#avatar-help

1 messages Β· Page 58 of 1

junior void
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its a setting on your shader/material

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some shaders do not support it though

crisp trail
junior void
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then its in the bottom under rendering

crisp trail
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thank you. now fixed the rig hopefully fixed rig. and fixed that issue reuploud and see what happens

wary mica
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Anyone else have this issue? Kinda need a fix before Monday or else I'll have to postpone some VRRP again.

Should I Just scrap the parent constraint and use a position and rotation separately?

desert elk
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maybe the file was too large?

silver goblet
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Ok, so after some poking around it appears that unpacking does play a pretty important role in this.
What I did was take the .fbx and .fbx.meta of the prefab I want to use ->
make a copies right in the same folder where they are stored in the project ->
rename them the way I need ->
open the .fbx in blender ->
do my edits and overwrite the copy in the project folder with default blender fbx export settings.
After dragging the new prefab variant into the scene with the original prefab I can then copy all parameters with pumkin tool (to fix a few oddities) and when tested with Gesture manager it seems to work just fine.
(I pulled one vertex just to see if it will work at all before I go in and start actually doing anything).

Gonna go try and do the whole thing now. Thanks for the help Zero. πŸ‡ πŸ‘

mystic sentinel
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I'll show proof later

inland seal
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How to make a smooth movement effect for an object?

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So it will follow my position smoothly

tame grove
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how can i fix that ?

barren sedge
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Hey

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I have a shoulder joint issue

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If anybody could help me out that would be great

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This is the issue im having

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Its having a child error

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Some issue with it nott being a child of another joint

junior void
# silver goblet Ok, so after some poking around it appears that unpacking does play a pretty imp...

Note that "default blender export settings" are not always ideal. You definitely want to disable "add leaf bones" under armature. Also, pay attention to the scale of the fbx in your unity project. It is very common to use "fbx all" which will result to a "1m to 1m" scale in unity. The default is "all local" which may cause a x100 scale (youd notice this because your colliders, physbone radius etc are suddenly huge af ). If in unity the original states 0.01 to 1, youll be fine using all local

junior void
# barren sedge

Fill in the elbow like it is on the right side. you can drag bones from the left hierarchy into the slots

frosty jacinth
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Does anybody know how to fix the FBX import warning: "Can't generate normals for blendshape '(blendshape)' on mesh '(mesh)', mesh has no smoothing groups."

balmy barn
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yet to see that error matter, i got it on 50~ something avatars but they all work

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after unity 2022 they started throwing that error ratl somethingsomething in fbx import setting maybe

wind skiff
junior void
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i get that even when using blender 3.6 lts. It goes away when i set smoothing to faces in the export screen

somber sequoia
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huh, why have I never tried that

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I assume there's no difference otherwise?

junior void
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never saw one

somber sequoia
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ooh I wonder if that will make importing blendshape normals work again - it did for a while, then suddenly didn't and I have to check the legacy option

junior void
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it does work for me

somber sequoia
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I keep forgetting to do some experimenting with that

junior void
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when i set to import, custom normals do work

somber sequoia
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ok, will try then

frosty jacinth
full vessel
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Im starting to try to figure out how to do avi edits, I just imported my specific avatar into blender and I can't seem to get it out of grayscale?

somber sequoia
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upper-right, little bubbles, they can change the view mode

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"material preview" is probably the one you are looking for

full vessel
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I get this?

junior void
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note that adding textures in blender is pretty useless anyway, just in case you worry about that, because regardless of what it looks like in blender, youll be using materials in unity anyway

somber sequoia
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pink = broken material, perhaps the textures it uses are not found?

full vessel
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Ahhh Okay, thank you both

frosty jacinth
# full vessel I get this?

if you really want to change it you can go to your shading tab at the top and you should see something like the image. if you press the small folder icon itll prompt you to select an image from your files.

pastel nest
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while in play mode with gesture manager this is where my bones are ?? and when not in play mode or in playmode before clicking on gesture manager they look normal?

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that is the bone structure

spark walrus
pastel nest
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ok i think its got to do with JetHair bone

untold minnow
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What more could It want from me

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its "taller than average"

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How do I make him shorter, clearly this is not the correct way

spark walrus
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instead of .2

untold minnow
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I see

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thank you

inland seal
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Because I want to make a model that will track my hand when Gesture is turned on

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But I want it to be smooth

timber wharf
inland seal
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Hm

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Seems like smth I need

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Alr thx :D

balmy barn
rare ocean
somber sequoia
# rare ocean help

Install whatever requirement is missing - that "missing script" message is the important one

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weird name for such a prefab though.....

spark walrus
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Im making a karambit knife that flips over the finger and uses a parent constraint, however the knife only faces forwards and does not rotate with the finger bone, is there an easy fix?

spark walrus
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nvm im just going to shadow constrain it

steep hamlet
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can someone help me figure out why this is happening?

desert elk
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i'd guess there's a part that's not weight painted properly

steep hamlet
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i new to this so i dont really know what that means

desert elk
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the bottom part must be weight painted to one of the top parts (because on the video it looks like it moves the same way they move)

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you will need to take the hair (or whole avatar) to blender

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and go to weight painting mode and check the hair bones if they're correct

steep hamlet
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ill try check that now, thanks

untold minnow
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How could I possibly make bros smaller

desert elk
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it's the view point

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i think that's too high

untold minnow
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Oh yeah I did reset it

untold minnow
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It did nothing when I moved it to the proper position

desert elk
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bounding box?

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i think you can still upload it though

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can you not

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?

untold minnow
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I can but I’d rather it not be a giant every time I spawn

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For those who have my avatar off my robot will appear giant

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I believe I may have figured it out

wind skiff
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it is currently 4.4m tall

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try 0.04 scale

worldly whale
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does anyone know how to quickly transfer sps from one avatar to another? they are both the same avatar but one is green and the other isnt and i want to just quickly transfer sps

untold minnow
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Crazy work

worldly whale
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is there a way to quickly merge specific animations and params from one fx to another without completely merging and duping things?

chilly summit
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I was wondering if someone can make an avatar into quest for me and send me the quest unity file? please dm me if you can. I have the pc unity file for the avatar

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I can't sadly.

steep hamlet
desert elk
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good! that's a nice looking avatar

steep hamlet
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thank you its one i purchased but i dont know why the hair has a weird outline now when i add a material

grizzled crow
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hm... if I want to add a laser cannon to my avatar, how would I make the firing effect?

steep hamlet
desert elk
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it's probably a setting in the shader that you're using

steep hamlet
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i found it!

