#quest-general
1 messages · Page 94 of 1
is the link feature out yet?
In beta stade, yeah
yes, beta, causes some games including vrchat to lag out of nowhere even on powerful hardware, you cant use the quest's mic on PC, and you need to go through a bunch of hoops to get it semi-working on a few select AMD cards
Hey guys I have a question my friend bought himself a htc vive and I wanted to know can I play with him because I plan on getting a quest for Christmas and I wanna talk to him in vrchat
Yes, but he'll have to stick to Quest compatible worlds else you won't be able to join him.
Likewise he'll probably want to stick to avatars that have a Quest version else he'll just show up as a robot to you.
Oh thank you very much for the help
@azure mantle i have no problem to use quest mic with oculus link. Only issues is that in some worlds mic stop working , i think there are some worlds not compatible in 100% but plenty of them working
Just confirming that you can play in a pitch black room with the quest if you have a Kinect running
You can even see shit in Passthrough
Haha. I guess flooding the room with IR would work too then.
Yeah it turns into this a pretty good "night vision" display
Need a Sam Fisher photoshop
IR light and cameras can pick up different frequencies than eachother. Not all IR cameras can see all IR light at the same intensity
So can you connect the Kinect to oculus link for tracking yet
it should work right away, thing supports steamvr
yo is the oculus quest ok for use or should i go for the oculus rift s
Depends on what you are looking for. They're both fundamentally different.
i just want to play vr games without a wire and the graphics dont realy matter
but i do want to see normally
so, youre saying you want a quest
do i?
you said no wires and not giving a shit about graphics
are the graphics shit?
theyre not shit
theyre just not outstanding
for reference, quest can push stuff like this when devs try enough
in game?
yes, thats ingame
ok i made my dicision
red matter is mostly a slow puzzle game, and kind of abuses 36fps reprojection
AND vrchat on quest is sucky
why?
it crashes a lot, no audio, dynamic bones, or custom shaders on avatars
avatars are also much lower poly and material count
worlds have to be 50mb or less
ok and for the rift
no youtube/twitch players
does it need an good comp?
1060 6gb/rx 580, 4th gen i7/ryzen 5 2600 is recommended average spec
so yes?
frick
I mean, you can get a Quest, and eventually upgrade your PC, and it'll be ready for Oculus Link
and the quest, do the controller react good?
yes, while in front of you and a good amount up to your side, they'll have perfect movement, when the cameras in front of the headset stop seeing them, the accelerometers in the controllers will try to approximate your movements for a few seconds, which is more than enough for playing all games
especially seeing as how all games on quest are made with that limitation in mind
okay
If you mean no wire but with a PC, it's going to cost you a bit. The only good wireless VR experience out there is VIVE wireless: headset cost + $300 for wifi adapter. Be prepared to spend extra money on battery packs and chargers, and be ready for random headset reboots. But on a good day it can last for hours without trouble provided you have an extra battery.
the other other option for no PC is Oculus Quest, but the mobile hardware is very limited. Most games that run well have either done literal magic to get the thing to run VR at full framerates, have crippled their game, or both: not all content is going to be available on Quest
but the ability to pop the thing on and play VRChat in a hotel room while on vacation: priceless
My friend got a vive with the deluxe audio strap and the wireless adapter for 300 euro
Also I heard u can’t have custom avatars on quest over 8 polygons? Is this true?
@azure mantle you said there’s no audio on quest?
Over 8 polygons 
Meme
I heard this somewhere I don’t remember where
@onyx pebble I suggest looking this stuff up before asking. Avatar limits are documented if you just google them and the quest does have built in speakers.... just google
No no it was some audio in avatars or something
Nvm sorry for asking thx for the help
Is oculus quest vr good for vrchat
its good if you dont have a PC that can run VR
its objectively worse than the pc version of vrchat due to the hardware limitations of quest
but if its all you got its fine
I don’t have any issues with vrchat on the quest, it’s never crashed on me or anything, no sound issues. It’s run smoothly for me so far
The quest version actually runs great. It's just super limited

It makes sense since it’s not connected to a pc
hey
By "runs great" you mean cuts out the mic all the time / makes weird noises and sends you home at random?
Didn't have any of those issues tbh. Then within 15 minutes of playing the PC version I got crashed by shader kiddos
A good and stable wireless connectivity is important for the quest
My wireless connectivity was good enough to stream Virtual Desktop at 96MB/s so I don't think it's that.
well, who knows
there the PC did all the external communication
The symptoms are the classical connection issue ones tho
specifically the getting send home
I’ve put in quite a few hours now and have never been sent home
It’s soooo annoying
Getting sent home happens way too often, and on 802.11ac wifi that's good enough to stream the headset to the PC. Anything that causes a lag spike for a few seconds has a chance of triggering it
And I've seen it on multiple different wifi networks so I'm pretty sure it's not wifi. Just like vrc thinks it timed out
heyo
Hi guys
Hii
Hallo
Thank god the link exists because I don’t think I can play with my friends who are using steam version
hello!
Anyone up to hangout tonight? I get off of work around like 1AM my time and I've been looking for someone to hangout and talk with on here, since it's a bit harder to find people as a quest user 👀
While i dont have a quest, let me give you the tip: State your time zone, especially if you say "my time"... what is your time? 
Oh shit my fucking bad dude I totally forgot
I'm Central, so like 7:13PM my time now
hey guys! im gonna buy the quest tomorrow, just wondering how it is on vrchat? im pretty hyped and i dont have a beefy pc for the vive and rift
not nearly as much stuff compared to the PC version when it comes to avatars or worlds as the much lower power of the mobile Hardware
it does however come at the benefit of a truely mobile VR Headset
and also with the quest link if you ever get a better computer you can use it on that
with Link (allthough still in beta) it will allow you to use it with a pc too, even if it can't fully reach the quality of a native PC VR Headset
and about the other noteworthy I can think of is you would still need a PC albeit not a super powerful one to make content for vrchat
if you want to make custom avatars, yes
or world's for that matter
I do find the lack of any Avatar Creator in program to be annoying as It would probably make most folks happy for their self expression needs
"Tafi Avatars" might be what you're looking for
I have heard about that I'm glad it exists
personally I don't have any use for it as I want to be a cartoon wolf but Tafi Avatars definitely seems like a more reasonable option to people as far I just want to be unique Avatar wise not okay I want to start learning to 3D model and the Avatar is the excuse to practice
Umum just ask why my trusted won't up It's stuck on "New User"? Thanks for attention
I’m saved up halfway I just need my asshole father to give the rest
Ah yes father bad because he dont give money
He’s not bad because of that it’s because of other things he’s done smh
Anyway I hope I get enough for beatsaber too and I can’t wait to play vrchat
I hope vrchat becomes less limited on quest too
Well oculus link
Thats different
Thats just using your pc
Youre playing pc and not quest at that point
Youre just using the quest as an input/output device
I think maybe a quest 2 or a quest s would have a better processor
And a lot more improvements too
Its still a mobile processor
Eh who knows what the future holds
Mobile processors cant just run stuff made for pc
Thats the main linitation of th quest
Hopefully mobile processors will improve in the future and we could have something like the oasis
I'm sure going forward, oculus will make their flagship headsets both PC and Mobile focused.
