#avatar-help

1 messages · Page 73 of 1

cosmic valley
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yo so anyone wondering why he does that when he crouches btw, i suspect it coulda been his bone is too long but idk.
it does this for him looking up and affects his walking

cosmic valley
lone flax
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Hey, I'm trying to make a glass material using poiyomi but the whole thing goes transparent. The model I'm using is the Nervegear from SAO so I wanna make the glass part slightly transparent please help

cloud ore
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I'm an idiot, forgot to disable looping.

balmy barn
cosmic valley
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can someone help me

balmy barn
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blender - seperate the things you want to be transparent , give them its own material, merge meshes & export over fbx in unity (if its not unpacked)

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other would be a texture for masking

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masking , gimp/photoshop ect , figure out where on the texture you want to be transparent (having uv exported as texture from blender is hand) , new layer make things on it white everything else black , thats a mask you can use in the material setup for a alpha mask

timid kite
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why in some worlds my skin looks super dark?

limber oriole
cosmic valley
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at times it ends up twisting the entire body

misty ridge
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how do i optimize my mamehinata avatar (without using the quest version) until the point it can be uploaded on quest

desert elk
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idk what the stats are but the general, less toggles, less polygons, smaller texture size

cosmic valley
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when i crouch

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etc

prisma thunder
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Gonna need more details than that bud

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Is it avatar size? Shaders?

cosmic valley
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why does it twist the limbs

balmy barn
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blender, fix rotation / straighten out bones

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if your legs does wierd things when you look up/down try moving viewpoint

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too far out i think cause it been ages

somber sequoia
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check your bone roll values, make them 0 for humanoid bones

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that is weird though

cosmic valley
somber sequoia
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yes?

night ember
somber sequoia
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ohhhhh no knee bend, yeah that makes sense

night ember
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Unity's rigging does fuck all when it has perfectly vertical bones

cosmic valley
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it does fix some things

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but not all

somber sequoia
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they meant in your rest position as configured in Blender, not you moving in VR

cosmic valley
balmy barn
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knee goes hurgh

somber sequoia
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is this another case where you could easily look something up but aren't?
each bone has a roll value that you can see in blender in edit mode, in the "item" tab of the "n" pop-up menu. This ought to be 0 for most humanoid bones and eyes.

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(the first hit on google for "blender bone roll" is to the Blender docs on the subject)

cosmic valley
livid yarrow
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any idea why the same set of clothes looks messed up when i changed from poiyomi to standardlite for quest?

ruby summit
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does anyone know how to find all animators? i think i have something there that is playing an audio each time i enter play mode

somber sequoia
livid yarrow
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frig

ruby summit
cosmic valley
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cus its like 0.000014

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on the bones

somber sequoia
ruby summit
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wait found it

night ember
ruby summit
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i think

somber sequoia
ruby summit
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it was an audio source inside the package

somber sequoia
cosmic valley
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i thought i bent the knee so it doesnt have a problem

night ember
somber sequoia
somber sequoia
night ember
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Ive also spent too long dealing with unity shit

ruby summit
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i know this may be too specific

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but does anyone know how to converd mmd animations into unity?

night ember
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Blender if it isnt already an anim file

cosmic valley
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holy fuck my right eye is very itchy

cosmic valley
somber sequoia
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why?

cosmic valley
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idk

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i just found out that they did

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idk if that caused the legs

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or not

spark walrus
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Could someone help me, I'm trying to upload an avatar but I keep getting this error and I'm unsure how to fix it

livid yarrow
somber sequoia
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"missing script" - you need to install all the pre-requisites for that avatar. Something is missing.

somber sequoia
spark walrus
somber sequoia
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seems not, somehow

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it does tell you where the scripts are though, so that's helpful

spark walrus
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Fair that is helpful, just am unsure what I need to install

spark walrus
somber sequoia
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really couldn't tell you from here, unfortunately

cosmic valley
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building it and testing if the suggestions i got worked

night ember
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Did you change the rig in unity after

cosmic valley
night ember
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You need to redo the humanoid rigging after editing humanoid bones

cosmic valley
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idk what i need to change about this

night ember
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Redo it entirely

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Change it to generic then back to humanoid

cosmic valley
somber sequoia
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vrchat requires shoulders and chest

cosmic valley
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yes but i dont know what im meant to be redoing i thought it looked fine before i redid it

somber sequoia
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Change it to generic then back to humanoid

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(and provide shoulders and chest)

cosmic valley
night ember
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Armature isnt meant to be a bone

cosmic valley
somber sequoia
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ooh yeah, that's a problem I often see. That's the actual armature, you want to put the hips bone there

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whatever the top-most bone is under the armature object

cosmic valley
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wanna see a magic trick

somber sequoia
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this presumes that your armature is setup correctly - the upper-leg bones should be direct children of the hips bone

cosmic valley
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i put it under hips and its still saying the same

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unless it has to be the same case in blender

somber sequoia
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you cannot edit the armature in a useful way in Unity, so don't try

cosmic valley
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noted.

somber sequoia
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also that looks unpacked - don't unpack your avatar prefab or you can't update the avatar from blender

ruby summit
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omg i feel so proud

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i exported my first mmd animation into my avatar :D

cosmic valley
somber sequoia
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I didn't say that 🙂

cosmic valley
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alright

ruby summit
somber sequoia
dull sable
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I need help with an mmd blend shape. My regular visemes work but not the mmd lip sync for an mmd world and i have the mesh called body. If you can please dm

cosmic valley
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trial and error for now then. im kinda hoping this one works though

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it does look like the armature coulda caused the twisting

somber sequoia
cosmic valley
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holy shit morty it might be working

balmy barn
cosmic valley
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time to sound like an npc

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it works!!!

somber sequoia
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yay!

cosmic valley
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ty for pointing the armature thing out bro

somber sequoia
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you're welcome!

simple hare
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anyone knows a workaround for cloth components breaking whenever your avatar gets reloaded since the new update? (for example fbt calibration, turn locomotion on/off, switching avatar and then back, rejoining a world...). it's very annoying because it breaks my skirt and i dont want to accidentally flash my underwear all the time

balmy barn
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welcome to how unreliable cloth is ratl

cosmic valley
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question, the viewpoint wont change sides when i try to move it z cus its offset on the left of the cam

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how do i change it so its in the middle of the eyes

desert elk
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you need to move the avatar in blender

