#avatar-help

1 messages · Page 85 of 1

grizzled knoll
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thanks y'all

severe field
#

I'm painfully close to solving this

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someone pointed out the "LipSync" layer was at 0 and needed to be set to 1

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that did a lot

compact dust
#

spaghetti animation

somber sequoia
# severe field

I'd think you would want to have sil turn off when another shape is active

severe field
#

but the trouble is, every layer I have on this controller, the viseme has "sil" set to 100%, even though-- that's the thing

balmy barn
#

check your first layer, probably a bunch of them there

somber sequoia
#

every layer? why?

severe field
#

no I didn't do it on purpose it's a weird glitch. But yeah thulen I think you might be right

balmy barn
#

when you add animations by dragging its in first layer, i leave it blank

severe field
somber sequoia
#

yeah delete all that stuff

severe field
#

do I just... snip the connection between "entry" and "v0?"

somber sequoia
#

no, delete all of those states.

severe field
#

ahhhh

somber sequoia
#

you can put a sort of "reset" state in there if you like, lower layers can then override it

compact dust
#

hey so what if the hair doesnt have an armature

somber sequoia
#

but you don't need anything

severe field
#

gonna see if it works now

somber sequoia
#

well

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I mean make bones - they don't need to be a separate armature at all

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ha

severe field
#

Hallelujah it's working!!!

somber sequoia
#

yay!

severe field
#

gonna upload it right now and see if its finally working!

hollow moon
#

So I'm working on an accessory for my next project, and when this is finished, I'm picturing this being a locket, but I don't know what to do next to make the chains for the necklace part of the locket.

compact dust
#

obviously wouldnt make one for each hair

somber sequoia
#

if you want the hair to move with bones, then yeah, make bones, weight paint hair sections to those bones

compact dust
#

think i could merge it to the current armature and just paint it to the body one, which is just 1 long bone that runs from the tail to the head

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then weight paint

somber sequoia
#

if you have no armature/bones there's no merging though

compact dust
#

i mean set the hair mesh to use the current body armature

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idk how to word it

balmy barn
#

if its for pc just use a fur shader , warren v5 have alot of new things now and locking

compact dust
#

would a fur shader recreate the same thing but not using a seperate mesh

somber sequoia
balmy barn
#

warren you can pain directly on the mesh in unity colors, hue/wind direction'n, audiolink, decal, ectect

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havnt touched it much but this is a thing too

compact dust
#

ermm how do you get textures from blender to unity again, i forgetted

somber sequoia
#

if they're image textures, then just copy the files. If not, you'll have to bake procedural materials into image textures

compact dust
#

gots it

fiery dirge
#

Anyone know a way to get the eyes to look at the camera in game when taking pictures? Is there a way to make it lock on, or do I have to do it the long way and just make a puppet in unity lol

severe field
#

@somber sequoia @balmy barn Thank you both, sincerely, for tolerating me this afternoon while I tried to make this thing work

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I knew it was something simple! It was just deleting the animations off the first layer and then turning the second layer up to a weight of 1! Of all things!

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The animations work appropriately but the lipsyncing is awkward and doesn't perfectly match what I'm saying and when I'm saying it. I have to figure out how to make it more accurate from here. That's a whole different issue for another day though

somber sequoia
#

I tried this once and was not happy with the performance

hollow moon
compact dust
#

seperate mesh, same mesh, doesnt matter too much

hollow moon
#

Yeah, I just need help making a chain for the necklace part of the locket.

somber sequoia
#

specifically what sort of help are you looking for?

compact dust
#

is there a way to get rid of the mats bc its messing up a vrcf controller

somber sequoia
#

those are files you can delete, if you want

compact dust
#

yeah but how

somber sequoia
#

... select, click the delete key on your keyboard

compact dust
#

selecting and pressing del doesnt work

somber sequoia
#

that's weird, it does for me

compact dust
#

maybe cus its part of the fbx?

somber sequoia
#

oh you can't delete embedded materials

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it's not clear those are embedded from that image

compact dust
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mb thought it was bc of the arrow or wtv

somber sequoia
#

oh I see, I never use that icon view, forgot what the "these are part of that" icon looks like

compact dust
#

np

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meh ill just not use the controller

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not that important for this

somber sequoia
#

the embedded materials shouldn't affect that though

compact dust
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well the controller wasnt doing what it's supposed to anyways, and dk how to use it

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it was just a thing that gives the hair on the shader that thulen suggested some physics

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but the fur is so short it doesnt rlly matter

somber sequoia
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yeah not sure what you're trying to do there

compact dust
somber sequoia
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Warren's? It's got lots of docs, the last time I looked

compact dust
#

it has an option to create a vrcf controller if you want physics

somber sequoia
#

ah, interesting

compact dust
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but then doesnt say what to do w/ said controller

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in unity anyways, probably has info on the docs

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not important enough tho

hollow moon
somber sequoia
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well if you model each link, then that'll be a TON of polygons, and very inefficient. You might consider a cord.
Otherwise perhaps a chain of very simple polys with a cut-out image of a chain link.

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beyond that... this is modeling skills, there are lots of tutorial videos. If I were doing this super-high poly I'd turn a torus into a chain link and make an array along a path.

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(but I wouldn't do that for vrchat)

hollow moon
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Ok, I think I'll go with the simple polys option with the image of a chain link.

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So is there like a video tutorial I can use for that? Or something else?

somber sequoia
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not that I know of, but I haven't really looked for something so specific

hollow moon
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I see. Just thought I'd ask.

knotty lichen
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a possible future client is asking about centaur avatars, is there a tool I can use for making four legged avatars?

somber sequoia
#

there's a discord for this, and some models you can buy! gg/Limbs

knotty lichen
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thank you

somber sequoia
#

it's pretty involved to do from scratch

compact dust
somber sequoia
#

well various alternate limb patterns, that's one of them

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there's a good mer-thing base too

ebon tusk
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I'm getting the "Spine hierarchy incorrect" issue

somber sequoia
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correct the spine hierarchy! 🙂

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(show what you have)

ebon tusk
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The rig is fine. I have no idea wht it's telling me it's wrong

gentle torrent
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hello everyone am new here

ebon tusk
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I auto fixed the other stuff

somber sequoia
#

that first error means it isn't fine

ebon tusk
#

I know but I can't figure it out

shadow bane
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Is anyone else having issues with the ears animations just not working?
Physbone is ticked for IS ANIMATED
it works in the fx preview
animation transitions are set right
But it just refuses to work in game
All my avatars are doing this right now. Specifically with ears

It was fine before this recent update, now suddenly they don't work anymore.

