#quest-general

1 messages · Page 94 of 1

calm peak
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Yeah, but it was so much pain to install again and again with my PC when I wanted to play.

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And the quality of the screen was not so good on the WMR

marsh frost
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is the link feature out yet?

calm peak
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In beta stade, yeah

azure mantle
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yes, beta, causes some games including vrchat to lag out of nowhere even on powerful hardware, you cant use the quest's mic on PC, and you need to go through a bunch of hoops to get it semi-working on a few select AMD cards

onyx pebble
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Hey guys I have a question my friend bought himself a htc vive and I wanted to know can I play with him because I plan on getting a quest for Christmas and I wanna talk to him in vrchat

sharp bay
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Yes, but he'll have to stick to Quest compatible worlds else you won't be able to join him.

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Likewise he'll probably want to stick to avatars that have a Quest version else he'll just show up as a robot to you.

onyx pebble
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Oh thank you very much for the help

modern raptor
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@azure mantle i have no problem to use quest mic with oculus link. Only issues is that in some worlds mic stop working , i think there are some worlds not compatible in 100% but plenty of them working

keen patrol
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Just confirming that you can play in a pitch black room with the quest if you have a Kinect running

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You can even see shit in Passthrough

sharp bay
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Haha. I guess flooding the room with IR would work too then.

keen patrol
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Yeah it turns into this a pretty good "night vision" display

sharp bay
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Need a Sam Fisher photoshop

haughty coyote
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IR light and cameras can pick up different frequencies than eachother. Not all IR cameras can see all IR light at the same intensity

onyx pebble
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So can you connect the Kinect to oculus link for tracking yet

azure mantle
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it should work right away, thing supports steamvr

haughty coyote
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yo is the oculus quest ok for use or should i go for the oculus rift s

woeful cypress
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Depends on what you are looking for. They're both fundamentally different.

haughty coyote
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i just want to play vr games without a wire and the graphics dont realy matter

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but i do want to see normally

azure mantle
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so, youre saying you want a quest

haughty coyote
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do i?

azure mantle
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you said no wires and not giving a shit about graphics

haughty coyote
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are the graphics shit?

azure mantle
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theyre not shit

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theyre just not outstanding

haughty coyote
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in game?

azure mantle
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yes, thats ingame

haughty coyote
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ok i made my dicision

azure mantle
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red matter is mostly a slow puzzle game, and kind of abuses 36fps reprojection

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AND vrchat on quest is sucky

haughty coyote
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why?

azure mantle
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it crashes a lot, no audio, dynamic bones, or custom shaders on avatars

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avatars are also much lower poly and material count

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worlds have to be 50mb or less

haughty coyote
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ok and for the rift

azure mantle
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no youtube/twitch players

haughty coyote
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does it need an good comp?

azure mantle
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1060 6gb/rx 580, 4th gen i7/ryzen 5 2600 is recommended average spec

haughty coyote
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so yes?

azure mantle
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yes

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not a NASA comp, but definitely a good comp

haughty coyote
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frick

azure mantle
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I mean, you can get a Quest, and eventually upgrade your PC, and it'll be ready for Oculus Link

haughty coyote
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and the quest, do the controller react good?

azure mantle
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yes, while in front of you and a good amount up to your side, they'll have perfect movement, when the cameras in front of the headset stop seeing them, the accelerometers in the controllers will try to approximate your movements for a few seconds, which is more than enough for playing all games

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especially seeing as how all games on quest are made with that limitation in mind

haughty coyote
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okay

empty salmon
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If you mean no wire but with a PC, it's going to cost you a bit. The only good wireless VR experience out there is VIVE wireless: headset cost + $300 for wifi adapter. Be prepared to spend extra money on battery packs and chargers, and be ready for random headset reboots. But on a good day it can last for hours without trouble provided you have an extra battery.

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the other other option for no PC is Oculus Quest, but the mobile hardware is very limited. Most games that run well have either done literal magic to get the thing to run VR at full framerates, have crippled their game, or both: not all content is going to be available on Quest

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but the ability to pop the thing on and play VRChat in a hotel room while on vacation: priceless

onyx pebble
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My friend got a vive with the deluxe audio strap and the wireless adapter for 300 euro

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Also I heard u can’t have custom avatars on quest over 8 polygons? Is this true?

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@azure mantle you said there’s no audio on quest?

bronze glade
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Over 8 polygons emoji

icy gazelle
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Meme

onyx pebble
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I heard this somewhere I don’t remember where

bronze glade
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@onyx pebble I suggest looking this stuff up before asking. Avatar limits are documented if you just google them and the quest does have built in speakers.... just google

onyx pebble
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No no it was some audio in avatars or something

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Nvm sorry for asking thx for the help

muted tide
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Is oculus quest vr good for vrchat

keen patrol
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Not really

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You can make it work though

azure mantle
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its good if you dont have a PC that can run VR

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its objectively worse than the pc version of vrchat due to the hardware limitations of quest

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but if its all you got its fine

brave trellis
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I don’t have any issues with vrchat on the quest, it’s never crashed on me or anything, no sound issues. It’s run smoothly for me so far

keen patrol
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The quest version actually runs great. It's just super limited

haughty coyote
onyx pebble
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It makes sense since it’s not connected to a pc

patent lintel
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hey

sharp bay
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By "runs great" you mean cuts out the mic all the time / makes weird noises and sends you home at random?

keen patrol
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Didn't have any of those issues tbh. Then within 15 minutes of playing the PC version I got crashed by shader kiddos

woeful cypress
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A good and stable wireless connectivity is important for the quest

sharp bay
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My wireless connectivity was good enough to stream Virtual Desktop at 96MB/s so I don't think it's that.

woeful cypress
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well, who knows

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there the PC did all the external communication

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The symptoms are the classical connection issue ones tho

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specifically the getting send home

brave trellis
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I’ve put in quite a few hours now and have never been sent home

stoic urchin
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It’s soooo annoying

empty salmon
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Getting sent home happens way too often, and on 802.11ac wifi that's good enough to stream the headset to the PC. Anything that causes a lag spike for a few seconds has a chance of triggering it

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And I've seen it on multiple different wifi networks so I'm pretty sure it's not wifi. Just like vrc thinks it timed out

rigid nexus
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heyo

haughty coyote
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Hi guys

haughty coyote
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Hii

stoic urchin
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Hallo

onyx pebble
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Thank god the link exists because I don’t think I can play with my friends who are using steam version

woeful cypress
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you can

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you they need to be in a quest compatible world

valid steeple
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hello!

sweet dirge
magic sorrel
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Anyone up to hangout tonight? I get off of work around like 1AM my time and I've been looking for someone to hangout and talk with on here, since it's a bit harder to find people as a quest user 👀

woeful cypress
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While i dont have a quest, let me give you the tip: State your time zone, especially if you say "my time"... what is your time? cirBaka

magic sorrel
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Oh shit my fucking bad dude I totally forgot

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I'm Central, so like 7:13PM my time now

crystal bay
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hey guys! im gonna buy the quest tomorrow, just wondering how it is on vrchat? im pretty hyped and i dont have a beefy pc for the vive and rift

jagged trench
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not nearly as much stuff compared to the PC version when it comes to avatars or worlds as the much lower power of the mobile Hardware

woeful cypress
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it does however come at the benefit of a truely mobile VR Headset

jagged trench
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and also with the quest link if you ever get a better computer you can use it on that

woeful cypress
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with Link (allthough still in beta) it will allow you to use it with a pc too, even if it can't fully reach the quality of a native PC VR Headset

jagged trench
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and about the other noteworthy I can think of is you would still need a PC albeit not a super powerful one to make content for vrchat

woeful cypress
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if you want to make custom avatars, yes

jagged trench
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or world's for that matter

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I do find the lack of any Avatar Creator in program to be annoying as It would probably make most folks happy for their self expression needs

woeful cypress
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"Tafi Avatars" might be what you're looking for

jagged trench
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I have heard about that I'm glad it exists

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personally I don't have any use for it as I want to be a cartoon wolf but Tafi Avatars definitely seems like a more reasonable option to people as far I just want to be unique Avatar wise not okay I want to start learning to 3D model and the Avatar is the excuse to practice

novel trail
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Umum just ask why my trusted won't up It's stuck on "New User"? Thanks for attention

echo plover
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i get my quest in 9 days

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Im so fucking happy

onyx pebble
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I’m saved up halfway I just need my asshole father to give the rest

bronze glade
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Ah yes father bad because he dont give money

onyx pebble
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He’s not bad because of that it’s because of other things he’s done smh

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Anyway I hope I get enough for beatsaber too and I can’t wait to play vrchat

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I hope vrchat becomes less limited on quest too

bronze glade
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It wont

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It cant.

onyx pebble
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Well oculus link

bronze glade
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Thats different

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Thats just using your pc

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Youre playing pc and not quest at that point

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Youre just using the quest as an input/output device

onyx pebble
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I think maybe a quest 2 or a quest s would have a better processor

