#avatar-help

1 messages · Page 44 of 1

junior void
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perhaps because the shader is set to use alpha blend where it shouldnt

sacred jetty
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how would I check that

junior void
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Alternatively, if you see an alpha slider in your material, see if its all the way up or not (credits to chatgpt, it knows a lot)

sacred jetty
junior void
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i wouldnt know what causes that without seeing a whole crash report

sacred jetty
junior void
molten pulsar
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Does anyone know of shader that is similar to Standard but with more functions ?

polar fog
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How do you fix this microphone I think I forgot something to make it work

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It's making me mad because no one can hear me at all

bitter hemlock
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Mic activation is the problem, turn it to 10%

polar fog
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It's not working at all

bitter hemlock
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Wrong mic selected?

polar fog
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I tried headphones even without them and nothing and I have no microphone r I l

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Tried everything to make it work

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YouTube Google everything

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And nothing

ornate stump
polar fog
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Did that to

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The game is not picking my voice up at all in vrchat

ornate stump
gilded rapids
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So for mobile/quest models/fallback avatars, you can only have 1 skinned mesh renderer, is that correct? I wanted to have a toggle that makes the arms of my avatar disappear, and the normal way of doing this afaik would have the arms in a different mesh separated from the body and then use the toggle to set the Enabled property of the arms' mesh renderer. But I still want the arms to be animated when they're visible, which means there would need to be a second skinned mesh renderer on the arms, which is not possible on a fallback avatar, correct?

The other way I was thinking of was using a blendshape to scale down the arms so that they're invisible and inside the body, and while this works fine in the idle animations, everything gets messed up when movement animations play

flint rose
junior void
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That would cause weird stretching at the joints though

timber wharf
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well, both bones and blendshapes would do that. bones would be slightly cheaper.

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maybe you can disable tracking (switch to animation) and move bones inside the body when toggle active

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while scaling them as well ofc

autumn rover
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im having trouble connecting clothing items to the avatar, when i try to connect the clothes to the hip bone the clothes change location and i dont know how to correct their location or why this is happening

flint rose
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you'll either want to add them in blender, or use VRCFury's Armature Link

autumn rover
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thank you! i will def look into that!

sacred jetty
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trying to attach clothing to my model rn and as im mergign armatures, alot of them are creating duplicate bones for like arms hips etc. How do I keep it from doing that

junior void
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Use a tool like vrcfury which has an armature link component that will remove doubles when uploading or entering play mode and link the appropriate bone matches by name to the base

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Dont ever unpack prefabs and drag their bones around into your base avi. That just causes a plethora of issues

flint pagoda
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so ive been trying to upload this avatar for some time now and it is ready but i get these errors and it gets stuck at building. and thus i am asking for help

junior void
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you are in prefab mode, from which you cant upload

flint pagoda
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i will try and see if it works right away!

gilded smelt
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Got a commisioned avatar last night. now i cant upload it because the SDK is "building data for an avatar i do not own"

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how do i fix this

junior void
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take a screenshot of the errors at the top, not the bottom. the message youre describing is a symptom totally unrelated to the root problem

gilded smelt
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there is no error at the top

junior void
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there surely is more information in the console than just that

gilded smelt
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nope

raven orbit
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Maybe actually click on console :/

gilded smelt
junior void
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and now scroll up like i said

gilded smelt
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this is the top

junior void
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Ther is an object called "VRCToggles" on your avatar that is broken

gilded smelt
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is ti repairable?

junior void
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You should check the page where you got the avatar - specifically keep an eye out for dependencies

gilded smelt
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i dont know what dependenmcies are, i got this sent by someone else

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as a commission

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after my own attempt to port the model FIALED for 3 hours stright

junior void
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did they not tell you "install xyz"

gilded smelt
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i guess??? i dont know what nayo fhtis is

junior void
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ask them <.<

gilded smelt
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just did.

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but cionicdiering they havnt reposnded to me about the porblems minuites ago, they might be offline

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any way to fix this at all???

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i paid a good amount for this AND IM SICK OF WAITING

junior void
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i cant tell you what the script is thats missing, only the maker can say

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so there goes that

gilded smelt
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FFS

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so theres just no way tyo fix it myself?!

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i waited all night for this!

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i paid 45 BUCKS FOR THIS

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CAN SOMEONE ELSE please fucking HELP ME

balmy barn
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would be guesswork, whoever made it should told you what it requires

gilded smelt
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FUCK

balmy barn
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(vrcfury or some wierd toggle script)

gilded smelt
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AIGHT THATS IT. IM BUMPING HIS REVIEW DOWN TO 1 STAR. i waited all fucking night for this shit AND IT DOSNT EVEN WORK

raven orbit
pulsar marsh
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Hi there, when i upload my avatar the icon is this, is this simply because i need to hide anything i dont want seen when i upload?

flint rose
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or sorry, just saw that it was apparently a commission

raven orbit
gilded smelt
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its ok, he finally responded

flint rose
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and what was the issue? needed to import Fury?

gilded smelt
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something about VRCFurry

flint rose
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yep, figured

gilded smelt
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he forgot to mention that but he gave it ot me and it worked...

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i think

flint rose
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it's very very common for people nowadays to use Fury on avatars to simplify/automate the setup for some things.

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like toggles

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the lack of a Tools tab at the top of your unity screenshots told me you definitely didn't have Fury or other utilities imported.

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well either way, good thing you got it fixed

flint rose
gilded smelt
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i didnt leave the review. infact i gave him a posotive one last night

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\

flint rose
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nice 👍

gilded smelt
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It's just that with me having to wait ALL NIGHT to try this

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And after originally failing to import myself

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All these set backs are horrible....

flint rose
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oversights happen. I just got told earlier today that none of the discord invite links on my product pages worked

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no idea how that happened, but glad someone told me about it

gilded rapids
flint rose
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there's also another technique that I'm not as familiar with, where you can animate the scale of the bones to NaN

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which causes the vertices to be entirely discarded

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D4rk's avatar optimizer is able to set those up automatically

gilded rapids
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thx 🙏

pulsar marsh
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would anyone know why my face texture isnt conforming to the ligthing ?

somber sequoia
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if not that, shader settings of some kind

pulsar marsh
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so thank you for that advice!

somber sequoia
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"bone" isn't the word you mean there - mesh perhaps

pulsar marsh
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yes haha thats it

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sht unfortunatly merging the mesh didnt do the trick to fix it

pulsar marsh
somber sequoia
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yes, on the mesh renderer

pulsar marsh
somber sequoia
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no, you put a bone there

pulsar marsh
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any bone?

somber sequoia
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it's where you want to anchor the light probes for the mesh

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I do chest for all of them, for consistency

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up to you though

somber meadow
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usually you want center mass for better accuracy so spine or chest works

pulsar marsh
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okay sick, thank you both

