#quest-general
1 messages · Page 89 of 1
like the 100k limit - where's that from? 😄
i've seen some people dropping CRAZY avatars on quest before the hard limits were imposed
and some people have done things in dev mode that are kinda stupid, runs the battery down in 20 minutes
i believe in the power the Quest - that said... 😉
imagine the joy knowing that you can just pop into VCR anywhere you have internet. car, bus, office, park, ... little bag, and off you go. even with my gaming laptop and rift-s, it's cumbersome and setting up a "room" is harder on rift-s; the Quest makes it almost a joy.
and here's the big but: the Quest isn't just for VRC - that would be silly; for what it does, it SHINES as a pillar of what VR can be. will be.
i'm a fan 😄
Quest has a lot of potential from what I've seen, but like the normal PC VR version it's really up to world and avatar makers to fully bring it out.
yeah the quest is pretty good
that said too; i do appreciate the extra shaders and particles and some of the convenient features of being tied to my desktop. the LCD is okay, but not as good as Quest, the variety is larger (and i haven't even gotten started looking at PC worlds)
as for the question of where 100k is from, that limit is right there on the oculus website for developers as a recommendation for anyone developing for mobile platforms to hit high frames without lagging
i usually ask the haters if they have both, there seems to be some weird emotional trip
i have the link somewhere...
Overview of performance requirements and recommendations for Oculus Unity apps.
yes, it's a rec, not necessarily a hard limit - i've love the raw perf numbers and curves. science.
even so, it's something required by oculus, and was probably (definitely) discussed between an oculus rep/dev and the vrc team themselves. if the game can't hit framerate, then it can't stay on the oculus store
i heard that the mobile chip can go higher, but some driver fuckery makes it difficult
okay, that's a limit i can understand 😉 oculus saying it won't make the store
The thing is the fact that oculus even lets it be on the store already is outstanding. lemme find some math I did recently brb
Android
60 FPS (required by Oculus)
50-100 draw calls per frame
50,000-100,000 triangles or vertices per frame
7.5k x 6 = 42 + the world, goes up very fast meaning its already almost too much
That math is if every persons avatar is 7.5k polys, and theres 6 in a world, thats already 42k
Vrchat use culling so you dont see what you dont see* all the time
yah
So it turns out the Quest is actually sold out absolutely everywhere and I won't order it online because carries suck here and it's 105F
Every user is garunteed to be 7.5K polys or less on default settings, they have to manually enable up to 10K avatars
and oculus doesn't count that
i saw a post somewhere that quest was amazon's best selling thing recently
Yeah. I can't find any 64gb. My best buy has the more expensive ones, but I don't want to spend $700 CAD on one. 
if you get any of the large games, and start downloading content, you might want it
if you love beat saber, how many GB of songs will you have? (all of them ;>)
Most games are under 1gb if I recall though. I have PCVR for most things. I just like the ability to jump in game in seconds or use without booting up your PC, feature of the quest
i saw a list of games, recently. some few are over 2GB
i pre-orderd the 128
i still have concerns that in a year or so, i'll have to pick and choose
there is a usb port, i wonder if a memory stick would work
i dont think you'll be able to install apps on it. But media to view maybe 
Hmm. Just because some were saying how every game at launch fit on the 64gb with 13gb left over. But then again, while the processor power is limited, develpers could make longer games that take more space
Something as large as breath of the wild maybe? O.o
datasets could be huge for fun simple games
i'll try the media option soon
oculus claims 100 games/experiences by end of year
i have returned home
2 bestbuys and 2 walmarts later
verdict: there is not a unowned quest within a 30 mile radius of me

I just bought the quest I can’t wait for it
Awesome
If you order from the official website you don’t have to pay the sale tax and it has free shipping which is nice
i can't order online because it's 106 F outside and also i get packages stolen alot
I like buying in store if possible. It's the little things in life 
Like renting a movie from block buster rather than just streaming something now
It’s usually sold out in store so I mostly order thing online
May 22. Questmas 😄
it's been 1.5 months? it's like a social revolution in a way. probably 95% of quests don't even do vrchat.
lol. blockbuster. 😄 can you tell me about VCRs 😄
i had a betamax
Rewinding the tape. XD
Have an old betamax player from my parents, but no tapes for it 
I grew up with vcr
Yeah i really wanted to go into a store, by a quest, and leave with it
i could always order online and pick up at a store but it's still not the same 😛
I have heard betamax a lot but have no idea what it is
betamax is the other major (minor) video tape format
unfortunately, quest is so good and popular, that it sells now faster than they can make them
Smaller than VCR, and arguably better quality. It was also top loaded in a cool way rather than VCR which was slid in the front. But VCR took off
Kinda like blueray vs hddvd
VHS vs betamax. google 😄
i go back all the way to magnetic cores and perhaps more 😄
magtape. physical metal platters. good times.
greased paper tape.
you're leaving me behind now

Lol
it's okay, i'm over 30 😄
Oof I’m only 20

no worries, you'll get old, need to eat oatmeals too 😄
protip: cardio and crossfit now 😄
huh, someone was trying to explain various icons for nuzzles and discord cuddles - something something cute furry
i am not hip to the discord subtle natures
vrFerret, barely anything you say makes sense, I hope you understand this.
you don't seem very engaged, so i can't imagine you pick up the nuances? 😄 lol.
No I actually kind of agree you don’t make much sense it’s the way you’re typing
hmmmm theres an vive for sale$375.. debating on that and quest now
me personally.... if u have the pc, get the vive
u will have more games to play in the long run as well
if thats an and meaning they want both then why not
if thats an or you should first question your self what you actually want
cus both are for completely different interests / use cases
yes that true, i was into quest, not to bash it or anything but i just dont wanna settle for less if im an big avatar and world creator, i dont really wanna keep being limited or tweaking to make things right, would i get quest for traveling, yes sure! but for main purposes, gonna try getting an vive and an decent vr ready pc.
is it a vive 1.0 or a 2.0?
Vive 2.0?
I'm not sure if the headset itself changed but the 2018 Vive has a redesigned cable and comes with a newer variant of the 1.0 base stations, with controllers that should be compatible with the 2.0 base stations too.
https://www.vive.com/ca/support/vive-pro-hmd/category_howto/which-vive-hardware-are-compatible-with-base-stations.html
Check the table below to see which VIVE hardware you can use with your base stations:
yeah, that
older vr used HDMI connectors, the new stuff seems to mostly use Displayport, which may not work with some systems (esp laptops)
just wait for it to become VRLINK
hi
so any idea on when the camera feature for VRChat on Quest comes out?
No
can the quest even handle rendering the scene twice?
The quest renders the scene 70 times a second. I’m sure it can handle rendering it 71 times a second just once.
Yeah I don't think that's gonna happen
At least not a camera with a realtime update rate
The Quest is barely powerful enough to render to just the headset, once.
