#avatar-help

1 messages · Page 94 of 1

alpine badge
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ill dig at it tmrw

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thanks

winter kite
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I have a question about setting up face tracking if anyone's able to help me out. I'm trying to set up some basic face tracking for my avatar. I've never done this before, but followed a tutorial on YouTube. I'm not looking for FULL tracking, just a few things like the brows, eyes, and jaw.

A friend of mine who has face tracking tested the avatar and the eyes worked, but nothing else. In the tutorial I followed, all they showed were to create simple blend trees like these for paramaters I wanted to use. Am I missing something here? Is there something else I need to do?

somber sequoia
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there's a whole discord for face tracking that might be of some help

full furnace
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If I upload it separately to Windows and android all works fine. The results should be the same as when uploading both at the same time, right?

somber sequoia
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if you use the same blueprint ID for both

full furnace
sour linden
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how hard would applying shaders to an avatar be?

desert elk
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not hard,

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just select the materials and pick what shader you want in the inspector

desert elk
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click on your avatar in the hierarchy and scroll till you see Blueprint id

sour linden
desert elk
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find material in assets, click material, in the inspector (right side with the default settings) at the top there will be shaders drop down, you can pick which shader you want there

sour linden
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what about a shader i downloaded myself?

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can i drag n drop it or sum

desert elk
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to install a shader you usually drag and drop it

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click install

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and they appear in the shader drop down

sour linden
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oh, okay!

desert elk
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some shaders are connected to vcc though, so it depends how you got yours

sour linden
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oh

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i cant send links

desert elk
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you can't send links to ripper websites

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aka websites that steal from creators

sour linden
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its a ripper website??!!??!

desert elk
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yes

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I saw the link in the notification

sour linden
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oh. i'll stop using it then. i wasnt aware. im only recently starting vrchat

desert elk
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that's what it is

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yeah, use Gumroad, booth or jinxy

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one of the three most popular avatar websites

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for shaders people mostly use poiyomi or liltoon

sour linden
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for finding or making shaders?

desert elk
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poi and liltoon are names of the shaders

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you can find both on github

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poi has their own website too

sour linden
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when i download a shader i get like

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a png and a .shader

desert elk
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what shader?

sour linden
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just any

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scrolling on gumroad

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every single shader

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says i'll get a .shader and a png

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(almost every single one)

desert elk
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maybe just drag and drop it in?

sour linden
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which one...

desert elk
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cause shaders are usually
.unitypackage

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cause they have a lot of stuff in them

sour linden
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ohh

desert elk
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and the unitypackage you drag and drop

sour linden
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oh wait. yea

uncut yoke
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I probably should have come here sorry. Feeling entirely lost

hard turtle
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TwT

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design is wierd ;-;

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Looking for critiques :)

misty ridge
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Anyone knows how to fix this? 🥲

misty ridge
uncut lotus
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Dude, it feels like theirs some sorta plauge on my avi, causing diffrent parts to have this back face culling like affect. I had an issue with the teeth, and tounge in Unity, and a piece of the hair in blender

safe mesa
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How can I make a specific part of an avatar constantly animate? Cuz I want to make it so that the eyes here pulsate like this

ornate stump
nocturne lintel
fiery crow
uncut lotus
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So, the teeth and tongue are normal in Blender. I generally have no clue whats going on and can't find nothin on it.

nocturne lintel
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You can export animations from blender to Unity..

fiery crow
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keyframe start and stop, then right click and set it to linear i think

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(or maybe its constant, i forget on the top of my head, 2nd nature to me)

fiery crow
nocturne lintel
uncut lotus
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Whats that mean? Any way to fix it?

nocturne lintel
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Since you are using a toon shader, my suggestion is to not use any normals for your blendshapes if it is the first issue.

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Import Settings on the FBX

uncut lotus
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Wait, so I need to change my settings for exporting it?

ornate stump
uncut lotus
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Bro, I completely forgot-

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Thats what it was. Thanks sm

nocturne lintel
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Normals == Face Orientation for future reference.

frail temple
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You're a life saver! only weird part is when i recalculate the outside the eyes become red and the character's eyes are closed , happens with all avi's even though i took every step you did, must be the import settings or something...

nocturne lintel
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Since you are in blender, do you have inverse culling on?

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Sorry

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They name it something different, in the shader properties

frail temple
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Backface culling is Off

nocturne lintel
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Turn it on

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Then see if those faces appear invisible

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If so, you can select the malicious faces, and flip them individually

fiery crow
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u can individually select that mesh in edit with with L

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then atl+N to flip it

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(the eye parts)

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those are the shortcuts for it bcaThumbsUpWoahApproving

frail temple
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Very good, i am still confused on how when following his exact steps both using the exact model, i get a different outcome...

nocturne lintel
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Well the computer will have certain floating errors if you mean recalculate outside

frail temple
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I see, how come his model's eyes are open but mine are closed?

nocturne lintel
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You got a shape key set to 1?

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(Or you are in edit mode with a shapekey selected)

frail temple
nocturne lintel
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Maybe they use UVs for open closed?

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That would be weird on a high fidelity model

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Weird, but very possible

safe mesa
verbal oar
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does anyone know how to have transparent hair on quest 2 avatars?

desert elk
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you don't
you can try using one of the particles shaders, but it's probably not gonna look good

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quest doesn't have transparency

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quest particles: multiply, additive

modern gyro
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poke hey new to unity and everything and i have a question (thank you if your taking the time to help) im putting new texures on a model and the eye texture went on but for some reason its almost like some of the parts from the old texture is still showing? how do i fix thiss feel free to @ with answer tysm :Heart_bounce_n_squish:

nocturne lintel
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The usual layout for a model in the scene is like this:
- Model Name
- Armature
- Some Mesh Name 1
- Some Mesh Name 2
- ….

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Those meshes are usually Skinned Mesh Renderers, and will contain a materials field

uncut lotus
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Bro how do I make this pop up?

nocturne lintel
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Is the gizmo gone for you?

uncut lotus
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Is that what its called?

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Cause if so ya

nocturne lintel
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Yeah, all on screen things that help with navigating or modifying the Scene are known as Gizmos

uncut lotus
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oh

nocturne lintel
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First, you are on Scene and not Game right?

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Game will only show the Active Camera view

uncut lotus
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ya

uncut lotus
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Ive been using Unity without it for a while, but being tired, moving around without it is making me stupid mad, so I figured Id try and get it fixed

nocturne lintel
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It is Called the Orientation Overlay

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So right click in the scene and show me the Interface that appears when you do so

safe mesa
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Guys how do I make additive animations

nocturne lintel
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I am used to Unity 6, so we have a new method of modifying the location of that and many other overlay gizmos

uncut lotus
balmy barn
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click on av, no gizmo to show on that object

nocturne lintel
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No he means the orientation view

uncut lotus
balmy barn
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that thing yes i hidden that on accident before

nocturne lintel
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This guy

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You open it in Gizmos screen pre Unity 6 yeah?