Like the Nintendo switch
Isnt the rift s like the same price as the quest? If you need the power I suggest going that route
Than you have no use for the link cable
And I never saved up enough for a pc
But probably getting one on my next b day for vr
The only problem is that the quest won’t have full body tracking until like in a couple years
The quest is still decently powerful for such a small VR device. More powerful than the Nintendo switch.
But still, it's an outdated processor in comparison to what we have now. Interested to see how it evolves
If I had a pc rn I’d get vive
Well if youre getting a vr ready pc soon I suggest getting the rift s instead just because of the much better image quality
Dont get vive lol
I don’t have the pc like set yet I don’t have a plan
The Vive is old and outdated
HTC is Vive
You wanna buy a company?!
Yes

Bruh
💀
Rift S better than Vive gang

Nah but srsly did u guys see that video about quest full body tracking with this kinda suit thing
I feel like you have enough for a pc if you can buy htc themselves
Yeah I saw some fbt stuff a while back
Don't have vr setup
buys entirety of HTC
this is actually getting off topic
I have a vive but on paper and in practice the rift s is so much better
Really?
I just happened to get a good deal on the vive
I’ve heard that the rift s wasn’t that impressive
There was lots of negative towards rift S when it was announced, before people actually used it
Same as quest
Well for one you dant have dildos for controllers. The image wuality is much better and inside out tracking means less hastle with setup and less stuff to screw up
Imagine if Facebook bought htc
Well yeah because oculus is the only one that wants to make vr affordable instead of pushing the technology like valve
Yea that’s why I went with oculus
Dont see any reason for the to do that
No one wants vr to stay at like 800 dollars
I dont mind paying 800€ if its very inovative
400 for vr which is amazing because I remember when the rift first cake out
How much was it then? I forgot
I payed almost 600 for a vive and fbt and I will spend another 300 for knuckles soon
Hmmm
I dont mind spending a lot if I get a lot back lol
It was like over 1000 to have vr 6 years ago
Now we have the quest for 400 and you don’t need a pc
Truly amazing in my eyes
Mhmm
No pun intended
The quest is quite good for it's total price point
Ikr
Vrchat might not be the best example of a quest VR experience, but you still get fully immersed
I heard that outside light can get annoying so I’m probably getting the ir lights
Getting what?
The ir lights that light up the room for the censors but to the naked eye it’s dark
Thats a thing?!
I’ll brb
Thats pretty cool if it works
I mean.. you can do that, but it's not necessary.
(Yeah, some say even Lighthouses alone are enough for a quest or rift S to track a room)
Lol
I was actually surprised how well the insight cameras track in low light levels
I’m back
Wb
I want a anime character avatar in quest but it’s not that’s easy
There are some
I doubt they have the one I want
How do the avatars even work on there
Are there like a whole world with all the avatars or multiple worlds
Avatars are all uploaded to users accounts. Even avatars from worlds are linked to someone's account.
Some people set their avatar as public, and make their own world where they can drop a pedestal to let other people borrow their avatar
@onyx pebble check the Kings Raid Quest Avatar world.
I will
They all have quest support and are very anime
Thx
@onyx pebble I've been doing the IR thing with my kinectv2
If your play space is too small you might not get enough cover but mine is pretty small
Theres also a few IR emmiters on Amazon
Hi
anyone know anything of pavlov dropping soon?
december 19th i believe @acoustic ibex
just got my quest, disappointed with all the unloaded avatars on vrchat
any quest worlds?
ah got it, thank you
yeah i cant wait
I Get my quest in a few hours
Nice
I Live in the UK So i mean
Why do I keep getting quest ads after I bought the quest
Unity updated, but upload cannot be verified.
@topaz galleon if you upload with unity 2018 you won't be able to use your avatars until it goes out of beta and into the normal vrchat client
I know, but what's the problem with that console? 🤔
Are you using poiyomi shaders?
Nope Just using Mochie shader
Hmm not quite sure then the current beta does have some bugs and looking at the errors it seems to have problems with the new mipmap checking feature
@topaz galleon if you are developing for unity 2018 please go to #open-beta-info a couple messages back and click the
icon to subscribe. discuss the beta in the #open-beta-discussion . what you are describe is a known issue with particle systems. also not quest related
Thx
nice
questers unite!
Anyone know if the Amazon basics USB C to USB 3.0 10ft cord works for oculus link?
Does it say usb 3.1 gen 2 or 10Gbps?
It’s 3.1 gen 1
Some of the review say the cable worked, but others say there’s some software issues such as crashing, but that might just be because it’s still in the beta
It’s on back order rn
The Amazon one you posted should work too
alright, thanks!
What's the reason why video players don't work with Quest?
Is it a VRChat thing? A Unity thing? A Quest thing?
Or some other reason?
A quest thing afaik
They ae either bot built for mobile hardware or would cause too much performance loss
From what Im aware it would be too many audio sources as thats a really limiting factor
- video players DO work on quest
- YOUTUBE players do not work on quest
- They don't because the VRChat team would need a way to easily compile an Android version of youtube-dl and include it with VRChat in a way that makes it accessible ingame by youtube players the same as on PC, and Android is just kinda sucky when it comes to shit like that, and you'd need root and stuff.
So if it's not hosted on YouTube, quest users actually can see the videos?
it needs to be a mp4 direct link and its for the standard unity video player
wont be sync'd etc
Basically anything supported when using unity's built in VideoPlayer component
it won't be synced, but you could always deactivate it with an animation and have a synced trigger that activates it. there wont be a playpause or sync for late joiners, but yknow...
workable for movie nights
The invite system is not working
I had a chance to try the Oculus Link Beta today. To all of you you have tried it, are the usual blacks still black on your quest? I tried some titles and all of them had that washed out look. Dark scenes were mid-dark grey. I tried it on a Ryzen 3900X and a Radeon 5700 XT Red Devil. I know AMD Cards are not supported yet (whatever that means) But I 'd like to see if others with similar specs have the same issue.I don't know if it has been mentioned before so excuse me in advance 🙂
seen other people mention a washed out image, or a slight blue tint
that's most likely due to video compression not getting full blacks unless the entire scene is pitch black
because it reduces dynamic range
I’ll try to both screenshot similar scenes and take a picture directly through the lens. Maybe the difference will be more obvious. Thanks for your answer though 😬
Anyone having issues with maps loading or glitching on the quest.
I mean maps not loading being sent to the chosen home map. Maps glitching when turning, only be able see through one lens on the map, when in maps its total darkness none of map has rezzed.
I can confirm that oculus link results in a some what washed out/tinted colour, using a 1080
Recorded inside the Quest
I hope it's just a Radeon thing. I wonder if nvidia users experience the same
According to carmack there's improvements being developed for the quest while using oculus link.
nice to hear
Have you tried virtual desktop the sidequest patched version
Your be able use steam vr
well link is in beta, so bugs / inperfections should be expected and improvements should be comming 
^^
I am using native Steam VR but it is also Washed-colored.