Rendering to another screen again is a no-go
The stream camera essentially opens up two extra cameras too, one for the handheld and one for the desktop mirror. That's just not gonna happen on Quest.
could work if it simply shows the taken image and just a frame cone to aim it
Take image, see preview, confirm save
Though the quest already does render cameras does it not? I see them in crosplay worlds instead of actual mirrors
I believe they said they want to add the camera, but one of the main hurtles is where to save the pictures
I hope someday they can
The stream camera wouldn't exist on quest because there's no desktop to render too
Unless it outputted directly to the recording software on quest
Hello, I have a question : I was originally going to buy the Rift S but my gaming laptop's graphics card is a tad under the minimum requirements (GTX1050TI Qmax). Other than that all the other oculus requirements are met. I won't risk buying something that will not work but I'm not a fan of the Quest limitations. I can't spend more than for a rift though. So no index or vive. In my situation and with the help of Virtual Desktop on the Oculus store, do you think it's worth investing 400$ in a Quest? I have psvr and have attempted to play steamvr games with it through Driver4vr and Ivry but it was so buggy and so unpredictable that after two entire days I was done with trying.
You may want to invest in a pc, if you do buy a headset I suggest WMR. It works on systems with integrated graphics, and can run on lower systems but your fps depending on your ram and cpu will likely be around 50fps, but it'll work
The quest is extremely limited in the content you can see, and I only suggest it once youve fully reseaarched what that means for vrchat and other games. For example, all avatars need to be remade for the quest for you to see them, and they must all meet the restrictions (7.5k polys, 1-2 meshes)
Classic rift works fine on my Gtx 970. As long as I’m in small crowds I get 90. In bigger crowds it drops to 45 but it doesn’t bother me at all and still looks smooth
Quest is a great headset just make sure that for vrchat you understand it’s more or less of a separate community
Problem is, I just got my new laptop in January, and since I need my laptop for school buying a pc just for vr is not something I can afford to do.
If you can get at least 45 fps in vrchat on desktop mode you are probably fine
So do you suggest I buy a classic rift in second hand instead?
I would not personally recommend a classic rift or classic vive
Rift S, Index, or Quest are the ones I currently recommend
As said above, I won't be able to use the rift s or index because of my graphics card
@idle rover the Rift should work fine on your laptop regardless.
Especially for this game.
What about the rift s though?
Classic rift/classic vive are falling behind on modern expectations of vr quality in terms of resolution
Same deal.
I've seen people with really bad GPU's play this game just fine. I can crank the supersampling up to 1.8x on my GTX 970. I have no doubt that your GPU is perfectly capable of running VR.
In particular this game.
I did the oculus compatibility test and everything was checked except for the graphics card
And it said it was un compatible for both the rift and rift s
Yeah they always complain about anything worse than a GTX 970 even though you can play almost any VR game right now. Sairento VR Is the only one that gave me issues on my GTX 970.
How much VRAM does it have?
Where do I look for the vram?
I think yours has 3 GB of VRAM which should be just about enough, but it's on the low side.
I would recommend a rift S and the oculus home version. You may be too underpowered for the overhead of running StramVR but I feel you can get decent fps on the native app with that GPU
I really do not recommend the Quest, it's a vastly inferior experience.
And yeah I agree with Adeon
If it can work I'd my h rather buy a rift s for the same pricw
Here are my settings
I love quest and I know this is #quest-general but my stance is if you are a pc gamer you should get a pcvr headset. If you are more into console gaming, get a quest
I'm mostly a pc
The question is will the rift s work
Don't really want to invest into something that'll end up not working because of my specs.
I was thinking of the quest as a last resort basically
@obsidian zealot if the laptop has optimus, only wmr will work.
so if they dont check that and buy a vr, then they have the chance for it not to work.
Yeah it’s hard to say if it will work in advance. If tools are saying it not comparable I wouldn’t risk the purchase
I just said screw it and got lucky
WMR can work on integrated, so if you want vr just go for wmr
What is wmr
windows mixed reality, budget headsets
I didnt know about optimus, I have a 'vr ready' gaming laptop, and I bought the rift and learned oh it wont work on my laptop
Windows mixed reality, cheap headsets, questionable screen quality, and in my opinion, give you a bad impression of modern vr - but they do work
I love my wmr, the screens are better than the rifts as well
Which one do you have
acer wmr
And what can you run on a vmr
on a wmr you can run any vr games for the most part
You can run practically anything on any major PC headset.
^
Oculus exclusives can only be run on the Rift or Rift S though
But that's pretty much only robo recall as far as I know
Which is a tech demo.
Can you run steamvr games on acer?
on wmr yes. as rokk said, you can run anything on any major pc headset
Wmr, vive, oculus, valve, theyre all major Pc headsets
Wmr has many brands, acer, lenovo, hp, and some others I cant remember at the moment, but theyre titled WMR.
Rea, do you have this one?
the acer one doesnt come with headphones btw
Yes you can, I do have that one
250$
Thatll work
Great
I’m leaning toward quest honestly just because it’s OLED and milky black LCDs make me unreasonably annoyed
My first headset was a dell wmr, they are a great starter
I think I'm less afraid to invest in 250 € than 449
Especially because I just started with vr
As everything you do get what you pay for
except vive pro you don’t get what you paid for with vive pro
I adore the quest and can't wait to get it, and it is my first time as vr too.
I had a question for rea, did you get two controllers or just one with your wmr?
@idle rover comes with 2
I was asking because it does mention one but on the pictures they put two of them
Thank you guys for your insight, I got the acer wmr! I think it fits my needs just right and I got It sale so in happy :)
Congrats!
I will pick up a quest whenever I can walk into a store, point at a box, pay and walk out with it
@idle rover if you can find ANY other wmr for a similar price id say go for that
the acer (blue one you posted) is the worst of the bunch, very poor build quality
(comparatively)
I disagree. My acer wmr works wonderfully.
There's another one but it's the same price as the rift s
And I already paid the acer
It's fine for the price tbh
They are all fine for the price in the us but outside gets like doubled in price
Not sure if its the same for quest
Good luck finding a quest at all in the US
It’s order online only, sold out everywhere
I’d say they can’t keep them on shelves but I’m not sure they’re even keeping them stocked
The 64 GB is sold out here, but the more expensive one is stocked. But $700 CAD 
Its like 1.3 CAD to 1 USD so rip
+more
Seen the price they pay for a lot of headsets and its not ok
@obsidian zealot no its not. My store still has it in stock.
I watch it on site every single day lol sometimes it goes out of stock but always say getting more soon and boom in stock again
Mine are sold out weither their website says in stock or not
I no longer trust websites
I just go to them randomly
Dont call?
Awe sucks for you thennn lol
from best buy or what?
Ahh okayy, Im sure theyll still keep some in stock at least always have good hopes
Walmart can also have partners deliver to the stores
Walmart lists it at like 700 usd
Df
walmart always an rip off on high tech
Best buy was trying to sell wmr for 450 for years
Got it for near 200 from walmart partner
Yeah take a look at wal marts headphone section f you want to see scams
The scams are the laptops tbh
Are you sure there’s some 600 headphones
wha walmart u live near by jesus lol
Not one day you walk into best buy or some other tech area and dont see them upselling someone on a craptop
Phoenix
i wonder if quest users will be able to see pc users, even if the pc user avatars are like low graphics or not dynamic bones, etc, just to limit to quests limits.
Yes the system is already well understood
Every upload is permitted to have two models, one for pc and one for quest. As long as both are added to the upload, both users can see that avatar
They just each see the respective version
People are very lazy about adding quest versions though, so quest users see many avatars as robots with their profile picture on their chest
Thats trueee, but its still nice to see some ppl make nice worlds for us quest users. i like Kinami's world for quest avatars alot
Kinami's avatar world is a gem, those avatars are so adorable.
