#avatar-help

1 messages · Page 78 of 1

desert elk
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like so with the bottom circle in the middle of the iris

dusty monolith
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this right?

desert elk
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i'd move then up a bit, but yeah, looks good

vague gust
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I don't really know how to make a protogen body, can somebody help me/ give me a protogen body or even give me a protogen body reference image?

dusty monolith
desert elk
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yes!

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exactly that

dusty monolith
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awesome. thank you

vague gust
desert elk
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if i knew i would answer, i don't even know what protogen means, don't ping me for me questions

vague gust
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Ok sorry!

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wait

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also, a protogen is this.

dusty monolith
# desert elk yes!

ok soo its still happening. Do the bones gotta be named something in specific?

desert elk
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hmm it shouldn't be happening. Are you selecting the correct bones?

dusty monolith
desert elk
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hmm, the only think i can suggest is maybe apply all transforms and export from blender again?

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otherwise i'm stuck

dusty monolith
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to the bone or mesh?

desert elk
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everything

dusty monolith
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ar

desert elk
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just to be sure

dusty monolith
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alr

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could it be my blender version?

fallow gulch
dusty monolith
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alr

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yea still no luck

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hmm

dusty monolith
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maybe shapekeys?

fallow gulch
# dusty monolith maybe shapekeys?

If nothing else works, you can try to turn the eyes when adjusting the eye look in the avatar descriptor
It doesn't matter if the eyes are facing backwards, cause you can just turn them

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But I wouldn't think it is like that, because of shape keys

dusty monolith
dusty monolith
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and for looking left and looking right is it my left/right or the characters

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characters im guessing

fallow gulch
dusty monolith
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thanks

fallow gulch
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Np

frail temple
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@frail vessel unconventional solution is to use a virtual machine, and install Unity on there, and then upload the avatars on the virtual machine

frail temple
frail vessel
frail temple
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Oh, R.I.P

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i had to move my entire windows for unity to work again , fuck unity

frail vessel
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i did a full factory reset

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needed to anyways

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had some old stuff i wanted gone

keen igloo
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Is it possible to change the jaw bone range via a toggle?

ornate stump
keen igloo
ornate stump
keen igloo
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Most people just use visemes, but I have an avatar that uses the jaw bone instead and I want to make a mask for it, but I want to limit the range when the mask is on

keen igloo
ornate stump
balmy barn
white hare
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Hi, I hope you can help me, I did a texture for my very second Avatar in PNG, the star, and in Unity it looks much darker than in Blender. The PNG has no background, I tried it with, but the background will be dark too. Anyone know how to fix it?

keen igloo
hollow sun
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I was tracking my poly count by ver and not tris, is this too much?

strong fog
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hello people, it's been a week that im trying to figure this out, i hope someone know substance here

i've been making a texture for my suit,
first one is how it look in substance
second one it's how it look in blender and unity
and finaly the normal map, you can clearly see that the cut are not the same color, but why ? everyo other uv cuts is well made no problem at all , why THIS is bugging , and it can be the face direction since the rest of the mesh is not "inverted"

hollow sun
desert elk
ornate stump
somber sequoia
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you are outputting an OpenGL format normal map, right?

hollow sun
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What's the usually agreed upon tri count for PC? For a higher poly count avatar including clothing and items and such? Like, with this 80k avi how much room do I have to add extra stuff in?

somber sequoia
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Keep it under 70k and it won't be Very Poor 🙂

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(beyond that, polys is not really the priority)

strong fog
ornate stump
somber sequoia
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It's in the project settings, and also the export template

ornate stump
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It's a general knowledge for computer graphic.

somber sequoia
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I think in Unity there's a checkbox in the settings for the texture too, but I forget what it's called, I just make sure to output the right format

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which reminds me to remove the DX format normal map from my export template, I don't actually need that

keen igloo
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Like along long stretched of the body

hollow sun
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going to have to retexture after I cut them but It's worth it I guess

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fingies also have some uneeded loops

strong fog
somber sequoia
strong fog
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and the format is an direct x, i should try the open gl ?

somber sequoia
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Unity wants OpenGL, yes.

wind skiff
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you can also tick invert green channel in the import settings of the texture

strong fog
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oh, didn't know that, allright

somber sequoia
wind skiff
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but best to just set your substance project to opengl format and export an opengl normal

strong fog
wind skiff
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the difference between opengl and dx normal maps is the direction of the green channel is inverted

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protip, if you're importing an opengl normal in substance and it doesn't look right, you can show the color spaces setting by enabling them in this dropdown

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then change the format

somber sequoia
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oh neat, I never looked there

strong fog
keen igloo
strong fog
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it work ! i think the issue was that my substance was in open gl but exported as direct x, now it work , i just have this little (cut) but i can cope with this, nobody should look my leg from that close lmao, thank's yall

ornate zinc
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Hi, I am making a retexture of two avatars, but can't seem to get Physbones, vismemes, hand gestures, and toggles (Including Gogo) to work, if someone could help me figure out what I need to do, please dm me. Thanks!

desert elk
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i won't dm but if you can explain how you're setting them up correctly and what does "not working" mean, i may be able to help

ornate zinc
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Ok, starting with Physbones, I need the hat, rays, lower arms and ears to be able to move and be interactable

desert elk
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alright

hollow sun
somber sequoia
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Be aware that putting physbones on humanoid bones (the lower arms) will prevent you from moving them

desert elk
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how does you physbone set up look like?

ornate zinc
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That is what I am struggling with, I can't seem to figure out how to do them at all

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Lemme send a photo of the avi so you know which one I am doing, is that ok?

desert elk
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seeing an avatar won't help

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you need to add a script

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google a tutorial, there's a ton

ornate zinc
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I tried to look at tutorials, but they all were guides, not tutorials

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I can look again, though

somber sequoia
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I'm not sure what the difference is here?

desert elk
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what's the difference?

