#avatar-help

1 messages · Page 61 of 1

mild comet
#

can someone help me please i cant figure out why my avatar is invisible

somber sequoia
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could be a whole lot of things - is it invisible in unity?

mild comet
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yup quest version

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i put it in unity and nothing

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i cant find its file

ornate stump
somber sequoia
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by "I put it in unity" what do you mean?

mild comet
somber sequoia
#

.. I'm not sure what you mean by that

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you put what into what?

mild comet
ornate stump
somber sequoia
#

or that you didn't open the creator's sample scene, or you didn't drag the model prefab into the scene, or...

mild comet
somber sequoia
#

ok - did you install the shader which the creator says is a requirement?

mild comet
#

Like mapping of the fizbones

ornate stump
ornate stump
mild comet
somber sequoia
mild comet
#

this is what is happening

somber sequoia
#

looks like a material missing a shader

ornate stump
#

Missing shader should show magenta mesh. This looks like the mesh can't find its bone.

somber sequoia
#

yeah but I've seen cases where if you don't install the shader package, it'll just be missing too

ornate stump
mild comet
#

I tried redownloading the file complete on my computer cuz maybe it glitched and it seem to be the case

dim pulsar
#

ok so in game i have a avatar i got in a avatar world and my friend can see the avatar but he can not see the toggles like i can see them myself like the aura and emotes but he can not see any of that we are both on quest

dim pulsar
somber meadow
#

Do other avatars you use sync their toggles to other people

dim pulsar
#

No they do now

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not*

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Idk what to do

somber meadow
#

Does your friend have your avatar fully shown by clicking the eyeball icon when selecting you

dim pulsar
#

What?

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sorry i’m new to all this

somber meadow
#

I explained the steps

dim pulsar
#

Wdym selecting you tho

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like in friends menu???

somber meadow
#

Open the Quick menu by pressing Y or B on controllers, and use the other hand to select a player in the game physically with the laser that it spawns

dim pulsar
#

Ok is it usually on or do you have to turn it on for the first time

somber meadow
#

you have to do it per person

dim pulsar
#

Ohhhhh ok

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Thank you

buoyant zodiac
#

So i bought this robotic arm and wanted to use it with this outfit. however it clips through the sleeve. In the armature for the clothing, i scaled the left side down to 0 so it removes it, however when i test it out with gesture manager is just breaks. is there anyway to work around this without using blender?

nova spade
#

can someone help me idk how to make a bought avi pc and quest compatable

blazing marlin
#

is there a way to make a working scope for quest WITHOUT modded clients?

somber meadow
#

Modded SDKs can't add custom shaders anyway as they get stripped in the game client

#

either way, you unfortunately can't as scopes use custom shaders

blazing marlin
#

Yeah that's kinda what I figured. I just figured I'd ask if someone figured out a way to do it for quest avatars

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Thank you though!

dusk lance
#

Okay whats going on with veiw position?

ornate stump
dusk lance
#

I did a few hours ago, but it was ignored.

Anyways, the I hit Edit, and the little orb thats supposed to be a visual aid wont spawn

ornate stump
dusk lance
#

Fudge me I'm syupid, no I had not. Thank you

thorny glen
#

I don't know what I'm doing wrong or at all what I'm doing. Shoot me a messge if you know how I can fix this or if able to help. But I must call it a night and work on this after work tomorrow.

junior void
spark walrus
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im not trying to develop an avatar, i already have one, im trying to upload an avatar (private custom avatar) and after i upload it and try to use it ingame it just gives me an error fallback avatar and i cant actually use it, but when i press "build and test" it lets me use it just fine

#

i think i saw it was saying "unsupported platform" when im using the windows/desktop version of vrchat

austere knoll
#

Do KAT text boxes still work I’m messing around trying to add one to a avatar and I followed the tutorial but now it won’t show up in the emulator or game

west cipher
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its never taken this long to switch to android. can i just exit out without corrupting my project?

gentle kernel
#

@somber sequoia sorry for the ping but it didnt work..

warped narwhal
#

need name of ears and Horns, do yo thang

gentle kernel
#

adorable :3

opaque jasper
#

Hey, does anyone know if there is a limit of “stages” for the quick action menu? I have a plan that might be insane

gentle kernel
#

eyes are not under "head" how can i change this

junior void
gentle kernel
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they are already parented

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which one should i select here

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its about it i guess

junior void
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click on the little green bone in the bottom right menu and see "relations" -> parent

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the parent should be listing head

gentle kernel
junior void
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i dont know what to tell you

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in unity it isnt

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so maybe you forgot to export last time you changed this?

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i wouldnt know

gentle kernel
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i will try

junior void
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pose mode has nothing to do with this

gentle kernel
#

hmmm

sick thistle
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When i try to upload an avatar someone gifted me for quest one of my avatars says security checks failed, and I can’t seem to get the quest version to upload so I can use it. Is there anything i could try?

junior void
#

does it have funky statistics?

sick thistle
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It won’t show any stats for the avatar because it said security checks failed. It only showed security checks failed after I attempted to upload the quest version of a sfw version of my avatar under the same name as the pc version hoping it would enable the avatar for both quest and pc

balmy barn
#

upload offline version (switch to pc to get this since android cannot do it) , get compression/uncompression stats, otherwise use sdk to look at everything else

gentle kernel
sick thistle
balmy barn
#

most of the time it fails cause its above 10mb compressed,

junior void
gentle kernel
#

they are red

junior void
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wrong bone

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why is left eye bone painted to right eyeball

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see the issue

gentle kernel
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ohhh....

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im a stoopid

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i fixed it

sick thistle
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Also do I name the quest version of my avatar the same as my pc version and when the quest version uploads it should show both circles colored in when looking at avatar compatibility?

junior void
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once you put the same avatar id into your quest one as is in the pc one, the sdk will fill in the name and what not from the already present pc version anyway

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they share this data

sick thistle
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Okay, I’ll try to see if I can fix it later, thanks for the help zero and thulen

gentle kernel
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still it doesnt work..

junior void
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im unsure if the eye bones need to be mapped in the humanoid rig for the eyelook to work

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but maybe check?

gentle kernel
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how can i do that

gentle kernel
#

ok ok i fixed it :]

fiery tiger
#

So lets say I want to make something like a deck of cards I can draw from for my avatar. I know half of the method to do this would be to use the parameter driver to randomize a value for each bool (if i wanna be lazy but unoptimized theres probably a way to do it with a float). But where im stuck is stopping it from drawing the same card. Like for example if the parameter driver randomizes it to the bool that draw the king of hearts two times in a row, so its drawn twice. How would i prevent something like that from happening?

gentle kernel
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what can i do? some people in the forums say i should play the game a bit

junior void
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

gentle kernel
civic wadi
#

i installed everything and imported the model but i cant find mmd options (sorry its been a while i had school)

desert elk
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follow the video Thulen sent later

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remember to generate the visemes and rotate eye bones cause I forgot about that

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it's in the video

gentle kernel
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is there a way to divide the ear bones (they have one bones each one) so they move more smoothly? (unity)

desert elk
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I think that's a blender job

gentle kernel
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oof ikr..

