#avatar-help

1 messages · Page 42 of 1

somber sequoia
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unless your shader actually supports that, you'd have to combine them somehow

barren wharf
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does poiyomi support that

somber sequoia
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if so, it'd be in the documentation

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(I don't recall but don't think so)

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er, I guess you could try using either the RGBA masking or maybe decals

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you might be able to have a decal replace the base alpha map, I haven't tried it though

pseudo crag
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It's fine now

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I got word that I should get auto rig pro

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And I got it

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Now just to learn how to use it

inland seal
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I still dont know how I can decrease Skinned mesh renderers amount using Pumkin

junior void
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i dont think you can

inland seal
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I have been told its possible

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Idk how to use Pumkin that much

junior void
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you could always look it up in the documentation

somber sequoia
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I don't believe that's a thing it does.

trail skiff
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The symetry pose option inside blender seems to not be working for me, will that affect the avatar ingame or na?

somber sequoia
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symmetry pose option?

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I wouldn't expect so though, whichever thing you mean

somber sequoia
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ah ok. So it depends on why that doesn't work - possibly the object's origin is not at the world origin?

somber sequoia
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everything - you can usually just select all objects, hit ctrl+a and apply all transforms.

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in this case the right may be wrong

trail skiff
somber sequoia
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oh, what was it?

trail skiff
# somber sequoia oh, what was it?

putting it shortly, i just redid the Rig witch was no problem. but the original problem i think was that the rig was very jank and uneven since I did it on the wrong axis.

somber sequoia
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ahh, yep, that'd do it

trail skiff
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should note that the reason why it was uneven is because I had to eye it since symmetrise didnt work.

pseudo crag
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I think I messed up somewhere.

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💀

little sun
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Where do I go into the animation layer to turn off the slow down occurs when your view point is close to the floor?

somber sequoia
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VRChat is assuming you're crouching, I suspect you'd have to build your own locomotion without that

little sun
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I cant go into the default layer and siable that?

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disable*

somber sequoia
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sure, look in the default layer you've already got in use.

torn pollen
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Hey y'all, i'm not sure if anyone might have an answer to this but i just thought i'd ask,
you guys ever have a problem where you mess with Blendshapes in Unity and they won't save over to VRChat? Usually i'd think this is an animator problem but i have no animations on this avatar at all. Just defaults

little sun
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You dont have an fx layer at all?

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the only time i ever encountered that is when there was something burried in the fx layer

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usually its because creators love to create animations that have ALL the blendshapes in the animations and set them to zero except for the blendshape they are executing

torn pollen
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Hmmmm, I see. Yeah, i just put the default on for now but even then when uploading the Blendshapes won't staaay. I will try to dig into the FX tho.

little sun
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yeah, gurantee there is an animation defaulted to on somewhere that sets everything to zero.

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Drives me crazy

long raven
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does any one know a fix?

somber sequoia
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click "configure" and map the correct bones into the correct slots

torn pollen
barren wharf
somber sequoia
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really can't help much based on just that

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(also there's a poiyomi discord that might be useful)

barren wharf
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oh ok thank you

somber sequoia
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I haven't actually done the thing I mentioned, I was just thinking it might actually work

balmy barn
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decal need scaling or it will cover the material , you can use positioning tool

somber sequoia
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I was thinking maybe masking

somber sequoia
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have you read the poiyomi docs on decals?

balmy barn
barren wharf
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wait i found it thanks

little sun
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i just want to remove any possible slow down

somber sequoia
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removing your custom base layer will result in vrchat's default one.
Also I'm not entirely sure you can prevent this either

little sun
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i even removed he default so here is no loomotion layer available

barren wharf
# balmy barn

wait i found out why it turns my skin paper white, it's because the alpha mask is paper white outside of the arms part

somber sequoia
little sun
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ergh

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cant fid nything in documentation if the speed change cn e disabled

lusty jay
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Anyone know of any free blender fur brushes?

I can’t find any

long raven
somber sequoia
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look in all of your Inspector windows, it might pop into one you don't expect.

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(this annoys me each time)

thorn marsh
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simple question
anyone know anby videos for making clothing from scarcth for avatars

quasi briar
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Anyone know why the blendshapes aren't appearing? Super confused.. never seen this before.

somber sequoia
quasi briar
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Ye

somber sequoia
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you probably have an un-applied modifier which can't auto-apply

quasi briar
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Ah yeah that would probably be it

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It came with a collision modifier that I didnt remove

somber sequoia
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yep, that'll do it

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I was trying to do a cloth thing recently and forgot I had a collision modifier like five times in a row

quasi briar
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Lmao

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That worked! Thank you :)

somber sequoia
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nice

trail skiff
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while configuring the rig for my avatar, the shinbones appear red and im not sure why

junior void
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Pose-> enforce tpose might do it

trail skiff
young cairn
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Does anyone know how to make a character with a 2D face?

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like, rig it

balmy barn
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no you appear as a scammer since you appeared vrcRat id never trust you , even know how to use a tilesheet ?

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have face on its own material and uv shift with a tilesheet to animate speech/ect , other way is using blendshapes but that will require some editing in the mesh

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every message you said today (and you are 1 day old) scammer isnt in this discord anymore 🔨 ratl another one will appear soon

left gull
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offering commissions of any kind isnt allowed here scammer or not

balmy barn
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vrcRat dare you to show your images of avatars you done/converted/optimized in blender since you kept repeating it like a copy paste

left gull
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and they're gone haha

somber sequoia
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yep, they don't last.

left blade
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Heyo, im having some trouble setting up a simple toggle for the glasses on my avi, i (think) ive set up everything correctly and am able to toggle them by changing things around in the Animator.

