#avatar-help

1 messages ยท Page 7 of 1

somber sequoia
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probably this

subtle sigil
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I literally Just duplicated the armature

somber sequoia
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You can go into mesh edit mode, click a vertex, and in the 'Item' part of the 'n' popup sidebar you can see vertex weights, that might help you figure out what's affecting it.
Or just remove the right leg from the left leg's vertex groups and vice-versa.

glass condor
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I did some messing around, yeah seems like other parts of the leg are messing with it too

glass condor
somber sequoia
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If you end up being a messy weight painter, you may have to go remove stray vertices from other-bone vertex groups. Happens to the best of us ๐Ÿ™‚

indigo compass
junior void
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Using gradient tool and not noticing youre on the completely wrong bone until after exporting to unity where the model does a drop kick backflip in play mode

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Heeell yea

static cipher
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the bump (awesome edition)

spark walrus
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the toggles dont work

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not even on unity

junior void
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Ok

spark walrus
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how do i fix that

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๐Ÿ˜ญ

junior void
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Depends. Did you make them?

spark walrus
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no

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wait

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wym

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like if i made them alone

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or

cursive mason
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can someone help me upload this avatar i dont know what im doing wrong prob bc i have no clue what im doing

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dm if you can please

glass condor
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ok I suck at this weight painting thing, I'm seriously considering just buying weightshaper for 29.99, should I???

junior void
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Why no

glass condor
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my brain hurts

stable igloo
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I added booba physbones to the avatar but only the physbone script moves in playmode, the booba not moving at all, how can I fix it?

somber sequoia
lone flax
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Hey uhh everytime I try to auto fix my avatar in unity in sends me here https://unity.com/releases/editor/archive and idk why I installed it thinking I needed it or smth but it still wont work and keeps sending me there

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now I'm on unity 6

somber sequoia
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yeah that's not going to work

lone flax
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I was using that before

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then it send me to that link

left gull
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you've just gotta suck it up and clean up your weightpainting a bit more

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its confusing at first but once you've got a grasp on it you'll find it'll help alot later on especially if you plan to continue creating models

somber sequoia
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yeah the proper tool to get 95% there is practice. I'm not sure where the other 5% comes from yet, but I'll let you know when I figure it out.

somber sequoia
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describe what exactly you're doing?

lone flax
somber sequoia
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specifically which autofix?

lone flax
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I cant remember I'm setting up Unity 2022.3.22f1 with my project

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it's loading rn

somber sequoia
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oh so you weren't using that before? yeah, do this first.

lone flax
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I'm downgrading from unity 6

somber sequoia
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iirc Unity 6 is years old

glass condor
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So it seems like the vertexes in the two feet are merged together. Is there a way for me to just grab the vertexes and fix them?

somber sequoia
glass condor
somber sequoia
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click on the mesh, select edit mode from the mode dropdown at the upper left. And watch a basic blender tutorial ๐Ÿ™‚

lone flax
# lone flax I think I was, not sure though

The problem i needed to auto fix didn't even show up this time but not it says "This avatar does not contain an animator" tbh I havent made an avatar in ages idk what this means T-T

somber sequoia
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You should probably watch a tutorial also, it'll explain things like doing the rig setup, which would fix that.

icy comet
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fixed basically everything but its still telling me to set it as a humanoid rig even though i did that

lone flax
static cipher
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bump 3

cunning grove
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Does anyone know how to upload an avatar without VCC

foggy wraith
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what does this mean, i been getting it like mad crazy on a avi i am trying to upload...

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if anyone knows, please help

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its also with this

cursive elbow
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where is the emmision settings in the material properties in poi shader

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i cant find it

foggy wraith
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...

spark walrus
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I need someone to upload avatars to vrchat for me! Iโ€™ll pay for the effort

cursive elbow
spark walrus
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๐Ÿ’€๐Ÿ’€

foggy wraith
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thats the first for me, it is a avi im helping with someone

spark walrus
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I need an expert, @dawn mulch is he good or nuh?

left gull
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it also runs the risk of just getting you straight up banned especially since its not even someone you know/can trust

cursive elbow
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yappatron

foggy wraith
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i just need help with this error... its the first time i am seeing it

cursive elbow
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ask chat gpt

foggy wraith
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yeah... na

left gull
# foggy wraith

are those the only RED errors in console/is there any errors in the SDK upload panel?

cursive elbow
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why

spark walrus
cursive elbow
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there has to be more red

left gull
# foggy wraith yeah

you could try reloading your SDK or saving your project and re-opening it to see if you get any new errors

left gull
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what SDK version are you using?

cursive elbow
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sdk got updated yesterdau

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yesterday

foggy wraith
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the latest, 3.7.2

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and it does it for all past ones ive tried

left gull
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even for 3.7.0?

foggy wraith
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yes

left gull
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hm vrcBotThink

foggy wraith
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its done that so many times...

cursive elbow
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ask chat gpt

left gull
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what have you imported currently?

foggy wraith
foggy wraith
left gull
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as in you edited a premade model and re-imported it?

foggy wraith
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its a prefab

left gull
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so you've just got the SDK packages and a tail prefab in your project currently? im kinda asking what you've imported already as in everything not just what you've changed since it broke

foggy wraith
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i also got the avi i wanna use too

left gull
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ok and is that avatar premade or something you've made yourself?

foggy wraith
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premade

left gull
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does the model have any dependencies you might've missed/are outdated?

foggy wraith
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nope

cursive elbow
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check missing scripts

foggy wraith
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none are missing

cursive elbow
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you are cooked

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maybe restart the whole project

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idk

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start from 0

left gull
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yeah im at a loss for ideas on what the issue could be if its happening across multiple projects and you're 100% nothings missing,outdated or broken ๐Ÿ˜ž

foggy wraith
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i already did 3 times

left gull
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if its an issue that happens even with the raw version of the premade model id contact the creator about it

foggy wraith
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its just on this new one

cursive elbow
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anyone here knows photoshop

spark walrus
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will this rig work in vrc

left gull
foggy wraith
left gull
# spark walrus

as long as the bones are named correctly and the model is in a t-pose your rig should work fine

foggy wraith
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ill just not do it then...