Have you tried the oculus store version
yes
Native Quest and Rift version through oculus home
It's probably a codec translation problem
Have you submitted a ticket to oculus support
looks more like a color range problem
I'm waiting for support for tracking issues after new firmware update
5700 XT are not yet supported so that would be inappropriate 🙂
Oculus us working hardware developers to support other hardware.
Did you update your hardware drivers
And windows 10
I think I ll have to wait 
Only way is email oculus and see when they will introduce new hardware to the link beta.
Any one having tracking problems with the quest version of vrchat after the recent firmware update?
oh boy, 5700xt... have fun waiting on AMD for driver fixes for all the shader issues that are especially apparent in VRChat
Eventually they will be fixed. I hope 🙂
Oculus Link is an update available now for Oculus Quest that allows you to play full PC VR games from Oculus and Steam VR on your Oculus Quest. In this video...
Do you need a really powerful gaming laptop to use vrchat with the link?
I also have wrong black color level issue on Quest when using Oculus Link. With Nvidia RTX gpu. Hopefully this will be fixed.
So probably its not limited to AMD Hardware.
Its the way the image is being compressed in general
"Black crush" due to video compression. Bumping up the bitrate would help but I'm not sure if they can or will do that for the link.
It uses h.264 video compression. Don't know if they'll change that
@keen patrol I'd expect h265 to be used if you have a 10 series or higher nvidia card as those should support it
Oh interesting, it's limited in decode speed maybe:
the chip only supports h.265 decoding at 4k@60 maximum.
I'm quite surprised they didn't make compromises to get h265 working.
That‘s weird. I mean we are talking about Blacks, which in fact do not contain any information at all. It’s as if the codec translator puts gray color ,there where is black. Perhaps the codec they use is calibrated for the LCD panels of the Rift? I was playing yesterday the VR game Form and I saw some great potential as far as oculus link is concerned. Of course the only problem was the washed out image which at some point got worse. The 3D feel vanishes because it’s like playing in a misty room, so it reduces the perception of depth and it takes the whole immersion away.
The Quest is a poor PC Device because Zuck never wanted it to be a PC device. Hybrid functionality was a no brainer that Oculus deliberately left out of the Quest originally.
Blacks still have to be encoded in the video, like any other colour.
The goal for the Quest was locked in users. A stand alone Oculus device did not face competition. It was the only store without sales as a result and Oculus Link was reluctantly announced and released when the Quest enthusiasm was stagnating due to a lack of exciting new content, and probably the rumors of Half-life Alyx which meant the Quest was going to be the only device not able to run it.
So all of it's discomfort, the poor position of the USB-C port, or better yet the lack of a Rift S cable port, etc, etc is due to the very deliberate goal to not have a hybrid device. Essentially, it became very obvious that the Quest is VR without a PC but not a replacement for PCVR as it was hyped to be. It's pretty much at it's max potential with current games and PCVR games are leaping forward.
@slender plover Blacks / value ranges have to be defined at some points, ant it's likely they use a compressed color range of, so insted of 0 - 255 it only uses 16 - 235.
If the information is then no converted back to full then it will end up grayish.
This is a very classical error.
Taking the preview linked by you and correcting the right side, it looks like this.
So imo someone forgot that they need to send it trough color space conversion on the quest side before piping it out to the display 
The same effect can be archived by monitors having a full / limited RGB option.
If the input signal is full but you set it to limited, it will be a lot darker then it should be.
If the input signal is limited but you set it to full, it has a gray tint.
The last one is basically what i think is happening. The quest screen expects a signal with full color range from 0-255, but the video arrives from the data stream where it's compressed to 16 -235, and since its not converted back it thinks you always have 16 while it should be dark. So it's gray.
@woeful cypress I want the rest 15. 🙂 I hope they 'll correct it in the next Beta. Danke vielmals 🙂
you won't be "Getting the other 15", they're gone in color space compression, but they'll be extrapolated by "stretching out" the colors.
Is there a quest support section because when I try to login on my VRChat account on the oculus quest, the screen keeps flashing but not loading after I login
@fervent gorge do you use it on PC too?
Try logging in from PC and reset your home world
If you don't have access to PC, uninstall and reinstall vrchat, then while in the tutorial world, reset your home
ok
Huh protocol links are super easy to add in android. Intents are one of the things android always had gotten right IMHO
^
unity on android sucks*
oh that I believe :-p
hi
Hi
Hi
I'm not sure if this is the right channel to ask but, some avatars are not loading. What's the reason for that.
are they not loading at all or displayed as a robot?
(and if they're a robot, what sort of robot are they?)
They are robots with a t-shirt that has a picture of their real avatars.
That means it's a PC only avatar, you won't be able to see them on Quest.
i have a question
if i use a quest, and use oculus link, can i use non quest avatars when linked and accsessing the steam version of vr chat?
anyone?
If you use Link then you're a PC user and none of the Quest specific issues/limitations apply to you.
if you use link tho
use the oculus home version of vrchat
cus, why make the extra step to steam 
because playspace mover
if you have a quest... you know... you wouldnt put a 1000 horse power engine into a Smart for two 
Speak for yourself, 1000hp Smart for two sounds like an epic go-kart
The point is, it doesnt matter since it wont be able to get the traktion to make any sensefull use of it 
How bad is the quest in general for he chat?
Shows black even after reboots
Vrchat *
@sterile nest it's ok but all content isn't available, you get lower FPS and lower graphics fidelity
But the ability to pop the thing in a backpack, go on a play and play vrchat in a hotel room is priceless
Ok, is it unbearable? How difficult would it be to play with my friend who has an oculus rift s
Just have him join a cross play world like room of the rain or some game worlds. He should use a quest compatible avatar ( any of the default avatars will do)
Ok submitted a support ticket to oculus
Got me scared to even try link. Also the vrchat window was just flickering when I tried opening it through oculus
How did they manage to push this out so unpolished? Literally had a better experience using ALVR or any community made solutions
Hey-- if anyone here has a Quest and is able to use Oculus Link, would you mind helping me check if a bug is replicable? When using VRChat over Link, I can't get the controllers to rumble at all. Normally on PC (and in the Quest-native build of the game), they rumble when picking up objects, for example. I'd like to make a post on the Canny about this but just want to double check it's not something unique to my setup, as Link is still in beta. Controller rumble still works in other games over Link, so I'm thinking this might be a bug in VRChat.
