#avatar-help

1 messages · Page 37 of 1

hollow meteor
#

is there a way to make it so it isnt long?

raven orbit
hollow meteor
raven orbit
#

y

night ember
hollow meteor
#

I changed the y and the smallest number I can do is 1.0 so im confused😭

#

it still stays the same length

raven orbit
hollow meteor
night ember
#

you can have a really small decimal

#

like .0001

mortal oar
#

could anyone lend me a hand in a upload i bought a avi off booths vrcTupCry

silent hearth
#

Anyone know the current dimensions of avatar thumbnail pics? Google says its 1200x900 but when the thumbnails are put into photoshop and expanded don't scale up to 1200x900, it's quite off.

night ember
#

4:3

silent hearth
#

ah

silent hearth
#

Do the avatar thumnail dimensions change depending on what resolution you're running the game on?

night ember
timber wharf
#

you beter off with uploading some template like uv unwrap one and check what actually fits. vrc uses random aspects in different places, like website, avatar pedestal etc.

night ember
#

Unity is 4:3
Ingame is the in between of 4:3 and 1:1
Pedestals are squares
Dont remember the website

#

Side wing ingame is also a square

#

Very inconsistent

compact dust
#

anybody got tips to fix the clipping?
blender is not my strong suit

night ember
compact dust
night ember
night ember
compact dust
night ember
#

Twas how I learned

compact dust
night ember
#

Unity is infinitly more annoying

#

And the more required of the 2

compact dust
#

how would i even shorten the sleeve btw

#

ik how to sculpt it, but that result isnt rlly that good

night ember
#

Edit mode
Select sleeve
Shrink it on one axis a tiny bit and/or slide it over

compact dust
#

ive now learned how to fix long sleeves

#

except maybe the textures

dusk finch
#

Hi, I was wondering if anyone might know why i have this weird patch on the bra and body texture in the same place. It only shows in unity and blender but doesn't show in the substance file where i did the textures (can't paste the body texture here). I did manage to fix the bra in unity but not in game. Just wondering if anyone might know or have any ideas??

vernal pecan
dusk finch
#

i can try remaking the material and seeing what it does

tough token
#

How would I add particles to a prop when you trigger a gesture? Like for example if I was holding a sword that I toggled on and I make a point gesture it turns on particles for the sword.

#

kinda like if PropA = true and PointGesture = true then particles = true

placid mica
#

What does this mean and how can I fix it?

junior void
placid mica
#

I figured it out. Thank you, though!

tough token
jovial spoke
#

I give up. Im just burning myself out for nothing

junior void
#

ok

vernal pecan
#

When I have a helmet, parented to avis head with parent constraint, it doesn't scales correctly with vrchats avatar scaling, but its ok without parent constraint.. where to look to fix it?

upper plover
#

does anyone know why my view is like this?

vernal pecan
#

i mean, it's scale is ok, but it's shifts over and under the head

dusk finch
junior void
vernal pecan
#

it has 3 parent constraints positions

junior void
#

Maybe you need to use a scale constraint based on the position of the helmet?

pale thorn
#

how does one add polyomi toon onto the VCC app?

#

like when you hit "manage project", it should show up with polyomi toon

#

or is that not a thing

junior void
#

You need to add it to your packages first, its not there by default

pale thorn
#

howw

junior void
#

In the vcc, go to settings (bottom left), then to "packages" top middle item, there, on the right is "add repository" button, click it, add "https://poiyomi.github.io/vpm/index.json" and confirm adding it, then you can go back to your project, hit "manage" and it should now be in the list where you can hit "add"

upper plover
#

does anyone know why my camera view is messed up?

vernal pecan
#

and i also have wings constrained to 2 parents and they don't have same broblem

junior void
#

almost sounds like another constraint isnt set to 0 and "pulls it downwards"

vernal pecan
pale thorn
#

I just wanna ask this so I don't blow something up. to upload an avi, you just drag the avatar file into this?

#

then this?

vernal pecan
granite pasture
#

hi I#m new to vrchat what would be a good avater for me (I'm a german femboy)

vernal pecan
#

make friends ingame, and ask them, thats what vrchat for!

pale thorn
#

uhhh.. shit

#

help?

granite pasture
#

ok thx c:

pale thorn
vernal pecan
pale thorn
vernal pecan
#

a think latest one will be best

pale thorn
#

what?

#

oh

junior void
pale thorn
#

oh

#

im fucking dyslexic

#

one sec

#

where would I find "GoGo Loco by Franada"

junior void
#

Google it

#

Youll find it

pale thorn
#

I did that, I more so meant the link so I can add it as a package

junior void
#

Gogo loco has a website thatll list the vcc link

pale thorn
#

?

junior void
#

Whats unclear about it

pale thorn
#

is that the link..? I searched "VCC" inside of the website to find no results

pale thorn
white vigil
#

How can I have permission to make my own avartar with unity?

junior void
pale thorn
pale thorn
#

I just couldn't find it.. sorry..

fathom lintel
#

when I freeze and unfreeze VRC constraints to the world, their behaviours is very inconsistent. sometimes it teleports back to the rest position, and other times when moving to a constraint position the rotation is offset incorrectly.
I've tried both with and without rebaking offsets, but haven't been able to come up with a consistent fix.
is there a method of making it work like the old system of grabbable props using the old constraints?

tough token
#

I have set it all up but its not appearing ingame when i toggle it on

#

I really have no clue why

#

I made 2 other toggle props before this the same way and they work fine but the new prop isnt showing up

#

the only thing different about it is that it has an extra module called Raygun Fire attached to it

#

which plays a particle animation and mp3 when you do a hand gesture while prop is on

junior void
#

Have you tried debugging this in play mode?

tough token
junior void
#

Use gesture manager, which can emulate playing in vrc to a certain extent

#

You can then use it to toggle the item on and see whats going on in your parameters and animators as they happen better

#

that seems like a better solution than uploading each time after tiny changes

tough token
#

i can try that

#

how do i toggle on the gesture manager

#

nvm

carmine jay
#

Anyone good at weight paint? I don't know how to make it so the dress don't look weird when I'm moving around

tough token
#

cant really move the camera like scene

carmine jay
#

switch to the scene tab

junior void
#

nothing is stopping you from going back to scene

tough token
#

if i switch to scene and toggle on anything nothing happens though

#

i figured it only happens in game tab

#

nvm its bc my dumb ahh had it paused my fault

#

i still dont understand why this isnt working

#

i mean

#

everything should be set up correctly but turning on the raygun in the radial menu does nothing

junior void
#

right

#

so in gesture manager you have a debug menu

#

look at it

#

find the raygun parameter

#

is it being driven yes or no? start there

tough token
junior void
#

Now you need to look at the playable layer this is taking place at

#

look at what the animations do in the responsible layers - does it play the on-animation? if so, check the animation itself and check the path of said animation (often ppl rename things and this causes the animation to no longer find the original object as it goes by names)

tough token
#

As far as I can tell everything is correct

#

when the Raygun paramater is true for some reason the Raygun ON module doesnt activate

#

even though the transition condition is Raygun = true -->

#

figured it out

#

damn

little sun
#

How do you make an animation activate with acceleration?

#

I know how to set world based particle systems etc, but what if I want sparks only my feet that only activate during movement

#

I feel like I remember that being added like a year or two ago I just cant find it in the unity sdk

#

is it like a parameter in the fxlayer?

tough token
#

i havent touched those

sweet crypt
#

anyone else unity taking forever to load packages in

mortal oar
#

hahah

#

nevminnnndd my bad i was asleep however i get off work is it okay if i add you

winter edge
#

I'm trying to make a prop grip animation.

