#avatar-help

1 messages · Page 107 of 1

compact dust
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cus it doesnt know what's supposed to be bent how

dreamy warren
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what does the weight painting have to do with how the legs and body are connected tho?

compact dust
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because weight painting controls how stuff is connected, basically

shut trellis
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Doesn’t know this avatar name

lyric elk
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Is there any way possible to make a shader toggle with vrc fury, not a material swap?

desert elk
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  1. Is it connected properly in Blender?
  2. Did you apply transforms before exporting from Blender?
  3. Do you have it set up as humanoid in unity?
  4. Definitely fix the weight painting manually, go into pose mode in Blender and make sure everything works properly. Also show your bones set up, cause it may not be correct for humanoid - that could be why it doesn't play animations
lyric elk
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Wait nvm I got it

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Sorry

solid fjord
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Would somebody be willing to get in call with me to help me figure out uploading an avatar from a unitypackage to VRChat? It's pretty much my first time ever trying anything like this, and I have no experience with Unity. I think I managed to get all the tools already, I just can't figure out putting them together and uploading them.

Notice: The avatar is NSFW.

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So an alternate server will be needed, since it isn't allowed here.

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I have tried following tutorials, but they confuse me

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Especially because I run into issues that the tutorials don't address.

desert elk
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import the unitypackage + every other needed, like shaders and stuff
either open the scene or drag the prefab to the hierarchy (whatever your avatars comes as)
upload

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done

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if you have any errors just send them here and people will help

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oh btw, you need an official vrc account that's trust rank new user or higher to upload

solid fjord
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I am.

desert elk
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okay, you said you're running into issues, if you explain them people will be easier able to figure out what's going on

solid fjord
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Thing is, I'm not really sure what the issues are, I'm just overall confused even with the tutorials showing me what to do

desert elk
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okay, yeah, no I can't help with that

solid fjord
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What is this

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I have VRCFury installed

desert elk
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did you install the face tracking prefab?

solid fjord
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What, where's that at

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Should it come with the asset I'm installing?

desert elk
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I don't know, I didn't make the avatar. Should be in the instructions or the website selling page

trail burrow
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uhhh. updated the sdk. now getting this error? this has never been an issue before

solid fjord
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All it says is import VRCFury for stuff involving that part. But like, I have the tool, and it shows in the editor. But I don't know how to move the tool to assets

desert elk
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quest has a limit of 8

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if you're over the limit, all phsybones will be deleted

trail burrow
# solid fjord What is this

this is saying a prefab named 'vrcfury - face tracking - UE Blendshapes' is missing. you need to find that prefab or install it.

trail burrow
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will not let me upload

desert elk
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idk how the new sdk works, but could simply be a mistake because now it allows to upload 2 versions at the same time

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make sure your editor is in the windows version

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and reopen unity

trail burrow
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done and done

desert elk
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huh that's weird than

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maybe someone else will know

trail burrow
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may be an SDK bug

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i'll just bump down a version

solid fjord
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Why does poiyomi keep doing stuff, it's interfering with me fixing the stuff VRCSDK is telling me to fix

solid fjord
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Compiling shaders

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But like, it's been doing it on and off

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How do I make an object the child of another object? VRCSDK is telling me the lower arm is not the child of the upper arm

ornate stump
desert elk
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not a child or not the first child

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there's difference

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between those two

solid fjord
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first child

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Oh wait, it also says OR hand is not first child of lower arm

desert elk
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you can ignore it if you're not planning on using full body tracking or if you're not having issues in game

desert elk
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if you need it to be correct for whatever reason, you'll need to use blender

solid fjord
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Fck

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Ok

karmic basalt
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Does anyone knows why I cant change the values of Physbones in Play testing after the update? No matter what value i change it doesnt reflect on the avatar until i exit and enter playmode again.

night ember
open spindle
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In unity when in play mode physbones wont update like ill change something and it won't show

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Also gravity fall off will not work

gray fractal
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These four buttons that say "Model | Rig | Animation | Materials" aren't in Unity's inspector on my end. What's wrong?

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I have to remap the bones because I get that shoulder error.

ornate stump
gray fractal
balmy barn
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ratl blender

gray fractal
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inb4 legal rights discourse surrounding VRM avatars, I don't want to hear it

ornate stump
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Which mean you can't really fix it just in unity.

gray fractal
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Have you ported a VRM model to VRChat before?

ornate stump
desert elk
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4 minutes and done

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free and painless 👍

desert elk
gray fractal
# desert elk free and painless 👍

"Blender" and "painless" never belong in the same sentence, unless it's something like "If you think Blender is painless, it's not, you're just desensitized to the pain"

desert elk
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do whatever you want

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if you're talking about something that you get from for example VRoid Studio

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follow that tutorial

gray fractal
desert elk
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if you try, it's not that hard

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you don't even need to press that many buttons

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or understand how blender works tbh

gray fractal
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I've been alive for 26 years, and never once have I used Blender successfully, and not for lack of trying

desert elk
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🤷 idk what else to say

gray fractal
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I've exported, like, super rudimentary 3D objects for a simple game

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and that's it

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ugh, I really do not want to use Blender

ornate stump
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Not much other choice.

gray fractal
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File > Import > VRM isn't there

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Okay so I skipped back and it says I need an add-on?

ornate stump
desert elk
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5 seconds

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into the video

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step 3

gray fractal
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I hate it when people say "obviously" about something that's extremely arcane

desert elk
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👍

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it's in the video, so it should be obvious

gray fractal
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Also the Blender I have is apparently v2 so I have to also install v4

desert elk
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if you have a very old blender you should def upgrade

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newer versions have less bugs and more add ons are compatible with them

gray fractal
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This should work, right

desert elk
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yed

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yes

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that's the one I use as well vrcAevSip

brave rock
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any idea why everything but my avatars feet is backwards ingame but is normal in unity???

desert elk
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did you apply all transforms in blender?

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and what way is it facing in unity?

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the model

brave rock
desert elk
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to check would be to do it again

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if you didn't have the model

brave rock
gray fractal
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How do I install the CATS Blender plugin? Like, what do I do with the ZIP file on Blender?

desert elk
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first, keep it zipped

brave rock
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i have the blend file

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for the model

desert elk
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make sure cats is ticked

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you may need to restart blender if it doesn't show up right away

gray fractal
desert elk
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that's normal

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if you wanna read on why, there's information about it on the cats website

gray fractal
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Thank you for the help, I'm going to have to work on dinner now so I'll probably be gone for now

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Will definitely return for help when something goes wrong

desert elk
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🫡

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I'll go eat smth too

ornate stump
brave rock
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im confused?