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the view points X coordinate must be 0

cosmic valley
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oh

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i see

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alr

simple hare
cosmic valley
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ty

balmy barn
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cloth is local side, others will never see what you see so its definatly not reliable - most of the time i see them stuck on some collider

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physbone is much better for that

simple hare
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but if nothing helps with the new bug and if it doesnt get fixed with another vrc update i probably have to change to physbones anyways T_T

cloud ore
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Is there any way to test how Safety System fallbacks look (for ex. shader fallback) without creating a twink account?

somber meadow
balmy barn
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only shows imposter , not a custom selected fallback

ruby summit
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i got this animation where the character is supposed to move more, but hes not doing it

cloud ore
balmy barn
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quicklaunch start 2+ clients stare at your other account (pconly)

ruby summit
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like, hes standing in the middle when hes supposed to walk around

somber meadow
balmy barn
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hips wont do much

ruby summit
balmy barn
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you can grab blenshapes from blender but motion you can convert using unity and some odd program

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updated mine some days ago

ruby summit
balmy barn
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look up VRChatAvatarToolkit

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comes with a vmd to unity animation conveter using a pmx

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will not grab blendshapes you do that from blender

ruby summit
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the page is on japanese/chinese

balmy barn
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yes? ratl

ruby summit
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this page is so comp`licated

ruby summit
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easier, ty

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now, how does it work?

cloud ore
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Is there any way to manually setup parameters of Standard shader on fallback from poiyomi ?

ruby summit
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guys how do i test audiolink on the editor?

ruby summit
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yeah thats the tutorial im following

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oh nvm i skipped the step for the prefab

cloud ore
ruby summit
somber meadow
teal iris
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so i made model recently and uploaded it, but for some reason my tracking for fbt does this, where it shows my feet trackers under my model

balmy barn
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have whatever you dont want to show hidden by default , if you toggle it to hide its wrong (ive seen people with excactly same problem when their animations are off)

cloud ore
worldly whale
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and wouldnt toggling it not work then?

somber meadow
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Pretty sure masks don’t work however

cloud ore
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It's strange that we're not provided with any possibility to manually specify fallback shaders in any way. Could be just some fancy VRC component...

worldly whale
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how do i make something hidden by default?

teal iris
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in your parameter look for the one that u wanna have off by default and check the box off

worldly whale
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and already 0

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and not saved

teal iris
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there should be one that says default

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i think

ruby summit
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my avatar is missing his earring when i enter play mode, could someone help me fix it please

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this is how i got it

teal iris
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wait isnt it suposed to be a bool if its a toggle

somber meadow
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crazy work posting that to the official vrc discord

worldly whale
ruby summit
cloud ore
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Why don't I get a prompt to upload the avi as a fallback? It just uploads as regular avi...

balmy barn
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upload pc & android av on same blueprint (both must be good rated) fallback option appear on android

ruby summit
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can someone help me fix the earring of my avatar please, it dissapears when i enter play mode

cloud ore
desert elk
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my guess would be this

cloud ore
desert elk
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i wouldn't be surprised if avatars who exceed those limits weren't allowed to be falbacks

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ah okay

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i never uploaded avatars from the same project, didn't know it does that

cloud ore
desert elk
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Does it appear when you close the sdk and open it again? or does it still not allow you?

cloud ore
desert elk
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maybe it just needs a restart

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could happen

cloud ore
desert elk
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i see

compact dust
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hi chat

cloud ore
desert elk
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i'm uploading a test myself to see if it works for me

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huh

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for me it worked normally

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hmm

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the only advice i can give would be to log out and log back into the sdk

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or reupload only the quest version

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maybe that warning somehow got stuck in it?

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and uploading without it could fix it

compact dust
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hi eli

desert elk
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hi Michstan

cloud ore
compact dust
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yippee

desert elk
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only the quest version?

cloud ore
compact dust
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quest issues?

desert elk
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fallback issues

compact dust
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ah

desert elk
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avatar doesn't wanna set itself as fallback

compact dust
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i dont deal wit fallbacks

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idk how they work

desert elk
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even though it meets requirements

compact dust
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isnt fallback req the same as quest

desert elk
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fallback needs to be quest excellent or good

compact dust
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so a little bit less than max

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this model is so not good for my pc
i press undo to move smth and it takes a minute to move it 😔

desert elk
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ouch

compact dust
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and then blender freezes.

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wowie.

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nvm jeff is alive

desert elk
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how big is that earing?

compact dust
desert elk
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it has a lot of polygons

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you posted stats earlier

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i'm asking size wise

compact dust
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its um..

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362 mb

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wat the heck

desert elk
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is it like 10 meters?

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it could be its own avatar at this point XD

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with those stats

compact dust
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yeah in blender/unity it is buts not meant to be

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for some reason in blender/unity its huge
but 3d printing these models its less than a cm big

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smh

desert elk
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it has a ton of detail it probably doesn't need

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if it's an earing

amber pivot
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would anyone know how to fix this? standard lite gives my avatar weird lighting😭

somber sequoia
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vertex colors, as usual

compact dust
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its not that much detail, it wont let me lower the triangles much more

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jeff is such a fat shark

compact dust
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takin up as much storage as he possibly can

desert elk
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the triangles are wow, crashy

compact dust
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any edits on jeff makes it buffer for a while 😭

desert elk
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if that was only an earing in those stats

desert elk
compact dust
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i think the reason its taking so much space is bc its huge

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size wise

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not my expertise tho

cloud ore
compact dust
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how the heck did you get exactly 10k triangles

desert elk
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oh

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didn't even catch that xD

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that's either very lucky, or fishy

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idk

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XD

cloud ore
desert elk
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i never heard of it

compact dust
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sounds like a nerd tool

livid sonnet
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so i tried to upload avatar and i followed instructions perfectly but i get this error when uploading

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any kind of help is greatly preciated cuz i dont know what im doing at all and just following steps from the modeller

compact dust
desert elk
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did you import gogo loco?

compact dust
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go to your avatar descriptor and check the idle animations for gogoloco ones

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that may be what it is

desert elk
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and put the preban in the correct place

desert elk
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those should be empty while using vrcfury

compact dust
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it wouldnt let them upload bc their idle anims were gogoloco anims that didnt exist

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smth like that

livid sonnet
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i suck at verbal instructions, are one of you down to just vc and i just stream it or somethin, totally fine i you dont wanna

desert elk
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well, if you're using vrcfury to install gogo loco, it does it automatically and you're gonna get errors if the files are there

desert elk
livid sonnet
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ye

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you can look if you wanna

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thats why im confused

desert elk
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i'd check that location to see if the gogo loco files are there

