#avatar-help

1 messages · Page 113 of 1

sly rose
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Okay thanks you guys !

frail temple
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Apparently not, i don't know if I am wrong but they're real time

somber sequoia
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wow nice

arctic ginkgo
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Your head one rotates around your viewpoint (aka your headset) so that your head moves with you, which means that if you have your viewpoint really far from the head bone, the avatar lifts off the ground to compensate

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It happens when your head is very large compared to your body

frail temple
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I am guessing there's tricks to getting the particle system be optimized, I just don't know them, it would be a massive bummer to have a cut down version for quest, but it's required

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I'll go and research on how to do the particle system for this avatar, thanks kazin and sunshine

round comet
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Any good tutorials for adding contacts? ^^ I wanted to add one for a head pat on my avi

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Maybe with particles

somber sequoia
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the usual resources, Sipp's Avatar Box, PxINKY, etc.

round comet
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Oo ye I should go bother Sipp too

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Big brain, ty as always, Kazin

somber sequoia
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well don't bother them, the video already exists

somber sequoia
round comet
#

Nonono I just mean if I need help I’ll ask HAHA

frail temple
somber sequoia
#

Haha yep

little steeple
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theres 4 submeshes to the model and 4 uv maps. 3 of which map correctly, and one that doesnt

frail temple
somber sequoia
#

oh I should just watch

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oh I see - eye bones should be vertical.

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(also 0 bone roll)

tranquil sundial
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It wont let me export because it says its too big of a package, what do i do?

tranquil sundial
#

wheere is that

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OH

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okay

frail temple
#

Also you can't upload on quest with Poiyomi

tranquil sundial
#

frick

frail temple
somber sequoia
#

easy fix!

unreal owl
#

Everytime that I create an avatar project through creator companion and choose a version for both base and avatar it comes up with this error message. does anyone know what this is or how to fix this? I haven't tried with worlds and don't know if its happening on world projects too

tranquil sundial
#

how do i fix this

left gull
#

You've gotta lower the avatars size, signifigantly too because even 500 is OD imo

stable isle
#

is there a way to do face expressions in hand track mode?
i don't have my controllers atm, and want to use hand tracking on quest. My avi currently has expressions, but i can't use em cuz it's hand tracking mode.

somber sequoia
#

woooooow that's big

left gull
# tranquil sundial how do i fix this

lower texture res, remove unused blendshapes, merge and atlas materials etc. you could use Thry's avatar performance tool to figure out what parts of the model are taking up the most space to better optimize it/get more specific suggestions

somber sequoia
#

if you have many outfit changes consider making each an entirely separate avatar. Swapping is really not a big deal.

supple needle
#

Does anyone know why my scene is completely blank like this ? I have the avatar in hierarchy, but I can’t find it anywhere 😭

desert elk
#

is it hidden with the eye icon? or the disable box in the inspector

supple needle
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Left it open overnight and I wake up to this sob

limpid cargo
frail temple
supple needle
limpid cargo
frail temple
# tranquil sundial how do i fix this

d4rk avatars optimizer and thrys optimizer are your best bets for a newbie, Google them and you'll be able to download them into your vrchat companion app

limpid cargo
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how does one manage to attain 900mb 😭

fast urchin
frail temple
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Like Optimized (atlas'd version, blend shape version instead of skinned meshes)

limpid cargo
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blendshape toggles is one of the best things i’ve ever seen,
as someone who is obsessed with optimising my avatars to green

ashen tinsel
limpid cargo
turbid charm
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Hi, This is like. my second or third avatar that I'm trying to upload, but it's saying in the alerts tab "Spine hierarchy missing elements, please map: chest" and i'm trying to figure out exactly why its not working. i've tried google, reddit, youtube, and i still cant figure it out. i might be stupid tho and the problem is right in front of me, but as i said im a total noob at this type of stuff. would someone please help me?

frail temple
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yknow what this is better, only difference is -80 degrees on the x-axis, quick question, when applying the "Looking straight" angle, should i just have the iris in the middle or just have it the same as the default? (example in pics)

frail temple
desert elk
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i tried to recreate the set up but couldn't get the error, so yeah, maybe show it in blender

frail temple
desert elk
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true

turbid charm
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here's what it looks like in blender

somber sequoia
#

it looks reasonable from the 3D view though

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oh I see you showed that in Unity, that looks ok

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hmmmm so in stick mode you can't see which way the bones are facing - can you switch to octahedral mode? maybe one of them is upside-down

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(also I really should click open these images before commenting - the thumbnail clipped the hierarchy, thanks discord)

frail temple
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wtf? 1 face of the eye is not displaying any textures, on opaque render it looks fine, Normals seem fine, even with Alpha channel disabled, it's not there, the face is there, but it's not displaying texture, even when changing it on UV Editing tab.. ( i am going to explode )

craggy plaza
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Anyone else having the same problem? These are the 2 impostor settings I use on the avi

limpid cargo
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so… having a pretty insane problem
my avatars bounding box is insanely large because i used an mmd base (not tda, don’t worry!) and the head came with glasses. i THOUGHT i removed everything on the head, but im just now finding out that the glasses that came with it are somehow still there, and are extremely low under the ground so it still counts as part of my avatar. i tried going to blender to fix it, but its so far down that i dont even know how to get to it.

turbid charm
#

it seems like the bones are all facing the correct way tho...

somber sequoia
#

Yep! That looks correct

turbid charm
#

im thinking its because it doesnt have an upper chest bone, there's only the one chest bone in the armature.

light silo
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whenever I download avatars from any website or an avatar that someone bought me it wont turn into a unity package and just turns into some random white paper file. I have winrar and its working but the avatars wont turn into unity packages. Please help

somber sequoia
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that's going to be specific to the file you download, not really much generic

light silo
frail temple
light silo
#

Turns into these

somber sequoia
desert elk
#

what's after the dot?
when you anable file endings

desert elk
#

wrong unity version would be issue

light silo
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damn it

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why is it stuck at that version

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I uploaded an avatar without problem earlier today

somber sequoia
#

probably uninstall 6000

light silo
#

lemme try that

somber sequoia
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(verify anything I say about Windows though, I don't use it)

turbid charm
light silo
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files still lock onto unity 6000 for some reason

desert elk
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it can still break sometimes xD

somber sequoia
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how are you trying to open the file though? Open Unity then in the menu: Assets -> Import package -> custom package, and pick your .unitypackage

turbid charm
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i guess youre right on that lmao

light silo
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sorry it is hard for me to understand a few things

somber sequoia
desert elk
light silo
light silo
somber sequoia
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explain exactly how you get this file and then what you do to it

light silo
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every unity files lock onto unity 6000 even after uninstalling it

light silo
somber sequoia
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do any of "those white files" have a .unitypackage extension?

light silo
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not from what i can see at least

somber sequoia
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huh, I wonder what sort of avatar package you got then

light silo
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they work for my friends

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without problem

turbid charm
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i closed unity completely and reopened the avatar project, and it fixed itself. LOL

somber sequoia
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....