They're also full body fixed so vrchat users of all kinds can use those avatars
thats amazing! 😃
somebody keeps banning me in VRChat
how? and why?
Could you printscreen or tell us exactly what the ban message says? There are a few of them
Keep in mind Coming back on an alt is ban evasion and that’s why you will get banned again.
However I suspect you are not banned unless the game has specifically told you that you are. Getting vote kicked or crashed is not being banned
Yep!
Hey guys very important question
What is the weight difference between the 64gb and 128gb quests
Yes
Then..by weight what do you mean? Lol
How much they weight
I mean if yoy play for a very long time Im sure any headset would start to feel heavy. But.. I think oculus quest is 470g last time I checked
Is that the 64 or 128 gb version
What do they remove from the 128gb version to make up for the extra 64 gb
Whichever weighs less
I think they both weigh the same, and the memory is probaly just an small memory card built in. But if you wanna be safe go with 64gb if you arent gonna download videos , movies and just games
@obsidian zealot a 64gb eMMC weighs, like, a gram or two, you're not going to notice a difference
More storage dont equil more physical weight
Either they're adding a second eMMC or similar chip, which adds a few grams, or they're using a higher density chip, almost certainly in the same package so similar weight
Most of the weight is in the package not the silicon
So Im curious as I own a Rift, but for those who have tried multiple VR systems how does quest compare in terms of visuals? What kinds of avatars and worlds arent compatible with Quest?
Quest is a stand alone android platform and worlds and avatar have to be specifically build for it to work.
How they visually compare is something i dont know.
Hmm that sounds complicated for people with cross platform friends
I really wanna try a quest just to see how it looks and feels.
I couldbt even test it at best buy lol
Ignoring graphics limitations, it's visually better than a CV1. Sharper, and the lenses are much clearer with a larger sweetspot. But factoring in the GPU limitations, it's evens out. From my limited experience, games built around the quest in mind that work well with the limitations, were nicer on the quest. But more graphics intensive games there was a noticable difference
So I changed my password on vrchat and now it won't let me log in Just curious if there's a way to fix
Sign out ingame @haughty coyote
Then re-login
ohh also make sure its not upper-case letters
Sadly did not help I've given it about an hour since my last login attempt and it's still not letting me in
Awe...
I’m most curious about screen quality in terms of CV1 vs using quest as a streaming device (higher resolution, but with video compression) is it still better than CV1 at that point
I wish I knew buddy.
I don't think the resolution difference between Quest and CV1 is enough to make a clear discernible difference with x264 encoding (compared to like using a 4k source for a 1080p out which can have benefits at higher bit-rates bcs super-sampling).
Plus, x264 is a big variable too. Looking at a scene with lots of motion? It may go full potato on stream. Looking at a calm scene? It may look great. I wouldn't factor encoding into a HMD choice!
The resolution is only one and not even the biggest factor for VR Headsets.
Headstraps not being junk is huge... Can be super annoying
So how do you take screenshots or video on Quest? Or is there even a way to do that?
You can stream video through facebook if you have one
I agree. It's also odd that a lot of companies + press talk about HMD display fidelity in classic broadcast resolution terms. 1080p shown on an IMAX screen will look like crap, but scaling that down to a smaller display may make it perceptually indistinguishable from 4k...until you put it close enough to your eyes that it takes up the same viewing real-estate as the IMAX screen. We should rlly be using pixel density (PPI) as a metric when it comes to HMD fidelity (or at least when it comes to HMD clarity!)
There is still way more to it. Diyplay type and quality it self, the lenses and so on.
oh no! I totally agree! dynamic range is probably even more important than pixel density after a certain point. I just find it weird that the press still use width x height resolutions as a metric for clarity with VR
as someone who's used multiple headsets, I will say for things like bigscreen and most other lo-fi vr games, the pixel density and lenses of the quest are really good
it's like they took the oculus go design philosophy to make video and textures look really good and kept that.
sorry, my english is not good.
This is a scam. The URL will steal your steam account.
That goes without saying
1 free ban for new scammers!
take the hammer you want!
https://youredumbthatsnothowitworks.com
is usually my answer
we have two friends did it......
Sorry about that.
Its their own faults for falling for it. How desperate you must be for a game.
@barren mirage Quest is LITERALLY a Go with 6DOF and more power.
you can install gearvr/go apks on quest and theyll run, you even get roomscale movement, but no controller.
meanwhile you can install QUEST APKS on GO, and they work, you even get a single t-rex hand with the go controller. which does work for some games and apps.
@azure mantle I'm well aware, I own several
I do sidequest things on them too 😉
oculus to their credit did unify the sdk somewhat, and gear/go/quest stuff is all pretty close
yee
Just wondering how does the quest handle with cache because with my pc I need to clear out the cache now and then what does the quest do with all that?
quest automatically clears it
Oh makes sense
Unorthodox Question. - This is for somebody unrelated to me I'm seeing if I could help. I figure I'll throw this out there; see if anybody knows anything.
The temporary Oculus Go VRChat version, the one that served as a testing platform before the Quest release; is there any way to obtain that unsupported version now? Anything on the table.
I was in the early access program, and I see it remains on the Go Store for us who were in the program, but I don't have a Go with me for that to make a difference. I don't know that I could fetch the file from a database.
Getting into stupid hypothetical solutions; I've considered using APK Export to grab an apk of the Quest version, and to send that off to them. Given what the Go version was and the Quest > Rift performance differences I don't think it would be a fantastic experience, but willing to try that. - Even if all that works; updates would need to be done on Quest, grabbed again and again, and sent over. Tedious.
This is a giant wall of text, so getting to the bottom of it; Lost cause?
Is the Go version still working for us that had access?
Is there a means of adding somebody to that list late if so? - I understand that might set a weird president.
I'd expect the GO version to not have had any updates past the testing periode which would mean not beeing able to play with people on current patch
Yeah; that would make a lot of sense.
Ripping the Quest APK for the Go might turn out with something -don't know that the experience would be great. Depending on how it's put together it could just expect touch controllers right off the bat.
I have a VRChat Go APK
and have also tried putting a VRChat Quest APK on Go
it boots, and you actually have a working hand thats just like in vrc go, but it crashes right before the login screen
I think apps' access to your oculus account is dependent on them being installed from the store.
but otherwise, you bet VRChat Quest would run perfectly fine on Go, framerates would get hit, and playability isn't great, but it would definitely work.
And, since the Go store is very open to whatever the fuck.
Also, I wasn't surprised that the controller worked, I had the go controller work as a trex hand in just about all quest apps I sideloaded
AAAAND the single controller touchpad movement is reflected on PC too, if on vive or wmr, turn off one controller, and your touchpad will work like on go.
Thanks for coming to my TED Talk.