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But when i try to press play the Parameter seems to not care about what i do in the expressions menu

bronze loom
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Would someone be able to assist me in adding a chair to my avatar? I cant seem to get it working no what i do

oak bone
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When legs lock on the avatar during full body tracking (leg irl isn't fully extended, but avatar legs are), would moving the avatar descriptor view ball up a little bit help remedy this?

young cairn
oak bone
# left blade

Can i see the menu section of your avatar descriptor

left blade
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This here?

oak bone
# left blade

And can you zoom in on the parameters in your 3rd image

young cairn
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i just want to know how to animate a 2d face

oak bone
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Like your playable fx layer i think it's called?

left blade
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oh, this here?

jagged marlin
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i want to do a dissolve toggle using poiyomi, however when loading in half of my clothes start dissolved and only load in a second after using the dissolve animation i did, however all use the same state machine in the animator. on is none, turn on and off are dissolve and the same played in reverse

oak bone
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No there is an area where you have other menus. If I was at my pc I'd show

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Lemme see if I can find

trail skiff
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anybody know what these errors mean?

oak bone
left blade
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ohhhhh gotcha, sorry<

balmy barn
oak bone
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Ok so you do have the layer set up. That's all I wanted to see. Can you show me a close up of the parameter from the first set of images you sent, the third image but zoomed

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I wanna see the error next to your glasses parameter

left blade
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oh its not an error, just false

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since im trying to have the glasses deactivated by default

oak bone
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Maybe have it not be set to false and instead have it toggled on by an animation, with the prop just being not toggled on by the default animation

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Unless you have an error in your animations you made, everything else seems right

left blade
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ALright, ill try it thank you

oak bone
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Hope you figure it out :/

left blade
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me too... ive spent way too much time on this

balmy barn
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check if this is 1 otherwise wont do much

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2d face stuff , create tilesheet of faces and animate offset ( 4x4 = 0.25x0.25 each < do math) , exsample of it there

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I just loop 4 whenever voice is detected and rest for gestures

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if its a pc shader decals can be animated

left blade
astral cosmos
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i made an avatar last night and the clothing layers clip through each other as well as the body clipping though both clothing layers. any idea how i can fix this?

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the clothing is one mesh

somber sequoia
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without any further detail, better weight painting is my best guess

fervent depot
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Okay, I have tried quite literally everything. I made it all one material, one texture, changed mesh names, took of the FX, took of the Parameters, took off all bones, all colliders.

Normally she had 29 Materials, all textures were compressed to 1K, she had an idle face animation, tail animation.

She will not for the life of anything pass the VRC Security Checks. Any Ideas?

somber sequoia
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wow triangles

balmy barn
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60 materialsvrcRat 383k

somber sequoia
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60! ugh

fervent depot
little sun
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You can have 1 material, but if eveything is a seperated mesh, each slot counts as 1 material

fervent depot
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She's under 200k in Blender

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Triangle wise

raven orbit
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300 bones 💀

fervent depot
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Still didn't change the not passing security checks

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Tried doing it on a different day too.

little sun
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Do you have some vrcfury program adding clothes or something to it?

fervent depot
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My most recent attempt at finding whatever it is

raven orbit
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If you made everything have the same material in blender you should also join all the meshes into one

fervent depot
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I did it in Unity to test if it was the Material or Texture

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She normally looks like this

little sun
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oh man are those mesh chains

somber sequoia
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oh ugh, probably

fervent depot
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If I sad yes

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I've uploaded worse models, which just makes me more confused 😿

somber sequoia
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it's ok, this is what blocking is for 🙂

little sun
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I feel like im looking at more than 200K just in this head shot 😛 I dont think unity is wrong atm

fervent depot
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That is in Blender

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Her bones in Blender

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For example on my issue, I uploaded this model 2 days ago

somber sequoia
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I get annoyed when I'm 2k over 70,000

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(which just happened, grr)

fervent depot
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I get annoyed when worse models upload and mine don't 😢

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Again I've tried everything new projects and all I have no clue what's wrong

somber sequoia
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I agree, the error with no explanation is pretty ridiculous.

fervent depot
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I wanna throw it away!

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Someone told me to just restart so I JUST might do that

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😿

next yew
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still having an issue with this, need help pls

somber sequoia
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select the right avatar, if you have multiple in the scene.

next yew
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only one in the scene

fervent depot
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Unpack the model

somber sequoia
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no

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that's bad advice

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and won't fix this anyway

next yew
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i do however have 4 other assets on the avatar in the scene, it was working before i added the the boat and coin toggle

somber sequoia
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That message at the bottom of this image will be a problem

next yew
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it says that on all the toggles and still worked before , will it prevent me from uploading?

somber sequoia
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do you actually want a generic rig?

next yew
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maybe

little sun
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Um

little sun
next yew
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rig looks like this

somber sequoia
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can't tell what the red issues are but you probably want to go look at that

next yew
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yeah those are the fingers, i tried enforce t-pose but it didnt work so i assume i have to fix it in blender itself

somber sequoia
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you can actually reposition those in the rig setup in Unity. not sure that's ideal. Verify all the bones are in the right places, if it thinks it isn't humanoid, usually that's for a reason

next yew
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tried to reposition but it just forces it back to broken after i click apply and done

fervent depot
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1: I made the model?

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2: I said I re-named the meshes

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😕

little sun
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Why are you unable to upload it?

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the error messages werent in the screen shots?

little sun
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Where does it hard stop you?

fervent depot
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No where

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It uploads

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Doesn't pass security checks

delicate palm
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It's the security check after uploading it which is really weird cause it seems fine compared to that other avi that Offset uploaded

somber sequoia
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got any particle systems which destroy themselves on stop?

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though i think the SDK checks for that now

little sun
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Ive never personally ran into security check issues but I think they were introduced to prevent crasher shaders from being utilized

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So something may have some type of issue that vrchat sees as a potential problem

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I dont think it has to do with your materials or tris

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probably a shader you are using is getting flagged

fervent depot
somber sequoia
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wouldn't surprise me if it's the 60 material slots

delicate palm
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I think if it keeps giving you the failed security check you could try contacting vrchat support about it and hopefully they could see if it's just an error

fervent depot
somber sequoia
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perhaps the security checker didn't hit that one yet, I don't think that's conclusive evidence.

fervent depot
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WDYM

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They're alreayd uploaded

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Uploaded it yesterday

somber sequoia
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so?

fervent depot
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WDYM so

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It has to pass checks for it to be used in public lobbies..?

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🤨

somber sequoia
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VRChat has said the security checker runs on its own, separately

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and it's seemed... buggy.

fervent depot
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But on only one avatar?

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That has had everything changed..?

somber sequoia
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you could submit a bug report and have them look at it

lusty jay
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I’m getting like, 7 errors when I try to build and test.