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And a lot more improvements too

bronze glade
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Its still a mobile processor

onyx pebble
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Eh who knows what the future holds

bronze glade
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Mobile processors cant just run stuff made for pc

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Thats the main linitation of th quest

onyx pebble
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Hopefully mobile processors will improve in the future and we could have something like the oasis

haughty coyote
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I'm sure going forward, oculus will make their flagship headsets both PC and Mobile focused.

onyx pebble
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Like the Nintendo switch

bronze glade
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Isnt the rift s like the same price as the quest? If you need the power I suggest going that route

haughty coyote
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Yeah the rift S is the same price

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I had both

onyx pebble
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I’m getting a quest coz I don’t have a pc

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I’m a console gamer for like 6 years now

bronze glade
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Than you have no use for the link cable

onyx pebble
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And I never saved up enough for a pc

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But probably getting one on my next b day for vr

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The only problem is that the quest won’t have full body tracking until like in a couple years

haughty coyote
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The quest is still decently powerful for such a small VR device. More powerful than the Nintendo switch.
But still, it's an outdated processor in comparison to what we have now. Interested to see how it evolves

onyx pebble
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If I had a pc rn I’d get vive

bronze glade
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Well if youre getting a vr ready pc soon I suggest getting the rift s instead just because of the much better image quality

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Dont get vive lol

onyx pebble
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I don’t have the pc like set yet I don’t have a plan

haughty coyote
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The Vive is old and outdated

onyx pebble
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I mean htc

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I always mix the names oof

haughty coyote
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HTC is Vive

bronze glade
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You wanna buy a company?!

onyx pebble
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Yes

haughty coyote
bronze glade
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Bruh

onyx pebble
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💀

haughty coyote
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Rift S better than Vive gang
CoolDab

onyx pebble
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Nah but srsly did u guys see that video about quest full body tracking with this kinda suit thing

bronze glade
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I feel like you have enough for a pc if you can buy htc themselves

haughty coyote
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Yeah I saw some fbt stuff a while back

brave steppe
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Don't have vr setup
buys entirety of HTC
ohP

onyx pebble
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Buys htc

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Sells htc to Facebook

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Ez

haughty coyote
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this is actually getting off topic

bronze glade
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I have a vive but on paper and in practice the rift s is so much better

onyx pebble
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Really?

bronze glade
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I just happened to get a good deal on the vive

onyx pebble
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I’ve heard that the rift s wasn’t that impressive

haughty coyote
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There was lots of negative towards rift S when it was announced, before people actually used it

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Same as quest

bronze glade
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Well for one you dant have dildos for controllers. The image wuality is much better and inside out tracking means less hastle with setup and less stuff to screw up

onyx pebble
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Imagine if Facebook bought htc

bronze glade
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Well yeah because oculus is the only one that wants to make vr affordable instead of pushing the technology like valve

onyx pebble
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Yea that’s why I went with oculus

bronze glade
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Dont see any reason for the to do that

onyx pebble
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No one wants vr to stay at like 800 dollars

bronze glade
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I dont mind paying 800€ if its very inovative

onyx pebble
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400 for vr which is amazing because I remember when the rift first cake out

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How much was it then? I forgot

bronze glade
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I payed almost 600 for a vive and fbt and I will spend another 300 for knuckles soon

onyx pebble
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Hmmm

bronze glade
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I dont mind spending a lot if I get a lot back lol

onyx pebble
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It was like over 1000 to have vr 6 years ago

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Now we have the quest for 400 and you don’t need a pc

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Truly amazing in my eyes

haughty coyote
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Mhmm

onyx pebble
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No pun intended

haughty coyote
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The quest is quite good for it's total price point

onyx pebble
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Ikr

haughty coyote
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Vrchat might not be the best example of a quest VR experience, but you still get fully immersed

onyx pebble
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I heard that outside light can get annoying so I’m probably getting the ir lights

bronze glade
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Getting what?

onyx pebble
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The ir lights that light up the room for the censors but to the naked eye it’s dark

bronze glade
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Thats a thing?!

onyx pebble
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I’ll brb

bronze glade
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Thats pretty cool if it works

haughty coyote
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I mean.. you can do that, but it's not necessary.
(Yeah, some say even Lighthouses alone are enough for a quest or rift S to track a room)

empty salmon
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quest... Lighthouse based tracking :-0

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by accident

haughty coyote
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Lol

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I was actually surprised how well the insight cameras track in low light levels

onyx pebble
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I’m back

haughty coyote
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Wb

onyx pebble
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I want a anime character avatar in quest but it’s not that’s easy

haughty coyote
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There are some

onyx pebble
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I doubt they have the one I want

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How do the avatars even work on there

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Are there like a whole world with all the avatars or multiple worlds

haughty coyote
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Avatars are all uploaded to users accounts. Even avatars from worlds are linked to someone's account.

Some people set their avatar as public, and make their own world where they can drop a pedestal to let other people borrow their avatar

bronze glade
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They are user created just like pc avatars

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They are scatered around

echo plover
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FUCK YES

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I Got news

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Im getting it tommorow

red quartz
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@onyx pebble check the Kings Raid Quest Avatar world.

onyx pebble
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I will

red quartz
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They all have quest support and are very anime

onyx pebble
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Thx

keen patrol
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@onyx pebble I've been doing the IR thing with my kinectv2

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If your play space is too small you might not get enough cover but mine is pretty small

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Theres also a few IR emmiters on Amazon

last yarrow
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Hi

acoustic ibex
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anyone know anything of pavlov dropping soon?

crystal bay
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december 19th i believe @acoustic ibex

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just got my quest, disappointed with all the unloaded avatars on vrchat

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any quest worlds?

acoustic ibex
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ah got it, thank you

crystal bay
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yeah i cant wait

echo plover
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I Get my quest in a few hours

haughty coyote
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Nice

echo plover
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I Live in the UK So i mean

silver drum
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Why do I keep getting quest ads after I bought the quest

topaz galleon
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I updated version But...

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🤔 ..? what?

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I imported New sdk

silver drum
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needs to be that one

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2017.4.28f1 version, and not through unity hub

topaz galleon
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Unity updated, but upload cannot be verified.

violet lodge
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@topaz galleon if you upload with unity 2018 you won't be able to use your avatars until it goes out of beta and into the normal vrchat client

topaz galleon
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I know, but what's the problem with that console? 🤔

violet lodge
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Are you using poiyomi shaders?

topaz galleon
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Nope Just using Mochie shader

violet lodge
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Hmm not quite sure then the current beta does have some bugs and looking at the errors it seems to have problems with the new mipmap checking feature

empty salmon
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@topaz galleon if you are developing for unity 2018 please go to #open-beta-info a couple messages back and click the vrcLabs icon to subscribe. discuss the beta in the #open-beta-discussion . what you are describe is a known issue with particle systems. also not quest related

topaz galleon
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Thx

echo plover
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I Got my quest

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woo hoo

drowsy blaze
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nice

spice lance
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questers unite!

carmine burrow
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Anyone know if the Amazon basics USB C to USB 3.0 10ft cord works for oculus link?

empty salmon
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Does it say usb 3.1 gen 2 or 10Gbps?

carmine burrow
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It’s 3.1 gen 1

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Some of the review say the cable worked, but others say there’s some software issues such as crashing, but that might just be because it’s still in the beta

keen patrol
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Get the Anker cord

carmine burrow
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It’s on back order rn

keen patrol
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The Amazon one you posted should work too

carmine burrow
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alright, thanks!

near lantern
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What's the reason why video players don't work with Quest?

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Is it a VRChat thing? A Unity thing? A Quest thing?

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Or some other reason?

bronze glade
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A quest thing afaik

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They ae either bot built for mobile hardware or would cause too much performance loss

grizzled glen
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From what Im aware it would be too many audio sources as thats a really limiting factor

azure mantle
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  1. video players DO work on quest
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  1. YOUTUBE players do not work on quest
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  1. They don't because the VRChat team would need a way to easily compile an Android version of youtube-dl and include it with VRChat in a way that makes it accessible ingame by youtube players the same as on PC, and Android is just kinda sucky when it comes to shit like that, and you'd need root and stuff.
near lantern
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So if it's not hosted on YouTube, quest users actually can see the videos?

unborn grotto
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it needs to be a mp4 direct link and its for the standard unity video player

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wont be sync'd etc

empty salmon
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Basically anything supported when using unity's built in VideoPlayer component

azure mantle
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it won't be synced, but you could always deactivate it with an animation and have a synced trigger that activates it. there wont be a playpause or sync for late joiners, but yknow...

