#avatar-help

1 messages Β· Page 79 of 1

fiery crow
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wdym by custom playable layers?

lusty parrot
fiery crow
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what layers are u adding and whats its use case?

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what kind of animations?

round comet
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Depending on what it is, that may be the root of your issue

fiery crow
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if youre animating non humanoid transforms or any objects, do it in your FX

weak briar
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started today with my next avi, its gonna be kamina from gurren lagann

desert elk
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oo nice!

lusty parrot
fiery crow
timid terrace
fiery crow
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^

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ye

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easiest way, drag and drop and just assign the vrcemote value to a menu toggle (if there already isnt menus for it, been a while since i added anims to it)

timid terrace
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I might do a video about that actually

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I only have a "How to change an AFK pose in GoGo loco" video

balmy barn
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just see how dance state is setup

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(and remove the useless less state)

pastel nest
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good day hope you are all doing well

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got an issue where when i press play my left eye looks slightly right and i dont know why

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i dont have a layer affecting the eye

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and i dont know if its just in unity playmode and not ingame?

delicate olive
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yo guys simple blender question here
my boyfriend made this hair for me but because the rings were duplicated they turned translucent when imported to Unity
Do I need to recreate the rings or is there anything I can do to fix it myself rq

pastel nest
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have something similar with my right leg moving slightly forward in play mode

delicate olive
pastel nest
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and also when you say translucent do you mean transparent?

delicate olive
pastel nest
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just check the normals

delicate olive
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alr one sec

round comet
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Always excited when I see gurren lagann appreciation

delicate olive
pastel nest
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blender

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select the hair go into edit mode make sure all faces are selected then press Shfit+N

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should recalculate normals

balmy barn
delicate olive
pastel nest
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its

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ok

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😦

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just kidding it really is ok,

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but what you were seeing isn't translucent

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it was the inside of the toroids cause the normals were flipped arround you were looking through the outside and only seeing the inside

delicate olive
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That makes sense, thank you

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Also little side note in case you just so happen to know, is there any up-to-date CATS add-on? I just edited the text in Notes but a lot of features are still broken

pastel nest
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you can check on the githubpage

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but also just make sure that you are only using 4.4 with 4.4 blender

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i am not using blender 4.4. beta yet so i am still using the one released last month 4.3.1.5

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dont know which version you are using and if you are on that version then there is no later version available

delicate olive
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I'm on the original official cats add-on lmao

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I'll use the unofficial one, thanks 3x

pastel nest
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you may also look into Robust Weight Transfer plugin its usefull

delicate olive
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I had unofficial at one point, but then I immediately switched back to official because uhhh... official, I guess? lol

pastel nest
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also sorry if i am not allowed to post links in this channel πŸ™‚ let me try read the guidelines

balmy barn
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remove all vertex groups on the mesh you want to have new ones, point to one that has it , transfer weights it now have new vertex groups

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some derpyness might exsist

desert elk
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i think I'm finally convinced to get this add on XD

pastel nest
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yeah the robust wigiht transfer is good

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wow my spelling .. weight even

desert elk
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xDd

fiery reef
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Hey people, what version of blender do I use for Avatars? and if anyone's got a link it'd be highly appreciated 🫢

weak briar
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just use current blender

pastel nest
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not the beta

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just normal

desert elk
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i use 4.2 because it's the most recent LTS

pastel nest
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i am on 4.3

desert elk
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LTS - Long Time Support

fiery reef
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Okay, it says here 4.3.2 is most recent.

left gull
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also blender version generally doesnt really matter unless you're using add-ons iirc lurkrat

weak briar
desert elk
balmy barn
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one xps addon i have does not like anything above 3.6 , otherwise 4.2 lts

fiery reef
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Got it, thank you.

pine valley
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I am working on my first asset I'm planning to redistribute. Are there any popular conventions for folder structure, or should I just shove everything into Assets/chemicalcrux/Whatever/...?

desert elk
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i like when things are organised, materials, textures, animations, etc

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takes less time to find stuff when you know where it could be

pine valley
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oh yeah, this is more about where I put my top-level folder

fiery reef
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Anyone any idea why my blender says this whilst trying to add Cats?

delicate granite
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anyone know where i can get commissions for a custom avatar?

pine valley
fiery reef
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4.3.2

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Most recent, non beta.

pine valley
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it looks like it's not recognizing the concept of a package being in the "testing" category

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I know that I only see "official" and "community" now

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I don't use CATS, but maybe it requires an older version of blender?

timber wharf
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@fiery reef what cats are youre trying

left gull
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suggest deleting ur message and blocking DMs from this server with all the scammer accounts you just pinged with that message lmao

left gull
delicate granite
left gull
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no

timber wharf
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@fiery reef thats ancient "og" version, it doesnt even work with 3.0

delicate granite
fiery reef
fiery reef
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Oh, I think I've got it now.

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Thank you.

left gull
# delicate granite then whats the vanity link

it doesnt use a custom vanity link, like i said its in one of the threads in the Community servers tab or you could likely google it since its a major server for vrchat specific commissions

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id link it if it didnt break the rules but since it does you'll have to find it yourself but it should be showing up if you click either of the hyper links me or leastmost put even if it says unknown

dusk elk
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Hello, can anyone help me fix this?

ornate stump
dusk elk
round comet
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Either rigged or weightpainted weird

snow sandal
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When I switch "selected Platform" to *iOS * it remains on Windows in the selection despite the requirements clearly changes. When I upload it sets it as the new Windows avatar instead of uploading as the iOS one. How do I fix this ?

left gull
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manually swap through the build settings ( or just close and re-open your project) sometimes the upload panel is buggy and wont swap

balmy parrot
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havin an issue where the blendshapes that hide my avatars body are set to max. As far as I can tell none of the avatars animations are forcing them that way

desert elk
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are they set like that on default?

balmy parrot
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yeah

desert elk
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well, if they're on by default then they will be on in game

balmy parrot
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i did try making it a toggle

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ill see if i cant try again though

delicate olive
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Ya'll help me figure out how to format this Atlas πŸ€”

I have the hair texture and ribbon texture etc etc
but I also have a highlight and gradation texture. Should I put those on the same Atlas? or on their own atlas?
I could also just burn the gradation into the hair texture in the Blender Shading tab, but is that a good idea?
what do ya'll think

pastel nest
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is there a way to set 2 params at once in the menu?