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aren't they both showing you how to set physbones up?

ornate zinc
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No, they aren't, they are just explaining what physics in unity are

desert elk
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i mean

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if you wanna blindly click buttons without knowing what they do be my guest

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but i think it's kinda important to learn how physbone settings do, instead of leaving it at default

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i followed this tutorial

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when i was learning

ornate zinc
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ok, thank you!

hollow sun
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Yeah taking a look at the settings is really handy

desert elk
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exactly

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no need for 10 colliders on an avatar

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some people do that

hollow sun
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being able to test them as you iterate is really useful, I recomend using gesture manager so you can see the physbone simulation irl

desert elk
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gesture manager very cool

hollow sun
somber sequoia
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haha

desert elk
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oh no

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XDD

hollow sun
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I can have one only on the tip?

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Had no idea lmao

desert elk
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i'm more talking about people who put phybones on every single bone (lower arm, upper arm, legs)

hollow sun
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Why would people put physbones on limbs?

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oh...

lone flax
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Sorry, but I don't know how to do that either I'd need a step by step😭

hollow sun
desert elk
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if gogo loco gets added and works so should hand gestures

somber sequoia
hollow sun
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adding it to an avi is just drag and drop isn't it? Once it's in unity

desert elk
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ive never used fury, I can tell you how to do it manually xd

somber sequoia
desert elk
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that is always step one tbh xd

somber sequoia
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they're not a native english speaker, but the instructions are still quite good.

lone flax
desert elk
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I'm not sure how that would work while also using vrcfury for GoGo. Maybe it somehow gets weird and overrides? I'm not sure

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are you sure you have gestures turned on in the circle menu in game?

lone flax
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I'm loading up gesture manager

desert elk
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ah, I thought you were testing that in game

lone flax
balmy plover
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question: lets say i merge every mesh into one in blender. then import it into unity, would i be able to make toggles for each object? (ex. a sweater on/off toggle, skin tone radial, ect.)

somber sequoia
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yes, though you won't be able to simply toggle the object on and off, you'd have to do other things to hide mesh parts, such as blendshape shrinking or UV tile discard.

vernal light
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Does anyone know how to make a model have a blendshape that makes the triangles disperse/fly off?
Like that one kamen rider avatar by Keihon

somber sequoia
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manipulating materials is no different.

balmy plover
somber sequoia
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it's not wrong

balmy plover
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you wouldnt have any links for making toggles with one mesh would you 🙏 😅

somber sequoia
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not to tutorials but the two things I said are good search keywords

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(this is the method I generally use)

desert elk
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okay, hmm

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if you were to remove the custom hand animations do the ones from GoGo Loco work?

balmy plover
desert elk
somber sequoia
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yes that's PC only. For shrinking simply make a shape key in Blender which scales the part down such that it's hidden inside other mesh. It can be tricky to get right.

desert elk
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I tried that before and I always got like an X going out of my avatar's back

balmy plover
somber sequoia
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yeah - probably the best way to do it is to scale it along the bone the mesh is weight painted to

lone flax
desert elk
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your custom ones

balmy plover
# somber sequoia yeah - probably the best way to do it is to scale it along the bone the mesh is ...

so, last time im here, does this sound right? go back into blender, join all of my meshes into one big skinned mesh render. then, using edit mode and the add shape keys option, i make a new shapekey on the 1 mesh, set its value to 1, then go into edit mode and shrink it down and hide it close to the bones its weight painted to. then, to make the toggle (the optimized way?) in unity, i just record an animation of sliding the shape key instead of using unity's hide feature

desert elk
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you should know where they are

lone flax
somber sequoia
balmy plover
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awesome thanks 🫶

desert elk
lone flax
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:(

desert elk
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okay, this may sound stupid, but are you actually clicking the different hands in gesture manager?
if you are the only thing I can suggest is delete all GoGoLoco files and reinstall them again, while following a tutorial

lone flax
desert elk
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that is not what I asked at all

lone flax
desert elk
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in gesture manager, to check if they work?

lone flax
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you mean the buttons that say "[GESTURE] Fist"?

desert elk
lone flax
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yea

desert elk
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any of those

lone flax
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those, I have

timid kite
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the tab on the right is gone bcoz of my cat. please help. how do i bring it back

lone flax
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It's just the normal one

timid kite
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didnt work

desert elk
desert elk
timid kite
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its not the plugins, its the list of assets thats gone

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n hides and unhides the plugins

desert elk
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yeah, that menu that's on the screenshot

timid kite
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okay. i want to see my item list again. and all the properties. how do i do that?

desert elk
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ah

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i misunderstood

desert elk
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idk if there's a different way

ornate zinc
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I was able to get the physbones to work.

wide prairie
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If I have both quest and pc version of an avatar can I upload them together to make the one avatar cross platform?

desert elk
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i think that's an option in the beta sdk? i could be wrong though, and it would only work if the avatars were identical, same shader and everything

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if the avis are different, you need to upload them separately (pc first, quest second) and attach the blueprint id of the pc one to the quest one

timid kite
lone flax
desert elk
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if you deleted gesture files ofc the gestures won't work

lone flax
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mb

desert elk
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no

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gogo loco doesnt have files for facial expressions

lone flax
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I meant the ones pre installed for my avatar base

desert elk
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huh

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i'm so lost rn

lone flax
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real

uneven whale
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Please tell me what unusual features can be added to the avatar, if I mostly play on the phone? I can edit avatars, but I have a weak PC. I am interested in more detailed face tracking in vrchat mobile, hand movement using sliders and the ability to rotate the camera. Or is it impossible to do this on the phone?

desert elk
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face tracking is already a thing on mobile and uses the normal visemes

desert elk
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hand movement idk

desert elk
desert elk
wide prairie
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ah gotcha and use the same blueprint id as the one in the pc version

desert elk
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yes

worn cave
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I need help uploading a avatar to vrchat, I got to the avi to the build point but Unity wont build it and pops up errors. Any suggestions?

desert elk
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what errors? show the top 3/4

livid rapids
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still having problems with this, even with the help of others nothing has been solved.vrcTupCry

wide prairie
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so upload the pc version first and THEN do the blueprint id thing and upload the quest version

desert elk
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yes

wide prairie
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thanks brug

uneven whale
# desert elk and, what do you mean by rotate the camera?

