#avatar-help

1 messages ยท Page 89 of 1

balmy plover
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ive been sitting here fiddling with it for an hour and it still wont fix, im not using that tool ever again ill stick to manually smoothing weights if its gonna f up my whole project thanks iris

frail temple
#

exactly why having 10 backups should be normalized

balmy plover
#

sulks in i ran out of storage and have very little room for backups

desert elk
somber sequoia
#

same

frail temple
#

if you're not dying you're not trying

desert elk
#

i also bought an ssd when I started creating avatars more seriously

frail temple
#

@somber sequoia For some reason the video you sent me never talks about creating a new UV Map before the bake?

somber sequoia
frail temple
somber sequoia
#

but that's what he's doing, he already has a single UV map he wants to combine materials into

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amusingly, I literally just did that exact thing

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unwrapped an object with 4 materials, baked it all into one texture set

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If you want a different UV map, set that up first.

frail temple
#

Weird, the video i followed had me create a new UV map before doing it

somber sequoia
#

Sure, that's a perfectly valid thing to do if that's what you need

#

all this talk of disk space has made me take note that I've got 8% of my main one free, probably should clean some stuff up ๐Ÿ™‚

desert elk
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mine has like 10% left

somber sequoia
#

win.... what?

desert elk
#

xd

somber sequoia
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(I don't use Windows)

desert elk
#

I do, but that's the first time I hear of it

frail temple
#

The storage space app

desert elk
#

never saw it before

bleak comet
balmy barn
#

vrcRat room for 3 more m.2's (doubt more then 1 would work , pci-e with 4m.2 but 4+4+4+4 lanes is rare)

somber sequoia
#

I have two m.2's and two spinny drives

balmy barn
#

retired my old ssd/hdds so cousins got those

frail temple
#

Kazin, do i also have to bake the roughness map?

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Or is color map only required?

somber sequoia
#

feel free to not use any you want ๐Ÿ™‚

somber sequoia
#

(again this is why I use SimpleBake, you set up which things you want to bake and click bake and it does it all)

frail temple
#

i am guessing the roughness map isn't really required for my vrc avatar

somber sequoia
#

up to you

desert elk
#

yeah, up to you

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i don't even know what it does

somber sequoia
#

Roughness is the opposite of smoothness. more smooth = more shiny/reflective

desert elk
#

I see

somber sequoia
#

when we say "PBR Materials" this is what is meant

desert elk
#

i see

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thank you kazin

pine valley
quaint hound
#

Does anyone know how to properly texture paint a furry avatar in substance painter? would love some tips n shit ๐Ÿ˜ญ
i have like basic idea of substance and I can layer n stuff i just need help with blending and stuff

slate nimbus
#

Does anyone know how to like...properly reduce the or even lower the [123]MB in the SDK on the both warnings on the VRCSDK UNITY?

quaint hound
#

lower your texture res

desert elk
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texture size

quaint hound
#

^

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change res, compression alg, etc

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try to find a good point where its not TOO low res but not too high res aswell

slate nimbus
#

i think i did but i only got

quaint hound
#

find a good middle ground

slate nimbus
#

like smt like this

quaint hound
#

im

slate nimbus
#

textures are kike

quaint hound
#

pretty sure those are quest stats

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those are quest stats ๐Ÿ’” are you sure ur uploading on pc?

bleak comet
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The quest is as powerful as a microwave

slate nimbus
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im doing it to quest

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thats the thing

quaint hound
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and if ur actually trying to upload a quest avatar you'd need to do more optimization like combining meshes, materials and using atlased textures

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which if you never did it good luck ๐Ÿ’”

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i dont know how myself

quaint hound
slate nimbus
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can i screen share with sm1?

quaint hound
#

because if you didnt know those exist

pine valley
#

the quest headsets can render one heavy avatar just fine

quaint hound
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ok well

pine valley
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but they cannot render dozens of them

quaint hound
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maybe 5

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not much more ๐Ÿ’”

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I wish we could have like

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Client and server sided avatars

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like LODs

frail temple
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Second i do Smart uv project on the face alone and go into UV editing, it breaks

quaint hound
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client (so you) have the full avatar but others on serverside see your avatar as an LOD

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but i can only hope for that to exist ๐Ÿ’”

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its like switching to a automatically generated fallback version at distance

frail temple
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@somber sequoia I know this is a bit unorthodox, but can you take the model and use the SimpleBake on it? i don't even care if you don't give me the bake after, i just want to see if it's blender removing the pixelized look

quaint hound
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i think its the fact that

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your texture size is increasing from like what.. 32x32 to 256x256

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i think somewhere in blender is it upscaling it and blending the pixels

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instead of upscaling it without a filter

frail temple
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Or it just decimates it

quaint hound
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i have no clue myself i wish i coudl help you

frail temple
#

I think i've baked this model about 20-30 times now just trying to fix the problem and nothing's working

quaint hound
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start crying maybe the gods above will let it work the next time

frail temple
#

thankfully i had 200 backups in the next folder

pine valley
#

so what's going on here?

frail temple
pine valley
#

and you're trying to bake the entire material into a single texture in Blender?