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i did test it before i uploaded

ornate stump
brave rock
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yes

ornate stump
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How does it look like?

brave rock
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the same

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backwards

ornate stump
brave rock
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well it is in the editor 💔

ornate stump
brave rock
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this is a commissioned model so i didnt do anything

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but i have the blend file

ornate stump
brave rock
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okay so what should i do then?

ornate stump
ornate stump
brave rock
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then it already is

ornate stump
ornate stump
# brave rock

Then the next thing to check is bone left and right side, which determine left/right from perspective of the model.

brave rock
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okay how do i do that

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im not experienced in blender sry

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i know very little

ornate stump
brave rock
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okay, it seems the left arm is called upperarmR and so on, vise versa

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do i switch all the names to the respective L and R?

ornate stump
brave rock
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and so are the legs

brave rock
ornate stump
brave rock
ornate stump
brave rock
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yeah!! ill brb

brave rock
fast urchin
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What is the best way to do hair and fur tufts for a VRChat avatar in Blender?

junior void
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"do"?

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As in, model, shaping or attaching?

fast urchin
junior void
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Id personally work with curves

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Those are easy to position while keeping their shape rather than modeling a cone to death

fast urchin
junior void
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I think you're thinking about hair cards. That's not what I meant

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You can use flat mesh and use alpha to make them look like individual hair strands. But remember that quest does not support transparency.

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What I meant was using curves to shape a cone, which can then be made into a mesh object, so you literally have a long cone

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Like this

fast urchin
junior void
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Hair cards will be less polygons if done right, yea. It really depends on what style you're going for as well. Your choice

fast urchin
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Probably need to create a fallback for standalone as well. 🤔

gray fractal
desert elk
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MMD Options

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it's been moved there

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cause people were using it for things that it wasn't meant for

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it's also in MMD Options in the video

gray fractal
desert elk
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mm

gray fractal
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It seems like the bone names aren't being auto-detected

desert elk
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looks like you did mean the bad vrm

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not helping anymore if that's the case, sorry

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I thought you meant vroid or something like that

gray fractal
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I made the VRM myself though, and it's compatible with all the VTubing software I use

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(the ones that use VRM files)

desert elk
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well does it have bones?

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and are they named correctly?

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you may not even use the fix button tbh

gray fractal
junior void
desert elk
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you're better off correcting that manually

gray fractal
desert elk
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cause those are some weird bones
idk how else to help than tell you to do it manually

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oh btw, just because it's on vroid hub doesn't mean it was made fully in vroid

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that's all I wanted to say

fast urchin
junior void
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Oh like that. Sure i guess

fast urchin
junior void
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Personally i wouldnt mix both ways just because of how different they appear but if you wanna give it a go, who am i to say no

fast urchin
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I have seen something like this in a video about realistic hair for video games.

rigid nymph
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this happens to almost every project i make, last thing i do is unlock mats if that helps

heavy wraith
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Hello everyone,

can anyone help me out with an avatar?

I need to replace the lower body
Basically everything below the waist,
I am trying to do it in blender but i am not the best at it.

long lava
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-# They did surgery on a 3D model

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I am not sure that such tools exists to replace entire body parts

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So you'll have to do it manually sadly

torpid flame
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Does anyone know what causes your uploads to be error bots even though the avi passes all of the checks and requirements?

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Bro getting help in this server is like pulling teeth

heavy wraith
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it can be multiple issues, for example, if some of the scripts are not compatible and cause error.

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or it's simply failing the security check on the backend

torpid flame
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Yeah it initally loaded fine

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Then with an update which actually took some mesh away

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then it didnt work

somber sequoia
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is it very, very poor?

torpid flame
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Yeah

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but still passesd all checks

somber sequoia
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that's often why too

torpid flame
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Not opitmized but still within limits

somber sequoia
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wow

heavy wraith
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Don't upload anything that's insanly poor like that

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woaah weeeeeeee

torpid flame
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QUAD HD dont shame

heavy wraith
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i don't even use avatar that are more than 15 MB and 40MB uncompressed

torpid flame
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lol

somber sequoia
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I have my download limiter set to 80 compressed and 120 uncompressed 🙂

timber wharf
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100/250 ie half for me

heavy wraith
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mine is set to 5MB

torpid flame
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But like i said. Not optimized but still within limits

heavy wraith
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like for real dude,
Why would you bother with 2K or 4K textures when half the user can't even render it.

heavy wraith
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it will work out fine

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let me check what is the size of my main avatar XD

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it's 3MB on the Quest side LoL

zinc plume
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Trying to show this the best way I can. First two pictures show the viewpoint being higher up in vrchat, meanwhile in unity it's correctly placed in between the eyes

Not sure what the fix is to this T-T

heavy wraith
torpid flame
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I just think some leniency and understanding should be shown because VR chat isn’t the same experience for everyone. Some people do have the machine capabilities to see high fidelity stuff.

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I don’t know about you all, but I didn’t go into the VR hoping to get another Roblox experience

somber sequoia
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yes, that's why I block avatars like yours, I'd like to get more than 12 frames per second 🙂

torpid flame
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I’m an adult and I can only speak for myself

I don’t care if 16 -year-olds can see me

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They have their own experience with their standalone headsets

heavy wraith
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i would rather have everyone see my avatar than have like 2 people see me

somber sequoia
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yep

zinc plume
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VRChat is a community built game in which not a lot of hard limits exist for uploads. So unfortunately you'll have a lot of unoptimized avatars

And if they decide to hard limit things, people would freak out

torpid flame
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But at what point is one responsible for other people’s lack of hardware?

heavy wraith
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most people don't care about the optimisation.

torpid flame
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Like how long should somebody cater to 10-year-old GPUs

somber sequoia
zinc plume
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I personally don't care about other people's hardware. I'm just stating that it's ultimately the devs' fault for allowing uploads like this in the first place

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Optimizing is pretty much optional in this game, they made it that way and it's on them

torpid flame
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So what kind of virtual experience are you really expecting to have with even more limitations to come probably

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Like eventually, you’re gonna be a cube

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What about super high Fidelity and ultra realism?

zinc plume
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You can have nice looking optimized avatars... just saying

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Not everyone has the skill for it tho

torpid flame
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That’s the problem

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If you’re gonna put in all that work for industry leading technique then

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Maybe it’s time to get paid?

zinc plume
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You can get paid for making avatars..? I'm not understanding what you're trying to get at here

If they hard capped the upload limit to Very Poor ranking, even average skill avatar makers can make something nice out of it

torpid flame
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I’m not really trying to get anything to be honest,

I’m just saying that optimization can be taken too far. Obviously, it’s OK to be optimized as much as you can within reason.