What could cause the animation from not animating however it's clearly running when I'm testing it with gesture manager

timber wharf
#

toggles go into fx

#

gesture layer only for grip animation iself

winter edge
#

I do have the toggle as an FX and the gesture layer for the grip animation

#

It's also when using gesture manager I can't seem to pose my hand gestures either.

proven dome
#

so im trying to upload an avatar for quest and cant find my pc version of the avatar on unitys content manager but i can see it on the vrchat website. is there any other way to find the blueprint to my pc version of the avatar or to possibly find it on content manager? thsi has been a issue for quite a while

left wharf
proven dome
#

OH

#

oops, thank you so much!

raven orbit
barren wharf
#

hi

#

i want to go back to the og shader my avatar used but i have since closed the unity project and can't go back

barren wharf
#

liltoon

#

i switched to poiyomi

#

i want the exact settings it used

ornate stump
torn trellis
#

i transferred the weights from the body to the clothes but its not working plz help

winter hedge
#

I’m new to blender and I need help with something : I’ve been trying to shape avatars but without the mirror modifier I can’t. My character has a lot of fur on one side of the head but with the mirror modifier on I can’t make it otherwise it looks very odd how can I fix this?

raven orbit
winter hedge
#

Yep I’ll grab a screenshot

#

basically say i wanted this point on one side only. i cant turn off the modifier otherwise the other side of this shape will dissapear

#

disappear*

raven orbit
# winter hedge basically say i wanted this point on one side only. i cant turn off the modifier...

yeah thats how modifiers work, you have to apply the modifier to edit both sides individually. when im working with an object that's mostly symmetrical except from some small details i hold off on modeling those asymmetrical details until i'm done modeling everything else. there's also a mirror option in edit mode that will apply edits to mirrored vertices, but it doesn't work well with asymmetrical sections.

winter hedge
#

Oh alright! Thanks so much for the help!

raven orbit
#

other symmetry options are here

winter hedge
#

Yep I understand better now, thanks so much!

spark walrus
#

Anyone have any idea what this error is, I can't open any unity projects? I did a clean install of both unity 2019/2022, as well as updating visual studio.

slate goblet
#

Is there a way to somehow increase the parameter synced data limit? It's on 264-5 I believe and it gets filled up so quickly.

night ember
#

no

hard turtle
#

wheres the document defining what gestures are tied to what?

inland seal
#

How to make an animation loop itself forever?

granite ledge
#

anyone know why avatars getting 2 different ratings?
in the Avatar List and on the Homepage the Avatar get marked as Very Poor but the Info and in unity it says Medium.
Its not the only avatar i have this strange problem.

arctic ginkgo
raven orbit
inland seal
hard turtle
#

nah like what gestures are tied to 1 - fist 0 - hand open that sort of stuff

raven orbit
#

yeah, its on that page

quasi briar
granite ledge
#

but the rating in VRChat itself is different too.
in the Preview it says Very Poor. But the Details sign says Medium and all stats are not even near Poor or Very Poor. (even if i would count every Material on the Avatar)

#

if i use the Avatar other people also see it as Medium

#

so only on the Preview and on the Website its marked as Very Poor

quasi briar
#

Thats weird for sure

arctic ginkgo
granite ledge
#

its Medium in Meshes but everything else is Good

#

even if i use Thrys Avatar Evaluator it gives me no infos why it should end up as very poor

#

and i has no VRCFury setups or anything.

feral thistle
#

Hey there, Im having some trouble with my avatar on unity. I'm unable to actually click on any of the physbones on bones on my avatar to test them.

Is there something I have disabled thats causing this? I have pretty much every setting on the physbone settings to make it grabbable.

little sun
#

Can you make a parameter that is active when you are moving your character?

balmy barn
#

detect velocity trigger stuff

little sun
balmy barn
night ember
#

if you have more than one camera enabled it breaks

feral thistle
#

Gotcha', Thanks for the heads up

warm depot
#

does someone know the name of this model?

warm depot
#

oh, sry for posting here

little sun
#

i just want a particle effect to come out of my shoe

#

I dont know if I need to set a cap on velocity somewhere else

#

The 3 transitions are just for X Y and Z

#

so any of the 3 will trigger it

heavy zephyr
little sun
#

i didnt even know that was in the emission

heavy zephyr
#

The more you know hehe

lethal patio
#

Hi, is anyone else having an issue getting avatars under the limit for quest compatability? Is unity increasing the size of things? The same avatar I uploaded a few weeks ago is suddenly much bigger, without anything being added to it.

balmy barn
#

if you use vrcfury ectect it will add things , just do a offline build to see uncompressed/compressed , can easy get my quest avs under 10mb

sleek zealot
#

Hello! I'm trying to set up an object on my avatar to be grabbable by other players . I've tried with a physbone on a bone in the object as well as with the object parented to a constraint containing the physbone, but I've only been able to get it to rotate in place and not stretch to follow the hand when grabbed. How can I fix this or diagnose what might be wrong?

hearty stump
#

How do I put a retuxture on a texture swap thats already on an avatar

night ember
#

put it on the material

hearty stump
#

I can't find the material for the alt texture

night ember
#

what

hearty stump
#

I can't find it

night ember
#

then you should probably go find it

hearty stump
#

Well thats kind of rude to say don't you think I kind of already tried to look for it😭

night ember
#

you put the texture image on the material

#

so you kinda need to know where it is

hearty stump
#

I know where the texture image is and I already put the texture on but I don't know if it also applies onto the alternative texture that came with the avatar

night ember
#

what

#

if you didnt put it on the alternate then no

hearty stump
#

Well I can't find the alternative material thats the issue I looked for it duh but I can't find it

night ember
#

cant tell you where it is since its your project

hearty stump
#

Where would you find the material for a texture thats on a avatar that has an alternative texture on it where would I find that texture

raven orbit
#

in the assets folder

night ember
main stone
#

Hey guys I need help, my idle animation doesn't work, I looked for the avatar locomotion and added the new idle animation to replace the regular stand animation but when I go in vrchat only the hands move and the avatar is still using the default stance, is there any other way to make my sway idle animation work properly?

hearty stump
# raven orbit in the assets folder

Im gonna send a screenshot of the assets folder cause I looked there aswell and I didnt see the alt texture I will aswell send the avatar link so that you guys can understand

main stone
#

I just renamed the animation, hopefully it works

#

no matter what I do in the avatar controllers the stand animation won't change, yes I close vrchat and open it again btw

raven orbit
# main stone

not sure what your animation is supposed to look like, but one thing that might be important to know is that the tracking states (as seen from the avatar debug menu) can affect animations even on desktop. i know in particular the head will be kept locked to your view so long as head tracking is on. you may have to disable tracking using a state behavior for that kind of idle animation to work. also, you might have better luck putting those animations in the gesture or action layers

main stone
#

How do I get to the avatar debug menu?

hearty stump
#

I put the eye texture on the eyes but it wont show up

#

Its suppose to be red eyes btw

raven orbit
# main stone How do I get to the avatar debug menu?

the avatar debug menu is visible in game, but it's only useful for viewing the tracking states and other avatar parameters. what you need to look into is animator state behaviors and setting up your own animator logic. you may also be able to plug in that animation into the additive layer but im not sure how that would turn out

main stone
raven orbit
#

and yeah i dont usually mess with additive because i got no clue how to use it properly without it doing... that

prisma sedge
# main stone

Are you using gogoloco or just the base vrc animation controllers?

main stone
#

The avatar base is オリジナル3Dモデル「セレスティア」ver1.02 by STUDIO JINGO

#

The avatar has it's own stand, I replaced it and the gogoloco but no luck

#

Again I commissioned this avatar from someone, I have no idea what they did

prisma sedge
main stone
#

One sec

#

I put the animation in these and everything else that said standing but nothing

#

Again I don't know if the guy I commissioned connected the controls or what 💀

night ember
#

your computer has a screenshot tool

supple needle
#

How do I get off this screen 😭 I’ve no clue how I got here

worn kiln
supple needle
worn kiln
supple needle
worn kiln
mortal oar
#

i bought an avi off booths and im not sure how to upload it

lilac mulch
#

Hey, I'm currently trying to upload a model for someone that has the visitor rank, but also has vrchat plus. Shouldn't I be able to upload since they got vrchat plus even though their rank hasn't reached new user?

night ember
#

all it does it give a small boost usually causing you to go up a rank

lilac mulch
#

So google lies

#

got it

main stone
robust dirge
#

Anyone know how to fix this?