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workable for movie nights

wind gorge
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The invite system is not working

slender plover
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I had a chance to try the Oculus Link Beta today. To all of you you have tried it, are the usual blacks still black on your quest? I tried some titles and all of them had that washed out look. Dark scenes were mid-dark grey. I tried it on a Ryzen 3900X and a Radeon 5700 XT Red Devil. I know AMD Cards are not supported yet (whatever that means) But I 'd like to see if others with similar specs have the same issue.I don't know if it has been mentioned before so excuse me in advance 🙂

azure mantle
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seen other people mention a washed out image, or a slight blue tint

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that's most likely due to video compression not getting full blacks unless the entire scene is pitch black

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because it reduces dynamic range

slender plover
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I’ll try to both screenshot similar scenes and take a picture directly through the lens. Maybe the difference will be more obvious. Thanks for your answer though 😬

analog orchid
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Anyone having issues with maps loading or glitching on the quest.

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I mean maps not loading being sent to the chosen home map. Maps glitching when turning, only be able see through one lens on the map, when in maps its total darkness none of map has rezzed.

unborn grotto
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I can confirm that oculus link results in a some what washed out/tinted colour, using a 1080

slender plover
azure mantle
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sooo, they're crushing down the colors a massive fuckton

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thats ridiculous...

slender plover
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I hope it's just a Radeon thing. I wonder if nvidia users experience the same

analog orchid
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According to carmack there's improvements being developed for the quest while using oculus link.

slender plover
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nice to hear

analog orchid
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Have you tried virtual desktop the sidequest patched version

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Your be able use steam vr

woeful cypress
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well link is in beta, so bugs / inperfections should be expected and improvements should be comming cirPrise

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^^

slender plover
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I am using native Steam VR but it is also Washed-colored.

analog orchid
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Have you tried the oculus store version

slender plover
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yes

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Native Quest and Rift version through oculus home

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It's probably a codec translation problem

analog orchid
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Have you submitted a ticket to oculus support

woeful cypress
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looks more like a color range problem

analog orchid
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I'm waiting for support for tracking issues after new firmware update

slender plover
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5700 XT are not yet supported so that would be inappropriate 🙂

analog orchid
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Oculus us working hardware developers to support other hardware.

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Did you update your hardware drivers

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And windows 10

slender plover
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I think I ll have to wait vrcStoic

analog orchid
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Only way is email oculus and see when they will introduce new hardware to the link beta.

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Any one having tracking problems with the quest version of vrchat after the recent firmware update?

onyx pebble
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Oh boy my oculus quest is being delivered

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I can’t wait hopefully it comes tomorrow

azure mantle
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oh boy, 5700xt... have fun waiting on AMD for driver fixes for all the shader issues that are especially apparent in VRChat

slender plover
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Eventually they will be fixed. I hope 🙂

analog orchid
haughty coyote
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Do you need a really powerful gaming laptop to use vrchat with the link?

woeful cypress
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you generally need a powerfull gaming laptop for VR

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so yes.

burnt latch
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I also have wrong black color level issue on Quest when using Oculus Link. With Nvidia RTX gpu. Hopefully this will be fixed.

slender plover
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So probably its not limited to AMD Hardware.

keen patrol
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Its the way the image is being compressed in general

sharp bay
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"Black crush" due to video compression. Bumping up the bitrate would help but I'm not sure if they can or will do that for the link.

keen patrol
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It uses h.264 video compression. Don't know if they'll change that

empty salmon
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@keen patrol I'd expect h265 to be used if you have a 10 series or higher nvidia card as those should support it

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Oh interesting, it's limited in decode speed maybe:

the chip only supports h.265 decoding at 4k@60 maximum.

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I'm quite surprised they didn't make compromises to get h265 working.

slender plover
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That‘s weird. I mean we are talking about Blacks, which in fact do not contain any information at all. It’s as if the codec translator puts gray color ,there where is black. Perhaps the codec they use is calibrated for the LCD panels of the Rift? I was playing yesterday the VR game Form and I saw some great potential as far as oculus link is concerned. Of course the only problem was the washed out image which at some point got worse. The 3D feel vanishes because it’s like playing in a misty room, so it reduces the perception of depth and it takes the whole immersion away.

crude jasper
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The Quest is a poor PC Device because Zuck never wanted it to be a PC device. Hybrid functionality was a no brainer that Oculus deliberately left out of the Quest originally.

sharp bay
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Blacks still have to be encoded in the video, like any other colour.

crude jasper
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The goal for the Quest was locked in users. A stand alone Oculus device did not face competition. It was the only store without sales as a result and Oculus Link was reluctantly announced and released when the Quest enthusiasm was stagnating due to a lack of exciting new content, and probably the rumors of Half-life Alyx which meant the Quest was going to be the only device not able to run it.

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So all of it's discomfort, the poor position of the USB-C port, or better yet the lack of a Rift S cable port, etc, etc is due to the very deliberate goal to not have a hybrid device. Essentially, it became very obvious that the Quest is VR without a PC but not a replacement for PCVR as it was hyped to be. It's pretty much at it's max potential with current games and PCVR games are leaping forward.

woeful cypress
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@slender plover Blacks / value ranges have to be defined at some points, ant it's likely they use a compressed color range of, so insted of 0 - 255 it only uses 16 - 235.
If the information is then no converted back to full then it will end up grayish.

This is a very classical error.

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Taking the preview linked by you and correcting the right side, it looks like this.

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So imo someone forgot that they need to send it trough color space conversion on the quest side before piping it out to the display cirBaka

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The same effect can be archived by monitors having a full / limited RGB option.
If the input signal is full but you set it to limited, it will be a lot darker then it should be.
If the input signal is limited but you set it to full, it has a gray tint.

#

The last one is basically what i think is happening. The quest screen expects a signal with full color range from 0-255, but the video arrives from the data stream where it's compressed to 16 -235, and since its not converted back it thinks you always have 16 while it should be dark. So it's gray.

slender plover
#

@woeful cypress I want the rest 15. 🙂 I hope they 'll correct it in the next Beta. Danke vielmals 🙂

azure mantle
#

you won't be "Getting the other 15", they're gone in color space compression, but they'll be extrapolated by "stretching out" the colors.

fervent gorge
#

Is there a quest support section because when I try to login on my VRChat account on the oculus quest, the screen keeps flashing but not loading after I login

empty salmon
#

@fervent gorge do you use it on PC too?

#

Try logging in from PC and reset your home world

#

If you don't have access to PC, uninstall and reinstall vrchat, then while in the tutorial world, reset your home

azure mantle
#

quest gets working protocol links when?

#

oh wait never, android sucks lmao

fervent gorge
#

ok

empty salmon
#

Huh protocol links are super easy to add in android. Intents are one of the things android always had gotten right IMHO

keen patrol
#

^

azure mantle
#

unity on android sucks*

empty salmon
#

oh that I believe :-p

foggy saddle
#

hi

haughty coyote
#

Hi

keen patrol
#

Hi

gleaming nexus
#

I'm not sure if this is the right channel to ask but, some avatars are not loading. What's the reason for that.

woeful cypress
#

are they not loading at all or displayed as a robot?

sharp bay
#

(and if they're a robot, what sort of robot are they?)

gleaming nexus
#

They are robots with a t-shirt that has a picture of their real avatars.

sharp bay
#

That means it's a PC only avatar, you won't be able to see them on Quest.

gleaming nexus
#

Oh

#

alright, thanks

fast summit
#

i have a question

#

if i use a quest, and use oculus link, can i use non quest avatars when linked and accsessing the steam version of vr chat?

#

anyone?

sharp bay
#

If you use Link then you're a PC user and none of the Quest specific issues/limitations apply to you.

woeful cypress
#

if you use link tho

#

use the oculus home version of vrchat

#

cus, why make the extra step to steam cirThink

worthy dune
#

because playspace mover

woeful cypress
#

if you have a quest... you know... you wouldnt put a 1000 horse power engine into a Smart for two cirBaka

haughty coyote
#

Speak for yourself, 1000hp Smart for two sounds like an epic go-kart

woeful cypress
#

The point is, it doesnt matter since it wont be able to get the traktion to make any sensefull use of it cirBaka

empty salmon
#

Aaaasshhhhhhg. I tried enabling oculus link and it bricked my quest

#

Soft bricked

sterile nest
#

How bad is the quest in general for he chat?

empty salmon
#

Shows black even after reboots

sterile nest
#

Vrchat *

empty salmon
#

@sterile nest it's ok but all content isn't available, you get lower FPS and lower graphics fidelity

#

But the ability to pop the thing in a backpack, go on a play and play vrchat in a hotel room is priceless

sterile nest
#

Ok, is it unbearable? How difficult would it be to play with my friend who has an oculus rift s

empty salmon
#

Just have him join a cross play world like room of the rain or some game worlds. He should use a quest compatible avatar ( any of the default avatars will do)

#

Ok submitted a support ticket to oculus

#

Got me scared to even try link. Also the vrchat window was just flickering when I tried opening it through oculus

