#avatar-help

1 messages ยท Page 81 of 1

mossy jacinth
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so many possibilities

somber sequoia
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You can't use the .SPP files in Blender, but you can do texture painting in Blender with the model and the existing textures.

tardy walrus
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im new to both blender and like doing the model things

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how do i get to like the texture painting in blender/

somber sequoia
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At the top menu, "Texture Paint"

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It's kinda primitive, and some add-ons like ucuPaint and LayerPainter can make it a bit better.

tardy walrus
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got chu

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how do i open the files on blender

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or can i use procreate?

somber sequoia
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what files?

violet sundial
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okay i think ihave an example of what i want to do

somber sequoia
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I don't think you can open the .spp in anything but Substance Painter

violet sundial
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in the files, if i do guester manager on the oroginal un edited models, it has the hoodie and stuff on there thats togglable within the clothing

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but on what im currently using the option straight up isnt there

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how can i drag/put the hoodie that I want on this one?

desert elk
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is the menu made with vrcfury or manually?

violet sundial
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Pretty sure with vrcfury

desert elk
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ah, so i can't help

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sorry

violet sundial
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not even with switching files or anything? thats what im trying to find out

silver flame
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16 physbones mainly from davali base

desert elk
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components?

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that's a lot

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maybe you can combine some on a common root. Like ears having one component instead of multiple

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?

violet sundial
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i found out how to get the hoodie menu on ther

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e

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but the issue now is that there is no hoodie to be displayed..?

somber sequoia
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The menu only drives parameters in the animator. Animations run by the animator are what do the actual things you want done.

violet sundial
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hoodie selected but no hoodie

violet sundial
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i gotta find the hoodie in the animator or smth?

somber sequoia
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you need to add the new hoodie to the avatar, and then you can toggle it on and off with an animation. Optionally doing this with VRCFury.

violet sundial
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how though

somber sequoia
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I don't know what your project currently looks like so all I could do is suggest tutorial videos

violet sundial
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No tut videos on my base, already looked

somber sequoia
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base is not relevant really

violet sundial
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i could stream it to you

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that would really help me

somber sequoia
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again, that's not a thing I do

proper storm
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Can you make audio sources local only?

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Menu sfx

night ember
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Islocal parameter

violet sundial
proper storm
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(how would I add that though?)

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Just giving me the anwser isnt enough

night ember
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You just add it as a parameter condition for the toggle?

somber sequoia
formal fulcrum
proper storm
somber sequoia
somber sequoia
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Basically you want "if IsLocal is true, then turn on"

desert elk
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i do that to mine

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and they mirror just fine

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physbones are based on your bones so as long as they're the same (but mirrored obv) on both ears the physbones will be the same

proper storm
sleek finch
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my unity refuses to switch to android,

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ive tried to switch a couple times but it just wont let me change

proper storm
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I mean client side only audio

desert elk
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do you have android build support installed?

somber sequoia
desert elk
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check the build suppport settings

sleek finch
desert elk
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you need to have android build support if you want to upload for quest

proper storm
sleek finch
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idk

desert elk
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let me get a screenshot

desert elk
somber sequoia
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(I know it says world but it's the same for avatars)

desert elk
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and check if you have android installed

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crtl + shift + b is the shortcut

proper storm
somber sequoia
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huh I have never seen this menu!

proper storm
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I have MACS

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It helps with that stuff

formal fulcrum
proper storm
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(that stuff that should be there by default)

digital cairn
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Is there a way to make an animation (specifically an emote) play through and then play in reverse, and just loop that pattern?

balmy barn
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-1 speed , ive used it a few times on a afk that sends av falling to ground, -1 it goes back up

desert elk
formal fulcrum
somber sequoia
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oh negative speed, nice.

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how obvious

sleek finch
desert elk
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you're using the wrong unity version

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vrchat is on 2022.3.22f1 now

sleek finch
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oh

proper storm
balmy barn
somber sequoia
balmy barn
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multiplier can be messed with to speed/slow things down, but i rarely touch that

proper storm
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Im just using one parameter, yes SettingMenuPress, when pressed it just played a audio source

violet sundial
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ok so I can change the hoodie to be there

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the menu and stuff will be there but

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when I try and toggle it the hoodie just isnt there, is this a texture issue or something?

somber sequoia
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did you add the new hoodie to the avatar?

violet sundial
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No, this is the one that came with the base

somber sequoia
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oh, so you're just testing the original one?

violet sundial
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yes

digital cairn
balmy barn
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emote? just exit it whenever its not in use (not equal)

proper storm
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Weird, audio play in animator not playing audio?

digital cairn
balmy barn
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this plays entire animation length before going to next state

digital cairn
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Ohh okay

balmy barn
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ping<>pong

violet sundial
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Hey yall, how can I take this out so i can work on it as if it was its own unity file already?

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the one selected,

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so it can turn into this

somber sequoia
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you could save a copy of that scene, then just delete anything you don't want.

violet sundial
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the scene as in?

somber sequoia
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that whole thing you are looking at is a scene, and the file you mention, is a scene file

violet sundial
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alright

somber sequoia
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file -> save as

violet sundial
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is it possible I can make a copy instead with how it looks? I dont wanna delete everything then fuck up the file forever

somber sequoia
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that saves a scene

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right - make a new file and then screw that one up, keeping the original intact.

somber sequoia
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if that's the result you're looking for...

violet sundial
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noot really..

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lemme open the other one

somber sequoia
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maybe I misunderstood

violet sundial
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oh you know what

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nevermind it is like that

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oaky nevermind it didnt work again

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shit

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so like right here

dark saddle
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Question about the new SDK update
I notice here that I can build for multiple platforms. I have 2 versions of my avatar (2 prefabs) one for Android and one for PC

violet sundial
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I created a new planebut I cant like

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import the new thing I want to do

dark saddle
desert elk
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you don't

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you do two uploads

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that option is only useful if you're using the same exact avatar for both pc and quest

dreamy grail
violet sundial
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got it i think

desert elk
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yeah

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kinda useless, only helpful for android/ios tbh

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or maybe png avatars

dark saddle
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I have 2 scenes for my worlds too

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1 scene for quest, the other scene for PC

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I fail to understand how this logic wasn't being thought of when even adding the feature.

desert elk
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๐Ÿคทโ€โ™‚๏ธ

dark saddle
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It isn't hard for them to switch scenes during upload depending on the platform

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Ill ask the VRCFury discord about it

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Maybe they found a way to do it

desert elk
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what does fury have to do do with it

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?

