#avatar-help

1 messages · Page 38 of 1

turbid sable
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ill try upload to android and get a screenshot of the error

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here

left gull
# turbid sable

are those the only 2 red errors in console, also what do the yellow warnings say?

turbid sable
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or the ones above here

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this has never happened before, this started happening after vrchat started taking longer to load, avatars not working when trying to switch and the ui taking very long to load

left gull
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hm yeah the red errors are all kinda saying a whole lot of nothing and you dont seem to have any warnings in the SDK panel, does any of the yellow warnings (if you got some) say anything about missing scripts?

turbid sable
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nothing about missing scripts or anything

left gull
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yeah im not quite sure myself what the problem might be vrcBotThink

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when you're uploading does it almost finish and fail or is it straight to fail upload without a load timer bar?

turbid sable
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when it finishes it

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lemme check

viscid flower
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Can one of you guys help me with my situation?

turbid sable
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it was at 100% and failed

left gull
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yeah im not too certain whats causing this 😞 sounds like it could be a ISP/wifi issue but it doesnt seem like a slow enough process to be it

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i only really know how to fix the easy stuffs :P

turbid sable
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my wifi is pretty okay like 8 mb's

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no clue what the issue is either

wild pagoda
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I'm trying to upload an avatar and followed a guide but whenever I click show control panel in VRC SDK it just doesn't do anything, any fix?

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Nevermind it turns out turning it on and off works

molten pulsar
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Rotate the "dead" by click R and then click Either X,Y,Z depends on which axis you want it rotated on and then do 90

mint echo
solemn drum
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why doe some avatars i uplaod cause the fallback to show half way in the ground?

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it looks like i found this on the bug tracker site but i guess its still not fixed?

cosmic mantle
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Hey, I was wondering if it would be possible to make a contact like a nose boop make a blendshape go up by a certain amount more each time it's pressed until it reaches max? (like a squint turning into a blink the more the nose is pressed) If so, how would I do that? Please ping me if you could assist, cheers!

arctic ginkgo
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they have an "add" feature which lets you increment a parameter by a set value

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so what I'd probably do is create a new state with a blentree, then in the blend tree you can have add 2 motion fields and set the parameter to a float parameter. Then in the first slot put your rest animation, and in the 2nd slot is your "full" boop animation

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then you can duplicate this animation state

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(this is so you can reduce layers)

sweet acorn
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I want to find someone to customize an avatar for me. Got permission from the maker. Need a reccomendation for someone good and reliable. Not dms. Like a link to check out.

arctic ginkgo
sweet acorn
arctic ginkgo
sweet acorn
arctic ginkgo
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also if you want smooth movement, you can try using float smoothing

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documentation on how to do float smoothing ^

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can be added to a central DBT if you want as well

sweet acorn
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If I post there I'm gonna get flooded with dms. But I'll try it.

arctic ginkgo
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it's annoying but this is the best way to find a legit person

sweet acorn
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Authorized?

arctic ginkgo
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if you're looking for just some help with it and want to do it yourself, people here will answer your questions, but if you want to hire someone else then VRC Traders is the best place

arctic ginkgo
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have you posted there before?

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it sounds like it from what you said about your posts getting your dms flooded

sweet acorn
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Briefly but I took my post down quickly after the flood of messages

arctic ginkgo
sweet acorn
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Maybe?

arctic ginkgo
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because as soon as you post a commission listing it dms you explaining exactly what the procedure is for commissions

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it's imporant that you either read that or the rules (they explain the same things)

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in short, only comission people from that server who have the authorized role

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it has a blue star

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these people have been through a process to apply to that role where they proved they make quality work and aren't scammers

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it's a very thorough vetting process

sweet acorn
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Just got dm'd for this lol. I'll look into that then.

arctic ginkgo
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for example i am authorized, this is what the role will look like

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the only people who have this role that might not look like this are people who are both mods/admins and also authorized (mod role takes priority on your name)

sweet acorn
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Mmhmm. Gonna dm you

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Maybe you can tell me what to expect based on what I want

arctic ginkgo
# cosmic mantle ?

yep, just make sure to add a toggle between the two states based on the contact parameter (if true, transition to "new state", if false, transition to "blend tree"). You also want both of these animation states to have the same blendtree in it, so it's constantly playing the animation. Typically you'd do these in separate layers, but there isn't much of a reason to when this is easy and will save on layers.

glad dove
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I accidentally opened a new scene in Unity and I can't find back all my assets in my old scene. I didn't think the new scene would automatically overwrite my current one!
It didn't even ask me wether i should save my old scene...

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What can I do?

cosmic mantle
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It's the state I have the avatar parameter driver

arctic ginkgo
cosmic mantle
arctic ginkgo
cosmic mantle
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I also have a boop contact already made, do I set it to the boop parameter and it'll just work?

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in Contact Receiever

arctic ginkgo
cosmic mantle
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so I should make a new parameter, one of them like BoopCheck and then BoopAnim?

arctic ginkgo
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basically:
am i being booped? (true/false)
how far along is the incremental boop animation? (0-100%)

cosmic mantle
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BoopAnim being the float

cosmic mantle
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and which one in the blendtrees should I set parameter?

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the orange one should be the bool?

arctic ginkgo
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the 2nd blendtree is just a copy of the other blendtree, so they will be identical

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then to make the toggle you make a transition between one and the other and vice versa

cosmic mantle
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I just did it like this, but where does BoopCheck go?

arctic ginkgo
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add a condition to both of them, but this condition will be different on each

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the parameter should be BoopCheck for both, but the first one ( 🟧 > ⬜ ) should be true, while the 2nd one ( ⬜ > 🟧 ) should be false

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so what this does is stop at "Blend Tree", then wait for your nose to be booped, then it will switch to "Blend Tree 0", where it increments a value, then waits for your nose to no longer be booped before going back to "Blend Tree" where it starts over. Each time your nose is booped this value will increment.

Each animation state ("Blend Tree" and "Blend Tree 0") both have a blend tree inside of them. This blend tree smoothly blends between the off and on animations based on a percentage (represented in decimal form 0-1), which is the number that was incremented by "Blend Tree 0"

cosmic mantle
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It'll increment until the anim is at max?

arctic ginkgo
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yep!

cosmic mantle
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Also, for the contact receiver I have on my nose, do I just set that to the boop?

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and then it just works? or it has to be a toggle on the nose?

arctic ginkgo
arctic ginkgo
cosmic mantle
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nah

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well other than resetting

arctic ginkgo
cosmic mantle
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how would I make a toggle to reset it?

arctic ginkgo
# cosmic mantle how would I make a toggle to reset it?

if you want to just make a seperate toggle to reset it, then create a regular toggle, but make the animations empty. Then on the "on" state, add a parameter driver that sets the value of "BoopAnim" to 0. You probably want to also set the control type to "button" rather than toggle in the menu

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also if you're keeping write defaults on then it's a good idea to make an "empty" animation instead of actually keeping the animation states empty. I usually make this by creating an empty gameobject with a name like "null" on my avatar, then animating it to be on. You can delete this gameobject afterwards, and you have an animation clip to use for "empty" slots so that it doesn't cause any bugs

cosmic mantle
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How would I test it in unity? Doesn't seem to be working @arctic ginkgo

median meadow
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no clue why my hair is being stuck to the middle of worlds

arctic ginkgo
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you can use AV3 Emulator, change your contact tags and add a test contact sender, or just test in-game

cosmic mantle
somber meadow
median meadow
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I see

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thats the second response I got from someone so far =w=

arctic ginkgo
cosmic mantle
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but not doing anything in play mode

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I think I might of done something wrong with the blend trees or anims, let me get pics

solemn drum
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why does the imposter genorator give avatars i genorate dupilcate bodys

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one version animates normally and the other version is just a t posed bottom half of the body thats attached to the hip

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ive tried using imposter settigns to fic it but did nothing to resolve it

cosmic mantle
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Doesn't seem to be doing anything when I have a test contact touching the boop contact in unity playmode

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Unless I'm missing a step

arctic ginkgo
cosmic mantle
arctic ginkgo
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you can always try using gesture manager's debug menu to see if the parameters are changing correctly

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you are also using gesture manager rather than just using playmode, correct?

cosmic mantle
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yeah

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is the boop contact receiver supposed to be BoopCheck?