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okay its working thank you guys

remote tusk
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Does anyone know how i would go about changing the bio/name of an avatar that's been uploaded to my account by another person? (ping me if so)

raven orbit
remote tusk
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yeah, but I don't have Unity. Would you or someone be able to show me how to do it? I'm new to this and couldn't find a tutorial on my specific issue

raven orbit
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Start by downloading unity, then

remote tusk
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Does it have to be a specific version or the most recent?

junior void
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i believe just to access the description and not upload it, you can get away with pretty much any version but imagine you later want to upload something, youll then have to go thru the entire setup process

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personally id suggest going thru the steps using the vcc which will help you set up all the right versions

inland seal
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I need help to fix these 2 errors

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Idk how

gilded raft
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1st is probably just scale your avatar down in unity or blenderr and reimport.
2nd is merge meshes in blender. would probably require additional setup for some toggles.
at least that's how i'd sort them, there's probably different ways

ornate stump
somber sequoia
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1st might be you added some giant prop, maybe wings, a weapon, etc.

inland seal
ornate stump
inland seal
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It will break my lighting if I dont make it 16

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So I need to make it 16 somehow

junior void
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what

ornate stump
inland seal
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Like room light

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It makes my avatar dark

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I dont want that

somber sequoia
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not sure what that has to do with material count?

junior void
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🤨

inland seal
somber sequoia
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sorry, mesh renderer count.

inland seal
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Yes

junior void
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if you combine meshes, its literally like before expect its one skinned mesh, still has all the materials

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might have to use blendshapes to hide items instead then rather than using the object toggle

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thats it tho

inland seal
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I wawnt to combine them

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Idk how to combine them

junior void
inland seal
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Thx tho

inland seal
junior void
inland seal
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:D

junior void
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bro?

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xD

inland seal
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bruh

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Im sorry ;D

junior void
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is fine, i had a good laugh rn

inland seal
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I still dont know where it is located

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I checked all models

junior void
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i believe this accounts for movement as well

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for example if you have a tail that stretches forever, it will reflect here as a max size

void kettle
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How do I make clothes on blender🥹?

somber sequoia
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same way as you 3D model anything else? That's a pretty generic question

onyx owl
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Like how to add clothing onto models or....

night ember
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it only accounts for what it currently is when uploading

void kettle
onyx owl
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Ohhh

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Ok, there's a lot of different ways of doing it

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However a common way is merging the armatures with something like cats,

void kettle
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I tried the one where you use the editing tool

onyx owl
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Cats?

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Or editing the mesh itself?

void kettle
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Well that doesn’t show anything one sec

onyx owl
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Gottcha

void kettle
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Like this

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If that helps 😭

onyx owl
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I mean, that's a way, I guess?

void kettle
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I can’t get it to wokr 😭

junior void
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well diven said no but i believe to have read it somewhere

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so at this point nobody knows

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you can easily test it though

night ember
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my avatar is walking proof of it

junior void
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aggressive

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fine

onyx owl
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Wait wuz going on?

night ember
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me just correcting zero ig?

onyx owl
sharp nebula
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so if i wanted to attach a prop to an avatar's hand, i would just put it in the wrist section right?

ivory whale
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ye (lower arm for me)

half turtle
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Do imposters mirror the settings of the regular avatar?

timber wharf
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wdym

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impostor baked once

somber meadow
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they don't have toggles or anything to save on VRAM

half turtle
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oh

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So slightly upgraded robot no display mode?

timber wharf
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well, huge difference

somber meadow
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basically a quick and dirty fallback avatar

night ember
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better fallback

timber wharf
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like the main idea is already there, so you can decide to enable it or you can live without extra novabeast.

half turtle
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Next question: if I have an imposter for one avatar but I swap to a different one that is not quest compatible does it use a fallback I set before or does it use the imposter?

timber wharf
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theres setting to use impostors instead of fallbacks to decide priority

half turtle
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Ok so it's just global not specific then?

timber wharf
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impostors are cross platform, if its pc only quest user still will see impostor by default, just no way to enable it

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fallback will be seen only when theres no impostor for current avi

glass condor
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I'll post this here just so it can still receive help, my Avatar's mesh is leaving behind random bits when I rotate it in Pose Mode in Blender. What could be causing this? (I parented all necessary bones, and it sort of solved the issue, not as many pieces are floating around, but there's still some floating)

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the necessary pics ofc

junior void
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i suggest you take a new picture of the armature in the hierarchy because in your first image, we can clearly see that some are not below hips, explaining this

glass condor
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oh yeah, new picture coming up

glass condor
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wait, nvm belt piece is under Hips. I'm still lost lol

junior void
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looks like the rest is missing weights

glass condor
somber sequoia
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you can select the part in edit mode, and see if there are any weights on a random vertex

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(it shows in the "item" section of the sidebar that popups up when you hit 'n')

somber sequoia
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if you crop the image down such that it doesn't show any useful indicators like the layout mode box at the upper left...well... I guess?

glass condor
somber sequoia
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because people are bad at weight painting. Yes, if you don't want a part to move with a bone, remove the weight

unkempt sail
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My Avatars are crunching up into balls when I try to animate them.

I have done a lot of Blender work in the past, and have had this issue before, and usually a re-save fixes the issue. But for some reason, I can't get this to clear. I take a perfectly working FBX, load it to blender. make no changes. Save FBX All, Leafbones OFF, Bake Animation OFF. Same as has always worked. But now, it always results in a balled up avatar.

somber meadow
spice radish
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hey! so my friends' avatar project is borked in a way where we can't interact with physbones in play mode. this is not an issue with either any other project on either end.
i really don't know where to start

spice radish
polar fog
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How do you ungroup two of the Same modle like in the video the foot and fingers are connected and move as one but I don't want it to

steady tendon
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How do I fix this?

junior void
polar fog
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I cant

somber sequoia
junior void
somber sequoia
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yeah true - specifically which "this" 🙂

junior void
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I see a small bone missing

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But i also see 2 armatures

steady tendon
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Even if I add another bone the belt still is stuck. The second armature I am assuming you are referring to is a twist bone for the elbow.

junior void
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You would need to readd the missing bone AND call it the same name that the vertex group is called that holds weights there

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This is how mesh knows which part moves what: bone name = vertex group name

steady tendon
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Okay let me try that

junior void
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Dont forget to properly parent the bone as well

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Logically child of upper arm and parent of the longer bone below it

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Id just copy the other small one

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Me lazy

steady tendon
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Yeah thanks I got it fixed thank you!!

junior void
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^_^

sterile veldt
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does anyone know a way to simulate a button click on steamvr without a controller

iron kindle
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I am trying to add an extra bone to my model to extend some physbones but when I try and pose the new bone nothing warps

junior void
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Thats because you have not added weight painting

iron kindle
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Ahh

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Silly me

compact dust
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ngl i dont remember which avi it is but you're probably not 🙏

