#avatar-help

1 messages ยท Page 51 of 1

wind skiff
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how are you toggling the meshes?

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and are they always on at the same time?

somber sequoia
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if you mean clothing parts, UV tile discarding

wind skiff
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i see

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issue with that is that their textures will always remain loaded

somber sequoia
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not worried, I almost never have over about 40MB of texture memory anyway

wind skiff
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and, while better than blendshapes or other methods than uv discarding, they still require draw calls

somber sequoia
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right but it's a single drawcall

wind skiff
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fair enough

mental estuary
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No it's not?

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If you have different materials for those clothing, even on the same mesh, it's separate draw calls

wind skiff
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if

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sounds to me like it's all using the same mat

somber sequoia
mental estuary
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Then you should state that. I read it as you having multiple materials for each clothing item

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Other people would to

wind skiff
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what specifically read as that?

somber sequoia
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OK, I wouldn't have made that jump without being specifically told, but I can see how you might have.

mental estuary
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You have to combine the materials

wind skiff
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not if its assigned to the same mat already, no

somber sequoia
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Yes - but most of the stuff I'm talking about is already one material

mental estuary
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No, but if they're separate clothing items that you're merging yourself, they won't be using the same material by default

somber sequoia
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I can definitely see why you may have assumed this

mental estuary
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A lot of people think that you just merge everything into a single mesh and that's optimal, when half the time it's not

somber sequoia
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Yeah that's not the best

mental estuary
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Each separate material still gets imported into Unity as a submesh internally anyway

spark walrus
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was wondering, if i imported a model into unity then put it in a scene, then i went and modified it in blender and replaced the fbx, how would i go about fixing the bug where the model doesnt show up at all

somber sequoia
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Use the same export settings as the previous export, and also do not unpack the avatar prefab in Unity

somber sequoia
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Use pumkin's tools to transfer everything to a packed one and don't unpack

spark walrus
somber sequoia
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no but search for "pumkin's avatar tools" should find it quick

spark walrus
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or on google

somber sequoia
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your web search tool of choice

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(I like duckduckgo)

spark walrus
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alrighty got it

copper escarp
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hey does anyone know where i can find the model for this tail? (ive seen it on multiple mayu's but i cant seem to find the model of it)

trim tiger
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anyone know what exactly makes particles work in warhammer pvp worlds? mine do nothing despite having collisions with everything and collision messages

somber sequoia
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iirc collision messages don't do anything on vrchat avatars

trim tiger
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then what is it that makes them work

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they have collisions with everything

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they send collision messages

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do warhammer pvp avatars have triggers??

somber sequoia
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I wasn't aware these worlds existed, so definitely don't know what they do

trim tiger
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the worlds where avatar particles do damage

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and apply various status effects and whatnot

somber sequoia
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news to me, that sounds cool

trim tiger
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m

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well anyways if anyone knows what causes avatar particles to do damage in avatar pvp worlds let me know please

somber sequoia
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Please do it here, I want to know too ๐Ÿ™‚

shadow drift
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My model's hair is changing color specifically at different angles, this happens in vrcc unity and in vr chat. I'm unsure how to fix it?

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Perhaps a shader issue..

crystal kernel
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maybe they use that

trim tiger
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they don't use raycasts though

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they're particles with travel time

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and the travel time matters

shadow drift
shadow drift
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that didn't do anything for me for some reason but it is related to the shader color step

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oh well ive got it functioning now

mossy jacinth
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any vrcfury users know how to fix this error? i used the same setup on my other avatars and never encountered it

somber sequoia
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look at what animations are in the states in that layer. I'm assuming there's none and that's what VRCFury is saying, it'll just remove them

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you can make an empty animation if the states shouldn't actually do any animations, like if they're just parameter drivers or something

mossy jacinth
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there are animations in that layer

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the exact same type of animations vrcfury accepted before

somber sequoia
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ah well, that was my only guess. There's a VRC Fury discord too though.

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oh hmm, are the animations in that layer actually valid? Maybe they refer to avatar components that aren't present?

mossy jacinth
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the animations only affect the models blendshapes, and they work in the previews

somber sequoia
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huh, weird then

mossy jacinth
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i tried disabling vrc fury and they still dont work,

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the debugger says the parameters are being changed but the animations arent being played

wind skiff
woven totem
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how can someone make avatar constraints between quest and pc?

night ember
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just upload the same constraints to both platforms?

somber sequoia
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also use VRC constraints, rather than Unity ones

mossy jacinth
woven totem
night ember
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just use the same constraints?

woven totem
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how can someone use constraints?

somber sequoia
mossy jacinth
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i just need to remake all the animations (yay!)

somber sequoia
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what fun

fluid birch
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does anyone know how to fix this artifact? strange shadow-ey lines on certain places of the model, it does not show up in blender, but it does show up when in unity preview / ingame.

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all of my UV texturing makes sure to include a few pixels already, so it's not some stray pixels getting in or anything

crystal kernel
somber meadow
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Add more white pixels to the edges of the uvs

fluid birch
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oh ok so i've found out yea that is the case, not enough pixel padding. but it is curious on how much is really needed since when im close to the mirror (less than 1 ft), it looks fine

then when i back up 5 feet or more i start to see the lines. looks like some dynamic texture compressing for VRchat avatars, makes sense

so i'll have to max out the padding and might need to remap uv to have white be the base color and color in black

inner perch
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anyone know how to fix this? Im trying to upload an avatar to quest

somber sequoia
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8 errors: share the first 2-3 (at the top)

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er, 9, I gotta make my font bigger.

inner perch
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i can get a better picture

somber sequoia
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just the top few errors

inner perch
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this should be all of them

somber sequoia
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hmm looks like issues with package versions. close Unity, go into VCC and upgrade everything that has an upgrade available

inner perch
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alr

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Everything worked up to here. Where do I find the Shader?

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Anyone?

somber sequoia
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it's on one of the materials.... hard to say which though, unfortunately

inner perch
somber sequoia
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oh, then look at that one

inner perch
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What should I set it too

somber sequoia
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as it says, one of the ones under VRChat/Mobile.