left gull
foggy wraith
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ill try... ive done it before, but ok

cursive elbow
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only people see the impostor thing i believe

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it syas impostors there alr

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u cant check it

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yes

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wait no

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aaa idkk

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if u have diff acc for quest

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and for pc then yes

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thats what i did

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it basically looks like

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very pixelated

static cipher
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bump 4

somber sequoia
slow sundial
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I have a problem with a screenshader when i move my head (and other players) the shader just disappears on some angles. It feel like a culling problem but i already made the cube (also tried sphere) 200m in all sizes. Anyone has an idea how to fix this? (heading to bed, i'll check answers in 6 hours)

short ferry
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So Im working on an avatar with vrcfury, I added gogo loco and merged the animators with avatar manager. My dances just don't do anything now, I have everything set up right however

sand verge
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For some reason when I rig my FBX to humanoid it removes a vertices right here??

quasi briar
sand verge
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and I know it's not the shader because the actual mesh is effected

scenic comet
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my av3 menu is bugged with my toggle value, is this an issue with the menu itself or me?

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nope its bugged in vrc too

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its with me

arctic ginkgo
scenic comet
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oh wow that works lmaoo

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vrc doesnt like bools i guess

somber sequoia
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there's some weird things with menus still - like it can sometimes get stuck saying you've got a missing parameter when it's actually been deleted but is lingering around in the file

scenic comet
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thats actually crazy

broken bone
somber sequoia
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I forgot to bookmark the canny post, and I don't see a way to search for stuff I've upvoted, else I'd share the link

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oh I see how

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upvote ๐Ÿ™‚

dawn mulch
static cipher
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hooray, hat wearing

cursive elbow
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anyone knows this shader or asset

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realistic ligh thing

somber sequoia
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could be any shader that does realistic lighting

cursive elbow
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no

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its like

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i didnt catch the thing

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but theres a ball

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that if u put it in diff positions

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the light changes

somber sequoia
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ok no idea without seeing it then

unreal pasture
cursive elbow
unreal pasture
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๐Ÿซก

runic rain
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Anybody got experience with Liltoon Shaders? I'm having an issue with the back face properties

spark walrus
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why is my physbone having no effect/

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?

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i move character around and no movement happening

somber sequoia
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wow that's a lot of draw calls

spark walrus
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u mean the things in the left hierachie>?

sand verge
arctic ginkgo
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does anyone know what kind of stuff gets security checks failed? (outside of self destructing trails/particles)

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this avatar doesn't really seem like it should fail security checks

ornate nebula
somber sequoia
sand verge
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That wouldn't make sense, because it's removing a part of the mesh completely.

somber sequoia
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ok, I guess I don't know what you're looking at then

runic rain
sand verge
somber sequoia
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ok I'm not entirely sure without knowing what this should look like, but that was the only real idea I had anyway.

sand verge
somber sequoia
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I mean from the pics I can't tell what is going on at all, I'd want to understand what that section is and what's behind it and what bones or blendshapes influence it.

dusky quarry
bold bay
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i am in desperate need of help importing my FFXIV character into VRC (need to get it to blender before VRCSDK, and that's not even fucking working).

plain mural
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how to make avi show emote only when two hands make sign? like bleep=two hands show peace

spark walrus
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how do i get camera close to character for play mode:?

somber sequoia
spark walrus
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i did, but i thought there is a quick button

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to do that

somber sequoia
spark walrus
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camera can be far away

dusky quarry
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you can always switch back to the scene camera, and look at it from there

ornate nebula
spark walrus
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when i go into play mode, i cant select anything

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it's like a frozen image

somber sequoia
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that's normal

spark walrus
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so how do I test the physbones?

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in normal scene mode it doesnt work for me

somber sequoia
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you move the character in the scene view

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and observe the camera (game) view

ornate nebula
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OK. Basically, optimized assets should not change unless you make some changes.
The next thing that seems suspicious is the outline item.
Please check if there is a dedicated mask file.

runic rain
cinder flicker
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bump

vapid belfry
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Heya question,

i have a excellent pc and quest avatar i made and uploaded to VRchat
but the SDK says "this avatar cant be used as a fallback

anyone have thios before?

cinder flicker
vapid belfry
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yeah both quest and pc

grizzled lichen
supple needle
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What does โ€œinvalid headerโ€ mean when Iโ€™m trying to import an Fbx into blender ?

vapid belfry
ornate nebula
# runic rain

fmm, that's weird...
I don't have the asset so I can't say more than that, but it's probably an older version of the jacket.
Looking at the shop history, a message was added in June of this year stating that the armpit issue had been fixed, so please check to see if you have the latest version of the asset.

#

This image used google translation.

ornate stump
# grizzled lichen

All viseme slot has to be uniquely assigned. That means you can't reuse blendshape in other viseme slot.

granite ledge
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Is there a way to make the Nameplace / Chatbox higher over the Avatar?
I have some Avatars where the Chatbox is in the Head/Hair of from the Avatar and so not readable for others.

grizzled lichen
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i've never had a problem with that before

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wait nvm

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its working now

ornate stump
vapid belfry
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Anyone help with this?
i have my avatar uploaed both Quest and Pc in excellent quality
but the SDK says good and i dont know why since i match all the preformance ranks.

but in vrc it says excellent

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its preventing me from selecting it as a fallback

granite ledge
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do you use maybe VRCFury or something to add something to your avatar?
(if you like merge bones then it will still show in Unity but in VRChat it will show the correct values)

timber wharf
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good should be still falback-able tho

vapid belfry
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yeah good should be albe too
and nah not for the quest version its all basic no toggles and nothing