round herald
# robust dirge

There is a missing script in ur avatar u need to found by typing pc(clone) on ur research bar in ur Hierarchy and delete

#

can someone help me pls.. i'm doing an edit of my avi but everytime i try to upload it on vrchat It's staying in T-pose

#

And idk why....

night ember
#

you need to rig it as humanoid

round herald
#

i've done it already..

flat granite
round herald
#

Ur rig is all messy

flat granite
round herald
#

U have to grab the right bone from ur avatar and put it on the rig

flat granite
#

what

round herald
#

Let me get u an exemple

#

exemple Hips have to be Hips

flat granite
#

ik

round herald
#

Yeah but in ur rig Hips is Armature

flat granite
round herald
flat granite
#

help

round herald
#

What avatar is this

#

a picture of ur head rig ?

lofty plank
#

any clue why tf my viewpoint is upside down??? i cant rotate it or anything, wtf do i do lol

its normal in unity but in vrchat everything is upside down everything else on the avatar works just fine

flat granite
round herald
#

And ur hand is good ?

flat granite
#

yeah

#

i fixed itr

#

oh suddenly its fixed\

#

awesome

round herald
#

Yup it's how rig work

flat granite
#

it always does that ;;

round herald
#

Yeah it's why i have a big problem too and i had to redo everything

steel drum
#

Does anyone know why it keeps automatically disabling my sender/receivers under a prefab?

main stone
lofty plank
#

heres what it looks like in game facing forward. its the only avatar that does this

main stone
#

Your view point is inside your head, try slightly moving it out and in front of the hair by clicking and dragging it

#

Sometimes the head collision can cause a viewpoint to go upside-down

#

I had this happen with my old x1 daring model at first

lofty plank
#

colliders can affect the viewpoint? thats odd

lofty plank
main stone
#

Yeah I hope this helps 🙏

lofty plank
#

lemme try to adjust the collision see if it works, thank you homie🙏

main stone
#

No problem and good luck

lofty plank
#

tyy!

lofty plank
main stone
lofty plank
#

i did, i tried that first then i just completely deleted it

main stone
#

Also check your Horizon Adjust that might be it

lofty plank
#

its the only avatar doing it vrcTupCry

#

all the others are alright and my avatar is right side up in all mirrors

main stone
#

Man I never seen such a glitch before, one sec imma see if I can find something on Google

lofty plank
#

thank youuu, ill continue to search too!

main stone
#

I just realized in the picture are there two view points or just one?

#

Wait never mind I see it's one, sorry the arrows confused me at first, again I shall find something

#

Only thing I found was this, you may need to create a new view point and delete the old one

#

I wish you the best of luck 🙏

lofty plank
lofty plank
lofty plank
main stone
lofty plank
#

i hope you figure your stuff out too!! vrratxmas

balmy lantern
#

Is there a way to significantly cut down on model fbx size? Some of my personal models I made which are heavy usually never exceed 10MB on disk but one I encountered recently weighs about 40MB on disk for roughtly similar stats like poly count and such
(I already tried mesh compression in Unity and I never got it to as low as I want)

main stone
hearty stump
#

I made an edit already and then added the texture I made to the eyes and it only shows the star not the rest of the retexture

spark walrus
#

Hey guys, I need some help for my Girlfriend. She is trying to work on an avatar and her unity project is causing her issues. I gave some suggestions as like exporting everything to a unitypackage and moving to a new project which did not help. She tried re-installing VRCSDK. The only thing popping up in console is this

VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.<GenerateDebugHashset>gProcessStateMachine|19_0 (UnityEditor.Animations.AnimatorStateMachine stateMachine, System.String prefix, VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>cDisplayClass19_0& , VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>cDisplayClass19_1& ) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:399)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.GenerateDebugHashset (VRC.SDK3.Avatars.Components.VRCAvatarDescriptor avatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:395)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.ValidateFeatures (VRC.SDKBase.VRC_AvatarDescriptor avatar, UnityEngine.Animator anim, VRC.SDKBase.Validation.Performance.Stats.AvatarPerformanceStats perfStats) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:426)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.OnGUIAvatarCheck (VRC.SDKBase.VRC_AvatarDescriptor avatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:341)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.ShowBuilder () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:154)
VRCSdkControlPanel+<>cDisplayClass192_0.<ShowBuilders>b__4 () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:761)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)```
ornate stump
#

There is no iOS target option for the sdk. Do you mean build for android?

balmy lantern
ornate stump
balmy lantern
#

If you already uploaded the model, iOS (and android phones for that matter) does not support very poor avatars. It MUST be poor or below in order to actually use

burnt plank
#

can anyone teach me how do i fix my clipping problem ( the knees )

junior void
#

I remember that picture, werent you here before

#

Rather than asking the same thing, tell us what you tried?

torn hound
#

hey so, i want to make the wheels on this move in a circular motion when i am in motion, but stop when im stopped. does anyone know a very simple / cut to the chase for this type?

simple ocean
#

is there a fix for the viewpoint syncing to unity?

left gull
#

is the avatar/model's feet floating or underneath the origin point in unity/blender at all? that tends to cause viewpoint issues vrcBotThink

simple ocean
#

this looks like its above ground

#

wait nvm i found the culprit

mortal hill
#

i made a avatar in vroid but it has alot of bones and is unoptimized can somebody help me and show me how to opimize it

balmy barn
#

shove it into blender using cats its a few clicks its now alot better statwise (less drawcalls , no useless bones, optimize steps would be adding hair bones/ect to root groups)

#

if you use that vrm converter in unity expect a mess

mortal hill
#

yeah i have been using the converter

#

it had liek 60/30 on some stats xD

#

thx for the tip

#

does blender 3.6.9 work aswell ?

balmy barn
#

Im using that one

mortal hill
#

👍

balmy barn
flat marsh
#

someone pls help

burnt plank
junior void
burnt plank
junior void
burnt plank
junior void
#

Then what did you think modular avatar is going to do

#

both vrcf and modular avatar are toolboxes that do almost the same things

#

anyway, if you can find the toggle of vrcf, you can add another action and set the action to blendshape

mellow nebula
#

I’m working on re-texturing a VRM model to use as an avatar, but I don’t have Substance Painter. What I do have is Procreate on an iPad. It’s supposed to be able to paint 3D models and export textures. Has anyone used it like this before? Any pitfalls or problems I should watch out for?

mortal hill
#

@balmy barn what settings do you use in the Look section of vroid before exporting ( Outline and Rimlight )

balmy barn
#

thats all i use

trim ingot
#

Quick question if anyone knows I am setting up these alien parts and am I supposed to click toggle or set up clothing

dark jay
#

Lmk

somber meadow
#

Either move the physbone component or enable IsAnimated on the physbone component

sharp kayak
#

is it possible to make a toggle to change where this is located?

somber meadow
#

Viewpoint can’t be animated. Could you explain what your primary goal is?

dark jay
#

Only thing its on is the hair earring and skirt

somber meadow
#

Type t:vrcphysbone in your hierarchy search and look through the results

#

If anything has its root on something like your head bone or any other humanoid bones it’ll do this

dark jay
dark jay
sharp kayak
#

so the snout would or wouldn't show

quasi briar
# sharp kayak so the snout would or wouldn't show

It cant be animated. Even if it can, the VRCHeadchop component will remove the snout automatically since it is under the head bone. You could use that component to allow the snout to show, but Im not sure if this is animatable either. It might be

sharp kayak
quasi briar
#

There is a component called VRCHeadchop that you can add to your avatar's root. It will allow you to show things that are on the character's head in first person. Normally they are removed but you can show them. So you would do that instead of animating the viewpoint. However im not sure if this component can be animated either.