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this is an official vrchat sdk feature, not vrcfury

dark saddle
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VRCFury is a very nice tool that does a lot of Non-destructive changes during upload

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VRCFury could add a component that auto switches the scenes depending on the platform.

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The same way how it watches the VRChat SDK to see if its building or not.

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It also fixes a few annoying things with the SDK, very minor but still annoying

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Must have tool honestly.

desert elk
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I tried using vrcfury but didn't really like it

desert elk
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cause I only knew of it as an easy toggle maker

dark saddle
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VRCFury fixes this and moves it to the packages path instead.

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The SDK has some weird login issues (like freezing during 2fa), VRCFury also fixes this

desert elk
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I see, I don't mind it as much to get a whole asset for it. And I never had any log in issues ratl

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it never froze for me

night ember
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I kinda just logged in and that was that?

dark saddle
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it did for me. Really annoying because I would spam it until it worked and I would log myself out by accident and Id need to do it all over again.

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The page just failed to refresh correctly.

desert elk
dark saddle
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VRCFury sorta just forced it to refresh, and once the 2fa code is entered i dont need to press anything it just finished.

dark saddle
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Good job

desert elk
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I don't need to press anything either and I don't use fury @_@

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weird

night ember
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I honestly found fury to make the process longer and needlessly complicated for what spending an extra few seconds doing manually

desert elk
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same here

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especially the waiting for it to compile everything every time I was switching to play mode

dark saddle
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I dont depend on it for example, I still do everything manually. But, I use the tool to make managing prefabs better

night ember
desert elk
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yeahh

night ember
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Also witnessing people have an aneurysm when they cant figure out where something is only to find out hours later that fury was fucking with it "nondestructively"

desert elk
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yup

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I've had that happen to me before

somber sequoia
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So far I only use Fury to add the face tracking stuff.

desert elk
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ah I've never added face tracking but I can see how that would be helpful

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that must be a lot of stuff to add

night ember
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Blendshapes, animator shit

desert elk
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I figured

somber sequoia
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yeah it's a bunch of animation layers

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I could combine it, but eh.... not a whole lot of point in putting in that work

digital cairn
somber sequoia
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that kinda seems more complicated

desert elk
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yeah, I doubt vrcf thought of that

night ember
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Significantly more complicated

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Fury is just basic toggles

desert elk
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vrcf is more for on/off, colour switch

somber sequoia
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like I don't know what you'd gain. if you want to have a enable/disable toggle, sure, just use whatever variable the Fury toggle sets.

proper storm
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what issues is it forcing me to fix?

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literally nothing wrong

somber sequoia
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that scrolls, of course.

desert elk
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too many physbones - all will be deleted on upload

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and yeah, it scrolls

night ember
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Switch between platforms via build settings or reopen the project so its the pc limit

desert elk
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oh yeha

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yeah

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I just noticed

night ember
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You are also mixing write defaults

desert elk
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you should restart cause it got stuck on quest limits

digital cairn
night ember
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Set it either all on or off

proper storm
dark saddle
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you can build an editor test copy

desert elk
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so you have pc limits

night ember
desert elk
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yeah

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not at all

digital cairn
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Can an emote use anything as the parameter, or does it have to be VRCEmote?

somber sequoia
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An animation layer can use whatever parameters you want

night zenith
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how do i get avatar files that i can import into blender?

night ember
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Anything but youd need to set up what vrcemote does

proper storm
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dumb jank

desert elk
somber sequoia
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It just happens that VRCEmote is a semi-standard

night ember
dark saddle
# night ember Thats not what I meant in the slightest

You said:

Also witnessing people have an aneurysm when they cant figure out where something is only to find out hours later that fury was fucking with it "nondestructively"
and my response was to build an editor test copy. Basically allows you to dig into all the changes so you know whats going on

somber sequoia
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also what's an "emote" here ๐Ÿ™‚

digital cairn
night ember
somber sequoia
night ember
digital cairn
# somber sequoia what's your actual goal

I wanna add this dance animation onto an avatar. The animation goes through a few different poses in order, and when it loops, it snaps back to its starting pose to do it again. I want to make it so that it plays the animation to the end, then plays it in reverse, and it just keeps playing it forward and backwards until I toggle it off

somber sequoia
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Cool, so you can do that in the Action layer.

digital cairn
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Oh okay

somber sequoia
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you don't really need any specific parameter like VRCEmote for that, but sure, you can use it.

violet sundial
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Yall, is there a way I can make it so I can toggle 2 things at once?

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Hairs, for example

night ember
heavy zephyr
violet sundial
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i dont know what half of that means sorry

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i also have 1 more tiny but improtant issue and its th eye

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I got everything down now, but the eye texture wont change and im nots ure what to do

digital cairn
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Well I have everything set up on the Action layer, but the animation won't play when I toggle it on

night ember
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well did you set it up correctly

digital cairn
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I have the weight set to 1

somber sequoia
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You're doing the Animator Tracking Control stuff too, right?

digital cairn
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And the transitions and stuff set up properly

digital cairn
somber sequoia
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well that's not going to work then

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You have to disable IK if you want to run a full-body animation

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(or any time you want to animate a thing that's normally run by IK)

digital cairn
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Ah okay. Where do I find the tracking control?

somber sequoia
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did you look at the link I just posted?

digital cairn
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If it's an SDK component, I don't think I have it.

somber sequoia
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you do, you add it to an animation state

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not sure what you're trying to do

digital cairn
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Okay I found it