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I’m just saying that a ready player one experience is something that I would like to have one day

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I just feel like sometimes we’re going in the opposite direction

zinc plume
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That tends to happen when VR companies care more about player count and a bigger consumer base over progress

torpid flame
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Couldn’t agree more

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I’m just saying though

If money is your objective, especially for the long-term

I think one would want to create a ecosystem that would make people crave to login and stay logged in

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Imagine worlds that are so indistinguishable from reality that this is literally what People would go to work for and spend their paychecks on

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I think 16-year-old Roblox money or the equivalent is a play for the short term gain

zinc plume
torpid flame
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Yeah, but those are people from the old days like myself and probably you

zinc plume
heavy wraith
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meh, i just care about myself, i have a shity PC, the more optimised my avi the more frames i am getting.
Cam's Remi avatar cost me 30 FPS as soon as it loads,

Optimised it and removed the thing that i don't need or use<
Gain back those lost performance, along with size decrease from 50MB to 12MB.

somber sequoia
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yeah - your PC has to render your own avatar 2-3 times, so this does directly affect your own performance too

heavy wraith
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this is something new which i am working on,
i am targeting less than 100K
Decimated the body from 44K to 19K

desert elk
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slay!

heavy wraith
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there's not much of noticable diffenrence as the clothing will cover it, and i will also be deleting the part that will be permanently covered by clothing

desert elk
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that's awesome

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I always delete stuff under clothes

heavy wraith
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for example, the thighs, as i never take off the stockings

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so, i don't need the legs XD

desert elk
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plus that makes it I also never need to worry about clipping

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smart

zinc plume
#

I'm gonna have to retopo this soon lurkrat

desert elk
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yeah

heavy wraith
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if my actual body is as ripped as that, i will never wear shirt again XD

zinc plume
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ikr i really want to keep the details in the final so i think i will make the sculpt more clean and bake a normal map or something

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cuz i know most of this is gonna get lost in retopo

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😔

heavy wraith
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i would never be able to as skilled as you when it comes to scultping

zinc plume
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some scammer just saved the screenshots

heavy wraith
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i only know the basics like decimate, and clothing fit using Elastic Deform

twin lagoon
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WELL i suck at uv unwrapping
does anyone have a good video on this that youd suggest

somber sequoia
zinc plume
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exactly what kazin said
just give sculpting a try, make something from scratch

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i actually have a picture of my very first from-scratch mesh in here

somber sequoia
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haha yeah it's fun looking back at your own beginner work

twin lagoon
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sculpting is fun!!! vrcDanceRat

zinc plume
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i literally clicked copy msg link

heavy wraith
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nah i just can't find time to dedicate myself to it,
I have a web dev start up as i specialize in Programming Web App and backend servers.

zinc plume
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back in 2021

heavy wraith
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since, it's just the start of something new, i will need to put my effort and time in there

twin lagoon
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yknow what isnt fun???? UV UNWRAPPING

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it drives me insane!!

heavy wraith
zinc plume
somber sequoia
heavy wraith
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i don't mind it that

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it's fune

twin lagoon
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do you guys have any yt videos youd suggest on uv unwrapping 🥺

heavy wraith
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looks bleh, rn, cuz no textures added, but it gives me a general idea on what the end result will be

twin lagoon
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thank you!!!!!

zinc plume
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Rank it:
Sculpting
Modeling/Retopo
Rigging
UV Mapping
Texturing
Unity Setup

For me it would be:

  1. Rigging
  2. Modeling/Retopo
  3. UV Mapping
  4. Texturing
  5. Sculpting
  6. Unity Setup
desert elk
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from easiest to hardest?

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or what

zinc plume
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most favorite to least

heavy wraith
somber sequoia
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remember that that ^ is great but you still have to touch things up sometimes.

heavy wraith
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yeah but it still doees 70% to 80% of the jobs

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rest is just fine tuning manually

twin lagoon
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i haven’t managed to get to rigging or unity set up yet !! … or texturing since i’m struggling with uv unwrap i’m a beginner but would say ummm

  1. retopology
    2 sculpting
  2. uv unwrap
somber sequoia
desert elk
somber sequoia
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I think my second least favorite is weight painting

desert elk
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yeah, I don't like it much too

twin lagoon
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can i just say i love low poly stuff!!

heavy wraith
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i hate rigging, i haven't been able to learn it at all

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fuck that shit man

somber sequoia
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ah I like rigging, to a point. rigging solid body stuff is fun

zinc plume
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I love it because I get to see my avatar go from static to moveable and it's so nice

heavy wraith
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here's my way of saving space on basic clothing<

Use low poly, put in a normal maps but just use the colour on the material, instead of putting texture

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other is the texture packing

zinc plume
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Plus I would count shapekeys as rigging too, it's very nice to finally see the face have expressions

heavy wraith
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i use texture packing for my world but not avatar

twin lagoon
#

do u guys have any tips on uv unwrapping..

desert elk
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only that it makes on sense (tried it only once XD)

somber sequoia
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I have a few add-ons I like, but most of them aren't free.

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maybe my first suggestion is to place your seams well

zinc plume
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Fixed 2 issues in one, ez

heavy wraith
#

well ,
today i also learned something new as well

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i will keep that in mind in case i or someone i know run into same problem

zinc plume
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Yea the rigging was like this, changed it to the 2nd

heavy wraith
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thanks for letting me what the issue was.

zinc plume
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Yuhh

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Me and my habit of making rare species and non humanoid like avatars lol

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I'm sure someone out there makes crazier stuff than me tho

heavy wraith
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i have been repeatedly told by my friend to make some Furry Shoes

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but i just haven't found the time

zinc plume
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Furry shoes? Like actual shoes for the paws?

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I rarely see that, that would be cool

heavy wraith
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here's the sample reference images he showed me

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he want something like this.

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i am just meh, don't have the time atm.

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basically he want me to create something similar and add some flames or rockets when he use gogo loco from the bottom of the shoes.

zinc plume
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Oo that's really cool

heavy wraith
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my initial idea was to get a boot model and a furry legs and frankenstein them together

proper epoch
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How to i add clothes to an avatar

heavy wraith
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put the model and clothing in blender

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select your clothing, goto sculpt mode

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use elastic deform tool and stretch them into the shape of the body

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afterwards you just have to transfer weight from the Body to the Clothing

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that can be done using Robust weight Transfer

proper epoch
#

cant you just do that on unity as a toggle?

heavy wraith
heavy wraith
proper epoch
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well i got the clothing for the avatar like it was made for it

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on booth

heavy wraith
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oh that's good than you can simply put the clothing in the avatar heirarchy afterwards you just set your root to your avatar's bone

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or you can use the VRC Fury for it.

proper epoch
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im still new to this how exactly do i do any of this

proper epoch
#

i looked up a video and it said i needed to duplicate abunch of stuff and do some confusing stuff

heavy wraith
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here's the exact vide you need

proper epoch
#

i followed that exactly video

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and got lost

heavy wraith
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we duplicate thing in case we mess up thing

proper epoch
#

also my avatar does not have a blueprint id on it

heavy wraith
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so we can just delete the duplicated avatar and create a copy againt to start anew

proper epoch
#

do i need that

heavy wraith
#

it will be added once you upload the avatar

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blueprint can be found by logging into the VRChat SDK in unity then going to the content manager and clicking Copy ID

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that's for when you wanna update an avatar that's already uploaded on your account

proper epoch
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well i uploaded the avatar already and decided to add more clothes to it

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since i wanted it to be in the toggles menu

heavy wraith
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good, then you just have to goto the Content Manager in the Unity VRChat SDK

proper epoch
#

then?

zinc plume
heavy wraith
# proper epoch then?

click on search for your avatar then click Copy ID
and paste that ID in the blueprint ID field

proper epoch
#

alright

proper epoch
#

for the clothing

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but now i dont know what to do

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also on the avatar i have this thing that i cant deleat

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nvm

proper epoch
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well i managed to figure it out on my own so yay

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but i still dont know how to add diffrent colour eyes

warm anchor
#

Alright so I want to set up somethin thats like medics beam in tf2 but in vrchat where its a particle system that can track other players and for future reference is there somethin that makes objects track other players like engineers turret where it could maybe track someones body and of course can this all be quest compatible?