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which you pick depends on what you want your avatar to look like

inner perch
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I tried, It completely breaks my texture

somber sequoia
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in what way, specifically?

inner perch
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Im tring to use my mc skin it works on pc but i dont think i can get it to work for quest

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its alright

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Thanks a lot for the help though

somber sequoia
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okay. There are a few common cases that are easy to spot if you can describe it but up to you

inner perch
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alr

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Heres what standard shader look like

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This is standard light

somber sequoia
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hmm, could be vertex colors, the vrchat shaders use those. You can remove those in Blender or I believe with vrc quest tools

inner perch
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all right. Im probably gona try to get this to work some other time

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Thanks for you help

cunning swan
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idk why hes black tried a new material and its not working

left gull
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are your normals inverted possibly?

cunning swan
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let me check in blender

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the normals are alright

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when i convert the shader to a quest one he becomes black

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@left gull

left gull
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any vertex colours on the model?

cunning swan
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how do i check that in blender

left gull
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its one of the dropdowns under the shapekey/blendshape section

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err lemme get a screenie

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make sure theres none there

cunning swan
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yea i dont have vertex colors

left gull
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hmm

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what does the material look like in the inspector?

cunning swan
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without the quest shader

somber sequoia
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oh that got asked

cunning swan
left gull
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does it still look black when the normal map is removed?

cunning swan
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yes

left gull
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damn

somber sequoia
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do you have the metallic cranked up?

cunning swan
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0.5 in blender

somber sequoia
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yeah that might be just with worlds though

cunning swan
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convert the model from a fmdl which mgs5 uses to dae file

timber wharf
somber sequoia
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nevermind, I was having weird issues with metallic too high in some world lighting situation, it likely wouldn't apply here

left gull
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err you could swap shaders to one of the other ones under VRChat/Mobile/ and see if any of those work though i cant remember which ones do and dont have normal map support vrcBotThink

timber wharf
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@cunning swan are you on like proper latest sdk n stuff?

cunning swan
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yea

smoky matrix
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Does anyone here know why parameters would say that there is still not enough space when I have removed and added avatar compressor?

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I have tried everything

cunning swan
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this wha happens when i use a quest shader

smoky matrix
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and I am getting rlly annoyed at unity

timber wharf
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then it should mess up stuff in unity editor too

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and that means your maps are not vrc made one, read docs for standard lite and fix maps me guess your metallic is inverted

cunning swan
timber wharf
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cant expect to rip stiff from other sources and expect vrc shaders to work along

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supposed to be hand made

left gull
left gull
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hmm, you could try VRCFury's unlimited parameter script if your model is planned to be a personal and isnt using any crazy setups toggle-wise as a temporary fix

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your unity might be bugged out a bit though so saving and re-opening the scene might update your parameter size if you actually deleted stuff from the list

smoky matrix
timber wharf
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@left gull with upcoming distance animator disabler id be very conservative about timing stuff through time

mossy jacinth
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is there a way to make a toggle be able to disable visemes?

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i use very wacky facial expressions that just dont get along with em

fresh raft
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Does anyone know how to fix this? It will not let me edit the avi info, no matter if I close out and restart unity, or close the tab

mossy jacinth
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could just be taking a while to load

fresh raft
somber meadow
mossy jacinth
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ty

fresh raft
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I am gonna try to see if a new project will help

hollow hemlock
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Is there any way to make the dissolved color transparency change after lock in the material ?? I want to make dissolve animation when turn on the clothes and change the texture. At first, it works, but after i lock in the material, when i tried to change texture animation it just make my clothes dissapear since the dissolve transparency locked

somber sequoia
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Right click it and pick "animated when locked"

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you can't actually swap the texture, but you can change color or scaling/tile parameters

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If you want to actually swap texture, you need two materials and an animation - dissolve the first, swap to the second one, and un-dissolve

somber meadow
fresh raft
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no errors or warnigns at all

somber meadow
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You might of disabled errors from appearing in the console. The top right of the console has buttons to unhide/hide debug,warnings, and errors

fresh raft
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Nope, I have everything shown

somber meadow
hollow hemlock
somber sequoia
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do you have two animations or something? I'd do it in one.

hollow hemlock
somber sequoia
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I mean for the swap specifically

hollow hemlock
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Only one for the swap texture/material

somber sequoia
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show that animation instead of that last image

hollow hemlock
hollow hemlock
somber sequoia
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hey that looks pretty good

gentle sparrow
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quick question, the nkd proto is a fbx file, do i just import it or do something else ?

somber sequoia
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import the fbx into unity, do the rest of the avatar setup stuff (watch tutorial videos)

proud tusk
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I'm havin' an issue with physbones on a model, it's workin' on PC, but not for Quest and I added the bones to the Quest version and uploaded before I tested earlier

jade wave
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anyone know of any good eye look settings

proven trellis
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Ehh... how do I fix something like this?.. like this on both hands.

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Fine in editor, obviously

mossy jacinth
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might have something to do with the bone rolls

golden mantle
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How can I edit the default radial menu? New to this and wanted to know how I could be able to see these toggles; for example to move them around or deleting "motion"

deep sky
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how can I remove gonso's license ? I have the receipt and everything if u need it, but this shit keeps me from being able to edit avatars

cunning swan
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how can i make a physbone go all over

left gull
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you're kinda SOL in that aspect but you could always contact the creator about it or if the creator cant/wont help worst case scenario contact the site where you purchased the model from about a refund (though this sometimes wont work and will 100% get you blacklisted from purchasing models from that creator and their friends again)

deep sky
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Bruh I hate this gonso license bruh, I can't edit avis anymore cause of it, even creators who don'tcare if u edit their avis, and it's not like I'm leaking it either

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I wanna be able to edit the avatar I bought

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and also like 90% of creators don't do refunds

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I get what u mean tho

rapid mist
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you're kind of out of luck just don't buy a model that has that license in future

left gull
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yes it sucks but that's why you should contact the creator directly before a purchase (and though few offer it its always good to reach out just in-case)

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wish they'd say it uses gonso on their pages though atleast in the description somewhere

deep sky
left gull
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Which creator was it that you purchased from?

rapid mist
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so their store Page doesn't mention the don't edit it anywhere in its terms of service?

fluid birch
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How do i know if my avatar can be seen by other people? I have the "build and test" avatar ready and viewable by me in my private instances, but how do i make it public or how does that work?

fluid birch
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It's under the "other" section of my avatar selection, and i can set my avatar to it

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other people are not able to see it

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and other people i mean pc users/pcvr

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not worried about quest right now

left gull
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test uploads wont load because they're not actually uploaded its all local to your account

fluid birch
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do i go onto the website or sm

night ember
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U p l o a d it

rapid mist
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you use Unity to upload an avatar

night ember
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Dont build and test

left gull
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it should be a little checkbox near the bottom of the upload panel iirc

rapid mist
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official vrchat video tutorial on uploading avatars

fluid birch
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oh it was this i had on private

night ember
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No?