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or BoopAnim

cosmic mantle
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it's on that yeah

arctic ginkgo
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Try using gesture manager to test it and watch the parameters in the debug menu to see if they are updating correctly

cosmic mantle
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the second blendtree is supposed to be BoopCheck in the param right?

arctic ginkgo
cosmic mantle
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but boopanim doesn't change it's value

arctic ginkgo
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just to double check, did you put this controller in your FX layer slot and also set the layer weight to 1 in your controller?

cosmic mantle
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It's both set to weight 1, and it's both in my runtime controller and fx playable layer

arctic ginkgo
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just doing a debugging process, trying to see where the issue is by going through each step

cosmic mantle
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it only shows a locomotion layer whenever I click on my avatar in playmode with gesture emulator

arctic ginkgo
cosmic mantle
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let me check

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ah, question; if I am using VRCFury, does that override the layers on runtime?

arctic ginkgo
cosmic mantle
arctic ginkgo
cosmic mantle
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well, the vrcfury thing doesn't have the boopanim stuff I did on a regular vrc fx layer

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so it's not there, since the fx layer I put in the avatar is being overriden by the stuff I made with vrcfury

arctic ginkgo
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oh hm.. i'm not really sure how to add things to VRCFury controllers, I don't personally use VRCFury

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you can probably find out in the VRCFury documentation

cosmic mantle
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It should merge the base fx layer on the original avatar with whatever you added via vrcfury to a layer they make at runtime

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that's all I know

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so I think the stuff I made should be like there

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oh nvm I found it

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the blendtree has just a blue bar under it, doesn't seem to change at all whenever I do the contact thing, and manually changing the slider inside of the blendtree doesn't do anything either visually

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do the thresholds for the anims need to be a certain number in both blend trees?

arctic ginkgo
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unfortunately you can't test the blendtrees themselves, but they should be working fine. The thresholds should be 0 and 1

cosmic mantle
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okay so, in debug, the check and the anim is going up in value

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nothing is visually changing

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do the animations need to have more than one keyframe?

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boop0 only has one keyframe because it's no face changes, and is the rest point, boop1 has the changes

arctic ginkgo
cosmic mantle
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Oh, I think I figured it out; nvm! It seems to work now!

arctic ginkgo
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yay! I'm glad you got it all figured out ^^

cosmic mantle
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Thank you sm, I like never ask for help for these kinds of things cause I'm stubborn, but tysm

arctic ginkgo
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just lurking in these channels or discussing avatar stuff in general can help as well

west cipher
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anyone know some tutorials on animated expressions

shell mortar
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i keep getting this on the quest converted side. i need help please

supple needle
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Does anyone why my avatar’s physbones keep disappearing upon upload ? I just converted an avatar to quest- all I did was lower the textures, delete a few physbones, and add gogo. When in play mode the physbones I kept worked perfectly fine- but in-game they weren’t there ??

chilly stump
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does someone know why i cant import unity package unity said, its imported but i dont saw them

languid wyvern
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Did you drag it into your hierarchy?

chilly stump
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if i try to drag it into unity it doesnt import it somehow

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like it doesnt even try to import it

chilly stump
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not even load the things

languid wyvern
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Can you show your screen?

chilly stump
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yea you mean like in a vc? or how?

languid wyvern
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Like, just screenshot and post it here

chilly stump
languid wyvern
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You have to drag and drop it in the console part, I mean, the down part

chilly stump
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i tried that too

raven orbit
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you're gonna have to reopen the assets tab through the window dropdown at the top and drag it in there

chilly stump
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reopen?

raven orbit
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like unity is full of tabs that can be adjusted and closed, somehow assets isn't open

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just like

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click on window and looks for assets

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and click on that

chilly stump
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im sorry i dont get it i dont know where to get it like what do you mean with click on windows?

raven orbit
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the button that says window

chilly stump
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do you mean like hover over the symbol? of it?

raven orbit
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it's just text

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at the top of the screen

chilly stump
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and then what should i press?

raven orbit
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look for assets
it might be under a subsection, i dont know off the top of my head

chilly stump
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i see it again i used a different layout and then went into normal layout again

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now it works again thank you

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and i would have a question to poi toon when theres like POI TOON 7.3 and then a different like Poiyomi 7.3 - 9.0 can i use like 7.3-9.0 and Poi_pro 7.3.50_and_8.2.013 since it both does 7.3 in it or are that completly different?

timber wharf
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first means oldest version you can upgrade from, second means that version

chilly stump
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so i cant use the 7.3?

timber wharf
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you cant use those if your avi was made for less than 7.3

chilly stump
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but aslong there stands poi 7.3 at first i can use it?

timber wharf
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uuuh, as long as avi was made with 7.3 or anything newer you can install the latest one ie 9.0 for toon, 9.2 for pro i believe

chilly stump
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so i should install the 9.0?

timber wharf
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most cases yes

chilly stump
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and if there stands Poi_pro 7.3.50_and_8.2.013?

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there i cant use the 9.0 right?

timber wharf
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i mean 7.3 was like 3 years ago

chilly stump
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i meant more like the 8.2.013 so thats why i thought the 9.0 version of poyomi wouldnt work

timber wharf
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idk how to say it otherwise, anything from 7.3.50 and onward should in theory upgrade to the latest without breaking anything.

chilly stump
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okay thank youu

tawny shell
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So i an trying to edit avatars on Procreate. I am exporting them on blender from FBX to OBJ.

When i do that, i get a message that says "overlapping uv coordinates" and none of the textures seem to fit correctly on the model. Anyone knows how to fix this?

ornate stump
tawny shell
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(Im retexturing exisint textures. Not making new ones from scratch)

ornate stump
tawny shell
ornate stump
tawny shell
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Uh... imma be real i barely understand anything on blender vrcCrying
I entered the uv tab when selecting the model and it looked fine

tawny shell
tawny shell
ornate stump
tawny shell
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In blender it looks fine
On Procreate where i get the error, it dosent properly fit the texture on the model

mental dust
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Dear people who know how to use physbones; How do I make my springjoint not fly ass end first? Is there even a way to do that without editing the bones? Thanks!

left gull
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iirc they get dragged based off the bone chain so pretty sure you'd need to flip the bones so that the butt end of the bone is upwards (which to my knowledge is only possible to do properly in blender) vrcBotThink

turbid sable
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unity wont add the required packages even if i press resolve all?

left wharf
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i don't know what do you want to do but i guess you have to add repository from vcc

left wharf
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i want to know what do you want to add before tell you that

turbid sable
left wharf
turbid sable
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http error or something

left wharf
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ok then show us console

turbid sable
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cant, it thinks its a world sdk

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is it because of udon?

left wharf
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you need VRChat SDK - Avatars package instead of VRChat SDK - Worlds to upload the avatar

turbid sable
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imma try again, ill show error messages when uploading

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111 red errors

left wharf
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yellow ones are warnings. you can ignore them.
also we need first few red errors. please take a screenshot of them.