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So you said to disable IK?

somber sequoia
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the answer to that question is in that link I just provided

digital cairn
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So set everything to No Change?

fathom fossil
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im making a gumball avatar how do i make a toggle that enables the oval eyes?

somber sequoia
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(in the first paragraph even)

digital cairn
somber sequoia
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What exactly do you think "no change" would do then?

digital cairn
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Like I said I just wanted to make sure

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I'm autistic ๐Ÿคทโ€โ™€๏ธ

digital cairn
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Either way it's still not playing the toggle

worldly whale
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i have it wont save any of the color shifts in the animater

night ember
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you dont animate the material

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you animate it from the actual avatar

digital cairn
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I set the layer weight to 1, I triple checked that the parameters are the exact same everywhere, and I have write defaults off

somber sequoia
compact dust
night ember
somber sequoia
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it's true

worldly whale
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what do you mean from the actual avatar?

digital cairn
worldly whale
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OH

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I GOT IT

somber sequoia
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You have to animate via the material on the avatar, rather than just select the material in the project.

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oh good ๐Ÿ™‚

night ember
compact dust
worldly whale
digital cairn
compact dust
fathom fossil
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i already said this but im making a gumball avatar so how do i make an oval eyes toggle

compact dust
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or anybody in particular

compact dust
somber sequoia
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ah, parts swap

fathom fossil
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fuck i meant ovals

somber sequoia
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I guess that ^ is a gumball?

compact dust
fathom fossil
night ember
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just make a blendshape that stretches the eyes vertically?

compact dust
somber sequoia
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I'd probably make a shape key in blender... yeah what Diven said.

compact dust
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look up a vrcf toggle tut

digital cairn
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My emote still isn't working. I'm not sure what else to check.

somber sequoia
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layer masking?

fathom fossil
digital cairn
night ember
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I mean do you want eye balls or do you want to make the eyes hollow then have a floating pupil?

somber sequoia
fathom fossil
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this is how i made the thing so

night ember
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thats still not going to translate well to 3d movement

fathom fossil
sleek finch
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how would i get lip sync to work

somber sequoia
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put in a face mesh which has visemes

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that one does not seem to

desert elk
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if you don't have visemes you need to make them in blender

sleek finch
digital cairn
compact dust
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shaping the mouth to make syllables isnt it?

compact dust
desert elk
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you make visemes with blendshapes/shapekeys

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Google how to make them

digital cairn
desert elk
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Google a tutorial for blendshapes

compact dust
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a o ch

chilly solar
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so i uploaded an avatar last night and needed to fix some weight painting problems, is there any way to just sort of update the model in unity instead of having to import and redo everything i did last night? i dont wanna have to redo my physbones and some stuff all over again just for some weight painting stuff

desert elk
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yes, that's what cats uses

compact dust
desert elk
compact dust
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unles its major changes it should be fine?

chilly solar
chilly solar
somber sequoia
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save the file over the existing one

compact dust
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when you save it ^

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use the same name tho in the same file

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folder

desert elk
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I open the assets in an explorer and drag the new FBX in and select the "override option"

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in the explorer window

somber sequoia
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I just do file -> export -> export FBX and select the old file

compact dust
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sometimes unity is like spaghetti, everything is connected but sometimes its in a pile

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that metaphor didnt come out as good as i wanted it

somber sequoia
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haha

compact dust
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glorp!

chilly solar
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wait i exported the fixed avatar and saved it over the old one, but how to i replace the model in unity

chilly solar
somber sequoia
chilly solar
somber sequoia
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oh so you did not just overwrite the file.

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I guess do what Eli said? not sure, I never do that.

chilly solar
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i did when i exported it i saved it with the same name and it was like grrr this is already here i was like i dont care this is what i want

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unless that doesnt count

pine elm
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did you save over the file that unity is using? when you import a package (if i got this right) it makes a copy of it, so if you originally saved it say in "blender folder" and then dragged that fbx into unity
the file u wanna override is now inside of the project folder in unity

chilly solar
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oh i see that makes sense

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okay so i opened the old avi in the explorer and dragged the new one onto it and replaced it

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is that what im meant to do?

pine elm
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yes i believe so (i really hope im right here cause im stil lfairly new to avi making myself)

chilly solar
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okay so im gonna go test it and see if it worked and let you know

pine elm
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i pray

chilly solar
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okay it worked thank you :D

pine elm
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in the meantime can someone help me fix this
situation: a generic model made to be a sign with no bones gets turned into a minecraft cube when uploaded into vrchat. it has an empty animator slapped on since it demanded blood sacrifice or it wouldnt upload
anyonegot an idea why this could be happening? i need to get it fixed before the weekend if possible
edit: oh also it goes into the floor and on its back

somber sequoia
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not sure I can tell what that's doing, though maybe it looks like it has a flipped face?

balmy barn
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use a empty skeleton (put mesh under it) or use a empty game object as root , to avoid it faceplanting (3rd one would be set origin in blender)

pine elm
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o7 ill dig around

desert elk
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which is what I tried to explain

chilly solar
desert elk
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that's good

pine elm
worldly whale
night ember
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disable loop time

worldly whale
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oh ok

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i didnt know that was the cause

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but thanks

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uh wait

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i dont think that worked

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oh wait

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hold up

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nvm

pine elm
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oh, well i thought maybe theres an open face somehwere so i selected it completely and merged by distance, re-exported to unity and now its on its butt in there haha ok some progress?

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AH

balmy barn
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bottom of it (yellow dot)

pine elm
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for some reason its scale is coming in not at all 1's lol

pine elm
uncut lotus
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Yo, would anyone who knows about making Avatars be willing to help out with a few problems Im running into?