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oh Unity.

turbid charm
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i guess unity is also made of spaghetti code, anyways lol. thanks for trying to help, yall!

limpid cargo
somber sequoia
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apply transforms

light silo
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type file changed but still doesnt turn into a unity package

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still a "white paper"

desert elk
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"doesn't turn'?

light silo
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idk how to word it

desert elk
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mine would show up like that if i had multiple unity editors installed

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can you import it?

somber sequoia
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it's already a unitypackage though

light silo
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i got 2

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wait lemme ss

somber sequoia
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the little icon is kinda irrelevant

light silo
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these are the only ones I have

somber sequoia
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you don't need 2022.3.61f1 either, for VRChat

light silo
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lemme uninstall it

limpid cargo
somber sequoia
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ok tricker, you'd have to go into edit mode and grab it to move it up

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If you can't reach it, you could of course select all the rest of the avatar, then invert the selection.

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I can't think of what "glitched out" would mean, it seems reasonable so far

limpid cargo
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i have noooo idea where that is

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in blender terms

somber sequoia
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Probably -75

limpid cargo
limpid cargo
somber sequoia
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Nope, unity units are 1 meter, unless you do really strange things.

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I mean you can make the units different, but why do that.

limpid cargo
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yeah that’s fair.
i’ll try to find it with both ways you said

somber sequoia
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(see also exporting with "apply scaling" set to FBX All)

limpid cargo
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i use cats to export
i noticed when using normal blender fbx things get weird

desert elk
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cats automatically sets the scale to fbx all

somber sequoia
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yep

limpid cargo
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i thought so

somber sequoia
limpid cargo
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hm? i used cats only to export this model

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i was referring to past projects

somber sequoia
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yeah I meant in the past ones

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nothing to do with this one

limpid cargo
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ahhh

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sorry, i misunderstood

light silo
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okay it worked now thank you @somber sequoia and @desert elk

somber sequoia
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oh cool!

limpid cargo
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after hiding the mesh, i notice these little lines around
is it safe to delete these?

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i think theyre a result of decimation

somber sequoia
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those look like actual edges. Switch to vertex mode and I bet you see vertices too.

limpid cargo
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so what if i already deleted them...

somber sequoia
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but maybe those are parts of mesh you need and when you selected stuff then hid it, you didn't actually select everything

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hard to say what they are.

limpid cargo
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think they are pieces of decimated mesh

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oh well we'll see

crystal marten
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does anyone know how to import .RAR file assets into blender 😭

somber sequoia
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unpack the .rar file to see what's inside

desert elk
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this

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unpack it first

crystal marten
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I don’t see that option, do I need a third party app in order to do it?

somber sequoia
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I'm assuming winrar is the thing

crystal marten
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Okk

somber sequoia
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(again, verify with an actual windows user)

limpid cargo
crystal marten
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tysmmm!! :)

desert elk
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i used to use 7zip

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doesn't have adds

limpid cargo
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7zip is a better one

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yeah breezip is just straight up adware but it came with my laptop so i've just used it

somber sequoia
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oh I've never heard of breezip

limpid cargo
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winrar and 7zip i think are top 2 popular

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breezip is somewhere in top 5 maybe

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because it came on both of my laptops, different companies and manufactor

proven harbor
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How do I remove parameters😭😭

somber sequoia
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edit parameters file, at the bottom is a - button

proven harbor
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Where😭😭 I don’t see it

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Can someone show me😭

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How do I get to it

desert elk
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click avatar, scroll in the inspector till you see the parameters ratl unless it's vrcfury, idk vrcfury

proven harbor
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I use vrch fury

hazy flax
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what should I do about quest lenses shaders?

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i don't want them to see a whitened version of my eyes..

somber sequoia
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I'd bring the mesh into Blender and delete it, it's just polygons you don't need

desert elk
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yeah

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I just delete mine

gritty ore
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Does anyone knows whats this problem? Because its not letting me upload the avatar itself i do have the CC updated

hazy flax
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wha is going on

compact dust
hazy flax
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but

compact dust
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or prefab, wtv it is

hazy flax
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i don't even use face tracking

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wth

somber sequoia
compact dust
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the avatar still has a face tracking component it seems

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so you need to import whatever it's asking for

somber sequoia
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or remove that component

compact dust
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or that

gritty ore
somber sequoia
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it not appearing in Unity might mean you aren't looking in the right place or you have some stuff hidden, see the eyeball in the upper-right of the project window.

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I don't know what the tool is, just going off the errors

glass solar
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I wanna add unique locomotion animtation to ym avi but they have final IK and constraints (mainly on the legs) that mess up the whole avi with movement, any way i can fix it with the settings here?

limpid cargo
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so um, my contacts aren’t working.
i have 2 contacts set, one for nose and one for head to change face expression. one set to finger, the other set to hand. i followed a tutorial, and i can see both in game (avatar debug) and in unity that the contacts are THERE, but nothing happens.

modern tundra
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trying to use vrc play audio script but I keep getting this error when I run the animation.

teal field
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shouldnt i have more packages here? like an sdk folder and stuff

somber sequoia
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there's an eyeball at the top left, perhaps you have some things hidden.

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... top right.

teal field
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there isnt anything hidden

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omg nvm

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i fixed it

barren wharf
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how do i fit an item made for gumroad onto my booth avatar

somber sequoia
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it's less about where you got it and more about the avatar base

barren wharf
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i want to fit it onto milltina

quiet sinew
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what's going on with the skin? Is there a way I can change the skin because the there's a head and body discoloration going on

small valve
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Is there a way to make that my boots are on the floor and not 2 inch in the floor?

atomic hound
small valve
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and adding an extra bone to the toe bone will just get ingnored.

atomic hound
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nice

kindred plover
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ok so, sdk and all plugins are all up to date, it lets me upload it and everything but inside of vrchat i show up as a robot and it says "secruity checks failed" is this because its a vroid model or? does vrchat not allow vroid models?

proper storm
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I forgot, how can I fix the material order and make it render properly (body texture writing to eye texture when adding new material on top slot)

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I could probably just material swap with a anim instead?

