#avatar-help

1 messages Β· Page 75 of 1

somber sequoia
#

It may be your avatar isn't at the origin properly

frail temple
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Do you have a video to explain this? since the other videos i am looking at have specific textures for specific bodyparts, but i only have one PNG for the entire avatar, plus they tell you to make the background black even though the bowtie is black itself

somber sequoia
#

specifics would depend on the shader in use, and most of the good ones have at least some documentation

timid inlet
#

help wut dis mean lol how do I add 'animator'

somber sequoia
somber sequoia
civic bone
#

is someone able to call and help me with a problem i think its an animator problem or a state problem i have no idea ive been working with unity for 6 days btw

desert elk
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if your rig is humanoid ofc

desert elk
#

explain the problem first, no one's gonna get on call if we have no idea what's going on

timid inlet
#

uhhhhh I dont think I set to humanoid youre right

civic bone
#

its hard to explain but my avatar has a get punched in the face feature and gets BSOD ERROR with others punching me. im trying to make it were my menue can reboot it. it reboots it but its annoying me cuz after BSOD it shows the eyes and reboots like it resets to a default state and then reboots

timid inlet
civic bone
#

everything else works fine

timid inlet
#

where to click to change :/ πŸ™‚

desert elk
#

set to humanoid and apply

timid inlet
#

aha thank you sir

desert elk
#

after that you may need to go to configure to make sure everything is set up properly there

civic bone
timid inlet
civic bone
#

why this chat so dead

somber sequoia
#

often happens this time of day

civic bone
#

with more than 7000 people on is crazy tho

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all i want is help but idfk what is happening with this anymore

arctic ginkgo
#

how do you have your animator set up?

civic bone
#

idk how to explain that

arctic ginkgo
#

screenshots perhaps

civic bone
#

me and my freind have been messing with this for a bit

#

its an avatar i bought

somber sequoia
#

have you watched the animator (that layer specifically) while testing in play mode in unity? that's usually what I do for stuff like this

civic bone
#

it doesnt do anything idk why

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i saw videos but mine is not doing anything

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it was before but it isnt now

somber sequoia
#

then start by checking the first condition. Often it's nice to disable all other animation layers to focus on one at a time

civic bone
#

idk what that means

somber sequoia
#

set the layer's weight to 0 and it's disabled.

civic bone
#

dont know what that means either

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like i sad ive only been doing this for 6 days

somber sequoia
#

do you know what a layer in the animator is?

civic bone
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i learned some stuff but its so confusing

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there are multiple layers on the left of it

somber sequoia
#

that's a start

civic bone
somber sequoia
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click the gear, in there is a weight option. 0 = disabled, 1 = enabled

civic bone
#

i mean i had to put audio in this avatar so i figured that out earlier

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its mainly in this layer thats on the screenshot that im having trouble with

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everything else is fine

somber sequoia
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other layers can affect or even supersede, which is why I mentioned that one thing

civic bone
#

this would be so much easier if i shared my screen

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idk why tf they dont have vcs in this server

desert elk
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my guess would be trolls

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much easier to manage text channels than vc

civic bone
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just make it like 2 people per vc or something

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its stupid

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sorry im really freaking annoyed rn cuz of this bs

frail temple
somber sequoia
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this is a normal part of building avatars, in my experience.

frail temple
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@somber sequoia you are a godsend

civic bone
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i can tell

somber sequoia
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huh, what'd I do?

frail temple
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Thanks, i didn't like the emission on the avatar but still, you taught me

somber sequoia
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oh!

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hey, cool πŸ™‚

frail temple
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way better than smacking my head for two hours on the wall

somber sequoia
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yeah that's annoying

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I just did 30min of that though

civic bone
somber sequoia
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and 30min of digging through chat archives in this server

dense moth
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Hey, idk which channel this goes into but um, any idea why the tail would be doin this? (It was a vrcsdk 2 avi that Ive sat and converted to sdk3) and I cant figure out whats up with it.

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Tail looks fine in pause but in play mode its just broke

somber sequoia
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hard to tell from there, unweighted vertices? unconnected bone? weird constraint?

dense moth
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Ive tried removing physbones, etc and it just breaks

desert elk
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woah, that's a long tail

dense moth
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Yeah! And Ive no idea how to fix it

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Which is sad cause I absolutely love this tail, I think its cute

desert elk
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it is cute, yeah

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I never converted from sdk2 to 3 so idk what could've happened

somber sequoia
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I'd move the tail bones around in the editor, see if all the vertices move properly, to rule out a weight paint issue

frail temple
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avatar sometimes just has it's animations stop or where it spazzes out

ornate stump
frail temple
ornate stump
frail temple
ornate stump
placid mica
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I have physbones in the clothes of my avatar, but whenever I enter play mode they disappear, but only some of them? I don't know what's causing this.

1st image shows all the physbones that are there, 2nd shows what appears in playmode/when the avatar is uploaded. I don't have (to my knowledge) any toggles that disable these specific physbones, because other ones in the same piece of clothing work just fine..

Any idea as to what could be causing this?

ornate stump
frail temple
somber sequoia
placid mica
somber sequoia
#

.. why wouldn't the armature be visible?

placid mica
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Its a separate armature than the avatar's, and it gets merged using the modular avatar script

somber sequoia
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ah, modular.

placid mica
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It's always worked like a gem, never had an issue. And it worked earlier on when I was working, but I didn't notice until later that this was an issue, so I'm not able to pinpoint where things went wrong

ornate stump
frail temple
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I haven't added any personal animation to the avatar itself, and gogo loco looks like it has Write defaults off by default

somber sequoia
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use the WD on version if you want WD on

frail temple
somber sequoia
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if you aren't using vrcfury to add it, the gogo loco documentation has detailed install instructions

ornate stump
frail temple
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Huh, i don't get these

ornate stump
frail temple
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V 1.8.6?

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I got it on Gumroad

ornate stump
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It's same version but latest package has extra proxy controllers for installation.

ornate stump
# frail temple V 1.8.6?

If you don't have those then make sure that you have make playable layers in avatar descriptor as default.

ornate stump
frail temple
#

Can you just send it to me?

ornate stump
stoic folio
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hey im new here, made an avatar for a friend but i cant upload it. about how long does it take before im able to upload avatars?

frail temple
ornate stump
hollow trail
#

?

ornate stump
# hollow trail ?