#

I was thinkin if there was maybe some trickery I could use like with the parent constraints

timber wharf
warm anchor
#

Thats a bunches my man

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thanks*

wind skiff
bronze loom
#

How does one set an armature and blendeshape default state for exporting from blender into substance?

unkempt meadow
#

I dont know what to do

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the head is set

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everytime I put gogoloco on it, it says the rig isnt humanoid

desert elk
#

you have a mesh named head

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it can't be

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you need to change it

unkempt meadow
#

idk how to

desert elk
#

idk if changing in unity will work, I haven't had that error yet

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you could try in unity

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right click -> rename

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if it doesn't work, you'd need to change it in blender

unkempt meadow
#

nooooooooo

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okay lemme go try that 😭

vestal crypt
#

so small question so i added clothes to my avatar but multiple ones i want them to be hidden in the scene and on the avatar untill enabled how can i do this easily

unkempt meadow
vestal crypt
desert elk
#

because your toggle was made with the default being on in unity

#

are you using vrcf or manual toggles?

vestal crypt
#

manual toggles? i think

#

it was a drag and drop package so not to sure

vestal crypt
desert elk
#

if it was drag and drop I doubt it was manually

#

for manual you'd need to individually set up each animation

#

and make toggles for it in the FX layer

vestal crypt
#

it has toggles in the menu thats not the problem

fiery crest
#

Does anyone have any theories for why my chest is clipping

No visual aids as of now but sometimes when I wear an avi, the breasts clip through the suit, but when I reload it then it stops clipping without doing anything else. Same thing for other people

#

So if someone sees my chest poking out the shirt, I tell them to hide and unhide my avi and it's magically fixed

#

Technically don't need a solution since I have one (sorta) but it is s mystery to me as of now

snow goblet
#

there isn't really enough info here. my only guess is something to do with animations being hidden by safety but thats not likely

#

does your avatar have an animation to change breast/chest size? it could be setup incorrectly and therefore be fixed by turning off custom animations

fiery crest
#

It does, but I have checked it and it seems standard, plus there's no issue with any other clothing I have

#

I guess I could run some tests next time I see it happen ^-^ maybe play around with chest size adjustments

#

If anything I could set a flat-chest blendshape anim when I equip the clothes

snow goblet
#

then my best guess fix: make sure the chest size blendshape of the suit (if it exists on the suit in the first place) changes along with the chest size animation.
otherwise, you could do fx layer trickery to set the chest size to flat when the suit is enabled

fiery crest
#

Okee thank yall just was curious on any theories on the why

glass solar
#

how would I add constraints to this guy inn unity without messing up the rig?

#

Since I wanna give it a mecanical feel for the avi movement wise

somber sequoia
#

what would "mess up the rig"?

glass solar
#

I was thinking of maybe either making a seperate rig and doing some parent constraint stuff or duper the arms and leg bones and map those while adding contraints to the non mapped one

somber sequoia
#

maybe explain what you're trying to do

karmic spindle
#

can someone help me add emotes/animations to my avatar ?

proven vale
#

yoyo so i got this blahaj right?

#

and i wanna make it so when i spawn it in with the expressions menu i can grab it and move it around

#

but isnt bound to my hand

#

sort of like the camera where it moves relative to your avatar and you can grab it and move it around n such

#

i know all the bit with the expressions menu

#

i jus dont know the grabbing bit

somber sequoia
#

there are a few prefabs that let you make world props you or anyone can grab

timid kite
#

how to change spawn animation?

somber sequoia
#

there isn't really one, you just an animation that plays automatically once, with no conditions

proven vale
somber sequoia
#

That Fat Kid's Mom has one, and the other I know if is "Sophia's item and weapon pickup system"

#

not sure if they're updated to use vrc constraints, so keep that in mind

karmic spindle
#

can someone help me ive followed this tutorial but when i try to test the animation ingame it doesnt show up in my wheel

#

its a tutorial on how to add custom animations to avatars

somber sequoia
#

did you edit the correct menu?

topaz mulch
#

hey so ik this is a bit random but is there a way to hide all of the extra stuff so i can actually see?

desert elk
#

hide gizmos

#

top right of the scene view

#

I don't have a screenshot on hand rn

topaz mulch
#

ok found it thx

karmic spindle
somber sequoia
#

can you show the menu?

quiet harness
#

this finger I have is rotated upside down, how does one rotate it ?

somber sequoia
quiet harness
karmic spindle
quiet harness
#

But I did download it and edit it in blender

somber sequoia
somber sequoia
quiet harness
somber sequoia
#

blender

karmic spindle
somber sequoia
quiet harness
vague breach
#

you might also try setting blendshapes to shrink them while the shirt is on

fiery crest
west cipher
#

anyone have a tutorial on how to set up fade toggles? When you select the toggle it fades the item away to show the next one

still cairn
#

Hey does anyone know how to fix this- I’m new to uploading, it’s saying the avatar download size is too large for pc. And that’s apparently the reason. But I’m unsure how to fix it😭

#

There!

timid kite
karmic basalt
#

Is this video about FBT still relevant?

#

I was looking up ways to make a model more fitting for FBT but i cannot find a lot, any tips yall can give?

#

Alos, is CATS FBT fix good or is it better to just not enable that?

quiet harness
#

Do you have to texture your model before you configure it? Because I'm lost on finding my way back to the materials page

somber sequoia
somber sequoia
#

I'm not really clear on what the problem is, sorry

magic heron
#

why does my model do this

somber sequoia
#

"this"?

magic heron
#

the legs making an x shape

wild sphinx
#

this doesn't make sense is this a bug with the SDK

timber wharf
#

its misleading text. alpha is not for avatars, only add/mult

nimble bloom
#

Does anyone have a good guide for setting up an outfit as a drag and drop prefab with VRCFury toggles that handle stuff like blendshapes and mat swaps? A friend of mine got an outfit and I am trying my hand at adding it to her avatar, but the normal way I would put it on is breaking some of the toggles and visemes of the avi, so I am trying to sculpt and weightpaint the outfit and then export it as a separate FBX and turn it into a prefab to just drag on drop on instead.

somber sequoia
#

I don't have a guide or tutorial but have done it and could answer specific questions. Honestly most of it is just using both armature link and blendshape link

nimble bloom
#

Can you DM me?

somber sequoia
#

I'd be happy to discuss in here where others might help or benefit

nimble bloom
#

So the avatar in question is the God Magician EX with FT. Normally to add an outfit I would just export the FBX to Blender then add the outfit FBX, sculpt and remove unneeded armature on the outfit, then merge using CATS then weight paint as needed for each piece. The outfit she bought is the Detention Set by Vinuzhka. After weight painting I would normally export the entire avi FBX back to unity and replace the original FBX with the new one, but for some reason this method is breaking all the physbones, colliders, and visemes on the avi.