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Post you can right click and reopen it.

uncut lotus
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Right click on what, cause Im not seeing anything with that wherever I click

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So lost

nocturne lintel
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Well, let’s take the easier path, right click where the tabs are in the center, (where the Scene tab is, but not on it, just next to it). Then open a new Scene Window

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That should give you a scene view with the default layout.

sour linden
uncut lotus
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I found it

sour linden
uncut lotus
ornate stump
uncut lotus
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:)

nocturne lintel
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Bruh

uncut lotus
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That worked too lol

sour linden
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guys how do i apply shaders to avatars

safe mesa
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I imported the animation but it won't play in unity

nocturne lintel
# uncut lotus

In the current version it should be under the Gizmos Button, (that weird lil sphere with the three dots)

nocturne lintel
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So if it happens again that should fix it

uncut lotus
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ight

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thx

nocturne lintel
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On your FBX that you exported to Unity, do you see the animation with the mesh?

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It’s a triangle looking thing

safe mesa
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Yes. I see it here

sour linden
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i forgot how it is i "playtest" the avatar in unity

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.

ornate stump
nocturne lintel
safe mesa
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yup

nocturne lintel
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Coolio

sour linden
nocturne lintel
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Now make an Animation Controller, and just drag the animation into the front layer

ornate stump
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Note that the word "Animation" and "Animator" are 2 different things.

safe mesa
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I think I see the problem. It didn't export correctly

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idk

somber sequoia
safe mesa
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Wait does it not animate in unity?

desert elk
uncut lotus
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Sorry to keep asking qestions, but I wanna have the had formed around an item. How do I make a shapekey for that?

nocturne lintel
safe mesa
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yes

somber sequoia
safe mesa
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Should I not be doing that?

nocturne lintel
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Can you look at it via the viewer?

somber sequoia
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(don't make new vertices)

safe mesa
uncut lotus
nocturne lintel
safe mesa
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I don't see it

somber sequoia
nocturne lintel
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Can you show me the Animation keyframes then?

somber sequoia
safe mesa
somber sequoia
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But you can use this technique anyway - people sometmes make up a complex face rig and turn it into shape keys for expressions

nocturne lintel
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There is an Animation Tab

uncut lotus
nocturne lintel
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You should ideally see the same three key frames

safe mesa
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for some reason, no

nocturne lintel
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What does the Animation UI say

safe mesa
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It shows everything BUT the stuff I wanted

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They eyes are animated by scaling the bones

uncut lotus
nocturne lintel
safe mesa
nocturne lintel
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If is surprisingly stupid easy in comparison to Blender

pine valley
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I actually didn't know that this existed, ha

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(you'll want "Save as Shape Key", so that you don't delete the armature modifier)

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More generally, you can duplicate the mesh, do weird stuff to it, and then transfer that shape to the original mesh as a new shape key

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But if you just want to save a pose, use this

uncut lotus
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Thank you sm 🙏🏿

somber sequoia
pine valley
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i was going to suggest the roundabout way, but i figured i should look around a bit first

somber sequoia
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it's easy enough to make a new modifier, but nice that you don't have to anymore

cinder frost
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I remember a while back I saw someone had made a spring joint prefab out of physbones but I lost that link. Does anyone know who made that or how to make a spring joint with physbones?

pine valley
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in theory you'd just do this:

  • Whatever
    • Joint A <-- VRCPhysbone
      • Joint B
        • More Stuff <-- ignore this transform
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alternatively, parent-constraint More Stuff onto Joint B

nocturne lintel
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Gravity is your base pull factor, ensure stretch is maxed.

pine valley
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I recently realized that gravity isn't actually a force applied to the physbone

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it just determines where the physbone wants to rest

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you can't "resist" gravity by adding more pull

nocturne lintel
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I was just meaning so it naturally falls downwards like a ridgidbody

pine valley
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oh yeah, that was just a tangent

analog phoenix
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i need some help. i've been having this strange issue with my Character. When ever i look staight ahead and walk over a small ledge my charachter starts turning or even spinning out like crazy. i don't know what is going here. This is the only avatar that does that but i have not done anything different on this then what i do on my other avatars. anyone know / seen this problem before?

pine valley
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Do you have any colliders on your avatar?

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One of mine does stuff like that and I'm pretty sure it's caused by a stray collider

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You can search the hierarchy for t:collider to quickly check

nocturne lintel
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Fair, yeah, it really just affects the difference from resting to Vector3.down

pine valley
nocturne lintel
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0 is max resting, and 1 is max Vector3.down

analog phoenix
nocturne lintel
pine valley
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You've made the world's worst flight system by accident :p

somber sequoia
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oh like actual collider, not physbone collider? yeah that'll be a problem

pine valley
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I've done this a few times

nocturne lintel
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I argued that since I made Good Egg Galaxy using Boby’s Planet Movement, and having a player upside down would make their hair well, float down…

pine valley
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Until recently, colliders were able to trigger portals

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I accidentally uploaded a huge 20 meter radius collider on my avatar

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so I'd instantly go through portals

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😭

misty ridge
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Yo how do i fix this 🥲

pine valley
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This is the interesting message.

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Scroll up and see if there are any more errors.

analog phoenix
pine valley
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You'll see every object with a component on it that is a Collider

analog phoenix
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ah

somber sequoia
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Always post the first several error messages, ideally after running whatever you did after clearing the console. Later ones are often side-effects of the initial ones.

pine valley
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Collider is the parent type for all 3D colliders

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Object -> Component -> Collider -> BoxCollider, e.g.

misty ridge
somber sequoia
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ooh, annoying

analog phoenix
pine valley
pine valley
analog phoenix
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thank you @pine valley for the help tho. that spinning was really annoying XD

uncut lotus
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Wait now the fingers look like he shoved them into a garbage disposal

pine valley
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t:vrcphysbone -> to find all physbones
t:vrcfury -> all VRCFury components (note that there's only one VRCF component -- "Full Controller", "Armature Link", etc. are all the same type)
t:light -> lights

pine valley
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make sure they aren't deformed in Blender

uncut lotus
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their fine in blender

analog phoenix
uncut lotus
pine valley
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If your fingers aren't in the correct rest pose in Unity, the resulting deformation will look really weird

uncut lotus
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In Unity their fine until I toggle the blendshape

somber sequoia
uncut lotus
uncut lotus
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Makes it look like its actually holding it

somber sequoia
pine valley
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The fingers will get super-deformed if your finger bones aren't in the rest pose.