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Mesh memory is 3
bones is 75
4000 triangle
1 material with one texture

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i have o clue XD

somber meadow
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100%

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Glasses are pretty much universal

south kraken
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If you unpack a prefab is there a way to get it back in the original prefab later?

somber meadow
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no, you never should unpack prefabs unless the prefab is telling you to do so

south kraken
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Okay ๐Ÿ‘ just wondering

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There's something I need to edit that I literally can't unless I unpack it so, rip

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I can either unpack it and understand if I update the fbx model it will break , or fix it in blender and then have to adjust every variant for the changes I've made

somber meadow
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what do you need to edit

south kraken
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Have to root two bones for quest optimization

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But I can handle it

supple needle
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How do you retexture something in Blender ?

ornate stump
runic rain
supple needle
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When I was moving the model around it was really blurry, too

fallow fiber
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hello! anyone know why the textures arent showing?

spark walrus
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Any yall know a good tutorial on avatar proportion scaling in blender? I cant find one.

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The legs of my character are too short and Iโ€™d like to make them longer

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what's the best way to fix the clipping?

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it goes through arms, torso, legs

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i know u can add colliders, i just want to know which would be the easiest approach

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or the best

snow elm
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if the cape is rigged, constraints may do the job

spark walrus
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it is rigged

spark walrus
stable igloo
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I created clothing toggles for 3 outfits, making sure they are set on/off right but somehow when I enter playmode the default outfit change to another one and I could not toggle the default one at all. I've tried different ways but the result was the same ๐Ÿ˜ญ

spark walrus
spark walrus
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can I give these colors?
so i can find them better?

south kraken
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question, ive always wondered, does it actually matter if you upload an avatar at position 0,0,0 vs like 1,0,2 slightly offset

south kraken
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adjust mesh accordingly

somber meadow
spark walrus
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what's the best way to not let the robe clip through other meshes?

dense raptor
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I'm having viewport issues regarding a hat my Avatar is wearing

This hat does use parent constraitns (When you grab it with the left hand it comes off)

But for whatever reason, its in the viewport of the avatar seems to show it, on closer inspection the viewport of the avatar seems to be way more into hte head then anticipated (its not where i placed it)

Anyone else have an issue where the viewport is shoved into the scoll of your avi? how did ya fix it?

spark walrus
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isnt that purple coming fromo the hair>?

dense raptor
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yeah it is

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not the dark purple but the lighter purple

spark walrus
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is the eye position straight forward?

dense raptor
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yup, let me get a better pic of where i have the viewport

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right in between the eyes

spark walrus
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what is this mesh?

dense raptor
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that mesh is the hat

spark walrus
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so hat moves down

dense raptor
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yeah, but the viewport is also shoved way too into the back of the head as well (like in the secound vid how the hair was in view

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wait i didnt send that one

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gimmie a sec

spark walrus
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do u have the model once or twice in ur hyrachie>?

dense raptor
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once

spark walrus
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when u look into the mirror, eyue hight as can be seen is correct

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head hight too

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hat*

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something else is going on

dense raptor
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i believe so, but let me double check

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yes, when i look in the mirror, everyhting is in place, the height is correct with the viewport, and the hat is in place

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perhaps its somehow is shoved inside the head too far?

spark walrus
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something is spawning in game double i think

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check the hat

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if hter eare duplicates

dense raptor
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the hat is the same. I did place it in the head bone higherarchy and that seemed to solve that issue, but my viewport is still too far back into the body

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like when ilook down i see right though my character's mesh

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one moment let me see if i can get a clip of that going on

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that lavender color is the hair

spark walrus
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help nooooooooooow !

I bought a non-compatible bunny suit from a Japanese site called BOOTH, but I'm being attacked by the problem of not being able to install it without a compatible avatar!
How can I do something about this !!!!?

spark walrus
dense raptor
spark walrus
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there are probably ways to look through own mesh

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but im no expert, ull have to wait for osmeone to answe this

spark walrus
dense raptor
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alrightie, thank you so much on your insight! I think I may know the next corse of action to take here ^^

spark walrus
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u see:>? i see part of the ring too

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hey?

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u can adapt the suit to any avatar

dense raptor
spark walrus
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Oh, I didn't tell you what model I was going to install it on.
It's Luce from Fluffy's.
I want to install a special bunny suit for YuNa at the same time.

spark walrus
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so it is visible like that

dense raptor
# spark walrus so it is visible like that

yeah, when you put it like that, it makes sence, I'm going to messaround with the Head chop component to see if i can do anything about it^^ but knowing its a mesh thing helps tons

Again tysm for your insight!

spark walrus
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there is probably a setting to disable seeing ur own mesh

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might suit u best

flint current
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my looks like this in normal mode but in playmode and ingame it looks like a stick

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how would i fix this?

spark walrus
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how do i test player interactive physbones?

junior void
# flint current

There is an animation shrinking the arm. Its often used to avoid clipping through clothing. You have to find the animation doing this and either get rid of it or flip it's state or update it's conditions so it only does this when really needed

flint current
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damn okay

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thanks, i have no idea how i would find the correct one though lol

junior void
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Decimate. If you have multiple playable layers, start by removing those to see which one make it go away. Then in that layer, set the layer weights to 0 and see which one once more makes it go away. You'll likely only have 2-4 animations to check after you found which exact layer does this

flint current
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ohh like fx layers?

spark walrus
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how do i avoid clipping through the robe?