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thats why im asking cuz i have to make the model from the start again

desert elk
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you don't need to make it from scratch

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import the ears to blender, make the current bone smaller, add more bones, weight paint all bones properly. Done

gentle kernel
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pls tell me cuz i made the model from scratch like more than 20 times

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ohhh

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ty

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how can i import the ears?

desert elk
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file > import

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and I'm guessing your ears are fbx

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to import > fbx

civic wadi
desert elk
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here

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I would just skip translating since it tends to be buggy

civic wadi
#

thx

desert elk
#

other than that you can follow the video and you've got everything done as it should be

gentle kernel
desert elk
#

file > import > fbx

desert elk
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set the rig as humanoid

civic wadi
#

aight

desert elk
#

click your fbx in the assets

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rig > humanoid > apply

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later you'll go rig > configure and correct things that got wrongly assigned (most often it's a random bone in the jaw section) > and apply again

gentle kernel
# desert elk

i already did this but it ruined the model when i imported it back to unity

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big oof

desert elk
#

what are your export settings?
and did you import it or override the previous file?

civic wadi
desert elk
civic wadi
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yeah

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i have the right model selected

desert elk
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do you have something here? in the inspector

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when you click on your avatar in the hierarchy

civic wadi
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yeah

desert elk
#

are there other errors besides the animator one?

civic wadi
#

yeah

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it says there are too many triangles

desert elk
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that's an error connected to a different one

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that number only shows up if you have other errors to go with it

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try switching the rig to generic, apply, and switch to humanoid again and apply

civic wadi
#

ok

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still there

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those are the only errors

desert elk
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are sure you have the correct avi selected in the sdk?

civic wadi
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yup

desert elk
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cause i don't have any other ideas

civic wadi
#

i have the fbx from blender not the one from the converter

desert elk
#

yeah

civic wadi
#

thats what is selected

desert elk
#

the only thing i can suggest if making a fresh project, without any other avatars

civic wadi
#

aight

junior void
# civic wadi still there

I'm late to the party but the triangle error can be fixed if you select "read/write" in the fbx import settings. As for the animator, it must be on the root of the avatar, same wih the avatar descriptor. they cannot be on meshes or other parts of the avi

spark walrus
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Is it worth it to learn how to edit textures in substance painter

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Should I learn how to edit textures in substance painter is a better question i think

white jungle
# spark walrus Is it worth it to learn how to edit textures in substance painter

it's a good feather to have in your hat if you enjoy working on custom avatars, but I wouldn't pay for SP just to texture 1 avatar - cheaper to commission it.

Blender has a built in texture editor which allows you to paint onto a mesh like SP, but lacks some of the more advanced tools n features. Granted, you can use photoshop or GIMP to achieve the same effects, but it requires jumping between multiple programs which slows the process down.

One advantage to using Blender and PS/GIMP instead of SP is if you modify the avatar's mesh, you do not have to start over - with SP, if the FBX changes you have to completely redo the texture.

somber sequoia
spark walrus
#

I want to add detail to my skin like this for example. This would be texture work right?

balmy barn
#

normals + matcap

junior void
#

shader settings mostly

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like i told you 3 days ago

spark walrus
#

that's very vague and could mean literally anything

buoyant zodiac
spark walrus
buoyant zodiac
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Shoot

junior void
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well, did you scale it in a local or global fashion

buoyant zodiac
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Idk what either of that is

junior void
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if you used the gizmo and scaled it towards the word center, yea this would happen

buoyant zodiac
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Just set scale to 0

plucky bridge
#

Quick question, I just got a DM from a friend that I uploaded an avatar for and they said that all the toggles stopped working. I just checked the unity file and they seem to work fine there, any ideas on what the issue could be?

buoyant zodiac
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I went into the models armature and found the left shoulder and scaled it to 0

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Is there any other possible way to do this?

white jungle
# spark walrus Are these model specific?

there's layers to the answer. To add tats and such to the avatar, yes that would be editing the texture. To make it look like the other one, you would need to make or get what's called a 'normal map' which is a special texture that tells the game engine how light should interact with the surface of the model. That is a lot harder to do. If you are lucky, one already exists for the model? Matcap is 'material capture', referring to setting up the material in Unity to include this normal map etc instead of just the base texture.

balmy barn
#

normals just material setting , bottom is what happens when its off , many people use it on skins (masking part of the texture so it doesnt affect everything - just a black/white or rgb texture)

spark walrus
white jungle
# spark walrus My model is not very well used and has none on the market

To make a normal map for it would require Blender, there's some good writeups on the process but it's not as easy and clicking through a few menus. Think of a normal map like one of those shirts with muscles printed on it - you apply it to your avatar to make it look tone and defined, but underneath it is still smooth. To create that 'shirt' you need to actually create a high poly version of the avatar that is tone and defined, then bake or 'take a picture' of the toned up body which you will apply to your avatar. There are some shortcuts, but making the high poly version of the base avatar will take a lot of time and skill. More of a couple weeks to couple months project depending on how experienced you are / how fast you learn.

somber sequoia
#

you can paint normals too

junior void
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that usually comes out shit tho

white jungle
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sure can, that's one of the shortcuts. Another is to take pieces of an existing normal and modify it to work with your avi.

somber sequoia
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works for a lot of things, but I wouldn't for muscles

spark walrus
quasi briar
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it's not very hard to set up

somber sequoia
quasi briar
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All glitter

arctic ginkgo
buoyant thorn
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how can I make 2 animations

one that goes into the looped animation and then it loops afterwards Ive made the animations but how do I even set that up in the animator

spark walrus
quasi briar
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That could literally just be world lighting but you can also get that effect from Poiyomi's rim lighting option

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I really recommend reading up on the Poiyomi documents, it's a very robust shader that can do almost anything you want for this

fiery crow
spark walrus
fiery crow
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and test with spec & reflections values

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for that glitter affect, youll need to set your angle value very low and increase denisty

somber sequoia
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I do need to play with the angle more in the glitter section

quasi briar
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My avatar keeps disappearing in unity when I look at it from a certain angle, I thought at first it's the bounding box but it's nicely fitted to the avatar. https://i.imgur.com/X5wFAVy.gif

white jungle
quasi briar
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The only mesh that's disappearing is the body, so that's the only one I checked, and it's fine. If the other meshes aren't disappearing do I need to check them still?