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I dont know which is better

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I kind of want to make both materials exist on the body at the same time, I dont know how to really do that, its been a while lol

kindred plover
devout tree
#

Does anyone know how to add Audio to a radial slider on an Avi?

mild solar
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in terms of face tracking, is there any way to bypass the need to have RightEye and LeftEye directly under the avatar’s headbone?

kindred plover
patent jackal
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i'm trying to understand how to set up eye tracking in VRC / Unity.
I have already done the blender work needed, but I dont know what needs done in unity. Could someone point me to a good resource to get started on setting up eye tracking in Unity?

And maybe more info on the "native eye tracking" i heard about in open beta?

somber sequoia
vivid hatch
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how do i fix my avatar being in tippy toes

supple needle
#

Does anyone know why I suddenly can’t interact with my unity scene ? I can interact with the hierarchy but when I try to right click to move it doesn’t work

vivid hatch
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Did u set ur gizmos to hide

supple needle
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Hidden or not hidden I cannot interact with my unity scene

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I can with the hierarchy, inspector, and console but trying to change perspective by right click won’t work

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Went into play mode now I can’t drag

supple cloud
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i uploaded my vrchat avatar but the lip sync isnt working

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i have it set up but tried to use it on vrchat. his mouth isnt talking

woven epoch
#

hello! this might be the wrong place but im trying to add hana tool to a vrm model and the version in the tutorial (version 2020.3.13.f1 ) is bringing up this error when i open up a blank project

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unity discord sent me here

timber wharf
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uh, its 2022.1.31 not 2020.3.13

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like, the order of digits kinda matters

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@supple cloud you cant hsve empty slots, every one should be populated with some viseme

supple cloud
#

oh

timber jewel
#

Does anyone know why I keep getting this when I've used these Avis before (I'm on mobile w no issue w these Avis)

limpid cargo
limpid cargo
# supple cloud oh

that isn’t true, i’ve had avatars that work just fine with only 3 there

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most of the avatars i’ve made and bought actually only have the A O I

wanton cedar
timber jewel
timber jewel
wanton cedar
#

then it might be the update if All of them arent working

limpid cargo
timid kite
#

when i turn up gravity and gravity falloff each to 1 hair still doesnt fall, it just normally moves with the head. why?

also why is the phys bone moving in game even tho immobility is at 1

bright vapor
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i have a blinking animation and expression animations. how can i get the blink itself to play, but not

supple needle
#

Chat I still can’t move in unity with right click 💔 need a fix vrcTupCry

bright vapor
supple needle
#

Another ena troublemaker

bright vapor
#

CORAL 😭😭😭😭😭😭😭

supple cloud
#

i got a Avatar validation failed

bright vapor
#

this chat is dead

bright vapor
#

wish there was just an Any State keyframe

supple cloud
#

i think i set up the right lip sync

somber sequoia
steel maple
#

I'm trying to import a model I recently got, but each time I try it just says "Release of invalid GC handle. The handle is from a previous domain. The release operation is skipped.
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()"

quiet sinew
wanton cedar
# quiet sinew

why do you have your normal map as a separate material??

quiet sinew
#

atp i have no idea ive followed so many tutorials and none of them work atm

wanton cedar
#

your normal map goes in the material with your main color

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i can go open unity rq to show you

somber sequoia
quiet sinew
somber sequoia
#

just having that on a material doesn't mean it's applied to the avatar though

rapid parrot
#

can i make a toggle on quest by using skinned mesh renderers to remove certain parts of one model

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basically toggling them on or off?

somber sequoia
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yes

rapid parrot
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dang

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well for some reason the toggles show fine for pc but dont work on quest

somber sequoia
#

are you using the same menu parameter file for both?

surreal salmon
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im trying to make a model stay in world and be grabable similarly to the fiddle cube prefab anyone able to explain how to make it work? (trird following a video)

somber sequoia
#

it's complicated. vrlabs has some prefabs to base stuff on, then there's Sophia's pickups and weapon system if you want to really make it usable by others

surreal salmon
somber sequoia
#

a quick web search will find both

surreal salmon
#

will do

wanton cedar
quiet sinew
#

its alr

wanton cedar
#

ignore my special effects n stuff, i just like my skin looking nice

somber sequoia
#

hooray for the use of UV tile discard though

wanton cedar
#

hooray

surreal salmon
#

is there a step im missing?

somber sequoia
#

I don't actually use these things, I just knew about them

surreal salmon
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ah ok ill figure it out, thanks

somber sequoia
#

I used Sophia's, but that was before VCC existed

somber sequoia
limpid cargo
#

the head contact parameter is empty in that image but i filled it in afterwards

night ember
#

I recommend doing the contact check locally then using a parameter driver for the actual synced toggle

earnest dagger
#

Hello i have a question about radials. i want to stop it so 100 is equal to 0 i would like 100 to be the full animation rather then the beginning/new start of it. how would i fix this?

limpid cargo
earnest dagger
night ember
#

The animation

earnest dagger
#

found it thank you
do you know how to also stop blinking when a toggle is on? my partner meant to help me but their busy atm

night ember
#

Tracking control

earnest dagger
#

where is that???

night ember
#

theres google and documentation for a reason

earnest dagger
#

thank you for the link this is my frist time doing it and had no idea where to start

night ember
limpid cargo
#

the sphere being in the contact, with the "finger" sender

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if thats what you mean, then yes

night ember
#

In your animation controller

limpid cargo
stoic bobcat
#

is it possible for the same avi to have synced audio with eachother

crystal marten
#

Does any1 know how to make the sleeve not do this?

night ember
#

Just have a shared contact sender/receiver name

night ember
limpid cargo
night ember
night ember
limpid cargo
#

ah yeah\

#

the arrows

night ember
#

Does the parameter even change values

limpid cargo
#

it should, its true/false

night ember
#

But does it

stoic bobcat
limpid cargo
#

im not sure how to check if they change values

night ember
night ember
limpid cargo
#

ah

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then how do i check if they change values?

night ember
#

Enter playmode abd stick the sender in the receiver

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Then look in the animator

limpid cargo
night ember
#

Look in the actual animator

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That doesnt show anything

limpid cargo
night ember
#

Parameter tab

limpid cargo
#

nothing is happening on any of the parts

night ember
#

The parameter doesnt match then or your contact isnt being triggered

limpid cargo
#

how do i fix it not being triggered?

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the names on everything are the same, so i dont see how they wouldnt match

night ember
#

Well does whatever you are using have an actually proper set up contact

limpid cargo
#

is this correct?

somber sequoia
#

I looked all of this over and I don't see anything wrong either

limpid cargo
#

thats why im so confused, i follwed the tutorial exactly

#

does it maybe have to do with none of these being linked in the base layer?