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Assetbundle, error while saving due to missing script

somber sequoia
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install whatever thing is missing

lusty jay
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But I don’t know what’s missing

somber sequoia
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or remove the script

left gull
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check the model's description/download page

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they generally list whats required and where to get them

lusty jay
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I’ve got everything

somber sequoia
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and yet, there's something missing

lusty jay
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You don’t need to be condescending

left gull
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it wouldnt give the error if you had everything it required is what kazin's saying

somber sequoia
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oh I'm not, I'm saying that there's still something missing

lusty jay
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It says something about uniVRM?
Aren’t those and vrc avatars different tho?

somber sequoia
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really nothing you can do except install whatever requirement there is, or remove the broken script.

somber sequoia
lusty jay
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I mean, I downloaded it but idk where it goes and it doesn’t say what to use it for

somber sequoia
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yeah that doesn't seem like a thing you need for vrchat.

left gull
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that sounds like its got 2 options in the package, does it have multiple packages/options and you're using the vtubing version on accident?

lusty jay
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No it’s all just one Unity build

left gull
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then is there a different download option in your library?

lusty jay
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Wow. I had the clothes hidden so I could see the full body. That broke it. ugh

jagged wigeon
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Idk why but I made the avi and it's invisible in the game for me and others what should I do

left gull
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first off you should screenshot it since its nearly impossible to read like this but its not actually registering your model as 1: having 0 triangles is impossible unless you're uploading nothing 2: those errors would prevent your upload

scenic canyon
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besides prismics, whats a good avatar search?

long sierra
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I'm trying to update an avatar, but I had to remake it (which regenerated the blueprint ID) but when I detach the blueprint Id and paste in the old one, it automatically detaches it and clears out the avatar descriptor (Yes, I did delete the old avatar).

long sierra
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Apparently uninstalling VRCFury fixes it? But this avatar NEEDS VRCFury because it uses GoGoLoco

somber sequoia
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technically you don't need fury for gogo loco

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(but you have to do the manual install)

long sierra
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Why does it keep detaching the avatar blueprint id? It kept doing it even after I uninstalled VRCFury

timber wharf
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blueprint id is fake error

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sdk just throws that one every time smth goes wrong

somber meadow
long sierra
half turtle
dark creek
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I finished a model, and every toggleable item, what is next?

oak bone
half turtle
left gull
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did you mean to link it at the hueshift section of the video or do you mean for material swaps?

half turtle
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So the body has a material/texture, the fluff, and the eyes. I have a few sets of them and I'd like to be able to swap between the sets.

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Hueshift would be simpler but confusing to remember which one ends up where, I'd prefer it in a menu and labelled so I can just swap to whichever I want

left gull
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you might have a better time asking about how you'd set that up in the offical VRCFury discord since most manually make their toggles here but thats likely possible through VRCFury just would need to change "use slider wheel" to whichever one makes it a button toggle option vrcBotThink ( also that sounds terrible for the avatar's stats/optimization)

half turtle
#

I see

long sierra
zinc dagger
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any idea how to fix this?

left gull
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first thing can be ignored 2nd: double check your model is set to humanoid, if it is then manually add the animator script where the avatar descriptor is

long sierra
zinc dagger
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how?

zinc dagger
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and should it be where the descriptor is?

left gull
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for the read/write thing there should be an autofix button if you make the pop-out screen bigger

zinc dagger
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it says everythings good though

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thats why im confused

somber meadow
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Your avatar isn’t in a perfect unity defined t-pose. Click pose>enforce t-pose in the inspector

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You don’t want bones to be highlighted in red in that view

zinc dagger
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same issue is consistent

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this is the settings

zinc dagger
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i figured it out

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turns out it was just me putting it on the wrong part of the model

pseudo token
#

hey
each time i try to upload an avatar this happens

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wait i fixed it

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idk how

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but i did

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lol

iron badger
left gull
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Is it a model you made and setup yourself or a pre-made?

iron badger
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pre-made

left gull
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if these arent toggles you created yourself then you'd need to contact the creator about it

iron badger
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I see, I'll do so.
thnx

copper shuttle
#

can anyone pleasseee help meeee?

left gull
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if all of the errors are poiyomi remove your current one (or check if you possibly have duplicates in your project) and re-import a new one/different version

quick basin
#

I been running into a issue with a model i got from a friend

I made its components and stuff, set the viewpoint but once I try it in game, the model stretches out and I can't see cause the viewpoint goes to the chest.
I don't know why the model stretches and been stumped from it for 5 days does anyone have ideas or suggestions

copper shuttle
left gull
#

have you tried downloading a fresh version of the poiyomi you're attempting to import?

dark creek
left gull
dark creek
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the pillow and the orange are meant to be seprate from the character

left gull
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if the orange is only going to be held in the hand it can be made through a blendshape toggle, not sure about the pillow though but realistically you want as few seperated meshes as possible

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they do all need to be parented under a single armature though yes but merging is better for optimization ranking and in-game performance

copper shuttle
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i can't even delete the error in the libary folder either

left gull
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im not sure then, good luck with that

vagrant hare
#

Yo guy is there a way to add keybind toggle in vrchat?

cinder wren
#

Hi, I was editing a model in Blender, specifically editing the FBX to add new clothing. After weight painting, data transfer, etc., when importing and replacing the FBX, I got this error... I followed the exact same steps on other avatars same creator and body base and didn’t have this issue. I’ve attached screenshots for reference
capture 1, playable layers broken, capture 2, original fbx playable layers ok

half turtle
#

What filesize would make the textures performance orange instead of red? Trying to cram as many texture swaps as I can with it not being in the red

left gull
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that depends on how many textures you're using

oak bone
somber meadow
half turtle
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Got it down to medium for PC by removing most extra items and only keeping 5 material set swaps

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SDK builder shows no more red, only orange and green, upload it to vrc and vrc says it's still red 😩

round cedar
#

Hello! I was wondering if anyone knew why the eyelashes on my model have a background on them. Is it a substance painter thing or is it something I need to change in unity?

wide lynx
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ahhgh my material has black spots on it for quest for some reasonnn, i dont know what to dooo!

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i guess transparency doesnt work but i dont know how to manage to make it look normal

raven orbit
supple needle
#

How do you make a piece of clothing like a shirt move with physbones like breasts ??

hollow anvil
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anyone ever experienced this before?? idek where to begin lol

junior void
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What else is on the avatar (expand the hierarchy)

hollow harness
#

I cannot acess this?

left wharf
# hollow anvil

if you were exported that model from blender, check export settings (especially Transform>Apply Scallings. it should be set to FBX All.)

junior void
# hollow harness

Embedded materials cant be accessed. You can either make your own materials or extract the embedded ones on the last page of the fbx import settings

blissful pulsar
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in play mode, what are the red and blue gizmo spheres?