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Public means others can clone and wear it

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Private means only you can wear it

rapid mist
fluid birch
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o ok i will reference the above video

graceful mango
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anyone who owns manuka or atleast know how she works, how do i add a custom expression?

meager warren
ornate stump
meager warren
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yeah it's the ears

ornate stump
frank spruce
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Does anyone know why my avatar is in the ground and why his feet are backwards?

desert elk
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did you apply transforms when exporting from blender?

frank spruce
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I'll try that

frank spruce
junior void
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are the knees slightly bent so that the ik knows which way is forward?

frank spruce
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The legs aren't backwards its just the feet

junior void
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Its about the rest pose, not how you pose. It's either the knee is too straight and/or your foot bone, which we cannot see here, is not facing forward. But since you don't seem to want to try suggestions so, good luck.

summer hearth
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So I uploaded an avatar yesterday and it was fine, 39.98 on the uncompressed, and 8.43 megabytes, but I added a staff to it that I decided to take off today, but when I took the staff off and tried to reupload it, the avatar now says it's at 18.98 megabytes, and at 45.5 uncompressed

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And I only took the staff off

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And I tried putting it back on and uploading it to see if I did something wrong, and it went to 19 megabytes

vapid hamlet
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Trying to cutout the legs and arms with alpha mask but i can't put both into the same one mask. I can either choose one or the other, is there a way i can possibly add multiple? I've tried cutting out the mask to fit both and it still makes unity like "????"

junior void
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well this depends on the uv

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maybe show what you did

vapid hamlet
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shit, the uv might be that brick wall

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the more transparent ones are the legs

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the more whiter ones are the arms

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i tried merging them and it didnt work, i tried cutting out the duplicates and it didnt work either

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i deleted a specific part to see if anything will change, it just.. transparents it? its so weird

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i inverted

junior void
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you know, usually an alpha mask is a black and white image

vapid hamlet
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i inverted the colors

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didnt work sadly

junior void
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how this works also depends on the shader youre using

vapid hamlet
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liltoon

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i tried inverting the colors to black and white, didnt work

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it did its thing of hiding the entire body

magic sable
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Hey guys! I'm trying to make a gun system that's is able to swap hands but I'm encountering this problem of the hand not tracking (already setup a Animation Tracking CTRL)... For now everything is in the FX Layer... If I move to the Gesture layer it still not working plus the fact the animation of the swapping is not working anymore

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Can someone give me a little help? :/

junior void
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whats your rendering mode, where did you add the mask? share your shader settings

vapid hamlet
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i added the mask in "Alpha Mask" in liltoon on replace.

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rendering mode? erm

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where would i find that perhaps again?

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OH YEA

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nvm found it, it's on cutout

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Like i said though the legs and arms by itself alpha wise is perfect, but not both

junior void
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i see no reason why that would be as your arms and legs are on the same uv. so technically, this here should work (pay attention to the mask being a black and white image, not a transparent one)

vapid hamlet
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Did that excatly and it didnt do anything

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transparency up, body gone

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cutoff up, body gone

junior void
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are you sure the image you got is for this avatars uv?

vapid hamlet
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yes its specifically for the avatar "Manuka"

vapid hamlet
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its just one is for arms, one for legs

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idk how i somehow confused unity

junior void
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beats me. i did this once and worked perfectly. but its been a while

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i prefer poiyomi so there goes that

vapid hamlet
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guess option #2 it is

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i tried with poyomi too, been also confusing it

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it does the same thing regardless

junior void
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isnt there also an import setting thing where you can set it to use alpha from color vs alpha from actual alpha channel

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maybe thats set wrong?

vapid hamlet
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thanks for your help

magic sable
sleek bramble
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Does anyone know if its possible to change where the avatar speaks from and hears from? As far as i can tell its the head but i cant see where in the head or if thats even possible to change, Like can i for example move my "mouth" to my hand?

summer hearth
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As long as it has visemes you can

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Or you can make It so if you talk if you have it set up the right way it can move the things you want to talk

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But have to set up an animation for that

sleek bramble
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would this move where the audio comes from as well?

hollow hemlock
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Howd i make sit point collider on the quest version ?? Ive tried to use box collider but the validations doesnt allow me

balmy barn
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remove box collider, seat get some auto box one (only tested this on pc but they do appear)

hollow hemlock
trim tiger
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@somber sequoia did anyone end up figuring out what makes pvp worlds do their shtick

somber sequoia
trim tiger
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well shit

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let me see if the fellas in the worlds & udon section have any ideas

hot marsh
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With the new VRC Parent Constraints, how do you reset the "Freeze To World" position?

I have an empty as a source set toas a source, and that moves with my avatar. But checking "Freeze to World" box - even with rebake set - doesn't set the new position to be the emptys current position. ๐Ÿค”

golden pecan
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howww do i make it do tpose instead of bike pose. disabling preview mode and switching the animator doesnt work

junior void
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pumpkins avatar tools -> avatar poser or use a new fbx, perhaps transfer items over also using pumpkins

errant plover
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does anyone know why this is happening to my friends avatar

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i thought he had something on the animator but its empty

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im not sure what else could cause it

somber sequoia
errant plover
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its stuck in a pose?

junior void
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check the rig config page for errors

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if the animator seems fine, likely something broke the humanoid rig config

silk thorn
errant plover
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never mind

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i didn't know what you meant but now i do

stuck grotto
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im confused about this, it seems contradictory?

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so is it still the case that without three fingers, there won't be IK for the lower body?

timber wharf
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its says sdk2, its not in use for like 5 years

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fingerless models work just fine can confirm myself.

stuck grotto
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ok cool ty

quaint thistle
#

How could I use imposter settings to show a game object that's normally hidden?

buoyant wraith
#

Trying to figure out why weight painting on this one mesh looks fine in Blender but messed up in Unity and in-game (jagged, some vertices stuck in place). anyone have general pointers on why this might happen ๐Ÿค”

silk thorn
pure isle
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does anyone have tips and tricks using poi to make a crystal like effect? i have reflections and matcap but i feel like there is something more fun i could do?

crystal kernel
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theres also a glitter option

wide swan
#

hi, so i got to notice that anytime i look up and down, the chest and the whole avatar is going to move up and down as well for most avatars, is there any ways found to fix that yet?

shadow drift
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Sorry for the dumb question but my avatar came with this fully modeled gun, and I want her to be able to draw it. But it seems firmly rooted to her leg. I'm unsure what's rooting it in place. I'm unsure what to look up to find out.

long sedge
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henlo! help

long sedge
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there is a way to make it work, but that process is far above my pay grade

pure isle
shadow drift
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Hm worth a try, thanks.

somber meadow
long sedge
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VRCFury

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it has been updated

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did not fix all of the errors

somber meadow
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Something added from VRCFury has streaming mipmaps off on a texture

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usually VRCF enables it

long sedge
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ughhh

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where would i look for it?

somber meadow
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look in the assets responsible for your vrcfury prefabs and look through the textures, and make sure the streaming mip maps is enabled

long sedge
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all of my assets are vrcfury ;-;

somber meadow
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mip streaming would be the option, yes

long sedge
#

okay perfect

wicked bear
#

Tried to go on my own as far as I can, but can't get past this

somber meadow
wicked bear
# somber meadow Show the details of the last error

NullReferenceException: Object reference not set to an instance of an object
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c.<CreateContentInfoGUI>b__85_0 (System.String selected) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1364)
UnityEngine.UIElements.PopupField1[T].GetValueToDisplay () (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BasePopupField2[TValueType,TValueChoice].SetValueWithoutNotify (TValueType newValue) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField1[T].SetValueWithoutNotify (T newValue) (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BaseField1[TValueType].set_value (TValueType value) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <332857d8803a4878904bcf8f9581ec33>:0)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleAvatarSwitch (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1581)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

wicked bear
#

The thing that really confuses me is that the offline test thing always works but the actual publishing never does

wind skiff
#

could you screenshot the full log when trying to build and publish?