It'd be better if you screenshot or take video while you're doing it.

hollow trail
#

kk

compact dust
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hi renfrew

hollow trail
ornate stump
# hollow trail

Try selecting the object renderer and assign material in the inspector instead.

compact dust
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how da hek do you make a new project tab go back to the first picture

#

so not skibidi

hollow trail
ornate stump
ornate stump
frail temple
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Since there's no go_empty_clip

somber sequoia
#

Asset -> create -> animation

ornate stump
hollow trail
# ornate stump Yes.

Would you happen to know why I cannot just drag and apply them onto the mesh directly as shown in the video, though?

frail temple
somber sequoia
ornate stump
mellow vigil
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Does anyone know how to fix these?

somber sequoia
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That one looks like it's trying to access an older API, possibly it's old

frail temple
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@ornate stump Uhhhh, i found the proxy action , turns out it's in Modular avatar folder...

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Woops....

mellow vigil
somber sequoia
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you may have to simply delete the scripts from your project then - if they won't compile, it'll break other things.

ornate stump
frail temple
somber sequoia
mellow vigil
somber sequoia
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it doesn't matter if you're using shaders in that package or not. if the included scripts won't compile, it'll break everything

mellow vigil
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that makes sense

compact dust
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chat how do i use a roughness map in poi 😭

somber sequoia
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(smoothness is the inverse of roughness)

mellow vigil
compact dust
somber sequoia
compact dust
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darn you kazin πŸ˜”

somber sequoia
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πŸ™‚

compact dust
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now i have to read

somber sequoia
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yup

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don't listen to me, I might be wrong.

compact dust
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this metallic map makes the wrong parts shiny

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but i also need the parts that arent supposed to be shiny, somewhat shiny

somber sequoia
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yeah that's what roughness/smoothness can do

compact dust
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well yeah

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but i need specific parts to shine more

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yet map does not do that

proper storm
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Hey, anyway I can fix my avatar having no clothes in its defaul state (aka someone not having my avi turned on, its really annoying and people turn my avatar off)

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I have a hoodie with default on, on vrcfury, but still shows with no clothes when someone doesnt have my animations on

somber sequoia
compact dust
proper storm
compact dust
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texture vs. roughness map

proper storm
#

anyways, i dont know how to fix it, Ive been looking for a few days but nothing worked

somber sequoia
compact dust
#

erm

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how to unpack.

frail temple
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@ornate stump Didn't work, i think it's just the world, kinda weird that only this avatar breaks on certain grounds in furry hideout but other avatars with Gogo loco dont break

compact dust
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the only unpacking i know for textures is to make it unity usable

somber sequoia
#

why? you can use it packed - the page I linked described doing so. you'd need to know which channel is which though

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(also it's not "unpacking" like that, it's splitting the R, G, B, and A channels out, if you actually want to do this)

compact dust
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idk, the fbx wouldnt transfer over the blender material when exported

somber sequoia
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channel-packing like this lets you use a single texture for multiple things

compact dust
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so how would i transfer over the unpacked if it doesnt work correctly

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unless its just the roughness map itself

somber sequoia
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I'm not sure what you're wanting to do here

arctic ginkgo
somber sequoia
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I'm guessing that that map has roughness on green, so use it in poiyomi like that

arctic ginkgo
#

you could also do this in unity by discarding the other channels in import settings

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set them to 0

compact dust
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this is so weird 😭

somber sequoia
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show a screenshot of the "right spot"

arctic ginkgo
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but it should work right anyways

somber sequoia
#

eh, really don't split these unless you actually need to work on them separately

compact dust
#

is this le right map spot

somber sequoia
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no

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you want "reflections & specular" not that one

compact dust
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sob.

somber sequoia
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there's a "?" on the heading there, it takes you to the docs for that section. I strongly suggest reading these.

frail temple
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I'll just abandon making this avatar better because the avatar doesnt really have feet so i am guessing that's the problem lol, already spent too much time on it xD @ornate stump, still, massive thanks for your help!!

somber sequoia
somber sequoia
#

It also has a tool where you can put individual maps then pack them

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that!

compact dust
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still no work (unless its the settings)

somber sequoia
#

Now assuming that map is the right format.......

compact dust
#

does look better tho

somber sequoia
#

but without knowing how it was made, we can only guess or separate channels and experiment with them

compact dust
#

what is, le channel

somber sequoia
#

But you can play with those metallic/smoothness sliders too.

ornate stump
compact dust
somber sequoia
#

Red, green, blue, alpha

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combine those and you have a RGBA texture

compact dust
#

change the channel in the texture, or the roughness map

somber sequoia
#

it's not a roughness map

ornate stump
somber sequoia
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let's be clear on this

compact dust
#

textures make brain hurt >:c

ornate stump
compact dust
#

so i assume thats the rgba part then

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or the part in the texture

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not roughness wtv

somber sequoia
#

one of those channels (I'm guessing green) might be roughness

compact dust
#

so then i'd tell the texture that green = rough

somber sequoia
#

you don't tell the texture anything, it's just an image file

compact dust
#

shader, not texture

somber sequoia
#

you can tell the shader how to use it though, but for Poiyomi, it's a specific order

compact dust
#

order of which i do not understand

somber sequoia
#

(expand that "packed maps (click to expand)" thing to see which order it is)

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also again, this is all documented

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I'm an engineer who writes a lot of docs (that nobody reads), I have to harp on this πŸ™‚

compact dust
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kazin is too smart for many of us to understand

somber sequoia
#

eh, I know a few things

compact dust
#

theres a rat in the 2d texture thingy when you click to search for one apparently

somber sequoia
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haha nice

compact dust
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oh shoot i figured it out

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kazin goated teacher

somber sequoia
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I just want people to make optimized avatars πŸ™‚

compact dust
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i need to make it a bit brighter tho

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erm

arctic ginkgo
somber sequoia
arctic ginkgo
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the unity docs kinda suck though unfortunately.. they typically provide little detail and are self-referential

somber sequoia
#

I've been reasonably happy with the API docs

arctic ginkgo
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i think it's mostly the documentation on components that is lacking

somber sequoia
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hmm, I suppose it depends, some is good, and some you're like "what, that's it?"

compact dust
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ngl this wouldve been so much easier if i had just made the metal parts a seperate object

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then i could use my metal materials

somber sequoia
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but that's unoptimized πŸ™‚

compact dust
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when i had multiple

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or i was just being dumb

somber sequoia
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you can use matcaps though, and apply them in specific places with.... of course maps

compact dust
#

hm.