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my arms move through it

junior void
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fx is one of the possible playable layers, yes

spark walrus
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and legs

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the best wayt

simple ocean
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does anyone know why my mesh completely disappears in my my project when i enter playmode? infact everything disappears....

spark walrus
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video

simple ocean
floral plinth
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Hello, I was wondering why some of my avatars are not showing up in some avatars search world ! :))

junior void
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Most likely because the interval at which new entries to the api are queried can vary. Best ask the owner of said worlds

floral plinth
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Thank you so much ! Iโ€™ll definitely do that.

hard turtle
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I wanna sell this model ive been working on in blender for a while for like a 10er on gumroad, is there anything i should be careful of?

spark walrus
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my colliders arent working i vrc but in unity, why?

idle relic
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does anyone know how to fix this issue?

subtle sigil
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My avatar fingers keep closing on their own, help?

junior void
junior void
spark walrus
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i put collision on arms but no effect in game

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hope someone knows whats going on

spark walrus
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it only works if movements r super slow

subtle sigil
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My avatar fingers keep closing on their own, help? ๐Ÿ˜ญ

frigid sun
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How do I add a chair? All the videos I can find are several years out of date, and even when I do find a way, if I try it again, it doesn't work. I also want it to be on a toggle, but that also always breaks it

night ember
radiant bay
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How do I fix this?

ornate stump
radiant bay
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Do you have a pointer on how I should do that? I have been struggling with it

ornate stump
radiant bay
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Honestly i don't know which one I am to reduce here

ornate stump
radiant bay
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I am to reduce everything you mean?

ornate stump
radiant bay
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Okie dokie. so more pointer here, please

long sierra
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How would I use a texture swap on an avatar to make a mesh invisible? :0

ornate stump
ornate stump
radiant bay
#

Oh! yeah, max size!

long sierra
ornate stump
radiant bay
long sierra
ornate stump
radiant bay
#

Aye! Thanks

long sierra
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but basically the mesh was still visible, but it was mostly transparent like a ghost, you could see through it and it was hard to notice unless it was in front of something nearly white

wispy spear
ornate stump
subtle sigil
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i made a new animation but the avatar stays like this

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curled up

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and everytime i go back and forth she curls up as well

radiant bay
ornate stump
ornate stump
radiant bay
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oh okay

long sierra
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Like instead of default?

ornate stump
ornate stump
long sierra
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ohh

radiant bay
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Still nothing changed.

ornate stump
radiant bay
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Ahh kk

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Nothing changed and I did reduce the textures to 512

junior void
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Makes me think you changed texture sizes of files the avi does not actually use

radiant bay
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Actually it was for pc and i used the VRCQuestTools to reduce it's component and all. could that have been the problem?

wispy spear
radiant bay
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Yes! It's all on normal

wispy spear
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Hmm bilinear or trilinear??

ornate stump
radiant bay
ornate stump
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Deleting object will also eliminate unused texture.

radiant bay
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Aye!

subtle sigil
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if i move a keyframe in the animation the model curls up

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even if i don't have any keyframes

broken bone
# subtle sigil if i move a keyframe in the animation the model curls up

There shoud be a "T-pose FX" controller in the default SDK stuff. Replace your FX controller with it, press play, and it will return to T-pose. To keep it that way, drag your avatar from the scene hierarchy into the library to create a new prefab, then get out of play mode and drag the new prefab into your scene. Viola, it's now back in T pose. Replace the T-pose FX controller with your original one and you're done. You can delete the old curled up one once this is done.

To avoid this in the future, don't ever make animations on your original avatar. Make a duplicate, and create the animations on that.

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Oh I guess the T-pose is part of Avatars3.0Manager, not the default SDK, so you might need to install that to the project first

subtle sigil
broken bone
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The one I have was just called "TPose" but I think that one should work too

spark walrus
#

How do I fix

ornate stump
spark walrus
ornate stump
#

If you just migrated it's usually caused by outdated packages.

supple needle
#

What does โ€œinvalid headerโ€ mean when trying to import an fbx in blender

long sierra
somber sequoia
long sierra
somber sequoia
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those were complete instructions ๐Ÿ™‚

long sierra
#

nvm, I found it

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I thought it would show the project name or just have the filename on the dropdown list, I thought it'd only show the creator's name if I imported it as a unity package

somber sequoia
#

if you don't read shader code, this shader basically tells the GPU "dont' render this pixel" for every pixel.

long sierra
#

sounds resource intensive

somber sequoia
long sierra
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if it does it individually per pixel

somber sequoia
#

er, this is how shaders work

ornate stump
long sierra
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Apologies for my ignorance

somber sequoia
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the rest of them just then have to decide what color to make the thing, and that can get complex

long sierra
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I think I forgot to set it as opaque again

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yep, I did x'D

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one of my materials is still showing as a cutout after I set it back to opaque tho O_o

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And no, the normals aren't inverted, I checked in Blender

spring ember
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when i wanna edit the view position, the sphere doesnt show up so i have to work around and put a sphere, copy the position, and put it in the view position info. is there a way i could've accidentally disabled the view position sphere from showing up?

long sierra
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ohhh, the normals WERE inverted except backface culling was on in Blender so I couldn't see it

somber sequoia
#

use the "face orientation" mode in blender to check this stuff, it's so easy

spring ember
#

you're so appreciated

subtle sigil
glass valley
spark walrus
#

I do not know how to fix these errors...

somber sequoia
left wharf
# glass valley

i found this text in the store page "โ€ปใ“ใกใ‚‰UnityPackageใฎไธญ่บซใ‚’ๅ…จ้ƒจใ‚คใƒณใƒใƒผใƒˆใ—ใฆใ—ใพใ†ใจใ‚จใƒฉใƒผใŒๅ‡บใฆใ—ใพใ†ใŸใ‚ใ€Shaderใฎใฟใ‚คใƒณใƒใƒผใƒˆใ—ใฆใใ ใ•ใ„ใ€‚". it means "Note: importing all files in UnityPackage will be error, so please import ONLY shaders."
i wish this info helps you

glass valley
#

oooooooooh okay so it only needs the shaders imported

left wharf
#

so maybe you need to import these:

  1. Modular Avatar
  2. lilToon
  3. shader files in ๅ††ๅฝขใ‚ฒใƒผใ‚ธใ‚ทใ‚งใƒผใƒ€ใƒผ
glass valley
#

modular avatar? interesting

#

okie dokie i am gonna try it with the nova beast later to see if that works

lone flax
somber sequoia
#

ah, definitely nothing to go on then

spark walrus
#

I have ||Wholesome mod|| installed via repo on Creator Companion and within my project, it is not appearing...

spark walrus
#

Wholesome SPS package

ornate stump
spark walrus
hard turtle
junior void
# hard turtle so dont worry too much about being wholey original? i mean all i did was take so...