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Everything else looks fine

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When I'm in play mode, the bounds are super tiny, but when I'm not in play mode they're normal.. wtf?

white jungle
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Does it vanish in Unity only or VRC too? if just unity, try checking 'update when offscreen' on body mesh

quasi briar
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Haven't checked in vrc yet

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I'll upload now I suppose

white jungle
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doesnt hurt to check the box

quasi briar
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True

past beacon
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does anyone know why the face customization blendshapes that i make in Unity doesnt take effect after uploading to vrc?

gentle kernel
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how can i prevent the hair from getting inside of the head (physbones)

somber sequoia
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angle limiters on the hair (usually my preference) or put a collider on the head

quasi briar
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Add an angle limiter

gentle kernel
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thanks for suggestions!

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im really glad that this community is so wholesome and helpful :3

white jungle
orchid plume
#

So, I got some textures for an Avatar and they come with a base Color, and a Metallic, I set my material to Poiyomipro and put the base color texture in TEXTURE, but I do not know where to put the metallic one

past beacon
orchid plume
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Ah okay, thank you

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Now there also 2nd body base Color and 2nd Body metallic which look the same as the first ones, what do i do with thoses?

somber sequoia
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no idea what those would be without looking

civic wadi
somber sequoia
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probably you just haven't applied any materials yet

civic wadi
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idk bc the first image is what it looks like in unity and the second is blender

somber sequoia
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yep, apply materials, they apparently aren't embedded, and you don't really want the embedded ones anyway (they can't be edited)

civic wadi
#

how do you apply materials?

somber sequoia
#

I'd watch a basic avatar setup tutorial for this

civic wadi
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ok

livid palm
#

does anyone know how to fix this? the fx layer clearly shows the custom gesture, but in the second ss being in play mode, it's the default hand gestures

orchid plume
#

Where would I put Body_Emissive & Tail_Emis?

somber sequoia
somber sequoia
civic wadi
#

i looked it up and the materials on my avatar when its in blender arent there in unity

idle quartz
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can i ask substance painter questions here?

somber sequoia
#

sure

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maybe you'll even get answers 🙂

idle quartz
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so i have a base but all the colors are on a fill layer

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and im trying to change colors of something but it wont erase

junior void
#

Change, erase, which one

idle quartz
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theres a line of one color on a certain layer that i want to erase to expose the layer beneath it

somber sequoia
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probably we'd need to know what kind of layer and if there is a mask and how it's used

junior void
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A picture would help

idle quartz
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yea i was tryna look at how to view masks but i couldnt figure it out

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and sure lemme take a picture

somber sequoia
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alt+click on the mask in the layer, it's the right of the two little images, if present

idle quartz
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the two layers in question are dark markings and arm color

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i added the paint layers to try and work with it

somber sequoia
#

Looks like both mask and a texture, probably you'd need to paint black over the spots you want to eliminate with a paint layer on the mask

idle quartz
#

the mask is the black circle?

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omg

somber sequoia
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in any given layer, the left image is the texture or color you see, right is the mask

idle quartz
#

ok but how do i change the color to black to paint it

somber sequoia
#

it should be in the tool options when you have a paint layer selected

junior void
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Arent those generators

somber sequoia
#

I don't see any listed there?

idle quartz
#

so wheres tool options

somber sequoia
#

not visible in that image

idle quartz
somber sequoia
#

"texture set settings" I think? starting substance to check

idle quartz
#

oki

somber sequoia
#

(I just do, I forget what it says)

junior void
#

Try a right click in the scene

idle quartz
#

this program is very complicated

somber sequoia
#

yeah right click in the 2D view should get you that too

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ah not texture set settings - I have a "Properties" box in mine

idle quartz
#

tho there isnt a color thingy

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i scrolled

junior void
#

I believe the window is under "window" or "tools" or something to dock it

somber sequoia
#

window -> views -> properties

junior void
#

Like i said. "Or something " lmao

somber sequoia
# idle quartz

not sure what you clicked on here, a fill layer maybe?

somber sequoia
idle quartz
#

i was wondering why it disappeared aand couldnt get it back

idle quartz
#

i see greyscale at the bottom but it doesnt change anything

somber sequoia
#

oh you have to be in a mode which is applying paint - toolbar on the very left, pick paint or something

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but if you have greyscale that's what you should have for painting in a mask

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you might have to set that paint layer to the right mode, probably "replace"

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(again, depends on what you're going for)

idle quartz
#

thats the color it makes

somber sequoia
#

yes, because you've selected white

idle quartz
#

where do i change that

somber sequoia
#

greyscale right there

idle quartz
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the slider is on the black

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changing it to white puts the same color

civic wadi
#

im still having trouble with my avatar not having any textures when i put it into unity

somber sequoia
#

oh you're probably seeing what's below then

somber sequoia
idle quartz
somber sequoia
#

I don't know what's below it from here, and you have to consider all layers below.

junior void
#

Generally, white: color, black: no color. Thats how masks work, they dictate where color is 0 or 1, hence grayscale. The color itself would be picked on the fill layer to the left, not on the mask itself. A fill layer might have a smart material applied, which you can edit in the right click menu

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I hope that helps make it clear

idle quartz
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it does i just want to make that little line black now so it isnt included with the mask

somber sequoia
#

I found that not much about substance was clear until suddenly it was all clear

idle quartz
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but the paint uses a grey color

junior void
#

Brushes have hardness. Maybe your brish is set soft or with little opacity

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Top left

idle quartz
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lets see

junior void
#

Hardness is in the right click menu

idle quartz
#

opacity is 100% and hardness doesnt affect the color of it much

junior void
#

Whats your grey scale selection set to

idle quartz
#

the slider?

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it says uniform color under greyscale

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the slider hasnt affected anything

spark walrus
#

i opened my unity project and everything is gone wtf

junior void
#

From this point on id have to see this myself

idle quartz
#

are you available for a vc to screenshare?

junior void
#

Not atm, its 7 pm for me and im in bed on my phone

idle quartz
#

ah oki

spark walrus
#

looks better?

orchid plume
#

So I have my Synced Parameters over max since I added textures, how can I fix it so it won't be maxed out without removing anything?

orchid plume
night ember
#

you remove the parameter it fucks up said toggle

lone flax
#

I rotated my avatar then added the descriptor and Idk if the view is going to be aimed the right way, I placed it where the eyes on the avatar are but will it be okay?

idle quartz
#

just going to bump my question
how do i color with black on this mask because i add a paint tool to it and it shows as grey

spark walrus
#

i dont see her eyes?

lone flax
night ember
#

not what I meant

junior void
#

Just paint on the mask itself

idle quartz
#

how do dat

lone flax
night ember
lone flax
night ember
#

you cant do that

junior void
#

Delete the paint sublayer and select the black circle one

night ember
#

youd need to rotate it in blender

junior void
#

Should work

lone flax
#

I didn't know if the view would be looking through the back of the head or smth

night ember
#

you would need to take it into blender and rotate it that way to face -y

wind skiff
idle quartz
timid kite
#

cant upload gives me this error

junior void
#

Not the black material orb

idle quartz
#

yus i clicked that but i cant draw anything

somber sequoia
#

you can't draw on fill layers

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need a paint layer

junior void
#

Isnt that a mask though kaz

idle quartz
#

ye its a mask

junior void
#

On a mask, you can draw but its black and white

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Depending on the type (black mask or white mask) you can draw and either add color coverage with black or white