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oh, reds are the twist IK's for the arms and legs

junior void
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not twist

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ik goals

blissful pulsar
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yeah, played some anims and I see the IK goals for the wrists/ankles

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are blue gizmos root/hips motions?

junior void
#

This is chatgpt by the way. It knows a lot

blissful pulsar
#

kewl

cinder wren
cinder wren
junior void
#

you should really look whats in the foldout

quartz cliff
#

Hi, I'm new to making Avatars and was wondering how I can simply add an option to my avatar which would change the texture between 2 different textures

balmy barn
#

create an animation that swap mesh material to another one using a different texture

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bool toggle it ratl

hollow harness
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my model looks like this in blender

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Unity it looks like this

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How do i make it like blender?

junior void
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you want to use a proper shader for your materials that can handle the transparency

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note that transparency is not supported at all on quest, but a good shader for pc would be something like poiyomi which indeed supports cutout (opacity) behavior

quick basin
flint geyser
#

I'm working on a low poly avatar but am stuck on the clothes, would anyone be able to help?

placid mica
#

Anyone know what this error could possibly mean?

inner fern
#

Hello, I'm having a problem using my avatar,When I try to upload it, I get a notification that I don't have permission. How do I resolve this?

somber sequoia
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

somber sequoia
#

^ probably this

violet copper
#

Good morning! Anybody know of the Unity addon that moves the camera in the Game tab to where it was in the Scene tab? I can't remember where I got in my old setup.

somber sequoia
wind skiff
placid mica
#

oops wrong reply haha

violet copper
wind skiff
#

sometimes it highlights contacts in the scene if i click on them

placid mica
wind skiff
#

apparently it is some bug in the sdk that has been there for ages

wind skiff
#

click clear and show the remaining errors

violet copper
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Oh! It's Gesture Manager. Had to drag the camera in there

somber sequoia
#

oh interesting, I'd never used that

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I just set that up when I first open a project and forget about it

wind skiff
violet copper
somber sequoia
#

I may have to try this

placid mica
#

I don't know what any of these mean

somber sequoia
#

seems that you have a prefab that has something on it that's missing something.

wind skiff
#

if you click clear, do any errors remain?

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and what is it telling you when you try to enter play mode

placid mica
wind skiff
#

unless you're using pro, in that case delete the Assets/_PoiyomiShaders folder and reimport the unitypackage

placid mica
#

I'm converting to quest

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Maybe I should just remove poi

wind skiff
#

you can, but i'd just reimport it using the vcc

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unless this entire project is android/quest only

placid mica
#

Deleting poi worked, thank you

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lord

pseudo crag
#

Because mine is white

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Like what you said before

somber sequoia
#

put textures into materials, apply materials to mesh renderers on avatar

pseudo crag
#

Ok

cobalt mural
#

Is there anyway on quest to make an avatar bigger than 5 meters

somber sequoia
#

not as the default size

cobalt mural
#

Damn

civic cliff
#

how do i change the eyes on a mamehinata? all souces are saying i need to use the eye material but i dont have one

#

i just bought some eyes im tryna figure out how to do this as a beginner

junior void
#

you mean you want to change the texture and you bought textures

#

right?

civic cliff
#

yeah

#

my b

junior void
#

okay, you will want to click on your body mesh which has a section called materials

#

one of them will contain the eyes, however as i do not own this model, i dont know if other things are also assigned to the same material as the eyes

pseudo crag
#

I imported the textures and I got 5 normal, specular, metalness, glossiness, and diffuse

#

There was material already made called Suit_Low

civic cliff
junior void
#

you are in prefab mode which is generally a bad idea

civic cliff
#

been a while oops

junior void
#

at the top left, you should return to scene view

civic cliff
junior void
#

anyway, this shows me that the eyes are part of the body material. so once youre in scene view, add a prefab to the scene or open a provided scene (depends how this was set up) and uncollapse the body material. it looks like this is poiyomi, so youd need to click unlock shader, then you can drag the texture you want into the albedo slot inside the shader

#

this thing

junior void
#

normal maps go into normal map slot, color into albedo. metallic into metallic and so on. where that is is based on the shader

pseudo crag
#

I get it now

civic cliff
junior void
#

not really

#

youll just have to find where the color field is at and exchange that texture

civic cliff
#

i cant remember where the unlock shader thing is 😭 i found it before no problem sorry

junior void
#

i know poiyomi needs unlocking, otherwise you cannot do anything

#

liltoon may not have this feature

somber sequoia
#

it's right at the top of the shader, if it's lockable

junior void
#

just try to exchange the albedo texture

pseudo crag
#

Because that’s the only colored one

pseudo crag
#

Specular is slightly colored as well

#

Where do those go?

#

And glossiness

civic cliff
#

its been a solid couple months since ive even touched unity

pseudo crag
#

I have my albedo texture

#

I don’t know which one to put what texture in though

junior void
#

i do not use liltoon frequently. hence, i do not know what they decided to call their fields

civic cliff
#

damn

#

well shit

pseudo crag
#

I have 3 textures left then I’m done

#

And I can go to bed

civic cliff
#

i MAY have figured it out oh lordy

pseudo crag
#

It’s 1 in the morning

junior void
#

if the naming is weird, look at the maps assigned to it already, they should look like these

pseudo crag
#

Do I need to change my shader

civic cliff
#

cuz that body one seems to be it

junior void
#

yea looks like it

#

so wherever that is assigned inside the shader on the body mesh, replace it

pseudo crag
#

Um

civic cliff
#

like, literally just replace the image in that menu?

junior void
#

not in the assets

civic cliff
#

uhh its on the avatar now anyway

junior void
#

click this

#

then scroll here

#

expand that shader (not in prefab mode)

#

then find where inside there is this (pic) assigned

#

once found, replace by dragging your new one into its place

civic cliff
#

i seem to have found it anyway

pseudo crag
civic cliff
#

so, in the booth thing it shows how to do emissions on the white shiny parts of the eyes but i cant understand what its pointing to cuz its in i think japanese?

#

id just like to know what they're looking at there

timber wharf
#

it just says to apply texture and boost hdr level to 1-3 in color. you wont see any bloom in unity without setting up postprocessing pipeline.

civic cliff
#

ohh

#

ok thanks

turbid sable
night ember
#

show your entire console instead of just this one error

pseudo crag
#

So I figured out diffuse and specular but I haven’t figured out glossiness.