#

How did they manage to push this out so unpolished? Literally had a better experience using ALVR or any community made solutions

mild sentinel
#

Hey-- if anyone here has a Quest and is able to use Oculus Link, would you mind helping me check if a bug is replicable? When using VRChat over Link, I can't get the controllers to rumble at all. Normally on PC (and in the Quest-native build of the game), they rumble when picking up objects, for example. I'd like to make a post on the Canny about this but just want to double check it's not something unique to my setup, as Link is still in beta. Controller rumble still works in other games over Link, so I'm thinking this might be a bug in VRChat.

empty salmon
#

@mild sentinel Ok I can confirm that haptics do work for pickups and interacts: It's incredibly low intensity. The only way to confirm that haptics work is to close your eyes and move your hand into and out of range of the interact 10 times, and you will feel it

haughty coyote
#

haptics are broken in the public beta, ah okay they're microscopic 😄

empty salmon
#

I think K-9 is asking about oculus store... there's no public oculus beta afaik

haughty coyote
#

oh right

empty salmon
#

However, there's another bug that PlayHaptics RPC doesn't seem to work on Oculus Quest. I can't test scientifically because of the low intensity: but after attempting 30 times to put the climbing orb in range of a wall with my eyes closed, I haven't been able to feel any haptics

#

so I think the same PlayHaptics bug from Oculus Quest is present in the oculus PC build

#

actually lemme try oculus link steamvr real quick

#

ok can confirm haptics is broken in 2018 beta

#

oculus version also has no haptics when picking up the object

#

steamvr release version to quest via oculus link works perfectly

#

@mild sentinel

mild sentinel
#

I think I was on the beta when I was testing SteamVR, because I didn't feel any haptics and I had been testing it out. I'll try again; sounds more likely that it's general issues with the Oculus build and not Link, specifically.

empty salmon
#

yes

haughty coyote
#

hey guys, I am new to quest and am wondering a good place to find quest avatars

#

looking for anime girl style like on desktop

sleek olive
#

hi

#

go on yt jamekii

empty salmon
#

Yes, it is used as a full PC headset if you use Link. You can run steamvr too

haughty coyote
#

ok

faint yoke
#

Hai

woeful cypress
#

PC models are likely going to be more detailed.

#

so yes.

empty salmon
#

there are things that are simply not possible without a PC. For example, Treehouse in the Shade, and Fractal Explorer both by 1001 are just utterly beautiful experiences you can only have in VR, and they require the full use of your GPU to compute / raymarch every single pixel you see

#

it's hard to explain but there's basically no way to replicate that experience on a quest. it

robust arrow
#

hello

gleaming nexus
#

@haughty coyote, can I DM you a question which is related to Oculus Link? I'm not asking it here since it would be an unrelated conversation.

haughty coyote
#

Add me @ Deku The Fanboy

woeful cypress
#

this isn't your typical game with multiple model variations for different graphic settings which a normal game might have.

#

Ofc it´s typical for PC versions of a model to be of higher quality, but that's not exactly "better graphics" imo. cirLaugh

#

ofc

#

it's the normal pc version you are playing then

worthy dune
#

oh ok

#

<@&397642795457970181>

warm mountain
#

You know, I've always been doubting myself for selling my Rift and getting a quest

#

But I am naked rn and playing vrchat in bed

#

This is great

worthy dune
#

thanks for letting us all know

haughty coyote
#

Helloooss

cobalt wind
#

Sands

sleek olive
#

reeee

keen patrol
rose patio
warm mountain
#

Like, the sdk let's you play with hand tracking?

#

Or it's actually out?

rose patio
#

Rolling update, the sdk will be our next week so hopefully it gets implemented into VRChat soon after. Then again who knows if the devs will actually implement it?

warm mountain
#

I can totally think up a control scheme that works, question is would they be willing to implement it?

#

It would have to be comfort locomotion only, where you point the laser and you walk over there

#

you would do this by pinching

#

if you turn over your hand and tap the base it would open the menu, where you can either pinch menu options or pinch people to select them

#

grabbing would be done by making a fist and using would have to be some sort of gesture i haven't thought about yet

#

maybe pointing?

haughty coyote
#

It would be kinda cool to mix? To still get smooth locomotion and get a hand that's more expressive? Maybe?

serene fox
#

Oi genti alguém q fala portugues

woeful cypress
#

@serene fox hello cirComfy Please stick to the English language around the channels of this Discord.
We do have a few specific language channels, you can go here to speak portuguese -> #portuguese

warm mountain
#

i can't think of a natural way to walk without thumb sticks

#

my only ideas are A swinging your arms or B a virtual joystick

waxen pilot
#

I was hoping you could mix and match, so you could have a controller in one hand and use hand tracking with the other, but it seems it’s a system wide toggle. Still want it though, even if you have to switch between them.

sharp bay
#

Swinging your arms won't work, it won't be able to see them

waxen pilot
#

Nope, but you will be able to calmly and accurately give someone the finger. Worth it.

rose patio
#

I just hope they implement it and that locomotion works lol

obsidian dust
#

I wouldn't get my hopes up.

sharp bay
#

It would be a lot of work and they'd have to design an entire new input system just for it, also, it feels horrible. It's a novel idea but you quickly tire from both A) having to hold your hands up infront of your face and B) not having anything in your hands. Lack of tactile feedback is not a nice thing.

rose patio
#

Yeah, such is the dev team.

sharp bay
#

No, it's just arguably a waste of time, primarily demanded by people that have never tried purely hands-only control methods.

obsidian dust
#

It would be a lot of work.

rose patio
#

I personally loved my time with my PSVR/leap motion setup. I played a good bit exclusively with no controllers and loved it, but I can see what you’re saying.

#

I hope at least AltSpace gets hand tracking as its simplicity lends itself greatly to this sort of feature!

jagged trench
#

you still have to deal with The Locomotion issues

rose patio
#

I’ve always thought the make a fist to walk idea was the best way to hand controllerless locomotion, it’s just natural.

sharp bay
#

But then do what with your fist? The hand tracking only works directly infront of the headset

rose patio
#

True, we’ll have to see what the devs say when they get their hands(😛) on the SDK

haughty coyote
#

I'm excited for the potential but scared about the execution

hardy mountain
echo plover
#

How do i add stuff from shadow.tech to beat saber

grizzled glen
#

Main problem I saw with the concept is you have to walk around like you're sneaking in Skyrim

loud hornet
#

yum

sharp turret
#

It seems like one controller, one finger tracking hand would work and wouldn't be much work. Quest already supports one-controller input on VRC (take out a battery from one controller and it'll automatically switch to one-controller input). Finger tracking is already supported on Index

bronze glade
#

Probably never. Waste of time for something people will barely use

obsidian dust
#

I'd temper expectations. It's only usable in the fov of the hmd and has some latency. The UI would require a lot of work. Like you wouldn't be able to wave hi to someone unless you looked up at your hand while doing it.

#

Oculus has done a good job advertising this but some people think it will even work in beat saber. Like no.

woeful cypress
#

It's Demo stuff basically.

sharp bay
#

It would work OK for things explicitly designed for it, but in general it's not a great input method. No-one's really thinking about how it would work in reality or what other things that did the same thing were like. It's generally not nice to not hold anything and have no haptic feedback.

sharp bay
#

Ask around, people that have actually tried to use it practically will likely agree with me.

opaque lodge
#

The best reason for implementing quest hand tracking is for sign language. Trying to implement locomotion or pickup/grab functionality is in no way necessary. Its not like you move while doing sign language anyway.

I hope they do implement it at least just for that reason alone. The deaf community would love it.

sharp bay
#

You'd have to drop your controllers. Does hand tracking work while the controllers are hanging from your wrists?

opaque lodge
#

I would imagine so.

#

easy to program it in though, since the controllers can tell when you got your fingers on them

#

the functionality is currently available, so if anyone wants to test it out they can

#

Does VRchat support Leap Motion?

rose patio
#

Honestly I prefer controllerless input, my first PCVR HMD was a jerryrigged PSVR with a leap motion attached to it and it was better input than touch controllers imo. It does have the disadvantage of having limited fov but it still just feels natural and the right way to play VRC.

sharp bay
#

@opaque lodge Unofficially, but it has the same issues. No way to locomote, etc.

rose patio
#

That being said, it’s not as good as knuckles(of course) But those things are PCVR exclusive so it doesn’t matter🤷🏼‍♂️

opaque lodge
#

Index controllers are not perfect for sign language, no way to cross fingers and similar gestures.

obsidian dust
#

Might have issues with some signs though up near the face or to the side of the face outside the fov of the hand tracking.

sharp bay
#

Anything outside the like, 30' centre field of view.

obsidian dust
#

Also some symbols will be occluded when you have your hands overlapping.

#

Some stuff will work of course.

#

We probably won't be able to do full sign language until we get gloves or something.

light cove
#

Will a gtx 1650 work with the quest link cable?

