#avatar-help

1 messages ยท Page 15 of 1

somber sequoia
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are you using vrc fury?

main fiber
somber sequoia
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that can re-order your parameters list

main fiber
somber sequoia
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I don't use it, I'm not sure. But they do have a discord too.

hard turtle
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i thought this was funny

hard turtle
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anyone got ideas on how tf i make these eyes less uncanny

south kraken
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best eye shaders?

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looking for recommendations

spark walrus
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my view is still not fixed

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on my avatar

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the eye view only works on the z axis

junior void
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The armature is probably way back in the body then.

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Consider trying to shift the armature to the face of the cat

spark walrus
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i move camera vioew

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the armature is in the center

junior void
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What if you move the whole cat back and set the origin to be below the face

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I'm just guessing here so if that works great, if not, please do not ping me. Its a random guess

light charm
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or make the iris and pupils bigger

junior void
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Thank you for reading my request to not be pinged

crude light
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Hello. I need some help with an avatar and im completely lost

crude light
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Ive been stucking trying to figure out what "Quaternion to Matrix conversion failed because input Quaternio is invalid" means or where it could possibly be

spark walrus
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quantum physics?

crude light
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idk

spark walrus
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oh it actualyl exists

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never heard of

crude light
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the error spams my Console whenever i have the model selected and move my camera around

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online its possibly multiple animators trying to move the same bone but idk how to check that

spark walrus
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damn

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is it downloaded?

crude light
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what do you mean?

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This is the full error

junior void
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That makes sense. It ends up being more than 1.0

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Apparently this has to do with rotations

crude light
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ok. anyway for me to see what exactly is rotating that way?

junior void
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Look at what the expanded text says when you click the error

crude light
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one moment. computers not exactly the best lol

junior void
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Every case i found so far had a mention of the physbones/gizmos

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I keep reading about this that the issue occurs because more than one layer animated a bone and so the rotation gets slightly screwed. That would make sense

crude light
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there we go

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that took way longer than i wanted i apologize

junior void
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Not a problem, I found a few fix approaches online while you went to get that

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So, do you have an animator controller assigned in your animator component on the root of your avatar?

crude light
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i have an animator but unsure of an animator controller

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wait. just looked it up. i believe i do

junior void
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It should be empty. Someone on a forum i found said he had a controller assigned and removing it fixed it

crude light
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i do have it filled. one moment to try

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seems like the issue is still there

junior void
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What does your avatar consist of exactly? Do you have a lot of things like magic spells, animated props and stuff on it?

crude light
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it has a lot of clothes and options. its Victoria by Thine#6063

junior void
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Do you have a backup of your project? If not, now is a good time to make one as the next solutions i have can be very destructive

crude light
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ok. a backup has been made

junior void
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I read about this one but i am unsure if it will have any effect on your animations so - try this on the throwaway copy

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click the three dots on your animator component and select the highlighted option

crude light
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ok. its no longer doing it now. but just to be safe are there any other steps after i need to do before attempting upload?

junior void
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I will repeat myself: I do not know if this option has any effect on your animations, as in "how they work" or "if they work" to begin with. Test all of your animations in play mode using an emulator such as gesture manager. I really mean all: Your gestures, toggles, walk and run animations, just go over everything

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Sure you can do this ingame as well to test but the question is do you really wanna keep switching between unity and vrc

crude light
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wheres Gesture Manager?

junior void
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Are you asking where to install it from or where the window would be found in unity once its installed

crude light
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i guess where to install

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because i dont think ive installed it yet

junior void
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In your creator companion, click "manage project". You will find it being one of the package options

crude light
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ok. do i need to reopen the project?

junior void
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No.

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Once you have it installed, add it to your project like so

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It will add the package to your hierarchy. Click it, then click play in the inspector (not at the top window play button)

crude light
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i dont have tools...

junior void
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Did you see unity load stuff when you added the gesture manager package

crude light
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no

junior void
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Then check you added the package right in the cc

crude light
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ok so. stuff happened and i have tools. but it still doesnt have Gesture Manager

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in Package Manager it says it is installed but nothing pops up in tools when selected

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ive also lost the SDK thing

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i think im gonna load uo the backup

junior void
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If you lost the sdk, reboot this backup project, check the console for errors as well

crude light
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ive loaded the back up with Gesture Manager and i have neither still

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something about the Gesture Manager completely fucks up my projects. maybe my CC has a bad version. could i get a new Gesture Manager and see if reinstalling it will fix anything?

junior void
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the cc has the latest version. i use 3.9.2 with no issues. however, if your unity project is one of those old 2019 ones, that could be it

crude light
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i do 2022

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im gonna make a new one with the Gesture manager already installed to see if that helps

prime agate
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Dunno if anybody is gonna have good advice for me (or if there's even a way to help) but my laptop blue screened while I was working on my Unity Project and it wouldn't open anymore without crashing before Unity loaded. So I backed up, deleted temp and library folders, opened it back up and the project works but nothing is there because my scene isn't loaded. Any time I try to load my scene, it crashes Unity. Have I literally lost everything just like that?

crude light
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ok sweet i have both now

junior void
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Its also possible that the creator forgot the gesture manager folder in your project and now by installing the latest version, its clashing with itself

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gesture manager is really common to have and use

crude light
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im quickly gonna do everything again in a new project since it seems both SDK and Gesture Manager want to work together now in a new project

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should take like 15 mins

junior void
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really up to you

crude light
prime agate
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It's okay, I kinda think I'm screwed and that's a bit sad. Unless Unity has an autosave in my library folder somewhere idk

crude light
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Hopefully. Best up luck to you ๐Ÿ™

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ok. i got everything where it was and now its telling me to fix all compiler errors before i can enter playmode

junior void
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Show us the errors from your console then

crude light
junior void
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What are the first errors, not last ones

crude light
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unsure of what you mean

junior void
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Scroll all the way up in your console

crude light
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that is all the way up

junior void
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Couldnt tell as you always crop a lot but ok

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This one i actually have no idea

crude light
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ok

junior void
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I am starting to question if the creator included sdk files in this project which they shouldnt

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If this is a bought avatar, I would definitely try to get in contact with the creator

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Or see if he updated it and you just dont have the fixed version, who knows

crude light
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i was hoping this wouldve been an easier fix. but unfortunately ill have to postpone till later as i have to get to bed

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thank you Zero for your time, patience, and expertise

dapper lagoon
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I want to add something that tracks to my hand and, while I want it to remain upright, I also want to get rid of any jitter- how can I do this?

rapid pendant
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Do you know change limit bones?