somber sequoia
ebon tusk
somber sequoia
#

not what I asked for

shadow bane
ebon tusk
gentle torrent
ebon tusk
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This?

somber sequoia
#

that

gentle torrent
compact dust
#

any reason the face would be tearing like this if its weight painted to not move

shadow bane
ebon tusk
somber sequoia
# ebon tusk This?

actually can you close everything below the upper arms? I can't see where the head is

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oh that's better

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yeah you have too many spine bones between "spine 003" and the head

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extra neck bone

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also you can turn off leaf bones in the blender export.

gentle torrent
shadow bane
ebon tusk
gentle torrent
somber sequoia
ebon tusk
#

4 and 5?

somber sequoia
somber sequoia
# ebon tusk 4 and 5?

read the error - it should go chest -> neck -> head. You have 4 there instead of 3

hidden loom
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How do I go about animating based on someone touching a spot on my avatar. For example, I want an emission to play if another players contacts touch a particular part of my avatar and increase in intensity the closer they touch the center of that place.

somber sequoia
#

it may mean simply merging those two

somber sequoia
#

the contact receiver sets a variable that you use in an animation state machine

ebon tusk
#

I'll let my friend who did the rig know

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Hopefully I can get it fixed that way I can use thee avatar.

hidden loom
#

I usually use VRCF toggles or do simple animation clips I tie in with VRCF

hidden loom
#

I need to understand or learn to understand "Animation state machine"

somber sequoia
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the animator is a finite state machine. "animation layer" might be another term for this, but you'll need to understand how animators in unity work to do this

hidden loom
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I see, so basically it's like I need an animator that somehow interacts or reads what the "reciever" recieves and then somehow animate my emissions based on the value it gets out of that? I think this is too much of a project to just pick up, I will have to ask a friend to guide me through this visually

somber sequoia
#

there are lots of tutorials for this stuff

hidden loom
#

Oh wait I kind of get it? So it writes the value in the parameter I set in my animation controller right? So for example set up like this the closer to the center the value of the parameter, likely "float"? will be seen as that. And now All i need to do is make the animation I make for my emission intensity sync up to that read value?

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That sounds like programming. How do I make my animation sync to my parameter value though?

somber sequoia
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you could use that variable in a blendtree, blending from off to on. Or in a single animation which goes from off to on, with the variable as the motion time parameter. there are a few ways to do this.

hidden loom
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What even is a blendtree AAAAAAAAAHH why is this so complicated XD

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I regret learning most things about unity besides animations now more and more.
So what I want is:
The closer to the center the touch happens = increases the value of my emisison intensity.
Use Blendtree for that or "motion time parameter" thing?

somber sequoia
#

either one would work

hidden loom
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I guess the second option confuses me as you said "Or in a single animation which goes from off to on" which describes it as from 0 - 1?

somber sequoia
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it would help if you had a fundamental understanding of the animator, there's a lot of stuff to explain to get to this point

tiny dock
hidden loom
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Oh wait, are you saying that lets say I make an animation clip, first keyframe on 0.00 with value 0 on intensity of emisison, and on 60sec it has a value of 1.00. Then the motion time moves along 0.01 - 1.00 all values inbetween?

somber sequoia
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but if you make one animation which sets whatever parameter off at frame 0 and on at frame 100, then you can use the motion time parameter to move along that animation

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oh you DO get it

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excellent

hidden loom
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so if I set the same parameter that I sync to the reciever and the reciever picks up depth at 0.37, the motion time parameter using the same parameter as the reciever picks up 0.37 and then the animation uses that value for the emisison?

somber sequoia
# tiny dock

contact sender on the syringe, receiver on the target avatar which must be specifically setup to receive it and do things with it

hidden loom
#

so all I need is one animation clip, then assign motion time to it with that parameter name and done?

tiny dock
#

again i'd need like detailed screenshots

somber sequoia
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all I can provide you is a hint in the right direction, I can't hold your hand and walk you through it

tiny dock
#

the syringe is also a blendshape and not a seperate mesh

somber sequoia
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doesn't matter what it is, you need a contact sender somewhere if you want to send data to another avatar.

tiny dock
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yeah but i only want it when the syringe is enabled

hidden loom
#

Ok, let me summarize and please correct me if I'm wrong:

Create animation clip with emission intensity from 0 - 1 between two keyframes.
Create Parameter named EmissionRecieve as float
Assign Parameter to Reciever.
Set new layer in animation controller, include animation clip recorded.
Set motion time parameter to EmissionRecieve.
Done?

somber sequoia
hidden loom
#

I will try that!

somber sequoia
tiny dock
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got it

tepid kite
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can someone help me figure out how to upload this avatar i bought ill cashapp $5

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i need someone to hop on vc with me and show me pls

somber sequoia
compact dust
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only the body does, all the other bones work as intended

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the body doesnt even have a bone that's affected by the script

somber sequoia
#

I'm not sure I get what part of that is the body?

compact dust
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only the frills/feet are supposed to

somber sequoia
#

uh... I guess inspect weight painting?

compact dust
#

tried that, face doesnt have any painting besides 0

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im gonna try smth else first

hidden loom
#

Kazin, you are amazing, you dont just give the solution, you actually lead people to the solution like you did for me. It worked. My emission test worked exactly as I needed it to. The face getting red was just a test. Thank you for guiding me into this unknown territory, much appreciated. It was successful!

somber sequoia
tepid kite
#

im a noob idk what to do

somber sequoia
#

you start by describing the problem and what you have done so far to solve it.

tepid kite
#

im trying to upload a quest compatable avatar and its saying i cant use the shaders and its too big

somber sequoia
tepid kite
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and whenever i click "build and upload" the loading bar is stuck at 0

tepid kite
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pls

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i have 3 files, one says ivan, another says ivan opti, and another says ivan quest

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whats the difference between opti and quest

somber sequoia
late heath
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i have an avatar with 2d lipsync that uses viseme parameters that change the image with animations, if i were to do a material swap toggle, how would i work around changing the visemes into different images if its possible? would i have to use shapekeys?

tepid kite
somber sequoia
#

so you're going to insult me because I am working on my own projects rather than helping you?