#

The official cable from oculus store?

sharp bay
#

Yes, but it's on the low end of things, so temper your expectations in terms of performance.

light cove
#

Send me a laptop

#

That would work perfectly

#

With the quest link

sharp bay
#

Laptops aren't ideal regardless, but a 1660 or better is recommended (technically required, but will unofficially work). 1070+ really. Then any decent high/higher end CPU.

kind trail
#

Ayo

ocean egret
#

Ok, Hold Up. What's Wrong With Your Mouth?

haughty coyote
#

i have a idea about the hand tracking

#

if you press and hold the pinch thing you will move
And if you double tap it it opens your menu
And you can just pinch to select

rose patio
#

Pinch to move, double pinch to open/close menu. While in menu, pinch to select, simple as that.🤷🏼‍♂️

keen patrol
#

It just sounds like it would be super awkward tbh

#

Link getting official AMD support on this update is probably more relevant to VRChat than the hand tracking stuff

bronze glade
#

^^

bronze glade
#

Index is not 2000$

brave steppe
#

It's only 1079€

woeful cypress
#

And leap isn't 50, it's more

brave steppe
#

Get myth busted tenko

sharp bay
#

VRChat can support Leap, there's a third party driver for it which makes it work.

#

It's just horrible as an input method for games. It would be useful for sign-language though I guess.

woeful cypress
#

Not really vrchat who's supporting it in case of third party steam vr stuff.

#

Doesn't the driver thingy only do hand tracking with steam vr / vrc too?

#

Cus that wouldn't get them much further then just using the controllers then.

sharp bay
#

It did full hand/finger tracking, it basically mirrored your hands exactly. You could use gestures to access the menu and move. The whole concept feels weird though, it's just more effort than using a controller.

mint steeple
#

Wait so the hand tracking works for VRchat?

#

That’s metal as fuck

sharp bay
#

Leap Motion, yes. Quest, no.

mint steeple
#

Ah okay. Will hand tracking be coming to VRChat on quest soon or is that something that’ll just not work

sharp bay
#

Definitely not soon, maybe not ever. It would require inventing an entire interface and control system to use it.

#

Most people that have actually tried using controllerless inputs will agree that it's a novelty and in the end is worse than just using controllers. Flailing about in the air with no haptic feedback is not fun.

#

It would be useful to the sign language people, but that's about it.

mint steeple
#

I think it would be interesting to see how it would be implemented. For example if it used the 3P Locomotion thing that all VRChat users start with, it would be easier to see where you are moving when using certain gestures such as pointing forward or something.

sharp bay
#

Holoport isn't ideal as it kills immersion and actually tends to make people more disoriented than not using it. But yeah, controllerless input is generally not very nice. Also it would likely take them a long time to make something and they're already struggling to keep up with everything.

mint steeple
#

Ah, THAT’s what it’s called.

#

I don’t know for sure, as I’m not super experienced in this area, but I do think that this new feature is something that VRChat should try to capitalize on, as it could be a game changer if they can figure out a comfortable working system for it.

worthy dune
#

does link support 1060's yet?

echo plover
#

I Got my quest how can i connect it to shadow.tech

azure mantle
#

install steamvr and the virtual desktop streamer app on your shadow

#

put in your oculus username into the VD app

#

open VD on your quest, and it should show up

clear trout
#

You can only use leap in vrchat via emulating vive wands or index controllers, it's not native support, it's not the same

#

you don't get 1:1 mapping of what your hands are doing because index controllers can only track finger/thumb curls not anything else

#

like the space between your fingers

#

this is what proper finger tracking with native leap support looks like in NeosVR https://youtu.be/oEG2-Yc-0Wc

woeful cypress
#

leap sucks, unless you wanna hold your hands in front of your eyes all the time.
I'd gladly take index tracking over very limited finger fully free finger tracking with a leap

#

not to mention that the menue interfacing issue remains.

clear trout
#

I'm not saying that it's better, they each have there pro/cons over each other and the leap is like what 5 years old now, it came around just before VR was kicking off again

jagged trench
#

you can't move with just fingers terribly well

elfin coyote
#

hey

clear trout
#

anyways i was just responding to someone saying vrchat has leap support which isn't quite true

#

and i'm in the camp of hand/finger tracking as a supplement not a replacement for vr controls

untold nymph
#

I plan on getting an Oculus Quest and was wondering how well it works. Can anyone help?

azure mantle
#

vrchat on quest doesnt have access to all content

#

and the content thats there has to be scaled down/limited to work on the mobile processor of the quest

#

but you can play with pc players provided theyre in compatible worlds

#

and see their avatar provided the one theyre wearing is compatible

cunning thicket
#

@untold nymph the Quest is a fun mobile VR solution, but in terms of any games beyond what is offered in the Oculus store.... you will want to use the Quest Link feature with a PC. When using that I have found that, even in a small playspace, it works really well for a beta feature. Using quest link I have been able to enjoy every modern VR title I have tried so far with little to no issues (the exception being that I have had some frustrating times setting up the link feature, however it is just a beta feature).

#

for VR chat however, I'd recommend either using the Link feature, or buying a headset that attaches to a PC. The game needs a little more power then the quest can comfortably pump out.

azure mantle
#

most people buying quest are doing so because they dont have a gaming PC

sullen prairie
#

im really poor so im gonna get a quest

haughty coyote
#

Does the quest work on pc

empty salmon
#

if you mean the oculus link, yes if your PC is powerful enough and you buy a specific USB 3.2 cable or 3.1 gen 2 cable with 10Gbit/s: https://www.oculus.com/blog/play-rift-content-on-quest-with-oculus-link-available-now-in-beta/

young cove
#

Are there any quest and pc horror maps I can play w/ my quest friend

tardy shale
#

Hello

mint steeple
#

@young cove The only one I can think of off the top of my head is lost teddies

pseudo dust
#

@cunning thicket how does link work and how do i get it?

cunning thicket
#

The link is a beta feature that works by having your Quest and PC updated, then plugging in a usb-C, USB 3.2 cable that can charge/transfer data 1gbs+, into your headset and computer (If you want a good break down of the information, here is the post from Oculus: https://www.oculus.com/blog/play-rift-content-on-quest-with-oculus-link-available-now-in-beta/?locale=en_US )

#

basically in a nutshell, it lets you use your quest like a Rift-S

rain wasp
#

I use VRidge RiftCat to play PC vrchat on my Quest and it works surprisingly well.

#

There’s a few frames of lag for the controllers because it’s wireless but it’s ok for slow paced games like vrchat

#

Not to mention i run on a ... GTX 1050.

sharp bay
#

Did you try ALVR or Virtual Desktop? Those are the two top choices AFAIK.

rain wasp
#

I tried ALVR and it was lackluster

#

And it made me dizzy

#

Virtual desktop i did not try because i didn’t buy it

#

@sharp bay

sharp bay
#

Fair enough

ebon minnow
#

@rain wasp If you were having issues with ALVR being laggy, perhaps try setting up a hotspot on your computer and connecting your quest to the hotspot instead? For me it really improved the performance of ALVR.

rain wasp
#

A hotspot? on a computer?

ebon minnow
#

yh

rain wasp
#

Tell me more? i didn’t know that was possible. Do i have to have the ethernet cable in?

ebon minnow
#

Just open your notifications tab on your pc and click mobile hotspot

#

then add the hotspot as a network on your quest

#

as for the ethernet, yh keep it plugged in, shud keep your pc's connection more stable

#

no reason to take it out

#

If that doesnt work then idk, cuz i also have a GTX 1050, and ALVR works beautifully for me

sharp bay
#

Makes sense, you're cutting out the middleman in that instance

ebon minnow
#

Exactly

sharp turret
sharp bay
#

No. That website was created yesterday, literally.

sharp turret
#

Lol oof

pseudo token
#

So this is a screenshot of from oculus' video about handtracking and look what it reads as the category

#

So it kinda suggests no vrchat hand tracking support, at least for now.

worthy dune
#

beat saber with just hands? vrcThinking

sharp bay
#

No way would it keep up

pseudo token
#

Now that I think about it without unnecessary hype, that list probably is just a placeholder for demonstration purposes. Would actually make way more sense than having beat saber with hand tracking

#

Gonna hope for cool uses of hand tracking anyways. There will surely be someone creating a support for hand tracking for pcvr streaming if devs or oculus doesn't. Not sure if anyone has improved the quest client of vrchat tho

haughty coyote
#

The hand Tracking also stops working if one hand occludes the other, or if they're too close together. So need to keep those limitations in mind for games

willow canopy
#

sup losers

mint steeple
#

Is anyone else having problems with using the Link?

mint steeple
#

Okay so I’ve been trying a bunch of things and I think I’m at my limit

#

When I plug in my quest to my PC it shows the option to enable oculus link

#

But when I press it, it just stops and puts me back in the quest home

#

Any idea of what to do?

azure mantle
#

are your quest and your oculus pc software running the same version

mint steeple
#

I believe so?

