#avatar-help

1 messages · Page 111 of 1

desert elk
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when you buy an avatar you get the files to it and you need to get vrc creator companion and unity and upload it yourself

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but remember that you need an official vrc account with a trust rank new user or higher to upload avatars

languid parrot
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Why do my eyes look weird in unity?

somber sequoia
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they do?

desert elk
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looks the same to me

timid shoal
desert elk
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yes

languid parrot
somber sequoia
timid shoal
languid parrot
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right is blender left is unity

somber sequoia
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well, totally different shaders, and also different import settings for the textures. Probably can't really tell you much from here. Which shader is it?

languid parrot
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poiyomi

desert elk
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I don't take DMs

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🐟

karmic spindle
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what does it mean if my avatar is fully pink in unity?

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idk if i did something wrong

azure crown
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Alright so I'm gonna upgrade my stuff to latest verison but idk where to find the latest sdk to download?

ornate stump
somber sequoia
ornate stump
azure crown
desert elk
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to vcc

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?

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there

azure crown
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im at the page but i don't see links or anything relating to sdk?

desert elk
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in the app

azure crown
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oh i was at the wrong page

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thank you

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Also it's 2022.3.22f1 right?

desert elk
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unity, yes

ornate stump
azure crown
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I been using 2019 for longest time

desert elk
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damn

azure crown
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Could never get used to new ui or anything so I just decied to screw it and try again

ornate stump
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VCC is an app akin to unity hub, with built-in package manager.

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2019 and 2022 for most parts are the same. Except for that scene toolbar.

azure crown
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Asking me if I should enter safe mode and I'm 50/50 on ignoring or entering

ornate stump
karmic spindle
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nothing

somber sequoia
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you need to add the one that the avatar uses

karmic spindle
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theres no listing for the shaders that it uses

ornate stump
desert elk
ornate stump
desert elk
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another popular shader

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also yeah, send a link

somber sequoia
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heh, that's not very useful at all

karmic spindle
desert elk
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doesn't it have any read-me files included?

karmic spindle
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nope

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only the avatar

ornate stump
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That's a very irresponsible creator.

arctic ginkgo
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well at least it's free

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but that's still annoying

ornate stump
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Since it's gumroad, it's more common for people using poiyomi.

somber sequoia
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yeah I'd guess that or liltoon

karmic spindle
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how do i add liltoon?

somber sequoia
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find the package, install according to its instructions

ripe pond
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it happen again

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help

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also there are no MToon10 matereal in my current avi

somber sequoia
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looks like you have some VRM plugin?

ripe pond
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yes

desert elk
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yeah

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if you have univrm for vrm0, you can't install the one for vrm1

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you can only have one at a time

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weird but yeah

ripe pond
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well I think found the probem

desert elk
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what was it?

ripe pond
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NVM I still need that VRM 1.0 extention

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TLDR I was beleved that it is the probem and deleted it

somber sequoia
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are you creating a VRM thing or importing one? if importing one, maybe go via Blender instead

desert elk
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yeah true

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if you just need the shader, fine

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but if you wanna convert, do blender instead

ripe pond
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Well I need to merge some avi since my last one broke

desert elk
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merge?

ripe pond
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yeah also it will result in me need to get that MToon10 matereal again I think

mossy forge
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I'm trying to swap out some of the gogoloco animations to fit with my avatar but the tail isn't part of the humanoid rig so it isn't being animated. does anyone know how/if this is fixable?

ripe pond
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how do I fix this

somber sequoia
somber sequoia
ripe pond
somber sequoia
somber sequoia
# ripe pond here is the full error log

second message - setup your rig humanoid, unless you're doing a fully non-humanoid avatar. Also the mipmaps one - there should be some "auto fix" buttons in the build window you can click

ripe pond
somber sequoia
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oh - I guess you didn't clear the console, I see

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hard to say what's an actual error then, perhaps clear and try again

ripe pond
balmy barn
somber sequoia
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right, so same errors as before.

balmy barn
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look for fbx import errors ect

languid parrot
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Changing blendshape normals to 'import' fixed the issue.

sly birch
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quick question, why do some people see my index controller hands like this while others see them normal? Usually reloading the avi fixes it

mystic marten
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Hey could someone help teach me with uploading a avi when their available im new to it and it had no tutorial or nothing and it wont let me upload it cause it keeps saying i have errors

somber sequoia
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feel free to post errors, usually the first 2-3 (at the top) are the relevant ones

quick parrot
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does anyone know if there’s a way to import only the clothes from a vroid into blender?

mystic marten
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Alright cause everytime i try to build it says deny

somber sequoia
oblique pumice
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i have tried to export my character but for some reason when i add the black outline it always turn this

night ember
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Theres your outline

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Howd you do it

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Like with a shader or is it an actual mesh

oblique pumice
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i use the outline from blender

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and somehow

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on the mirror is like this

vagrant crater
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addedd some new vfx i got onto the avi now its giving me this i do not know what would be wrong with poi

somber sequoia
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probably delete the Poiyomi folder in Assets and reinstall it

vagrant crater
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OH YOU KNOW WHAT i bet it cause i moved the unity file

somber sequoia
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unless you installed it via VCC and have it in the Assets folder, that won't work

night ember
oblique pumice
night ember
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render queue maybe?

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or masking if you used it

buoyant slate
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So I go this avatar and all I'm trying to do is get it to set in a Tpose so I can fit new clothes on them but every single time I follow a video or guide the arms just go back down and messes up everything.

somber sequoia
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You'd have to pose it then apply the armature modifier to make a new pose be the default

buoyant slate
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Ive done that before and it dosent move them back

balmy barn
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pose mode cats/mirror and apply rest mode ratl ( i use box select to get 'alignment' line temporary )

visual pivot
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So what would people recommend for a third-party animation software?

buoyant slate
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how did you get that window thing on the right?

balmy barn
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sidebar ? n toggle

limpid cargo
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heavily recommend for vrchat creation

buoyant slate
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thanks

balmy barn
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bunch of shortcuts to things , blender have and automation for boring parts like viseme creation

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4.2 lts + unofficial cats what im still using

buoyant slate
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rjrkdhgvkjdzvbnrjkgsdhr I COULD HUG AND KISS YALL IT WORKED!

buoyant slate
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;-; thank yall so so so so sooooo much!

visual pivot
somber sequoia
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I'm not sure how to get those into anything but Unity.

limpid cargo
buoyant slate
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now to work on getting my jacket modeled for it... if the sleeves dont explode XD

limpid cargo
buoyant slate
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I hope now it should work, just know when I tried last time and did the shift click jacket > ARmature then ctrl + P to sutomatic deform weights sent the sleeves up in the air

limpid cargo
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that’s because your armature wasn’t set as rest pose

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now that it is, it should work now

buoyant slate
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yay ;-;

limpid cargo
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😊

soft thistle
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i managed to fix my OC's shoulders, but there's one more problem, he might be too big for the game, i'm trying to change his default avatar height to around 1.50

desert elk
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size it down in blender and override it l, move the viewpoint to be correct after

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that's how I do it

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some people size it in unity

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but idk if it's good or not

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I was told not to do that so 🤷

blazing marlin
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how do i make an avatar not have that wobble? im making a mech via constraints, so the actual avatar isnt attached to the real skeleton, and anytime i move or stop, the avatar wobbles in place.

buoyant slate
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watching a video on how to fit and rig, got it all scupted to my body, got rid of bones that was not needed for it, now it tells me to go and delete any vertex groups that are not needed anymore but they have different names. on the clothes vertex its called "Left shoulder" while the body vertex is "Shoulder.L" is it still going to work or do I have to edit the files to be the same?

limpid cargo
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vertex groups should match bone names

buoyant slate
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so I need to renamed all of the ones on the clothes file I have then to what they are on the body?