#

I asked Chatgpt about it and it said this

#

I cannot find the smoothness source slot

#

Where is that

junior void
#

specual and smoothness are one packed map on different channels

#

iirc the smoothness goes to the alpha channel

#

so google "how to pack textures"

#

also, fix your normal map, itll look much better

pseudo crag
oak bone
#

Which is probably why it looks so glossy

pseudo crag
#

So do I need to add the glossiness texture or

oak bone
#

Also the smoothness slot isn't on that shader so I'd try using a different one

oak bone
junior void
#

ive used smart texture before to pack smoothness maps

#

you basically get two maps into one, aka less texture memory needed

oak bone
#

A unity tool?

junior void
#

ye

pseudo crag
#

It doesn’t have much videos

#

The only time I saw it was chrome’s new ai responses when you search

junior void
#

i figured it out by looking at the github page

pseudo crag
#

Send link

junior void
#

google "smart texture github"

pseudo crag
#

Ok

pseudo crag
#

I’ll be right back

junior void
#

im sure theres more ways, such as doing the same thing in an image editing peogram like gimp to make use of different channels

#

i just like this thing bc i dont need to have 234838 programs running lol

spark walrus
#

Hellooo
I use LilToon shader on my avatar but when i change the shaders to vrchat mobile it turns red

#

:3

#

somebody knows why? xD

balmy barn
#

remove vertex colors , vrchat mobile shader dont like em

spark walrus
#

vertex colors? o.o

#

is there an option for that into the shader?

balmy barn
#

blender

spark walrus
#

oh into blender

pseudo crag
#

It’s installed

spark walrus
#

ok ok gonna try

formal imp
#

Can someone help me with quest phys bones? the avatar uploads just fine and the phys bones work on pc, but the phys bones on it just don't work on quest.

pseudo crag
#

Although there’s a problem

pseudo crag
#

I installed it locally

buoyant thorn
#

do I need to blender animation the root up on my avatar for a temporary pose space to work or only head?

junior void
pseudo crag
#

Oh

supple needle
#

How do you compress 40MB back down to 10MB for quest ? It randomly decompressed itself vrcTupCry

full field
#

How can I fix this, appeared when uploading a quest version of my avi

long sierra
# long sierra Error:

Does anyone think they might know what's causing this? It happens when I try replacing the avatar blueprint ID.

buoyant thorn
#

how can I make it so when I talk it triggers an animation, kinda like wanna do mouth movement but for another armature transformation

#

I need to know what bool or float or whatever to use

balmy barn
unborn pine
#

I’m making this avi and need help setting something up, TLDR I want an animation that toggles the gun and when I make a fist it shoots, when I toggle the sword and make a fist the gun doesn’t fire?

buoyant thorn
#

first time doing this ill check out link too

#

so voice is the float right, how do I set up layers for that

balmy barn
#

Voice greater then 0.2 = animate stuff , Voice less then 0.2 = stop doing stuff'

#

exsample

calm crow
#

Can somebody please help me with exporting problems? This happened to my avatar

calm crow
junior void
#

Honestly i cant tell what im looking at

calm crow
#

Look at his eyelid

left gull
#

it could be that you left a blendshape toggle on when exporting maybe?

calm crow
#

I don't recall doing that

#

I'll check it out tomorrow

true wave
#

in the animator thing, is it possible to compare 2 parameters? EG, if action-defined_param > user-defined_param

somber sequoia
#

unfortunately, no

calm crow
true wave
#

a, a, a dang

minor geode
#

for some reason my phys bones gravity is completely broken, if i turn it even slightly to negative then it flies up and doesn't come back down, and if i turn it positive it gets stuck pointing straight down, i cant figure out what's going on

#

ive replaced the phys bones script and it doesn't fix it

somber sequoia
#

are they colliding with something not expected? I've got one like that I need to fix, you just reminded me of it

minor geode
#

at least i cant see any

somber sequoia
#

k

minor geode
#

i did have a collider that seems like it would cause this issue

#

but i definitely deleted it

#

so ive got 0 clue what's going on

rapid forum
#

U can set the gravity to 0 and it shouldn't be affected

minor geode
#

well yeah but i need it to have gravity

rapid forum
#

Idk why it's going crazy when u barely turn it up or down tho

minor geode
#

okay i set the gravity to .048 and it stood straight up ??? 😭

rapid forum
#

Have u tried closing and reopening unity? Sometimes it's finicky

minor geode
#

ill try restart

#

ye

#

didnt fix it

#

oh wait

#

this error appeared could it possibly be a problem?

rapid forum
#

I'm not sure I don't have much knowledge of different unity errors it looks like it has something to do with a dynamics contact manager if u have anything like that installed check that everything is set up properly

minor geode
#

ive got 0 clue

#

i completely remade the avatar and specifically these bones are the only ones that freak out

somber sequoia
prime jay
#

So... uhm... i have an issue too but you guys seem busy so maybe i can post later?

minor geode
#

cuz it didnt come back up when i remade the avatar

#

ill try re-exporting from blender

#

i use auto rig pro so there's probably a setting i broke

prime jay
#

So can i post my issue now?

somber sequoia
#

you can post your issue any time

prime jay
#

I can't post any avatars even pre-made ones becuase my Steam auto-sign in refuses to work on anything not VRChat itself like the website or editor, and i can't use recovery options like "Forgot Password" or "Forgot email" becuase IT WILL NOT send me an Email no matter what and i know my Auto-sign in username and password but on the site and editor it says "Incorrect Username/Passoword"

somber sequoia
#

at a guess, submit a support ticket?

buoyant thorn
#

yo why wont temporary pose space work, I have a root animation from blender that brings him up to level of transformation and I got the enter and exit things on the layer

prime jay
#
  • Posted a ticket almost over a day ago at the Forums resquest on my temp acc, as the forums couldn't solve but no reply from the ticket
somber sequoia
#

right but there's no avatar-specific setting to fix this then

#

I wish you luck though, that's got to be annoying

prime jay
#

I SPENT 2 YEARS DEBUGGING THE FACT THE UNITY EDITOR REFUSED TO DOWNLOAD! And now i'm stuck becuase i bought VRCHAT ON STEAM? is this real? i feel scammed...