I'm interested in one thing. Is it possible, for example, to make mobile face tracking record more emotions of the avatar? Like, try to manually configure your avatar so that more emotions are tracked. Or the most it can do is blinking and opening the mouth?
Sorry, I use google translator, so there may be some translation inaccuracies...

desert elk
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i don't think that's possible

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you'd need to rely on toggles for that

worn cave
desert elk
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okay, what script is it missing? you should add it

uneven whale
worn cave
desert elk
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um, i think you could just put the view point of your avatar behind your avatars head

lone flax
somber sequoia
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you can't move the viewpoint, but you could enable another camera

lone flax
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mb

desert elk
somber sequoia
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not in-game

worn falcon
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Okay, I've been stuck on this for several hours now. I tried to do as much research through help posts and forums before coming here to make a post, but here goes:

My avatar's eyes aren't aligning when uploaded to vrc. They are aligned correctly both in blender and in unity.

Things I've tried:

  • Making sure the eye bones are directly up with the tail facing upwards, no tilt.
  • Enable and disabling Eye Look
  • Rebuilding the skeleton from the head outwards
  • Removing extra bones that may complicate the head bone hierarchy
  • Tried using default vrc lit materials as a fallback
  • Tried different fbx export settings and setups, namely a 90 degree X axis rest.

I'm dying here. Any ideas?

desert elk
uneven whale
somber sequoia
worn falcon
worn cave
somber sequoia
balmy plover
desert elk
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you need to install gogo loco

desert elk
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and vrcfury if you also don't have it

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and you should be able to upload

uneven whale
# desert elk yes

Tell me, what other functions can be implemented in the avatar if you play on the phone? Let's say, for a more comfortable and complete game, to feel less limited?

desert elk
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gogo loco

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so you can sit down

alpine badge
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hi, i wanted to do an optimization change

i wanted to reduce the skinned meshes, so i combined the tights and the base of the avatar, but it seems that the color of the tights is slightly off, because its layered on top of other stuff in the UV map, whats the best way to do this? i dont want to be moving around stuff in the texture

uneven whale
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I found hand animations that can be used via the action menu. I also plan to add flight, different poses and actions.

desert elk
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flight probably won't work

somber sequoia
alpine badge
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ohhhh

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so why else might the color be slightly off?

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it seems lighter

somber sequoia
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without seeing the best I could suggest is to play with the shader settings

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(probably even after seeing it, hahah)

alpine badge
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1st is original, second is after the change

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it looks fine in unity, i think

desert elk
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i'm gonna be honest
i like after change more xD
but i think it could do with shader settings maybe?

somber sequoia
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yeah I agree with that

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I'd be tempted to add some anisotropics too, make those look a bit more like nylons 🙂

stoic dew
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does anyone have a clue how to fix this?

worn cave
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ducktape lol

desert elk
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cause im assuming the head is the problem here

stoic dew
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the head bone is vertical

uneven whale
desert elk
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it's based on a bug. It only sometimes works on android
it could disappear soon tbh when the bug is fixed

uneven whale
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Sorry, I'm new to this. Can you please suggest some good text guides on uploading and editing avatars in vrchat? Text guides, because my English is bad and it's hard for me to watch YouTube videos, and with text guides it will be easier for me to use a translator😓

worn cave
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I still cant get past that build point, keeps throwing the same thing of it cant get past the prefab

worn cave
desert elk
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for things it doesn't explain, search google or ask here

left gull
stoic dew
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its in gesture manager mode

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in normal play mode its fine

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ingame its also tilted backwards

left gull
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if it isnt phybones on directly then head bone then do you possibly have a custom idle on the model?

stoic dew
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nothing

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;-;

livid rapids
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One thing I did notice is that with the outline enabaled from poiyomi shaders, it's covered by the outlines, the other planes are fine tho.

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tbh i might as well remove that one and do a few blender fixes, hope that works

vernal timber
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nothing too major just- which hair color?

desert elk
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i'm a fan of white

night ember
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The black would work if it was less grey

livid rapids
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War is over.. 🥹

desert elk
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yippee!!

vernal timber
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i also found this white to pink tex

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and here's a blacker black

desert elk
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blacker black makes sense with the black outlines of the skin

vernal timber
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mmmhmmmm!!! so the black it is

proper storm
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How do I make a contact that stays true until touched again?

somber sequoia
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2 variables - contact sets the first when active, and you use VRC Avatar Parameter driver to toggle the second one anytime the first one is true

proper storm
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oh drivers, im sill new to those, let me look though

proper storm
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right

somber sequoia
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yep

proper storm
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I see, okay

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Wait, would I be using 2 contacts then

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one for on and then turn the one for off on then?

somber sequoia
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you do this however you like, but the most simple case is a contact that drives one variable, and a second variable that is one that sticks

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when the first is true (due to the contact), you use that to toggle the second.

proper storm
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Can i use 2 parameters as receivers in one contact?

somber sequoia
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I'm not sure what you mean by "parameter receiver" but a contact receiver can only set one variable

proper storm
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Ah, im just not sure how I would set it up, is all, new to this but I will figure it out later

somber sequoia
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I've said a few times, is there some part I can explain better?

proper storm
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im not overcomplicating, I just dont fully understand, but almost do

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sorry if im like dumb lol, its a bit weird to try and understand how it works

somber sequoia
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Ah there are lots of ways to do this. You could use a separate layer for the toggling part.
Maybe you don't need two variables.