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ty for the help ❀️

tall dock
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If anyone knows how to add multiple eyes to a model please, help! portal

desert elk
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multiple eyes as in more then 2 at once or toggable eyes that you can switch between?

tall dock
desert elk
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hmm, i think you'd need to weight paint it to one of the existing eyes so it'll move the same as that eye

tall dock
desert elk
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OH

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Blender

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you'll need to make an extra eye in Blender and attach it do the head

tall dock
desert elk
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i think you could dublicate it, it could work

tall dock
desert elk
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yeah, and i think shift D is to dublicate

tall dock
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If I don't succeed can I ask you for help again? vrcTupCry

desert elk
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ofc

tall dock
buoyant isle
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anyone know why unity wont get past this part of the download?

tall dock
buoyant isle
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i guess ill just let it continue then lol its been almost 6 hours now

balmy barn
charred oriole
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Needing help creating a 3d furry fox avatar, can anyone help me?

tall dock
# desert elk ofc

Question! I have to delete a chunk of the cheek in order to put the duplicated eye there but it's kinda hard, is there any way to do that smoothly without affecting layers bellow?

charred oriole
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I need to make a 3d furry fox avatar from scratch for my game please help me can you teach me how to do it help me

desert elk
desert elk
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yup

tall dock
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Hmmm

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Bad thing though the cheek vertices are really separated and few, so it would be like making a complete rectangle if i want it to fit

desert elk
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video here

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you could use the knife tool to make new ones maybe

tall dock
tall dock
desert elk
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yup

tall dock
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How do i activate the knife?

desert elk
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K

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on your keyboard

tall dock
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I selected the area, now how do it delete that?

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doesn't seem to work del button with this one

desert elk
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after you select all of the points you wanna draw you need to click enter to confirm

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and then select the vertices you wanna delete

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and press del button

tall dock
desert elk
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yeah

twin wagon
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Hey Guys got a question, i've been Using VCC on my previous pc no issues at all right. But when i got the new Pc and installed the same things the avatar in unity doesnt show up on the scene, but the scene camera can see it. any thoughts?

merry geyser
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any idea why this is happening and how i can fix it. Not having this issue with any other bones I should note

tall dock
desert elk
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that's why you gotta connect the vertices to the eye

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to make it fit

tall dock
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Can i send you an ss of the said socket of the eye?

desert elk
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yeah

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screenshots are helpful

tall dock
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in here works, right?

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alright

desert elk
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yup

tall dock
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this is the socket of the original eye

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it's like a pouch

tall dock
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the eyelashes go around it to make it look nice

twin wagon
tall dock
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now i want to fit that pouch onto the face as a first step but i can't manage to do it

buoyant isle
tall dock
blazing marlin
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so, i am using a parent contraint and an aim constraint to make a two handed object. however, it does not rotate with the hand it is constrained to, and is always in the same rotation. it still follows the hands as it should, it just doesnt rotate

tall dock
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Also, that face has a lot more vertices and faces than the one i have right now, but i'll try that

desert elk
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you could add more with a knife or subdivide

tall dock
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If it doesn't work i'll try the knife

twin wagon
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also it worked "normally

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in unity 2019

desert elk
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mhm

twin wagon
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with and without hovering

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i checked layers and the hierarchy before but those didn't show it

desert elk
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i'd assume it's a shader issue, given the poiyomi warning

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try switching to a different shader and see it that helps

twin wagon
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i also tried Toon

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but there was no difference

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is there any alternative?

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and its some 'blender' error

desert elk
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just standard unity shader, if it's not visible with a that, i have no idea what it could be

twin wagon
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that's new to me

desert elk
twin wagon
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switched all of it to standard and its still invisible

desert elk
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did you somehow import the avi as a blender file?

twin wagon
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don't think so

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ive been stuck trying to fix this for 3 days now

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i uninstalled unity like 5 times now

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was also wondering what this could be

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Mesh

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I also tried different avis and poi

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any ideas?

desert elk
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wait, it's happening to all avatars?

twin wagon
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yeah

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thing is i tried unity 2019 right but there was 400~ errors but it **was ** visible

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in 2022 it is not

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should i install blender just for the jokes?

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maybe it works

desert elk
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XD

twin wagon
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fuck man idk

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xD

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im installing it

twin wagon
desert elk
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nope

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not at all

tall dock
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Thank you a lot

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Looks kinda good

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kinda maybe an understatement

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i'll make it pretty eventually

desert elk
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for a first modification it's not that bad

twin wagon
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man imma cry

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XD

tall dock
tall dock
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da fok

desert elk
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i'd recommend reinstalling but you're saying you've already done that

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so idk

twin wagon
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what if i try idk

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a different SDK Version?

tall dock
void gyro
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I'm having some issues with my viewpoint. The viewpoint in vr doesn't actually match up with the head, and my view position in the avatar descriptor is correctly placed.

tall dock
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check if validations says something about foot beneath floor or avatar height related

void gyro
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I worked out all bad validations except the pelvis one

cunning swan
void gyro
cunning swan
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yea thats why i try used the original rig or an auto rigger dont use mixamo theres a better one called accurig

void gyro
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i'm thinking maybe my rig is fucked up near the head because the neck is elongated by a little bit aswell when i'm in game

twin wagon
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bro on god im so cooked

void gyro
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its a rlly simple character

twin wagon
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πŸ’€

somber talon
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How do i fix this

white jungle
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what's the issue? the dark marks being pixelated?

twin wagon
somber talon
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no the eyes are white

twin wagon
white jungle
south kraken
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might be kind of a dumb question but do you have to have the same paramaters on every platform version of the avatar? or only the paramaters you want syned between platforms

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for example a marker toggle on PC, but since it doesnt work on quest can i just remove it from the quest version

void gyro
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Fixed my issue y'all it was a problem with how my head rig was set up

desert elk
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yeah

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only the paramaters you want syned between platforms are enough

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i think

south kraken
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kk thank you

white jungle
south kraken
white jungle
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far as I know if you have 15 parameters on PC and 10 on quest, as long as the 10 line up everything will be OK

south kraken
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so its not name based but position based?