somber sequoia
#

uh... okay

gloomy flint
#

this sounds more like

#

a skill issue.

somber sequoia
#

this sounds like something for general chat

gloomy flint
#

you forgot your password, that isn't VRChat's, Steam's, OR Unity's fault

#

🤷‍♂️

left gull
#

if you've logged into the account on your PC in your ticket submit your log aswell

#

helps them with proving its atleast been logged into your PC before

prime jay
#

Then why won't they EMAIL me with recovery options? and i can play on the account only becuase steam AUTOMATICALLY signs me on

remote delta
#

Hey so can anyone help me with this avi please? I keep getting these Error and I don't know how to fix it

gloomy flint
#

did you ever let anyone else ever access your account, maybe to upload an avatar for you in the past? 🤨

prime jay
#

No, i never let anyone else on just made an account using steam auto sign in 2-3 years ago when i bought the game on steam

gloomy flint
#

🤨 🤨 🤨

prime jay
#

Yes, but only My temp account i asked for help with, and i can't post avatars with cuz it has zero hours

gloomy flint
#

if you have zero hours you cant upload avatars at all

#

you need to be new user or above in trust rank.

#

and to upload avatars at all the account NEEDS a VRChat.com account, that is a requirement.

left gull
#

steam accounts cannot login to anything other then the game, is your steam account merged to this vrchat account?

prime jay
#

i Have hours on my Main (STEAM) account but can't sign in on the site (Like the VRChat site or SDK)

gloomy flint
#

Is your main account merged with a VRChat.com account

#

or is it ONLY a steam account

prime jay
#

Only Steam

gloomy flint
#

there is your issue, dude...

left gull
#

kek

#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

left gull
#

" you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars."

#

that right there

gloomy flint
#

there are two requirements for uploading avatars. New User or above, AND a VRChat website account.

prime jay
#

so what? My steam account is useless and Scammed me?

gloomy flint
#

No???

left gull
#

what no??

gloomy flint
#

You merge the accounts.

prime jay
#

But my temp account and steam account have Different names!? and i want my steam name?

left gull
#

you can keep the name during the merge

#

you can also just change your name on the website once its merged every 30 days iirc

gloomy flint
#

I merged my Steam Account, my original VRChat account, to a brand new VRChat.com Account and got to keep all my steam accounts info.

prime jay
#

okay so how uhm... where is the link?

prime jay
#

thanks

left gull
#

((also fyi you likely didnt get a response to your ticket yet because you submitted it at a very busy time of the year, all the tickets are manually reviewed rather then automated iirc :P))

calm crow
prime jay
somber sequoia
#

ohh, didn't realize this was an only steam account. So yeah, makes sense.

prime jay
#

never mind, it says i am now, so thanks for helping

#

But it changed my name to my temp acc, what is the 30 day thing and when can i change?

left gull
#

seems like its not 30days but 3months though vrcBotThink

prime jay
#

dang thought i solved but the tutorial says after pressing "Build & Publish" i should be on the avatar publishing menu not this!?

left gull
#

you've gotta save your scene

#

put something in the file name so you can find it later

prime jay
#

Did that and this happened

gloomy flint
#

show logs dawg

prime jay
#

Ok but not a tech expert hope nothing in the logs is Compromising or DOXing

civic cliff
#

i dont need these toggles anymore on my mamehinata, how do i remove them?

somber sequoia
left gull
gloomy flint
#

hey guys this is my new vrchat avatar, its called <full legal name and address>

prime jay
somber sequoia
#

don't clip error messages though

prime jay
#

Don't want? did i do something wrong?

somber sequoia
#

in the first image the first message is not fully readable

civic cliff
balmy barn
#

its just unity babble , but your rank is too low

somber sequoia
#

oh that's in the third one, didn't see that

somber sequoia
left gull
#

if you deleted it properly it shouldnt show in gesture manager

prime jay
#

it's still not fully visible, and who was that person talking about rank? becuase this is mine

left gull
#

if you're actually the correct rank you may have to wait a bit since you just merged accounts

civic cliff
prime jay
#

How long? and was it just fail becuase rank compatbility issues?

balmy barn
#

other error you need to fix is this one

#

I dont use av3 manager but it might be old or wrong unity version for one you using

prime jay
#

To be clear AUTO-INTSALLERS DO NOT WORK on my Pc so i for 2 years have struggled until i resorted to brute forcing Manual installs and got a 2019 to work, does this help?

balmy barn
#

current vrchat dont expect newer sdk/scripts to behave if you gold a old one

#

Ive only used manual installs and just add it to vcc

prime jay
#

I choose the 2019 template, so does that mean i have to redo from scratch? and i manual installed the latest 2024 version it it was Unreconized... so can someone just tell what version to download?

somber sequoia
#

Thulen just told you

gloomy flint
#

what version of the SDK are you using,,,?

prime jay
#

oh... they did link... sorry and i was using all the latest

somber sequoia
#

yep, no worries

prime jay
#

also why is there a 2024 version if it's useless?

somber sequoia
#

it's also posted in the vrchat docs

#

because vrchat uses a specific version of unity, unity releases newer ones all the time

balmy barn
#

vrchat just uses 2022 for the lts, might be a new unity end of year vrcRat if not definatly 2026

somber sequoia
#

latest ones have different rendering pipelines, I wouldn't count on anything new for quite a while

prime jay
#

For such a Used Company Unity software has sure been a Hard piece of work to deal with when even auto-installers fail...

somber sequoia
#

generally things like that are isolated local issues.

#

it's hard to handle edge cases

#

... I feel weird defending unity but this isn't really anything significant

prime jay
#

Sometimes i feel like a smart neolithic/cave person, i can easily navigate most tech issues but encounter so many problems other times i want to smash my devices to bits but thanks for helping me anyways

void kettle
#

I needs help

#

Please 😭😭😭

weak heron
#

My avatar looks wierd.

somber sequoia
# void kettle I needs help

can't really read anything of use in here - maybe you could screenshot instead? And show the first errors at the top of the console

void kettle
#

Alright!

weak heron
void kettle
#

Ngl I can’t see the difference 😭🙏

#

0-0

somber sequoia
#

yeah, not sure what to look at here

void kettle
#

#

Vrchat just yelled at me 😭😭😭

random otter
#

Yo! I want to figure out how to make a 2D skin like the South Park skins that are animated.

weak heron
void kettle
#

OHH!!!

somber sequoia
#

lighting, at a guess

void kettle
#

Yea it’s gonna be different if your on quest then pc due to how low the textures need to be

void kettle
#

I dont know 😭🙏 don’t listen to my dumb ||ass||

random otter
#

Also, does anyone know how to make an avatar with orb hands?