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You do not paint color on a mask

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You add white or black and the material (in this case the black orb) will be revealed or covered out where you painted

idle quartz
#

the issue is it doesnt let me add black

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or anything

junior void
#

Show us?

idle quartz
#

lemme record

somber sequoia
idle quartz
#

ignore the overlay i stream lol

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@junior void

junior void
#

What if you pick white instead and paint anywhere

idle quartz
#

a white mask?

junior void
#

No

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Right click

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The gray slider at the bottom

idle quartz
#

neither does full black

junior void
#

If you turn off the fill layer below it, does either the white or black parts disappear

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The eye icon

idle quartz
#

white

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i also can see this

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the stuff i drew

junior void
#

I am confused about the setup here lol

idle quartz
#

same

junior void
#

It makes no sense to me, sorry

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This is a pupper?

idle quartz
#

x doggo

#

by tosca

grand scaffold
#

It kinda looks like you're painting on the black mask even though the mask has a fill layer below it. If you add a paint layer above the fill layer on the mask, and paint with that selected does it work right?

idle quartz
spark walrus
#

i got the shiny skin

idle quartz
#

i figured it out

grand scaffold
# idle quartz

If you set the paint layer from Norm to multiply it might fix it?

idle quartz
#

im so stupid

grand scaffold
#

oh?

idle quartz
#

i was fucking with the greyscale on the right side which i guess wasnt for the mask paint

somber sequoia
#

ohhh

idle quartz
#

i just right clicked and changed dthe greyscale on this paint

#

2 hours of my life gone for a slider

#

end me

somber sequoia
#

hey at least it was only 2

grand scaffold
#

at least you've learnt something

somber sequoia
#

I could easily tell you stories of wasting days trying to debug the wrong thing 🙂

junior void
#

You caused me to doubt myself so hard

#

Can i choke you please 😂

junior void
idle quartz
junior void
#

Hahaha

idle quartz
#

which i think is important

#

its my first day so

somber sequoia
#

hugely important

grand scaffold
#

Oooh fair, It took me a while to even get used to the viewport naviation

austere bay
#

anyone know why the armpit of this shirt looks like this? topology and normals are fine so im not sure

somber sequoia
junior void
#

If that makes you feel better, my first ssp project i didnt even manage to add paint at all

#

I quit after 3 hrs

grand scaffold
#

xd, It took me like 6 months but my brain subconsciously switches from blender to substance now

grand scaffold
junior void
#

The best part is how blender ssp and unity all have different keys to navigate in 3d space

spark walrus
#

how to fix the lips?

weak token
#

Has anyone been able to solve this issue yet?

Exporting a model from Blender to Unity causes the blendshapes to break at some areas when Legacy Blendshape Normals is enabled. Using Calculate or import doesn't work for this since it completely messes up the shading, and exporting while smoothing faces or edges screws up the materials even further.

Even using methods like auto smooth in Blender hasn't worked out, and I don't remember this being such an issue before. Redoing the blendshapes that are broken isn't an option because most of them have this error somewhere.

#

This is the error given for it

somber sequoia
#

Try to export from blender setting "Smoothing" (under Geometry) to "Face", then use Import

junior void
#

hehehe

somber sequoia
#

I'm gonna keep saying it now that it works great for me, thanks again Zero 🙂

junior void
#

Im glad its so useful

somber sequoia
#

yeah, works quite well

#

something must have changed in one of the blender versions and I didn't notice, I didn't have to do this before.

junior void
#

I remember i had googled this for days and found the hint on some really shady page with adult content for ads in a plastered manner

somber sequoia
#

haha nice

desert elk
orchid plume
#

My avatar is stuck in the animation/motorcycle pose and I don't know how to make her stand up again, When i look it up it says switch to the Tpose on the controller but I couldn't find a TPose asset when I searched

somber sequoia
#

Pumkin's tools has a reset thing.

mild solar
# orchid plume My avatar is stuck in the animation/motorcycle pose and I don't know how to make...

in the animation tab at the bottom, pressing preview puts the avatar in and out of bike pose. if pressing ‘preview’ doesn’t work, try going to the avatar fbx in project window, go to configure, you can enforce tpose in the pose section.

it’s usually recommended when doing animations to make a copy/paste of the avatar and use the copy to make the animations because sometimes characters get stuck in bike pose

junior void
#

It wont get stuck if you remember to click preview to get out

somber sequoia
#

that's my method

junior void
#

It gets stuck when you switch out of the window

#

Same

somber sequoia
#

usually it works 🙂

junior void
#

Never failed me

somber sequoia
#

oh the method works every time

#

it's the me that remembers to do it 99.99%

junior void
#

Lol

orchid plume
somber sequoia
sharp blade
junior void
#

Gfu

neat frigate
#

Hi ! Does anyone know how this lighting cast effect could be achieved from emissions ? I would like to have my avatar emission lights reflect on my body not necessarily other ppl or world

junior void
#

🍞

balmy barn
#

world postprocessing , it looks blurry for me so usually its turned off

#

bloom set to euw ratl

neat frigate
#

hmm and how is it setup in unity ?

balmy barn
#

its just a test, world pp bloom makes it super shiney , few have it

oak bone
mossy jacinth
#

Does anyone know where i can find the PC grab animation in the folders? i wanna use it to make my gun props aimable for PC users

buoyant thorn
#

how can I go from start up animation with exit time into a looped animation in the animtor layer

#

can I just make an empty transition and it will go there automatically?

orchid plume
somber sequoia
#

ah good

brittle karma
#

hello, i have a problem to upload a avatar

somber sequoia
#

show the first 2-3 messages, at the top, most of these are side-effects

brittle karma
balmy barn
#

reinstall/delete , some script error my guess (or you have duplicates)

brittle karma
#

i find nothing script

#

sorry my english is bad

balmy barn
#

vcc have it

brittle karma
#

but how to use it ?

balmy barn
#

its broken or old , remove it or update to newer version

#

wrong unity version can also throw this error

brittle karma
#

my avatar work only on 2019 version

balmy barn
#

no such thing ratl , creators label it wrong , it wont explode on 2022

desert elk
#

You need to update it. 2019 is not used anymore

brittle karma
solar harness
#

@somber jasper Sorry for the ping, but I need some help. When I try to go into play mode, I'm told that I must fix all compiler errors first, how?