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that sure is a way to get people to help.

tepid kite
compact dust
tepid kite
compact dust
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also he didnt say he wouldnt help, just that he wouldnt get on a call

somber sequoia
compact dust
tepid kite
#

when you have nothing of value to add?

somber sequoia
#

no, I answer direct questions though

tepid kite
#

anyone know what to do here

tepid kite
somber meadow
#

You need VRCFury installed in this project

compact dust
somber sequoia
#

Yes - that was a direct answer to your question, I don't see why you're getting all upset about that.

tepid kite
#

i bought it

somber sequoia
#

from where?

tepid kite
compact dust
tepid kite
compact dust
tepid kite
compact dust
#

hard to explain installing smth

compact dust
tepid kite
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how do i use it with vrchatsdk

warm trench
somber sequoia
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especially when the website for the thing has instructions 🙂

compact dust
tepid kite
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because i need it to be there when i open the project with vrchat creator companion

tepid kite
somber sequoia
compact dust
tepid kite
#

this is the research

compact dust
tepid kite
somber sequoia
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(they have their own discord too)

tepid kite
somber sequoia
#

your error messages clearly say VRC Fury on them

compact dust
#

if they use components from it at least

warm trench
#

i helped

compact dust
#

big red arros

tepid kite
#

it worked

subtle oasis
#

Yo what happens to VRChat?

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Happened*

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For some reason it wouldn't lete or my friends log in

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Let*

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Me*

placid valley
#

Rn?

frail temple
tepid kite
#

guys theres 2 .prefab models and one says "ivan" and the other says "ivanFT" and i want the one with full body tracking. both of the models open when i double click the .unity file that says "click me", and the "ivan" is in the middle and the "ivanFT" is a few feet to the right. what do i do

compact dust
#

usually

tepid kite
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yea i dont need that

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what do i do though

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do i just delete the ft model

compact dust
#

no

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it doesnt matter

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just upload one

tepid kite
#

do i need to click the one that says "ivan" before clicking build and upload so it knows not to use ivanFT

compact dust
#

just check which on the sdk has selected

tepid kite
#

it says im missing a billion materials

compact dust
#

uhuh

tepid kite
compact dust
#

if only there was a screenshot

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good job

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those dont matter

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yellow errors mean basically nothing

somber sequoia
#

probably reinstall whatever shader that got you the Thry editor, probably poiyomi

tepid kite
#

build failed tho

compact dust
#

maybe look for red errors at ze top

somber sequoia
#

yeah, 8 errors

tardy walrus
#

I've been struggling to actually get the ability to transform my model to be quest compatible but it just isn't giving me the option to tick android and I got this one thing that'll let you convert to android and it still wasn't giving me the option. If someone like knows a really good video that goes step by step of everything I need please help me out 😭 been stuck on this for like 5 days

tepid kite
#

im not sure if it came with shaders, i only got a .unitypackage file

compact dust
tepid kite
somber sequoia
# tepid kite

missing script means you didnt install something the avatar requires

tardy walrus
#

Yea i can't switch to android lol

compact dust
# tepid kite

hand missing script, haptic plug wtv that is, smth in the avatar, and gogoloco

tardy walrus
#

I have the option but it's greyed out and untoggleable

compact dust
#

missing scripts kablooey

compact dust
somber sequoia
tardy walrus
#

Ans the thing i downloaded is suppose to do all the converting it's self but it hates me

compact dust
#

there should be instructions that have what you need in them

tardy walrus
#

I have an android sdk on mine tut

foggy dragon
#

hello! anyone know how to disable the default vrchat foot IK? im trying to make a tank avatar and its very annoying when i turn and the entire tank just starts jittering on the ground because of it

tepid kite
compact dust
#

or you can use gogoloco to do that too i think

somber sequoia
tardy walrus
#

do i have the wrong one maybe?

somber sequoia
#

you don't need 6 or 2021.3.45f1

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2022.3.22f1 doesn't seem to have android - there's your problem

foggy dragon
tardy walrus
#

it doesnt let me add modules

compact dust
#

unity 6000.0.41f1🗣️🔥

tardy walrus
compact dust
#

its the auto footsteps at the bottom

foggy dragon
#

oh my god im so blind thank you so much

compact dust
#

there should also be a setting in game that does it but idk where it is

tepid kite
#

it says i need poiyami 8.1 but it doesnt say if i download 8.1.66 or 8.1.67

somber sequoia
#

just get the latest

tepid kite
#

ill pay someone $10 cashapp to get these models in the game and let me clone them off you. this too much

tardy walrus
tepid kite
#

says i need scripts that dont exist

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i have a unitypackage file and nothing else. instructions just say add vrcfury and poiyami

somber sequoia
#

usually the creator's got a webpage or instruction that tells you want to get

somber sequoia
#

especially when they just joined this server yesterday

tepid kite
#

yea that dude did dm me

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like a moth to a flame

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broken english and all

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who woulda thought

proper storm
#

this place is filled with scammers lol

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question, does using parameter drivers w/ contacts solve syncing issues?

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I had a friend make a guide for me, works, but just wondering the logic around why it doesnt sync if I dont use drivers to toggle a second parameter after contact touched

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(there is no info online about this)

tepid kite
#

i just needed vrcfury

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i didnt have it on

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now i just gotta figure out how to add the quest version

proper storm
#

it might also be a bug, or intended because of ping and network syncing, but contacts that will disappear in 1 frame, after being disabled by a animator, will only be triggered locally, not globally

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I just found this out yesterday when messing with some stuff, so I have no idea if its a bug or not

proper storm
tepid kite
#

all i could find

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theres always little stuff missing though

proper storm
#

you can have as many poly count, contacts, mesh particles etc, but some stuff will not work on quest and refuse to upload

tepid kite
#

wish i could just have someone show me

proper storm
#

I would start by making a copy of the avatar, and stripping all shaders

tardy walrus
#

ok think i got it now seems like my unity just mightve been hating me installed a diff versions and it works

proper storm
#

(or adding quest compatible ones and replacing)

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it will refuse to upload

proper storm
somber sequoia
proper storm
#

even forums have no result really

tardy walrus
#

welp nvm still doing it

tepid kite
proper storm
#

they will ban

tepid kite
#

ik what he was trying though

proper storm
#

people do this stuff all the time

somber sequoia
#

they'd get kicked and not scam someone else

proper storm
#

its already suspicous

tepid kite
#

ill say hes using broken english and messaging right when i bring up $10

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cuz he probably was a scammer

proper storm
#

welcome to the hellpit that is, my spam dms

tepid kite
#

ill see what they do

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damn

proper storm
#

all commision scammers

somber sequoia
# tardy walrus welp nvm still doing it

not sure how you installed this, but on Linux I found I had to install the editor through unity hub, rather than a standalone package. I think vcc does this for you on windows, you might try uninstalling and reinstalling via vcc

tardy walrus
#

what is vcc

somber sequoia
proper storm
#

creator companion

tardy walrus
#

oo i have that

proper storm
#

the thing you are using

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for like

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projects

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and packages

tardy walrus
#

yes i see that

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what package on there do i need?