Also, I still tend to use VRChat Go to test if things I make for Quest actually work on mobile. it's a really great way to test imo.
im not sure if using an unsupported platform is a good test
until major platform changes happen, sure is
seeing how shaders look, light probes show up...
wait so like, if the SDK is the only way to get my own custom skin and I cant use the SDK until my account is... some kind of milestone met? then I just have to use some random skin off some server I find? no way to just upload it?
yeah, but getting to new user doesnt take very long
just "play the game", its not time based
The game just wants to make sure you're an active user, and it's isn't just some throw away account
and that
so if its not time based, whats it based off of? like IDK but L lookin like grey boi is meh yk? I found this adorable duck skin, and my name is Quack._. so its perfect
also search is greyed out
you cant search avatars. Also, its based on making friends, socializing, visting worlds, doing stuff, shit that happens naturally.
and new user, the second rank after visitor, and whats needed for uploading content, is the one that happens the fastest (Tho I've seen people go from visitor to user in under a week)
but making friends is a safe bet, since, getting another human being to put some amount of trust in you, is a pretty good way to gauge if an account is worthy of polluting the vrchat CDN with unoptimized MMD imports uploading content.
any other way for me to reliably get a duck skin beyond just hopping skin worlds till I find one? idgaf about the whole content creation aspect, just the duckening
honestly by the time you find your pretty duck skin youre probably gonna be talking to people making friends along the way, and rank up to new user by then
there's really no way of getting around it
you gotta sOcIaLiZe my buddy boy
itll be great trust me ubu
because it is
oh god i just got reminded of the terrible image
I can't believe it's butter
lmaoooo
hihi

Back checking messages after the other day
Interesting read @azure mantle -that'd be something I'd want to play with. Any chance you could DM me the APK?
@azure mantle for oculus quest version on gear vr and go: I don't see any reason why you would need to use an oculus account at all if you're signing in with your vrchat account
but, I bet you could fix it by installing the oculus app apk on both devices not that I think you would need it
I for one hope that gearvr and go continue to be loosely supported because it's helpful for testing
is there a discord sever dedicated to VRChat Quest players?
Only this onell
Anyone tried playing quest over cell phone data? I imagine it could be too slow
Ofc lol
LTE will often hover around 70-150ms ping, it's not any more terrible than playing in australia or europe.
As long as you have a few gigs of data, you can play a bunch I'd imagine.
If form factor of stand alone headsets just gets a tad smaller we’ll have straight up snowcrash universe instead of ready player one
I recommend you this vid by pursuit of wonder https://www.youtube.com/watch?v=EM5huU8pWYU
This short story is completely fictional and is not intended to be educational on the technology or industry of VR. Furthermore, it is perhaps not even reall...
This is where we're headed.
Why is it always the new things that are considered addictions. To me it’s just people whining that we do something non-standard with our finite amount of time between work and sleep
People are addicted to talking about football and going to clubs
How bou da
I love VR, I just think some points in this video are very true. like the fact that some people when overflowed with entertainment and falshing colors will go anxious about everything.
Next thing you know we'll have gamers disease but for VR specifically
"My son played violent VR games and now he's a psychopath"
They’ve been on that train since the 70’s maybe earlier
Hey anyone wanna hang out?
no
htc vive
htc vive
the best upgrade option
like body tracking valve controllers and other stuff
Quest just if you dont have a pc for vr
@haughty coyote thats not best
Vive is becoming outdated, and has the lowest Res. Only reccomended if you want fbt or to upgrade to index and use both.
Otherwise rift S
dont know i guess its indepents of the user a vive maybe for the start and if he want more like body tracking better controllers or other stuff he can upgrade fast
Actually many ppl have been even selling their vives for rift s
i self have the normal rift
I only reccomend vive if upgrading or fbt is the plan
yeah i too
Theres a huge difference between OG and S
so if you realy just want to step into vr and you dont have that budget buy a rift s
I don't recommend the Rift S over the Rift, but sadly that isn't an option anymore.
Maybe you could buy a used rift
I really don’t recommend even a used classic rift . It’s resolution feels very out of date right now. The resolution bump and subpixel bump to rift S is very tempting to me personally
I have to side with the Rift S. Used both, and despite the slightly cheaper build, and not as good audio without headphones, the Rift S experience is better overall imo
I haven’t used it personally but I heard even oculus wished they’d used rift S’s screens on Quest despite it being lower res than what they used on quest
They're lower persistence and switch faster than OLED, reducing the chance of nausea. Also better pixel fill. So I can see that
Realistically, that would have made sense for the quest. It would be sharper, and use less power. Better choice for a mobile unit
The Rift S barely has a noticeable resolution bump
Also lower refresh rate and no physical IPD
It’s not about resolution
If you want a resolution bump get a highres WMR or Index
Yeah I know subpixels etc.
Anything with inside-out tracking will start failing on you in very fast paced games, although I'm sure it'll be fine for VRC.
I kind of see external sensors being phased out eventually
The Rift S is sharper than the Vive pro. It is a very noticable difference. Also the lenses are much better. Also the inside out tracking is very good since the beta patch, even Vive users after using the beta have said the tracking is almost on par. It really is better than you keep making it out to be. There's a reason I don't use my CV1 rift anymore
You dont have godray on s/quest compaur to the vive/index I heard
I didn't get to test high contrast scenes, but yeah that's what most reviewers are saying. Index is worse than CV1 godrays apparently
Since the S/quest lenses are really good, with a very large sweet spot as well
The rez of cv1 is fine to me. Its the godray that very get on my nerve. Beside that its fine to me
It's all what you're used too. In time even the Index will feel low res in comparison to some future headsets
Uh... Back to quest talk though 
(I really don't mean to argue if that's how it seemed. I apologise.)
The quest has very good lenses and colours ^^
Cv1 gets pretty blurry in big open rooms where people are farther away from each other
And the more content gets made for newer headsets the less people will keep lower res headsets in mind
True
I don't see external sensors being phased out unless they find some magical way for controllers or the headset to track your feet and the rest of your body accurately.
I wish that could happen
I mean they can do roomscale, and scales the whole room, why not scale my body as well-
Full body needs to have more develpment invested. Although oculus seems to be looking at some sort of external camera no trackers full body system
Yeah, even facebook is looking at external options. Would be great not to wear trackers but I'm still skeptical how well that can work tracking your skeleton under clothing.
Lol
Just get some tracker implants on your heels so you won't need to strap anything on
Omg yeah headser and naked = odd
I mean not gonna lie Im sure people have done it before on vrchat we just will never know. But yes, at least some type of small trackers, blue tooth it into the quest or rift s, and can freely do fullbody in vrchat! but that sounds too easy so oop
Only thing I can see maybe working is if they put cameras on the controllers and trackers.
But not everyone is going to care for full body.
I kind of do and don't, I already don't like moving out of my own bed, so I dont mind not having full body lol
half of the people who have it dont even do anything either, but people who use it smartly like for dancing and such, i envyy
Dunno how using full body to dance is a better use than sitting or laying down. Just having the full body attached adds immersion and more ehpasis to body language.
yeah but it is boring that way imo
Vrchats not always about dancing or moving around, it's not boring to relax
Just make an idle animation of you avatar reclining, with occasional small leg movements. Fool everyone to think you have full body. ^^
Well, it is okay.