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ah, no, you're combining materials, right

frail temple
#

Face is 5 material slots, baked into 1, the pixelated look is completely gone

pine valley
#

The tricky thing here is that the pixel grid of the combined texture isn't going to align with the pixels of the original textures

frail temple
#

I've seen one avatar achieve this look while maintaining 1 material slot, and he isn't responding to any messages

balmy barn
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change your texture setting in unity or you get the blurryness

pine valley
balmy barn
#

no point filtering for low resolution stuff

frail temple
pine valley
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This seems like a good place to make a single large atlas. You'd make a single texture out of all of the small textures, and then you'd move and rescale the UV islands accordingly

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I haven't done something like this before

slate nimbus
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ALSO...

balmy barn
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dont use these on low resolution stuff or you end up with a blobby mess

pine valley
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i think you mean to use those settings

balmy barn
#

default isnt that

pine valley
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if you use bilinear filtering, the color will be linearly blended from pixel to pixel

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which is wrong

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you want point filtering, which just gives you the closest pixel's color

balmy barn
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turns it into garbage on low resoltion

pine valley
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and setting "non-power of 2" to "None" prevents Unity from rescaling the texture to a power-of-two resolution

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which would also screw up pixel art

quaint hound
frail temple
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Yeah those work great but for some reason the second i bake the textures it's like compression is being forced

quaint hound
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considering he uses these settings on his original textures

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so

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we get it ๐Ÿ’”

pine valley
slate nimbus
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I WANNA ADD A NAME TAG LIKE the vrc one that stays upright and ffoolloowwss your eye look

slate nimbus
#

how?

pine valley
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I don't think this should be done via baking at all

quaint hound
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texture atlasing imo

pine valley
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Yep, bingo

quaint hound
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i dont know why we're even baking

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why are we creating a new texture when we can just

pine valley
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The only wrinkle is that atlasing systems might not respect your pixel grid

quaint hound
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combine all of them into 1 setting

pine valley
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since they're expecting you to be doing "normal" textures

frail temple
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i am gonna be honest i thought texture atlasing and texture baking were the same thing

foggy oracle
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so i have an avatar that isnt mine and for some reason it says its quest compatible but isnt. I have quest compatible avatars that are larger but quest people can still see them i dont know whats wrong im fighting for my life rn please help.

pine valley
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Atlasing is just mashing a bunch of small things into a large thing

quaint hound
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texture atlasing is "sewing" all your textures into 1 big texture

pine valley
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Baking captures what an object looks like and stores that in a texture

quaint hound
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^

lucid rapids
spark walrus
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uhmm..... I unable to upload my avatar...? the heck?

quaint hound
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you bake high poly meshes so you have a texture that preserves the detail of the high poly and then apply that texture on a lowpoly model.. boom u have detail and save a bunch of space

pine valley
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i dunno what the problem is here, though

slate nimbus
lucid rapids
#

i will try

frail temple
timber wharf
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atlasing is combining bunch of textures next to each other. baking is sampling textured model to get optimised texture.

spark walrus
frail temple
#

that or restarting unity

spark walrus
#

sure, doesn't hurt to re-start

timber wharf
#

atlasing is loseless while baking always comes with loss of quality, tho when baking from bunch of 4k textutes into single 2k should be perfectly fine

spark walrus
frail temple
quaint hound
#

does anyone know the best way to recreate this type of fur blending? im relatively new to substance painter and have no clu..

somber sequoia
timber wharf
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@frail temple nah, no idea. but for vrc people mostly use mat combiner plugin that comes with CATS plugin

frail temple
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Oh yeah, i tried using Mat Combiner but it just breaks it

somber sequoia
quaint hound
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id rather like

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just do color map

quaint hound
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i only want a very light normal map

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i dont want those that like make fur look like tree bark

timber wharf
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@frail temple could be random names for uv maps. did you use mat combinet itself and not optimise button in cats?

somber sequoia
#

that should be pretty easy then?

somber sequoia
#

I guess I was referring to the texture on the darker color

spark walrus
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the console keeps now giving this warming

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any ways to fix this?

quaint hound
somber sequoia
quaint hound
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the blending between those

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the transition

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idk what to call it

somber sequoia
quaint hound
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FUCK.

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i cant dra

frail temple
quaint hound
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do you know how i can make a paint stroke go "through" the mesh? im trying to draw a line around an arm

somber sequoia
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through?

quaint hound
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ok well. a hoodie arm but like ya

somber sequoia
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oh like on both front and back at once?

quaint hound
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yes

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.

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Exactly

somber sequoia
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hmm, I almost never want that

quaint hound
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im trying to make stripes on the hoodi

somber sequoia
quaint hound
#

your attempt at censorship is. Ahem. Lower than average

spark walrus
somber sequoia
spark walrus
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deleting the assest from avi and project didn't fix anything

somber sequoia
#

I'd probably start by restarting unity

quaint hound
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mirror filter on substance sucks ass noted

spark walrus
somber sequoia
quaint hound
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mirror filter

somber sequoia
#

oh

quaint hound
#

not the mirror setting in the viewport thing

somber sequoia
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filter

quaint hound
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i assume because it does it based on the uhhh

somber sequoia
#

eye kan reed.

quaint hound
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texture

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and not actually the model

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I genuinely dont understand

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why you cant mirror on 2 axis??

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YAY. what do i do now

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how the fuck do i get it to.

