issue, you can try to swtich the platform back and forth

heavy wraith
#

F

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idk what the issue then, that's what i usually do and it works for me

lost umbra
#

Hey question, is there a way to make an animated prop that keeps going until it hits a collider? I'm making a energy orb attack for both pc and quest, and thinking to use the toggle on the pc side to handle the ON and Off on the quest. I dont it before with other things. But wanted to make a projectile of sort.

lost umbra
heavy wraith
#

yes, they can see it

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use the quest particle shader

lost umbra
heavy wraith
#

tbh, you don't really need any fancy shader just the basic particle shaders that comes with VRChat is more than good enough

heavy wraith
#

might be something wrong with how you are setting up things

lost umbra
#

that was 2 years ago, I'm a lot more advanced now so guess I'll take a look into it.

heavy wraith
#

No Post processing = no bloom or emission

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they will just look flat.

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also no light

lost umbra
#

Oh for pc, it will use a different asset. I'm gonna add global shader that moves with the ball. That's another thing to account for. It needs to follow the particle. I assume I can use sub emitter for those right?

heavy wraith
#

pretty much yeah
I believe

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i am not the best when it comes to Particles, since, all i do is basic gun particles for few of avatar

#

nothing fancy shit

#

i have done an orb fireball with quest shaders though

#

worked like a charm ain't gonna lie

lost umbra
#

nice. The one I'm working on is shadow ball. The idea is, it charges up and fired from my mouth (im using a pokemon avatar) or hands (cause it's furry) and it will go straight at a slow ish speed. (Still fast) which has a secondary shader that follows it where anything near it would hit with a temporary distortion effect and the point of impact will be hit with a explosion on the outside with a temporarily blindness effect (to imitate knocking out)

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I managed to use all of these shaders indivisually, but this will be my first time making a more complex system like this from scratch.

heavy wraith
#

on the quest you won't get any distortion effect since, no post processing and a lot of other things

lost umbra
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Oh and my usual custom sound effect as I like making to of those.

heavy wraith
#

say bai bai to those

lost umbra
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yeah for quest, if they can see the ball moving, and exploding, good enough.

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it's for the pc user who get to see the cool stuff

heavy wraith
#

meh, i am a optimistion guy
my avi look the same on PC and Quest

#

why? cuz I like my FPS and no lag experience

lost umbra
#

any youtube tutorial on how to do this btw? Again, I havent really experimented with shaders all to much as I was busy working on quest comptaible avatar with ton of features. But all my friends finally moved to pc so I can let loose with my creation now.

heavy wraith
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just make your own toggle without using VRC Fury much less chances of fuck ups

lost umbra
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vrcfurry might be a little confusing at first but if you learn it, it's quite powerful. Also being able to make your own prehab is a plus.

lost umbra
heavy wraith
lost umbra
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oh yeah, no if you dont know how to do it without it, it will be harder with it. Learn both.

civic hazel
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try to set it up the opposite way like this, so that the toggle turns it on, based on what you've said cause that means the default is off

#

but the best way to make toggles is without vrcfury if you need

heavy wraith
#

My current avatar, out of box it's 55MB upload for PC and no Quest side

my personal upload is only 9MB with just about all the clothing that i need + few extra toggles and props and custom upscaled skin textures

heavy wraith
civic hazel
#

and the issue is that the buns shows up even when its not supposed to

heavy wraith
civic hazel
#

oh I know how to ^^

heavy wraith
#

then you should also knw what's happening, shouldn't be too hard to debug,

#

goto you gesture emulator then goto Debug mode,
it will show all the animation that are currently being played

civic hazel
#

im not the one with the issue :) just thinking of ideas

eager acorn
#

Face is using unity unlit and body has vrchat toon lit. Can anyone explain to me why it gets darkened?