#quest-optimization

1 messages · Page 4 of 1

fossil canyon
#

Currently I'm in a world with just me and two other people, and only one of their avatars can be seen, and one of them is just a simple fallback.

pseudo thorn
#

hey questies, i have a random complain about something. i put my headset down for about 3 minutes to come back to “unusual client Behavior” then I just hit “okay”, but then it would send me into this loop of not being able to join back. anyone know why?

oak lion
pseudo thorn
willow badge
#

constant crashing for the past few months, ugh!!

#

has anyone else had an awful experience these past few months?

#

and i mean AWFUL. screen flickering, loading then black screen, crashing headset completely no matter what?

acoustic rover
#

Update with low memory avatar stuff sucks

waxen hornet
#

Y'all, I am this close to losing my absolute mind. I have combined all the meshes onto 2 separate meshes, crunched, toggled GPU instancing or whatever the heck it's called, decimated EVERYTHING on the avatar, etc. etc. etc. I have NO clue what else to freaking do except for texture atlasing, but idk how much that will actually help reduce this stupid avatar since it's at 32 MB and I need to bring it down to the dang 10 MB cap.

green oriole
proper flare
#

🥶

#

Only avatars be having absurd amount of download is terrible terrible pc anime avatars

waxen hornet
#

I'm trynna figure out the same thing. 🥲 I'm texture atlasing rn to see if it'll maybe bring it down enough but idk at this point. 😭

#

Any ideas what this means?

green oriole
# waxen hornet Any ideas what this means?

Unless you installed the developer version (that only exists in the CATS discord server), then CATS breaks on Blender versions above 3.0.

Also, Atlasing won't bring down the size, it just optimizes draw calls. (also not the easy choice if you intend to use normal maps or anything else that isn't just the standard color texture, CATS cannot atlas other texutures/maps).

Reduce resolution of the textures you have.

You should also, in addition, download VRCFury as it has a script that optimizes blendshapes, which can also take up quite a lot of MB. (add VRCFury script to the root of the avatar and in it add the blendshape optimizer, if you have MMD blendshapes then tick the setting in the advanced settings).

waxen hornet
# green oriole Unless you installed the developer version (that only exists in the CATS discord...

VRCFury was already added to the package. I've never used it before, though, so I'll have to see if they enabled the blendshape optimizer. I did try crunching the textures, reducing the image size, etc. but the avatar size is still very high. ;v; I'll join their discord server to get the latest cats. Someone had mentioned to me the developmental mode but when I asked where I could get it, they responded with, "It's just the latest one on ther GitHub," but when I went there it was the same one I have installed right now on Blender. Thanks for the tips! Especially with VRCFury's blendshape optimizer.

waxen hornet
#

I clicked prefabs but it says this

green oriole
#

Just click the root of the avatar (in the hierarchy), where the avatar descriptor is and at the bottom of that add the VRCFury component.

waxen hornet
#

Okay, I added it. Is there anything else I need to do, or just leave the component in there with the blendshape optimizer selected?

green oriole
waxen hornet
#

I also tried "install development version" but it gives me a python error

green oriole
waxen hornet
waxen hornet
#

Hey y'all, so, I managed to get her down to 11.05MB. However, I ended up deciding to remove an occlusion map and her dl size jumped up to 11.48. This also makes no sense because I crunched a texture as well.

waxen hornet
plucky crypt
clear willow
#

Does anyone know what the best complete, no corners cut quest optimization guide is? Or has any recommendations

paper drum
#

Bloodborne

#

Ez

clever imp
#

Do you have a second? I applied the recommendation of changing the default texture format to ASTC but just now realized it was the cause of some "glassy" grass and ground tiles. I opted to not change it this time and they look normal again. Docs seem to imply that I can set ASTC as the default and "override" individual texture settings. I don't see options on the textures that mention ASTC only Compression "normal quality" for instance. Do I set this to "high quality" do you think?

#

Oh I may have found it on the Android tab...

green oriole
clever imp
shut ice
#

The pinned message takes you to a site where the page is not found, with some white text on a white background.

#

Anyways, my question is, do toggleable extras like clothes have to scaled to 0.0 or 1.0? This likely means the GPU is rendering the triangles anyways and I'm pretty sure Unity is smart enough to let you actually enable or disable geometry instead of having to scale it.

green oriole
shut ice
#

There can only be 2 separate meshes so things must be as combined as possible.

#

Why exactly is scaling to 0 a bad thing? Does it have something to do with trigonometry and dividing by zero when performing certain calculations?

green oriole
shut ice
#

Ah it probably does. Triangles are designed with the assumption that they will have a non zero area so it would be better if Unity could not bother animating or rendering disabled meshes instead of forcing us to do these weird workarounds that waste performance.

shut ice
green oriole
shut ice
#

Unfortunately I'm only performing the Blender side of optimization so I don't have much control over that.

clear willow
#

i finally found a skinned mesh combiner inside unity that works perfectly

#

thank god

tawny tangle
#

How do I fix the low memory issue

#

Hope vr chat actually fixes that

heady wing
#

It’s not a bug so it won’t be ever be “fixed”

#

(And it’s a low ram warning so they can’t really fix that aspect anyway)

tawny tangle
ashen crest
dreamy geyser
#

How do I reduce the space of an avi on unity

green oriole
dreamy geyser
#

[Always] AssetBundle was not built
UnityEngine.Debug:LogError (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,VRC.Core.DebugLevel,UnityEngine.Object)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportCurrentAvatarResource (UnityEngine.Object,bool,bool,string&,System.Action1<string>,System.Action1<object>)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportAvatarBlueprint (UnityEngine.GameObject)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__106:MoveNext () (at Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2034)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

#

fixed my other problem got dis

languid island
#

help

#

its saying my assets size is too big , how to fix this

shell jay
tawny tangle
#

Ah

vapid pumice
#

Do vive straps work without a base station for quest standalone or would I need some kind of way to run steam as well?

lost cosmos
#

everything else is fine

nimble apex
sharp zinc
#

My vrchat has been decreasing in quality for awhile, I've tried clearing the cache, restarting my headset, and even reinstalling vrchat and it was not better at all. Everything stays at 0% for forever, then eventually loads slowly. It does that for everything like avatars and worlds. Photos take forever to load in the menu. I've asked people before and they gave me a few quick fix solutions, and those didn't help. I thought it was my wifi then, but they suggested it was just simply a vrchat issue. I don't know what to do, and it's making my time on vrchat really frustrating and not as enjoyable as it has been for over the past year that I've been on here.

trail rose
proper flare
#

I haven’t had those issues at all

#

I’m actually surprised I was able to show everyone’s avatars in the black cat earlier

#

On stand-alone quest 2 (64gb) to let you know my quest is old

#

No crash, no loading issues

#

Surprisingly smooth

sudden dome
#

i have never had this error happen while making avatars for quest. (the triangle one saying its too big) I've always used Vroid but now its too big? did VRC change something on the SDK? can i fix this in unity?

proper flare
#

If you have too many avatars still in the same project it can cause isssues

#

Try a new unity project and out your models in

#

See if that works without any issues

#

If the issue still happens it’s prob just how the model is made some how

#

Idk how it’s 15mb almost with mostly positive rating

dense lagoon
#

how do i make it questie and still have the pc version

#

in the same avi

proper flare
#

Also might help you out if you search up some YouTube tutorials.

sudden dome
#

Cuz again I made them the same way I've made all my other avatars and this never happened

pastel sandal
#

Maaaan can someone please explain this?!?! I've had this avi for over a year now and not only this one but almost ALL of my avis look like this nowvrcCrying
(Before and after)

humble canyon
#

What shader were you using for the avatar

pastel sandal
#

Ill have to ask the person who made it for me

#

Its quite odd though, Any Avatar i have had that had a reflective or shiny surface just looks like that now vrcCrying

green oriole
pastel sandal
#

Thanks for the response!! Makes alot more sense now i was absolutely loosing my mind wondering what happened

#

Ill contact the creator of my avatar and let him know but thank you for the information!!!

humble canyon
#

And also apparently a bunch of folks were using modified sdks they're not supposed to be using to use unsupported shaders and those seem to have broke

green oriole
#

Basically, quest shaders as a whole got a bit messy.

humble canyon
#

Like if you see any quest avatars with transparency those were using modded sdks

pastel sandal
#

Ahh alright

proper flare
#

Would show it but I still am trying to understand what causes it

silent garden
#

Can anybody fix this situation blue stuck bottem i try so hard to fix it doesn't work I use the cleaner machine but doesn't work what I can do to fix it????

visual sage
silent garden
#

@visual sage i did is still dousnt work :(((

tawny cipher
#

So do they plan on fixing the framerate issue on quest any time soon or...

honest fern
honest fern
#

The quest house

ashen crest
tawny cipher
#

I can't be the only one still having the issue of lagging out massively and having huge FR drops for no reason

#

Like when I open someone's profile and their bio is a bit long

#

Bang

#

-10 frames permanently

fathom granite
#

anyone using viso ?