#

So I am now trying a different method, one I see outfit creators use when making outfits and selling them for their favorite avis. So I put the avi FBX in blender and added the outfit like usual, but when it came time to export I removed everything except the outfit itself after it had been rigged and weighted to the body, now I am importing the outfit FBX into unity on its own and working with setting up as a drag and drop prefab for the avi in the hopes that it won't break the previously mentioned stuff

#

But this is a new route for me and causing me a migraine

somber sequoia
#

my process is simple: make clothing, rig clothing using the avatar's armature. export both clothing mesh and a stripped armature that only includes the necessary bones.
make a prefab in unity, add the model to it, add whatever other things you want (physbones, constraints, etc). use armature link and blendshape link. make it a prefab. profit.

nimble bloom
#

So the end there is where I am lost, what is armature link and blendshape link?

#

Are those unity addons?

somber sequoia
#

I encourage you to read the vrcfury documentation

soft thistle
#

ok so i've changed plans to change my OC's face from 3D to 2D, but I don't have any idea on how to give him the 2d face w/ expressions, could there be a tutorial?

nimble bloom
somber sequoia
#

where I said "make it a prefab" - that is literally what I meant

nimble bloom
#

I will be honest, I have been picking chatGPT's brain to work on this, it isn't perfect by any means, and it appears to have been leading me down the wrong road unintentionally

somber sequoia
#

yeah, that's not really a surprise at all

nimble bloom
#

It has been super helpful for a lot of things, but sometimes it just gets it really wrong

somber sequoia
#

yeah - I don't think it's right anywhere near enough to be a trusted source, so I wonder why one would bother

nimble bloom
#

Like I said, for some things it works great, if anything I am sourcing out the things it sucks at, this just happens to be one of them

lament ivy
#

need some help with eye look, not sure why it broke when only thing that changed was the body base. any help would be greatly appreciated

somber sequoia
#

what about the body base did you change?

lament ivy
#

went from rp base to panda base, i tried both leaving the default eye bones in that come with the base, and deleting them

#

both still broken, the head is starlight anime head

somber sequoia
#

well you need eye bones of course, so if by rotating those nothing is happening, I'd go see what's up with the armature and rigging

lament ivy
#

the head has the bones, panda base comes with 2 eye bones by default

somber sequoia
#

do they work though?

lament ivy
#

no, the first picture is what it looks like when both leaving those bones, and deleting them

#

the second picture is normal, same head, same bones

somber sequoia
#

I'm not sure why you'd delete them?

#

wait, are you doing this entirely in unity?

lament ivy
#

no, blender

#

the eye look is whats broken

#

in unity

somber sequoia
#

do the eye bones move the correct mesh the right way in Blender? And they are pointed straight up, with 0 bone roll?

lament ivy
#

yes, blender normal

somber sequoia
#

I'd think that would work properly in Unity then. Anything weird in the rig setup?

#

right bones in the right slots?

lament ivy
#

nope, normal humanoid rig with bones in the right spot

#

everything about the head is the same as the picture on right in terms of rig and bones

#

just broken now for some reason

quiet harness
#

I keep trying to set up my view position but I can't see the camera anywhere

somber sequoia
#

make sur eyou have gizmos on, upper-right icon in the scene view

quiet harness
#

my hero

naive quartz
#

can somebody help me to understand why on some of my animations my dynamic bones don't work

#

i haven't done anything to of caused this

#

the dynamic bones work when i move around and work on some of the first animations i did but 6 animations later they just dont work inside the animation idk how it's happened it's like i have hit this invisible limit despite being on pc

void socket
#

can someone help me? im uploading a avi but i dont see the pc version
picture below:

somber sequoia
#

it's disabled

#

checkbox in the upper left of the inspector

vagrant crater
#

Having issues with the mouth on the model it moves but it just stays open im using Viseme Blend Shapes for the mouth

urban pier
#

Is anyone having issues with model uploaded around month ago having weird issues with physbones stretching parts of their model in weird ways

#

just did a fresh upload with updated sdk and is still happening

olive yoke
#

Is this warning just in the new sdk or did somthing on my avatar trigger it?

vagrant crater
#

its just a agreement like a terms of service

olive yoke
#

okay thankiess

gentle goblet
#

Just a quick question but is it bad to have too many colliders?

prisma frigate
#

i would assume so-

gentle goblet
#

But like why and what is too many? I am just basically filling in my body so my tail won't clip through things but yeah I am like concerned I guess

somber sequoia
magic heron
#

yooooo uhh anyone have any idea why THIS happens ?

somber sequoia
#

got the right leg bones in the right slots in the rigging setup?

gentle goblet
#

So like it doesn't matter if I add more it just makes my avi more unoptimised?

somber sequoia
#

unless it says there's a maximum there, yep

gentle goblet
#

Alright cool, thank youuu

tiny hawk
#

does anyone know how to fix this issue? The tail is weight painted to the tail bones that are lifted in the air, but the tail isnt properly connected. i used the normalize all thing in weight painting but that doesnt do anything....

vast falcon
#

is there a way to set physbones to transform instead of rotate? i want to have items behind my character lag slightly behind

gentle goblet
#

Uh so when I press play in unity and select GestureManager to test my avi, one of my piercings moves away from my head and I don't know why, none of the toggles affect it in any way, same with blendshapes so I am honestly just confused, is it a unity issue or something else?

gentle goblet
vast falcon
vast falcon
gentle goblet
#

Also does anyone know how to add thigh and tummy jiggle bones, I tried to look for a video or anything but couldn't find shit >~>

vast falcon
gentle goblet
#

Ah...no >~>

vast falcon
# vagrant crater

check you sil blendshape. if it's not that, you might have an expression that disabling visemes OR your mic is picking something up. or its something else lol

vagrant crater
vagrant crater
#

Yes

vast falcon
gentle goblet
#

Would I just search up how to add breast bones, follow that and then duplicate it for the thighs and tummy?

gentle goblet
vast falcon
#

ah cant make threads. do you mind dm? in case you have questions

vast falcon
# vagrant crater Yes

in your blend file, select the mesh that has your face on it. set the sil shapekey to 1 and verify that it makes no changes to the model.

somber sequoia
vast falcon
vagrant crater
#

ok so thats more then likely why

#

so just remove the jaw bone mapping then

vast falcon
#

yep

vagrant crater
#

lets fine out if that works

somber sequoia
#

push play, it should be obvious

vagrant crater
#

yep were good thanks!

