#avatar-help

1 messages · Page 24 of 1

hollow stirrup
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but anyway idrk, this is just a ready-for-upload package so i'm not sure on the specifics

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pretty sure its a toggle error

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not sure though

loud geode
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I checked the adult themes checkbox since the cigarette, will checking any boxes here ipact my trust rating?

glad terrace
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can someone help with blush issue ps?

night ember
glad terrace
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how would i fix thr blush issue

night ember
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thats still not stating your problem

hollow stirrup
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i keep getting stuck on the upload/build stage for this reason
no clue why tho

glad terrace
night ember
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broken how

glad terrace
night ember
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transparency

glad terrace
night ember
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its not transparent

glad terrace
night ember
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🤷‍♂️

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either the image is no longer transparent no that doesnt mean alpha is transparency
or your shader isnt set to a type of transparency

tacit shoal
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how come none of these toggle are working? 1st image is the settings of all of the transitions, the animations are non-looping, the 'neutral' statemachine default is a blank animation, and the boolean parameters themselves are entirely functional, just the animations that arent working

additionally, only the fishnets toggle actually fully works with the animation

raven orbit
tacit shoal
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damn

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i can do that was just hoping i diddnt need to lol

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istg ive done it before but apparently not

raven orbit
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also having "can transition to self" isn't going to help out here, you should set it up without using any state if you can

tacit shoal
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this is why when im workin on non vrchat stuff in unity i just make my own animation transition system

raven orbit
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yeah the animators can be really tricky 😔

arctic ginkgo
tacit shoal
#

a wha

tacit shoal
arctic ginkgo
#

they are most commonly used for locomotion aimations

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1D uses one parameter and has 1 axis, 2D uses 2 parameters and has 2 axes

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Direct blendtrees have a parameter assigned to each animation and the animation is played at the weight of that parameter

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to set up multiple toggles within a direct blendree, most often a single parameter is used for the weight values that is set to 1 (only existing in the animator, not in the expression parameters)

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you can nest blendtrees inside of blendtrees as well

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if all animation are set to play at a weight of 1, they will all play at the same time

ashen flume
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Can i fix this?

arctic ginkgo
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if you convert each parameter into a float parameter, 1D blendtrees will be able to be used as toggles. The thresholds are where the animation is playing at full weight, meaning if the parameter = 0, then the animation at threshold 0 will play fully. If the parameter = 1 then the animation at threshold 1 will play fully. If it's at 0.5 and there's no animation there, it will blend between the animations on either side

ashen flume
arctic ginkgo
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for example, the AFK parameter is a boolean. If you set it as a float in the animator, then true = 1, and false = 0. Integers will convert to their respective numbers (0=0, 1=1, 2=2, etc)

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there's a conversion chart in the creator docs

wooden cairn
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For some reason my directional lights in android build mode turn everything blue

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anyone else encounter that?

ivory frost
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im having issues where my avatar is pink in game using the vrchat shaders on quest. but in unity is fine. anyone know?

karmic pasture
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Where can I have a tutorial on how to make a avatar? I have experience at 3ds only, for now

somber sequoia
uncut kestrel
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can someone help me with uploading this avi, its my first time and when i open the project through vcc it just opens my unity, not opening or creating a project and i cant import the project from my files

karmic pasture
somber sequoia
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you can't search youtube for those names?

karmic pasture
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But okay

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I'll search it, thanks brother

spark walrus
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can u import ur favorite avatar list to other accounts?

spark walrus
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damn

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can u import export user block list?

night ember
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no

dry vessel
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anyone here willing to run me through a refresher on how to add shaders, quick optimise a shop model, and upload to quest/pcvr. i havent done it in 3 years , i just need a quick runthrough, advice rq. ❤️

crimson pendant
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Do I need to make a separate project file for uploading quest versions of my avatars or can it just be a separate scene without breaking anything?

somber meadow
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that's why people tend to use different projects for Quest

timber wharf
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@crimson pendant it can be the same scene

mild solar
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idk if this counts for 'avatar help' but im not sure where else to post, i gifted someone vrcplus and they havent received it a half hour later. how long does it take to receive a vrcplus gift?

timber wharf
mild solar
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they were offline when i gifted them, not sure if that affects anything but steam took my money and my friend keeps saying they dont have it

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and oop ty for reference, ill post there if i continue to have the same issue

winter edge
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where can I see the hard limits before they won't allow you to upload an avi for quest?

uncut kestrel
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can someone help me with uploading this avi, its my first time and when i open the project through vcc it just opens my unity, not opening or creating a project and i cant import the project from my files

plain mural
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Where can I find the main menu and options for Rexouium? I want to add my own menu for clothes to it

plucky mantle
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Arms (and every joint connected to it) has a bone length of 0..?

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How do I fix this? This is the first time i've ever hit this issue

ornate stump
plucky mantle
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In blender, it shows its not negitive or anything, in roll or size

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So idk what's going on.

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The arms also collapse in themselves like this (ignore the materials)

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If in blender I do clear transform it'll go back but it still will say the size is 0

ornate stump
ornate stump
# plucky mantle IYes

Try switching rig type to none, apply, and switch back to humanoid. See how it work.

ornate stump
plucky mantle
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I don't export. I go right from the blender file. I do that to prevent scaling issues

ornate stump
plucky mantle
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How do I apply transform the way you're referring? I think it might be somthing else because if I reset pose and ctrl+z my arm bones go missing (I'd assume they're scaling to 0?)

ornate stump
frank spruce
plucky mantle
left wharf
frank spruce
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Thats different then re importing it or just re import it

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cause I already tried re importing it

left wharf
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See the top menu bar, and click “VRChat SDK/Reload SDK”.

frank spruce
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alright I clicked it

left wharf
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Then, see sdk window.
It should be well

frank spruce
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still the same

left wharf
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Ohh so, select Authentication tab in the sdk panel and back to Build tab

frank spruce
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everything still says loading

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has anyone had this issue before? or is it just a new thing

junior void
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i had that once

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killed unity through task manager and reopened the project did it

frank spruce
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I see

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I'll try that then

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cause I tried restarting my computer, re importing everything, and now I've tried everything suggested so far

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yeah its still frozen 😭

junior void
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any errors in console?