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I'm not sure I'm following that logic, but it does look like you've got it pretty well laid out

proper storm
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Yeah, but the contact that makes it go on cant make it go off anymore

somber sequoia
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why not?

proper storm
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Because its a bool, and when its at the idle state, it will stay false so it will go off instantly

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pretty much needing it to be constantly pressed

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in simple

somber sequoia
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I'm not following

proper storm
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when in idle, bool is false becauise not pressed by hand, so toggle turns off

somber sequoia
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you can use multiple conditions in the transitions though, "if button pushed and some other condition, do a thing..."

proper storm
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hm i see

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so this is an and or not or condition?

somber sequoia
#

that's AND. You need multiple transitions to do OR

proper storm
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Oh i see

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I get what you mean

somber sequoia
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cool

proper storm
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as in, the parameter that the contact is using, my node has a driver that makes it true, will it stay true until I touch the contact again and update back to false

somber sequoia
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Yes

proper storm
#

I alomst got it working, but one of my parameters go false when it transitions for some reason

arctic ginkgo
woeful heath
#

Can someone explain to me what ExpressionX is used for? It says it's user defined, but why would you use this over custom parameters?

somber meadow
#

it's just apart of the default/template action layer

pine valley
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Is it possible to edit just one position/rotation offset in a VRCParentConstraint?

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If I unlock the constraint, moving the object causes every source's offsets to change

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i'd like to be able to interactively set up the offsets by moving the object around in the scene view

arctic ginkgo
pine valley
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Yeah, that's what I've done in the past

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(and what i just did, haha)

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probably better to not try to fuss with the interactive offset editing

arctic ginkgo
#

yeah i mean you can change the offsets manually through debug mode but it's not really worth the trouble

woeful heath
pine valley
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i wonder if those are meant to let you share data between different playable layers

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wild shot in the dark

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but you can just use a non-synced parameter for that...

woeful heath
wide prairie
#

I'm having an issue with this avatar I uploaded, for some reason on desktop everytime I move and then stop moving the right arm rotates and when I move backwards the forearm spazzes out

left gull
#

sounds like it could be a phybone or weightpaint thing though hard to tell w/o visuals

wide prairie
#

I'll take a video

wide prairie
spice flicker
#

It wont load I reset it like 3 times.

sleek agate
#

How do I make hair move on android for meta quest, cause I can't get it to work with phys bones

frail vessel
#

uhmmm... so i uploaded an avatar then when i opened VRChat it says "Failed Security Checks" ????

austere bay
frail vessel
#

lol

austere bay
frail vessel
austere bay
sleek agate
austere bay
#

is the hair parented and weight painted properly in blender?

sleek agate
barren wave
#

is anybody else having issues with adding new physbones to avatars? i've tried it on 3 different projects now and i can't seem to get anything to move, i go to test in play mode and nothing is moving despite having pull and spring components with the bones correctly weighted.

existing physbones work, but anything i try to add is just stiff as a damn brick

austere bay
sleek agate
austere bay
#

for that fbx specifically

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can you see the bones in unity?

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like the gizmos for the bones

sleek agate
frail vessel
austere bay
frail vessel
#

it looks good now

austere bay
#

do the bones move without the mesh? or do the bones not move in play mode either?

sleek agate
balmy barn
#

how many components, above 8 say goodbye

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(above will be removed ingame)

austere bay
#

that wouldn't let them upload it though right? if they had too many bones

balmy barn
#

ive seen people who uploaded above it , older sdk 'n stuff

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same with av's thats above uncompressed limits

austere bay
midnight valley
#

I have a question, is there a reason that any avatar I upload to quest it fails the security check as soon as its up?

sleek agate
austere bay
#

try what thulen said, remove some bones, see if they work

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also is it that the mesh moves when you use gesture manager or just the bones?

sleek agate
balmy barn
#

sdk build menu shows how many components you have

timid kite
#

vcc doesnt let choose the right unity version bcoz it says it already exists but we cant open the project in that version so how does it exist

balmy barn
#

remove all then add again, ive had this too

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see funny \ /

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vrcRat uh they are the same

sleek agate
timid kite
midnight valley
timid kite
#

how to fix

midnight valley
#

it doesnt give me the noticion or anything

desert elk
#

you could use it to see your stats

midnight valley
#

hopefully it helps

desert elk
#

it will just show you the stats, it's not gonna fix anything. If the stats are too much you'll need to do things to lower them

midnight valley
#

i removed everything off the model once and it still failed

sleek agate
#

@balmy barn where do I find the sdk build menu?

desert elk
#

that's the place where you upload the avatar

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vrchat > vrc SDK > builder

sleek agate
#

Oh ok ty

vernal light
#

Does anyone know how to make a model have a blendshape that makes the triangles disperse/fly off?
Like that one kamen rider avatar by Keihon

timid inlet
#

can someone help me the vrc uploader needs me to add a descriptor but on here its grayed out and wont let me add nothing :/ Idk what to do

round comet
#

You need to drag the fbx into the inspector and add it there

#

So then its a prefab

#

You add the descriptor to the prefab

timid inlet
round comet
#

Click in the hierarchy* tab, not the actual fbx

#

You can’t add a descriptor to the fbx

#

Typo

timid inlet
#

I tried to drag fbx to the right where it says inspector

round comet
#

Yeah mb meant hierarchy LOL

timid inlet
#

where the heck is that? lol

#

oohhhh

#

and put it where?

round comet
#

The hierarchy tab to your left

#

Well the avatar is there

#

So click it

timid inlet
#

ah okay I see it now thank you

round comet
#

No prob

#

Then just add component

#

And find VRC Avatar Descriptor

left gull
#

also sending a screenshot of what you're upload panels stats are looking like could help others help you

#

theres quite a few things that can cause errors that wont show as an actual error message in the panel but you can guess on based off ur stats

midnight valley
#

Gotta give me a minute

sleek agate
#

I've got phys bones working on a Android, thank you for the assistance chat 🤍

midnight valley
balmy barn
#

those stats are terrible no wonder it get nuked , not a android avatar

desert elk
#

yeah like I thought

balmy barn
#

id block that even on pc

#

its a walking crasher for quest

desert elk
#

exactly

#

where would you even put all of those things? the avatar looks harmless, but the stats are wild!

midnight valley
#

Theres nothing on it 😭

balmy barn
#

death

desert elk
#

that's not nothing

#

that's the total opposite of nothing

midnight valley
desert elk
#

We're not talking about toggles here

#

meshes, materials, bones

#

that's way too much!!