The thing is: What is original these days anymore? There are dragon avis, wolf ones, foxes - anything in nature already exists and even past that, take the rexouium for example, which is basically a fox with feathers, so lets just say its a cross species. Theres nothing that doesnt already exist. You should definitely add your own ideas to it, but a "whole new, never before seen species" is hard to achieve as youll find certain things on other models no matter what

subtle sigil
#

how can i make an idle animation?

hard turtle
#

i just took a wicker , something i like a few other things as irl inspiration such as dears and kobodals/derg, and juust sorta slapped it all together

feral breach
#

hello guys :3
i want to reduce the textures of an avatar i compressed for quest. but i cannot upload it cuz its too big still.
How and where can i reduce the materials? im confused where the avatar materials are from my second scene i made, i followed a tutorial to make it compatible to both platforms but now im lost

#

i already changed the texture size limits to 512x512

ornate stump
feral breach
#

sorry, where can i find that ?

ornate stump
feral breach
#

u mean something like that?

junior void
radiant bay
junior void
#

I don't see whats wrong with that. You probably have twist bones, which are children of the lower arm. I do too, I just name them something else so i dont get this warning

#

If it works, this is fine to ignore

fallow fiber
#

is it possible to fix the weird tears and blush etc things on the quest version of avatars?

junior void
#

Since quest does not support transparency, your best bet is to take this to blender and cut out the tear shape so theres no need to hide anything of that plane

radiant bay
junior void
sharp osprey
#

i want to add a tf2 sentry gun to my avatar, but i have no clue how to make a world constraint properly. is there a tutorial that i can reference? (one that uses VRC constraints and not unity's)

junior void
radiant bay
prime escarp
subtle sigil
#

animation from blender won't play in unity :(

split sentinel
#

Rotate it down, no issues. Rotate it any other way, issues

#

Its like its swapped

subtle sigil
#

when i add an animation all these bones animate for some reason

river dawn
#

Question where can I find this avi?

tropic otter
#

I need help trying to fix the matcap shading, the mouth and face are separate parts from the head but because of that it's making this weird effect, does anybody have a solution to this?

#

I've been stuck on this for 2 days :(

subtle sigil
#

How can i make an idle animation? Anything i try Just breaks the model

dawn moth
#

how do i get around this?

quick path
#

Do anyone know ehy the eyes doing this?

somber sequoia
#

what is "this" exactly?

quick path
#

The eyes, for some reason whenever I move the head or jump around, the eyeballs is like moving out of the eye sockets

slow sundial
#

I have a problem with a screenshader when i move my head (and other players) the shader just disappears on some angles. It feel like a culling problem but i already made the cube (also tried sphere) 200m in all sizes. Anyone has an idea how to fix this?

prisma sedge
somber sequoia
quick path
somber sequoia
#

The eye bones are direct descendants of the head, right?

slow sundial
somber sequoia
#

oh, rather

#

I see what you mean. Let me find where I last did a thing like this

#

hmm yeah if it's not a skinned mesh renderer it has no bounding box. I think what I did was make the bounding box for the body mesh be overly big in order to not have the culling happen when the screenspace object got scaled

subtle sigil
#

How can i make an idle animation? Anything i try Just breaks the model

quick path
lusty cloud
#

how do i get permission?

somber sequoia
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

lusty cloud
#

ah i see thank you

slow sundial
somber sequoia
#

yeah I didn't try it on a skinned mesh renderer

quick path
supple bone
#

so uh its not letting me build to windows any ideas?

prisma sedge
radiant bay
#

When one have this type of error, what is to be done?

junior void
#

The first one i told you about alteady, the second one can be handled in the animator

#

You should set write defaults to whatever the avi originally came with

radiant bay
#

I don't quite understand what you're telling me to do

somber sequoia
#

that's not where you do either of those things. the first one you probably have to fix in Blender or similar, if it's actually a problem. test in game, and if it moves fine, ignore it.

radiant bay
#

I think the issue is with the second one

#

And that's what i can't locate

#

Any help on how to fix that?

cursive elbow
#

can anyone help me

#

it says i have to fix something

#

but its not as usual

#

the issues are not listed here

somber sequoia
# radiant bay Any help on how to fix that?

well you should have all WD on or all WD off unless you really know what you're doing for whatever special case you have. You'd have to go figure out which animations are not like the others and assess why.

feral breach
#

what does missing credentials mean?

junior void
#

Import warnings are often not good

subtle sigil
#

everytime i add a new animation and just move the timeline, the model scrunches over and when i upload it to the game, the legs are all broken

junior void
#

The write defaults is something to do with animations in your animators.

static cipher
#

bump 5: return of the sith

radiant bay
junior void
#

Not this one

#

In your playable layers

#

Still i urge you to have a look at fbx import warnings

radiant bay
subtle sigil
#

damn

junior void
#

There shouldnt be that many but if youre not having problems with the meshes, you should be fine

radiant bay
pure phoenix
#

Can anyone with knowledge of texturizing please please dm me, i need alternatives to substance painter that doesn't tank my laptop

junior void
# radiant bay Pointer to this?

On your avatar root inside the avatar descriptor, rather towards the middle of it. Its the gesture, additive, fx layers. Wherever you have something assigned

junior void
#

Found it?