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or do i have to make another param and then based on that set vaious others in an fx layer?

timber wharf
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@pastel nest you can use state behaviours

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uh, so yeah, another param and setting animator ones

pastel nest
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yeah that is what i have

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was just checking if there isn't something similar

patent geyser
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Anyone artists able to explain how to make this texture for Kikyo not have a giant gap in the texture? I added a Mermaid style scale texture on top that is full body, but its not acting right. There's large gaps on the chest, and I'm not an artist or texture maker so I don't know what is happening. Trying to make a mermaid themed model and the textures don't want to cooperate.

young musk
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Unity is so hard I have no idea what I’m doing πŸ˜‚πŸ˜­

desert elk
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what part are you struggling with?

young musk
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A lot lol i downloaded my first model and tried to add something and now it’s not connecting so i was gonna take it off or delete it and when i was looking for a way to do that now camera is all messed up and im just googling and gigging one hole after another πŸ˜‚πŸ˜­

somber sequoia
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start with one of those and explain what you did and what you expected to happen

desert elk
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mostly

heavy zephyr
# young musk A lot lol i downloaded my first model and tried to add something and now it’s no...

We all start somewhere it's fine. Make sure you read the docs on VRChat's creator pages first.

The camera problem is most likely your view point not being set up properly, you can adjust that in the "VRC Avatar Descriptor" component, located at the root of your avatar.

To add clothing (which I'm assuming you are referring to when mentionning it isn't connecting to your avatar) or any object that needs to follow your avatar's movements, you need to make sure their armature are linked to yours OR you place the armature inside of yours correctly OR you constraint it to your armature accordingly.

For any further questions, make sure to include any details that could help or even screenshots so it's easier for people here to help you.

desert elk
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mhm

somber sequoia
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oh good

desert elk
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yup

proper storm
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Is there a way to make gameobject active when something in turned on an axis, such as upsidedown?

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I would assume constraints or smth

somber sequoia
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you could put a physbone on the thingy with gravity on it, and detect when its angle passes a threshold

proper storm
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I could just make it invisible and attatch it somewhere yeah

somber sequoia
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not sure what's invisible?

proper storm
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the physbones to detect

somber sequoia
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physbones aren't visible

proper storm
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not if you use the component to make an object have them I mean, just the way I think of it

somber sequoia
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I meant literally a physbone on a GameObject, there's no mesh involved here.

proper storm
somber sequoia
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look at the bottom of the physbone component

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put something in the Parameter slot and you'll see what shows up

proper storm
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I see parameter down there yes

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I see now

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Can you just listen for different stuff on game objects though?

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maybe thats a world sdk thing then

somber sequoia
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there's no real "listening" to things

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but you can use the parameter that physbones publish when they move.

lofty bane
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Is there a examples of avatars that make jse of the viseme int parameter? I just want to know how to properly use it to make my avatar hide parts depending on the active talking viseme

somber sequoia
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it's just an int parameter, you use it like any other

hollow bolt
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does anyone know of a pbr shader that has anisotropy? im trying to get my model in and want to try to make it as accurate as possible to blender/substance painter

hollow bolt
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its not that good sadly

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i know its possible to make a shader with it, but i have no knowledge on coding

somber sequoia
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hmm it seemed pretty decent when I tried it out

ornate stump
proper storm
somber sequoia
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Yes, but you can use gravity as a reference.

proper storm
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ah

somber sequoia
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If this is for a personal avatar, not a sale item, I'd ditch the armature on the sweatshirt entirely and just use the avatar's, do a weight transfer from the body and then touch up the weight painting.

proper storm
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you mean like put a angle constraint on it, and then the closest to 0 will activate it?

desert elk
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does the cats armature merge not work? if the bones are named the same thing it should work

somber sequoia
grand geyser
desert elk
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you can also try what Kazin suggested

proper storm
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it works completely fine

somber sequoia
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excellent

proper storm
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Thank youuuuuuu

tame pelican
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im trying to make something but i cant actually make hair omg

grand geyser
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One message removed from a suspended account.

fiery reef
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Hey people! Question. I'm trying to import my avatar's FBX into Blender, and, well, it does techincally work, I don't think I've done it correctly?
What my end goal is, is to have her body fbx (or whatever there's needed) To import into substance painter to then add tatto's and such to her, but as you can see in the given image this is what in the FBX looks like in blender and Substancepainter. anyone any idea? I've tried searching the web, but all info is very limited :c.

junior void
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I dont see nothing wrong. What were you expecting it to look like?

fiery reef
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I am not sure? every tutorial I've found so far of people doing substance painting don't have all their clothes on. And not sure what I would need to do to properly like, use it? Because in the given screenshot u can see what this looks like in Substance painter.

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I might of course be doing it entirely wrong, but, finding specific information from the internet is pretty hard.

weak briar
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you mean you want to seperate clothes from body

fiery reef
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Yeah? I suppose that'd be it, I just wanna be able to work on the body, add tattoo's piercings etc etc to them.

junior void
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Usually what i do is i just move the clothing

weak briar
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or you could just select the entire clothing in blender and seperate by selection

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and then export only the body

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is the char one object ?

junior void
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You can toggle visibility of materials in spp as well

weak briar
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what you could do do make this easier, is assign different materials in blender for clothes and body and then you can toggle visibility in substance

fiery reef
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And how would one do this?

weak briar
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first of, is your char one object ?

fiery reef
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Does that asnwer it? xD

weak briar
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oof

fiery reef
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I don't know xD

weak briar
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can you select your object in blender

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i can tell then

weak briar
fiery reef
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Like that?

weak briar
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ok it looks like all clothes are separate objects which is perfect

fiery reef
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Great! :D

weak briar
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do you want the ability to toggle your clothes in substance or is just the body fine ?

fiery reef
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I don't need the clothes as of now, I just wanna be able to edit my skin/body for said Tattoo's and such.

weak briar
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ok

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then select the parts labeled body and head with Shift left click and then go to export, export as fbx

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if that does not work, then you have to select both parts and separate by selection with right click and separate

fiery reef
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Hm, export doesn't show up? Or do you mean in the top right under "file"?

weak briar
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under file yes

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and fbx here

fiery reef
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Seemed to have worked, let me try importing it into SSP, second! :D

weak briar
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sure, let me know if it works

fiery reef
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Hm, I still get the same result.