turbid sable
shell mortar
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i still need help y'all-

turbid sable
left wharf
# turbid sable

hmm, you are still installing world sdk? i need screenshot Manage project in VCC

shell mortar
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who-

turbid sable
shell mortar
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i-

left wharf
# turbid sable

i forgot that VCC can't remove sdk...
you need to recreate the project as an Avatar project

turbid sable
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it is tho?

left wharf
left wharf
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hmm... then i have no idea sry

left wharf
left wharf
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so i have no clue to fix them sorry

turbid sable
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ok all good, atleast you tried

cunning grove
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Im trying to put a different set of clothes on an avatar I have. But when the arms move the shirt is stuck in the tpose and doesnt move with the avatar

indigo compass
bold wedge
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hi-hi! trying to figure out a new avi. Specific issue: I'm using a quest pro; on previous avatars I had the thing where I could halfway-close my fists, which is super vibe for headpats 😊

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this is what that looked like

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(and might important, it was unity 2019)

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On setting up a new avi, whenever I close my fists even slightly, the avatar's fist are going immediately to the fully closed position, ie no halfway points

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(this is unity 2022)

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both avis have the same setup in gesture layer, broadly the same animator layer mask, 1 as weights

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how do these halfway-animation things work? and how can I make it work in unity 2022?

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(this is doubly problematic to build, as in avatar emulators this doesn't show up, only in-game)

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(if it helps: old avi was a reeva, new avi is a chiffon)

turbid sable
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how can i stop unity from giving me this error?

long sierra
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Pretty sure I didn't.

left gull
supple needle
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Nothing of that regarded physbones

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Like I said, the physbones worked perfectly fine, it just messed up during upload

wispy sleet
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Getting an error I've never had before with a fresh avatar project
Theres no blueprint ID attached or anything.

somber meadow
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show the details of that highlighted error

wispy sleet
somber meadow
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This error is really cryptic and there's mainly 2 fixes I've seen so far.

  • First try using a different thumbnail, using a scene capture would be the safest
  • The other option is clearing your temporary cache. Try closing the project and clearing the temp folder in windows by pressing Windows Key + R, putting %temp% in the field, and clicking OK. Delete everything in that folder and click skip if a file is being used by a process
left gull
balmy barn
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waaay over limits

supple needle
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I believe it’s the hair

balmy barn
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Its your vram useage , 15 times too high

supple needle
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Deleting the hair physbones made it go away

wispy sleet
somber meadow
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that's good to hear, which solution fixed it?

wispy sleet
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Restarting the pc and clearing the cache didnt seem to fix it, but different thumbnails somehow did?

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Idk, the sdk works in mysterious ways sometimes

somber meadow
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Did you use an image thumbnail (instead of scene capture) at first?

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I'm wondering if it's the specific images people are using like an unsupported format

left gull
# supple needle

all of that is over the limits (and does have the error i said above that was causing your issue though :P im also surprised this hasnt gotten flagged yet/even loads in-game) i suggest you look into optimization documentation or add-ons/scripts that can do it for you

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first step would be to fix that texture warning/error by lowering your texture rez

supple needle
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I tested her out just now and she works perfectly. No lag whatsoever so I think I may be alright for now. I will look more into optimization sometime- thank you !

balmy barn
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you will get flagged 40mb is max for android and security will hit it

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'see person with 41mb few days ago wondering why'

left gull
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that and you've also gotta think that you're not gonna be playing solo and will be loaded among a bunch of other people, you should always strive to optimize as much as humanly possible for Android and iOs since they're both not all that powerful

late cairn
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if anyone does like titanfall themes avatars or just cool robots dm me plz

vapid hamlet
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What do you do if an avatar is stuck in a pose under the ground, the preview is off. the animator is using the correct FX.

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This messed with the armature of the models i put on it, i can still load it fine ingame but the hats are above me.

wild egret
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Hey everyone. I'm new to avatar customization and I'm struggling to attach a hair pin from booth to my avatar. The project files of this hair pin (https://booth.pm/en/items/6016483) contains the prefabs, which I correctly added into the scene and I then unpacked them. But now I don't know how to attach this hair pin to the head/hair. When I click on the circle beside the Root Bone, I cannot see any of the armature for suggestion. The same happens when I move it to somewhere else in the scene hierarchy.

Does anybody know what I need to do here?

turbid sable
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im adressing this once again because i cant find a fix. this bug is still there. i tried deleting unity and vcc, tried importing all packages, tried other wifis, tried cloudflare. ive contacted vrc support for this, waiting for a response. im looking for someone who may have a solution. im not using vpn

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cant upload avatars, but can offline build test them

timber wharf
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try restarting router/mobile data/vpn. sometimes aws just blocks uploads for some time for people, it probly wants some captcha but not like you can enter it.

turbid sable
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could it be because steam?

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ill try mobile data first rq

timber wharf
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steam shoudnt have anything to do with it

turbid sable
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isnt there a rule, you cant make avatars if you are using a steam account login instead of vrc?

timber wharf
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you login in sdk itself

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you cant do that if youre on steam

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if your name doesnt have some d7f2 in the end its vrc account

turbid sable
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now it says, "missing credentials" what now?

timber wharf
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switch to first tab and login again ig

turbid sable
#

doing it rn, its trying to upload, ill tell you result

timber wharf
spark walrus
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Anyone know why this happens to ONLY my avatar's thumb nails? They are attached to the mesh and they only clip when moving the hand in certain angles. I genuinely have no idea why. Its not the weightpaint

stiff kiln
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Hey uh... was there an update to the performance requirements? My avatar used to be Good on PC, but now its saying its Very Poor with the requirements for Quest, but im on the PC version. Should I reload Unity, since reloading the SDK did nothing?

(Btw, no I added no 3D models, I only changed the physbones slightly to add a "broken" effect to my avatar.)

timber wharf
#

unity bug out sometimes, either restart or go to texture properties (any texture) and select windows tab in override

stiff kiln
empty marten
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anyone know a fix for this?

somber meadow
#

your vrcfury prefab is missing assets. Try importing the package for jerry's face tracking again

wild egret
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however, putting it below Body makes it not quite aligned. When moving, it seems to be slightly out of sync. But I don't know why.

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In unity, it looks good.

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Ah, ok. I resolved it! When adding this to the Head in the armature hierarchy, it works properly. Hope this is the correct way to do this 😅

knotty breach
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im having issues with physbones where quest user grabs a bone but its grabbing the wrong one on pc, has anyone ever encountered this and have a fix?
the physbones are different from pc and quest, could that cause a problem with syncing?

heady raptor
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the normal and diffuse appear seamless but both materials combined shows a very apparent seam, any tips?

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the seam remains even if i paint right over where the uv for torso and arms divide

supple needle
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Does anyone know how to import poi 9.0 without unity crashing ?? I imported it with another shader and it worked fine. But when I clicked the “open me” for the avatar it was using, it completely crashed ??? It’s done this multiple times and I’m starting to get pretty upset

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I just tried re-opening the project and it crashed once more

left gull
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poi really shouldnt be causing crashing that sounds like it could be a problem with the avatar package, have you tried importing it into a different project without poi first to see if its the issue?