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or well what one im suppose to uninstall

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these are the community ones i have

somber sequoia
#

are any of those the unity editor?

tardy walrus
#

nopee

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i did the unity editor stuff fully through unity i believe

somber sequoia
#

probably not those then

tardy walrus
#

got chu

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do i need to maybe install the ios one as well?

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imma see if that does it or anythin

tepid kite
#

when uploading the quest version after the pc version of an avatar, do the name and description have to be the same, or just the name

proper storm
#

blueprint id have to match iicr

tepid kite
#

also what do i do now. i just uploaded the pc version rn and i have the quest file of the model

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not sure where to put it, do i open a new project

proper storm
#

no

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keep it in same project

tepid kite
proper storm
#

yes

tepid kite
#

ok

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how do i get blueprint id to match

proper storm
#

check both, inside the avatar descriptor component

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if they match up, i think you are able to upload on quest

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dont qoute me, I think thats how it works

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you upload with same name and stuff, just to android/quest then

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if you have more than one avatar in the project, you can choose which one to upload

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Can you use sprite renderers in the avatar sdk? I saw I cant in my thing when I try to push my build, anyway to use something similar?

somber sequoia
#

name is not relevant - copy one blueprint ID into the other avatar

somber sequoia
proper storm
#

Well, yeah, but there are workarounds

#

as per usual

somber sequoia
#

no there aren't

proper storm
#

not this time actually?

somber sequoia
#

it's not a whitelisted component, so you can't use it

steady nimbus
#

So phys bone issue, for some reason on a constranted arm the phys bone doesnt move when moving your arm in vr, but when you move around in general (the controls) the phys bone moves correctly, any ideas on why

tulip wigeon
#

can anyone help me fiqure out how to upload my avatar on to my avatars list on vrc

tepid kite
#

because i just upoaded a pc avatar and i know quest cant use them

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and i need to add quest version of this same avatar

proper storm
#

if you remove them, you would break avatar

tepid kite
proper storm
#

I would say to just change all materials back to normal unity shader

tepid kite
#

chatgpt said remove them and switch to android build

proper storm
#

on the copy avatar

proper storm
#

garbage

#

would think just to change all materials back to texture

tepid kite
#

are u sure i would break it

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also how do i view the avatars materials

proper storm
#

materials folder

proper storm
tepid kite
proper storm
#

there is a quest version

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did you ever open that one in the scene

tepid kite
#

yea i added the quest verison

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at first it was just "open me" and that opened "ivan" and "ivanft" then i added quest

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then theres the "ivan Q" prefab in the heirarchy, but its not in the assets. do i drag it in there

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ivan Q only appeared once i double clicked the "ivan Quest" unity file

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do i copy this and put it there

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my god.. did i do it

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did i upload my first avatar

thorn tiger
#

what is this?

somber sequoia
thorn tiger
ornate stump
# thorn tiger

Are you sure you've imported all the packageds needed?

thorn tiger
#

maybe if i start over and put gogo in there before?

ornate stump
thorn tiger
#

oki well i dropped it in after the first time and it still didnt work

#

whats vrm

ornate stump
thorn tiger
#

i can try to do thatt

ornate stump
thorn tiger
ornate stump
thorn tiger
#

or sorry that unreal term, the project assets

#

i usually see a gogo prefab of some kind

ornate stump
thorn tiger
ornate stump
thorn tiger
#

okay, ill import it before i import the unity scene along with the rest of the instructed and see how that goes

tardy walrus
#

any idea on how to fix these

thorn tiger
thorn tiger
tardy walrus
#

blueprint?

thorn tiger
# tardy walrus blueprint?

yeah sometimes if a blueprint is attatched by the creator you wont hve perms to upload since you wouldnt own it by unity terms. nor would it validate it

tardy walrus
#

i think the outfit was bugging it out but the model its self is fine ive uploaded it a few times but keep running into an issue where im invisble and my turning just makes me like fly through walls n shit lol

thorn tiger
#

LMAO

#

OH

ornate stump
thorn tiger
tardy walrus
#

idk why its being so fussy its literally just a base novabeast with just texture 😭

tardy walrus
#

im using the vrchat mobile toonlit shader on all the textures im usin TuT

ornate stump
tardy walrus
#

oo lemme see

#

idk what im missing everything thats suppose to be on there is one there TuT

zealous pine
#

VRCFury is giving me this error and I tried to solve it by searching my whole avatar's hierarchy but found nothing. I tried uploading a new project and it gave me the same error so I suspect there is an issue with VRCFury that I'm missing but I would like to know if anybody can help

tardy walrus
#

oo found it its whatever tf this is

#

unity literally hates me

somber sequoia
#

that's not the vpm repo link

tardy walrus
#

i did the add to vcc n it did that lol

somber sequoia
#

that doesn't seem likely

tardy walrus
somber sequoia
#

do the one in the link I just gave you

tardy walrus
#

seems they added the wrong one in unity lmfao

#

still giving me it

somber sequoia
#

you're trying to do a quest version, you can't use poiyomi

tardy walrus
somber sequoia
#

that last one, it's a material embedded in the FBX, you'll need to replace it

tardy walrus
#

im not sure how to

somber sequoia
#

make a new material, drag it into the slot. there are lots of tutorials for this if you need visuals

tardy walrus
#

it wont let me change it

somber sequoia
#

change what

zealous pine
tardy walrus
#

the material

somber sequoia
#

exactly what are you doing?

tardy walrus
#

i dont think thats the issue anyways cuz i was able to get the model in before even with that there but it was missing things so i went back and then everything just got worst

somber sequoia
#

it clearly states in the error report that this is an issue

tardy walrus
#

it wont let me drop or change the matieral

somber sequoia
#

that's weird.

#

where exactly are you trying to drop it?

tardy walrus
#

ok it went away

woven jewel
#

Im trying to help a freind, they have a free to use model they want to reduce the size of the butt prortions. is there an easy way to do this? we are both new to this.

junior void
#

Sculpt it down in blender or see if it already has such a blendshape

hot anvil
#

I'm uploading an avatar for the first time so be patient with me please.. 😭😭 this keeps popping up whenever I try to upload I tried searching online and nothing helped

somber meadow
hot anvil
#

Okay

somber meadow
#

anything above "assetbundle was not built" are the important errors

hot anvil
somber meadow
#

You still need to scroll up

night ember
#

You are only showing the 3 that are just the ones saying it failed

hot anvil
somber meadow
#

you need VRCFury imported into the project

hot anvil
#

oh

somber meadow
hot anvil
#

thank you 😭

night ember
#

Whered you get the avatar

#

The place should have instructions

hot anvil
#

I bought it i can check the files

night ember
#

Bought it isnt a place

hot anvil
#

Payhip

#

Found it

#

Im slow

#

Thank you

desert elk
#

yeah, that's what happens if you export the model with different scale settings. I'm not sure why the author gave the wrong settings

neon osprey
keen orbit
#

how would I fix thid?