#

Neither are showing updates of any kind

azure mantle
#

you can check on PC under settings > general, at the bottom

#

you can check on Quest also in settings, in whatever the hell the menu was, probably the option at the bottom

#

they gotta be both 12.x or 11.x

#

as in, pc and quest both 12.x, or pc and quest both 11.x, theyre not interchangeable

mint steeple
#

Alright, I’ll check

#

The app version says 1.43.0.324220

#

Checking quest now

#

The quest says 12.00 etc

#

Does that mean the PC app is in need of an update?

mint steeple
#

I see, that was the problem.

#

Thank you for your help!!

olive creek
#

Guys, i don’t know where can i ask this question but ..

#

Wich the best for VR games and montage videos ?!

sharp bay
#

The second one is better though the first one may have a better screen. I'd look up reviews of both first.

keen patrol
#

I'd say whichever costs less. The spec are similar. I can't make everything out

haughty coyote
#

They're both better than my VR Desktop
KomiShook

olive creek
#

Are SSD and HDD have a big different ?!

haughty coyote
#

SSD can read and write memory faster

olive creek
#

So the SSD is better

haughty coyote
#

Generally yeah

woeful cypress
#

especially in a laptop you'd want a SSD these days.

#

do you need a laptop tho?
Because it's hella expensive compared to a normal PC. (And also very limited if you need any specific things later on)

olive creek
#

Cause my family want a laptop

#

To use it everywhere not in one place

#

@sharp bay could u tell me why the second laptop is better

sharp bay
#

Entirely SSD based rather than a small SSD and larger mechanical drive. It also looks nicer 😉 other than that the specs are pretty much identical.

#

(same GPU, CPU, RAM, etc)

#

It is CONSIDERABLY more expensive though so buying the cheaper of the two and swapping the disk out for a big SSD would be a much cheaper way of doing it, if you're happy to do that.

brave steppe
#

Swap in a 1tb ssd instead of the hdd, boom 256gb+1tb ssd combo

olive creek
#

The first lab have the both SSD and HDD am i right ?!

sharp bay
#

Yes, but the SSD is small. Mechanical drives are crap in comparison so you ideally want to just use SSDs.

olive creek
#

Can u explain that more sorry it’s so hard to me 😥 @sharp bay

woeful cypress
#

second one might have eyetracking.

#

the bar looks like it could come with it

olive creek
#

What do u mean in ( eyetracking )🤔 @woeful cypress

sharp bay
#

@olive creek Normal hard drive = slow, SSD = very fast.

haughty coyote
#

I have a question! Will anything be done with the new finger tracking for the quest?

#

No official word, and I wouldn't bet on it. The quest finger tracking is good for menu's and light experiences built around it, but it's not really suited to replace controllers in a game that requires movement and different interactions like that

Who knows, they might have something up their sleeve

keen patrol
#

Finally got to try it out. It's cool but needs a lot of work

woeful cypress
#

@olive creek tobii eyetracking

azure mantle
#

yep, it does have it, the only thing its good for imo, is disabled people using windows 10's eye control feature, or added expression for vtuber software

#

the whole look to aim thing really doesnt work well

woeful cypress
#

its interesting if you stream

#

although vision analys is more interesting in some games over others

languid copper
#

oh god

#

vrchat is being ddosed

#

run for your lives!!

woeful cypress
#

please dont claim random things you cant know

valid stump
#

They literally said that in one of their announcements, that vrc was getting ddos attacked, and the same symptoms of those attacks, are happening right now.

worthy dune
#

doesnt mean anything

#

could literally just be server issues

woeful cypress
#

yes. a ddos causes normal connectivity issue symptoms which a lot off things can cause.

haughty coyote
#

you think its gonna integrate hand tracking ?

#

cause

#

i really wanna hand track in vrc

#

it would totes give quest users something over pcvrc

worthy dune
#

in its current state, not gonna happen

fiery zinc
#

"in its current state" meaning - the hand tracking or vrchat?

haughty coyote
#

The hand Tracking

fiery zinc
#

i know some people that really want the quest hand tracking in vrchat so i hope it gets better then

worthy dune
#

both, actually. vrchat already has a lot more important things to worry about atm, (udon, 2018 update, UI overhaul, etc.) and hand tracking would still be way too impractical even in its finished state. how are you supposed to move without controllers?

#

its a cute idea on paper but in practice it just wont work

empty salmon
#

point your index and middle fingers downward and do the walking person motion with them

fiery zinc
#

lol

empty salmon
#

I don't know--I bet someone will figure out a gesture for walking

fiery zinc
#

funny you say that actually, the reason why they want the quest hand tracking is because they're deaf and use sign language

#

index & middle down would probably make them walk accidentally when signing 'M'

empty salmon
#

yeah that's the issue - how to make it so movement is not accidental

fiery zinc
#

uhh

#

the only thing i can think of is the payday 2 "belt" you use for your inventory

#

maybe you could reach down and grab something to open the menu or have a virtual move controller

#

i don't own a quest personally so i don't know if it lets you use the new hand tracking and controllers at the same time but if it does maybe that'd be an option

azure mantle
#

it doesnt

#

and it never will, hand tracking is already heavily absuing the SLAM system on the Quest and requires your hands to be seen by all 4 cameras

#

in fact, even if occlusion problems were magically fixed (wont happen) you still wouldnt have enough movement freedom to actually speak sign language

fiery zinc
#

hmm, is a shame

#

guess that's experimental technology though

#

the quest wasn't really built with it in mind i don't think

#

maybe one day we'll get a headset with it as a focus and does it well so we can get free hand motion in vrchat

azure mantle
#

index controllers are close, theyre really just missing tracking between ✋ and 🖐️

fiery zinc
#

signing also needs the ability to cross fingers 🤞 and the ability to put your thumb between fingers 🖖 (but with thumb closed)

#

we'll get there one day

azure mantle
#

I believe leap motion can do that, but then you come back to no button land

empty salmon
#

hold volume up button on the headset to go forward

#

just random idea

worthy dune
#

now thats just getting desperate

azure mantle
#

"aaaah everything is so loud!" walks backwards

sharp bay
#

So... how do you control the volume? yeah lol

empty salmon
#

tap the volume buttons instead of holding them, or do that through a menu

azure mantle
#

how about you just walk IRL

#

fixed it vrcAevSip

empty salmon
#

well you need turning controls ingame

azure mantle
#

nah, turn IRL

worthy dune
#

just get a fucking warehouse and use that to walk around you fucking primordial insect lol

empty salmon
#

then you're stuck in a circle

azure mantle
#

not my problem if your playspace isnt big enough

empty salmon
#

you need a turn lock feature so you can actually realign your play area in the virtual world

fiery zinc
azure mantle
#

genius

worthy dune
#

there it is

empty salmon
#

that's how I walk on PC using advanced settings in smaller worlds

#

Quest Quest Revolution

golden lake
sharp bay
#

"I have no hands and I must meme"

haughty coyote
#

Update: Quest gets hand tracking in vrchat, but holoport is the only form of movement

empty salmon
#

blink to walk

#

if we ever get eye tracking

undone lake
#

Honestly? I'll be OK with that if holoport is the only form of movement if VRChat does get hand tracking on Quest.

faint yoke
#

I also we're bothered with the question, how to walk. Hand tracking, yeah it's nice but how to walk without a joystick..

languid copper
#

aww man i cant boot up into vrchat :(

#

and i wanted to see a really cool quest avatar i made

sharp bay
#

@faint yoke It's not even just that, lack of haptics or physical objects to interact with feels uncomfortable after a while. Especially if you have to hold your hands out like a zombie at all times.

obsidian dust
#

Or how to wave to someone without the need to keep your hands low enough for the hand tracking to work on it.

sharp bay
#

Haha, fucking jazz hands every time you want to say hi... hahahhaaha.

azure mantle
#

^ wmr wave be like

empty salmon
#

There aren't really much haptics in vrchat as it is. You are going to phase through objects and players either way

sharp bay
#

No, but you're pressing buttons and moving sticks to create actions. In free space there's... nothing.

haughty coyote
#

is there a good full body tracking system that works with Quest

woeful cypress
#

any third party hacky solution that works with steam vr

#

and then you'd use the quest as a headset for stream vr trough link

#

same way you'd do with with other PCVR headsets.

#

there is nothing native to quest, if thats what you're asking for.

jagged trench
#

and you're not likely to get any full body tracking native to the quest anytime soon as that were to require a external tracking Source currently and that's a no-go with the quest current design as that basically nullifies its Wireless

haughty coyote
#

what about the one by Antilatency

jagged trench
#

looking at it nothing that says it's for full-body tracking and that pretty much looks like it's only for commercial venue VR

#

and certainly wouldn't be usable in vrchat as it would require its API

languid copper
#

well whaddya know

#

i was right

haughty coyote
#

eventually they will make full body i guess

#

Oculus should relase a full body system themselves

jagged trench
#

they're probably not going to release it until I can get the price point cheap enough to not have the headset go over $400 and also probably kind of pointless given up there isn't legs on Facebook Horizons

worthy dune
#

oculus isnt going to release a full body system for quest because no average consumer gives half a shit about full body tracking

empty salmon
#

It's the same as people who haven't tried VR. Being able to lie down, dance, etc and see your virtual body in the correct pose is kind of irreplaceable once you know it's possible

#

But even if there were a way, only the steamvr version of vrchat supports full body tracking on PC, so you'd still have to run it through link and steamvr

haughty coyote
#

KTto

sand mango
#

Does oculus quest have full body tracking or is it an add on that costs more or is it just not an option at all?

haughty coyote
#

No VR system really has a proper full body tracking. Vive tracking pucks were used by vrchat devs as a way to add full body tracking.