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Seems like it just exported it in it's entirty again.

weak briar
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just out curiosity, can you open the fbx in blender

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in a new file

fiery reef
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Yup! Sec !

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Yeah, same as before.

weak briar
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ok the problem is, that you seem to have exported the entire model and not just the body, but thats ok. can you try to select body and head again and move them out of your armature hierarchy ?

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and also can you show me how many materials your char currently has

fiery reef
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They're out of armature now.

fiery reef
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I apologise for my lack of knowledge, but therefor I persue it. Xd

weak briar
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the little red sphere

fiery reef
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There's a lot here, not sure if what you're referring to is on here

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I selected my whole avatar, then clicked it, this is what showed after almost crashing xD

weak briar
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ok thats good. first you can try to export your body and head again, that are now separate from the armature. if that does not work we can try something different

fiery reef
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I seperated them from the armature, yet I still see a "body" and "Body head" Under it, does this matter?

weak briar
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its weird that its under yoga pants

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but give it a try

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wait

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there seem to be dupilcates

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cause the other two are also selected

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deselect everything

fiery reef
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Yeah, that's what I was trying to say oops

weak briar
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and then just select the two at the very bottom

fiery reef
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When i do that It also selects those other 2.

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shift + leftclick.

weak briar
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mhh

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just try it

fiery reef
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Okay.

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Same result, exported everything.

so I: Shift + left clicked Body and Body head. Clicked File. Export as FBX. Named it. opened a new file. imported the just exported FBX.

weak briar
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ok that doesnt make any sense

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can you show me the model when you select the body and head

fiery reef
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Also, they're back under Armature now LMAO

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Should I first take them out again?

weak briar
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no its fine

fiery reef
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It does seem to select only those 2.

weak briar
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ok thats good

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lets just go the save route but you should make a backup save.

fiery reef
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I have a copy of the fbx now.

weak briar
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no no no

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copy of the blend file

fiery reef
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Oh, yeah.

weak briar
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good

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ok

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select all your clothes and under materials, create a new one, name it, and in edit mode assign it to everything that lights up. after that you make a material for head and one for body. assign it to them as well in edit mode

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then you can export your entire model and just toggle the visibility in substance

fiery reef
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Okay, hold on, I got my clothes all selected, and then i assume creating a "New material" is in the menu underneath?

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As you can tell, very new, so this is like Chinese to me. xD

weak briar
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its fine dont worry

fiery reef
weak briar
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on the plus at the side

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and then click on assign on the right side

fiery reef
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I uh, dont have an assign button

weak briar
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cause you are not in edit mode

fiery reef
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Your right.

weak briar
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press tab

fiery reef
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Okay, it lights up now.

weak briar
#

perfect

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now just do what i told you, and then export it

fiery reef
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Body and bodyhead together, I presume?

weak briar
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No, separate materials

fiery reef
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like this?

weak briar
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Yea

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Now select all and export

frigid orchid
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.

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Anyone know why this billboard gets all messed up when uploaded?

weak briar
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What is messed up ?

fiery reef
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Or put it into SSP.

weak briar
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Ssp

frigid orchid
weak briar
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Oh xd

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Seems like the scaling is not applied

fiery reef
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These are my SSP settings i've been reccomended btw.

desert elk
#

that's an avatar? πŸ‘€

fiery reef
weak briar
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Ok

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Top right

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You See the materials with the resolution

fiery reef
weak briar
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Toggle all parts you dpnt want to see

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Ok but you know what, if its like that originally, you can just Import the original file

summer hearth
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Well this is a first, everytime i try yo build and publish my avatar, after 10 minutes it just, gives up and does nothing, tried it 5 times with the same result

weak briar
desert elk
#

maybe your stats are too high?

weak briar
#

?

desert elk
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yeah, show that

summer hearth
#

The, what

fiery reef
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I see my face and lowerhalf, rest is gone tho xDDD

weak briar
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Huh

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Where is the Material for the body

fiery reef
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found it

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oops

weak briar
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Booba

fiery reef
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There I put a shirt on her lol

weak briar
#

Can you select the body Material on the side and Show the uv ?

fiery reef
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Where does one show the UV?

weak briar
#

its this

fiery reef
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That

weak briar
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ok looks good

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now you can get to work

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that model sure is detailed xd

fiery reef
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Yeah, it's pretty big.

weak briar
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that obviously aint a sfw model

desert elk
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obviously

fiery reef
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My lawyer has given me advice not to answer that question.

weak briar
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i dont judge haha

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you can delete the uv pic again

fiery reef
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I'm just in persuit of knowledge is all, I wanna be able to be self reliant, so time to go to youtube and follow a gazillion SSP tutorials :D

weak briar
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are you new to both blender and spp ?

fiery reef
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Yeah, unity i've done a while, but I kept getting cockblocked by wanting to add things to it, but needing SSP and Blender.

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I've added some things to my avatar before with blender, but even so it was mostly unity

weak briar
#

awesome step forward, nothing better than creating your own assets

fiery reef
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Those were just very simple piercings, and metal claws.

weak briar
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but you are familiar with making models vr chat ready with texture atlasing right ?