somber sequoia
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You want to animate the bones

pine valley
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They're still trying to follow the bones

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i was going to use a metaphor to describe this but it got way too horrifying

nocturne lintel
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Yeah, when you use blendshapes, those should be for non-transformative mesh

somber sequoia
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haha yeah, it can get kinda scary-lookin'

nocturne lintel
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Things like your face

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For anything with your hands, use the Gesture Layer

somber sequoia
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you can use blendshapes on mesh that's rigged to bones but it's got to be done with care, in a uniform way. Like one that increases limb volume is fine

nocturne lintel
pine valley
somber sequoia
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Exactly

uncut lotus
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So dont use shapekeys to make hand gestures

nocturne lintel
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Yep

somber sequoia
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correct

nocturne lintel
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Only use it to like, bloat/shrink finger volume, or shift things like retracting claws

uncut lotus
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Ight

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so istead I should make an animation for it?

safe mesa
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It won't let me change the scale >:(

nocturne lintel
safe mesa
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wait

pine valley
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I actually don't know much about playing animations on your hands

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I use the animator for everything except animation

nocturne lintel
safe mesa
#

Yeah it does

uncut lotus
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Ima go look for a vid

nocturne lintel
safe mesa
#

It shows up properly outside of the preview, but it doesn't work at all

nocturne lintel
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Look at VRChat’s default hand animations for a good example

nocturne lintel
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Win + Shift + S

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The second button does video

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Mute mic and screen to reduce size

pine valley
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The annoying part is playing that humanoid animation

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I think you use the...Gesture layer? maybe the Action layer?

somber sequoia
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depends on what you're doing

nocturne lintel
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Hands are Gesture

pine valley
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I've experienced pain here

nocturne lintel
pine valley
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oh yeah, I read that

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I was just having a weirdly difficult time helping a friend to play a hand grip animation

safe mesa
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Why does it do that

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stop being stupid unity

nocturne lintel
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Man I love Discord Mobile….

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Auuugh

safe mesa
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i'm gonna repost it from da vinci resolve

nocturne lintel
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Ah, the video is webm

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No Mac support

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Highly suggest using Win Shift S for the short and sweet stuff

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It provides the video in MP4

safe mesa
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Does this show up

nocturne lintel
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And you can select regions

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Are you talking about it snapping downwards?

safe mesa
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no

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Look at the transform parameters in the bottom left

nocturne lintel
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Oh they all jump back to one

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You are trying to animate humanoid bones

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that... might have something to do with it

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can you show me what you want it to do in blender again

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We might be taking the wrong approach

pine valley
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Yeah, you aren't allowed to animate the scale of humanoid bones

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Easy fix: Add a child bone to each eye and weight the eye meshes to those

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You can freely animate that bone's scale

nocturne lintel
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That is true

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A child doesn't get kerfuckled by the humanoid rule

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But if it is a simple animation, it miggght be easier to just use a blendshape

pine valley
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yeag

nocturne lintel
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It isn't any cheaper

pine valley
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Modifying the armature is always a bit annoying

nocturne lintel
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Mostly

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With things that humans do, it is beneficial

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bending joints is much easier with the humanoid muscle groups imho

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Shift Select the joints you will need, set their values, and profit

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All that to flip someone off if you lack an Index controller

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(I have Index)

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Also without the Humanoid system, we wouldn't have things like the MMD worlds

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What bone bends the leg? It could be LegL or Leg.L or Left Leg or ...

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Imagine how big animation files would be if we had to guess

somber sequoia
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spine1, spine2, spine3, spine4....

nocturne lintel
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Root, Chest, Upper Chest

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Clavicle or Shoulder

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I have seen them all

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and then I proceed to see a totally new naming schema in the next 24 hours

safe mesa
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AAAYYYYYYYYYY WE DID IT :D

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at least the animating part

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how it will appear ingame? idk

round jolt
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I forget how to fix the lower body this can someone help

somber sequoia
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fix what?

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and what did you do to cause it?

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do you mean the leg scaling? wild guessing that you just exported from Blender, re-export from blender with scaling set to "FBX All"

round jolt
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yes I mean leg scaling

nocturne lintel
#

That to me looks like you got an armature with a scale mismatch...

round jolt
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but I dont use blender

nocturne lintel
#

The FBX scale != Armature Scale

somber sequoia
#

yeah but without knowing the cause it's difficult to advise

nocturne lintel
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For the FBX, could you show the import options

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(and are those accessories using VRCFury or Modular Avatar?)

craggy pendant
#

Ive been trying to fix this, I already tried weight painting but it seems the mesh is stuck together.

nocturne lintel
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I cannot tell what I am even looking at

safe mesa
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Now how would I put this animation of the eyes pulsating into the game?

round jolt
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I fixed it

somber sequoia
craggy pendant
nocturne lintel
somber sequoia
# craggy pendant I do have it.

there's a checkbox there, "clip" - try turning that off. Probably what youv'e got is stuff at the center stuck together when you don't want it to be.

craggy pendant
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yeah this is what im dealing with lol, but if you think Mirror is gonna help then thank you so much!

somber sequoia
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yeah - it looks like you have parts that should ONLY be on one side of the mirror overlapping to the other

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I'd turn off that "clip" option and then apply the mirror.

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you have to apply it eventually anyway

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(yes you can work with stuff on both sides, it's just harder and "clip" will make a mess of that)

nocturne lintel
#

I think they are using the tool mirror, not the modifier in this case tho

somber sequoia
#

oh I didn't even look there, yeah

safe mesa
nocturne lintel
#

Oh yeah, for that

craggy pendant
#

I didnt create it

nocturne lintel
desert elk
#

i did not think it was gonna be this fast

safe mesa
nocturne lintel
#

The twinkling is?

safe mesa
#

yes

nocturne lintel
#

Then animate the blendshape

craggy pendant
#

The creator I suggested I do this ;-;

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No idea how to though lol

safe mesa
nocturne lintel
#

I think I am missing the problem now....

safe mesa
nocturne lintel
#

mhm

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now you want it playing on the avatar?