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maybe.

tropic palm
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so ive been sitting here thinking im schizo and im not i showed my friend and he confirmed my thought but my crunch compression option isnt here? my textures are too large for quest ofc and i usually just crunch them by 42 i look here and its just not here?

pseudo forge
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Reading the texts was super fucking funny though I’ll admit

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The person who did them did indeed suck tho so you were absolutely right

pseudo forge
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I assume it looked something like this

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Maybe not that model exactly but a few of my models had wonky phys bones at the time

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Due to not setting centers etc etc

compact dust
balmy barn
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you need legs bones even if they dont do anything

left gull
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also if you do end up looking into commissioners try going to VRCTraders (link in #1204490664637890580 ) since you've likely alerted the scam bot DMs in here

somber sequoia
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What Thulen said, but also there's a discord for people working on alternative bodies like this

somber sequoia
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hmm

polar fog
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How to fix this I did ctrl + J and I'm trying to remove the old hand and replace it with the new one

somber sequoia
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it's not clear what we're looking at - got a before picture?
Also make sure you've applied all transforms before joining objects

polar fog
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Oh that blue part on the arm is the old hand or what's left

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Trying to get rid of the blue part

somber sequoia
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it'd probably help to see the whole model

polar fog
somber sequoia
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btw, in blender: window -> save screenshot

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but yeah, at a guess, unapplied transform, or a modifier

polar fog
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Uh?

fathom current
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I have a nonhumanoid avatar it’s a bird and I have the animations how do I make it use its custom walking and idle animations

ember hawk
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Im trying to recolor an avatar with no experience, how do I get the coloring base from the avatar file?

polar fog
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I'm just combining random parts like bonfies head a suit and pomni's right hand with moon shoes

polar fog
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Was trying to cut it out of the sleeve but it took part of it with it

junior void
dark jay
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what causes the knees to bend into the leg like this

acoustic lintel
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I need a little bit of advice as well sometime if possible, im trying to add a separate model to an existing avi, as well as recolor

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I got as far as making the avatar compatible for pc and vr, uploading and everything, but im stuck there

somber sequoia
somber arch
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probably just being dense, what is this

snow sandal
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Hello, a while ago I found an avatar which was able to mute you for other players and plays mumbling audio instead of your voice for other players. When cloned you could understand what other players in the same avatar were saying. My questions are the following:

  • How to create animations which are locally triggered on other players avatars when you are in the same avatar?
  • How to mute your microphone using animations?
somber sequoia
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a) contact sender/receiver. You have a receiver which looks for a sender on the same avatar type.

raven orbit
# polar fog here

honestly i would advise against using free downloaded models from sketchfab. it's become overrun by scammers uploading ripped models, and from what I can see in that project, they're barely even functioning enough to be used as assets. nothing in that scene is actually rigged. everything is off center, the scale is completely screwed up, and there's random extra objects hidden inside the mesh(likely a byproduct of whatever game it was ripped from). The Bonfie model especially should not have been uploaded to sketchfab, nor should you have redistributed any part of it here. That's against the artist's TOS (this page is the only place i can find it being sold and outlining the rules https://cryptiacurves.itch.io/fazclaires )

snow sandal
# somber sequoia a) contact sender/receiver. You have a receiver which looks for a sender on the...

From my understanding this can locally trigger something on your own avatar but would not effect animation controllers of other players. And if it did would not be local to exclusively players using said avatar. I am trying to achieve the following effect:

Player 1 in the Avatar plays an Animation they see as Animation A
Player 2 also the Avatar sees Player 1 doing animation A
Player 3 Not in the Avatar sees Player 1 doing animation B

somber sequoia
#

Same answer - using the same avatar you have it pre-setup to have contact senders/receivers.

raven orbit
pallid jolt
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how do i fix this?

hollow helm
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just downloaded on pc and have no idea what im doing anyone floating around want to help a bot out

somber sequoia
left gull
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but its quite the process overall so you'll likely have better luck asking specific questions and looking at one of the many youtube tutorials out there (the more recent the better!)

pallid jolt
somber sequoia
pallid jolt
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moreso would like you to elaborate? like do you mean i have to redo everything?

raven orbit
somber sequoia
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I know nothing about your model, but that's where you'd change the default angles of the legs. Might mean re-orienting the armature, might mean remodeling.

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yeah it might not be a problem. Try it, and if it isn't, ignore. If it is, time for some reworking

fathom current
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I have a nonhumanoid avatar it’s a bird and I have the animations how do I make it use its custom walking and idle animations

raven orbit
fathom current
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Thank you

hollow helm
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anyone available to walk me thru some steps watching videos and readin is all fine but i prefer irl talking or chatting

warm junco
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Hello i need some help i made a quest ver of my avi and none of the phys bones are working in quest and i have them all set up in unity and they work in gesture manager what is the issue?🙏

raven orbit
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if you have too many physbones on quest then they get disabled to save performance

warm junco
left gull
#

send a screenshot of the upload panel's stats vrcBotThink

raven orbit
# warm junco it doesnt say i have too many odd

i dont know if it says that directly, it might just say it's verypoor rank. it's good practice to read through the avatar documentation while making avatars to make sure you aren't overdoing anything rather than relying solely on the build panel warnings

warm junco
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thank you guys ❤️

raven orbit
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cant have more than 8 physbone components or 64 PhysBones affected transforms

tulip delta
#

Does anyone have resources on how i can learn how to make avatars as a complete beginner/novice?

left gull
warm junco
polar fog
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How to fix this

night ember
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what am I even looking at

polar fog
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It's a sleeve

night ember
#

and?

polar fog
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I had this problem that's fixed but this was it before

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And now there's a hole in it

night ember
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you know your pc has a screenshot tool right?

polar fog
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Keep forgetting

night ember
#

but for the hole you kinda need to add the faces back

polar fog
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How

night ember
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manually

polar fog
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But how though that's above the things I know in blender so far and half I just looked up because I got mad at it

somber sequoia
#

i'm still not clear on what you did to cause this

night ember
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Probably deleted faces

polar fog
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Trying to fix my error

somber sequoia
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that imgae tells me nothing

polar fog
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There's a hole in the sleeve

somber sequoia
#

edit mode, make new faces. Or restore from backup and don't do whatever you did to delete it.

polar fog
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And I'm not refixing it again

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How do you do the whole face thing

somber sequoia
#

select some edges, 'f' to make a new face between them

placid mica
#

How do I map blendshapes to hand gestures to make expressions?

ornate stump
placid mica
ornate stump
agile reef
#

My view point is above my head but ive done everything right. Viewpoint ball is in the right spot, feet aboe ground in unity and blender-

ornate stump
agile reef
ornate stump
sacred jetty
#

how do I fix this.

ornate stump
sacred jetty
#

alr. i have to reimport the model into the unity project after that?