stoic bobcat
#

idk why uploading to quest has to be so hard, this avatar im trying to upload just wont move from 11mb and I cant seem to figure out what could be taking all that space, all the textures are 128-512 and theyre in the bites size, the model itself is about 4mb and it has one extra mesh thats about 400kb. I guess something random is on the model giving it that extra 7mb

night ember
stoic bobcat
#

ive done that multiple times, it still says its well over 11mb

#

there just cant be that much on it, ive uploaded stuff with a ton more than what this has

#

yeah something that I cant see is adding like 10mb

#

cause it should just compress when I import, and I compressed the meshes in unity, so its just adding more mb size just because

lucid orchid
#

Hi, I finally see a place where I can ask for help. Um, can someone help me make some avatar clips? I don't have the VRChat game, so is there someone I can trust here?

somber sequoia
timber wharf
#

blendshapes usually main culprit (after textures), make sure you use vrcfury blendshape optimiser

stoic bobcat
#

i deleted all blendshapes

#

didnt even change the number when it did have blendshapes

#

i think when I update my unity file, it breaks everything so now I need to make a new one again

somber sequoia
#

that shouldn't happen

stoic bobcat
#

then I have no clue what could be causing any of this, no matter what I do it barely moves, theres no way it should even be 11mb, if anything, it should be like 5mb with how compressed everything is

#

ive made a avatar of the same kind even with blendshapes and barely compressed textures it got to quest with no issues

#

apparently theres 7mb of sounds....no clue how even

somber sequoia
#

you can't even use them on quest anyway

stoic bobcat
#

i know, no clue why it still thinks theyre there

#

nothings even connected so like, im so confused

prisma frigate
#

Im sorry but I hear Jake talking when I read this-

stoic bobcat
#

ill just have to figure out how I can make it so the sounds arent attached to the avatar, even though theres no possible way they should be

stoic bobcat
#

got it fixed, i just readded the descriptor and it fixed, really dumb for it to think it had 7mb of sounds but whatever unity

pulsar pond
#

I am having an issue where my AFK animation plays perfectly inside the editor when I use GestureManager but inside the game it doesn't even last half a second before putting me back in the standing state, does anyone know what could be causing this?

lucid orchid
#

I don't have VRChat, can someone make a clip for me using Ena's avatar doing something random? I've been looking for help, and all I get are bots.

gentle goblet
#

Sorry for the late reply >~>

lucid orchid
#

So something ó.ò?

ornate stump
lucid orchid
#

I'm going to create a video for my YouTube channel, and then I usually edit it so I don't get bored. Sometimes, I ask people to show a clip of them doing something random with famous people. ^^ I have the idea and I just need some clips.

#

Also, my PC doesn't work because I'm stuck on Windows 7 and I can't even update the drivers or the software.

#

it's crazy :/ basically

ornate stump
lucid orchid
#

Well, I'm not looking to create avatars, but I just ask for a favor.

#

I have been looking for someone who can kindly help me for a whole month.

ornate stump
lucid orchid
#

Oh

#

So my bad. Where can I ask for help with this?

ornate stump
#

Already answered that too.

lucid orchid
#

Okay, can you? We can talk together if you want to help me... of course.

ornate stump
#

No.

lucid orchid
#

that's fine.... thanks

#

It seems like no one has any empathy for this... that's fine, I'll look elsewhere, needless to say I was in the wrong chat.

ornate stump
#

It's better to actually make some friends and ask friends to do that, much better than random internet stranger.

blissful trellis
#

I made some edits to a booth model in blender, but I am having trouble with the reimport/setup of returning the edited FBX to Unity. Am I able to just replace the existing body mesh with the one I edited in blender, instead of replacing the FBX? Would that method break something? Thanks in advance~

somber sequoia
#

no, the mesh is inside the fbx file

#

what "trouble" are you having exactly?

blissful trellis
blissful trellis
somber sequoia
#

the mesh and armature are linked in the file, you don't want to break them, but this should work just fine

#

threads? there aren't any in here

blissful trellis
blissful trellis
somber sequoia
#

if you overwrite the .fbx with the same settings as was previously used, it should just update perfectly fine

#

ah, a link helps

blissful trellis
somber sequoia
#

dragging a new copy of the fbx into the scene makes a new model, if you want to migrate to that you can use something like pumkin's tools to do that.

blissful trellis
#

(i can send an image if that helps)

somber sequoia
#

you keep saying 'drag the mesh' but this isn't a thing that works

blissful trellis
somber sequoia
#

literally just overwrite the fbx and it's done, there is no other step

blissful trellis
#

What I tried was to just add the new mesh into that slot.

somber sequoia
#

yeah messing with that is a good way to break things, like the link to the armature

blissful trellis
#

which seemed to work

blissful trellis
somber sequoia
#

export from blender, overwrite the file in your unity project

#

use the same export settings as were previously used.
if you don't know, set "apply scalings" to FBX ALL and uncheck the option for leaf bones under "armature" unless you know you need those

blissful trellis
#

Okay, it seems ive done everything correctly up to this point, is there a reason for overwriting the file? which is the only thing i didn't do.

somber sequoia
#

you want to update it, right?

#

sure, you can make a new one, but then you have a new model to drag into the scene and set up

blissful trellis
#

Hmm, okay. I'll delete what i imported and try overwriting it instead, hopefully that fixes the issues. I was just a bit hestitant to remove the original FBX at first.

somber sequoia
#

don't remove it

blissful trellis
#

Overwriting the original fbx with the one i edited in blender is kind of like removing it, no? Unless I'm misunderstanding~

somber sequoia
#

you literally save over the existing file

blissful trellis
#

I suppose i just worded it weirdly then. Anyways I tried overwriting it instead of just importing it into the project and it seemed to work seamlessly. Thanks!

tiny hawk
somber sequoia
tiny hawk
#

oh! thank you!

craggy pendant
#

I keep having this issue, ive searched all the toggles and parameeters. I can't find where its saying its at

ornate stump
craggy pendant
ornate stump
craggy pendant
ornate stump
craggy pendant
ornate stump
craggy pendant
#

I did lol, its not coming showing its there

ornate stump
craggy pendant
ornate stump
# craggy pendant

You have to expand each control and see what parameter they're using.

ornate stump
craggy pendant
#

OH! I went through them and none of them show the "Human Ears/Ears" parameeter

#

I made

ornate stump
craggy pendant
#

It wasn't no

ornate stump
craggy pendant
#

When i named it i named it ears and when I made the toggles it was Human Ears.

#

I checked all VRCfury toggles and quest toggles

#

I deleted anything that was named that

ornate stump
slate stone
#

I’m working on an avatar wearing a trench coat right now and I want to know how rotation constraint would help.

craggy pendant
ornate stump
slate stone
#

Alrighty, I want the lower part of the coat to move along with the characters legs.

#

But

#

The results are

#

Well

#

Too extreme

#

I’ll show the pictures once I’m ready

ornate stump
slate stone
#

So the hard way it is then.