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the contact receiver on the nose also shows as having 1 receiver, so it does recognise it, i think

somber sequoia
#

you don't need those in the base layer at all

limpid cargo
#

they just got put there when i added the other things

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i havent touched it

somber sequoia
#

also you probably don't want that one that's orange either, right there that means it's always on

limpid cargo
#

that is the contact

somber sequoia
#

yeah I hate how tutorials teach you to do it that way, it leaves a mess

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so that's the issue

limpid cargo
#

thank you, how do i fix it?

somber sequoia
#

remove all of those states from the base layer

limpid cargo
#

you got it

somber sequoia
#

I should say that's possibly the issue.

limpid cargo
#

wait should i remove that other unrelated one? (The bodysuit) it works in game, so i dont know if i should touch it

somber sequoia
#

unless you are intentionally using that animation in a given layer, it has no business being there.

limpid cargo
#

it has its own layer in another controller

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so i'll get rid of it

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what do i do now?

somber sequoia
#

test, debug?

limpid cargo
#

still nothing

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thats why i asked what to do now

night ember
#

Could ask after removing the animation from base layer did it fix in game

limpid cargo
#

i’ll try in game then

limpid cargo
night ember
#

Weird

limpid cargo
#

unless Kazin has some idea, i'll try to use a different tutorial

bitter estuary
#

could someone help me out trying to upload for the first time struggling

bitter estuary
limpid cargo
#

there are plenty out there

bitter estuary
#

I cant find one for this

limpid cargo
#

what’s the issue?

spark walrus
#

Srry, does anyone know how to fix the hands of an avatar whose hand animations are not individual? (For example ,you make a peace sign with one hand and the other hand does the same)

somber sequoia
#

check the transition conditions in the gesture layers. probably the masks on those too

spark walrus
somber sequoia
#

masks are in the gear on the layer itself.
for transitions you want to look at the conditions, near the bottom.
I recommend a tutorial on using the animator.

spark walrus
#

I've been looking, I disabled motion time since in a tutorial they didn't have it enabled ,But I don't know exactly how to edit the transitions, although the tutorial had that section in "list in empty"

I also tried to put a mask that was already created of "mask for left hand" and "mask for right hand" for each corresponding hand, but when I upload the avatar and look again, the selection I put in mask disappears and is back in "None"

I don't know exactly what the error could be 😦

onyx gale
#

is there a way to find non quest materials on a model? I cannot for the LIFE of me find this last material

merry kayak
#

hi everyone 👋 , I want to ask some beginner questions about Av3Emulator. Can Av3emulator connect to VRCFT?

#

I am trying to capture the face tracking data in unity editor😂

night ember
#

Dont think so

merry kayak
#

I enabled the OSC option in unity and started the vrcft

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VRCFT has received messages from the Unity editor but the avatar status hasn’t changed. Am I doing something wrong or it is not support for doing this?😂

mental estuary
merry kayak
stable arrow
#

Is there a way to adjust the Viewpoint to an animation for crouch/prone or do i have to adjust the animation to the default viewpoint height?

drifting temple
#

How do I make a forever looping animation? I created a layer with its weight set to 1 adn the entry connected to my animation I want to loop, but it doesn't work

#

nervermind it works now!

fervent rune
#

Hallo guys Does the dressing tool have a limit on how many outfits you can make? I can't create more than 4. If so, does anyone know how to get around this?

fervent rune
fervent rune
limpid cargo
#

oh i’ve never seen that before

balmy barn
#

tool for racing for that extremely very poor avatar

drifting temple
#

I have a dilemma:
either my avatar view is too low and too far into my head and I can see my chest cevering up 30% of my screen when I look down halfway (even though my avatar deosn't have boobs!)
or my viewport is too high and too far and my neck and body move dramatically up when I look down.

Is there something wrong with my rig? my mesh?

#

this is how it looks liek from the side

full furnace
#

Hi. I am struggling with rating of my avis. Creator companion ranks it as poor, but the game as very poor

Any idea why?

timber wharf
#

@full furnace maybe texture memory? i dont think sdk can calculate this prior to building

barren wharf
limpid cargo
barren wharf
#

okie

limpid cargo
barren wharf
#

what do i do once im in sculpt mode

limpid cargo
#

um

#

sculpt it?

#

you pick a brush and start moving it around

barren wharf
#

ohhh ok

limpid cargo
#

i recommend elastic grab for general use, and Grab for extreme precision

#

if you’re on a recent version of blender there is a search bar @barren wharf

barren wharf
#

ty

bright vigil
#

can someone please upload an avatar for me bc I am only a new user?

desert elk
#

good for you, you need to be at least a new user

#

so you can do it yourself

drifting temple
balmy barn
#

sdk cant tell what size will be if you are using vrcfurcy/ect

#

certain things they add easy get you very poor ratedratl

full furnace
full furnace
ornate stump
drifting temple
full furnace
ornate stump
full furnace
full furnace
drifting temple
full furnace
#

Kk, will try that when I am uploading the avatar again with a different shader o7 . Thank you all for help! ❤️

drifting temple
#

can you change the value of parameters in animations in unity?

#

or in the animator using states?

somber sequoia
#

you can use VRC Avatar Parameter Driver, it's a component you put onto an animation state

drifting temple
somber sequoia
#

yeah this is why I read all the docs, hopefully then I'll remember there's a thing for the weird thing I didn't need before but suddenly do now

calm quartz
#

anyone know how to fix the Liltoon transparent issue?

ornate stump
calm quartz
ornate stump
calm quartz
ornate stump
# calm quartz

Make sure that material settings has color alpha set, and texture also properly has alpha channel.

ornate stump
# calm quartz

Just trying to make sure, do you really want to make body to have transparency?

calm quartz
#

no it is an example
the shirt is also transparent

ornate stump
calm quartz
#

changed the render queue to transparent. alphatest doesnt work on linux?

somber sequoia
#

sure it does

hollow grove
#

so i tried uploading and avatar as usal but it just dident work and told me a bunch of problems, so i made a new project with unity 2022.3.22f1 and vrchat 3.8.0 and added a empty animator and vrc avatar descriptor too an gameobject and uploaded it with a random name and picture, and it just dosent work and gives me these problems

somber sequoia
hollow grove
somber sequoia
#

well that's not useful at all

hollow grove
#

im just utterly confused

austere pivot
#

This is my friends avatar but how do they fix this? Because it works completely fine on theirs, but not for me because it just looks like this for me

somber sequoia
#

Please always describe "this" for those of us who don't know what it is supposed to look like

austere pivot
#

And I don’t really know how to describe stuff kinda

somber sequoia
#

at least point out what in the image you want us to look at

#

is the hair the wrong shape? wrong gesture? bad face texture?

rapid parrot
somber sequoia
austere pivot
rapid parrot
somber sequoia
somber sequoia
reef drum
#

I keep getting this error when trying to import a model using cats

#

any idea as to why?

desert elk
#

are you using the correct version of cats for your blender?

limber depot
#

Hey a friend lost her avatar unity file, is it possible to “extract” the texture from vrc or whatever? She bought the model so it’s really just the texture

desert elk
#

No.

limber depot
#

There really isn’t any way at all to download it or get it back if she published it?

wind pelican
limber depot
#

Could you get banned from ripping your own avatar? 😂

wind pelican
#

yea

limber depot
#

That’s goofy

wind pelican
#

it's not about what avatar you rip, it's the fact you tamper with the client to rip at all

limber depot
#

I see

somber sequoia
quiet sinew
#

I'm not too sure what this really means tbh what head titles do I have to get rid of?