wicked bear
wind skiff
#

what is your avatar named?

wicked bear
#

"Base"

wind skiff
#

in the sdk

wicked bear
#

If I remember right I think it was
herewegoagain

wind skiff
#

could you screenshot the sdk builder panel?

wicked bear
wind skiff
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not the avatar descriptor, the vrchat sdk window where you upload

wicked bear
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It looks like this

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spawns two errors everytime I flip between the authentication and the builder page

long sedge
#

that is weird

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id suggest restarting unity

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make sure to save

wicked bear
#

I've been restarting unity, this is my 4th round

#

It's weird isn't it?

long sedge
#

unity moment

#

try re-logging in?

wicked bear
#

Everytime it does the same thing though, so at this point I'm just gonna have to leave it to whoever is genius enough here to figure it out

long sedge
#

like in the auth tab

wicked bear
#

It's been doing that too

long sedge
#

bruh

wicked bear
#

In fact it's not letting me do the publish until I do that, only for it to fail and then I'm back to the grayed out screen with errors

#

this goes crazy

long sedge
#

really heckin wierd

#

try making a new project and see if that will work

wicked bear
#

Oh trust me I'm also on my fourth project

long sedge
#

????????

#

reinstall unity?

wicked bear
#

I've been making a new project everytime it fucks up

long sedge
#

idk

#

thats fuckjed

wicked bear
#

chat is it over

#

Am I doomed to never upload vrchat avatars

long sedge
#

nah, its just a Certified Unity Moment

prisma sedge
#

Just to check what version of unity and the sdk are you using?

long sedge
#

2022.3.22f1

wicked bear
long sedge
#

your using 2023

#

neeever mind

#

im dislexyia

#

are you on linux?

wicked bear
#

windows

long sedge
#

whgat the actual fuck

#

yeah idk reinstall unity

#

thats all i can suggest

wicked bear
long sedge
#

it fixes things sometimes

#

but like wtf

#

why is unity like this

wicked bear
#

Alrighty unity reinstall we go

long sedge
#

godspeed goober

wicked bear
#

thanks goober

wicked bear
long sedge
#

what

#

the

#

fuck

wicked bear
#

actually over

long sedge
#

I

#

I have nothing

#

contact a preist

#

idk

wicked bear
#

At this point I'm probably better off uploading the damn thing and hoping someone figures it out

tranquil ocean
#

Sorry if this isnt possible but Im trying to set up a avatar so that it can have two sets of gestures on it that can be swapped out by a toggle. How can this be achieved? What about what I have set up is wrong?

tiny spire
#

Does anyone know what causes this issue? im adding some clothes to this avatar but when i use the avatar ingame or test it in play mode

#

it just gets curled up into a ball

somber meadow
tiny spire
last shoal
#

alrighty, i have an avatar where the audio crackles/ statics the hell out, but not for me only for other people

#

if anyone has any idea on what that could be, pls reach out or somethin

boreal lintel
#

Does anyone recommend a good avatar creation software I can use that is also beginner friendly?

somber sequoia
#

well you need Unity at the least. Beyond that... are you building from scratch? Or you got a base and want to modify it? Need more info.

boreal lintel
somber sequoia
#

that's pretty inconclusive... so uh... Unity at least.

boreal lintel
#

Also anyone know why VCC keeps saying there isn't a unity editor file when I have unity editor installed?

somber sequoia
#

is it the right unity?
if so I think you can tell VCC where it is? I'm not 100% sure, I don't use it

boreal lintel
#

I downloaded Unity HUB from where vrChat character creation support page told me too

somber sequoia
#

oh, that's why

#

I encourage you to thoroughly read VRChat's docs on this, they're pretty clear as to how to get started, and that includes installing the latest supported Unity, which is 2022.3.22f1

echo dune
#

I forget how to make a facial animation not play when playing a different animation on the FX layer if someone can remind meee

#

i thought it was like this but seems im wrong

somber sequoia
#

that's definitely a way to do it

echo dune
#

doesn't seem to be working for me

somber sequoia
#

unfortunately, you'd have to check all the materials you use on the avatar

#

haha yeah, it's there somewhere ๐Ÿ™‚

echo dune
#

yeah hmm, the original facial expressions still plays' over this animation so it doubles up and uses both facial expressions at once

somber sequoia
#

hmm I thought you have to put that on an animation state before your actual animation

echo dune
#

not sure i understand :v

#

like maybe I should put this tracking controler on the original facial expressions?

crystal kernel
#

I mean can't you have a bool like... face_anim_x-on and that checks for it?

#

And if its false exit to an idle state

somber sequoia
#

entry -> wait for expression -> set tracking control -> do actual animation -> restore tracking control -> exit

somber sequoia
gritty rover
#

Yo question for yall

Can you create avatars on a macbook?

somber sequoia
#

yes

torn parcel
meager warren
#

How do i make the blendshape options default/permanent? so if i export the model to VRM the blendshape changes stay

pure isle
#

i dont even know where to start for asking help about this.
the only thing ive done is specifically change the fbx of the dress to fix some clipping.
when i went to test her it has her stuck in t-pose and the perspective pov is rapidly zooming when i move my mouse?

#

in unity the orb is where it needs to be in her face and hasnt been touched since last testing

spark walrus
#

Anyone know why my hinge physbones work perfectly in Unity game preview but in game they dont act as hinges?

meager warren
spark walrus
meager warren
#

i tried that and it fucked up the lighting/shading

#

i can send screenshots

spark walrus
#

Sure

#

I dont have any knowledge of VRM files so I cant help with that

#

But I can see if I can maybe try and help

meager warren
#

comes exported with all of this other stuff (light/camera/whatever) and if i delete the light the shading looks weird (weird jagged shading on the feet)

#

and im unable to edit the materials at all

spark walrus
#

Your import settings probably is why

timber delta
#

deleted this originally cuz i thought i found the issue. i didnt and now im super confused
i applied all transforms that were present. its upright on blender and the view for unity, but not when i test the animation and on the thumbnail in unity its laying down on the ground. any clue how to fix?

meager warren
#

someone said to check "bake animations" and the option literally isnt there

#

and i know it should be there because ive used it before

spark walrus
meager warren
#

what should i check

spark walrus
#

Leave it I meant your Unity import settings

meager warren
#

oh okay

spark walrus
#

Do you mess with that at all

meager warren
#

no

spark walrus
#

Turn Read/write on possibly

#

And Legacy Blend shape normals

#

on

#

Change the materials through the materials tab on the import settings

#

I have no idea if this will work just taking a shot in the dark, who knows

timid stratus
#

how do i fix this

lucid elbow
#

is it possible to make different expression toggles change the texture of a costume in unity (using vrcfury) without creating 6 different costume models?