somber sequoia
balmy barn
#

you can throw vrcfury blendshape optimizer on it and hope it shrinks enough for a 10mb

#

i notice 300kb to 3mb difference sometime

#

got no clue if newer vrcfury would like 2019 tho 🐇

somber sequoia
mental estuary
proper orbit
#

anybody ever had this issue? the eye start to scrunch. its not an fbx issue and its happening with both avatars i have in this project idk how to fix it

junior void
#

Maybe a blendshape?

buoyant thorn
#

asking again how do I make an animation thats exit timed to simulate a start up of something transition into a looped animation (idle) in the animator layer

lone flax
#

I keep getting this error when trying to upload my avatar :(

#

[Always] Attempted to load the data for an avatar we do not own, clearing blueprint ID
UnityEngine.Debug:Log (object,UnityEngine.Object)
VF.Hooks.SuppressBlueprintWarningHook:Prefix (object,UnityEngine.Object) (at ./Packages/com.vrcfury.vrcfury/Editor/VF/Hooks/SuppressBlueprintWarningHook.cs:24)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,VRC.Core.DebugLevel,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleAvatarSwitch>d__86:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1392)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<GetAvatar>d__31:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:573) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<Get>d__171<VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:378) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequest>d__162<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:341) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCAvatar, System.Net.Http.HttpResponseMessage>>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__152<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:332)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

hoary echo
lone flax
#

I'm pretty sure

somber sequoia
#

so in the console at the upper right, the red error indicator says 1?

somber sequoia
proper orbit
somber sequoia
#

first being at the top, it almost never starts with that blueprint one

#

if that's actually the first and happens again if you clear the console and try again, then maybe you do actually have the wrong blueprint ID 🙂

heavy cipher
#

hey does anyone have some brains on substance painter? i need some help 😭

lone flax
#

their all to do about the shader I have on my avatar

buoyant thorn
hoary echo
heavy cipher
#

Does anyone have any knowlage on substance painter? im trying to export my textures to my unity project but im not 100% sure how to

buoyant thorn
hoary echo
shell minnow
heavy cipher
#

but it gives me errors :((

#

let me show

buoyant thorn
#

ur dms are off

hoary echo
somber sequoia
#

Poiyomi has a nice export template in their docs, I based my personalized one on that

shell minnow
#

I tried to build and test my avatar and when I did so it resulted in this. I have no clue what would have caused this. If anyone knows what the reason for this could be that would be amazing 😭

somber sequoia
#

(I have Substance generate packed metallic/roughness/etc maps for me)

heavy cipher
#

im still very new to avatar making so im not fully familiar with poiyomi

dark jay
#

How do i make a tail with physbones and a wagging animation freeze with a toggle i wanted to move it in front of my character as a tail weapon

#

Im working on jane doe

somber sequoia
sweet pulsar
#

Are scripts allowed I am going to tie the "eye" bone to uv offset to give an illusion of eye movement for 2D eyes

somber sequoia
#

scripts are not allowed but you can animate those parameters on your material

sweet pulsar
#

Thank you

spark walrus
#

I think my avi looks good now especially for my first attempt at making one

dark jay
timid kite
#

ApiErrorException: Exception of type 'VRC.SDKBase.Editor.Api.ApiErrorException' was thrown.

what do i do

somber sequoia
somber sequoia
somber sequoia
# timid kite

those are literally the first (top) ones? If so, that's also not very useful 😦

timid kite
somber sequoia
timid kite
somber sequoia
#

I don't know

west kestrel
#

trying to add a camera to my avatar that doesnt change my viewpoints location, but can be set to the camera. but i cant find out how to do it

shell minnow
spark walrus
#

How to remove this spot of tattoo without removing the whole thing?

visual dirge
#

both unity refuses to lunch when i was try lunch my prject pls vroid crashs when i try to extract the avi

desert elk
#

How big is your Avi? it could be that your pc isn't strong enough to handle the export

supple needle
#

Can someone help me out with this ?? I textured an avatar in blender and it looked fine. But when I moved it to unity it’s not the same and is everywhere ??? How do I make it look the same in unity as it does in blender

somber sequoia
#

did you put the textures into the Unity material?

desert elk
somber sequoia
#

I'm not sure what those images are showing, they're totally different

supple needle
#

The first one is in blender, the other is in unity

supple needle
#

The texture looks completely fine in blender but then it’s just all scattered in unity

somber sequoia
desert elk
#

that's my idea, maybe there's a different way I'm not sure

desert elk
# visual dirge

try either reducing materials or messing with the sliders in "Reduce Polygons"
as a test, you can set them to max (your Avi will look bad) and try exporting, if it crashes again, then I have no idea what could be the problem. You could try asking the VRoid discord

supple needle
somber sequoia
#

sounds like you have a number of issues here

supple needle
#

Lemme try to take a pic of it

#

They’re just on the floor.. and they look a lot smaller than the body

#

I had the same issue a while back with chibi nova

balmy barn
#

snip and paste into discord ratl very handy

somber sequoia
mental estuary
#

This should be a sticker

#

I have slots in VRCOSC's server...

#

Fuck it

supple needle
#

I’m not concerned about anything really but the texture. I only imported it into blender to re-texture because I’m def not paying for substance

#

I just dunno how to make it fit right in unity 😭

somber sequoia
#

I don't know what difference you're referring to from those images, sorry

civic wadi
#

@desert elk yo ive been tryin to get the avatar to work in unity and when i import the fbx from blender it removes all the colors and puts the camera all the way up in the right like 5 ft away from the avatar

supple needle
#

Maybe this is better. The tail in unity is totally blacked out.. it’s supposed to look like the image on the right

somber sequoia
#

which shader?

supple needle
#

Toon I think

desert elk
civic wadi
#

yeah the viewpoint is like in the top right

desert elk
#

you can move it, in the inspector there's a setting

civic wadi
#

aight thx

supple needle
#

Here’s another example of the belly. The right side is what it’s supposed to look like- and it just doesn’t look like that in unity

#

I don’t understand if it’s an issue with the UV unwrap or if it’s a scaling thing

civic wadi
desert elk
#

you need to extract the textures

civic wadi
#

?

desert elk
#

click your avatar fbx in the assets in unity

#

go to materials in the inspector? it's the last option, I forget what it's called

#

and then extract textures, extract materials

somber sequoia
#

A toon shader is going to make you look like a cartoon, that's the point.

keen crystal
#

chat i have questions about retexturing

#

i want to edit textures as a png but theyre alvailable as a rar

somber sequoia
#

unrar them?

mossy jacinth
#

assuming you just copy pasted the fbx

proper orbit
#

Yea but I’d have to re set everything up I’m trying to avoid doing that

mossy jacinth
#

at least you can copy and paste component values :D

#

i hope you find an easier solution and if you do pls ping me cus i experiance similar issues

civic wadi
desert elk
#

what do you mean?