Body trackers can just have insight tracking same as headset
If needed at all
I think leg tracking doesn’t need volumetrically tracked sensors. A few cheaper lightweight tilt sensors can do it without Ik solving
there's an animation set to simulate losing hip tracking too fwiw
Dumb question of the day, what is the cap for polys on the quest? Askin for a creator friend
10k
But you can go over just people have to change settings to ''very poor''
Just dont go crazy
try 7.5k but if not possible go for 10k
jesus this sucks, every 64 gb quest is sold the f out
Yo I’ve been trying to make my avatar quest accessible but I can’t upload until I’m a new user and not a visitor I have 5 hours in how much more do I need ugh
Like 20
Probably stupid question, but I just unpacked my quest and installed VRChat and there doesn't seem to be any way for me to actually speak. In settings "Push to Talk" is perm enabled and I can't find any way to bind a button to that or disable it. Any ideas? :l
wdym? cant you just, speak?
your mic may be muted, which can be unmuted with the mic icon in the bottom elft of the quickmenu
afaik there's no existing binding for a voice key on touch controllers...
yes
When I speak, no voice is recognized, and the little mic in the lower left doesn't light up, as I assume it would if sound were being broadcasted.
Yeh, and I'm pretty sure I granted it
did you try rebooting the quest?
would plugging earbuds in affect the mic at all or nah?
if the earbuds have a mic possibly?
nope
It sounds like you didn't grant the app microphone usage

@haughty coyote First of, the main language of this Discord is English and second please dont post these chain "dont add x" messages.
Thank you 
I guess this explains why every quest user I meet is always a mute
Wow vrc quest sure looks low poly
Ordering my quest next friday, I am HYPED.
I was wondering if anyone else was having the occasional problem of the screen suddenly freezing and becoming inverted (looking up makes you look down). I can still hear everyone but can't see them move and can't access the menu.
@obsidian zealot in addition to forgetting to grant access, the quest is also prone to overheating, which often first manifests in microphone malfunctions
@terse nebula for what it's worth, I had the mic not work on the oculus go test build, which is structurally similar to quest. and then at some point without changing anything it worked again.
so what bd said seems the most -plausible
Yeh, after last night's mess I gave up on playing with my friend, powered it down, played other games for an hour, got frustrated, reopened vrchat, and vc worked fine then >:l
lmao
There was literally no change I made from one go to another
and for some stupid reason
it just worked.
you can't say the r word, this is a partnered server
I last used the word in january
I've never had a problem with the mic except when casting (which is a known issue)
Tbats why im using headphones
hii!
Anybody want to play?
Haven't been on the quest since june did anything get better or still kinda the same.
Gimme yo headset then
@haughty coyote there are two new Quest games coming to the store this month, Racket: NX, and Gun Club VR
Anyone want to play?
Yes
How can quets users enable to see very poor ?
Okay thank you now my friend can see me
i would play but im really shy so i wont talk ;~;
just like how almost all Subcom avatars have very poor performance ranking for Oculus Quest
Most oculus quest avatars do. Doesnt mean it gives problems @undone lake
Does quest have some kind of full body or is it still like rift?
still like rift full-body tracking is not really doable without some sort of trackers on the body at the moment
Oh okay thank you
there's KAT Loco, which is a wearable locomotion based accessory for PCVR, PSVR, and Oculus Quest (through streaming and native support). and it has a motion capture system for supported games, like VRChat
From what o understood of KAT Loco, it is a locomotion system, but not a full body tracking system. You can use it to walk, run, jump, ECT. But it won't track things like dancing or leg position. It's more like turning your legs into a virtual movement stick
but they said that it'll have a mocap system for supported games like VRChat, so it might be useful for full-body tracking (as far as i'm aware)
KAT Loco is 3 sensors for movement. You put one on each foot, and one on your hip. It tracks momentum, so if you step in place, or run in place while leaning forward, you run forward, and backwards, visa versa
This is purely speculation but I believe they are not body trackers. They are tilt sensors. If you put tilt sensors on your upper and lower legs, you can guess relative foot position, which is what they emulate for SteamVR
It's made by the same people who made the VR treadmill
Ooohhh... but still nnot able to dance and whatnot wiht it tho?
saddie...
Not based on it's current state. If it had some sort of external tracking, it could work in theory, and they did mention something about working on a mocap system. But the version that is actually out has no tracking. The devs answered this in YouTube comments when asked about vrchat
I mean it depends on your definition of dance
just like dancing arund like vive fbt users do
You might be able to pull some Russian dance
Look up moskau dance and I was mostly being coy
why the trackers look like weights lol
ive read the comments and they said theyre working on maybe having the fullbody motion , so thats exciting news
They definitely have potential when they add mocap, but in it's current state it's not quite what people make it out to be
There’s realistically no way they are doing actual tracking without ether inside or outside tracking. I’m almost entirely confident it’s being done with rotation tilt sensors
If you know the rotation of every bone you can then simulate the final foot position to SteamVR

The real problem is they won’t have any way to track hip position. I suppose they could assume it’s a fixed distance below head and then pin the leg model to that assumed hip position. That means you won’t be leaning from the hip at all
I’m just guessing but I believe they are not lying at all but just keep in mind you often get what you pay for and I don’t believe they are doing anything to properly temper expectations so you may be assuming it can do way more than it can really do
Well we will see before we buy
i have a problem where when i accidently pressed the buttons for saftey mode the buttons for mute players by default dose not show up in settings what do i do
does the oculus quest version not have a camera?
is there a way i can take screenshots?
i dunno
but i hope they will come up with an camera
only thing u can do is stream from facebook
Quest version does not currently contain a camera. Perhaps if they do a version that does not have a live preview one could be added
live preview as in what?
As in the camera has a live screen
If they change it to only showing the taken photo, quest could handle that
I dont understand, so meaning as in if we pull it out we cant see our selves
but only when we take a shot?
There’s no camera at all right now
Because quest couldn’t handle rendering the screen
but theres cameras in worlds that quest users could use
Yeah there is. I couldn’t tell you the exact reasoning behind it
well i really hope they find a way to have it in quest 😭
I thought it was more due to not having a place to save pictures. The live screen thing could be done the same way mirrors work
So here is this annoying bug or something wrong with quest. My friend would be sitting the vrchat home talking to me then he disappears. He says he was just put into another server. =.=
No its like 3 mins
he just walks around and talks then instant disappearing
no error/ nothing
Mean its only on the quest...
My issue sometimes is when everyone freezes and slowly move every min.
anyone else experiencing the problem to not be able to touch the ground/floor in vrchat? haven't found a fix for that yet. (meaning if logged in with Virtual Desktop and streaming by pc)
Nevermind. I forgot the channel I was in.
I just bought a quest super excited to use it
CRY why cant i have mine
they do have it in stock
im ordering mine friday, hence the countdown i nmy name it torture
Awee
Cant buy valve products in canada
Ahh
@pulsar basin where did you get yours from, Best Buy has mine as "Preparing for Pickup on Thursday", hoping to get it sooner
@craggy flint the game adjusts worldscale to match your arm width instead of your height. If you can’t touch the floor it’s because your avatar has very short arms compared to its height: world scale was scaled up until the arms were the right length, and, so now the floor is lower.
This is intentional, because it was decided it’s more annoying to have an avatar with arms much shorter than yours than it is to have an accurate floor height.
If you upload it to your vrchat account, and then log into the game on your vrchat account, yeah
👀 i just found out how to take screen shots with the quest. Oh boy.
571g
How much is that in pound?