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One problem is the jacket. The second I gave it its material, it changed to that pink color. And when I added the texture, it acted as though the pink color was meant to overlay it

Two, for some reason, the 2 chickens at his hands are acting sorta as though backface culling I belive its called, is on. It makes you look though the model, and stuff, but its weird since its not doing it to the chicke on the top of his head, and they were copy and pasted from eachother

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I turned on the Unity Addons
-VRCFury
-VRCQuestTool
-GestureManager

I uploaded the same avitar with less stuff before and it worked, mostly fine, and this model was supposed to be the fix, +more, yet Im running itno these issues

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Ima also mention, this would litterally be like, my second avitar Ive made and upload. Like, I uploaded the first one yesterday, or the day before. Im SUPER new to this

pine elm
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if it is red hit Alt + N while in edit mode (top right) and select flip, that should fix it iirc

uncut lotus
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Thanks sm, that was the issue with the chickens

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I flipped them, and learned a few other pieaces had the same issues

pine elm
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ayeeeeee good glad it was a simple fix

uncut lotus
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Ya, also

pine elm
uncut lotus
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I got the Robust Weight Transfer addon for blender, and used that for the jacket. Is there a chance thats why thats a problem?

pine elm
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as in im dumb and dont understand haha

pine elm
uncut lotus
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I use the same texture for a few other items that doesn't go through the same thing

pine elm
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right click in the assets area below and create a new material- actually i see you dont have ashader imported id suggest poiyomi that might be the problem

uncut lotus
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Im trying to make it quest compatable

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Is there a way I could just add the jacket later?

pine elm
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yeah u can add the jacket later! you can delete it off the model or move it to another empty container to hold it til ur ready to try again

uncut lotus
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Thank god ๐Ÿ˜ฉ

uncut lotus
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Lets say the problem is something that has to be solved in blender. Would I still be able to add it back later?

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My biggest worry tbh-

pine elm
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yeah u can add it in later but id suggest as it own object like uh when exported outta blender have it on its own with the bones itt needs

uncut lotus
#

could I just copy the bones from the model its being affected by?

pine elm
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yeye and then youd delete any left over bones that wouldnt be affectingthe jacket like hands legs etc

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but be warned this will make the avi more heavy is you bring in loads of skeletons on clothing so use sparingly if u can

uncut lotus
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Or I could just do what you were saying, and add it with the rest in Unity, try and see if it can be fixed there, and if it cant, Ill go to blender

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Thanks a bunch for your help! Probably just saved me from a VERY stressful night

pine elm
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yeah ifs finnicky learning avi stuff wish al;l the info was in one place haha but ye best of luck u dont run into more issues !

uncut lotus
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Um....so like...I was having this issue before but figured Id get it working...but I couldnt.

I was watching a tutorial, where they had the eyes set to either 25, or -25, for up, down, left, right, and it FRL looked good when I used my old model. NOW for some reason, its at like, a resting position of some sort, where the eyes are already down?

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This what its supposed to look like

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Just one value, and it looks down in a corner?

proper storm
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I have a anim controlled by a contact and parameter and whenever I get the parameter true, it turns off armature, clothes, body, etc, I disappear when people send the contact, but I dont come back. I dont know why, the resting/waiting state is with everything on

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I synced the parameter in the expressions and stuff

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(still didnt fix it)

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it works half the time and then breaks the other half

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I have no idea why, nor people more experienced than me know why weirdly, i thought it was a WD problem so I went off, on, neither worked

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Works on client 100% of the time, but on server end only 50% of the time when it comes to syncing

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Seems like a vrc issue and possibly could be

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Everything is synced

raven sun
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tried to make a toggle where a prop would be held by a different part, so I just made 2 animation keys where the gun is in default state and in the new state (simply moved it in the viewport until it looked right), and then went through all the normal motions for making a toggle. The toggle never works and I found this in the fx layer. I honestly forgot i had vrcfury, I only use it for gogoloco.

proper storm
#

did you check the animation and make sure its pathed correctly?

raven sun
#

how do i do that

proper storm
#

if you check the anims in your fx layer it will be yellow

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fx layer then check animations

raven sun
#

you mean this?

proper storm
#

from here

raven sun
#

Well I assume if it were missing the text would be yellow

#

Also the animation does occure in play mode if I tick the box for the parameter in the animator, but the toggle does nothing

#

like im testing it with gesture manager and it has no effect

#

the parameter is named the same thing in the parameters, same capitalization as in the Animator, the same bool type, and the toggle in the menu has that correct parameter assigned, but when testing it just does nothing

night ember
#

what are you even animating

quasi trail
#

I have an avatar toggle issue, my avatar has this TV, and I want to make it so it plays a gif of tv static before switching to the actual image that the toggle is meant for, in the animation for it, there are 2 different objects, one with the tv static gif on it, and one with the main image, I have it set up so that it first turns on the tv static, and then turns the tv static image off and then immediately turns on the object with the main image, the problem is that the tv static gif image/object doesn't turn off and the main image never turns on, which makes no sense since it does it in unity playtest.

raven sun
#

and heres a consol error

compact dust
#

changing the mesh shape in blender doesnt change the texture png at all does it

somber sequoia
#

unless you made a mess of the UV map, probably not?

compact dust
#

erm

#

not change the texture*

somber sequoia
#

depends on if it changes topology or not

compact dust
#

i kinda hope the texture doesnt get messed up for these clothes

frail temple
#

My avatar has 36 material slots, how do i bring this down?

compact dust
#

idk

frail temple
compact dust
#

then combine the materials to match

somber sequoia
#

^

compact dust
#

speculation

somber sequoia
#

bake or atlas textures

compact dust
#

yeah i know what should be done but nothing abt how to :D

#

kazin does tho

somber sequoia
#

my usual avatar goal is one texture for the body and one texture for the outfit. sometimes it's a hard goal ๐Ÿ™‚

compact dust
compact dust
#

what the skibidi

frail temple
compact dust
#

ermm did you rip the model

frail temple
#

i didn't make the model, simply ported it into blender and rigged/weight painted it

compact dust
#

hrm

frail temple
somber sequoia
compact dust
#

if its 1 mesh it shouldnt use multiple textures if im not mistaken?