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also is it because the clothes file is a fbx and not a obj? I did delete it's old armature so it was just a mesh again

limpid cargo
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still use the same names

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everything should use the same names as the bones they are applied to

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or else the armature will ignore it

buoyant slate
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so my clothes has some vertex that my model doesnt have

limpid cargo
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ignore them then

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if they are twist bones

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well that depends on the model

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if the clothes work fine when you move only the normal body part, then you can just leave them there

buoyant slate
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alright now what about the breast? on the clothes there is 3 but the body only has two and they are named different. If it matters the model can have them but I dont use them.

limpid cargo
buoyant slate
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boobroot is on my avatar

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the clothes is left breast 0
left breast 1
left breast end

mystic marten
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I got the pc version to upload finally but how do i add the quest version the uploaded version anyone have a tutorial?

timber wharf
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do you have quest version itself already, ie yuor avi came with two different versions?

buoyant slate
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got it all set and exported, now when I go to import it to start working on adding it, it's no longer modeled to my avatar ;-;

desert elk
desert elk
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iOS is optional

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has the same limits as Android (Quest)

buoyant slate
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looks like its all messed up even though it was all perfect

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even messed up my shape keys as well. At this point how much is it to pay someone cause this has been giving me a headache for days

mystic marten
desert elk
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you're welcome 😁

buoyant slate
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why would after saving would it mess up all of my work on scupting?

chilly elk
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Dose anyone know if there anyway I can get cutouts on quest for hair cards

soft thistle
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the facial expressions submenus aren't showing up

round comet
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I usually do that by just bucket tooling onto the transparent part in an art program. No way to do the cutout

timber wharf
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@chilly elk no, you just cut mesh into actual polygons

round comet
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^ or this!

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I personally like going the less tedious route

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Depending on how complex the hair is

vital grove
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Hello, I want to create an avatar of my oc, whats software should I use and how can I export the model to vrchat?

round comet
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blender and unity (download vrchat creatorcompanion)

vital grove
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Thank you now I need to learn how to model (I only know how to make low poly/cube characters) and rig

timber wharf
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thats quite a curve🫠

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you can rig decently for vrc via mixamo

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otherwise rainhet i believe is the only source for the whole process

soft thistle
timber wharf
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@soft thistle you have submenu but what is og exp menu setup?

tulip skiff
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bit confused

timber wharf
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@tulip skiff synced param is float while animator is int. or vice versa.

tulip skiff
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ahh

timber wharf
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@soft thistle og one. ie the one slapped into your avatar descriptor

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main menu

soft thistle
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oh yea this is the one

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oh wait

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i changed the avatar descriptor a little before i took a screenshot, does this look correct?

timber wharf
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well, now youre missing gogo menu

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and probly params

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tho not sure how vrcf does those, maybe it autoadds them

main finch
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Looking for help uploading my avatar . I actually know how to do it i would say buuut somehow when i click publish and build nothing happens the loading thing is just stuck at 0%

main finch
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Cant seem to resolve the problem .. i dont understand unity lol

somber meadow
wet oar
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when i use texture color on this hair, the color goes to areas i don't want it to. the very bottom hair is the only color that should be green

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its killing me

frail badger
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hi update on yesterday's issue: if a light's range is too small, it doesnt render but i dont want the eye glow to like light up half the body. any better ideas for how to make eyes emit light (deliberately choosing my phrasing, i already have emissives set up)

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or is this like. my only option

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and if so is there a better way to do it

arctic ginkgo
timber wharf
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@frail badger uh, using lights at all is a poor choice, let alone NOT for purposes of lighting your surroundings, use hdr color intensity on top of emission texture and on pc itd make it as bloom as hard as it gets

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if you dont need them even bloom then unlit shader is actually the cheapest performance wise as it gets, unlike lights.

frail badger
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i mean i do have one for the purpose of lighting my surroundings

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theres a flame id like to actively emit light

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but ill look into that because it still feels not that bright

main finch
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nothing moving in the Building avatar thing

somber meadow
# main finch

Click this to exit prefab preview mode, the SDK cannot build prefabs while you're in this mode. Drag the prefab into the hierarchy instead of double clicking it

timber wharf
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@main finch bro youre in prefab mode lol, click < on top of hierarchy and upload actual scene

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blue backgroung = wont fly

main finch
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I havent had that issue with previous avatars so that got me confused. I clicked on the little arrow and now my model dissapeared

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Does this look right?

somber meadow
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yes

main finch
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I clicked on the build again and now its doing something atleast oop- thanks i hope it works now

wary perch
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Just woke up, feeling better, but yes, this is how it is supposed to work. I’m going to attempt to rebuild this, and if it fails when rebuilding it from the ground up, I’ll come back here.

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Wanted to be sure sleep deprived me described this correctly.

soft thistle
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i've tested out my first vrc model, the only flaw is the 2d visemes, it looks like it's animated like a slot machine, how do i get it to not look like that?

somber sequoia
soft thistle
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i should try setting it to 0.01

balmy barn
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you need to set animation to constant somethingsomething, so they dont sliiiide to next (more for voice loop /animations, not the any state)

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any state must be 'not transition to self' and two frames for the offset (one is slower)

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I dont trust 0 time so mine usually 0.1

sweet bridge
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What do you do if all of your private avatars got deleted

mild mango
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Im trying to make an avatar that has its wings move, but its not working? I thought I got everything setup right but Im kinda at a loss.