For the quest, if you run it on your computer with steam and use tracking pucks or a Kinect, you can get full body Tracking, but there's nothing made for it specifically. There's just not enough games and interest in full body Tracking for hardware develpers to make it

sand mango
#

Okay thanks! any reccomended brands for pucks? or is it something you'd consider a poor choice for younger users?

haughty coyote
#

There's only ones made for the Vive. They're $300. Most VR players don't have full body Tracking

jagged trench
#

vrchat basically the only thing that supports it

jagged needle
shrewd verge
#

vote kick

jagged needle
#

Kick?!

#

Oh, nvm, it's gone now.

shrewd verge
#

not kick you. it show someone want kick to someone.

jagged needle
#

Oh I see, guess I was annoying to someone, but good then I left to another room.

fiery zinc
#

it doesn't necessarily mean you are the kick target

#

it's a prompt to open your menu so you can see the active votekick and cast your vote regardless of who the target is

sharp bay
#

@jagged needle You're also in the wrong channel.

pine chasm
#

is that a desktop screenshot?

sharp bay
#

Yup

pine chasm
#

a

jagged needle
#

Sorry, I wasn't too sure which channel fits for question.

feral nova
#

does anyone know the max. number of aktive cable you can use for questlink?

opaque lodge
#

You mean in length?

blissful quail
#

Can someone recommend a quest Avatar world where they aren't all broken for fbt?

sharp bay
#

You mean a PC avatar for FBT which also looks ok on Quest?

blissful quail
#

Yes

keen patrol
#

That's a smol market

sharp bay
#

Actually I would have thought most would be fine. I know all my avatars are.

blissful quail
#

It's like every avatar we try, the fbt fix in blender hasn't been applied.. it's obvious that's all it is. Hip up and to one side

keen patrol
#

Odd

sharp bay
#

A load of people have had that issue and I've never had it. I don't know what triggers it.

haughty coyote
#

Easiest way to find a specific avatar on quest?

azure mantle
#

asking people and hoping someone got that avatar before and remembers where they got it, or still have it in their favs then meet up with them

haughty coyote
#

Is there no online database or anything?

azure mantle
#

there used to be WhosThatAvatar, but that died a long time ago

feral nova
#

i found the King's Raid Avatar world. The Avatar there are compatible with both.

haughty coyote
#

I can't get any karaoke songs to load anymore in any worlds for the last couple days v.v and it loads for all my friends. And i've tried most of the solutions I could google I reinstalled, restarted PC 3 times, undated the youtube.exe and other stuff, what am I missing, VR chat y u do dis?

sharp bay
#

The issue isn't really VRChat, more that everyone's relying on a (very against the terms of service) 3rd party program to bypass YouTube's security and anti-leeching functionality to work. It often breaks when YouTube change their setup to deliberately break these programs.

woeful cypress
#

Does the quest build even use YouTube dl?

sharp bay
#

I assume their comment was about PC and they're probably in the wrong channel.

woeful cypress
#

Vrchat related issues with quest link (so normal pc version) should be kept to the normal channels. Else this is a clusterfuck cirSlain

haughty coyote
#

I thought quest was short for question forgot that's one of the vr models sorry

keen patrol
#

Oh

echo plover
#

i got vd how to i play vr games

azure mantle
#

youre the shadow guy right?

echo plover
#

yea

#

i got it all set up

#

and got virtual desktop

#

and steamvr

azure mantle
#

did you get the steamvr portion from sidequest

echo plover
#

No i downloaded it on pc

azure mantle
#

ok

echo plover
#

but it says no vr is on

azure mantle
#

give me 30.445 seconds while I go find a video

echo plover
#

kk

azure mantle
#

but to do this now

#

gist of it is
turn oculus account into dev account
enable developer mode on quest using the phone app
install quest ADB driver on PC from link in video
plug quest into PC
open Sidequest
accept the verification prompt inside the headset
in sidequest, go to apps, then virtual desktop, click install, wait until it's done.
you can now use the SteamVR portion of VirtualDesktop

echo plover
#

I Did that but it no work

#

@azure mantle Thats ALVR

#

I Use VD

azure mantle
#

thats not ALVR

#

Its both give me a sec

echo plover
#

It is

azure mantle
echo plover
#

Yes ive done all that

azure mantle
#

the page for it says This version of Virtual Desktop lets you stream SteamVR games from your computer to your Oculus Go, Oculus Quest or Gear VR headset over Wi-Fi or from anywhere around the world. It supports Bluetooth mice, keyboards and gamepads. It features glitch-free low latency streaming. You need to own the app in the Oculus Store for this apk to work.

echo plover
#

it doesnt work tho

azure mantle
#

so, from the top
you have vd on the quest
you have the steamvr addon from sidequest installed
you installed the vd streamer app on your shadow
you entered your oculus name
vd works to show your desktop, but not for SteamVR?

echo plover
#

Yes

#

im talking in VD

#

And it doesnt seem to work

azure mantle
#

isnt there an options panel in the vd streamer app

echo plover
#

i mean i dont see anything

azure mantle
#

I've not used VD personally, but it should really just work...

#

try the SteamVR beta branch?

keen patrol
#

@echo plover can you get a screenshot of the virtual desktop interface

#

You should be able to startup steamvr from in there

azure mantle
#

press the left menu button I think?

keen patrol
#

Theres literally a steamvr button if you did the previous steps right

echo plover
#

Where

#

thx

keen patrol
#

should look like that

#

should have a launch steamvr button and it should say (sideloaded) beside the version number

echo plover
#

i got it working

keen patrol
#

Nice 👌

azure mantle
#

how's the latency? come back with a report when youre done playing thanks

echo plover
#

Very delayed

azure mantle
#

and youre using 5ghz wifi?

echo plover
#

no

azure mantle
#

you need to

#

thats definitely the largest source of latency

haughty coyote
#

How hard is it to take a model from something, rig it, and get it working on quest?

keen patrol
#

Not too hard. The difference with Quest being the strict limitations the vrcsdk will force on you

haughty coyote
#

vrcsdk?

keen patrol
#

All content in this game are uploaded using the VRChat SDK

haughty coyote
#

Idk what that is

keen patrol
#

It's a unitypackage. You're going to have to download and install unity and import vrcsdk if you want to upload anything

haughty coyote
#

ah ok

keen patrol
#

If you already have a model, the whole process takes less than an hour

haughty coyote
#

how hard is it to downgrade a model?

keen patrol
#

Depends on the model. For the basic anime avatars you see in VRChat you usually don't even have to at all. In most cases, you'll pretty much just have to click a single button

haughty coyote
#

oh nice

keen patrol
#

If you have a model you want to use I can take a look at it. I'll be on my computer in like a hour

haughty coyote
#

ok!

sharp night
#

REEEEE

#

I don’t have vr

#

Or a pc

#

I found this gaming pc wallpaper if anyone wants to import it to their pc

magic flicker
#

Should I get the headset

haughty coyote
#

do you want a vr headset, have a pc, whats your budget, and what do you want in a headset

haughty coyote
#

Kk

#

add me

marble pond
#

Hi

#

im new

wispy yacht
#

Hello yazed

wintry lily
#

Does your friend list get wiped clean when you're offline for a long time? Because mine seems to be completely empty

pine chasm
#

thaaat shouldnt happen

#

quest or not

wintry lily
#

Oh sorry I thought quest stood for question I'm an idiot. I'll remove my message

pine chasm
#

nah

#

your good

wintry lily
#

😄

olive dove
#

how do i make good friends in vrchat (most of the time i kinda feel bored/lonly)??

pine chasm
#

i have no idea

#

find the right person

empty salmon
#

@wintry lily try clicking Logout in settings and logging in with your username and password. If you login with oculus or steam but never linked it with your vrchat username, you just signed in with a different account. In that case, try link account

tawdry swift
#

same way you make friends irl @olive dove

sharp bay
#

Bribe them with pizza and alcohol?

lilac ferry
#

slutty avatars

elder lance
#

:v

#

hi

median oar
#

Yo 👀

limpid wave
#

Yo

median oar
#

I got my oculus quest coming in the mail today apparently, pretty hyped for it

haughty coyote
#

Congrats

limpid wave
#

Good stuff

median oar
#

👌 👌

wintry lily
#

@empty salmon thanks Lyuma. I'm pretty sure I haven't logged into Oculus or steam on vrchat ever. I've opened a ticket, we'll see what will come out of that. Thanks anyways 😇

worthy dune
#

tried oculus link earlier, does anyone else have the issue with the microphone not working?

sharp bay
#

Oh, that was one of the drawbacks, the Mic doesn't work. I thought it would be fixed by now but apparently not.

burnt latch
#

mic will be fixed in v13 software update most probably

olive dove
#

i cant hear anybody in vrchat but i can hear the sound of the room

#

i dont know whats wrong

empty salmon
#

You've checked the voices sounds are turned up?