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this can also happen when you downloaded an avatar where the maker included the sdk, and you made a new project and also add the sdk

frank spruce
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just these

frank spruce
spark walrus
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Can I somehow unstuck my avi from this pose back in to T pose, I'm not previewing any animation I checked. Thanks for help.

ornate stump
spark walrus
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Thanks

cloud drift
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i cant upload my avatar as it says i have 261 parameters whilst i clearly dont. what causes this?

left wharf
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The avatar has too many stuff. Remove some of it

junior void
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this is because you have some auto installer tool such as vrcfury where the parameters get added on build

cloud drift
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i see

junior void
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you can see the actual list when in play mode and checking that list again

primal swift
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i'm so comfused (okay it magically fixed itself)

junior void
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why

primal swift
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i can't figure out what is too big

junior void
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the bounding box

primal swift
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what is the bounding box

junior void
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thats what you should google

spark walrus
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Im sorry for asking but does anyone know where I can find a free dragon ball Z prefab and Substance materials for it? Also I don’t know if this is the right channel but seemed like it so

still shuttle
sonic swallow
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I need help
please

anytime i try to upload my custom avatar or any of the public avatars im working on to be pc compatable it gives me this error
i have reloaded the sdk
made a new project twice
and reimported the models
and its still doing this

the sdk im using is 3.7.3

BuilderException: Failed to build the Avatar, check logs for more details
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target, System.Boolean testAvatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2258)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2448)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2463)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass104_0.<CreateBuildGUI>b__4 () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2015)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

still shuttle
sonic swallow
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no

sonic swallow
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the only sdk is the 3.7.3 that i imported before anything else

primal swift
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i also have issues with that version, i'm just using 3.6.1 for now

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try downgrading it to see if it works

split cairn
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having problems with this shirt, it's not supposed to be see through

sonic swallow
primal swift
primal swift
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i can't tell if that's a texture or if you're using an outline shader, but if it's a shader i don't think it can show up on quest

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should be fine then

split cairn
raven orbit
split cairn
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4.2.3 latest version

raven orbit
# split cairn having problems with this shirt, it's not supposed to be see through

i know that in least the version i use and prior (4.0.3), having a material with blend mode set to Alpha Blend can cause the material to render weirdly, similar to in the pic, regardless of whether alpha is enabled because EEVEE doesn't handle transparency very well, though it's changed in the latest version and I don't remember how to change the transparency settings. though if it's just a shader problem in blender then it probably wont affect unity

raven orbit
primal swift
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it should be further down

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oh yeah and also remove 1.png.001 from the alpha thingy

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it doesn't affect the model by the way, that's just how it looks in blender, it'll look fine in unity

split cairn
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also this seems to have been greatly affected

trail lagoon
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I don't know where to put this so ima put it in here, but I'm trying to download unity but it keeps saying my computer cant run it which I'm pretty sure it can run it

spark walrus
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hi

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how do i let

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objects move wtih my avatar together

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?

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like how do i anchor them

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to the avatar

sly lodge
spark walrus
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cube

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a cube

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what is a skinend mesh>?

sly lodge
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then you can just place it in on your character's armature

sly lodge
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your character is using skinned mesh

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@spark walrus if you want the cube to follow your hand, you can search up your hand in your avatar's armature and place the cube there

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or you can use constraints too

spark walrus
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does this work too>?

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cube in the same folder

sly lodge
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@spark walrus where do you want to put your object?

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you need to find the exact GameObject you want to put in inside your Armature object

spark walrus
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head

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inside armatuer were

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to head>?

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?

sly lodge
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yeah, exactly

spark walrus
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cool\

sly lodge
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it will follow your head

spark walrus
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cute

frank spruce
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Checking one last time for the day to see if anyone knows how to fix this. I've tried restarting my computer, reloading the sdk, reimporting everything through unity and the vrc creactor companion hub and I've got literally nothing

humble cave
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Is the armature set up correctly ?

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Because if theyre not parented correctly you're going to have to make sure they are in blender

copper carbon
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im trying to play around with vrc parent constraints but for some reason i have to keep zero'ing the model cus its offset in rotation anyone know why?

humble cave
spark walrus
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Can i make meshes cut out for android?

frank spruce
spark walrus
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rendering mode cut out for android

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where is this option?

humble cave
spark walrus
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what determines how big my capsule is>?

somber meadow
somber sequoia
spark walrus
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wow

hollow latch
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Noob here, but is this the mythical "you can upload avatars" email? I've been trying to import my vrm via the sdk in unity but keep getting the "you don't have building permissions" pop up; so im wondering if this isn't the email afterall ^.^;

ornate stump
hollow latch
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Thank you!

frank spruce
somber sequoia
somber sequoia
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That's the one

frank spruce
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Theres nothing in there

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I never got a chance to upload it

split cairn
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I can't get this shirt to be non-transparent, I've tried unmarking all boxes related to transparency and yet still i can't fix it

somber sequoia
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are the normals flipped?

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do you have a viewport setting that's doing the transparency?

wild venture
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good afternoon all
i apologize in advance can i ask a general question about importing avatars
if you're doing both quest and pc models for an avatar that uses one of the licensing methods
I thought on the second one you don't enter the license code you enter the id somewhere

raven orbit
somber sequoia
somber meadow
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one of the licensing methods
Oh god, I hope it's not gonso

sly lodge
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but it can be different depending on the version, I'm using Blender 4.2

split cairn
wild venture
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It is gonso

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The channel operator finally got back to me...license code then blueprint id...smh

raven orbit
wild venture
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so when you have quest and pc versions it looks like that still only takes up one slot. Is my thinking correct

somber sequoia
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slot?

wild venture
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your favorite slots

somber sequoia
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Yes - it's one avatar

wild venture
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thnks

wild venture
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@Blanke just curious you groaned about gonso and im not a huge fan of some licensing schemes...What's up with gonso so im not surprised later...lol

raven orbit
somber sequoia
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"Shading" tab at the top FYI

split cairn
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That fixed it, thank you!

frosty grove
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i have imported a paint 3D model into blender but im stupid and dont know how to put the textures onto it
or texture in general.

somber sequoia
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Textures go into materials, materials go onto faces

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You might look at a blender tutorial, like The Donut Tutorial or videos from Rainhet on Youtube

somber meadow
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it doesn't help fight package leaking when people could just reverse engineer the assetbundle, which malicious actors will do and actually get to edit the avatar. The people who buy the avatar are the ones who're harmed, the people pirating the avatar in the end are actually able to edit the avatar

wind skiff
wild venture
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yeah i kind of got that but unfortunately the one avatar i really wanted had it so kind of got stuck with it

