#avatar-help

1 messages · Page 72 of 1

weary verge
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Okay

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Although that wasn't the file they gave to me I can show you my experience with them if you wanna take a look at it

finite pecan
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Sure, I think my dm is open

still shuttle
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Obj files can be imported into blender and exported as an fbx. If you purchased an avatar, you should not have gotten just a .obj file

finite pecan
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Ah, I'm very uneducated with blender.

weary verge
sharp oasis
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two animation questions
First of all, for conditions, is greater than 0 ACTUAL greater than 0? or is it equals or greater than?
If my int == 0, int greater than 0 won't allow through, correct?
My second question is reguarding animations with Loop Time turned off. When a transition enters that animation, it'll play from start to finish, then sit and do nothing until the exit transition conditions are met? Also will it always play to the end before looking at the exit conditions or will it interrupt itself if the conditions are met part way through?
Thanks

ornate stump
sharp oasis
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much appreciated

fathom fossil
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im making this mario avatar but i needs neck and it doesnt have a neck bone how do i fix

ornate stump
fathom fossil
sharp oasis
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to have a transition that only has a % chance of working, what would be the best way?
Is there a chance or random feature or should I just have an int with a parameter driver random and then the transition just checks if isgreaterthan % I want

ornate stump
fathom fossil
ornate stump
low barn
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Anyone that can help?

Some reason i cant upload my model to VRC (first time)
But im doing everything my 2 friends tell me to do and they say its correct?

When i click the build and publish the progress bar do not come up at all like theirs to :/

Yes im on the right version i litereally have everything in settings as my friends do that can upload same model.

https://gyazo.com/b9904d2aa9e2ca9395c0afa4ceee0072

junior void
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Youre in prefab mode

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You cant upload from there (blue background window)

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Top left has a return arrow above the hierarchy to go back to the scene

sharp oasis
low barn
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omg.... I sent fullscreen pictures to my friends and they said NOTHING about that 🥲 And they done models for years are u kidding me. I used 4 hours yesterday on this vrcCrying

sharp oasis
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it do be like that..

low barn
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thank you so much tho. Such an easy fix to my many hours of frustration 🥲

junior void
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If you always only strictly follow tutorials, you wont know. It takes Initiative to try things yourself to find such things out

low barn
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But its as such important thing 🥲

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cause i double click her

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i dont drag her in as i just figured u can lol

junior void
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Im just saying your friends probably never tried that

low barn
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I feel least one of them knows about the blue bg. He made models for years haha

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thank you so much tho ! ❤️

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Will head out of the discord again ❤️

sharp oasis
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How can I make a chance transition between two animations? As in, there's only a 10% chance it transitions to one, and a 10% to another etc

misty ridge
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yall why is my mamehinata like this hhh

ornate stump
sharp oasis
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Well I want to make an animation that only sometimes happens when I close my fist. So small chance of A, small chance of B, and then rest of the time nothing

misty ridge
ornate stump
ornate stump
sharp oasis
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So I need a Parameter I use to generate the randomness. Okay thanks

sharp oasis
ornate stump
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Therefore, the solution is random locally by you, then sync randomized parameter to other player, then have them react to the parameter in a different layer.

sharp oasis
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oooh ok. So randomness is not local, each client generates its own random parameter... I see

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So i could have a random generator, and then a "storing" parameter which I copy its value to? The storing one is synced but the generator one is local only.
That would function correctly, right?

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That's a lot of parameters just to generate some randomness. I see why it isn't done often

ornate stump
sharp oasis
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wait I think I'm missunderstanding something.
So if I create an INT in my parameter VRC Expression Parameters file set to Saved and Synced, then in my FX layer have an animation that drives a random parameter between 0 and 100, that parameter WILL or WON'T be the same for eveyone else??

ornate stump
sharp oasis
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I guess that was in case I decided to make it only in my FX Layer's Parameters list?

ornate stump
sharp oasis
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right thanks!

sharp oasis
sharp oasis
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Random driver in Wait

ornate stump
sharp oasis
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Why? I could see it working in one layer, but is there a reason I'm missing?
I admit I mainly do most stuff in single layers..

ornate stump
sharp oasis
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but it is synced though? I've made the parameter in the vrc parameter list

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And yes I can do it in two layers without issue, but why is one layer incorrect? Is it a performance thing or just a good practice when making animations like these?

ornate stump
sharp oasis
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ah I see, so because I'm using my gestureright 0 to generate the RNG parameter, there could be delay?

sharp oasis
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I seee thank you!

sharp oasis
# sharp oasis

If I were doing it differently, lets say, instead of closing my hand it was a radial menu button to generate, this would be fine?

ornate stump
sharp oasis
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So this in one layer

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And this in the other layer, depending on results

somber sequoia
sharp oasis
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you both keep mentioning syncing. I'm not taking any steps to sync this other than having the parameter in my VRC Parameters list...

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When the parameter is in the list, should I instead have drivers set to be Local???

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And only not local only when the parameter exists only in my FX?

somber sequoia
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according to that bit of help text on the parameter driver

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syncing is putting it in the parameters list and checking the synced checkbox. that's all

sharp oasis
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yeah, so this int is synced

somber sequoia
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yep

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you probably don't need it to be saved though

sharp oasis
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but I don't quite get why I should set the driver to local only?

somber sequoia
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maybe it's in the docs, I'm not sure

sharp oasis
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saved means it stays between worlds right?

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I leave things saved out of habit tbh...

somber sequoia
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between reloads of the avatar, so yes, between worlds too

sharp oasis
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ah ok

somber sequoia
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sometimes you don't want things saved.

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like say you always want to spawn in with a piece of clothing on, even if you had it off before

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(you can imagine this is quite useful in some cases)

sharp oasis
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ok. Saved keeps info between worlds and switching avatars, but resets when you press the reset avatar button?

somber sequoia
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reset will reset to the default values

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oh I guess that is called reload, I didn't mean to make that part unclear 🙂

sharp oasis
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considering this avatar is designed to be used and then reset I guess nothing needs to be saved

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back to the parameter driver though, from what you are telling me, if a parameter is synced in my vrc params list, I should set the driver to Local Only. Right?