(nvm, im dumb... if you come across this and have the same issue, make sure your phys bones have "is animated" checked. completely forgot)

somber sequoia
soft thistle
timber wharf
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wonder why tho, not like any private should be tagged other than being too heavy🤔

obtuse flicker
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I have a cloak toggle where itll play an animation of the character being cloak (which switches the material), but on Quest it turns off the mesh. But for some reason the uncloak takes forever on quest. Like a minute or 2. All transitions are at 0 exit time and has exit time disabled

timber wharf
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@soft thistle should never ever being used and always be disabled. probly there are some edgecases likecontact tracker but generally

balmy barn
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sometime it does wierd things with animations

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wd off/on mess probably

timber wharf
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@obtuse flicker you should always have at least a single mesh being rendered, ie enable some tiny cube or smth

obtuse flicker
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I do

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But that usually makes it so it can never reappear again, right?

soft thistle
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ok, now i think i've solved the problem, i wanna try to update this model, but i dunno how to since i might think it will just upload a duplicated version but with a few changes

timber wharf
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what

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already uploaded model uses pipeline manager id, its already assigned and your avi having a preview in upload page is a sign its just an update/replacement

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also update your sdk, there shoyldnt be a checkbox for terms now

obtuse flicker
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I dont get why this is happening. Ive never had this happen to me

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Could it for some reason be because Im using the 3.8.1 beta?

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The rest of the toggles are synced. The assets use VRCFury though

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Except for the cloaking stuff that was done by me manually

wary perch
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It only works with a toggle.

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If I set it to a button, it doesn't work, and displays the button as blank, with the name "button text" if I set it to a toggle (which is NOT what I want) it works. I don't want this because I need a button for what I'm trying to do.

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I have done everything to get this to work, even rebuilding my animator, parameter, and menu from the ground up. Nothing works when I use a button.

somber sequoia
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when you say "button" do you mean in the menu? I saw mention of this the other day, not sure who it was

lethal patrol
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Hello
I've found an... odd issue with my avtar after trying to VRClens to my avi
Removing it did not fix it

somber sequoia
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pumkin's tools, enforce t-pose?

lethal patrol
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unfortnutly nothing changed (it's also broken in game)

somber sequoia
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ah that was a guess without knowing what's actually wrong

lethal patrol
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as far as i know, what vrclens did was force my avtar to be at the origin, and now it's broken

somber sequoia
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... was your avatar not at the origin?

lethal patrol
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not at the begining it wasnt
(in hindsight it shouldve been)
but i did do anything about it an now i have issues

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🫠

obtuse flicker
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And people on PC are also synced and dont take forever to see me

wary perch
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I only use desktop mode because I don't have VR.

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I've attempted to put the avatar into a separate project, assuming the project health was poor, and got the same result, I rebuilt the animator, menu, and parameter, and got the same result, I ran system file checker before launching the SDK, it fixed something but I still got the same result.

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The only difference is that the button actually has its text, and icon in the gesture manager, but both the gesture manager, and VRChat its self have the same issue, they both don't have functional buttons.

somber sequoia
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ahh I was wondering what that looked like, haven't seen it.

wary perch
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I even tried making a separate FX layer from the stock animator. No luck.

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Tried deleting the stock animator. No luck.

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Tried the old fixes others helped me use. No luck.

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Every single time I have this bug, the solution is different, but now I literally can't find a solution.

obtuse flicker
somber sequoia
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seems like a menu problem, not animator problem

wary perch
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I'll show my menu.

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One moment.

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This is the parameter, animator parameter, and menu.

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This doesn't function regardless of what I do besides changing the button to a toggle.

obtuse flicker
wary perch
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One at a time.

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Could it be due to having too many menus stored on my SSD, and now I have to format my entire SSD just to reinstall everything, and only work on that avatar, and that avatar alone?

somber sequoia
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that would be bizarre

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Seems like you're quite frustrated with this.

wary perch
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It happened 3 times, each time the solution was different, and the old solutions didn't work for this.

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Once my animator was to blame. One time I was told to use a trigger. The third time I think I had to remove the animator controller from the animator component on the avatar. None of those solutions worked. Only setting the buttons to toggles worked, but I don't want to use a toggle, I want to have it so I hold a button to use a charged attack, or tap it to use a normal attack.

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I even copied the animator from another avatar with the same system, and it wouldn't work. Used copied versions of the parameter, and menu, and it didn't work.

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Bear in mind, I copied it from avatars that ARE functional both in game, and in gesture manager.

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I can't figure it out, and I'm starting to consider just giving up, and throwing out the project for good. This HAS to be a bug with the SDK. I can't see it as anything else. I never had this issue with buttons in the past until the creator companion became the primary SDK manager. Even then, I had a decently long run of the solutions to problems being "I forgot to add my menu" or "I forgot to set a condition" and I could fix it within a few minutes, and laugh it off. Now I upload an avatar, and out of the box, all buttons don't work. I try to find a solution, and scramble for weeks trying to find the solution. Someone gives me a solution, but next time it happens, that solution is null.

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I just remembered what the third solution was, and that was putting a condition on the transition to the state it goes to when you don't press the button. I tried that, but had no luck.

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This was supposed to be my final avatar, the one I put all my ideas onto from here until the end of my time on VRChat minus small, one off projects.

glass geyser
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ok so as seen here, I gave my dog avatar tongue physbones so the tongue can flop and be pulled by others when he sticks it out, thing here is it easily clips through the mouth and looks odd, so how can I make it look better?

wary perch
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Could I possibly speak to a developer of the SDK?

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I know it's a tall ask, but I really wanna fix this.

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My thought process is if I speak to a developer who works on the SDK, they'd be able to tell me exactly what to do in order to fix it.

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Either that, or record the bug, and there would be a fix a few weeks later.

mossy bear
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So I’ve made an avi and already uploaded it to vrchat the other day but is there any way I can edit that same avi to add toggles and fix things on it without reloading it?

quaint crescent
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I have an issue with my avatar. On pc my avatar is fine, but for other quest users, my avatar is floating like 3 feet the ground

arctic ginkgo
wary perch
wanton cedar
arctic ginkgo
wary perch
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I pray that I can upload what I intended to in time.

arctic ginkgo
wanton cedar
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im just messing w you

arctic ginkgo
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which has only happened to me when i named my left/right bones opposite

wanton cedar
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i gotta love when it decides to break the kneecaps and hits that pose

arctic ginkgo
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just check your bone names, make sure left/right are correct

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i've messed it up before, had a brain fart moment lol

wanton cedar
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dude i hate when i merge bones and it says (whatever the bone name is)_ merged

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instead of replacing the bone

arctic ginkgo
wanton cedar
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i use cats

glass geyser
icy wyvern
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bruh for some reason my paramaters arent controlling my animation (except the eyes, apparantly??) despite having the paramaters seemingly set??

arctic ginkgo
#

omg i remember when i used to merge bones manually using weight mix modifiers

wanton cedar
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nothing i cant fix tho, just a little annoying sometimes

arctic ginkgo
arctic ginkgo
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did you rig the tongue yourself?