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if someone can help me

dapper lagoon
rapid pendant
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if remove physbone, avatar will look like a stone

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at least part cloths

somber sequoia
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why do you have 191 skinned mesh renderers?

rapid pendant
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cloths

night ember
rapid pendant
night ember
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make the outfits separate avatars good lord

rapid pendant
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I saw alot avatars with alot outfits
idk how them make it

somber sequoia
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doesn't mean they are a good idea

rapid pendant
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especially Japanese avatars, like maya avatars and etc...

night ember
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its incredibly unoptimized and stupid

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especially when you dont actually use the outfits majority of the time

rapid pendant
night ember
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thats just wasted space that people need to load

rapid pendant
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even avatar will not be for quest

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its only pc

night ember
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Im surprised that shit doesnt just automatically fail security checks

night ember
somber sequoia
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remember that a very poor avatar has to be rendered by your own computer 2 or 3 times

rapid pendant
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why i should care with optimized if avatar will not be for quest

rapid pendant
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?

somber sequoia
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four?

night ember
night ember
# somber sequoia four?

the mirror clone technically would be twice for both camera and mirror
especially if you use face mirror

rapid pendant
night ember
night ember
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you need to optimize to reduce it

somber sequoia
night ember
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you are making game content not a render once and be done with it

rapid pendant
somber sequoia
night ember
rapid pendant
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if i can make one

rapid pendant
night ember
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which is an incredibly stupid idea

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just make each outfit its own avatar

rapid pendant
night ember
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normal is making a few alternate clothing toggles
not trying to pack like 7 or 8 different avatars into a single avatar

rapid pendant
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Few cloths like?

night ember
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even if it was "normal" doesnt make it not incredibly shit

night ember
# rapid pendant Few cloths like?

toggle on or off a jacket
random accessories like a hat or jewelry
pants to shorts and vice versa
color/texture swaps
aka stuff youd find on a base that you are supposed to customize yourself instead of just packing everything onto it and customizing ingame

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packing everything onto a single avatar means now everyone including yourself needs to download and load it constantly despite the fact you likely arent going to use the majority of the toggles regularly

rapid pendant
night ember
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that was seriously your take away

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I said clothing toggles not entire outfit changes

rapid pendant
night ember
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and yet your entire issue is caused by you not giving a shit

rapid pendant
rapid pendant
dapper lagoon
night ember
night ember
fluid drum
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why is my tpose having the left foot be bent inward

night ember
fluid drum
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nvm i fund a quick fix.. (use the bone's end)

dapper lagoon
fluid drum
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ah

dapper lagoon
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in other words, your foot will be stiff

fluid drum
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its already stiff, blocky feet n hands

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shouldnt be a problem..\

dapper lagoon
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really up to you in that case

dapper lagoon
# rapid pendant

wait a minute do you have separate clothing objects for different colored clothes

somber sequoia
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ah you noticed that too

rapid pendant
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for make toggles

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if make normal way, toggles broke

somber sequoia
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skill issue

rapid pendant
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when i make for differents cloths

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its full broken

dapper lagoon
rapid pendant
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even i dont make animations

dapper lagoon
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then you're going to need to axe them or DIY

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in other words

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get rid of the extras or do it yourself

rapid pendant
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didnt turn off cloths

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only way i can make toggles work, its with modular avatar

dapper lagoon
night ember
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skill issue

rapid pendant
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this way

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i make same think for cloths

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turn off one

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and turn on new outfit

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didnt work

dapper lagoon
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your nsfw toggles are wrong
you're transitioning from an off state to an on state... with the condition that it's off

rapid pendant
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its working

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toggles nsfw

dapper lagoon
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oh, huh

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either way

dapper lagoon
rapid pendant
dapper lagoon
rapid pendant
dapper lagoon
rapid pendant
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even i didnt make animation

dapper lagoon
# rapid pendant yes, its was only way i make toggles work

with all due respect, you're going to need to learn how to animate in Unity if you want to optimize your avatars
even if your avatar is able to meet the limits, there's a good chance people will keep your avatar off if it isn't optimized

rapid pendant
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you see for yourself

dapper lagoon
somber sequoia
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they don't care about optimization though, that's been stated quite clearly

dapper lagoon
somber sequoia
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oh true

digital anchor
timber wharf
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@spark walrus you either need to enable IsAnimated property on physbone or better yet add extra dummy bone as parent of necklace and animate it, while leaving physbone on its child

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without IsAnimated any attempts to animate bones that are affected by physbone components will be ignored

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(assuming it has physbone ofc)

proper yacht
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i have no idea where to put these -.-

somber sequoia
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the one that says it's for OpenGL instead of DirectX, you drag into the body material's "normal" slot

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the DirectX one you won't use in Unity.

proper yacht
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both of them say open gl

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both say like body_normal_open gl

somber sequoia
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ah, I can't read the filenames so that was just a guess

proper yacht
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its fine ^^

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cuz it always says this, idk if its okay or not

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if i drang and drop it

somber sequoia
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yeah, do "fix now"

proper yacht
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alr alr

dapper lagoon
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How do I smooth out movement compared to it linearly tracking?

timber wharf
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what movement

dapper lagoon
# timber wharf what movement

I have an object linked to my shoulder and I'd rather it slowly/smoothly track any given movement compared to instantly following it

wispy spear
timber wharf
digital anchor
spark walrus
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why is my guy's right arm inside only?

ornate stump
# spark walrus

It often causes by in model creation where the arm got copy and flipped, the surface also got flipped inside out.

spark walrus
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i gotta go back to blebnder and fix something?

ornate stump
spark walrus
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in blender he's normal, i guess it's something with the export

somber sequoia
spark walrus
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k lemme see

ornate stump
somber sequoia
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it doesn't matter much when doing rendering in Blender or anything with backface culling off, so it gets overlooked

spark walrus
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i was having issues with textures and shading before. this model is all kinds of wonky

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let me look

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thanks

somber sequoia
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yup, there you go

spark walrus
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i have negative clue how to do anything - im totally winging this stuff thanks

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how do i make it blue though

ornate stump
spark walrus
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ok finally got it.

