#avatar-help

1 messages · Page 26 of 1

austere bay
#

the security checks from what I know are usually caused by outdated sdk or creator companion, optimisation issues, or packages in the project

pseudo sparrow
#

ok i added it but im not seeing anything that says the gestures thing

craggy wharf
#

it seems the system was having an attitude and wanted it reuploaded for a second time. tysm

austere bay
austere bay
#

as buggy as ever

pseudo sparrow
austere bay
#

watch a video on making radial toggles and material swaps.

pseudo sparrow
mystic nymph
#

So i kinda wanna figure something out, i saw an avatar on GUMROAD called the masked sketch but i dont want the avatar but just the cool function that makes it turn 12fps. i love the effect and would love to have it then make it use shaders or trails to have smear frames (I have nearly no experience in making avatars just uploading ones from Gumroad)

austere bay
austere bay
mystic nymph
pseudo sparrow
austere bay
#

the video is from before vrchat creator companion existed

pseudo sparrow
austere bay
tough snow
pseudo sparrow
mystic nymph
#

Oh yeah on another note how would i make this kinda effect in vrchat? along side the 12fps effect

#

cause i think an avatar make of only smoke and particles would be cool

pseudo sparrow
#

am i supposed to add like a new parameter or sum?

tough snow
pseudo sparrow
#

how do i even open animator bruh-

daring ivy
#

ok so I added it and now I get this message

pseudo sparrow
#

these yt vids suck for my slow brain 😭

trim scaffold
#

Anyone know why blender is doing this to me? Moving a bone causes everything except a few verts to move properly...

junior void
#

Definitely weight painting issue

trim scaffold
#

Happens on every bone that moves the gloves

night ember
#

well yea? you are moving the bones down the chain?

#

its a weight painting issue where they arent weighted to the bone in the first place

maiden portal
#

This happens to me a lot :c. The normals look fine on Blender, but once I put the model in Unity, only the ears have a transparency issue. IDK what's going on....

raven orbit
left wharf
maiden portal
raven orbit
#

lol np

north dagger
#

hi, it seems everything on my avatar moves fine but the body is t-posing while everything else isnt 0.0

#

heres a vid and what its supposed to look like. the head shrunk, the piercing and earrings are in weird spots, and the body is tposed ( main concern ) how can i fix the tposing?

somber meadow
somber meadow
#

Did you change the rig type to humanoid in the model's import settings?

somber meadow
#

screenshot the model's import settings rig tab, and is there an animator component on your avatar where the avatar descriptor is

north dagger
somber meadow
#

oh it's only the body that isn't moving, actually show the body object

north dagger
somber meadow
#

did you put a modifier on the body in blender?

#

there should be an armature modifier

north dagger
somber meadow
#

also that's an unpacked FBX prefab, updating FBX files won't show on that. You'll need to migrate things to a packed prefab by dragging the FBX in the hierarchy and working with that (never unpack it)

#

you can use Pumkin's avatar tools to help migrate to the new packed version

north dagger
native loom
#

Anyone know a reason why vrc companion doesnt open unity? I want to help my friend make an avatar with "s.p.s" because some1 told em it was better, but unity hub doesnt suport the first one and I tried using vrc cc but it just doesnt open unity

somber meadow
native loom
sudden hornet
#

Does anyone know how to make an avatar meet the 500mb requirements? The one that I purchased is at 773 and Im lost on how to size it down without deleting something im not supposed too.

somber meadow
#

scale the textures down to not be 4k, you can use Thry's VRAM calculator script to assist in this

sudden hornet
#

how or where can I scale the textures down and where could I enable this script?

somber meadow
native loom
somber meadow
#

what's the unity path that's shown in Unity Hub's Installs tab

patent latch
#

My avi has long ponytails that rest on my chest when they hang over. But they're very slippery and tend to slide off easily.

Is there a way I can add some type of friction so when it goes around my neck and hangs over it has more resistance to being moved by gravity?

somber meadow
hasty oxide
#

Anyone know what to do with this issue?

somber meadow
hasty oxide
somber meadow
#

delete one from the hierarchy

hasty oxide
#

It worked but now when I tried testing it out there was two models (one was stiff and went inside my model when it stopped moving), so how do I fix that?

native loom
#

@somber meadow

#

any way to check the size of the things an avatar is wearing?

#

I managed to open unity from vrcc and I can upload it, but it wont let me because there's a limit of 200MB and the avi is 217 MB

pseudo sparrow
#

could anyone help me add a hair mat into my hair mat slider? idk how to do any of this and youtube isn't helping

somber meadow
native loom
somber meadow
#

add it to creator companion with the vpm link on that page, click manage project on your project, and add the package

pseudo sparrow
somber meadow
#

Thry > Avatar > VRAM at the top of Unity

native loom
somber meadow
#

that's not the top of unity

native loom
#

oh my bad

native loom
#

I click the little circle but

#

all I see is dat

somber meadow
#

drag the avatar object from the hierachy into the slot

pseudo sparrow
native loom
#

idk what I did it just put the entire avatar there I think

somber meadow
#

expand the window more, and go to the textures section

native loom
#

oh i see the things

solemn hound
#

i need help :(

somber meadow
#

screenshot the entire console's errors

native loom
#

wait blanke now what do I do? sorry its my first time uploading an avatar, and I cant find any tutorials about heavy ones

somber meadow
#

any texture with a number higher than 4k should be down to 2k (at least)

native loom
#

I just deleted something that was 21 MB

#

I think that was really stupid because now I cant get it back

#

Im pressing Ctrl+Z like usal but nothing

#

also the thing is that there's nothing over 4k, everything is 2048

#

its just that there's a LOT of stuff and textures

#

and idk what to delete because everything pops up as spheres and photos, so I cant see what they actually are