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(also poiyomi has their own support discord that'd probably be better for issue with the shader if it does end up being the shader causing the issue)

supple needle
spark walrus
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hey everytime i upload an avatar it doesnt show up in vrchat...help

ornate stump
clear ermine
#

hey i downloaded like 3 avatars and i have no idea how im supposed to acc use them. it says theyre unity packages so i downloaded the vcc and im downloading unity hub rn. anythin else im missing?

honest gate
clear ermine
honest gate
#

idk what i do to fix ive deleted the library and reopened,ive reinstalled unity nothing ive done has fixrd it

somber meadow
honest gate
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how do i fix it

honest gate
somber meadow
#

Did you add it yourself through VCC or use a UnityPackage?

honest gate
#

vcc

heady raptor
#

sorry for necroing this message but i'm having the same question now, the weight painting ends pulling the hidden clothing's vertices out, it's awkward

somber meadow
heady raptor
#

so i'd have to use more skinned mesh renderers for that vrcTupCry

somber meadow
#

If you want to have a cheaty way around the performance ranks, use UDIM Tile Discards on PC or if you're wanting Quest compatbility you can use a "root bone" to scale it to 0

heady raptor
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i'm on pc and it's on verypoor anyways

somber meadow
honest gate
somber meadow
#

Show the new errors

honest gate
somber meadow
#

Do you use any Antivirus software?

honest gate
#

for unity or just my computer

somber meadow
#

would be your PC

honest gate
#

cuz i think i do im not 100 percent sure wat i use

fiery lily
#

so i have a issue where my blend shapes dont stay in the settings i set when i enter play mode is there a explanation to this?

gloomy flint
#

it depends on the blendshape

#

if theyre used for a slider that's on the avatar, IE. A girl with thigh sliders, if you set the blendshape yourself in the inspector and click play, it likes to reset to 0 because it's meant to be edited using the slider on the gesture wheel. If its a customize slider IE. ear-type meant for in-unity customization before upload, yeah that's kinda weird-

fervent spear
#

hey guys, is there a way to make this object glowy for my quest avatar? like i want it to look similar to how it looks with the lightmapped toon shader, but i cant use that because its only for worlds and not avatars. is there a way to make it look like the last picture?

#

btw sorry if this is a dumb question im kindof new

gloomy flint
#

best way is making it have the ToonLit Material

raven orbit
gloomy flint
#

I think you could also use Matcap Lit and use emission...? Buuuut imo Toonlit works just as well and looks just as good, you could try it

fervent spear
#

i could try but with quest i have to be careful what shader i use😭

gloomy flint
#

why?

#

Toonlit is also a mobile shader

#

You go to VRChat/Mobile/ToonLit and it works fine with quets and I've used it before

fervent spear
#

yeaa i am currently using that one

gloomy flint
#

hm

fervent spear
#

just dont think i can make it like glowy with that one

gloomy flint
#

I think MatCap Lit has an emission check?

raven orbit
fervent spear
#

oh i made it dark with the lighting tool, just to demonstrate that it wasnt glowing haha

fervent spear
raven orbit
#

Oh there's an emission option in standard lite

fervent spear
#

yeaa i tried that too but for it to look bright it had to be completely white colour:(

clear ermine
#

guys im struggling to add a avatar package to a project in vcc can someone help? i could screen share

raven orbit
gloomy flint
#

did you open the project, click Asset at the top left of the window, and click import Custom Asset?

raven orbit
#

If it's too bright just use a darker texture in emission or make the emission color darker

#

I missread the comment

#

Maybe i shouldnt try to be answering questions at midnight, my bad

fervent spear
#

dw its ok youre doing fine:) its just when i tried using this it just looked kinda weird

#

like you can see the faces

raven orbit
#

I don't know if this will work in this case but i've noticed that having a bright texture in detail albedo makes it have a glowy effect compared to color in the regular albedo and that can probably be combined with emission

raven orbit
raven orbit
fervent spear
#

ohhh interesting

#

ill try see if i can do that:) thank you for the help

#

i think it kind of worked ! just still having the problem where i have to make it completely white for it to glow fully but i thinkk it will still glow a little bit if i darken it

#

tbh looks a lot cooler like this:)

umbral bay
#

How do i make my avatar camera smaller

faint bolt
#

what me do?

night ember
inland seal
#

How do you put the avatar in blender and you can literally colour on it. Not the texture itself but instead on the model?

ornate stump
inland seal
#

Me dumb

ornate stump
inland seal
#

Ok

#

And it will save it as png file?

#

The texture?

ornate stump
inland seal
#

Alr thx

#

I'ma try

umbral bay
# night ember Your what camera?

I mean like the perspective of my avatar, so that if i have a small avi i dont have to feel like it's small on me aaaaaand i just realised i could just make the avater bigger so nevermind

fallen hedge
#

I'm looking for a scott pilgrim avatar

sweet crypt
#

how do i get this to go away so i can scale the blendshapes

hot magnet
sweet crypt
#

thenote

hot magnet
#

VRC clamps blendshapes so that won't help you

junior void
#

youll have to make the sensitivity higher in blender

sweet crypt
#

how do i di=o tht

timber wharf
#

set shapekey to new max value while every other is 0, create new from mix, delete old shapekey, rename/reorder new one as old one

kindred vapor
#

Anyone know how I can fix this? I imported a pose as an idle with gogoloco and in game on desktop, her legs do this weird thing. How do I override it?

hollow oyster
#

Anyone know how to make meme Avatars like Lolathon and Cyberchimp or have a tutorial on how to??

left gull
frosty summit
#

anyone knows how to fix this? happens with almost any avatar

#

blueprint id was empty ,so that's not it.

snow goblet
frosty summit
#

ill try

kindred vapor
#

I just keep spamming upload until it works.

frosty summit
#

same, it worked once like that ^

snow goblet
#

-# also: make sure to make impostors for this avatar, since its very poor rated, 🫣

frosty summit
#

I had it literally 2/3 days ago

#

I spammed upload, works, but i've yet to try it with this one

snow goblet
#

i’d guess it’s just vrchat servers having a moment, yes

coarse pewter
#

Does anyone know how to sync the contacts receivers so other players can see what is happening?

long sierra
#

Is it possible to make an animated texture on an avatar without having individual materials for each frame? I wanted to have a robot avatar with a charging battery indicator for the AFK animation.

long sierra
formal glen
#

Can anyone assist me with an issue? i've been trying to test my avatar, but when upload it it has no info, and is immediately replaced by a fallback

night ember
fierce field
#

How hard would it be to rig a pmx file for vrc

long sierra
night ember
#

Ye

#

You can just pan the uv

long sierra
#

I found a tutorial for that, but it was 50 minutes long.

left gull
fierce field
#

0 clue, I'm pretty sure it is just straight from sun and moon

#

(It's a zeraora model bc literally nobody seems to have files for a quest compatible one available)

raven orbit
#

Pmx files are mmd files aren't they

fierce field
#

I believe so

#

The person who uploaded it seems to use mmd mostly, so i assume so

#

Yup

#

It's from mmd

raven orbit
#

I think mmd files tend to have a lot of extra bones and empty objects you'd need to remove

fierce field
#

Yippee, this is gonna be a pain

balmy barn
#

cats can remove those in a click

fierce field
#

???