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and if it's a parameter that exists only in my FX layer, I should not set it to local only. Right?
What about parameters generated by physbones or contact recievers?

somber sequoia
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you can also read that text on the parameter driver, I was just pointing it out

sharp oasis
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So setting local only to ON, will run the driver locally, but the effected synced parameter WILL remain synced for everyone. They simply see the parameter change and not the driver happen?

somber sequoia
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and the answer to the others is "it depends". if you want it synced, then make it synced

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I'm assuming based on context that doing random locally means you don't make other players also generate random numbers then just override that via the synced variable (which certainly will be slightly delayed). With it local you generate the number then that number is synced to other players.

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no need to make your friends computers do unnecessary work 🙂

sharp oasis
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right!

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I get it now

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quick question reguarding transitions between empty animation states.
I have the yellow warning saying Cannot preview transition, must at least have a motion on either source or destination state.
Is this fine??? Or will it ignore this transition and jam my animation lines?
If so, creating an emty animation or an animation with a missing keyframe (yellow text) fixes this right?

somber meadow
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That window is to just preview the transition between the states if they both have motions

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states with empty motion slots do behave weird exit time (if you have exit time enabled in your transitions), so you could just disable exit time or use a animation with a missing keyframe

sharp oasis
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I've dissabled exit time and duration so they're instant. Just wanted to make sure it won't be ignored

silk thorn
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If it's an empty into an empty, it will lock up, from what I remember.

sharp oasis
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I know if you have no condition or animation, it says it will ignore it

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I know of this one

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I just give it some exit time

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My concern is this one

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says can't preview. So it'll work, just wont show the blend between the two animations because there arent animations to blend?

somber meadow
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yep

sharp oasis
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cool that's what I wanted to check

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I have a bunch of empty states just for logic, I wasn't sure whether I NEEDED empty animations in them or if it was fine.

hot mica
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can anyone help? im getting this error saying my avatar isnt set to humanoid when it is in the rig settings

somber meadow
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expand the "Import messages" at the bottom

sharp oasis
silk thorn
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It's best to check errors before going around them.

sharp oasis
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I know the vrcsdk sometimes freezes with some errors but reopening unity makes it realize the error was fixed

somber meadow
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This usually is just 2 objects named the same thing

hot mica
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aaaaa, its because i have mesh named head as well as a bone

somber meadow
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yeah

hot mica
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thank you!

somber meadow
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I do "Face" for the mesh usually

silk thorn
hot mica
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LOL

sharp oasis
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we just get used to the common errors haha

hot mica
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that worked, thank you, i totally forgot

somber meadow
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I don't think I've seen it be anything else

silk thorn
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Personally when I name a mesh, I always add suffix like Mesh to it.

spark walrus
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Hello, I have been trying to make My avatar but every time I upload It. It turns to a bot and Idk how to fix It. And Its A bot for only Quest

compact dust
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does it tell you that it failed avi inspection or smth like that

spark walrus
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No

compact dust
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does it give you any errors?

spark walrus
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No

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So basically For Pc It works but then On Quest It turns to a bot

compact dust
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are you sure it meets quest reqs

spark walrus
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Yes

compact dust
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and that you're uploading it for android and not pc

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or both, that works too

somber sequoia
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maybe show the stats in the SDK's build window, often this happens when the avatar is very very poor

spark walrus
tidal void
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Hi! What's the best plugin for creating simple outfit toggles?

timid terrace
spark walrus
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How do you get Rid of blood born?

compact dust
# spark walrus

yeah that's not gonna upload to quest anyways, doesnt meet reqs

somber sequoia
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Yeah there's your problem

arctic ginkgo
somber sequoia
arctic ginkgo
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yeah that might be a better idea tbh

somber sequoia
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I wouldn't trust that you can cleanly swap to the official SDK after that's been in there

spark walrus
somber sequoia
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it's clearly against the terms of service

arctic ginkgo
compact dust
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id assume

spark walrus
arctic ginkgo
timid terrace
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There is also no reason to use it

arctic ginkgo
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and there's literally no reason to do unless you don't know what you are doing or are intentionally making malicious avatars

fleet lake
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I'm trying to upload an avatar and its not showing up ingame for some reason even when it shows up on the website, says "uploaded successfully" shows up in the content manager, I'm using the same base I've used for years, don't think I've done anything different besides using a new shader on accessories, tried changing into the avi from the website but it just shows as an error robot ingame, please help

somber meadow
fleet lake
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22.3

somber meadow
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VRChat is hardcoded to not load Unity AssetBundles that are above Unity 2022.3.22

somber meadow
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Your issue sounds like you're using a higher Unity version than what's recommended

fleet lake
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Ive been using this version just fine though ;-;

somber meadow
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could you send an output log of a game session with you loading the avatar as an error? Press Windows Key + R, paste in %localappdata%low\VRChat\VRChat, click OK, and send the latest log file in this channel

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if you are using Unity 2022.3.22 for the project^

fleet lake
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2022.3.30f1

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should I go back to 2019?

desert elk
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no

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use 2022.3.22f1

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this is the version vrchat uses

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it's on the website

fleet lake
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alright ill do that thank you

somber meadow
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a log won't be needed anymore since you used a higher Unity version

fleet lake
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ah oki

somber meadow
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the SDK will load and work properly since it's just a bugfix version, but the game client is hardcoded to not load the bundle

narrow path
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Is a here who speak german ? I need help with a Avatar 🙈 and have many questions

junior void
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Nach dms zu fragen ist hier sehr gewagt

lusty thunder
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So I'm trying to get into 3d modeling my own personal avatars for VRc but I'm a standalone user. I have gravity sketch, but no PC so I can't use blender. Can anyone think of any solution for standalone?

somber sequoia
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you'd need to run Unity to upload an avatar to VRChat, so you'll need a PC (or mac)

compact dust
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unless you send it to someone else to do the unity part

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not recommended (imo)

narrow yoke
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Im trying to set up eye tracking "Correctly" for the first time in the many years ive had eye tracking,
I know I have to use the 'Additive' layer to animate humanoid bones (IE eye bones) but if I have the eye bones assigned in the rig config for the avatar, I still cant animate them, as soon as I remove the eye bones from the rig I can animate them on the FX layer just fine.

narrow path
narrow yoke
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Is unity weird and not allow the same animations to be used for humanoid bones as for "non humanoid" bones??

junior void
narrow path
somber sequoia
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huh I don't really speak German but I know enough that I got much of that. context helps of course.

sharp oasis
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is gesture fist (1) the same as weight 100?
I'm having unexpected results with some grab zones ingame and was just wondering, because Gesure Manager sets weight to 100 wehn you click the fist test for example

somber sequoia
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gesture weight tells how tight your fist is, when gesture = 1