somber meadow
# solemn hound

That's just the details of a single error show the whole console tab

somber meadow
#

scroll up

somber meadow
solemn hound
somber meadow
#

delete pumkin's avatar tools from your assets

somber meadow
#

install a newer version with vcc if you need it

native loom
solemn hound
#

what pumkins does lo

#

lol i buy avatar and the seller dind't tell me anything

somber meadow
#

if you don't know, then you can delete it

native loom
#

idk if Im doing good on making everything DXT1

#

or was I wrong with that and I should make them 1024 instead of 2048

somber meadow
#

either is fine

#

only deleting them is worse

solemn hound
#

it works

native loom
#

alright

solemn hound
#

thanks

solemn hound
somber meadow
solemn hound
native loom
#

just click ok

#

it will lock it itself

#

@somber meadow

#

I made a macro to put everything in DXT1 just to realize it wasnt moving at all, now I realize anything that has that pink ish color wont let me make it DXT5

solemn hound
native loom
#

are u using unity hub or vrcc

somber meadow
solemn hound
native loom
# solemn hound vrcc

o, then ask blanke cuz for me it was unity hub, I switched to vrcc and it lets me upload it just fine, its only the size that wont let me

somber meadow
native loom
#

also @somber meadow is it ok for this to have that many pink ish squares?

somber meadow
#

those are normal maps, that's normal

native loom
#

also sorry for so many pings

native loom
somber meadow
# solemn hound

not the details of the errors, the errors that are above it

native loom
#

It decreased by a little from textures only

#

what about meshes?

#

should I or should I not mess with those

#

from 217 its now 193.29 MiB

#

idk what to do

somber meadow
#

not much you can do about meshes other than use VRCFury's Blendshape Optimizer component

native loom
#

because I can upload it like this, but NO ONE will dare to open my avatar because of the size

#

is there any way to reduce it more?

somber meadow
#

What avatar is this?

native loom
#

mine or hers?

somber meadow
#

you could just change the size to 1024, but it may look degraded

solemn hound
native loom
#

god damn it

#

so there's no way of making this avatar smaller without deleting hella stuff

#

i understand

somber meadow
ornate stump
solemn hound
#

2019.4.30 vrcTupCry

solemn hound
native loom
somber meadow
#

import the unitypackage it's a dynamic bones stub

#

also you can use Unity 2022 for "Unity 2019 Avatars", it'll upgrade the asset pipeline for you seamlessly

ornate stump
solemn hound
somber meadow
#

no you're fine, was just making sure you're not on that older unity version

native loom
#

yk what I mean?

solemn hound
#

i import the files now what i do

ornate stump
native loom
#

those that are white yes they show up

#

but those that are grey wont

ornate stump
native loom
native loom
#

oh wait lemme check with thry

#

holy shit

#

no way

#

from 193MiB to 61MiB

#

LOL

#

and I still got the stuff I like in the avatar

native loom
#

also, when I equip the avatar for the first time it will spawn with the things I put him in unity rn right?

ornate stump
native loom
#

I guess Ill stay with just making it small enough so people dont block me for destroying their pc

ornate stump
native loom
#

all good

#

also

#

see this little guy here

#

I deleted him from here

#

but he's still in my assets

#

does that change anything?

ornate stump
native loom
#

Good

native loom
native loom
#

Ive deleted way too many things

#

like I said, imagine how many things I deleted that it decreased from 193MiB to 63

somber sequoia
#

if you deleted the asset, re-add the unity package, it'll add the files you are missing.
if you deleted them from the hierarchy, simply find the object in your assets and drag it back onto the avatar

ornate stump
# native loom kinda late for that

You could put a new copy avatar of your avatar into the scene and move some asset back. But this might not work due to lot of factors.

native loom
native loom
ornate stump
native loom
somber sequoia
#

that seems like extra work you don't need to do

native loom
somber sequoia
#

I just said

native loom
#

but if I re add the unity package wont that un-delete everything i deleted?

#

so its basically the same work no?

somber sequoia
#

you can pick and choose which files you install

native loom
#

I just realized there's a small chance the guns are broken

#

I tried opening that project like I said but it said "akimbo guns disconnected"

somber sequoia
#

I do strongly recommend not editing files that come from such a package, copy them instead and make changes to your copy, that way you can do this kind of restore or even upgrade to a new version of the package.

native loom
#

also when I first opened that avatar the guns were green instead of being their respective color

native loom
#

I promise that after the guns everything should be good

somber sequoia
#

they're files on your disk.

native loom
#

i see

#

ty

native loom
#

the blue one is where the guns are supposed to be, and it says they're there but they are clearly not

somber sequoia
#

I obviously don't know anything about what files you have

native loom
#

damn it

#

is there any way to show u without doxxing myself?

#

matter of fact

#

look

#

This is the file I tried dragging

somber sequoia
#

that's a folder

#

(it says so)

native loom
#

but it gives me the 🚫 unless I put it inside a folder

native loom
#

not first language

somber sequoia
#

I really don't know what it is you are trying to do here. I was just commenting on reinstalling a unitypackage.

native loom
#

Look,

#

I bought this heavy ass avatar, it was originally 217Mib so I couldnt upload because the limit is 200

#

and for some reason

#

those guns were green

#

instead of their original color

#

so I deleted them

#

but I really want to see if I can change the green thing

#

but since I deleted them when I started the project I cant just Ctrl Z everything

#

understand better?