somber sequoia
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I tend to use a matcap for piercing jewelry, it's easy and a small area so it looks fine

compact dust
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i put shiny cubemap on it and now its way shinier

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thats actually kinda what i wanted it to look like

somber sequoia
#

that looks right

compact dust
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only works with force fallback enabled tho

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without it, doesnt change much

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next step is to figure out how to export one single thing as a unity file

civic bone
#

how would i make a contact point more interactable my avatar has a get punched in the face and break the screen interaction im curious how i can make it more consistent for me and others? ill send a screen shot of what my recievers look like

compact dust
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probably make the contact bigger, and the animation replay time lower

civic bone
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there are 2 because the avatar came this way and i have made some changes

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its the big blue capsules

compact dust
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id recommend making them a little bit bigger, not much tho

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personal preference

civic bone
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like the radius

compact dust
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yeah

civic bone
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also ive only been using unity for 6 days XD and its a pain

compact dust
#

maybe like .02

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.01

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smth like that might be a bit better

civic bone
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u mean 0.2 or 0.1 because it made it smaller with the radius

compact dust
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i meant that much bigger

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so like if its 0.2, then 0.22 or smth like that

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my experience is that the contact being a little bit outside the object is better so that it activates sooner, so that when the contact sender touches the actual object then the receiver already has the signal

civic bone
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i made it bigger and one a sphere so i think this might be good

proper storm
#

why can I not delete my impostors and make new ones

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the option just doesnt work

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it works now i guess, vrc website sucks lolol

compact dust
civic bone
proper storm
#

local only meaning its only on local client

civic bone
#

ye i watched a video

proper storm
#

not server synced

civic bone
#

is there a way to fix desync on a contact?

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or make it less

proper storm
#

not from what I know, I think its a vrc network issue more than anything

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or unity jank

civic bone
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dang i wanted to be punched in the face and actually see it when others can

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it likes to desync a lot XD

proper storm
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Im already having an issue where my toggles are default on, but they dont show as so in the default state

civic bone
#

interesting

proper storm
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people with high shield level see me as no clothes

civic bone
#

XD

proper storm
#

but its default on

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idfk

civic bone
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idk either

proper storm
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vrcfury dev has no idea too

jolly vessel
#

For some reason all my toggles are instantly turned off when joining a world? I checked the parameters and they are synced and saved-

civic bone
#

ive only been using unity for 6 days

light lion
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im working on making an avatar but i cant run vrchat because my pc doo doo rn (im working on getting upgrade) once it is finished will someone test it to see if it works properly :D

jolly vessel
#

Even in playmode its bizzare, in playmode everything is fine, no toggles are off

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But in vrc everything turns off automatically

compact dust
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gonna crashout because physbones are being wonky
one side works but the other doesnt (they have the same physics) 😭

compact dust
#

i deleted the one that doesnt work
now the one that did, doesnt.

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wat the hek

small plover
#

can anybody help me with this error?

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It was working fine then just started oing this

compact dust
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what are the first 2-3 errors

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82 contact components??

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also not in the 2022 version of unity

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not that the version is the problem, but idk

small plover
#

Yeah so I was in 2022

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Then it started giving me a preupload hook problm

compact dust
#

2022.3.22f1 i think

small plover
#

so I was trying to fix it

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and I tried using the newer version

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then it started giving me this error

compact dust
#

if im not mistaken it only works in the 2022 or old 2019 version

small plover
compact dust
#

idk how ze haptics work

small plover
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no bc each vibration point is 1 contact

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but imma try to swth it to 2022 again

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and its also taking so long to load these scenes now for some reason bruh

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wtf is happening

compact dust
#

assuming you're switching versions inside the unity project instead of making a new one and importing, its bc it has to switch files

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so like an entirely new project kinda

small plover
#

is it better to make a new project and import the scene

compact dust
#

that's what i would do

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make sure its 2022.3.22f1

small plover
#

makes sense

compact dust
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i think thats the right one

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prob use VCC

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if you dont

small plover
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yeha I got it

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when I load it in 2022 the vrc SDK i gone

compact dust
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is the file there?

small plover
#

I looked at the top and there was nothing to click to make it show up

small plover
compact dust
#

the sdk file

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in your packages i think

small plover
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I think so

compact dust
#

is it in the tool bar at the top?

small plover
#

yeah

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I looked there

compact dust
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then its not missing
its just not open

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you have to open it

small plover
#

when I click at the top it says lackage maker

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package

compact dust
#

open control panel?

small plover
#

Yeha thats whats missing

compact dust
#

._.

small plover
#

lmao

compact dust
#

try importing it from the vrc website

small plover
#

this also pops up when I launch the project

small plover
compact dust
small plover
#

yeah

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idk what to do I didnt even delete anything

compact dust
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not sure

small plover
restive hare
#

Don't know much about the VRC SDK, but I do know my unity errors. The error is from it needing the unity accessibility package, you should just be able to add it manually.

small plover
#

how do I do that

restive hare
#

Quick google search shows that it's a common error when downgrading a project to an older editor version, currently having a look to see how to manually add it on a version-by-version basis. One sec

small plover
#

do I need these?

restive hare
#

Ah, so you don't need to add it the module, you have to remove it. The accessibility module is from Unity 2023.2.0b8 onwards, and is added by default when starting a new project. According to a couple Unity support threads, the fix is to open Packages/manifest.json and remove the line reading ""com.unity.modules.accessibility": "1.0.0","

As for the vrc required packages, yes you will need those. Those are the base packages for VRC, and you can either install them automatically through the Creator Companion or manually at vrchat.com/home/download

proud yacht
#

so ermm when i try to import my emission texture it does either this or it makes the background green instead of transparent, am i doing anything wrong or??