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In game

safe mesa
#

yup

nocturne lintel
#

First, ensure looping is enabled on your new animation

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Then create a new Animation Controller

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Name it "FX Layer"

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Now in the Animation Controller, create a new Layer, name it "Eye Twinkle" and set the weight to 1

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Then drag and drop you animation for the eye twinkle on the Right side with your new layer selected

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You should see an orange arrow connecting Start to the animation

safe mesa
#

mhm

nocturne lintel
#

Dope, now go to where the VRC Avatar Descriptor is on your avatar

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Go to the Animation Layers section, and add that new FX Layer Animation Controller into the FX Layer section

safe mesa
#

you mean playable layers?

nocturne lintel
#

Mhm

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Playable Layers are just the combobulation of all of the animation layers separated out

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On runtime the animations are used in a script that controls a player

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Anyhow, once you put that animation layer there, you should now be able to upload and see the twinkling eye

safe mesa
#

sweet!

nocturne lintel
#

Please, please, please, please, please read this

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It will save you so much time

safe mesa
#

ah

nocturne lintel
#

If you have any questions, don't be afraid to ask

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The website it links you to is the Bible of VRChat creation

safe mesa
#

That's quite a way to describe it

nocturne lintel
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Wanna make worlds, there it is

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Avatars, there also

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Creator Economy, yup

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Even the Creator Companion

safe mesa
#

aight

nocturne lintel
#

I legit have it bookmarked as the VRCBible

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reference to GBible from Blue Archive

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for meaning
Bible:
2: a book regarded as authoritative in a particular sphere.
"“Larousse Gastronomique,” the bible of French cooking"
is very fitting

pine valley
#

reading documentation is good

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that's how I learned to create VRChat avatars

nocturne lintel
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I am a visual learner, so I can understand the struggles

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But it is very well doc'd for Avatars

pine valley
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written docs can contain embedded pictures and videos

nocturne lintel
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Not so much for Worlds imho

pine valley
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i can't stand trying to watch a long video tutorial

nocturne lintel
#

Agreed

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I think the best idea for a VRChat tutorial series would be to split needs into segmented smaller videos

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like 2 minutes a piece for the thing you are trying to do

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With a strong emphasis on this is the basic idea and not this is how you do it for X avatar

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How to: Animation Layers into How to: Toggles

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Explain the broader scope, for those who can pick up on things at an accelerated rate, then go into depth for those who struggle

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ALWAYS link where you got your information from the docs.

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Then you would be sitting on a gold mine.

pine valley
#

in my mind, the ideal format is written documentation with short embedded videos

nocturne lintel
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If you had access to VRChat's own docs at that level, then sure

frail temple
#

Sorry for the trouble, anyone here have any idea why importing this FBX file has it's textures broken?

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Normals are fine

nocturne lintel
#

Sadly, most adjustments with that style are rejected, or sit in PRs till they are hellishly outdated.

nocturne lintel
#

yes, there are materials in blender also

frail temple
nocturne lintel
#

Yep

#

FBX data is only so accurate

#

if the file structure shifted even a smidge, it cannot easily identify what textures go to what materials

frail temple
#

@nocturne lintel Yeah it's missing materials for the face, i just named all the existing ones

#

Found the face texture, how difficult would it be to unwrap it and put it on? asking cause i have no idea how to do that lol

pine valley
#

unwrapping the model to match an existing texture sounds painful

#

in theory you just need to assign the correct texture to the material that's being used for the face

frail temple
nocturne lintel
#

Strange?

safe mesa
#

Quick question, how would I add GoGo Loco to my avatar(s)?

#

I'm on the gumroad page for it

#

Should I maybe get VRCFury

somber sequoia
#

there's an instruction document linked there

#

even a video tutorial

pine valley
#

I find the GoGo docs to be...

#

challenging

somber sequoia
#

the author is not a native english speaker

pine valley
#

attach the VRCFury prefab to the avatar you're good

pine valley
somber sequoia
#

yeah

pine valley
somber sequoia
#

I didn't find them hard to follow though. But I do read (and write) a lot of docs 🙂

pine valley
mellow scaffold
#

all of this suddenly disappeared?

heavy zephyr
frail temple
mellow scaffold
#

and its gone

frail temple
#

No wonder, Unity doesn't pick up on bones that don't have a name

#

Oh wait

#

Your bones just disappeared?

mellow scaffold
mellow scaffold
#

but its still broken

hidden shore
#

Anyone know if there's a way to be able to animate a mesh particle system to move like it would for a regular animation? I've seen videos of people being able to put motionanimation particle sheets to have the character meshes move and stuff.

However there's no explanation on how to make the actual sprite sheet. So I'm not sure if there's an add on or something that can turn an animation clip into a sprite sheeet or something to be able to effect the mesh of the particle.

Any advice or tips on how to do this would be greatly appreciated without needing any scripts and stuff to do it?

pine valley
#

You can use a skinned mesh renderer as the Shape for the particle system

#

Oh, are you asking how to make the actual particles appear to animate?

misty ridge
#

can a slow pc cause this??

heavy zephyr
#

Also don't forget about custom data-

pine valley
#

yeah, if you want the individual mesh particles to deform or otherwise animate, that'd require a custom shader

nocturne lintel
#

“Compilation” of the AssetBundle

misty ridge
#

oof 🥲

nocturne lintel
#

Right Click > Close Tab

misty ridge
#

ok lemme try

nocturne lintel
#

Might free something

#

Me when headerless Unity

misty ridge
#

yeh still doesnt work 🥲

#

guess ill get a new pc

warped arrow
#

how to i move avatars floor

somber sequoia
#

you move the avatar up instead

cinder frost
#

That’s not gonna work

somber sequoia
#

really depends on what we're trying to do here

cinder frost
#

You need to either move it up in the humanoid rig or move your avatar’s origin in the modeling program of your choice

warped arrow
#

ok

#

thx it worked

warped arrow
#

for some reson the hit box is off and i cant find a way to move it up

nocturne lintel
warped arrow
#

my feet are floting a bit above the ground

#

exactly the distance to green

nocturne lintel
#

Well if that is the case then your model is not properly floored to the origin

sour linden
#

i downloaded an asset and got a .rar, what is it i do from here with the .rar?

pine valley
#

unpack it

#

something like 7zip will work if Windows can't handle that format natively

sour linden
#

i have another problem though now

#

i have ALMOST everything set upp

#

but

#

i cant find the so called "example menu"

#

yk for adding expressions

desert elk
#

you mean the hand layer that you repurpose to control face expressions?

sour linden
#

i dont know unity 😭

desert elk
#

vrc_AvatarV3HandsLayer.controller

#

if that's what you're looking for

#

you'd need to explain what example menu means a bit more if that's not what you're looking for

proper storm
warped arrow
#

i found the isue

#

fixed now

velvet anvil
#

currently trying to figure out how to reverse this shape key, the mouth is supposed to close while the value is set to 0, and the mouth opened at 1. (sorry if i'm interrupting something