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the assets/gogo/goloco/controllers

livid sonnet
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this what my tabs lookin like

desert elk
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check the controllers folder if the controllers are there

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and if they're named the correct names

livid sonnet
desert elk
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the one before

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not heavy_controller

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just controllers

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are the files there?

livid sonnet
desert elk
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hm that's weird

livid sonnet
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ive removed the project and refollowed all the steps

desert elk
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i was just about to suggest that

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you beat me to it

livid sonnet
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ye i done it like twice

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still doesnt let me

desert elk
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no idea what it could be

livid sonnet
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dam....

desert elk
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it looks like a vrcfury issue and i don't know much about it

livid sonnet
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like i said, i can stream myself doing it and i feel i did everything right cuz i just followed the text doc

desert elk
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it should be alright

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that's why i'm lost

livid sonnet
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@compact dust any ideas

compact dust
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huh

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im playing brawl stars

desert elk
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XD

livid sonnet
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lmao

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any connections you got that could help?

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or which other chat should i try to ask in

compact dust
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idek what's goin on

livid sonnet
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the error i got

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we dont know why its happening

compact dust
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wut error

desert elk
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the vrcfury one

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with gogo loco

compact dust
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oh

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just like

livid sonnet
compact dust
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delete gogo :)

desert elk
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XD

compact dust
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idk anything abt gglc cus i no use

desert elk
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damn

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why though

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?

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it's so handy

compact dust
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cus fbt

desert elk
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ahhh

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right

compact dust
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fbt/ovr i dont rlly have a reason to use it

desert elk
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i see

stable isle
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heya, so i want to have a spinning ring that can be spun and physically rotate around a chain attached to it. is there a good way to do that?

compact dust
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ive already tried that

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but no clue besides a unity script

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unless you make it a rotation animation ofc

somber sequoia
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you can't use scripts on avatars, so yes, animation

compact dust
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you'd make an animation that has a rotation transform basically

stable isle
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i'm looking to make it rotate dynamically with the player's movement, like how you'd physically spin something like that

compact dust
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could tie it to a gesture

somber sequoia
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Physbone might work

compact dust
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yeah physbone magik

timid kite
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when i look down i see inside of my body (vr) but on desktop its fine. how to fix it? i already moved the eyeball a bit and it made very little difference to the point that i wouldnt move it more bcoz that would cause a whole another issue

stable isle
compact dust
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wut

stable isle
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so like how you'd spin a chain or something like that around, the centirpetal force of the movement makes the chain straight while spinning

but with physbones, the chain will just sway around, like a snake.

compact dust
compact dust
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or use an angle constraint on only the chain

timid kite
stable isle
compact dust
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that setting (should) can fix that

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fixes it whenever i need to

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could also be a height setting thing but idk abt that

compact dust
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you'd have to mess with it tho cus im not sure about making smth spin around a pivot point besides an animation

stable isle
compact dust
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dont make it super high tho cus otherwise itll just stay mostly down if thats not what you want

compact dust
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then it would only activate when a specific minimum is met while the tail physbone is moving

cloud ore
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I'm loosing my mind...

desert elk
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looks like the other avatars being there was somehow messing with it

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it can be set as a fallback now so you got it working

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here if you didn't see

cloud ore
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Oooops 🙂
As I've told you. I'm loosing my mind )))

compact dust
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me too buddy

lethal mortar
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For a prefab for a character, I'm unable to change out materials since the toggle / default is still the original material. Where do you go to change the VFX to be the new material for existing toggles? Or is it easier/faster to just delete existing toggles and make new ones for material palette switches for clothing/skin/eyes/hair/ect?

cloud ore
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I'm sooo happy that I highly sure of what I want from my avi and I won't need to go through this crazy 30 hours of DIYing anytime soon.

cloud ore
hazy sphinx
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im weight painting and this is happening?

ruby summit
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idk why my physbones suddenly dont work

desert elk
somber sequoia
hazy sphinx
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i rotated the arm and the body rotated as well

hollow stirrup
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Just wondering, any advice on importing R6 models as avatars?
I have the model imported from Roblox Studio, but currently unsure on what to do next.
((NOT looking for comms just how to do it myself lol))

somber sequoia
hazy sphinx
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no

hollow stirrup
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I also have the IDs of all the items but I'm unsure if I can export them seperately

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probably can tho

somber sequoia
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sure looks like it...

desert elk
ruby summit
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idk why because they worked before

hollow stirrup
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would it be better if I exported all the parts seperately then parented them after rigging the base model?

hazy sphinx
desert elk
hollow stirrup
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not sure if that's entirely necesary tho

hazy sphinx
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would someone willingly weight paint my avatar?

somber sequoia
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surely you don't mean for free, in which case the VRC Traders discord is a good place to commission people

still shuttle
wooden nova
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is there a way to make emissions when the intensity increased not emit light that's blinding I tried global illumination changing it to none and it did nothing

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or would i have to make the texture

hollow stirrup
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p sure all I need to do is rig/weight the character and all the accessories right?
then put it into unity and all that stuff

pine valley
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I'm having a very weird shader problem on an avatar project that I received from a friend.

Every shader is rendering correctly in my left eye, but it's rendering totally wrong in the right eye

pine valley
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It kind of looks like both eyes are rendering the exact same perspective, except the right eye's image is offset quite a bit to the right

hollow stirrup
pine valley
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I feel like the shaders aren't being compiled for XR properly

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it happens to everything, including the Standard shader

hollow stirrup
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i might come back here later on bcz idk anything abt what i'm doing lmao this is kinda my first time making anything for this game haha

still shuttle
still shuttle
pine valley
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Ah, hang on, I might be onto something

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I got an error about an unsigned .dylib when first opening the project. I think macOS was upset about me downloading random assemblies from Discord

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I removed it and then used the vpm to add the avatars and base packages again

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But I don't think that actually did anything! I removed the packages completely and re-added them

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oh, yep

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find Packages -name '*.dylib'
Packages/com.vrchat.base/Editor/VRCSDK/ShaderCompilerPlugin/Plugins/MacOS/arm64/libvrc_shader_compiler_plugin.dylib
Packages/com.vrchat.base/Editor/VRCSDK/ShaderCompilerPlugin/Plugins/MacOS/x86_64/libvrc_shader_compiler_plugin.dylib
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The first one wasn't there before I did this

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that's gotta be it

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it's also spending a while compiling shaders now, even though I'd just run a build

still shuttle
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What shader are you using?

pine valley
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Poiyomi Toon, mostly, but it was borked on Standard too

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and it's fixed now!