@mild sentinel Ok I can confirm that haptics do work for pickups and interacts: It's incredibly low intensity. The only way to confirm that haptics work is to close your eyes and move your hand into and out of range of the interact 10 times, and you will feel it
haptics are broken in the public beta, ah okay they're microscopic 😄
I think K-9 is asking about oculus store... there's no public oculus beta afaik
oh right
However, there's another bug that PlayHaptics RPC doesn't seem to work on Oculus Quest. I can't test scientifically because of the low intensity: but after attempting 30 times to put the climbing orb in range of a wall with my eyes closed, I haven't been able to feel any haptics
so I think the same PlayHaptics bug from Oculus Quest is present in the oculus PC build
actually lemme try oculus link steamvr real quick
ok can confirm haptics is broken in 2018 beta
oculus version also has no haptics when picking up the object
steamvr release version to quest via oculus link works perfectly
@mild sentinel
I think I was on the beta when I was testing SteamVR, because I didn't feel any haptics and I had been testing it out. I'll try again; sounds more likely that it's general issues with the Oculus build and not Link, specifically.
yes
hey guys, I am new to quest and am wondering a good place to find quest avatars
looking for anime girl style like on desktop
Yes, it is used as a full PC headset if you use Link. You can run steamvr too
ok
Hai
there are things that are simply not possible without a PC. For example, Treehouse in the Shade, and Fractal Explorer both by 1001 are just utterly beautiful experiences you can only have in VR, and they require the full use of your GPU to compute / raymarch every single pixel you see
it's hard to explain but there's basically no way to replicate that experience on a quest. it
hello
@haughty coyote, can I DM you a question which is related to Oculus Link? I'm not asking it here since it would be an unrelated conversation.
Add me @ Deku The Fanboy
this isn't your typical game with multiple model variations for different graphic settings which a normal game might have.
Ofc it´s typical for PC versions of a model to be of higher quality, but that's not exactly "better graphics" imo. 
ofc
it's the normal pc version you are playing then
You know, I've always been doubting myself for selling my Rift and getting a quest
But I am naked rn and playing vrchat in bed
This is great
thanks for letting us all know
Helloooss
Sands
reeee

Hand tracking is out for Quest! https://www.oculus.com/blog/thumbs-up-hand-tracking-now-available-on-oculus-quest/
Rolling update, the sdk will be our next week so hopefully it gets implemented into VRChat soon after. Then again who knows if the devs will actually implement it?
I can totally think up a control scheme that works, question is would they be willing to implement it?
It would have to be comfort locomotion only, where you point the laser and you walk over there
you would do this by pinching
if you turn over your hand and tap the base it would open the menu, where you can either pinch menu options or pinch people to select them
grabbing would be done by making a fist and using would have to be some sort of gesture i haven't thought about yet
maybe pointing?
It would be kinda cool to mix? To still get smooth locomotion and get a hand that's more expressive? Maybe?
Oi genti alguém q fala portugues
@serene fox hello
Please stick to the English language around the channels of this Discord.
We do have a few specific language channels, you can go here to speak portuguese -> #portuguese
i can't think of a natural way to walk without thumb sticks
my only ideas are A swinging your arms or B a virtual joystick
I was hoping you could mix and match, so you could have a controller in one hand and use hand tracking with the other, but it seems it’s a system wide toggle. Still want it though, even if you have to switch between them.
Swinging your arms won't work, it won't be able to see them
Nope, but you will be able to calmly and accurately give someone the finger. Worth it.
I just hope they implement it and that locomotion works lol
I wouldn't get my hopes up.
It would be a lot of work and they'd have to design an entire new input system just for it, also, it feels horrible. It's a novel idea but you quickly tire from both A) having to hold your hands up infront of your face and B) not having anything in your hands. Lack of tactile feedback is not a nice thing.
Yeah, such is the dev team.
No, it's just arguably a waste of time, primarily demanded by people that have never tried purely hands-only control methods.
It would be a lot of work.
I personally loved my time with my PSVR/leap motion setup. I played a good bit exclusively with no controllers and loved it, but I can see what you’re saying.
I hope at least AltSpace gets hand tracking as its simplicity lends itself greatly to this sort of feature!
you still have to deal with The Locomotion issues
I’ve always thought the make a fist to walk idea was the best way to hand controllerless locomotion, it’s just natural.
But then do what with your fist? The hand tracking only works directly infront of the headset
True, we’ll have to see what the devs say when they get their hands(😛) on the SDK
I'm excited for the potential but scared about the execution
Welcome to Gamertag VR! My names GT and Just in time for the holidays, Oculus has released hand tracking as an early consumer feature on Quest starting this ...
How do i add stuff from shadow.tech to beat saber
Main problem I saw with the concept is you have to walk around like you're sneaking in Skyrim
yum
It seems like one controller, one finger tracking hand would work and wouldn't be much work. Quest already supports one-controller input on VRC (take out a battery from one controller and it'll automatically switch to one-controller input). Finger tracking is already supported on Index
Probably never. Waste of time for something people will barely use
I'd temper expectations. It's only usable in the fov of the hmd and has some latency. The UI would require a lot of work. Like you wouldn't be able to wave hi to someone unless you looked up at your hand while doing it.
Oculus has done a good job advertising this but some people think it will even work in beat saber. Like no.
It's Demo stuff basically.
It would work OK for things explicitly designed for it, but in general it's not a great input method. No-one's really thinking about how it would work in reality or what other things that did the same thing were like. It's generally not nice to not hold anything and have no haptic feedback.
Ask around, people that have actually tried to use it practically will likely agree with me.
The best reason for implementing quest hand tracking is for sign language. Trying to implement locomotion or pickup/grab functionality is in no way necessary. Its not like you move while doing sign language anyway.
I hope they do implement it at least just for that reason alone. The deaf community would love it.
You'd have to drop your controllers. Does hand tracking work while the controllers are hanging from your wrists?
I would imagine so.
easy to program it in though, since the controllers can tell when you got your fingers on them
the functionality is currently available, so if anyone wants to test it out they can
Does VRchat support Leap Motion?
Honestly I prefer controllerless input, my first PCVR HMD was a jerryrigged PSVR with a leap motion attached to it and it was better input than touch controllers imo. It does have the disadvantage of having limited fov but it still just feels natural and the right way to play VRC.
@opaque lodge Unofficially, but it has the same issues. No way to locomote, etc.
That being said, it’s not as good as knuckles(of course) But those things are PCVR exclusive so it doesn’t matter🤷🏼♂️
Index controllers are not perfect for sign language, no way to cross fingers and similar gestures.
Might have issues with some signs though up near the face or to the side of the face outside the fov of the hand tracking.
Anything outside the like, 30' centre field of view.
Also some symbols will be occluded when you have your hands overlapping.
Some stuff will work of course.
We probably won't be able to do full sign language until we get gloves or something.
Will a gtx 1650 work with the quest link cable?
The official cable from oculus store?
Yes, but it's on the low end of things, so temper your expectations in terms of performance.
Laptops aren't ideal regardless, but a 1660 or better is recommended (technically required, but will unofficially work). 1070+ really. Then any decent high/higher end CPU.