1.2lbs
oki
So, when i play VRChat on my quest, after a random ammount of time i will lose tracking on my headset and have to restart it. Ive only noticed it on vr chat
why i cant see avatars only pref blocked
unfortunately you cant see custom avatars on quest
what i have to do to see them
you cant
um
?
i am on destop
Change settings to very poor
ok
i am gonna try
i cant merge my account
when i am trying a new account it say that i have a account already
i use steam
i got meh ques!
Congratulations on that! I hope you enjoy it. 😃
If you want to add me up, I'm Mute_ in-game. I have a Quest+Rift.
Okay!
Anyone who has a quest wanna play wit me? X<
I have to let mines charge for now
The long charging cord is a strength; can charge and play if you have the outlet nearby.
Had some issues with it not charging unless I boot it plugged in, but those are infrequent.
and I think it's software; so patch-fixable.
Ooohhhhh
i was wondering why it didnt charge when i was playing
i was omg did i already break it 😭
quest mic isnt picking up my voice
How can i see from third person
you don't
even if you were to place the camera outside of the characters that's still just the first person camera pushed really far back from the head
@lunar bear Just turn off your Quest and turn it on again, it worked for me
@grand rock
So here ill list off things you been having issues with
#1. [3rd POV] VRChat is not third Person, Inside VR mode If you have Holoport Enabled you will see your Avatar/Model move around before teleporting to it, Disable this if you want to move With your model, Tip : If Comfort turning is Enable it will Snap to turn disable Comfort Turning for Smooth Turning *Warning!! be careful if your not use to VR Locomotion
#2. [VRC AC] Go to the Website and make a VRChat Account, what advice I can give you is this, Log into the Website using your VRChat account and keep it open, use your Quest and get on the Game, if you want to have your friends added to your VRChat Account then go to your Social ingame on your Quest and anyone online join/invite them asking them to send a request to your VRChat account and accept via website, other way is look back and forth between Quest and PC while in Social and individually re-add people through the website, a bonus choice for either way you choose you can go to social go to edit status on the top left of your menu click on the box and type something like "Add me on new account XXXXX" etc, Tip : with a VRChat Account after you "Rank" up your trust you can upload Avatars/Worlds to your account
#3. [Avatars Blocked] Quest is an Android Thing, when people upload to vrchat there's two builds PC and Android Builds they are separate so people need to switch between the two builds when uploading, if something is not uploaded using a build it will not show to that build so if an avatar is blocked with ( PC ) on the chest that means the Avatar was not uploaded with the Android plug-in, the OTHER blocked avatar reason is this go to "Safety" then "Performance Options" on the top right, then edit your "Avatar Perf." another way is open your Quick Menu then click the person and click "Show Avatar"
You can see custom avatars fine on Quest
Not sure who said you couldn’t chat scrolled a mile after I sent that message
they just have to be Quest compliant
More specifically they need to be specifically have a version uploaded as a quest version of the avatar
Having low verts and stuff won’t make you visible on Quest
It just makes you look bad on Pc for no reason
You can have a 70000 triangle version that pc users see and a 5000 version that quest users see but you have to upload it as the quest build
So you use both at the same time
well you could probably make a decent-looking PC have only 5,000 just not really doable with the workflow most folks have
then again I might be a bit biased as I tend to use darn hyena avatars
so I don't mind a little pointiness
if you know what you're doing, 5k doesnt look pointy at all
most wii models are around 5-7k and they looked great
and the Smash Brothers characters are like 15K in Ultimate and they're low-poly versions fit in 5-7k
examples of GameCube / Wii models
and breath of the wild link as an example of something current in a AAA video game
oh look it's low-poly
Yee
.>
yeah most MMD models are way overkill on their polygon count
@azure mantle referring to the Wii GameCube model or the breath of the wild one
Hello
@jagged trench referring to the name of the show.
My main quest model is just under 7500. I’m sure I could get it around 4000 with a retopology I just don’t know how to bake UVs down after a retop
Yeah I'm not sure on that one either. Actually I don't think you can "rebake" at all
You'd have to remap and retexture it right?
Well if you have two models with different UV’s I know you can bake one texture down to the other after lining them up. Some kind of UV projection I just don’t know the details / good practice strategies
I’m sure I could slag my way though and figure it out I just know it’ll be sloppy the first few times I figure it out and I hate that phase
yes it's definitely possible to bake a texture from one UV map to another
Hi everybody! Today In this tutorial I'll show you my baking process in Blender. Hope you find it useful!! If you have any idea for future tutorials or just ...
Hoi
Are you only able to make a few hand signals with the quest?
Controllers are the same as rift
Yes
Relaxed, spread, first, thumbs up, finger guns, pointing, peace, rockout. Any can be overridden/replaced with manually made hand poses but these are the defaults
Not amazing, but better than nothing. Uploaded for visual comparison to Valve Knuckle controllers.
Above vid is rift but quest is the same. @untold hare
ty!
Rip no videos allowed
Does anyone know what flashing purple means on the oculus quest?
oh damn
f I guess
hi
ordered the oculus quest, wating for amazon to restock
no domestic sellers currently sell the quest in new zealand
What channel should be used to meet other oculus quest users?
or better yet, an actual server for VRChat Quest users instead of the official VRChat discord server
Wait i got question
are they gonna make a update for us oculus quest players so we can do what other can do?
highly doubt it but theres always hope
i mean i have an avatar that has shaders
not mine tho
i hoep....
The Quest just can't do anything a 5 times as expensive pc can do . So i guess they try to moderate it in a way that ensures an enjoyable experience on the quest.
If they took the bars off everything, people would likely go overboard and you had 10000 laggy unenjoyable worlds/ avatars that overheat your quest or simply crash...
It's a shitty balancing act 😉
i guess
Im still in love with it though
someone might realease another hack or somethin
Yeahhhhh but not for vrchat
yeah just for the quest
its been mostly for beat saber, lucky we even got that
but istill enjoy vrchat and have alot of quest friends
idc about the other shit
Wait wait wait
huh? lol
hold the phone
hacks won't help anyways since the quest and pc are different processor platforms that read different code (x86 and Arm) so code has to be tailored and recompiled. That makes it so difficult on top of raw horsepower
Ifd you have other quest freinds and they have diffrent avatars do they become robots or can you see their avatar thats not a offfical one
thats obvious i can still see them duhh, they have quest avatars lol
if yo ucant see them u have to click on the show avatar option
Alright
Ive uploaded avatars that are like 30-50k and still works fine for me too
So i think im gonna get quest
but i try my best to not go that crazy high
Wait can you sign in with a vrchat account?
yes you can
Bam bam
its sooo amazinggggg 😭 for first timeeee its been so good
if you have a oculius home account you can upgrade or connect your accounts - what i had to do
Upgrade? but i use vrchat acc since i have alot of work on there
What do you mean upgrade? whats the benifits of upgrading
plus i do custom stuff so i have to use an vrchat acc
like with unity
yes
well i logged in with a my oculus account and had to upgrade to a VRChat account - the oculus one is a guest account i found out when i wanted to start to make content
aaah, cool! yeah just wanted to mention that in case 😉
maybe we can play who knows 😃
Sure I love making new firnends
I wish there was a way to hide the quest icon on nametag
is there a stigma assiciated with using a Quest?