white jungle
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yeah unfortunatly

south kraken
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thats beyond silly

white jungle
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I just use the same list for all versions, even if quest only uses half of them, not worth maintaining two

white jungle
desert elk
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damn

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that's a stupid mechanic

white jungle
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many such things

desert elk
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but I guess now it makes sense why some quest avatars have toggles that do nothing

south kraken
south kraken
desert elk
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nah, I meant the position stuff

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some toggles aren't available for quest, but those that are need to be in the same spot to sync between pc

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If I understood what Ren said correctly

twin wagon
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im so cooked im not even using vcc anymore

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straight up unity xD

white jungle
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ideally you would make a separate animation controller and menus for the quest version of an avi, but if a person is lazy they can just slap the PC one on and call it a day. usually the cause of broken toggles etc for quest users.

desert elk
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yeah

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that's what I was talking about

untold minnow
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But I figured it out, the fbx in blender was just abnormally large

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You were looking at the position, and not the scale

white jungle
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Alright, so I'm working on a hooded sweatshirt n made a blendshape to put the hood up. Question is, how best to weight paint the hood? While the hood is down I want it to deform with the chest and not the neck/head, but when it's up I need it do deform with the neck/head and not the chest. Thinking I could make a separate neck and head bone for the hood, use a rotation constraints in unity, and toggle these bones off when hood down? Do the same with the chest? Be nice if there's a simpler solution, lot of messing around.

tired raptor
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Hey creators,
I have been racking my brain all day on what may be happening here.
This is a fresh upload in a new scene in Unity, with nothing but my avy and a blank FX layer to allow for play mode. When hitting play, adding the gesture manager, and then clicking on it, the hip and left left leg shifts their position.

I do not think this is a Unity problem. I think I messed something up with Blender because I can trace it back to where it is not doing it on my avatar several versions back. I just loose a TON of work. I do not want to loose everything I have done so trying to fix the root cause would be optimal.

Looking at Blender, I do not see any animations, I do not see any info that would lead me to believe there is something that would trigger with play mode in Unity. I have applied transformations, and set pose as rest post, symmetrized my leg bones to ensure they are the same length.

Any suggestion on things to check, look at, set in blender would be helpful.

white jungle
young bear
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if the rig gives an "avatar not in tpose" error after that you can select enforce t-pose to make unity rotate the bones to the closest valid "t-pose" position

tired raptor
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Testing now, I exported a fresh copy and putting that into my clean scene.

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It still does a step, however it did lift my avy a bit.
A friend is testing on their end and saw that adding GogoLoco Base layer to replace Default Locomotion seems to straiten it up. Does that give any clues on what to dig into?

twin wagon
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@desert elk bro i even tried making a unity 2022 project add SDK by hand and even added a URP but it's still invisible man.

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absolute cinema

desert elk
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that's wild

twin wagon
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πŸ’€

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only thing that's visible is slots for D.P $

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i give up

white jungle
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check proxy_stand_still animation(s), they are not symmetrical. This is why I assume it's not something we messed up in blender @tired raptor

mossy jacinth
tired raptor
kind pelican
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Hai, does any know of a 4 armed avatar asset for a feminine base?

mystic sentinel
primal spruce
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I tried adding goco loco to my avatar, And in unity gesture manager, It says i can use the fly button, but in VRChat i cant even see it nor use it, What do i do about this?

mystic sentinel
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In general that doesn't work

primal spruce
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No?, I saw other avatars have it, Also my partners avatar has it and it works just find in game (this is what i mean by the flying thing, My partner has it on her avi but it doesnt work on mine?"

true leaf
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WHERE IS MY HIARCHY(SCENES) ;-; lskdhgkldhgklhsa

desert elk
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window > hierarchy

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on the top

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you need to open it again, cause it closed

balmy plover
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idk what all this means ive never seen this before (Unity, trying to upload)

azure patrol
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how do i fix this?

true leaf
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ksdhglkdshklghkld

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befor i got a reply i uninstalled and tried again

azure bobcat
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something aint right here

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what are the ACTUAL counts

somber sequoia
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not sure what you mean, that's the actual count

azure bobcat
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for real? i honestly didnt expect them to all share the same limit

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cool

somber sequoia
near zenith
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so got a new modal, and tryna do the same thing for my mamehinata but problem is it shows all of these and idk which one changes hair or skin tone

wooden zinc
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anyone else having gun particle issues not showing up from any distance on any avis?

tall dock
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Question, is it possible to go into edit mode to a mesh with blendshapes actives?

azure bobcat
near zenith
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Ooh-

somber sequoia
tall dock
azure bobcat
# near zenith Should I reset or

i'd restart unity if you havent already and if that doesnt work... maybe reset unity settings to default? dont know if that will break anything but its the only thing i can think of with my lack of experience

near zenith
#

Hm I see
Thx tho

somber sequoia
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possibly you don't have Poi installed and that's what's all broken, it's trying to run Thry's editor but you don't have that installed. In which case simply installing it would fix it

near zenith
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ah sorry

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and oooooh ok

somber sequoia
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sometimes things fail to compile and you end up with some parts of unity in a broken state

near zenith
#

is that in the file of the modal i need to download

somber sequoia
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I have no idea what you have downloaded

near zenith
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ok

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thank you so much

cunning swan
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ok what shader can i use to create a reflective effect without using standard

somber meadow
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it's not just a toon shader and you can make it look "realistic" like Standard

sweet crypt
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anyone know how to fix it no matter how many times i uninstall VCC and unity this pops up

median galleon
#

Anyone have a really good simple modelling tutorial?
Mainly for sonic

grand stratus
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hey so im making my own avatar i made the model in blender and put up the rig but the rig for the arms arent where the arms are so will it still work? and will i be able to move my charcters arms(if its important my arms torso and head and legs are seperate from eachother)

crude shuttle
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Hey, quick question, to be able to use audiolink on an avatar base that has it, do I need to add the audolink prefab manually from the audiolink repo? if yes, which one?

hardy igloo
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hello, i require some help to understand why this is. in blender this is fine and there's no weight paint on that bone to affect that area but in unity it acts like there is. is this an export problem to unity or something else?

ornate stump
ornate stump
hardy igloo
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I am so sorry

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But yes

ornate stump
# hardy igloo But yes

You should check in edit mode, select some of the vertex, and inspect how many vertex group it's assigned to.

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See the ratio between each group.