balmy barn
#

drop about 99% of it you have a quest avatar

desert elk
#

same

midnight valley
#

i dont know how to lower those tbh

desert elk
#

decide on one way your Avi will look, delete the meshes you're not using, combine the leftover meshes, combine materials too! 328? How?

balmy barn
#

its made in unity , drag a fbx of that av in scene, put descriptor on it see stats now

desert elk
#

and bones too, I can't even imagine why so many would be needed

midnight valley
#

like how do i get the fbx

desert elk
#

it's in the unity files

#

somewhere

#

usually it's named with the avatar's name but it looks like all your materials are named "New Material" so idk if that will be the case for you

midnight valley
#

i cant find it

desert elk
#

btw I noticed you have a folder called "optimized" wouldn't it contain a more optimized version of the Avi?

midnight valley
#

no, its optimized shaders also i made the avatar by js combining stuff on to a model

weak briar
#

how are 9000 bones even possible

#

that shit would take way too long to make xdd

desert elk
#

that's why we're saying it's a crasher

#

cause, it basically is

#

for quest definitely

weak briar
#

yeah i get that, just wondering how we get to that point to begin with haha

desert elk
#

me too

#

me too

midnight valley
#

well idk if this is info for anything but this is the quest version of the model and it wont work for quest either

desert elk
#

this looks way better

#

and should work for quest

midnight valley
#

it dont

desert elk
#

try using the correct unity version

#

ratl maybe that's messing it up

midnight valley
#

I'm using the right version, i dont know why it says im not

desert elk
#

cause I don't see a reason as to why this one wouldn't upload. The stats look so much better

desert elk
#

in the creator companion settings

#

and make sure you don't accidentally have two unity versions installed or something like that

midnight valley
#

and the other one is 2019

midnight valley
astral nimbus
#

Anyone know why this is happening? It wont let me switch to Android version to upload it on quest...

desert elk
#

you need to download android build support, I think

astral nimbus
balmy barn
desert elk
desert elk
midnight valley
balmy barn
desert elk
#

yes that

astral nimbus
desert elk
#

yes, you

desert elk
midnight valley
#

mhm

desert elk
#

huh I guess it just shows up with quest only for some reason

#

the only thing I can recommend is get the correct unity version 2022.3.22f1

midnight valley
#

how do i get it

balmy barn
desert elk
#

unity website? vrc website?

#

unity tends to download faster

digital flare
#

help, i cant upload a avi for the life of me, ive reinstalling VCC and unity yet still wont work. i have the SDK [sry for the broken english its not my first language ]

desert elk
#

are you making the project in vcc and picking the avatar 2022 template?

digital flare
desert elk
#

looks like some unity files may be missing

digital flare
#

yay time to reinstall unitiy for the 3rd time

crystal whale
#

Whats the current version of the VRC CC?

#

unity, i mean.

digital flare
crystal whale
#

Thankies

digital flare
warm bolt
#

A friend took pictures using VRChat’s camera while playing in PC mode. They can see all the pictures—for example, they took around 20, but 5 of them won’t open.

desert crow
#

anyone happen to know what this means? i tried uploading my avitar and its been compiling/building for 20 hours and after reseting my computer this is happning and vrcsdk is gone from unity. tried making a new file and its been reloading new domain for ~1 hour.

#

here are the outher errors

short ferry
#

But my avatar is set as a humanoid rig-

patent geyser
#

Could someone show me how to make a toggle to take off a coat and sweater at the same time? I'm not using Fury, and I don't want to. I'm not sure if I'm going this right.

#

Is this correct so far? Yes I know the arrows on the left one are missing.

bright silo
patent geyser
#

They have they;'re own, but I want an extra set that does both.

#

Can I just do it how I want

grizzled vault
#

i keep getting this error every upload: VRC.SDKBase.Editor.Api.VRCApi.UploadFile (System.String filename, System.String fileId, System.String friendlyFileName, System.Action2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:973) VRC.SDKBase.Editor.Api.VRCApi.UpdateAvatarImage (System.String id, VRC.SDKBase.Editor.Api.VRCAvatar data, System.String pathToImage, System.Action2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:597)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleSaveChangesClick () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1818)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

patent geyser
#

I don't want separate toggles.

bright silo
patent geyser
#

uhh what

#

I'm.. asking if it looks right

#

i dont know what youre saying

#

this is the first time ive ever done this, and this video sucks.

bright silo
#

Okay, before I say yes or no. What is the intended use case of this layer?
So we're on the same page

patent geyser
#

Click button, items turn off, click again, turn back on

#

toggle.

grizzled vault
bright silo
# patent geyser toggle.

alright, if you want to click one button and they both turn off then I would set up an animation that is animating both the jacket and the sweater off for this layer to transition into

patent geyser
#

....huh?

#

isnt that what this is?

#

this is too complicated

bright silo
#

To me the layer looks like it has separate states for the jacket off and the sweater

patent geyser
#

see i dont know how to do that

#

and again, this video sucks

#

sounds like a 14 year old boy.

#

zero explanation

bright silo
#

single animation toggles. interesting

patent geyser
#

its all greyed out

#

idk what im doing wrong but it sure as hell doesnt want me to touch anything

bright silo
#

yep, the animtion needs to be on the avaatr in order to add properties to it

patent geyser
#

uhhh what

#

it was before

grizzled vault
patent geyser
#

its working with just the blouse

#

so idk

#

i cant edit it anymore

#

sooo i made another one?

bright silo
patent geyser
#

nope

#

its a fucking mess unity is ass

#

how tf do i "attach" iot then

bright silo
#

Okay, if you drag the animation onto the avatar in the Hierarchy then it will allow you to modify it

patent geyser
#

this is so stupid

#

imn not understanding at all

#

im just not

#

i see the "layers" in the animator

#

io have animation up

#

i cant fuckin add anything

#

becuse the MOMENT i click the heirarcy it swapst to "underwear off" and will not let me change to ANYTHING ELSE

#

this is BULLSHIT

#

??????????