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depends on controllers usually

sharp oasis
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oohh.... I've built this wrong lol

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what parameter is trigger pull?

somber sequoia
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generally none

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i.e. you can't detect that specifically

sharp oasis
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wait but like... tonge out and eye closed animations are often on trigger pull

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that's gesture weight

somber sequoia
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really depends on what your controller does

sharp oasis
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now I think about it, I don't think I've ever had the squeeze work in vrchat animations. Only for grabbing physbones and stuff

cinder flare
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Hi all, is there any way to make the controller haptic buzz when touching part of an avatar? Like booping a nose etc.

somber meadow
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Avatar Touch Haptics is a setting in game

cinder flare
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for instance, if I press my own nose, it would be good to have my controller buzz

compact dust
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idk, but itd be a contact of some sort

somber meadow
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They'd need that option on either way

fresh cliff
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anyone know how to get unity 2018.4.20f1 working on a raspberry pi 5

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does it work on arm computers

somber sequoia
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that's a weird version to be asking about here

desert elk
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yup

somber sequoia
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but if you look in their download archives, it'll be there if available. I would be surprised though

quartz spade
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hm, i tried it again still no luck unfortunately

proper storm
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I somehow managed to do this with trying to fix my avi stuck in the animation pose in editor and my armature isnt lined up anymore in play mode now

somber sequoia
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Pumkin's tools has a way to reset that

proper storm
proper storm
somber sequoia
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if you search for that exact spelling it should come up

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(it's what I'd need to do anyway)

proper storm
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Alright ill try

fair mirage
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i dont know if this is something anyone here can help with but im having this issue where some edges marked as sharp become detached in unity, any idea if its fixable? i couldnt really find anything on google but im also just bad at searching on google lol. just splitting the edges instead of marking as sharp has the same effect

if i increase the scale of the object in unity the gaps become smaller, but exporting the fbx at a bigger size then scaling it down just brings the issue back, same for exporting at a smaller size and scaling up. i guess its just some floating point error thing, but its visible in game so i would like to fix it if possible... obviously i cant upload a gigantic avatar

naive obsidian
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Could be duplicate vertices. Merging by distance would be my first fix attempt

fair mirage
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thats what sharp edges does. if i dont have them marked as sharp it looks terrible because it all becomes smoothed out

naive obsidian
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Sharp edges duplicates vertices?

fair mirage
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yes

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im like 99% sure atleast

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theres no duplicate vertices there in blender but its impossible for this to happen without duplicate vertices

naive obsidian
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I could very well be wrong, but I thought that marking an edge as sharp changed the normals to adjust how it appears under shading

fair mirage
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thats what i thought too, but looking around online i read somewhere that it just duplicates the vertices

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when exporting i mean

naive obsidian
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Hmm... Not that I've used the sharp modifier all that much, but I've never seen this quirk in my own work when exporting

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Very strange

fair mirage
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yeah its my first time seeing it too, but ive barely used sharp edges before

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the vertices should have the exact same position so no clue why it ends up like this

guess i could try filling up the hole with an outline to make it less visible but an actual fix would be nice

mental sparrow
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Is it normal to have building an avatar take long

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i just got new user so

fair mirage
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it can take a while depending on what youve got going on on your avatar

austere bay
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is there any reason my older avatars are now error bots? (they're from about 2-3 years ago if that helps)

compact dust
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idk if the pc ones were, i think the quest ones were (i might be wrong tho)

balmy barn
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rip 500mb avatars

compact dust
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not actually.

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i think it was like 1.2m vertices or smth like that

compact dust
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idk.

austere bay
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rip </3

fair mirage
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im actually having that too with avatars that were definitely not over 500mb, but those are sdk2.0 avis so i think its more likely because of that lol. still a bit weird that some are broken but some arent

compact dust
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probably smth about the older sdk/unity version

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but not my field of expertise

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all i know is physbones.

fair mirage
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like i have older avatars that arent broken but newer ones that are? its kinda weird but well shrug. kinda sad to see my ancient avatars gone but it is what it is, if i cared that much id update them lol

austere bay
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it shouldn't really happen, a game as big as vrchat shouldn't be having issues like this icl :/

fair mirage
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in your case it is pretty weird yeah

compact dust
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i mean it's not like its hard to update avis

austere bay
#

I can't see any limitation that my avatar has gone over

compact dust
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could just be older version of unity too

austere bay
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which is what im saying shouldn't be a big issue for a game as big as vrchat

compact dust
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its not an issue if they use two completely different versions of a software tho

austere bay
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if they're updating unity versions they should try to make sure things are cross compatible

fair mirage
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if it is a 3.0 avatar (and i am assuming it is) it should generally be compatible afaik

pastel nacelle
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Hello!
Does anyone know why an Armature that has all its transforms to 0° in Blender mysteriously has a -89.98° Rotation out of nowhere once put in Unity?

I tried to :

  • Apply Transforms on everything
  • Export using different settings including the experimental "Apply Transform" option

Nothing is fixing it; as soon as I put my .fbx into Unity it gets a rotation value making it impossible to merge with anything else.

compact dust
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at least for some things

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idk things i've put into unity have had that too but it didnt rlly do anything

feral dagger
#

vrchat gets mad at me for using materals in my avatar?

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how do i fix this?

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what am i suppost to do

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have my whole avatar be 1 color?!?!

compact dust
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is it for quest?

feral dagger
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yes

compact dust
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you have to combine materials

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less meshes/less mats

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smth like that

pastel nacelle
compact dust
pastel nacelle
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If I change it back to zero then the item moves.. ^^

compact dust
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its a rotation

pastel nacelle
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Yes, and editing a rotation value on an item makes it.. ..rotate.

compact dust
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uhuh

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but if its 0 then would it not reset it so that it could merge?

feral dagger
torpid cliff
#

hey does anyone have a fix for when I go to Build & Test or Build & Publish it gets stuck on building avatar step with little cpu/memory usage?

compact dust
#

that kinda thing

pastel nacelle
compact dust
pastel nacelle
compact dust
desert elk
#

yup

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I found one fix online but idk if it's recommended to do xd

compact dust
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sometimes they just kaplooey

desert elk
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it's because unity's xyz aren't the same as blender's

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I think

compact dust
desert elk
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haha yeah

plucky bridge
#

Uploading an avatar for a friend for quest, it is 10.04 MB

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What and how do I lower it by .04 MB to upload it?

compact dust
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lower the vertices in blender?