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When selected a vertex, select "Item" tab in side menu in view port.

hardy igloo
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Will do so and try to continue solving the problem.

thorny mesa
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Hello! I'm trying to make an object visible only to someone who has come into contact with a collider for a set amount of time. Is this possible? Any help would be appreciated.

crude shuttle
ornate stump
fiery crow
arctic ginkgo
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if you want it to only be visible to them

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on your avatar alone you can only reliably separate people into these categories:

  • platform (Windows, Android, iOS)
  • friends (if they are on your friends list or not)
  • local vs remote (aka you vs everyone else)
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sometimes you can have desync between other people, but it's either by chance or by being late joiner/turning on avatar after you enabled toggle that doesn't sync

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so you can't really control that

crude shuttle
desert elk
grand stratus
desert elk
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okay

ornate stump
crude shuttle
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how does one save the actual avatar project (not just the unity project) and upload it?

frosty jacinth
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Had an issue with my avatar where the mouth would be open when I'm in the FBX rig configuration + when the avatar is being animated. I removed everything except the avatar and avatar descriptor, having cleared everything non-essential in the descriptor, so it's an FBX problem. Anybody knows what causes this and if there's any fixes?

ornate stump
crude shuttle
ornate stump
crude shuttle
ornate stump
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Resolve whatever it came up.

crude shuttle
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It's the things like view posistion and visimes

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the things that make it actually work as an avi

crude shuttle
#

is it possible to use custom avatar middleware on an avatar? (that would make it PC only)

ornate stump
crude shuttle
ornate stump
crude shuttle
ornate stump
crude shuttle
crude shuttle
ornate stump
crude shuttle
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And ofc when used with the RT thing for audio RT you get very immersive audio.

crimson pendant
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In one of my avatar's animation layers, there's a state that plays an animation based on the motion time of a float parameter. This state also uses a VRCAnimatorPlayAudio behavior. How would I set this up so that the audio clip is only played when the float parameter driving the state goes above 0.9?

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To contextualize, the animation is for when the crest or tail of my avatar are pulled, and I wanna play a squawking sound whenever either of those are pulled to a certain point

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the way it's currently set up, it just plays the audio immediately after either the crest or tail is grabbed

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I'm aware that I could just set a transition condition to when Crest_Stretch is greater than 0.9 but I still want it to play this animation the way it currently does, based on how far the crest or tail is pulled

round comet
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Tattoo ideas for a shark girl? BPeak

static bough
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ocean tattoo

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on the thigh

round comet
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Ouu

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Yeah she needs something good there

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I feel like something thigh to calf that avoids her knee would look radical

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Then maybe a design on her chest

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I wanted to do a back piece too but fairly sure it seam split

spark walrus
round comet
frosty jacinth
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Been struggling with this for a few hours now;;;

Had an issue with my avatar where the mouth would be open when I'm in the FBX rig configuration + when the avatar is being animated. I removed everything except the avatar and avatar descriptor, having cleared everything non-essential in the descriptor, so it's an FBX problem. Anybody knows what causes this and if there's any fixes?

round comet
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That’ll open up the mouth

frosty jacinth
round comet
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Ahh well, that’s probably what’s causing it to be open. I’d say try the face tracking server if you’re using Jerry’s

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Since its their expertise

frosty jacinth
round comet
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Id say either way consult the ft server

spark walrus
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How do I take the ears apart

frosty jacinth
spark walrus
#

o

frosty jacinth
spark walrus
#

This is my first avi

frosty jacinth
dense basin
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okay, I'm trying to change one avatar's old billion audio components into one VRC Animator Play Audio component, but it seems the audio files aren't getting uploaded with the package

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the file size should be 50MB, but it's 26MB

civic wadi
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guys what does this mean

desert elk
#

Did you set the rig as humanoid?

civic wadi
#

how do i do that

dense basin
#

but yeah, any clue what could make VRC Animator Play Audio not work like this? I added all the clips, added the correct source path, the audio source is in place and has been set up

#

the weirdest part is that on some uploads, the sounds HAVE worked, but on others, they just stop working

#

while I changed nothing

civic wadi
#

how do you set the rig to human

desert elk
#

like this

#

and pick humanoid from the dropdown like i have

#

and in the configure you can fix some bones if they didn't autoassign correctly

civic wadi
#

alright thanks

#

wait where is the PC tab

civic wadi
desert elk
#

oh pc is just what I had my avatar named

#

you click on whatever your avatar is named

#

in the hierarchy

#

aka on the left

civic wadi
#

ohhh thx

civic wadi
desert elk
#

did you unpack your avatar?

#

did you unpack the prefab

civic wadi
desert elk
#

did you right click on your avatar in the hierarchy and pressed unpack prefab?

#

if not, does your avatar have an armature it's connected to?

civic wadi
#

its a vrm

#

im uploading a vroid to get the hang of it

desert elk
#

you can't directly upload a vrm to VRChat, you'll need to convert it to for an example an fbx

civic wadi
#

i did

#

i used the converter

desert elk
#

what method did you use?

civic wadi
#

and imported it through there

desert elk
#

what convertor?

civic wadi
#

the vrm converter that vrchat reccomends on their help page

desert elk
#

hold on, i need to check it out cause I've never used it for my VRoids

civic wadi
#

ok

desert elk
#

can you send a photo of your hierarchy?

civic wadi
#

yup

desert elk
#

press the arow

#

arrow back

civic wadi
desert elk
#

why is your avatar not in the hierarchy?

civic wadi
#

idk

#

i double clicked it in the assets and it appeared

desert elk
#

that's what auto convertors do for you eh

#

you need to drag it to the hierarchy

civic wadi
#

yeah ig

#

ok

#

YES

desert elk
#

xD

#

there you go, we found the problem

civic wadi
#

wait

desert elk
#

?

civic wadi
#

after i press select it shows this

desert elk
#

yeah

#

that's why I don't like converters

#

I looked at the one you're using online

civic wadi
#

its not good?

desert elk
#

it looks like it's for the previous version of the SDK so there could be issues

civic wadi
#

ohhhhh

#

that could be why ive been having so many issues

#

do you know anyway i could fix it?

desert elk
#

I'd recommend using Blender to convert it

#

I could give you a step my step

civic wadi
#

how?