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this gon take a while

sacred jetty
#

wasnt there a plugin to transfer work from one model to anothe rin unity

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specifically for this kind of scenario

sacred jetty
#

ty

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i should have it in my folder

ornate stump
sacred jetty
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oh.

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lets see if it did that then.

agile reef
ornate stump
sacred jetty
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doesnt look like it did. Reloaded the project and refreshed the fbx itself.

ornate stump
sacred jetty
#

ya

ornate stump
sacred jetty
#

did nto rename head from "head" to "HeadUmeko."

faint ridge
#

Hey cna anyone please I'm stressing out rn

ornate stump
sacred jetty
#

ye

night ember
ornate stump
sacred jetty
#

shou;d I close the project first or naw

night ember
#

you dont need to

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but sometimes unity be slow when realizing it updated

sacred jetty
#

k overwrote it again

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refreshed the fbx and it remains the same

somber sequoia
#

sometimes I have to overwrite it twice, the inotify thing doesn't catch it every time

sacred jetty
#

pumpkin tools it is then

agile reef
ornate stump
#

Also, did you actually exported?

agile reef
ornate stump
ornate stump
# agile reef

Is it the avatar model that got pulled down or view position went above the expected height?

naive spoke
#

I'm attempting to import my avatar into blender and this is happening lol

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whats the issue?

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I used an fbx exporter in unity because my avatar didn't come with an fbx when I bought it, only a unity package file

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the only thing I did was export the fbx as a binary instead of an ascii because it wouldn't let me import it into blender otherwise

left gull
#

could you link the model?

delicate apex
#

hey i need help do any of you know where i could get the model for these wicker beast eyelashes?

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i just cant seem to find it

left gull
dusty hemlock
#

Idk if this is the right place to go, but i need help on this hair im making

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like help smoothing it out

left gull
#

they're looking for the eyelashes, but those seem to be part of the base rather then a seperate asset

fallow gulch
#

My b

left gull
#

i almost did the same thing myself when i first saw it XD

#

im guessing its part of whatever base krunk uses, though they could ask them directly which it is either on their booth or discord server

fallow gulch
#

I have just seen this in the description

fallow gulch
# fallow gulch

So uh.. I guess you gotta visit this Discord to get it, @delicate apex

#

Found it in the description of the same asset, on a different website

molten pulsar
#

What are some well known and good shaders aside from Liltoon and Poiyomi ?

molten pulsar
ornate stump
molten pulsar
ornate stump
#

Metallic shine would just rely on matcap which liltoon can do.

sacred jetty
#

whats this asking of me. Im far too tired and my brain isnt braining

#

context: hue shift on a lip color

molten pulsar
ornate stump
night ember
fallow gulch
sacred jetty
#

i right click the hue shift box?

#

oh there we go nvm

#

i eas prolly like pixels off cuz it didnt show till now

#

hmm, the hue shift doesnt work when testign in gestman

fallow gulch
sacred jetty
#

where would the animation be? im using vrcfury so

fallow gulch
#

Is this part of a VRCF asset then?

sacred jetty
#

it has vrcf integration ya

fallow gulch
# sacred jetty it has vrcf integration ya

Oh.. hmm.. then just try it out in play mode and see if it animates the slider I guess?
Once you enter play mode, the FX layer should have the logic with the animations
So you can also find the animation there

#

It's a bit more tricky to test VRCF assets than just normal assets, but should be doable

sacred jetty
#

i can only find sps in it

molten pulsar
# ornate stump So that's detail normal map.

If you know how to get that effect mentinoed above using these 2 with liltoon im all ears. I prefer to just use one shader for the entire project.
i've messed around with it and i cant seem to get it right

fallow gulch
ornate stump
sacred jetty
fallow gulch
molten pulsar
ornate stump
#

It would still affected by light level.

#

But if you wanted perfect reflection, then don't rely on reflection from world.

timber wharf
#

wha

#

reflection from world utilises prebaked cubemap

#

why would it be any worse than matcap

ornate stump
#

Some worlds don't have reflection probe, some reflection probes don't look good or vibrant enough to shine.

fallow gulch
ornate stump
fallow gulch
#

Yeah, that's true

grim charm
#

how do i change an animation controller animation based on the menu action?

sacred jetty
timber wharf
#

@grim charm controller is immutable. if you need more than one pose, use more than one station (pc only).

sacred jetty
proper depot
#

Hello!, I cant remember what blender settings i need to put to get the lashes to be transparent, I had tried messing with the blendmode and shadow mode, cant seem to make it look right, ive done it before i just cant remember for the life of me xD

ornate stump
proper depot
#

I probably did haha

ornate stump
fallow gulch
sacred jetty
# sacred jetty whuh.

idk why its giving me this error. Im using a full controller to merge an fx layer with the vrcfury one

raven orbit
raven orbit
pseudo crag
#

Anyone know how to add a glossiness texture on unity? I was recommended SmartTexture to package the textures and put the glossiness texture on the alpha channel but it ain't working out for me when I press apply.

junior void
#

you put the other one in the red channel

#

theres 2 textures you need to pack, not one

pseudo crag
junior void
#

the smoothness goes into alpha, the other one (the map the shader asks for above smoothness, i forgot whats the name) needs to go into red. And then you scroll down and confirm merge, did you do that? And then that smart texture goes into the slot above smoothness on the shader, did you do that?

pseudo crag
#

smoothness I did that I went to confirm merge but I don't know which map you're talking about

#

for the red channel

junior void
#

show me the shader again

#

then i see it and can tell you

pseudo crag
#

alright

junior void
#

Here, i went by the picture on the github page

#

know that smoothness is THE SAME as roughness just inverted!

pseudo crag
#

ohhh

junior void
#

So for smoothness, he needs to invert his roughness texture but you dont need to do that if you add smoothness to begin with

pseudo crag
#

So what do I do with my smoothness texture

#

Do I just not use it

junior void
#

Did you not understand what i just said

pseudo crag
#

I did not

junior void
#

okay

#

look at the image

#

he put roughness into alpha right

pseudo crag
#

Yeah

junior void
#

and i said roughness = smoothness just inverted

#

so he needs to tick invert on it, you dont

pseudo crag
#

I never ticked it on though

junior void
#

im just saying

#

if you have metallic map, add that to red

pseudo crag
#

Right

junior void
#

if you have ao, add it to green

pseudo crag
#

Don't have that

junior void
#

then apply and use the given smart texture in the specular slot and play with the slider

#

if something looks off, you can try to invert the values on the smart texture

pseudo crag
#

It's just pink on my end and there's been a shader error on the bottom that's been bugging me but I don't know what it's for

#

That's probably what's messing with me

#

I installed it correctly though

junior void
#

i never had any issues with smart texture

pseudo crag
#

Have the github open on another tab

junior void
#

so i cant tell you, i didnt make it

pseudo crag
#

Maybe I just need to redownload it

junior void
#

but i also told you last time you can look up how to pack textures using an image editing program

