Also, you can turn an object's Collider off and on using Collider.enabled instead of tracking it yourself with an 'IsDestroyed' variable.
I recommend you check out the UdonExampleScene and its doc to pick up some basics: https://docs.vrchat.com/docs/udon-example-scene
VRChat
This scene is ready to Build & Test or Publish, and it demonstrates many common interactive items. Prefabs These objects show off some of the Prefabs included with the SDK which demonstrate default interactions with the VRChat components for Avatar Pedestals, Stations and Mirrors. AvatarPedestal...