frail temple
somber sequoia
somber sequoia
#

UV un/re-mapping might be my least favorite thing to do in Blender

compact dust
#

idk how to do that, me too

frail temple
somber sequoia
#

yes

compact dust
#

i hate weight painting

#

ive yet to watch a tutorial

frail temple
#

give me a video and i'll try to follow it

somber sequoia
#

weight painting and retopo are the other two that make up the top 3 though ๐Ÿ™‚

compact dust
#

my top 3 are: waiting for weight painting to load, undoing weight painting, and weight painting

somber sequoia
#

waiting? Huh.

frail temple
#

You got a tutorial that can fix this mess?

compact dust
#

math or wtv

somber sequoia
somber sequoia
somber sequoia
#

haha maybe that's not quite the right word. "strong/angry" is what I meant, iirc it's from Russian.

compact dust
#

angry computer ๐Ÿ‘

somber sequoia
#

it's a 7950x3D, it's angry ๐Ÿ™‚

compact dust
#

You do not compute on computer
Computer computes you

frail temple
somber sequoia
#

I have never used this tool, I only know that it exists and does this thing

compact dust
#

i love switching back and forth from blender to unity and accidentally using blender cam controls
then the avi dissapears into the distance

somber sequoia
#

ugh. I do that and also Substance Painter.

compact dust
#

substance painter? ๐Ÿฅบ

#

are you gatekeeping useful tools

somber sequoia
#

use Armor Paint, it's cheap or free

compact dust
#

what the hek is that ๐Ÿ˜ญ

somber sequoia
#

I used Substance today and halfway through I was like damn, should have done this in ArmorPaint to give it a serious try

compact dust
#

ive no clue what either are

somber sequoia
#

standalone SP-like 3D painting tool that's free if you compile it yourself but like $10 if you don't

compact dust
#

i assume its for texturing 3d models

somber sequoia
#

yes

#

it's for making textures in both 2D and 3D space at the same time

#

has a really nice node-based system for making materials, kinda like Blender does

compact dust
#

oo\

somber sequoia
#

I have a lot of substance projects and I know the workflow but I really want to do the next thing in armor paint

compact dust
#

is there any huge difference

somber sequoia
#

interface for sure

#

but beyond that, layer-based editor for textures

#

so not really

#

oh and like $110

winter edge
#

How would you guys organize your menus if you have both modular avatar and vrcfury prefabs installed on your avatar?

compact dust
winter edge
compact dust
#

well for vrcf

#

you just click the options menu or wtv in the toggle component and change the menu path

#

and then modular you click the toggle object in your hierarchy and change the menu path wherever it is in the component

#

i think

frail temple
#

@somber sequoia

somber sequoia
#

I'm not sure why you are sharing this with me?

compact dust
#

dont ping someone if they arent actively helping or know what the problem is

frail temple
somber sequoia
reef jewel
#

does anyone know how to to limit bone dynamics i went through safety but the perfomance options arent there? do i need to buy vrchat+

somber sequoia
#

(possibly make sure your have a supported blender version)

compact dust
timber wharf
reef jewel
#

any ideas?

reef jewel
#

yeah i bought it but no idea how to work anything except changing textures ;-;

#

i just started vrchat recently in the past two days

compact dust
#

you need to find the physbone component that's controlling the physics

#

look up a tutorial for physbones

reef jewel
#

i did its really confusing ;-;

compact dust
#

but it'd most likely be in the chest hierarchy or a physbone object

timber wharf
#

search hierarchy anywhere near the chest bone ie boobs one, one of them have physbone component , delete it, youre good to go with rock solid boobs

somber sequoia
#

a really easy and maybe not ideal way, once you have found the physbone component itself, is to simply increase the "Immobile" value.

reef jewel
somber sequoia
#

'cause rock solid isn't ideal but SO so so many avatars come with unrealistically floppy appendages.

somber sequoia
#

much of it is mere observation

#

in the "wow... that's.... okay yeah, that was a choice," sort of way.

reef jewel
somber sequoia
#

okay cool, then yeah, you can just delete or disable the component

reef jewel
#

any idea what i should press?

compact dust
#

ok so apparently the "shrinkwrap" modifier does not work as i was hoping

timber wharf
#

@reef jewel i see two same pics

#

so elaborate

somber sequoia
compact dust
reef jewel
#

so im trying to delete the jiggle physics on the boobs but i have no idea what i should delete so i sent a picture of the options

compact dust
#

unless i just did it wrong

reef jewel
compact dust
#

either press the checkmark on the top left of that component or delete it

timber wharf
#

@reef jewelin both pics you didnt select any bone containing physbone as i said before, chest or, more likely, some of its children

compact dust
timber wharf
#

uh

#

if its under some object in hierarchy, its child

reef jewel
#

oh sorry i didnt know it was called that, but when i pressed its children it just says add component do i leave it alone and also i unchecked the vrc script box does that make it rock solid now?

compact dust
timber wharf
#

if it has that object anywhere inside, its parent

somber sequoia
compact dust
#

im very spiratic

compact dust
timber wharf
#

@reef jewel just click both boobs - header - remove component

#

on physbone

reef jewel
#

my bad

compact dust
#

dumb bot

#

let the people speak!

reef jewel
#

i moved it up and down it worked! nothing moved hold on let me upload it and check

#

its uploading i will let you know if it worked praying it does

compact dust
#

if it works in unity it should work in game

#

should.

reef jewel
#

its uploaded loading vr to check๐Ÿ˜ญ ๐Ÿ™

compact dust
#

if it works
you're officially a physbone pro

frail temple
#

How hard is it to fix this manually with substance painter?

reef jewel
#

okay so one thing didnt work BUT BUT big thing it says save changes or discard on unity

frail temple
#

Matcombiner isn't working, all the textures are different in sizes, 8x32, 8x16 etc

reef jewel
#

i pressed it but it stayed it was only until after it published i pressed save chnages it went away

somber sequoia
somber sequoia
#

manual atlasing isn't too bad though if you want to go that way

compact dust
#

or you could also completely repaint it as 1 mat :D

somber sequoia
#

yep

compact dust
#

what i'd do

frail temple
#

Which option is the best to go with for a complete texture newbie?