#

wait a second this was solved months ago let me try this

#

nvm didn't work, deleting the bisas only took away the blink shape key

arctic ginkgo
velvet anvil
#

alright

austere bay
#

I'm having issues where I'm going invisible to some people. it's clearly a bounding issue but when I ask my boyfriend to test and check I'm fine? I can seem to simulate the issue in game, it's just randomly some people see me go invisible. Anyone know how to help?

worthy glacier
#

what do i do to fix this? im very new to unity and im just uploading the quest version of an avi i dowloaded

austere bay
arctic ginkgo
# velvet anvil nvm didn't work, deleting the bisas only took away the blink shape key

i think i wrote this assuming they had 2 shapekeys. Something you can do is select the basis shapekey in edit mode, select the whole mesh, then go to vertex>blend from shape. In the dropdown at the bottom left of the screen, enable "add", set the Blend to 1, and set the shape your "ah" shapekey. Now select your "ah" shapekey and repeat this, except set the blend to -2

austere bay
arctic ginkgo
balmy barn
#

old way i reversed them, havnt done it in a very long time

#

some avs i dont want certain ones to be 100 since thats should be their default state

arctic ginkgo
#

oh yeah i forgot about that lol that works too

velvet anvil
#

thank you!

naive flame
#

My unity says that my shaders aren’t able to be used for quests and I need help with it

round comet
#

You can use mobile shaders :)

naive flame
round comet
#

You just change the materials to use VRChat mobile shaders, yeah

naive flame
#

I’m still struggling

desert elk
#

quest avatars can use: toon lit, standard lite, mat cap lit
for quest particles: multiply, additive

#

to change the shader you need to click on a material

#

and in the inspector from the drop down menu pick the correct shaders

#

from VRChat/mobile

naive flame
#

cant click the drop down

somber sequoia
#

You can't edit that material, it's embedded in the .fbx file. You'll need to extract it, or simply make a new material, which will then be editable.

naive flame
#

how could i extract it

somber sequoia
#

either in the "Materials" tab of the inspector for the fbx file itself, or you can open the file in the "Project" window (the one with the files and such) and select the material and ctrl+d to duplicate it, then edit that one.

#

Once you do have the material though, you'll need to assign it to MeshRenderers, or in that same Materials tab in the FBX file.

#

(this is usually described visually in Quest avatar creation videos, if you need such)

pearl fable
#

anyone knows how the default avatar camera is placed? it's obviously placed at the view point, but when I add a second camera there and let that render, it seems wrong. rotating it down for ~5 seems to help but it's not exactly right yet. Anyone knows how it's done by default?

pine valley
#

i'd also be interested in this -- i have a clunky xray system that's just a camera and a plane in front of my face

#

it's pretty close, but i want to get it lined up better

pearl fable
#

It should be possible, as ikehud has done it right. they use a sepcial shader to do it. I can just use theirs, but I'd rather keep original colors and have the nametags show at all distances

pine valley
#

i'm just stubborn and want to DIY everything lmao

pearl fable
#

best way to learn it

hard turtle
#

just realised ive never rigged a chain or wire or anything between 2 points

#

how one doe

somber sequoia
#

you can't anchor a physbone to two points

#

the end dangles no matter what

hard turtle
#

that feels like a really extreme limitation-

somber sequoia
#

I bet it's really hard to implement, but yeah, it sucks

hard turtle
#

it would just be second pivot tho

#

welp ima go contemplate how ima achieve this

pine valley
#

wellll

#

actually

#

you can use a physbone collider to contain the end of the chain

#

so one end is parented to your belt, and the other end is contained in a small collider that's also parented to the belt

low iris
#

i'm trying to put a clothing on an avatar without blender, why are the bones stuck? there are no constraints in unity i just have the bone visualizer but i can't move the bones for some reason... why?

naive flame
#

i need some help it says that it cant find a avatar for multi platform

somber meadow
somber meadow
#

screenshot the SDK control panel where you upload the avatar

left gull
#

depending on what platforms you chose your current model might not fit all their restrictions maybe?

pine valley
#

i see you have two platforms selected

#

do you have a PC avatar selected as well?

#

(never actually done this yet)

naive flame
#

yes

mellow vigil
#

My expressions keep overlapping each other.
Like Ill do one, and itll work fine, but when I switch to another one, itll overlap and do both at the same time

desert elk
#

turn write defaults on

low iris
#

come on guys, i'm doing a no-blender blender challenge, the challenge is that i'm only allowed to use the blender in the kitchen irl, so i need help to move those bones that are stuck, help please

mint edge
#

does increaseing the size of an avis arm bones auctually make the arm longer on the model

#

I dont wanna end up with a super stretched model

#

I assume it does but idk, figured id ask

somber sequoia
native steppe
#

I need help, I've been consistently getting an API failed error every time I've tried to upload an avatar. Let me know if you need a screenshot of the error messages

somber meadow
#

I'm guessing you're using a default DNS which is your ISPs that cannot resolve VRChat's CDN hostname

native steppe
#

Alright, how do I go about that? And I quite honestly don't know my DNS, this is the first time I've tried uploading a model since 2023

somber meadow
#

steps are the same on Windows 11 as control panel is still an application

native steppe
somber sequoia
#

probably means they're provided via DHCP from your router, in that case.

native steppe
#

I've followed the steps, nothing's blown up so far, so that's a good sign, yes? If so, time to test by trying to uploaf the avatar I wanna use

somber sequoia
#

"nothing's blown up" is a very good sign

native steppe
#

Nope, same API failure

sterile swan
#

are uploads working i uploaded an update to my model and its been saying server processing for over 20 minutes

#

with a ? next to my avi in the menu

left gull
#

its working on my end vrcBotThink

#

might be a ISP/wifi issue

fervent spear
#

hi guys my particles r being weird, so when i walk infront of a mirror and turn the particles on theyre normal, but when i walk away out of view of the mirror, disable the particles, then walk back to the mirror, i can still see the particles for a moment in the mirror. how can i fix this?

sour linden
somber sequoia
#

ugh, I'd have replied here if I'd noticed it first.

sour linden
#

Im not gonna attempt to make it work either

somber sequoia
#

was this about the menu thing?

pine valley
#

it's simulating an entire other copy of your avatar

#

I've seen many oddities like that

#

I'm not sure you can do anything about it

fervent spear
#

ah alright, its not a big issue but it can be annoying lmao

timber wharf
#

@fervent spear particles are not properly mirrored

#

mirror dwelling was two years ago, its time to let go

fervent spear
#

pffttt

#

thankyou for the help guys

timber wharf
#

(ah, actually three)

hidden shore
timber wharf
#

@hidden shore no way

#

animation is done by animator component

#

unless you figure it out with a shader

stone trellis
#

What do i do if the fbx has seperated parts and cannot autorig cause there's no "headbone"