#

or I didnt explain enough?

somber sequoia
#

sure, you'll have to find them in whatever source files you have and re-add them to your project

native loom
#

i just deleted the akimbo folder from unity and it deleted it from the file explorer, so I guess Ill just do what I originally intended

#

I guess thats the best way of doing it even tho is big extra work

#

really preciat the help from u three

#

godbless you all

#

oh look

#

nvm that was the file name

#

@somber sequoia look

#

this is what they look like

#

and they're not supposed to look like that

#

anyway to fix that?

gloomy flint
#

show the file you're trying to put into the scene

#

Is it the Prefab?

native loom
#

can u ask me that same question in non avatar uploader language please

#

Its my first upload

#

Im kinda braindead for this rn

#

god damn it

gloomy flint
#

When you open up the Akimbo folder in VRCC, there should be a prefab ASSET and a Prefab with the arrow next to it.

native loom
#

I been doing this since 9 pm yesterday and its 1:23 am

woeful harness
#

Is there any way to set the value of shapekeys to those of EP float parameters? Trying to set the state of the eyes and tongue on my Snaggletooth Kobold to a radial menu for better posing in screenies, but I can't seem to find any way that doesn't also mean pre-baked animations, like those that came with the kobold.

gloomy flint
#

brother in christ i am in the middle of uploading an avatar and unity wants to chokeslam me whenever I open discord alr

mellow vigil
#

Hello, I said something about this earlier but didn't convey it well so im trying again. I need help making a certain kind of toggle. My avatar is currently using 2d expressions, meaning instead of blendshapes moving to form an expression, it just toggles on a different texture for the face. I need a toggle that will toggle the expressions into using a different set of expressions as a whole. as you can see, it has 3 seperate sets of expressions it could use, is there a way to switch inbetween these sets via a toggle?

native loom
wild birch
#

anyone has any idea why does the glasses gets sent into Head instead of mesh outside of head?

woeful harness
native loom
#

hey pants

gloomy flint
native loom
#

would you know how to fix this?

gloomy flint
#

So unless you want stiff, floating glasses, i'd leave them under the Head's hierarchy lol

woeful harness
#

The textures, or the placement of the guns?

native loom
#

michael asked me to check something about prefab but idk how to check any of that

mellow vigil
gloomy flint
#

if i could actually look at my own project rn i'd show you where to find the prefab folders

#

but i can't open unity since its uploading

native loom
#

i understand man

wild birch
native loom
#

thats why Im asking someone else so I dont bother u

woeful harness
gloomy flint
#

If you want THAT you have to do it in Blender and merge the meshes, making them one model.

#

But know if you do that, you won't be able to toggle them or anything

mellow vigil
wild birch
woeful harness
gloomy flint
native loom
#

is there any way I can give u guys the guns folder and u tell me whats wrong with it? I havent actually tested them ingame

gloomy flint
#

isnt the akimbo paid for and not really supposed to be shared-

woeful harness
woeful harness
gloomy flint
#

hey @native loom where did you get the prefab? usually they tell you how to install it.

native loom
#

u mean where I got the avi?

#

or the guns?

woeful harness
gloomy flint
#

Guns.

native loom
gloomy flint
#

... That's against the guns TOS... They can't be included on an avatar someone buys.

native loom
#

wait wait

#

lemme finish

#

I bought this avatar about 2 years ago, and I wasnt able to upload anything because my unity hub wouldnt want to open, I been trying since 2019, and yesterday at 7:44 a Nitro Booster called Reverse in this server, helped me finally open it

gloomy flint
#

im gonna go absolutely berserk if this avatar doesnt upload quicker

#

But you still bought an avatar that breaks the TOS of things on said avatar

native loom
#

during all that time, I made a big clean up of my computer and at the time I did the clean up i didnt play vrchat, and I was really mad because I bought it and i couldnt upload it

#

I lost the file

gloomy flint
#

The person who sold it to you shouldn't have sold it to you unless you also bought the akimbo/guns prefab.

native loom
#

hear me OUT

#

I lost the file

#

and I couldnt get it anywhere because I forgot my password and the email I used for the place to buy the avi

#

so my friend sent me it from a page called

gloomy flint
#

You didn't buy the PREFAB for the GUNS. They are their OWN thing separate from the avatar and the creator of the e-boy you bought shouldn't have given them to you!

native loom
#

pixeldrain

#

I downloaded the pixeldrain file today

#

and the guns came like this

native loom
#

the thing is that with the file my friend sent me today

gloomy flint
#

The guns weren't supposed to be included*

native loom
#

they looked like this

#

but they were

#

🤷‍♂️

#

anyways

#

they used to work I didnt really care

gloomy flint
#

But they weren't supposed to be. It's against the TOS for the guns. I'd delete them or go buy the actual prefab. I'm not helping you anymore.

native loom
#

dang it man

#

so there's no way to fix them

#

god damn it

woeful harness
#

We can't really help you unless you actually own the asset, man. 🤷‍♂️

#

Even if you yourself didn't rip it, the original creator did.

native loom
#

I do bro, but I lost the file because I was mad I couldnt upload it

gloomy flint
#

But the guns were ripped.

woeful harness
#

I'm not blaming you - and I'm certain Michael isn't either.

#

But we literally cannot help when piracy is involved.

gloomy flint
#

I'm just trying to sit here and explain to you that the guns aren't supposed to be in your possession at all because you never bought them.

woeful harness
#

That too.

native loom
#

bruhhh

gloomy flint
#

The prefab is 18 dollars on gumroad

native loom
#

I payed 40$ for that avi

#

😭

gloomy flint
#

You got ripped off, man

woeful harness
#

Happens to the best of us.