Ayo
Ok, Hold Up. What's Wrong With Your Mouth?
i have a idea about the hand tracking
if you press and hold the pinch thing you will move
And if you double tap it it opens your menu
And you can just pinch to select
Pinch to move, double pinch to open/close menu. While in menu, pinch to select, simple as that.🤷🏼♂️
It just sounds like it would be super awkward tbh
Link getting official AMD support on this update is probably more relevant to VRChat than the hand tracking stuff
^^
Index is not 2000$
It's only 1079€
And leap isn't 50, it's more
Get myth busted tenko
VRChat can support Leap, there's a third party driver for it which makes it work.
It's just horrible as an input method for games. It would be useful for sign-language though I guess.
Not really vrchat who's supporting it in case of third party steam vr stuff.
Doesn't the driver thingy only do hand tracking with steam vr / vrc too?
Cus that wouldn't get them much further then just using the controllers then.
It did full hand/finger tracking, it basically mirrored your hands exactly. You could use gestures to access the menu and move. The whole concept feels weird though, it's just more effort than using a controller.
Leap Motion, yes. Quest, no.
Ah okay. Will hand tracking be coming to VRChat on quest soon or is that something that’ll just not work
Definitely not soon, maybe not ever. It would require inventing an entire interface and control system to use it.
Most people that have actually tried using controllerless inputs will agree that it's a novelty and in the end is worse than just using controllers. Flailing about in the air with no haptic feedback is not fun.
It would be useful to the sign language people, but that's about it.
I think it would be interesting to see how it would be implemented. For example if it used the 3P Locomotion thing that all VRChat users start with, it would be easier to see where you are moving when using certain gestures such as pointing forward or something.
Holoport isn't ideal as it kills immersion and actually tends to make people more disoriented than not using it. But yeah, controllerless input is generally not very nice. Also it would likely take them a long time to make something and they're already struggling to keep up with everything.
Ah, THAT’s what it’s called.
I don’t know for sure, as I’m not super experienced in this area, but I do think that this new feature is something that VRChat should try to capitalize on, as it could be a game changer if they can figure out a comfortable working system for it.
does link support 1060's yet?
I Got my quest how can i connect it to shadow.tech
install steamvr and the virtual desktop streamer app on your shadow
put in your oculus username into the VD app
open VD on your quest, and it should show up
You can only use leap in vrchat via emulating vive wands or index controllers, it's not native support, it's not the same
you don't get 1:1 mapping of what your hands are doing because index controllers can only track finger/thumb curls not anything else
like the space between your fingers
this is what proper finger tracking with native leap support looks like in NeosVR https://youtu.be/oEG2-Yc-0Wc
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
leap sucks, unless you wanna hold your hands in front of your eyes all the time.
I'd gladly take index tracking over very limited finger fully free finger tracking with a leap
not to mention that the menue interfacing issue remains.
I'm not saying that it's better, they each have there pro/cons over each other and the leap is like what 5 years old now, it came around just before VR was kicking off again
you can't move with just fingers terribly well
hey
anyways i was just responding to someone saying vrchat has leap support which isn't quite true
and i'm in the camp of hand/finger tracking as a supplement not a replacement for vr controls
I plan on getting an Oculus Quest and was wondering how well it works. Can anyone help?
vrchat on quest doesnt have access to all content
and the content thats there has to be scaled down/limited to work on the mobile processor of the quest
but you can play with pc players provided theyre in compatible worlds
and see their avatar provided the one theyre wearing is compatible
@untold nymph the Quest is a fun mobile VR solution, but in terms of any games beyond what is offered in the Oculus store.... you will want to use the Quest Link feature with a PC. When using that I have found that, even in a small playspace, it works really well for a beta feature. Using quest link I have been able to enjoy every modern VR title I have tried so far with little to no issues (the exception being that I have had some frustrating times setting up the link feature, however it is just a beta feature).
for VR chat however, I'd recommend either using the Link feature, or buying a headset that attaches to a PC. The game needs a little more power then the quest can comfortably pump out.
im really poor so im gonna get a quest
Does the quest work on pc
if you mean the oculus link, yes if your PC is powerful enough and you buy a specific USB 3.2 cable or 3.1 gen 2 cable with 10Gbit/s: https://www.oculus.com/blog/play-rift-content-on-quest-with-oculus-link-available-now-in-beta/
Are there any quest and pc horror maps I can play w/ my quest friend
Hello
@young cove The only one I can think of off the top of my head is lost teddies
@cunning thicket how does link work and how do i get it?
The link is a beta feature that works by having your Quest and PC updated, then plugging in a usb-C, USB 3.2 cable that can charge/transfer data 1gbs+, into your headset and computer (If you want a good break down of the information, here is the post from Oculus: https://www.oculus.com/blog/play-rift-content-on-quest-with-oculus-link-available-now-in-beta/?locale=en_US )
basically in a nutshell, it lets you use your quest like a Rift-S
I use VRidge RiftCat to play PC vrchat on my Quest and it works surprisingly well.
There’s a few frames of lag for the controllers because it’s wireless but it’s ok for slow paced games like vrchat
Not to mention i run on a ... GTX 1050.
Did you try ALVR or Virtual Desktop? Those are the two top choices AFAIK.
I tried ALVR and it was lackluster
And it made me dizzy
Virtual desktop i did not try because i didn’t buy it
@sharp bay
Fair enough
@rain wasp If you were having issues with ALVR being laggy, perhaps try setting up a hotspot on your computer and connecting your quest to the hotspot instead? For me it really improved the performance of ALVR.
A hotspot? on a computer?
yh
Tell me more? i didn’t know that was possible. Do i have to have the ethernet cable in?
Just open your notifications tab on your pc and click mobile hotspot
then add the hotspot as a network on your quest
as for the ethernet, yh keep it plugged in, shud keep your pc's connection more stable
no reason to take it out
If that doesnt work then idk, cuz i also have a GTX 1050, and ALVR works beautifully for me
Makes sense, you're cutting out the middleman in that instance
Exactly
https://www.winzhop.com/products/oculus-rift-s-pc-powered-vr-gaming-headset does this site look legit to you guys? A rift s for $180...
No. That website was created yesterday, literally.
Lol oof
So this is a screenshot of from oculus' video about handtracking and look what it reads as the category
So it kinda suggests no vrchat hand tracking support, at least for now.
beat saber with just hands? 
No way would it keep up
Now that I think about it without unnecessary hype, that list probably is just a placeholder for demonstration purposes. Would actually make way more sense than having beat saber with hand tracking
Gonna hope for cool uses of hand tracking anyways. There will surely be someone creating a support for hand tracking for pcvr streaming if devs or oculus doesn't. Not sure if anyone has improved the quest client of vrchat tho
The hand Tracking also stops working if one hand occludes the other, or if they're too close together. So need to keep those limitations in mind for games
sup losers
Is anyone else having problems with using the Link?