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the texture btw

visual tartan
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is anybody able too upload avatars i keep getting builder exception i redid everything 4 times and nothing is helping

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do i degrade the sdk?

junior void
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The important error is the first one

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Theres something on the chest thats problematic

ornate stump
proud yacht
#

okk

bright silo
spark walrus
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Trying to get my model to have an inside and out like other VRChat models and like it does normally, but it only does this:

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How do I achieve what others have?

timber wharf
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use any shader with backface culling off. pc only. for quest youd have to duplicate polygons and flip their normals.

spark walrus
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Is there a place I can download that?

timber wharf
lean edge
#

Quick but simple question, when the game does the slider for avatar height, does it use a custom paramater? if so what name? ive been wanting to have some effects on my avatars scale with height (for context they arent parented to the armature or body parts as theyre aura like effects) and currently they dont for some odd reason, ive tried parent and scale constraints and neither work also when i say they arent parented they are parented to the main game object that houses the avatar descriptor

timber wharf
#

are they particles?

lean edge
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yeah

timber wharf
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scale mode - hierarchy

lean edge
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ooooh never messed with that setting before, thanks a bunch

spark walrus
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It is odd because it works in unity

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But when I publish it I see no change

spark walrus
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Nvm fixed it

candid mica
#

heya i was curious, by a chance would anyone know how to make an avatar gesture face their default face and replace the default resting face with the other one, im new to unity n all that and my friend who's been teaching me isnt online so im kinda lost

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but i wanna get it working ]

junior kayak
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neck/head gets detached from the body on full body, also view point gets lower. tried lockin on head but no luck, please helps

ebon cove
#

has anyone ever had a bug like this?
When I check the VRC constraints in the editor, they work fine with any rotation, not sticking out anywhere, but in-game, they just go all over the place, not following the constraints at all

austere bay
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I'm trying to record a toggle animation but it says the object is missing? but it isn't. Any idea how to fix this? :)

left gull
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it doesnt look like its animating the correct mesh, its trying to animate "Dog Tail" rather then "Animal- Cat/Dog Tail" vrcBotThink

austere bay
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here's it in blender, I don't know why it thinks I'm trying to animate "dog tail"

left gull
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did you used to have a mesh on the model called "Dog Tail" at all? vrcBotThink

austere bay
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if I did it was when it was in blender and I can't find anything in any settings that says "dog tail"

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see, the mesh itself is called Animal - Cat/Dog Tail T-T

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and I'm selecting it from the hierarchy to animate it so it should jsut animate that mesh right? not the "dog tail"

round comet
#

You animate using the bones / physbones usually

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As long as β€œIs Animated” is checked on

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So you’d animate according to the corresponding bonesβ€” so for you, that’d be the tail bone

austere bay
#

I should just be able to press record and toggle the mesh on and off

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and it should work

round comet
#

Oh? So just a toggle. That’s mesh then yeye

austere bay
#

there's no bone called "dog tail"

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or mesh

round comet
#

I thought this was related to other animations mb

austere bay
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I don't know why it thinks theres something called dog tail T-T

round comet
#

You could always just rename it in blender and reimport

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As long as your prefab isn’t unpacked

austere bay
#

yeah I'm gonna try that next, just taking a little break rn

round comet
#

Understandable

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Also to do your animations I’d say copy the prefab and do it on there instead

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In case you mess up the main avi and it gets stuck in the bicycle pose or something

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And then just hide the main one till you’re done

junior kayak
#

how do i attach this to the chest ?

stable zealot
#

I for some reason can't add any Phys Bone Colliders to this avatar?
I have changed the scale a LOT cause I thought "Oh what if it's just so small/big that I can't see the radius indicator?" but it just never appears.
Am I doing something wrong?

balmy barn
#

turn on your gizmo's cant tell

stable zealot
#

I.. I'm gonna go shut myself in the fridge and cry

#

LOL

#

Thank you!!!

pastel nest
#

having some issues with particles, it haas play on enable: enabled. but it only emits for the first enable, if it gets disabled and enabled again it doesn't emit again

timber wharf
#

is it looping?

pastel nest
#

no

#

i dont want it to loop

#

i am dropping something on the floor so what i am holding is disabled then i enable the particle system and it creates 1 particle with mesh renderer

#

it has collision and gravity

#

it falls on the floor and stays there until i disable the particle system

#

but then re enabling it doesn't create a new particle

timber wharf
#

use burst of 1 in emission+long wait time, use looping, then reenabling should restart it

pastel nest
#

it has a burst of 1

#

what is the wait time is that in the burst?

left gull
pastel nest
#

is this the duration?

#

ok so for somereason i have accidentally added a rigid body to the object that contained the particle system

#

after removing that it started working correctly again. so not sure why that is a thing

frail temple
#

Just wanted to check, Before i rig this in blender, Unity can detect a humanoid armature rig when imported from blender, right?

pastel nest
#

yes

kind heath
#

My avatar's viewpoint in Unity is perfectly centered, but ingame it's off to the left. Anyone know what causes it?

frail temple
frail temple
# pastel nest yes

Okay i see, one last thing, should i keep the pelvis like this or move it? i am afraid center tracking is gonna be completely off if i move it

kind heath
pastel nest
#

there is a specific bone structure to follow hips(has legs) -> spine -> chest(has shoulders with arms) -> neck -> head

#

but it should be ok i think

frail temple
#

For a hand like this, should i remove atleast one finger or keep all five fingers and cram 3 into the right section of this hand?

ebon cove
# frail temple

you can bind the fingers on the far right to the middle finger - it'd be pretty close to how it should be
if you were to bind all of 'em individually, the finger flap would stretch and look weird imo

frail temple
ebon cove
#

and if you're talking about the armature in blender, you could just trim the pinky and ring ngl

frail temple
#

I'll finish rigging this up then show you

ebon cove
frail temple
#

This hand is a bit longer than normal

ebon cove
frail temple
#

Perfect, less work for me, thanks for the quick advice!!

kind heath
#

Okay so I've noticed that the model actually moves off to the right when I use Gesture Manager/Ingame, even though in editor it looks like the second image. Both the prefabs and armatures scale and position is 1/1/1 and 0/0/0

frail temple
#

Donezo

#

Now do i just connect these ? @ebon cove

#

Sorry for the bother, no idea how to do this xD

somber sequoia
#

connect them in what way?

frail temple
somber sequoia
#

so you're removing a finger? Just omit the bones

frail temple
#

it's because the model has 3-4 fingers and i have no idea where to put the extra bones

somber sequoia
#

delete 'em

frail temple
#

i contemplated removing the extra bones but he said this way is better

balmy barn
somber sequoia
#

yeah if you want to also merge weights, that'll work nicely

frail temple
#

Blender, and this is unity

somber sequoia
#

how did you do whatever you did here?