#

Ik how to combine them but only the prefab

#

Do i needa use blender

#

Fuckin hell nvm i found the same model but its rigged

#

Models are great aren't they lol

stone trellis
#

Annndd its a glb greaaattt

#

Oh what the hell theres a fbx version that passed my eyes

#

Avatar creating is very fun when you don't know what you're doing most of the time

wooden jasper
#

Does anyone use 【VRChat】Real Shadow System (for Avatar) PCSS For VRC? I tried applying it, but the shadows are not working properly. Can someone help me?

marble niche
#

hey so i merged the meshes for this chin fluff and cheek fluff in blender, looks fine with regular expressions like with hand gestures but they dont work with face tracking, they just dont follow the face at all like they arent even merged. any way i could fix?

left gull
#

face tracking generally uses different blendshapes then the ones you'd use for custom expressions id double check the shapekey's used with your FT in blender and see if maybe they arent effected

olive grail
#

hi just joined, can anyone help me upload an avatar? i dont hae a pc to do it, i have the files

left gull
runic shell
#

hey here! just have a quick question but am I the only one who doesn't have the multi-platform overrides options in the SDK 3.7.6? 😅

somber meadow
runic shell
#

there is the 3 dots button on the video from the devlog

somber meadow
#

Do you have multiple active avatars in the same scene

runic shell
#

I still don't know what would happend If I try to upload with multi-platforms enabled while I can weirdly only choose one avatar ha ha

#

I use also the latest version of Unity compatible 2022.3.22f1

left gull
#

pretty sure you can only choose one avatar because thats how they intended it to work, like you have to have the model you want to upload fit all the chosen platforms requirements

runic shell
#

they are all uploaded one by one with no issue so why it would not be possible in this situation? 🤔

somber meadow
#

I don't think that change exists yet

#

that devlog is structured weirdly

#

But hey – we’re also working on a follow-up to that. We’re hoping to bring a few additional changes in – specifically, we’d like to add per-platform avatar overrides when doing multi-platform builds. For example, if you have an Android and PC version of an avatar, you can tell the SDK to use the PC version when building for PC, and then use a seperate version when building for Android.

#

3.7.6 doesn't have it

runic shell
#

sooooo for now you can only push one only avatar to both platforms? 😅

somber meadow
#

confused why they didn't have it already

runic shell
#

to be honest that doesn't seem usefull to not have this overrides option right now (most of the avatars or worlds are different between PC and android) but I guess we will have to wait 👀

left gull
#

id imagine its pretty buggy since even now with singular uploads the SDK breaks and doesnt upload the correct model sometimes

runic shell
#

okay so in a previous devlog it was intended to be like that at the beginning

#

but since like end of january XD

swift cipher
#

Quick question. Having this error but they are mapped, I dont know what is going on.

somber meadow
swift cipher
night ember
#

Drag in a new copy of the fbx into scene

marble niche
nova nebula
#

help??

somber sequoia
#

what does that come from?

nova nebula
#

my avatar i just uploaded

somber sequoia
#

post stats

nova nebula
#

on unity?

#

its not pretty, but ive never had any issues with checks failing

#

left is PC
right is Q2

#

its under 20k so it shouldnt fall under "fail due to high memory usage"

fierce thunder
#

CATS Plugin doesnt merge the armature with the selected bone

#

im using blender 4.3 if that helps

junior void
#

cats uses names to identify which bones to merge

#

so a hip bone called Hips is not going to merge with Hips_001

fierce thunder
#

What can i do?

junior void
#

Before you merge armatures, make sure the names of each bone are the same so cats knows what to do

fierce thunder
#

or do i also rename all the mullet bones?

junior void
#

okay maybe i wasnt clear enough

#

let me rephrase

sour linden
#

hi! what is an spp for in avatars?

junior void
#

any bones that exist on both the base and the thing you want to merge need to have the same name. so say you have hair, and the root bone of the hair is "Head". then say your base has a bone called "head" - in lower case, those two need to be named the same

#

In case of hair, the strands will be children of the head bone. This should be the case after head and head were merged as well

junior void
sour linden
junior void
#

substance painter is a program that you buy and install on your pc

sour linden
#

ohhh

#

its cus i installed the novabeast..

#

well, purchased it would be better wording

#

do i NEED substance painter to make it work?

junior void
#

no, it is optional to use it to paint it but you can also use other programs of your choice to do that

#

its just substance painter is the creme de la creme of painting programs for 3d objects and used the most

sour linden
#

what would be the best way for me to paint/texture it easily?

#

i NEVER use unity

#

i just wanted the nova

junior void
#

from what i recall, the nova beast comes with default textures. i think the blue design?

#

so if you dont want to change colors, you wont need any painting program at all

sour linden
#

oh, okay.

junior void
#

i personally also use substance painter because im a sucker for high quality looks. some people use blender though. and again others use a 2d painting program and only paint over the texture images. examples would be gimp, krita or photoshop. in the end, textures are only images

sour linden
#

so, theres a materials folder with a bunch of materials but i have no idea how to apply them

#

correctly atleast.

junior void
#

you should watch a simple avatar setup tutorial :)

sour linden
#

you're right. i should probs.. 😭

#

any reccomended vids/channels?

junior void
#

if you want to cut to the chase and dont have issues with understanding text instructions, give chatgpt a try. it knows quite a lot about unity

#

any avatar video that covers a general setup will do otherwise

sour linden
#

okay so i followed 2 guides.

#

its almost working

#

but my eyes dont have textrure

#

and i cant make it work

junior void
#

you will find the material for your eyes on the body mesh. in the inspector, see if you have the materials section collapsed. expand it, then it will make sense

long sedge
#

how do i mute via an animation

#

is there a simple way to do it

#

yaknow this is probably a google question

#

brb

timber wharf
#

you cant

#

you can only read it to run some animation when muted

long sedge
#

:(

#

cringe

#

thanks tho

heavy zephyr
uncut lotus
#

How do exclusive tags work on VRCFury?

sour linden
junior void
#

you would export your painting from substance painter as simple texture files which you can then import into unity and create a material from. remember textures are just images, like png or jpg

sour linden
junior void
#

grab how to do what?

sour linden
#

I meant like replace the textures

#

IM STUPID WITH WORDS SORRY

#

i meant i could in theory just replace the current textures pn my current project

junior void
#

in theory, yes

sour linden
#

Though, i dont know how to change the texture on a material in liltoon.