#

hwqat is this shit

#

let me fuckin do my thing you shitty program

bright silo
#

yes, you need to drag the animation you want to modify from the project window onto the avatar in the hierarchy

patent geyser
#

why

#

it didnt make me before

#

OKAY

#

clicked

#

blouse ddreagged in

#

now its this shit

#

what the fuck is going ON

#

i fucking hate unity so much

bright silo
#

now you can select that animation in the list in the Animation window

patent geyser
#

okay

#

wheres everything else

#

wheres the other toggle i just made why is it gone and why cant ie dit it again

#

im not remaking it

bright silo
#

It's in a different controller.

zinc flicker
patent geyser
#

like none

bright silo
#

When you dragged the animation onto the avatar it made a new controller as it needs it to be compatible. This is just that new controller
The controller with your toggle is still in your project window, wherever you saved it

patent geyser
#

im trying to learn

#

this program is shit

zinc flicker
patent geyser
#

so helpful

patent geyser
#

oh fuck it ill just delete n reset. shitty program

bright silo
zinc flicker
patent geyser
#

nvm.

vagrant crater
#

been trying to make it so the elbow is connect to the elbow plating but i keep ending up with this

cinder finch
#

I'm trying to set up some clothes for an avatar but the clothes are set as an avatar themselves? The page said to use AvatarTools, but it keeps giving me errors of missing scripts... has anyone had this issue or know a resolution?

ornate stump
cinder finch
tall dock
#

Arm is rotating within the floor instead of its own bone like a normal body, why this happens and if there is smth to fix it?

ornate stump
tall dock
#

That was cracking my head out

timid kite
#

how do i essentially tell an item "hey, u cant go through the leg"? i know u need to do a cylinder or something?

cinder finch
#

So... any idea how to make clothing work when its set up as an avatar?

ornate stump
timid kite
ornate stump
# timid kite yes

Add physbone collider to the leg and tell the physbone to collide with that collider.

cinder finch
#

Also can't seem to get base clothing togglable...

ornate stump
cinder finch
#

most likely :/

ornate stump
cinder finch
#

Imported Shaders/AvatarTools
Imported Unity Prefab
Combined Avatar and Outfit with AvatarTools

cinder finch
#

KurotoriTools

ornate stump
cinder finch
#

Yes

#

downloaded directly from link on store page

ornate stump
cinder finch
#

I use both, however, this clothing option is not normal

ornate stump
arctic citrus
#

Hey! Does anyone know whats causing this? For some reason when I'm testing using GestureManager, my arms are not symmetrical(?) or having the same rotation and the other

Which I find it weird cause I'm not sure what happened here

cinder finch
#

It comes pre-set up with an Avatar Descriptor and Pipeline manager like a full avatar

ornate stump
cinder finch
#

will attempt

#

oh... yeah that worked

#

I think...

cinder finch
ornate stump
cinder finch
#

ah well nevermind

#

fixed again

#

Nope... nevermind

ripe ledge
#

how to fix this? topology

spark walrus
#

im trying to use this site, https://vsk.lox9973.com/abstat/ it says to navigate to my app data folder, locallow, and then vrchat, vrchat, and then avatar folder, and then i should have some asset bundle files there, but mine is empty, and i've uploaded plenty of avatars before so i dont know whats going on, where can i find the files necessary to use the site?

ornate stump
fiery crow
spark walrus
#

oh, so i have to do a test build to get unity to generate the files i need to use that site?

spark walrus
#

oh ok, thank you

proven trellis
fiery crow
#

why does it have 200+?

#

the ceo of drawcalls

night ember
proven trellis
night ember
#

that entire thing could literally just be 1 piece

#

I have no idea how that even lets you upload to vrchat

proven trellis
#

no

#

it can't

#

because it's animated

night ember
#

the hell does being animated have to do with anything

proven trellis
#

I can't join it in to one mesh renderer

#

every piece is animated

#

unless I made a 200 bone rig

#

and did that but

#

that would be hard to do

night ember
#

not really?

proven trellis
#

how would you do it then

night ember
#

if its already pieces being animated then the bones would just be 100 weighted to each object

proven trellis
#

yes but how am I gonna make the rig, with all of the bones in the exact same places, animated the same, and weighted? that would take hours and hours

night ember
#

I dont even think vrchat will let you upload that

#

the max limit of poor ranking mesh renderers is 24 let alone your 200+

proven trellis
#

then how am I using it? with over 500 mesh renderers, I have 2 shatter things

night ember
#

🤷‍♂️

arctic dune
#

I'm helping a friend create an avatar who doesn't use a playspace mover

How can I adjust the height of an avatar off the ground for large boots that extend below the toe bones?

heavy zephyr
fiery crow
#

(blender)

#

ctrl+A all transforms

#

i think theres also a way to do it in unity through the fbx config

timid kite
#

where do i put height file

ornate stump
timid kite
ornate stump
# timid kite

Should be called height texture. Usually is for "Height Parallax".

timid kite
ornate stump
#

The slot name depends on shader you used.

timid kite
#

poiyomi toon

ornate stump
timid kite
#

how do i search for that and where

ornate stump
timid kite
ornate stump
timid kite
#

i really dont understand where you want me to look

#

👻

desert elk
#

the search icon.

timid kite
timid kite
ornate stump
# timid kite ty

How would you describe that position so I know what to describe?

patent geyser
#

Anyway, does anyone know how Modular Avatar works? I've having trouble with the "setup outfit" thing. ITs not working.

ashen flume
#

weird lighting issue in the shadow for quest

ornate stump
patent geyser
ornate stump
patent geyser
#

I right clicked setup outfit

#

nothing happened.

#

Nothing.

ornate stump
patent geyser
#

In GM the head peice is permananly on. i dont know why.

#

its not supposed to be

#

havent gotten passed this yet

#

outfit is NOT on

ornate stump
patent geyser
#

as i said, its permanantly on

ornate stump
patent geyser
#

nope

ornate stump
patent geyser
#

I want it to be off by default before i change anything else

#

BEcause theres 12 outfits, all the same one with diff flavors.