#

it always thinks im staning sideways

#

plz help me optimaze

topaz verge
# fathom granite anyone using viso ?

its best to join there server for viso questions! im in there and they helped me a lot! but if u do need help it depends on your phone or tablet if its standing sideways or upright

odd basin
#

How would i be able to fix this? I'm new to this avatar stuff (oops wrong channel)

humble canyon
# odd basin How would i be able to fix this? I'm new to this avatar stuff (oops wrong channe...

https://www.youtube.com/watch?v=8MkgXcidxg4 this video could help just skip over the remove bones section because there's physics bones now

Did this video help you? Consider sending me a tip on Ko-fi! https://ko-fi.com/sippbox

Making optimized Quest models is hard. But it doesn't have to be! With recently updated polygon limits and fallback avatars, it's a better time than ever to create something that represents you to Quest users! Hopefully this tutorial will help you out!

0:00 ...

▶ Play video
odd basin
#

I watched that, but its still not working because it wont let me convert it to android

humble canyon
#

did you install the Android build when you installed Unity

sullen wadi
#

I was so confused XD

honest wagon
#

my vr experience is really bad because when I play I have a lot of lagg. The tracking is slow, the performance is bad and I don't see the game even smooth. is there any way to solve that and make it work better?

honest fern
#

hide avatars

#

go to less dense worlds

honest wagon
#

because why other people goes well with that, nassa gave to them an special pc?

#

because I have a 3050Ti but it runs like shit

honest fern
#

dont run both oculus and steamvr at the same time

#

if you are using the link cable

#

use the oculus version of vrchat

honest wagon
#

I'm using air

honest fern
#

no wonder your tracking is slow

honest wagon
#

and why in the mirrors my character looks very smooth and fluent

#

but when I look myself it looks like without any filter of smooth or weird

honest fern
#

you probably dont have that good of a wifi connection for air link

honest wagon
#

should I use cable conection better¿

honest fern
#

yes

honest wagon
#

okey I will try it and tell you ty

odd basin
odd basin
#

i got everything else to work, but it wont let me upload without figuring these two out

#

am I also supposed to figure out how to fix the yellow ones?

humble canyon
#

yellow ones you can pretty much ignore and those red ones won't stop you from uploading?

#

as they're just telling you it's going to be unoptimized

#

can you show your Unity console to see if there's any errors

honest fern
lime hawk
honest fern
gleaming mantle
round plinth
#

running virutal desktop and im running into major lag on all vr games

#

middle section is wifi speed and left section of pc stuff on vr right? when looking at performance overlay

#

i have like 200 latency with 50 fps

#

not sure why

#

i have all vr turned off in this image just fyi

#

virtual desktop is also using a whopping 70 % of my gpu which im not sure is normal

tough warren
#

So every now and then I get this bug where if I try to drop a portal, it disappears instantly and can’t go through it for some reason?? It leaves these weird things. I end up having to reset my game for me to do anything

icy remnant
#

Does anyone know how to fix some of these error codes

honest fern
#

poiyomi first of all doesnt work for quest at all
second of all you have multiple versions of poiyomi in the project

digital talon
icy remnant
#

Ok thank you

digital talon
#

If you're uploading to quest, you can't use any custom shaders though

iron pike
#

Hey so uh, I tried to convert my vroid creation to vrchat avatar and be quest compatible but uh - theres this weird.. well, thing that happens whenever I switch to toonlit shaders or whatev' its called

humble canyon
iron pike
#

Get rid of those layers in vroid itself and just colour in the eyebrows and stuff?

humble canyon
#

that would probably be the easiest as that doesn't involve blender

iron pike
#

Alright, thank you!

iron pike
#

Looks like I ended up with a new problem, for some reason now the iris and the pupils disappear - All I did was make the texture check 'Alpha is transparent' box and applied the toon shaders

#

The preview shows the eyes but they are gone when using the model

humble canyon
iron pike
#

Darnit

alpine warren
#

hey guys sorry if this is not the right place to ask at but i have got a cable link and using it but i dont see the USB Test like this in my oculus app does that mean i havent plugged it ?

warped sandal
#

this channel is rarely looked at, and is related to optimizing vrchat assets for quest

#

(but people use it like a support channel 😺)

iron pike
#

Yeah that worked, it actually looks better than I expected and can now work as a decent fallback

#

I wont lie going through the process of optimization has really made me very interested to learn blender and how vrm models communicate with it, it was actually kinda fun

dusky rampart
#

I don't know if this is exactly the correct place to ask, but if it should be somewhere else, please let me know, but does anyone else have the issue where your game has a massive lag spike literally every single second and is there a way to fix that? I have uninstalled vrchat and reinstalled it several times, but that only fixes it for maybe 10 minutes before it does it again.

sudden dome
#

it was 14mb (still way bigger than normal) on 2019 unity how the heck did it get to 80+mb on 2022????? is there a way to fix this in unity?

#

all of my quest stuff (worlds too) just got massive when i convert to quest. does anyone know why this is happening and how to fix it?

digital talon
#

swap to windows build target then back to android

sudden dome
digital talon
sudden dome
sudden dome
digital talon
#

huh, your avatar asset bundle is only 636kb

#

or 0.6mb

sudden dome
#

so does this mean unity is full of shit it ain't 86MB

digital talon
#

because as the message says the most recent avatar build was too large

#

which means any avatar build on your account

sudden dome
#

i never tried uploading it i just see that warning and think "oh balls how did it get so big"

digital talon
#

like a pc avatar that has tons of accessories and is actually 86mb

sudden dome
#

however my worlds actually do show up as double the size when i upload them

digital talon
#

the warning just displays the most recent build size if it was over 10mb, regardless of avatar or platform

sudden dome
digital talon
#

weird

digital talon
#

so just ANYTHING you upload 💀

#

but yeah, just hit build and publish, the avatar assetbundle is 0.6mb and should upload just fine

sudden dome
#

thank you!

#

i may need you again to figure out my world size problems soon lol

tawdry bay
#

how do i combine skinned mesh renderers?

honest fern
#

blender

tawny tangle
#

My quest lags. HOW DO I FIX IT

#

Tell me PLEASE

jovial cypress
#

ik its nice to be able to see avatars, but u have to make sacrifices for performance

ruby venture
#

How do i get more than 30 fps i cant stand this lurkrat

viral sentinel
#

Not sure where to put this.
I'm having network connection problems with my Oculus quest 2 and I don't know how to fix it.

I've already tried restarting it and resetting it. I'm thinking of hard resetting it.

But does anyone know how to fix this problem?

I just keep getting an error of no network connection but the Wi-Fi I'm using is working fine because my parents aren't having problems on their phones or computers.

bold zenith
#

Alright I have an odd one.

I'm trying to use a special material to create material swap toggles and hide partially transparent materials without having to split meshes from the desktop copy of my avatar. The material is VRChat/Mobile/Toon Lit with FORWARDBASE added to the disabled render passes and set to render queue 3000. This completely hides the material slot on desktop without needing shaders shown, and also doesn't incur any setpass calls, so it's reasonably efficient.
However it doesn't seem to work when actually uploaded to Quest, and displays as though the disabled render passes aren't set to anything. Any help figuring it out is appreciated.
Does the client do anything to reset that material setting that I'm not aware of? Does the client use different shaders internally?