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and nowadays lets be honest a lot of the licensing schemas are anti-consumer and don't really help the creators

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bbiaf

primal wind
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I got toggles working but it won’t toggle off if un-toggle it
Essentially if I turn it on, it’ll stay on. Even if I try and turn it off

night ember
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is it transitioning to off
is it write defaults or not

primal wind
night ember
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but is it going on to off

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secondly is the animation in the base layer?
if it is delete it

primal wind
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..off to on

night ember
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why did you ping me

night ember
primal wind
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Doing it by hand

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It works fine turning on, doesn’t work turning off

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I did the copy and paste transition with the true/false switch

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I have no idea how that works

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I’ve had at least 4 people tell me to use it and don’t tell me how to use it

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I imported it and there’s nothing

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It doesn’t work for me, like every second click it just goes loads and won’t let me move my mouse

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Should I have save state/default state on?

somber sequoia
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Entirely up to you

primal wind
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What does default state do

somber sequoia
primal wind
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I have one more problem, anytime I enter play mode my avatar just sits in like the animated state

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How do I fix that?

somber sequoia
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are you using Gesture Manager or AV3 Emulator? If not, I definitely recommend it

primal wind
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I am, it snaps into place once I open the gesture manager but if I don’t then it sits in the animated state

timber wharf
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tis fine

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use av3 if you want it to run initially

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ie without selecting manager

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also you can open animator in animator component and set empty state as initial one. but i dont think it will prevet biker pose

somber sequoia
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what is the point of this comment?

opal vine
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heyo! I need some help combining the FX and parameters controllers with my avatars' own via AV3 manager

somber sequoia
#

how helpful

opal vine
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I really don't think anyone will, considering your bio.

somber sequoia
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really not sure why we're having this conversation

night ember
#

being purposefully unhelpful for the sake of it

somber sequoia
opal vine
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yeah just not sure how to do it ;;

somber sequoia
opal vine
left gull
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Are there tools out there that can auto translate models, as in bone names,mesh names, possibly textures and materials aswell?

somber sequoia
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possibly click the refresh icon

night ember
opal vine
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Yeah it says none ;;

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Though it shows some here

somber sequoia
primal wind
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Thank you for the help (especially Kazin), I got it working!

somber sequoia
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If you don't have one, no merging needs to happen

opal vine
left gull
somber sequoia
opal vine
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yeah but not sure why it wouldn't show up ;;

night ember
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btw which one do you use for blender

somber sequoia
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the default works?

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no

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...

night ember
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purposefully unhelpful

somber sequoia
#

and clearly uninformed or inexperienced

opal vine
night ember
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jumps into conversations adding nothing while knowing nothing

somber sequoia
#

Anyway, moving on.

gritty rover
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Yo can you make a avatar on a phone or just pc

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Damn

night ember
gritty rover
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I have a macbook that good enough?

somber sequoia
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yes

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Mac can work

gritty rover
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Alr idk how to do it tho

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Idk if y’all could help

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Ok

night ember
gritty rover
#

Hold up its dead atm ill let yall know when its charges

wind skiff
opal vine
somber sequoia
#

ha

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Unity is fun

opal vine
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So I managed to combine the parameters, just not sure how to do the fx layer

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Do I use merge on new or merge on current?

left gull
somber sequoia
frank spruce
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Whenever I try to switch it from pc to android it just doesn't switch. Anyone know how to do it manually I guess?

toxic patio
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For some reason my avatar's emotes are delayed quite a bit.

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It takes a good 2 seconds to start and 2 to stop.

primal wind
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Anybody know how I can make my avatar a smaller size? I need it down 3 megabytes and I’ve compressed the textures a lot

arctic ginkgo
# toxic patio It takes a good 2 seconds to start and 2 to stop.

it may be exit time or if you have an animation with less than 2 frames in it, if it helps you can use gesture manager on the avatar, then open the action controller and select the avatar in the heirarchy, this will let you see the transitions live and help you determine where the delay is coming from

arctic ginkgo
primal wind
arctic ginkgo
#

just make sure they are unused before deleting them

primal wind
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How can I remove it in unity

arctic ginkgo
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it's probably worth it to use build size veiwer for analysis first before deleting anything though

primal wind
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Where would I get that?

primal wind
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I dropped it on, now what?

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I swear I just need an add on that’ll compress my avatar for me

arctic ginkgo
#

after it fails the build size viewer window should show you what comprises the file size

left wharf
frank spruce
#

I do

somber meadow
frank spruce
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it says switching to android player is disabled

left wharf
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Then you don’t have Android build support

arctic ginkgo
frank spruce
#

I had it before

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How do I re do it?

left wharf
#

Screenshot “Add Modules” in UnityHub.

toxic patio
arctic ginkgo
toxic patio
slender tundra
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how do i fix this

teal bane
#

does anyone know where to get good dances for avatars? I just wanna get my groove on with my first avi 😭

somber sequoia
somber sequoia
slender tundra
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i literally have no idea

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i dont even know what it means

somber sequoia
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you must have done something?

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or did you open Unity and it was just there?

slender tundra
sly lodge
slender tundra
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bro...

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thank you...

somber sequoia
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yeah that's my first guess too

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oh that worked? Nice.

slender tundra
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i was fucking tweaking

somber sequoia
#

isn't Unity fun?

sly lodge
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well, also the avatar creator didn't clear the blueprint id

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before he uploaded it

slender tundra
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tbf its like my second ever upload so 🥲

toxic patio
#

I got the animation durations fixed. But now it feels like theres a pause for no reason.

lime oxide
#

Unity seems to be breaking the sizes of my bones when importing

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Any idea what might be causing it and how to fix it?

somber sequoia
#

Your Blender export settings has a "apply scalings" - set that to FBX All unless you need something very specific otherwise

lime oxide
arctic ginkgo
somber sequoia
arctic ginkgo
#

Those can cause a long pause, just adding another frame makes it practically instant

toxic patio
arctic ginkgo
lime oxide
somber sequoia
# lime oxide Perfect, thank you!

oh good, I was hoping it was that easy. At the upper-right of the export dialog is "operator presets" - you can save that so you don't forget. It's what I do. Also I turn off the leaf bones checkbox under "Armature".

round pewter
#

so i made a decoy with my avatar that moves the way my character does but how would i make it move around in the world when i move instead of standing still

toxic patio
#

You mean like that?

primal wind
#

I tried to make face expressions and in the play menu/gesture manager it’s constantly smiling, any ideas?

hazy bay
#

Hey! i was wondering. is there any way to make a Bone grabable and posable with physbones?

hazy bay
#

Like if i were to put a bone on a sword would i be able to grab it?

