#avatar-help

1 messages · Page 88 of 1

somber sequoia
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checkbox in the list

quaint hound
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i just manually copy pasted the values

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it works 💔

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actual good fingers

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that track well with hand tracking too

cyan torrent
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how do I set it so that only the standing locomotion override tracking but doesnt if I'm in crouch or prone?

timid terrace
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I mean you can just rename the paths to the fingers to the other hand

quaint hound
quaint hound
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under an animation

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atleast im pretty sure thats the way to do it?

cyan torrent
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So like, I only complete the standing/walk/run set for now

And I dont want crouching set or prone set to overide tracking

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I know the ingame option but that applied to all 3 sets

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can I just empty out those blendtree?

somber sequoia
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oh hmm you could mess with the default locomotion probably

cyan torrent
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what if I empty the crouching and prone blend tree?

somber sequoia
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.... this is a tempting idea actually

cyan torrent
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because its like this:

When I'm standing ingame, I want running anim that I made

when I'm sitting down, my avatar already physically sit down via tracking, so if there is no blendtree corresponding they will just keep sitting

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would it like, work?

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is this part important?

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I been slotting different FX into it but nothing change

somber sequoia
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that's used when you're working on animations in Unity, it's not used in-game.

timber wharf
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component itself is, controller field is ignored

cyan torrent
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only differnt is which clip is shown

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ah

somber sequoia
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Right

warm fable
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How do I change the textures of my clothing? Its just all white for me

somber sequoia
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make materials which use those textures, apply to the avatar

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there are lots of tutorial videos on this of course

warm fable
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I have materials how do I apply them on the clothing

cyan torrent
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is there a way I see my avatar file size?

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in unity

somber sequoia
warm fable
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Gods you guys are so useless when it comes to simple questions

somber sequoia
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... okay, good luck with your project then.

cyan torrent
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that just rude

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wth

desert elk
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Kazin told you how to do it? what more do you want?

somber sequoia
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hand-holding I'm assuming.

somber sequoia
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maybe a back rub too.

cyan torrent
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I want hand-holding too :3

warm fable
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Sorry, its just I always get some stupid answers like "JuST lOoK iT uP oNe yOutUbE"

desert elk
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that's not what Kazin said?

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huh

quaint hound
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this dude

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responded to your message

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with literally exactly what you wanted

warm fable
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I just need to know what's the setting that lets me change the material on clothing called

quaint hound
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and now you complain

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??? theres no setting theres a material slot

cyan torrent
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"make materials which use those textures, apply to the avatar"
The how ^

"there are lots of tutorial videos on this of course"
The details ^

desert elk
warm fable
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He typed that immediately after I said that

desert elk
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for me it appears before

quaint hound
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kazin i have so much respect for people like you that actually help people

desert elk
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honestly same

somber sequoia
desert elk
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haha real

quaint hound
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you helped me and im like eternally grateful for you 🙏

somber sequoia
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I mean, there's a lot of self-interest here, if you all learn how to not make Very Poors then my experience is better 🙂

cyan torrent
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I think it only say how my avatar tax on vram, not its filesize

desert elk
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uhh maybe I sent the wrong ine

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there's a lot of links xf

somber sequoia
cyan torrent
desert elk
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there is, I just sent the wrong one

somber sequoia
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awesome!

cyan torrent
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league of mid

desert elk
quaint hound
warm fable
quaint hound
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OHHHH

somber sequoia
warm fable
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Anyways thanks for the help

desert elk
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yeah

cyan torrent
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anyway time to update all 3 of my avatar with the same loco and emote system

desert elk
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I sent the wrong link by accident

quaint hound
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thank u kazin for actually helping me get this avatar from a 7/10 to a 9/10

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time to texture paint this and loose all my braincells, nerves and my respiratory system

cyan torrent
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how do I sprint in VR ?

prisma frigate
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You walk?

cyan torrent
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I notice that my full run forward just not playing and only play the middle animation

upper ermine
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This avatar ranked Medium yesterday, but now it ranks Very Poor? What did I do?

somber sequoia
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those are definitely VeryPoor quest stats

upper ermine
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Platform is set to windows, unsure why it's using quest stats
If i build and test, will it show as VeryPoor on PC?

somber sequoia
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sometimes that option gets confused, you can often swap to android and back and it'll work itself out

quaint hound
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@upper ermine try this

upper ermine
spark walrus
south vapor
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my avatars physbones only move when my head moves, when i use my controller/keyboard to move they dont move an inch. does anyone know how to fix this?

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in unity they dont move when trying to test in play mode either, i just have to hope for the best LOL

balmy plover
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does anyone know the name of that one blender plugin that does data transfers but better i cant remember the name 😭

somber sequoia
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ooh it got a new release

balmy plover
somber sequoia
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haha yeah

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I had to just star it on github 'cause I couldn't remember the name of it either

light charm
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does anybody know how to get footprint particles to work? :o

somber sequoia
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I've done it, there was a janky prefab I found a while back but it's not too hard to do without that

fossil kiln
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Any one know how to fix this? I'm attempting to put this hat onto my avatar via Armature Link with VRCFury

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but I cant get it to sit on its head correctly in gesture mode?