#

All your gogo ones use wd on, so you wont need to look into those

#

Its likely fx or the index gesture layer

#

Double click either, itll open the animator state machine. When you look through state layers there, youll see animations inside.

near grail
#

Hey guys, my avatar stuck in T pose, everythings seems normal in settings, just made vrcc update and sdk base update, what shall i do now?

junior void
#

Exactly what i meant

#

Click left hand and then the animations inside it

cursive elbow
#

can anyoen help me

#

./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:426)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.OnGUIAvatarCheck (VRC.SDKBase.VRC_AvatarDescriptor avatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:341)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.ShowBuilder () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:154)
VRCSdkControlPanel+<>c__DisplayClass192_0.<ShowBuilders>b__4 () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:756)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

junior void
#

Click clear, build again, then share the first 5ish errors

#

You have 999+ errors lol

cursive elbow
#

yeah

#

look at this

junior void
#

Unlikely from just now

cursive elbow
#

validations dont show

cursive elbow
#

its the same one over and over again

junior void
#

Try rebooting unity, relogging as well

cursive elbow
#

its not gonna work

#

i alr tried

junior void
#

Its complaining about state machine stuff, so do you have any playable layers assigned?

cursive elbow
#

wdym

#

playable layers

junior void
#

In your avatar descriptor...

cursive elbow
radiant bay
junior void
cursive elbow
#

it works now

#

wtf

#

but then i dont have gesture or fx

junior void
#

Try with only one, then the other

#

Do both cause this or one of them

cursive elbow
#

its the fx

#

the fx doesnt work

#

when i put it

junior void
cursive elbow
#

its just goes back to what it was

junior void
#

Ok, id duplicate the fx

#

Then from the dupe, delete the last animation layer

#

I assume this is a new issue, so its gotta be something last worked on

cursive elbow
#

vrcfury

#

thing

#

i added a toggle

#

then it was like this

#

i removed the toggle and its still the same

junior void
#

It aint that then

#

Still, just try removing things from the state machine in fx until its good to narrow it down

#

Once you know which one it is, you can probably fix it in the original fx or just remake one layer rather than the whole fx

radiant bay
#

Do I have to on all the write default?

modern scaffold
#

poiyomi rim lighting looks like this in vrchat but this in unity. ive made a new material but its still not working

junior void
#

Seeing as your gogo uses wd on, its likely a good idea to go with that, yes

radiant bay
#

So, ON all WD, yes?

somber sequoia
#

If you don't know the answer to this it's best to go all on, yes.

junior void
#

Yes

radiant bay
#

Aye! Just did that, then i go back to my sdk?

junior void
#

Remember you had two playable layers

#

Check the other for good measure if you still get that msg

#

If its gone, youre gucci

umbral talon
#

hi i have a friend that have this issue with his avatar, he putted to it a pair of trousers and when he move, the top part break, which is the issue and how to fix?

somber sequoia
#

looks like awful weight painting

junior void
#

It could be, but also check fbx import warnings

umbral talon
oak hound
#

would anyone help me translate the materials in have in blender

#

unto unity?

radiant bay
oak hound
#

i have a BSDF shader node on blender and i set up the shader for unity but the results are not going well

somber sequoia
junior void
# umbral talon

One vertice has no weight, you may find a triangle being pulled to the world center. Thats that, but the rest is bad weights

umbral talon
oak hound
umbral talon
#

(i have experience in putiing weight paint in new models but not in existing one)

somber sequoia
junior void
#

Id recommend an addon for blender called robust weight transfer.

#

Itll enable you to copy weights from the base body

somber sequoia
#

agreed - it's great, though it doesn't mean you don't have to correct what it does

junior void
#

True

#

It works best for tight clothing like socks and tights, but still not perfect

junior void
oak hound
oak hound
#

and is not a very complicated set up

#

but for whatever reason is not translating

somber sequoia
junior void
#

^

#

Also, standard shader is quite dark

#

This is one reason why i prefer poiyomi

spark walrus
#

how do i import gun assets from pc to android

#

and i dont have problems with shaders and textures

#

more like how do i make the quest version recognize the pc menu

#

that i imported to the quest

#

version

somber sequoia
#

recognize? you can just use the same menu files really

spark walrus
#

not really

#

because the quest version

#

has different

#

folders

#

than the pc

#

one

oak hound
somber sequoia
modern scaffold
#

dw guys ill wait its fine ๐Ÿคช

spark walrus
#

guns*

#

in the quest version

#

and make them work there

oak hound
spark walrus
#

thats what im trying to do

oak hound
#

in blender is recognising the uvs as separate

#

for each mesh

somber sequoia
oak hound
#

but in unity is blending them

spark walrus
#

basicaally the whole pc gun package

#

just

#

with lower

#

textures

#

and shaders

#

so quest

#

doesnt have an aneurysm

somber sequoia
# oak hound for each mesh

Each mesh object has its own UV sets. In Unity you usually just have access to them as a list, in Blender you get names. It really depends on how you setup the textures as to what goes where

#

If each object has the same named UV maps in Blender, and you put them in the same order, then in Unity they'll likely be treated properly

spark walrus
somber sequoia
#

I tend to combine my objects into one and merge all these together.

oak hound
somber sequoia
spark walrus
#

hi

spark walrus
somber sequoia
#

tjat

somber sequoia
spark walrus
#

i put collider sphere around my arms, yet it still moves through clothes

#

in game

junior void
modern scaffold
#

so like my rim lighting issue

junior void
somber sequoia
modern scaffold
#

am i fucking shadowbanned or something

junior void
#

No seal

somber sequoia
junior void
#

We just dont know

spark walrus
#

it should work just like in the video

#

but in vrchat, the colider barely works,, i hav e to move the arm very slowly

#

to hjave any collision effect

static cipher
#

bump 6: the bumpening

short shard
#

how do i constrain an object to the world in vrchat so when my avatar moves the object stays

spark walrus
#

good question, i also wanna know

twin raft
#

use vrc constraints

subtle sigil
#

how can i make an idle animation?