dark jay
somber meadow
#

could you show a screenshot where the physbones are

#

and what the components look like

dark jay
#

oh wait i just noticed

dark jay
pearl ore
#

anyone know why my hair is almost like using a fallback shader in the personal mirror and transparentish in different lighting, but on a HQ mirror its normal

burnt plank
#

does anyone know how do i enable it

somber meadow
burnt plank
#

its this now

somber meadow
#

Gesture Manager should be on it's own seperate object

#

delete that component, and click Tools > Gesture Manager Emulator on the toolbar at the top of Unity

raven orbit
#

I'm not quite sure what I'm doing wrong here. I've put an audio source on my avatar but the issue I'm having is that for other players the audio volume doesn't seem to roll off completely no matter how far away I am from the other user. The volume changes slightly with the ranges I put in, but it's nowhere near to 0 as I would expect. What settings should I be using?

raven orbit
wooden cairn
#

Trying to figure out how to sync up my PC and Quest VRCFury Toggles
So, for example, I have two hairstyles on PC that are not present on quest
Do I just delete the toggle components for those on Quest entirely?

pale cloak
#

does anyone have the link to download wholesome dependencies

left gull
wooden cairn
left gull
#

are they using the same animations for their toggles? like ones still on the model that wouldnt work due to removing the mesh?

wooden cairn
#

I'm not quite sure what you mean

#

They're simple VRCFury toggles, which generate the animation clips themselves

left gull
#

ah didnt realize you were doing the whole process via VRCFury

wooden cairn
#

Aye, should have clarified that

left gull
#

i know nothing about that stuff, good luck though! :P

coarse pewter
#

Does anyone know how to turn off animation that were activated by contacts?

mellow nebula
#

I'm starting to think that it is going to be next to impossible for me to customize an existing avatar while working from MacBook. Does this match everyone else's experience? A MacBook is all I have right now.

somber meadow
#

you can use Unity on MacOS, Apple Silicon and Intel

#

if you want something like VCC, you can use ALCOM

open flare
#

Can anyone help? I can’t figure out how to enable android player on VCC

sharp kayak
#

does anyone know how to find and how to put animations on an avatar?

#

like dances for example

somber meadow
idle jetty
#

Does anyone know how to make avatar props placeable so other people can pick up

raven orbit
spark walrus
#

Issue, My constraints on Mobile are well in limit but when I go into VR all the extra arms just t pose. PC works just fine but mobile has the t pose problem. I tried removing some of it but didn't work

#

Looks like this on quest

#

looks like this on pc

frozen goblet
#

Does anyone know the original creator of this gojo avatar??

#

I can’t find it anywhere

spark walrus
atomic rapids
#

Does anyone know how to edit/fix this? I'm a bit of a beginner and I've been confused of this thing.

spark walrus
#

did you export the material from the model?

#

If not, try that it should let you edit it

ancient tinsel
#

Thought this might be a vrcfury thing at first but after some testing it seems that when exporting from blender to unity causes some of the radials/toggles to have issues for example this radial that increases/decreases butt size normally would also ingrease/decrease the bodysuit bottom size but after exporting it from blender it no longer works

wooden cairn
ancient tinsel
#

there is no blendshape for it as it is/its supposed to adjust with the scale of the butt

#

I looked at all previous clothing and they all seem to not have a blendshape for it and would adjust based on the butt's bone scale

dusky harness
#

I want to padlock a model that freezes the model unless you know a code yet i don't know how to make it

tidal summit
#

anyone know why it wont recognize my parameter? I made sure the word was matching with every other word

echo halo
#

does anyone know how to make ear bone to rotate for a contact receiver im trying to make a headpat contact an only the ears rotating doesnt work is it cause they have physbones?

wind pelican
#

why is this failing security checks...
0 warnings, perfectly optimized, literally just a minecraft horse

#

it only fails the checks when i try uploading for android. is there anything i need to update? everything is up to date in creator companion, including the sdk

#

aalright nevermind, it worked on the 5th attempt.

burnt tangle
#

Why is it telling me that my avatar doesn't have a head hands or feet?

plush mural
#

Hi

near nimbus
#

So hi

#

i know this isnt serious

#

but my avatar is crouching weirdly and i dont know how to fix it

#

help pls

prime agate
#

I made an animation for a toggle that disables posing on multiple physbone components I have. However when I go into playmode, posing is automatically diabled on these physbones without turning the toggle on. Is what I'm tyring to do not possible or am I doing it incorrectly? I have similar toggles that turn off physbone colliders, however they work by disabling the entire script not a part of it like I'm doing here.

raven orbit
tranquil niche
#

Hey all! I'm working with parent constraints and was wondering if there is a way i could prevent the object from moving and rotating to fit the parent when i do so, I say this because the object i want to make grabable is a shoe and i don't want to spend ages trying to match the grabable shoe's position up to the "actual" shoes position if that makes any sense

spark walrus
#

Not sure if this is the right place but how do I calibrate foot tracking? Using quest and lighthouse manager

main stone
#

How do I get my idle animation to work? Someone said something about playable layers being on the bottom right of my unity but I can't see it, can someone tell me in complete detail on how to get my custom idle animation to work?

heady raptor
#

i know the 2 axis supports up down left right center how do i get those inbetweens to work?

main stone
#

I can't get my dance animaton to loop, I made a emote but it keeps freezing and putting my avatar Slightly in the ground, still can't get that idle animaton working either, why must vrchat be so hard 😭

#

OK I got the dance to work but my feet keep going through the ground when I break dance, also I'm thinking of just making my idle animaton a emote instead smh 🙃

heady raptor
main stone
flat marsh
iron kindle
#

Anyone know of any good tutorials for Animator controls? I keep breaking them when trying to make something from scratch

left gull
#

there should be a requirements section on the page's storefront that'll link to whats required (or its something you missed in the instructions .txt file if it came with one)

cunning swan
#

why is my imposter big when my main size is 1.53

hard turtle
#

what would yall change about this model :P this is my second fully fledged 3d model so uh i wanted to know how i did ig

junior void
#

Where do i start...

hard turtle
#

next thing ima do is remodel the fur since its the only reason its not a 1 material avatar atm lol

junior void
#

Personally i would shape the jaw sides a little more, bring up the tip of the nose and the dip to the back of the nose between the eyes down, as it seems flat like a duck beak. I would also redo all the hair in separate cones. I'd redo the eyebrows, they look messy and way low on the eye lid. The eye itself could take a little shaping as well, its very round. Eyelids dont make a round shape, rather oblong horizontally, thatll help with the hypno-look it has rn

hard turtle
junior void
#

Try a shape like this?

hard turtle
#

im like, trying to avoid that. idk im experimenting still lmao. ig im just using this model as an excuse to explore a bunch of different ways of executing the same task

#

i want the eyes to be foward facing but for furry models it seems to create a uncanny look no matter what lol

junior void
#

The way the eyes are facing is based on the shape of the skull

#

if you make them flat forward, youll end up with a boy head with a snout

hard turtle
#

yeh i also just cant seem to fathom how to make eyes at an angle because im stupid

#

im getting really tired of screwing up the eyes over and over and over again lol

junior void
#

pretty easy if you think geometrically

#

the iris facing forward is your point of orientation, that should be a little flat, the rest smoothes out around the shape of the eyeball

hard turtle
#

im relatively happy with the heads over all shape because it has the silly dumb stupid guy vibe, but the eyes, its the damned eyes.

junior void
#

well, you asked

hard turtle
#

ye ima try the eye thing, do you shape your eyeball aswell?

junior void
#

No, its a perfect sphere of which i cut the ass end off as its always inside the head anyway and doesnt need topology

hard turtle
#

currently this is just

#

ik its bad

#

how ive been thinking of eyes

#

so its always been relatively flat

#

i tried to adjust it initially by like moving the cheek up

#

but if i can move it more out to be spherical would that solve that issue of the sphere never fitting?

#

sorry im bad at explaining

junior void
#

I would shape the backfacing corner out and around a little and see what that does

#

bringing the cheek up will only squish the eye and you never see the sclera, which realistically, you should see a bit

pine ivy
#

all geometry is a part of one mesh, when i export from blender to unity (cats .fbx) the mesh of the orbs disappear stop existing. i have removed the orb's weight from its blendshapes (the bones still remain) i use poiyomi uv tile discard to toggle them, which do not disable the meshes (proven by the hat outline)

junior void
#

Have you tried setting backface culling to off under rendering?

pine ivy
#

in blender?