civic wadi
desert elk
#
  1. Get Blender (I recommend 4.2) and unofficial cats plug in
  2. Get a vrm importer for Blender
  3. Import your vrm to blender and go to MMD Options in the cats plug in, press "fix model"
  4. Export as an fbx (make sure to use FBX All as the Apply Scaling! Also select Path Mode to Copy and press the icon next to it to turn blue, if you want your textures included in the fbx)
#

then you can just drag in your fbx to unity and you shouldn't have any problems

civic wadi
#

alright thanks alot

desert elk
#

good luck πŸ‘

balmy barn
#

vrm + unoffical cats + blender 3.6+ .click click click click , now you have a fbx with working visemes / 'eyetracking' (more like rotated eyebones) 1 material/texture/mesh instead of multiple

desert elk
#

yeah, I forgot about visemes and eyes, oops XD you should totally follow that video

#

has every step

dense basin
#

so, the animation starts, but the sound files won't play. the audio source is properly pathed. no idea why this is happening

#

I thought the VRC Animator Play Audio was supposed to play when the animation controller switches to its position when it's "Random"

balmy barn
#

you doing enabling audio in fx controller , anywhere else wont do anything

dense basin
#

yeah that's exactly what I'm doing

#

I know how this is supposed to work

#

I wanted to switch over from the old "have a separate audio source for each sound" to the VRC Animator Play Audio component

balmy barn
#

how mine is set up,

#

testing it in unity didnt do squat last time i tried

dense basin
#

yeah looks p much the same as mine

#

however, when I upload it, sometimes the sounds work, sometimes they don't

#

it's because they don't get uploaded with the package for whatever reason

#

and ofc they don't work at all with the emulator

#

in the tutorial I watched they do work with the emulator

#

yeah now it works again for no obvious reason

#

this is so weird

#

ah well

#

I guess I'll just keep uploading it until it works once I actually upload it properly πŸ€·β€β™€οΈ

round comet
#

how does one put certain bones on their main armature >.>

just need the bones for the chain on a garter asset I have

dense basin
#

unpack the garter prefab, then pull its entire armature to the part of the main armature you wanted to put it in

#

or, the chain's armature

clear seal
#

Hello

#

I need help with assigning bones in unity

#

I'm having this error message

#

Even though i have bones which fullfill those roles

#

So i was wondering how I assign them

desert elk
#

Check your rig configuration

ornate stump
clear seal
#

No

#

Just in the builder

desert elk
ornate stump
clear seal
#

Is that adequate?

ornate stump
clear seal
#

Ah, where would I find that?

#

I've not used that yet

#

or been prompted to

ornate stump
clear seal
#

It's my first time btw if I'm just being stupid or incompetent

ornate stump
# clear seal

From this hierarchy, your model just doesn't have chest and sholder bones, which are required by vrchat.

clear seal
#

Okedoke

#

Thank you

#

You've been very helpful

lone echo
#

I'm having some trouble with VCC like opening but not showing up on any of my monitors. Anybody able to help me out?

#

Oh nvm I figured it out

undone fable
#

I have a question about the locomotion layer. Where is the rest of the frames for walking running etc?

#

Each of the animations files only has the first frame of each direction you would move

barren sedge
#

Im trying to recolor something but keep the texture desogn of the hair, but when i color it it colors over the design

somber sequoia
#

how exactly are you coloring this?

round comet
#

better off doing it in an editing apps with layers in all honesty

#

that way you don't ruin the original texture

desert elk
#

yeah, that's how it's gonna work, the texture design is the colour (from what it looks like). Maybe extract the texture and use a filter to change the colour?

grizzled crow
#

is there a way to have something be affected based on the avatar's velocity?

somber sequoia
#

sure, there are animator parameters for this, though they're based on joystick movement, not FBT walking

grizzled crow
#

I meant like, how fast the player is moving through a world

somber sequoia
#

yep, that's what they're for

grizzled crow
#

ah

dense basin
#

ugh, for some reason in an avatar I'm updating the music makes popping sounds, while in the old version they didn't

#

it's weird because I didn't even touch the audio component for the music

arctic ginkgo
dense basin
#

ogg

arctic ginkgo
#

oh weird

dense basin
#

literally the same file as in the old version too

arctic ginkgo
#

ogg usually is best, mp3 sometimes makes popping noise in unity

dense basin
#

only difference is, I changed the main sound parts to use a vrc animator play audio component

arctic ginkgo
#

hmm.. i've never experienced an issue with vrc animator play audio before, but that could be the issue? try updating with and without it maybe?

balmy barn
#

have a jukebox with play audio and using ogg, 8 something ones and not had the pop ratl

dense basin
#

popper

frozen notch
#

im on quest

desert elk
#

quest needs to manually enable avatars

stray hedge
#

every avatar i download for upload that is "quest compatible" is to big for quest upload , am i missing a step?

wind skiff
#

where are you downloading them from

desert elk
#

it also could be that they were quest compatible, but aren't anymore, due to changes in limitation

quasi briar
stray hedge
#

why they lower the limit?

quasi briar
#

The Quest 2 is not a very powerful machine. It can't handle such large avatars, especially when multiple are on.

#

Not to mention the fact that many phones running VRChat can't even dream of turning on some of these very poor avatars.

stray hedge
#

so i should look for modles uploaded after the lowering? when did they lower it?

quasi briar
#

Or you can try to optimize it yourself, but that takes some Blender and Unity knowledge.

barren sedge
#

I have a modle that i downloaded from scetchfab that i put into my unity but the model wont go into the scene

#

Its a .gltf

#

Not sure if that helps

#

It loaded into substance painter jsut fine

quasi briar
#

Needs to be .fbx

barren sedge
#

Can i convert it?

quasi briar
#

Sure. Use blender.

barren sedge
#

Im not exactly sure how i would do that haha

quasi briar
#

Google is your friend :p

somber sequoia
#

simply import it into blender, export it as .fbx.

quasi briar
#

I need some help myself with the VRC constraints "freeze to world" option. When I toggle it off and back on again, it doesn't reset its position, it stays in the same spot. Weirdly, it only does this behavior in VRChat itself, but in Unity it does reset its position. I'm not sure what to do to fix it, I've tried a few different setups and nothing works.