#

Im assuming I have to rename all the head titles to like head_0 and beyond?

balmy barn
#

dont have a mesh named the same as any humanoid bone

quiet sinew
#

I figured it out thanks

tiny pendant
#

I deleted a grounder accidentally and now everything is broken

night ember
#

Reinstall it then

tiny pendant
#

That’s the thing idk what to reinstall

night ember
#

It says final ik right there

tiny pendant
#

Yea

#

I’m going to do something rly quick and then look for final ik

tiny pendant
night ember
#

Its your project not mine

tiny pendant
#

True

#

Welp time to go through folders and folders of stuff

supple needle
#

Asking this again 😞 I still can’t interact with the unity scene, as in I can’t right click to drag the pov or whatever- I can interact with the inspector, hierarchy, etc. but I can’t with the middle part. Looking for a fix

night ember
#

be in scene view not game view

supple needle
velvet goblet
#

Asking for help again. My avatar's tongue propels itself forward during gestures, and I have no clue what I'm doing wrong.

#

If more information is needed or even a picture, Please let me know

tiny pendant
#

i made it worse i deleted the whole grounder section

#

wait i may of fixed it

tiny pendant
chilly bone
#

I've been getting this warning and error in my console, I am not sure what I am supposed to do to fix it
hair collider is a child of zhair_root_floofy

proper storm
#

is there anyways I can make particles only collide with avatar and other particles die?

#

probably will get what I mean from this

tiny pendant
#

i made it WORSE

timber wharf
#

@proper storm try again. you cannot make particles collide with an avatar as mesh, you need generic colliders for that.

tiny pendant
proper storm
timber wharf
#

ye pretty sure mesh collider not allowed, nor should it ever be used in dynamic objects

proper storm
#

ofc

timber wharf
#

so approximation with primitives, same as youd do for physbones

timber wharf
#

what?

#

like you take upper arm bone, and place capsule collider on it. repeat untill you have whole body. idk how bad vrc will think of your performance tho

#

so, just not physbone collider, like youd do for hair, but generic one

proper storm
#

ohhhhhhhh

#

okay i get it

#

yeah

#

I didnt know what kind of collider you meant

#

thanks

timber wharf
#

@proper storm tbf if youre going for holo shader, just having extra mesh weightpainted with some flickering effect makes way more sense than particle system

proper storm
#

nah, the particle system was for some projector to have a drawing effect of the hologram

#

I think it might be too complex for the client to make though but ill see

timber wharf
#

well i mean like godrays

proper storm
#

that could work hm

#

just have to add a constraint always pointing at the avatar and it would work

magic yarrow
#

how the hell do i import models from Unity into Blender, I've been trying to figure this out for over an hour

#

i just want to resize some stockings a little bit but i cannot figure out how to import the models into Blender

#

please help

#

i got this 'easy tool' but it has been no help because it won't let me choose an executable path

compact dust
# magic yarrow

open the file where the stockings FBX is at
drag into blender

magic yarrow
somber sequoia
#

nevermind I'll read properly

#

Somewhere in your Unity project is a .fbx file.

compact dust
magic yarrow
#

okay i must not be seeing where it is then

somber sequoia
#

You can usually find it if you click on one of the mesh objects, then see the "mesh filter" component, and you can click on the object in that and it'll probably get you there in the Project window

#

otherwise you could use standard file-finding tools from your operating system to look for files with extension fbx

magic yarrow
#

okay im still very lost

#

maybe i've been trying for too long

#

i still can't find the fbx file

somber sequoia
#

some creators seem to unpack those and make a mess of things, which is really ridiculous. I hope you don't have one of those models.

magic yarrow
#

i don't know for sure. im still extremely new to model editing so idk if it's in a really obvious place and i just can't see it, or it's really messily packaged

somber sequoia
#

oh it's a Nova, that should be sane

magic yarrow
#

it's an edit of the novabeast called the lunabeast. not sure if that makes a difference, but idk

#

this is what i want to import as an fbx into blender but i can't because i can only see the unity package, idk how to find the fbx file

somber sequoia
#

it's already in your Unity project, not sure why you're looking at the unitypackage

oak bone
#

Then you can export the avatar in your scene from one of the top drop down menus

magic yarrow
#

i have it toggled, i export, the package disappears and i can't import it to blender

#

im starting to go insane, going on 2-3 hours now. im gonna stop for now and come back later

surreal salmon
#

anyone have experience with sophias item and weapon pickup?

#

im trying to use it an having difficulty

somber sequoia
#

been a while, but I did use it. it's kinda janky, but most of that is not really Sophia's fault

#

(I wonder where I put that prop...)

surreal salmon
#

i tried following the listed instructions but couldnt quite get it

#

it seems top force the nest to my hand and my goals to have it remain on the ground, and for the center egg to be grabable

somber sequoia
#

put the thingy on the egg instead of the nest?

surreal salmon
#

target tracker?

#

or item target?

somber sequoia
#

I forget how this is setup but wherever you put the nest, put the egg, if that's what you want to be able to grab

#

is this the one where there's a sword as the default prop?

final crag
#

Is it possible to combine bones and their weights in Blender? And/or move the weight one bone controls to another bone.

desert elk
#

I know it's possible to combine weights with the cats plugin, idk if blender alone has that as well

final crag
#

An extra question but not necessary: How do I delete bones that seem to only exist in the right menu and seem to be invisible in the actual layout? If they're not invisible, how do I find them in the scene?

final crag
desert elk
#

you can just click it and press X or delete on your keyboard

desert elk
#

and the correct one

somber sequoia
#

merging is trickier though

supple needle
#

Does anyone know how I can get this coin to stay in the hand ? When I go into play mode it just floats

desert elk
#

show the hierarchy, is it attached to the hand?

supple needle
somber sequoia
#

yeah wrist is likely the hand bone

supple needle
#

I don’t know what more to do as I positioned it and put it to the closest thing to a hand bone, it still just floats

#

I followed the tutorial that came with the asset aswell

#

I tried putting it on every finger bone and such but it still won’t stick to the hand

desert elk
#

Maybe you missed an instruction step?

supple needle
#

Watched the tut for it and that was about all said

desert elk
#

ah I can't help with vrcf

spring sierra
#

(Using Rindo Base)
For some reason, and it's really random & client sided, I can't tell if it's my clothes or the actual body, but the breast flaps around like crazy. Either that or it's flickering between boob size 0 & boob size 100 constantly at lightspeed.