#

i got a costume with 6 different textures and i would like to be able to hotswap them on the fly but i dunno if there is an easier way to hotswap then just creating 6 different costumes, syncing them all, and changing the texture of each costume

#

I would also like to be able to change the texture of my avatar depending on the expression chosen if that is also possible

timber delta
#

its applying a rotation as well??

#

nvm, fixed it in a really weird way

lucid elbow
#

i also fixed my problem

#

chat gpt coming in clutch

timid stratus
#

i keep trying to move my eyes to head but it just goes back to chest

fallow gulch
# arctic ginkgo RENOU!!!

Yeah, I was also looking at that
It's nice to see that avi
I've been following the adventures of the creator learning about avatars, and I can say with confidence, that they are on the right track for sure
That makes me happy ^^

arctic ginkgo
#

yeah it's cool seeing them learn new things, and the format of their videos and stylization of their characters is so appealing

#

it grabs my attention and holds it hostage

#

even though i already know pretty much everything covered in the videos ๐Ÿ˜ญ

fallow gulch
#

Heck.. they even learned about DBTs!
That's awesome! Not many creators seem to do that, who make base models

maiden yoke
#

Does anyone think they can pm to help me out with avatar questions, [blender and adding toggles]

desert elk
#

what are your questions?

plain mural
#

Is there any way I can make the T-pose match the Vrchat pose?

#

the first picture is the pose that the animation that vrchat uses gives me
the second is how it should be

#

I tried to turn the hands the right way myself, but it doesn't look very good and it takes a lot of time

#

(setting all values โ€‹โ€‹to 0 won't help)

fallow gulch
odd helm
#

Is there a way to get parameters working for props

#

like I have an emote but it has a prop with its own animation and i can slow down my emote but the prop speed doesnt change with it

timber wharf
#

@odd helm secondary animators are uncontrollable, you can only convert its animation into proper fx layer animation (fixing pathes)

odd helm
#

how would i convert it

timber wharf
#

@odd helm you slap same animation but on your fx, every property turns yellow cause path to properties is incorrect now, then you edit it so it is correct, probly this can help but never tried https://github.com/hfcRed/Animation-Repathing

#

or just open .anim file in some text editor like np++ and use replace all to add correct prefix

plain mural
#

okay, another question, how to fix the legs? it seems that in idle vrchat calculates the distance to the chest bone itself? (I tried to pull the chest bone forward, and the legs followed forward)
how can I fix this? I guess that I should make some kind of custom controller but I have 0 knowledge in this, and the animations in unity look okay and the legs are even there

inland seal
#

Im having a problem where it says that I have 5 physbones out of 8 that can be used, but it still disables them all on quest. idk why

balmy barn
balmy barn
#

yup

cunning grove
#

How do I fix the clothes coming off when i pose it?

junior void
#

check the armature modifier on the shirt

#

the reference likely broke

autumn rover
#

Okay this might be a really stupid question. But would it be possible to make a game run as a avatar asset. The Gumboy is a asset that lets you play simple games like tetris, but would it be possible to make a custom game console that would be able to run a game like pokemon emerald since its like 7mb?

serene warren
#

Guys what should I do if my avatar fails to upload due to "avatar validation failed"๏ผŸ I tried using vpn and detaching/changing avatar blueprint but it doesnt help. I believe it is due to a new gadget which is using modular avatar. I updated my modular avatar but the issue persists.

ornate stump
serene warren
#

do you mean the ones in blue?

ornate stump
serene warren
#

Somehow it worked, not sure what I did

#

I will send screenshot if I can recreate the problem

autumn rover
#

i try to make my own avatars but i thought it would be cool to have a actual game i could play kinda like gumboy does, i wanna try and see if i could make it work but im also pretty new at avatar creation and not sure what the limitations would be for a project like this or if its even possible

fallow gulch
#

It comes down to complexity, and all the logic

#

You'd have to remake the entire game in the FX layer basically

#

Also, don't listen to that "professional creator" lol.. that's a scammer most likely

autumn rover
#

ahhhhh okayy, i get it. so being able to make the game would be pretty unrealistic.

fallow gulch
balmy barn
#

something simple as flappy bird or pong is doable (just a bunch of random stuff) ive made something similar to pokemon i guess drops off a avatar in world another get near they take turns to do stuff (its just rock-paper-scissors really)

fallow gulch
plain mural
# balmy barn yup

I think the rig is not happy about this lol

I set all the bones to the fake rig in the rig settings in Unity, and then connected the raptor bones to the fake one using rotation constraint

#

oh, this is a video with a different rig, it only has fake legs, but on a full fake rig he behaves absolutely the same jerky way

balmy barn
#

these horrible games are doable in vrchat on a avatar (please dont)

fallow gulch
autumn rover
#

LMAOOO i love the please dont

#

I would like to play around with the idea in the future, and i just remembered plug and plays were a things, i used to play this game as a kid could be fun to atleast make a model for if anything

fallow gulch
frosty summit
#

hey, I can't find a place to fit "Body_Roughness.png/ Body_metallic.ping" in my avatar body's inspector...
I found a metallic option but it was just a slider, I'm using poi toon

#

as for body_roughness.png, I also couldn't find where to fit that, am I missing something?

#

basically they don't have a slot i can put the png's into

fallow gulch
frosty summit
desert elk
#

osc?

faint gate
#

osc is basically a way for other programs to talk to vrchat. if I can put them in a radial menu itl work in osc

fallow gulch
faint gate
#

but right now it only works through shift+f4 or w/e

ornate stump
fallow gulch
faint gate
#

@desert elk

desert elk
#

ah, I've never heard of that, so I can't help

junior void
desert elk
#

oh okay, I hide everything I don't use so I had no idea xd

faint gate
#

alright. ill try asking in there. thx

inland seal
faint gate
#

apparently not allowed ๐Ÿฅด oh well

worn kiln
faint gate
#

aight thx o7

#

not 100% what you mean by transfer faq but im sure its fine

cunning grove
#

I want it to look like the first picture, But when i join the horns or attatch the left horn mesh to the head, it looks like the second picture. How to I make it work?

arctic ginkgo
#

select the mesh, go into edit mode and press A. now go to mesh>normals>flip

#

the other solution is to delete the messed up side and put a mirror modifier on the normal side

#

then just apply the modifier

#

it looks like whoever made this (idk if it was you or not) just duplicated the first object and then scaled it to -1 on the X axis, which will flip the normals

#

it just doesn't show it when the transforms are unapplied

cunning grove
#

Im still a little new to blender stuff

#

Its fixed now Its just a little more transparent than the other horn

arctic ginkgo
#

an easy way to ensure they are identical though is to just use the mirror modifier