#

Sorry to say.

native loom
#

look, I got a friend that has the same avi and the guns work for him, is there a chance I ask him for the gun folder and I implement them? or will that be ripping off too?

woeful harness
#

That would arguably be worse since you would actively be asking for the assets.

native loom
#

i see

woeful harness
#

You need to buy the asset or otherwise be given express purpose by the creator of the original gun prefab for it to not be considered piracy.

gloomy flint
native loom
#

i understand, I guess I will just upload the avi without the guns

woeful harness
#

I'm certain there are other assets that could work the same, likely for cheap, and potentially for free.

gloomy flint
#

i have a free ghostbusters proton pack on one of my avatars 😏

native loom
native loom
#

death the kid

#

he used the guns backwards

#

which was really cool to use

#

idk if I can find anything like that again

gloomy flint
#

then find some money by saving, the prefabs really cheap and when you buy it legally its also easy to use

idle jetty
#

Need help can’t covert my avatar to quest with quest tools

gloomy flint
#

whats it spitting out

native loom
#

its alr I guess Ill just upload it like this

gloomy flint
#

Then I would recommend joining the VRCFury discord and looking for free prefabs there to fulfil your needs

woeful harness
# native loom idk if I can find anything like that again

If you've got the skills, there's nothing saying you can't make your own that are textured like them.

  1. Snag a new (NOT pirated) model
  2. Unwrap the textures in Blender
  3. Add whatever squiggly lines or however makes it look like those pistols. (I don't know them, so I'm guessing they're semi-stock 1911's with some damascening or something)
native loom
#

i didnt even know what prefabs were 20 minutes ago u think I can do allat?

woeful harness
#

Trust me - it's not nearly as scary as you think it is.

native loom
#

thanks for the help

woeful harness
#

Internet tutorials aren't entirely useless.

native loom
#

but I cant do anything

gloomy flint
#

prefabs are the easiest thing the community has ever made lmao

#

you buy them, you import them into your project, you take the prefab kit and slap it on, and follow the instructions they give you

native loom
woeful harness
#

If I, someone with the mental capacity comparable to a quarter of a jellyfish when it comes to 3D modelling (and doubly so when blender is involved), can figure out how to extend the bones and arm length of my avatar to better match my own proportions?

#

You can do anything, baby.

gloomy flint
#

i figured out how to make physics more realistic :)

#

but then again i was an SFM and GMod kid so I had a headstart

woeful harness
#

Oh, right, I came here to ask a question, I fogor.

native loom
#

Look, i understand that if I take the time to learn I can do it

#

but

gloomy flint
#

So what you're saying is you want to upload avatars but have 0 interest in learning the things that let you upload avatars lmao

native loom
#

can anyone tell me what any of that means

#

help

#

now I dont understand why it doesnt upload

#

i removed hella stuff

#

here's the console

native loom
#

also please help me idk why its not letting me upload now

#

OMG

#

it worked!!

#

My first fucking upload! excuse the language!

#

excuse me @gloomy flint quick question

#

Thankfully, I still have the gumroad to the second avi I bought, is there any way to get all the accessories and things from that avi and put them in the body of the guy Im using?

gloomy flint
#

If you ever bought an avatar, the download should still be in your email. And the avatar would need to say you're allowed to re-use parts in its TOS.

native loom
#

but is it hard tho? do I have to place everything in the new body?

gloomy flint
#

I'm not going to be helping you due to the fact I can't even be sure if you legally own, or are allowed, to do the t hings you ask.

native loom
#

this enough proof?

#

if u want Ill try searching my emails from 2 years ago

#

HERE

#

better? @gloomy flint

#

this is evan

#

A.K.A Soul eater

#

nvm I cant send gifs

#

A.K.A the avatar with the clothes I want to use on the other one

half stirrup
#

how do i go about changing the avi details menu avi preview

prisma sedge
half stirrup
#

well my preview is wrong lol

#

i uploaded and there are... bits hangimg out but they arent there in unity

unreal vale
#

Idk what I’m doing I just started this is my first avatar and I don’t know what I’m doing

prisma sedge
half stirrup
blazing dirge
#

Hey guys wondering how I am suppose to addpackes into VRchat creator companion

#

ok I think it worked

prisma sedge
prisma sedge
#

hi

native loom
#

do u know how to remove toggles from the action menu?

#

for example

#

I got this avatar, and I deleted clothes from it

#

but I still got the toggles in the action menu

#

any way to remove them?

#

I got like

#

over 20 toggles, those not including the material changers

#

which I also dont know how to remove

#

or choose what mats they can change to

prisma sedge
#

In unity find the expressions menu and find the clothing/other items then click the thing you want to delete and press the little - to remove it from the menu

native loom
prisma sedge
#

Do you know where the avatar descriptor is at?

native loom
#

Like I said its my first upload, I really lost here, all I know rn is SDK, thry vram calculator, and delete things

#

thats all I know so far

unreal vale
#

If I had to reimport an FBX from blender bc of having to rename a mesh does that mean I have to 100% Restart?

prisma sedge
# native loom not at all

First click on the name of the avatar in the hierarchy, the window on the left side of your screen. After that go to the right side of your screen to the inspector you should see something that says "VRC Avatar Descriptor". Let me know if you see what I'm talking about

blazing dirge
#

Sup guys when trying to start my projects in vrchat avatar companion I only get sent here

#

it doenst launch the unity itself

native loom
unreal vale
#

import what the avatar needs

#

Boom

blazing dirge
#

does it matter what I pick there?

unreal vale
blazing dirge
unreal vale
#

Wait wait

prisma sedge
unreal vale
#

Did you download the unity version?

blazing dirge
left wharf
#

ah i think your creator companion couldn't locate your unity.

blazing dirge
prisma sedge
blazing dirge
#

this is what the logs says

unreal vale
#

when you choose ur unity verison does it say needs download?