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Without the library being present, I don't think Unity actually knew it needed to compile XR-compatible shaders

livid sonnet
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anyone new here trying to help me with an error issue

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for gogo loco

pure ermine
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hello! i am needing help with an avatar that i am making atm in unity. i want the the avatar to have 2 different viseme blend shapes work at the same time for lip-syncing. one is for the face and another is for the mask (which is a 3d mesh in a 2d style). if anyone knows how to do this, it would mean a lot to me, as i look all over for this and nothing was being specific enough for me to understand-

still shuttle
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If you make the blendshape on the mask before joining it but name it the exact same as the one you want it to work with on the body, it should merge blendshapes for it easy when you join the two meshes, making them work at the same time

There might be some way to do this with vrcfury but I'm not sure

compact dust
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it gone

lapis terrace
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when i go into fbt, my view is in my neck but fine in half body. i set the avi and my user height to my real height. idk what to do.

lapis terrace
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yes

compact dust
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can open in unity is what i meant

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hrm

lapis terrace
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yes

compact dust
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what fbt are you using

lapis terrace
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vive

shell minnow
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Hey, I uploaded an avatar recently and noticed that when turning on the avatar overlay the hitbox for interacting with others avatars or whatever is extremely large. I don't know what the actual term for this part is and I cant figure out how to fix it, if anyone could help that would be amazing! (had to take a screenshot of the camera bc it wouldnt show up when taking a photo)

compact dust
#

ah

lapis terrace
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2.0 trackers

compact dust
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i cant help cus idk how to troubleshoot vive

lapis terrace
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ah

compact dust
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it could just be a tracker thing and not the avi

rocky flare
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ok so i've been having this problem since yesterday, I just can't upload anything

I did this with another avatar and it didn't upload. I tried looking up solutions, but none seemed to work
The blueprint ID is empty and my internet is fine, I really don't understand why it craps itself at the end of uploading

dry flicker
#

anyone have any videos on lattice modifiers?

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for blender

ruby summit
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can someone help me fix this jacket issue?

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it should look more like this

lapis terrace
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delete those from the controller

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thats a start

rocky flare
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Ill try

lapis terrace
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good luck!

rocky flare
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these are now the only two errors

reef cove
#

I'm sure this error is common. What causes it and how does one fix it?

compact dust
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i think the fix is removing wtv is trying to use the missing script

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if im right, you just click the prefab and then delete the missing script part

reef cove
#

Huh, I got the ordering of the errors wrong.
You're right, it's filled with "missing script". That's weird, I just bought it and there's nothing about that in the readme. Could be avatardynamics, but it's weird if that broke. Unless it's avatardynamics from a different SDK version?

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I mean phys bone

compact dust
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physbone wise

reef cove
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Hmm, it has phys bone with the right settings. I have no idea what those scripts are

#

Each finger and bone joint had a script except the end bone, so I had to select and delete one by one... But now the problem is fixed.
Thanks for helping me out!

bold obsidian
#

Question: will this show up in-game?

compact dust
#

no

#

thats just so you know what you're selecting (if thats wym)

bold obsidian
#

Yeah I thought that too

#

Asked for a friend to be clear

dull sable
somber sequoia
#

iirc it should be called Body

#

so.... not sure what the issue is?

somber meadow
#

You're just seeing a bounding box of where the game will stop rendering the selected mesh if it goes outside the camera

bronze bane
#

in unity my shaders show up as normal but when im in vrchat they show up as pink im using standard lite

somber meadow
#

what operating system are you using Unity on? (Windows, MacOS, or Linux)

bold obsidian
#

Pretty please 🙏🏻

compact dust
ruby summit
#

okay im back can someone help me out with this? his shoulders shouldnt be that sunken inside the body

ruby summit
tulip pasture
#

anyone got insight why a properly animated blendshape on an animation would do absolutely nothing???

#

im tryna shrink stuff so it dont clip, i made the blendshapes, keyframed it, tested it in unity, ingame it doesnt work

dreamy geode
#

Last weekend I was trying to figure out how to customize a VRChat avatar, and I made headway in some areas (e.g. managed to retexture and upload just fine) but one thing I got stuck on was I couldn't figure out how to have the PC-optimized and Quest-optimized models in the same project, then upload the two as one avatar - I'd always either get a 48k tri model PC and 48k tri model Quest upload, or a 13k PC and 13k Quest upload, never 48k and 13k.

Also, if I add toggles to the PC scene (which are both PC and Quest compatible), will they automatically translate to Quest? Or do the two scenes need to be set up manually

somber meadow
#

also what are you animating the Blendshape value to?

somber sequoia
#

You basically select which to upload at the top of the build window

#

(or just have only one enabled at a time)

ruby summit
pure ermine
ruby summit
#

ive been waiting a while

dreamy geode
# somber sequoia they are two avatars with the same Blueprint ID, unless you're using the beta SD...

So what I was doing was I had the unity package of both in the project at the same time, and what I was attempting to do with them was

  • select the PC scene
  • set up the build window to target PC
  • upload
  • select Quest scene
  • set up the build window to target Android
  • upload

But either I misunderstood how to do that in the tutorial, or I was missing a step, or something, because it kept doing what i described above

tulip pasture
somber meadow
somber meadow
tulip pasture
somber meadow
#

You'll need to if you want to properly debug an avatar within Unity

#

You most likely have something else in the FX layer that's animating that blendshape

somber sequoia
#

(or AV3 Emulator)

dreamy geode
somber meadow
#

yes

somber sequoia
somber meadow
#

it doesn't need to be the same project, it just needs the same blueprint ID assigned in the pipeline manager component that's under the avatar descriptor

dreamy geode
#

Alright I'll see if I can figure out how to do that

#

Thanks :)

ruby summit
#

the generic-humanoid thing always stressing me

#

lets test now

tulip pasture
ruby summit
#

nah its still wrong

#

checkin the rig. the chest was missing

tulip pasture
#

or blendshape optimizer is baking them into the mesh even though their animated

somber meadow
#

VRCFury's blendshape optimizer won't bake if the animations are properly working

somber sequoia
#

Turn off all animation layers except the one you're working with and test in play mode to confirm that works