well that too is pretty poop... haven't had that happen so far though
but yeah it does not really serve any purpose i guess
Most people are nice
But it doesn’t need to be there yeah
Labels are bad in general
At least anyone can eventually get purple
Desktop users don’t get a icon slapped on their head
well pc users are all grey puppets that's a lable too 😄
Sure. I’m saying the quest icons are worse because you can’t do anything about it
You can hide your rank or just play and get purple
Probably so people know who’s using a quest
What is your opinion then
Ok then good convo
What wait
Ive been around pc people and they only said oh its a quest user but nothing else, we just became friends! so sorry if anyone else have any bad experiences becus of an label
Awe, that sad
I mena it is easy to be new user so
People are probably amazed because 20k hours in the past four years would be a little under 60% of all your time
Does that include sleep hours
Because vrchat for a minimum of 14.4 hours every day for 4 years is kind of impressive do you wear it in the shower
Why eat/sleep/work when you can play VR chat
Could of been running all 8 of his alts at the same time for 8x the hours though
yeah, but 20k on one account, can you imagine
Not really possible unless you afk, 14 hours a day every day for 4 years is borderline lunacy
Just seems like a hyperbole or a gross over-estimation
There's only 35,040 hours in 4 years

I'd like for someone to count how many hours VRChat was down in the last 4 years, then time to update and relaunch multiplied by the number of updates, and a yearly reboot. and some leeway to account for crashes
assuming someone setup an AFK account on a dedicated PC just racking up hours ingame
and even then, 4 years ago, VRChat wasn't even on Steam....
That's why I'm assuming it's a gross over-estimation, if anything he probably just left it running, if he's telling the truth about the hours
Also he said across multiple meaning he could have two running at the same time, many complications!
Yeah just run 8 accounts afk at the same time and you'll hit 20k in no time
Either way, likely a over estimation like you said.
How does someone know if a person is usin a quest or not? People keep tellin me they know im on quest n i have no idea gow.
And how do u take a screenshot on quest? i have no idea.
you can see a little icon on users nameplates when you have the quick menue open
- if you open the quickmenu, theres a blue or green thing that lights up in the bottomright of people's names, green is quest, blue is pc
- press oculus to go back to home, in the bottom menu, click sharing, then take photo, youll be put back into the game, and a screenshot will be taken after 3 seconds.
the screenshot will be in your Oculus/Screenshots folder when plugging the Quest into a computer
Thanks guys. I appriciate it.
Im new to vr n just downloaded vrchat. Havent even used it yet
welcome to hell. I mean VR
Oh god.
um im still really new to the Desktop version of VRchat, i was wondering how do we make our own Characters?
Once you get new user status (instead of visitor) you can upload them using unity
Who trynna play on quest rn?
i made my avatar, tried to publish, but it wont publish at all, keeps say i have to many materials? i have 11?
bout to delete the whole project lmfao
I'd like to make my own avatar at some point
but i also want to stream vrchat and other vr stuff to twitch on my oculus quest when it arrives
be warned: casting on quest has a big delay, on top of the delay from a capture card capturing a chromecast, scrpy will let you get the display output over wifi without much lag, but is a bitch to setup, and like I just said, it's what comes out of the display, so the lens distorted, stereo output with the borders. Generally, what I'm saying is, you can't really stream the Quest well.
Also, no audio on scrpy, meaning you'll need to figure out your own audio solution, either cables running everywhere from the headset, or a splitter with a bluetooth transmitter, and then a bluetooth dongle on your PC, suffering through the terrible woes of bluetooth audio in windows. let alone a mic setup unless you have a wireless modmic or a wireless gaming headset and you don't mind wearing IEMs under it to hear audio from the Quest. Generally, what I'm saying is. The quest was NEVER made with any kind of streaming in mind.
hell, idek if vrchat supports casting. if it does, you could technically calculate the latency, and just delay everything else in obs so it syncs up.
well rip me
This is what you do NOTHING
So what I can do to have a portal in the hub for my avatar world 🤔
can someone show me how to add a animation to a avatar on unity ? thank you !
Will the game be on PS4?
no-
Does anyone else have the problem with height when using VRDesktop with Oculus quest? i seem not able to touch the ground
you can either adjust your height in SteamVR's room setup. or just deal with it. I've never been able to touch the ground with Windows Mixed Reality. So that's that.
Damn, still in the loading screen tho.
Ummm hi
ty for answering @azure mantle
yuuuus soon I shall have Hideri as avatar
Isn't there an option to change the height on Settings ?
oh I just saw I'm on the quest channel my bad! I don't know if you have the same options
i don't know why, but everything in-game is loading really really slow..
and almost every world doesn't have any people
im having the almost same problem
downloading worlds before going into them take a bit longer than they should
Hello fellow quest users!
no u
Hi
Hello every I said I’m new in the public lobby before I saw this channel.
I’m not only new to be chat but also to vr in general just got my quest. Any tips?
wipe the lenses down every day with the microfiber cloth. in fact, you should wipe down the lenses, foam, straps and controllers every day with some sort of anti-bacterial solution. no liquid on the lenses!
you can buy better face gasket (foam padding to leather or whatever you want) from multiple sources such as VRCover, as well as VR lens inserts and adapters if you need to
I feel like I should get a Quest sooner rather than later
LCD screens be like starting into a flashlight
They are becoming common for headsets and I hate it
People are saying Quest may be the last OLED headset
LCDs are high res and cheap, we sadly are not going to get away from them
The current low persistence LCD also switches faster than OLED and reduce the chance of motion sicknesses for people new to VR
The milky greys of index made me sad enough to decide not to get it
Turns out I value deep blacks over most other specs
The huge contrast makes it feel more realistic and less like a screen
using the index makes the other headsets i used look like trash but w/e
have not seen this "flashbang" thing yet
also you do notice the fov
for quest i wonder what a quest 2 would even be like
maybe 5 years before new one
like apple store
need this generation of headset to play game?
As hardware progresses, ofcourse.
wonder if they will keep it in one store like apple or have a 2.0 store tho
so quest's latest OS landed.
so did the latest of beat saber
i noticed tracking doesn't feeling better, as well... i'm getting some full blackout screen (on BS) that feels like that guardian is kicking in briefly. going to have to figure out how to tune that soon.
it took a long time to get vrchat to load after the update. will try again later.
using the index makes the other headsets i used look like trash but w/e
Index, Vive Pro, and Quest all have the same resolution, though of course all three are better resolution than any of the other headsets, aside from Pimax
The index has 120hz, and a better subpixel arrangement to reduce screendoor, but your call.