reef jewel
#

re publishing to check

somber sequoia
#

I often will make a new UV map then bake my existing materials into that, then take that into substance and touch up as needed.

compact dust
#

dangit

#

wrong reply

somber sequoia
#

but I wouldn't really suggest any one way as the best

compact dust
#

so itll still be on

reef jewel
#

so restart vrchat?

frail temple
#

I am a masochist for trying to make this avatar work

compact dust
#

i meant unity

#

anything changed in play mode on unity does not save

somber sequoia
#

I don't really keep a list of links like this, but if you search for some combination of "blender bake textures" maybe you'll find something? I actually use a (non-free) add-on called SimpleBake for this, it drastically cuts down on the time it takes

compact dust
#

so if you're in play mode, turn smt off, then upload, it never actually turned off in the saved version

reef jewel
#

how..do you turn off playmode wheres that at?

somber sequoia
somber sequoia
compact dust
#

erm

#

to be able to move the avi with your physbones enabled

#

its a little play button

reef jewel
#

i pressed the play button its loading something

compact dust
#

check if your physbones are activated or not

somber sequoia
#

it'll probably run any processing scripts like vrc fury

compact dust
#

and make sure they're the ones in the "boob R/L" parent, and that none of the armature pieces inside have other physbone components

reef jewel
#

this is what i saw

somber sequoia
#

yep, VRC Fury pre-build processing. It's normal

compact dust
#

sometimes takes a while

reef jewel
#

so after that the boob r and l still have unchecked vrc script

#

and the children have no components

compact dust
#

i do not believe that the shrinkwrap constraint should do this

#

so silly

reef jewel
#

and i pressed the play button a few times so it should be good to load up now?

compact dust
reef jewel
#

side note this is one of the children should i unccheck this box

#

uhhh lemme make a video so u can see and verify

compact dust
#

only uncheck the physbone component

reef jewel
#

sending video

#

oh my gosh it literally didnt film anything on unity

#

it filmed one screen omg one sec

compact dust
#

lmao

reef jewel
#

also u said i dont uncheck that little blue box at the top just the script like it showed in the video?

reef jewel
compact dust
#

not rlly

#

idk why it wouldnt be working unless for some reason it's being re-enabled, or theres another object holding physbones that have those as the root

reef jewel
#

UHH should i press the save in the file section?

somber sequoia
#

if you want to save the scene, sure.

compact dust
#

yeah but you dont have to save for it to update when uploading

reef jewel
#

oh wait should i remove component after unchecking the script?

compact dust
#

reccommended to save tho

#

yeah you could do that

somber sequoia
#

removing it means it won't be counted against you for performance rankings

#

on your avatar but disabled, it'll still count.

compact dust
#

if they're somehow being re-enabled then removing it would fix that

somber sequoia
#

(you might make an animation to enable it at runtime)

compact dust
#

kazin guess what

somber sequoia
#

chicken butt?

compact dust
#

no.

somber sequoia
#

hmm, my friend when we were 12 insisted that was the answer to that question.

compact dust
#

its the answer sometimes, this is not one of those times

reef jewel
#

waitt

#

i noticed something when i press avatar it has 2

compact dust
#

another collider?

reef jewel
#

?? idk the name of the model is pixie and one says pixie 1 one says pixie

#

it went away when i closed up that physics place

compact dust
#

if you disabled the physbones on the wrong one then that'd be why they're still active

reef jewel
#

loading vrchat to check

#

it workeddddd

#

cant put it in caps but thank you SO MUCH

#

genuinely ive been fighting with this thing all day

#

i could cry thank you thank you thank you all three of u

compact dust
#

hi lurker kazin

somber sequoia
#

oh hi

hollow sun
#

friend of mine's trying to use pumpkin's to copy the config of one avatar to another, but for some reason it seems to throw everything outside of where you'd expect (not a child of the avi he's trying to copy to) I took a quick look at how he did it and it was basically the same as how I use it, and I've never have this happen before, does anyone have any tips?

uncut lotus
#

Bringing up the eyes again. This is in game with no edits too them. For some reason their angled downwards, when their resting position isnt looking down.

#

Like this was the model before touching any of that stuff, and putting in a number in one slot changes more than its supposed too. I exited them, and it went back to doing that. IDK why it keeps acting like the rest position of the eyes are facing down, when its not like that anywehere

mint pine
#

Alright, I want to start making my own avis with blender, is there any other software or apps I should use to help?

somber sequoia
#

Unity to turn that model into an avatar and upload it to vrchat, VRChat Creator Companion (VCC) to get Unity and manage your projects, but that's about it

cobalt rivet
#

Was wondering if there was something I can do in Unity to hide/obscure my avatar completely if they didn't have me enabled?

Like some people have shaders turned off but avatars enabled in their safety settings and I was curious if there was a way to make it where they had to toggle me on to see me if they have their settings like that.

spare gust
#

Hey Iโ€™m having this issue were my vismemes are getitng stuck open rn. They will cycle through fine but will then stay stuck open after Iโ€™m done talking is there a fix for this?

delicate tide
#

I'm trying to create an animation for toggling a prop on and off, but whenever I go to click the prop, the animation stops recording, and idk why

fiery crow
#

needs to be underneath an animator in the hierarchy

clever elbow
#

can anyone help for some reason this toggle wont work but my other one does i have made new animations parameters and menus and it still doesn't work even remade the animations

#

dont know if these pics will help

ornate stump
compact dust
#

where would an opacity texture go on poi

ornate stump
ornate stump
compact dust
gentle goblet
#

Hai um, this isn't exactly a help thing but I was curious as to if the RP Base was just better than the Zinfit Base? It says it includes things not in Zinfit and such, and would they make it better or is it purely based on what you visually prefer?

clever elbow
ornate stump
clever elbow
#

but when i preview the animation it plays normaly

ornate stump
ornate stump
delicate tide
ornate stump
# clever elbow

Yes. Then, do you have animation confrolling the same object in the layer below in the animator controller?