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the other side ๐Ÿ˜ญ

spark walrus
somber sequoia
# quaint hound

you could be painting on a paint layer under your mask, then duplicate it and flip it

spark walrus
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despite I deleted the assest file from the project

somber sequoia
#

did the asset come with some scripts or something are still active? It's really hard to know what to suggest from here

spark walrus
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the test run must have inserted something into FX - yeah... that's my guess, but I don't know how I can remove it, or if I can now -.-

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think I'm done trying to fix this tonight anyways

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such a headache

somber sequoia
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you can look in your FX layer but I suspect there's some rogue editor script there. If you re-add the .unitypackage but don't confirm, you can see which files it wants to add, then go make sure you actually deleted them all

spark walrus
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I'm not even sure how to access that

somber sequoia
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the same way you add the unitypackage the first time

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from memory (I dont have unity open) asset -> import -> custom package -> select package, and then it'll show you what files are in there

pine valley
#

I'm not sure how you'd wind up losing the state machine

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Each AnimatorControllerLayer has an AnimatorStateMachine, which is what actually contains the animator states

spark walrus
pine valley
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One possibility is that you have an editor script that is generating an animator controller, but is failing to save the state machine correctly. That would cause it to go missing after an editor restart.

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Bit of a long shot

somber sequoia
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I didn't say to re-import, I said to look at the list of files it wants to import and make sure you deleted them all when you want to remove it

pine valley
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I've done this to myself repeatedly

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๐Ÿ’ฅ

quaint hound
#

im gonna rip my hair out bro

spark walrus
somber sequoia
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Okay

pine valley
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If you've deleted the assets, but the asset import window says there is nothing to import, then those assets never came from the package in the first place.

spark walrus
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no it says, it can't find missing layers

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followed by non-ending list of

pine valley
#

Does this mean that you:

  • Deleted the original animator controller
  • Reimported the package, thus adding the controller back to your project
  • Continued to get errors
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I don't understand what you've actually done here.

pine valley
#

Does this mean that the prefab is installed with VRCFury? Just adding a prefab to your hierarchy would do nothing on its own.

spark walrus
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it wasnt? I suppose to, but Idk tbh

pine valley
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I don't know what that means

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How is it supposed to be installed?

spark walrus
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according to the manual, importing creates a installation tool in CC

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which it didn't

somber sequoia
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.. in VCC?

pine valley
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i wouldn't expect importing a package to automatically add a listing to your creator companion

somber sequoia
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yeah, I don't see how or why you'd do that with a Unity package.

spark walrus
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idk, I'm just following the manual ๐Ÿ™ƒ

pine valley
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is the manual publicly available?

spark walrus
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no, it came with the assest

gloomy flint
#

you go to VRCFury's github and you scroll down to see the button that says 'add to VRCC' and it adds it as a package to your creator companion that you can put on any project

pine valley
# spark walrus

also, I would make sure that this isn't just an error caused by the Animator window trying to display a now-deleted asset

frail temple
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When i do the atlas, this happens

pine valley
#

close the Animator window and then reopen it by double-clicking a controller

gloomy flint
#

tiny,,,

night ember
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I mean that be an atlas

pine valley
frail temple
pine valley
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if each source image is 64x64, the atlas might wind up being 512x512 or 1024x1024

gloomy flint
#

i bet that image tastes like a playstation 1

frail temple
#

Hold on, let me post a vid

spark walrus
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but I'm done for tonight

frail temple
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watch last 5 seconds for TL:DR

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more like 10 last seconds

night ember
#

I usually just manually make the atlas

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but if its just missing a part of the texture then open the atlas already made and the hair texture and just stick it onto the atlas image

frail temple
quaint hound
#

diven do you have any idea of substance painter ๐Ÿ’”

night ember
#

any image editing program?

timber wharf
#

so, how, why, etc

quaint hound
#

@somber sequoia i did those lines by using uhh paths

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paths seem to actually. Be pretty useful

somber sequoia
#

paths are awesome

quaint hound
#

yay

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we r cokang..

somber sequoia
#

lookin' good!

quaint hound
compact dust
#

hi kazin

frail temple
#

Success?

compact dust
#

guh

frail temple
#

Before atlas / after atlas

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I am guessing this is a blender rendering thing and it'll look exactly the same in unity?

timber wharf
#

what

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like uuuuh how lowres it was to begin with

frail temple
timber wharf
#

oof

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you just want to set filtering on texture to none in unity for crisp pixels rather that smooth mess

frail temple
#

fingers crossed this is a blender rendering thing and it won't look like it was covered in vaseline on unity like it did with baking

timber wharf
#

ye baking wont work for lowres stuff, its meant to bring down waaaay too HQ stuff to some reasonable values.

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where reasonable vaules being 1-2k

compact dust
#

๐Ÿ’€

frail temple
#

Is it normal for transparent textures to just disappear when atlasing?

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Eh, i'll just keep the transparent textures seperate or bake them

cyan torrent
#

Say I want my movement to be tied to WASD/thumbstick instead of Velocity X and Z, what are the parameter for those?

cyan torrent
#

no its not

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Oh I mean Animation

compact dust
#

spaghetti

cyan torrent
#

I checked the ingame blendtree and animation decided by your velocity rather than input

somber sequoia
cyan torrent
#

aw

willow carbon
#

when entering animation preview, sometimes a specific asset (an armature linked to my main armature with modular avatar) breaks, and then entering into play mode for testing results in this.
does anyone know why this happens?