#

(via the weight parameter)

ruby summit
#

i wanna cry it still sunkens

tepid sage
#

When I’m in blender the model with textures when in the render option are pretty transparent which ruins the lighting. Anyone know how to fix?

somber meadow
#

Remove whatever's driving the alpha socket of your main shader node

#

or set the alpha to 1 if it's not attached to anything

tepid sage
somber meadow
#

What blender verison are you using

tepid sage
#

2.93.0

somber meadow
#

Is there a specific reason why it's that low? I'm guessing the outdated CATS plugin?

tepid sage
#

yep

somber meadow
#

There's a project that keeps CATS in more up to date Blender versions, which I would highly recommend instead

tepid sage
#

so what version would you recommend to use right now?

somber meadow
#

If you want a stable less "buggy" version that'll be supported for a while, use the 4.2 LTS

#

or you can do 4.3

somber sequoia
# ruby summit

you'll need legs, but I was hoping for a look at it in Blender

ruby summit
ruby summit
somber sequoia
#

without what?

#

oh, legs?

ruby summit
#

wait it has legs

somber sequoia
#

Can you show only the body in wireframe mode with the armature visible?

#

ideally directly from the front

#

this looks reasonable though

ruby summit
somber sequoia
#

oh - I guess I don't know, which is the thing that isn't correct, just the jacket, or the body too?

somber sequoia
#

oh then probably the issue is weight painting

ruby summit
#

the shoulders are way too low to where they should be

ruby summit
somber sequoia
#

okay

ruby summit
#

okay im gonna try filling all the armature parts that look as a must

#

like legs and head

#

nope still the same

ruby summit
#

the shoulder bone of the avatar is smaller and down the jacket one, so when i do the armature link, it shrinks down (like the left shoulder i made manually as example)

somber sequoia
#

ahhh, that's why

#

IMO use one armature here, if you already have it in Blender just swap the jacket to use the avatar's armature. Which will be some work since one is A-pose and the other is T-pose.

ruby summit
#

but ill do it tmr since its 3:43am lol

somber sequoia
#

yeah not time to start new projects

atomic pecan
#

Hellooooooo, sorry to ask such a basic question but would anyone be able to put me in the right direction to get this nose ring to have a function physbone? (and also having that physbone be constrained to a specific axis?) I've tried using youtube and the documentation for VCC/VRCF but I want able to get anything going with it. Any and all help appreciated. I made sure when I modelled the ring it does have a bone, and it is correctly rigged and all that. New to using unity so again, sorry to ask something so basic

compact dust
#

change the yaw, pitch, wtv the third one is, until you get your desired angle

hasty siren
#

Trying to upload an avatar and its telling me that i do not have a pipeline manager - but i do. however there is another error that says it will automatically remove it. autofixing does nothing, and theres no blueprint id to detatch. this is the only thing stopping me and ive spent hours troubleshooting

atomic pecan
compact dust
hasty siren
#

yea

#

everything is (theoretically) set up correctly but its contradicting itself for no reason

somber meadow
#

and what SDK version is being used

compact dust
#

it says it on the 3rd

hasty siren
#

^

#

sdk is 3.7.5

#

latest version

somber meadow
#

Have you already tried clicking the "Reinstall all packages" button in the project on VCC

hasty siren
#

no ill try that now

#

ok now auto fix button literally does nothing and wont allow me to even attempt building

hasty siren
stray trench
#

hey guys, would it be possible to have a toggle between a high heeled version of an avatar, and a flat footed version?

compact dust
#

yeah

stray trench
#

im assembling the avatar in blender currently and not sure how to approach this

compact dust
#

the toggle would switch off the heeled, switch on the flat

#

and the other way around

#

or you can do it using blendshapes

stray trench
#

what if the avatar doesnt have blendshapes for that?

compact dust
#

i think the blendshape one would use less storage too

stray trench
#

how would i make them?

compact dust
#

i assume you would just highlight the feet vertices and rotate them to the desired heel angle

#

and make it into a blendshape

stray trench
#

wouldnt that just distort the foot? if im understanding you right

compact dust
#

idk
im not blender pro

#

the only thing i know how to do is bones, and i barely do that

stray trench
#

is anyone with blender knowledge able to help me?

compact dust
#

are you gonna try just rotating the foot before ignoring my advice (if you havent)

#

🥺

stray trench
#

i did but it doesnt really work that way if im understanding your advice properly

compact dust
#

did you highlight all of them?

#

not just the heel

#

you'd also have to move the bone to accomodate

stray trench
#

yes i did, i dont think its a practical solution for what im trying to do

compact dust
#

i mean if you're making it heeled to use a shoe

#

then it doesnt really matter what the foot looks like

#

just as long as its not clipping

stray trench
#

its more about the height changing, and i dont know what kind of shoes the person who wants this avatar will use, they could have the foot exposed

acoustic folio
#

Question, if I buy off an avatar online can I go through a process of uploading it on my macbook? If not, is there a way someone can upload it for me? I dont know how this shyit works man 😭🤟

arctic ginkgo
nova briar
#

i dont know what to do, i cant upload avatars anymore it always stops on 4%

somber meadow
nova briar
#

no errors

#

and it happens with every avatar not just one

#

each avatar is a different % but the same everytime i try to upload it

#

just updating the image uploads it just fine

proper storm
#

Can someone who knows better give me a rundown, when animating objects, do I animate the object directly, or do I click my my avatar in the hierarchy and record from that instead?

#

Ive had issues where if I record from the object, and then put the animations in my FX, it does not work

#

But if I animate from the avatar, and put the animations in the FX, it works

#

Maybe im not getting it right?