ornate stump
# clever elbow

And your animation isn't working at all? Or it just doesn't toggle the object on?

clever elbow
frail temple
#

Avatar feet are clipping into the ground, Avatar at 0,0,0 , tried to take hip points up to fix, no change

#

Changed rig to try and fix problem, no change

ornate stump
# clever elbow yes

The animation in layer below will override the animation from layer above. Effectively prevent it from working.

ornate stump
clever elbow
ornate stump
west hornet
#

Please tell me if this should go somewhere else but if you can i need a video on how to do an animated hair emission like how the blue shows in this video im trying to learn but i donโ€™t know how to do it please let me know if anyone knows a good video

ornate stump
compact dust
#

mask, not map

warm fable
#

Fuck you

#

Stupid automod

#

Fuck you automod

#

Why cant i fucking see my Avatar model I bought????

#

Why is unity such a fucking piece of shit

#

Why can't it be easy???

#

I spend over $100 buying and retexturing a model to match my Fursona and I can't even see the dam thing

ornate stump
#

That's much excessive F words.

warm fable
#

Well im pissed

#

I just want to be able to play as my own character in vrchat

#

Is that really so hard to fucking do

ornate stump
compact dust
left wharf
#

take a moment to calm down and think about what the problem is.
getting angry alone won't solve the problem.

compact dust
#

most avis have instructions

warm fable
compact dust
#

also maybe try exiting play mode
and dragging the fbx into the hierarchy

compact dust
warm fable
#

I installed all the necessary files, why cant I preview it

ornate stump
compact dust
#

^

warm fable
#

I don't like YouTube.

compact dust
#

boowomp

#

if you dont learn how to upload one
$100 bye bye

ornate stump
warm fable
#

Fuck it

ornate stump
#

Sure.

night ember
#

Jeez

compact dust
#

lewiz

night ember
#

Buys avatar
Doesnt just get handed to on a silver platter
Be rude
Disregards any help

#

The entitlement

night ember
compact dust
night ember
#

Loo eez

west hornet
warm fable
#

Ok im sorry for my temper. I just wasn't finding any good answers about shit

#

Now I have an actual question

compact dust
warm fable
#

So I have the model that I bought, but I also paid someone to retexture it

#

Am I supposed to assume i need to add both files at once?

compact dust
#

it doesnt matter the order

#

a texture is just a png

warm fable
#

Ok how do I upload a mass amount of files at once

junior void
#

upload to where

warm fable
#

Uh its the textures

junior void
#

i didnt ask what, i asked "to where"

#

unity, blender, maya

warm fable
#

Where do i put these in Unity?

junior void
#

wherever you want, preferably into a folder you can find again easily. from there, you add them to materials

warm fable
junior void
#

It does answer that. You literally import all of your textures and once they are inside unity, you drag the images into the slots on your materials - aka color goes into albedo, normals go to normal maps slots etc

warm fable
#

It doesn't let me import the whole thing by dragging it

junior void
#

why not

warm fable
#

Idk why

junior void
#

explain whats happening if you try?

#

screenshots?

warm fable
compact dust
#

drag into assets

warm fable
#

Same thing happens

junior void
#

You should make a new folder inside your unity project and drag them to assets/your new folder or drag the folder the images are in already as whole into assets

compact dust
#

which is?

#

i see no errors

warm fable
#

I just get the red cancel symbol and cant put it in

junior void
#

if you drag them to here it should be fine

compact dust
#

such a perfect red box

junior void
#

assets is YOUR files. "project" is a tab for a unity window, ofc you cant add stuff to a tab header

warm fable
#

Ok Its in now

compact dust
#

do you happen to know anything abt unity

warm fable
#

Honestly no

#

Im not good at PC stuff

junior void
#

doesnt mean you cant learn

warm fable
#

Maybe, I did look up a YouTube video (although I hated doing it) and learned a little bit about it

#

Anyways

#

So I loaded the base model beforehand and I have this which seems to be some sort of showcase of different shapes and colors of the model.

compact dust
#

uhuh

warm fable
#

My textures didn't load in at all, is there anyway for me to see them

compact dust
#

no you dont see textures

#

you see materials

#

look up a material tutorial

junior void
#

they will be where you dragged them into

#

if you dragged your textures to assets, theyll be in the assets folder

warm fable
#

Yea but how do I actually see them in the scene thingy

junior void
#

click on one once and youll see a preview in the inspector

warm fable
#

Can I not see them on an actual avatar until I imported it?

compact dust
#

like i said
material tutorial

junior void
#

you would need to put the texture into the material's texture slots

warm fable
#

And where would I put that?

compact dust
#

the material texture slot

junior void
#

pick an avatar, click it twice (or find the mesh you want to target in it's hierarchy on the left) and find the materials on them in the inspector. Expand the materials and see all slots and settings - where is what inside that is different per shader

warm fable
#

Ok im lost, where do I find the materials at? I don't see anything thats called that in the inspector

junior void
#

materials are assigned to meshes (body parts)

tall dock
#

For some reason merging VRLabs Slash FX with Avatars3.0 Manager messes up my gestures to a way that it gets glitched out, any help?

warm fable
#

Again I don't see anything called meshes

junior void
#

you clicked the avi once

#

i said click it twice

#

you want the avi to be outlined orange, not blue

compact dust
#

hi eli

desert elk
#

how do you know I'm here? ๐Ÿ˜ญ

tall dock
#

scary

compact dust
#

**Eli ** is typing...

desert elk
#

oh

#

right

compact dust
#

:)

desert elk
#

um

#

oops

warm fable
#

Literally been clicking the avatar and the name of it in the heirarchy tab

#

Its not appearing orange for me

desert elk
#

you need to click the mesh

#

click the triangle next to the Avi name

compact dust
#

this is why i suggested a tutorial

desert elk
#

and you'll get he armature and meshes

warm fable
#

Gods im so fucking stupid, im sorry for asking

tall dock
warm fable
#

Oh

desert elk
#

watch tutorials

#

making avatars is a big topic

untold pollen
#

okay thank youu

desert elk
#

not a 15 minute VC

tall dock
warm fable
#

Alright what do I do next?