#

all this addon is doing is assigning images to channels and pooping out one combined texture

junior void
#

alternative, you can also use a different shader that has more slots that you need

pseudo crag
#

The tutorial videos have been privated though

#

Unfortunate

junior void
#

i just asked chatgpt

#

gave me a whole guide

pseudo crag
#

I’m gonna do that

junior void
#

i dont understand why nobody seems to be using ai for help. its normal not to know everything. theres no shame in using all the available tools. chatgpt is perfect for everyone too lazy to google and search websites manually. you can even take it further and afterwards, ask it what to do if an image comes out blurry, or if x or y happens, other questions associated yada yada. you get a free pass to exploit this and dont do it 🥴

fallow gulch
#

I know it took me a while to get used to it as well lol

pseudo crag
#

I've been hardwired against my school to not use it.

junior void
#

ive been abusing chatgpt to teach me programming

#

¯_(ツ)_/¯

#

theres a difference between using ai to complete tasks for you, aka write essays etc vs give you the knowledge you need to write it yourself

fallow gulch
#

But yeah, I definitely used its help with Udon before for ex.
Doing math stuff for me

pseudo crag
#

I don't know why.

junior void
#

i used chatgpt yesterday to write a blender addon for me (i had to correct a part but mostly this was me copiloting it only)

fallow gulch
fallow gulch
#

But I can code in C#, so I can still see if there are obvious issues with it, and I can correct those

junior void
#

ye me neither. i speak java so the base is there but using indentation like that is just ew

#

im learning c# rn xD

#

ref and out are screwing me

fallow gulch
#

Python but with braces hehe

junior void
#

ahw sexy

red marlin
#

How do u fix thiss😭 I'm new to unity and I just learned how to upload avatars but I can't figure this out

junior void
#

you do what it says in the rig import settings. you can find those if you click on the fbx in your assets (bottom, not on the left) and go to "rig" (second tab) in the inspector, then click the configure button

polar fog
#

Rigging

#

But the bones are one thing I can't repose the arms and legs?

junior void
#

are they weight painted

polar fog
#

I added the basic one

#

And Those hands on the modle took hours I'm not joking

junior void
#

"the basic one"?

polar fog
polar fog
junior void
#

that does not answer whether you weight painted it

#

this is for making bones

#

but making bones is not enough, you need to add weight

polar fog
#

I'm just tril and error it and see what I figure out really I have Idea what I'm doing half the time

junior void
#

you should watch a simple tutorial about weight painting then

#

its hard to explain in text

sacred jetty
#

whats it asking me to do about the object.

ornate stump
sacred jetty
#

ah i see what happened now

#

av3man shenanigans

terse matrix
#

so quick question is uhh any idea on how to fix this?

fallow gulch
#

Also make sure you have the newest version

#

If it still doesn't work, then check your console
You might have different issues with your project, that doesn't allow Av3 Manager to run properly

keen ember
#

Failed to build VRCFury component: BakeHapticPlugsService.ApplySpsRewrites on Avatar Root.

Got this on a 45$ avi, kinda mad. Anyone know how to solve this

fallow gulch
keen ember
fallow gulch
#

You need both in the project I'm pretty sure

keen ember
#

Alrighty. This is my first avi so i was kimda bummed when it did this

junior void
#

the page where you got the avi likely listed dependencies

#

it should be in that list

fallow gulch
sacred jetty
#

this prop toggle does not show up in game for some odd reason. It show sup in the avatar emu and the sounds work so idk whats up.

polar fog
#

Can't get this into Vroidstodio

red marlin
#

I'm looking through everything but nothing looks wrong

pseudo crag
# junior void

Managed to pack the two textures metallic and glossiness/smoothness but where do I put specular now?

#

Dang I did it again.

#

Shoulda just asked chatgpt

#

So I just turned my brain off for this and put the packed textures into detail Albedo and it works.

#

Although I don’t think this is a very or optimal thing to do

#

I messed up the view

#

Dangit

rare frost
#

how do you add eye emissions in the layers with krita?

fallow gulch
# rare frost how do you add eye emissions in the layers with krita?

You need to make an emission map or an emission mask
Emission map: black out everything fully, except for the eye
The eye should stay full colour

Emission mask: black out everything fully, except for the eye
The eye should be coloured full white where you want emission

If you use a shader like Poiyomi, you can use either of these
With standard shaders, you'd use the emission map method

#

Both of these are separate textures

rare frost
fallow gulch
rare frost
#

im not quite sure if i know how to do the emission mask process part or whatsit :< i know how to put it all in layers in the thingabobber but when i get to the emission part i get lost

fallow gulch
#

Just take the texture that has the eye as well

#

And black out everything except the eye

#

Save this as a new texture

rare frost
#

okay

snow sandal
#

I have a parameter switch disappears from the avatar when I load into it again. When I upload a new version on my avatar the parameter appears, but when I switch avatar and back it disappears, anyone closing the avatar also doesn't have the parameter. What is happening and how do I fix it ?

#

It is a Boolean parameter activated by a custom Collision Tag.

west magnet
#

I wanted to make a toggle that locks an avatars arm in place, but I'm having an issue where the arm is locking, but when I rotate it stays in the same rotation

#

Left is the arm locked straight, right is it staying there even when I rotate my torso, I wanted it to follow the torso

keen ember
fallow gulch
keen ember
fallow gulch
keen ember
snow sandal
#

How do I make my Contact Receiver's height to surpass the value of 1 like in this tutorial ?

keen ember
fallow gulch
#

Maybe the materials that came with the model are at fault
That is what this reads like

#

If you could ask the creator of the model, then maybe they could help out

keen ember
fallow gulch
snow sandal
#

Contact Reciever disappears in-game (no animations affect it). How do I fix this problem?

#

Update: I have discovered it is because "Is Local" on the Contact Reciever is broken.

#

How do I find an older version of the SDK where this option is not broken

snow sandal
somber sequoia
#

I use IsLocal for a bunch of things, it's not broken for me.

snow sandal
#

what version of the SDK are you using?

somber sequoia
#

latest

balmy barn
#

not seen any issues either

somber sequoia
#

ok 3.7.3 to be exact

#

which isn't the latest and I should update it 🙂

#

ok it is now

snow sandal
#

vrcBotThink Okay, then I am most confused. The above screenshot is from the lastest. I have literally just placed 2 objects on to an avatar. The sphere contains the Sender, the cube the Receiver. I have uploaded the avatar as is with not changes to the 2 apart from adding costum contacts and ticking Is Local. Upon loading into the avatar the blue debug sphere of the Reciever appears. Upon reseting the avatar it disappears.

#

here are the component properties I used

#

Although it only breaks once someone else is in the world with the same avatar.