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that'd probably be enough

desert elk
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lower texture size

compact dust
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or that

desert elk
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in unity

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yup

plucky bridge
#

How

proper storm
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maybe I have the order wrong?

compact dust
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weird

proper storm
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Yeah idgi

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It worked on another project

sharp oasis
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After stretching a physbone, there's now a large long area where it can be grabbed from.
Is there a way or workaround to make only the tip grabbable and not the length of the bone?

compact dust
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i think it'd have to be a seperate script

proper storm
buoyant thorn
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is there any prefab thing that helps u check what is taking the mb in the avatar

compact dust
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but im not sure

sharp oasis
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its super useful

hazy sphinx
#

ok i have a propper skeleten, all me bones are named, how do i paint properly?

main fiber
#

I keep getting this error when i upload

compact dust
#

you can also use autoweight painting to get an idea

sharp oasis
compact dust
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auto i believe is select the mesh, then the armature (at the same time) then ctrl p to select auto paint
and then select the mesh and shift tab, weight painting

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i may be wrong

plucky bridge
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How doth one lower texture size in unity and with what/where?

desert elk
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click on the textire

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should be in the inspector

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somewhere

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I don't have my laptop open I can't screenshot

compact dust
desert elk
#

shhh

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yeah, there

desert elk
#

physbone fingers

compact dust
desert elk
#

unfortunately

plucky bridge
sharp oasis
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yes

proper storm
#

when making anims for objects, not related to the avatar, do I still have to create an animation on the avatar or just the object?

hazy sphinx
#

this keeps happening?

proper storm
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Now no anim plays when I toggle, lol

sharp oasis
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you can do global change, or if you want like high quality on PC and low on Quest, you can do them separately

desert elk
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you'd need to merge the FX layers anyways, so I don't think it matters (idk how it works with vrcfury though, so don't have my word for it)

proper storm
cloud ore
#

Hello.
If I add audiolink to a poiyomi shader, shall I add a toggle to make it turnable off? If so is there any way to animate the shader parameter or the only way to do that is to separate the audiolink into a new material and animate the material?

compact dust
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vrcf has a material toggle section i believe

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or when you create an animation, press the red record button and press the on button for the audiolink

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that should work

cloud ore
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Aha, so effectively we can animate material parameters. Great, thanks!

compact dust
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yeppers

proper storm
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I figured it out, I made a parent so I had a pivot to scale the cone from, but the animation doesnt play when I animate the cone when its organized like this

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anyway to fix that??

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it doesnt work when I give it a parent but by itself, I can animate it and it will render

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(i just gave the prefab FISH CONE a parent)

primal swift
#

guys i'm dumb why is it darker

tall dock
#

Question, how could I add extra arms?

tall dock
somber sequoia
#

that's pretty much how - though you'd need to duplicate bones also and rig them to the second set of bones

tall dock
#

Should I make them a separate mesh? Because withouth unifying them into the main body with merging vertices I think whenever I move them It would leave a hole

somber sequoia
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I'd merge them at some point, yeah

quasi folio
#

Uh, how do I somehow disable these backfaces?

inland pumice
#

how do i fix these blocky hair?

somber sequoia
#

no real reason to have body parts separate

tall dock
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Then duplicate arm bones and put em in the new arms

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And only after rigging unify the meshes

somber sequoia
#

Sure. Then in Unity, do rotation constraints to the main arms, or some other animations

tall dock
quasi folio
somber sequoia
quasi folio
#

I’m using the quest shader, which doesn’t let me operate the back faces

somber sequoia
#

oh, then they wouldn't be showing anyway, so I'm not sure what parts you mean

feral dagger
quasi folio
somber sequoia
#

kinda looks like flipped face normals

quasi folio
#

Any idea how I’d fix that?

trim tiger
#

is there a way to make a physbone only grabbable on one specific child of that physbone? having spazzing issues on subsequent bones past a certain child

somber sequoia
#

in Blender make sure the outside is outside, and if not, select the wrong face, then "flip" in the mesh -> normals menu

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one of the view overlays is "face orientation" - blue = front, red = back

inland pumice
trim tiger
#

it looks like it's a plane-based hair

#

which usually uses transparent textures on square planes to create shape

inland pumice
#

how do i use the transparent texture?

trim tiger
#

do you

#

have

#

the transparent texture

inland pumice
#

yes

trim tiger
#

then you should be able to just use that texture with any shader that has access to Cutout

#

OR if it uses an alpha mask

inland pumice
#

ok i´ll try it

trim tiger
#

use that instead

#

if you have an alpha mask, use the alpha mask

#

if you don't, then there's alpha already cooked into the texture, which means cutout's your guy

#

if that's not it either then it means you're kinda fucked and need to go into blender because your texture isn't the one meant for that hair

#

so you'll need to cut the shapes into the hair planes instead

somber sequoia
feral dagger
#

i love ALL the great help im getting here /s /vu

iron badger
#

At my wits end with a avatar I wanna upload, what does this mean? vrcAevSlap

somber sequoia
desert elk
#

you need to pick one way to install go go loco

#

either vrcfury and delete the layers from your avatar

#

or leave the layers and delete the vrcfury prefab

mental sparrow
#

so its taken hours and i cant publish an avatar cuz its taking too long to build this normal?

trim tiger
somber sequoia
#

I'm not sure without testing, but I was thinking it might make them harder to grab

trim tiger
#

wouldn't fix my issue

#

my issue is i have a Funny Stick™️

#

grabbing the middle of the Funny Stick™️ works just fine

#

however, for some ungodly reason, whenever i try to grab the Funny Whacking Stick™️ past the midpoint, the physbone SHAKES ANGRILY

#

so making the front half harder to grab doesn't really fix the issue

#

obviously the real solution would be figuring out why my funny whacking stick for hitting people with is angry with its own existence if you dare touch it past the mid point

#

but i've no fuckin clue on how to do that

somber meadow
#

Alright, I thought you were talking about something entirely different for the past 6 messages

trim tiger
#

no blanke i am not in fact talking about what you think i'm talking about

#

it is a Funny Floppy Stick™️ meant for whacking people over the head

#

but the flop isn't really as fun when half of it isn't usable for grabbing and flopping around angrily

#

because instead of flopping it fuckin ksp krakens

#

ah. okay. i found the issue

#

i accidentally created a duplicate bone

#

which was causing the physbone to make an infinitely small physbone between them

#

which, from my experience, REALLY do not like to exist

inland pumice
trim tiger
#

that's the alpha mask

inland pumice
#

it kinda looks like it

trim tiger
#

the alpha mask tells the shader what to cut out of the texture

#

you use the alpha mask in conjuction with the hair texture

tall dock
#

Duplicated bones, and meshes and made them separate armatures just in case, now how do I rig because I tried with ctrl + P and automatic weights but nothing

inland pumice
#

where should i put that?

tall dock
trim tiger
#

hair texture goes in Texture

#

alpha map goes in Alpha Map

#

fuck with the cutoff until happy

#

if unhappy kill god

#

(twice)

inland pumice
#

okay thanks, i´m sorry for asking simple things, i´m new to that stuff xD

trim tiger
#

it's all good

feral dagger
# somber sequoia entitled much?