junior void
warm fable
#

Ok...

desert elk
#

there should be textures assigned to materials

compact dust
#

hi eli

desert elk
#

if they're not there you'll need to assign them manually

#

hi skibidi michstan (help me)

#

:)

compact dust
#

you're next.

tall dock
#

managed to fix it

#

write defaults problem

#

i always forget to check

desert elk
#

oh yeah

#

usually sdk points it out

#

as a warning

warm fable
#

Is it these?

compact dust
#

i was going to say smt but my lawyer advised me not to

desert elk
#

double click on the one you want to open

warm fable
#

But theres so many of them

desert elk
#

or switch to the one you want to use instead

#

I'm not actually sure what you're trying to do

#

switch textures to custom ones?

warm fable
desert elk
#

okay

#

close that menu you have there

#

and double click on the material that's currently selected

#

you can do two things tbh:

  1. Drag your new textures to the slots in currently existing materials.
  2. Make new materials and use those instead. It would require you to set them up again with all of the settings you want
#

if you don't mind not having the normal ones you could just switch the texture out on them

desert elk
warm fable
#

Ok

tall dock
#

im getting so stressed

desert elk
#

I use it with wd on all the time and had no problems

#

yet

tall dock
#

When I use it with WD

#

It stops working

#

Slashes appear on the wrong side

#

and it doesn't trigger with hand movement

#

if i use it without wd

desert elk
#

I see

tall dock
#

works perfectly

desert elk
#

that's weird

tall dock
#

but gestures die

#

aghhh what do i dooo

#

eli you think it could be because i updated to the newest sdk?

desert elk
#

i have no idea

tall dock
#

i gunna die

#

it was sdk

#

i will die

warm fable
#

Alright made some progress

#

Now how do I add in other textures

desert elk
#

do the same thing but with other meshes

#

open the materials, switch the textures

warm fable
#

Dont see textures

#

Wait

junior void
#

that doesnt help us jack

warm fable
#

For the body, eyes, and haircuts I have files for normal, metallic roughness, AO,and Albedo that the person that made the textures sent me what do those mean and are they important

junior void
#

your materials are made up of those slots

#

so for the full visual, each texture adds to it, so do you think details are important?

compact dust
#

hi eli/zero

warm fable
#

I see so how do I replace the revel wolf files with those ones instead?

junior void
#

the same as you did with the color textures

#

material slots are named, so find the ao, roughness etc and place the new textures that fit the name into them

warm fable
#

Well I didn't really do it your guy's way,..

#

I found this while searching stuff

junior void
#

if your premade thingy came with a material and you applied that material, it likely already uses those new maps

#

in this case, youre done

compact dust
warm fable
#

So what do I do with all the extra models? Just delete them?

junior void
#

whatever you want

warm fable
#

I deleted the other 4 avatar models but I still have textboxes and shit, how do I remove those too?

desert elk
#

find them in the hierarchy and delete them

warm fable
#

Ok i found the other stuff

#

Now im about ready to upload it (don't worry I looked up how to do it)

#

Now should I be concerned about having too many bones in my avatar?

desert elk
#

not really

#

ofc it's better for performance if there's less bones, but some avatars need the additional stuff

gentle goblet
#

I have a question, why when data transferring do you swap nearest vertex to nearest face interpolated?

Unless that is wrong, either way I've seen people use both and I am curious about which one I should be using and why ^-^

warm fable
desert elk
#

yeah sure, it depends on your stats

#

you can see them in the sdk

warm fable
#

It has 102568 triangles and 78.49055 MB

desert elk
#

and the rest?

#

tris and mb aren't the only thing that matters

warm fable
#

4 skin mesh renderers, 6 material slots, 15 non-local contact component count

#

And a lot of phys bones and bone components and transform count

#

As I mentioned earlier

desert elk
warm fable
#

I see

#

Is being poorly optimise a huge deal? I have quite a few of them in my collection

#

And I see quite a few like that

#

Eh fuck it I see plenty of people with them I'll publish it

torpid adder
#

how come nothing happens when i click agree and get license for the free unity license

gentle goblet
#

How do I select faces through other faces while editing in blender?

I knew but have forgotten ;-;

spark walrus
gentle goblet
#

Thank youuu

oak shale
#

What do I do here?

spark walrus
oak shale
#

I'm new to this stuff

#

What is problem?

spark walrus
#

Usually, this happens because you've got the bone in the wrong spot so it isn't being calculated correctly, but there's a lot more info needed and you'll need a pretty involved reshuffling of things

oak shale
#

Will I have problems if I put this as none? lmao

spark walrus
#

Only if you want a working spine ๐Ÿ˜…

robust wadi
#

not much of a avatar problem, more like unity if anybody can please help, it was doing this for ages

#

constant loop of this

timber wharf
#

@robust wadi try to make backup and delete Library folder

uncut lotus
#

This is more of a question, but is there a quicker way to import a model from blender to unity if youve already got it like...in there? Like, Im finding myself hoping back and forth from Blender and Unity to edit this model, and each time I do, I delete the current FX folder, and materials folder, and re-add the file. Is there like, a faster way to update that file that doesn't have me re-adding litterally everything?

desert elk
#

you override the fbx

ornate stump
robust wadi
#

nothin, same, it even got me all the way back at the start so I had to wait 13 hours and now its here again

uncut lotus
ornate stump
desert elk
uncut lotus
#

Alright thanks. Every video made it look stupid hard-

fathom fossil
#

can custom c# scripts be used on avatars

ornate stump
desert elk
#

no

robust wadi
#

no

frail temple
#

What's an easy way to make this avatar slightly brighter? (Poiyomi shaders - Vertex Rounding ON)

#

Something like a Minimum brightness option at the least

ornate stump