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first time with armature link

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here is my heirarchy if it helps

night ember
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you dont even need armature link

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just slap it onto the head bone

fossil kiln
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figures im making it more difficult than needed

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that worked

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thank you!

fossil kiln
sleek finch
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help

desert elk
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go to blender and parent the bones properly

sleek finch
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How would I do that?

desert elk
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import model, select the armature, go to edit mode, click on a bone, in the menu on the right click the green bone, find relations parent and select the correct bone

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this is somewhat what your hierarchy should look like in unity

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upper chest and toes are optional

sleek finch
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wait so i have to go to belnder or?

desert elk
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you'd need to parent your shoulders and neck to the same bone, chest or upper chest if you have it

desert elk
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I'm just showing you what it should look like in unity

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with both shoulders and neck being parented to upper chest

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look at your hierarchy, it probably doesn't look like that

proper storm
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FBX exports with no bones i dont know if im missing a setting

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no bones!!!!!!!!!!!!!!!!!!!!!!!

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but they are shown in blender ofc

sleek finch
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and if they are which one?

desert elk
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the orange one

proper storm
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just not shown when I come back to unity and import

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I dont mind adding them again but it could be a issue later

proper storm
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top left, object mode > edit mode

desert elk
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read my messages again

sleek finch
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uh

sleek finch
desert elk
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you have too many chest bones anyways

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that's not gonna work as humanoid

sleek finch
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its a HLA model

desert elk
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it looks like you have 5, should be max 4

sleek finch
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from a pc only vrc server

desert elk
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but idk what their purpose is

sleek finch
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the UU

desert elk
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no idea what any of that means

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like I said, select the neck bone and the shoulder bones and parent them to the upper chest

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it has a ton of bones that I have no idea why they're there or what they're for

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you should also check the unity rig menu because with that money there's a chance something for auto selected wrong

true wave
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!docs VRCAnimatorPlayAudio

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... darn

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anyone know if the behavior component is documented?

late heath
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toggles are still displaying shadows when hidden, how do i fix this? or is it just the world im in? i use the vrchat mobile toon lit shader

gloomy flint
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quick quesh about the VCC

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if i want to DUPLICATE an entire project i can just duplicate the file within the file directory in File Explorer, rename it, and import it right

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aka i worked on a pc version and i want to work on a quest conversion too but i'm too many steps too deep to do an easy way out so the easiest way on hand is just having a second project for the quest side lmao

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easy way out being vrcquesttools duplicating it within the same scene

gloomy flint
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alr thank u sm

proper storm
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I swapped head meshes on my avatar to the main prefab you pull from the files and now this happens

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oh i see the problem

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I didnt swap the root bone transform

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should be fixed now

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or not....

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I dont exactly know how I swap them, still happening

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swapping the mesh in the renderer seems to make it invisible too

cinder finch
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Does anyone have a tutorial or just steps to follow for setting up toggles to change outfits for base models that already have an outfit WITH the base?

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These damn errors are going to be the death of me

cinder finch
earnest lantern
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Ok so question, and I am a complete beginner to VRchat model stuff so keep that in mind, is there a way to make liltoon shaders less glowy in bright light, and appear better in the dark, and if not, is there an alternative shader that would be suggested

cinder finch
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may only work with emissions but should work with other things

proper storm
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weird

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exporting from blender to overwrite this, completely breaks the avatar

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invisible fully

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fbx shows like this now

vital turret
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i need help im trying to publish my second avatar but its saying i need more play time

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and my rank is user

proper storm
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make friends walk around talk or vrc+

vital turret
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ive done all that

proper storm
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probably just wait then

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its based on making friends and time spent playing

vital turret
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ive gotl loads od friends and my hours are like 200 jrs

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hrs

compact dust
cinder finch
compact dust
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you dont need vrc+ for that

cinder finch
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skill issue then ig

compact dust
twin raft
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it’s also important that you don’t unpack your prefab which it looks like it is

proper storm
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I started from scatch and did the same so its working now

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Im just having issues making my shaders singlepass because I dont know how to set that up in shader graph

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lol

twin raft
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yeah that’s the long workaround but aslong as the prefab stays packed you can overwrite no issue

true wave
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Audio sources should be inaudible outside the red sphere right?

heavy zephyr
quartz lintel
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anyone know how to fix avatar mapping errors?

glass geyser
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I come to notice my avatar by default has an expression on and people have seen it when im on quest version. Although my quest version doesnt have expressions its all static. So for pc, how do i have it disabled by default?

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Like by default it has angry toggled on in the expressions menu how to have that off by default?

fair kestrel
compact dust
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not a download

fair kestrel
compact dust
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i still saw that

fair kestrel
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Sorry ^^'

compact dust
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just upload wtv makes it into a discord embed instead of download

fair kestrel
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wtv? Not heard of it, will go do that now ^^

compact dust
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wtv is shorthand for whatever lmao

fair kestrel
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Omg I'm so dumb

compact dust
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hi "so dumb" :D

fair kestrel
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Smh my head 😂

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I should probably also say that I am not Phoenix Hellcat, I am her tech support lol. So anything said by me isn't something she would say

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So if I'm being rude its me, not Phoenix lol

compact dust
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no idea who that is so 👍

fair kestrel
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:3

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Just some random cat-girl

compact dust
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check if the object is masked/ flipped normals, etc

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also is it using a multires modifier

chrome oar
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How do I start with making avatars?

fair kestrel
compact dust
fair kestrel
compact dust
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nty

fair kestrel
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Thats fair

compact dust
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atp its not even me its the model

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skibidi

barren slate
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I swear I have unc status 😭 idek what you just said lmao

fair kestrel
compact dust
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has it been scaled up a bunch at all?

fair kestrel
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A little, I'll apply and re-try

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No it still won't sculpt :/

paper vapor
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anyone know what shaders works with the current vrc patch?