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or is that unknown

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cause from the looks of it, your model has a LOT of materials

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which can be trouble

fiery reef
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Just added those wth PNG's using Krita 😭

weak briar
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thats a cockblock

fiery reef
# weak briar thats a cockblock

Yeah, it was, i took the easiest way out, now I really wanna go beyond, and learn SSP and blender so I can add my own Tat's and clothing.

weak briar
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well have fun, and dont hesitate to message me here in this channel if you have problems

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if you want to of course

fiery reef
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Thank you very much 🫢

weak briar
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you're welcome ^^

vernal timber
#

Can someone invert this mask for me? I don’t have the tools in the app I use

I just need to white to be black and the black to be white

balmy barn
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do you have paint ?

somber sequoia
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magick file.png -negate out.png

weak briar
#

done

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@vernal timber

vernal timber
vernal timber
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😭

desert elk
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ibis paint can invert colours and it's free on phone

vernal timber
desert elk
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I do my textures in it

weak briar
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you do your textures on your phone

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are you mental

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im just joking of course

vernal timber
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Lmao

round comet
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I do mine on my iPad

desert elk
round comet
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I be using procreate’s 3d paint feature

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Its testy but works overall

weak briar
#

is it really that uncommon to use substance painter for texturing ?

round comet
#

Its expensive is what it is lol

weak briar
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yeah i just wanted to say that

round comet
#

Would honestly rather a jank program that’s a one time fee of $10 than like 60 bucks a month

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As cool as substance painter is

weak briar
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fair point

desert elk
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i use ibis paint cause it's free and I can get it on my devices

weak briar
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it honestly sucks that people are gatekept by just the insane pricing of some of these programs

desert elk
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and I've been using it for ages now xd for not texture related stuff

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so I know how to use it

round comet
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Dude I wish substance was cheaper

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Adobe is just greedy

weak briar
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well

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you can just do the "arrr arrr" and set sail

round comet
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Ehhh

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Maybe, but I’m chill with what I have

runic fern
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so random thing, this is my first model that im making from an fbx but THIS keeps happening. as cute as it is i dont want it there (his mouth is doing :3) i figured out its his top jaw that keeps getting forced down and no blendshapes will fix it. it might be the visemes? its normal in unity and playmode but not in game, i cannot figure this out

round comet
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Does he have a jaw bone when you configured him?

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Doesn’t need one

round comet
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:3

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Lookin ass

runic fern
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LOOOL its adorable but i cant keep looking at it

runic fern
round comet
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That screws stuff up sometimes

runic fern
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is this the right area?

round comet
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Ohh no, on the actual fbx

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You should def do auto detect for your lip sync tho

runic fern
somber sequoia
desert elk
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click the fbx in assets

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assets is the box at the bottom of the scream

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the fbx is the file that's your avatar

round comet
#

Ty srry I’m in class HAHA

weak briar
#

lol

next cape
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When I go to seperate my mesh by loose parts, it goes from this

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To this

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Any help?

somber sequoia
#

difficult to see what's a part and what's not, but that looks like the normals got messy, you could select the faces and reset them.

runic fern
#

cursed furry piers

somber sequoia
jovial sphinx
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i dont understand why can't i install Unity Editor

desert elk
#

well, what method are you using to install it?

jovial sphinx
#

just says Validating...

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for hours

desert elk
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what method are you using to install it?

desert elk
#

that's the wrong unity anyways

somber sequoia
#

that version isn't going to help you with VRChat..

desert elk
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exactly

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why get it?

jovial sphinx
#

idk

somber sequoia
#

Also no need for Visual Studio unless you're scripting for worlds.

jovial sphinx
#

first pc build

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never done this befor

somber sequoia
desert elk
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VRC and Creator Companion use Unity 2022.3.22f1

jovial sphinx
desert elk
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and you don't need Visual Studio, so you can disable it

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and i reccomend installing from the unity hub

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it tends to be faster than vcc

jovial sphinx
#

whys it say the Validating...

desert elk
#

why get Visual Studio again?

jovial sphinx
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it keeps doing that no matter what verson i try to install

desert elk
#

that's useless and we'll just download longer

desert elk
jovial sphinx
#

left my pc on all day once and it stayed on Validating...

somber sequoia
#

that seems weird.

jovial sphinx
#

idk what that means

desert elk
#

yea, it takes a bit sometimes, but i've never had it take that long

opal raft
#

can someone explain how you use a custom idle animation with gogo loco

#

cuz it seems like gogo changes the fx layer when you hit play so im just lost

jovial sphinx
desert elk
#

idk

#

i'm not a computer expert sadly

somber sequoia
opal raft
#

im guessing I need to do it manually

somber sequoia
#

oh - when you say "idle animation" what do you mean exactly?

#

like when you go AFK?

opal raft
#

no

#

when you arent pressing anything on ur keyboard

#

hold on

#

like you see how this avi has an idle animation when ur standing still

#

on pc

somber sequoia
#

er.. that's a static image so I'm not sure what you mean

opal raft
#

on pc usually u have ur hands on the side of ur character when standing still

#

but there are idle animations you can put on ur avi to either have it behind their back, dancing, wtv

somber sequoia
#

ah I use FBT, so I guess I haven't seen this in a while

opal raft
#

all of my avis has an idle so I know how to do it in general, but they never have gogo since it breaks it

somber sequoia
#

how are yours triggered?

opal raft
#

by pressing nothing on the keyboard

#

just by standing still

somber sequoia
#

I meant what in the animator itself causes that to play

opal raft
#

not pressing wasd basically

#

the base layer

somber sequoia
#

ahh

#

I wouldn't think that's in FX, but yes, using gogo loco does replace most of the animators, including the base one

#

the gogo loco docs do have a whole section about replacing their animations with custom ones, you might look into that

opal raft
#

I see

#

thank you mate

worn falcon
#

If I have multiple meshes on an avatar with separate visemes but the same blendshapes, what is the correct way to make sure they they're both affected by lip movement?

somber sequoia
#

Manually animating them, you can only have one mesh driven by VRChat's system.

#

Or join the meshes.

worn falcon
# somber sequoia Or join the meshes.

Ah, figured. I heard something about fx layer viseme parameters in animator. Is it possible for me to join these meshes while keeping respective materials, or is that a whole can of worms?

somber sequoia
#

yeah materials aren't affected here

near cove
#

Is there a way in unity to test speaking? My avatar is having an issue where when I speak in vrchat the face gets stuck in an expression that is not set in my visemes or hand gestures. It only happens when I speak and I’m not sure what is causing it.

somber sequoia
#

I use AV3 Emulator, and there's a way to trigger visemes

frigid orchid
#

Still looking for help with this if anyone knows why it drastically changes on upload

somber sequoia
#

from just those images, I'd say that's two different objects

balmy barn
#

i have no idea what im looking at, one is a box

desert elk
#

yeah, they look like two different things

frigid orchid
#

Right = Unity
Left = VRChat

balmy barn
#

still no reason to have that drastic different look, need more info does it have bones ? controllers ? , quads mesh? not triangulated?