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the past few times it didn't happen

cosmic ruin
willow carbon
#

yeah should be

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should i just try to relink it and see if it fixes it?

cosmic ruin
#

try relink and maybe bake avatar?

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baked avatar is lighter as well

willow carbon
#

thanks

cosmic ruin
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im not on my computer so i cant help you more...

willow carbon
#

basically seems like the hips bone on that outfit remained up

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maybe just reimport armature

cosmic ruin
#

damn

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did you properly buy Anri on booth?

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if it's a pirated copy it might be bugged

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try reimporting the avatar

willow carbon
#

but i didn't reimport/update to latest ver

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too lazy at the time and all stuff worked well

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this is the first outfit that just blows up suddenly

cosmic ruin
#

hm :( i dont have anri, only ash and shinra

willow carbon
#

no worries

cosmic ruin
#

as long as it works in vrchat... :')

willow carbon
#

to fix it back to its original positions

willow carbon
barren tundra
#

I got a weird issue with a material. Same material is used for pants and shirt. However it doesnt change the shirt despite the animation working if I preview it.

cosmic ruin
wooden zinc
#

hey what does project path that's too long mean?

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and how do i fix it?

placid idol
#

SOS my face expressions are not working and I tried fixing them like 7-8 times

cyan torrent
#

I just met my friend and their tail react to me just putting my hand on them (not grab), how do I replicate that effect for my avatar?

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as in making bone collide with other player without grab ig, dunno how that work, just guessed

balmy barn
#

VRCContactReceiver detect someones hand do stuff

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collison tag [ hand ]

cyan torrent
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oh thanks

stable isle
#

heya, does anyone have experience with poiyomi's panosphere uv?

for some reason, the texture is different between the two eyes in vr, and is causing some major headaches for me and others.

I've been testing stuff for like 7 hours, with nothing really working. If someone has a way to fix this, i'd love to try it!

main copper
#

One message removed from a suspended account.

#

One message removed from a suspended account.

stray trench
#

how can i locate this? clicking on it doesnt take me to its location

somber sequoia
stray trench
somber sequoia
#

ahh

stray trench
#

it's to do with face tracking but i cant find it anywhere in my project

somber sequoia
#

better pic, thanks. But yeah, clicking there has worked for me in the past

stray trench
#

it works for everything else

somber sequoia
#

huh

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buried inside a prefab perhaps

balmy barn
#

guessing its one of those 'data' textures for a certain old shader , its in the shader setting - you have to find it manually

somber sequoia
#

yeah

stray trench
#

like in here?

balmy barn
#

remake the material and only attach that image

stable isle
stray trench
untold minnow
#

im trying to automatic weightpaint but I get this error, how do I fix this?

somber sequoia
#

probably do it manually for that bone

untold minnow
#

im trynna automatic weight paint for everybone

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I was doin it cause I dont wanna go through the tedious process of manually wp every bone

somber sequoia
#

I haven't seen a case yet where automatic anything weight painting did not require at least some touch-up

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maybe you'll get lucky though

untold minnow
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real

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it always does

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but normally its just simple

winter edge
#

with vrcfury how can I turn a blendshape off when a toggle is on?

round comet
#

Yes

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There is a blendshape option you can add

winter edge
#

yeah but how can I set the value to 0 when on and 100 when off

rancid anvil
#

Is it possible to pose fingers for a toggle with a humanoid rig?

twilit canyon
#

what are the honorable rules on using other skins as bases if there is no word on if from the author? I remember Minecraft Skins have a thing where most people have a "Personal Edits Only" thing where you can edit but not distribute payed and FTU skins.

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(please ping when replying)

somber sequoia
somber sequoia
#

you know, playable layers. base, action, gesture, fx...

rancid anvil
#

Where can I find vrc animator tracking control?

rancid anvil
left gull
twilit canyon
#

ye

somber sequoia
left gull
# twilit canyon ye

if it isnt specified in the avatar page's description look if the creator has a general TOS if theres nothing then id say its safer not to especially if the model is using a P2U base with commercial rights

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you could get hit with a DMCA claim on your account since you dont actually own the base that'd be used

twilit canyon
#

thx m8

rancid anvil
snow goblet
#

really super quick question
how do i release the bicycle pose after messing with an animation

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nevermind, just tapped another animation clip and it stopped

night ember
#

just stop previewing the animation

bleak comet
#

Having a small issue with my model, the mouth doesnt seem to show up in vrchat and talking has no animation, along with the wings being stiffer than a board

left gull
#

make sure you setup your mouth properly in the avatar descriptor and check the phybone settings on your wings (if you have the script on them at all, if you dont then you'll need to add the script)

bleak comet
#

So where do i check the mouth setup in avatar descriptor?

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Lip sync?

left gull
#

yeah, select your model in the heirarchy and see if you have anything setup under LipSync

bleak comet
#

It was just on default

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I tried doing auto detect but uh

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It went to jaw flap bend shape, then tried to select the eyeballs for the face

left gull
#

well what way are you trying to setup the viesemes, theres several options that all have very different setups/requirements

bleak comet
#

Huh

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Sorry im new to this stuff so

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No clue what viesemes means

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The other models seem to use viseme blend shape, and the face mesh is the head?