somber sequoia
subtle sigil
#

yeah, i want to make an animation that plays all the time

somber sequoia
#

make the animation, put it in an animation layer, enable the layer. That's really it

subtle sigil
#

what's an animation layer ๐Ÿ‘€

somber sequoia
#

one of the items in the "layers" list in the animator itself - those, despite being called layers, are animation controllerse

junior void
#

Maybe dont use additive

subtle sigil
somber sequoia
#

Yes, that's the list of layers in whatever animation controller you selected

subtle sigil
#

now what ๐Ÿ˜ญ

somber sequoia
#

now you learn how the Unity animation system works

subtle sigil
#

i've been trying to for the past 2 days

#

that's why i joined here

spark walrus
#

does anyone apart from kazin know how to import the gun assets,model,animations from the pc version of my avi to the quest version even if the folders are differently placed?

somber sequoia
#

haha

spark walrus
somber sequoia
spark walrus
somber sequoia
#

and "import" is probably not what you're actually looking to do here

spark walrus
#

no collision happening

#

why

#

?

somber sequoia
spark walrus
#

its literally a list of all the assets

#

that are there

#

the hell?

#

i need some hel pls

mossy ridge
#

y'all where did the gesture layer go

subtle sigil
#

when i put the animation i made on base locomotion ingame the animation doesn't play and i sink into the ground

somber sequoia
spark walrus
#

Does anyone know how to make an object show up on quest side because it's only showing on PC side and not quest?

mossy ridge
subtle sigil
#

the model curls up like this

junior void
subtle sigil
#

avatar

junior void
#

Avatar what

#

The legs, ears what

subtle sigil
#

eyes

junior void
#

Eyeballs via bones or blendshapes

spark walrus
#

Does anyone know how to make an object show up on quest side because it's only showing on PC side and not quest?I uploaded an avatar that only has the object seen on PC and not quest

subtle sigil
somber sequoia
junior void
#

Use fx

subtle sigil
#

how do i do that

junior void
#

You dont remember adding the animator into additive 10 minutes ago?

spark walrus
#

Zero

junior void
#

No

spark walrus
#

๐Ÿ˜ฆ

spark walrus
#

kazin

somber sequoia
junior void
spark walrus
#

need ur help

subtle sigil
#

alr

somber sequoia
spark walrus
#

so u dotn jkow either?

#

it should work in game

idle relic
near grail
#

Guys, need help please!
my avatar, made update in vcc, all good in unity was when i edited animation. made upload. now avatar stuck in T pose, in scene, in game. just freezed position, animations not working.
if i use vr - movements works by controllers, in desctop mode all freezed in t pose
i ve tried almost everything

spark walrus
#

i testerd it in unity play mode

somber sequoia
spark walrus
#

physbones may not work with fast movements

junior void
spark walrus
#

i mean colliders

subtle sigil
#

the blendshape just stays on the last key and i'm inside the floor again

somber sequoia
subtle sigil
#

on this position

junior void
spark walrus
#

so yhesterday there was a girl asking here, how to not see ur own mesh

subtle sigil
#

alr alr, but the animation still doesn't work

spark walrus
#

she positioned the eye view correctly

subtle sigil
spark walrus
#

is there away to not see ur own mesh? like making it invisible to urself but not to others?

subtle sigil
#

@junior void tysm you helped me a lot

spark walrus
#

I see my own ring

somber sequoia
spark walrus
#

ok

#

what does islocal mean?

junior void
#

Local = only you, the player

somber sequoia
spark walrus
#

ok

static cipher
#

It basically is saying, "Oh, is this the player rendering themself? Yes? It means IsLocal is true. Is it someone else rendering the player? Yes? It means IsLocal is false.

spark walrus
#

then local is wrong

#

i dont want to see my own mesh in front of me

#

have tyo disable ti

junior void
#

Bed time for me. Bye chat

static cipher
#

gn zero

static cipher
spark walrus
somber sequoia
#

seriously?

#

I strongly encourage everyone to read this site, and all the rest of the docs ๐Ÿ™‚

spark walrus
#

too much

somber sequoia
#

haha

wanton cedar
#

why does the mesh do this? (light parts) Nothing is weirdly placed so i dont get why theres light spots. Ive tried all of the smoothing options

static cipher
# somber sequoia seriously?

Mate, it's sometimes a lil hard to find the docs from nothing. Plus, some people aren't really good at learning from just a wall of text.

spark walrus
somber sequoia
wanton cedar
#

How do I do that?

somber sequoia
somber sequoia
spark walrus
wanton cedar
static cipher
idle relic
wanton cedar
#

and I even checked to see which way the normals were facing

static cipher
#

Oh, that's strange

#

uhh- could be how the points are connected? Don't know if that'd be the problem but that's MY best guess

wanton cedar
#

Yeah the only way i could get rid of it was dissolving the points, but then that fucks the shape up

#

Yeah no the points were fine

#

i wonder if it will be noticeable in unity

static cipher
#

Hmm- Maybe if you disconnect the points and reconnect them in a different way? Like on the inside there, it has the lines clipping through the face, meaning that it could cause issues with that.

spark walrus
idle relic
static cipher
#

In the first image, the line on the right side going from the middle right to the top right corner

spark walrus
#

put it in slot for lipsync in ur vrc descriptor

spark walrus
static cipher
#

ohhhhh-

wanton cedar
static cipher
#

then i am out of ideas as to why it's doing that

#

wait idea

wanton cedar
#

hm?

static cipher
#

have you removed the light from your scene?

spark walrus
idle relic
# spark walrus .

i put it there or the body then the error doesnt pop up anymore but then wehen i upload it it says avatar validation failed and gives me the same error

wanton cedar
spark walrus
#

weird

static cipher
spark walrus
#

does anyone here have avatar asset experience?