#

so delete the problem one and then put a mirror modifer on the correct one and apply it

cunning grove
#

YippievrcAevSlap

#

Thank you :D

civic cliff
#

which of these settings should i use to export an fbx into blender?

twin raft
#

so this addon makes no sense

oblique pumice
civic cliff
desert elk
twin raft
#

what are you trying to edit in specific

#

only import that into blender

#

then export ontop

civic cliff
#

just wanna make a texture atlas

oblique pumice
arctic ginkgo
desert elk
#

if your Avi is humanoid that is

twin raft
civic cliff
#

fuck

twin raft
#

its not hard just do an armature merge

desert elk
#

it will automatically add an animator to your avi

#

you may need to correct the bones assigned if the naming is wonky

civic cliff
twin raft
#

well if youre trying to atlas i assume that means youre trying to get it to poor or above

#

which you dont really need to atlas for

balmy barn
#

here comes their 40 materials avatar

civic cliff
#

im atlasing so i can quest optimize

desert elk
#

cats can help with that, armature merge

#

wouldn't reducing the amount of meshes also be quest optimization?

civic cliff
desert elk
#

it depends on the version

#

they also have a discord and you can ask for help there

civic cliff
civic cliff
#

i asked the same question from before to them

desert elk
#

you're not, it says '1 mutual server" and it's not the cats one, it's this one ๐Ÿ˜‰

#

maybe you were there before

civic cliff
desert elk
#

cats

#

I'm talking about cats rn, sorry for the confusion

civic cliff
#

guess ill rebuild the avi in blender tho

desert elk
#

yeah, click on it and on the right in the inspector click select twice

next wolf
#

Howdy, I created a backup of my avatar using the Creator Companion feature, however when I tried to load the original one back up. I get and error asking to start it in safe now or ignore now VRCFury, PumpkinTools, and all the other similar assets I have on the project are no longer functional/missing. I have tried readding them but no luck, any thoughts?

oblique pumice
#

okay i click aplly

#

@desert elk uhhh this is not good..

desert elk
#

Click configure in the rig menu and correct the bones in there

#

and autofix the things you can autofix

#

@oblique pumice

oblique pumice
#

i got this

arctic ginkgo
desert elk
#

the rig is broken

#

you need to fix the rigging in blender

oblique pumice
#

cant i just use mixamo

arctic ginkgo
#

mixamo rigging is not good

oblique pumice
#

why

arctic ginkgo
#

let me ask, how did you rig this model?

arctic ginkgo
# oblique pumice why

because it is automated, it doesn't know how your character is supposed to move, you do. it will get things wrong

#

it's good for matching animations to your model

#

but not for general rigging

oblique pumice
#

oh

desert elk
#

another automatic rigger

oblique pumice
#

i use like the thing on blender

desert elk
#

yeah, you should definitely rig it yourself. It's not that hard to do tbh

oblique pumice
#

if you say so

#

(this will take an hour)

arctic ginkgo
desert elk
#

and that's why avatars are expensive when you buy them

arctic ginkgo
#

even if it is easy it's a time consuming art

#

and it isn't always easy

#

just saying that regardless of the difficulty for a specific project, it always takes a long time

desert elk
#

true

oblique pumice
#

oh gif dont work..

arctic ginkgo
#

i'm having a strange issue

#

i have these objects parented to another transform

#

but for some reason they are separating..

#

this shouldn't be possible, none of them are animated or have constraints

#

nvm i'm stupid

#

it's physbones

#

i forgot to make them ignore transforms

silk thorn
#

Except kazin, probably the only one that has made it out of the pit.

arctic ginkgo
#

๐Ÿ˜ญ

oblique pumice
#

is this how you do the rig...

#

please dont kill me

shell cairn
#

Capture from scene camera not working. Is there a way to fix this?

oblique pumice
desert elk
quasi briar
#

there are problems with that rig

shell cairn
desert elk
#

I mean yeah, but it looks better then it did before

oblique pumice
#

It crashed.

quasi briar
#

the feet should not point inward and there shouldnt be those hip bones there

oblique pumice
#

๐Ÿ˜ญ

#

I swear this laptop bro

quasi briar
#

Yeah but dont tell them its fine when there are issues to sort out before weight painting yknow, itll make their life harder

#

did you save at least?

#

I dont use it myself but ive heard that theres a plugin called Rigify that you might be able to use to automate the process

#

Also for that rig, the trunk needs 3 bones (hip, spine, chest) then a neck and head bone and position accordingly. you have 2 extra bones in the center stack

desert elk
oblique pumice
#

Basically my laptop turn to a black screen when I saved it..

desert elk
#

ouch

oblique pumice
#

Ye

spark walrus
#

Anyone know why my hinge physbones work perfectly in Unity preview but in VRChat they dont seem to be working as hinges?

karmic junco
#

So, I'm trying to make an avatar, and I commisioned someone to do the bone work for me since I have no idea about how to do bones. They gave me some mainly the arms and the spine but didn't include any legs, so when I put the avatar into the game it just T Poses.

My goal is to just have the thing slide around while moving instead of walking like a regular avatar. If anyone knows how any help is appreciated.

balmy barn
#

add fake legs or it will not be humanoid

karmic junco
#

I'm not sure how to do that

desert elk
#

put bones that aren't weight painted to anything

karmic junco
#

?

junior void
#

Watch a tutorial on bone edits in blender

somber sequoia
karmic junco
#

I've tried but I don't really understand them

somber sequoia
#

you don't really have much more options other than paying someone then

late lion
#

any idea how to make everything less flat/poopoo qquality? and getting the lashes/metals to look right? this is my fire time making a custom avi and i just moved it into unity

karmic junco
#

That's how I got the bones to begin with

somber sequoia
#

sounds like you need more

oak bone
#

Anyone got a unity shader to use those game textures that come multicolored? Such as ones from warframe

Multicolored meaning non-standard, not the actual albedo texture but something more rainbow, presumably to allow color edits in-engine

somber sequoia
#

any decent shader, really

karmic junco
somber sequoia
trim tiger
#

hey @somber sequoia any idea what i could do to make my loco layer not reset me to the default walking animation as soon as i walk

#

i have a custom standing animation

#

which does play

#

until i move even in the slightest after which it plays the walking animation and then leaves me in the default standing anim

#

until i move via joystick again to reset back to custom standing

somber sequoia
#

Please don't ping me for new questions, I'll usually help if I'm around and have answers

trim tiger
#

gotcha

#

also i got nothing in the pvp world department

#

unfortunately

oak bone
# somber sequoia maybe you have an example?