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But i dont think they use the same base

left gull
#

err i suggest looking up how to setup Blenshape/shapekey viesemes or just a basic guide on creating your own models

bleak comet
#

Pain

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like would this be fine orrrr

left gull
#

that should work though if they're seperated like you said theres a chance it might not/show up messed up

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you could check with gesture manager

bleak comet
#

maybe cause on default the mouth just doesnt show up

bleak comet
#

i have it on this project

left gull
#

find the gesture manager folder>drag the prefab into scene>go into playmode>in one of the menus settings there should be a section to test mouth shapekeys

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it'll be a radial

bleak comet
#

Huh

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Viseme?

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cause if so it doesnt do nothin atm

left gull
#

none of the radial's wheel effects the face at all?

bleak comet
#

Correct

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So maybe i selected the wrong thing in the lip sync?

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The auto detected one doesnt work either

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Okay got it

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Mouths working now yippie

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Had to relabel the face so i could select the proper one

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Next is wings

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Do i gotta check out if its rigged in the fbx?

left gull
#

yep, if it isnt then you'll need to take the model to blender and add your own+weightpaint it

bleak comet
#

Where would i check in the fbx

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The configure?

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Okay say there are bones it looks like

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How do i get the wings to be animated?

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Where would i link them?

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Confusion

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Upper chest maybe??

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Nope

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The rig got really angry at me

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Same for the tail

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Dont know where to link up the bones

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Would i have to change its model type to non humanoid?

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Nope that didnt work

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They are supposed to use physbones

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But still have no weight and dont move

#

And whats weird is the tail has bones too but is attached pbysically fo the body so i can specifically add bones to it

#

Im so confused

plucky wolf
#

hello everyone i have a problem
i am pritty new of avatar making
and i have a problem with a material toggle
everytime i try to create a new animation and drag the amterial on my avatar
nothing happens and the error coms with

InvalidOperationException: Cannot revert overriden properties in Animation Mode.
UnityEditor.PrefabUtility.WarnIfInAnimationMode (UnityEditor.PrefabUtility+OverrideOperation overrideOperation, UnityEditor.InteractionMode action) (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)

dos someone know what the problem is

dawn cave
#

how can i fix this?

still shuttle
#

Click on ur fx and hit configure

#

Then make sure everything is mapped right

dawn cave
#

everything looks fine to me

#

do the shoulders have to be below upper chest?

desert elk
#

if you have an upper chest, shoulders and neck should be it's children

#

like here

dawn cave
#

i'm still having trouble seeing whats wrong and what to do

desert elk
#

ot looks like you have way too many bones

#

the chest area can have maximum 4 bones
hips, spine, chest, upper chest
it looks like you have 8(?)

dawn cave
#

should i limit the bones?

desert elk
#

most definitely

dawn cave
#

how many?

mental estuary
#

Pretty sure spine.004 is neck, and spine.005 is head

desert elk
#

I'm also not sure what "rig is"

#

do you have two armatures?

dawn cave
#

i dont know either

desert elk
#

I didn't think of that

mental estuary
#

It's just named weirdly

desert elk
#

@dawn cave Could you send a screenshot of the whole armature expanded?

dawn cave
#

blender or unity

desert elk
#

unity

#

not cut like you did

#

the whole thing

dawn cave
desert elk
#

not this, the hierarchy

desert elk
dawn cave
desert elk
#

why two armatures? what's that rig thing?

#

you only need one armature

#

you need to fix that first

dawn cave
desert elk
#

exactly

#

you can't have two

#

it looks like rig is the one assigned to your mesh

#

but make sure and delete the one that's not weight painted

#

or merge them together

#

you need one armature

dawn cave
#

i deleted one

#

should i try again?

desert elk
#

it looks a bit messy from the unity screenshots. It has a lot of bones that in my opinion aren't needed, but I don't really know how your avatar works

#

you could try

#

I gotta go now

#

bye bye

dawn cave
#

bye

inland seal
#

What is the correct way to Export avatars from Blender without breaking them?

timber wharf
#

scaling - fbx all, and disable leaf bones. should be enough?

dawn cave
#

got it working-ish just need to fix the eyehight now. how do i do that?

desert elk
#

view point

#

in the avatar descriptor

dawn cave
#

how do i get there?

desert elk
#

you added an avatar descriptor

#

you should know where it is

#

click on your avatar in the hierarchy

#

the descriptor is in the inspector

dawn cave
bleak comet
#

Eliiii

desert elk
#

me

bleak comet
#

Uh

#

How do i get my wings and tail animated

#

They have bones

#

The tails built into the body mesh btw*

desert elk
#

if you mean moving like hair does, phsybones, if you want it wagging or flapping even when you're standing still you'll need to make an animation (I don't know how, cause I've never done it)

bleak comet
#

Just physbones

desert elk
#

so add phsybones

bleak comet
#

Idk how to add them

#

Is it the script

desert elk
#

click on the main bone of the tail, in the inspector add component, pick physbone

#

same with wings

bleak comet
#

In the rig im guessing

desert elk
#

obv mess with the settings so they move how you want and don't clip

desert elk
bleak comet
#

I mean like the uh

#

Fbx

bleak comet
#

How do i get the hair to not clip into the back of the body?