#

i turned backfaces on in unity and they dont show, it is a mesh problem not rendering problem

junior void
#

No in unity

pine ivy
#

when i drag the mesh into the unity scene by itself the orbs show

#

as well as the model

#

copied the skinned mesh renderer component values onto the fresh model and the orb meshes disappear

#

figured it out :p every blendshape is affecting the position+size of the orbs

#

in blender when in edit mode, the orbs go here (the orange dot on the left) and no blendshapes are selected

#

i will just remake the orbs :p

hard turtle
#

ill try it lol

junior void
junior void
#

So yea, i would go there

pine ivy
junior void
#

You dont need blendshapes for that. Blender doesnt like it when you add or remove any geometry on a blendshape.

pine ivy
#

blawg i just said how to do it in a way that blender likes

hard turtle
#

blender just predicts it relatively to whatever its base is

#

so just make sure your bases are accounted for and your usually fine with making manual tweaks here and there to adjust for scale on meshes :)

timid rock
#

please can someone help im trying to upload this avatar and when i press on build and test it doesn't do anything and the progress doesnt do anything

steel raven
#

My legs keeps disappearing in gesture manager

junior void
# steel raven

If you look closely, you see the legs arent gone, they just shrunk extremely. This is often done for clothing to avoid clipping. Have you deleted any clothing? Maybe the animation that assumes them on is active by default. You'd know what you did. Depending on what youre using, this could have to do with a toggle made with modular avatar or vrcfury or a manual fx layer animation

steel raven
#

I do use modular avatar

#

and vrcfury

#

so what should i do to fix it?

hard turtle
hallow forge
#

how does one make an avatar im currently on pc and im planning on getting a quest in the near future

broken glade
#

Does anyone have a eye mask for the god magician avatar to make eyes black??

#

just the back of the eyes

hallow forge
#

or more like how do i even do anything here

timid rock
#

where do i import vrcfury is it in assets

spark walrus
#

PLEASE is there anyone that can help? I have everything set up, how do I get my feet and waist calibrated steam vr? Quest 3 headset, lighthouse manager using space cal to calibrate htc vive trackers all enables and base stations as well

oblique delta
hallow forge
oblique delta
#

Yea probably you had other game u can't playing vrchat

hallow forge
#

Nah i got another avatar from a world after i sent this message

#

I just wanted to be goku ☠️😂

oblique delta
languid pawn
#

in terms of a contact system
how would i got about this ?
the character has dual swords that can become a bow. curious on how the controller would be formatted if possible ;;

oblique delta
oblique delta
tame badge
#

How do you weight paint clothes onto an avatar that is not in T-pose? I've been trying to put a nut cracker outfit on my friend's avatar thats default pose is like... a T-rex pose and I'm having difficulties because the creator of the nut cracker outfit DID follow industry standards, its hard to fit the t-rex posed robot into it.

#

(As an aside this is why you should follow standards like this, because My friend's avatar is not in T-pose it is vastly more difficult to work with)

junior void
#

Pose the avatar to be in tpose first

tame badge
#

Every time I try to do this it ignores the new pose for weight painting or rips the skeleton out of the modle

#

God I hope there isn't some horrible 95495644563456 step process to change the default pose

#

Change the pose manually --> Weight painting flat out ignores the pose.
Forcibly change pose with reset default pose or manually editing bones --> Bones are ripped out of the base model.

junior void
#

if you use cats blender plugin, it has a very convenient button to apply a new pose as rest pose

wild egret
#

How do I properly add the Modular Avatar package in Linux via VCC CLI? (there is no GUI on linux for vcc)

I added the repo via vpm add repo https://vpm.nadena.dev/vpm.json and then in my project I added the package via vpm add package nadena.dev.modular-avatar. Both were succcessful.

But when opening the unity project again, it shows errors succh as this one:

MAMoveIndependentlyManager.cs(637,14): error CS0246: The type or namespace name 'BurstCompileAttribute' could not be found (are you missing a using directive or an assembly reference?)

Can someone give me a hint on what and how I can resolve this?

timber wharf
#

add or update burst unity package, it loves to be messed up on fresh installs

#

perhaps.

wild egret
#

I switchted to ALCOM and now the projects opens correctly.

heavy quail
#

Hey I have a quick question, is there a way to reduce the physbone transform count without having to edit the armature and redo the weight paint?

I wanna make an Android version of an avatar and I don't wanna redo the entire armature and remake the physbone components if possible

split peak
#

Does anyone have any ideas how to fix this?

#

this is the log if it helps

#

Found a "solution" that kinda dosent make sense, and I had to load all my scenes on to be able to upload my models.

rugged crow
#

"Searching for an avatar editor"
Please dm me

swift kraken
#

hey so

#

it's been an hour already and my thing doesn't wanna create a new project, like i'm not even opening the unity portion yet. it's just stuck there

spark walrus
#

Re-download it VRChatCC

swift kraken
#

i just did! still stuck

heavy quail
#

I just uploaded an avatar, the upload was successful BUT when i try to use it in game, it loads forever. When looking above myself to see the download it says "server processing" and i'd like to know why and how to fix it

high slate
#

we need to wait

heavy quail
#

oh alright then

#

i thought it might have been a corrupted file or something

sudden helm
#

Yeah I am also having that issue too. I am stuck on server processing then it ends up with "error"

hushed wyvern
#

same here

random rover
#

happy to know it wasn't just me with this issue, just went to ask about it XD

#

well, guess it's just time to wait lol

eternal crater
#

Why has my avatar been stuck on 'security checks pending' for well over 5 minutes?

#

Make it 10 now, actually

eternal crater
spiral scarab
# high slate we need to wait

hey do you (or anyone else for that matter) know if theres somewhere I could check the status of the servers? thanks

somber meadow
#

They don't have realtime metrics for the services responsible for avatar processing (security checks)

spiral scarab
somber meadow
analog belfry
#

i have a qeustion is there a problem with avatars turning in to robots when uploading?

torn pollen
#

Oh thank goodness, I was freaking out thinking i couldn't upload.

#

is there a server processing error going on?

analog belfry
#

no clue one upload was fine but when i switch and switch back it turnt in to a robot again

torn pollen
#

Saaame, every other avatar loads but when i try to upload again this wont load

worn gyro
#

Oh thank God it's not just me

lapis crescent
#

yeah if the avatar isnt in the cache it doesnt load its something with the vrchat servers

deep sparrow
#

does anyone know how to fix this

gentle drift
#

Anyone els have rn when they upload an avi the security check pending keeps being stuck

#

This same avi worked a few hours ago i only added physbone to my tail

somber meadow
#

read the chat above

cunning swan
worn gyro
#

It's happening to me too

torpid stone
#

yall wtf is this im losing my mind just trying to finish a commission and cant even test it.

gentle drift
#

Yea same

#

Thats security check pensing

tropic spade
#

read above last 5 or so messages

torpid stone
#

LOL

#

Alright cool glad it isnt a me thing!!

turbid spire
#

avatar stuck in "server processing" state when putting on

gentle drift
worn gyro
tropic spade
turbid spire
#

ooo

#

oki

#

glad I didn mess it up

deep sparrow
#

does anyone know how to fix this

turbid spire
#

sorry if that was redundant asf

tropic spade
#

reinstall is my best guess

gentle drift
turbid spire
#

I thought it was a shader error initially

worn gyro
turbid spire
#

it broke at like 10 am this morning

torpid stone
#

bro literally L game atm I am in a time crunch

gentle drift
#

Oh

worn gyro
#

I was in the middle of avatar testing bro I'm upset

#

But whatever

torpid stone
#

fr same

gentle drift
#

Yuh

deep sparrow
#

its a fresh install btw this is my first time trying to upload a avi

rancid hamlet
#

im having a problem ware, ANY avatar i upload or update gets the "server prossesing" loading bar and then errors out. my guess somthings broken with the server.

cunning swan
#

shits broke

rancid hamlet
#

the server status site doesn't say anything though, witch is making it more confusing. but yea server borked and it hasn't been noticed in full yet.

tropic spade
deep sparrow
#

its a fresh install btw this is my first time trying to upload a avi

turbid spire
#

like it wont "go" in game but

#

yknow u can still test

worn gyro
#

Ah okie

torpid stone
#

I forgot offline test uploads were still a thing vrcRat

turbid spire
#

yeaaaa

torpid stone
#

Might’ve saved me honestly lmao

turbid spire
#

silly

deep sparrow
cunning swan
#

its fixed

turbid spire
#

yipppeeee

earnest wind
#

so im trying to do some toggles for my avatar, and im running into a few issues...