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thanks

calm escarp
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why are the hips bending like this? also its fine in locomotion animations

woeful stag
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so when ive tried to add clothing everytime i go into play mode or into game the mouth used to be closed in game and in play mode but now its allways open

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does anyone know whats happening here?

junior void
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Did you import it from blender?

somber sequoia
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Unmap the jaw bone

junior void
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^actually, copy import settings from the original, including rig slots and normals settings

somber sequoia
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use a shader which supports that

woeful stag
steady token
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Anyone know why her material turns green and how to fix it in unity?

arctic ginkgo
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can't fix in unity

steady token
short crystal
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does anyone know this avatar

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cant find it

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plz help

fast bloom
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does anyone do Avatar textures, if so i can pay i just would like some help :p

junior void
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Youll just get scam dms from here

fast bloom
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yea

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sounds about right

spark walrus
fast bloom
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but i dont know where to find someone good with textures

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its not my area of experience

spark walrus
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what texture edit do you need?

fast bloom
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its for the avatar Avril by tigerhead

spark walrus
fast bloom
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wish i knew people but womp i dont

spark walrus
fast bloom
spark walrus
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Oh yea world is small

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I added you^^

pearl sinew
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gettin these errors

dark jay
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does anyone know why when i open one of my gogoloco menus it turns on a object on my model

somber sequoia
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which object?

dark jay
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a prop on the model

dark jay
dark jay
raven phoenix
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Otherwise GGL shouldn't be responsible for toggling any other parameters other than its own.

somber sequoia
dark jay
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its my own model

dark jay
somber sequoia
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look at what variable gets activated when you open the menu

dark jay
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let me check

dark jay
wind skiff
raven phoenix
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Also.... is it just the menu? Or an actual choice in that menu? afaik no parameters are changed just going through menus in GGL until you actually pick a pose, etc...

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You can also build a test copy from NDMF (if used) and VRCF to easily inspect the ExMenu items outside of play mode

dark jay
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ok

somber sequoia
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usually GogoLoco's parameters all start with Go/.... BUT it does make use of VRCEmote a lot, so if you use that already, you may end up with gogo stuff causing side-effects.

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That's probably the #1 thing I would investigate.

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That wouldn't be a problem unless you use it in animations or IK (like with full body tracking)

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without knowing how your model is setup I couldn't really give you a good answer here. You could certainly just try it, and if you don't like it, restore from a backup.

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Personally I weight paint individual toe bones ๐Ÿ™‚

junior void
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I paint all 3 - foot, toe and each toe x.x

somber sequoia
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Right - I meant all the way down to the toes ๐Ÿ™‚

junior void
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Fair enough

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Now that has me question

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Currently i dont have fbt. I unmapped the toes in my rig bc whenever id use gogo and the legs stretch, the toes would angle weirdly

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If i use fbt, how does that work with unmapped toe

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Wouldnt it have to be mapped to get the toe to move?

somber sequoia
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Yes - unless you animate the bones or something.

junior void
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So whats the correct position for a toe? Does it gotta touch the origins floor axis? I would hate to use half body sometimes and every time i space drag or use gogo, the legs stretch and the toes literally go up in a 45 degree to the foot

somber sequoia
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based on the diagram in #avatar-rigging yeah, the toe bone should be on the floor

junior void
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Just the tip or the entire thing though

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Currently i have it angled just like the foot

somber sequoia
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pinned diagram suggests the whole thing

junior void
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Ill have to try that tmrw

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Itll probably suck. If i place the whole thing on the floor, then the toes will stretch forward when bending because thats not the mesh's volume center at all

somber sequoia
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hmmmm ok so looking at one of my own which works fine, the toe bone is parallel to the floor but not on the floor, it's at .02 here.

junior void
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Thatd make more sense, so i can place it in the toes mesh center

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Does the avi sink into the floor by that?

somber sequoia
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it shouldn't, since the armature's origin is on the origin

junior void
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Assuming vrc uses bones to determine heel position rather than mesh, unless theres like an offset

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Hm alright then

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Okay ill try that. Itd make sense that my foot curled 45ยฐ if toes are mapped as my toe bone currently angles to the floor like the foot

worldly whale
somber sequoia
worldly whale
somber sequoia
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that's fine, but I don't see the reason to do that and the blendtree

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maybe I'm missing something

worldly whale
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maybe i am too?\

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i dont know

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cause

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i learned this from another avatar that did it this way and it worked

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and it works perfectly fine for the other ones

somber sequoia
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it used both of these methods? Interesting.

worldly whale
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and the others i did on this avi

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but for some reason its just the outer ring that doesnt work

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the animations themselves work its just the radial puppet

somber sequoia
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So motion time is meant to move through an animation clip, but you aren't doing that. So either drag the clip directly into the "Motion" slot in that last image, or remove the motion time and rely on the blendtree to do it (but then the length of your animation is probably wrong...)

safe badger
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any idea what could cause a normal looking model in unity to be stretched out in vrchat

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like the bones are lengthened almost

somber sequoia
worldly whale
somber sequoia
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oh I didn't go far enough. Just looking at the radial moving and the model not is meaningless. let me look further

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er

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okay so I don't see anything of any use in that at all

worldly whale
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yeah...

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im super confused

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cause it works perfectly on everything else EXCEPT for the outer ring

somber sequoia
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did you look at what the animation clips do? motion time is useful when your clip has a length you want to move through, but in the blend tree that wouldn't make much sense

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I don't really understand how this is setup, I guess.

safe badger
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i think one night i tried to mess with the scaling of my avatar and dont remember what i did, but it broke the dimensions of it. any ideas where i should look? it shows up fine in unity but is broken in vrchat

somber sequoia
dapper lagoon
#

Does anyone have a plugin I can use to test seats?

worldly whale
worldly whale
pearl sinew
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having these errors, not sure what to do to fix them

somber sequoia
worldly whale
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i just need help with this

raven phoenix
winter edge
#

What's the difference between poi pro and poi toon?

raven phoenix
dusty roost
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how can i make toggles to change a 2d texture change/movement? i followed a tutorial that allowed us to create a 2D face rig in blender where depending on the value of a node, it would snap to a different face texture that was on the same sprite sheet. but then i found out that nodes and stuff dont work in unity anyways so all that work was kind of useless. so i need to figure out a way to add a toggle that will shift over the face texture to the next face sprite but im not sure how to go about that.. heres how it works in blender for reference

somber sequoia
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you can animate the texture position

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usually for a sprite sheet you set the scaling value to one over the number of sprites, then just shift the offset

dusty roost
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well yeah thats what i have going in blender this is just my first time using unity and im not sure how to do that in unity

raven orbit
#

There should be a UV offset in the material and you can animate that

dusty roost
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hmmmmm when i change the x or y offset in the material for some reason the texture doesnt move or change at all ..

pallid jolt
#

avatar build failed ๐Ÿ˜•

dusty roost
somber sequoia
#

make an animation clip that changes the value, use that in some animator logic

raven orbit
#

go into the animation tab and create a new animation, then press the red circle to record changes, click on the mesh and scroll down to the material and expand it, then change the offset to set a keyframe

somber sequoia
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heh, not sure I understood that sentence

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aha. expected.