#

Oof

lean pasture
#

i cant delatad my avis anymore

elfin kettle
#

Hello, I am new to making Avatars, for some reason everytime I make an Avatar, it appears Flipped (The Flower is supposed to be on the Left) is it just how VRChat displays the model? Or am I doing something wrong? This is probably just me being a bit stupid if I'm being honest lol

ornate stump
elfin kettle
#

I basically have no idea about making Avatar's so I wasn't sure

ornate stump
quiet patio
#

i made a quest compat avatar thats uploaded perfectly fine the last 3 times i did, I tried to upload it to quest a 4th time and it now shows an error bot

#

any help?

brave rock
#

can someone tell me why i add gestures to my avatar, and its still using the default gestures

brave rock
#

its worked on every other avatar ive made

#

so how did i add incorrectly and how can i do it correctly

ornate stump
brave rock
#

just like i always do

ornate stump
brave rock
#

yes

ornate stump
brave rock
#

yes

ornate stump
brave rock
#

....its the default gestures

sage tangle
#

What is a good way of optimizing an avatar.
I've done Textures that are small, I've tried removing meshes to see if it helps.
Physbones and collisions are fine. Animations are fine.

The uncompressed size is stuck at 55mb and I have 0 clue on how to get it down further. It's weird too, cause I've done other Avatars that are bigger and have more things yet are working on android.

ornate stump
ornate stump
ornate stump
sage tangle
#

I've done tests of taking stuff away and editing it to build it again so I can see the differences

sage tangle
#

All I get is maybe 1-2mb down when I remove meshes

ornate stump
brave rock
ornate stump
brave rock
#

the hands arent broken, its just not doign the animations its supposed to

sage tangle
#

I never knew those existed

ornate stump
# brave rock

Could you double check the animation you assigned in the gesture controller?

brave rock
ornate stump
brave rock
#

same exact gestures used on a different avatar and working

balmy barn
#

not seen tracking control on those before, its already masked to only affect certain hand & its fingers

brave rock
#

im going to reimport the gestures for the millionth time to see if it works

rigid nymph
#

i keep getting this for all projects i make, if it helps last thing i did was unlock a mat

sage tangle
#

I still have no idea what's wrong with it

ornate stump
sage tangle
#

I used the thrys thing

#

No idea how to do package inspector

ornate stump
sage tangle
#

From what I can see, the blenshapes are quite high but it's... Kinda normal, if that makes sense

ornate stump
#

Blendshapes can be a huge contributer to mesh size if your model has many polygon.

sage tangle
#

If it is only the blendshapes I guess I’d have to redo it with another base model

sage tangle
#

It is?

#

Damn it

#

I worked so hard too

balmy barn
#

you need ALOT of blendshapes before i notice any difference, 2mb~ most ive seen , vrcfury can remove the ones not used for you

sage tangle
#

Really?

#

Thing is, I took out the meshes of the body and head just to test it and it still didn’t work

#

Would t that automatically remove the blendshapes too since the mesh is gone?

balmy barn
#

vrcfury blendshape optimizer add it to avatar , try play mode and you get a different mesh with less blendshapes

#

wont overwrite but you can see different in build size

#

I use this to see avatar build size compressed/uncompressed but 99% of my avatars dont even hit 30mb

sage tangle
#

I’m unsure if it is the blendshapes

#

I’ve had avatars with similar amounts, if not more

ornate stump
sage tangle
#

Then idk what is to blame.

ornate stump
sage tangle
#

When I got rid of meshes it was such a little difference I didn’t even notice it

ornate stump
sage tangle
#

Yeh I saw

ornate stump
#

How is it look like? Screenshot.

sage tangle
ornate stump
sage tangle
#

Apparently it's the Body Mesh. But as I said, I removed it before testing and still no difference.

ornate stump
sage tangle
#

Yes

#

I removed it, deleted it, it was gone

ornate stump
#

It should just update once you remove it, no need to enter playmode.

sage tangle
#

I took it out and tried uploading it Again

#

Like actually building and uploading

#

It gave me the error

ornate stump
sage tangle
crystal whale
#

Are rusk, mint, and milk all the same body?

#

/armature?

sage tangle
#

Usaully body meshes are different per avatar

#

Or well... per base

crystal whale
#

Ope. I'm seeing on booth that clothes for milk should be able to be used on rusk as well.

sage tangle
#

Usually in the package there's a prefab for each model that you can drag and put on

warm widget
#

How do u fix the clothes on the avatar because when i test it in game i move around or use play space my clothes stay still

sage tangle
long lava
#

This is more help related to Unity than Avatars themselves, but--
I am currently trying to make custom walking animations to my floating avatar-- which is pretty much just a head. But whenever I try to make a new animation, Unity put them on the ground, which is not what I want. Is there a way to make it stay on their default position when making an animation?
First image is by default
Second image is what happens when I enable the animation preview, even when empty.

sage tangle
#

Update: the blenshape optimizer worked

ornate stump
#

If it can run unity then sure.

quiet patio
#

:( why is vrchat making my questmodel an error bot when i uploaded it a few times

fallen cobalt
#

I bought an avatar a while back that I’ve been using and I noticed that the quest limitations say to have less than 70 bones but the avi I’ve got has 100 or so. I know some of those are from a tail with physics but in what avatar-development scenario would you use more bones for the entire human frame than 70?

#

And is there an easy way to tell how/if I could dissolve some of those extra bones into their parents and get the same animation quality with simply less bones?

balmy barn
soft python
#

I have created clothes for an avatar in blender. What are the next steps for completion to make it VRC ready?I'm aware that I need to skin weight it but I'm not sure where to go from here.. Is there any documentation?

junior void
#

Depends how you wanna add them to the avatar

#

You have the option to merge the clothes with your avatar (include them in the avi fbx) or keep them completely separate and make it work with installer scripts like vrcfury

soft python
#

I was thinking of the latter.

#

I have literally just finished with the mesh. Just confused on where to go from here😅

somber sequoia
#

That's good if you want to share it or mix and match, if not I'd include it in the avatar FBX for efficiency

junior void
#

VRCF works by matching up bones and their names so you should dupe the armature and assign it to the clothes (you can delete any unneeded bones like fingers, toes - as long as the hips are there and any bone under the hips that is weight painted)

timid terrace
junior void
#

Then you can export it to unity with same scaling settings as your avi and attach it via armature link component (hips/hips, auto match)

timid terrace
somber sequoia
#

Yes - look at all of Fuujin's videos 🙂

soft python
#

Appreciated fuujin.

echo yoke
#

hey guys ,how do i add locomotion to my avatar?

soft python
timid terrace
#

I do it around 7:20 mark

somber sequoia
timid terrace
somber sequoia
#

and only if you specifically want to export it to be a standalone prefab

echo yoke
soft python
#

I see.

#

I wanna make it standalone. Might re-use it for other avis.

timid terrace
somber sequoia
echo yoke
#

generic rig

timid terrace
echo yoke
#

so u cant help?

timid terrace
#

No sorry

echo yoke
#

no problem gone search the web

timid terrace
soft python
#

hmm okay!

#

I'll see if I can figure it out but thank you for your inputs!