#

This is my first avi that isn't just me recoloring it

left gull
#

first off id check if its even allowed in vrchat (though if its a direct gamerip id guess it isnt) lurkrat

#

most mmd created content isnt

fierce field
#

Oof

balmy barn
#

cats is a addon for blender (shortcuts to stuff and optimize/automate stuff) , a pmx import is a click to remove all the stuff unity/vrchat dont use (use unoffical 3.6+ cats not the old ones)

fierce field
#

I guess i could just use it in blender to make an similar copy but with my sona, then it isn't a game rip

prisma epoch
#

what unity do i install

balmy barn
fierce field
fierce field
prisma epoch
#

unity

fierce field
#

It should tell you what version of unity it's trying to install, go get that version

#

Then you should be able to tell it that you already have the correct version of unity

#

I had to do the same thing when I had windows

prisma epoch
#

it says this

fierce field
prisma epoch
#

ok its installing now

fierce field
#

Can someone send me a unitypackage with the vrc sdk for an avi in it please? I absolutely suck at using unity, and since i changed to linux, i can't use the creator companion

prisma epoch
#

is that it

fierce field
#

Yes

prisma epoch
#

ok

fierce field
prisma epoch
#

ok

fierce field
still thunder
#

how do i upload an avatar using sprite renderers? or is it not allowed at all

balmy barn
fierce field
#

Nvm, person I had reached out to regarding the files for the zeraora avi they uploaded to vrchat responded

arctic ginkgo
quasi briar
turbid sable
#

what does this error mean?

arctic ginkgo
#

Like each frame is on a grid on the texture?

fresh moss
#

someone help pls

still thunder
barren tundra
#

Alright I'm trying to do something stupid with a prop I bought to put on my avatar. I basically want to have two of them that act independently from each other. They both have their own animator and I'm assuming that wanting 2 means I'm going to have to duplicate the animator and have the second just be renamed slightly?

tame badge
#

How do I change rest pose without ripping the bones out of the base model?
Trying to install cats gives me an error, my guess because it was last updated 4 years ago.

junior void
#

Theres an unofficial version of cats for blender 4

tame badge
# fresh moss someone help pls

Pink means it has no texture or unity can't understand its material. My guess is you just need to install the shader it wants. Lil Toon and Poiyomi are the most common.

tawny schooner
#

hiii just wondered if anyone could help me create my first avi, kinda struggling and old tutorials dont work

junior void
#

'Create an avi' is too wide spread. If you got trouble with certain bits, do ask here, just try to go one after the other

tame badge
#

I am meant to click on the Zip file to 'install from disk' aren't I?

#

Is there really no vanilla way to change rest position without tearing the bones from the model?!

junior void
tame badge
#

I'll try again. I've looked at this page already but maybe I missed something

left gull
# fresh moss someone help pls

like said above pink means broken/missing requirements (generally the shader), you should check the model's shop page description or look to see if it came with a .txt file of instructions as there may be other things you didnt import ahead of time aswell

faint bolt
tawny schooner
#

is it normal that my head looks like this

arctic ginkgo
somber meadow
left gull
tawny schooner
#

nvm found it thanks

tame badge
tawny schooner
#

dont really understand how to have the clothing just be on my base armature

kindred vapor
# fresh moss someone help pls

You need to import shaders. Usually on Booth, it'll tell you which shaders the avatar needs. It's most likely liltoon.

formal glen
#

anyone knows what's going on here? i have like, 28K triangles, there are no errors on unity reported, why does my avatar not work? like, did i miss a step? all bones are there, ALL OF EM, exported in fbx, did all the shenanigans at unity, but the avatar info ain't there, and as soon as i load it into the game it's replaced witha fallback

indigo compass
#

Think current is 3.7.5

formal glen
#

SKD was downloaded from vrchat's website just two days ago

indigo compass
#

The security checks are there to stop things that the SDK can't or has been modified to not catch.

While there are bugs with it still, I don't know the exact details of those that still exist.

Regardless there is no real way to say unless you went into more detail about the avatar and how it is setup.

formal glen
#

or whole screenshot of the project?

indigo compass
#

Picture of entire Unity window is liklier to help

formal glen
solid lintel
#

Umm…is there anyone in here that how’s to upload and Avi cause I’m struggling I don’t usually but this one is a big more complicated for me

solid lintel
#

Well when I’m trying to do is is basically import everything to VCC but the only issue is that I rlly don’t have the brain power to convert it to being pc and quest then adding the Wraith armor FBX and then substance file and face tracking

arctic ginkgo
#

i'm having a strange issue in vrchat where my avatar has something appearing in the mirror that isn't appearing in 1st person or to remote users. I'm not 100% sure if it's an animation that is playing differently or a constraint that is behaving differently, but i'm thinking it's a constraint since there's no fork in my animators that could cause different behaviors in the mirror clone that I can see. Does anyone know why this might be happening?

#

and no it's not anything on my head so it's not a headchop issue

solid lintel
#

This is the stuff I have to upload and I asked the creator if they can help and they said no and that I can find someone I know to help me upload it

#

Cause they don’t do uploads

#

I genuinely feel like ima break the avi

formal glen
#

for some reason when i select windows it keeps "unsupported" as selected

winter edge
#

In blender what is it called that I'm trying to do so I can search up how to do the thing

I'm just trying to select these 4 rectangles and vertically shrink them to make a blinking animation with shapekeys

somber meadow
arctic ginkgo
# winter edge In blender what is it called that I'm trying to do so I can search up how to do ...

easiest way to select them is hovering over them and pressing L.

  • Go to the vertex data tab
  • Add a new shapekey (or 2 if you don't have any)
  • Select your last shapekey, rename it if you wish
  • In edit mode, over over each rectangle and press L. This should select them
  • Press the keys S, then Z. If you want to scale them by a specific amount, type that in, otherwise move your mouse closer or farther from the center point to scale them, then press Enter.
#

Also in case your pivot point is incorrect, you can change it by pressing the ">" key, then select the option you want (bounding box or median point should be fine for this purpose, although individual origins can also work)

#

Median Point is the default btw

indigo compass
# formal glen

As it says, you are using a non-recommended Unity version, it is likely the cause of the failure.

formal glen
#

i see, i'm gonna try to get the exact one they're saying

#

although it doesn't seem to be in unit hub

somber meadow
#

Any Unity version can be downloaded with Unity Hub via protocol links

formal glen
#

found it

formal glen
indigo compass
winter edge
indigo compass
arctic ginkgo
# winter edge That helps a lot! Is it possible to scale it to a negative so it doesn't exist a...

scaling it negative just turns it upside-down and inside-out. If you want it to be completely flat you can scale it to 0, but only scaling vertically to 0 will turn it into a flat shape, not making "not exist". If that's what you're going for then you'd need to scale it down on all axes. Something you could try doing is making one blendshape that scales it down to 0 vertically, then having one that scales it down to 0 on both other axes. Then in unity make an animation for the blinking that first sets both blendshapes to 0, then over time it sets the the vertical one to 100 and keeps the other at 0. Then the next frame it sets both to 100. This way the blink animation will have the vertical motion, but at the end of the animation you are left with the whole thing scaled all the way to 0, making it effectively invisible.

upper hull
#

i randomly cant upload anything to vrc anymore and i dont know whats causing this. i am using the correct unity version, sdk and CC. even tried making new projects with nothing in it but the needed components but it wont work. i keep getting these errors even with avatars i've made / uploaded previously. im out of ideas pls help ._.

upper hull
#

nvm. i tried using a vpn and it works now. weird

proud yacht
#

how would you make these individual parts on the face into expressions? i can't figure it out for the life of me

ripe quiver
#

hey i wanna get into making avatars but dont know how.
can anyone help?

timber wharf
#

uh too general. tell what you want etc. most people either start from buying decent avis/kitbashing them/making simple accessories/recolors etc (well, actually most also stop there), or go a route of very basic stickmen etc from scratch.

left gull
left gull
proud yacht
#

i believe theyre shapekeys, thats what the guy who rigged them said at least

#

i know nothing about blender.. sobs on the floor

left gull
#

that doesnt seem right considering it looks like EVERY single part is seperated

proud yacht
#

true

#

i could send the file if you wanna take a look at it, i have NO IDEA what to do

left gull
#

maybe they have blendshapes on each mesh but thats even worse for optimization

#

is it a free model you purchased somewhere? i dont deal with direct downloads/file sharing from users here lurkrat

proud yacht
#

i totally understand that though discord users are erm. kinda odd !