sly lodge
#

Can someone tell me why I can't scale down my gloves on my avatar? I'm using a VRCFury toggles for all the clothing parts, I made the shape keys in Blender by scaling everything down to 0, it works on all clothing parts except the gloves. Even if I manually adjust the blendshape in Unity's inspector without the gesture manager running, it looks just fine, but not in the game.

plain zenith
#

Hello everybody! Faced with the problem of crooked avatar hands. I've completely gone over the avatar and I can't figure out what the problem is. In this photo, I hold my arms straight, and as a result, they are bent 90 degrees to each other. Has anyone encountered such a problem? What are the possible causes of the breakdown?

stiff kiln
#

Im trying to make a body for my avatar. Its my first time making a "fully connected" body, so idk what im doing. ^^'
What do you guys think?

somber sequoia
#

nice start!

dusty roost
somber sequoia
#

ah yes, this is right - using standard shaders if you animate properties on a material, it does that for all materials on that object. You can use shaders like Poiyomi to "rename" shader parameters so only one material is affected

stiff kiln
dusty roost
stiff kiln
wild birch
#

does having bones "Connected" matter?

somber sequoia
#

depends on how you're using them

wild birch
somber sequoia
#

okay fine. Yes, it matters.

wild birch
somber sequoia
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If you want the child bone's head stuck to the parent bone's tail, then you want to enable that.

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Otherwise, don't.

sly lodge
glossy gull
#

Hello bois! Little question. The feature i'm adding require me to add "GestureRight" and "GestureLeft" inside my parameter to make a sign (Victory sign to be precise) ... But I already have something using that. If I try creating a new GestureRight, it goes GestureRight 0 and doesn't work. How can I do that please? :D

somber sequoia
glossy gull
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The problem is the existing one doesn't allow me to pick "equals" so I can pick the good sign

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It's only less or more option

somber sequoia
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hmm not sure what you're referring to

glossy gull
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Going from a parameter to the layerFX

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As a condition

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Like "do that if GestureRight is equal to 5"

somber sequoia
#

oh - possibly you or someone added that parameter to the animator as a float instead of int. You can't use equals with floats.

glossy gull
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Damn

somber sequoia
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(you'd have to delete the parameter and re-add it to change the type)

glossy gull
#

And check wherever it delete the wrong floats and add it in again as an int

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Gotcha! Thanks alot :3

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Seems like it's tied to "Toggle Emotes Smoothing"

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I have no idea what it is or where it's supposed to be haha

stiff kiln
#

Just finished my first hand ever. Pretty ugly, I gotta admit, but at least I tried...

raven orbit
tame badge
#

I hate errors like this...

quaint wedge
#

How does it solve this?

left gull
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

left gull
#

^^ thats how

#

you could try toggling emission and setting the color to yellow

quaint wedge
left gull
quaint wedge
#

I've never used Unity, I'm new to VRChat and I bought a skin to use

left gull
#

try making sure you've got all shadows turned off and possibly mess with rim lighting if that doesnt work

quaint wedge
#

oh well

left gull
#

it doesnt take long to reach New User just add people and play for a couple hours

quaint wedge
#

I just have to stay on VRChat a little longer, raise my rank and then the Unity error disappears?

#

oki

#

thank you so much

buoyant wing
#

Im back again.

#

and im still getting the same error message.

#

"Missing credentials"

#

No matter what I do it wont let me upload any avatar to any account.

#

Ive uninstalled and reinstalled everything, logged out then back in.

#

Still nothing.

#

Anyone know how to fix this?

versed granite
#

when I enter play my armature is shrinking way down, any fix?

buoyant wing
#

Help

versed granite
buoyant wing
#

Blueprint?-

#

Im new to uploading avis

#

lol

buoyant wing
versed granite
#

if there is a blue print here remove it

buoyant wing
#

Oh yeah its blank

#

Oh wait

#

wth

#

nvm gimme one second lmao

#

Nvm

#

did the same thing again

#

It keeps adding a blueprint id

somber sequoia
#

it has to, that's normal.

buoyant wing
#

Well, its still giving me the same error.

#

Idk how to fix this-

somber sequoia
#

wrong variable type maybe?

#

yep

tender path
#

whaat do i doo im so lost

raven phoenix
tender path
#

not possible. thanks for the advice tho

spark walrus
#

hey i made this avatar and i was wondering how can i update the textures to make it look good as in the left photo

fathom current
#

Hey my model I just uploaded for some reason is this purple see through color any ideas whatโ€™s wrong

grim condor
#

So i need to sync some parameters, however i just realized that i cant find the sync button anywhere (pic related). Am I just missing something here, or is there a problem?

timber wharf
#

expand

#

like to the left

#

they hide

grim condor
timber wharf
#

uh bro thats 2019 and 128 param memory, thats like 2 years outdated sdk

grim condor
#

i mean its still been working, new version kept crashing and failing to install its dependencies so i gave up on that

timber wharf
#

idk, my guess its synced by defsult as it was before

grim condor
#

This is just an issue because a bunch of my params, interacted with via contacts, arent syncing for other users

#

so i figure i need to check the box to sync it

timber wharf
#

if its parameter used in the reciever itself it doesnt need to be used in variables overall. theyre local as well, ie may deoend on you/other person having interactions on

grim condor
#

i see;
i mean its all self interactions that are functioning for the local user, but would it be worth trying to force with like param drivers or something?

timber wharf
#

well then yes but with separate variable, not the same one that used for local contact

#

ie locally you see contact and drive some other synced variable. and then you and everyone see some animation based on synced variable

#

thats how long term stuff better be done

grim condor
#

gotcha

tame badge
#

Whats the combination here to not have the armature be 100/100/100?

somber sequoia
#

apply scalings = FBX ALL

tame badge
#

TY โค๏ธ I remember having had this before but did not remember what exactly to do. I'm super close to successfully having made a new blend shape that does not also break everything else XD

somber sequoia
#

at the top of the export dialog you can save settings as an "operator preset"

buoyant thorn
#

this seems so random but would anyone know a good physbone setting for a slim tail with a lot of bones?

#

or like any tips cause ive tried so many different settings in play mode none turn out good lol

somber sequoia
#

mixamo comes to mind first

tough snow
#

So! I'm trying to make a model I got from an artist to work with VRChat, it wasn't made with VRChat in mind which is proooobaly why I'm running into issues, lmao. Currently, the rigging seems to decide to simply explode in Unity, anything I can do to fix the rigging rather than learning how to rig and replacing it myself?

#

I do not know why there's just a giant bone floating down there, lmao.