left wharf
# blazing dirge

open settings in vcc and set unity path (in this case, the path is "H:\2022.3.22f1\Editor\Unity.exe")

blazing dirge
prisma sedge
# native loom

That didn't do what I wanted so in the middle of the screen with all those circle things select the one that says "Clothing" since you're wanting to remove clothing toggles from the menu

left wharf
blazing dirge
#

wait I removed unity hub and now it worked

prisma sedge
#

I assume you've got it from here?

native loom
blazing dirge
#

I dont have to install vrchatSDK3 into this project right?

native loom
#

oh nvm

prisma sedge
# native loom

its hard to miss but is right below that option that says "Toggle" to the right of Mask White

native loom
#

I just saw it in the screenshot

#

yeah im kinda dumb when it comes to finding things

#

thank u so much

prisma sedge
#

You're welcome

native loom
#

I got it from here, godbless

prisma sedge
unreal vale
#

There’s so many different things being said in sobbing

unreal vale
prisma sedge
#

In unity select the imported model that's in your assets folder then in the model options go to the rig tab and set the animation type to humanoid

native loom
#

hey cloud

#

Sorry to bother again

prisma sedge
#

What's up

unreal vale
prisma sedge
#

Click on configure

native loom
#

but where can I find free accessories for avatars? I want to add a chain to my avatar, because the person who made this avatar fucked up and made his beautiful chain get stuck under the only good Shirt he he has, and Idk how to move it out of the way or at least overlap the shirt, so I think the best option is to find a new one and try to stick it there

#

*chain

#

idk why I said chance

native loom
unreal vale
prisma sedge
#

Gumroad, Jinxxy, Booth

native loom
#

I dont have money rn

unreal vale
#

I have a few links if you need any

unreal vale
native loom
#

in gumroad what filters do I use for chains?

#

I put chains and this popped up

prisma sedge
native loom
#

Look I found one'

#

the 1 problem now is

unreal vale
native loom
#

how do I add it to my project and how do I make it so it stays

#

oh my god who wouldve thought that uploading a custom avi would be so hard

unreal vale
#

that’s what I was told

native loom
#

jesus christ

#

first I spent the past 5 years making it so unity hub opens

#

it opens, then I have to learn how to use unity

#

and now I have to learn blender

#

thats crazy

unreal vale
native loom
#

Ill take the help i guess

#

let me download blender

unreal vale
native loom
#

any specific version?

unreal vale
#

Is what I work with

prisma sedge
# unreal vale

I should've asked earlier but what mesh did you rename?

unreal vale
native loom
#

bro windows is asking me not to install blender

#

omg

#

also how do I make it so these type of files appear as the unity icon?

unreal vale
native loom
#

oh

#

is it normal windows is asming me this for blender?

unreal vale
#

No-

#

Idk what that is

native loom
#

also blender is not supposed to be like this

unreal vale
#

binks uhh that’s odd

native loom
#

I got it from here

prisma sedge
native loom
#

is that not the blender page?

unreal vale
unreal vale
prisma sedge
#

Correct

unreal vale
#

And then I should be fine

native loom
prisma sedge
native loom
left wharf
prisma sedge
unreal vale
prisma sedge
#

Yes

native loom
#

I got it there since 2020 when I didnt have any money

#

havent used it ever

#

like I said my unity hub never open

#

until today

#

and Im uploading the avatar I bought

#

I got proof of it

prisma sedge
#

Cool, unbookmark that site then

native loom
#

sure

native loom
#

I need to install blender

#

but if u tell me than then I wont feel ok

#

god damn it

#

Ill just trust it i guess

native loom
#

now wut

heady raptor
#

so i remade my avi's bullet belt (the bullets only) and replaced the old ones
imported to unity (updating the fbx as i always did) and the bullets do not appear, clues?
they use the same material slot as the old ones

#

rig import settings show them 🤔

dusk pulsar
#

Painful when it happens with 6-7 materials and got to test every slot since materials switch up

#

Probably bullets are using incorrect texture, and the part is empty

heady raptor
#

the slot is correct in fact however looks like unity decided to scramble the textures so i might have to remake texture change animations again

#

i'm all used to it however the bullets still don't seem to appear

#

no material slots were modified in blender so that's just shiddy

rigid nymph
#

im not sure if its the right place but does anyone know what hair this is?

placid mica
#

Is someone able to tell me how I import custom gestures into Unity?
I have these Extended gestures I like to use on all my uploaded avis, but I'm not sure how to put them on myself.

#

its not changing the faces, only the hand movements

native loom
#

I been trying to make a flag for the past 20 minutes, and the one thing I cant figure out is how to make it so the back of it is not transparent

native loom
heady raptor
#

which shader are you using?

native loom
#

give me a second, pleas how do I get out of game view

heady raptor
#

tap play

native loom
#

wdym play

heady raptor
#

play button

native loom
#

bro I dont think I saved my stuff

#

please dont tell me is gonna close

heady raptor
#

just click

#

first time youre doing this?

native loom
#

nothing happens besides this

#

its the second time I click it

heady raptor
#

im asking if it is first time youre editing an avi, i mean

native loom
#

yes

#

it is

#

and Ive implemented a chain

heady raptor
#

that makes sense now

native loom
#

a falg

#

and yeah

#

im stuck now in this game view thing

heady raptor
#

when the play button is blue it means it is in game mode

native loom
#

when I click it nothing happens

heady raptor
#

are you in scene

#

click in scene not game

native loom
#

I clicked game by accident and I couldnt get out

#

I just closed it and opened it again

heady raptor
#

go back to scene

native loom
#

lets see if it saves

heady raptor
#

dont worry about that.

native loom
#

ok good

#

Im back

#

again, about the flag

heady raptor
#

the transparent thing is very simple i just need to know what shader you chose for the material

native loom
#

I couldnt find a flag that would actually stick to my belt so i had to stick with this random "pride flag" I found in gumroad

rigid nymph
#

im trying to edit revenger and i took off some clothes so that i could edit her properly, but the body looks like it has blendshapes for the clothes but i dont see the blendshapes?

heady raptor
#

e.g i'm using poiyomi

native loom
#

gimme sec

native loom
#

yeah

#

poiyomi

#

I thought u was talking abt

#

uuh

heady raptor
#

go all the way down to rendering and tick cull then off.

native loom
#

god damn it

#

I have to re add the flag

#

the flag didnt save

heady raptor
#

were you editing stuff in game mode?