left gull
#

oof if its a direct rip id suggest you 1: check if the game allows their content to be used in other games 2: that the DA user allows their "work" to be used in vrchat

proud yacht
#

i checked the description, they allow both

#

i did like a tiny bit of research before this

left gull
#

ah alright, well i can point you in the right direction atleast! you'll want to look into 1: learning how to import/export stuff properly into/out of blender (the model should be a .FBX) 2: learn how to merge meshes and material slots(perhaps even atlas your textures if the model uses a ton of them) 3: create shapekeys/blendshapes

#

lots of youtube tutorials out there for blender

proud yacht
#

alright, thank u sm!!

proud yacht
left gull
#

they should use the same methods its just with objects they're completely seperate from each other with no relation and meshes are seperate but "joined" under an armature, if you're worried/scared then save your test version under a seperate .blend file

proud yacht
#

ohhh !

golden pecan
#

how do i put the right avatar hoodie on the left shirtless one and have it show up. it doesnt show up ingame how do i do this

sweet crypt
#

how do i fix this it wont let me resize and i cant find the blend shapes? avis is shinano

charred epoch
#

I have gogoloco and another dance prefab, both use vrcfury to attach to the base layer, which when i go into play mode, it tells me that this is a problem, what would i do to get both of them?

humble flame
#

Does anyone know how to fix this issue where blurring in substance painter doesnt blur onto other parts of the avi?

vivid haven
#

How do i add an avatar to my favorites? When i press add to favorites on the website, it just pops up with this

#

And if i press it, it just closes again

formal glen
#

I am, in fact, gonna lose it

jagged magnet
#

can someone help me make a vrc avatar in blender? i already have the model

open sonnet
#

Hello everyone, May I ask for some assistance and I am sure the answers are simple, but my Autism is being one hell of a wall to climb today. I have a Rindo model. and I purchased a set of jumpsuits all different styles and colors They are all prefabs, What would be the fastest way to add them to the avatar and creat toggles? Or am I just stuck with doing all of them seperatly

left wharf
rose siren
#

So...my avatar has bones that are constantly flying away from the body once I load in...why that and how do I fix.

#

Note the bones do not have phys bones

forest granite
#

Can anyone offer some pointers to either a course or a tutor? I'm a software developer but I want to try creating avatars. I've watched dozens of videos and followed lots of tutorials but they just don't fit the bill. I don't want to know "how to upload an avatar" or "how to edit a store bought avatar". I would like to understand the process. I'm not trying to make a furry or girl. The avatar can ultimately be a couple of sphere's for the head, torso and hands. I think I need to understand rigging. SO... I'm looking for something "thorough" not an "in 10 minutes" course. I'd be happy to pay someone to tutor me but I would like that person to understand and be able to communicate the process and not just be "clever". Thanks for referrals to any sources you might have.

heady raptor
quasi briar
heady raptor
plain nexus
#

So I have some questions

#

Bc I'm new straight up to any sort of avatar creation but just don't wanna pay thousands for my own custom avatar...

swift tartan
#

anyone know what might be causing incorrect thumb rotations here? both of these hands are fist, but the right thumb seems to rotate opposite of what i'd expect. here's how its set up in unity and blender. also i included how the left hand is set up in blender for reference

slow niche
#

hello i want ask something, i upload avatar to quest, but the phybone warnign doesnt show up in sdk, and when uploaded the avatar doesnt have physbone, in unity the phybone is not in editor only, so is this bug of sdk or i just missing something?

heady raptor
#

problem is i have issues with the skeleton too

#

tough mine i think i didn't put the thumb bones

#

funny is i also came here now in hopes someone has tips for thumb placement and weight painting because ive been struggling with my main a bit

iron kindle
#

Got a weird issue, I got clothes I made to fit my avatar work in blender but as soon as I put them into unity the blendshapes are reversed the model is warped

swift tartan
#

i ended up having to weight paint 3 of the fingers anyway, might as well do a 4th

heady raptor
hoary barn
#

friend getting thiseverytime they try to make a new project

left wharf
hoary barn
#

library folder?

#

wheres it located??

prisma sedge
hoary barn
#

this is happening for every new project not just this one

iron kindle
iron kindle
#

What its supposed to look like

#

What I get in unity

static cipher
#

Question: How do I animate parameters? I know certain VRCFury addons can make certain parameters "animated", but how would I do that myself?

heady raptor
iron kindle
#

Maybe its an issue with weight painting?

static cipher
#

Could be. The bottom half of the clothes look fine, but the top's vertices seem to be rotated on like, 90 degrees on each axis, so it's probably not weight painting.

#

Maybe it's how the vertexes are assigned? Heck, it could even be an issue with a default pose in unity somehow

static cipher
gentle goblet
#

How do I add the blush to this head, like the texture just shows a white strip and idk where to add the blush texture to it >~>

#

Like how do I fix this >~>

tribal juniper
#

i gen dont know what to do, ive reinstalled and installed unity and the VCC like 2 times already and nothings worked

#

i have both apps uninstalled right now, so if anyone could help and tell me what to do that would be wonderful

heady raptor
# gentle goblet

is there not a texture slot for the blush texture to be added in? sometimes just dragging from the assets to the scene model doesn't work

terse turret
#

With Poiyomi - is it possible to add two normal maps?

arctic ginkgo
terse turret
#

I worked on a custom texture with substance painter, and since I got the custom base, and custom map, trying to see if i can use both.

iron kindle
terse turret
#

Do I need to combine the two?

heady raptor
#

details

arctic ginkgo
#

ohh sorry i was unsure what you meant by your wording

terse turret
#

Oh aight, thanks.

terse turret
tribal juniper
boreal saffron
sweet crypt
#

i have Two issues. this is one it stretched out my shoes when i play space drag. The other is my chest pops through when i move (AKA showin in video) how do i fix these? VIDEO IS NSFW

tribal juniper
#

idrk tho

#

i just want this shit to download so i can learn to make avis man

#

sobs

boreal saffron
#

Sorry I cant help more, but that does sound like a good idea, it apparently has to do with Windows stuff

#

Looking it up, it says "Go to the Microsoft website and download the latest version of the Visual C++ Redistributable package compatible with your Windows version."

tribal juniper
#

the freaking HUH

#

sorry im

#

very bad with tech

#

ive learned

boreal saffron
#

No same

tribal juniper
#

if theres anyone here whos an expert with this stuff and would be willing to sit on a call w me while i download this stuff PLEASE this is a CRY for help

boreal saffron
#

I think if you can't find help from people here, you may want to check out Microsoft support forums since apparently other people there have similar problems

tribal juniper
#

that would be like the third place i have to go to

#

im so tired vro

boreal saffron
#

I'm sorry dude I know, I also had to jump through hoops when I first started working on stuff like this

tribal juniper
#

i hate tech vro /gen

boreal saffron
#

lol yeah, it is tiring dealing with weird glitches like this, sometimes it is best to just take a step back from it and wait until you got more energy to deal with it

#

Just don't get to a point where it is so tiring you get burnt out, that's what helped me keep going with this stuff, take a break and go do something else for a bit

tribal juniper
#

yea, i had to do that last night and then i tried continuing today and it didnt work both days

boreal saffron
#

Sometimes it just is like that, but don't give up!