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and also have others be able to grab it?

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I know constraints would work but i want other people to be able to grab it as well

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i also know very little about constraints

somber sequoia
hazy bay
#

Thank You!

somber sequoia
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(I've used the second one)

hazy bay
#

thats the one i just downloaded lol

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this is for a thing where i want to grab my head lol and hold it in my hand and i thought it would be sick if others could also hold it

somber sequoia
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haha that'll be fun

hazy bay
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Thank you again!!

sonic swallow
#

i still cant upload avatars for pc
i downgraded the sdk to 3.6.1
and i tried 3.7.4 in the creator companion

somber sequoia
#

3.7.x ought to work - post errors or explain what's not working?

sonic swallow
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its still giving me this error

left wharf
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are there any errors before?

somber sequoia
#

that's not a very useful error, unfortunately.

sonic swallow
#

no
everything was working fine up until 3 or 4 days ago
then i went to update my custom and some public avatars and it gave me this error

left wharf
#

take a screenshot whole the unity window. we need more info

upbeat mauve
#

How do I make the camera further forward?

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and how do i fix it?

zinc dagger
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anyone know how to make the animation play

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it just wont work

somber sequoia
quick notch
#

So I'm trying to make my first avatar but when I go to import the avatar into Unity, its not showing even though I have downloaded it correctly. Any help?

somber sequoia
#

I'd bet there's a scene you have to open

quick notch
#

I can record a video and show you what I am doing. See if anything is missing

somber sequoia
#

I mean, I don't have your package so I'm just guessing - often the creator includes a sample scene. Perhaps it came with some documentation explaining this?

quick notch
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I dont think so. Idk what the package means

somber sequoia
#

"package" meaning the thing you downloaded, usually a file with the extension .unitypackage

quick notch
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No, it says .vrm

somber sequoia
#

oh. that's going to be a bunch more work

quick notch
#

Uhhhh

somber sequoia
#

did you buy this or did you make it with vroid studio?

quick notch
#

Vroid

somber sequoia
#

ok, there are lots of tutorials for going from vroid to Unity (and then to VRChat), usually via Blender. That's where I'd start.

quick notch
#

Okay thanks

earnest jay
#

how do i fix this???

ornate stump
earnest jay
#

updated it and still didnt work

ornate stump
earnest jay
#

yh

toxic patio
#

Sound effect rapidly playing on a toggle. No clue why. Any ideas?

rough orchid
#

with shoes do you merge the armatrue or do you waitpaint forgot

earnest jay
#

how do i put it back into normal pose?

woven berry
#

if you go through the armature and go into the inspector and right click rotation and hit reset, that may help

#

you may have to do it on a bunch of parts but it's saved me whenever i have that mistake

#

ymmv

earnest jay
#

yea nah i have to manually reset every bone lol

#

cant figure it out smhhh

woven berry
#

you might be able to shift-select them, maybe - cant test rn i hit a wrong option and its crunching all my textures again

sly lodge
earnest jay
#

nope in normal mode

sly lodge
#

do you have an animator tab open somewhere?

earnest jay
#

yea

sly lodge
#

close it then

#

sorry, animaton, not animator

earnest jay
#

oh i closed it its still the same

sly lodge
#

idk what causing it then

fallow gulch
#

It rarely gets stuck like that, but.. what you're thinking of is the Preview being enabled in the Animation tab.
The Animator tab is entirely different

#

You can either try to put an animation on the avi and play it in the Animation tab, and then stop playing it, and that might help put the character back into T pose

earnest jay
#

yeah animation tab, i closed it but opened it back up for this

fallow gulch
#

Or there is a tool that you can use to fix it

fallow gulch
earnest jay
#

played it, nothing

fallow gulch
#

Try this then

#

It has a button to fix this

earnest jay
#

thank uuuu!!

fallow gulch
#

Np :D

rough orchid
#

how do I fix“ loop in parent“

stiff lantern
#

okay this is the third avatar that I've had this same issue with, all are models I've edited in blender so its making me think that its,,, most likely a blender issue or an issue with my export settings?

Issue: the left leg when in game and in play mode/ GM skews off to the side
I've tried: Resetting and enforcing t-pose | Rig in FBX is correct | not a gesture manager issue | GoGoLoco does not fix it | I've made sure the bones in blender are correct (alt/r in blender) | export settings are nothing different except FBX all and no leaf bones and ive attempted it with turning animation off |

I'm completely lost and no one seems to know what else to try ;0; any ideas are completely on the table I'm just so lost
pictures are normal legs outside play mode then legs with GM/Play mode

raven orbit
rough orchid
#

how do I fix“ loop in parent“

wooden cairn
#

Anyone know if there's a way to disable GoGo Loco's default sitting animations?

cedar spear
#

Can someone explain why its giving me these Warnings and not allowing me to upload, It gave me this out of no where. I had just uploaded it no probelm an hour ago or so. Not to mention the Rigging was like it shows in the second image when I uploaded it the first time.

#

Its Mapped but saying its not Mapped or Specified... Even though it is.

ornate stump
cedar spear
#

Oh- So if all the red goes away, then it will save and I will no longer get the Validation Error?

ornate stump
cedar spear
#

I see, welp time to go and try to fix it

cedar spear
spark walrus
#

how do I import with vrcx my avatars>?

ornate stump
spark walrus
#

from one account to another

ornate stump
spark walrus
#

favorites

ornate stump
spark walrus
#

yes

#

it doesnt work

ornate stump
spark walrus
#

i press import

#

nothing happens]

ornate stump
spark walrus
#

yes

ornate stump
spark walrus
#

I did

ornate stump
spark walrus
#

yes

ornate stump
spark walrus
#

no

#

group?

ornate stump
ornate stump
spark walrus
#

for exporting I dont need a group right?

ornate stump
spark walrus
#

well i have to manually select all avatar names

#

ok this way works

#

thx

#

I had to choose a group to import the avis to

spark walrus
#

is it possible to get a user's avatar ID's>?

rough orchid
#

BRO dose anyone know how to fix loop in parent rhkfkfhtyeur

teal bane
#

is anyone able to help explain to me how to properly import a model via VRC companion? unity as a whole is so confusing to me lol

fallow gulch
rough orchid
fallow gulch
rough orchid
#

I was weight painting

fallow gulch
#

Maybe...?