#

Maybe explaining it like this is also better? If I put a animation on a object that uses a contact receiver to make a sound, despite it being a object (not directly part of the avatar), I use the FX animator controller for the avatar and not make a new controller for the object im animating.

compact dust
#

is it under the avi in the heirarchy?

proper storm
#

As shown here

compact dust
#

the armature shouldnt matter for an animation, could be wrong

proper storm
#

Oh okay, just wondering though yeah, this animation is for an object, but im using the FX controller in the avatar to control it

#

shown here

#

I dont know if thats the right way or not

compact dust
#

so are you making an animation that plays a sound and animation when activated by a contact?

proper storm
#

Yes

#

It works, but I dont know if I should be storing that animation in here:

#

the FX

compact dust
#

wut does the fx do again

proper storm
#

its for the geastures, I think

#

tho... the Gesture one ALSO has this

#

so idk the difference

compact dust
#

neither do i :D

proper storm
#

Good! We are already on the same page

#

ahahahah

compact dust
#

if its a contact "toggle" then it should be fine, i dont think it needs to be in there

#

you could just make the contact into a toggle so that you can turn it off or on, ifykwim

proper storm
#

Yeah

#

I think I could do that with vrcfury, there is a global parameter option

#

Im trying to think if I could do it driven parameters, ie, making a random float when a contact is sent

#

but idk how

#

im new to this but im already doing stupid crazy shit that is probably too far out of my scope

compact dust
#

animations are confusing smt

proper storm
#

Ive already seen lol

#

I dont know how THE FUCK people made avatars and crazy toggles with the stock animator without vrcfury

compact dust
proper storm
#

😔

compact dust
#

i still barely understand the animator

#

makes brain go whehae

proper storm
#

(it was unity jank making it not work)

compact dust
delicate tide
#

How come whenever I add a vrc avatar descriptor for this model, it isn't adding the playable layers for Additive and Gesture? And how do I add them? Because the other model in my unity package has them, but not this one

compact dust
#

dont know why its not adding them, but i believe vrc would set it to default if thats fine

delicate tide
#

I have gogo lock controllers for those slots and I want to use them, but its not letting me

compact dust
#

not sure

torpid cliff
#

My left hand mirrors my right in game for gestures only.

delicate tide
#

Oh also, I tried to make a new animator controller for my new model, but the FBX does not have this thing in it:

#

It has it on the old one, but not the new one

bright silo
delicate tide
bright silo
#

select the fbx in your unity project. In the inspector, change to the Rig tab and set the Animation type to Humanoid. You might need to Configure it afterwards; adding chest bone, removing jaw bone

delicate tide
#

Oh I don't have a jaw bone on this model, but thank you!

bright silo
#

Same, but sometimes it tries to fill that in for you by adding ear or hair bones from the head

dreamy geode
#

Is there a way I can paint directly on the model itself, or identify where on the model a part of the texture will go when it's not visually obvious? I'm trying to recolor particular hair tufts by guessing and checking right now and I am certain there's gotta be a better way

nova briar
compact dust
boreal sedge
#

hey ive run into an issue with my avatar where when im in vr on my headset my avatars head looks up a little bit when im looking foward. i was wondering if anyone knows a fix for that?

compact dust
#

i doubt its the eye view

boreal sedge
#

ive tried to adjust the eyeview however it doesnt fix the avatar looking up

#

ive also tried rotating the head to look down in unity but it still corrects it to look up again

main shuttle
proper storm
#

How do physbones act? im trying to make this base of the cone static, it is in blender but not unity

#

probably missing something simple

torpid cliff
proper storm
night ember
proper storm
proper storm
#

I have a slight idea what im doing but still kind of clueless so sorry if im not understanding you correctly lol

night ember
#

Physbones dont mess with the mesh at all

proper storm
night ember
#

They only cause the bone to rotate which so happens to usually make the mesh move

night ember
delicate tide
#

Ok so I'm trying to add an emote to my gogoloco and it's only playing the first few frames before stopping. I've tried everything but I cannot get the full emote to play at all, but the other two work just fine with the exact same settings :(

cloud ore
# cloud ore It's strange that we're not provided with any possibility to manually specify fa...

Hello. JFYI I found a way to manually specify each and every fallback shader parameter but the process is a bit tricky.

  1. Download standard shaders as described here: https://docs.unity3d.com/Manual/StandardShaderMakeYourOwn.html
  2. Open Standard.shader file in text editor.
  3. Look at "Properties" section in the file and copy those lines that correspond to parameters that you want to specify for a fallback shader.
  4. Paste copied lines to the very end of Parameters section into file of a custom shader you use.
  5. The parameters will be shown in Unity shader parameters menu. Specify them to your taste and their values will fallback into standard VRC shader.

Some warnings: there's significant chance that your custom shader has some of these parameters already declared in it's Parameters section. There're two possible cases:

  1. You don't use this parameters in the custom shader and they're being excluded on locking the shader (you can check that by locking the shader and then opening generated shader file in text editor). Then everything is ok, the 5 steps above is all you need.
  2. You use some of these parameters. If so then these parameters will fallback into Standard shader as is and if you OK with their values for the Standard shader then no further actions required. But if you want different values for these parameters to be specified for the custom and standard fallback shader then the only valid option is to manually rename these parameters in the custom shader and also replace all of usages of the parameters in the shader code. It not as hard as it sounds, just use a lot of searches in the custom shader file and keep your brain active. After renaming the parameters you can use the 5 steps above to specify fallback shader parameters value.

I've just tested it with poiyomi toon shader to provide fallback shader with Metallic texture and specify Smoothness. Works like a charm.

timid terrace
proper storm
#

it worked

#

now the first bone isnt affected by anything and is separate

#

Floppycone.........

warm bolt
#

I notice since last month suddenly everytime Im in the default world my feet looks like that, it is a Bug? because in other worlds it is fine..

frail temple
#

I got the files for a VrChat avatar, but when i open the project in Unity 2019 through VRChat creator companion, i can't find a VRchat SDK Tab to upload it

still shuttle
cloud ore
#

Does anybody know where can I find VRchat standard shaders? PC ones.

#

I mean shader files.

still shuttle
#

If you're looking for shaders that make your avatar look pretty, most commonly used are poiomi toon or lil toon shaders, and you can find those with a quick Google search of their name!

cloud ore
still shuttle
cloud ore
frail temple
still shuttle
still shuttle
frail temple
still shuttle
#

Are you using the vrchat creator companion?

frail temple
#

Yes

still shuttle
#

Did the avatar have the SDK in the package with it?

still shuttle
#

That might be ur issue

frail temple
#

It has it in the Assets folder

still shuttle
#

You can't import 2 sdks ontop of each other it will break

frail temple
#

I removed the SDK folder however in hopes of it being fixed, no change

still shuttle
#

You may have to remake the project

#

And be sure before importing the avatar, you can see the vrcsdk and everything to make sure it's not a unity issue