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been seen everyone in pixels and me included lol

compact dust
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poi
lil toon, i think there's one called crystal, idk

fair kestrel
paper vapor
compact dust
paper vapor
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is it on githug?

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hub*

compact dust
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prob

mystic tinsel
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i just don't get it... it uploaded faster on quest, but... no matter what, security checks failed

fair kestrel
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Have you tried optomising it more? :/

mystic tinsel
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wait... it actually went through

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i've been trying all day, and tonight it actually worked...

fair kestrel
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Niceee!

rigid marsh
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Are there any more detailed resources on 2d visemes like this video? https://www.youtube.com/watch?v=l--1c8QGpVw&t=17s ? the guy doesnt explain how to assign them to the right vertices so how does the system know what the mouth vertices are. Bonus pic of what I'm working on :>

somber sequoia
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you select whatever vertices you want and move them wherever you want in a shape key.

rigid marsh
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how do I assign vertices to a shape key?

somber sequoia
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you don't assign them, you just move them while editing the shape key

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a shape key basically stores positions of any vertices moved from their default place

rigid marsh
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So the workflow is something like select the vertices, create a shape key, name the shape key according to the vrchat naming scheme thingy, then move the vertices to where I want them?

somber sequoia
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pretty much

flint seal
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I'm having this issue where when importing a new texture png, some portions come out pixelated. Sometimes this happens, sometimes it doesn't. I was told by someone that it was an issue with how I was exporting the png from krita (yes I know), but they didn't tell me how to fix it. Re-exporting the texture then re-importing it into unity doesn't change anything. Any ideas?

compact ocean
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I’m trying to get the avatar to have the circular eyebrows and they appear circular in the menu but in game they are normal eyebrows, I’ve never been able to figure this out

fair kestrel
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CCould an animation be setting that blendshape to 0 when being played? Enter Play Mode with Gesture Manager and check to see if the blendshape is still 100 or if its set back to 0

compact ocean
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alright brb

compact ocean
fair kestrel
# compact ocean yeah its set back to 0, idk how to fix it :(

So that means there is an animation somewhere (usually the FX layer) that is setting it to 0. The easy way to tell is remove a playable layer one by one until it stops resetting to 0. When it does, the one you just removed caused it. You ccan then go one by one to turn each of the layers weight to 0 (stopping them from working) untill it stops reseting to 0. When it does, the one you just disabled contains the animation that is changing it

compact ocean
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alright thanks!!

fair kestrel
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Anyitime :3

misty lagoon
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I have an avatar I really like, original creation by third party, but there's one aspect of it I'd like to change: a tattoo on the back. Frankly, just remove it. However it is not it's own asset, I think it's part of the asset that makes up the texture of her skin/body. Any broad directional help on how simple this might be to fix up for a unity newb? If it's extremely difficult to fix something like this for a newbie I'd just ignore it for now but if it's not too hard I might try.

rigid marsh
heavy zephyr
rigid marsh
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do the shapekeys have to be individual objects?

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waitttttttt so shapekeys are like individual states an object has?

misty lagoon
heavy zephyr
misty lagoon
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In my mind I was like, ok use dropper on nearby skin, then pencil over it

heavy zephyr
main copper
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One message removed from a suspended account.

clear tapir
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avatars eyes dont move in game for some reason, in unity it works fine

tepid kite
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guys im trying to upload a quest version of "juno" but whenever i fix this error the avatar becomes to big at 10.07mb/10.00mb limit

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this is the error

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also the instructions say "import vrcfury and import SPS" and i have vrfury but i have no idea what they mean by "import SPS"

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how do i check the size of the prefab before i do the auto fix? im new

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i just wanna make sure it isnt already 10.07mb before i do the auto fix

main copper
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One message removed from a suspended account.

somber sequoia
tame grove
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any help ?

somber sequoia
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look in the console

tame grove
somber sequoia
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modular avatar and vrcfury at the same time?

tame grove
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in the project yes

somber sequoia
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interesting.

tame grove
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remove modular avatar ?

somber sequoia
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no idea, I've never used it

bitter wolf
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Currently setting up an avi and I try to use the Gesture Manager, but when it loads, the avatar disappears.

Does anyone know how to fix this?

somber sequoia
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like when you go into play mode?

sleek finch
somber sequoia
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explain what "this" you are referring to

sleek finch
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The fingers

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the trigger finger and the pinkie are moving

rigid marsh
somber sequoia
rigid marsh
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oh because i don't want to "pm'ed you the fix" chat: the workflow I did for 2d visemes (My character doesn't have to blink) was duplicating the mouth vertices 15 times and stored them inside the head, named the shape keys, then for each shape key I set the value to 100, moved the vertices just in front of the mouth, going back to object mode and setting the value of the shape key to 0, then I'd repeat down the list.

somber sequoia
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hmm, not sure why you'd duplicate the vertices

rigid marsh
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it needs multiple mouth vertices for lip syncing

somber sequoia
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I'm not sure I understand?

rigid marsh
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like each of these is a different phonetic

somber sequoia
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oh these are 2d things

rigid marsh
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yup

bitter wolf
sleek finch
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how would i fix the trigger finger and pinkie moving?