Using the particle shaders on my meshes seems to make them (the material slot) disappear, but this doesn't seem like a good solution, and I'm not sure about the performance impact of it. (or if validation will allow that forever)

violet wing
#

Hello, for those who convert avatar to quest how do you fix the blush option? I just convert one for the first time and I saw the blush become that red so ugly 🥹 help please 😭
Ps: I don’t know if it’s correct to ask here or general but I try both 🥹

humble canyon
digital talon
#

you could use one of the particle shaders

#

additive or multiplicative

jovial cypress
#

so it's not transparent but it still blends into the face

elfin latch
digital talon
#

It's been like this forever, and it's probably only in that folder for some compatibility reason

ripe delta
#

Anyone know how I could go about fixing the eyebrows for quest?

honest fern
# elfin latch What

Quest really doesnt like transparency
The particle shaders wont even render the same on quest and pc

proper flare
#

Just paint it on

digital talon
sacred moon
sage talon
#

question

#

why does when i upload for quests

#

my normal maps for quest look like this

solid walrus
#

What’s the best settings for@quest 3 stand alone

fresh wolf
sage talon
fresh wolf
#

K seems like that would fix it lol

formal dirge
#

Has anyone been having issues with quest standard shader and just not having emissions? Both on my world and avatars the emissions will just turn off in unity and vrchat they will just not stay on and idk why I've checked a dozen and two times with updates and errors and there's nothing

digital iris
#

this happened after i lowered poly count

digital talon
digital iris
#

yes

digital talon
#

is it white in the hierarchy outside of play mode

#

welp, that is likely why then

digital iris
#

._.

digital talon
#

when you unpack an fbx, it breaks the connection to the fbx file

#

so when you make any changes they either won't apply or break it entirely

#

you'll likely just have to set it up again and avoid unpacking it

digital iris
#

i was trying to optimize a pre made avatar

digital talon
#

which you can do just fine

#

you just can't overwrite or modify an fbx when you unpacked the avatar in the scene

digital iris
#

ok so what im getting rn is that i have to remove the prefab and put the fbx in the scene

digital talon
#

remove what prefab?

#

did the avatar come with a prefab that already had the fbx unpacked?

digital iris
#

yes

#

it did

#

i tried to replace the fbx

#

without editing the armature

digital talon
#

try matching the scalings then

#

if you used all local to export, use fbx all instead

#

and vice versa

digital iris
#

hm?

digital iris
#

it does the same thing

ruby lodge
#

Any reason How i cna upload quest avis now? I made my avi quest and it wont switch to android mode
Doesnt even tell me what im missing. Been making quest avis for awhile now till this new 2022 update changed it all

digital talon
#

if it is, select it and install

ruby lodge
#

Uhhh

#

lemme open the packae and try that

#

Ty

#

@digital talon

full lagoon
#

My right remotes spinning like crazy

#

Flies off occasionally, trackings all fucked. Any ways to fix this?

lucid mason
#

bought a link cable a few days ago for my quest and set it up, it is connected to my headset but isn't displaying what my monitor sees. in my headset its blurry/low quality but on my monitor it's perfect. any fix?

south goblet
#

how keep quest 3 on forever

honest fern
south goblet
#

what is recommended

honest fern
#

the one that came with the headset

south goblet
#

thats too short, and that wont keep it alive as im playing

digital talon
lucid mason
digital talon
#

do you have good wifi reception? not internet speed, just local speed

lucid mason
#

yeah I have really good wifi

digital talon
#

then try downloading the steam link app on your quest and connecting it to your pc via wifi

digital talon
#

you can view wifi information in the quest's wifi settings btw, what matters is the signal strength (should be good or excellent) frequency (should be 5 GHz) and Type (should be Wi-FI 5 or newer)

exotic crescent
#

Soooo how would I start making something compatible with quest

digital talon
#

take a look at the quest performance limits in the vrchat docs, and optimize your avatar accordingly

#

for example, 20k polys or below is ideal

exotic crescent
#

And I don’t know how to merge them

digital talon
#

atlasing in blender

#

either via an automated tool, or manually

#

each material slot is its own submesh and therefore draw call, which is bad for performance

exotic crescent
wise hearth
#

Does anybody know how to make a Quest spring joint?

digital talon
#

do you mean a phys bone?

honest fern
digital talon
#

at least it's not a whitelisted component for vrchat

honest fern
#

there is one

#

for quest side however not really

digital talon
ripe delta
#

Anyone know a way to make a quest compatible hue loop toggle?

honest fern
#

Manually animate the color change

open plinth
# south goblet thats too short, and that wont keep it alive as im playing

Look up on Amazon a "Kuject" link cable - not a simple 1:1 cable; they have one with a little box on it that you plug your original quest power supply into, and a separate USB that runs to your PC. I've never had my battery die running it with one of these.

Unless you're just playing standalone mode, in which case I'm not sure which cable is best. I think it has to be USB C to C?

vocal karma
#

I personally don’t have a USB C port on my pc and I have to use an adapter, which always is annoying or just find a USB A if I remember right.

digital talon
#

just try steam link first

shell jay
#

Hey, I made edits to some material swaps on an avi
Used VRCQuestTools to convert the avi to Quest
And with the 7 Quest specific material swap animations it's 3 mb too big to upload to Quest
If I put in the animations for PC which show up as error shader pink for Quest
it uploads fine
Why?
Presumably it has to load/upload the textures the PC side uses when I use the PC anims
The quest materials have lower res textures and less textures
What makes it larger??

zinc tangle
#

Hmmm so I just added a 2nd video card to my system and I set VRchat and all my VR program to use only the 2nd one how do I optimize it more

#

If info is needed Ryzen 7 5700, 32GB, RTX3070 & RTX3060 (using PC link over USBC)

hidden bolt
#

i just got ghost pinged?

#

weird.

muted ledge
hidden bolt
#

lol, it cool

scarlet fox
#

Anyone know about making a cloud shader visible for quest?

tall laurel
#

when buying a link cable does it matter if it's usb c-usb c or usb c-usb a. Also looking to buy a 5m cable, is optic fiber a must have at this length or does it really not matter that much?

sharp zinc
tall laurel
#

okey thanks

digital talon
#

if you have decent wifi (not internet speed, just local wifi), and your pc is wired via ethernet, it is a pretty solid experience

tall laurel
#

What about latency?

#

I‘ll give it a try tho

green oriole
# tall laurel What about latency?

The only extra latency you get with wireless over wired is from having to travel through the air and that latency is a few extra ms, which is not noticeable.
The reason why some people don't use wireless is either because their router isn't up to snuff (or not close enough) or they want the reliability that comes with being wired, wireless interference can cause momentary hickups.

I do all my time wireless though and I don't have any issues with it.

tall laurel
#

okey thank you

#

router is far away but connected to my pc via a long lan cable

untold patio
#

This is what quest looks like

rugged mural
#

anyone know how to fix the 'AndroidExternalToolsSettings' error when uploading avatars for quest?

stuck ravine
#

which texture compressor formats are supported by vrchat quest?

#

basically i'm wondering what the best option is for compressing non-power of two textures for quest

honest fern
#

Dxt5 is not really usable properly becayse quest cant use transparency

vocal egret
digital talon
digital talon
stuck ravine
#

thanks for the ansswers guys

#

i found a different solution to my problem

nocturne relic
#

it's 10mb, i don't get why it won't upload.

green oriole
worthy wolf
#

Does anyone know if quest 3 is gnna run smoothr son?

#

soon?

green oriole
honest fern
sharp zinc
#

Hello everyone, I just got my new Quest 3 received today and I need a new charger for them because they are pretty slow

#

can someone recommend me a charger with an adapter aswell?

#

I don't have the stock, it came with only the headset and the controllers

tepid kayak
#

The stock brick is really slow (UK)

#

I always use my Steam Deck charger as it's capable of up to 45W and it's actually my main usbc charger for that reason

#

But any charging brick capable of accepting the cable (so it needs a usbc port) and charging decently fast should do

#

Also, this is the wrong channel. This is specifically for avatar optimisation for standalone Quest users (it's harder because the Quest hardware is pretty weak)

sharp zinc
#

ohh

#

okay

#

@tepid kayak

#

I found a 45W that should be still good no?

#

cuz the one I have rn charged 7% for the past 25 minutes

tepid kayak
#

45W is what I use, it'll be fine

#

(well, I think it's 45W. IIRC it's at least capable of going that high)

worthy wolf
stuck ravine
#

what compression format should i use for quest if i want to use crunch compression?

green oriole
#

Of course play around with it though, you wouldn't use 12x12, just like you wouldn't use max crunch compression, unless you needed to.

sand urchin
#

I don't know how vrchat is adding more features to quest shaders like better AO support and stuff but I super struggle to get more than 5 textures on an avatar before hitting the 10mb limits. I'm having to set everything to 512x512 which then just looks like smudge. I try to aim for 1k on most textures but 🤢 its such an absolute pain. More textures = lower and lower quality to even include them.