#

It cant be that hard. I just gotta figure out how

#

😔

sour linden
junior void
#

you literally drag the textures into the appropriate texture slots inside the material

shut oxide
#

Would having multiple rigs on one character cuz problems or is it ok like for example have body and hair rigs seperate

junior void
#

in your example, the hair should have some connection to the main rig, otherwise it will not move with your head as you probably expect

#

that connection can be made by parenting the hair to the head directly or by using a linking helper that generally does the same thing behind the scenes (such helpers would be for example vrcfury and its armature link component)

uncut lotus
#

Any idea why the Blendshape isn't showing up in Unity?

junior void
#

are they there directly on the mesh?

#

if not, you may have left a modifier unapplied before exporting from blender

uncut lotus
#

Oh thats prolly what is is thanks

uncut lotus
#

Is there a way to make the inside of the jacket thingy, not see through?

charred beacon
#

100% fixed it:

The stuff under the orignal post can contribute to it, but if even that doesnt fix it, then the problem is in the rendering section of poiyomi. Some settings might differ from the rest of your avatar, making the lighting different aswel

shut oxide
#

This will double the jacket poly count tho

uncut lotus
#

That was what I wanted to avoid

#

Actually, Ima prolly just extrude the face

desert elk
white bough
#

dont know if i am in the right area but i am trying to add abs to an avatar they have the blend shape key but the texture dose not really or at all show them is there a way that some one can add them for me on the texture or point me in the right direction thank you

desert elk
#

I'm assuming you'd need to edit the texture to add ab shading
or maybe mess with the shader settings so you have more lightning there?

hollow mountain
#

It refuses to let me upload for no apparent reason, what's going on here? It just says "Failed to upload file, look at console"

#

A local test upload works fine, but a proper upload hates me.

naive sentinel
#

question about the new webcam-based tracking, is there some parameter is sets on the avatar, when it's enabled? I checked the TrackingType, but it's just set to 3, regardless whether webcam tracking is on or off...
I seem to have trouble with my avatar here cause I had a custom standing pose animation on it, which overrides the webcam hand tracking, so I want to add some more condition checking to disable Animation on the hands and head

pastel barn
#

I'm using CATS and whenever I click "start pose mode" all the sculpting I've done to my body disappear and the body is set back to default. Anyone know how to fix this?

somber sequoia
#

are you sculpting on a shape key maybe?

pastel barn
somber sequoia
#

object mode, select your mesh, look at shape keys in the properties box

pastel barn
somber sequoia
#

I have no idea what that might mean without further detail

pastel barn
somber sequoia
#

does it not come already doing that?

pastel barn
#

it comes with textures but i don't know where/how to apply them to get the see through effect

somber sequoia
#

I'd think it would come with Unity materials that already do this

pastel barn
#

do i not need to apply them into blender at all then? sorry i only started using blender/unity yesterday

somber sequoia
#

if your goal is to add this to a VRChat avatar, no, all you need to do in blender is model and optionally texture paint

#

material setup is done in Unity

pastel barn
#

ah okay

#

thanks!

frail temple
#

Is a particular version of substance painter sought after or should i just get whatever

lunar plinth
#

it keep shake its hand on idle pose

#

in normal condition, it moves its finger just a little bit to make looks more natural.

#

but at some point, (idk when) when i upload a new avatar (import new prefeb) , they always keep shake its arm and body

pine valley
#

I'm on the 2023 Steam version, for example

frail temple
#

It's not like blender where the controls change with every version, is it?

pine valley
#

substance painter's camera controls are so confusing to me that i never actually learn them

#

xd

#

the only real concern is that version X+1 can open version X's files, but not vice-versa

inland seal
#

The physbone stops working when I put Piercing

night ember
#

tell it to ignore the bones you just added

inland seal
#

Is there an option?

#

Where is it

lucid rapids
#

hello , want to ask what dose sfw or opti means in avatar

night ember
night ember
lucid rapids
#

optimised like ?

inland seal
night ember
inland seal
#

Thx

#

Fixed :D

vestal ruin
#

hey so im having and issue uploading this avatar to quest as i had to change the texture from standard but now they wont change at all

night ember
#

are the materials actually on the model

vestal ruin
#

yes, ive already uploaded it to pc vrchat but this is the only hurdle for quest, rn the error reads endlayoutgroup: beginlayoutgroup must be called first

sour linden
#

heya, anyone here familliar with the novabeast?

desert elk
#

some people I'd assume

#

what do you need?

pine valley
#

ask your question :p

sour linden
#

the novabeast has an abillity in its "customize" expression menu called "alternate palette" do you know where/if i can change what palette it changes to?

hard turtle
#

is there any referaaance for a VRC hand rig TwT

#

the new vrc hands make no sense

somber meadow
#

it's the same rigging spec as unity, they haven't changed

craggy pendant
#

When I merged the head with the body this tends to happen- I try and pose the head with the neck and it doesnt wanna attach to each other- the amature is fine

safe mesa
#

Is it possible to change the default animation speed of avatars?

#

Like, can you make a character's walk animation slower

pine valley
#

Yeah, but you'll need to provide your own locomotion layer

#

I've done this before -- you just change the Speed property on the relevant animator states

sour linden
desert elk
#

I'm assuming that's just a material switch, to a one of a different colour

#

so you'd need to find what material it uses and edit the texture of it

sour linden
#

but i dont know where to even find it.

#

but okay!

desert elk
#

your assets

#

idk how organised they are

sour linden
pine valley
#

The most "traditional" setup would be one big animator controller, probably called "FX" or "Nova FX" or something (i don't know what the avatar's assets look like)

#

There would be a layer in there that plays the relevant animations.

#

It could also be a VRCFury Toggle -- which would be a component attached to an object on the avatar

somber sequoia
sour linden
#

but i cant find the alternate pallette

#

palette*

pine valley
#

so this is a bit annoying -- you can look at the animation clip in the Animation window, but I don't see a way to go to the material that's being referenced

#

oh wait

#

just go into play mode, turn on the alternate palette, and then click on the body object

#

you can look at the material it's currently using!

sour linden
somber meadow
pine valley
pine valley
pine valley
pine valley
sour linden
pine valley
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Material properties are all of the settings a material shows in the inspector.

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Animations can control these

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for example, you could have a "hue" property that changes the color of a material

sour linden
pine valley
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ah!

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Select the body material. It's going to have a "dissolve" section (well, two of them). The second one is the one you want here.