#

Try looking into that Visual C++ Redistributable thing, I think that may help solve ur problem

tribal juniper
#

wait what even like

#

is that

boreal saffron
tribal juniper
boreal saffron
boreal saffron
# boreal saffron

If it says you have an x64 system, then you choose the download that says x64, for example

#

But also please don't just take my word on this and do a bit more research on it, I am not great with tech either! But this could be a lead! With glitches like this, even making progress towards an answer can be good!

tribal juniper
#

oohh okay!! tysmsm!!

boreal saffron
#

Ur welcome! Sorry I wasn't more help but don't give up!

left wharf
# sweet crypt Any1 know the fix?

i don't know about first issue, but i can tell something about second issue.
you need to remove breast physbone(DON'T remove the bone object, just remove the component).

left wharf
sweet crypt
boreal saffron
boreal saffron
#

Yeah sorry, that was all I really had, but I think someone here probably can help!

sweet crypt
#

Ty tho

#

im scared to jsut delete thsi phys bones

boreal saffron
#

Whenever I gotta do something like that, I either make a backup of my project that my avatar is in, or I just take a picture of the physbone component so I know all the values and stuff

#

then i can just put them all back in

left wharf
#

and you can revert changes if you haven't unpacked the prefab.

sweet crypt
#

what do i delete

left wharf
#

I think PhysBone_menium object has physbone coponent that we want to remove. and again, don't delete the objects. just remove the components.

sweet crypt
sweet crypt
#

Yes

#

just yes bc thats the issue im having

heady raptor
#

why does in unity there is a seam happening but not in blender? 🤔

raven orbit
gentle goblet
#

;-; okay so I needed to make new eyes so I can swap textures etc, and I did everything right on blended, but idk how to get the new fbx into unity without having to redo everything I've added in unity already, like I overwrote the fbx and for some reason it doesn't add them, but I import the fbx into unity again and that fbx has the updates, like idk what to dooooo ;-;

iron kindle
#

The arms of my clothing are not reacting to the avatars arms and remain in Tpose, any suggestions?

raven orbit
median bison
#

so, i have probaly a simple problem but i cant get some clothes to actualy work right on my avi, anyone know how to fix it?

raven orbit
#

I dont have unity open so i cant show a screenshot and i may not remember perfectly enough off the top of my head but if you click on the avatar root one of the first things in the inspector should say prefab and you can swap it out there

gentle goblet
quick path
#

Anyone know why in blender the model look fine even when moving it around its still ok but when I imported it into vrchat it has this sharp spiky edge on one side?

heady raptor
heady raptor
quick path
heady raptor
quick path
heady raptor
#

it's not always mirrored

#

need to check every bone in that side at weight painting mode and using G to move around to find the culprit and paint with 0 weight over those vertices that shouldnt be moving

quick path
heady raptor
quick path
gentle goblet
quick path
quick path
heady raptor
#

yeah

#

if you put in the avi mouth will be open

quick path
bright pebble
#

Hello, I'm looking to create a mekeup for an avatar on substance but I don't really know how to use it in any case to paint on part of the texture without it protruding onto the other part ^^

tulip mango
#

heyyy people i need help for this i can't create audio source in my animator

#

how i fix this ?

ornate stump
tulip mango
#

yeah

#

i have actually 40 error

#

and wait

ornate stump
tulip mango
#

okay

dark pulsar
#

Hi! Im currently having some problems with the VRChat Creator Companion that, when I press "Open Project" it only opens the Unity Hub app and doesn't do anything, just stays stuck there doing nothing?

glacial granite
#

Hi! I'm making an avatar at the moment and for some reason whenever I import said .fbx (Applied Transform, FBX All) my avatar is upside down and not at 0,0,0. Enforcing T-pose temporarily fixes it but when I drag it in, I need to 0,0,0 the armature (Main item is fine), why is this happening? I'm doing the exact same thing as I always have done but it just isn't working for this model for some reason

#

Upon importing into blender it is doing the same thing aswell, I have no clue what I did wrong but it is severely messed up

grim charm
#

hello i'm trying to upload an avatar, i thought i had everything right, i dragged the body into the face mesh of vrc avatar descriptor, so i'm not sure why i'm getting this error, any help would be appreciated.

junior void
#

Did you drag the face mesh from the assets/fbx in the slot or from the avatar that is actually in your scene?

grim charm
#

from the avatar in the scene

junior void
#

Is the background blue by chance

grim charm
#

no, it's the grey ground and blue sky

junior void
#

now we need to see stuff

#

take a screenshot of your avatar descriptor and the avatar plus hierarchy so we can see all 3 things at once preferably

grim charm
#

sure one sec

#

i found the problem, body was set to editor only >_>

calm crow
#

this may sound a bit too soon but I don't have any experience in doing shape keys for doing specific facial movements for certain characters like Anakin Skywalker

calm crow
#

I'll show more later when I get back to my apartment

sour osprey
#

My avatar MMD isn't seem to be working. I've tried every thing that should work it still not working, such as the Japanese names for the viseme, vrcfury mmd compability. I don't know what I'm missing to fix that issue. The only thing that works are only the Blink.

fierce field
#

I really have no clue what I'm doing, can someone help me try and fix this thing, or tell me what's wrong with it (besides the missing material, that is painfully obvious)

calm crow
#

Sorry in advance for what I'm about to say but do any of these problems get solved eventually? It feels like it would take awhile considering most people are busy that's why I was wondering

calm crow
#

The missing material part of course, but the other part I'm not so sure

lime rover
#

Hello, a question, I am making a model in blender. Do you think this is good, or is it too much?

fierce field
fierce field
lime rover
#

Since I have 140k, how much more could I lower it to make it even better? or I could leave it like this without problems

calm crow
#

I actually want to work on a Buzz Lightyear avatar for VRChat

#

I think making one is very simple

#

He'll have to be accurate height

balmy barn
#

not a fan of avatars above 70k, but theres worse things then triangles - meshes & material counts in the 50+ those just scream i didnt optimize

calm crow
#

There are some of us VRChat users who prefer the original or higher poly models for authenticity than lower poly ones for performance

frosty summit
sweet crypt
#

is there a tool to create physbones bc im trying to create them for my breasts and im failing big time

balmy barn
#

Blender

tawny schooner
#

hi im having issues with weight paint i cant add any weightpaint to it im so lost

calm crow
tawny schooner
#

oh really ? would love to get them if you'd have them

golden pecan
#

did you figure it out because i have the same problem

fierce field
#

Where can I download the sdk from? All i can find is the download for the creator companion, which won't run on my operating system

timber wharf
#

use alcom

fierce field
#

???

#

I don't see how alabama local news is related to vrc

timber wharf
#

try "alcom vrchat"🤷‍♂️

#

crazy right

fierce field
#

It was a joke

#

I have a friend who lives in Alabama, so I saw alcom and immediately thought of alabama local news

sweet crypt
#

Anyone know how to add phys bones to the chest and make it so that others when they poke it or touch it they move. DM me if anyone’s willing to help because I’m heading to sleep

fierce field
#

@timber wharf alcom didn't do anything

tawny schooner
#

how can i add nails on my charater with no bones on my nails

#

like id like to merge the body and nail mesh but idk how and idk if that would break my character

somber meadow
fierce field
somber sequoia
#

I use Fedora, with the command-line tool vpm

#

Alcom works too, if you prefer a gui

fierce field
#

Alright

#

Although at this point I'm trying to instead rig up a model using blender

#

Because the avatar I was working on was super broken, and I don't know enough about unity to fix it