#

Even if they increased the max size to 15 it would make a huge worlds of difference for avatar textures.

honest fern
#

dont make the textures big in the first place and you can also just try changing the filtering option

vocal egret
stuck ravine
green oriole
modern spade
#

I removed twist and share bones but seems like parts of the mesh were only painted in the vertex groups of the bones that I deleted.

#

😂 😭

sharp zinc
#

yoo what’s the best way to get fbt on a quest 3?

honest fern
#

there is stuff that can let you get fbt through osc like slimevr or viso fbt

#

but for pretty much everything else you require a pc

sharp zinc
#

is there a way to have the fbt running on like a laptop but have all the normal processing done by the headset?

#

so the only work the laptop has to do is just run the fbt program and the quest does the rest as normal

honest fern
#

the most you will get is slimevr

humble canyon
eternal sky
# sharp zinc yoo what’s the best way to get fbt on a quest 3?

Gor my quest standalone setup i use mocopi trackers. Tracking isnt the best and has to be reset regularly, but that can be done at the press of a button so its still okay. That being said i only use this setup for when i travel, because it allows for a very compact setup that doesnt require me to connect a bunch of trackers to a hotel wifi, so i mainly focused on aspects like portability and ease of use on different wifi networks, so depending on your specific usecase there might be better solutions

sharp zinc
#

𝓱𝓮𝓵𝓵𝓸 𝓿𝓻𝓸❤️

#

appreciate the input

round tapir
# honest fern there is stuff that can let you get fbt through osc like slimevr or viso fbt

All I ask is don’t use pinoquest, I bought the 20 dollar a year subscription and my leg tracking still doesn’t work
It was a major waste of money
If you just want hip tracking pinoquest is fun and all but if you get like the 3 dollars a month it’s a waste of your time and money if your somebody who thinks of your time as very valuable

Pinoquest is just a game you can pay for so VRchat can track your body parts through your phone

sudden dome
#

is it possible to put a flashlight on a quest avatar?

honest fern
#

the best you would get is faking it with a particle

dire plank
#

Can you guys help me with this problem?

#

My game just freezes in the loading screen and then shows me this…

pallid sand
#

I am so frustrated that my PC ran vrchat fine on my index, but lags and crashes with the quest link for my quest 3 (via steam VR it works just ok, bad fps and bad graphics...meta crashes as soon as I open it)

#

Is there anything I can do to make it run smoother on steam VR via link cable ?

crude burrow
shell jay
pallid sand
fickle grotto
pallid sand
#

For 20 bucks I'm not sure I want to risk it not working either...

pearl glen
#

Make sure your graphics drivers are all updated, make sure your steam VR resolution isn't jacked up past 100%

#

If you are using link cable - you can go into oculus debug tool and change Spacewarp settings there to disabled. Usually that's the cause of many issues.

#

Enable Link Sharpening: Quality for free FPS boost.

#

I can practically guarantee you that Virtual Desktop is going to give you the best end to end experience for most games. It sort of requires a dedicated router or access point tho

pallid sand
#

@pearl glen thank you so much dude I'm going to give this a try and worst comes to worse I'll have to try out virtual desktop

fickle grotto
delicate fox
#

Hi , I have been having so many issues with lag and my Avi being unable to use my hands then screen randomly going black , I have reinstalled everything from start to finish and factory reset my quest etc and I am at a loss how to fix it , please help me

limber hawk
#

Currently trying to upload quest Novabeast to quest, it does allow me to upload but the file size is insanely large for some reason. Anyone know why? The Nova has been decimated and the file textures themself are small. Along with no physbones at all. Weird issue.

#

No other assets in the project folder as well.

sand trail
#

do you need minimum requirements to run pcvr?

#

when i use it

#

it works

#

but when i open vr chat

#

it kinda sucks

#

i could use some help\

pallid sand
#

I don't know what I can really do to fix these drops..

#

I'm wired in, PC is wired to the router

#

And my PC ran the valve index fine...

#

Just running out of options here 😔

vocal egret
# sand trail do you need minimum requirements to run pcvr?

GTX 970/GTX 1060/RX 580, some people have gotten luck with a GTX 1050 or RX 570, though VRchat is one of the most intensive VR games on PC due to people not being capable of even basic optimization on their avatars (that tiny ass chain literally nobody will see up close doesn't need to be 50k polys on its own with 4k textures)

somber gyro
#

Sorry if this is the wrong place for the question, but does anyone who uses FBT have recommendations for the best Quest-compatible trackers that work nicely with VRChat?

somber gyro
haughty rapids
#

Cailbration shouldnt be a issue

#

Only issue should be shipping

#

Which takes 6 months or a year now

green oriole
# somber gyro I've read online that they have a lot of calibration issues though, is this true...

As is a problem with all IMU tracking solutions, they will drift, 40 min to an hour, depending on how much you move, fixing that only takes a second though.

(and in cases of a magnetically stable room, ie no metals nearby to where you play, you can have no drift, but most people don't have a good room to do it in, so be aware.)

The calibration is the hardest step, but there is a video showing how to do it visually and that made it easy, just got to follow the instructions properly. And you only need to do it once.

However I don't think shipping, if bought now, will be that far out, probably middle of summer I'd guess, assuming no new roadblocks appear, it has been going fairly smoothly recently based on what they've shared.

somber gyro
neon ocean
#

im trying to compress my avis textures to make it quest compatible, doing that by hand would take literal hours, so when i go to multi-edit, this pops up, any help?

#

or is there other more efficent ways of compressing?

#

the avi is 92mb and i need it to be 10mb max.

humble canyon
gentle lantern
#

Kinda funny they worry abt the avatar size limits and don't increase the compressed size limit 4 Quest, that's what happens when ur dumb

shell jay
bold mantle
#

HELP me convert avi please DM i need help

#

no clue what i'm doing

karmic phoenix
#

@soft flame can u please unblock me… I haven’t done anything wrong that I know about

hearty pine
#

Hello, I have a question. Can a fighter jet work that it can fly but it has to be optimized enuf to work? Connected to an avi

sharp zinc
#

I'm trying to find a 16ft+ long cord to connect my oculus to my PC but after some thorough research, it seems that the majority to cables under perform for customers often.
If someone could recommend a cord that would be great!

shell iron
sharp zinc
#

nah just data

shell iron
#

keep in mind data cable won't deliver enough power to the headset so you'll still slowly lose battery over time

#

if you need just a data just Amazon or Walmart quest cable and find what's the cheapest

glossy vine
#

Is there a way to play pcvr without a pc or at least a low end one

honest fern
#

no

#

pcvr is pretty demanding

#

and the standalone headsets do not have strong enough hardware for it

#

or well

#

the correct hardware

sharp zinc
#

is it me or is it harder to make avatars quest comp?

#

like i could upload an avatar before but now if i try uploading that same avi the file size is tremendously large

honest fern
#

well crunching and compressing is now taken into account

#

you cant just cheat it by crunching/compressing everything

vocal egret
gentle lantern
#

It doesn't worth making avatars 4 Quest anymore, unless it's a commission u actually getting paid

vocal egret
#

or you find optimization fun

flint oriole
#

why do you think it is not worth making mobile headset optimised avatars?

opaque void
#

Can you use the quest 2 as a PCVR if you have a decent enough computer?

#

Like connect via wires and use it connected to pc?

#

Or is it solely standalone?

opaque void
#

Does it still use quest optimization at that point or does it convert to PC optimization once connected?

opaque void
#

?

green oriole
#

Your Quest isn't doing much more than handling tracking and showing what the PC sends it.

opaque void
#

Oh ok cool

#

So if I connected a quest to a pc, would it automatically have the pc sending info to the quest or would i have to make work via the headset? I havent yet used a quest so im just trying to get a feel before I commit 😭

#

Shortly after I get a quest I intend on building a good pc so i can play via that and use the quest as the tracking as you said

opaque void
#

sorry if im asking any stupid questions

green oriole
#

You have to make it work headset wise, but don't worry, there are tons of videos showing you how to do it.

While Virtual Desktop is what I definitely prefer, it has some extra setup and also costs money (you install one additional program).

Steam Link is the easiest since it just works with SteamVR, and basically doesn't require any setup aside from having SteamVR installed, which you will want to use anyway.

Airlink/Link, is the only one that can be done wired with a USB cable and does require you to install the Oculus software and eat a performance penalty if you play SteamVR games.