desert elk
#

add a collider to the spine or chest, size it to fit

#

and add the collider to the phsybone component

bleak comet
#

also uh is this where i add phys bones or on the actual model?

desert elk
#

same place as physbones, just search physbone collider

bleak comet
#

Ah okay ty

desert elk
#

don't right click

#

left flick

bleak comet
#

?

desert elk
#

and exit that rig configure menu

#

that's not how you add physbones

bleak comet
#

Okay

#

On the armature?

desert elk
bleak comet
#

Ahhh

#

I figured that out okay next is wings

desert elk
#

you're better off watching a tutorial

bleak comet
#

Would i put the physbones on the back or wings

desert elk
#

physbones + colliders

bleak comet
#

Ah wings

desert elk
#

yes

bleak comet
#

Question

#

Do i add physbones to the hair?

#

hmmm

desert elk
#

add them to the head bone (cause if you have hair bones, they're probably children of the head)

bleak comet
#

yeah but they arent labeled hair bones

#

like

desert elk
#

I'm guessing "hair root" has hair bones as children

bleak comet
#

using a tip from a videa to have them under a seperate thing called (whatever bone) child

#

then what is the wisps

desert elk
#

root is usually the first bone in a chain

bleak comet
#

it came with the hair

desert elk
bleak comet
#

okay yeah it is the hair root

#

but uh the hairs still clipping through the wings and back

quaint hound
#

you need to make the wings and back a collider

bleak comet
#

so do i put the collider on the hair or the chest?

desert elk
#

set colliders or play around with the limit settings

quaint hound
#

im not sure what the best way to add colliders is

quaint hound
bleak comet
#

am i stoopid

#

im supposed to put the wings in the root transform arent i

quaint hound
bleak comet
#

for the wings collider

quaint hound
#

U r

bleak comet
#

p ain

quaint hound
#

Im pretty sure atleast

desert elk
#

you're supposed to put the collider on the bone that it clips through

quaint hound
#

Yah

desert elk
#

you're saying that it clips on the back so put it on the back

bleak comet
#

yeah its still clippin

#

through the wings too tho

desert elk
#

did you put the bone in the phsybone as a collider?

#

please watch a phsybone tutorial

quaint hound
bleak comet
desert elk
bleak comet
quaint hound
# bleak comet

i swear to god ive looked at physbones quite alot and ive never heard of thst

desert elk
#

there's a thing in the phsybone script called colliders

bleak comet
#

this is for the chest btw

desert elk
#

you need to drag the bone that has the collider to the collider spot

#

could you please watch any tutorial

quaint hound
# bleak comet

u should probably actually like edit the collider to actually fit the chest

bleak comet
#

i tried finding one but they seemed confusing

quaint hound
#

also make sure you have gizmo display turned on

bleak comet
#

confusing

quaint hound
#

Im at school so I cant show you a picture

desert elk
quaint hound
#

how is that confusing

bleak comet
#

like i mean adjusting

#

hmm

quaint hound
#

maybe change the shape

desert elk
#

I learned a lot from this tutorial

bleak comet
#

oh god

quaint hound
desert elk
#

mess with it

#

now you made it gigantic

desert elk
quaint hound
#

you know its hard not seeing what you are doing real time

bleak comet
desert elk
#

if you watch this one you will get a better understanding of how physbones work

quaint hound
bleak comet
#

im looking at the vid

quaint hound
#

i like

desert elk
#

I'm gonna go back to class now

#

bye bye

quaint hound
#

im so sorry but physbones r so

#

Self explanatory

desert elk
#

yeah

quaint hound
#

its not hard ๐Ÿ˜ญ

desert elk
#

I just have a preset I use for every avatar tbh xd

quaint hound
#

if u look at both components

quaint hound
#

:3

desert elk
#

I set it up how I want it to be and it works for what I like

#

haha

#

I don't have my laptop with me in class xd

quaint hound
#

sob

bleak comet
#

wdym its not that hard

#

ive never messed with them before

#

this is my first time making an avi like bruh

desert elk
#

we understand

#

but we are also saying it's not that hard if you actually take the time to learn and watch a tutorial/read a guide

bleak comet
#

its faster to just have someone explain it to me no???

desert elk
#

that's what videos are for

#

I do not have the time to explain every single thing

#

the video does it for me

#

so I'm just gonna link it

#

besides the video has images which I cannot provide

bleak comet
#

mhmm

#

so i got to the collider part

#

and even with adding proper colliders and bones the hairs still clipping so unless it doesnt register in paused unity then im doing something wrong

#

for the colliders i have the wings and hair not wanting to touch each other

#

the back doesnt have phys bones so f

desert elk
#

enter playmode

#

phsybone settings don't show up in normal mode

bleak comet
#

oh god

desert elk
#

it's working a bit too well xD

#

btw any changes you make in playmode will not be saved

#

so if you wanna edit the properties, exit playmode

#

or edit the properties in playmode and copy and paste them

bleak comet
#

okay this works well

#

just changed a limiter

#

now the wings are depressed

#

Maybe no coliders for them would be fine

#

I think thats all good now

#

W

#

Thanks for the help yippie

#

Next big hurdle is gonna be clothing

#

And the fucking claws/fingers

#

The pinky always is broken

#

Mightve fixed it by changing it from pinky to ring finger for the last finger (since it only has 3 on each hand)