#

It seems to just be "Root"?

timber wharf
#

theres severe problems with what bone whose parent. check pins in #avatar-rigging to see correct hierarchy. youd need blender to fix those.

tough snow
#

Ah, got it!

timber wharf
#

(but ye def easier than rigging from scratch)

tough snow
#

oh no.

spark walrus
#

Unity question, i got another pc coming and would it he okay to put my unity projects from my ssd drive and transfer the whole drive to a new pc would it still work or is there a better way to transfer data and unity projects and saved avatars?

night ember
#

I mean if its an ssd you can just turn it into an external drive and then have it as an extra drive separate from the pc so you get more space

proud oracle
#

i'm having some issues with contacts, can someone confirm if one contact sender can trigger mutiple contact reveivers at the same time?

#

nvm... perameter name typo

compact mulch
#

How can I make this parent (world) constraint always put it on the ground? My mesh origin is at the base of the mesh

spark walrus
night ember
#

I mean do they work now?

spark walrus
spark walrus
wraith saffron
#

I would like to make working glasses in VRChat. (ie. Glasses prop that if removed from my face, makes my vision all blurry.)
Is this possible? How would I do this? ||I'd imagine it would involve some shader tricks in the view space but I honestly have no idea where to start since I'm a professional asset cobbler not a creator.||

arctic ginkgo
# wraith saffron I would like to make working glasses in VRChat. (ie. Glasses prop that if remove...

I'd think a screenspace shader (only enabled locally) would be what you're looking for. If you want to be the only one who can remove your glasses, contacts could work for grabbing them, but if you want other people to be able to grab them too, it's best to attach them to a physbone. You can also use an animated headchop component to make the glasses visible after being grabbed (utilizing the physbone parameters to detect this)

#

Cancerspace has a blur effect iirc

wraith saffron
#

Why is it "canncerspace" ๐Ÿ˜ญ

somber sequoia
#

you don't need screenspace, though that'd work reasonably well - you could just do a local-only sphere around your view ball with a shader on the inside faces

somber sequoia
#

(guessing, I didn't name it)

#

I did the local sphere trick (with head chop) to put the wireframe shader on my avatar as a debugging tool

wraith saffron
#

Yup it has blur in there. Soon I shall be able to be near sighted IRL and in VRChat! xD

#

(Just thought it'd be a funny thing lol.)

somber sequoia
#

yeah, that's a nice immersion trick

fossil gate
#

Hey there! Can somebody help me, what is the basic shader that VRC? Should I apply that shader in Blender or in Unity? (sry I'm new to VRC and SDK..)

somber sequoia
spark walrus
#

hey i made this avatar and i was wondering how can i update the textures to make it look good as in the left photo

white geyser
#

What does that mean?

ornate stump
white geyser
#

Says Iโ€™m missing a directive or assembly

worn kiln
steady token
#

I can't figure out how to make two separate animations for hue shifts on one mesh without all of it hue shifting or only one side, does anyone have any advice?

flat notch
#

Ok how the heck do i animate a prefab and still make it functional?

white geyser
somber sequoia
#

it does but that's not very useful

ornate stump
white geyser
#

Yeah Ik

#

What should I do then

ornate stump
ornate stump
worldly whale
white geyser
#

Should I make a new project? Or smthn

ornate stump
white geyser
#

It has mmds on it could that be a problem

opal relic
#

Important question: several people came to me about helping me rig an avatar for a price. I think I have found a deal. I'm just not sure if they will be able to hold up their end of the bargain or scam me out of $35. What do I ask to make sure they can put out a good quality rig?

ornate stump
ornate stump
white geyser
ornate stump
white geyser
white geyser
#

I havenโ€™t imported any script no?

ornate stump
tulip vapor
#

Its been doing this for days now, ive done the parameters right, and in the FX too but it still doesnt work and some of the toggles work too when set up the same way.. any help?

#

also this

arctic ginkgo
tulip vapor
#

different options

arctic ginkgo
#

is there a reason it's set up as a bool toggle instead of an int toggle?

tulip vapor
#

like i only showed one of them bc all the others are the same set up with yk different functons with parameters

#

well

#

im not sure

#

i used int as well

#

and it does the same thing

#

so i tried a different parameter yk

#

and it still does the same problem

arctic ginkgo
#

bool toggles are for on/off, int toggles are for if you have a variety of options

tulip vapor
#

oh i see

#

i used int before

#

and it does the same problem though?

#

like i just switched to bool rn

arctic ginkgo
#

how are your expressions controlled?

tulip vapor
#

wdym like the settup or?

arctic ginkgo
#

like blendshapes, texture swap, face rig, etc

tulip vapor
#

my guess is that the 72.4 is causing the issue currently

#

but like

#

the others are 100 and do the same thing

arctic ginkgo
tulip vapor
#

the "YAY" makes his eyes go up

#

if thats what your asking

arctic ginkgo
#

do you have your FX controller in the FX playable layers slot in the avatar descriptor?

tulip vapor
#

yep

#

like i said only some of them work and they are set up like the others too

#

the others however from the working ones dont work

#

for some reason

arctic ginkgo
#

do the layers controlling the expressions that don't work have their weight set to 1?

tulip vapor
#

on the menu or the animator layer weight?

#

hold on these?

arctic ginkgo
#

yeah

tulip vapor
#

yeah they are 1 value

arctic ginkgo
#

are any of the animations controlling the same blendshapes as the other ones?

tulip vapor
#

yes they are

#

do you mean like

arctic ginkgo
#

okay make an int toggle instead

#

also animate every blendshape on each animation

tulip vapor
#

same used blendshapes from 1 animation used again in another one?

arctic ginkgo
#

*every blendshape used for expressions

#

change the animations so that every animation animates every blendshape used for expressions, just set the ones not being used for that expression to 0

#

then make an int toggle with them

#

instead of how you have it now

#

see if that works

tulip vapor
#

so every other blendshape not used in an animation all on 0?

arctic ginkgo
#

yeah

#

the ones used for expressions

#

if you have blendshpes for other things leave those alone

tulip vapor
#

so the ones not in the anim get added but at 0 basically?

arctic ginkgo
#

yes

tulip vapor
#

alr

#

some of the others are used for blendshape speaking do i add those too or no?

arctic ginkgo
tulip vapor
#

alr

stoic stag
#

I need help. I dont know why I get this error

inland seal
#

I deleted like half of things, but it still says this error

night ember
#

Did you try uploading again?

inland seal
night ember
#

Do you have any other errors

inland seal
#

And now it works ;D

barren tundra
#

Odd question, but if I make a quest version of my avatar I don't really need to care about the view on the descriptor do I? I'm on PC so I don't think that technically matters to me unless I play on Quest one day.

light charm
#

does anybody know how to fix emotes breaking whenever you jump? it's been bugging me for a year now, any help is appreciated, thanks!

night ember
#

Whenever you change your locomotion state it forces back tracking

somber sequoia
#

I wonder if that messes up any height calculations

barren tundra
#

It might. It occurs to me i don't know the height of my quest version

light charm
night ember
#

Locomotion layer

light charm
night ember
#

If you want to

#

You can also just add a condition to the transition that vrcemote needs to be 0

night ember
#

Just add the vrcemote parameter set to equals 0?

glossy gull
#

Ok I need more help from pro's haha.
I'm trying to use a spiderman-like animation, so basically shooting a web. I put the two assets in each wrist, created layer, parameter and all. Everything is working... But if I try using both gesture at once, it doesn't. One web stop the other from working, I can't have them send at the same time. Do someone knows why?