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then you can put the bone on the outside

icy wyvern
# arctic ginkgo is the animation state playing?

ok so for more context, im tryin to do a hue shift for like several pieces of clothing using poi and then manually changing the color of the eyes (they use a diff shader and i cant be bothered to learn how to make my own tbh) and when i change the paramaters for the hue shift in play mode only the eyes change

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ive tried using gesture manager as well

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same issue

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i can grab some screenshots if that would help

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ive lowkey been having this issue for months - even tried making an entirely new project file

glass geyser
arctic ginkgo
#

you have to do that for animated poiyomi properties

glass geyser
# arctic ginkgo

oh, so instead I just have one bone for it and that will be just the outside or I rig just the outside on 2 bones since I thought to have a vrc physbone it needs to have a child bone

arctic ginkgo
#

but it's up to you how many bones you use

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in the space i drew the one bone you could divide it into multiple

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if you want it really smooth

icy wyvern
arctic ginkgo
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see multiple bones, all starting outside

arctic ginkgo
glass geyser
#

it has even less on quest

arctic ginkgo
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you don't need many polys dw

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i make low poly models, usually under 15k with outlines (so under 7k practically)

icy wyvern
#

im not really sure what you mean by the animation states playing ngl

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like is it scrolling through?

arctic ginkgo
#

scrolling through?

glass geyser
arctic ginkgo
icy wyvern
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everything has a blue line, yes

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mb took me a second to figure that out

upbeat hatch
#

good evening, im trying to upload an avatar i purchased but i keep getting this error, ive never seen it before. im not sure what to do to fix it

wary perch
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The SDK is pretty much completely broken. I can't add any buttons. They worked in older versions, but now they don't.

arctic ginkgo
#

also make sure the animation works in preview

icy wyvern
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so you cant have more than one thing animating a property? i have like hue shift animations for all the cloths, just the tops, the bottoms, accessories, ect all seperated

ornate stump
icy wyvern
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ah

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maybe there is where i fucked up lmao

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though theyre all radial sliders and have different parims so idk

ornate stump
# icy wyvern 🥲

It's more about some layer trying to animate the same thing. Don't you think the All layer would contain something that also is in other layers below?

glass geyser
#

@arctic ginkgo so now that I have just one bone, how do I make it an endpoint? or does it just work when I add the vrc phys bone component to it?

icy wyvern
#

wait the orders of the layers actually matter im an idiot

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no wonder ts wasnt working

ornate stump
icy wyvern
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i just like having options thats all

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would it be better to just get rid of the all layer and have everything on individual ones?

ornate stump
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Either All for one or individually.

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But not both.

icy wyvern
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fair enough

#

i moved the all layer to the bottom of the hue stack and it works now, ill prob do some tweaking to figure out the best layout

#

the way ive been dealing with this issue since january (the last time i tried to fix it) and never realised the orders of the layers have meaning is insane

#

ty

obtuse flicker
wary perch
#

I want to be sure I'm not going crazy.
A button on a boolean value works by setting the boolean to true as long as the button is pressed, right?
A toggle sets a boolean to true when you press it once, and sets it to false when you press it again, right?
When hooked up to a boolean value, theoretically, both should be able to both activate the on/off or true/false state of a boolean. That's how it worked when I started using buttons when SDK3 for avatars first released. That's how I remember it working.
Did they change the way it works so buttons can only access triggers, or integer values?

#

I want to ping sipp, since he's the expert on this, but I dare not do that. I know that's a big no go.

tough cedar
#

I'm getting error every time i try to build and publish a avatar i don't not know how to fix it somebody help

wary perch
#

Is this on something you bought, or something you put together yourself? I'm almost positive 90% of what's going on is the result of bugs.

tough cedar
#

bought

wary perch
#

If you slap together a cube avatar, and upload that under a separate project, how well does that work? Like a unity default cube, and an avatar descriptor. Just to test. Might be a problem with the avatar you bought. You'd bring that up with the seller.

tough cedar
#

ok give me a min

gentle goblet
#

Ack so I added a new tongue to my avi and everything works fine except for the fact that when I move around even though it's tiny until it's out it stretches and clips through my face..I have had this issue with other things and usually it is because of weight painting but I don't know what to weight paint here to help it>~>

tough cedar
wary perch
tough cedar
#

ok

mossy bear
#

does anyone know where I can find the exclusions for phys bones I might be a little bit blind

ornate stump
ornate stump
mossy bear
mossy bear
ornate stump
mossy bear
ornate stump
mossy bear
#

ah okay

#

and that would be on the ears part underneath the head drop down?

ornate stump
mossy bear
wanton cedar
desert elk
#

what about hair? is the only "correct" way putting a component on every single hair strand or making a hair root bone that would be under the head bone?
what about colliders? can they be on the head bone?
I'm asking cause I've never had problems with it before and I'm curious why it could cause problems and what makes it do that

limpid cargo
# gentle goblet Ack so I added a new tongue to my avi and everything works fine except for the f...

so this is a weight issue technically…
basically while the tongue is away from the bone, it still stretches to try and rotate around the bone. (this isn’t a problem while it’s out because then it’s directly on the bone!) so to fix it, go back into blender and move the bone a bit closer to the off position in edit mode, maybe between its on and off position. and also make the off position a little bigger (you mentioned that it’s tiny when off), if that doesn’t work, or you want extra, move the off position closer to the bone too.

rapid kestrel
desert elk
#

that's what I thought too! that it couldn't affect Humanoid bones

#

but putting the component there was fine

mossy bear
#

I ended up putting it onto the actual ear and tail bones in the end

desert elk
#

i still haven't had issues 🤔 is there a way to check if they actually happen at all?

#

or is it only a full body thing?

ornate stump
# desert elk or is it only a full body thing?

It would also happen on desktop where head would stay stiff to neck bone. But I also notice, recently there weren't any people with this issue anymore, so thing might changed since physbone v1.1, but I don't bother to check it.

desert elk
#

yeah, cause I never saw that happen at all, so I'm surprised

#

and I haven't been making avatars before v1.1

wary perch
# tough cedar a different avatar worked fine

Something just crossed my mind. When you extracted the package, and opened up the avatar scene, did it already have an ID attached to it? If not, did the creator's avatar page mention anything about using a specific SDK version, or a system like VRCFury?

tough cedar
#

yes it did it mentioned vrcfury

ripe pond
#

Btw what the difference between Modular Avatar and VRCFury anyway?

ornate stump
ripe pond
ornate stump
ripe pond
#

So they praticaly the same thing, right?

ornate stump
ripe pond
#

Btw on abit of a tangent note, do I need phybone colider?

ornate stump
ripe pond
#

if so is there a tool to automaticly deleted duplicate phybone

ornate stump
ripe pond
ornate stump
ornate stump
ripe pond
ornate stump
ripe pond
#

Oh Should I parented it then or deleted it?

ornate stump
ornate stump
ripe pond
#

What does that colider does anyway?

ornate stump
#

No idea.

desert elk
#

nothing

#

is it a VRoid?

ripe pond
desert elk
#

if you're already using cats, just go ahead and go to MMD Options and press "fix model"

#

this will get rid of all of the bones/colliders that do absolutely nothing and only take up space

ripe pond
#

Thank alot, hopefully this stop my laptop from crashing whend rendering

desert elk
#

it could help

ripe pond
#

Btw how do I stop it from merging all my cloth and main avi together?

desert elk
#

merging as in?