#

avatar ? dropable object ? ect

frigid orchid
#

I need questions in order to give more info :P
Let me see

balmy barn
#

looks like some animation making it curl up into a ball (unpacked?)

#

ratl ive seen transformers avatars, that one is like a box transformer

frigid orchid
gloomy flint
#

is there a way to remove multiple parameters at once instead of one at a time :(

somber sequoia
gloomy flint
#

i hate it because when you buy an older avatar that doesn't use VRCFury and has face tracking built in

#

and you need to REMOVE every.. single... PARAMETER....

#

thanks for the notepad tip tho that does it so much faster

somber sequoia
#

yeah. then ctrl+r will reload files. Most of these things are just .yaml files so you can definitely edit them directly

gloomy flint
#

i didn't need to reload anything actually it automatically updates the parameters

arctic ginkgo
gloomy flint
#

why have a version without face tracking when you can instead have optimized versions that'll still have face tracking but now all the cool stuffs gone

inner perch
#

Not planning to do this for a while but how does avatar face tracking and speaking get set up?

somber sequoia
pine elm
#

sorry for slow reply haha

#

but yes those aare the SAME object it gets wacky when exported to unity

#

i become a lil minecraft cube haha

somber sequoia
#

Faces can be one direction or the other, not both. If you want both you need two sets of faces.

#

Or, you can disable back-side culling in your PC-only shader, which definitely means more expensive rendering.

#

Make more faces?

pine elm
#

uh in unity using poiyomis shader you can change backface culling i think? iirc thatll show the texture from outside o nthe inside

somber sequoia
#

Then you'll need to do it with more mesh, yep

pine elm
#

rip

somber sequoia
#

Sure is

#

well not quite "merge" - you could but that's probably not a useful thing

weak briar
#

cant you just select all red faces and extrude them slightly ?

#

that way its two sided

somber sequoia
#

extruding faces won't do that, you just want to duplicate and flip

weak briar
#

huh

somber sequoia
#

what I'd do here though is only duplicate and flip the ones that will be seen

weak briar
#

yeah that would work too, if even unusual

somber sequoia
#

it's really common πŸ™‚

weak briar
#

can you tell me why extruding wouldnt fix the one sided faces problem ? I mean you basically create a second layer

#

im legit asking

somber sequoia
#

have you ever used Blender to do this?

weak briar
#

i believe that I did that over the time I used it

somber sequoia
#

interesting.

weak briar
#

or am i stupid

somber sequoia
#

So if you make a plane, then inset a square, then extrude that square, it'll be very obvious. You won't have a back-face.

weak briar
#

let me just try that out, im curious noiw

somber sequoia
#

yeah that'll be easiest, picture worth 1000 words and all

weak briar
#

ok yeah the extruding is doing jackshit

somber sequoia
#

yep

weak briar
#

im a dumbass

#

im gonna pin this on "its late already", alright ?

somber sequoia
#

works for me

worn flicker
#

Im not sure if this is a unity orr a blender issue, buttt, i put my outfit that was rigged to akari by mimiiu into unity and when i go into play mode the outfit follows the butt physbones but not the chest physbones

fair bane
#

is there a way to protect my avatars from being ripped many of my avatars have been ripped

worn flicker
fair bane
#

i make them public for friends then they get out

#

so its annoying for me and my friends

worn flicker
#

Yes, that would be why. the only way you usually can prevent it is going to ripper discord servers and blacklisting your avatars i believe

#

theres no way to fully prevent people from ripping your avatars when theyre public unfortunately

somber meadow
#

if this is only shared to shared select people they can also use the OSC program with the generated keys shared to them

somber sequoia
#

hey, not bad! Make sure you weight paint it πŸ™‚

#

kinda, though just doing that part is going to be pretty easy

#

could try Robust Weight Transfer using the existing jacket as source, that should get you pretty close.

#

Then when you're done just merge the new mesh into the old mesh object.

#

oh - and don't forget to UV unwrap it too... you could probably just stack the new island right on top of the old, but maybe you want a different texture on the inside, like IRL jackets have πŸ™‚

somber sequoia
#

excellent πŸ™‚

spark walrus
#

hellooo

#

okay first thing, where are avatar toggles stored in unity for the avatar?

#

where would i see that stuff at in the scene list

somber sequoia
#

avatar parameter list, which can be found the avatar descriptor component on the avatar's root object

spark walrus
#

okay let me check this out haha

median stream
#

Why does this happen when ever i go into edit mode in blender?

#

Worked fine yesterday

pine elm
# frigid orchid

still need help with this πŸ₯² why does it become minecraft

somber sequoia
median stream
somber sequoia
#

left click what?

median stream
somber sequoia
#

obviously the mouse, but I mean what are you clicking on?

proper storm
#

what are you left clicking

median stream
#

anywhere on the screen

#

clicking on avatar does nothing as it will stretch it out

somber sequoia
#

and which tool do you have active?

median stream
#

talking about these? if so all of them does the same when it comes to stretching the avatar

somber sequoia
#

ok so what are you actually trying to do? Often you use the select tool at the top there

#

it could be you have a shape key active but I don't know what clicking would have to do with swapping that
Ignore that - I can see you're on Basis

median stream
#

So what i been doing these couple of days is just optimizing the avatar by removing triangles worked fine yesterday until today

somber sequoia
#

maybe make a video, it's not really clear what you're doing

median stream
#

after 4 clicks

somber sequoia
#

"4 clicks" specifically on what though?

median stream
#

i just click anywhere on the screen

#

i can't click on avatar as it does the same thing

#

before i just clicked the thing i wanted to delete

somber sequoia
#

really no idea given the info I've got, sorry

proper storm
#

try and reimport it on a new project

#

fresh slate

median stream
#

still acts the same

#

I guess i'll just reinstall blender

proper storm
#

do you run custom plugins?

median stream
#

I only use cats

#

worked fine yesterday
and today i was about to keep doing what i did yesterday

fathom current
#

How do I add a premade sub menu

ornate stump
misty ridge
#

If i add syncdances only to the pc version without adding it to the quest version of my avatar, will it show the dancing animations on quest?

lofty abyss
#

Where can i get the shader that hides you completly , also name ?

wary siren
#

If I were to add an animation to an avatar would it be on Blender side or Unity side?

broken glade
#

how do i move these ears like this with their bones?

night ember
night ember
broken glade
#

I can just move the mesh highlighted but it wont move the bones with it? Does this matter?

night ember
#

Move the mesh then move the bones after

broken glade
night ember
#

You could also just pose the ears if you wanted to

wary siren
#

So i am creating a avatar that is supposed to have part of the arm from like elbow down be replace with one solid object, would it be possible to change the bones of the model like that?