If you want to watch tutorials to get even more of a feel for this, search for the 3 kinds I mention here, Virtual Desktop, Steam Link and Airlink/Link (Link and Airlink are the same thing, just that Link is when wired and Airlink is when wireless).

opaque void
#

Omg tysmmmmm that explains a lot, I will definetly be looking up those when I get the chance and even have a decent pc for it 😁

dark steeple
#

this is simply a statement of frustration.

vagrant gulch
#

This has been a very frustrating change

stiff jacinth
#

Most definitely

#

You know they might as well have removed the 10 Mb upload limit warning if they decided it cool to just throw in this stuff, You can’t even make a half good looking avatar anymore due to the Limitations of this update which is goofy in its own right 😭

honest fern
heady wing
#

(Like, quest 1 era)

humble canyon
#

the thing that's new is there's a 40 MB uncompressed memory cap now so you can't just crunch compress your way into 10 MB

honest fern
stiff jacinth
#

What’s the point of having a set space of 10 Mb when you can’t push past the threshold of 40 Mb of Uncompressed meshes? like seriously 💀

#

It doesn’t weigh out lol

humble canyon
#

the quest has a very low amount of vram so I'm not surprised by the new limit

heady wing
#

For the quest 2 it’s literally 6GB between the OS, graphics, and regular RAM.
So by the time you actually start loading avatars you’d probably only have like… 3ish gigs (just a guess)

vocal egret
# heady wing For the quest 2 it’s literally 6GB between the OS, graphics, and regular RAM. So...

it's not that bad... it's worse
there are VR capable graphics cards with only 3gb of vram (GTX 1060 3gb), what happens when they run out of memory? just some frame instability (avatar loading/unloading causing serious stutters/freezing) and the data being moved into regular ram, and if you run out of ram it gets written to a page file which while it results in more frame instability (depending on if you're on a HDD or SSD), doesn't crash (unless you are out of disk space)... what happens when the quest runs out of memory? the whole thing just crashes (before they added the low memory avatar loading refusal to prevent that)

raven hawk
#

please i don't understand what im doing wrong its just a fbx from blender im crying

#

how

honest fern
raven hawk
raven hawk
honest fern
#

click on the fbx then in the inspector enable it

raven hawk
vocal egret
#

it's under the model tab

honest fern
#

model

raven hawk
#

oh

wide ridge
#

Strip bones, oh my 😳

raven hawk
#

whe

#

wheres the vrchat sdk 😭

#

oh no i have to redo everything with the vr companion i can't evne open the unity project

#

how do i enable gpu instancing in unity the textures are locked

#

how do i upload it for oclulus users

wide ridge
#

Switch build target from the upload panel

#

There is a dropdown saying windows, click on it and select android

raven hawk
#

nvm im so dumb omg

quiet carbon
#

Can someone tell what the uncompressed size thing is actually effected by? ive have a 4mb quest avi be denied because of the uncompressed size limit being 45mb.

green oriole
quiet carbon
#

especially when it has only 6 textures XD

honest fern
green oriole
vocal egret
#

tbh I'd use ASTC over crunch as it actually reduces the uncompressed size as well, not to mention it generally looks better

honest shard
#

Is there other way to reduce uncompressed size?
It's stupid that size limit... i had enough with compressed size :c

humble canyon
#

basically lowering image resolution is about the only one

vocal egret
#

(12x12 is small enough i've done 8192x8192 textures on android)

vocal egret
#

yes, same size as bc7

#

8 bits per pixel, 12x12 is .89 bits per pixel

quiet carbon
vocal egret
#

https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression scroll to 2D block footprints and bit rates

Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD.Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".ASTC was adopted as ...

honest fern
#

vertex colors

#

vrcquesttools can fix that or if you want to you can also just manually do it in blender

ruby onyx
shell jay
atomic osprey
#

Hello

#

How do I get full body tracking without a PC on a metaquest 2

solemn flint
mighty galleon
#

but also they have to know they need a dual internet unless slimevr supports 5ghz

#

i was told only 2.5ghz and i do not have dual its "automated"

solemn flint
#

i mean yeah ur right, but i was using phones for mine soo

#

but i do have a friend that does experience that too, he says he got it a long while ago aswell, still waiting aswell

green oriole
#

The SlimeVR discord does have a bot that, given your order number, can tell you if it shipped or not, and roughly if it is in the next batch or not.

mighty galleon
#

oops, actually 2023 mb

green oriole
#

Don't trust crowd supply with their estimate.

mighty galleon
#

oh ik i check the

#

updates

#

i tried replacing it with a netgear nighthawk but it never worked and the tech guy didnt rly help me

#

ill figure it out eventually

green oriole
#

But for 2.4Ghz devices it shouldn't matter, can only connect one way, so can't attempt to switch.

mighty galleon
mighty galleon
green oriole
mighty galleon
green oriole
#

Ah, yeah that seems like your standard ISP provided router.

mighty galleon
#

tried switching routers and it didnt work, got netgear setup and everything but it dosent get signal so unless theres a VERY specific way i can disconnect the spectrum router idfk

#

ill figure it out like i said, proly some dumb method

green oriole
mighty galleon
#

and add a new one

#

it didnt work bc i have to add a new one

green oriole
#

Picky ISP

dire coral
#

Hey Guys, this error is happening here "Current User does not have permissions to build avatars"

humble canyon
#

?upload

tiny fiberBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

edgy mauve
#

Anyone got any tips for getting under the 40mb uncompressed limit?

honest fern
edgy mauve
#

Ah alright

#

Is there a way to make meshes smaller without compression?

honest fern
#

you either combine meshes or decimate/retopology

green oriole
azure thorn
#

is there a reason why the emissions turn off whenever the shaders reload? how do i keep this from happening? (right pic is with emissions using standard lite)

azure thorn
#

nvm i figured it out its just a bug with the editor and when you upload it works ok

strong blade
#

Anyone know how to optimize Quest 3 to work with steamlink? I had my room hardwired this week and now have 350-650 mbps speed on my pc (that's 10 times faster than I used to get), but when I use steamlink with my Quest 3 it still lags a lot. Here is how I am logging into VRchat:
1 = open steam on pc with a super fast wired connection (500mbps+)
2 = log into steam app on Quest 3 headset
3 = launch the VRchat from the icon on the wall in my steam home
4 = automatically logs in as my VRchat and Steam accounts are connected.
NOTE: I have fast speed when I log into VRchat directly on the Quest 3 but get a lot of lag on the steamlink method

soft pecan
#

Does anyone know if an I5-12700k will run VR smooth?

upbeat heath
soft pecan
upbeat heath
# soft pecan 4060 ti

yeah you're gonna have no issue whatsoever with running VRC in VR at a high resolution and frame rate

#

I know someone who daily drives a GTX 970

#

for VRC

verbal aspen
#

Hi, my avi is around 22mb and I think deleting some assets won't solve the problem to get to 10mb so, is there any tool to decrease the meshes size or just to optimize the avi? I've been using darks unity package, thrys and quest tools ofc, so any other tool or thing I should do to optimize it?

green oriole
# verbal aspen Hi, my avi is around 22mb and I think deleting some assets won't solve the probl...

Decrease resolution of textures (Thry's should have a list of every texture you have and if you haven't touched the settings before you can set Android specific settings for textures, set the resolution lower for those and use the ASTC format).

For decreasing mesh size, you definitely don't want to use mess compression, instead try VRCFury's blendshape optimizer, it removes unused blenshapes, since a sizeable amount of blendshapes can take up a significant amount.

verbal aspen
#

I also have this issue where one of the shoes is like transparent and you can see the socks and it only happen in the left foot, any fix?

green oriole
# verbal aspen Do u have any video on how to do that with vrcfury? Can't find any

It is really simple, you just install vrcfury and then add the bendshape optimizer script to the same gameobject where the avatar descriptor is.

It does its thing while uploading so you can pretty much forget it is there.

If you have MMD blendshapes then I think you need to add a seperate component called "VRCFury" something "MMD".

green oriole
verbal aspen
manic lintel
#

when you have to make an outline in blender since no quest shader supports outlines so you instead have to double your poly count!!! yay VRChat!!

warped sandal
#

one person using 2 pass fur shaders and translucency on the entire avatar ruin it for the people who want a simple outline and i hate it

#

would be awesome to see more options for mobile shaders, it was mentioned in the sdk they may add more shaders in the future

manic lintel
manic lintel
warped sandal
#

one can wish...

manic lintel
#

They were just straight up like nah

dapper mauve
# manic lintel They were just straight up like nah

I actually have a matcap I made to fake outlines for quest, This is what it would look like in unity (Red is just a random color then the matcap gives the outline)
It is way far from perfect but I use it for my models.