#

Ok, I seriously have no clue what I'm doing

somber sequoia
#

if it's rigging, come over to #avatar-rigging and explain where you're stuck

fierce field
#

I have the model in blender, the bones are all messed up, but I should be able to fix that, I cannot figure out how to even get the texture to apply

fierce field
somber sequoia
#

ah I usually don't do too much texture work in Blender, you need setup materials in Unity anyway

fierce field
#

Can you help me through this? It's my first avatar where I'm not just recoloring the texture files, so I'm clueless as to what I'm doing

somber sequoia
#

maybe? I don't do much of this in Blender itself

fierce field
#

I can swap it over to unity

#

Don't know what it needs to be exported as though

somber sequoia
#

you can't edit textures in Unity though, just setup materials with existing textures

fierce field
#

Let me see if I can get my friend who does blender stuff to help me set that up rq

spiral hollow
#

Okay what tf am I doing wrong how does everyone seem to get their quest avis with so much stuff under 10mb

somber sequoia
fierce field
spiral hollow
#

Like this is the same Avi I already have but by someone else and they have allll the toggles yet I delete all the toggles and it's still 16mb please how

balmy barn
#

things to optimize > fbx/shapekeys , texture resolution/compression , remove large animations , if your av is 100k+ verticies expect the fbx to be large (my quest avs are <10k)

fierce field
#

@somber sequoia if I get the base textures on it, can you also help me animate them for expressions?

somber sequoia
#

people in this channel can, I'm not saying I can commit to anything personally

spiral hollow
somber sequoia
tawny schooner
somber sequoia
#

weight paint the nails

spiral hollow
tawny schooner
worn rampart
#

So today I learned that my avatar’s clothes only show up for quest users and not PC 😭😭😭 does anyone know why this is happening or how to fix it?

somber sequoia
tawny schooner
#

idk if i did sum wrong but the meshes are joined

#

so idk whats wrong

#

even before wieght painting it it doesnt work

spark walrus
#

Can someone please help me Its been literal months and I cant figure this out. Im about to just give up. The face orientation is correct, the meshes are combined, but the nail ALWAYS does this at certain angles only in Unity. Never in Blender. I have tried 3 completely different nail meshes even the original Zinpia nail and it does it every time

somber meadow
#

certain angles? Does this happen in game?

spark walrus
#

It happens in game

balmy barn
#

seperate nail, remove all vertice groups, repaint it back to finger - incase you have multiple bones affecting it

spark walrus
#

I have seriously tried everything

tawny schooner
#

nails are so annoying

primal wind
#

Does anybody know how to make a radial toggle using an existing blend shape with toggle assistant?

hybrid iron
#

got a question about parent constraint since it seems like the VRC one behave differently with multiple Source.
When i set a parent constraint with 2 source set at 1 each , as soon as i make one source go down, it move the connected object instead of just following the proper source. Does anyone know why ?

frosty summit
#

Anyone knows how to fix? I'm getting tired, same problem 2 days straight

spark walrus
#

hey um

#

im trying to import a jacket not ment for nova beast into my nova avatar

#

how do i do that?

#

like i would like to make a toggle out of it

night ember
#

if its not even made to fit on the novabeast then you would need to take it into blender to fit it properly

spark walrus
#

as in? do i need to basically adjust the verticles to match the novas main model?

night ember
#

also rigging and weight painting

spark walrus
#

i downloaded a "police man" nova could i just make that armature work on my model?

night ember
#

where did you even get it from

spark walrus
#

its from my model i made...

#

another one

#

and the nova police man

#

from vrmodels

night ember
#

vrmodels is a piracy website

spark walrus
#

didnt know that and quite frankly it works for what it works

night ember
#

buy the model instead of pirating it

spark walrus
#

dude

#

i didnt even find that model on gumroad

fiery lily
#

Hey does anyone know how to make this head cap work? im pretty sure this is a texture issue but i dont know where to start ill link photos of what its supposed to be and whats happening

spark walrus
#

well when i went to search wasnt there

night ember
#

s u r e

spark walrus
#

believe it or not

#

wasnt there

night ember
#

it was literally top result

spark walrus
#

/:

#

for me did not display /:

#

might have been internet issues

night ember
#

s u r e

spark walrus
#

o k

#

that doesnt matter now does it for me it matters only my own model of the jacket

#

nothing else

raven orbit
#

5 dollars isn't even that much man just buy it

spark walrus
#

dude

fiery lily
spark walrus
#

do you not catch the hint that I AINT GONNA USE THE MODEL?

spark walrus
fiery lily
#

idc

spark walrus
#

i got no problems with this shit lmao

night ember
fiery lily
#

take it there its a help form

spark walrus
#

because i just need reference armature?

#

IS THAT SIMPLE to understand

#

lmao

night ember
#

you have the novabeast sitting right there with an armature

spark walrus
#

that...dont do shit tho-

#

cause-

#

every model i see

#

has different bones

#

/: in clothing

#

i ment

night ember
#

you are using novabeast so you have the novabeast armature

fiery lily
raven orbit
#

Doesn't really matter if it has different bones cause in this case you'd have to re-rig it entirely anyway

spark walrus
#

why tf do 90% of mfs use custom ones

#

jesus

raven orbit
#

There's not really a standard for bone names

fiery lily
#

^^^^

night ember
#

to be fair you did get the clothing off of a piracy website which in the screenshot is broken so

candid osprey
#

How to I set an object, like an FBX, to be invisible to my player's view, and visible everywhere else?

spark walrus
#

bro who tf even mentioned me using a pirated model

#

lmao

raven orbit
#

you did

spark walrus
#

DUDE

fiery lily
#

first of all why did you out urself like that

raven orbit
#

💀

spark walrus
#

i didnt even use it INGAME

night ember
#

you downloaded it off of a pirate website "just for the bones"

fiery lily
spark walrus
#

k

#

then if nobody told me it was a pirated website

night ember
#

still your fault for pirating it

spark walrus
#

no??'

#

cause i didnt know shit

fiery lily
#

bro what do you think?

raven orbit
spark walrus
#

yes TODAY

raven orbit
#

Yeah and

spark walrus
#

yup

fiery lily
#

i think about anyone who know avatr making its a piracy website

night ember
#

you were given a link to where to buy it

fiery lily
#

down the grapevine

spark walrus
#

so dont make me be like "ahh your fault" when clearly is a mistake that everybody can do

#

i didnt

#

there you fucking go

night ember
fiery lily
spark walrus
#

can make them but still

fiery lily
#

dude buy the thing

spark walrus
#

dude?

#

i just said i dropped the project?

#

do you not listen?

#

i dropped it

fiery lily
#

like that matters?

spark walrus
#

it does

#

cause that way

#

i wont use that pirated one

#

there

fiery lily
#

for future ref buy the thing

spark walrus
#

i did most of time go on gumroad

#

for this

balmy barn
spark walrus
#

time

#

i didnt

#

and it was one

#

OJNE

#

ONE*

#

so yeah

fiery lily
#

brushing things under the rug isnt making look the best either

spark walrus
#

?

#

wut

night ember
#

did you even buy the novabeast

spark walrus
#

yes

#

i have proof of it

fiery lily
#

lets not open that discussion

#

take the hit move on with it man

spark walrus
#

idk yall getting fucking flames and hashes for so little

#

its geniuely stupid

#

im sorry not being rude

#

but

#

bruh

fiery lily
#

piracy is a bannable offense

spark walrus
#

chill

night ember
spark walrus
#

OK?

#

yall dont have to just make it my fault for not knowing it

#

ya know

#

like bro

night ember
#

it is literally your fault

spark walrus
#

no

fiery lily
night ember
#

accidents are still the fault of the one that did it

spark walrus
#

is like saying a baby eats a piece of plastic but since he doesnt know is still its fault

fiery lily
spark walrus
#

but i can say yeah sorry and move on

fiery lily
somber sequoia
spark walrus
#

and not use that website anymore

night ember
spark walrus
#

also btw-