#

If any more context behind the avatar is required feel free to ask

ornate stump
#

The mesh topology might not be right. Incorrect topology often make deforming look incorrect.
https://topologyguides.com/ main focus is the section about aligning face with rotation.

somber sequoia
somber sequoia
hoary gulch
#

Hi so i been trying to recreate those light in the eye which move arcoding to the iris and it doesnt emit any light if you close your eyes does anyone have a idea how to do that

somber sequoia
hoary gulch
#

Darn i dont think im that skilled ty anyway

somber sequoia
#

you could be πŸ™‚

lofty abyss
lofty abyss
somber sequoia
#

it's against the terms of service to hide name tags.

lofty abyss
somber sequoia
#

simply have people who don't want to see it to turn off nameplates.

willow bobcat
#

I've been trying to look for a shader that replicates an effect of a scrolling texture straight down. I'm using Poiyomi 7.3's Panosphere mode which is exactly what I want in a front view but turning the camera around it is like that in all views.

Are there any shaders or way I can replicate exactly how it's doing this in Poiyomi?

ornate stump
willow bobcat
ornate stump
#

Not sure if poi has an option though.

willow bobcat
ornate stump
willow bobcat
proper storm
#

Why do my parameter drivers just not work

#

when it lands on the node with one, it should work, the parameter is spelled right (obviously), but it isnt changing anything

#

I have everything set right, it just refused to work, I even put a empty clip in the node running it and its not changing

ornate stump
proper storm
#

Its not changing it when it hits this node with the driver in it?

ornate stump
proper storm
#

I just have it on loop, but every 2 seconds or so

#

just to test it

ornate stump
somber sequoia
#

note that you can't really use the parameter on the state it's on, you should use it in the next state

proper storm
#

I just have it like this I dont see the issue why it wouldnt be working

ornate stump
proper storm
#

Where would it be?

ornate stump
proper storm
#

Okay, Ill look

#

what

#

it just looked at debug, and it uh

#

fixed itself?

ornate stump
proper storm
#

fucking unity observers paradox

proper storm
#

its a 1/3, I left it run for 5 minutes

#

and only had 0 for the time it was looping

#

its working now though

quartz pewter
#

can someone help

#

how do i fix this?

#

i used vrc fury armature link but it seems to not work nicely..

desert elk
#

it looks like a weight painting problem - you'll need blender

#

or those pants aren't made to fit the character and need to be sculpted in blender

quartz pewter
#

this avatar is the nardoragon and they are nardo pants, idk why its being like this

#

my friend gave me the pants, maybe there sum wrong with the pants?

desert elk
#

if the pants need to be toggable I'd probably just go to blender and make a Blendeshape for the legs to be thinner. And make the blendshape activate at the same time as the pants do

quartz pewter
#

that sounds out of my skill range.. idk how to do that

#

i just dont get why its fine here but it sits n all hell breaks loose

desert elk
#

it happens sometimes, that's why a lot of models have blendshapes for this kind of stuff

#

does the base come with any included?

quartz pewter
#

wait idk

#

im pretty new to avatar stuff and usually i have someone guide me

desert elk
#

when you click on your body mesh in the hierarchy on the left in the inspector you will have Blendshapes

#

usually you have stuff like visemes for speaking, eye blink, emotions, etc

quartz pewter
#

yes

#

it has all that

#

so how do i make it hide the butt when i toggle the pants?

desert elk
#

you need to check if there's a premade blendshape for that

#

if there isn't one you'll need to make it in blender

quartz pewter
#

ok

#

what if i unpacked the prefab and attached each piece to each limb?

desert elk
#

I don't attach clothing in unity so I don't know

#

but I think that's the same thing that vrcfury does?

#

so I don't think I'd make a difference

quartz pewter
#

Idk maybe? also yes the avatars body has blendshapes i believe, how do i make it go smaller for the toggle

desert elk
#

you can only do that if it has the Blendshape for smaller legs/butt

#

if it doesn't you'd need to make it yourself in blender

quartz pewter
#

it does

desert elk
#

are you making toggles manually or with vrcfury?
if manually you can just edit the animation for pants on to activate that Blendshape and pants off to turn the blendshape back to 0.
If vrcfury, idk how.

quartz pewter
#

i still havent managed to fix this issue bc i got lost

mental estuary
quartz pewter
#

ok

barren wharf
#

how do i stop the arm from clipping through the top

desert elk
#

make the top bigger or the arm smaller. Or Sculpt it to fit better in blender.

barren wharf
desert elk
#

size in blender

barren wharf
#

oh ok

desert elk
#

I'd probably just sculpt it tbh

#

it doesn't look like it's clipping a big amount

inland seal
#

When I jump the avatar thats going in random directions

balmy barn
#

using cloth with colliders not set 'is trigger' ? or some other collider

#

you collide with your own avatar capsule and fly randomly around

inland seal
balmy barn
#

check collider settings

inland seal
#

Where are they ;D

#

Im stupid srr

balmy barn
#

ect

inland seal
#

A

balmy barn
#

its a compontent somewhere on your av

inland seal
#

Is there a way to find it thru all the items?

#

Like you just type it in search and it will show if it has one

#

or thats not possible?

ornate stump
inland seal
#

thx

#

Ay

#

Worked :D

#

Thx

barren wharf
desert elk
#

yes, sculpting in blender

barren wharf
#

like

#

i want the sleeves to not be like this

desert elk
#

physbones in unity. You'd need to add bones to the sleeves and add physbones to them in unity

#

so they move

barren wharf
#

okie thank you

desert elk
#

if that's what you're asking

gusty hollow
#

Hey guys, can anyone help me with this?
I recently did a headswap on a model but her face expressions are frozen
I'm using the head of godmagician on my model and put the fx and menu of the god magician avi but her face wont move no matter what i do ;-;

desert elk
#

did you set up visemes with the correct mesh?