#

And here are the matcaps themselves! The thinner works better on bodies, you will get some weird shading depending on angle but the gimick is far worth it to me!! Hope they're useful to you!

#

(here's raindbow and a red version so you can hueshift as you need for your specific avi!)

manic lintel
dapper mauve
#

Of course!!!

sharp zinc
#

is there any chance of the devs enabling quest 3 users to have better graphics and shaders since it's like 40% more powerful than the 2?

heady wing
runic mural
#

good afternoon (and evening) everyone! Lately I've started to notice how people manage to upload avatar over 10 MB (on Android), I've even seen an avatar with a size of 32 MB.

#

Friends, does anyone know a way to upload an avatar over 10 MB?

warped sandal
hardy grotto
honest fern
#

if you find any avatars with limits higher than is supposed to be allowed then report them as they are using modded sdks

warped sandal
hardy grotto
thorny fox
#

Oh

#

How?

hardy grotto
#

It allows to upload past the 10mb limit

thorny fox
#

Bc it lets your upload with any avatar details?

#

I ment to delete that lol

#

But yea. I don’t think bloodborne does bc I get a lot of errors saying o can’t upload bc it’s even like 10.01 mb lmao

hardy grotto
#

Anything that ain’t the vrc sdk is a modded one

warm quartz
#

umm..how do I fix this? I am trying to import a vroid model to vrchat for quest and I looked closely at my avatar to find this

humble canyon
prisma raven
#

Is a quest 3 better than a quest 2 performance wise?

green oriole
#

By a noticeable amount, but can't give specific numbers since there are so many factors.
It does make the game more playable though, Quest 2 is borderline playable.

shy crag
#

tryna run vr using my laptop but its really laggy when i connect it using a cable tot he pc any fixes?

atomic sable
shy crag
honest fern
zenith edge
#

I bought a PC only avatar. Can I make them quest optimized too?

humble canyon
blissful brook
#

Hello i bought a Quest 2 is it normal that vrchat is kinda messy on the Quest 2 like sometimes low fps and crashes

honest fern
#

the quest 2 itself is the current baseline to run the game

#

show less avatars / more optimized avatars

#

go to less resource intensive/optimized worlds

gloomy temple
#

Hey I need help my friend is trying to record on vrchat and everytime she hits records the vrchat mic dies and has to relogin I need help plz

real marlin
#

On Quest standalone, the mic seems to only support one app at a time

#

I noticed this while using a discord vc in vrchat while on standalone

honest fern
#

Itd make sense

analog kernel
# thorny fox blood borne is a modded sdk?

Bloodborne isn't the official one, so yeah. You are only allowed to use the official sdk from the vrchat website. Any other version is modified, and using an sdk with any modifications, whether by someone else or yourself, is against the TOS and can get you banned

fluid hearth
#

i wanna ask is there like a list of ways i can follow to optimise my quest 2? like anything i can do to help make vrchat run smoother

humble canyon
#

basically just don't show very poor avatars is about the only thing you can do

fluid hearth
#

damn ah well thx tho

finite dove
#

im playing on quest 3 and game freezes some times for a second and audio goes
if i put it in sleep mode and turn it on audio is back
how can i fix this

warped sandal
fickle meadow
#

how can i increase my battery time if possible?

frosty light
#

if you have sideloading enabled on your quest then make sure nothing else is running in the background as that may contribute to it

honest fern
long venture
spark flame
#

For some reason VRCSDK won't update my Quest avatar's size, even though Thry tells me I've gotten it down to 7 mb

green oriole
pure cape
sharp zinc
#

Hey. I know what's nice knowing you. He was a very cool person to me. I love taking with you and stuff. I think it's time to me to go for my (death) Goodbye, my friend. He was very nice to me. Just remember you are a cool person have fun in life my friend And he was very amazing to me. You was funny. And at the times But I can't take it anymore. I'm sorry It's not your fault. It's my fault for being here. I'm sorry for you having to met me. And I do. Have chronic depression. And suicide Thoughts But just to say. You was nice. And I'm going forever. Just remember (I'm always there for you.)

upper epoch
#

will they add an option to turn on everyone's avatars automatically on quest no pc cause it's fucking annoying dude

warped sandal
#

no and probably never

#

avatars that are hidden automatically are either rated to have Very Poor performance or are PC-Only
VRChat is working to phase out Very Poor avatars on quest entirely, and will probably never allow them to show automatically

waxen prism
#

It may remove, not definitely removing very poor avatars.

shell jay
#

Hey, a friend of mine pointed out an avatar in the fallback section that's medium rank
But the documentation says it has to be good or better
And when I went to upload an avatar that is medium the SDK said the same
How do I upload a Medium Mobile Avi as a fallback?

karmic idol
#

can someome help me optomize my avatar so i can add clothing to my rex pls i need my stuff quest compatible if so dm me pls

long venture
long venture
warped sandal
#

mururu is medium rank, but also available as fallback, hmm

shell jay
long venture
#

does mobile have stricter requirements then quest? might be why its showing as medium

humble canyon
long venture
#

ah wasnt sure

lost torrent
#

I've thought of a technique that is more of a trade-off than a straightforward optimization, leaving me asking (in the context of a quest avatar) would it be "worth" it to reduce it from 2 materials to 1, in exchange for adding 2MiB ish of texture memory? (avatar currently uses less than 5MiB of texture memory)

waxen prism
#

When did Quest poor performance go from 20k to 15k polygons?

green oriole
waxen prism
#

Someone took pics back in February on for the mobile and shown 20k in the canny

green oriole
#

Well latest SDK says 20k.

humble canyon
lost torrent
frail wasp
#

Okay so i dunno if this is just me having an issue I convert an avi right, It uploads fine no issues nothing but on quest its a error bot

#

its pissing me off lowkey, i dunno if this is just a me issue

lime kelp
#

So does anyone know what to do to make a glass texture on quest Transparent?

green oriole
analog kernel
# waxen prism It may remove, not definitely removing very poor avatars.

I certainly hope they don't. Some of the restrictions for poor avatars are a little too strict for what should be allowed at all on quest. I definitely understand that they are in no way properly optimized, but people should be allowed to make the choice to show the avatars regardless. I

analog kernel
#

It never changed to 15k

waxen prism
#

Someone shown their stats above 15k limit which was poor status (light red)

analog kernel
#

I think you're misunderstanding how the perf stats work

#

Medium = 15k polys
Poor = 20k polys

#

Thus means if you have 15k or under, it will be medium

#

If you have 20k or under, it will be poor

#

If you have over 20k it will be very poor

waxen prism
#

I use both mobile, Quest, and PC. Mobile has 20k polygons before it's very poor, but was confused why Quest shown 15k as it's cap

waxen prism
#

@analog kernel When on Quest headset

analog kernel
#

Because I play on quest and have never experienced this

#

Again unless you're just misunderstanding

waxen prism
#

It shows the polygon limit on the avatar stats

lost torrent
#

because quest/android defaults to blocking poor avatars.

sharp zinc
#

can someone help me with optmizing a avatar

#

pls

#

@urban pine

honest fern
#

Just follow what the sdk yells at you to optimize

sharp zinc
#

I'm getting the wrong controller
displayed

Hello, I'm playing on the Meta Quest 3 and I have a question. Can you please explain to me why an Oculus Quest 1 controller is displayed in the game instead of the Meta Quest 3
Controller that always bothers me when I
games could please tell me why that is?