frail temple
somber sequoia
#

that doesn't look like only a texture difference

frail temple
somber sequoia
#

re: "what did you do" I meant what did you do to make the blender version look this way? I haven't been following and don't see it in scrollback

frail temple
desert elk
#

you need to get the cats add on first if you don't have it

#

and press N on your keyboard to open the side menu

frail temple
#

was looking over my head trying to find the menu lol

desert elk
#

it's a very helpful add on for making avatars

desert elk
#

yup, they're the most stable

frail temple
civic bone
#

stuck on 5 i know were avatars 3.0 is but idk how to merge

frail temple
#

Stupid question, dont answer mine

civic bone
#

im assuming the gesture goes in the gesture and the fx goes in the fx but its the "merge gun parameters" at the end of 5 im confused on

desert elk
#

you need to merge the gun parameters with the ones you're using now

#

save with gunfx and gesture
merge it with the ones you're using now

civic bone
#

so save them to my avatars gesture and fx?

desert elk
#

the fx layers should be in the first menu you, see. the parameters I think are in the second one, the three lines on the left

civic bone
desert elk
desert elk
# civic bone

yeah, expand the gesture and fx and you will have something like "add animator to merge"

#

drag the gun stuff there

civic bone
#

and that would be with the thing in the conroller

#

so add animator to merge?

desert elk
#

yup

#

and drag the gun fx in the fx layer and click the merge button

#

or whatever else it says

civic bone
#

do i do anything with this

desert elk
#

nope

civic bone
#

ok

desert elk
#

just scroll down and merge

civic bone
#

ye

desert elk
#

same with the fx and parameters

frail temple
#

Did CTRL + P then automatic weights, this happened

desert elk
#

parameters are on the left, the three lines

civic bone
#

did it

#

now what exactly

#

i know its the lines in the right

desert elk
#

so open it and there should be "add parameters to copy"

#

or something like that

civic bone
#

at the bottom?

desert elk
#

yeah

#

drag the gun parameters in the spot and copy

civic bone
#

for both?

#

nvm im stupid XD

desert elk
#

both?

civic bone
#

there is 1

#

ok i pressed copy

desert elk
#

now you just need to add a sub menu to your main menu and set it to the gun menu

#

and it should work

civic bone
#

now gotta figure that out XD

#

there is a gun menu in the assets

#

im assuming i drop it in with the other menues on my avatar

desert elk
#

yeah, basically. If you ever added a menu it's the same thing

civic bone
#

ive never done it but i know were it is

desert elk
#

click plus, set it to sub menu, drag the gun menu there

desert elk
frail temple
#

since the original model was huge

civic bone
#

it was a prefab idk what it means but i would assume it had everything

desert elk
#

why not just size it down in blender???

left lion
#

heyy, so not sure if im missing something here, but if anyone possibly knows- is there a reason that we're not even able to use the mobile particle shaders for quest despite them being under the 'mobile' tab? I just wanted some decent eyes without having to go back in blender to cut it all out by hand

frail temple
#

now that i think about it that was really stupid

desert elk
#

blender has a scale system too, where you can see how many meters your avatar is 😭

frail temple
#

didn't know that was a thing

desert elk
#

i didn't either, I found it by accident xd

frail temple
#

Don't tell me i gotta rig this model again because of this

#

already spent too much time

desert elk
#

well

#

did you make a back up? :)

civic bone
frail temple
#

should i make another project and just take the armature from this current one?

desert elk
# civic bone

that's the menu for the gun, you need to add it as a sub menu to your current menu

#

that the avatar is using

#

you can click on your avatar in the hierarchy and scroll down to open it

civic bone
#

1 min

round comet
civic bone
#

it went poof???

#

gotta redo the first stuff 1 min

left lion
round comet
#

No problem :)

frail temple
#

@desert elk Imported from GLB file straight up from sketchfab, same thing happens

#

wasn't my fault

civic bone
#

do i need to toggle it in the inspector window for it to be on?

desert elk
#

like

#

toggle on the gun?

#

I wouldn't, it looks like the gun was made to be off on upload and toggling it on would break the animation

civic bone
#

i ment heirachy

#

cant spell lol

desert elk
#

is it hidden with the eye? or with the box in the inspector?

#

if eye, I think you can safely unhide it
if box, don't

civic bone
#

i mean like check the box

#

does that need to be checked for it to work?

desert elk
#

don't

#

nope

civic bone
#

ok

desert elk
#

the menu has a toggle for turning it on

civic bone
#

fair enough

desert elk
#

it would break if you turned it on here

civic bone
#

ok

#

ok so how do i do the sub menu thing

#

i figured it out i think

desert elk
#

nice

civic bone
#

what do i do with the rest tho?

desert elk
#

rest?

civic bone
#

do i need to put a parameter?

somber sequoia
#

only if you want one

desert elk
#

didn't you already?

#

ah in the menu

#

no

civic bone
#

ok

frail temple
#

I just did the automatic weight thing, however the jacket and the arm have merged together

#

Is there a video specifically to fix this? since the model i got wasn't in a t pose

civic bone
#

its not working XD

frail temple
civic bone
#

its taking me to the same menu as another one i already have

civic bone
#

7 days and currently suffering

desert elk
#

ah cause you didn't put in the correct one

civic bone
#

ok

#

like in the parameters area?

desert elk
#

in the sub menu, bottom, place the gun menu

desert elk
#

here

civic bone
#

oh

desert elk
#

drag the gun menu there

civic bone
#

okii

#

ima test now

frail temple
#

@desert elk So uhhh, do i just weight paint to fix the problem where the hand merges with the coat?

frail temple
civic bone
#

is the gun supposed to be dropped on avatar or somewere specific like in hand

#

because its showing at my feet

latent pebble
#

anyone knows where I could find outfits for the Mamehinata base?

civic bone
#

also the gun is pink

desert elk
desert elk
civic bone
#

i thought u drop it on the character also yes i do

frail temple
somber sequoia
#

looks like you only have one bone selected

desert elk
somber sequoia
#

(this is normal in weight paint mode)

desert elk
#

and check the gun material if it's set up correctly

civic bone
#

ok how would i reposition it?

desert elk
#

with the arrows

frail temple
desert elk
#

I can't send a photo, I don't have my laptop with me

frail temple
#

Or should i do it one by one? cause the guide i am looking at is doing them all at once

somber sequoia
#

same way you select anything else, though I'm not sure why you'd want to do this, it doesn't really make sense in weight paint mode

civic bone
#

do i line it with the t pose?

desert elk
#

yes

civic bone
#

ok

frail temple
desert elk
#

put it in the correct spot, aka, your hand I'm assuming

somber sequoia
civic bone
#

it shows 2 guns rn

frail temple
#

model didnt come in a t pose

somber sequoia
#

can you just go back to before you joined them? I'm not sure what you did here

desert elk
civic bone
#

its a dual pistol currently

frail temple
somber sequoia
#

what were you trying to achieve with automatic weights?