#

Like a Mii character?

void kettle
#

I don’t 😭

random otter
#

This is what I have

void kettle
#

Yea I dont know 😭

random otter
#

Idk how I can do the bone thing

weak heron
boreal saffron
void kettle
#

I hate blender 😭🙏✋

#

It’s to hard for me

random otter
void kettle
#

Unity is the best for beginners I think

#

I dont know tho

#

That’s what I’ve been told

#

boreal saffron
random otter
#

Just saying in case something happens

weak heron
boreal saffron
#

Yeah! That’s what I meant sorry

random otter
night ember
random otter
void kettle
#

Never mind

#

😭😭😭🔫

somber meadow
#

scroll up in the console and show the errors above "assetbundle was not built"

void kettle
#

How do i fix that?

somber meadow
#

scroll up in the console and screenshot the errors above "assetbundle was not built"

#

we can't see the culprit error in your screenshot

void kettle
#

Oh

#

Okay!

somber meadow
#

import VRCFury into the project

void kettle
#

OkY!

#

How do I get VRCFury to work? 😭

#

Never mind I think I got it!!

#

Ty!!

weak heron
# weak heron

I have tried everything. lowering the texture rez, reapplying normals, etc. Nothing is working. I Need Help. i have been trying to fix this problem for 2 hours.

dark jay
#

i have physbones in unity it shows it and its mapped right but it wont move in play mode i adjusted it too can someone help me

ember hawk
#

I have no idea what I'm doing, trying to fix a Problem with an avatar my friend made for me, I downloaded everything I need, but it doesn't wanna cooperate

dark jay
#

Can anyone help

junior void
#

If this is for quest, maybe you have too many physbone scripts which will cause vrc to remove them. If thats the case, the upload screen would notify you about that as warning

somber sequoia
#

play mode shouldn't be affected by that though

#

we'd have to see one of the problem components to tell you any more

dark jay
#

pc side and i get this

somber sequoia
#

unfortunately, that's not useful

dark jay
somber sequoia
#

I suggested showing one of the physbone components that's a problem.

dark jay
somber sequoia
#

there's really nothing we can help you with without details

nova trench
#

bello whta to do if you want physbones on hair but theres no hair root

somber sequoia
somber sequoia
dark jay
somber sequoia
somber sequoia
nova trench
#

is there a wy to do that without blender 👁️

somber sequoia
nova trench
#

ty tho

fervent crest
#

Can I read in my (non-eye tracking) eye look direction from animator? i want to manually drive animations based on it

somber sequoia
#

no, I went looking for that the other day. All my friend and I could come up with would be to add some contacts senders which rotate with the eye and proximity receivers somewhere in the head, but it'd be really janky

tender willow
#

I've added the armature modifier, selected the armature and also correctly adjusted the data transfer
Is there something I am missing?

somber sequoia
#

did you check weight paint?

tender willow
#

I forgor

#

I'll check rq

prime jay
#

Got the model in game but it's textureless and the Addons that it comes with aren't availible it the Radial menu

tender willow
#

This is what it's showing

somber sequoia
#

I'm not sure what part you're trying to paint from this overly zoomed image?

#

but that does look like some part is painted 🙂

fallow sail
#

Kind of a stupid question but does anyone know how to close paths in substance painter?

tender willow
#

I'm sorry I don't

somber sequoia
#

I'm not sure I ever tried, I've used them a lot open though

tender willow
#

For some reason in pose mode these two meshes arent moving together

#

I only started using blender 6 hours ago

somber sequoia
#

ahh

#

same armature, and both have the armature modifier?

#

Beyond that, it's going to be a weight painting issue

tender willow
#

Yeah I think they're the same

somber sequoia
#

looks good

tender willow
#

This is when I select the outfit :D

#

Blue means good right? if I remember correctly

somber sequoia
#

watch a tutorial probably. Blue is the least weight, red is the most weight

#

there's no good/bad here

tender willow
#

uauahaeh
It's worked the last two times I did it on other clothes and items
time to scour youtube

#

Oh hey kazin if I edited and removed / moved around some of the mesh before a data transfer does that mess it up

prime jay
#

So less busy? i can try to ask again?

#

Becuase as stated beofre: Got the model in game but it's textureless and the Addons that it comes with aren't availible it the Radial menu

somber sequoia
somber sequoia
prime jay
#

Clothing options and accessories, plus the textures are in the file but don't appear in game just all white and textureless

tender willow
somber sequoia
somber sequoia
tender willow
#

not sure

somber sequoia
#

hmm, not sure what to suggest then

prime jay
#

Where do i fin the materials section? the Tutorial i watched just showed how to import and i can't find the option anywhere?

somber sequoia
#

each mesh renderer will have one or more materials

prime jay
#

Yes, AND I CAN'T NAVIGATE overcomplicated Menu's! which is why i stopped even trying to use Source Film maker, TOO COMPLICATED.... and this menu is not indicating what to do

somber sequoia
#

uh... okay

prime jay
#

i have found the texture in two places and clicking it does nothing, tyring to drag anywhere does nothing

#

can't apply and am stuc with textureless

somber sequoia
#

you can't apply textures to a model, you put textures into a material which is applied to a model

somber sequoia
#

I'd look up a tutorial on how to work with materials. not sure I have one handy

#

and didn't find one where I expected, oh well

prime jay
#

how DID the guy in the video have the textures already applied though?

#

it was a new project

somber sequoia
#

possibly they had textures and/or materials embedded in the fbx file

#

obviously I wouldn't know without looking

prime jay
#

and about accessories? some have multiple options but when i uploaded those options weren't availible how do you add a toggle?

somber sequoia
tender willow
#

I figured out how to install the addon Kazin!
butt I cannot find out how to use it xD

#

ah wait I found a tutorial

#

oh wait it says page dont exist

#

Oof

somber sequoia
#

in the sidebar on the right, the "n" popup, under SENT you put your source mesh in the slot, click on the target mesh, and click transfer

tender willow
#

I'm so sorry bro I can't see an N
I think i'm blind lol

somber sequoia
#

"n" is what you hit to toggle it

#

iirc be in object mode

tender willow
#

Thanks bro

#

Can you tell I'm not the brightest tool in the barn

somber sequoia
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just sounds like you haven't spent enough time in Blender, that's all

tender willow
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I love consuming knowledge vrcRat

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grahh it isnt workingg

somber sequoia
#

show these objects in the hierarchy?