#

Cause that does not sound like something that should happen when weight painting

ancient spruce
#

hi!
Is Cats plugin for Blender still relevant?
I'm following Rainhet's tutorial series and she uses it. But now, in Blender 4.2, it throws the following error when I try to install it

balmy barn
#

4.2/4.3 supported

ancient spruce
#

btw, do I even need to follow her tutorials to make a custom avatar? I tried to ditch it and just use documentation but it doesn't seem to cover everything.
i.e. how should I name bones in my rig - should I just copy the naming of bones of example avatar (Dynamics Robot Avatar) precisely? and what if my character appear to have longer spine or three arms?

ancient spruce
junior void
#

All of that is out of scope for cats

#

You should look at vrchat rig requirements

fallow gulch
#

Oh god.. so many armatures

ancient spruce
fallow gulch
rough orchid
fallow gulch
junior void
ancient spruce
#

ok, that clarifies a whole lot for me! thank you so much!

fallow gulch
#

The only thing that you should watch out for in theory, is that the twist bones should not come before the actual child bones
For example:
UpperArm
|_Lower Arm Twist
|_Lower Arm

This is wrong.
The Lower Arm should come first here

fallow gulch
junior void
#

Also meshes cannot have humanoid bone names, aka head bone and mesh called head

fallow gulch
fallow gulch
ancient spruce
fallow gulch
#

It is just not allowed

ancient spruce
#

noted

fallow gulch
#

But this should be fine, since you rarely have to separate the head from the body nowadays, unless you are doing something gimmicky, or you have a head with a ton of blendshapes (for face tracking or something)

#

This used to be an optimization tech that was nice to do in 2019, but it is no longer needed in Unity 2022

ancient spruce
somber sequoia
#

fewer meshes is more efficient, especially if they have the same material

fallow gulch
#

Even if they use the same material, it still costs extra draw calls to draw it

#

Each mesh is 1 drawcall
Each material is 1 drawcall
If the material is double sided (so no backface or frontface culling), then 2 drawcalls

fallow gulch
#

And that is what hurts. Drawcalls

junior void
#

is neck child of chest

fallow gulch
#

Oh I see.. the neck.. good catch lol

rough orchid
#

:O

#

I got my messege blocked for yelling

somber sequoia
#

it happens

fallow gulch
#

Yeah.. even if you don't yell sometimes

rough orchid
#

*im gonna de while trying this

#

there

#

dumb bots

rough orchid
fallow gulch
#

I'm not home ._.

rough orchid
#

crap

ornate stump
#

Doing something wrong is a part of learning process.

fallow gulch
#

Yee

rough orchid
#

yes but

#

I would like the wrong to be gone bc ive never had this problem

junior void
#

i will repeat

#

is the neck bone a child of the chest

#

joining two armatures does not tell the bones which other bones to follow

rough orchid
#

huh

#

idk how to check thattt ;-; I was only ever shown the basics

junior void
#

okay, then just say that so i can tell you

#

you will need to go into edit mode on the armature (not pose mode)

rough orchid
#

head or body?

junior void
#

armature

#

not mesh

#

the armature for both should be the same object

#

once you have that, you want to click on the neck bone and see this menu

#

realistically, your neck bone should have "chest" or "upper chest" or similarly named ones as parent. it should be the bone below the neck in your picture, which should make sense to you

rough orchid
#

im abt to shit bricks its not letting me change it

junior void
#

youre not in edit mode

rough orchid
#

oh eah.

#

omg im slow

#

okay did now what

junior void
#

now you pose it again and see if the armature now sticks together

rough orchid
#

okay

rough orchid
#

tysm

opal raft
#

for some reason my pants won't link onto the legs but the armature link is there on the sweats prefab

#

not the clothing

junior void
#

this is your hint

#

the hip bone of your pants is called different than on your base so its being added as new bone rather than merged with the hip as should be. rename the clothing bones so they match your base

somber sequoia
#

you type the proper name of the root bone into the "link from" slot

#

or drag it

opal raft
#

ohhhhhh

#

thank you guys

somber sequoia
#

I'm actually opening a project where I did this to confirm 🙂

opal raft
somber sequoia
#

what do you mean, it looks fine... 🙂

opal raft
#

fr vrcAevSip

somber sequoia
#

yeah ok that's right - "link from" should be the root bone of the asset, and "link to (avatar)" should be the target bone on the avatar.

opal raft
#

what would the root bone be....

somber sequoia
#

looks like Hips to me

#

drag that bone into the slot

#

the root bone is almost always the first one under Armature

opal raft
#

then this is back

#

then its back to this

kindred umbra
#

Is there anyone here that may be able to help me with animation issues for a recently purchased Avatar? i genuinely dont know what is wrong or why it doesnt want to work. I can display more info if anyone is willing to help. Please and thank you

ornate stump
kindred umbra
#

The avatar has a sword that does particle animation effects with the reactions of gestures. [[Shown here https://www.youtube.com/watch?v=KPSOD6BNDPg at 02:32]] but for some reason it is not working at all, i have not touched or edited the avatar. just did the process of installing req packages and then the avatar project then straight upload

ornate stump
# kindred umbra ^ mb

If the avatar doesn't work right out of box then you should contact the avatar author for the issue.

lime oxide
#

Any idea what could be causing my Avi to collapse in on itself like this?

ornate stump
lime oxide
#

So when I make any changes in blender, I should set it up in unity as a "new" avatar then?

lime oxide
proven dome
#

so i tried figuring this issue out yesterday and failed to do so, im having a problem where the physbones with the chest arent moving witha piece of clothing and pretty much hides the physbones itself can somebody please help me with this?

gaunt fossil
#

Hi I'm tiying to do a dissolve toggle with poiyomi, It's not my first time doing it but right now I'm having a weird problem. The dissolve works fine in Unity but I can't animate it, When I go to animation the alpha slider don't do nothing at all

#

But works if i'm not in animate

stiff lantern
somber sequoia
#

Before animating, I mean.

gaunt fossil
somber sequoia
#

hmm that's the only thing I can think of as obvious, I've done this a few times and it's worked fine

gaunt fossil
#

Yep every time I did it on the past works fine I don't know what could be

somber sequoia
#

oh you're using this to animate the rainbow growing? That's neat

somber sequoia
half stirrup
#

got a question relative to blender, am i able to fit clothing onto an avatar if its an fbx file? the clothing i have doesnt have an .obj at all and its only got an fbx

somber sequoia
static cipher
#

My avatar's head only rotates a certain angle away from the body before stopping. Is this a VRChat-specific issue or an avatar/model-specific issue, and either way is there a way to bypass it?

half stirrup
somber sequoia
#

once it's in blender, all of that can be changed in whatever way you want

half stirrup
#

should i delete the already made armature for the outfit and just redo it once i get it fitted? i feel like thats the best way to go about it

gaunt fossil
somber sequoia
#

you'd need to rename vertex groups to match the names of your avatar's bones, so the weight painting works out. But you'll probably have to touch that up anyway.