#

And plus I have the latest version of VR Chat installed

uneven bramble
sharp zinc
uneven bramble
narrow hill
#

anyone got an elite strap for the quest 3 that is comfortable to sleep in?

sharp zinc
#

does anyone know what i can do to fix the Quest side of my Avatar it comes up as a robot

burnt mauve
#

Battery makes it bulkier and less comfortable when laying down

sharp zinc
gusty flame
sharp zinc
#

also some reason it didn’t save in unity even tho I saved it

narrow hill
#

@burnt mauve

burnt mauve
narrow hill
narrow hill
burnt mauve
hasty spruce
#

i cant upload a quest avi cause uncompressed size is to large its at 44 mb

warped sandal
#

remove unused blendshapes with d4rk's avatar optimizer, reduce all textures to 1024 and normal quality, and don't use over 2 materials

worthy zealot
#

is anyone else having trouble uploading to quest/android right now?? everytime I tried to upload my avatar for quest it always came up as an error bot for my quest testers and one of my friends tried to upload theirs to see if it's just me but theirs was an error bot too is there a way to fix it??

sharp zinc
honest fern
#

not uncompressed size

sharp zinc
#

how can i compress it?

honest fern
#

you dont

#

the whole point of the uncompressed size is what your avatar is compressed or not

#

you need to reduce the actual size itself and not the compression size

sharp zinc
#

so would i have to open it and genuinely decrease it?

honest fern
#

yea?

sharp zinc
#

oh

#

damn

#

thanks :D

honest fern
#

thats the whole point of the uncompressed limit

sharp zinc
honest fern
sharp zinc
#

ahh oki would crunch compression do anything?

honest fern
#

thats still compression

waxen prism
#

@sharp zinc select each texture, and reduce the resolution, and check crunch compression

#

1024 x 1024 max

worthy zealot
#

Is anyone else getting a "Security check failed" error when uploading to quest?? Both my and my friend are getting that error but there's nothing wrong or bad with the avatars

stable breach
#

I'm getting that myself on a brand new avatar from a trusted publisher on Booth (Kipfel by mukumi). The only things added were VRCFury Blendshape and Direct Tree Optimizer components

digital timber
#

it'd be pretty neat if we could get more flexibility for making quest avi's.
feels like we been on the quest 1 and quest go format since day 1

#

even just an additional 5 mb would go a long way

spark rapids
#

insert thats what I’m saying gif

green oriole
#

A upload size increase would require more RAM, there is no way the Quest 2 could get more RAM.

weak bough
#

Hi, so I'm optimizing for quest and I made all the textures more low quality for upload and it raised the avatar size?

#

It went up by 6 mb.

warped sandal
#

with more ram though, it would be nice to have another increase to vram (and a bump of 5000 polygons would go a long way =w=)

digital bramble
#

how do i fix these exactly now for optimization ?

#

I have deleted everything I could possibly delete and such

gusty flame
warped sandal
sharp zinc
#

Why sometimes I see pixeled avatars

honest fern
#

replacement to fallbacks

lofty remnant
gusty flame
#

ah I guess we should replace it

lofty remnant
#

yes !!

clever hill
#

is there ANY way to make poiyomi shaders quest compatible?

humble canyon
honest fern
proven charm
#

is it possible if anyone can help me compress a quest avi by 5 mbs?

waxen spade
#

Yea

balmy cargo
#

I need help why is my mic delayed

warped sandal
#

typical, quest and android may have a longer delay with networking. however, you could try picking a server closer to your location and making sure your router is close by

lunar onyx
#

thats be the simplest way would for that. further things u could do in blender, is remove unused UV sets (mesh attribute data in general), reduce shape keys, separate meshes that are over 40k polys that have blendshapes

gusty flame
#

that 40k polys thing is way less a big deal than it was with Unity 2019

green oriole
#

To the point that you shouldn't do it unless it is an insane amount of polys.

thick moth
#

Fix your optimization!!!! I'm tired of crashing from either joining worlds or opening up the menu!!!

waxen prism
#

Went to vket and picked this up from a PC only world. It's Quest compatible, but Quest user said he could only see bot. Checked it out, and saw this. I notified the avatar creator on Booth. My only guest is the texture swaps contributing to higher uncompressed texture. It also had a toggable ribbon and face gestures.

#

Also the floor ad

warped sandal
honest fern
thick moth
#

I have all avatars off and even if I join a world with zero people in it I still crash

honest fern
#

you sure it isnt just your avatar

thick moth
#

I use a quest only

waxen prism
#

What is your ping at, and are you in your home server?

#

Sorry for the first response. I use all the platforms, except not going to used iOs

#

Don't have iPhone

oak lava
#

Could someone help me compress my avi for quest users, I can't seem to get my textures or glasses to convert properly

#

I'm available 5pm MST

#

Please and thank you

oak lava
#

Mkie

#

Sure, I'm still at work till 4pm mst and be home by 5

oak lava
#

her hair is still needlessly complex, how do i PS1-ify it

gusty flame
#

select and delete edge loops

somber bobcat
# gusty flame select and delete edge loops

gonna be kinda hard to pull off manually.
What can work is tris to quads then do a ring select, then checker deselect, then loop select then dissolve loops. This will remove every other loop. Some areas might need manual dissolving
Another trick after tris to quads is using Un-Subdivide on decimate modifier. Usually going down each other level can work pretty well but sometimes not

cinder cipher
#

Hey vrchat can you guys Bring back sound for quest plz

honest fern
waxen prism
#

@cinder cipher That was an error before personal mirrors were added

spiral cargo
heady wing
spiral cargo
heady wing
#

Audio is surprisingly expensive

#

(And the quest is already stupidly cpu limited by it)

spiral cargo
#

Is there any way to add boops with sound then?

spiral cargo
heady wing
#

And the calculation in 3D space is also expensive

heady wing
spiral cargo
#

Ive heard thats how you optimize it for other apps

heady wing
#

It helps, but do you really think people are going to do that?

heady wing
#

But the quest is still significantly CPU limited, and every last bit of performance is needed

#

(Also why regular constrains aren’t available)

honest fern
# spiral cargo Why wasnt it allowed?

because the quest really doesnt like spatial audio on avatars to begin with and no matter the amount of compression you did to the audio didnt change the fact it crashed quests

#

the only reason it existed on quest at all was because of a bypass for SPECIFICALLY 2d audio

#

and no they arent going to add back 2d audio because vrchat really doesnt like 2d audio sources

faint crag
#

is anyone going to ahctually fix the issue where we have to turn off and turn on our headsets when our audio goes out

#

cause that has been an issue for months

long venture
#

i think thats more a meta issue then a vrchat one as it happens to users on other games aswell (just not as frequently as vrchat)

wary mesa
#

why does it says that (the first 2 big red ! »😭 i have no idea what to do im new to unity (its not a custom model, its the regulus model)

#

wait what i accidentaly deleted « VRC Descriptor » so i did « ctrl z » and now it doesnt say that anymore and i can publish it ?..

fervent shard
#

guys my friend is still locked out of vrchat what does he do 😓

fervent shard
long venture
#

as in the game itself or unity sdk panel?

fervent shard
#

game itself

long venture
inland nymph
#

What is the limit for audio sources in Quest worlds?

#

I ask because the typically linked guide doesn't give even a number. it just says 'its limited'

green oriole
idle smelt
#

I found a world that is activley jam-packed with a bunch of quest-user stuff

empty cave
#

show us your best VRChat settings!

cyan wave
#

The black images? You have model the lashes and the eyebrows. The Quest shader can't use images with transparency.

spice ibex
#

Need some help optimizing this for quest

pale oriole
#

could someone possibly help me convert an avatar from vroid studio to vr chat and have it available for quest? i have the avatar made, unity and the vr companion linked, aswell as the vrm to vrchat converter added to unity

#

if theres a channel for this id love a redirection

#

ive never done this before so any help would be amazing

long venture
pale oriole
#

No I just don't know how to do it myself and would like someone to help explain it a little, I've watched videos and tried step by step but I'm just missing something because it never works

#

Also I like ur pfp!

gusty flame
#

This place is better for specific questions

pale oriole
#

Ahh thanks! I got someone to help me out

kind quail
#

gotta love the sdk sayign i dont own a model i bought for vrc

covert sundial
#

You have to replace the ID in your scene descriptor

kind quail
#

do you mean the blueprint id

covert sundial
#

Yep

kind quail
#

cause the blueprint id is blank

covert sundial
#

That's the only way that it would give you that error that I know of

#

If it's blank it should upload as a new Avatar

kind quail
#

i figured it out

#

thank you for the tip

#

and i was using an out dated sdk
i opened the wrong project file in unity

covert sundial
#

You're welcome 🙂

plush shale
#

sweat pro

#

oops

#

wrong channel, and wrong server 😭

neon jungle
#

so like im trying to use the wuest 2 through my pc but the controllers seem not to like it. it wont let me minimize the desktop menu so i can play vr chat and the joy sticks dont click? so i cant open the in game radel mune they work fine in the headset themselff but if i try and go through airlink it seems to mess up i dont know why at all ive tryed everything i even factory reset the headset itself

#

it also says theirs like no

#

firmware for the controller?