  • Colour Swap: my alt colours (the black and white) are (somehow) the default palette, where it should be the inverse (red and black should be the default). the toggle defaults to ON in Gesture Manager, though its supposed to be OFF. i made sure to set up the animation and the animator this way.

  • Prop: i have a sword toggle that is supposed to be in my hand when the toggle is ON, however, the sword is in the wrong position when testing with Gesture Manager. when the Animator is recording, the avatar sinks into the ground and i moved the sword into the avis hand accordingly, but of course, the sword is not in the right place.

both toggles are ON by default, and specifically with the colour swap, nothing is happening.

does anyone know how to solve these issues?

torpid stone
#

tf is this

proper depot
#

For a short skirt, if I wanted to have the skirt move freely, like the ends of the skirt has bones, would I want there to be any weight on the leg bones? Or would I let the only weight be on the skirt bones ( Other than the hip ofc) and just use phys bone colliders?? If that makes sense

tall pumice
#

🤔 I want to take a head off an avatar, add a new blendshape, and put it back on. But when I export, change it in blender. And import, then set the mesh, the head is microscopic. I think this has something to do with the units being different in blender / unity? Any ideas?

#
  1. Import the fbx to blender
  2. Single out the head using / and modify it
  3. Export it and import it into unity
  4. Go to the head gameobject and switch the mesh.

And I can't really resize it in unity because it's attached to bones or whatever

molten pulsar
proper depot
molten pulsar
tall pumice
#

In blender im importing directly from the folder in unity that has my fbx

#

And the fbx in unity is sized just fine

proper depot
#

-from my experience

tall pumice
#

When I drag the head into unity it's sized fine, but the issue occurs when I swap the mesh on the already existing head gameobject.

proper depot
proper depot
#

This is from a project where I reimported the mesh, reimporting just breaks it sometimes vrcCrying

molten pulsar
tall pumice
# molten pulsar

Just tried that, now it's scaled properly-ish but the head ends up being high up

#

And using the original mesh

#

(Same game object just changing the mesh in the skinned mesh renderer)

#

perhaps i should take the head mesh throw it at 0 0 0 and apply scale in blender

#

hm well applying scale and rotation it's now in the waist and facing upside down

quasi crypt
#

so i need help i uplad an avatar for a friend of mine and her avtar on her end is floating on desktop but when i on vr chat the avaar doesnt flat how do i fix it

molten pulsar
tall pumice
#

gonna take ages

#

i got the origin and the position nearly perfect for the mesh, just gonna stick with this

#

now when i import and change the mesh it's slightly in a different position but good enough

#

I think the reason why this is happening is because it has to be the same distance from the root bone

#

which is the hips

#

nvm dumb idea it's still pretty off and i dont wanna keep going back and forth between unity and blender moving it centimeter by centimeter, no clue what im gonna do haha

molten pulsar
tall pumice
molten pulsar
balmy barn
#

+1 mesh and a funny bounding box wich can clip at angles

#

always fun to see those avatars and clips their stuff off just looking at them funny

tall pumice
tall pumice
#

It's obviously somethin to do with the root bone aspect, as dragging the fbx in directly it's perfectly sized / in position / rotation

raven orbit
# tall pumice

if it's too high up after swapping it then it seems like you need to be putting the head closer to the origin point in blender

tall pumice
raven orbit
#

seems more like it would need to be surrounding 0,0,0 in this situation

tall pumice
#

This much distance between the origin and the head looks like this, just gotta keep moving it down till it looks right lol

#

Setting the origin to the center of the head leaves the head sitting at 0 0 0 in regards to the hip root bone

raven orbit
#

kitbashing like that sound confusing as hell. imo its literally easier to setup everything in blender and copy over all the physbones and components manually. but, to each their own i guess

tall pumice
#

there's just like a shit ton of physbones everywhere and components so.. i dont think there is a easy way to transfer everything over

#

all just to add a new blendshape to my head

raven orbit
#

im used to copying the components over 1 by 1 manually, though i also dont set up 2312423547685 physbone components on my avatars

balmy barn
#

pumkin tools exsist just copy settings from one mesh to another (long as you didnt do alot of wierd things in unity)

#

physbone/materials/gameobjects ect

raven orbit
#

is it able to copy properly if i've changed the armature hierarchy?

balmy barn
#

if a bone changed name / more or less bones it will create a gameobjects instead, shouldn't shuffle a hierarchy in unity , been times i had the 'wops bone name changed' ( s now S exsample)

#

it has alot of options doesnt need to do all of them

raven orbit
#

i meant changing it in blender and importing as a new object

tall pumice
#

what

#

they give you instructions typically

junior void
#

Beginner tutorials will do the trick

tall pumice
balmy barn
#

if its identical ,otherwise you get game objects with its components

tall pumice
crimson heath
#

custom avatar ive put together from blender has finger bone messed up in game, but looks fine in unity 😭 its been a while since ive put anything together so it could be a very simple fix i havent thought of
(ive tried looking at the avatar's bone assignments and reimporting the fbx from blender.) additionally, doesnt happen when in play mode in unity

tall pumice
#

Though once I start the play, some of them switch to poiyomi from standard.

sharp nebula
#

Soo i've encountered an issue where the Creator companion won't let me create a project due to the project location being stuck in an invalid spot and it wont let me change the location nor add existing projects to it

tall pumice
#

Fixed by adding an animator to the gameobject, still not sure what to do about the materials though

tawny juniper
#

Very simple to solve probably but currently trying to make my own booth rindo and when I’m trying to change the hue of the hair the pink inside the ears and the white fluff changes too, I’m wondering how I can exclude those from changing colour so I can make a hue shift

molten pulsar
#

unless you want a hue slider

tawny juniper
#

Yee a hue slider

#

I don’t mind if my avi is automatically hidden as I’m mostly in privs with friends

molten pulsar
#

you can do the same and add the exluded parts as another main texture

#

not sure how to do that in poiyomii tho

#

but i know its possible

tawny juniper
#

I’m using liltoon

molten pulsar
#

yeah then cut out the ears you dont want changed and add them as main color 2 or 3
and then make the hue slider oon main color

#

in PS or gimp

#

or something similar

tawny juniper
#

I’m rlly dumb when it comes to this stuff sorry, I’m not sure how to do that

#

I mainly use procreate

molten pulsar
#

can i dm ?

tawny juniper
#

Sure

chilly obsidian
#

I'm having some trouble uploading this avatar, it's and avatar that has a ton of sounds on it and I'm adding some songs too it aswell. I've been getting this message when I try to upload it, and I wanted to ask what the real limit is on sounds (If there even is one) and what is that limit, because I know the "Maximum: 8" is a lie.

tall pumice
#

you have a max of 8 audio sources

chilly obsidian
tall pumice
#

there is a difference between audio sources and audio files

#

you can have a billion audio files and 1 source

#

What it shows for me when I have more than 8

#

Er actually that shows regardless of count I believe

#

Yeah seems like it has a max of 8 sources, and will limit it to 8. But after you have so many it'll just yell at you and say you 100% cannot post it what so ever

#

Idk how it is for vrchat, but for unity atleast. you shouldn't have an audio source for every sound.

#

Since this is vrchat you might be able to animate an audio source to change it's clip

arctic ginkgo
magic quartz
#

Hiii! I need some help! Does anyone know why My Avatars chest bones slowly expand?

merry garden
#

I need help creating a avatar. the avatar I am making is a hand puppet, I have the bottom anchored to the ground & I want to make it so the phys bones follow the tip of my avatar as seen in the picture provided, the problem i am having is that they just won't follow the top, does anybody know how to fix this?