#

(i realise i unticked it in this screenshot because i was wondering if Is Local was the problem)

somber sequoia
#

IsLocal is a read-only animator parameter that's true when the animator is running on the wearer's computer. Are you referring to the "Local Only" option in the contact receiver?

snow sandal
#

OH sorry yes

#

Local Only is the problem in this situation

somber sequoia
#

Ok. Why would you check that in this case?

balmy barn
#

I have one exsample of interacting / detecting another avatar with sender/recivers but they arent local cause how would that work ratl (its to trigger animations if they are both active and bump into eachother = detected both start a dance)

snow sandal
#

Because I am trying to create and Animation which can only be seen if you are in the avatar. As such I followed your directions in using a Contact reciever/sender.

pulsar marsh
#

Hi everyone,

I m trying to make a radial to switch between textures for my Tshirt. Im not sure why but ingame my avatar flickers between the textres very fast right on the get go. Would anyone know maybe why?

somber sequoia
#

I'm not sure what would cause a contact receiver to "disappear" except actually disabling it via animation.

warm glade
hollow harness
snow sandal
hollow harness
# hollow harness

I was playing basketball with my friends and this happend, how do I fix it?

balmy barn
#

if you use the same paramter (one) both would do it

heavy zephyr
snow sandal
# heavy zephyr Do you have a specific idea in mind?

Yes. I'm trying to create a gun which would fire bullets when viewed by a person not in the avatar and to fire bubbles when viewed by a person in the avatar. I'm well versed in animations and particles and such, but I can't find a way to get uniquely people who wear my avatar to see the bubbles.

#

A friend suggested using shader stencils, but unfortunantly this would not work since there is accompanying bullet or bubble audio.

somber sequoia
#

that doesn't seem like a local only thing to me

#

you want the other person in the same avatar to see bubbles, when you shoot them, right?

#

local only means only you the one with the gun will ever see any effects of that contact receiver

heavy zephyr
somber sequoia
#

can you not share the trick publicly?

heavy zephyr
#

Yes I know this sounds sketchy I promise I won't hurt xD

snow sandal
tawny schooner
#

what does this mean?

junior void
#

its a symptom of something else

#

look further up at the first 2-5 errors

hollow harness
#

My shoylders aren't like this, how do i fix this?

tawny schooner
junior void
#

the first error in that picture is definitely causing issues

tawny schooner
#

i have no idea of what it even means the error

junior void
#

try

#

ignore the first line

somber sequoia
tawny schooner
#

aaa true okay ill do that

warm glade
somber sequoia
somber sequoia
#

unfortunate

warm glade
warm glade
somber sequoia
#

it means I don't know what your issue is, the errors aren't very useful.

raven phoenix
# tawny schooner around here or even more up?

First error is your issue.

Either:

  • Find what you are missing (usually in the avatar or asset readme)
  • Remove the script from the game object referenced in the error. You'll be able to upload, but you'll miss whatever functionality it provided.
serene wren
#

I dont have a video, hopefully a picture and description will suffice, but there's a shader setting that has the texture "move" with you, so to speak. Paralax like almost? You can kinda see it in the image. What setting is it?

somber sequoia
#

panosphere?

serene wren
raven phoenix
#

You need to download the Poiyomi shaders if you don't have them already

#

They recently added a converter that converts from other shaders, too

serene wren
somber sequoia
#

To configure the behavior of Panosphere UVs, see the Panosphere section located underneath Global Modifiers & Data.

#

hmm that's just two checkboxes

serene wren
#

Ye, I dont see any other optins in the other menus.

regal crystal
#

Just wondering, is there any way to edit avatars without the original files from the author, or do I need to contact the author?

somber sequoia
regal crystal
#

uhuh, because there is an avatar that I really like but can't get hold of the original author

serene wren
regal crystal
#

its called "[Protogen] Kuro", but where would I find it?

agile reef
serene wren
#

Hm. A cube map also does a similar effect I was looking for

agile reef
#

I was trying to raise the avatar from the floor because her hooves were in the floor, and now her viewpoint is way above her head in VRC but the Viewport ball is in the correct spot in between her eyes.

somber sequoia
agile reef
regal crystal
somber sequoia
#

was just pointing out that it exists in case you missed it 🙂

regal crystal
#

yeah, still thanks tho

serene wren
agile reef
wild needle
#

ok I have been trying to figure this out, but I added outlines, and if I export it as an fbx then put it back in blender everything works fine, but if I import the fbx into unity some of the outlines just don't work (left arm, left hand, left thumb, right index finger, right middle finger, right ring finger, left leg, and left foot)

#

I already tried the relocate normals

raven orbit
wild needle
#

ok

broken raptor
#

i remember a way to soften textures in Unity but i dont remember how. All the textures look lumpy

#

pretty sure theres a few settings on the right i need to change but which?

lilac merlin
#

Any guides on how to use the new Beta Constraints on Quest?

#

I believe they're called VRCContraints

somber sequoia
lilac merlin
#

Are there any video tutorials out?

somber sequoia
#

I'm not aware of any, but I haven't really looked either.

somber sequoia
#

maybe edge normal smoothing

surreal gale
#

Anyone knows where the Special FX is?

#

Im a beginner and I dont really know where that is

#

Nvm

#

I figured it out

glass condor
#

Can anyone tell me how do I install a custom walk animation? https://booth.pm/ja/items/1375873 I got this one for free but I have no idea how to install it.

If there's a VRCFury way to do it, lemme know cuz I have that installed as well.

winter sun
#

so the avi said to have vrcfury and gogoloco in the project but it doesnt appear ig

#

cuz i wanna be able to sit

somber sequoia
#

you have Fury but you need to install the gogo loco package

winter sun
#

where do i get that again i forgot

glass condor
#

For free btw

winter sun
#

guessing i also need that for the quest side

#

it is now updated with gogo

flint sundial
#

Im having issues with this

#

and I have no Idea how to fix it

somber sequoia
#

for the first, what are you using for a gesture animator?

flint sundial
#

I honestly Have no clue

somber sequoia
#

for the triangles.... see the optimization chats, you'd have to do some remodeling

flint sundial
#

The only issue Is the mask part

somber sequoia
#

playable layers are listed in the avatar descriptor

flint sundial
#

Is there a VC we could go into?

somber sequoia
#

sorry, not something I do

flint sundial
#

I'm really bad at this stuff im sorry

#

Thats fine

bitter adder
#

Hey I wondering if VRCFury is able to let me lock gestures I have a prop but I don't want people to be able to move fingers and such when holding the prop

flint sundial
somber sequoia
somber sequoia
#

if it's a bought avatar you could ask the creator why this is not setup properly.

bitter adder
flint sundial
#

The base mark is empty

somber sequoia
#

This one seems to be a VRCFury-generated one, are you in play mode?