Edit: Resolved. To anyone else having the same issue, make sure that the object you are animating on/off is not the same object that has the constraint on it IF you're toggling the object and the freeze to world in the same animation.

dapper lagoon
#

Is it possible to get part of an avatar's armature to snap to certain parts? i.e. a hand to a weapon grip?

hexed sphinx
#

Is there something special I need to be aware of to add a light to a vrchat avatar? Other than the impact it has on performance?
Because I added a point light to one of my avatars, and it breaks the avatar, with it showing up as the error replacement in-game

arctic ginkgo
#

or final ik maybe, but that's pc only and also if you want the full thing you have to pay for it

#

you can use the stub but i don't think that will allow you to test anything in-editor, only in-game

balmy barn
quasi briar
candid osprey
#

Is it possible to have a single expression toggle a randomizer that randomly picks a set selection of animations?

somber sequoia
#

sure

#

VRC Avatar Parameter Driver has a random feature

indigo compass
# stray hedge every avatar i download for upload that is "quest compatible" is to big for ques...

If they are larger than the 10MB avi download size then the creator just didn't optimize or you imported textures and didn't set android specific settings, override the android texture settings, swap texture format to ASTC 8x8 or higher and maybe lower resolution if needed.

If you are running into the 40MB uncompressed limit then the avatar is old and was heavily abusing crunch compression, swapping over to ASTC will help with that and is better than crunch.

#

The 40MB uncompressed limit is "new" (is like a year or more old) but the 10MB download size hasn't changed.

dusk hawk
#

does ANYONE know why it says unity game object missing

#

?

desert elk
#

what are you trying to do when you get this error?

dusk hawk
#

idk what to do thats the thing

desert elk
#

send a screenshot if you have trouble explaining

#

of the error

dusk hawk
#

yea give me a sec

#

There

somber sequoia
# dusk hawk

Can you show the first 2-3 errors in the console? Looks like there are more above what you have visible.

spark walrus
#

Why is there only an outline of her clothes in unity but not actually there?

somber sequoia
#

broken shader?

spark walrus
#

I did not put any shader

somber sequoia
#

show the material in the inspector window

spark walrus
#

I did not put any yet

somber sequoia
#

oh, well that might be why.

spark walrus
#

Here is her in blender

#

She has shorts and a shirt

dusk hawk
#

there

somber sequoia
# dusk hawk

errors, which are red messages. And if you could clip that to just the console, it'd be way easier to see.

spark walrus
#

What is bro trying to do

dusk hawk
#

theres 10

#

wtfd

somber sequoia
#

usually the issue is in the first 2-3

dusk hawk
#

therererer

somber sequoia
#

yep, thought so - "missing script". You'll need to install whatever requirements your avatar has

dusk hawk
#

how do i do that

#

😭

somber sequoia
#

find the creator's documentation or maybe gumroad page and see what requirements it has, install those things.

spark walrus
#

Idk why people act like it's hard

#

Pro probably needs poiomi or vrc fury

somber sequoia
#

yeah Fury is a good guess

spark walrus
#

What's the avi called

somber sequoia
#

oh that's fascinating. @junior void I did the thing where you export from Blender with "Smoothing" set to "Face" and then forgot I did that and left "Legacy Blendshape Normals" selected, and had some really weird effects on a metal part. Switched the import to "Import" blend shape normals instead, and it looks correct.
I'll check the blendshapes in-game in a bit, not quite there yet, but this had way more effect on just the static model than I expected.

spark walrus
#

Apparently i did my weight painting wrong

junior void
#

I only use import for things i need custom normals for ngl. Otherwise i use calculate by angle

somber sequoia
#

hah, it was bad then, I was mostly curious what difference it would make, but didn't expect that

normal thunder
#

can anyone help me? I am trying to upload an avatar for my friend who's trusted and already has his steam account merged but he does not have perms to upload avatars yet?

I'm in the US and he's in the UK does that make a difference?

candid osprey
#

How do I setup an animation randomizer to loop constantly as its activated by a toggle?

somber sequoia
desert elk
dapper lagoon
arctic ginkgo
dapper lagoon
#

I'm building for PC only, yeah

arctic ginkgo
#

it is also paid, but you can use the final IK stub to upload the correct components

#

you just cannot test in-unity afaik

#

unless you purchase final IK

#

but you can always use constraints to fake IK

somber sequoia
#

if you do want to buy it, it often goes on sale for half-price

arctic ginkgo
#

oh i spent time learning how to format hyperlinks just to find out they aren't allowed 😭

#

just wanted it to be easy to read and tell what the links are since the asset store one is pretty long

dapper lagoon
#

So what would happen if the hand was constrained without FinalIK? What would happen to the rest of the arm?

arctic ginkgo
#

a very simple way to fake IK would be to use aim constraints on the whole arm and have them all be at an increasing fraction global weight until the last one, which would be 1

#

so for example, shoulder would be 0.33, upper arm would be 0.66, and forearm would be 1.

#

then the hand you would constraint as needed to grip the object correctly

dapper lagoon
#

So then it'd be like I'm constraining my own IK

arctic ginkgo
#

yeah pretty much

near zenith
#

so figured out most of alot but my friends cant see my avatar for some reason or only see a Tpose so i tried to upload it to quest but it keeps saying use shader from vrchat moble how do i find that?

severe crown
#

I’m trying to make this mask toggable but also do a mask up and down as well. But this menu is from the outfit that I threw on is there a way I can toggle it and make it togglable for mask up and down

desert elk
#

Pick Mat Cap Lit, Standard Lite or Toon Lit

#

here's how to get to them

near zenith
#

When I use toon lit it just takes away all the stuff I edit

desert elk
#

Shaders for quest have limitations that pc shaders don't have, there will be differences

#

and if you want emissions and stuff pick a different shaders and you'll need to set them up again

near zenith
#

alright

severe crown
spark walrus
#

What weight should I use for weight painting

somber sequoia
#

whatever weight is required for the part to move how you want it to

#

unfortunately there's no really precise guidelines here

spark walrus
#

That sucks

queen heron
#

okay so weird issue... I can remove all I want on this avatar, and compress everything to the a dot, but the build size doesn't change
deleted everything, still same size
sdk doesn't update

#

the weird thing is that I was able to upload the avatar to quest already. I wanted to edit it, but even before I was able to start editing, the file size tripled

#

the name is the same. Nothing I do changes the file size on sdk

#

I reinstalled everything fresh

spark walrus
#

what's the avi

charred epoch
#

I am trying to update an avi to quest but it keeps giving me this error, hgow do i fix it?

left gull
#

like it says either remove or fix your gesture manager

somber sequoia
#

Probably make sure everything is up to date, usually that's the cause of this kind of thing

left gull
#

it only updates it once an attempt is made

charred epoch
#

I had uploaded this perfectly fine on PC, I just switched it to Android, changed nothing, and now it is giving me this

left gull
#

android has far stricter limitations then PC does

#

because its literally like a phone strapped to your face

left gull
charred epoch
#

Which is strange, since I have seen a few people on quests with very poor quality when I was on pc

left gull
#

oh i wasnt responding to you with my other message that was still aimed at eve

queen heron
#

I literally cant reupload because its too big, unless you mean windows?

left gull
queen heron
#

how do I upload it?