Okay so I’ve been trying a bunch of things and I think I’m at my limit
When I plug in my quest to my PC it shows the option to enable oculus link
But when I press it, it just stops and puts me back in the quest home
Any idea of what to do?
are your quest and your oculus pc software running the same version
you can check on PC under settings > general, at the bottom
you can check on Quest also in settings, in whatever the hell the menu was, probably the option at the bottom
they gotta be both 12.x or 11.x
as in, pc and quest both 12.x, or pc and quest both 11.x, theyre not interchangeable
Alright, I’ll check
The app version says 1.43.0.324220
Checking quest now
The quest says 12.00 etc
Does that mean the PC app is in need of an update?
https://raytracing-benchmarks.are-really.cool/9bvLP4q.png if quest is 12.x
note how rift and rift s builds went from https://raytracing-benchmarks.are-really.cool/3HMKUCr.png to https://raytracing-benchmarks.are-really.cool/5owFBPh.png
Guys, i don’t know where can i ask this question but ..
Wich the best for VR games and montage videos ?!
The second one is better though the first one may have a better screen. I'd look up reviews of both first.
I'd say whichever costs less. The spec are similar. I can't make everything out
They're both better than my VR Desktop

Are SSD and HDD have a big different ?!
SSD can read and write memory faster
So the SSD is better
Generally yeah
especially in a laptop you'd want a SSD these days.
do you need a laptop tho?
Because it's hella expensive compared to a normal PC. (And also very limited if you need any specific things later on)
Cause my family want a laptop
To use it everywhere not in one place
@sharp bay could u tell me why the second laptop is better
Entirely SSD based rather than a small SSD and larger mechanical drive. It also looks nicer 😉 other than that the specs are pretty much identical.
(same GPU, CPU, RAM, etc)
It is CONSIDERABLY more expensive though so buying the cheaper of the two and swapping the disk out for a big SSD would be a much cheaper way of doing it, if you're happy to do that.
Swap in a 1tb ssd instead of the hdd, boom 256gb+1tb ssd combo
The first lab have the both SSD and HDD am i right ?!
Yes, but the SSD is small. Mechanical drives are crap in comparison so you ideally want to just use SSDs.
Can u explain that more sorry it’s so hard to me 😥 @sharp bay
What do u mean in ( eyetracking )🤔 @woeful cypress
@olive creek Normal hard drive = slow, SSD = very fast.
I have a question! Will anything be done with the new finger tracking for the quest?
No official word, and I wouldn't bet on it. The quest finger tracking is good for menu's and light experiences built around it, but it's not really suited to replace controllers in a game that requires movement and different interactions like that
Who knows, they might have something up their sleeve
Finally got to try it out. It's cool but needs a lot of work
@olive creek tobii eyetracking
yep, it does have it, the only thing its good for imo, is disabled people using windows 10's eye control feature, or added expression for vtuber software
the whole look to aim thing really doesnt work well
its interesting if you stream
although vision analys is more interesting in some games over others
please dont claim random things you cant know
They literally said that in one of their announcements, that vrc was getting ddos attacked, and the same symptoms of those attacks, are happening right now.
yes. a ddos causes normal connectivity issue symptoms which a lot off things can cause.
you think its gonna integrate hand tracking ?
cause
i really wanna hand track in vrc
it would totes give quest users something over pcvrc
in its current state, not gonna happen
"in its current state" meaning - the hand tracking or vrchat?
The hand Tracking
i know some people that really want the quest hand tracking in vrchat so i hope it gets better then
both, actually. vrchat already has a lot more important things to worry about atm, (udon, 2018 update, UI overhaul, etc.) and hand tracking would still be way too impractical even in its finished state. how are you supposed to move without controllers?
its a cute idea on paper but in practice it just wont work
point your index and middle fingers downward and do the walking person motion with them
lol
I don't know--I bet someone will figure out a gesture for walking
funny you say that actually, the reason why they want the quest hand tracking is because they're deaf and use sign language
index & middle down would probably make them walk accidentally when signing 'M'
yeah that's the issue - how to make it so movement is not accidental
uhh
the only thing i can think of is the payday 2 "belt" you use for your inventory
maybe you could reach down and grab something to open the menu or have a virtual move controller
i don't own a quest personally so i don't know if it lets you use the new hand tracking and controllers at the same time but if it does maybe that'd be an option
it doesnt
and it never will, hand tracking is already heavily absuing the SLAM system on the Quest and requires your hands to be seen by all 4 cameras
in fact, even if occlusion problems were magically fixed (wont happen) you still wouldnt have enough movement freedom to actually speak sign language
hmm, is a shame
guess that's experimental technology though
the quest wasn't really built with it in mind i don't think
maybe one day we'll get a headset with it as a focus and does it well so we can get free hand motion in vrchat
index controllers are close, theyre really just missing tracking between ✋ and 🖐️
signing also needs the ability to cross fingers 🤞 and the ability to put your thumb between fingers 🖖 (but with thumb closed)
we'll get there one day
I believe leap motion can do that, but then you come back to no button land
now thats just getting desperate
"aaaah everything is so loud!" walks backwards
So... how do you control the volume? yeah lol
tap the volume buttons instead of holding them, or do that through a menu
well you need turning controls ingame
nah, turn IRL
just get a fucking warehouse and use that to walk around you fucking primordial insect lol
then you're stuck in a circle
not my problem if your playspace isnt big enough
you need a turn lock feature so you can actually realign your play area in the virtual world
genius
there it is
that's how I walk on PC using advanced settings in smaller worlds
Quest Quest Revolution

"I have no hands and I must meme"
Update: Quest gets hand tracking in vrchat, but holoport is the only form of movement
Honestly? I'll be OK with that if holoport is the only form of movement if VRChat does get hand tracking on Quest.
I also we're bothered with the question, how to walk. Hand tracking, yeah it's nice but how to walk without a joystick..
aww man i cant boot up into vrchat :(
and i wanted to see a really cool quest avatar i made
@faint yoke It's not even just that, lack of haptics or physical objects to interact with feels uncomfortable after a while. Especially if you have to hold your hands out like a zombie at all times.
Or how to wave to someone without the need to keep your hands low enough for the hand tracking to work on it.
Haha, fucking jazz hands every time you want to say hi... hahahhaaha.
^ wmr wave be like
There aren't really much haptics in vrchat as it is. You are going to phase through objects and players either way
No, but you're pressing buttons and moving sticks to create actions. In free space there's... nothing.
is there a good full body tracking system that works with Quest
any third party hacky solution that works with steam vr
and then you'd use the quest as a headset for stream vr trough link
same way you'd do with with other PCVR headsets.
there is nothing native to quest, if thats what you're asking for.
and you're not likely to get any full body tracking native to the quest anytime soon as that were to require a external tracking Source currently and that's a no-go with the quest current design as that basically nullifies its Wireless
what about the one by Antilatency
looking at it nothing that says it's for full-body tracking and that pretty much looks like it's only for commercial venue VR
and certainly wouldn't be usable in vrchat as it would require its API
eventually they will make full body i guess
Oculus should relase a full body system themselves
they're probably not going to release it until I can get the price point cheap enough to not have the headset go over $400 and also probably kind of pointless given up there isn't legs on Facebook Horizons
oculus isnt going to release a full body system for quest because no average consumer gives half a shit about full body tracking
It's the same as people who haven't tried VR. Being able to lie down, dance, etc and see your virtual body in the correct pose is kind of irreplaceable once you know it's possible
But even if there were a way, only the steamvr version of vrchat supports full body tracking on PC, so you'd still have to run it through link and steamvr
Does oculus quest have full body tracking or is it an add on that costs more or is it just not an option at all?