#

Try a reboot of your quest. Like hard reboot (turn off, turn back on)

#

@olive dove

terse nexus
#

009 trance sound system dreamscape

empty salmon
#

What's the problem @haughty coyote

#

Does it show anything first? Have you ever played with this account on PC?

olive dove
#

ok i gonna try

#

i restarted my quest and i cant hear a person😢

bronze glade
#

@haughty coyote stop

empty salmon
#

@haughty coyote did you try rebooting your quest? Uninstall and reinstall the app. And lastly check to make sure your device storage is not full

#

Other than that it may also be something wrong with your quest.

bronze glade
#

@haughty coyote are you even in a quest

#

On**

empty salmon
#

^ that error message won't show on a quest. I'm confused...

bronze glade
#

@haughty coyote what vr headset do you have?

empty salmon
bronze glade
#

Lol

empty salmon
#

Ok so you're just being a troll

bronze glade
#

Lmao holy shit

olive dove
#

i reinstalled vrchat and now it works again

median oar
#

Anybody here know how get SteamVR stuffs working on Oculus Link?

patent sail
#

nope

sharp bay
#

Install the Oculus software, then run SteamVR games as normal AFAIK.

median oar
#

As "normal AFAIK?"

plain flower
#

Afaik=as far as i know

median oar
#

Well, I got the Oculus app running, and I'm still just in the default home menu area on my headset :|

plain flower
#

yeah just

#

while in vr in oculus, run steamvr

#

try not to do a lot of dash things like opening your desktop while that happens or it may just open without loading in your headset

median oar
#

Like is there an app I need to open while on the Quest?

#

Like I have the quest running

#

And then I open up a game on my pc like Space Pirate Trainer

#

and all that happens is just a window pops up on my desktop with some of the game on it

haughty coyote
#

Do you have different a cable for oculus link? The one that comes with the quest doesn't work

median oar
#

I got an AmazonBasics 3.1, and I got Oculus Link set up fine on the Oculus desktop app.

#

So that definitely can't be it

haughty coyote
#

And you enabled link in the beta tab on the quest settings?

median oar
haughty coyote
#

On the quest itself. Not the desktop app

median oar
#

"PC not detected"

#

🤔

sharp bay
#

Did you plug it into a blue USB3 port?

median oar
#

Wouldn't it just not be able to connect unless I did?

sharp bay
#

Nope, it'll still connect in USB2 ports or incompatible USB3 ports (e.g. ASMedia ones)

median oar
#

Huh

sharp bay
#

It just won't work with Link as it won't have the power or bandwidth to run it. That reminds me, I've still not tried Link yet..

median oar
#

So I tried like

#

all of my USB ports

haughty coyote
median oar
#

none of them work

sharp bay
#

@median oar Are any of them blue?

median oar
#

No, but I know for a fact that at least a few of them have to be USB 3.1 because the manual for my motherboard said so

sharp bay
#

Bad form on behalf of your motherboard maker then... but that is odd. And you've followed Oculus guide on activating the Link setup?

median oar
#

Well I'm reading through it now

#

Says turning it completely off and on'll help

#

Nothing :|||

median oar
#

Restarted my PC, and the pop up for enabling the link worked

median oar
#

I am beginning to think that there isn't any actual way to play SteamVR games via oculus quest yet

haughty coyote
#

It does work... Idk why it isn't tho

median oar
#

Has anybody else at least been able to get it working? Like I've looked over all of google and it's giving me nothing

#

hmmm

#

Okay

#

Am I just supposed to connect it and then go to my pc and double click on the game that I want to play?

haughty coyote
#

It should just be recognized on your computer. Then steamvr or whatever will just see it as a rift S and launch the game if you click it from the desktop

median oar
#

I don't even know if I have SteamVR installed

haughty coyote
#

Ah

median oar
#

I think that's my problem lmao

median oar
#

Alas, it has been done 🙌

heavy hollow
#

👌

cerulean shuttle
#

Can I use hand tracking on vrchat?

worldly rapids
#

Sadly, no

#

Not for Quest anyways.

jagged trench
#

and not likely anytime soon as you wouldn't have any way to control Locomotion with hand tracking only

bronze glade
#

Its not as easy makeing the game switch from controller to handtracking like people think

opaque lodge
#

It's quite straight forward on the Quest. In the dashboard is a button to switch to it, and then in fingermode you do a specific gesture to bring up the dashboard, and select/press the same button to switch back to controllers

worldly rapids
#

Having a button to switch between hand tracking mode and controller mode doesn't seem like it would be fluid enough for a social game but I'd still welcome it

sharp bay
#

If it was easily accessible on the headset itself it wouldn't be too bad, but it would need to be something you can easily tap, not some weird hack with the volume buttons or something.

warm mountain
#

You sure? I wouldn't mind a volume up + power for hand tracking, especially since that's what phones use for screenshotting.

sharp bay
#

Because that requires having both hands free to press it, which would be annoying when holding controllers, as opposed to something you can just tap with a single finger while still holding them.

keen patrol
#

Put down touch controllers
Volume up + power
Middle finger
Volume up + power
Pick touch controllers up

#

On the topic of annoying controller holding, I highly recommend those touch control straps. It's really nice having them attached to your hands

bronze glade
#

I wish there was something like that for the vive cons

sharp bay
#

Straps?

bronze glade
#

well they are in the style of index knuckles

#

you can just let go of the cons and they stay in your hand

sharp bay
#

Oh, sorry, touch control straps, I was just thinking normal straps.

bronze glade
#

but yeah I am pissed now

#

index cons are out of stuck in my country

warm mountain
#

In an ideal scenario, why doesn't the quest look for hands after the controllers have been unresponsive for 10 seconds?

#

Obviously will be a toggle able option for those who find it annoying when their hands pop up when watching a video

keen patrol
#

This one I think could work.

rugged granite
#

Will the Quest version support finger tracking?

sharp bay
#

We need a bot response for this question, lol

rugged granite
#

lol yes

worldly rapids
#

We do. Lol

rugged granite
#

Yes we definitely do lol

sharp bay
#

The answer is "probably not" because it's not particularly practical and to even get it to a usable state would require making an entire interface just for Quest finger users.

rugged granite
#

Ok sounds like a legitimate solution. Thank you

#

Yea it can be a pain to adapt

#

Probably a lot of work

bronze glade
#

people would try it and than probably never use it again

#

but yeah we get that question like 7 times a day

noble comet
sharp bay
#

Hand tracking has it's uses, but it's incredibly limiting, that's the problem. Some of us have already used it extensively before via better implementations, e.g. Leap Motion. It'll seem fun for a bit and you'll go back to your controllers because not having all the buttons, sticks and lack of haptic feedback actually feels quite horrible after a while.

#

Basically it would be a lot of work for the devs as they'd have to make an entire input system just for the Quest, from scratch for something that is more a novelty rather than something that's practical.

#

As far as gestures go, they'd likely use the same system the Index uses, where you just physically make the gesture with your hands/fingers.

#

Or maybe it's called "actually considering what you're requesting, how it would work, how it would be implemented" and is a basic part of assessing something?

keen patrol
#

@grand python honest question, are you trolling?

sharp bay
#

As you failed to take the answer away the first time, here are the answers, in order. Yes, yes, no, no.

keen patrol
#

Literally why would that be relevant?

sharp bay
#

@grand python Nope. We don't need to be to answer the question though, nor are they likely to care to answer you considering you're about the 300th person to ask about it.

#

Your questions were answered, what else are you looking for?

#

You asked 4 questions, I gave 4 answers - Yes, yes, no, no.

#

Gestures are limited to the existing ones because that's how avatars are currently designed. So while you can move your fingers in any way, gestures will only fire when they match a predefined gesture. The reason for this being is that this is how all the avatars (and the avatar system) are designed. There's been no mention of expanding the gesture system past the predefined 7.

#

It's not that they "don't care". It's that it would be a lot of work for something that couldn't really be implemented well without creating an entire new system specifically for Quest hand tracking, which would only be usable by those people who are likely to abandon it when they realise its limitations.

haughty coyote
#

I think the quest tracking won't work as well on vrchat and it wouldn't work because how we would move and stuff lol

unreal veldt
#

hey i just played some VRC and all the avatars have their right hand broken does anybody know what's going on? EDIT: in vrc the right hand is broken, but everywhere else it's fine