#

jesus

native loom
#

no

#

in scene

heady raptor
#

then idk

native loom
#

god damn

heady raptor
#

the material is probably there just drag it to the model

native loom
#

I got the material but I got 1 problem

#

the back

heady raptor
native loom
heady raptor
native loom
heady raptor
native loom
#

wait how do I open that window lmfaoo

rigid nymph
heady raptor
native loom
#

the thing is

#

that the flag came with its own material

heady raptor
#

ignore that

native loom
#

but I wasnt able to put any pictures

native loom
heady raptor
#

havent you created a new material in the project folder...?

native loom
#

i dont have any project folder?

heady raptor
#

you should lookup tutorials on the basics

native loom
heady raptor
native loom
#

oh yeah before I thought u were talking about shaders

#

yeah look

#

thats the shader I got rn

heady raptor
#

didnt you say you were using poi..?

native loom
#

I have poi in my vrcc but I havent used it so far I think

#

see

#

its there

heady raptor
#

...

#

you choose it in here

native loom
#

i didnt install it. a friend told me I needed it

heady raptor
#

poiyomi has a channel on youtube with tutorials and a discord server

native loom
#

I click on that but all I see its poi toon

heady raptor
#

then click on poi toon

native loom
#

and when I click on those the flag turns bright blue

heady raptor
#

that's just right,

native loom
#

actually

#

nvm it just made it brigher

heady raptor
#

the cyan it turns is the loading state of the shader

native loom
#

I got it

#

I set Cull off

#

and now both sides are the flag

heady raptor
#

as simple as that

#

remember to lock the shader for it to compile

native loom
#

wait what

#

locked

heady raptor
#

it's just the way it is, no secret

native loom
heady raptor
#

👍

native loom
#

tysm bro

#

ty for the patience

#

godbless

heady raptor
native loom
#

one last thing

#

is there any way to bend this flag?

#

its supposed to be dynamic ingame

#

but if I want to put in the back of my pants

#

it just clips through

#

idk why my avatar got such a phat bum

heady raptor
#

had it not come with bones? otherwise there will be no physics.

native loom
#

is there any way to check the bones?

#

because if it doesnt have any bones Ill have to find a new stupid flag bcs Idk how to use blender

heady raptor
#

hierarchy on the left side of the window

native loom
#

nope

#

nothing

#

god damn it

#

all this just to end up finding a new flag

heady raptor
#

weh. it's not too hard to make an armature and weight paint tbh

native loom
#

is it unity? or do I have to use blender?

heady raptor
#

if you really want to edit your avis you will have to learn blender

native loom
#

god damn

heady raptor
#

i forced myself to learn blender in less than a month so i could have my own avi

#

there's not much of a choice unless you pay someone else to do the work for you

native loom
#

the thing is that I been working on this avi since yesterday 9 pm and its 6:11 am, my last personal task was to add that flag and upload it

#

but it looks like I wont be able to add the stupid flag

#

one last question, I saw on gumroad few dynamic flags that waved, but they came with poles, is there any way to remove those poles and just put the flag in my belt like I want?

heady raptor
heady raptor
#

just a few clicks and it's fixed

native loom
#

god damn it

#

I guess Ill just add it without the flag then

#

thank u for u time man fr

old jungle
#

i keep trying to make a material with transparencyu but i cant seem to figure it out how , anyone know a tutorial?

ashen hull
#

but once i delete the files in the project folders. it will open. but obviously nothing will work.
I have other porjects running the exact same set up.
AWny help to resolve this?

old jungle
ornate stump
old jungle
native loom
#

if I download the gogo loco from gumroad does it already come with beyond?

native loom
pearl wolf
#

Ah found it

Does anyone know how to stop my cube showing in the preview

native loom
#

I just added gogo loco

#

idk what else to do

ornate stump
pearl wolf
#

That is the thing. It is

ornate stump
native loom
#

im so confused it says im missing gogo loco but I just downloaded it and put it in

#

what else am I supposed to do

native loom
#

everytime I try to upload

#

this pops up

pearl wolf
#

So this one?

ornate stump
# native loom

You might have to delete gogoloco object from your avatar and add a new one into.

ornate stump
pearl wolf
#

Thank you so much 😊

#

🍪

heady raptor
ornate stump
native loom
ornate stump
left wharf
native loom
#

my vision is blurry I been doing this avatar since 9 pm yesterday

#

taking so long for nothing

ornate stump
native loom
#

got it

#

thank u

native loom
#

new upload try new error

#

yay

#

Im on the verge of kms

#

nvm

#

nvm

#

I added the wrong file

#

I added gogo loco beyond

#

but not gogo loco beyond all

ornate stump
# native loom

Just get some rest at this point. You can continue later.