#

Oh right

#

One last thing

#

I like the look of the standard shader but wanna use poiyomi pro

#

before poiyomi

#

after poiyomi pro

#

aka the power of the sun has hit this thing

desert elk
#

mess with the settings

bleak comet
#

I think that just crashed my unity

desert elk
#

idk how poiyomi works but you should be able to make it less light

bleak comet
#

Nope okay

#

Oh god theres so many settings

desert elk
#

yup

#

that's why I use a simpler shader hah

bleak comet
#

Which one

#

Is poiyomi even worth using tbh

desert elk
#

it's popular

#

it's handy if you wanna do hue shift

#

or some fancy stuff

#

I don't do things like that so I use a simpler shader

bleak comet
#

Fair fair

desert elk
#

shaders are cosmetics, you use what you think is good for your model

bleak comet
#

Yeah

#

Im just not sure how itll look in worlds

#

(Which is why i have a prefab that makes it always have the same shading regardless of world but ill add that later)

desert elk
#

Can you link it to me? ๐Ÿ‘€ sounds nice

bleak comet
#

uhhhhhhhhhhhh

#

lemme see if i can find it

bleak comet
#

its freeee

still shuttle
#

I'm pretty good with poiomi imo
One of my favorite parts of making avatars is setting up the materials

desert elk
#

nevermind xd

#

but thank you anyways <3

desert elk
rancid anvil
#

Anyone know how to fix this?
then i activate one of my hand toggle the other hand gestures lock in place

bleak comet
bleak comet
still shuttle
#

If you want it less bright, I'd say mess with the settings under the shading tab. I personally like setting it to multi layer math instead of flat, it gives some nice shadows
But it all depends on the look you're going for! Best way to learn poiomi is to mess with everything until it starts making sense pretty much. There may also be tutorials online but I'm not sure

bleak comet
#

this is what i have rn but its still not like good enough has no darkness/shading to it

still shuttle
#

Yesss

#

Here's an example of how I get my materials to look

bleak comet
#

okay yeah this is yummy

#

i only messed with the body

still shuttle
#

I use multi layer math, inverted rim lighting to get the more shiny look and also normal darker rim lighting to make shadows pop +environment rim lighting

bleak comet
#

okay yeah this is good

bleak comet
#

where do i find that

#

or just rim lighting in general

still shuttle
#

Yess look through the material you'll find settings for rim lighting, I can't exactly remember where it's at

bleak comet
#

ah rim lighting

still shuttle
#

You can change the color of it and stuff, I set the rim lighting to multiply if I want it dark

bleak comet
#

not enviromental right?

still shuttle
#

And then make it gray or black

#

I use that too

#

But it depends on what you want lol I think it looks nice

bleak comet
#

okay so i tried rim lighting

#

rn with just white and off its very shiny

#

for the hair

still shuttle
#

Yeah you gotta mess with the settings

bleak comet
#

black is nice

still shuttle
#

Yess I think it makes everything come together better

#

And I do inverted white rim lighting if I want it to look shiny โœจ๏ธ just gotta mess with the settings till you get it the way you want it

bleak comet
#

these settings dont seem to

#

do anything actually

regal mango
#

Heya, could i have some help with setting up my avatar? I've been struggling for half a year and can't figure out how to get it from blender to unity with all the colors on it. I would appreciate it so much. ;0;

bleak comet
#

ive tried messing with them

#

but alas

#

0 changes

#

even with multiply on

#

instead of additive

still shuttle
still shuttle
bleak comet
#

lmao my discord crashed for a moment

frail temple
#

How do i replace the standing animation so the hands dont look awkward here?

bleak comet
#

ocelot W

still shuttle
# bleak comet

Oh you're using poiomi pro, it's set up differently than poiomi toon

#

I use poiomi toon

bleak comet
#

pro just gives you more options

#

the shader is still using toons shading style

still shuttle
#

Yeah, but I use toon cuz I sell my avis and toon is free

bleak comet
#

ah

#

this is a personal avi

still shuttle
#

But the rim lighting there, the settings are set up differently than they are with toon and it kinda confuses me lmao

bleak comet
#

if I ever do sell avis itll be toon ofc

still shuttle
#

Weird that's not what it looks like for me

bleak comet
#

its 8.1 toon since thats the latest

still shuttle
#

I'll have to boot up my PC I may be misremembering

bleak comet
#

maybe lmao

still shuttle
#

I use the vcc poiomi sippspeen

still shuttle
#

I swear I remember it bein set up different but honestly I may be wrong imma load up a project and look at my settings rq

bleak comet
#

tyty

regal mango
bleak comet
#

oh oh i think ik this one

#

in unity

still shuttle
bleak comet
#

ye

still shuttle
#

Then put the material on the avi

bleak comet
#

yeppers

#

then shade it via dying

regal mango
#

how do you do that?

bleak comet
#

create a new material?