#

this*

keen orbit
#

Nvm I think

zinc surge
#

Hello again, im trying to uploud a character into unity so i can take him as my avatar in VR Chat but since its my first time ever doing this i dont know how it works. Would someone be so kind to tell me step by step how i do this or dm me maybe so i can make a discord stream and someone could guide me through this. Im suffering very hard with stuff like this and i bought an Avatar so it would be a shame if i cant do this now, if someone could help me it would be very nice!

desert elk
#

better not ask for DMS, there's a ton of scammers here that will make you pay money for help. This is a tutorial on how to upload an avatar if it's an fbx that's ready for vrchat: https://youtu.be/rRAnDMUbWt8?si=L5g2K9Aj-97OLsV4
If you need any other help a text here

zinc surge
desert elk
#

if it's a bought avatar it probably has instructions and a list of addons that you'll need

#

like custom shaders for example

zinc surge
desert elk
#

remember to import the required stuff before the avatar file

#

otherwise it may break

zinc surge
#

ok

zinc surge
desert elk
#

i'd get gesture manager so you can check if the toggles work

#

other than that, no. Unless you'll be modifying your avatar in some way (than avatars 3.0 could be useful)

zinc surge
#

ok

zinc surge
#

@desert elk At this point it looks like it's working, but if there's a new problem I'll get back to you, but I'm really grateful for your help!!!

desert elk
#

no problem 👍

zinc surge
#

where do i find my created avatars in vr chat i cant find it 😅...?

ornate stump
zinc surge
civic hornet
#

uuuuuuummm... how come android support just... vanished? I tried reinstalling it like.. 3 times now. Whatever the new sdk update did, it broke quite a few things. Lack of android support so porting to quest is impossible, the fact that my wolf avatar's expression menu is completely empty in-game while it's not empty in unity. there are so many issues here, I don't know what to do!

balmy barn
#

totally broken ratl , no idea what happened to your unity for all i know you could have no space to install android support (restart after)

inland pumice
#

what shader should i use for the rindo gesture particles?

#

i´m using standard but it looks bugged in vrc

#

the tears look like this and when i blush for example, i have a huge red box on my face

heavy zephyr
inland pumice
#

okay

violet cedar
#

Hello people ^_^
how would I go by making a toggle that has an animation, and during it's transition I can pause it and unpause it with a button, I've gotten close to doing it but I think I need to start fresh and do a different process so any tips/ways of doing it would be appreciated!

grizzled crow
#

I am not sure why even those two visemes are not working. I am trying to setup visemes for an avatar im making

balmy barn
#

you need all or nothing will work

round comet
#

In cases where I didn’t have them all, I just had to use the ones I did have and wing it, seeing what lined up the best for which noise

But that’s also tedious and doesn’t always work

balmy barn
#

back to 1 it continues

#

(float) can also speed/slow things down with a radial

zealous pine
somber sequoia
#

somewhere you have a prefab with a FullController component.

zealous pine
#

And they are all detrimental to the avatar

somber sequoia
#

radius is zero?

junior void
#

Interaction ingame disabled or set to friends only?

#

Im a radius 🤤

somber sequoia
#

apparently you are

ornate stump
#

If bone gizmos show volume and set isGrabbable then it should work.

#

Can you screenshot physbone settings and in the scene?

somber sequoia
#

you can set that colliders "size" property to 0 if you aren't actually putting colliders in that list

#

otherwise that looks ok, though immobile is set to 1 so it probably won't do that much

#

the docs are a bit unclear, but yeah it helps with that

astral viper
#

are there any guides on how to make an audiolink toggle? i’ve seen a lot of guides on how to make audiolink but now how to make it a toggle

somber sequoia
#

depends on your shader

#

you'd need to toggle whatever property your shader uses. Poiyomi has a master toggle, others don't

astral viper
#

would be poiyomi!

somber sequoia
round comet
#

how should I fix this?

balmy barn
#

Dont have a mesh use a humanoid bone name already in use (rename your mesh)

round comet
#

oh alright

#

what do you suggest is a better name?

dim nebula
#

do you have two head bones in your avatar?

round comet
#

imma just rename it face or sumn

somber sequoia
#

ugh, obvious, I should have asked that first.

#

you do have more than one bone in this chain, right?

balmy barn
#

long as you see the radius its fine, if not it need a endpoint

dim nebula
round comet
#

Huh? No the mesh for her face was named the same as the bone

#

So I was trying to decide a new name

#

They were both called “Head”

dim nebula
#

Oh, just call it Head_mesh or something

balmy barn
#

Head (bone) Head (mesh) unity will go uh wich one is wich , why isnt it merged ratl so you just have one mesh usually named Body

round comet
#

I suppose I could merge them shrug

inland pumice
#

how do i fix this?

somber sequoia
#

go find that transition and add an exit time or condition, just like it says

gritty temple
#

Anyone know why an uploaded VRChat avatar would suddenly turn invisible for seemingly no reason? The file hasn’t been messed with since it was uploaded and worked perfectly fine until I entered an egg hunt map with it, and suddenly it’s no longer visible to myself or anyone when equipped.

left gull
#

is it just that map?

#

if it is then might be a screen effect they use on the map that's over-rendering whatever shader you use for your model

fossil kiln
#

Hey guys, I recently purchased a Rusk base to edit and learn avatar creation/editing with but I'm hitting a hiccup now and can't find any information online to help.

There's a prefab I'd like to add via VCFury, the prefab has to be place on the hand for it to function correctly, but the avatars hierarchy in Unity of has armersture for hips down and a spot for body. Anything from the torso up isn't showing. Same for head and adding hats etc. I've checked all the other options I have, the rusk prefab, the .fbx file. No other body parts listed in the hierarchy from the waist up.

What am I missing here? Thanks. 😊

desert elk
#

it should be there

#

if you expaned hips fully

fossil kiln
#

Am I just not looking in the correct spot?