#

AHH face expressions

#

I misunderstood

#

well misread

#

do you have the animations recorded? for the face expressions?

junior void
#

I assume the animations used reference the old head for which the path, name or blendshape names do not match

somber sequoia
pearl fable
#

Is it possible to trigger the default arm and hand position when holding an item on desktop when toggling an object on?

inland lake
#

hey any tuto to use the new vrc parent to lock items in world?

pearl fable
inland lake
#

attached to nothing right?

pearl fable
inland lake
#

yeah but what im trying to say is i need to leave source empty and is active true = lock isnt?

#

i dont really understand how this work so im very confused

pearl fable
inland lake
#

oooh just saw the option yeah make sans now ty

balmy barn
#

(doesnt go back to head)

#

none = grab whatever its on , like physbones

#

ratl testing it again cause that one is pretty old since its still using unity constraints, see if anything changed

sleek finch
#

the view position ball is somewhere and i cant find it, anyway to get it?

pearl fable
#

If you set view to 0,0,0, won’t it be at 0,0,0 of the scene?

somber sequoia
somber sequoia
#

I'd do what Nicay said then

sleek finch
#

the ball isnt moving with it i think

#

got it

fathom current
mental estuary
hollow sun
#

Heya folks, I'm trying to help a friend with a problem he's having with a Mayu avatar in unity; He's trying to remove the base's ears to use a custom one, by editing the base model that the configured avatar prefab in unity uses directly in blender, deleting the ears from the mesh and replacing them with another set he got off the web. But for some reason when he exports the fbx back into unity it only updates the fbx and not the actual avatar prefab. What is even weirder is this seems to only happen with the ears, I tried adding in a cube in the model where the head should be and when exporting that to unity it updated in both the .fbx and the avatar prefab, I thought that made zero sense until I tried giving them the ears I was using in another model and they also showed up only on the .fbx and not the avatar prefab. Does anyone know what could be going on here?

somber sequoia
#

Did you unpack the avatar prefab in your scene? Don't do that.

timid terrace
robust acorn
#

Hey peeps, I've been trying to figure it out on google etc etc but can't seem to find a fix but it seems that I permanently have this menu on unity and can never close it, even reloading the skd didn't fix it

#

It just sits at the top left of my unity.

desert elk
#

isn't there an x?

#

to close it

robust acorn
#

No X for me.

#

I've tried reinstalling everything several times, even clearing the caches etc.

desert elk
#

can you drag it somewhere else? maybe it's just docked somewhere

proper orbit
#

i lost my thinggy that chages from move tool to rotate to scale and stuff on unity and idk how to get it back
can somone help?

robust acorn
#

Can't even drag it.

somber sequoia
desert elk
proper orbit
#

im not good with keyboard shortcuts i kinda just want the thing i can click to change it back

robust acorn
desert elk
# robust acorn

oh that's weird, can you right click it? does it have a close option?

robust acorn
#

nope

desert elk
#

hm, are you using the correct unity version?

robust acorn
#

2022.3.22f1?

desert elk
#

yea

robust acorn
#

Yep.

desert elk
#

i have no idea what could be causing that

robust acorn
#

It's stopping me from making an avatar which is highly annoying.

somber sequoia
#

I bet you could close the scene tab and add a new one though

#

hmm that didn't do it

desert elk
robust acorn
#

I've clicked all of them

desert elk
#

that's definitely weird. And it's weird that reinstalling doesn't fix it

robust acorn
#

Big L to making avatars lol

pearl fable
#

Try alt f4

robust acorn
#

Lmao

desert elk
#

xD

robust acorn
#

Bro's actually a genius

#

It removed it

desert elk
#

Fr??

somber sequoia
#

bro knows how to use windows πŸ™‚

desert elk
#

xD

robust acorn
#

I'm not joking

desert elk
#

wow

#

that's wild

pearl fable
#

That’s the use caseπŸ€·πŸΌβ€β™‚οΈ

robust acorn
desert elk
#

woah

proper orbit
desert elk
#

i thought it would just close unity

desert elk
proper orbit
#

yes

desert elk
#

oh

somber sequoia
#

... wild

proper orbit
#

new old and current its just..gone?

#

and its this thing im talking about

#

i dont have it

desert elk
#

Window > Layouts > Default? Maybe giving it a reset will do something

proper orbit
#

it worked!

desert elk
#

yay!

proper orbit
#

u r amazing!

desert elk
#

I found it on unity discussions xD

proper orbit
#

fair enough lol

pearl fable
#

Anyone that knows if I can add behaviour states to vrcfury? Or toggle a bool to true on certain toggles with it?

#

Nvm, I think setting an fx float will do

indigo wing
#

Hello, I am trying to use gesture manager and I am having issues because a couple of my hand gestures aren't what they are supposed to look like how do I go about fixing that?

void kettle
hollow sun
merry pine
#

This is what I am looking at for warnings or errors in the SDK for an avatar on quest. It uploads fine, then I get ingame and it says security checks failed. I only use materials to color the avatars and they don't have any textures. This didn't start happening until last week while I was at a wedding. If anyone has any suggestions please let me know because this is now effecting my income.

#

I know the triangles are crazy dont make fun of me.

balmy barn
#

vrpill ok

somber sequoia
#

nothing there is obvious but you cut off the rest, so..

balmy barn
#

315k 'quest' avatar

somber sequoia
#

wait, that's for quest? yeah that's why.

desert elk
#

too much for quest

merry pine
#

Alrighty appreciated. This wasn't an issue for months now.

balmy barn
#

i got no idea how much you can do before security hits a quest one, my guess 100k

merry pine
#

Like they have been uploading just fine since october

desert elk
#

just because they let it upload doesn't mean it's a good idea :)

merry pine
#

Thats not what im saying

balmy barn
#

that was then, things changed

somber sequoia
#

I'm pretty sure avatars like this have always been an issue, they were just allowed before

desert elk
merry pine
#

Like this has been working just fine, then one day it stopped working until a few days ago but I havent seen any announcements or anything about a recent update that would change it.

ornate stump
merry pine
timid terrace
#

How does anyone know what is "on the edge"