index can also go up to 140hz
imagine...vrchat 144fps
it's because of either, 1: unoptimized worlds, or 2: unoptimized avatars with very poor performance ranking
Yeah if it was only the avatars then I would be at 90 with everyone hidden as the grey bots but I only ever gain 10-25 frames when I hide everyone when I should be gaining 60-70
I'm talking about the most agregious example, room for 20+ where average dynamic bone count is 1000+ and such. But yeah, usually disabling avatars entirely has little to no effect so I rarely do it for performance
Exactly it's not even the avatars, the general lag is from the bloat in the menu system etc. VRChat will always have lag spikes and fps drops
Blocking the "evil" dynamic bone script on PC barely increases performance whenever I've compared it ingame (well unless a person has 500+ dynamic transforms)
Yeah only reason I limit dynamic bones is when I'm in some massive streamer lobby where most people have thousands of dynamic bones and collision checks. Otherwise it doesn't do anything
I never gain small things like 5 fps. It's either 90 or 45. Then 33 and 12, etc
this is really because of how headsets run @ lower frame rates.... you will always drop from 90->45 because you just can't maintain 90 fps.... and so compositor is re-projecting so if your frame time is say 12 m/s (~84 fps) you are going to get 45 in VRC because re-projection etc. I am not sure how sub 1/2 refresh rate works but it is probably similiar....... and for point of reference on index now I hardly ever see 120... but I frequently sit @ 60 vs 45...... (but interestingly It does seem to go to 45 as well so 🤷 )
At 120 hz the rounddowns should be 60 (half) then 40 (third), then 30 (quarter), but maybe it's rapidly shifting around so you see 45
unless it can magically change to 90 hz mode and then give you 45 fps
that'd be smart
Wut i do here
you scream about your experience on quest and ask questions
How long is the charging cable that comes with quest
3 meters I think?
keep in midn you want a 2.5a charger if you want to play and actually charge UP at the same time
2.5A via usb c 
I charge my phone at 2.5A over Micro-USB.
every
single
day
it's fiiiiine quest explodes
hey my gnomes, is anyone available to answer my simple as nuts question
if not I'll move to the Virtual Reality discord but I thought this was my best bet if someone is on
I mean I can try
snort
A lot of avatars just show up as "Pref Blocked" but all my safeties are set to none and my performance options are set to poor
So the only way to view these avatars is to individually select players and click show avatar in their safety settings
Do their avatars actully say pref blocked, or are they pc users?
I do know that some quest users are uploading avatars much higher than the 10K limit, meaning nobody on quest can see them. But they don’t care because pc users can see them and they can see themselves.
It’s kind of undesirable behavior, but it’s happening
Yeah it's pref blocked, not pc.
It's annoying seeing an avatar advertised as PC/Quest and then seeing the Pref Blocked
I believe it was a requirement to get VRChat listed on the oculus store. Oculus requires a game have a certain amount of performance by default. So if the users have to manually enable the bad performance avatars, they are more or less “doing it to themselves” so it doesn’t count in terms of how the game needs to run for the storefront.
@sleek pine
you really can't control user behavoir
I'm with you, to be honest I'm suprised you can show Very Poor at all, I thought that was just outright not going to be allowed
Anyone willing to make a character for me, quest compatible
People willing to make free avatars would largely depend on complexity :p
hard to get blanket yes/no's if there's no idea what we're signing up for
I'll work for free as long as it's under 500 tris and you don't want texturemaps.
low poly stuff is entertaining and the disappointed reactions are worth it
🤔
But under no circumstance will I open Gimp / Photoshop and do free work
modeling is the best, texturing is why I don't bother finishing anything
Wait, so would a single, floating triangle be a free job?
Easiest quest compatible avatar you can make is a quad under a empty game object with a image on it.
Dude I can get you a humanoid VR-ready single triangle if you want
1 vert on the head, the other two on the hands
Does anyone know of any worlds where I can find a quest compatible wolfboy avatar?
im looking for that Joker avatar like the one batman hates
@chrome sigil subcom
They are still up last I checked
What's the exact name of the world @tawdry swift
my quest is to
Hello
hello everyone, i got my quest just today. and holy shiz is vrchat cool in vr.

I got mine yesterday
Welcome
I'm wondering if there would be enough interest for a guide on playing pc vr vrchat on quest with alvr? You'll of course need a pc with minimum specs for vr which can be checked with steamvr performance test. I wouldn't even bother trying if you don't have gtx 1060 3gb and 5ghz wifi or 5ghz wifi hotspot on pc. It is honestly very playable after I found solutions to few problems and a good way to test if you can do this before considering the more feature complete virtual desktop which is 20€.
Oh there was an update which fixed the control issues. You can barely tell you're streaming the game to quest now unless you're in pitch black of course.
who wants bunny
Worth getting Quest for this if I already have the OG Rift?
I don't mind spending the money. But how are avatars with Quest compared with Rift? Would I still have a good selection of impressive avatars?
Probably not a good selection but what is available will grow as time passes, also depends on what you mean by 'impressive'
Basically, the fancy avatars that can do things like generate laser swords, shoot out energy beams, etc.
well
technically, if youre creative with your optimization and how you do animations on avatars
you can definitely do cool laser beams and other shit like that
they just won't look nearly as fancy, and they won't have audio for you.
they can have audio and look as fancy as you want for PC users tho.
laser beams? wait quest can now do particles?
Pretty sure they can do a couple, can't really use most particle textures though since cutout is bad on mobile so it's limited like everything else
no i mean, i thought particles where disabled, huh guess not
Hey there , some people having eyes pain after 20-40min in VR with the quest? I tried to check my IPD but hard to know if its because of that
Does anyone do streaming with quest? If so what do you use?
ah i see, rip audio, but atleast there are particles sooo :NikoShrug:
@long ivy I saw a tip about closing your eyes and opening them only after you've put quest on your head. Supposedly it should help.
thanks ! well yeah i dont know people yesterday was saying they play 12 hours a day in VR .. i cant do more than 1hour my eyes strains and so i try to force myself to blink .. I feel it helps a bit but well 12 hours just wtf !
Quest is on the less comfortable side of headsets. The tutorial app was updated recently to better help adjusting ipd so you should try that. Also maybe your headset is tilted wrong? In oculus home turn your head so one edge of the app window is in the middle of screen, focus your eyes to it and turn your head to either side while keeping your eyes on the edge. If it appears wobbly, your headset is not perfectly aligned.
Hello
I want to try and make friends on this game but i don't want to play murder constantly to do so. WHY DOES EVERYONE LIKE THE MURDER WORLD SO MUCH?
So have a bit of VR chat now, haven't made any friends just because a lot of Randoms. Hoping to upload my own avatars soon? Pretty sure Unity is set up right. I heard you just need time in game?
ye
i just find avatars in worlds. i have the max amount favorited but i mostly use Padparadscha from Steven Universe
Creeper
hey i like her design and personality
let me enjoy my cartoon gems
even if i find it hard to enjoy them sometimes
@sly crow they weren't calling you a creep for watching SU. they were doing the dumb "Creeper, aww man" meme spam.
never heard of that
Well, guess you've been living under a rock this whole time...
In general, what are quest users looking for avatars? There are a bunch of videogame models that I could port in, I wonder what there is demand for
Anything I could make might be covered by the current quest avatar makers already.
whatever you want lol
the only thing i can confidently say is that there's probably a much smaller fraction of weebs on oculus quest compared to pcvrc
Can't port mmd easily so it cuts down on the weeb avatars
If you do that on quest people won't see you by default so I would assume that would make it not as compelling of a thing to do.
ok you don't understand what I meant
I take the 70k poly territrash model
and I bring it down to 5k
with my secret magic sauce it still looks great
You should probably share that sauce then, the low poly limit is usually peoples main complaint
I'm hearing reports from the Japanese community that the new version has noticably better performance, nice work team :D
@azure mantle might as well just do a retopology job at that point o_O
shhhh, thats the secret sauce
Is anyone else having trouble logging into vrchat