frail temple
#

i think

somber sequoia
#

I haven't seen this video, so I have no idea why this is a weight paint issue

frail temple
somber sequoia
#

I'm not sure I understand how this is "joined"

frail temple
#

and now i am trying to seperate the hands from the coat

somber sequoia
#

yeah still not sure what happened there

frail temple
#

i'll record a vid, gimme a sec

somber sequoia
#

also I have never used that automatic weights button πŸ™‚

civic bone
#

reciever contact allows me to interact right

#

???

balmy barn
#

avoid auto weights on that , too close to things - get it into T pose then run it through mixamo

somber sequoia
#

ohh. Yeah so I'd split the coat off before trying to do this... and yeah T-pose it first

#

that's never going to work like that

balmy barn
#

arm down pose you bound to glue things togeather

frail temple
#

How do i get it to t pose?

earnest wind
#

So for some reason VRChat is detecting my avatar as imported without a Humanoid Rig, despite it is. Does anyone know how to fix this issue?

frail temple
#

Since i got it from sketch fab, have no idea how to t pose it

somber sequoia
#

Does it not already have an armature?

frail temple
#

took me some hours

somber sequoia
#

ahh. Then you may have to weight paint it as-is, then pose it. That'll be fun.

kind heath
#

I'm still having problems with my avatars viewpoint πŸ₯² In Unity it's perfectly centered between the eyes, ingame it's off to the left (looking straight down on the screenshot). I've checked the armature position and applied transforms in blender already

balmy barn
#

auto rigger online thing, works 'ok' for T pose A maybe

civic bone
#

i think i figured out my issue so the guns have contact points for reciever i think im able to grab it

earnest wind
balmy barn
#

check origin , off side like that usually not center , never move viewpoint left or right (then its wrong)

frail temple
frail temple
kind heath
#

Unless I'm missing something πŸ₯²

civic bone
#

yup there able to be grabbed

earnest wind
balmy barn
#

import error , see fbx = non humanoid

kind heath
#

I've tried the sphere method with no luck, if anyone has another idea pls lmk! <3

#

So I've double checked in gesture manager with gizmos, the viewpoint moves to the cheek and the colliders look completely wonky

balmy barn
#

check if its actually centered , mesh looks like its more to left for me

#

(blender would be easier to see)

kind heath
#

It looks perfectly centered outside of gesture manager and in blender, but skews off whenever I test it

#

first screen is in gesture manager, forgot to add

#

if I reset the pose with Pumkin's tools, it also goes off to the side like this. Everything looks fine in the FBX configuration though

somber sequoia
#

something is definitely not centered

kind heath
#

Yeah, I'm just trying to figure out what the issue is. Everything is 0/0/0 both in Blender and Unity and then it breaks when testing

prisma sedge
kind heath
#

Between the model's feet!

balmy barn
#

check armature/mesh(es) if they have any value its going to shift (unity), noticed you have a dashed line in blender - shouldnt be one

#

something isnt 0.0.0

kind heath
#

thank you, let me check!

sand jackal
#

has anyone had this open jaw problem? happens in play mode with gesture manager and in vrchat, but looks normal otherwise

desert elk
#

are you using visemes or a jaw bone for speaking? if visemes just unmap the jaw bone from the unity rig

sand jackal
#

if i do that, the lower teeth and tongue dont move which make it look weird

kind heath
# kind heath thank you, let me check!

to come back to this - i've checked every object in Blender and they're all on X 0. Only the Z axis isn't on 0 because I've moved the armature up a little to make up for platformed shoes. Normally this was never cause for any major issues, though

civic bone
#

is there a way to make a fist collision tag?

#

where it knows its a fist

#

because im setting up a face punch to be diffrent i want it to register someones fist and not just a slap or something because im gonna make it a constant reciever type but only register for fists like an actual punch

desert elk
civic bone
#

@desert elk can u help me with my problem?

desert elk
#

if I knew how to help I would respond

civic bone
#

ok

desert elk
#

I've never done stuff like that

civic bone
#

fair

#

sorry

kind heath
rare pasture
#

can someone help with converting an avatar to pc/quest?

desert elk
#

from pc to quest?

rare pasture
#

well i want both preferably

#

i already have the pc avi, just dont know how to make it quest compat

somber sequoia
civic bone
#

i found this

somber sequoia
#

They could have a contact sender with "Fist" as the tag that only becomes active when they make a fist, and then you could watch for that, but of course this requires both of you to coordinate.

rare pasture
desert elk
rare pasture
#

well yeah but i dont even know how to get to where i could upload for quest

#

thats what i need help with lol

cedar umbra
#

have a question, do any of you know how to add a radial slider to adjust lighting on an avatar using liltoon shaders, if you do could you maybe quickly walk me through it; it would mean a lot. feel free to ping me if your able to help

somber sequoia
#

there are many many tutorial videos on this

rare pasture
#

yeah but they are all like months old

desert elk
#

change the platform to android, done

somber sequoia
#

nothing there has changed significantly

desert elk
#

yeah

rare pasture
#

That.. that’s it?

desert elk
#

it depends on your stats

#

shaders need to be changed

#

I don't know what else your avatar has

#

if it has a lot of stuff it may need to be optimized

rare pasture
#

Well no i can do that i just didnt know how to upload for quest lol, thanks

#

Oh okay now i just have two different avatars.. i wanted one with both pc/quest

somber sequoia
#

go to the second one, find the Pipeline Manager, put in the blueprint ID from the first one.

rare pasture
#

Oh okay ty

stray trench
#

why is this normal map not affecting the bikini mesh?

somber meadow
# stray trench

You’ll need to use a different shading type in the shader other than flat

stray trench
#

i found it

#

should i change the shading type for all materials to make it cohesive? or will it not make a big difference

somber meadow
#

Depends on what look you’re going for

#

Flat is for a really toon look

timber wharf
#

love me multilayer math. but requires extra maps for face, otherwise three day stubble

stray trench
#

probably, id like to keep this same aesthetic but just have the normals working

stray trench
somber meadow
#

Multilayer math which is basically what lil toon uses is used by booth creators

timber wharf
#

normal map can be used if you make it shiny/reflective as well

spark walrus
#

When I click the package to load in my avatar there is nothing

#

Nothing on the scene

proper storm
#

anyone know this error?