#

either way it needs a mask on that first layer, as the error says

flint sundial
#

I am not in play mode

somber sequoia
#

weird that that's your gesture animator then

flint sundial
#

I don't know how to add the mask thats the issue

somber sequoia
#

the path to that filename says it's an exported project... is this a ripped avatar?

flint sundial
#

Tis not?

somber sequoia
#

weird that that's the path then.

flint sundial
#

I got this avatar From my friend

somber sequoia
#

... uh huh...

flint sundial
#

I asked him for a model and He gave me one of his

#

I don't even know how to rip Tbh

somber sequoia
#

is this a free one, or did he pay for it but you didn't?

flint sundial
#

I think He payed for it im not sure

#

It seems to be a Rindo Model

somber sequoia
#

I see. Well good luck then.

flint sundial
#

I'll ask him If he knows

#

thank you for the Help though!

raven orbit
#

nah thats 100% ripped

somber sequoia
#

yep, sure is

flint sundial
balmy barn
#

Rindo tos applies

flint sundial
#

Guess im not uploading it then sorry Im really new to this kinda stuff

somber sequoia
#

unless you bought the Rindo avatar off booth yourself, yes.

#

You have to pay for non-free avatars, see.

raven orbit
# flint sundial it is?

yes, there's no reason the project would be labeled with an avatar ID otherwise, and that's probably why it's broken

flint sundial
#

Huh

inland seal
#

How do I fix this?

flint sundial
#

Well thank you guys for telling me!

inland seal
#

So idk why he does that

placid mica
#

Any idea why avatar imposter is stuck in t-pose?

granite ermine
#

Why did they remove the auto fix button for streaming mipmaps?

#

So ive been thru every texture in this unityfile and its still saying I can't upload the avi cus it has mipmapped textures without 'Streaming Mip Maps' Enabled, there use to be an "auto fix" button baked into the Builder tab on the sdk i could use but its not there anymore.

#

was it moved to a new area?

somber sequoia
#

expand the builder tab horizontally

granite ermine
#

omfg

#

🤦‍♂️

#

im so stupid

#

thank you

somber sequoia
#

nope, it's really not obvious

lilac hollow
#

Hey sp I have a quick question, how can I upload an avatar that is both PC and Quest Compatible? An avatar im trying to upload supports both platforms but it only uploads to PC only. I've been recommended Quest Tools but that only let's me upload to Quest only.

Any help is much appreciated

somber sequoia
#

you upload them separately, but use the same blueprint ID to make them one

flint sundial
#

Which Gogoloco lets me fly?

#

I know its not ALL

raven orbit
#

beyond

flint sundial
#

Thank you!

#

Also Is there anyone that knows how to make custom shirts?

#

I have the model I just need the shirt done

#

Or is that not allowed to be asked

raven orbit
#

if you ask for comissions here you will get flooded with dms from scammers

lilac hollow
flint sundial
#

I seeeee

#

Thats wilddd

timber wharf
#

@lilac hollow you copy id from whatever you already uploaded

#

if it claims to be both pc and quest it should be essentially two separate avatars to upload

#

quest tools are used to make pc only into quick and dirty quest copy (or at least to try , many of them would need way more attention to become uploadable)

lilac hollow
#

The avatar im trying to upload comes with 2 different versions, one for PC and one for Quest. Right now I'm in the process of uploading the PC version

When I'm about to upload the Quest version I just simply copy the PC version blueprint ID and attach it to the quest one?

somber sequoia
#

yep

lilac hollow
#

Alright, thanks you guys :)

frigid wren
#

hi how can i make a grab systeme on an object that has physic on it plsss i tried but it didn't work 💀 and i don't know if i can do it or if it's simply impossible

somber sequoia
#

what do you mean "physic" - do you mean physbones, or a rigid body?

frigid wren
#

yeah phys bones but i'm going to try somthing

#

maybe it will work

timber wharf
#

to be grabbable they need collision radius>0

desert mirage
#

I tried shortening my legs using blender, shrinking the armature in pose mode and such. Now, my feel are at hip height in vrchat. Anyone happen to know why? Really out of ideas

obsidian rivet
#

is there a cause for textures appearing black when you atlas them in blender, I've tried every solution that comes up online

raven orbit
obsidian rivet
#

I'm doing it in EEVEE I'm pretty sure, is it a requirement to do it in cycles specifically?

raven orbit
#

i thought you could only bake in cycles? though if you're atlasing with some plugin then idk

obsidian rivet
#

I'm doing the atlas that comes with CATS

bitter adder
#

So I can't have 2 different rigs in a avatar right? can I have a Avatar that has an outfit with a different rig?

somber sequoia
#

there's not a whole lot of reason to, but you can use VRCFury's armature link to do that

obsidian rivet
#

I’m following a guide so if there’s a better way to do atlas without CATS how would I go about that?

bitter adder
#

I ask I'm trying to add characters from a game and they have differnt outfits with differnt rigs

somber sequoia
#

yeah, I'd combine those in Blender probably

flint sundial
#

I'm trying to fix this and change this shader to VRChat mobile so its quest compatible and I can't for some reason anyone know how to fix this?

obsidian rivet
#

I set it to cycles, checked off emit, and get this error and the model appears all white

balmy barn
#

old cats , get 3.6+ blender and unoffical cats instead (more stuff on it)

bitter adder
somber sequoia
autumn finch
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I'm suffering from a skill issue in doing direct blend trees to make a bunch of toggles. If I force it through, the toggles don't work unless I manually disable the objects they're set to interact with before building the avatar. I'm wondering what I'm missing because I can't get this weight value to stick and Unity freaks out if I set the parameter value for the 1D Blend tree- trying to follow this guide https://vrc.school/docs/Other/DBT-Combining

Anyone got any pointers?

bitter adder
somber sequoia
somber sequoia
bitter adder
somber sequoia
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it can be learned! 🙂

obsidian rivet
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tried it on 3.6 with the unofficial cats and it gives the same result

bitter adder
somber sequoia
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I don't do 1:1 help for free, sorry. Happy to help in public though when I can

somber sequoia
obsidian rivet
#

is there a better way to combine materials since this seems to just make the majority of them black

balmy barn
obsidian rivet
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or at least an alternative to material combiner/correct version

balmy barn
#

(you can name it whatever)

somber sequoia
somber sequoia
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I'd guess one of your materials has some extra texture that's not working right

balmy barn
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<unknown location> can just be a path to a texture set in material but it cant find it, redo those materials

#

they will be blank or wierd if you manage to atlas (black is one)

obsidian rivet
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I'll try checking the paths

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I should add, manually doing this is essentially not an option since it's like about 30 textures

balmy barn
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newer cats have this option (might not work for this one) , but its a way to not setting it to every same material that uses the same texture

#

also that thing can sometime find the textures

bitter adder
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Just making sure I'm clear I want to be able to swap between these 2 models which have different rigs I can use WEIGHT to do that?