No VR system really has a proper full body tracking. Vive tracking pucks were used by vrchat devs as a way to add full body tracking.
For the quest, if you run it on your computer with steam and use tracking pucks or a Kinect, you can get full body Tracking, but there's nothing made for it specifically. There's just not enough games and interest in full body Tracking for hardware develpers to make it
Okay thanks! any reccomended brands for pucks? or is it something you'd consider a poor choice for younger users?
There's only ones made for the Vive. They're $300. Most VR players don't have full body Tracking
vrchat basically the only thing that supports it
Can anyone tell me what does this mean? Am I muted or something? I'm kinda new for VR Chat
vote kick
not kick you. it show someone want kick to someone.
Oh I see, guess I was annoying to someone, but good then I left to another room.
it doesn't necessarily mean you are the kick target
it's a prompt to open your menu so you can see the active votekick and cast your vote regardless of who the target is
@jagged needle You're also in the wrong channel.
is that a desktop screenshot?
Yup
a
Sorry, I wasn't too sure which channel fits for question.
does anyone know the max. number of aktive cable you can use for questlink?
You mean in length?
Can someone recommend a quest Avatar world where they aren't all broken for fbt?
You mean a PC avatar for FBT which also looks ok on Quest?
Yes
That's a smol market
Actually I would have thought most would be fine. I know all my avatars are.
It's like every avatar we try, the fbt fix in blender hasn't been applied.. it's obvious that's all it is. Hip up and to one side
Odd
A load of people have had that issue and I've never had it. I don't know what triggers it.
Easiest way to find a specific avatar on quest?
asking people and hoping someone got that avatar before and remembers where they got it, or still have it in their favs then meet up with them
Is there no online database or anything?
there used to be WhosThatAvatar, but that died a long time ago
i found the King's Raid Avatar world. The Avatar there are compatible with both.
I can't get any karaoke songs to load anymore in any worlds for the last couple days v.v and it loads for all my friends. And i've tried most of the solutions I could google I reinstalled, restarted PC 3 times, undated the youtube.exe and other stuff, what am I missing, VR chat y u do dis?
The issue isn't really VRChat, more that everyone's relying on a (very against the terms of service) 3rd party program to bypass YouTube's security and anti-leeching functionality to work. It often breaks when YouTube change their setup to deliberately break these programs.
Does the quest build even use YouTube dl?
I assume their comment was about PC and they're probably in the wrong channel.
Vrchat related issues with quest link (so normal pc version) should be kept to the normal channels. Else this is a clusterfuck 
I thought quest was short for question forgot that's one of the vr models sorry
Oh
i got vd how to i play vr games
youre the shadow guy right?
did you get the steamvr portion from sidequest
No i downloaded it on pc
ok
but it says no vr is on
give me 30.445 seconds while I go find a video
kk
UPDATE: Oculus told the developer to remove the Steam VR function. It's no longer available in the app on the Oculus Store. However, if you've got it installed you can get the updated version with STEAM VR support via SideQuest. Here's a video on how to set up SideQuest (make...
but to do this now
you need to https://www.youtube.com/watch?v=HspVa4i9rPg
gist of it is
turn oculus account into dev account
enable developer mode on quest using the phone app
install quest ADB driver on PC from link in video
plug quest into PC
open Sidequest
accept the verification prompt inside the headset
in sidequest, go to apps, then virtual desktop, click install, wait until it's done.
you can now use the SteamVR portion of VirtualDesktop
I Did that but it no work
@azure mantle Thats ALVR
Simplify the sideloading process with SideQuest, a program for Windows, Mac or Linux to save you having to enter any codes, once it's all set up you just drag and drop APK files in and you're done. Simples.
Let me know in the comments down below if you have any questions.
D...
I Use VD
It is
IM NOT DUMB. literally look https://raytracing-benchmarks.are-really.cool/qMeejze.png
Yes ive done all that
the page for it says This version of Virtual Desktop lets you stream SteamVR games from your computer to your Oculus Go, Oculus Quest or Gear VR headset over Wi-Fi or from anywhere around the world. It supports Bluetooth mice, keyboards and gamepads. It features glitch-free low latency streaming. You need to own the app in the Oculus Store for this apk to work.
it doesnt work tho
so, from the top
you have vd on the quest
you have the steamvr addon from sidequest installed
you installed the vd streamer app on your shadow
you entered your oculus name
vd works to show your desktop, but not for SteamVR?
isnt there an options panel in the vd streamer app
I've not used VD personally, but it should really just work...
try the SteamVR beta branch?
@echo plover can you get a screenshot of the virtual desktop interface
You should be able to startup steamvr from in there
press the left menu button I think?
Theres literally a steamvr button if you did the previous steps right
should look like that
should have a launch steamvr button and it should say (sideloaded) beside the version number
i got it working
Nice 👌
how's the latency? come back with a report when youre done playing thanks
Very delayed
and youre using 5ghz wifi?
no
How hard is it to take a model from something, rig it, and get it working on quest?
Not too hard. The difference with Quest being the strict limitations the vrcsdk will force on you
vrcsdk?
All content in this game are uploaded using the VRChat SDK
Idk what that is
It's a unitypackage. You're going to have to download and install unity and import vrcsdk if you want to upload anything
ah ok
If you already have a model, the whole process takes less than an hour
how hard is it to downgrade a model?
Depends on the model. For the basic anime avatars you see in VRChat you usually don't even have to at all. In most cases, you'll pretty much just have to click a single button
oh nice
If you have a model you want to use I can take a look at it. I'll be on my computer in like a hour
ok!
REEEEE
I don’t have vr
Or a pc
I found this gaming pc wallpaper if anyone wants to import it to their pc

Should I get the headset
do you want a vr headset, have a pc, whats your budget, and what do you want in a headset
Hello yazed
Does your friend list get wiped clean when you're offline for a long time? Because mine seems to be completely empty
Oh sorry I thought quest stood for question I'm an idiot. I'll remove my message
😄
how do i make good friends in vrchat (most of the time i kinda feel bored/lonly)??
@wintry lily try clicking Logout in settings and logging in with your username and password. If you login with oculus or steam but never linked it with your vrchat username, you just signed in with a different account. In that case, try link account
same way you make friends irl @olive dove
Bribe them with pizza and alcohol?
slutty avatars
Yo 👀
Yo
I got my oculus quest coming in the mail today apparently, pretty hyped for it
Congrats
Good stuff
👌 👌
@empty salmon thanks Lyuma. I'm pretty sure I haven't logged into Oculus or steam on vrchat ever. I've opened a ticket, we'll see what will come out of that. Thanks anyways 😇
tried oculus link earlier, does anyone else have the issue with the microphone not working?