#

put the texture on the material?

regal mango
#

yeah that

#

i don't know what i'm doing

bleak comet
#

right click in unity in assets

#

create and then material

regal mango
#

ohhhhhhhh

still shuttle
bleak comet
bleak comet
#

lmao

regal mango
#

thank you!

bleak comet
#

Yeppers

still shuttle
#

my poiomi had an update vrcRat

quaint hound
quaint hound
#

is that a zip?

regal mango
#

yes

bleak comet
#

its a zop, knock off zip frfr

quaint hound
#

thats

#

a weird zip file

desert elk
#

extract it first...

quaint hound
#

r u sure its a .zip?

bleak comet
#

winrar

bleak comet
quaint hound
#

actually nvm. a unityproject looks encrypted n shit

#

thats still weird

bleak comet
#

lmao

desert elk
#

I've got no idea what I'm looking at with it cut up like this cd

#

xd

quaint hound
#

i think thats literally a unity project folder just zipped up

desert elk
quaint hound
#

unzip that folder and load it into unity ๐Ÿ˜ญ

bleak comet
desert elk
#

I just use the built in windows one now

regal mango
#

It's old sims 2 sorcery

bleak comet
bleak comet
desert elk
#

I've never played it

bleak comet
#

sims 4 is just cursed

#

in the worst ways

desert elk
#

I like it :)

bleak comet
#

microtransaction hell

#

so many dlcs

#

for things that should just be features

regal mango
#

once you do, you don't go back from winrar

desert elk
#

that's the only downside

bleak comet
quaint hound
#

winrar sucks im sorry

#

7z ftw

bleak comet
#

bruh

#

thats also bad

desert elk
bleak comet
#

just use the default windows one

desert elk
#

so I deleted it

#

never went back again

#

used 7z for a while

bleak comet
#

we are getting off topic

desert elk
#

now I just use the windows one

bleak comet
#

rah

desert elk
#

xdd

#

yup

bleak comet
#

waiting on cosmo

#

unity takes forever to boot so

still shuttle
bleak comet
#

i understand

still shuttle
bleak comet
#

oh god

#

thats weird

#

mini tabs

#

mine might be outta date tho

#

i havent updated mine in a bit

quaint hound
#

Winrar sucks
7z best
Windows is. Average

bleak comet
#

yeah im a few versions behind on my poiyomi

#

is there a way to easily remove poiyomi?

#

or can i just import the new version

#

over the old one

frail temple
still shuttle
frail temple
still shuttle
#

it's a little hard but you'll have to change the animation in the locomotion controllers
Im not 100% certain how to do it, its a little tricky

quaint hound
#

im pretty sure you can copy the default loc controllers frm the sdk

#

edit from here

inland seal
#

Does anyone know how I can connect these 2 parts?

#

Like fill the gaps

still shuttle
still shuttle
inland seal
#

I need to do that 100 times?

still shuttle
#

nope

inland seal
#

Since theres a lot of them

#

Ah

#

Ok ill try

still shuttle
inland seal
#

:0

#

Uhh ;D

#

A little wrong

#

@still shuttle

still shuttle
#

thats odd one sec

inland seal
#

๐Ÿ‘

#

Is it because its 2 separate models?

still shuttle
#

uh nooo do you have an option for "loop tools" when you right click? like this

still shuttle
inland seal
quaint hound
#

easy

still shuttle
#

yeah do that

#

and then you can bridge them together

quaint hound
#

i heart looptools

#

my favorite gender

still shuttle
#

so true

inland seal
quaint hound
#

if you need help u can dm me

#

ill try my best to help

inland seal
quaint hound
#

oh its over

#

should actually just

#

be there

#

maybe get extensions?

#

i know they redid the whole addon menu n shit

#

with 4.0

inland seal
quaint hound
#

but ya ill be glad to help u

inland seal
#

yippee

#

Yippeeee

#

So wich one I choose?

bleak comet
quaint hound
quaint hound
inland seal
#

Mkay

quaint hound
#

Should work

bleak comet
#

YIPPIE

#

TABS

inland seal
#

Nothing ;D

quaint hound
#

oh i hate blender

bleak comet
inland seal
#

How do I combine 2 models together?

#

Not using J!

bleak comet
#

J?

inland seal
#

Ik there was another way

inland seal
#

J is used to Weld or combine things

bleak comet
#

wuts that

#

ah

inland seal
#

But I dont need that

bleak comet
#

yikes

quaint hound
inland seal
#

I want smth similar but without breaking

inland seal
#

I forgot the command

#

๐Ÿ˜ญ

quaint hound
#

Tf u mean combine

bleak comet
#

just unbreak it frfr

quaint hound
inland seal
#

Like put custom material on them

quaint hound
#

U can. Still do that

inland seal
#

And so I can resize and drag them still

quaint hound
#

Oh

#

oh yeah uhm

#

I think for that

#

You just

#

Join them

#

Then do the edit

#

Then seperate

inland seal
#

There was another way ๐Ÿ˜ญ

#

A better one

bleak comet
#

lmao

#

then find it

quaint hound
#

look im sorry ๐Ÿ˜ญ

bleak comet
#

lmao

quaint hound
#

Id say im decent at blender but not a master ok...

#

Im sorry I disappointed u blud...

bleak comet
#

you have not

inland seal
#

Its fine

#

I will just weld them ..

bleak comet
#

weld 2.0 frfr

inland seal
#

๐Ÿ˜Ž

bleak comet
#

anyways

#

question

#

is there a way to make a specific part of a texture neon

#

like

#

give it a glow

#

DAAAAD

#

answer thine question PLEase

quaint hound
#

babessss

#

im hoomeee