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It's going to have an alternate body texture

sour linden
pine valley
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All of the materials appear at the bottom

austere bay
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there's an issue with bounding boxes on my avatar. I've set them to 2, I've set them to 0.5, I don't know what to do anymore. I keep going invisible. I can't simulate it at all so I only find out when some people say I go invisible. I don't know what to do :( anyone have advice? I would greatly appreciate it

austere bay
pine valley
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If it's a bounding box issue, you should be able to replicate it in the editor

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Are you going invisible permanently for people?

sour linden
austere bay
pine valley
austere bay
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from what people have told me

pine valley
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do you disappear when most of your body is off-screen?

austere bay
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yep

pine valley
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Note that each SkinnedMeshRenderer has its own bounding box

sour linden
somber meadow
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you're in simple view of liltoon

pine valley
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You probably need to go the Advanced tab

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I don't use lilToon so I'm not familiar

austere bay
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this is how big the bounding box is in the scene, I have the same box for each mesh since I was having issues with a couple of things when I first imported it into unity

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at 0.1 ^

pine valley
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ah, your armature has a scale of 100

austere bay
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there's some scaling issues with my avatar so I'm not sure if that's causing it

pine valley
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so even 0.1 is still huge

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it winds up being 10 meters

austere bay
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should I make it smaller?

sour linden
somber meadow
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no

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click "Advanced" at the top to go into advanced view

pine valley
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There is no "problem" right now :p

pine valley
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But you also shouldn't be disappearing due to going off-screen with this crazy-large bounding box

sour linden
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fdound something

pine valley
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the "second dissolve" section will have a texture field

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that's the texture that you swap to

sour linden
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cant find anything like that

austere bay
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Also yeah I was a bit confused about it because I've never had issues before from a bigger bounding box

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but I don't know what else it could be

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everyone describes it as I just go invisible as I go off the screen or when I'm at the corner/side of their screen

pine valley
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It's possible that you have editor tools that recalculate the bounds

austere bay
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which sounds like bounding boxes

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I don't think I do

sour linden
austere bay
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I've never had issues before, if I had editor tools surely it would cause issues on other avatars?

vagrant raven
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Lowkey dont know what to do. I keep getting the same set of errors. What is going on?

pine valley
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Can you select that first error about Unity.Mathematics and show the full text?

vagrant raven
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sure

somber meadow
austere bay
somber meadow
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It doesn't hurt to have automation in your workflows

sour linden
austere bay
pine valley
somber meadow
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Most of the time people fix bounding boxes with scripts that use the largest bounding box and scales every other bounding box with it anyway. Doing it by hand is a pain

pine valley
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look in the "Main Color 2nd" section

sour linden
pine valley
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I don't think this is actually a bounding box issue, since the bounding box is very, very large. An excessively sized box just makes you render when you don't actually need to

austere bay
somber meadow
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I have 5 years of experience, the bounding box transform gizmos are horrid and manually typing things out is just going to give you a headache

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I just wouldn't touch it, Maybe if Unity ever updates their bounding box controls then sure

pine valley
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the Dissolve part controls where this color is allowed to appear

pine valley
somber meadow
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letting a script deal with the headache that is bounding boxes is mainly what to do here

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it's not the same as not learning animator toggles for vrcfury toggles. This is just a QoL improvement

marble meteor
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I'm losing my mind. I setup and uploaded a new avatar last night and I setup up the clothing changes and expressions. I can see them changing in game but no on else can. To them, I'm stuck wearing one outfit and my expression never changes. I've set them up the same as I've always had. Not sure what I'm doing wrong here... Anyone know what causes this?

pine valley
marble meteor
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...

pine valley
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if the "Synced" box isn't checked, the parameters will only change on your end

marble meteor
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...I swear if that's all it is...

sour linden
somber meadow
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Yeah the VRCExpressionParameters list need the parameters being set to synced. If your avatar is cross platform they also need to match in the same order for the other platforms

pine valley
marble meteor
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The synced boxes were NOT checked... Brb, gonna test...

sour linden
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Picked the wrong option for rendering the material and was wondering why it wouldnt work.

vagrant raven
somber meadow
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Those errors are pretty horrid and sometimes don't give off any info

sour linden
somber meadow
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that's all it says inside of the details

vagrant raven
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where can I find the details?

somber meadow
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When you click an error, the details window opens below which shows the whole error message

vagrant raven
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yea thats what that pic is

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I stop uploading avatars for years and when I come back I get the worst errors ever :D Hooray!

somber meadow
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Usually when you scroll down there should be more info

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like usually like this (from an old unity version but it'll be the same)

vagrant raven
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Wait im actually dumb. I didnt know I could pull it up more

somber meadow
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okay, good

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these errors like to be cryptic

vagrant raven
somber meadow
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oh easy

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You have 2 0Harmony files in your project, remove one. Best to remove the one that's not in your SDK folder

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Search for Harmony in your project tab and you should find it

vagrant raven
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I got these

somber meadow
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click one and look at the bottom for the path, delete the one that's not in the SDK

sour linden
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Should i play ow2 or vrchat

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Wrong channel, sorry

vagrant raven
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Alright deleted

somber meadow
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some editor script you have still includes 0Harmony, make sure they're up to date though

vagrant raven
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How would I go about doing that

somber meadow
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Did you see what path that original 0Harmony that you deleted was

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If you can upload now you can just disregard anything

vagrant raven
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I just tried uploading and it failed

somber meadow
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is there more errors in the console

vagrant raven
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Absolutely

somber meadow
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Are you using Creator Companion on this project

vagrant raven
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Yes

somber meadow
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when you click manage project on your project is all the packages up to date

vagrant raven
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No because for this avatar I was told to use the 2019 version

somber meadow
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Always take those as minimum requirements. Assets will easily convert to 2022

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VRChat will eventually disable 2019 uploading anyway

vagrant raven
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Ah alright, so should I try closing the project and updating everything? I feel like that would break it

somber meadow
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which avatar is this?

vagrant raven
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Kira 3.0 by TheActualWaffle

somber meadow
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This is the only avatar I've seen that keeps the instructions in the paid assets

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could you send the instructions here if they're not too long

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I could basically translate it to 2022 for you

vagrant raven
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Thank you for purchasing the Avatar! You are now officialy off my hit-list :)
Read the rules and instructions carefully before importing.

INSTRUCTIONS:

  1. Create a new Unity Project (2019)
  2. Import VRCSDK3, Poiyomi Toon (PoiyomiPro is reccomended)
  3. Import VRCFurry and Avatar 3.0 Manager
  4. Import the Avatar UnityPackage
  5. Open the Avatar folder and open the "OPEN ME!" Scene
  6. Upload
  • Enjoy The Avatar and TY! for your Purchase <3
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This?

somber meadow
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yeah, perfect