#

It's two separared animation as well

molten pulsar
#

Does anyone here know the Performance rating of the VrChat robot that is displayed if you have an avatar blocked ?

somber sequoia
glossy gull
fervent meteor
#

is there a way to invert a texture in unity?

#

im trying to import a model rn and the arm is inverted and im not finding a way to fix it?

light charm
balmy lantern
#

is there a good way to see exactly where the parameter sync is failing between pc and quest? Some people on quest have told me what I see isn't what they see.

fervent meteor
#

cuz if i cant ill probs just invert the texture itself manually but im just seeing if theres and easier way before i do that

barren tundra
#

Anyone know how to fix this LowerArm is not first child of UpperArm or Hand is not first child of LowerArm issue?

It looks like I'm becoming an eldritch horror ingame when I move my arms.

#

The more annoying part is the low poly version of the other model so they share the same armature and controller.

#

nevermind figured it out. When I exported from blender the armature's order was messed with. I had to unpack the prefab and just move the left and right wrist up to be the first child.

Just sharing my solution incase anyone else encounters it.

timber wharf
#

while it is working quick fix, overall unpacking humanoid prefab is a bad idea, so please dont consider it general advice.

barren tundra
#

I mean then whats the good solution? Because the armature in blender is in the correct order. Apparently its Unity that changed it up

stable isle
#

which is more optimized:?

  • material swaps with 8 different materials & textures for a slider (each 512x512 px
    or
  • 1 sprite sheet with 1 material with offset for a slider (1024x2048 px)
timber wharf
#

@barren tundra for long lasting changes you want to order them forever in blender alphabetically, one common way is to use zBoneName for non-numanoid stuff (so its neck -> head+zAccessoryNecklace or smth)

#

@stable isle first in theory may allow to push unused assets to ram when out of vram, but overall doesnt matter. first one is way simpler as well tho.

young furnace
#

I'm very new to avi creating / editing and I added the "Card Bending" asset to an avi I had recently purchased. It then hit me with this

#

& it's not letting me upload it because of these issues

somber sequoia
#

Yep, you'd have to remove some of both of those

young furnace
#

I figured as much, but it is becoming increasing difficult to find out where the Physbones or Contacts actually reside in the avi

somber sequoia
#

yeah it can get complex

south laurel
#

hi all, ive got an issue where unity says my characters thumb bones are not in a t pose even when they are, and enforcing t pose fixes it, but it reverts when i hit apply and done. any suggestions? if i just ignore it an export it anyways the character has no animation

timber wharf
#

@young furnace type t:script in tiny window on top of hierarchy

sly lodge
young furnace
#

I found out where most of my contacts are coming from

#

I have a couple of weapons on my avi that have the ability to be dropped in the world.

#

Plus holsters

young furnace
#

That helped alot actually

hushed cypress
#

I have no clue how to fix this if anyone can help?

nova panther
#

can anyone help me with unity and stuff just need help with clothing

#

its like locked

somber sequoia
#

what are you attempting to do here?

torn vector
#

Is there a way I can change all the materials onmy avatar in one quick go or do I have to do each one manually. Not like multi selecting because there inn different places if yk what I mean

somber sequoia
#

... how many do you have?

torn vector
#

Not many, but theres alot that are unused

timber wharf
#

you can search for materials and wdym "change"

torn vector
#

I want to change from poyomi to liltoon

#

but I im lazy and want to change them all

#

at once

timber wharf
#

prob would look like shit without tweakikg anyway. like poi got tool to convert from lil but i dont think other way around. mostly, just why, theyre quite identical

torn vector
#

No I mean just like change them because most of them use liltoon shaders but I wanted to use poi then regret it because everything was made to be used with liltoon

#

A dumb decision on my behalf which is not coming back to bite me

young furnace
#

This is why

#

I already deleted so many other contacts though

mint echo
#

setting toggles and uv tile discard doesnt record in the animation for some reason anyone know?

#

nvm got it i had to select mesh for some reason

somber sequoia
#

often that happens if the animation or- yes that ๐Ÿ™‚

lavish berry
#

i need help setting up an avi i downloaded

somber sequoia
nova panther
somber sequoia
#

I noticed, but I'm not going to answer there.

nova panther
#

oh why?

somber sequoia
#

I don't do one-on-one help for free. Feel free to ask questions in the channel here where others may also contribute.

nova panther
mossy swan
#

Oookay, I haz new problemz...
I have a radial puppet that does not like to cooperate.
In VRC, when I try to change the value, all of a sudden the value starts jumping around from 100% to 0% and every random number inbetween every frame.

lavish berry
#

i just downloaded sinestra bunny girl but need help setting up the toggles

#

and everything

nova panther
young furnace
#

I've been working on this for a hot minute

#

And a new problem has arose

lavish berry
young furnace
#

Yep

somber sequoia
upbeat sluice
# nova panther

can't say for sure from the image but looks like your trying to move it from the wrong part would be my guess

somber sequoia
#

If you could explain exactly what you're doing, this might be easier.

#

One assumes you've already watched basic tutorials....

somber sequoia
young furnace
#

Has Fury Components

#

I'll look into it

hidden loom
# nova panther can you help me?

On the picture you have the panty mesh selected. This panty mesh likely is attached to an armature with bones. If you select the mesh and try to move it it wont move because you aren't moving the bones. You need to find the correct bone, select it and move the parent bone or root bone to be able to move the mesh

upbeat sluice
young furnace
#

It's in SDK

nova panther
upbeat sluice
#

next question how did you try to install it

#

with the normal way of using vrcfury or manual attempt

#

if its normal i can only think of that in the prefab the parameter menu is missing

mossy swan
young furnace
#

I did it the normal way

#

WAIT

#

I think I found it

#

I think I'm good now

upbeat sluice
#

best of luck

upbeat sluice
mossy swan
#

Alright, so, to double check it...how's this look?

somber sequoia
#

looks right

upbeat sluice
#

so its not the parameter that's causing it next thing it could be is animation or how you setup the animation layer

mossy swan
upbeat sluice
#

ok that explains a bit on what the problem is

mossy swan
#

Oh?

somber sequoia
#

why is that loop checkbox checked?

upbeat sluice
#

nope

mossy swan
somber sequoia
mossy swan
#

Is there a particular reason?

somber sequoia
#

they set a value and don't need to keep re-setting it over and over

upbeat sluice
#

1d blend tree is not meant for radials that you want to go in the case emission from value 0 to 2 in this case here

somber sequoia
#

eh... there's nothing wrong with using a blendtree for this.