#

Ohhhh, ok, so I'm not looking into it deep enough?

final ferry
#

I have a question, when we finish importing an avatar via unity on vr chat, the avatar folder created by VRCompanion beforehand to import/edit the avatar, can we delete this file without it having a direct impact on vrc or do we not care about it at all?

desert elk
#

if it didn't have stuff above hips it wouldn't function in vrchat

fossil kiln
#

That's what I thought.

desert elk
fossil kiln
#

I assumed it would be like, head down, but I guess everything starts at the hips.

desert elk
#

yes

fossil kiln
#

Thanks for answering my silly question. 😅

#

Appreciate ya

final ferry
somber sequoia
#

hips -> spine -> chest -> upper chest (optional) -> shoulders, neck...

desert elk
#

of what an armature looks like

somber sequoia
#

oh that's even better 🙂

desert elk
#

yay

nimble sierra
#

Hey Guys! Its been a hot minute since i touched VRChat or Unity, but i found a really nice model on Booth and decided to get back into it, one question tho which i cant find answers to googling. Do i merge these prefabs or not?

somber sequoia
#

merge? that's not a thing, is it?

left gull
#

they're likely different shader, ranking, outfit or platform options so no dont do any type of "merging" unless some instructions that came with the model say to

nimble sierra
somber sequoia
#

ah, could be! What's your actual goal?

keen igloo
#

Is there a way to set up texture swap toggles without needing to shove em all into a dozen animation clips?

nimble sierra
somber sequoia
nimble sierra
#

and this view position should be fine right?

arctic ginkgo
#

i always worry though that it might not sync correctly if you have too many or just happen to set it to the wrong value since the local precision is higher than synced precision

#

for floats

#

so i guess I'd reccomend converting the parameter range to whole numbers locally, syncing that, and then converting it back to 0-1 range remotely so that it synced correctly

#

if you're worried about that

keen igloo
#

This is about as complex as I've ever really done with manipulating the blend trees

arctic ginkgo
keen igloo
#

the parameter for motion time
I'm kind of lost at this part I admit. How do you make a parameter for motion time?

#

Would that be a float?

somber sequoia
#

yes

keen igloo
#

My current parameter attached to that blendtree already is one, but I'm still not sure how to make it change through the materials with the single animation as I see no effect when I slider the red bar around

#

Oh I found the motion time spot

#

Alas I'm still not having any luck figureing out how that is meant to work

somber sequoia
#

make an animation that's 100 frames long. When you move the Motion Time float from 0 to 1 it'll move the animation from frame 1 to 100

keen igloo
#

Oh I'm a dummy. I forgotten to attach the FX to the model. No wonder the gesture manager didn't seem to work

cyan torrent
#

noticed and tested ingame that my model had lost all hair and tail physics, while the bones are still there I think?

#

What do I do?

somber sequoia
#

first guess: missing physbone component

#

yeah I definitely don't see one

cyan torrent
#

doh-

#

how do I fix that?

somber sequoia
#

add a physbone component

keen igloo
#

How do you set up toggles to disable one another?

#

Like say you have different hats you can swap between

desert elk
#

int

#

int toggles

somber sequoia
#

you could use an integer instead. Or you could use VRC Avatar Parameter driver to turn the other off

keen igloo
#

I saw mention of something called Avatar Parameter Driver that could possibly be used for it too

desert elk
#

idk how to set it up with the Parameter Driver

#

cause i've never done it like that

calm umbra
#

Is there a way to see from the POV of yourself in Unity? For testing the head crunch thing?

grizzled crow
#

how do i make expressions change when I click my controllers? some avatars have different expressions depending on which trigger is pressed

somber meadow
#

You can't change existing avatar's animations if it's just a public avatar you've found that doesn't have it's files shared in some way

grizzled crow
#

its an avatar i made from scratch

desert elk
#

it's shown here

#

the first part of the video

#

obv you will need blendshapes for facial expressions

keen igloo
marble niche
#

having this issue where i go to upload my avatar and it fails, even on old projects it doesnt work. I've tried literally everything and made multiple new projects and completely reinstalled vcc and unity but it still doesnt work. It can happen at random points during the upload too, like even if the avatar says 100% it times out and doesnt upload. i recently upgraded hardware (cpu ram and mobo) and also upgraded to winddows 11 idk if that helps diagnose.

gritty temple
# left gull is it just that map?

It happened on that map, but then the effect persisted no matter what I did or what map I went to. Resetting the avatar didn't help either, which was odd because before that map the avatar worked fine for 3+ hours k9_pet_think

gentle tinsel
#

if i tell a parameter driver to enable other bools, can i also have it disable those bools once the action it's attached to gets disabled?

keen igloo
#

They're both set up the exact same way as the poncho

fiery reef
#

I've got a question for people who're familiar with Substance painter.
I've only recently started getting into Substance painter, since before I only ever did Blender, Unity and I use Krita and shitty PNG's and such for my Tattoo's and such, but I want to have quality stuff, now I've tried and seen plentiful youtube tutorials, but they don't really help for me personally, from these i've come to understand some basic elements of Substance painter, yet succuessfully adding a tattoo that looks good has yet to happen. If anyone has tips, or is willing to help, that'd be awesome!

somber sequoia
#

I add stuff like that (usually TShirt logos) in Unity with the decal feature on Poyiomi shaders.
Otherwise, you're at the mercy of the resolution of the UV island you want to put the tattoo onto, it might be too small for any real detail. You'd need to resize that or use decals, or perhaps a secondary UV map if your shader supports it.

fiery reef
#

Well thing is, using Alpha's usually gives good results. (given that the Tattoo's resolution is good) only, I've yet to get something properly done, and since this is (As far as i've heard and seen) The best way to add high quality tattoo's, I'm kind of out of options, so I'm just learning this, although I do struggle with it.

halcyon vale
#

Is there a way to copy paste blendshape settings? Aside from pumpkin tools that is

marble niche
balmy barn
#

try vpn/warp your connection seems to time out

marble niche
#

dont have a vpn, what's warp?

#

i did reset my router too

#

reboot

#

also if i didnt need a vpn before why do i need one now

balmy barn
#

never needed glasses, i do now, things change

#

search this discord to find the link to cloudflare warp, cant post it bot hate it ratl

#

Cloudflare's WARP tool

marble niche
#

ur kidding me lmao

#

why does that work

#

well thank you very much

#

annoying that i have to use it but oh well i guess

balmy barn
#

isp can have bad routing sometime, so vpn/warp thing might help

cyan torrent
#

huh, my face seem to have a different shading to everyelse

#

only in the dark tho

#

is this something to do with material or texture?

somber sequoia
#

is the head/face a separate mesh object? If so, set the "anchor override" in the mesh renderer to the same bone as the body, I usually use the chest bone

cyan torrent
#

also I mess alots of files in the same folder/project

#

when I upload avatar do the unused stuffs get leave out or they got drag along?

somber sequoia
#

only what's actually on the avatar is uploaded

#

(or swapped onto it)

slow pulsar
#

Having a strange issue atm. The View Position parameter isn't being obeyed, instead the camera is somewhere in the Avi's chest. At first I thought it was the accessories I added causing issues, but after removal the issue still persists. I've made dozens of Avis using this vroid base model and never had this issue before. Any ideas what could be the issue? The preview in the testing menu also seems funky, so I took a screenshot of that too.