#

the avatar in question is a hydra from the half-life 2 beta if anyone is wondering

kindred flint
#

heyyy anyone know why i am not able to download 2022.3.22.f1

abstract vector
#

but either way u still need unity hub to be installed on ur machine

kindred flint
#

are there any spsific moduales that i need on 2022.3.22.f1

abstract vector
#

for unity itself, i believe no
for repositories those are managed in the VCC so it have not much to do with unity itself

somber meadow
#

If you want quest support, install the Android build support module

#

just by itself, none of the submodules are needed

kindred flint
#

thank you so much for the help!!! one more question where do I find all of the poyomi toon shaders im looking for Poiyomi Pro 7.3.50 to 8.2.030

somber meadow
#

You'll need to subscribe to Poiyomi's Patreon ($10 tier) for Pro

abstract vector
kindred flint
#

thank yall so much

abstract vector
#

not sure if it works the same way with pro

sand spade
#

I'm trying to import a FBX into Unity and when I try to rig it, It says avatar creation failed and shows an error. I'm relatively new to uploading an avatar from scratch in unity. Can anyone identify this error and what I need to do to fix it? Is it a blender issue?

somber meadow
sand spade
#

Thank you.

kindred flint
#

Hey so my creator companion is bugging a bit

placid mica
#

How can I fix this? It's for Quest

tribal quest
kindred flint
#

Yall know why my creator companion isn’t opening my project

bronze niche
#

Any VRC Fury users? I created a toggle for a handheld item. Now I want to pose the hand to hold the item. I click the option to add an animation but there is no option to choose the avatar's animator and pose the hand.

(The issue is probably something embarrassingly silly)

placid mica
gloomy flint
placid mica
gloomy flint
#

to remove the tear thing you could just find it on the hierarchy and delete it, and if its not there, find it somewhere in the fb

placid mica
#

In the place it is in PC, its not on Quest. yet, it's still showing up?

gloomy flint
#

what i'm wondering is why are you converting the model to quest when Deco Neko comes with a quest version,,, 🤨

placid mica
#

It's not a conversion, I'm editing the colors

placid mica
#

I uploaded the quest version

gloomy flint
#

let me check smth and get back to you bc it sounds like you want to delete the tears bc its a shader that 'only works' for pc

placid mica
gloomy flint
#

fbx-

placid mica
#

ooh. okay, I know what that is but I also dont know how to use that lol

gloomy flint
#

how did you manage to get a pc only function on a quest version of an avatar????

placid mica
#

WAIT I think i know what I did

gloomy flint
#

oh i found it,,,

placid mica
#

I added the PC and QUEST packages into one prokect at first

#

And they merged together in the scene and I had to completely restart but I'm still using the same project

#

maybe thats why?

gloomy flint
#

,,, no,,,

#

i think the avatar just kinda came like that,,,

placid mica
#

oops I didnt mean to reply

gloomy flint
#

idk about you but ive seen some popular avatar makers drop in quality lately and release pretty broken avatars (an example is Pip from Novapie)

placid mica
#

I wouldnt be suprised, but I'm not too mad
I did find a solution being that I can just replace the texture of the face overlay with the tears, but then, you know, the face overlay will just be tears. lol. noo more blush

placid mica
#

The quest version works awesome but this was only pointed out to me when I wore her and my bf was like why are your eyes pink lol cuz he's on quest

gloomy flint
#

wondering if you could just delete the Sad animation,,,

#

...

#

i mean yea if youre fine without having a sad face just go ahead lmao

placid mica
#

I was thinking about that, but I'm not sure how to do it #1, and #2 I'm worried about messing something up, again

gloomy flint
#

go to animations, go to Faces, find Sad, right click, delete

placid mica
#

I've found out the hard way that if you accidentally delete something you weren't supposed to, your whole project can get screwed.

gloomy flint
#

ull be a-okay

#

a gesture will just no longer be tied to a face emotion which doesn't really break anything

#

and it'll only be for the quest version too so 🤷‍♂️

placid mica
#

Shame, really
Oh well

gloomy flint
#

the only other solution would be figuring out how the animation calls up on an entirely non-existent texture and material and making a new slot for that

#

which would then mean importing the missing texture and making a new material slot to fit it,,,

placid mica
gloomy flint
#

valid

#

kinda sucks when things like this slip through the cracks, you could always contact LilMissPasta herself for fixes

bronze niche
#

can the tear meshes be created?

gloomy flint
#

its just the texture part

placid mica
gloomy flint
#

the PC version uses textures for tears, and so would the Quest Version, it just doesn't.. have... the textures lol-

#

to save on material slots and optimization bc iirc LilMissPasta likes to use animated textures for tears?

placid mica
#

This is on the PC version, this is entirely missing from Quest

bronze niche
#

since alpha doesnt work on quest, tear meshes should be created, just saying

gloomy flint
#

you can have transparency on quest 🤨

placid mica
bronze niche
#

using the particle shader, its very limited

gloomy flint
#

yeah, for colors, and tears like these are usually one color on a gradient, which it works fine for

#

you just need to tinker with it a weeeee bit, but it'd work fine

#

the issue is that LilMissPasta removed the entire Tears part of the avatar but then left in the gesture calling for it lmao

#

despite removing it for optimization, which is lowkey kinda funny-

#

BEST solution Polaris is to just go to LilMissPasta and ask for some help, quickest solution just remove the avatars ability to look sad :)

#

no crying ever just happy times only :)))

placid mica
#

Pff, I'll see what I can do
If all else fails I will ask her
Thank you for the help!

gloomy flint
#

np!

bronze niche
placid mica
#

However, when I try to texture the tears by dragging and dropping, it changes both the tears and the face overlay

#

AHA

#

i just fixed it!

gloomy flint
#

you managed to figure out what material the gesture was trying to call?

placid mica
#

Yes!

#

I had to get like,,, WAY up in there

#

All is fixed now

gloomy flint
#

howd you fix it?

placid mica
#

I just kept clicking and eventually it showed me the layer, or whatever

gloomy flint
#

lmao hidden secret layer technique

#

though another thing you could have done hilariously i only just found out is go into Gesture Manager, have your avatar do the gesture for the Sad Face, and you could have dragged and dropped your tear materials onto the now visible layer </3

#

or click on it that way0

clear gust
#

bad situtation

placid mica
#

it was strange, but in the end its fixed so im happy

gloomy flint
#

i may be stupid but i think i found the proper solution

#

@placid mica you want to go to Blendshapes on the body, scroll down to find Tears (not Tears 2, just Tears) and turn that to 1. That will now show you the layers you need to edit. Make an additive layer for Top Tears and Bottom Tears (import the needed textures from the PC version), make a material for Top and Bottom (Remember, Additive.) and drag and drop them onto the now visible Tear layers, and voila

#

🫡

#

i will note that by doing this, which is the actual proper fix to the issue, your avatar will now be too big, so you might need to optimize textures a little bit

#

BUT

#

setting the compression for Tears Top and Tears bottom for Android to 128 will also fix that issue, and it's not noticeable because the tears are already almost invisible

#

so you will now have proper working tears that DON'T break your pre-existing face textures

#

personally i still think fixing partially broken materials is easier than having to fix broken physbones

#

999 stretch penguin giving me flashbacks i dont wanna remember

clear gust
# clear gust bad situtation

Tested some things and it looked fine but think I gotta wipe the Rig bc that looks like the only issue 😵‍💫

wild lantern
#

Im trying to upload the quest version of my avatar and it keeps failing but im not too sure what these errors mean, anyone able to help?