#

Material 'Map_01' with Shader '.poiyomi/Poiyomi Pro Geometric Dissolve' doesn't have a float or range property '_GlobalMaskTexture0'

#

Making global masks on poiyomi pro

stray trench
#

my matcap 0 is working properly but matcap 1 does nothing at all? even if i remove the mask

#

matcap 0 is using the same mask but inverted so i know the mask is functional

#

if i boost emission, that does work and also only applies to the masked area

#

im confused

somber meadow
#

What are the blending settings

timber wharf
#

@spark walrus you need to either open the scene it comes with or drag it into your scene

#

adding package just imports stuff to assets

reef cove
#

Just got my first avatar which is set up only with Write Defaults on. Anything I should know?
Apparently every shape key needs to be included in every animation?

balmy barn
#

wd off would want that or it wont reset

#

wd on just changes something and goes back to whatever default after

timber wharf
#

so no, with wd on if nothing animates property currently, it goes to default state

reef cove
timber wharf
#

yes. and empty state for off

civic bone
#

im still trying to figure it out

#

also have to redo everything

balmy barn
#

bunch of bones and constraintsratl (likely alot of meshes)

#

another creator that doesnt tell stats vrpill could be a billion

unborn robin
#

Trying to use animated physbones with _Angle, but it’s not working. I’ve looked everything over, and it all looks good, but when i go into game mode and grab it, the physbone will move, but the animation float wont play. vrcTupCry

#

added transitions between empty clip and the phys clip, greater and lesser than .05, just doesn’t seem to work. The animation doesn’t play at all

#

if anyone’s wondering; im trying to make it able to pull down the mask on my avi, using a blendshape

junior void
#

Did you give the parameter a name

unborn robin
#

yess, I did

#

PhysMask_Angle

#

for both FX para and main para

#

but only PhysMask in the physbone

junior void
#

Is it being driven at all? Youd see the value of it change in play mode

unborn robin
#

how so? i see that the actual physbone will move in play mode

#

or are you talking about like in the toggles

#

or para, sorry

balmy barn
#

just in controller

unborn robin
#

ohh, yeah i see that its like moving

#

and such

#

just no animation playing whenever i do move it and angle it

timber wharf
#

are you sure its the only (or rather, lowest) layer that animates that blendshape?

#

also are you using gesturemanager/avi3emu

unborn robin
#

nevermind LOL, i got it. i had to use a damn emulator for it to work.

#

thank you

#

gesturemanager saved me

timber wharf
#

ye, without it playmode doesnt care about your layers

runic hinge
#

Yo so an issue Ive had for a while now that I havent been able to find any fixes for,
My parameter drivers just refuse to work on any VRC project

Here in the image Im trying to change the layer weight of my Left and Right Hand expressions depending if the eye close toggle is on or off, so having 2 different sets of hand expressions depending on if the toggles on or not

But no matter the layer weight, or where the driver are, or if the toggles on, it doesnt do anything

Here below is my driver and layers setup, first time using drivers so hopefully just a beginner mistake lol

somber sequoia
#

(I'll read better first)

weak forum
#

Might be a dumb question but anyone know if I can do a local screenspace effect that adds outlines (similar to lilToon) to the world?
I'm not making a world, I just want to do a screenspace effect on my avatar

somber sequoia
#

you could apply a screenspace shader to you own view, sure

weak forum
#

I've researched that but can't find anything specifically about outlining. And I'm no graphics programmer so idk how I'd make a shader do that

somber sequoia
#

yeah I don't know of a shader to do that offhand

heavy zephyr
somber sequoia
#

oh neat, grabbing that. Thanks!

#

always fun to pick apart shaders to see how they work

heavy zephyr
somber sequoia
#

hah same, yep

merry maple
#

i keep getting this weird error when i try to upload and im not sure how to fix it, could anyone guide me?

runic hinge
balmy barn
cinder finch
#

Hello, I am getting a validation error of my avatar not containing an animator? I am uncertain of how to resolve this, and I don't see anything on the forums. Thank you!

somber meadow
#

screenshot the full error

cinder finch
somber meadow
#

did you set this avatar as humanoid in the rig settings? Or is this a generic avatar (not rigged or abnormal rig)

cinder finch
#

I do not believe I set it to humanoid, where do I find the rig settings?

somber meadow
#

in the model's import settings when you click it inside of the project tab

merry maple
#

i have to reimport on a new cc project, ill be a bit

civic bone
cinder finch
#

Rig is set to humanoid but it does not seem to have resolved the error. It has changed from the first to this

weak forum
somber meadow
cinder finch
#

I have reimported it

somber meadow
#

click configure, and make sure it's setup properly

cinder finch
#

bones look good, don't see any issues

somber meadow
#

are the bones properly mapped

cinder finch
#

appears so to me

heavy zephyr
# weak forum Not sure if I'm missing something but it seems like the effect is only applying ...

Okay so :

1- This shader is meant to be applied to a cube or sphere that you place around your avatar. In your case since you only want it to affect your view, you can simply put a small cube/sphere in front of your eyes and toggle that on/off.

2- The "IsLocal" I talked about earlier is a vrchat built-in boolean. You will need to add it to your animator controller and create logic to toggle the object when this is true (I would advice to also add another condition if you don't want it to be always on).

#

Also feel free to consult the store page and associated github and documentation for more information about it

weak forum
#

I do have a cube surrounding the head of the avatar
As for the IsLocal, that's on me for forgetting that's native. Oops

heavy zephyr
#

Alrighty

cinder finch
#

VRC Descriptor is showing it's rigged as non-humanoid, but it is set to humanoid in unity... confusion

heavy zephyr
median umbra
#

I'm having an issue I'm hoping that someone can help me with. When I use NDMF to bake an avatar, if I upload the baked version, my avatar just kind of floats when I move around kind of like the flying animation, instead of walking.

somber sequoia
#

NDMF?

median umbra
#

Non-Destructive Modular Framework

#

I've been doing this to commit any blend shapes I freeze with another tool if I'm going to decimate the polygons, as it seems like it comes out better.

balmy barn
#

sure the 10 other that used that could answerratl never seen anyone in here

somber sequoia
#

yeah, never heard of it

median umbra
#

Oh well, thank you anyways.

stray trench
real birch
#

Hey have a question

cinder finch
#

One more quick question, I have a base avatar and an outfit, how do I take parts of the outfit from the heigherarchy and make it a child to the part of the body? i.e. how do I make gloves stay on the hands

somber sequoia
real birch
#

So I'm trying to get VCC to work with me and I have Unity Hub installed with a personal license on there. Do I need some sort of different license to get the latest thing it keeps asking me to get?

somber meadow
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You have 2022.3.10 installed

real birch
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Thanks i've been trying to find it cause i keep seeing it but it never took me to the place to actually install it

rose edge
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this isn't even supposed to play audios

somber sequoia
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probably you have an outdated SDK but are using some other package that is looking for a newer SDK

rose edge
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well im tryna make a minecraft-related avatar, plus im using the SDK that the creator package gave me

somber sequoia
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yeah that's probably the problem. Don't use that one.