OH SO IM ENTITLED FOR WAITING 30 MINS AND NOBODY HELPING ME AND IF i didnt say anything my question would be drowned out in the chat

trim tiger
#

it's better to ask simple things and take simple answers than be an incompetent dimwit for 5 days straight who can't read "inspector" on the right

#

when told to click on the obvious button in the inspector tab

compact dust
#

wuts goin on ._.

trim tiger
#

some guy's freaking out cause no one came to help him within 2 minutes

inland pumice
#

hahaha

compact dust
#

wat the heck is /vu

trim tiger
#

as if putting a question here's some kind of SUMMONING RITUAL for an experienced avatar creator

#

and not just a gamble that someone who knows how to fix your issue is around to tell you

feral dagger
trim tiger
#

but if no one answered that means the people who know how to fix your issue aren't around yet

#

blame timezones and very few people being actually literate in Unity Bullshit™️

somber sequoia
trim tiger
# compact dust the tm 😭

hey at least it's not the Udon Tumbledryer®️ where it just picks you up and throws you against the fucking wall over and over

compact dust
#

yeah i know nothing abt udon, not gonna try

trim tiger
#

y u p

compact dust
#

unity and blender are enough

trim tiger
#

anyways @feral dagger if i saw your question correctly you're having optimization issues?

trim tiger
#

ip grabber

#

mods kill him

#

shoot him with every gun we have

desert elk
#

??

trim tiger
desert elk
#

AHH I see

compact dust
somber sequoia
#

yeah I didn't click

desert elk
#

neither did i

#

sketchy

trim tiger
#

me on my way to use an abstract tone indicator instead of just saying i'm miffed with my current circumstances

#

strifed even

#

nay, bewildered at the sheer lack of aid in this barren land

compact dust
#

pullin out all the old english

#

back to jeff model

somber meadow
trim tiger
#

yet so flourishing with life despite the clear unabundance of assistance at my particular peril

somber meadow
#

Let people get to you if they choose, no one here is obligated to help. This place is just user-to-user support

trim tiger
#

doubtless, i am to yell at the king's peasants

#

for they will surely listen to my pleas if i yell insultingly enough

#

nay, pray tell, i know not what is wrong with my approach

hollow bronze
#

anyone know why some of my old avatars are now failed, or failed security checks?

desert elk
#

properly because of lowered limits

compact dust
#

the old avi fails is weird cus ive yet to see anyone say anything abt it until today

desert elk
#

it's been happening since the limit was lowered

compact dust
#

havent seen anyone say anything abt it

desert elk
#

people just didn't notice at first

hollow bronze
#

any way to fix it?

desert elk
#

reupload the avatar

#

with lower mb

hollow bronze
#

damn....

compact dust
#

upload it using new unity version, probably within the new limits

desert elk
#

that fits the new limit

compact dust
#

well i doubt you need the new unity version

desert elk
#

I noticed cause I was hopping avatar worlds and avatars that were fine before now turned into the failed ones

hollow bronze
#

the creator does uploads only to accounts, and they are not gonna reupload my edited version

desert elk
compact dust
desert elk
#

I'm not sure

compact dust
#

i thought it does since they still have the 2017 on the vcc

desert elk
#

2019

compact dust
#

2008

timber wharf
desert elk
#

if I'm understanding the message correctly

timber wharf
#

@compact dust anything goes, just in new one itd warn you

compact dust
#

i member

desert elk
#

I see

compact dust
#

i digress

hollow bronze
compact dust
#

did you know jeff the landshark has toe beans

hollow bronze
#

also anyone know what to do with like vrc input lag

timber wharf
#

@hollow bronze if it gets security check failed, it wasnt supposed to exist in the first place, embrace it and move on.

compact dust
inland pumice
#

@trim tiger i´m so thankful, i just learned a new thing. i tried so much things to fix it TYSMM<33

hollow bronze
hollow bronze
timber wharf
#

@hollow bronze doesnt mean it wasnt trash🤷‍♂️

compact dust
desert elk
#

airlink can be pretty weak sometimes

compact dust
desert elk
#

XD

hollow bronze
compact dust
hollow bronze
compact dust
#

buddy's just saying your avatar is bad 😔

#

never believe the avi haters

timber wharf
#

@hollow bronze i said you the exact answer, then you be like "was fine for two years", it was not, it just was not tracked properly.

hollow bronze
# compact dust maybe smth with internet then?

yeah the minor issues ive had before was the same thing and it was with me being on my 2.4 wifi instead of 5.0 and it fixed it, im connected to 5.0 which is where im confused. but ill experiment more on this ty

compact dust
hollow bronze
#

" @timber wharf "okay thank you for your input, youre very helpful thx thx

timber wharf
#

@hollow bronze your welcome

hollow bronze
#

if i could send a gif i would

compact dust
hollow bronze
#

damn

desert elk
#

not nice

hollow bronze
#

my fauly

#

aint mean to yell guys

hollow bronze
compact dust
#

anyways
anybody need avi help 🥺

proper storm
#

Does anyone know how to make radial menu with a blendshape, with vrcfury

hollow bronze
compact dust
#

not sure, i only use vrcf for normal toggles

hollow bronze
#

typing the declaration of independance ive almost lost interest

proper storm
#

fuck unity

#

okay it just works

compact dust
#

poor unity

hollow bronze
#

dam alex...he got you too, no yelling

desert elk
#

we all feel that way sometimes

proper storm
#

hate unity

compact dust
#

what is this guy typing

timber wharf
#

@compact dust better than being you, your posts completely out of place half of a time, learn stuff or dont comment and use it as a chance to learn when you have no idea what youre talking about, you act as an ai network that tries to provide an answer despite being clueless.

desert elk
#

...

proper storm
#

I dont get why it didnt work 2 seconds ago and now it does

#

unity moment...