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this kinda looks like bad weight paint

tender willow
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it worked!!

somber sequoia
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you should probably drag the clothing to be a child of the armature

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oh ok cool 🙂

tender willow
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I had just forgotton to put the armature on after the tool you sent me!

somber sequoia
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ahh

tender willow
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Thank you so much bro

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i'm being so serious

somber sequoia
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check the weight paint too - that tool is great but not perfect

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you may need to touch it up on some joints

tender willow
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Thank you man

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I'll try me best :d

civic cliff
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why does my mamehinata's lips go gray depening on how far away you are from the camera?

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just made this today too and only realized when i got on vr

odd bane
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can someone help me with this ik what I gotta do but idk wat to lower it so I aint gotta delete nothing

short ferry
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Uhm isn't there supposed to be more here?

somber sequoia
somber sequoia
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yes?

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probably click configure there

rotund solstice
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Does anyone know why this happens?

somber sequoia
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check bones, etc.

short ferry
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I did, everything was good-

somber sequoia
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maybe set it back to generic and apply, then redo the humanoid setup

prime jay
#

This tutorial DOES NOT WORK

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this DOES NOT Appear

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at 1 minute

somber sequoia
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if you're on the latest SDK, that got updated since the tutorial

ember hawk
#

I have a file that won't show up in unity for some reason, does anyone know how to fix this?

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It just brings me to unity hub and doesn't do anything when I open with unity

left wharf
somber sequoia
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I'm not exactly following along what you're doing, so I don't know what you're asking

ember hawk
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I have no idea what Im doing, I've never tried to do any of this so I'm very lost

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I'm just trying to do like a 2 second fix to an avatar a friend made for me

prime jay
left wharf
ember hawk
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I'm just trying to make a line or something for the mouth so it shows in the light

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Like this

civic cliff
somber sequoia
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you will lose detail going further away, it's intentional

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not sure if that's what this is, but it kinda looks that way

civic cliff
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i dont get the weird gray stuff on the default texture which is whats confusing me tho

somber sequoia
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I'm not sure I see what grey stuff you mean

civic cliff
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on the lips

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and theres some weird lines around the eyes which are much smaller and werent there before

somber sequoia
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hmm that looks like it's from your outline shader

civic cliff
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hmmm

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ill look into that

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you're so right

somber sequoia
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whoa!

civic cliff
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thanks LMAO

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thats what i said

long sierra
somber sequoia
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is that the only error message?

supple needle
#

How to fix this hair for quest? When I look at it from almost every angle besides the front it’s invisible

latent shale
#

does anyone know how to upload an avatar?

frigid adder
somber sequoia
frigid adder
somber sequoia
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absolutely not

rapid mist
civic cliff
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just curious, is it possible to emission mask on liltoon shaders?

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im wondering if i can get just the white parts of the eys on my avi to glow

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but the texture for that includes the whole head

somber sequoia
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I haven't used liltoon but do this on Poiyomi, so I'd be surprised if you can't on liltoon too

civic cliff
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hmm

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im having trouble finding sources to help me with this

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it isnt possible to just use poiyomi for the head and liltoon for everything else, is it?

somber sequoia
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sure

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if those are separate material slots

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heh, not sure where you find liltoon documentation in not-Japanese

civic cliff
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alright i think ill try that and if it all goes wrong ill just switch back to liltoon and forget about it

raven orbit
civic cliff
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im unsure how the actual masking process works because ive never done it before but ill try some things

warped scroll
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okay so I'm having this weird issue where if I activate the toggle I can't deactivate it. Like, I press it and it gets those spinny arrows for a second before they dissapear and when I try pressing it again its as if it's not registering any input

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actually scratch that, I never get the arrows

somber sequoia
warped scroll
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i will say, i did merge the layer controlling this toggle from another controller that has parts that mess with the value of the parameter, but i removed all the layers that would have done anything with the parameter

civic cliff
odd bane
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is there a way to remove the quest version of a avater?

stray gorge
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im having this pop up on my unity. does anyone know how to fix this?

half ice
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hii anyone can tell me how i can make shape keys pircing
like shape key where i can remove the pircing when its on 100

scarlet ocean
#

anyone have a base body and head models for women and men i can use for blender or is there some place i cant get this?

night ember
stray gorge
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do you think it may be why quest users can't see my physbones

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i have 7 of the 8

night ember
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That has nothing to do with physbones

stray gorge
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oh dang

night ember
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All that warning means is you have animation states with no reset animations in the same layer

stray gorge
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i feel like ik the issue then, problem is i know how to fix itdont

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dont*

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my hair on my model is duplicated which is causing extra bones, the issue is if i delete one it deletes both

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im above the max bone limit

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if i delete it, it deletes around 50-80

scarlet ocean
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can someone extract me the model from a unitypackage?

minor geode
#

i keep getting this problem in the avatar config and for some reason when i enforce t-pose it messes up the fingers

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it's causing my avatar to have broken fingers in vrc too

untold sky
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How do I remove toggle I already removed the toggle script but the feature to turn the toggle on is still there and it does nothing

ornate stump
ornate stump
scarlet ocean
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and i dont have it installed and i dont want to wait a few hours to install it XD

ornate stump
ornate stump
minor geode
ornate stump
untold sky
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I fixed it nvm

astral cosmos
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im having issues with an avatar i made
the clothing and body clip through each other when i wear it and i've heard this has to do wwith the iehgt painting but i have no idea here to go from here

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there appears to be no weight painting on any of the meshes

ornate stump
astral cosmos
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oh well it does move its just all the weight painting is blue i mean

ornate stump
astral cosmos
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oooh okay that makes sense

kindred moon
ornate stump
kindred moon
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oh

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you mind telling me in monkey brain

ornate stump
kindred moon
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sum it down

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please

ornate stump
kindred moon
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oh thanks

cinder pulsar
#

Anyone know any physbone settings I can use on my vrchat avatar for cheek pulling? I've tried multiple settings but they all end up just deforming the mesh when I look about despite all settings that would cause movement by the world being turned off.

ornate stump
cinder pulsar
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I'll try that now