#

I do exactly this, though buried in a direct blendtree

upbeat sluice
#

doesn't it go with a on off state and not the the values in-between when done like that?

somber sequoia
#

the whole point of a blendtree is to blend between two clips.

mossy swan
#

I'm hoping to have it as a scaling value, I don't know how to code a script that auto-adjusts emission intensity to compensate for differing world emission multipliers.

somber sequoia
#

who knows what weird things the world lighting is doing

mossy swan
#

Its kind of a nasty surprise when it happens. In one world it'll be fine. Then in another it turns into a nuclear sun because its got like a 12x multiplier.

somber sequoia
#

Yep

upbeat sluice
#

so thunder your problem is that when it gets to 100 it jumps to 0 on the radial correct or something else?

mossy swan
#

Mmm, once I try to mess with it, it'll jump between random numbers

#

Once I try to mess with it, its like opening pandora's box, and the only way I can get it to stop jumping around is by resetting the avatar.

upbeat sluice
#

sadly i can't think of what could be causing it since the only problem i know that would cause it was having rotation and parameter set to the same one

mossy swan
#

Always coming in with the bangers no one's ever seen before.

#

๐Ÿ™ƒ

solid grail
#

hey so recently made a asset, whenever i try to enable it in vrchat the model doesn't appear for anyone but me

upbeat sluice
solid grail
#

appears just fine in unity and appears just fine for me, just doesnt show for other people

somber sequoia
mossy swan
solid grail
#

would like to be able to turn off my emissives

somber sequoia
#

I'm sure there are lots of tutorials, I don't have any links offhand though.

mossy swan
#

I don't know how I do it where I'm always coming in with the unsolveable mysteries of the universe.

somber sequoia
upbeat sluice
#

i would say try reuploading it since that has solved multiple problems for me

mossy swan
#

I'mma add something in case tinkering with loops and write defaults didn't fix it. A toggle to act as a safety.

#

If it starts going bonkers again, disable all of it.

queen nimbus
#

Does anyone know why my avi is invisible even though I'm still relatively far away?

upbeat sluice
mossy swan
#

Ugh...and another thing; it REALLY does not like me trying to use animations to change the scale of bones bound to avatar animations.

barren tundra
#

my avatar broke after upload and i dont know why. it was fine initially but broke all of a sudden. Only happens when I move

upbeat sluice
#

i am taking the guess that its your viewpoint and not the camera

queen nimbus
fathom meadow
#

I am basically brand new to blender, unity and making avatars, so can anyone give me something like a step by step on how to make a png avatar that will stay a png avatar with the quest shader, cause it works fine with pc but whenever I try to use quest shaders it just breaks, pls help

somber sequoia
#

breaks how?

fathom meadow
#

it gets like a wiered white square behind it

#

and is just a normal picture and not a png anymore

somber sequoia
#

you aren't trying to use a transparent PNG, are you? 'cause that isn't supported on Quest.

upbeat sluice
#

think that one might be a limitation on quest

fathom meadow
#

but I have seen png avatars that work on quest

somber sequoia
#

Sure, just not transparent ones

#

The issue might also be vertex colors, but it might help to see it

fathom meadow
#

this is the png

#

I want it to work like if you have seen it that diddy avatar that some people use

#

where its transparent all around it

somber sequoia
#

yeah that transparency isn't going to work on quest.

#

you could cut it out though

fathom meadow
#

cut it out?

somber sequoia
#

bring it into blender and turn the probably square face into something more complex. the knife tool could work

fathom meadow
#

so just put the png on a plane in blender and cut it out?

somber sequoia
#

it's one way to do it, sure.

fathom meadow
#

Alright thank you

#

ill try that

#

is there a way I can like just key out the black and cut it that way or do i gotta manually cut out each peice

somber sequoia
#

dunno, I've never tried this ๐Ÿ™‚

#

I bet there's some super complicated way to project that image into mesh

fathom meadow
#

ehhh ill just keep manually doing it I got time

#

ok I cut it out but the texture diapeared how do i export it with the texture

somber sequoia
#

don't bother, just setup the material in Unity

fathom meadow
#

k

#

thanks a ton finally got it working

somber sequoia
#

excellent!

mortal barn
#

so ever since i think tge last update a few days ago, when i switch into a new avatar the hip dosent affix to the right place an i need to manually recalibrate

barren tundra
mortal barn
#

hmm

#

so my issues different

#

since the last update changing avatars can sometimes completely throw the hip off

#

its not all

#

but some

somber sequoia
#

whoa

mortal barn
#

ive had other people experience the same issue

somber sequoia
#

what's the constraint on the head do?

stable isle
#

ca anyone help? i can't upload on quest?

#

ok now the vrchat sdk isn't even loading in my project anymore?!!

restive scaffold
#

It worked fine with other avatars I've done.

somber sequoia
#

click configure and put the right bones in the right places

restive scaffold
#

Ah, thank you.

#

Not sure why it imported it with the bone being on the Jaw.

somber sequoia
#

sometimes it's not very good at guessing

mortal barn
somber sequoia
#

huh, never heard of anyone doing that before.

mortal barn
#

its how the durpoi and other avatars that can do secret speech work

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im using it so my voice locations accurate to my avis mouth location lol

errant kraken
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Is there a way of setting the default height value in the editor, without scaling anything in the scene?

night ember
#

what

mortal barn
#

i put a feature request in a few months back for giving us the ability to move our voices in the sdk so all of this headbone constraint animation nonsense isent necessary

night ember
#

Im not surprised that broke in an update

mortal barn
#

i notice other avatars that use this method arent always broken?