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gonna crash out

glass geyser
ornate stump
night ember
fierce thunder
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how can i rename something without animations breaking?

compact ocean
plucky wolf
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hello everyone i have a problem
i am pritty new of avatar making
and i have a problem with a material toggle
everytime i try to create a new animation and drag the amterial on my avatar
nothing happens and the error coms with

InvalidOperationException: Cannot revert overriden properties in Animation Mode.
UnityEditor.PrefabUtility.WarnIfInAnimationMode (UnityEditor.PrefabUtility+OverrideOperation overrideOperation, UnityEditor.InteractionMode action) (at <80a8ce1980c648dca8e68f0d8aa3b930>:0)

dos someone know what the problem is

sterile pike
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Ok so I have an issue It’s only supposed to fire once and it happens every so often and sometimes doesn’t happen at all it also only happens on pc basically sometimes when I’m in the avatar it works regular and other times it’s weirdly full auto and fires when I hold a fist and let go

fierce thunder
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since box coliders dont work on quest side how am i suppose to make seats (VRC Stations) function?

timber wharf
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it will make box collider automatically on upload

fierce thunder
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do animations that move the seat mess up the hitbox then?

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i asked my friends to try out the seat and they say it doesnt work

timber wharf
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is it enabled by default?

fierce thunder
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OH yeah thats the problem

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thanks for the help

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forgot about the enable thingy

obsidian furnace
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My friends having trouble uploading a prefab avatar

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Idrk what's happening

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Anyone got advice?

summer spade
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I’ve been having issues with Unity doing this to my FBXs. This is a fresh project, currently to test. I’ve just copied the FBX to the desktop and dragged it in, renamed. I’m using Thry’s AVI VRAM calculator to check. I’ve tried a fresh Unity install, empty projects with just the FBX, different settings under the model field on the FBX, messing with the materials, etc.

frail temple
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Where do you guys get the prismotes? i am trying to find those taunts but can't find them

ornate stump
ornate stump
obsidian furnace
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Ohhh nvm

ornate stump
obsidian furnace
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U meant in the console

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1 sec

summer spade
ornate stump
obsidian furnace
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missing scripts, thanks yall

bleak comet
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I need help finding a hair that would fit this rat of a creature

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And how im supposed to like properly size it and attach it to the model (while being able to have like different hair toggles)

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I want hair similar to this

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I can probably mix a few hairs to get there

frail temple
bleak comet
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Ive checked uh gumroad i think

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Ill check again

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Yeah no hair

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Yeah nothin

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On vrchat mods either

desert elk
bleak comet
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That sounds

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Very complicated

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Ive never touched blender

desert elk
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it really isn't

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blender can be scary at first

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but it's not that bad

bleak comet
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Like what does apply transforms mean

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How would i even keep it a seperate mesh

desert elk
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how are you currently attaching your clothes/hair?

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to the model

bleak comet
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I havent attached anything to it yet

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I just have the base

desert elk
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I see

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so you can either do it in blender or in unity

bleak comet
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Im normally used to just editing models via adding like prefabs via vrc fury

desert elk
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if you wanna use Vrcfury:
import model to blender
import hair to blender
size to fit
press A on your keyboard to select everything
Press CTRL A - apply all transforms
delete your model and model's armature (bones)
export hair as FBX

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now your hair will be the correct size

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and you can use vrcfury to attach it if you want

bleak comet
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Oh thats cool :0

bleak comet
# bleak comet

Id just need to find a hair that is similar to this or a mix of 2 hairs that work to make this

desert elk
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good luck 👍

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I'm not sure, maybe vrcfury will size it for it
I don't really know how it works

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i attach all of my stuff in blender

bleak comet
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Thats fair

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Thank you for the help :3

cyan torrent
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how do I make it so a bone ignore colliders when its grabbed

bleak comet
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Right uh also how do i add a vdc avatar descriptor to a model?

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Nvm found it

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So uh

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This thing was supposed to have bones but it seems they are missing now

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It seems to have no arm bones

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And its labeled as non humanoid

bleak comet
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So apperently he doesnt count as an avatar

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Ty im so dumb

desert elk
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it needs human bones to be Humanoid

bleak comet
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First fricking step

desert elk
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hah

bleak comet
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The rig

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Wasnt set to humanoid bones

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Also how do i get this redundancy out of the prefab

desert elk
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redundancy?

bleak comet
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One sec

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Gotta open discord on pc

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it adds an extra tab in the hierarchy which makes it a little confusing for me one where to put the animator

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or should i do all that animator stuff here in the prefab

left gull
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drag the hair onto either your head bone or add it to the model in blender and parent it to your head

bleak comet
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directly onto the head?