#

all doing this.

ornate stump
patent geyser
#

i dont even know what that is

#

i just tried to make a toggle from scratch today and it was a nightmare.

#

cant remember anything

#

that was long before i bought the maid uniform

ornate stump
patent geyser
#

ok.

#

so not fixing it then

#

oh well. fuck MA then

junior void
#

This is weight painting

desert elk
#

yup, weight painting

misty ridge
#

Does installing packages on VCC depend on wifi or internet speed? its being unusually slow for me today like it takes 1 whole min to add one package

zinc flicker
#

this is what it is to get an idea of what is dont use automatic weight paints which can cause even more pain.

#

This is to show you what weight paints are and how it works and or how to weight paint.

livid rapids
#

Making a quest version and this pops up. Don't really know how to have 1 material slot when 2 of them are meshes that haven't been joined because they're toggles.

#

the atlas is the same for every mesh tho

zinc flicker
#

every mesh object will take a material slot typically even if you combine materials into one atlas.

fiery crow
#

idky youre playing dumb

#

i can SEE it

livid rapids
#

really im just looking to get rid of that, otherwise im fine with the quest version being medium ranking

fiery crow
zinc flicker
desert elk
#

this is so funny

livid rapids
#

2,861,016 triangles is insane

#

how does one be so stupid to even get to that many triangles,,,

zinc flicker
#

and that one coin from sketchfab with Tag "Lowpoly"

livid rapids
#

ooh yeah the outfits

#

the many outfit toggles,,

zinc flicker
fiery crow
#

theyre panic deleting all their messages from that server too

desert elk
#

hahaha

#

that's wild

zinc flicker
#

Karma for being aggressive when asking for help.

desert elk
#

yup

zinc flicker
#

I love it

night ember
frail temple
#

If i export my model from unity with Physbones attached, import it into blender and export it back into unity, will it lose the physbone data?

night ember
#

If you reparent or delete tge bones the physbones are on wheb replacing the fbx

zinc flicker
frail temple
zinc flicker
#

yeah if you are not messing with the bones themselves you should be fine

frail temple
#

Thanks

zinc flicker
#

always make a backup incase to fall back on.

night ember
#

If you havent unpacked the avatar sure

frail temple
#

watch blender throw away the physbone data regardless lmao

night ember
#

Blender doesnt even touch unity components

#

Unity components are a scene only thing

frail temple
#

I see, quick question, these are my export settings, is there anything i should change?

zinc flicker
#

you can always make an empty game object that targets those bones so you save the settings of the bones just not the root bone. That way if you do update the bones or modify it it wont matter as empty game object is its own thing seperate from the model that just targets the bones.

frail temple
#

Armature : Deform bones / Leaf bones is OFF

desert elk
#

looks good

zinc flicker
desert elk
#

yeah, some tutorials say FBX units, some say FBX all

#

I don't actually know what the difference is

night ember
#

I mean if you dont change anything and ignored leaf bones on either import or export then it doesnt exactly matter

quick ridge
#

Hey guys, do any of you know how to solve this?

spark walrus
#

hi agaaain sorry for interrupting. is there really any advantage to having clothing toggles versus just multiple avatar uploads? i noticed that vroid merges all the skin layers together so like i cant have a swimsuit and leggings on the same avi

night ember
desert elk
night ember
#

Why have outfits you arent going to use on an avatar
All that does is waste space

spark walrus
desert elk
#

vroid merges skin overlays together, you can chest that by making them bodysuit instead. Then they'll stay separate and you can toggle between them

desert elk
spark walrus
#

yeah thats less work for this noob anyway

desert elk
#

yup

spark walrus
#

appreciate u eli youre always helping people in this chat it seems

desert elk
#

oh thank you

frail temple
#

beware of scammers, you're gonna get 100 dm's in a minute by someone who's never talked here lol

desert elk
#

yup

#

this server is full of that

#

you could try asking vrc traders? maybe there's someone who does weight painting there

night ember
#

I hate booth avatars for the fact they weirdly like having skirts and dresses with 100+ bones

frail temple
desert elk
#

same

#

mmm lovely

zinc flicker
# desert elk I don't actually know what the difference is

you can use Unit scale as its basically going by meters which Unity uses, Ive seen people use All Local which will bakes the scaling, rotations, and position into the object which can cause scaling issues when imported to unity. FBX all applies both the custom baked scaling and unit scaling.

desert elk
#

i never used that server, but i know people who did and it went well
and they def have less scammer than here

frail temple
#

@wraith pelican can u post the model you're trying to weight paint

night ember
frail temple
#

Did you do automatic weights?

night ember
#

Just make the hood part not weighted to the arm bone

frail temple
#

you have to manually weight paint to get rid of imperfections

#

That's because you didn't remove the vertex groups the automatic weights applied

desert elk
#

and it should work

frail temple
#

move each bone and see which specific bone is weight painted on the hoodie, after you identify the bone, hold CTRL and press left mouse over the hoodie

desert elk
#

i'd copy the blend file. Remove everything besides the hood and remove all vertex groups that shouldn't affect the hood and import it back to switch it

night ember
#

Weight paint mode and just go down the list and see what makes it not blue

zinc flicker
#

just get that

#

saves you so much time

frail temple
#

do what eli said

#

he's smarter than me

desert elk
#

that's what i do with mine sometimes XD

zinc flicker
#

youll still have to do some weight painting to clean up spots but that tool saves you so much time ngl

desert elk
#

vroids tend to have werid stuff weight painted to thumbs, so it deforms

livid rapids
#

??? im not even uploading it to quest/android

frail temple
#

What the hell is that tool?

night ember
livid rapids
zinc flicker
#

blender plugins can be a blessing and a curse... cough cough CATS

desert elk
#

i like cats :)