compact dust
desert elk
#

was that really necessary?

timber wharf
#

@compact dust ye, typos

hollow bronze
compact dust
#

or at least 1

#

also im not clueless

#

i have unity specialties

#

kinda

hollow bronze
hollow bronze
#

you just recycled what they said and added an insult

timber wharf
#

@hollow bronze helped you how

#

your stuff was fixed?

compact dust
hollow bronze
#

they helped me understand WHY my avi was "fixed" numbnuts

desert elk
#

instead of telling them "f yourself, your Avi sucked" we explained why it got security checks

hollow bronze
#

also told me how to fix the issue not to mention

desert elk
#

and not the "it was never meant to exist" that's not how it works

compact dust
#

my nose itches

hollow bronze
#

itch it

compact dust
#

no.

timber wharf
#

@compact dust i never said "your", i guess whole problem was about avi not being their

desert elk
#

VRC lowered their limits and that's what caused some avatars to turn into security check robots. It's not the case of "improper tracking"

desert elk
desert elk
#

exactly

hollow bronze
rustic creek
#

Weird question but when I’m in gesture manager my avatars clothes aren’t attached to its body, any suggestions?

compact dust
#

man im just tryna make my jeff model

desert elk
#

what method did you use to attach them?

#

unity, blender?

compact dust
#

couple things

desert elk
#

yup

hollow bronze
compact dust
hollow bronze
#

well thank you for helping again and ill leave TheMostLeast helpful person in your guys hands, good luck lol

compact dust
hollow bronze
#

@compact dust also if the internet thing doesnt work in a little bit when i try it, i will seek aid

compact dust
#

works with full sets better than small stuff

rustic creek
#

:o

#

OHHHH

#

yes I definitely need that

#

thank you!!

compact dust
#

it has a button that just attaches everything, and can make toggles

hollow bronze
#

good luck luciii

compact dust
#

although i reccommend vrcf for toggles

rustic creek
rustic creek
compact dust
desert elk
#

I wouldn't call it a basic need tbh 🤷

#

it's helpful if you don't know how toggles work

#

but not a basic need

mossy jacinth
#

anyone know what causes an avatar to have randomly laggy locomotion animations

#

its got the default locomotion animation set

rustic creek
muted night
#

Is it possible to Multiply the Throwing Force of the VRLabs Rigidbody-Throw prefab? I want to be able to send the object across a room rather than limply dropping it in front of me. I also don't want to piss missle the thing IRL, risking me throwing my controller too

compact dust
#

gtg tho so

proud tusk
#

this one logo keeps goin' upside down and I don't know why

somber sequoia
#

Probably the UV island needs flipping

#

assuming it's not its own material or decal that you can work with in unity

proper storm
#

What do I make anims off objects for? Im making a contact receiver on a pipe to make a sound but it doesnt wanna play in the play mode despite the parameter being 1

#

The sound doesnt go active when the parameter is true weidly

mossy jacinth
lapis terrace
#

How to make more girly popping cute? I added hair and made face disproportionately small.

proper storm
#

How does the exit time and fixed duration work in the animator?

proper storm
#

Yeah I was looking

#

its a bit complicated

somber sequoia
#

yep

inland pumice
#

i have a question, my avi works perfectly but on the quest version the texture under the hat is invisible and you can see trough, how do i fix it?

somber sequoia
inland pumice
#

i think thats too hard for me, i just leave it like this

marble pagoda
#

Can anyone give me some pointers on what I am doing wrong here? I have an object on my right hand that has a position constraint so I can freeze it in the world and then pick it back up again with a simple toggle. I also only want this object to be able to rotate around the vertical axis ie it should always stay parallel to the floor. I tried also adding a rotation constraint with the X and Z frozen and then I referenced an object outside the scene as my source similar to the world origin trick. The object both in may hand and when dropped in the world is still able to rotate in all directions based on the orientation of my hand. Thoughts? Thank you!

proud tusk
somber sequoia
#

select face, then in menus: mesh -> normals -> flip

#

(normals is also alt-n)

compact dust
late heath
#

ive uploaded before but im both extremely new to modelling and avatar creation, and ive tried a few things but i cant seem to get the cord of this tail to line up with the microphone when i use physbones. i dont know what to do, i dont think i messed up any weight painting since it bends as intended in blender

torpid cliff
#

my avatar is still trying to build after 4 hours. what am i doing wrong? there are no errors in the console either

compact dust
#

ive had an avi do this but never figured out a fix

torpid cliff
late heath
somber sequoia
#

is that microphone a separate mesh object than the tail?

late heath
#

it is a seperate object but i did try to combine them together at one point and it didnt work

somber meadow
# torpid cliff

You're in a prefab scene, click the back arrow on the hierarchy and drag the prefab into the hierarchy instead of double clicking it

somber sequoia
#

ok if it's a separate object, the weight paint on the vertices that touch needs to be perfectly matched or it'll move differently. Personally I'd join it.

late heath
#

ill see if i can join them and adjust the mesh itsself

inland pumice
#

i have a problem with the mouth, in unity is the mouth closed but in vrchat its open

somber sequoia
compact dust
#

so many

fresh cliff
#

i live on the edge

#

im edging

somber sequoia
#

you're edgy? I hear that's what the kids these days are

fresh cliff
#

im an edgelord

late heath
fresh cliff
#

idk why i decided to use a raspberry pi as a main desktop but here we are

somber sequoia
ruby summit
#

im optimizing my avatar so i might need help with something later, any tip btw?

somber sequoia
#

watch many tutorials 🙂

ruby summit
#

my avatar is like 300mb rn, i deleted some accesories i dont rlly use and now im lowering textures

#

and most animations too

#

idk why most of my avatar has duplicated items now

#

like 2 shirts etc

fiery crow
#

animations arent really much of a worry honestly

late heath
fiery crow
#

id focus on ur mesh memory, texture memory and drawcalls

#

remove unused UVMaps, unused vertex groups, bones, meshes, delete overly fine geometry like mesh chains

#

lower textures, learn how to do packed texture workflows for ur mats, like rgba masking and global masks

#

u can use Thry's Avatar Performance Tools to see what textures take up the biggest size and same with meshes on ur avi

ruby summit
#

well now im having a trouble with VRCFury

#

idk if u guys can help with this too since its out of vrc commong things

#

i think my avatar broke

#

so im gonna start over

#

nope, my avatar somehow kinda broke i think

#

most of his clothes are duplicated

#

also, how do i unlink an avatar (as an example, i duplicated my avatar, but when exporting that new avatar, it exports like the old one)

somber sequoia
#

wow I see why that's so big

ruby summit
#

it randomly decided to duplicate all

#

now idk wich one to delete since i cant enter play mode

fiery crow
#

ur fbx is still "generic"?