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Its already got its own armature tho

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Do i combine them?

desert elk
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yeah

bleak comet
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In the models armature?

desert elk
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either manually or with vrcf

bleak comet
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Ah ok

desert elk
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or blender

bleak comet
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Issue

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This thing does have a head

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Nvm

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Its just called face

desert elk
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a mesh can't be called head

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that's why

bleak comet
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Whats the little plus next to it mean on the box?

left gull
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drag it under the armatures head bone not the face if thats what you're doing

bleak comet
desert elk
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wrong spot

desert elk
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expand hips

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and the rest of the armature stuff

bleak comet
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booty bone frfr

desert elk
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spine etc

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find the hrad

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head

bleak comet
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Kk

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Found head

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oh god

left gull
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armature>hips>spine>chest>upper chest (if it has it)>neck>head> drag the whole hair's armature under the head directly or create an empty and add it to that

bleak comet
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i dont think i did it right

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what happened to its amazing hair lmao

left gull
#

you still have hair under face

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like the mesh

bleak comet
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Ah yeah

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Do i put it on head too

left gull
#

you likely broke it

bleak comet
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Dang

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I can reimport it

left gull
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id delete the hairs mesh and armature and re-add a new one under the head bone

bleak comet
#

??

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Sorry im a little

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Slow when it comes to this stuff

desert elk
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delete the hair

bleak comet
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okay

desert elk
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and put it in the correct spot

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👍

bleak comet
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That would just leave the armature

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No model

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Brain does not compute

left gull
#

what?

bleak comet
#

They said delete the hair, the hair is the model

#

The armature is just the physics for it

#

On this

desert elk
#

have you watched any tutorials on how to attach hair/clothes in unity?
it would be helpful to you to see images I think

bleak comet
#

I have not

left gull
#

drag the whole "Wolf Hair by Ivccy" under the head bone and delete the old mesh and armature from the first attempt of adding that we just did

desert elk
#

the one you put in the wrong spot

#

under face

bleak comet
#

Oh yeah i deleted that

#

As soon as it broke

desert elk
bleak comet
#

so this?

#

or is something still borked

left gull
#

yeah it should work

bleak comet
#

sorry if im not understanding

#

only issue

desert elk
#

I believe you also need to unpack the hair and move the bones to be in the correct spots

bleak comet
#

that little white dot between the legs is its hair

left gull
#

go into the hair's armature and re-size/rotate etc until it fits the head properly

desert elk
#

this is for clothes but same process

#

follow it

bleak comet
#

Kk

desert elk
#

you just put the hair on a different bone

bleak comet
#

Step 1

#

Of just dragging it onto it for auto sizing

#

Probs cause it doesnt have a normal head

desert elk
#

I don't know

#

it works for me vrcAevSip
and I don't know what you're doing
and how you watched that video in a minute

left gull
#

you've got a normal humanoid rig which is generally all that matters

desert elk
#

exactly

left gull
#

but alot of this model base you're using seems.. off? like it seems to be a base for editing to make personalized rather then vrchat ready

#

seems like it could be too big in unity aswell

desert elk
#

that's what I'm thinking too

#

3 sets of eyes?
two heads?

bleak comet
#

huh

#

the 2 hands is a set of claws you can swap to

desert elk
#

that's def made for customisation and not a ready base

bleak comet
#

the eyes are different types

bleak comet
desert elk
#

I'm wondering if it will upload to vrc, just like that with nothing on it 🤔

left gull
#

not sure why they'd be seperated like that when generally different eye shapes are done through shapekeys/blendshapes

desert elk
#

yeah

#

blendeshapes >>

bleak comet
#

actually doesnt say anything about it being vrc ready or not

left gull
#

wouldnt work for quest atleast, might upload for PC but just be unoptimized

bleak comet
#

i can link it

desert elk
#

yeah

bleak comet
#

the gumroad at least

left gull
#

hmm it is made for VRChat usage but like

#

isnt well setup for it

bleak comet
#

pain

#

theres no other base i can use

#

at least not on gumroad

limpid basin
#

Does anyone here understand animation states? I need an explanation on what's the difference between having no animation and having empty animation?

left gull
# bleak comet theres no other base i can use

id look into manual setup with blender, you'd need to merge your meshes later on anyways if you want it to work on quest aswell and this way you can also add clothes and accessories rather then just hair to the model

desert elk
#

yeah, besides in my opinion adding hair/clothes in blender is way easier

bleak comet
#

but i have no clue how to work blender

#

ive never touched it ;-;

bleak comet
#

and i have the blender files for it

#

theres 2 of them tho

#

for some weird reason

left gull
#

likely 2 diff versions to mess with

bleak comet
#

maybe?

desert elk
#

they're the same

bleak comet
#

then did they accidentally put it twice

desert elk
#

blend1 gets created when you save the blender file for the second time

bleak comet
#

ah

#

lol

desert elk
#

it has the same stuff

#

and you open the normal blend one

bleak comet
#

so i can get rid of blend 1 or just keep it for safe keeping?

left gull
#

wish images would load for me in this server w/o me having to open them in browser 💔

desert elk
#

you can keep it to be safe

#

it doesn't take up that much space

bleak comet
#

kk

#

ill keep it just in case

#

downloading blender rq

#

so first thing i do is open the blend file for the model right?