I saw it myself yesterday then it stopped, but then another individual saw it but then I couldn't, it's driving me crazy..

left gull
#

they have their own discord for help with their content so there may be an existing solution there

spark walrus
#

Hey I'm looking for help with some unity stuff and avi stuff. Upload and all the things I need for that one avi I got cuz its a bit confusing. (I'm returning after like 7months.) And uhm be patient im a slow learner 😭🙏🏼 also if we can do it in vc would be amazing. Dm me!

spark walrus
desert elk
#

if you have any specific questions, feel free to ask them here

spark walrus
#

yah im dat stupid 😂

spark walrus
desert elk
#

Not in DMs :)

spark walrus
#

oh

#

well fk xD

desert elk
#

feel free to ask questions here and I'll respond if I know

spark walrus
#

there isn't vcs in this server ah

#

uh okay so

#

tf are these?

#

i need these in order for my avi to work or whatever

#

ig

supple needle
spark walrus
#

vcc?

#

Im not sure what that is

#

like i clicked these links and installed whatever it told me to install

#

but idk if the istalltion worked bcs it doesn't say shit

desert elk
#

creator companion

regal horizon
#

hey im trying to upload a avater that i installed and its showing this can someone help

spark walrus
#

and the 2nd thing let me install smth into my own pc (a folder with bunch of stuff)

#

but can't figure out what it is or where it is

desert elk
regal horizon
#

how

#

dumb it down if you can

spark walrus
desert elk
spark walrus
#

lmfao

desert elk
#

That was to @regal horizon

#

to you were the links

regal horizon
#

2 secs

#

i need to smth irl

spark walrus
#

im sorry im really frekin dumb i can't understand this eliot

desert elk
#
  1. join discord, download file
  2. click the buttoms
  3. click a different button
  4. done
#

idk how else to explain it

main finch
#

I just bought an avatar from jinxxy and got some weird "warnings" ive never seen before anyone know how i can fix this?

spark walrus
desert elk
#

misspelled

desert elk
spark walrus
#

hol up might have gotten it

main finch
desert elk
#

Idk what that is

#

gesture manager you can ignore, I don't know what the other thing is

regal horizon
desert elk
#

🤷 I don't use poiyomi, you can look yourself

regal horizon
#

k

floral token
#

ok so i have an issue with an avi i made awhile ago! but the problem is it only looks like this for quest 2 users quest 3 users see it just fine! its like they removed the vertex painting! first photos on quest 2. second is quest 3. my boyfriend said the sdk could be bugged but idk i don't have wifi rn so i cant reupload her :((

main finch
#

https://jinxxy.com/mico/products/DsS8u

I bought this avatar and only got the Unitypack or quest what do I do? Did i miss something? I uploaded it and everything looked weird and had no texture

torn vector
#

No ones probably gonna be able to help but I imported a clothing asset and suddenly rimshade for liltoon doesnt work, everything else is fine but rimshade, and now my avatar looks dumb and I dont have the time to fix it.

bright vapor
#

Here's my expressions layer, all are animations that are 4 seconds long and have a blink at the end.

#

But on NONE OF them does the animation ever blink

#

Its not like they have motion time set to a parameter or something, and i know the animations start on toggle because the face expression changes

#

i think this server needs to get a dedicated avatar helper role lol

desert elk
#

why?

bright vapor
#

nobody EEEEEEEEVER talks in this channel in a timely manner

#

its been 50 minutes since мιмιzαяυ asked for help and nobody has said anything

desert elk
#

🤷 it looks like vertex, but they say it's not, and I don't have other ideas

#

so what do I say? nothing

bright vapor
#

how about ᴇᴀᴛᴋɪᴅꜱ, Shinoaa, me? nobodies helped us yet

desert elk
#

people check this server when they can and have free time to do so

#

no one is obligated to help people within 5 minutes of them asking for help.

bright vapor
#

i dont see what this has to do with my original point lol

desert elk
#

It seems as though you want to have a special role people can spam ping when they want help, this seems like a bad idea to me

#

the channel is enough :)

bright vapor
#

if you opt in to the ping role, why get upset if you get pinged? lol

#

prettyy much my exact issue, but motion time is NOT on

#

i almost wonder if the Any State transition is spamming itself? thus setting the animation back to 1 multiple times??

#

i foun it 😭

proper storm
#

the target constraint is to the left of my head

#

I dont completely know how to fix it

crystal marten
#

I’m still having problems with this. I just don’t want the sleeve attached to the wrist armature but in blender, I already attached the top armature with the bodies armature.

bright vapor
#

just unweight paint the top

crystal marten
#

What tool do I use to erase the weight paint?

bright vapor
#

go into object mode, click on the top

#

then swap mode to weight paint mode

night ember
proper storm
#

weight paint tool

somber sequoia
proper storm
#

hmm do I have to redo my outfits?

#

I dont remember how to reset this 😭

crystal marten
bright vapor
#

it needs to all be dark blue

#

thats 0 weight, aka unaffected by selected bone

surreal salmon
#

re used the portal radio for it but still looking for a way to make the center egg grabable

crystal marten
surreal salmon
dark jay
#

been a while since ive done it but how do i do anisotropics on hair?

#

to get the hair shine on poiyomi

crystal marten
surreal salmon
crystal marten
#

do i call u?

surreal salmon
#

ye

crystal marten
#

okk

sand dune
#

could someone help me figure out why my pupil receiver/sender parameters just flicker from 0 to 1

#

i am a unity noob

somber sequoia
south schooner
#

none of my clothes have blendshapes and idk how tf to make em. any help is appriciated thankssss ( it is my first avi nd ive never done anything like this before btw pls tag me i. Your responses since im trying to do some other stuff outside of disc thxxxx <3)

dark jay
#

ah

somber sequoia
calm totem
#

do i merge each parts into one model to rig and upload it, or...

sand dune
#

so i think the issue's with the senders and receivers

#

but i cant really find many resources on how they work online

night ember
#

Check the transitions

#

It just looks like you accidentally set both to the same condition

arctic ginkgo
supple needle
#

What’s a good quest compatible replacement for parent constraints ?