native loom
#

looks like its working

dense saffron
#

I have an issue with constraints that if i freez them to the world and i move they jitter this issue is even worse in half body because there it even jitters when just the head moves

signal trout
#

Hi there, im trying to figure out why my avatars fingers are curled as shown in the first image here, and why i cant change it without getting a t pose warning as shown in second image, also have what it looks like in blender in the third image

ive not really done this before so i only know my way around blender x.x

balmy barn
#

straighten them in blender,fingerbones not ment to go straight up

signal trout
#

ah i see, didnt realize tail position mattered when everything else converted fine

broken bone
#

Your third image is a quirk with how blender reads bone axis. It often happens when importing a skeleton made with something other than blender. It's just a visual representation

#

As for the finger tips, they likely have a different axis orientation than the other finger joints. If you rotate their axis so it points the same way as the other finger bones, then re-export the FBX, it should fix it.

signal trout
ancient herald
#

so i recently bought an avi and i was wondering if there's a way to fix how weird his hands are?

left gull
#

Wdym by weird? they look fine in the screenshot

ancient herald
ancient herald
left gull
#

if you mean the colouration then you'd need to edit the texture/material used on the hand

ancient herald
left gull
#

are they pointy in-game aswell or have you not tested that out yet? (because that looks like its just part of the locomotion/gesture layer that makes it curl like that)

pseudo sparrow
#

Can anyone teach me how to add a new hair color to my current hair color slider?

#

I have the material made and all that, I’m just struggling with the animator part and all that

ancient herald
left gull
#

do you have any FXs in your gesture layer?

ancient herald
#

lemme have a look

ancient herald
#

oops caps

#

wait

#

do i mess with this?

left gull
#

no you can just hit the X to remove it and see if it fixes the hand to be less pointed

left gull
#

if you want to keep the other custom gestures that gesture layer adds then i think you can just clear the HandOpen on the left and right hand and it should make it still curl

lyric fiber
#

Hey could someone put a model i found into vrchst and make it quest compatible plss! Dm me if u can I cannot pay 😭

somber sequoia
#

that's often a lot of work for free, it's unlikely anyone is going to do that, except the scammers that are about to message you.

#

(don't listen to them)

feral isle
#

Checked the missing files and it's face tracking stuff which I don't have, anyone got any idea on how to fix this one?

somber sequoia
balmy barn
#

'n paste

feral isle
#

Exception: you're missing some files needed for this vrcfury asset. Are you sure you've imported all the packages needed?
Build aborted because the vrcsdkproprocessavatarcallback "vrcPreuploadHook" reported a failure
and builder exception failed to build avatar check logs stuff

#

the missing files are face tracking which i dont have

somber sequoia
#

oh, well go get the missing package then.

feral isle
#

yeah but like can i remove it or is it just a package i need to find?

left gull
#

check the download description of where you bought the model

#

it'll tell you either where to download it or if its 100% required for the model to work properly

spark walrus
#

Can someone help me

peak knot
unreal pasture
#

why dpes vrchat actually let me upload just t0o get this bs

olive cedar
#

hi i need help

tawny shoal
olive cedar
tawny shoal
#

Where did you get the avatar?

olive cedar
tawny shoal
fierce spear
#

Hey y'all, struggling a bit with the physbones here. The band is moving, its not supposed to. The physbone is under Necklace, and yes, the band is under ignore transforms. what do.

quasi briar
#

can you expand the "necklace"?

fierce spear
#

Was just about to say i fixed it, there was a bone like, two bones down that was what i was supposed to put the physbone on

quasi briar
#

It seems to me you're trying to put the mesh of the band under ignore transforms but you need to put the bone itself under ignore transforms, not the mesh

fierce spear
#

Yep figured that later. Thanks anyways

glass condor
#

Not sure if this is the right place, but it's in regards to uploading an avatar --does anyone here read Japanese? I'm trying to figure out if something I bought on Booth is allowed to be on a public avi.

half ice
#

can anyone please tell me why i cant bind the socks with body .. (wanna copy shape keys)

heady raptor
#

applying the modifier doesn't do it?

half ice
#

huh?

glass condor
heady raptor
half ice
#

no can i do it without bind ?

#

dont work

fierce spear
#

Sometimes surface deform can not work because of some shenaniganry, you may have to create your own blendshapes manually. At least thats what i think

half ice
#

this gona be hard 🥲

fierce spear
#

its not difficult, just time consuming.

half ice
#

gona try xD thanks

heady raptor
#

blendshapes are fun to work compared to rigging and texturing

fierce spear
#

i find texturing fun. rigging IS hell however.

heady raptor
#

after i understood how rigging works, it's pretty fine to me

but texturing kills me ahh

half ice
#

every time I progress I find other problems that are even more difficult just like darksouls

heady raptor
#

ever do normal maps? it's my nemesis, idk how to fumble with substance painter

somber sequoia
#

I don't mind rigging, I usually dislike setting up good UV maps

heady raptor
#

YEAH that

balmy barn
#

that is called ripping and get you in trouble vrcAevSip

worldly whale
#

So im trying to make a toggle to turn on and off this gold and white texture and for some reason its not working but one does and i have set up all of them like that one and non of them work

#

gold all works and gold jacket does not

balmy barn
#

is All Gold changing all of them ? and bottom of your layers? cause that will ignore everything above it also trying to change them

#

lower layers have priority

#

unless you using paramter driver , cant tell ratl

raven orbit
worldly whale
#

thats good to know

worldly whale
#

that would be WAY easier lmao

balmy barn
raven orbit
#

all gold can be set a a button that, when pressed, toggles everything on. if you want "all gold" to be a toggle you'd also have to make a state that disables the all gold boolean when any of the other toggles are turned off (which would be a lot more time consuming)

worldly whale
#

that makes a TON so much easier

somber sequoia
#

it's really useful for a bunch of things. Randomness too

round pagoda
#

cannot build for iOS: "File in use by another process" (note: my first time using Gesture Manager and VRCFury)
this issue only happens when building for iOS, which I apparently must do now to make my avatar a fallback

peak knot
round pagoda
#

LockMaterialsOnUpload
this appears to be a C# event meant for recompiling uber shaders to a simplified version ('Locking'). are you using the 'Poiyomi' shader?