I'm not at my pc, but I found this image on Google. Basically, the textures look like this. Usually there's a specific shader people use, like for Destiny, but idk what people do for warframe besides maybe texture baking

#

And that's obviously not what the guy is supposed to look like

somber sequoia
#

I know nothing about warframe but it seems like a generic shader and clever albedo texture would do this just fine

trim tiger
#

if i stand perfectly still it keeps the standing animation it has

#

if i even move my hands it resets to the default that it SHOULDN'T EVEN HAVE since proxy_stand_idle is GONE

karmic junco
#

Tried parenting and all that found how to make the bones but it doesn't connect

somber sequoia
#

In the properties box (bottom right) for the bone, you can click "connected" to make the bone's head be stuck to its parent's tail

trim tiger
karmic junco
#

Managed to get them connected but I can't paint anything in weight editor for some reason

trim tiger
#

is there a parameter for angular velocity

#

so i can return my feet to tracking if i'm rotating so they don't just slide

#

or is that what angularY is

somber sequoia
desert elk
somber sequoia
karmic junco
karmic junco
trim tiger
trim tiger
#

so this snapping doesn't happen anymore

next yew
#

how do i combine materials and atlas textures

fierce thunder
#

how do i make white skin like this?

trim tiger
#

texture hue, brightness, and contrast shifts

civic cliff
#

am i forever doomed to have these dents in the side of my selestia's thighs because for some reason the blendshape for it only exists on a version of the avatar that i put into blender for the quest side?

#

i tried just switching to that version but quickly realised i wouldnt be able to keep the cyberpunk aesthetic because its atlased and the maps wont work on that

karmic junco
tawdry sinew
#

is there ANY avatars out there like this

#

i really want one hes so cool

trim tiger
#

if anyone has any ideas on how to smooth out both please let me know but until then i'm off to troubleshoot

silk thorn
somber sequoia
trim tiger
#

i have no clue how to even begin troubleshooting this when the transition from animated TO tracking is smooth as butter

#

yet the transition back to animated, which has the exact same settings, just... doesn't

cunning swan
trim tiger
#

positionally or transitionally?

#

also, supposed

#

because positionally yes

#

but it's not supposed to just snap to it

cunning swan
tawdry sinew
#

oops i tagged mine

#

sorry

trim tiger
trim tiger
somber sequoia
#

... seriously, I don't know everything!

karmic junco
#

Okay so the guy I commisioned gave me an update with the model with legs but now it looks like this.

trim tiger
somber sequoia
#

haven't even read it yet, I just walked in the door

trim tiger
#

oh

inland seal
#

Im trying to change platform to Android but it give me this error:

#

Does anyone know how to fix this

desert elk
#

do you have android build downloaded?

karmic junco
tawdry sinew
#

how can these be made alike

somber sequoia
tawdry sinew
somber sequoia
#

nice name

somber sequoia
trim tiger
#

lucky to have fbt

#

at all

crimson pendant
#

The default rotations of my avatar's left leg are slightly off whenever use gesture manager in unity or whenever I load the avatar in-game on desktop. I have no clue why this keeps happening, since they line up perfectly in blender and before I hit play in unity

spring ember
#

anybody got like rigged car keys so i can jingle jangle like markiplier

somber sequoia
crimson pendant
somber sequoia
#

mirrored in what way?

crimson pendant
#

like, matching the opposite side

#

-178, 178

somber sequoia
#

oh I see. Set those (and all the humanoid bones) to 0

#

well fingers and toes you can do whatever is appropriate

crimson pendant
#

I thought you were normally supposed to do this for the legs

somber sequoia
#

every avatar I've worked on in Blender has the roll for all the humanoid bones and eyes at 0

crimson pendant
#

ah gotcha. Wasn't sure since my legs are digitigrade

somber sequoia
#

possibly it isn't your issue, but it's one thing to check

crimson pendant
#

so there's technically two pairs of legs

somber sequoia
#

is this a digitgrade setup?

trim tiger
crimson pendant
somber sequoia
crimson pendant
cunning swan
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so i press ctrl v and my unity project is broken

somber sequoia
cunning swan
somber sequoia
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?

cunning swan
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press ctrl v and it broke it

somber sequoia
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a) what did you paste
b) what does "broke" mean?

karmic junco
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Turns out they completely messed up the chest bone and broke it even more.

Does anyone know how to fix this

somber sequoia
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drag the right bones into the right slots

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the hips one probably shouldn't be the armature root

karmic junco
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How do I know what goes where?

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And what do I not need a chest bone?

somber sequoia
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presumably the bones are named in useful ways

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you do infact need a chest bone

karmic junco
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Well again, he doesn't have a chest bone

somber sequoia
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then you can't use the humanoid animation stuff and all the IK VRChat provides, you'd have to setup base locomotion yourself

karmic junco
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Well it was there before he just removed it idk why

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Seen here

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There's something sticking out of the top in the model in Blender so Idk if he resized it on accident or what

crimson pendant
somber sequoia
karmic junco
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Wait, appearently the arms are the legs some how?

somber sequoia
karmic junco
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So its just the chest that's missing

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It also says the spine has a bone length of Zero

trim tiger
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does anyone know if there's any way to detect playspace movement with params

somber sequoia
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Velocity{X,Y,Z} parameters

trim tiger
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actually moving around the room doesn't trigger for shit

somber sequoia
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ohh you mean walking around, yeah I don't think you can get that

trim tiger
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well fuck

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in that case i guess i'm sticking with standard tracking locomotion for standing then

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since sliding around slightly while crouching or prone is fine, but standing looks awful

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actually, is there any way to change the tracking movement

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offset it if you will

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the simulated movement with inverse kinematics

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because if so then what i'm doing here is entirely pointless

civic cliff
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i dont understand this issue at all, i cant make my model humanoid

trim tiger
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so the rig importer is shitting itself

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because it can't figure out which hips are hips

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and which hips aren't hips

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it's the same with head

civic cliff
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i have renamed them slightly should i rename it to be even more unique?

trim tiger
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head, his, and i think both feet and hands are unique bones

trim tiger
somber sequoia
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I'm guessing that's two armatures for some reason

civic cliff
civic cliff
crimson pendant
oblique pumice
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i feel like i did it..

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one issue is that the hair doesnt work

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it doesnt follow the thing

arctic ginkgo
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wdym it doesn't work?

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it looks to me like the hair is the only thing moving..