Oh, that was one of the drawbacks, the Mic doesn't work. I thought it would be fixed by now but apparently not.
mic will be fixed in v13 software update most probably
i cant hear anybody in vrchat but i can hear the sound of the room
i dont know whats wrong
You've checked the voices sounds are turned up?
Try a reboot of your quest. Like hard reboot (turn off, turn back on)
@olive dove
009 trance sound system dreamscape
What's the problem @haughty coyote
Does it show anything first? Have you ever played with this account on PC?
@haughty coyote stop
@haughty coyote did you try rebooting your quest? Uninstall and reinstall the app. And lastly check to make sure your device storage is not full
Other than that it may also be something wrong with your quest.
^ that error message won't show on a quest. I'm confused...
@haughty coyote what vr headset do you have?
If it is Quest with oculus link, I would ask in #user-support-old
Lol
Ok so you're just being a troll
Lmao holy shit
i reinstalled vrchat and now it works again
Anybody here know how get SteamVR stuffs working on Oculus Link?
nope
Install the Oculus software, then run SteamVR games as normal AFAIK.
As "normal AFAIK?"
Afaik=as far as i know
Well, I got the Oculus app running, and I'm still just in the default home menu area on my headset :|
yeah just
while in vr in oculus, run steamvr
try not to do a lot of dash things like opening your desktop while that happens or it may just open without loading in your headset
Like is there an app I need to open while on the Quest?
Like I have the quest running
And then I open up a game on my pc like Space Pirate Trainer
and all that happens is just a window pops up on my desktop with some of the game on it
Do you have different a cable for oculus link? The one that comes with the quest doesn't work
I got an AmazonBasics 3.1, and I got Oculus Link set up fine on the Oculus desktop app.
So that definitely can't be it
And you enabled link in the beta tab on the quest settings?
Here?
On the quest itself. Not the desktop app
Did you plug it into a blue USB3 port?
Wouldn't it just not be able to connect unless I did?
Nope, it'll still connect in USB2 ports or incompatible USB3 ports (e.g. ASMedia ones)
Huh
It just won't work with Link as it won't have the power or bandwidth to run it. That reminds me, I've still not tried Link yet..
https://www.hotukdeals.com/deals/star-trek-bridge-crew-oculus-quest-999-3367068
You can get the game for £12 off ubisoft
Get the base game from UbisoftAnd the DLC from Here.DLC from www.greenmangaming.com is now out of stock but you can get the DLC from Ubisoft and with the 20% di
none of them work
@median oar Are any of them blue?
No, but I know for a fact that at least a few of them have to be USB 3.1 because the manual for my motherboard said so
Bad form on behalf of your motherboard maker then... but that is odd. And you've followed Oculus guide on activating the Link setup?
Well I'm reading through it now
Says turning it completely off and on'll help
Nothing :|||
Restarted my PC, and the pop up for enabling the link worked
I am beginning to think that there isn't any actual way to play SteamVR games via oculus quest yet
It does work... Idk why it isn't tho
Has anybody else at least been able to get it working? Like I've looked over all of google and it's giving me nothing
hmmm
Okay
Am I just supposed to connect it and then go to my pc and double click on the game that I want to play?
It should just be recognized on your computer. Then steamvr or whatever will just see it as a rift S and launch the game if you click it from the desktop
I don't even know if I have SteamVR installed
Ah
I think that's my problem lmao
Alas, it has been done 🙌
👌
Can I use hand tracking on vrchat?
and not likely anytime soon as you wouldn't have any way to control Locomotion with hand tracking only
Its not as easy makeing the game switch from controller to handtracking like people think
It's quite straight forward on the Quest. In the dashboard is a button to switch to it, and then in fingermode you do a specific gesture to bring up the dashboard, and select/press the same button to switch back to controllers
Having a button to switch between hand tracking mode and controller mode doesn't seem like it would be fluid enough for a social game but I'd still welcome it
If it was easily accessible on the headset itself it wouldn't be too bad, but it would need to be something you can easily tap, not some weird hack with the volume buttons or something.
You sure? I wouldn't mind a volume up + power for hand tracking, especially since that's what phones use for screenshotting.
Because that requires having both hands free to press it, which would be annoying when holding controllers, as opposed to something you can just tap with a single finger while still holding them.
Put down touch controllers
Volume up + power
Middle finger
Volume up + power
Pick touch controllers up
On the topic of annoying controller holding, I highly recommend those touch control straps. It's really nice having them attached to your hands
I wish there was something like that for the vive cons
Straps?
well they are in the style of index knuckles
you can just let go of the cons and they stay in your hand
Oh, sorry, touch control straps, I was just thinking normal straps.
In an ideal scenario, why doesn't the quest look for hands after the controllers have been unresponsive for 10 seconds?
Obviously will be a toggle able option for those who find it annoying when their hands pop up when watching a video
This one I think could work.
Will the Quest version support finger tracking?
We need a bot response for this question, lol
lol yes
We do. Lol
Yes we definitely do lol
The answer is "probably not" because it's not particularly practical and to even get it to a usable state would require making an entire interface just for Quest finger users.
Ok sounds like a legitimate solution. Thank you
Yea it can be a pain to adapt
Probably a lot of work
people would try it and than probably never use it again
but yeah we get that question like 7 times a day

Hand tracking has it's uses, but it's incredibly limiting, that's the problem. Some of us have already used it extensively before via better implementations, e.g. Leap Motion. It'll seem fun for a bit and you'll go back to your controllers because not having all the buttons, sticks and lack of haptic feedback actually feels quite horrible after a while.
Basically it would be a lot of work for the devs as they'd have to make an entire input system just for the Quest, from scratch for something that is more a novelty rather than something that's practical.
As far as gestures go, they'd likely use the same system the Index uses, where you just physically make the gesture with your hands/fingers.
Or maybe it's called "actually considering what you're requesting, how it would work, how it would be implemented" and is a basic part of assessing something?
@grand python honest question, are you trolling?
As you failed to take the answer away the first time, here are the answers, in order. Yes, yes, no, no.
Literally why would that be relevant?
@grand python Nope. We don't need to be to answer the question though, nor are they likely to care to answer you considering you're about the 300th person to ask about it.
Your questions were answered, what else are you looking for?
You asked 4 questions, I gave 4 answers - Yes, yes, no, no.
Gestures are limited to the existing ones because that's how avatars are currently designed. So while you can move your fingers in any way, gestures will only fire when they match a predefined gesture. The reason for this being is that this is how all the avatars (and the avatar system) are designed. There's been no mention of expanding the gesture system past the predefined 7.
It's not that they "don't care". It's that it would be a lot of work for something that couldn't really be implemented well without creating an entire new system specifically for Quest hand tracking, which would only be usable by those people who are likely to abandon it when they realise its limitations.
I think the quest tracking won't work as well on vrchat and it wouldn't work because how we would move and stuff lol
hey i just played some VRC and all the avatars have their right hand broken does anybody know what's going on? EDIT: in vrc the right hand is broken, but everywhere else it's fine