#

Like how does the system decide

balmy barn
#

recommended 20k, you are 315k

ornate stump
balmy barn
#

twice id say 'ok' , 10 times that no

timid terrace
somber sequoia
#

'tis a good question.

desert elk
#

sometimes i wish it didn't tbh

balmy barn
#

sdk always been wierd, got a old one? (try the new 3.7.6)

ornate stump
merry pine
#

Doesnt it being to large polygon wise just mean it gets turned off by default

timid terrace
#

Oh so you mean people can upload with older SDKs even now what you cannot with a recent one ?

merry pine
#

I didnt realize 3.7.6 was even out

ornate stump
#

It's just out minutes ago.

desert elk
#

yup, just got a ping xD

ornate stump
balmy barn
#

just out ratl sdk limits pointless since it local anyone with a brain can remove that, security in vrchat you cant bypass

#

sdk should least say 'this will be nuked' you are way over what security check allow

merry pine
desert elk
#

no idea

somber sequoia
#

I just ran vpm add package com.vrchat.worlds but you may not be a vpm user πŸ™‚

balmy barn
ornate stump
balmy barn
#

think av3 hates it , had some issues with it earlier

#

(beta anyway)

mint silo
#

When I get home anyone wanna help me transfer a head to a body?

fiery crow
#

should probably attempt it first with those guides

desert elk
#

yeah, it's very easy

mint silo
desert elk
#

what went wrong?

#

which part are you struggling with?

desert elk
balmy barn
desert elk
#

that's a cute avi

balmy barn
#

since they have a kemono profile pic i just grabbed the head

desert elk
#

ohh I see

verbal elm
#

how do i fix this error?

#

the red one

balmy barn
#

id drop it into the vram checker and it will have a option (you have no auto wich is odd)

verbal elm
#

its saying my file is to big even tho im using the quest avatar

desert elk
#

you can use that same tool to see what takes up the most space and optimize it

#

the one Thulen linked

verbal elm
#

do you know how to use it? ive never heard of it before :o

desert elk
#

neither have I, but i've seen it mentioned by Thulen multiple times
and apparently it's not that hard to use

somber sequoia
#

it works great, you just drag your avatar into where it says, and expand the textures dropdown, and then you see what's in Thulen's image

mint silo
#

This is what I end up in unity

proper storm
desert elk
#

woa

#

did you put her at world origin in blender and apply transforms?

mint silo
#

Gimme a sec, I'll reply shortly

proper storm
#

I forgot animating physbones is a bit more wobbly than just an object, but it looks good

somber sequoia
#

I think it looks great really, nice work!

proper storm
#

Thankers

thick oar
#

hello gamers, im trying to import a model, and ive never made a vrc model, but i got the error message "File 'untitled' has animation import warnings. See Import Messages in Animation Import Settings for more details." and idk what to do about it

#

the model is in fbx and has animations

proper storm
#

What are the import messages?

thick oar
#

they work in the little preview window

thick oar
proper storm
#

I had that issue a bit back

#

unless you are using vrcfury, you will have to manually repath stuff

strange dirge
#

Hey, I remember hearing about a technique to hide parts of a mesh using something like material tile replace? that might not be the right term, but does anyone know what I'm talking about?

thick oar
somber sequoia
#

can't scale humanoid bones

thick oar
night berry
#

can anyone help me make MMD work for vrchat

#

i have shapekeys in japanese, body is called "Body", armature is called "Armature", everything has "write default" on

#

im confused as whats causing it

mint silo
kindred pilot
merry pine
somber sequoia
#

good one.

merry pine
#

I made a whole new unity project, and just reimported everything, and now it works fine.

kindred pilot
somber sequoia
#

someone should fix my car's oil leak for free too.

kindred pilot
#

If y’all got original femboy avatars that y’all don’t use πŸ˜”

merry pine
thick oar
merry pine
#

Valve Cover Gasket? Oil Pan Gasket?

somber sequoia
merry pine
#

Fly wheel?

#

lol

proper storm
#

it helps and saves much setup time

#

it isnt good for avatars with lots of complex stuff, but for simple stuff like clothing toggles and such, its perfectly fine to use

#

I dont recommend using it with modular avatar though, that is just for setting up clothing, but vrcfury can do the same, and they dont mesh very well together, its either one or the other, both are very good plugins

#

bugs

proper storm
#

it is this, vrc does backend work with it and makes it all automatic, manually making toggles means using this

thick oar
#

i see i see

#

thanks

balmy barn
#

once it breaks (randomly) people get stumped since they never even made a simple toggle

proper storm
#

this is vrcfury (you attach the component to a empty object (or the clothes))

#

vrcfury just makes them for you automatically as I said

pine valley
#

Is there a popular "dummy" avatar for use in demo scenes?

#

maybe something like that VRChat robot

proper storm
#

which is something people dont know about

#

(i didnt)

#

i got stuck on it for a whole day until I sat down and learned how to use hfcRed

pine valley
#

you mean when you don't use Animation Repathing?

#

yeah, really handy tool

proper storm
#

unity feels unusable without it when importing anims

desert elk
#

that are named the same

pine valley
#

1000 yard stare

desert elk
#

I love that robot

pine valley
#

this'll be perfect

thick oar
pine valley
#

i just need an avatar that exists

thick oar
#

im a lil stupid

pine valley
#

and i don't have to bundle it with my asset

#

for that crisp tiny filesize

proper storm
#

they are hard to find but there are good ones out there

mint silo
desert elk
#

look at your armatures

#

what bones do they have

pine valley
desert elk
#

idk what your avatar looks like

pine valley
desert elk
#

on/off isn't hard to do manually either

thick oar
#

also for some reason i have this in my builder tab, the model doesnt even have 2000 triangles

mint silo
pine valley
proper storm
#

there is something called uh

pine valley
#

so the SDK fails to read the model data, and it gets that bogus number

#

There should be another error talking about this.

proper storm
#

yeah that

desert elk
desert elk
#

which one is the head?

balmy barn
#

for a headswap i always remove bones not needed before import/merge , chest/neck/head(everything else under it) < those i keep, rest go byebye

desert elk
#

yeah, I do the same

#

cause I doubt your head is controlled by the upper legs or something

blissful mantle
#

does anyone know why a bone resets everytime you try to animate it