#

saves me a lot of time

livid rapids
#

Cats is pretty useful, good add on 👍

zinc flicker
#

I dont like CATS plugin im sure its useful in many ways but I found no use for it x.x

frail temple
#

is the robust weight transfer tool just automatic weights but better? i actually can't tell what i am looking at

night ember
desert elk
#

i convert vrms to to vrchat avatars, and with cats it's two buttons and done

#

so very helpful than manually doing everything

livid rapids
night ember
night ember
zinc flicker
frail temple
frail temple
#

Automatic weights but with 0.1-0.5 strength

mortal tangle
#

so i was making a toggle, and when i went to click on conditions it keeps popping this error up, and after i clicked Undo, its still happening but NOW with all my animations, what can i do???

frail temple
zinc flicker
frail temple
zinc flicker
livid rapids
mortal tangle
#

like i dont know what to do, im going crazy, i was on the last toggle of my avatar 98U2N3E98YNcxxcv

#

and i dont get answers anywhere

night ember
#

I dont see anything wrong in that image

mortal tangle
# night ember I dont see anything wrong in that image

i cant open the conditions menu, i wanna change it from "Sweater" to another one, but every time i click on it, the menu wont open, and it just gives me that error, i already went to a new project and imported the avatar files but nothing

#

no matter what i do, it just stays like this

zinc flicker
#

in the animation of the toggle is there any yellow text?

mortal tangle
zinc flicker
#

is the sweater bool in the parameters so the menu can refrence it?

mortal tangle
#

it happens with every single one of my other ones too

zinc flicker
#

did you make a separate parameter menu for that menu thats not on the avatar descriptor.

mortal tangle
zinc flicker
#

so on your avatar descriptor you have menu and parameter correct

zinc flicker
#

yes those

#

sorry i use to calling them menus to myself lol

mortal tangle
#

its okayy

#

you asking if sweater is in them?

zinc flicker
#

did you make sub menu with its own expressions parameter that are not on the deira prameter

mortal tangle
#

no i didnt

zinc flicker
#

if you go to the sdk upload does it give you a different error than the one in console.

mortal tangle
#

let me try uploading it then

zinc flicker
#

i mean here

mortal tangle
#

oh

#

let me see

zinc flicker
#

in the validations in the splash menu

mortal tangle
#

nope

zinc flicker
#

or what ever its called lol

mortal tangle
zinc flicker
#

I mean i would try uploading a test version and see what breaks

mortal tangle
#

like its good, but i wanna obviously change animations on the avatar and i cant

zinc flicker
#

if you want to change them then you gotta hit the red record button unless you have them already made lol

mortal tangle
#

and i have everything else ready except for that it just wont work

#

like i've been working on this avatar for a while with little spare time i got, and now RIGHT AT THE END this happens

muted spire
#

how do i add custom emotes/actions.. video from 3 years ago outdated

night ember
#

Just add the animation to the action layer copying the emotes already there or just replacing them entirely

muted spire
#

how to animate tho? i cant seem to move anything from the rig

#

it just stuck like this

#

im unable to even animate it moving around

night ember
#

Animator keys not transform keys

#

You cant transform animate humanoid rigged bones

fallow fiber
#

uhh where do i find the option to make the sculpt tool im using have symmetry? its a butterfly thing right? its not there for some reason. also the radius and strength adjustments arent there either

hollow rover
#

Hey guys i need some help with an avatar that has 3 bodies

#

so i have 1 avatar that has 3 bodies, each have their own visemes, is there a way i can make it so when i switch bodies my visemes will still work and not just for 1 body?

#

do i have to combine meshes n stuff?

sour quartz
#

Does anyone know how to, with poiyomi, make an emission for something like the eyes that specifically has a bloom effect. Not just a basic glow-in-the-dark emission, but emitting light with a soft bloom?

night ember
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Bloom is a world effect

#

You could fake it like I did with a particle

sour quartz
night ember
#

Default particle sprite emulating the bloom's faded glow

sour quartz
quartz pewter
#

Can someone help me with my avatar, I got tech pants and i need these straps on the pants to collide with the pants when it sits down, but they go through them

night ember
sour quartz
#

alright :) ill look into that then. cheers

quartz pewter
#

Is anyone able to help? I’m still rather new to creating avi’s

night ember
#

Physbone collider component

#

Stick it on the bone you want it to collide to and set the length and width of it then in the physbone add it as a collider

quartz pewter
#

Ohh add it into a physbone!!

#

Wait I’m stuck

#

Nvm tysm

desert elk
#

right click somewhere here and tick "Show Tool Settings"

fallow fiber
desert elk
#

i have no idea why

fallow fiber
#

its ok thank u tho

#

so uh i changed the blender version bc i forgor i was supposed to use cats and now the sculpt tool doesnt want to work at all

#

like any mesh i try to use it on just wont work

#

im on 2.8 btw

desert elk
#

why not use unoffical cats and a newer blender? way less bugs

#

4.2 and unofficial work great

cerulean junco
fallow fiber
#

yah i am in the sculpt tab

fallow fiber
cerulean junco
#

on your ss it just says "sculpt mode" and not at the top in sculpting, sorry if ya changed that 🐟

fallow fiber
#

uhh theres a bunch of these things

#

should it be fine if i ignore it?

weak briar
#

fbi is on its way

desert elk
#

that's normal

#

the wiki has it explained if you wanna check out why it's showing up

weak briar
fallow fiber
#

so im trying to sculpt some leg things to fit on my model but when it comes to the parts that are close together and i want to push them away from each other how would i do that while still keeping them symmetrical?

balmy barn
#

select one leg, part , it wont be affected (own mesh now)

#

closest ive done to that is some shoes then just mirror it back later

#

another wierd way is to pose legs far apart then put it back later ratl

lusty parrot
#

Heya, I'm having a problem where once I add custom playable layers, the lipsync wont work anymore or the eye tracking 😭

round comet
#

I use the mirror feature on the x axis for stuff like this sometimes

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While sculpting

#

But yh, a mirror modifier may be the easiest

#

Then you just apply it later

round comet
lusty parrot
round comet
#

Yeah odd? Does it happen when adding default options in the playable layers? Like a newly created fx layer or something?

lusty parrot
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Im just trying to add some animations to the actions layer, I dont know much about fx layers since im really new to all of this