ruby summit
#

where do i check that

fiery crow
#

go to ur fbx model in the assets folder and go to the inspector

ruby summit
#

ok checking some of my parts of the avatar, most duplicates have a red texture

fiery crow
#

to set the rig type to humanoid

ruby summit
#

ye its generic

late heath
somber sequoia
#

that doesn't seem unreasonable from that pic

arctic ginkgo
#

try using pumkin's avatar tools to reset the pose of your avatar

somber sequoia
#

I keep forgetting about #2, good thought

agile birch
#

so i managed to get seat working on my avatar but everytime my friends sit on the seat, they're always way above the seat prompt button and the 3d cube to help me see also makes them be floating when seated, how do i align it properly?, @ me when you have a response ^^

ruby summit
#

man im stressing out

#

now most of my clothes rig doesnt work and since i did it months ago now i forgot how to link them again

ruby summit
#

im trying to solve this with chatgpt

agile birch
#

ctrl = z

compact dust
#

yo where are animation settings at

#

nvm

ruby summit
#

fck it im gonna start over 😭

compact dust
ruby summit
#

does anyone know how to make a "fortnite loop"??

#

i got hatsune miku's emote on a pack and it came with 2 animations

#

the start and the loop

#

is there any way to make the emote start with the "start animation" and then continue with the loop?

compact dust
#

the start ends, and then the loop starts at the time that the start would end

#

ex. start goes from 1-1:00
the loop would start at 1:00 to (blank)

#

that'd probably work

ruby summit
#

i didnt understood

#

😭

#

so i add them both in the toggle?

compact dust
#

yeah

ruby summit
#

okay now what?

compact dust
#

1s

#

im building an example

#

so like this

#

it doesnt actually need to be 2 animations

ruby summit
#

im using vrcfury

compact dust
#

yeah but that's how you'd setup the animation

#

vrcf would just be the toggle

#

least that's how i'd do it

ruby summit
#

wait how do i get to there

#

i can only edit 1 animation at once

compact dust
#

that is 1 anim

#

show me what you're looking at

ruby summit
compact dust
#

oh dang

#

ok so the loop

ruby summit
#

yeas 💔

compact dust
#

you can move that all to like 1 minute

#

or however long it takes for the start to actually finish

ruby summit
#

the start ents at 0.22

#

so ill move the look to that timeline right?

compact dust
#

ok so then you'd put the start of the loop at .22

ruby summit
#

ok done

compact dust
#

then they'd be activated by the same toggle

ruby summit
#

ill try

#

and what about the audios, same thing?

compact dust
#

most likely

ruby summit
#

it stops there

compact dust
#

is that the end of the start anim?

ruby summit
#

just in case

#

wait nvm thats the loop

#

this

compact dust
#

not sure

#

technically my idea would work (in theory)

#

unless smth went wrong

#

can you do a preview and play the loop to make sure its working?

compact dust
#

yeah

#

if it never started it could be the loop animation

#

or smth about the toggle

ruby summit
compact dust
#

can you send a ss of both anims

west atlas
#

how can i use thyrs avatar performance tools to see my stats?

ruby summit
#

i can hop on vc if you prefer (sadly i cannot use mic rn, its 7am)

west atlas
#

im not rly seeing how i run the package

compact dust
west atlas
#

let me restart and check

#

for now its not

#

it is not

#

i only see it in my packages section in my project

#

wait wait i found it

compact dust
#

not sure, i havent used thrys before so i dont know how to start it

#

kewl

west atlas
#

i wanna use it to see why my avatar is failing security checks

#

the sdk is allowing it to upload but its failing checks still

compact dust
#

i have no clue what fixes the checks

#

on your own 😔

west atlas
#

you think contacting support it worth a shot?

#

ive heard they dont really care about this type of thing

compact dust
#

try searching fail security checks in the search bar here first

#

someone probably said a fix

west atlas
#

oh theres a ton

#

thats a great sign

compact dust
#

i think there are a couple of reasons that causes it

west atlas
#

i was thinking it might be a result of me using alcom

#

but im seeing windows users with the same issue

ornate stump
compact dust
#

hi ren

west atlas
#

it even showed me the updated size limits

#

and im within them

ornate stump
west atlas
#

no it didnt show uncompressed

#

the avatar is just a basic manuka model but i changed the hair and the outfit

ornate stump
west atlas
#

where could i find the version?

ornate stump
west atlas
ruby summit
#

i love how chatgpt isnt helping at all saying to add an animation controller when im using vrcfury

west atlas
ornate stump
west atlas
#

pc

ornate stump
ruby summit
#

but betweeen im not rlly used to unity and the fact i dont understand half of what they saying

#

even when i ask for a simple explanation

ornate stump
# west atlas pc

On PC it should be fine. There is still a chance of security check failed randomly. You could try uploading it as a different avatar. If that works, then you could send support ticket to vrc and have them see why it failed.

west atlas
#

sounds good

#

thanks

ruby summit
#

well

ornate stump
ruby summit
#

yeah

#

well

#

is there any way to chain 2 animations with vrcfury? (start and loop)

ornate stump
ruby summit
#

then is there any way to manually do it and add it to the vrcfury menu?

ornate stump
west atlas
ruby summit
west atlas
#

it doesnt let me select windows as the selected platform

ornate stump
compact dust
#

actually couldnt you just copy/paste it so it repeats (but it'd be really long?)

west atlas
#

im using macOS

ornate stump
#

I'm not sure how to work on macOS.

ruby summit
#

well im complicating myself too much i think

#

ill just leave it like that

west atlas
#

im thinking of opening up the vcc on my pc and giving it a shot

ruby summit
#

i hate how it doesnt match correctly even when outside play mode it does

compact dust
ruby summit
eager acorn
#

hey, I'm gonna need some help with this net pattern. I wanna use a camera space effect for it and I know how to make a custom script for it on pc but I also want this avatar to be quest compatible. Is there a way to achieve this effect on android?