#

re-upload*

left gull
#

the same way you'd do a normal upload?

queen heron
#

sdk, right?

left gull
#

yeah

queen heron
#

how do I upload it f I cant click upload

#

because the file is too big

left gull
#

did you hit the checkbox at the bottom? it shouldnt grey out the upload button even if the models too big to upload

queen heron
#

let me try rq

#

its upooading

#

okay maybe it worked??

#

LOL I just had o autofix

white moth
#

Can anyone help me figure out why pcvr people are seeing a crosseyed version of my avatar?

#

This is a PCVR only issue standalone works fine

somber meadow
pseudo fox
#

I keep getting this message when trying to upload an avatar in unity/vcc. I try and click build & test but all it says is "building avatar" forever. is that warning the reason for that? and how do I fix that? (it's not my avatar but one I bought online.)

#

I'm using modular avatar and liltoon

white moth
raven creek
#

hey iv been trying to upload an avatar i ade to use but it juust says "not yet allowed" iv been playing for like 3 days now..

white moth
#

All of that lead to the same results

somber meadow
white moth
#

Yes

#

Well uploading the avatar no

#

I'm using mac for that

raven creek
somber meadow
white moth
somber meadow
#

Are you using the x64 or arm build of Unity

desert elk
raven creek
somber sequoia
#

it's not about clock time or play time specifically

spark walrus
#

how to fix

desert elk
#

you probably need to assign your bones correctly in the rig

spark walrus
#

its all green?

somber meadow
#

what does red lines point to

desert elk
#

check the hand

#

because the lines point to the hand

spark walrus
vocal dew
#

Hello idk if this is the right place to ask but if anyone can make an avi for me that would be appreciated lol. It’s a street fighter character and if you wanna know more friend me plz

#

Hello idk if this is the right place to ask but if anyone can make an avi for me that would be appreciated lol. It’s a street fighter character and if you wanna know more friend me plz

desert elk
spark walrus
#

im confused

desert elk
#

try clicking force tpose

spark walrus
#

wheres that

desert elk
#

should be under the rig stuff

#

Pose > Enforce T-Pose

spark walrus
#

dont see it

somber meadow
#

that's the issue (bottom of the screenshot)

spark walrus
#

how to fix

desert elk
#

it looks like for some reason you have two armatures

#

why?

spark walrus
desert elk
#

you have six??

spark walrus
#

o

desert elk
#

yeah, you're gonna need to go to blender and merge them

spark walrus
#

o

desert elk
#

you only need one

somber sequoia
spark walrus
#

its cuz i have an armature for the hair, clothes, body etc

desert elk
#

yeah

#

no

spark walrus
#

o

desert elk
#

everything goes on one armature

spark walrus
#

it says shift to parent or ctrl to link

spark walrus
pseudo fox
#

might there be another reason for it not letting me upload?

spark walrus
#

how long did u wait

pseudo fox
#

about 15 minutes

#

should I have waited longer?

spark walrus
#

usually when it fails to upload it will say build failed

white moth
pseudo fox
spark walrus
#

if it fails it will say build failed and tell u why

somber meadow
white moth
#

Yes

pseudo fox
somber meadow
white moth
#

Yes

somber meadow
#

did you allow it through settings

somber sequoia
#

is there a "I don't care, let me do it anyway" option?

white moth
#

I do not know how to do that

somber sequoia
#

(I don't do macs, just curious)

slow smelt
#

(fucking macos)

white moth
#

it is still in my bin so I can retrive it

somber meadow
#

You unblock it in your Privacy & Security settings

somber sequoia
#

ah good.

spark walrus
#

how do i put armatures into 1

somber sequoia
#

merge 'em!

spark walrus
#

tutorial

somber sequoia
#

select and ctrl+j

#

but that may not do what you want, depending on what the bones look like

somber meadow
#

You should definitely look at tutorials for this

tepid sage
#

anyone know how to fix this? this also causes my VRC sdks not to import into a new project

spark walrus
#

they are all highlighted

somber sequoia
spark walrus
#

this is the result

somber sequoia
#

when joining things it's ideal to apply all transforms first.

spark walrus
#

her shirt and pant came off

reef oar
#

You probably want to unselect the items that are marked with a triangle, as you probably don't want to merge those

somber sequoia
#

you can't merge a mesh to an armature though.

#

but I'd bet it merged the two meshes together

tepid sage
spark walrus
#

i unded it cuz her pants fell down

#

what do i do

somber sequoia
#

it's difficult to give suggestions based on only that one image

spark walrus
#

okay how can i show something more helpful

tepid sage
#

πŸ’”

somber meadow
tepid sage
somber meadow
#

Then it's mostly due to a bad Unity installation, are you using any Antivirus software other than Windows Defender?

tepid sage
#

nope

#

i use the 2022.3.22f1 version

tepid sage
desert elk
pseudo fox
#

do I need to worry about this warning or can I ignore it?

somber meadow
#

the upload didn't go through, so you shouldn't ignore

pseudo fox
#

I had canceled it

somber meadow
#

then sure

pseudo fox
#

alright just making sure

somber meadow
#

The SDK just says that error even if there's no issue with the blueprint id

somber sequoia
pseudo fox
#

ah okay

#

that was the first error

somber sequoia
#

(usually it's a side-effect, as Blanke said)

#

ah ok

tepid sage
#

am i cooked or- πŸ’”

pseudo fox
#

how long does build and publish usually take?

somber meadow
#

depends on how many unique shaders are on the avatar

#

Shader compilation is the longest step majority of the time

tepid sage
#

i got a better image

pseudo fox
desert elk
#

now try merging again

somber meadow
spark walrus
tepid sage
#

Anyone know how to properly install unity?