somber sequoia
#

you don't have a camera on the avatar, do you?

slow pulsar
#

There isn't, no.

austere bay
slow pulsar
#

Maybe? But I updated a texture on another avi just now and that's perfectly fine. I'm going mad trying to figure out what makes this one different.

balmy barn
#

vrm converted in unity = mess

#

you get those funny arm colliders

cyan torrent
#

^^^^

#

Yeah

compact dust
#

contactia ❌

cyan torrent
#

What I did is I use Unity to fix my tail, then port the vrm into blender to fix it using CATS, THEN I export the fbx into Unity again

#

lol

slow pulsar
#

I have.. zero Blender experience. And I've converted vrm files to vrc hundreds of times without issue over the years using univrm. No idea why now, suddenly, on this avatar specifically, the view position is busted.

balmy barn
#

ratl those colliders do nothing, there's no long hair/ears anything to collide with (you'd need to set that up anyway in physbone)

#

blender would take about 5 min to convert a vrm

compact dust
#

not as friendly as angle limit tho

limber hedge
#

does anyone know how outlines for things like mouths are made on anime models? I've been doing it through texturing, but that sometimes causes some weird stretching when deformed.

#

and im not talking about outlines in general, I know you can just use poiyomi for that

limber hedge
#

like whatever the mamehinata model has going on. I would buy it and check it for myself, but i dont got the funds rn

compact dust
#

i will check for you

limber hedge
#

thank you :3

compact dust
#

gimme 1s to open this unity project

limber hedge
#

im in no rush

compact dust
#

ok so mamehinata uses liltoon

#

which i think might be what causes the outline

limber hedge
#

thank you, I'll check it out

compact dust
#

lemme check to see if theres a specific setting that causes it tho

woven gull
#

How do you fix this?

void kettle
#

how do i get it to show? i have the box checked but i still see this'

left gull
void kettle
#

i bought it

#

its a prefab file

night ember
void kettle
#

yea

night ember
#

thats totally not just a rip of a specific avatar id in game

void kettle
#

huh?

left gull
#

that doesnt look like just a "prefab file"

night ember
#

next time dont rip at all

void kettle
#

i dont

#

i dont even know how to do that

#

like dead ass

left gull
#

link the store page then?

void kettle
#

my friend made it

#

hold on

left gull
#

lmao

void kettle
#

??

night ember
#

your friend definitely did not make it

compact dust
void kettle
#

can i still know how to fix it or no? im new to all of this im sorry

#

like i dont understand how some can rip 😭

night ember
left gull
#

pirated/ripped content isnt allowed here nor is assisting with it

void kettle
#

okay sorry

limber hedge
void kettle
#

i didnt even know god

left gull
#

legally purchase the content and then people here will help otherwise you're SOL

void kettle
#

like i said i didnt even know so no needed to get rude

left gull
#

not being rude?

limber hedge
compact dust
left gull
limber hedge
#

anyways, thanks for the help, I shall head off and try and finish my models lol

compact dust
#

can also be connected to a pc somewhat cheaply/ easily

limber hedge
#

yeah I use a quest 2 through air link, so i get the best of both worlds

compact dust
#

i will one day figure out how to get face tracking with my q2
unless i get a q3

#

doesnt q3 have ft

#

some kind

desert elk
#

I think it's pro that has it

compact dust
#

q2 pro or q3 pro

#

im not a quest nerd

#

i know nothing

desert elk
#

neither am I 😭

compact dust
#

darn you eli

limber hedge
#

i think q3 has upper body tracking, but not face tracking

desert elk
#

I just saw people say it online

compact dust
#

always so unhelpful

desert elk
#

I'm sorry vrcTupCry

compact dust
#

do not apologize, youll make it worse

desert elk
#

wahhh

compact dust
#

anger.

desert elk
#

vrcBlocked you're blocked

compact dust
woven gull
compact dust
#

clothing should usually just be an fbx

#

and if its not meant for a specific avi, youll probably have to manually sculpt it to fit

woven gull
#

Ohh okayy i’m not used to adding clothes to avatars cause I’m a little new at it

compact dust
#

otherwise its manual editing before attaching

woven gull
#

Oh okayy

cyan torrent
somber sequoia
left wharf
#

there's three materials which set different property
i guess that is the issue

somber sequoia
#

yep!

#

having those be consistent is the key to everything looking the same

cyan torrent
#

wait wait wait hold on

#

why did I lose all the blendshape on the body

somber sequoia
#

did you just export from blender?

cyan torrent
#

yeah I export it from blender

somber sequoia
#

did you forget to apply all modifiers on your mesh objects first? (yes)

cyan torrent
#

uhm what are you refering to?

somber sequoia
#

modifiers on mesh objects

#

subdivision, mirror, etc.

cyan torrent
#

idk what are those @@ I just confuse that it didnt occur to my first model

left wharf
#

hmm Kazin is confusing now?
i think we just need to setup materials correctly

somber sequoia
#

ah if you didn't add one the maybe that isn't it, but I'd go look. Click on mesh objects and look under the wrench in the properties box (bottom right) - anything in there that is not Armature must be applied before exporting

somber sequoia
#

oh

left wharf
#

i think it's not a lighting issue

somber sequoia
#

sorry both of you are talking 🙂

#

I'm talking to Lam, not sure what your issue is, @left wharf , I didn't scroll back yet

somber sequoia
left wharf
#

i have no issue now
I'm seeing Lam's issue too

somber sequoia
#

ahhh

cyan torrent
slow pulsar
#

New bug, very likely related to the first with the funky view position. That hat on my avi is duplicated in the world. Doesn't move with my avatar, just static where it is. Scaling is all messed up, but it's the hat. No idea what's causing this, hat was imported as a regular old fbx file

cyan torrent
#

this is the model before export fbx file

#

all the shape key are there i suppose

hardy oxide
#

hello im having a problem when updating my fbx to a more optimized version. the method i used has worked on other avatars but it makes this one dissapear for some reason. doen anyone know how/why this happens and how i can fix it?

https://www.youtube.com/watch?v=Qk3XKTS-NmY

somber sequoia
#

you unpacked your avatar prefab. Don't do that.

cyan torrent
#

yeah but that was the old one

#

which didnt have the problem I'm havin

somber sequoia
#

sorry, I didn't reply, I meant @hardy oxide

cyan torrent
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wont do that for the new one

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oh pfft yeah I did unpack an avatar anyway

somber sequoia
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it goes for everyone though 🙂

hardy oxide
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its not unpacked tho

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sadly otherwise it would be an easy fix

somber sequoia
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it isn't blue in your video, did I miss something?

hardy oxide
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thats how i opened the unity package

somber sequoia
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not sure what that means

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oh - was it unpacked by default? that's still not going to work

desert elk
somber sequoia
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also who does that when publishing a package

hardy oxide
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i've never had packaged avi's before tbh

somber sequoia
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doesn't really matter how you got it

hardy oxide
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lemme try to repack it

somber sequoia
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if it's unpacked, overwriting the fbx isn't going to do the thing you want. And you don't repack

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drag the model into the scene, start building from there

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pumkin's tools to copy stuff from the old if you prefer.

cyan torrent
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you refered to these bunch right?