#

sometimes it actually is better to just ditch all of that and restart

half stirrup
#

got it, i'll see what i can do, im trying to follow this tutorial on youtube so i can fit the outfit but the dude has his example as an .obj so its already so much different lol

somber sequoia
#

eh, file format mostly doesn't matter

raven orbit
stiff lantern
#

OOOH my bad i thought you were saying gogoloco was the thing doing it

raven orbit
stiff lantern
#

no worries at all! i’m just trying to find a fix so i was open to anything ;0; i’ll look at the layers when i get the chance

raven orbit
#

it's either the proxy_idle animation or proxy_stand_still from the sdk (or both)

stiff lantern
#

danke, i’ll look vrcAevSlap

raven orbit
#

possible easiest way to fix it would be to modify and save over those animations directly, but that would affect every avatar in the project

#

otherwise you'd have to replace every reference to those animations in every layer

static cipher
#

bump

#

oops

ancient spruce
#

hi!
I'm trying to make a Quest Avatar and SDK says that it uses unsupported shader, but I can't understand how to fix this.
I chose VRChat Standard Lite shader for some material but there's another material in my character with similar name where the shader set to Standard and cannot be changed.
What should I do in this case?

somber sequoia
ancient spruce
somber sequoia
#

no, in Unity. You can just Assets -> create -> material

#

you can probably also copy the one that's in the FBX file too, if you can find that file, you can usually expand it in the project window and select the material and ctrl+D to duplicate it

ancient spruce
#

looks like I already remade it (first screenshot), didn't I? but what to do with it now so that error's gone?

#

how to use the remade one instead of embedded?

somber sequoia
#

drag it into the material slot on the mesh object in the scene

#

(mesh object like a part of your avatar: body, clothing, etc.)

#

yeah in the pic on the right, it looks like you found the material embedded in the model file - ctrl+D will duplicate that outside the file so you can edit it. Then just drag it into the right material slot

ancient spruce
#

okaay, I finally made it properly

#

thank you for your guidance!!

somber sequoia
#

you're welcome!

raven orbit
static cipher
#

dangit- i assume there's no fix then?

raven orbit
#

not that i know of

somber sequoia
#

Look at the Inspector for the model, rig setup, muscles & settings - limits are setup here

#

FBT does tend to override these though, I suspect head tracking will too

opal raft
simple nova
#

Why's my whole menu gone, how do I bring it back up, i'm a massive unity noob

opal raft
#

window

#

then click whatever u need like ur inspector hierarchy project, console, animation etc

simple nova
#

I went in layout and put the default one in

#

Seems to have worked

#

But thanks nonetheless

long lava
#

Just a little question, because for some unknown reasons i really cannot find much about Generic rigged avatars--
Is it still possible to assign head and arm movements to avatars with a generic rig?
I know there's the VRC Head Chop script, that hides the head, but I would like to know if it's still possible to make a complete avatar like that.
Otherwise I just make like always a humanoid avatar with bones that have no weight at all

prisma gate
#

Can anyone help me with uploading an avatar I’ve looked at so many videos downloaded things and got it to work some what but could never import the avatar so I gave up and deleted what i downloaded so I can find someone to do it for me please 😭

long lava
long lava
prisma gate
#

Thanks but I already went through 2days of trying to figure it out. So I’m trying to find someone to do it for me

somber sequoia
long lava
#

sorry about that

somber sequoia
#

yeah it's got a funny name

#

But if what you want is humanoid movements on part of the avatar, you need the whole rig so VRChat can run the humanoid IK, or you have to do all of the locomotion yourself.

long lava
long lava
prisma gate
#

IVE had multiple people guide me and couldn’t do it 😭

#

I have showed my screen and everything and no one could figure it out

long lava
prisma gate
#

Yeah

#

I mean I could try again

#

Ok so let’s say I get an avatar from gum road

long lava
#

Honestly, try again with a guide, and whenever you have an issue, post it here and we'll help you

prisma gate
#

Then what specific things do I download

long lava
#

Generally, the issues are quite simple

long lava
prisma gate
#

Ok I’ve downloaded that before

long lava
#

good

#

It setups pretty much everything for you, and if it can't it just tells you how

prisma gate
#

But don’t you need unity?

#

That’s the part that messed me up

#

The unity shit 💀

long lava
#

You do need Unity, but the VRC Creator Companion normally downloads it for you

#

or ask you to

#

It is quite stupid proof

long lava
#

amazing guide, thank you

#

Following the official documentation is always the best thing

#

I know, text, but hey
it's still very useful

half stirrup
#

can anyone help or dumb this down by a LOT for me, i need to get rid of like,, useless vertex groups in blender?? but im not understanding what this guy is saying at all
heres the link
https://www.youtube.com/watch?v=fV2Dr5F445w&t=171s
at 6:12 is where im stuck

somber sequoia
#

why do you need to get rid of useless vertex groups?
but you just find the group and click the little minus button to the right

half stirrup
#

unless it just, works either way??? since the outfit is FOR my model specifically?

somber sequoia
#

ahh you mean vertex groups for weight painting. So yeah, you need to make sure those are named the same as your avatar's bones are.

half stirrup
#

wait, i think its good either way, im testing it in pose mode and the outfit moves and stuff

somber sequoia
#

nice

half stirrup
#

so i have no need to do this step?!?!

#

🙏

long lava
#

The amount of vertex is not affecting the performance ranks as far as i'm aware soooo
i guess it's good

prisma gate
#

What do I press

somber sequoia
#

There's a link on the page I linked that tells how to install unity hub - have you read that?

somber sequoia
half stirrup
#

soo im at the end where i delete the model of my avi, do i just delete the whooolleee thing or just the body? if i delete the whole thing it like.. makes it super huge in the background

somber sequoia
#

delete the model?

half stirrup
#

yeah like, the model itself, with everything

#

ah if i do that all the layers are still there

#

wtf how did this guy just delete his model no issue then

somber sequoia
#

really no idea what's going on there

half stirrup
#

like, he just deleted his avatar completely from blender so it shows just the outfit + its armature

somber sequoia
#

huh, is that a thing you want to do though?