wanton cedar
#

ugly ah spots

spark walrus
#

is only head right? no face mesh, it is head? @idle relic

junior void
#

Console is not upload screen

spark walrus
#

sometimes it directs u to a mesh

#

shows u where it has issue

idle relic
idle relic
spark walrus
#

make sure there are no dupklicates

#

maybe u seolected duplicate head

#

reassign

#

delete lipsync and refill it

#

dropping ur mesh into the slot again

junior void
#

I think i know the issue though

#

If im right, you should find warnings on the fbx import screen of the avatar fbx

static cipher
#

Anyways, does anyone have any clue what's going on with my model not animating the arms correctly despite having all the stuff in both the Action and FX Layers? I can attach images of the insides of my animation layers and the animations that it runs if needed.

spark walrus
#

does anyone know how to import gun assets

#

from pc to quest

#

like animations

#

models

idle relic
junior void
#

See the rest of my msg

wanton cedar
static cipher
#

awesome!

wanton cedar
#

bro hid

muted spire
#

uhh i think i may be acceding mesh and material count

wanton cedar
#

why so many meshes... why didnt you just combine it all

light charm
static cipher
spark walrus
junior void
# idle relic im sorry idk what you mean

In your files at the bottom, somewhere in there is an fbx that is your avatar. Find it, click on it, then see the inspector window inside which you shall click "rig". Screenshot whats shown there

idle relic
spark walrus
#

yes

#

remove mesh from slot

#

and search for the proper face mesh, put in again

junior void
#

Wont help if im right

spark walrus
#

I see

junior void
#

Im 80% sure i know

#

Just need to confirm

idle relic
#

i dont think i have an fbx

#

this is the stuff i added

junior void
#

Lets see the hierarchy of your avatar in the scene then

junior void
#

You added an object called head on the viseme part

#

But its not part of your avatar

idle relic
#

i added that in the armature

junior void
#

I assume under neck bone

idle relic
#

yes under neck

junior void
#

Try renaming the head to face

idle relic
#

someone told me to do this "Apply Scalings: FBX All and Uncheck "Add Leaf Bones"" but idk where to find that

#

ok ill try that

junior void
#

Those are export options in blender

idle relic
#

ok ya i figured

junior void
#

Also, you didnt have to put the head on neck

#

The head is just the mesh

#

The armature for the head is included in the body armature

#

At least last time i checked

idle relic
#

so then wehre would i put it ?

#

and i renamed it to face and the upload didnt work still

junior void
#

๐Ÿค”

#

What does the console say?

idle relic
#

the same exact thing

junior void
#

Not the upload screen

idle relic
#

the console yes

junior void
#

The console

idle relic
#

its the same thing just avatar validation failed face mesh is not specified

junior void
#

Can you please screenshot the console

idle relic
#

i fixed it oh my gosh

clear delta
#

heyo! so I have an issue with my avatar currently, I try to play one of my animations and it works 100% fine on my end but my friends cant see some elements moving. is there a way to animate it so it isnt jus local?

broken grail
clear delta
radiant bay
#

I got back to it. This are the errors I am getting even after I have ON the WD

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@junior void

clear delta
#

anbody know how to make legs not be stiff in an animation?

cunning spindle
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Is it possible to animate lipsync with multiple mouth models

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The model I'm using to make the avatar came with multiple

spark walrus
left gull
idle relic
spark walrus
#

i hate when it isnt clear to me

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makes u relieved but disappoitnmed at the same time

cunning spindle
#

@left gull

left gull
#

you could set it up so that the extra mouths go over the base mouth via blendshapes

coral kelp
#

For people that make avatars does anyone use cats plug-in in the new blender for their avatar?

somber sequoia
#

but to actually answer your question: no, I don't use it ๐Ÿ™‚

cunning spindle
#

Also how do I make my avatar squint and stuff

static cipher
cunning spindle
static cipher
#

uh- here's a good tutorial https://www.youtube.com/watch?v=YtJ1Dbv-XUA

cunning spindle
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Because all the mouth models are seperate

static cipher
#

oh- that's a strange way of having it, i got no clue how to do that then

clear delta
#

okay, anybody know how to not make animations local when sync is ALREADY activated?

cunning spindle
static cipher
cunning spindle
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(They're ripped straight from the files of splatoon 2 lel)

dense tree
#

I'm looking for anyone who can help with making a avi

somber sequoia
dense tree
#

ok looking for a commison

left gull
# cunning spindle Yeah because nintendo

you'd keep the normal close mouth as you base mouth then for each mouth,blink w/e your wanting to do with the multiple meshes you'd created a new blendshape by just slightly moving the mesh infront/ontop of the old one

left gull
dense tree
#

?

left gull
somber sequoia
dense tree
#

oh ok

left gull
#

especially for 2d faces

somber sequoia
#

Nice, I've only seen it in game, haven't looked in-depth

cunning spindle
left gull
#

it'd just need to be slightly over the mouth you want it to be an almost tight fit so that it doesnt look weird (not too far off the base mouth and not too close that they merge with eachother)

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this is something you'd need to do in blender and in edit mode

cunning spindle
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K

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I got blender open rn

spark walrus
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can someone help me with uploading avatars? i feel like googling it will lead to me being a dumbdumb and misunderstanding. i know you need files and unity, but thats it

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i think i might have the files part down but idkkkkkkkk

cunning spindle
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Like storing it behind

spark walrus
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also ping me if u respond bc i will not be checking back regularly

somber sequoia
spark walrus
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i need help uploading an avi and i have no idea how to do it, all i know is i might have the files

cunning spindle
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How do I make a blendshape in blender

clear delta
left gull
cunning spindle
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So I make one for every expression?

left gull
#

yep!

cunning spindle
#

Alr

left gull
#

you can make full faces too if the parts are seperated enough (AC characters have their eyes and mouth seperated from the rest of their faces not sure if its like that for splatoon stuff)

cunning spindle
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How do I scale

somber sequoia
cunning spindle
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But my pearl model only came with one eye mask