civic wadi
#

it says that its a pc only avatar

desert elk
#

you need upload it to quest as well

civic wadi
#

how?

desert elk
#

if you don't care about it looking pretty, just switch the platform to android in the SDK (if it's not available you need to install android build support), and change the material shaders to be quest compatible

#

and upload it again

keen crystal
#

oh i figured it out but theyre all psd files and I dont have photoshop so ig maybe nvm ;-;

desert elk
#

if you do care about it looking good (aka, not having black parts and stuff), there's some more things you'd need to do

civic wadi
#

like what?

somber sequoia
keen crystal
#

ooh i can try

desert elk
# civic wadi like what?

oh a lot, for the basics, put eye highlight on top of the eye iris texture, feel the background of the eye iris texture with the colour of your eye whites. You could get away with putting the skin colour under the eyelashes/eyeliner and eyebrows textures, if it clips you'll need to use the knife tool in blender. If you're not fully colouring in the textures in VRoid, you'll need to use the knife tool in blender to fit the mesh to the texture. If you have for example, pants that have a hole in them, again, put the skin colour underneath that hole

#

lots of stuff basically, VRoid isn't the greatest when it comes to quest avatars because it relies a lot on transparency and cutout which quest shaders don't support

serene wing
#

I’m having problems with my texture crunching, I imported a model that I made that’s a vroid model and I’m trying to crunch and get rid of other textures that’s not needed, but it won’t let me delete them.

#

It won’t let me edit the textures either that’s from the model

north sonnet
#

Can someone help me pls ?

buoyant zodiac
north sonnet
#

like all the avatar i download

#

again

buoyant zodiac
#

nah tbh just wait for someone who knows how to help lol

#

just teasing

north sonnet
#

Do you think i need both shaders ?

buoyant zodiac
#

thats a older file from vrmodels but yes, you need it

north sonnet
#

ok

#

thanks

sharp nebula
#

Can some1 explain this error for me? cuz its preventing me from uploading to quest

somber meadow
somber meadow
#

Scroll up and show the other errors

dark jay
#

im getting application error trying to update my model

sharp nebula
dark jay
#

how do i fix

sharp nebula
#

wait i lied mb

somber meadow
sharp nebula
somber meadow
#

remove Avatar 3.0 Emulator from your project through VCC

sharp nebula
#

ohh ok

somber meadow
dark jay
#

latest

somber meadow
#

There's 7 more errors in that console as well

dark jay
#

up to date in creator companion

#

i know

#

how do i fix it so it uploads

somber meadow
#

what are those 7 other errors

dark jay
#

one moment

somber meadow
#

oh wait, this looks like a VRChat serverside issue

dark jay
#

ok

sharp nebula
dark jay
winter night
#

tried to upload an avatar and this happened idk how to fix it can anyone help

somber meadow
#

is this an existing avatar that's already been uploaded?

sharp nebula
#

Is that what i have to do when it comes to my errors too or is it something new entirely?

somber meadow
# sharp nebula

Your android build module installed in Unity seems incomplete, do you have any antivirus software installed on this PC other than windows defender?

sharp nebula
#

not to my knowledge

#

just checked. I dont

somber meadow
#

You can see if a new project doesn't have the UnityEditor.Android error in the console, if it still does you unfortunately might have to reinstall Unity 2022.3.22 through Unity Hub

sharp nebula
#

Alright

dark jay
#

would that cause a issue

somber meadow
#

Just making sure it’s already worked before which makes it more likely a server related issue

thorny glen
#

Im trying to set up a AV but it keeps get errors I tryed what someone said last night but I didnt fix the error, any one able to help?

idle quartz
#

is there any way in substance painter to get the shape for the black chest color mask to move further up the chest without ruining the shape or integrity?

somber sequoia
#

it may be easy to move some existing mask or paint/fill layer

idle quartz
#

but

#

i wanted to make it bigger too

somber sequoia
#

yep, good

supple needle
#

Ran into another blender issue vrcTupCry I did figure out the one from earlier. New thing now, I can only paint on the left map thingy. It won’t show up when I try to paint directly on the model, nor will it let me use symmetry ? It worked perfectly fine for the body, but it won’t for the head

astral nimbus
#

does anyone know why my Control Panel in vcc wont open? when i try to go publish the avi?

unique axle
#

Updated unity and now it keeps entering safe mode everytime i open it

#

does anybody know what i can do to fix this??

#

should i just delete the pumpkin avatar tools

astral nimbus
somber sequoia
#

I rarely use it anyway

unique axle
#

yeah i think i used it once like a year ago 😭

#

it was to fix one issue

somber sequoia
#

yup

somber crane
#

Is this the right channel with anyone who can help me with uploading avatars? I’m new and kinda confused

somber sequoia
#

sure

somber sequoia
next cape
#

Does anyone have a good cape I can use? Perferably a Fur Cape like Kratos or Doom Guy, but a regular cape works just as well.

#

Designed for use with one of these guys.

plain mural
#

why when i import animations from blender into unity and play them on the character, it seems like not all bones are animated?

spark walrus
#

Does increasing the bounding box sizes on your avatars make them bigger or less optimized

timber wharf
#

less optimized

#

avatars as any dynamic object use their bounding box to decide when to cull, big box = avatar still goes through some of rendering pipeline when its off the screen/behind a wall

spark walrus
#

Does it add to the overall MB?

timber wharf
#

no

spark walrus
#

How come when I upload this avatar to PC, its 11mb but when I try to upload as quest its 14.5 MB? is this normal?

timber wharf
#

quest uses different texture formats, so texture size will be different, and higher than pc's default

somber sequoia
#

405k triangles is really a lot, I bet your blendshapes take up much of that space

spark walrus
#

Probably, it has face tracking lol

fallow gulch
#

Maybe you didn't export the model with FBX All scaling from Blender
In which case, the Armature's size will be 100 on all axis, instead of 1
You can also just increase the radius of the physbone if you want

warped scroll
#

So I have a Mantid character that has two normal arms with hands and two scythe arms. I'd like to be able to swap control from the hands to the scythes and while I've been able to do that, the transition is very jittery and sudden. What should I do to make it smoother?

For reference, I did this by having ghost arm bones that are have no weight, but control the arms through a series of rotation constraints. Also I'm using the VRC constraint system.

fallow gulch
warped scroll
#

I'm already doing that, but it's still janky

fallow gulch
#

I don't know what else you could try tbh

#

That's like.. all the smoothing you can get

warped scroll
#

For reference, here's what's going on mid-transition

orchid plume
#

So my added textures worked in unity and I made them a Toggable with a menu and everything, but when i uploaded to VRChat they wouldn't show up only the eyes and the hair would change, now the materials didn't have a NormalMap because the textures didn't come with it, I don't know if that is the cause of the issues or not.