compact dust
#

least didnt let me use one i made earlier

eager acorn
compact dust
#

ah ok

#

you said custom script, nvm

#

now i understand

eager acorn
#

sorry, my bad

compact dust
#

np

buoyant thorn
#

anyone got any idea on how to lose 2 more mbs for quest, I lowered all textures to as low as I could, removed outlines on mesh, put mesh compression on all meshes and removed audio sources and stuff

junior void
#

vrcfury blendshape optimizer if your mesh(es) have blendshapes that you dont use in animations

buoyant thorn
#

ill try that out

buoyant thorn
junior void
#

what

buoyant thorn
#

There isnt a blendshape optimizer anywhere

junior void
#

where are you looking

buoyant thorn
#

under vrcfury

#

tools tab

junior void
#

its a component

#

go to your avatar root and click "add component"

buoyant thorn
#

ohh

#

alright

#

that didnt lower it enough still got roughly 2 mb left

junior void
#

you could try thrys avatar performance tool to see what takes up the most

#

in some cases you just have no other choice than deleting items (additional hairs, clothes etc)

nova briar
#

i cant upload any avatars anymore, it gets stuck on uploading file 4%, has anyone experienced this?

compact dust
#

anyone know if this is a fine bone setup?

#

i think the chain could just be one bone but hrm

nova briar
compact dust
junior void
#

if its a small keychain, i dont see the use of most of the bones. to see them wiggle youd literally have to put the prop in front of your eyes

compact dust
#

its an earring but yeah

#

so 1 it is

#

doesnt matter which direct it faces except for weight painting either does it

nova briar
#

if its a small earring, i mean like a few cm/inches then i dont see why you would need that many bones

nova briar
#

you cant even interact with each individually

compact dust
#

if the chain is too long for what im doing i could shorten it to make it bigger
although the 3d model upload took like 40m

nova briar
compact dust
#

im also uploading it to a server for others (if the owner lets me)

nova briar
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probably wont even see them all move separately

compact dust
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so more customization kinda

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this auto weight painting parenting is taking forever

nova briar
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to me just one or two bones for the chain (3 if you really want) and one or 2 more for jeff, body and tail

compact dust
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i also need to texture him but idk how that works in blender, more yt tutorials for moi

compact dust
nova briar
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i mean now that you say it, not really, just one in the tail would be good

compact dust
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now i see

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im kinda dumb when it comes to bones

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too bad my blender is frozen from trying to compute weight painting

nova briar
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no dont say that, not dumb, just inexperienced, you can add 500 bones to a single hair strand if you want, but that would be a nightmare in terms of being optimized

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the hair would move wonderfully, but would anyone even notice

compact dust
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concerning physbones at least

nova briar
nova briar
desert elk
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are you getting any erorrs??

nova briar
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no

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it just stops on 4%

compact dust
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chups

nova briar
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tried with other avatars, even used my phones network with usb thethering and nothing

compact dust
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yay my weight painting painted itself

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yelo jef

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why is his tail not painted even with the bone

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shouldnt it be red/orange

junior void
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weights show based on what bone or vertex group is selected

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please watch a weight painting tutorial that just goes over the basics

junior void
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then suffer the consequences

compact dust
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there are no consequences

nova briar
west atlas
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i uploaded my avatar from my windows pc and it worked fine

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weird

desert elk
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why is that weird?

cloud ore
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Hello.
I have two avatars in one unity project. Each avatar shares the same material. I created toggle animation for the material shader parameter and then used it in animation controller and made a toggle in expressions menu. Both avatars share the same animation controller and menu. But for some reason the toggle works for the avatar where the animation was created and doesn't work for another. By the way the default state in the animation controller differs from the default state of shader parameter and the avi (that's having troubles with toggle) looks like successfully gets into default state of the state machine (that corresponds to playing animation and custom shader parameter value). So at least we know that the animation controller works for that avatar. But I don't understand why the toggle works for the first avatar (triggers state transition to not-animated state) but doesn't work for the second. Any ideas?

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Hah! It triggers the transition. But for some reason the material values stay customized. But for one of two avis only.

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The first model (OK)

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The second model (not OK). Value 0 is being set by animation. Default value at the material is 1. So that means that animation has successfully been applied by animation controller to the material. But for some reason it's not being restored to the default value when animation controller stops the animation (goes into On state)

ripe quiver
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Can anyone help me out with trying to get a base done for a avatar?

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It seems the avatar creator I have doing my bases is struggling so I was gonna get him advice

desert elk
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it depends what the problem is

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making bases is a big task

ripe quiver
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He can't do eyes.

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He made the base from the bottom up, but doesn't know how to make eyes.

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And how to make the eyes work.

desert elk
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don't send me friend requests. If i will help it will be in the server

ripe quiver
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He's not in the server sadly.

desert elk
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and how does you being on my friend list fix that?

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it doesn't.

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he can join the server or you can pass the advice along to him

ripe quiver
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So I can make a group chat with you and him lol

desert elk
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i am not adding you.

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that's fishy

ripe quiver
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... geez alright sorry for sending the friend request

desert elk
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yeaa, that's not really something you do out of nowhere

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"make eyes work"
are they weight painted to the eye bones?
eye movement is set up inside of unity, the irises must be weight painted to vertical eye bones

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the roll of the eye bones must also be 0

ripe quiver
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So he's hooked the eyes up to the bone.
Added player tracking
But the design isn't properly done.

desert elk
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what does that mean?

ripe quiver
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Ok so

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He didn't make that lol

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He actually put a inverted sphere inside a inverted sphere XD

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He is learning how to do that tho.

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@desert elk I got him in here

ripe ledge
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E

ripe quiver
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@ripe ledge

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This is the guy learning eyes

ripe ledge
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yes

desert elk
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than, can you explain which step are you having trouble with?

ripe ledge
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so i have added bones to the eyes and placed them into the avatar

desert elk
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okay

cloud ore
ripe ledge
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i did the eyetracking, i just forgot to weight paint

desert elk
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yeah, that's needed

ripe ledge
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ill get back to you once i test this out

quartz spade
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For some reason my imposter avatar won’t generate, is there a place where I can look up any logs for this by any chance?

timid kite
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can anybody share tail phys bone settings so it doesnt wiggle in every direction like it has its own life?

timid kite
cloud ore
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I've added RadialPuppet menu item and corresponding layer into animator. Facing the problem that all values from 0% to 99% work fine. But when 100% is set then seems like animation position resets to the first frame. Is there some trick to make 100% in the RadialPuppet to use the last keyframe ?

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I'm controlling emission intensity with that menu item so it's highly inconvenient that emission is being disabled when the control reaches 100%.