#

if they're separate objects with their own armatures, you can do that manually or with Custom Model Creation in cats
if you mean combining meshes either "Join All Meshes" in cats or ctrl + j

ripe pond
#

I mean stoping Meshes to merge as I need them seperate to setup cloth using MA

#

but I manage to fix that issule now

desert elk
#

if you're using cats' custom model creation you can untick "merge meshes"

#

I do that always

desert elk
#

you can also separate things by material if they're already merged

ripe pond
desert elk
#

ouch

ripe pond
#

thankfully autosave manage to save the work before crash by the look of it

nocturne tendon
#

excuse me

#

I need help

#

My avatar is an animated generic rig, so everything is set up by me completely, the idle animation is completely frozen (which was intentional) but for some reason the front and back walking animations dont play while the left and right animations do play, why is this? I even tried remaking my "velocity" float parameters for x and z, and even tried remaking my blendtree and still nothing is working right, also the animations work on the model's rig.

#

I'm using mixamo animations

small dew
#

can anyone help me port a VRC model/avatar into blender?

Or rather how to open a VRC model in unity? I've never played vrc, but I downloaded a model that I really want to use

desert elk
#

Did you buy the files to it online?

#

it's not possible to import favourited avatars into unity/blender

#

not unless you bought the files for them

ornate stump
small dew
desert elk
#

alright

#

you need to get vrc creator companion and unity 2022.3.22f1

small dew
#

is it coo' if i dm ya?

desert elk
#

nope

#

make a project in VCC and pick the avatar 2022 template, open it and import the unitypackage into the project

wanton cedar
#

make sure to hit the "open me"

small dew
#

Okay I'll download the VCC

terse nest
#

So I've been having a issue, where I jump, and the lower body sways away from the neck and doesn't stay in place. I was wondering if someone can help me with this little issue.

wanton cedar
#

dont just drag the model out where it says "models"

small dew
#

I also have a texture pack and optional attachments to the model too

#

im more looking for a way to pose the model instead of using it in vrc, if that changes anything

wanton cedar
#

where did you get the model

small dew
#

i bought it off booth

ornate stump
wanton cedar
#

you would have to import the model into unity first, then if you just want to throw it into blender. you can close unity, go into blender, hit upload fbx located on the top left where i think it says file or some shit. go into the unity project, go to assets, find your avatar folder, and you will find an fbx file somewhere

#

then click that and upload it

small dew
#

is it coo if i dm you? this channel is a bit overwhelming

wanton cedar
#

No

small dew
#

okay so i gotta wait for unity editor to finish downloading first

wanton cedar
#

did you get the right unity

nocturne tendon
#

nevermind, fixed it!

small dew
#

i'll uninstall the editor and let VRC install the version it wants

ripe pond
#

How do I get teh cutout effect for quest avatar?

ornate stump
ripe pond
#

So I have to use additive + multiply shader trick?

ornate stump
wanton cedar
desert elk
#

it's kinda laggy

desert elk
terse nest
#

Very interesting stuff here.

wanton cedar
raven gazelle
#

For some reason, the back of the avatar's head is visible in first-person view, even though the ViewPosition is set in the VRC Avatar Descriptor; is this because it is not a Humanoid rig and the default animations are not available?

desert elk
#

it could be

#

I think you can't move the view point of generic rigs

balmy barn
#

generic will do that , not going to scale your head to 0

raven gazelle
#

Thanks. That's a shame. I'll try to find a good solution to this.

small dew
limpid cargo
ripe pond
limpid cargo
ripe pond
limpid cargo
#

interesting

#

i thought a selection of faces could only have one material on it at a time

small dew
#

How do I apply a texturepack?

desert elk
#

drag the textures into the material slots in a material

small dew
trim island
#

wasnt sure where to ask but anyone knows how to reduce the radius to the sphere radius in particle system? ive played with alot of settings but no luck , thank you in advance!

desert elk
small dew
#

The eyes are different things, I don't really know what to place where

#

Like there's no Metallic in the base model

desert elk
#

you can still add it

#

when you click on a material

#

there are different spots you can put textures in

#

poiyomi has a spot for metalic

#

but idk where exactly, cause I don't use poiyomi

small dew
desert elk
#

yeah in the inspector

#

you need to unlock the shader first

small dew
#

right, but I'm still unsure what goes where

#

Like all of these are different names, I don't really understand what I'm looking at

desert elk
#

base colour is the normal texture I think

#

emissions are emissions

#

metalic is metalic

#

you can always search inside of poiyomi

#

there is a search button

small dew
#

i've lost what menu I had. So this is what I'm seeing right now

desert elk
#

so click the material again

#

you can always lock a menu with the lock icon 🔒

small dew
#

The material in the project tab or inspector?

desert elk
#

the one your avatar uses

desert elk
#

doesn't matter where you take it from

small dew
wary perch
tough cedar
#

it didnt but ill relook

desert elk
#

if yes you can just drag them onto the model

ripe pond
#

Does anyone have any Idea why does my glasses doesn't appear ANYWHERE

small dew
ripe pond
small dew
ripe pond
#

yep that it that the matereal

#

now you just need to drag and drop it on to mesh or in to the matareal element

small dew
#

oooh cool!

#

I'm a tad unsure what some of these parts are referring to though. Like diafragm or emo cards

ripe pond
#

Process of elimination each mesh should have atleast 1 matereal

small dew
#

so go through the ones that share names or fit?

ripe pond
small dew
#

so I've managed to apply more correctly

#

only leaves me with the gun, the backpack, and the glowy bits along her sides

#

nothing seems to match those

tranquil obsidian
#

Hey I’m making an avatar but idk how to make clothing for it.

ripe pond
#

Let start from the begining do you alrady have clothing file make?

still shuttle
tranquil obsidian
tranquil obsidian
still shuttle
ripe pond
spare dome
#

Hi does anyone know hot to fix this ?

still shuttle
#

Looks like ur gesture manager is broken

spare dome
#

so fresh reinstall

still shuttle
#

Remove it from the project and it should be fine

tranquil obsidian
desert elk
#

if you wanna make it from scratch you should watch some blender tutorials first

#

learn the basics

tranquil obsidian
#

Ik some blender, like I made this but had a lot of help rigging and texturing.