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also you made a ful rig setup like with drivers

desert elk
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what do you mean doesn't work?

arctic ginkgo
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that's not necessary

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you just need the bones and weight painting

desert elk
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I was wondering what does were

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yeah, you must need bones and weight painting

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I'd assume it's not weight painted properly atm

oblique pumice
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bro there isnt even vc to screenshare in here

civic cliff
somber sequoia
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yeah I don't know why you have two armatures. It should probably have one.

civic cliff
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idfk either

oblique pumice
somber sequoia
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if the clothes use a separate armature, export that as a separate file

civic cliff
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fuck

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idk how to do that

somber sequoia
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honestly I'd just merge the armatures into one

civic cliff
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i also dont know how to do that

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i opened my blender file just now and its all purple all of a sudden which is annoying

desert elk
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missing textures

desert elk
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there are tutorials online, I don't remember from the top of my head

civic cliff
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i might fucken cry bro oh lord

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i might actually hate doing this ever since i decided to lay a finger on blender

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but my pride of wanting to quest optimize is too strong

civic cliff
desert elk
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I recommend blender 4.2 with unofficial cats, so far I had no problems with it. It's very stable

civic cliff
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where do i get unofficial cats??

somber sequoia
desert elk
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yeah, this

civic cliff
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got it

crimson pendant
# somber sequoia it can, but it seems not always

I modified the leg bones so that they're perfectly straight and parallel on the X axis but even then the plantigrade knees still want to bend sideways (the pics in unity are without the digitigrade constraints since I'm getting sick of doing those over and over)

somber sequoia
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I put the digitgrade constraints into a prefab

crimson pendant
civic cliff
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what the hell is thatt ๐Ÿ˜ญ

clear plinth
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im making a sergal for my quest friend and as far as i know the quest shaders are ons sided and dont allow transparency. is there any way to make it use transparency without using particle shader?

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she says she has seen sergals with this exact model on quest that have transparency here to make the fur look good and i don't understand how that is possible

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(the purple fluff that has the transparency is on a pc shader)

crimson pendant
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modifying that so that all of the values for the legs and feet match fixed it

civic cliff
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im restarting in blender '

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usually id use the fix model button but its not there now so how do i get rid of the extra bones?

desert elk
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fix model is only for mmd and vrm models, if yours isn't that don't use it, it'll break

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and the extra bones, if they're nothing important, just delete in edit mode

desert elk
civic cliff
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i aint gonna lie chief

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where the hell is edit mode? ๐Ÿ’€

left gull
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press TAB on your keyboard while having the bones selected/highlighted

somber sequoia
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upper-left dropdown may say "object mode" - it lets you change editing mode to those appropriate for the object you've selected.

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tab goes between the most recent or most obvious

civic cliff
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im in the edit mode now so im guessing theres some sort of other secret keybind that lets me select and delete more than one bone at a time?

balmy barn
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non weighted bones go poof

civic cliff
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removed 0

balmy barn
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try that one instead other was vertex groups ratl didnt expand

somber sequoia
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basic blender - shift- or ctrl-select object to select multiple

civic cliff
raven sun
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Hi everyone. I've been trying for several days to rig the eyes of this model of Whisper the Wolf for VR chat and I've gotten pretty close. Since the eyes are a single plane I tried using poiyomi decals to animate them, but for some reason whenever I hit play the default position of the texture switches from 0.5 on y an x to 0. Is there any way to fix this?

next yew
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i had to remove and edit some stuff on an avatar, so i duplicated it but it wont let me upload the duplicated avatar. how do i upload the duplicated one

somber sequoia
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(I'd consider merging those into one material also)

grizzled crow
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how should I add a particle trail to the wingtips?

somber sequoia
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in blender or unity?

grizzled crow
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in unity, im not done setting up the uv maps, was wondering how its done so I might have an idea when I get to that point

somber sequoia
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put a particle system component on a game object

grizzled crow
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ah

odd helm
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I have a prop animation and it works in animator but when i test it witht the avatar emulator and in game it doesnt work

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but works with other models

late lion
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anyone know how to reparent a bone? i put the left shoe on my right foot bone

somber sequoia
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in blender I assume? click the bone in armature edit mode, and either look at the parent option in the bone properties (bottom right of blender), or select the parent bone and ctrl+p

late lion
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im ngl i couldnt figure that out because i dont know where anything is yet, could just swapping the shoes work in this case

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theyre just slippers so they both look the same

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can confirm it worked

somber sequoia
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probably they're weight painted to the opposite feet now, but you'd have to try it

late lion
somber sequoia
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that doesn't look right at all

late lion
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LOL

supple needle
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Dunno if itโ€™s a โ€œhelpโ€ type thing but does anyone know how to do walk cycles in unity ? I see avatar creators using them for showcases and such.

dark jay
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Does anyone know why cats crashes blender when i hit fix on a model after fixing the bones

raven sun
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I could set up a fifth parameter for looking straight but I'm afraid the eye is just going to jump to 0,0 in between states

somber sequoia
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you have to also lock and then animate the parameter. Poiyomi's docs explain how this works

trim rover
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im trying to make a quest optomized avatar but the avatar builder keeps telling me it has too high of a poly count despite the fact that the model only has 3160 faces

somber sequoia
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faces != triangles (aka polys)

unkempt relic
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any idea why i keep gettig "failed to upload file?"
ive tried to detatch the blueprint and do a fresh upload, didnt work

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i was updating an avi with no0 issue then suddley i got the error

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no idea why

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checked the consoe didnt help

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looked online didnt help

somber sequoia
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I see 16 errors in your console, probably check those.

vast pendant
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are we allowed to edit the vrchat standard shader to include just something really simple like [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Culling", Float) = 2 or is any edit to it not allowed at all (im just wanting to turn culling off for sections of my thing a ma bob)

unkempt relic
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already did, i always get those and they havent caused any issues befoe

somber sequoia
unkempt relic
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i always see these, like all the time, and i can upload avis fine, the only new one is the failed to upload file

somber sequoia
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hrm

unkempt relic
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i was able to update it for my own account on pc and quest without issue, then i switched to a friends account, updated for quest, and then when i went to do pc, it gave me the error and now i cant update it at all for both sides

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all in the span of 2 mins

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idk if that says anything on what could be going on

raven sun
somber sequoia
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nope, not 100% sure, just taking some educated guesses based on the multiple materials thing.

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I'd need to actually investigate your project to give you a certain answer

dark jay
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model legs stopped moving with thebones in blender how do i fix it

ornate stump
# unkempt relic

Failed to upload often causes by avatar thumbnail failed to upload. So try changing the thumbnail image or choose smaller image.

somber sequoia
inner pier
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sorry for yapping here rq๐Ÿ˜ญ

this is my second model that ive worked on from scratch, the first time i did the uv mapping and texturing it worked out completely fine but with this second and current model i'm having issues where the textures are overlapping on the wrong uv, and i can't fix it even after swapping everything to the correct uv map/texture

each part of the mesh like the body and face are separate and have their own individual uv mapping, yet as you can see his face thinks the body textures belong there even when i swap to whats supposed to be his face texture so i'm confused on what i mightve potentially messed up on

somber sequoia
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UV maps are part of mesh objects, you don't "swap" them.
Are these objects using different materials?

dark jay
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idk what i did but none of the bones move my model anymore

somber sequoia
inner pier
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sorry, i suppose i meant swapping the actual texture maps ^^ still fairly new to blender
i've added different materials for each uv map but doing so turns the model completely blank. i've looked in the shading tab as well to make sure the textures were connected to the model but same issue with it turning fully white happens when i do

somber sequoia
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hmm not sure why you'd need a different material for each uvmap

trim rover
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question: how do people get trasparent materials on quest avatars