#

And when you import the avatar, uncheck the vrcsdk before importing

mental estuary
frail temple
left gull
#

i dont even think you can create 2.0 avatars anymore, its pretty easy to convert older avatars to newer stuff atleast though

cloud ore
mental estuary
amber pivot
#

would anyone know how to fix my little problem??
my friend gave some animations to use, i also got my own animations so i can have them as emotes
but I put them in the copied over action layer but it doesnt work :(
does it just stop at 8? do i need to make another layer in the action fx to fix this??

ornate stump
amber pivot
ornate stump
amber pivot
#

ohh

#

OHH
i got it

#

i think

amber pivot
amber pivot
nova briar
#

i dont know what to do, i cant upload avatars anymore it always stops on 4%

#

here are the api errors

left gull
#

I could be wrong but you might need to cycle your router lurkrat

nova briar
white hare
#

Hi, I hope you could help me. This is my first avatar I’m working on for months. I’ve never done something like this before. So I have no VR headset and use PC, every time I grab an object her hand goes to her face and I have no idea how to fix it. (But she is still „holding“ the object) I checked Blender the bones are parented and named right, I even replaced them a few times but it’s still the same. Dance animations work well, it just happens when I grab something. Any idea what it could be? Is there a way to adjust it in unity?

atomic pecan
#

I guess I’m a bit confused

somber sequoia
#

leaf bones are bones added to the end of normal bone chains to signify the end of their parent, they're not really needed in vrchat except can be useful for physbones in some cases

amber pivot
ruby summit
#

could someone help me fix this audiolink? my idea was the soundwaves flowing from the back to the arms

#

lemme send the material

somber sequoia
#

probably you want pathing if you want it to flow

ruby summit
#

pathing?

proud yacht
#

guys im a little stupid .. how exactly do u like paint edit textures in blender

ruby summit
proud yacht
#

thank you

ruby summit
#

Pintar texturas

ruby summit
somber sequoia
#

I don't, but the documentation is decent, it explains how to use gradients to map out the flow

somber sequoia
ruby summit
proud yacht
ruby summit
proud yacht
#

its probably something stupidly simple

pastel nest
#

i am trying to build somethign akin to a grenade and i want to throw this object so i am thinking i should do this with a particle that spawns with the mesh when i let it go and give it gravity but how do i give it the velocity of my hand?

somber sequoia
#

could use the VRLabs throwable thingy

pastel nest
#

where do i get that?

#

but also i was trying to just build everything myself to learn

somber sequoia
#

yep, that one

boreal oxide
#

I am a trusted user and it says im not allowed to publish avatars!?

somber sequoia
#

are you using a steam or quest account?

boreal oxide
#

STEAM

desert elk
#

it needs to be vrc

somber sequoia
#

yeah don't - convert it.

boreal oxide
#

whoops caps

desert elk
#

offial vrc account

boreal oxide
#

oh thanks

stiff fable
#

hey would anyone know how disable avatar animations that is automatically done when adding an animator, i cant remove it or my avatar is considered null (like walk animations and all other stuff)

boreal oxide
#

i do have an offcial vrchat account

desert elk
#

are you logging into the correct one in the sdk?

boreal oxide
#

yes

desert elk
#

are you getting any other errors while uploading?

boreal oxide
#

no

desert elk
#

Idk what it could be. If you have a VRC account with New User or higher rank, you should be able to upload.

boreal oxide
#

huh weird

#

proof

desert elk
#

that's visitor

#

and your safety settings

#

your rank

#

safety settings that affect other players with those trust ranks

boreal oxide
#

im stupid

desert elk
#

it's okay, happens to the best of us

#

you need to play more and ger new user or higher

#

the game should automatically send you a message saying that you're allowed to upload content now

arctic ginkgo
#

you have 2 bones: "Bone" and "Bone_end"

#

you only need the first one, just disable "add leaf bones" in the armature section of the FBX export settings before exporting

solemn hound
#

I have a problems with blendshape any can help me 😢

desert elk
#

what kind of problem?

wild basin
#

i cant switch my avi to be pc and quest. any help?

autumn rover
#

im trying to play the scene but every time it stops at "importing assets". i havent had this issue before. so far ive tried closing unity and vrcc with taskmanger, and restarting my pc aswell as trying to open other projects and then going back to this one

eager geode
#

hi erm i have no idea whats happened here any ideas??

desert elk
#

try enforcing tpose

cosmic valley
#

tryna do face but material does this

ruby summit
#

or does anyone else know how to import mmd motions to make them animations?

#

im using a blender addon rn but it doesnt save position so my avatar is in the middle and doesnt walk around

azure crown
#

Hey so. I can't see the viewpoint at all on my avatar?
I was making an avatar and I got to the edit viewpoint but it didn't show? I checked an older avatar that worked and the viewpoint isn't there? I tried reimporting it all and reloaded the sdk

kind heath
#

Unity is throwing this error when my friend tries to build their avatar, anybody know what's causing this?

junior void
#

The popup is useless but int != bool makes sense

kind heath
#

I'm guessing it's some issue with the Animator?

junior void
#

Yes, a parameter defined is set bool somewhere and int somewhere else. Int is a number while bool is true/false

kind heath
#

Time to go through all the toggles D: Thank you! <3

trim tiger
#

do physbones changed through animations just

#

not update

#

i've got a physbone that changes its properties based on an animation

#

but whenever the animation plays the physbone locks in place

#

and in play mode with the gesture manager, it only updates once i click on any of the physbone settings, causing it to update

delicate tide
#

Here's what all my animation / controller settings look like in case something here is wrong, but I just can't see why it isn't working for this one, yet it works for the other animations. Maybe the animation itself is bugged? I don't think so, but it could be a possibility

proper storm
#

Are there easy ways to add textures to backfaces of fbxs? (not going to into blender)

desert elk
#

pick a shader that can have backface culling set to off

#

the quest shaders don't

proper storm
#

I have poiyomi

desert elk
#

so it's only a pc solution

proper storm
#

lol

desert elk
#

quest can't use poiyomi anyways

proper storm
#

but thanks for the answer

junior void
#

Poi has backface option

desert elk
#

so either the hood will be invisible on quest, or you'll need to use blender

balmy barn
#

blender , fill and just move it back behind head ratl

proper storm
desert elk
#

ahhh

#

"no way i want to try"

#

i misread

#

oops

proper storm
#

Yeah, all good

desert elk
#

but yeah, poiyomi has a backface option

autumn rover
# autumn rover im trying to play the scene but every time it stops at "importing assets". i hav...