obsidian rivet
#

checked through nothing seems to missing or directed wrong

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still appears black

somber sequoia
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Unless you can have the bodies close enough that one rig will work, it's just not worth the effort

#

(they do kinda look close though, why wouldn't that work.....)

obsidian rivet
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from my understanding it's specific textures that won't appear, the same few appear just fine each time but the rest are black but they aren't pathed incorrectly

bitter adder
somber sequoia
#

use one of the two then?

bitter adder
#

What do you mean?

rotund solstice
#

Is there a way to make the teeth actually follow with and not just stay in one place?

brisk hawk
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I need help with my mmd model when I put it in unity and added the sdk and when I click show control panel it doesn’t open so can somebody help me

gentle goblet
#

I am trying to add facetracking to my avi and it wants me to create a parameter but I don't know how ;-;

obsidian rivet
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could the amount of textures it's trying to put onto one sheet be the problem?, if not there's nothing else I can guess being an issue

left gull
tranquil niche
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hey hey! is there anyone here who would be willing to kind of guide/help me along with parent constraints? i sorta get the idea, I'm just trying to make it so i can take a shoe off with my hand and that kind of complicates things a little bit

spark walrus
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trying to upload an avi and i got this

#

anyway i can solve this?

somber sequoia
raven orbit
tranquil niche
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ah! yes! i've watched this video! the issue is, i don't know how this would work with an object that is weight painted/follows bones

somber sequoia
#

it doesn't very well, yeah

tranquil niche
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and there's a weird rotatey thing that happens when i create the constraint i'll grab you a screenshot of

tranquil niche
# somber sequoia it doesn't very well, yeah

ok, this is what i thought, so should i just make a seperate, invisible copy of the shoes that are not weight painted, and have an animation to make them appear only when i've grabbed them?

somber sequoia
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hmm that could work. Or have the shoes have their own bones (or armature!) and rotation constrain them to the foot by default, disable that when you detach them

raven orbit
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If the shoes are part of another mesh it's probably better to use their own bones than to have a separate armature

tranquil niche
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i might need a bit of help finding how to turn that off

somber sequoia
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you'd weight paint them to a different set of bones in Blender

tranquil niche
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so would it be feasible to copy an armature from the model and paste it onto the shoes?

tranquil niche
raven orbit
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any edits made to the armature needs to be done in blender btw

somber sequoia
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yep, that's a way to do it

tranquil niche
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so would there be a way to just easily perform a copy and paste of this onto the shoes?

somber sequoia
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heh

raven orbit
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yeah like duplicate the armature, delete any bone that's not related to the shoes and swap the armature out in the armature modifier on the shoes

tranquil niche
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Like i guess i'm asking. ope i think neiryl got it

raven orbit
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and if you wanna join those back into the main armature you'd need to rename the bones and re-swap the shoes armature modifier back but this is optional guess

#

though not optional if it's part of another mesh

tranquil niche
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ok, try to stick with me here (you definitely don't have to if you have better things to do) becausei might get some things confused but here we go

#

So would this be the correct first step?

raven orbit
somber sequoia
tranquil niche
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and then this would logically be next?

dusty hemlock
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like, i just want it too look smoother overall, it just looks messy, you know , i'll show it without the model

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thats without the model

raven orbit
dusty hemlock
tranquil niche
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boom, just like this?

lone maple
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wanting help... when i import a model (an edited one in blender) over the base version of it (since the base version is a unity package and it has everything setup) the bones.. spaz out

when i go into play, the avatar completely breaks and stretches out 😭

warning, i am quite new to unity

left gull
raven orbit
dusty hemlock
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I just feel like it looks wrong without the base, like it looks ok with base

raven orbit
left gull
lone maple
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where is this setting? (blender 4.0)

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im in the export thingy-

#

oop-
anyways, found it

somber sequoia
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yeah export dialog

dusty hemlock
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Do you think i should jus keep it how it is with the model? like does it look like normal

tranquil niche
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And you did mention something about renaming bones to be able to re-attach the shoes to my avi's armature in unity? and when you said that, did you maean being able to put them back on with my hands, or would that also be a thing i need to do if i make a toggle to put them back on my feet

tranquil niche
raven orbit
tranquil niche
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well, does it matter if they previously were? I just deleted everything but the shoes because that's all i needed to add and both the official and unofficial cats plugins cannot fix my models textures so at some point everything but the skin was just something clogging up the hierarchy, being annoying to look at, and having to go out of my way to hide when they covered the shoes.

raven orbit
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if you were able to put the shoes onto the avatar before with a separate fbx then you probably should be able to do it again

dusty hemlock
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Does she look more cleaned up?

#

i kinda smoothed out her hair

#

this was my ref

tranquil niche
tranquil niche
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so with that being said should i just export this and send it to unity?

glass condor
#

Does anyone know how to change the walk animation? I'm trying to have an avi do a floating animation instead of walking

cinder rapids
#

For some reason the arms are stuck behind the back I have no idea how to fix this if anybody does know I would really like the help

raven orbit
tranquil niche
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AH, so just delete verything above the copied armature?

raven orbit
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yeah. i didn't initially realize the shoes were entirely separate so there was probably no reason to go through the extra steps of duplicating it, but it's fine and should still work. I'd also rename the new armature "Shoes_Armature" or something

tranquil niche
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Oh also, would this be a bad idea if i wanted to take the shoes off individually?

#

do we need any sort of separation?

raven orbit
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but it should be possible to take them off individually either way

tranquil niche
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ok, cool, then this should work!

raven orbit
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sus

tranquil niche
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So would i delete the old shoes now?

raven orbit
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probably, i'd duplicate the scene or something to make a backup

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just in case

median galleon
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How do I get an avatar into unity from the VRChat website

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I downloaded an avatar from the game and I'm trying to figure out how to put it in unity

raven orbit
tranquil niche
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cool, i'll make a save now

raven orbit
median galleon
raven orbit
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nope

median galleon
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Dang it

#

so the only way is by blender?

raven orbit
tranquil niche
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ok, so the save is there and the old shoes are no more, would i just drag the new ones into the avi's armature?

#

Or would this need to be messed with?

raven orbit
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yeah, just under the avatar root and it'd be part of the avatar, and to make sure the shoes move with the base they'd need to have the base's bones as the source for the parent constraints

raven orbit
tranquil niche
somber sequoia
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rule #10 dude

somber sequoia
median galleon
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I just want that Avatar in unity since i cant figure out how

raven orbit
somber sequoia
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oh so you're just using it in the game, okay.
So yeah - you'll need to find the original creator's site and purchase it

tranquil niche
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i think i'm probably wrong with that guess

raven orbit
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oh i missed your message, sorry

tranquil niche
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you're all good!

brisk hawk
raven orbit
brisk hawk
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I’m trying to add a mmd avatar to vrchat and when I press show control panel nothing shows