#

its also not showing any errors in the sda window like it normally would so I have no idea wahts wrong

torpid oriole
junior void
#

Looks like a standard api error

junior void
#

My turn: When using gogo loco to sit (any sitting position) while being in vr (standard half body), my hands dont move all the way down. When i rest my controllers in my lap, ingame it's displayed as if i hold my hands at roughly ribcage height, making it really awkward (i call it kitty mode). I have this problem with multiple avatars that have different proportions. Is there a remedy for it, like some settings i could try in vrchat itself or even ovr advanced settings?

hollow spear
#

can i use vrcconstraints for my 6 arm avatar and still work on quest somehow

#

i can always just make it 2 arms on quest tho

balmy barn
#

vrc constraints made to work with quest

dusk elk
#

what even is this

left wharf
#

you shouldn't auto-fix it. this will break your shader.

dusk elk
#

what do i do then

left wharf
#

you can just ignore (actually, that's not an "error". it's just "warning")

dusk elk
#

its not gonna let me upload it then

left wharf
#

then i think you have another issue

dusk elk
#

oh ur right so this is the one ig

left wharf
#

that's an warning too. but you should use recommended version.

dusk elk
#

the creator wrote that I use 2019

left wharf
#

oh your avatar is pretty old lol. then check your avatar's dependencies. if dynamic bones is one of them, you should remove or convert it to physbone.
If your avatar is created in Avatars 2.0, you need lot of work to upload. If your avatar is created in old Avatars 3.0(almost before 2021), you need some work to upload.

dusk elk
#

Got it Ill see thank youu

torn pollen
#

Anyone having trouble uploading again? I keep getting this error where my avatar is not "passing security checks"?

left gull
#

that might be an actual avatar issue rather then a vrchat issue, what platform are you uploading to and what do the stats in the upload panel look like?

torn pollen
#

well, the stats will look kinda funky i will admit, but that hasn't been a problem in the past when uploading. it's just this avatar. I'm not using the right Unity so i have that warning, but other than that it lets me upload.

left gull
#

being able to upload and it actually working in-game are wildly different and-

#

yikes

#

i suggest some basic optimization 100% but its likely the texture memory causing your security check issue

torn pollen
#

Texture memory...

#

Okay

left gull
torn pollen
#

Tyvm

#

I changed all the texture sizes but literally nothing changed for the texture memory. :c

left gull
#

it should be updating in the panel, perhaps try saving then closing and opening your project back up again and see if it updates

#

sometimes it gets a bit buggy

torn pollen
#

Okay, will do. Ty again for the help.

orchid sorrel
#

hello i am having some issues uploading the quest side of my avi as soon as it uploads the avatar becomes unavailable and security checks failed.

#

but if i simply leave it pc only i have no issues

left gull
#

what do your model's stats look like in the upload panel?

orchid sorrel
left gull
#

huh.. maybe try uploading it under a new Blueprint ID?

jolly ingot
#

is there a way to merge multiple black masks in substance?

orchid sorrel
left gull
#

how? i meant like try upload both versions under a new blueprint ID, its just to see if its a possible false flag or if its and actual avatar issue

maiden phoenix
#

So Ive been tryin to get this avatar to work for quest and my friends on quest say the physbones break to where my avatar has no physics like whatsoever but in unity the physbones were reduced to only 8 and should be fine theres no other errors with the physbones so what do I do to make it have physics for quest?

left gull
#

overall you've got quite a bit of optimization to do especially in the bone department if you want to keep all those meshes moving

sand spade
#

Does anyone know how to fix this? In blender the texture is normal. But when I put the FBX into unity the material/texture is broken,

raven orbit
sand spade
#

Sorry I'm kinda new to blender/unity avi creation. I usually just buy them and upload. This is my first time trying to make my own avatar

raven orbit
#

i cant really explain that any further because where that option is depends on the shader you're using

raven orbit
#

yeah

sand spade
# raven orbit yeah

reee none of the options fixed it. the asset worked fine when I put it on a pre-created model. I just slapped it on there and attached it and it worked. TY for your help tho

vapid holly
#

can someone help me where do i lower the triangles from? the blender stats don't scream at me as far as i understand, what am i missing?

raven orbit
vapid holly
#

ty!

sand spade
# raven orbit yeah

TY for all your help. I'm dumb. I have 2 shorts by the same creator and I was using the wrong texture 😅

raven orbit
sand spade
#

Now I gatta learn to properly set up lighting shaders in poyomi to look properly in vrc with lighting etc.

urban tulip
#

wondering how to do this to an avatar and make the face blurry

left gull
#

it'd usually be done with a blur shader (or a shader that has a blur option) on a sphere/plane probably

long sierra
#

What is causing this error? Even after I reset the gesture menu and animators to default, it still shows up.

#

And the gesture manager emulator looks like this:

iron kindle
#

Does anyone know of any blender addons that are free that can help me remesh clothes to fit on my character?

iron kindle
left gull
iron kindle
left gull
#

i dont even think theres something paid out there that does that let alone free

balmy barn
#

shrinkwrap modifier but its very meh , better learn proportional editing

night ember
#

even more meh when the topology is too different

vernal quartz
tribal quest
#

I'm new to painting in blender. Does anyone know If I can create a fade from the brown color onto the cream collor? Sorry lol
Thank you!

night ember
#

you could take the texture into an image editing program (firealpaca is free) and blur the line

tribal quest
night ember
#

select the specific area on the texture and it wont be able to go beyond that when blurring

tribal quest
#

Yeah but the texture is split onto two different parts of the png. That's why I'm having trouble with the seam lines.

Sorry if I'm not understanding :3

night ember
#

weird uv but fair enough

frosty summit
#

dang no matter what avatar i actually try to upload, these 2 errors ALWAYS show up
😭 why am i the victim here

#

keeping in mind everything is updated on VRC CC

urban tulip
#

okay so when i look a contain direction the blur shader seems to disappear any fixes? its fine in unity but in game certain angles make it vanish

spark walrus
#

hey how do i select an item from the body in blender to delete it ?

#

is it ctr+L

#

i dont remember

frail oak
#

Hello, I have a someone who is having trouble with a part of their avatar in unity. It is a scarf, and the scarf can be posed and moved with its bones fine in blender, can be indepedent from the body etc. But when in unity, the scarf physbones do not work, adding physbones does not make the scarf move whatsoever, the other physbones on the avatar work just this one piece does not, if anyone has an insight, thanks in advance!

left gull
spark walrus
#

tnkx

turbid sable
#

how do i fix this?

#

i makes my vrc panel grey

left gull
#

i could be wrong but i think the actual avatar errors listed in the panel are whats preventing you from using the upload information field

barren plume
#

Anyone else having this issue with unity
Where the arrows to move the object in the scene are far away from the actual object?

#

I was trying to add hair to an avatar and I've added this hair to an avatar before without this issue

tribal quest
#

I've tried a few different things now, anyone have any ideas on how to fix this seam other than trial and error?

tribal quest
#

It's dirrectly on a seam too

glad dove
#

Recently I bought a jacket asset and decided to delete some meshes in the theory of optimizing it, even decimating the jacket for optimization. It used to have around 500000 triangles, but after cutting the mesh and exporting it from blender to unity it gave me this:

#

how can i fix this in blender

#

im not that experienced

barren plume
tribal quest
barren plume
tribal quest
barren plume
#

If that makes sense. I can get a pic of what I mean if not

#

To the project. Either add them to creator companion or if you have them downloaded find them in your files and just click and drag them into assets in unity

#

Do you have poi downloaded?

#

Add it the same way you import the avatar itself

tribal quest
glad dove
#

tried to import 2 seperate fbx files for a model that's supposed to be compatible for each other in Blender, but one spawned dead. What do

maiden portal
#

My Akyo avatar scrunches up when I play it in game. Had Gesture Manager on in Play Mode and it did the same thing. To the right is what it's supposed to look like. The only thing I changed was having no Animation Controller, but it still shrinks down in the game.

maiden portal
viscid flower
#

I need some help

I uploaded a avi to my account and it’s hands are frozen but stay in the same gesture it was put in before the avatar is put on

left gull
warm horizon
#

i have a quick question,, does it actually matter if i upload the quest version before the pc version? bc i just got a warning before uploading that said that parameters might not sync up if i upload quest first 😅

maiden portal
turbid sable
#

i need some help aswell, my unity wont upload any avatars, gives me errors even though everything is normal

left gull
left gull
viscid flower
turbid sable
#

sdk and unity console

left gull
#

can you send a ss of the errors?

turbid sable
#

gimmie a second