neon jungle
#

ok i got 90% of it to work the buttons now work in vr chat but still wont bring up the round menu thing

#

Right Thumbstick In (Press down on thumbstick) Action Menu Right this is whats not working my thumbstick works and all but it just dose not open?

long venture
#

this channel is for quest optimization not device support but double check your in-game controller bindings maybe, unless you mean the buttons dont work at all even outside the game in which case it'd need a driver update or repair possibly

neon jungle
#

It was the bindings it seems also didn't know I thought it was for like optimization and troubleshooting. I'll make sure to ask in appropriate channel next time

fallow pagoda
#

I got a friend that when they log in they get this message

oculus platform error during user proof check java.net.protocolexeption:timout during fetching dsat

#

Anyone know what to do?

pure cape
tranquil mulch
#

Anyone having good time quest 3 just wondering

waxen prism
#

I did this morning with a friend who just went vr recently

dense lagoon
#

how can i get i the size lower

#

so i can upload i

long venture
#

you could try polytool or vrcquesttools

#

or if you're wanting to do it manually see what's taking up space/giving a bad ranking and fix it

#

like deleting un-used blendshapes, needing to atlasing textures and merging meshes, lowering texture res merging bones etc

plush mango
#

Im working on a model I wana turn into a avi

Would a blockbench model be really optimised because of the low polygon count

floral glen
#

Not necessarily but it may be, thats a good question

#

Low polygons is good, but it doesnt necessarily mean more optimized

honest fern
#

they are all their own independant mesh

fresh dune
#

Best settings for quest 2?

pure cape
gusty flame
#

I like my volume one click under the point where it warns you it's loud.

#

In all seriousness though - Virtual Desktop with HEVC-1 codec.

fresh condor
#

Anyone having an issue when using FBT that opening the Quest’s menu causes ether your game to crash or you game will run but you cannot move, open menus, etc. Like i can wave my arms around and move my head but everything else locks up. Just looking to see how I would go about fixing this issue.

halcyon kiln
modern storm
#

anyone got a tutorial for optimization?

gusty flame
#

pinned

modern storm
#

the page doesnt work lmao

gusty flame
#

oh haha, that's annoying

humble canyon
# modern storm anyone got a tutorial for optimization?

Have you ever wondered exactly what makes an avatar end up with the dreaded "very poor" rating? Feilen—VRChat's performance team lead developer—gives you a look under the hood at precisely why what's expensive is so expensive, and what that means for optimization strategies. #furalityumbra #furality

Event Stage Manager: Lorry
Producer: Shawntr...

▶ Play video
sinful badge
#

Hey fellas so I'm making this VRC world, however were worried about the usage of a texture because it needs transparency. (example above of the texture) Its all on a singular plane. However because obviously transparency is taxing on quest, im worried it might not be the best performance wise. Am I over reacting? This world could easily have up to 25 people, so I really gotta push things to the limits. I also appreciate any alternative suggestions. (we also tried converting the texture into a mesh, although apparently that didnt turn out well.)

green oriole
# sinful badge Hey fellas so I'm making this VRC world, however were worried about the usage of...

Transparency is expensive, but it only gets bad expensive if the transparency is on top of several things and especially several other sources of transparency.
Basically, if these leaves are right up against a wall then it should be fine, if it is covering up a transparent window that allows you to look into a room with many meshes and where several people would normally reside then it will be costly, for example.

sinful badge
green oriole
sinful badge
green oriole
radiant cedar
#

yo, why are objects turning PURE BLACK when i do toon lit?

#

wait wrong chat

gusty flame
#

vertex colors?

cyan wave
sinful badge
cyan wave
sinful badge
#

im happy to help !

warped sandal
#

70k -> 15k poly i am so proud of myself

#

i was genuinely thinking i couldnt get it but going through and cutting edgeloops (and individually decimating the stubborn hair) for almost to the entire model saved my life

gusty flame
#

yeah edgeloop dissolving is the way to go - nice work!

minor rapids
#

hey, i have a question about quest optimization. I haven't really found answers to this anywhere. But anytime i go to convert an avis materials to quest, it seems that the normals of mirrored models seemed to be flipped on some avis, Is there a solution other than blender for fixing this? or is this always going to require blender?

gusty flame
#

sorry, Blender 🙂

minor rapids
#

dangit, now i just gotta figure out how to get avis out of blender without them becoming a ball XD

#

i mean this btw

gusty flame
warped sandal
proper shadow
#

Idk if its possible to optimze this 💀

#

If anyone knows how let me know :>

#

(btw this is some how 7.something mb)

long venture
#

take some of the toys and add them to seperate avatars

#

and take the outfits and add them via blender rather then unity

#

the rest would be basic stuff: merge materials, atlas textures, lower bone count, delete un-used blendshapes etc

proper shadow
#

Ah ok

#

Thx

warped sandal
#

yeah, this seems like a blender type of thing, as theres just too much for quest

#

consider removing some accessories or some of the weapons you have added

topaz verge
#

so i got the draxx model and i would love to make it quest but with the base being 10mb already idk how to optimize it without it dying

naive stirrup
ruby onyx
#

So I got a texture which has parts of my avatar on it but gray in between the used spaces. If I erase the gray, would it help with vram since the png file is getting smaller?

humble canyon
ruby onyx
thorn berry
#

what's the most ideal optimization method for quest textures?

humble canyon
thorn berry
#

compression

jovial cypress
tropic umbra
#

Heya question,

i have a excellent pc and quest avatar i made and uploaded to VRchat
but the SDK says "this avatar cant be used as a fallback

anyone have thios before?

patent jewel
#

This is normal. Fallbacks are not for you and your PC, fallbacks are for other people and their PCs. They're meant to be used when someone's device can't handle your avatar. If the avatar your using isn't well optimized, it can not be used as a fallback, as fallbacks must be well optimized, it's their purpose.

green oriole
sleek dawn
#

ok i have a quest 3 and it hurts my forehead like hell i have no idea what to do it was fine before but now it hurts :(

opal venture
sleek dawn
ebon basalt
humble canyon
long venture
#

you'll get scammers asking that in here, go to VRCTraders (link in #1204490664637890580 ) and get a verified user there if they even offer that as an option

#

or if you've got basic unity knowledge you could look into vrcquesttools or polytool to optimize it for you possibly

ebon basalt
humble canyon
ebon basalt
humble canyon
ebon basalt
humble canyon
ebon basalt
humble canyon
ebon basalt
#

Oh

#

Ye, make quest 3 6 or so, or at least the option for that

humble canyon
#

2 gigs of it is used up by the system OS

ebon basalt
humble canyon
#

so the Avatar limits are there for a reason

#

your average gaming PC running vrchat has like 16 gigs of regular RAM and 8 gigs of vram

rustic oriole
#

Does the quest 3 have access to content the quest 2 doesn't on vr chat?

#

or is it bound by the native quest app to cater to the quest 2's lower specs

green oriole
#

The spec difference isn't large enough to warrant such separation, Quest 3 just made Quest VRChat more playable.

rustic oriole
#

ah

#

Thought it was a bigger leap than that but Ig that makes sense

#

I have a pc anyway, so it's not a big deal to me, just annoying because I'd like to be wireless more often than not 😅

green oriole
rustic oriole
#

thank you though! Think I'm just fixating on a non-issue tbh

green oriole
rustic oriole
green oriole
#

PC USB ports are unreliable, most motherboards just don't provide enough power, especially if you have a long cable.

rustic oriole
vagrant sparrow
# rustic oriole Does the quest 3 have access to content the quest 2 doesn't on vr chat?

yes, but not because of content separation. because of hardware. so a quest 2 will severely lag out and usually crash with a world like glass office. the quest 3 can handle it fine. same with furality sylva. quest 2 users get really bad fps, the quest 3 has no issues. it’s a processor/RAM limitation issue.

On PCVR they are both acting as external monitors and they are equal with exception to resolution.

heady wing
#

Never really thought about the performance side of things, but there was this one world I went to that was so unoptimised that I could see the individual groups of tiles on the screen rendering

Anyway summary for anyone curious:
Basically for Quest-built content that used to not run on Quest 2 (such as crashing on load, or loaded but was unplayable from low fps) due to performance, might work now.

For PC-built content, as it basically speaks a completely different language (being the chip architecture) to the Quest, no.

Using PCVR through the Quest just counts as running it on a PC.

peak falcon
#

does anyone have a clue on what the best way is to drastically lower skinned mesh count and material count