sand dune
arctic ginkgo
# sand dune what do u think would be a better way to do it

unless you plan on moving your eyes separately from one another, you don't need two sets of contacts for each eye, just for one, and you only need 1 sender and 2 receivers. If you use proximity contact receivers you can align them so that 0.5, 0.5 is the center, and 0-1 are the positive and negative X and Y values. You move the receivers with position constraints locked to one axis

arctic ginkgo
#

the receivers should be overlapping with the sender by 1/2 the radius

#

add an empty to the eye that is the same distance away from the eye as 1/2 the radius, and that's what is used as the constraint target

sand dune
#

okay tysm

#

i figured the radii were off

arctic ginkgo
# sand dune okay tysm

also your eyes should rotate 90º in all directions. This does make the eyes difficult to move, so I reccomend creating a second set of eye bones. One is used for the contacts and one is used for the descriptor

#

you can just use empty transforms btw, no need to add bones in blender

#

the one used in the descriptor should rotate about 30º in each direction from my experimentation, which works nicely with the 90ª since you can use a constraint to multiply the motion

#

add a rotation constraint to the bone used for rotating the position constraint target, then set the rotation constraint target to the descriptor bones. Enable free edit on the global weight to set it to 3

#

now you only need to rotate your eye 30º to rotate the position constraint target 90º, which will slide the contacts 1/2 the distance of the radius each way

#

for some reason the angle you set the eyelook with in the descriptor changes how easily the eyes move when moving your head around

#

30º tends to work for me, not too sensitive or insensitive

sand dune
#

okay, ill play around with it

#

ur a life saver

supple cloud
#

is there a free classic robot avatar that i can download and modify it?

sand dune
supple cloud
#

oh

#

its like this

#

i have him already so, now how do i get HIM into blender?

somber meadow
#

import the FBX file in your unity project assets folder into blender

supple cloud
#

so like this?

sudden tendon
supple cloud
#

ok i think i got it

daring lark
#

Heyy so when I move the head down the avatar goes on its tippy toes

somber sequoia
dry ibex
#

why is my png avatar on the floor in vrchat?

south schooner
supple cloud
somber sequoia
south schooner
somber sequoia
#

unless the creator did something really weird, it's probably there

supple cloud
icy wyvern
#

bro why tf is my avi in third person mode when i load it

#

😭

supple cloud
icy wyvern
#

i checked the view point

#

its inside the head

somber sequoia
#

got an extra camera on the avatar? Don't.

icy wyvern
#

that changes it? wild

#

ty

somber sequoia
#

yeah there are ways to do that, but by default this happens.

icy wyvern
#

damn

#

easy fix ig

#

curse you blender, sticking sneaky cameras into my model /j

somber sequoia
#

yeah I make sure I don't export with those but then also don't import them, there's a checkbox in the inspector for the .fbx file

icy wyvern
#

yeah im just like a noob at editing and didnt know it made a difference 💀

somber sequoia
#

that's how I discovered it

somber sequoia
#

huh, why do you need to?

supple cloud
icy wyvern
#

it is

supple cloud
#

how do i fix this

#

ok i still need help

somber sequoia
#

not enough information in just that one message, unfortunately

supple cloud
supple cloud
somber sequoia
#

still no idea, sorry

supple cloud
#

bruh

hollow osprey
#

Is there a way to merge 8 Expression menus into one? idk if that makes sense or not. Im working on getting this avatar's customization working, since the original untiy package doesnt have the expression menus set up

#

this is what i mean when i say 8 expression menus

#

Im sorry if its really simple and im overlooking something

daring lark
#

Is there a good setting to use so my eyes don’t mess up after baking?

somber sequoia
#

baking what though?

coral spade
#

hello I'm getting this error it says " failed to build the avatar, check logos for more details " is there any solution anyone may have to this problem ?

daring lark
#

I’m using the tuxedo plugin to optimize

mild solar
# somber sequoia huh, why do you need to?

i’m trying a head swap and for some reason when i merge head bones, or move any of the bones on the head sculpt i’m using so they’re under the original avatar’s head bone, it makes the eyes bulge out from the sockets in preview bicycle pose and gesture manager play mode

#

more information on my issue

supple cloud
#

it not letting me close this folder

somber sequoia
mild solar
#

i tried everything i could think of, which is why i’m trying to see if there’s a way to bypass the need for LeftEye and RightEye to be under avatar head in hierarchy

somber sequoia
#

I probably wouldn't actually merge armatures. Depends on what you've got, but in most cases it seems like a waste of time

#

I don't think you can bypass that, but you could just not weight paint anything to those bones, and setup different bones for the eyes and use rotation constraints, but I'm not really sure I understand the problem you're trying to solve here.

supple cloud
mild solar
#

this explains it better @somber sequoia

somber sequoia
#

no I mean, I read what you said but without actually looking in depth, it's difficult to understand what the actual problem is

mild solar
#

ohhhh

#

yeah, i’m a bit lost on why it’s happening

somber sequoia
#

I wouldn't attempt any of what you're doing there in Unity either, so...

mild solar
#

i can look into how to do that, in the meantime is there any other possible fixes/things you’d look for when it comes to this issue?

somber sequoia
#

not without actually having the project to look at

#

I'd probably consider just merging the meshes into one body, tossing out any armatures other than one, and redoing whatever weight painting needs redoing. it'd be a bit of work but it'd end up much cleaner than what sounds like a mess that you have now.

#

but of course, that's advice from an ideallistic point of view 🙂

formal rivet
#

im having issues with my avatar. visemes work perfectly in unity but whenever i upload it ingame and talk they dont work. i tried deleting all layers and removing the menu/perams but still doesnt fix it. i never had this issue and any other avatar i use has working visemes

#

i even tested the visemes in vrcfurys play scene testing where its basically like its ingame and it works

solar wedge
#

first time uploading an avi and i cant figure out how to fix this pls helpvrcTupCry

somber sequoia
#

proximal is the bone closest to your hand, distal is the fingertip. it looks like you have them out of order

bright vapor
#

By... changing the order?