#

But I'm trying to figure out how to fix it.

warped scroll
#

oh it looks like i was able to fix it by having the constraints always be set to active

fallow gulch
near compass
#

guys so im making my avi and i put on some cloths, some of them float when i upload the avi though, how do i fix that

#

its for my nova beast

#

i use unity

worn kiln
#

It is against ToS to ask someone to upload on behalf of you, thanks.

shy willow
#

So much for asking for help...

near compass
shy willow
#

I am not smart enough to do this. 40 hours wasted trying to fix something I'm not smart enough to fix...

near compass
near compass
slow briar
#

Just a question for blender. Yk how most avatars with different clothing sets usually don't have the rest of the body modeled underneath? How do they do that?[srry if it sounds a lil stupid-]

somber sequoia
somber sequoia
near compass
somber sequoia
#

or hide it in variou sways

somber sequoia
near compass
shy willow
near compass
#

sorry, today is my first time avi creating, but its been a learning exr=perience

somber sequoia
near compass
somber sequoia
#

no

#

there's like a dozen ways to do this

near compass
#

lol

slow briar
# somber sequoia delete the body mesh that never shows.

How would i keep things like the hands connected to the rest of the body though? I plan to cycle them through radial and have a default outfit, but i thought i would have to have the outfit separate so i could do the animation for the cycle?

near compass
#

im so new to this but its funny

#

i enjoy learning so much and this is a lil silly

night ember
#

I mean its just game development

somber sequoia
night ember
#

With a lot of tutorials and documentation

fallow gulch
#

Did you follow the upload guide for the avatar?
Maybe you are missing some dependency

somber sequoia
#

yeah, I'm a pro software engineer with some 3D experience and it took me like half a year to be ok at this stuff and longer to get good at it

slow briar
shy willow
shy willow
fallow gulch
slow briar
#

Oh also, is there any sort of addon or built in feature that tracks the poly's and such so i could keep the avatar optimized enough to not be a walking car crash?

fallow gulch
somber sequoia
shy willow
somber sequoia
#

it shows stuff in the status bar

slow briar
#

Okay ^^

near compass
#

they are really good at helping

shy willow
fallow gulch
somber sequoia
#

for the first one? sounds about right

near compass
shy willow
#

I have done everything, everyone has said to do

#

I'm no closer than I was when I downloaded Unity

slow briar
#

Ik I'm set on having the radial thing for my clothes, but is there any way that might be more optimal? [Mainly just asking if there are any cons to using it]

somber sequoia
near compass
#

try taking a break

#

come back to it later

#

and try some new things

#

maybe some files are messed up

red pier
#

So am I missing something? I wanted to tweak the physbones on the ears for an avatar I got, however I can't find the physbones components.. The physbones show up when I highlight the avatar, but when I go into the armature I can't find the components 🤔 Have these settings been moved or am I doing something wrong?

somber sequoia
#

you can put the actual physbone component on any game object, it might not be on a bone

#

I tend to put mine on empty objects so I can turn them into a prefab, to re-use for variants of the same avatar.

junior void
#

I usually make an empty in an empty

"Physics" (empty on the avatar root, like a folder)

  • Ear L (empty holding the physbone scritpt)
  • Ear R
  • Tail... etc
somber sequoia
#

Yeah, basically that.

#

I do this for dynamics and constraints too

junior void
#

as programmer, i cant have it any other way xD theres gotta be structure or ill start crying

somber sequoia
#

yep

red pier
#

I see, I'll keep looking, thx

fallow gulch
junior void
#

I do the same thing for assets ngl. That way, users can easily remove the "Physbone" empty without needing to search for them and then not know which one is which

#

I wish vrcfury would allow us to put user notes onto components to educate people about our setups with hints

fallow gulch
#

Physics
|_Physbones
|_Ear R
|_Tail
|_Colliders
|_Floor

That's my setup for avatar stuff
And I put contacts in the armature, wherever it makes sense

somber sequoia
#

yeah I also do the same for assets

fiery crow
#

i love settin thing up like that, genuinely just makes things easier to work with

red pier
#

That's sick, I've mostly done texture and material work so I've never messed with the physics, I remember them being in the normal armature hierarchy, but I guess it's done like this now, thank y'all

fiery crow
#

youll thank yourself later if u ever want to adjust things on an avi

#

hide and seek is not fun

junior void
#

^

fiery crow
#

makes toggling them off and on in animations easier too

red pier
#

Oh true, I'll def try to learn more of this, toggles been a struggle too

fallow gulch
#

Plus if you got 2 physbones on 1 game object, you can only animate the first one hehe

#

Not a good time

junior void
#

common issue with ears

#

i just wrote code to delete any given directory and i feel like i have too much power xD

fallow gulch
#

Like come on.. there isn't even a PDF in there.. what are you even doing? Lol

junior void
#

trueeee hahaha

patent geyser
#

why does the vrc sdk suck sooo muccchh

#

compress it properly dammit! It worked fine ebfore!

fallow gulch
west magnet
#

For some reason, In game my buttons in my 3.0 menu just say "Button Text"

radiant owl
#

anyone know what shader this is?

patent geyser
#

model is 580MB idk how to compress it pls help.

fallow gulch
balmy barn
#

optimize textures, blendshapes, verticies, remove long animations/audio, 200mb+ av i call trash tier ratl

patent geyser
#

or rather 250

fallow gulch
#

That's still quite big

patent geyser
#

im so confused about whgy is changed

fallow gulch
#

Having multiple UVs per mesh is also expensive

patent geyser
#

and why it wont let me do it now

fallow gulch
#

And what's with the 2.8 million polys?

junior void
#

541 mat slots

patent geyser
#

shit thats beingf removed

junior void
#

like what

patent geyser
#

....thingsd i cant mention here

#

LOL

junior void
#

how even do you go above 50

#

seriously this is the most unoptimized ive seen in years

balmy barn
#

slapping on crap in unity is fine 🔥

patent geyser
#

from china

balmy barn
#

mostly i see worse in vram use , not triangle

patent geyser
#

selflight

#

well thats down at least

#

Its a Kikyo body so.

junior void
#

what

#

over a million polys for a body

fallow gulch
#

There is no way it comes like that by default

junior void
#

yea no

harsh thicket
#

These Avatar Bounds x.x

3k Physbone transforms?

junior void
#

i have selestia, also a booth one very similar, nowhere nearly there

balmy barn
#

abandon it , would take you longer to optimize then start over

junior void
#

^

fallow gulch
patent geyser
#

i mean id rather rebuild it

#

its insanity.

#

i just dont know what all is sued

#

some of its numebred.

#

and some are chiense only assets.

#

i dont know uh... how to export assets n all that.

junior void
#

you dont 2export assets2. Assets are in prefabs format mostly, prefabs are made of fbx files and unity stuff like colliders, scripts etc only existing in unity

#

the fbx that it uses is what youd be using in blender

patent geyser
#

blender..?

junior void
#

as example

patent geyser
#

god noi.. nvm.