#

after its done installing ofc ugha

#

or do i need somethin

desert elk
#

you can get the cats plug in

left gull
#

make sure you're installing the correct blender version though

desert elk
#

it makes working with avatars easier

#

at least for me

bleak comet
bleak comet
left gull
#

not sure what the latest one is or if its supported with CATS

desert elk
#

it is

#

but I recommend the latest LTS - 4.2

#

of blender that is

#

version 4.2

bleak comet
#

uh

#

i have 4.3.2??

#

mixed signals

desert elk
#

mixed how?

#

I recommend 4.2, you have 4.3

bleak comet
#

it says the latest it supports is 4.3.1.5

desert elk
#

some keybinds may be different

bleak comet
#

so do i

desert elk
#

so get 4.2 🤷

bleak comet
#

uninstall this blender and download an older one?/

cyan torrent
#

huh, what make my avatar had such a delay when jumping and landing, I just put in different animation

bleak comet
#

theres so many

desert elk
#

here

bleak comet
desert elk
#

that's not what I see in my link

bleak comet
#

yeah it was on the official site

#

before you sent your link

desert elk
#

but generally, the latest one that is for your system (Mac, windows etc), so it looks like 4.2.7

#

the link I sent will just get you the correct thing with way less text

bleak comet
#

kk

desert elk
#

Windows installer and you're good 👍 if you have windows that is

blissful leaf
#

Hey how do I customize my avatar??

desert elk
#

customize how?
generally blender and unity

#

Google tutorials for things that you want to change

cyan torrent
#

can you be more specific?

blissful leaf
#

Like the look

desert elk
#

yeah

#

that's a big topic

desert elk
#

a different head?

#

a different arm?

#

a different colour?

#

a different body?

bleak comet
#

A chicken nugget frfr

blissful leaf
#

Shirt

desert elk
#

again

#

adding a shirt?
removing a shirt?
re colouring a shirt?

blissful leaf
#

Adding a train shirt

desert elk
#

find one online or make it yourself in blender
add it to your avatar either in unity (with Vrcfury or manually) or in blender (with cats or manually)

bleak comet
#

Okay so uh

blissful leaf
#

Ok ok ok

bleak comet
#

Now with blender 4.2.7 and cats plugin

#

With my goofy ah model

#

They are pink

desert elk
#

file > locate missing files

#

or something like that

#

cause it's programmed for the authors computer

bleak comet
#

huh

desert elk
#

external data

#

find missing files

#

I think it should be there

bleak comet
#

Got it

#

Yum

#

they look like a png

desert elk
#

so move the camera around

bleak comet
#

Lmao

desert elk
#

with your mouse buttons

#

xd

bleak comet
#

With no shading it looks so weird

#

Now what

desert elk
#

I dunno

#

what do you want to do?

bleak comet
#

Yall are the nerds that said i should use blender

#

R a h

desert elk
#

cause that model is not well made

desert elk
#

and we like optimized stuff here 🤷

bleak comet
bleak comet
desert elk
#

merge meshes

#

pick what eyes and what hands you want to use

#

and merge the rest

bleak comet
#

Is there a way i can still swap them?

#

With toggles

desert elk
#

uhh

bleak comet
#

Or is it just death

desert elk
#

Blendshapes I guess

#

for eyes

bleak comet
#

Idk what this means

bleak comet
desert elk
#

Google it

sick tusk
#

How do I make toggles that change the png player model for a png 2d avatar

desert elk
#

head hand

bleak comet
desert elk
#

similar

bleak comet
#

the hands are the claws or normal

bleak comet
#

its supposed to be a toggle

desert elk
#

if they're the same size

sick tusk
desert elk
bleak comet
#

Huh

desert elk
#

anyways, I've got a party now

bleak comet
#

Raaahhh

desert elk
#

bye bye

bleak comet
#

Good luck eli

#

Got the hair working just through unity

#

So yippie

cyan torrent
#

how do I make a node change a value? like, how do I make it so that when this node is accessed it change VRCemote to 0

cyan torrent
#

I see ty

#

work like a charm lol

#

finally stopped dancing when jump

restive berry
#

can someone pretty please help me ;-;

#

i dont know why my character has gone pink

ornate stump
restive berry
#

but i dragged the shader into unity

#

am i supposed to activate it ?

ornate stump
restive berry
#

poiyomi

#

its my first time uploading an avatar, i just bought this one

ornate stump
restive berry
#

it said shaders included in the package

#

and it gave me a shader

ornate stump
restive berry
#

i bought this one

#

wait am i supposed to like download it seperately and upload it before i open the project ?

left gull
#

yeah that's poor practice on the creators part delete the old folder and import a fresh version from the poiyomi download page

restive berry
#

ohhhh

#

okok ill try that rq

left gull
#

also fair warning the quest version of that model likely will need some fixing up to actually be quest compatible

restive berry
#

omg fr ???