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what do I do with them

somber sequoia
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I don't know what that top one is but if it can't be applied, that'll be your issue

cinder finch
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Anyone have an idea for this?

untold minnow
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why does the texture of my avatar degrade so much when its imported into unity?

cyan torrent
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is this normal with texture after export fbx? I gonna cry

left is after

desert elk
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set your texture to be bigger resolution

untold minnow
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we share the same issue

desert elk
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should fix it

cyan torrent
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in Unity or Blender?

desert elk
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unity

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click on the texture, on the left you will have "texture size"

somber meadow
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seems like the UV islands on that body are really bad requiring a higher texture resolution than 2k

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is that entirely one material?

cyan torrent
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oh i see

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ty

untold minnow
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I do not see

cinder finch
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Is there a way to edit the toggles that come with a base?

untold minnow
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many options

desert elk
cinder finch
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hrm

desert elk
somber meadow
desert elk
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on the right side

untold minnow
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I see

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what should I set it to?

somber meadow
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set the max size higher, please don't do this with too many textures as using anything larger than 2k for textures is really bad for VRAM usage

cinder finch
desert elk
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what do you mean by toggles?

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it could be called something else: animations, menus, whatever else the author wants

cinder finch
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My base comes with an outfit, and toggles that are default on, that I did not set up

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I need to be able to remove the toggles for the base outfit so I can swap it

desert elk
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is it a toggle on the circle menu? or does it just wear that outfit?

cinder finch
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I have found them

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Hopefully deleting them doesn't break it real bad

somber sequoia
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oh if only "toggles" were clearly labeled as such.

cinder finch
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Hmmst. Toggles are in fact nonfunctional now. They're just there

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Good enough I suppose

desert elk
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you can modify the menu to delete them or replace them with your own

cinder finch
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I do not see the ability to modify the menu

somber sequoia
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menus are linked in your avatar descriptor

cinder finch
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ohhhh

tepid kite
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guys theres no .unity file in this avatar i bought

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idk what to do

desert elk
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did you open any of the folders?

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it could be in !Avatar

tepid kite
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the PC .unitypackage file had a .unity file that said "OPEN ME"

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but the Quest .unitypackage has nothing

desert elk
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quest files?

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last folder

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nothing there?

tepid kite
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theres the prefab but it doesnt rlly do anything i dont think

desert elk
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if it's a prefab you should be able to drag it to the hierarchy and it should be set up

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with the menus and stuff

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the descriptor

tepid kite
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ah

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wont i be missing something tho

desert elk
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what would you be missing?

tepid kite
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idk

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im new at this i like clicking the open me file

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also this always pops up and i always click auto fix is that okay

candid mica
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having a werid issue with this avatar and its dlc, someone told me it may be the blend shape but idk, im new to unity also

tepid kite
desert elk
tepid kite
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got this error when trying to upload

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i uploaded the pc version no problem

desert elk
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no idea, I don't use vrcf

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and you should probably delete that, since that avatar is obviously against vrc tos

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:)

heavy zephyr
tepid kite
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and idk how to make the hiearchy the same, the quest .unityassets file didnt have a .unity file to open

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but the pc .unityassets file had a .unity "open me" file, so im not sure if that has anything to do with it

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also one more problem

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it keeps opening file explorer every time i click something in unity

candid mica
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mb

desert elk
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click on the mesh, in the inspector there will be blendshapes

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if the avatar has any

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you may need to expand them

young bear
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I don't know what happened, but for some reason the tips of my physbones are acting really weirdly. I don't know what's causing it but it only started happening recently. I have not modified how my physbones are set up. The only thing i've changed is that i updated my SDK

candid mica
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the other one was for he female body

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the

desert elk
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if it doesn't have blendshapes to modify the size to not clip, you will need to sculpt it in blender

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so it fits properly

cinder finch
#

Has anyone had this issue? It's a toggle issue but I have no idea what is wrong with it

pastel oracle
#

We're you ever able to do this? I have a model from World of Warcraft that I would like to attempt converting. This is what it looks like in blender. I would like to somehow retain the idle animation, which requires a bunch of the twist bones all over the model which I am not sure is compatible with VRChat.

somber sequoia
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twist bones use rotation constraints which all work great in vrchat

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(those bones though, as-is, need some work)

pastel oracle
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I just straight up put it into unity as is and it does a hella good job at detecting the bones through all that mess, but its just ever so slightly mangled.

merry rock
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anyone know how to use krita + recolor a specific texture on an avatar* ? o.o

somber sequoia
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I've been meaning to try Krita

somber sequoia
pastel oracle
somber sequoia
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aha, not quite right 🙂

pastel oracle
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This is what it does, which is wild that it was able to figure it out.

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Actually tried it a second time and now it seems to have worked flawlessly

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Can you walk around without actually exporting the avatar?

somber sequoia
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exporting?

pastel oracle
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Like could I test to see if it will work without publishing

somber sequoia
#

there's "build and test" which works locally I guess

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I use Linux so it never worked for me (though I guess it does now?)

pastel oracle
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Guess I need to play VRChat more to even test the avatar

somber sequoia
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oh I thought you can upload it for your own private use without having a properly ranked account

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ah maybe it's the thing where you can upload a test one

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(I don't have unity open but thought I did this at some point)

pastel oracle
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The idle animation from the game, is that something I could retain? I am guessing for like desktop players that move with keyboard?

somber sequoia
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where "the game" is which game?

pastel oracle
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WoW

somber sequoia
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ah, I know nothing about ripping from games.

compact dust
night stream
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Can someone upload 2 avatars to my account for me I need help

compact dust
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99% sure its gonna be against avi tos

round comet
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Are they models you’ve purchased? Also unless its giving unity help, people can’t log in for you

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Also yes, TOS as well. File-sharing is against 99% of creators rules

night stream
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It’s on vrchat models

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Well idk how to upload

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I’ve tried but I’m confused

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And idk anyone who can teach me

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It’s these