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delete it from your project and install the SDK properly

cinder finch
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I am incredibly perplexed... errors saying arms and feet aren't mapped but they sure are...

rose edge
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wait- im using the most recent SDK

somber sequoia
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do you also have an SDK package in your project's Assets folder?
maybe show the first 2-3 errors, you seem to have picked middle ones, usually the first couple are the relevant ones

rose edge
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aight, im opening it again

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doing safe mode just in case

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aaaand backpedaling into ignoring it

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opened it, came up with this

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and a lot more- jeezums-

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it's possible cuz it has PolyomiShaders and XR but i dunno about those

somber meadow
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You have 2 SDKs imported

rose edge
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ohhh-

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hmm

somber meadow
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Go into VCC, click manage project on your project, click the 3 dots, and click "reinstall all packages"

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this'll remove any conflicting folders of legacy scripts

rose edge
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will do

real birch
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Omg its loading

somber sequoia
stray trench
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how do i fix this issue with the neck and head?

real birch
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Off the computer screen but I guess I'm missing a few thing

balmy barn
balmy barn
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its hating on your gesturemanager, so might need to update both

real birch
balmy barn
real birch
#

Ah okay

real birch
# balmy barn vcc

I looked at all of them and they all are at that same spot whats with the red box?

desert elk
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that's to delete

somber meadow
desert elk
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sometimes having both causes glitches, cause they mostly do the same stuff

somber meadow
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you can keep GestureManager if you want to test things in Unity

real birch
desert elk
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cause it's true xd

somber meadow
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Av3 Emulator, and Gesture Manager mainly do the same thing

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I prefer Gesture Manager as the Animator Play Audio behavior works properly on it, and it's more lightweight

south kraken
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Or another editing software of your choice I guess

stray trench
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is that the common practice for this?

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i was wat ching a fairly modern tutorial and she didnt even mention this

south kraken
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If you bought the avatar no it should not come like that

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If you made it yourself yes

stray trench
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no no

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im assembling one

south kraken
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Then yeah

stray trench
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but ive never seen anyone mention this in the tutorials

south kraken
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Sometimes you have to edit things to make them fit

stray trench
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would you happen to have a video specifically for this? i know its simple in theory but i just wanted something to watch

real timber
#

im trying to delay a particle effect from when i press activate. How would i go about this

south kraken
stray trench
livid palm
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I'm needing some help with some advanced stuff, I'm not really sure where to look. The rig looks fine and everything is standing straight and symmetrical, until I enter play mode/in game the avatar's legs shift and cause the feet to be crooked. I did an fbx replacement using pumpkin's tools, after doing some edits it blender. I didnt shift around any bones in blender, or at least I dont think I did. I'm guessing it has something to do with possibly a controller or something? Idk lol, if anyone has any ideas please let me know :wearysigh:

^the rig is set to humanoid, I enforced T-pose in the rig options, idk what is awry

balmy barn
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play mode wobble feet like that cause of controllers

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base & additive to blame

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it sinks your feet slightly into ground too ratl see randomly people asking why

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look up proxy_idle (think its called)

livid palm
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oh will do thank you

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am I adding a different controller? which spot does it go in/do I remove any?

balmy barn
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default you get vrchat default controller

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I wouldnt really bother about changing the stanceratl its very minor

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vrc_AvatarV3LocomotionLayer is what you are getting when you leave it default

livid palm
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okie dokie ty

balmy barn
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guessing its that one

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wobbly feet

livid palm
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I'm still not really sure where to even find that layer

balmy barn
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blendtree in the locomotion layer, double click it to expand

toxic grotto
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can somone help my prodjects not loading and i cant make a charecter

small plover
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can anybody explain this error and how to fix it?

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The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'BuildFrameworkPreprocessHook' reported a failure.

livid palm
# balmy barn guessing its that one

okay I finally figured out where that layer and controller is. I'm just kinda messing around, but maybe I'm doing nothing lol. I put the example controller in there, but maybe I'm missing some settings?

winter veldt
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queston everytime i open the projest is always show me the core and when i choose 3D is not show me the VRC SDK

rose edge
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so rn im tryna export a minecraft avatar under a different model to quest but every other shader doesn't support the textures, as it's required to be on the standard shader
help

toxic grotto
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its not opening

somber sequoia
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you cannot use that editor version with vrchat

toxic grotto
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wym'

somber sequoia
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it says unity 6000.something, that is not a version that can be used for vrchat

toxic grotto
somber sequoia
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if this ^ is with Unity 6000 it's not relevant. Install the proper version of Unity and use that.

toxic grotto
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nope its not

somber sequoia
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that isn't correct either.

toxic grotto
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then what is it because i checked

somber sequoia
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2022.3.22f1

toxic grotto
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thats not a thing

somber sequoia
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sure is, most of us have it installed

toxic grotto
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thats all i see

somber sequoia
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you have to get it from the archives, or just have VCC install it for you

toxic grotto
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im installing it

worthy compass
#

How do I go about brightening up a material in unity so it’s affected less by world lighting in vrchat? The main material for the body is poiyomi toon but the hair is liltoon and thus it is shaded differently in different worlds. How can I go about brightening this up so they match when worlds are dark? (First pic is avatar in bright lighting, second pic is in dark lighting. the body stays bright but the hair becomes super dark)

weak cobalt
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so i retextured this avatar, i uploaded it, however, its invisible to me unless im looking in a mirror. Like i cant see my hands or look down and see my body. and when i am looking in a mirror my hands are really high up and the character is like squatting? i only have a quest so i cant really get a picture of what its doing. how do i fix it 😭

winter veldt
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litile help

toxic grotto
somber sequoia
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I have no idea what you were trying to do before

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but whatever it was, that I guess?

toxic grotto
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wym it just wont open

somber sequoia
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can you make a new project with vcc and open that?