spark walrus
#

vcc

pseudo fox
somber meadow
#

that's because you're in the prefab preview

dim pulsar
#

can someone make a avatar for me

desert elk
dim pulsar
#

I don’t need anything crazy just something that looks cool

tepid sage
#

i think the problem is that i manualyl insated the version from vcc

#

i cant spell-

somber meadow
desert elk
somber meadow
tepid sage
desert elk
#

website has them

#

the unity website

pseudo fox
dim pulsar
#

Can anyone here make a avatar from a picture of me nothing too crazy just like a avatar of me with some cool effect

desert elk
#

No

#

Go to VRc Traders

somber sequoia
desert elk
#

and pay someone to make it there

#

here you'll only get scammers

dim pulsar
#

i can’t pay 😭😭

desert elk
#

No one's gonna make you an avatar for free xd

spark walrus
tepid sage
dim pulsar
pseudo fox
tepid sage
#

i hate unity πŸ’”

somber meadow
#

and make sure absolutely you don't have any 3rd party antivirus software

desert elk
spark walrus
#

yes i deleted and brought her back in

desert elk
#

and by check if it's correct I meant bones in blender btw, should've made it clearer

somber meadow
#

If your PC is a common OEM PC like Dell, HP (or any of their subsidiaries) they usually like to come with a bunch of preinstalled junk including antiviruses

spark walrus
desert elk
#

Am I seeing correctly that you're importing a blender file to unity?

spark walrus
#

.fbx

desert elk
#

or is it just a name of the Avi?

#

ah, so just the name is .blend

drifting schooner
#

does anyone know how to set up the spider lair male base avatar for pc and quest?

spark walrus
#

just the project title

desert elk
#

okay

#

it should be fine, because you only have one armature in blender

spark walrus
#

i have 2 hips

desert elk
#

cause you have multiple armatures

somber meadow
#

Refer to tutorials on "how to put clothes on VRChat avatars in blender" on YouTube, and hair aswell

desert elk
#

yeah, could be helpful

pseudo fox
desert elk
#

because that's probably how you got this many armatures in the first place

spark walrus
#

i imported them in, dragging them onto my avi then sculpted

desert elk
#

you're missing steps

#

watch a tutorial really

#

cause right now you have 7 separate avatars cause you haven't actually connected the clothes to the avatar

#

you need to make the clothes use the avatars armature

#

search for a tutorial and it should show you everything

spark walrus
#

okay im gonna take a break cuz its frustrating and ill do that when i get back to my pc

untold minnow
#

My hair wont move with my bones, how do I fix this? (I just added the bones to the hair)

desert elk
#

you need to weight paint them

untold minnow
#

its always the simplest problems I overlook

#

thank you

untold minnow
#

its not the weight paint because im not having issues with it not moving with the head

#

I tried parenting it with automatic weights

somber sequoia
#

you'll need an armature modifier on the mesh to connect it to the armature too.

untold minnow
somber sequoia
#

cool

#

weight painting time then

untold minnow
#

The bones

#

arent moving with the hair

#

The hair is attatched to the body

somber sequoia
#

other way around - bones move the hair, the hair doesn't move the bones.

untold minnow
#

thats what I meant

#

mb if im not being clear on what im trying to ask

somber sequoia
#

well if that isn't happening then you should go check the weight painting.

gray cedar
#

Both the clothing and leg are weight painted, but the clothes end up deforming when moved. I already tried unweight painting and reweight painting

somber sequoia
#

I'm not really sure what you're showing here?

white moth
somber sequoia
#

but if it doesn't move how you want, the answer is again "weight paint" πŸ™‚

untold minnow
#

sorry for me not understanding that at first

somber sequoia
#

I've never had anything be correct by doing anything automatic, though some tools get surprisingly close

untold minnow
#

I see

#

Ill keep that in mind

untold minnow
#

another question

#

I cant unhide this bone at the very tip

#

its the one I have highlighted in the data tab

ornate stump
astral atlas
#

Is there a tutorial that explains how avatars can remove hoods or pull down bra's while explaining the vertex groups not messing with it in the process?

ornate stump
balmy plover
#

if anyone could link a good video on this problem id appreciate it i cant find any that aint from 3+ years ago: im just about done with this model. got all my toggles, gestures, all that good stuff set up. even used muscle settings in unity to test for clipping before i started, didnt see anything. but because unity and blender both hate my guts, there is infact some really bad clipping (somehow her tail is weightpainted to her feet, and when i test gogo the tail just morphs into one giant plane on the ground that follows her feet) is there any way i can just swap the old .fbx for the new .fbx that is properly weight painted? without having to do all my unity work again 😭

ornate stump
balmy plover
#

i never touched anything that said unpack i dont think

#

oh wait you just mean move it into the scene

ornate stump
spark walrus
#

Do you think it's possible to use blender on a laptop that's not very high spec

balmy plover
#

so probably

#

its slow but if it works it works right

spark walrus
#

I don't even have a gpu

balmy plover
balmy plover
#

good luck soldier

spark walrus
#

my main pc does but I use it at night

ornate stump
spark walrus
#

okay

#

Oh wait it won't work anyway duh

spark walrus
#

how to convert pc prefab to quest?

ornate stump
spark walrus
ornate stump
hybrid basin
#

Is there a way to turn off backface culling on Quest shaders? This bonnet is transparent on one side, and it looks awful

spark walrus
ornate stump
#

Then you can later ask how to resolve each individual issue.

ornate stump
spark walrus
ornate stump
spark walrus
ornate stump
spark walrus
#

it has a quest version of it

ornate stump
spark walrus
#

too man physbones

slow smelt
#

I don't think that Physbones are actually removed on quest, despite the warning saying they will be

spark walrus
#

sadly

ornate stump
# spark walrus too man physbones

Are you talking about the prefab alone, or the prefab plus your avatar? Because the amount of physbone reported in sdk is total number of physbone in your avatar.

spark walrus
ornate stump
spark walrus
#

like tail

#

ecc

#

if i remove that it would look awful

ornate stump
#

Also you will have to distinguish between "physbone component" and "physbone transform" reported by the sdk.

tepid sage
#

i just wasted hours of reinstalling the correct version of unity just to be met with this same error, anyone know how to solve this?

blazing marlin
#

Is there a way to make contacts that only interact with other avatars of the same type? For example, I'm trying to make an effect that only turns on when other of my avatars are near

ornate stump
blazing marlin
ornate stump
blazing marlin
#

I haven't touched contacts lmao

ornate stump
blazing marlin
#

Okay