#

But the clothing for it I got from a friend

spare dome
#

okay one more question the camera for the avi is outside the body and far behind the model to where you can see outside the map in vrc how do i fix that

desert elk
#
  1. is the position of the avatar at world origin?
  2. is the X of the viewpoint 0?
#

both of those should be true

#

if the position of your avatar can't be world origin, due to the place its origin is, you will need to go to blender. Move it to world origin and apply all transforms

#

and import back

spare dome
#

I have no idea how to check if that’s it

desert elk
#

click on your avatar

#

what's its position in unity?

#

and your viewpoints coordinates

#

they're in the avatar descriptor

spare dome
#

I’ll have to check later on I’m at work

desert elk
#

yeah, so if those two things aren't true this could be the root of your problem

spare dome
#

And the camera can’t be fixed in unity ?

desert elk
#

wait, by the camera you mean an extra camera you added or what?
cause I assumed you meant the viewpoint

spare dome
#

Yeah, the viewpoint for the model is outside of the body and it’s like way back in the map in vrc

desert elk
#

so yeah, that's what you'd need to xheck

spare dome
#

Okay but question the model was a pre made unity package will blender open that ?

desert elk
#

there should be an fbx in unity's assets

#

blender will take that

spare dome
#

One more question I’m not like stupid or any stupid coding am I because that’s a lost cause on me

still shuttle
#

There might be some things you gotta code to do but honestly I have been makin avis for like 3 yrs and never hade to code anything vrcPartyRat

mystic marten
#

Now that i learned how to upload where should i start? Learning how to add tails and ears, basic assets like a hat?, retexturing?, or learning how to convert blender to unity? What are good tutorials for unity as well?

somber sequoia
wary perch
# tough cedar i dont see anything

If that's the case you'd definitely need to take it up with the original creator. They might need to fix it for the latest SDK. Given how buggy 3.8.0 is, I doubt it will be a quick update, nor do I believe they'd be able to get it working WITH 3.8.0. You don't know until you ask them for a hand first. Don't get your hopes up, the SDK really needs some help before I'd consider using it.

keen crystal
#

.

#

0............................................................................................................................................................

dark jay
#

How do u animate a gun shooting to summon something

#

I want that something summoned to stay until i turn off the toggle

sleek tapir
#

Viewpoint is setup properly too

#

Idk how to fix this 🙏

limpid cargo
somber sequoia
#

or just type the message

#

origin problem may be that your avatar's origin is not the floor it's standing on, which you have to fix in Blender.

limpid cargo
#

in blender, select all, and object > apply > “apply transform” should reset the origin

somber sequoia
#

assuming though it's actually standing in the right spot, and just the origin is wrong

limpid cargo
#

i think we will have to wait until the red error is clearer to give a feedback about that.

sleek tapir
#

It was smth abt the bone beeing size 0

somber sequoia
#

I doubt that message says anything about the origin

sleek tapir
#

Fsr its green now

limpid cargo
sleek tapir
limpid cargo
#

please type the error or post a clearer screenshot.

sleek tapir
#

“Chest Transform ‘bip.chest’ has bone length of zero”

#

But now its for some reason green

#

I havent modified it at all

somber sequoia
#

well that's a win 🙂

sleek tapir
#

Wb the feet? Im assuming thats whats causing whatever this is

somber sequoia
#

what is that exactly?

sleek tapir
#

The view point is setup correctly

#

And the avatar is invisible

#

Im assuming it has smth to do with the feet beeing “under the floor”

somber sequoia
#

ahh, yeah I see

sleek tapir
somber sequoia
#

I said about fixing the origin, do that first

sleek tapir
#

Rig and props?

#

And ofc parts?

somber sequoia
#

any object which is not at a scale of 1 and located at the origin

sleek tapir
somber sequoia
#

in blender

sleek tapir
#

Well ya on the fbx in blender

somber sequoia
#

semantics - it's not a fbx file until you export it from blender

sleek tapir
#

assumint its the option i highlighted

somber sequoia
#

again, this assumes your model is already located at the origin, but its origin point is not.

somber sequoia
#

ok good

sleek tapir
#

i figure this is not supposed to look like this

somber sequoia
#

probably no ideal

#

all those origin points don't seem to be at the origin

sleek tapir
#

How would i fix that?

somber sequoia
#

the apply transforms thing you are doing

sleek tapir
#

do i keep using it?

somber sequoia
#

I don't know the state of things so really couldn't tell you how to fix it

sleek tapir
#

I could send the model so u can take a look

somber sequoia
#

that's getting into commission territory for me

sleek tapir
#

Ah dang.

somber sequoia
#

from that pic it looks like the body parts are all separate objects - I'd merge them together into one body, personally.

#

probably before you did whatever you did to make them move to the wrong locations though

sleek tapir
#

so like

#

ctrl j

#

?

somber sequoia
#

yep

#

make sure you apply transforms before joining objects though, or it'll get weird

sleek tapir
#

i want to keep some objects not joined cus of toggle and texture purpouses

somber sequoia
#

you don't need to for either of those, but sure, up to you.

sleek tapir
#

so apply all transforms than join?

somber sequoia
#

it's what I said two lines ago

sleek tapir
#

just making sure

#

did what u told me to, smth tells me this isnt right

somber sequoia
#

better to read the docs on what these things do and also make backups, if you aren't sure about what a thing will do.

#

yeah I don't know what's going on there from the images you've sent, sorry

vagrant dock
sleek tapir
vagrant dock
sleek tapir
#

the chest magically fixed itself

vagrant dock
#

Night need re rig it. Im a roblox builder that uses blender occasionally

somber sequoia
#

I bet you meant "uses" but this is funnier

vagrant dock
#

Yea

#

My big fingers vs phone keyboard. It also autocorrects it sometimes to wrong thing

sleek tapir
sleek tapir
#

All the parts were… questionable

#

Didnt even make it into vrc

#

This is way further than with the rerig

#

I feel like whatever is happening here is part of the legs issue

#

Cus my viewpoint is completely fine

vagrant dock
#

This is way beyond what I self taught myself to know

#

What did you export it as?

sleek tapir
#

FBX

vagrant dock
#

Alr

sleek tapir
vagrant dock
#

Just checking. Did you sculp or did it different?

sleek tapir
vagrant dock
#

I realy not sure what to call it.