#

Lol

#

It'd be easier if it was in english

fierce tide
#

Does anyone know how to fix this error? Modular Avatar is breaking my avi when entering playmode bc of some animator but idk how to fix it bc it works on all my other avi's that ive uploaded

#

if i can only be helped if i pay someone,then cool

#

i just want my avi to work with modular avatar

#

I'm heading to bed but my DM's are open if anyone can help me to get my avi working with MA(Modular Avatar)

somber sequoia
solar wedge
clever matrix
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unsure what's going on here, suddenly happened after a while of working on avatars and uploading them
restarting unity fixed it

timber wharf
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@formal rivet you must have every viseme slot populated, -none- not allowed

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duplicates are fine tho

night ember
timber wharf
night ember
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^

formal rivet
night ember
formal rivet
night ember
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You didnt set it up properly so vrchat wont use it

formal rivet
night ember
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Because you didnt set it up properly

formal rivet
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im having another issue

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part of my hair is invis from the front

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and i was told there is an sdk with a mobile toon lit shader that has double side culling

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but idk which sdk it is

desert elk
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no mobile shaders have culling to off vrcAevSip

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you will need to double the mesh in blender if you want the hair to be visible

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and flip the normals in blender

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to my knowledge no quest shaders have off culling

clever matrix
#

how do I remove these white edges around these particles? the sprites they use are completely transparent around the edges
edited alpha cutoff, fixed it

thorn eagle
#

Try adding a bit of padding around the sprites in the texture. I think that can happen if you have pixels touching the edge of the image

lethal sluice
#

when i reimport the FBX files with some simple modifications, why do all the contacts and stuff increase in size by like 100 times?

#

easy fix or do i need to do it all over again?

somber sequoia
daring lark
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Ima just ask againnnn anyone familiar with blender tuxedo plugin and can give me some better settings for baking or how to keep my eyes in tact

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Alsoooo

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I keep all my bones but in game no jiggle

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So I have to do something in unity?

ornate stump
daring lark
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Can u give me a quick 1-2 on that

ornate stump
daring lark
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Like which unity?

ornate stump
daring lark
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Ummm

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No

ornate stump
daring lark
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Link to that component?

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Ion even that I have that

ornate stump
daring lark
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I just search physbone in add component or is it named sum else

desert elk
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damn

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anyways

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I linked a tutorial

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for physbones

daring lark
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Uhuhuuu not they took the link down

desert elk
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and another one

daring lark
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THANK U

ornate stump
daring lark
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What about the baking issue I’m having?

ornate stump
daring lark
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Body and clothes look good eyes looking scary

desert elk
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Tuxedo makes your avatar have less polygons.

daring lark
desert elk
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less polygons = less detail

daring lark
ornate stump
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So simply an auto-baker?

desert elk
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yes

daring lark
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This one came out good

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Yes

somber sequoia
desert elk
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they won't all be the same

somber sequoia
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I like the twist bones tool, it works very well

desert elk
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if you want more control do things manually

daring lark
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Anyway to notttt touch the eyes

desert elk
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make your avatar have less polygons manually

daring lark
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Seee

desert elk
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and don't rely on the tool

daring lark
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Manually is how I got to nightmare fuel

desert elk
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"nightmare fuel"?

daring lark
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Remeber this

desert elk
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you mean your first attempt?

daring lark
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This was me attempting to optimize manually

desert elk
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I don't mean don't do the quests transparency fixed

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do those

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but don't use tuxedo plugin to make it have less polygons

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do it manually

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so you have control over what gets decimated etc

daring lark
desert elk
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No.

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you're not understanding me at all

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it looks like that because of the fact that you didn't do the transparency/cutout fixes. Not because you tried to optimize it manually.

daring lark
# daring lark

This was me doing it manually the ugin does alot better .

desert elk
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Alright

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option 2

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separate the head, throw it to a different project

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tuxedo the body

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attach the head back

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🤷

daring lark
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Well if I had a way to video u would see it actually looks super blocky

supple needle
#

How do you delete unity projects from the disk ratl

daring lark
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Ouuuu

queen trail
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im trying to get my turret to align with the head but it doing this its using a vrc rotation constant and wont lock properly how do i fix this?

desert elk
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locate where they're saved and delete the folder

daring lark
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Ok imma try that

somber sequoia
supple needle
somber sequoia
#

weird

echo yoke
#

hey guys do u know how can i make emotes like roaring ,attacking and eating for this guy?It has a generic rig and i already done the locomotion layer where i made the crouch a siting animation and the prone a sleeping one

desert elk
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if you didn't change the location it should be the default VCC one (if you use VCC)

supple needle
chilly summit
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So yet again I need assistance. Apparently I uploaded an avatar as pc/quest, but according to people on only quest, my clothes keep clipping and stuff, so I want need help with fixing.

ornate stump
ornate stump
chilly summit
supple needle
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How does one fix this ?

somber sequoia
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really?

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it says "no space left on device" - clean up some files.

supple needle
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Yk I’m slow 💔

chilly summit
# ornate stump Yes.

Sorry it took a while. I had to load up the unity to check, but the file comes already with a quest version, so I just built and changed it to android then added my pc blueprint to it then just upload. I might just redo the project to test again

supple needle
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I deleted tons files from my vcc folder but it’s still saying this

light silo
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says i need to fix the issues before uploading but I can't find what's wrong and what I need to change

ornate stump
light silo
chilly summit
supple needle
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I’m still deleting things from my vcc folder and I’m deleting things from my OS(C:) but it’s still telling me I don’t have enough storage on my disk, I’m really confused as to where I’m supposed to free the storage when I’ve been deleting a ton of projects vrcTupCry

long lava
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Just a little question to know if an avatar idea I have is even possible
Can you change the point of view with the expression menu?
Like-- Where the camera ball thingy is located

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I want to be able to have an avatar with two anumations states: grounded and flying, which makes it float over the ground, but it would be quite dumb if the camera doesn't follow

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well,,,, either way i'll see it once i'm home

balmy barn
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camera can move where you look from - just enable a camera on your av expect the fov to be wierd , dont do it in vr its nausiating

long lava
long lava
# balmy barn

Oh thanks for the confirmation !!!
i'm going to have so much fun

obsidian flame
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anybody know how to fix this error, been trying different methods there are no compile errors and there is no blueprint id attached to the avatar, tried to upload multiple times but no luck.

balmy barn
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could be a timeout , see yellow errors too , sometime it says something about asw fail somethingsomething, nothing to do with the blueprint error its a generic fail message

obsidian flame
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these are the yellow warnings but its all shader related idk if it could be the issue

ashen hinge
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I can't seem to get the hair flowing properly, it only flows when I shake my mouse and physbones aren't working properly

arctic ginkgo
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you need to turn that down if you want them to move more

ashen hinge
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Okay, I'll give that a try!

limpid cargo
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i can’t really explain right now but please look into how to completely delete a unity project

compact ridge
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I don't know where to go with this but I have a blender model that I want be made into a unity ready model and I tried to do it my self but I couldn't figure it out I just need it to be unity ready I can do the rest can anybody help me with this

supple needle
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It was just at 10.3. How do I compress it back ?

balmy barn
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uncompressed size is too big, other would be compressed

night ember
vast geyser
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any way to test headchop in unity with gesture manager or something?

balmy barn
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av3 enable head scaling, any component using headchop stays

night ember
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Or dies since it does both

balmy barn