so ive tried making new projects and tried deleting parts of the project to trouble shoot. atm i think its either my vrcc being fucked so any new projects i make doesnt work, because older projects are still able to go into play mode or that its the unity package for the avatar that is broken, but im not even sure how that would be the case since ive tried deleting parts of it till all that was left was the base body and armeture, aswell as removing connected parameters and menus incase that was somehow the issue

proper storm
#

thanks tho

desert elk
#

for my shader is says "Cull Mode:" and you pick what you want. So i just say set culling to off, cause that's what my shader says xD

proper storm
#

Can you have more than one exclusive tag with vrcfury?

delicate tide
#

Or should I have them all turned on?

somber sequoia
#

ideally make that decision globally, but you have to do quite different things depending on whether that's on or off, so be sure you know which you want.

trim tiger
#

hey kazin, any clue on how i can make physbones actually respond to property changes via animation?

somber sequoia
#

disable the component, then make changes

trim tiger
#

so if i wanted a physbone that adjusted on a radialpuppet, what would i do

#

add a button to quickly disable and re-enable the physbones for a sec?

somber sequoia
#

sure, that could work

trim tiger
#

any ways that don't require an additional input?

somber sequoia
#

deal with it in your animations, or animation layer

somber meadow
#

don't radial menus have another parameter they can control whilst the radial is open

trim tiger
#

oh yeah

#

i could probably use that to disable the physbone while it's open couldn't i?

delicate tide
somber sequoia
#

sure, that's definitely a way

trim tiger
#

is that fucking charles entertainment cheese

proper storm
delicate tide
#

Don't judge but yes

delicate tide
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I'm trying to make Charles Entertainment Cheese III crip walk

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I'm trying to add the animation to gogoloco and it's only playing the first few frames

trim tiger
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tracking control

delicate tide
#

I have it set to the same settings (basically) as the gmod dance and the family guy death pose

trim tiger
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any walking animation's gonna get disabled

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by the foot tracking

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as soon as you move even an inch

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(once it's in gogoloco)

delicate tide
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I'm not though

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And it's not a walk, it's a dance

trim tiger
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wait

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then why add it to gogo loco

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wait a minute

delicate tide
trim tiger
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h u h .

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and you're not disabling it yourself?

delicate tide
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nope

trim tiger
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there must be something turning off the parameter for your toggle considering the menu updates to off

delicate tide
raven lodge
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how do i get my unity to keep me signed in so i dont have to keep signing in into my projects

delicate tide
desert elk
delicate tide
trim tiger
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the fact that the toggle itself is being turned off means it's the parameter

gloomy flint
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OK yall im genuinely wondering about this issue-

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how come if I MANUALLY convert a material to say. VRChat/Mobile/Etc, the colors will just go wack.. Like say a black texture suddenly turns yellow?

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but if I use VRCQuestTools right to convert it then, the colors come out fine

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ive had this happen several times with multiple avatars

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where manually changing a material just fucks it up royally and there isnt even a rhyme or reason like the TEXTURE wouldnt even be yellow for context

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its a black texture on a material that doesnt change its color type deal

balmy barn
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remove vertex colors if your mesh(es) have them | questtools probably remove them for you

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(never used it)

somber sequoia
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yeah if it's unexpected black texture that's often it

gloomy flint
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no kazin its black texture turns random ass color 😭 but i see i think it is vertex colors thats abysmal,,

somber sequoia
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oh I see

gloomy flint
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cursed to deal with vertex colors, born to convert

somber sequoia
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I wonder how much time I've spent today waiting for Unity to compile shaders.

gloomy flint
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mood

balmy barn
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when i switched from poi 7 to 8 , unlocked every one to avoid old files (1500+ materials) , then change the shading on every one - then lock it again with 8 , took awhilevrcRat

astral atlas
#

Anyone have a nice lip gloss matcap or glitter setting?

delicate tide
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Alright so I replaced the toggle with a different value for VRCEmote to test another animation, and it worked flawlessly. So it's not the toggle that's broken, but maybe the animation itself?

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Which kinda makes me realize: There's not a lot of public crip walk animations for unity...

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I was only able to find one, and it's not even working with my setup

delicate tide
ruby summit
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can someone help me fix his tetures?

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why is it crispy? 😭

compact dust
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do not the ghost ping.

ruby summit
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the bot deleted me bc i used caps

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anyway how can i fix it

desert elk
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i'd assume if it's not crispy in blender it's something to do with shader settings. Normals maybe?

ruby summit
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also, this bad topology maybe could be the issue 💀

desert elk
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damn

grizzled crow
ruby summit
grizzled crow
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Ah

grizzled crow
ruby summit
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the arm one looks good because it was made with a skin wrap

grizzled crow
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It looks almost like the body was made with shrink wrap

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?

grizzled crow
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You can do ctrl+N, and set normals from faces with all faces selected

ruby summit
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yeah, to fit the body type because it was a woman bodysuit

ruby summit
grizzled crow
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Wai

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Alt N

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I think

ruby summit
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looks fine

grizzled crow
ruby summit
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maybe i could re-make the top doing the same method with the arm? what do u think

grizzled crow
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i think there is a way to see the normal vectors, but that is not needed as the effects of normal vectors are visible as they control the way the shading is applied on an object

stray trench
grizzled crow
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Or…?

ruby summit
grizzled crow
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I’m confused by that statement

ruby summit
grizzled crow
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Ah.. also did you set it to shade smooth too?

desert elk
stray trench
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I considered the blendshapes or meshes but don't know how to deal with the height

grizzled crow
# ruby summit ye

Yea it may need to be redone… the very close lines may make what appear to be seams

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Even with smooth shading

frail temple
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I uh imported an avatar that's SDK 2.0 / Unity 2018, i upgraded it to Unity 2022 and imported it, i however couldn't update it because of the scripts / VRCSDK files, so i removed all scripts, now it's saying "You are trying to save a Prefab with a missing script. This is not allowed."

ruby summit
somber meadow
olive halo
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hi, so im very new to blender and tried rigging some tech pants and everything looks and feels life, works in unity as well:
i attach the clothing using vrcfury and upload the avatar, but the clothes disappear when i try wearing the avatar in-game,
i tried checking the tag and messed around with toggles yet nothing really worked
been on this for about 2 hours trying to look find a solution and im super desperate at this point 😅
wondering if anyone can help me out, cheers!

grizzled crow
ruby summit
ruby summit