#

You know when you extrude objects and reshape it instead of using the sculpt tool

sleek tapir
#

Neither reshaped objects

vagrant dock
#

Usually people use the sculpt tool

#

Honestly this is way beyond what I learn so

tardy torrent
#

How would I go about optimizing bones I mainly only see things about optimizing physbones

sleek tapir
#

I wanna make this avatar real 😭

#

My entire group says we should go with these designs

#

And im not exagerating

willow gulch
#

hey im having some trouble adding this phone asset to my avi and making it grabbable. i spent 10 hours yesterday and followed the tutorial exactly but i feel like im missing something. would anyone be able to help me with that?

somber sequoia
fiery epoch
#

Does anyone know how to make avatar particles visible in mirrors?

somber sequoia
#

make them double-sided rendering (i.e. cull off)

#

mirrors see the back-side of particles, and that usually isn't set to render 'cause that's the only thing that sees the back side of them

sleek tapir
#

im gonna loose it with this avatar chat

somber sequoia
#

this one here?

glass geyser
# tardy torrent ty

medium rating is perfectly fine as it won't get blocked from performance on the default settings. I just block very poor so I can still see poor ratings

prisma thunder
#

Hi! I suck at blender, how could I make skintight clothing as a blendshape?

#

I have an idea of how to make the blendshape, but I can only extrude vertices and the manually connect them one by one

somber sequoia
#

shakep keys are basically changes in vertex position from the basis. So you create one and then reshape the mesh however you like.

#

In this case perhaps start with the shrinkwrap modifier? You can apply a modifier as a shape key

prisma thunder
#

No clue how to do that 🤷

#

My plan was to extrude vertices and connect them so I could make a blendshape with them shrinking to disappear, so I could avoid rigging or anything else

#

Hopefully at least

limpid cargo
#

i’m very sorry i didn’t respond while you were having issues

somber sequoia
prisma thunder
#

I know

somber sequoia
#

but you certainly can do the shrink to disappear thing

prisma thunder
#

I've spent all my time optimizing avatars, but suck at actually making anything in blender 😭

willow gulch
#

if i want to make a phone on my avatar grabbable, do i need to add physbone colliders to my fingies?

somber sequoia
#

your hand already has a physbone collider

willow gulch
#

buh

#

its not working :(

willow gulch
somber sequoia
#

I haven't been paying attention, just answered that one question

willow gulch
#

😭

#

im trying to add a grabbable phone to my avi

somber sequoia
#

a physbone certainly will work, those are grabbable.

#

or a contact receiver in which you must make a fist

willow gulch
#

i added it to the phone

somber sequoia
#

depends on how you want it to work

willow gulch
#

i want to grab it with my trigger and it stay in my hand until i put it back to the holster

#

i added the fx and everything it came with

#

and added that to my avi

somber sequoia
#

yeah you don't need a physbone for that.

willow gulch
#

ahhh

#

i at least have the phone on my holster in game but it doesnt wanna go to my hand

somber sequoia
#

how did you set that up?

willow gulch
#

i can send the tutorial i used, its only 10 mins long

#

and somehow it took me 10 hours to follow it 😭

somber sequoia
#

I was hoping for a quick one-line description, I'm not going to watch a tutorial

willow gulch
#

sorry

#

so first i imported it, put the whole thing under my avi, added something called "tp left" under my left wrist, in animator i repositioned the tp left, i linked the fx with my avatar, and combined my avis fx options with the phone options which has phonegrab, buttons etc i believe for animations

somber sequoia
#

sounds like it uses parent constraints and the 'tp' are targets

somber sequoia
#

that's how I'd do this

willow gulch
#

does rhis help at all?

somber sequoia
#

probably update those to VRC Parent Constraints, but otherwise, good

drifting temple
#

is there a way to maek this graph to into the negative?

willow gulch
somber sequoia
#

probably not related

willow gulch
#

dang

somber sequoia
willow gulch
#

does actually grabbing the item have anything to do with fx/animations?

drifting temple
#

I want to make it so the last bone curves a certain way

somber sequoia
somber sequoia
drifting temple
somber sequoia
# willow gulch

well that "phone hand left" animation layer's weight is 0 - that would prevent it from working

willow gulch
#

OH

#

should i put it to 1? and does it need an avatar mask?

somber sequoia
#

it should be 1 if you want it to work, and no, you don't generally need a mask in the FX animator

willow gulch
#

okay ill test that out

drifting temple
#

I can't grab physbones in teh games windows for some reason, even though play mode is on and the physbones have grabbing enabled and a radius

willow gulch
#

praying it works now

#

I actually broke my avatar trying to do this yesterday

#

i reuploaded everything into a new unity project luckily i remembered how to do my toggles for my custom fits so that part only took me like 10 mins

ionic rivet
#

the thing in unity that lets you login and actually upload avatars isnt showing up anymore ive tried uninstalling and reinstalling everything and even factory reset my pc. how do i get it back

willow gulch
#

its the vrchat sdk at the top

#

if you dont have that make sure you are opening the project via vcc

ionic rivet
#

im just blind as fuck

somber sequoia
#

if you have script compile errors (see the console), sometimes that won't load

willow gulch
#

xD

ionic rivet
#

i got it

willow gulch
#

yayyy

#

no i feel u

#

im so dumb when it comes to unity

#

i only recently learned how to link clothes to avis

#

i thought u could just drag and drop the item and boom but nope

limpid cargo
willow gulch
#

hold up

#

i missed that part

#

😭

ionic rivet
#

ive had to do it a few times im not going to miss anything

limpid cargo
#

then how did you get your package files back?

ionic rivet
#

i keep everything logged outside my pc so i dont loose anything importent

#

the only things im missing is mods for blade and sorcery and bg3

limpid cargo
#

that’s smart. my external drive of 3 years of things broke on me so 🥲

ionic rivet
#

i work on a laptop so i had to super glue the external drive to the bottom of my table

#

its only got games and unity stuff on it so its not a hindrance if i cant take it with me somewhere

limpid cargo
#

i work on a laptop too , and i used a flash drive for external storage

tardy torrent
#

trying to combine some materials but when I do that it just seems to get set to the same material as the part that its on. Am I missing something?

limpid cargo
#

it’s a uv map issue

tardy torrent
#

ah okay thank you!

limpid cargo
distant nimbus
#

ive tried absolutely everything that comes to mind in trying to make these lashes work on my quest avi 💔 im using vrc-mobile-particles-multiply, ive inverted my transparent texture, and im still coming out with this result.

willow gulch
limpid cargo
#

it looks like its just really stretched out

distant nimbus
#

agreed, ive got long ones on top, REALLY long ones on the sides, and thick ones on the bottom

#

i have NO clue what tiling is or how to do it, but google shall be my friend

limpid cargo
#

are they separate for each one? like spearate texture for the stretched ones at the bottom

limpid cargo
distant nimbus
#

eyebrows, blush, and bottom and top lashes are all 1 texture

limpid cargo
#

oh... then i dont think tiling will work

#

because if you tile one area it tiles the whole texture i think

#

i would just wait for someone else who maybe can help, i have no idea

distant nimbus
#

dang 💔 ok, tysm anyways!

distant nimbus
#

i was saying ty, but yes, tyyy

spare dome
#

hi so im back home and in blender now what do i do to get the viewpoint to be where it needs to be

limpid cargo
#

but it looks beautiful!!! great!!!