#

it seems like something has gone wrong with your installation of Thry's shader optimizer function

round pagoda
worldly whale
raven orbit
#

the FX

worldly whale
#

OH

#

ill probably learn how to do that later

#

cause moving the all gold to the top fixed the problem

#

but that is very usefull

#

thanks yall

raven orbit
#

np, gl

spark walrus
#

so i have a avatar that needs vrcfury to upload but when i added the repository it gave me an an error saying it couldnt access it. and when i tried uploaing said avatar i get this error message:

worldly whale
#

all the toggles work except the gold all

#

lmao

glad forum
sharp pewter
#

How do you make one toggle disable other toggles in the same list?

balmy barn
#

parameter driver/use same parameter

arctic ginkgo
# sharp pewter How do you make one toggle disable other toggles in the same list?

well you could use parameter drivers but that doesn't seem to be what you're looking for. I'll give you both answers just in case though:

Case 1, you are trying to make something that has multiple variants or options (like facial expressions or props). None of these options should be able to be selected at the same time, they are just switching between each other:

In this case you would want to use the same parameter for each toggle. You'd want one with more than two possible states, so an Int or Float. Typically Ints are used for this (they can be assigned any value between 0-255).

Case 2, you are trying to have two separate toggles that cannot be toggled at the same time. Individually however, they can be toggled on/off on their own:

For this use case you would want to use a parameter driver on the appropriate animation states, which will change the value of an assigned parameter to an assigned value when transitioned to (if in "set" mode).

Another option that doesn't actually change the toggles is to simply animate based on the states of multiple parameters in order to account for edge cases of things that shouldn't be toggled together (say a specific hairstyle + a specific hat). Instead of forcing the toggle off, in some cases it may be better to retain the wearer's settings for both the hairstyle and hat in this example, and simply forcing the hairstyle to animate to a compatible hairstyle or shape with the hat, then once the hat has been disable or the hairstyle has been changed, it will animate back to normal.

stone isle
#

I'm learning how to make toggles and I found a good video tutorial from a couple years ago but the issue is that it is pre- creator companion. where can find the fx slot in my avatar to put the animation controller into it?

arctic ginkgo
stone isle
#

well that's good to know

#

but I still can't find

light charm
stone isle
#

yeah I am just going to do that

placid spire
#

make sure you also have the VRC Avatar Descriptor, I know sometimes I forget to add it myself

native loom
#

can anyone help me out man, I removed "bandages" from my avatar fingers, then removed them from the action menu toggle, but now when I join the game the fingers are slim as hell like if u would to delete a shirt from hierarchy but still had the action menu option click it and then ur body goes slim

#

idk what elset to do, I removed it from te hierarchy and assets but my fingers are still fucked up ingame

raven orbit
native loom
#

and where is that at

#

im new at this

#

I wasnt expecting that to happen to the fingers

raven orbit
#

look in the avatar descriptor for 'Playable Layers' and you can click on the FX slot to show where the FX animator controller is in the assets folder, then you'd have to open up an animator window to edit it

native loom
#

how do I open an animator window?

#

and even worst

#

how tf do I edit it

#

cant I just remove the animation and thats it?

raven orbit
#

window > animation > animator to open up the window

native loom
#

u mean the window key?

#

dont tell me I have to download a 6th app

#

god damn it

raven orbit
#

you can remove the animation in the animator and in the project, i dont think it would be a good idea to remove an animation from the project without taking out the reference to it in the animator cause it could cause problems

raven orbit
native loom
#

ty

#

oh nvm I had to click fx

native loom
#

and so I stop wasting ur time how do I remove them from unity

raven orbit
#

yeah, you can just delete whatever animation state is related to the rings, then you can find those animations and delete them from the project

native loom
#

where do I find the animations out of the animator

raven orbit
#

in the animator or in the project assets

#

?

native loom
#

sorry most of the things in here have not and probably wont be used

#

Ive learned 17 different options of unity in only few hours

#

my brain is in the verge of turning itself off

raven orbit
#

finding them in the animator would mean clicking through the layers and looking for something labeled rings, or anything related to a toggle you're not using and deleting it

#

it can be set up in a lot of different ways so it's hard to tell you exactly where

#

maybe if it is too difficult you can just remove it from the project and ignore the animators i guess, i'd just prefer to have cleaned up animators personally

split cairn
#

I can't get these custom textures to appear properly, i dropped the blender file into unity fyi

west cipher
#

anyone know what these errors means? these are the only 2 and it wont let me enter playmode

robust bough
#

hey i need help its saying this when i didn't upload the avi with warnings??

somber meadow
half hamlet
#

I'm following a tutorial for importing a model, but I do not get the pop up in the first photo. What I see when I select the model is the second photo

#

is it because it does not have a rig?

prisma thunder
#

How would i use osc to enable/disable a toggle?

left gull
half hamlet
left gull
#

yes it requires a rig like this

#

there can be more bones then shown in the image but requires at the very least this rig to work as a humanoid with VRChats locomotion system

sharp pewter
robust bough
somber meadow
#

screenshot the builder tab of the SDK

robust bough
somber meadow
#

that first warning is important

vale cove
#

Why are literally ALL of my blend trees dissapearing

#

For no reason 😭

somber meadow
#

Can you elaborate, when are they disappearing

vale cove
#

No idea. I've had this issue over seven different projects.

#

Two years of avatar work and I've not had this issue until about a month ago