#

wait what happens if i dont put a quest version

ornate stump
restive berry
#

omg what

#

thats upsetting

left gull
#

yeah that creator is kinda meh when it comes to making sure their stuff 100% works imo, it'll likely be quick stuff like texture res or removing extra phybones

#

unless they've fully converted to just making it so that the quest version doesnt have any toggles that're provided on the pc version

restive berry
#

OH WAIT

#

yes they did give me a quest version

balmy barn
#

no stats page, thats gonna be fun

restive berry
#

ikr

#

ive got no clue what im doing

cyan torrent
#

I need help on this again
how do I make it so a bone ignore colliders when its grabbed

balmy barn
#

Is_Grabbed , disable colliders you dont want it to interact with

cyan torrent
#

can you walk me thru that?

balmy barn
#

no ratl it in fx whenever that physbone grabbed do stuff

cyan torrent
#

oh I see, it involve changing things in FX layer

simple inlet
#

anyone know what would cause shading issues like this in reaction to real time lights/avatar projectors? I'm guessing it's the normals but I'm kinda loss on how to fix it

ornate stump
simple inlet
#

and set to calculate

ornate stump
simple inlet
#

will try that, ty

bleak comet
#

Having small issue with making animation

#

Its stuck on proxy

#

And not the thing i named the animation

simple inlet
bleak comet
#

How do i like save the animation

#

cuz its not there raaaahhh

ornate stump
bleak comet
#

but

#

thats where i set it to be saved

#

and it made its own animator???

#

even though it has one

#

but this one is empty except for a single animation that has nothing in it

#

empty asf

ornate stump
bleak comet
#

And also when i have this animation labeled eyes i cant like select parts of the model to toggle them

bleak comet
#

Im frankly new to unity so no idea what that means

ornate stump
bleak comet
#

Uhhhhh

#

stuff like these?

#

Or am i brain farting rn

ornate stump
bleak comet
#

Yeah that was on the seperate

#

Animator

#

For some reason

#

Not the one part of the model

ornate stump
bleak comet
#

Huh

#

B r u h

#

This entire time

#

Unity

#

Is such a bitch sometimes

ornate stump
bleak comet
#

Also

#

Uh

#

For some reason

#

Its putting the animator on the prefab and not the model in the prefab

#

So thats probably the issue

#

Its still on proxy?

ornate stump
bleak comet
#

Ah sorry

#

i cant swap the avatar to the dupe tho

#

used for animating

ornate stump
# bleak comet

Could you change animation in the animation panel dropdown menu?

bleak comet
#

this?

#

eyes isnt there

#

even if i tried

#

i could create new clip?

#

Still would have the same issue

ornate stump
ornate stump
bleak comet
ornate stump
bleak comet
#

i deleted the second one

safe mesa
#

For some reason, people are saying that I am really huge, but on my end my avatar height is 1.09 m.

bleak comet
#

and I want to use eyes for cycling the eyes

ornate stump
bleak comet
#

animations

#

cause i cant

#

select that modeL

ornate stump
bleak comet
#

The record buttons greyed out

#

When im in the animation

ornate stump
bleak comet
#

???

#

The base layer or

ornate stump
bleak comet
#

Even with that its still greyed out

bleak comet
#

But it has no animation

#

Again i cant give it animations

#

For whatever reason

#

I cant record with eyes

#

There we go

#

Weird

#

Nope

#

Okay that swaps it back to proxy

ornate stump
bleak comet
#

But

#

I did it earlier

#

Oh there we go

ornate stump
# bleak comet I did it earlier

To record, you have to select the model in the scene that has animator component with animator controller assigned, and the animation must be assigned to some part of the animator controller.

bleak comet
#

Hmm

#

Cause what its supposed to do

#

Is have the animation play via a wheel

#

In the menu

ornate stump
bleak comet
#

like so

ornate stump
# bleak comet

Then you select the model in the scene, select animation from animation panel dropdown, and hit record.

bleak comet
#

Okay uh

#

Now how do i get it to

#

Save

ornate stump
bleak comet
#

That i want it on that thing

#

No i mean

#

For wheel

ornate stump
bleak comet
#

??

#

Technically

#

Yes i got the animation working

#

Now i just need to figure out

#

How i can get the eyes to stay

#

On correct eyes

#

Cause atm

#

On the slider when i click

#

It doesnt stay and reverts back to 0

#

And my eyeballs disappear once again

ornate stump
bleak comet
#

uh

#

keyframe 1, all 3 disabled, keyframe 2 1st eyeball set enabled other 2 disabled

#

and then so on so forth for the other 2 eyes

#

and then keyframe 5 they all are disabled again

#

like so

#

Nvm i got it to work

#

Just had to remove parameter

#

I had parameter and rotate parameter

#

Only needed the rotate one

restive berry
#

guys is there a way to load shaders onto every like component i have ?

#

cause i had to manually click it for each material in my model to load it

bleak comet
#

I feel that pain

bleak comet
#

Hi elii

desert elk
#

or just shift click every material

restive berry
#

how do i do that

bleak comet
#

If its a premade avi

#

Should come in a folder

#

With a bunch of materials in it in the project

desert elk
#

hold shift and press your left mouse button on every Material

restive berry
#

oh word i found the materials folder

bleak comet
#

W

#

Good luck sara

restive berry
#

how can i load the shaders onto the materials

bleak comet
#

You do the shift click

desert elk
#

just you you were doing it before

bleak comet
#

Then do the thing

desert elk
#

except multiple materials at a time

restive berry
#

OH WOAH

bleak comet
#

So nice

#

Now time to figure out how to make sub folders for my menu

desert elk
#

make a menu
create - VRChat - avatars - menu

#

and click plus on your main menu

#

pick "submenu"