#

(did he just hide stuff, rather than delete?)

half stirrup
#

he deleted it yeah

#

because he basically just made an outfit for his model

#

because the outfit he was working with, didnt fit his model at all

somber sequoia
#

ohh

half stirrup
#

would i just keep everything for mine then since the outfit was made for my model ?

somber sequoia
#

what was your goal again?

half stirrup
#

to make the outfits chest part smaller to fit my model properly

#

since i have my model edited specifically to have smaller boobs instead of huge ones lol

somber sequoia
#

I haven't looked at whatever tutorial you are, but were I doing this, I'd add the mesh for the clothing to my Blender file for my avatar, shape/weight paint/etc. so it fits the body, then export the body + clothing into Unity and call that an avatar.

half stirrup
#

oh okay i got a python error when i tried to download the outfit

#

yeah no i just cannot download this at all

#

idk wtf is wrong with it

somber sequoia
#

download?

half stirrup
#

figured it out 😭

#

i had to go through and literally delete eeevvrrythinggg with my avi, manually

#

now i just have to figure out how im supposed to get it into unity because i do not see what i just saved at all

somber sequoia
#

file -> export -> export FBX -> correct settings (likely scaling: fbx all, disable leaf bones) -> overwrite existing FBX assuming you didn't unpack your avatar

half stirrup
#

okay i just had to manually do it again from my files LMAOO

#

cuz whenever i try to import it with unity, it doesnt show up for some reason

#

but yeh i got it and everything fits :D

static cipher
#

Avatar is acting extremely strangely in regard to shaders. The attached video is what happens by default (aka whenever I join any world), seeming to offset my avatar slightly whenever I move. This is usually fixed by doing Options>Avatar>Fallback Shaders, but sometimes when swapping to a different outfit (and thus a different material), it brings the issue back. Does anyone know what could be causing this?

#

Also for context, I removed Poiyomi recently, so that could be a potential cause, but I've been sure to set all of my materials to Toon Lit.

half stirrup
#

i put it into unity thinking ohh yayy it works, go to gesture manager and the gloves are still in the t-pose stance and not even connected to the hands

somber sequoia
half stirrup
#

all i see is export fbx, so

somber sequoia
#

and?

half stirrup
#

oh well its either this was just a waste of my time or i'll try the blender cats method and hope to god that works instead

somber sequoia
#

not sure what that is other than a semi-automated version of the same thing we've been discussing

prisma gate
#

Help

#

What do I press

visual phoenix
stable igloo
#

for example if an avi uses different shader for different parts (poi and liltoon) and I wanna add PCSS, is it possible by adding both PCSS for each shader in the project or it can only be either one?

feral gull
#

im currently on android for vrchat, are there any android avatars besided the fall backs and default ones?

prisma gate
#

What do I press

somber sequoia
#

you don't need to show the image twice within a minute

prisma gate
#

Sorry

somber meadow
# prisma gate

You don't need Visual Studio at all for creating VRChat content

prisma gate
#

That’s what showed up

#

So do I press remove out of support component

somber meadow
#

you selected it in the UnityHub Editor installer, close out of anything visual studio related, and you can uninstall it like any other app on Windows through Windows settings

prisma gate
#

Ok

#

Ok so now which one do I press

#

The 2022 avatar project or 2019

half stirrup
#

2022

prisma gate
#

Ok from here where can I switch build to android

somber meadow
#

in the builder tab of the SDK control panel

#

what Unity version did you install btw

prisma gate
#

Im confused

#

I clicked on sdk docs it didn’t do anything

#

It just sends me to a page

long lava
#

yeah

#

when you click to see the SDK docs, it shows you the SDK docs

#

VRChat SDK -> Show Control Panel -> Login -> Builder

#

That's where you want to go.

prisma gate
#

Is it this?

long lava
#

Well, if you imported your model and set it up

#

yes

#

what

#

no

#

huh?

#

why are you back here

prisma gate
#

Idk man I’m so confused

long lava
#

okay let me just

#

Just follow until 2 minutes

prisma gate
#

OH

long lava
#

It shows you how to access the Builder tab

prisma gate
#

I got it

long lava
#

Hey, did you read the documentation?

#

This is a very short TLDR of stuff when creating an avatar

#

But if you're using a prefab, you won't need most of that anyway

#

Have you downloaded the model you want to import

prisma gate
#

Im trying to import an Avatar

long lava
#

What filetype is it

prisma gate
#

Not make one

long lava
#

Yes

#

It's pretty much the same thing

broken forge
#

Dose anyone have a good free women base? (':

long lava
prisma gate
#

Hold on I’m trying to login but it says my password is wrong even though I just reset it a few mins ago 😭

broken forge
#

ty!

pseudo sparrow
#

Anyone know how to fix this?

prisma gate
#

Bro I can I log in vr chat normally but in unity it says it’s wrong

night ember
#

well is it a vrchat account

long lava
prisma gate
#

Yes it is

long lava
#

I think you need one to install the VRC Creator Companion anyway, so i'm pretty sure they have one

pseudo sparrow
night ember
#

like an actual vrchat account and not one of the auto generated guest accounts like steam/meta

prisma gate
#

No it is a vrchat account

long lava
night ember
#

and is the information actually correct

prisma gate
#

Yes it is

pseudo sparrow
night ember
#

then it should just log in or also be asking for a authenticator code

long lava
pseudo sparrow
prisma gate
#

I used my email to log in and my username

broken forge
long lava
prisma gate
#

It’s not working

long lava
prisma gate
#

Ok NVM I got it

long lava
#

yay

#

If then it tells you that you don't have a high enough rank to upload things i'm giving up

#

reminder that only New User and up can upload content btw

raven orbit
golden cave
#

Hi!
So i m working on something that use radial puppets to control the power of a light and on my side everything is fine, but for the other people, when I'm about to change the value with the radial puppet, it goes 100% for a second and go to the good value selected... why is that? I m using a blendTrees to do this animation.

I never got this problem before so ... Is this a me problem or a VRC/Unity bug?

prisma gate
#

Uh how do I do this

long lava
prisma gate
somber meadow
long lava
#

Import your prefab.

#

And place it on the scene

prisma gate
#

How

long lava
#

Simple drag and drop the prefab file.