#

i have to use b;lender to add clothes that are prefit? fuck that.

#

pass.

junior void
#

i doubt you sorted your assets nietly into folders

#

you dont have to

#

i didnt mean it that way

#

whatever i give up

sweet quiver
#

hi, I've been working on getting a specific avatar for a friend and feel like I'm at the finish line

#

being blocked at the final steps (vrc will give bone hierarchy errors or the arms will just sink into the torso) because the armature is either too complex, or because I can't get the pmx to properly T-pose on blender (the armature will keep it when set as rest pose, but the mesh resets back into a 7:30/5:30 not-so t-pose), might just be both

#

any suggestions?

patent geyser
# junior void whatever i give up

Mean it what way? lol think before you talk maybe? youre making it more complicated to a newbie. leave me be dude. blocked. dont even care.

junior void
#

wha...

#

ok, cool.

fallow gulch
gentle kernel
#

how can i move the jaw bone for animation (i made a mistake by not making a blendshape for it)

sweet quiver
fallow gulch
fallow gulch
sweet quiver
fallow gulch
fallow gulch
gentle kernel
#

thanks for the help btw

fallow gulch
# gentle kernel how can i do this 😭

Look for the .fbx of the avatar in Unity.
Once you find it, click it, and look for the Rigging tab in the Inspector.
Once you are there, hit Configure

Then check the Head section of the rig, and see if the Jaw is assigned there

fallow gulch
#

CATS can be accessed from the side bar (N), once you install and enable it

opaque frost
#

ive recently started looking on making my on vrc avis, is there any videos or links i should look at to help me start?

gentle kernel
#

@fallow gulch yep its assigned

fallow gulch
#

And it might be causing your animation issues too

junior void
#

unless you use jaw flap in viseme settings

gentle kernel
junior void
#

then its just doing the duck movement

fallow gulch
junior void
#

you dont?

fallow gulch
#

You just drag the jaw bone into the descriptor then, no?

#

I can't recall now.. I have only done 1 avatar like that, but that is what I can remember

junior void
#

yesterday i was told your eye bones must be mapped in the rig for the eye look to work. even though you just assign the slots. i assume thats because if not present in the rig settings, itll just not validate these bones as humanoid so i expect the same to be the case here

fallow gulch
junior void
#

i dont have a jaw flap avi

fallow gulch
fallow gulch
gentle kernel
#

finally it worked yey

fallow gulch
#

Neat ^^

gentle kernel
#

but i cant import my model to the game yet cuz i never played vrc

opaque frost
gentle kernel
#

i will play it after finishing the expressions

fallow gulch
gentle kernel
#

ty!!

fallow gulch
#

Hips - Spine - Chest - Upper Chest (Optional) - Neck - Head is how the bones gotta be arranged
If there are more, some have to be merged

Which does sound hard if you haven't touched Blender and Unity before ngl

#

Sadly I don't have a good tutorial to link for this :/

opaque frost
#

it sounds horrifying, but its a start im gonna just hammer at it until it does something. Thanks for ya help

fallow gulch
opaque frost
#

will do

fiery crow
#

cause most of booth bases use modular avatar, just dont put everyting on a single avi, use multiple prefabs

#

booth is already a extremely unoptimzed market already, stacking multiple outfits will get expensive quickly for performance (especially texture memory and physbone collisions)

gentle kernel
#

i cant move the eyebrows for the expression, any help is appreciated :P

#

i tried adding the eyebrow bones and moving them but they just reset

warped scroll
#

hey so quick question, I'm using the VRC constraints and trying to use the freeze to world thing its got
but when I try to use it, it works the first time correctly, but when I untoggle the object and try to retoggle it somewhere else, it just shows up in the first spot I put it

timber wharf
#

uh, when hiding object you also must disable freeze

rigid nymph
#

hey guys im trying to make a hue shift with vrcfury but its not working for some reason

warped scroll
rigid nymph
ornate stump
rigid nymph
ornate stump
rigid nymph
ornate stump
ornate stump
rigid nymph
rigid nymph
ornate stump
#

Did you also armature link the breast bones?

gentle kernel
ornate stump
#

How did you link armature?

#

Have you tested the breast bones in pose mode?

#

That means the cloth either doesn't have weight paint for breast bone, or the exist bone name doesn't match with its weight.

gentle kernel
#

the jaw rotation resets itself when i select another emote

#

heres the other emotes, when i select one the transforms reset

#

how can i apply the rotation of the jaw?

#

same with eyebrows

exotic yoke
#

Does anyone know how to make a secondary avatar follow your exact movements?

#

Aw I cant get an example

#

But if you click on it you’ll understand

ornate stump
exotic yoke
#

Ok I’ll see to doing that

gentle kernel
#

how can i set different jaw rotations and locations for different expression animations? they just reset

#

when i switch back to happy expression, this happens and i don't want this to happen as the mouth needs to be closed

#

same with other expressions (sorry if i sent so much stuff but i really want to figure this out)

gentle kernel
#

it was about keyframes. i figured it out

sour quartz
#

how do I make this shading more smooth?
There's a weird shadow artifact at the bottom
I've already tried Normals -> Set from faces but it doesnt help

#

bottom for reference - same weird shadows

stoic stag
harsh thicket
# sour quartz bottom for reference - same weird shadows

I looks like theres some double verticies.
Edit Mode -> A -> M (By distance) = Remove double verticies
Then
(With all Selected) -> Shift + N = Recalculate normals
If that is not enough
(With all Selected) -> F3 -> Search for "Reset Vectors"

patent geyser
#

Why would the uncompressed size of a model jump from 450MB to 580MB with no changes made?

#

Like three people are trying to figure this out.

sour quartz
round comet
#

guh what's the best way to add animations. My wing and tail idle aren't working on my avi :'-)

somber sequoia
#

single looping animation in its own layer?

round comet
#

mhm

#

I added it in the animator but it isn't working

#

even has its own params and layers in the fx

#

it isn't a toggle either

#

haow to do

somber sequoia
#

that seems reasonable

round comet
#

added over here

#

just doesn't function at all in playmode

#

is it because I added it in the fx as a new clip maybe?

somber sequoia
#

show the animator?

round comet
#

sure :o where in the animator

#

I have yellow warnings when I go into playmode saying its removing the idle animations from the fx since they have no function

#

weird af

somber sequoia
#

show that one layer with all the other layers listed

round comet
#

ohh yeah lemme see here

#

is that this?

somber sequoia
#

can't quite tell, but do those layers have their weights at 0 instead of 1?

round comet
#

OMGG

somber sequoia
#

oh good, something easy 🙂

round comet
#

whoops

#

I totally forgot to weight it at 1

#

my brain is totally elsewhere LOL