#

for both you lot

#

Forgot to ask

#

does the duped armature need to have the same as the original or can I rename it?

somber sequoia
#

the name doesn't matter if you're going to use VRCFury to link it

soft python
#

okay

junior void
#

sure

umbral pollen
#

I have an avatar that has a mask that ive animated to come up and down but the toggle just plays the animations, the mask doesnt stay up or down. how do i make it stick? i know im just forgetting something easy

light charm
light charm
night ember
night ember
#

its not a directly supported rig type so its very buggy

plush dawn
#

hey does anyone know id make my avatar always face the direction with the highest velocity? i use custom animations that play depending on speed but they always face the way i am looking not the way im moving

cunning swan
#

so i got an model in unity and parts i need to me move wont move tried unpacking it didnt work

ruby summit
#

does anyne have a method to export animations from blender to unity and keep the avatar placement? what i mean is most animations i tried to export stay frozen in the middle and dont walk around like the animation

plush dawn
night ember
#

make a blendtree

somber sequoia
uneven tundra
#

Let me try to ask in here.. So my avatar preview is the size of an ant. I can't find anything that would cause it to be that way, and the problem seems to have started when I swapped out the mesh with one that has some stuff merged onto it, since the imposters look fine.. The avatar bounding box looks fine in the editor.

somber sequoia
mental estuary
uneven tundra
ruby summit
mental estuary
#

On the animation

somber sequoia
ruby summit
mental estuary
#

No. Click on the animation file

#

It's on the animation

somber sequoia
#

or am I misunderstanding where you didn't actually clarify...

ruby summit
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i think are these ones?

mental estuary
#

Yes

ruby summit
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so i enable bake into pose

mental estuary
#

🤷‍♂️ just play around with it until it works

#

It's different for different animations

uneven tundra
somber sequoia
uneven tundra
somber sequoia
uneven tundra
somber sequoia
#

that's not statically significant.

uneven tundra
somber sequoia
#

Units scale? Interesting. I do FBX All. And haven't ever clicked Tangent Space.

uneven tundra
#

I tried all local and got a stick figure

somber sequoia
#

yeah if you're overwriting an existing .fbx you don't want to change that

uneven tundra
#

I'm importing new instead of overwriting because I have two different ones to save triangles by only merging the things that need to be on a particular avatar.

#

And then changing the mesh on the avatar object in the project

sharp steppe
#

hmm. I think I'm missing some textures after uploading somehow.

mighty phoenix
#

What do people mean by P2U?

vagrant crater
#

just wanting to ask to ask but dose anyone know a video where i could learn how to apply a blood texture on like a body of a full model and be able to turn up the intensity of it with a slider

balmy barn
#

if you are on pc ? use a decal and crank the color/emission on it using a motion time/float

#

(can also mask out parts of the skin to be affected)

uneven tundra
#

Ugh I'm thinking this is a bug in VRChat

#

I put in the same mesh, regardless of export settings. I'm getting three different bugged avatar sizes in the preview.

#

Can't find any reason for it with any bounding boxes, and not even messing about with the scale of other objects changes anything.

#

imposters are correctly sized. the boundings listed in the avatar details are correct. It just.. has broken the preview

warm delta
#

is there issue SDK coz i put right 2FA code in and thinks bad request when shouldnt

and SDK on latest 3.8.0 on Avatar

mental grotto
#

Hello I was told that I can come here to ask for help on how to export my avatar in Unity as a VRM file

desert elk
#

export a vrm?

#

you mean, convert a vrm to fbx?

#

fbx being the file type that's used in vrchat

#

I'm not sure why you'd need to export the vrm file

warm delta
desert elk
#

I wouldn't recommend it

somber sequoia
#

do it in Blender

heavy horizon
#

hey chat, i'm having an issue. I have a halo with particles that's clearly above my head but no matter what I do, the particles are visible in first person, even if they should be far away from the viewpoint. Any ideas on how to fix? I tried using headchop to scale the particle systems to 0 but it still shows in first person.

desert elk
#

it's buggy and leaves a lot of stuff that's not needed for vrchat

#

bad performance too

#

convert it in blender

#

vrm to fbx in 4 minutes

#

in blender

mental grotto
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It's not for VRChat, it's literally for Animaze. I asked in that server already, and didn't really get any help (rather more of a comission-scam artist). I asked in Unity's discord server, and they told me to come here

desert elk
#

let me get this straight

#

you want vrm to fbx?
or fbx to vrm?

#

this is for FBX to VRM

#

obviously you will need the files for the avatar

mental grotto
#

Take my project/avatar in Unity, export my model as a VRM file, so I can upload to Animaze.

#

This is what I'm currently looking at in Unity:

desert elk
mental grotto
heavy horizon
#

its free!

desert elk
#

blenders just for exporting anyways

#

since you have the Avi you don't need to export it

#

just take the fbx and follow the rest of the steps

#

and blender is free anyways in case it turns out you do need it

#

the first seconds of the video the model is exported from blender

#

so you don't even need blender

#

since you have the file already

mental grotto
#

I guess I'm having trouble finding the FBX file then.

desert elk
#

I can't help you with that, because the prefab is unpacked

heavy horizon
#

since i was accidentally interrupting earlier,i figured i'd ask again now that things are calm-
hey chat, i'm having an issue. I have a halo with particles that's clearly above my head but no matter what I do, the particles are visible in first person, even if they should be far away from the viewpoint. Any ideas on how to fix? I tried using headchop to scale the particle systems to 0 but it still shows in first person.

somber sequoia
#

In your particle system, set "scaling" to "hierarchy" [edited to add] I'm not 100% sure about this, but I think it works 🙂

heavy horizon
heavy horizon
somber sequoia
#

oh good 🙂

#

iirc that means basically "scale the particle system along with the hierarchy of game objects it lives within"

#

so it scales when HeadChop scales down the GameObject

heavy horizon
#

that makes sense! Particles are like the one part of avatar creation i have zero knowledge of, thank you for the explanation!

somber sequoia
#

if you want to learn more, there's a bunch of cool particle effects packages in the Unity Store for free, they're fun to pick apart and learn from

empty ermine
#

Hello, so, the model i imported into unity is perfect when it comes to configuring the humanoid bones but when it comes to the cape bones, they're not there and i was wondering if theres something I could do to fix it because I don't want the cape to be static.

#

this is what it looks like in blender

desert elk
#

I believe non humanoid bones don't show up on that view

somber sequoia
#

looks like one bone, which I do see in the hierarchy on the left, so I'm not sure what you're missing

desert elk
#

if you want the cape to move, you should add a phsybone to it

empty ermine
#

how can I do that?

empty ermine
#

ough thats a lot of words-

somber sequoia
#

it is?

empty ermine
#

sorry its my first time doing something like this so my brain is like fuzzy

#

ive been at this for like a day already

desert elk
#

video tutorial

#

for hair, but same idea

empty ermine
#

thank you

empty ermine
#

ok so i watched the tutorial but when i move the body around, the cap still doesnt move? Maybe I have to mess with some settings but it still stays in idle

somber sequoia
#

the cape mesh is weight painted to that bone right?