#

Hoping it is one

#

You still haven't told what kind of files it was

prisma gate
#

Oh ok here

golden cave
prisma gate
long lava
#

It is a prefab!

#

Let's go!

#

You shouldn't drag and drop that tho, it is a Unitypackage

#

You must import it from files

prisma gate
#

Which one do I do if I wanna do quest

long lava
#

Well, Quest 3

#

Not PC

prisma gate
#

Ok

raven orbit
long lava
#

But you would also like to upload the PC version, so that PC users can see it in its full glory

long lava
prisma gate
#

I was confused bc since I’m on pc idk im so slow

long lava
#

To be really simple, we will just do the Quest version FOR NOW

prisma gate
#

yall are mean 😭

long lava
#

I mean-- You literally ask questions that are answered in the different docs--

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We are doing our best to help you

raven orbit
somber meadow
#

some people learn differently

prisma gate
#

Did I do it?

long lava
#

Seems like you did it!

prisma gate
#

I got a error at the bottom tho

long lava
#

Now drag and drop LOVE Quest (the one with the model as an icon) to the scene

somber meadow
#

yellow text is just meaning a warning, it's fine to ignore majority of the time.

prisma gate
#

:0

somber meadow
#

red text is what to observe

prisma gate
#

Like this ?

#

Am I doing it 🥺

long lava
#

yep!

#

Now you should be able to upload it

#

hoping there is no errors

prisma gate
#

I put it to android right?

long lava
#

Do PC, Android and iOS

#

If you do only Android, only users on Android will be able to see your avatar

prisma gate
#

How would I do that ?

long lava
#

By default, you should be on PC.

prisma gate
#

Oh I changed it to android 💀

long lava
#

Just upload it as normal, then, there is a "Platofrm selection" drop menu, and you should be able to switch

#

Oh, well upload it on Android for now

#

Then upload it on PC and iOS.

#

Similarly on how you switched to Android

prisma gate
#

Ok TY TY

#

What does visibility private mean

#

So only I can see it?

long lava
#

Only you can use it

#

Everyone can see it

prisma gate
#

Oh ok good

spark walrus
#

How do I change this so it's horizontal again and not a drop down list? I can't see any of the texture pics anymore

somber meadow
#

there's a zoom slider on the bottom right

spark walrus
#

Omg ty

hidden orchid
#

Hey! im using the amongus follower, is there a quest compatible version available now that we have the new constrains? i tried to auto covnert and it didnt worked

spark walrus
#

Was able to import materials but blender 2.9 won't embed textures onto the model. Already used auto pack into blend and the copy save

prisma gate
#

it worked I did it

#

Tyssmmm

long lava
#

yayy

#

Now you know how to upload an avatar

prisma gate
#

Omggg ty guys yall are the best

#

I wish I had yall before lol

raven orbit
spark walrus
#

I added a folder for it but I'm not sure why Blender isn't letting me export it all together. I can't figure out how to fix it in Unity

raven orbit
#

( @spark walrus sorry for ping, maybe this would solve the issue)

#

oh wait it's greyed out

spark walrus
#

I'll try this! Materials came out fine but yes the textures are greyed out completely

raven orbit
#

trying to test it myself, usually i just remake the materials.

spark walrus
#

I'm just confused why the YT tutorials are effortlessly transferred with the textures. I think I noticed when I save the model it's not in a blender project folder?... I'm not sure why that's happening. Is that what's wrong?

raven orbit
#

are the tutorials also using 2.9

spark walrus
#

I believe so, that's the only version that's compatible with model fixer with CATs

#

that I know of anyway

#

I only want to use the model fixer option because it's the only thing that parents the bones and lets me move them together on the X axis. If I knew another way to do that I wouldn't need CATs. I'm new to Blender and Unity sorry. 😭

raven orbit
#

select child bone then parent bone and hit ctrl+P and keep transform

spark walrus
#

Would I need to do that for each bone set? I'm trying to adjust a shoulder bone and a few feet bones

raven orbit
#

also, i saw one thing online say that the textures wont embed without having the textures plugged into a principled shader node. i would assume that importing the files into blender would have auto set up the materials with a principled shader but t's worth checking on that

raven orbit
#

as long as the parent is selected last

raven orbit
rugged patrol
#

So the sleeves on my hoodie I jerry rigged onto my Booth avatar base are stuck in a T-Pose while my arms are swinging around. Is there a way to test posing in Unity before uploading to vrc and see if things stuck correctly? I hit the play button and do something I think?

left gull
#

gesture manager is good for testing stuff in unity before upload, and that sounds like a weightpaint issue

rugged patrol
#

Ahh Gesture manager, thanks.

#

Might be weight paint, but I think it might be something with Modular avatar not automating something properly and some bones didn't merge. Half the outfit works, sleeves and goggles are frozen lol

stuck oxide
#

how do i fix this 😭 i literally dont have an expressions tab in my radial menu and gestures and what not dont work

stuck oxide
#

every time i fix it to tpose it just reverts it so idk

#

no idea what this means either

raven orbit
stuck oxide
#

i renamed it and still have that problem 😔

raven orbit
stuck oxide
#

hierarchy

split cairn
#

Sorry to barge in but I'm trying to make a personal edit and i can't get the materials from Blender to show up

gritty rover
#

Dude i have no experience on doing anything with avatar could y’all help?please

#

Amigo, no tengo experiencia en hacer nada con Avatar, ¿podrían ayudarme?

raven orbit
stuck oxide
#

like rename it in blender and reimport it?

raven orbit
stuck oxide
#

i tried renaming the head mesh in belnder and reimporting it, it gave me the same error and tried renaming the armature head and still same error im so confused

#

both seperate

#

didnt do it at the same time

raven orbit
#

there's gotta be an extra object named head somewhere, i'd try searching blender the scene like in the pic, vertex groups can be ignored

stuck oxide
#

these are things connected to the head??? im new to blender so idk what any of this means

raven orbit
stuck oxide
#

so rename it ?

raven orbit
#

yes

stuck oxide
#

alr

raven orbit
#

head_mesh or something

stuck oxide
#

still says the same thing in unity 😭

raven orbit
#

what does it look like in the configuration tab?

stuck oxide
#

when i put it in tpose it doesnt save

#

even when i hit apply

pastel night
#

my avatar is stuck in cycle pose in editor D:

stuck oxide
#

off topic

raven orbit
pastel night
stuck oxide
stuck oxide