#

and add the new menu there

bleak comet
#

W

#

Gabsiths tools are so useful

#

Makes it so easy for this stuff

#

okay weird

#

is says that the chest isnt mapped but its there

#

does it want a period at the end

#

or its gonna throw a fit or wut

somber sequoia
bleak comet
#

Ah

#

I dont think i have upper chest tho

#

Is that needed

somber sequoia
#

it's optional

bleak comet
#

Thank god

#

Now issue

#

I might have to replace a lot

#

Because im using the model from a uh prefab

#

And idk if thst updates the bones automatically

#

Oh it does

#

Yippie

#

They are ready for a test upload

#

Wahoo

#

But ive realized

#

Imma have to customize every piece of clothing i wanna throw on this goober

somber sequoia
#

yep

bleak comet
#

Because its got a funky body

#

Pai n

#

And perfect i got its claw swap working too

#

And last but not least the wings

#

this thing is cursed

desert elk
#

yup

#

it is

bleak comet
#

Im gonna have to manually optimize it in blender later arent i?

desert elk
#

of course

bleak comet
#

Pain

#

Is it gonna be easy?

#

To atleast reduce triangles

desert elk
#

it depends on your definition of easy

bleak comet
#

Will it take 8 hours of my life away

desert elk
#

triangles you can either reduce manually or by baking with the plugin - Tuxedo

#

but it's gonna change the way your textures look

bleak comet
#

Tuxedo on uh blender right

dusk pulsar
#

Did my own eyes for the first time. In the light they are identical to the original coloring but in the dark - they look awesome. How can I achieve the second picture for the light as well?

Poiyomi Emission 1 & 2 are used

desert elk
#

so beware if you wanna do colour changes

bleak comet
#

I like the smoothness as they are rn

#

I see

desert elk
#

textures as in the pngs

bleak comet
#

Ohhh

#

I already did some png changes

#

I changed the color from piss to purple

frail temple
#

D40 mesh combiner also doesn't work, for some reason, when using blender to atlas my textures go from pixelated to blurry, anyone have any idea of a different atlasing method?

bleak comet
#

Pain

desert elk
#

or just do 4k texture size in unity

#

but that's not ideal

frail temple
#

Otherwise it'll just keep getting scaled I think

desert elk
#

Nope, I just use the add on cause it's good enough for me

frail temple
#

Because even when making the baking image texture 128x128 it still looks wonky

#

I think blender has filtering in the baking process

desert elk
#

idk I use an add on 🤷

#

i am not very skilled without them XD

#

I think you once sent a video of you baking or something? I was so confused the whole time haha

somber sequoia
#

that plugin is absolutely worth the money

frail temple
balmy barn
#

matcombiner then just move stuff after/resize ratl (cant be bothered to do every material setting before baking)

#

rare times gotto run through some upscaler since they are super tiny images

frail temple
somber sequoia
#

interesting the face is split down the middle

frail temple
balmy barn
#

know that av its a mess of a tiny images and materials

frail temple
#

This is how it looks before baking

frail temple
#

It has the same blurry effect as it does in unity when Bilinear and compression is applied instead of No Point Filter

frail temple
frail temple
somber sequoia
#

eh, there's some level of mess these are going to be

mystic tinsel
#

is there a way to move an object that's bound to one spot? i cannot move the part to a different one

somber sequoia
#

bound how?

mystic tinsel
#

hang on

#

the one highlighted is the one i'm trying to move, but it won't let me

#

the sheath

somber sequoia
#

well it's a skinned mesh renderer, so it's probably attached to a bone

#

how do you want to move it? Do you want to make it movable in-game or just move it once?

mystic tinsel
#

like move it to the left side of the hip

#

reaching behind feels so uncomfortable

somber sequoia
#

and the second question?

mystic tinsel
#

yeah, i want it to be movable

somber sequoia
#

Ok then I'd go bring it all into Blender and figure out what it's currently attached to, and if it's weight painted to bones already, remove all that, then in Unity use parent constraints to allow it to be movable.

mystic tinsel
#

hmmmm...

frail temple
#

sorry for mention

bleak comet
#

The polygons

round comet
#

Any good mobile stuff for 3d painting? PaimonThink

#

Can’t always rely on procreate since it’s iffy

somber sequoia
#

That's the one my partner uses, it looks pretty great

balmy plover
#

why would one mesh suddenly loose all its common sense and start moving on its own as soon as i finish weight transfering another mesh? like i had these arm chains on, they moved fine. then i added a shirt, and after data transfering (and also tried robust weight transfer too) the arm chains just stop tracking to the body

somber sequoia
#

you'd have to check the weight paint of course.

balmy plover
#

its confusing me bc it looks perfectly fine, both of them do

somber sequoia
#

remember that just because it looks dark blue, doesn't mean the weights are actually 0

#

a sure way to make weight zero is to just remove the vertices from the vertex group.

balmy plover
#

well now its messed up every weight painted mesh on the body, somehow now the pants arnt moving right

#

ive never had this issue ever it only started doing it when i started using the robust weight transfer tool

somber sequoia
#

it's hard to really tell what you did, but that tool should not have changed any object not active when you ran it

#

it only targets the selected object

balmy plover
#

well it did something and now all my progress i made is gone bc i already tried doing what you said, making sure the weights in blue are actually 0, and its still doing it

#

even tried reloading blender bc maybe its just a blender thing, nope