tardy torrent
limpid cargo
placid mica
#

Helppp, I keep getting these errors when trying to upload avatars. It only does it some days, though! And then without changing anything it will work like the next day or something, idk whyyyy

limpid cargo
placid mica
desert elk
#

I'd assume you missed some part of the instructions where it asked you for the ownership code stuff
based on the second error, I could be wrong though

void kettle
placid mica
upbeat hatch
#

ive got an issue ive never encountered before, the avatar builds and runs fine in unity but as soon as i upload to vrc this happens

void kettle
#

Did you delete the armture for those parts, because I know if you did it does that 😭

upbeat hatch
#

no, i assumed it was the physbones but not that either

#

oh i found the issue, the avatar's armature scale is exactly 100x larger than the original, even though its the same physical size

#

so the animations are just throwing the bones everywhere

proven crest
#

So I made I mistake
I deleted my avatar's current impostors because I wanted to generate new ones with the new version of my avatar, but it says the creation of the impostors failed now, and I'm stuck without impostors anymore

#

probably not the right place for this but yea

limpid cargo
#

go back into blender and parent the lower arm bones to the upper arms. and parent hands to lower arms.

mystic marten
#

Could you please send me a example im not very good with worded directions vrcTupCry

limpid cargo
#

actually

#

nevermind just google how to parent bones in blender

mystic marten
#

Alr ty for the help

wet oar
#

Im trying to texture on my 3d viewport and it only lets me paint on my UV map?

#

i tried normals, brush settings and everything

#

nothin

mild solar
#

i’m trying to attempt a head swap, but the head and body are one mesh. i removed the head mesh in blender, but exporting it back to the unity avatar fbx makes the prefab in the scene completely disappear and it’s frustrating.

#

yeah that’s fine, do you know what could be causing it/how to avoid it making the prefab disappear

#

i’m not messing with the bones themselves only the fbx body mesh

agile reef
#

my minimum brightnes seems to not be affecting any materials in the dark. I want my skin to be still slightly visible in dark worlds.
The things you see lit up here are emissions.
I am using poiyomii as my shader- am Ii idoing somethinig wrong?

mild solar
#

what do you mean by reference?

#

i’m just separating head mesh from the rest of the body, deleting it and importing it back into unity

mental estuary
#

Envy, they're a scammer

mild solar
#

ah

mental estuary
#

Don't talk to them

mild solar
#

thanks

mild solar
#

i also tried all local and fbx all

snow goblet
#

in the impostors section, include the avatar id

limpid cargo
mild solar
limpid cargo
#

but before that apply transforms for everything

#

like the other person said

agile reef
limpid cargo
wet oar
#

i fixed it

mild solar
wet oar
#

turns out it worked when i DIDNT use the texture tab

supple cloud
#

i have the lip sync keys but i have the modifiers on, how do i apply it?

#

nvm

mild solar
limpid cargo
#

it doesn’t work in the normal 3d view

limpid cargo
limpid cargo
mild solar
#

im using pumkin tools, is it possible to use the tool to transfer materials?

dark jay
#

idk what i did wrong but in unity my gun isnt shooting but its playing the audio

rocky grail
#

my avatar is stuck in t pose in game how do i fix that

wanton cedar
#

better question, how do i make it so the rim light isnt so fugly around the lips and nose?

#

i think it looks fine in blender, so im not sure whats causing those lines

limpid cargo
limpid cargo
#

and see if you got any errors while in unity or while uploading

supple cloud
#

it said that the rig doesnt have a animator but it does

void kettle
#

There might be a error in it

#

Or with it

limpid cargo
supple cloud
#

how tho

visual dove
rocky grail
#

how do you fix this?

#

my hair stuck in front of my head

compact dust
#

make sure its attached to the right bone in the hierarchy

limpid cargo
limpid cargo
# supple cloud how tho

find the vrchat sdk avatars folder in "assets" on the left, then click through these folders until you get to the fx controller. duplicate it (ctrl+D) and put the duplicated one in the slot

limpid cargo
#

thats good

supple cloud
#

now the problom

limpid cargo
#

you need to upload pc version before quest

ripe pond
#

Is it posible to create/modify mobile compatable mattereal in unity?

supple cloud
#

how?

limpid cargo
#

you should see selected platforms at the bottom of the sdk before you upload

#

upload only for windows first

#

then do quest after

supple cloud
#

second prob before i do that

somber sequoia
somber sequoia
limpid cargo
#

thank you!

somber sequoia
#

nope, not for FX

#

even for the others, but you probably want some of the basics there so the examples are useful

#

also you need some masks

limpid cargo
#

how different is it from just creating one ?

somber sequoia
#

what, menus? I just start from empty new ones for those too

supple cloud
limpid cargo
somber sequoia
#

huh ok

somber sequoia
limpid cargo
#

it might be a transparency issue

somber sequoia
#

that or vertex colors

limpid cargo
#

yeah most likely that

supple cloud
somber sequoia
#

yes, then either your transparency is black since that doesn't support transparency, or you have black vertex colors on the mesh you'll need to remove. Blender can, or I think vrc quest tools.

somber sequoia
#

I'm not sure what this is supposed to be?

supple cloud
#

ah there we go

supple cloud
somber sequoia
#

ah ok

spark walrus
#

so like is there a way for quest user to use custom avis?

limpid cargo
spark walrus
somber sequoia
#

then you can't do it

spark walrus
#

well..shit

somber sequoia
#

(a mac or linux would work, it doesn't have to be Windows)

spark walrus
#

just trying to find a away to get a decent steve avatar

limpid cargo
#

try either an avatar search world in vrc, or asking someone else to upload one for you

cosmic temple
#

is there a way to make a vroid model quest compatible?

limpid cargo
spark walrus
limpid cargo
#

yikes, i get it

cosmic temple
#

i tried following tutorials but best they got me to is a low quality model

limpid cargo
cosmic temple
#

The particle shader method?

limpid cargo
#

using vrchat > mobile > particles

cosmic temple
#

ah that shader

glass condor
#

Guys, i purchased an avi off of gumroad, but when i upload it to Build and Test, it shows up as the creator's watermark? What is even happening??? Please help. It's supposed to look like the third picture.

cosmic temple
#

but would it not look somewhat transparent?

limpid cargo
#

quest just has limits

supple cloud
#

now i have the expression but it like snaps into that expression, how do i make it smooth?

spark walrus
spark walrus
somber sequoia
#

please do not ping me for questions when I'm not already helping you

supple cloud
#

oh

glass condor
left gull
#

if you uploaded just straight from the package w/o edits and theres no upload instructions contact the creator

limpid cargo
left gull
#

ehh when it comes to fully custom made models thats a pretty normal price

spark walrus