#

maybe i can change the transition time to fix it

somber sequoia
#

ahh that trick, ok

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yeah probably spawn in with it in the correct place for a few frames. we've had to do this with stations too

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iirc 3 frames works for that

mortal barn
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hmm mk

dark bloom
#

ya avatar i don't own.... my id is empty and was never full to start why is this happening and can it be fixed. feel like someone hacked my account/ sdk but that unlikely right lol
jokes aside i tried on latest sdk from campaign and 3 versions down the one i normally use and both act this way

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should also say ive remove cleared and readded the model multiple time with nothing changing, only other thing i saw was that even though the model has all its bones the sdk keeps saying its missing half of them after i reload

spark walrus
#

hey i made this avatar and i was wondering how can i update the textures to make it look good as in the left photo

dark bloom
# spark walrus

change the render mode of the shader your using at the top of the menu for standard

timber wharf
#

@dark bloom id error is irrelevant, sdk runs this every time anything else fails

dark bloom
#

just went back into bender nd remove it as all my animation path are with the .001 off it lol

covert laurel
#

I don't understand how the base model I use from the creator is perfectly good to upload without being too large for vrchat but when I do a custom that only has the avatar base, my retexture, a new clothing asset that is replacing the old clothing, and gogo loco all of a suddon it is 60mb too large? Is unity and vrc having some sort of freak out at the moment? I have never had this issue before when doing this.

dark bloom
night ember
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I mean goloco is kinda dense

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Also depends on your texture size

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And clothing isnt ever 1 to 1 on file size

covert laurel
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I had this same gogo on the base model when I first bought the base model

dark bloom
#

most models now a days are small, it ends up being animatios and textures that i always see get everyone

covert laurel
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I deleted everything that I am not using and am replacing

night ember
#

And?

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Your replacements is likely the issue

dark bloom
stone summit
dark bloom
# stone summit is anyone able to help me fix this ;_;

a few people here can, but won't, do you know blender if so its a bit of weight painting and should be good if not you got a few options

  • easy but not best one is look on Youtube for some videos and do a ruff fix
  • I can help you threw it tomorrow and it be cleaner and no chance of model stolen, i will never tock the model myself just help you threw the steps.
  • or you can wait for someone else to come along they may ask for the model ( plz never give other people your model) or do what i would be doing
stone summit
somber sequoia
#

yep, couple of vertices with missing weight paint. If you got the model like this and didn't cause that, return it ๐Ÿ™‚

inland seal
#

I cant place the Shoes in place ;D

mossy swan
dark bloom
# inland seal I cant place the Shoes in place ;D

first off that's lying about three things,
extra bones to effect avatar rank, there is no way this can add without problems models that have no bones existing already, and the fact that its the best way to do what your trying.

Do what they said and check your debug but I'd use blender or find someone that can if possible instead of this.

Also I'm only just subjecting it since from what I've seen these types of unity "help plugins" an old one named pumpkin before this one only use simple code to parent bones that are named the same or alike, meaning it can be buggy or not work. and very laggy if you use it on to many models since the bones do not go away.

inland seal
dark bloom
dark bloom
inland seal
#

Ik

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So what should I use then?

dark bloom
#

blender or anthing like it always best, if you don't kow how there are people here that can help and youtube videos that can make it learning faster

inland seal
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I have blender

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Idk how to use it

dark bloom
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If you ask here or in 3d modeling im sure someone can help with getting them atached or seeing if they have bones already

inland seal
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sure

dark bloom
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its 4am for me so i can't help myself lol I was only finishing a model I was having problems with but I'm sure someone will se this and pick up the conversation
only said something about the vrcfurry as I've seen to many models that are messy and/or not working do to it. kinda wish false plugins like that at least the part about magically putting clothing and stuff on your avatars could be banned

inland seal
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I dont have money to buy it ;D

dark bloom
inland seal
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Oh damn

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is that normal?

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@dark bloom

dark bloom
# inland seal <@305894821082562571>

That's not,
Also I thank you for needing my help and relying on me but i need sleep as i said its 4am for me and i should have been in bed ages ago lol

dark bloom
#

As far as I'm aware there is no ping role you have to wait. Id say move it to 3d modeling but remembered that people here hate what you ask things on multiple channels, even if you have reason like the other dead.

inland seal
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I will just wait here

inland seal
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I kinda fixed it but why does the model scaled down a little bit?

brave viper
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hey so i'm looking at getting some clothes from booth but of course there isn't a version for my avatar

i'm technically not a stranger to working on modifications on blender but would it be better to get a version that's bigger or smaller than my model?

night ember
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depends

brave viper
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lol ope

night ember
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assuming you dont plan on changing the bust or overall body shape
itd be better to go for the most similar body type

brave viper
#

now that you mention it, i was considering going smaller or flat

night ember
#

which would be the better option

brave viper
#

sorry are you asking a question?

night ember
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Im stating it would be the better option

brave viper
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which one?

night ember
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similar body type of smaller/flat

brave viper
#

ahh

night ember
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instead of more of the sexualized busty models it can go on

brave viper
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yeah i'm going through a slight image quandry right now

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I prefer modest anyway but I'm not sure if I want to keep having breasts or not

night ember
#

๐Ÿคทโ€โ™‚๏ธ

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up to you

brave viper
#

yeah i know lol

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FWIW i'm not going any bigger than Lena's default size

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so yeah i'm not turbo busty

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even currently

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but thank you for the advice Diven

inland seal
night ember
#

simple answer
take it into blender

inland seal
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I did

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Whats next?

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Idk how to use blender

night ember
#

then take the actual avatar into blender and fit the shoes

inland seal
#

How do I scale?

night ember
#

edit mode and it has a scale tool

inland seal
#

ok

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And then I just export it?

night ember
#

after deleting the main avatar and leave just the shoe sure

brave viper
#

oh uh

brave viper
#

for optimization's sake, i believe, is there any benefit or detriment in removing the base avatar's skin underneath the clothes? Assuming there's no plans to toggle clothes off to reveal underneath

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i figure deleting all those meshes would be keen?

night ember
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I mean if you literally delete it then less vertices and blendshape data and material slots if its a separate material

brave viper
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oh sorry i didn't mean delete the entire skin thing, just the parts that are obscured by clothes

night ember
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less vertices and blendshape data still

brave viper
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is that good or bad

night ember
#

its less so better

inland seal
night ember
#

๐Ÿคทโ€โ™‚๏ธ

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blendshapes then? who knows

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also could be the fact you are using vrcfury instead of just adding the shoes to the avatar directly

inland seal
inland seal
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You have to like animate it and then do other stuff

night ember
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what are you on about

inland seal
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I saw a video where you have to make 2 animations for on and off

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It takes so long..

night ember
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that takes only a few seconds to do

inland seal
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For a person that doesnt know this it will be hard

night ember
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also dont expect avatar work to just be take 2 seconds and you now have an entire avatar done

#

it takes time and effort

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also just take the time to learn instead of going "it will be hard"

light charm
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yep

brave viper
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it took me like 9 hours in Blender, plus however many more hours researching Youtube tutorials to custom fit my first outfit, Mystic

night ember
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everything you dont know how to do will always be hard so just learn how to do it and guess what
it gets easier

brave viper
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you can do it Mystic

ornate stump