#avatar-quest

1 messages · Page 53 of 1

pastel storm
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What does api stand for, btw?

violet steeple
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app program interface

pastel storm
#

How do you pay for avatar commissions?

ashen minnow
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anyone know of any good giyuu vatars that can do alot of forms

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avatars*

pastel storm
spiral hollow
open yarrow
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does anyone know where to find avatars from the series black butler/kuroshitsuji?

runic willow
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@open yarrow good luck, if you aren't pc most dont want to help because we are quest.

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And most see quest users as a bunch of kids (we aren't), when many of them are a bunch of kids with rich parents, or 20yos living in their parents basement. I have asked many times on here for help, and only ever gotten one reply ever.

frail birch
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unnecessary comment

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there's just less people looking over these sections

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less people = less chance of that one guy knowing that one map with that one avatar whoever has requested wanted.

open yarrow
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true

hushed cliff
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Does anyone know if these are on quest or just pc

floral dawn
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Probably only pc and also Private models

hushed cliff
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Damn

pastel storm
cerulean yarrow
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People have managed to upload avatars greater than 10mb. I'm trying to make one for my bf but I can't get it under the 10mb limit, how are they bypassing it?

violet steeple
quasi spear
frail birch
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Crunch compression

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Texture file in unity -> quality normal -> enable crunch compression

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Enjoy the gainz

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Lower the resolution if that isn't enough

violet steeple
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override format. and use astc crunched

pastel storm
pastel storm
frail birch
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See how it's not called "#PC-avatar-search"?

pastel storm
violet steeple
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youd put “quest” in your query

pastel storm
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but still

violet steeple
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no

pastel storm
#

yes

violet steeple
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then elaborate

pastel storm
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ur mom😂🤣😂🤣

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L + ratio

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  • yb better
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L relationship status

ornate gull
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So I have a question and I hope to figure out the answer so I've see people have emission on quest avatars and I was wondering if anyone knew how or how I could go about doing this

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I've searched on the internet for it and I can't actually find anything that's quest because I'm 95% sure shaders aren't supported on quest unless there's shaders idk about because I'd love to make avatars that could have some of these effects

ornate gull
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Oh really I didn't know ty I was alittle confused

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Ty

pastel storm
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It only works if the world has emissions built in, though. You won't notice it all the time, but it's better than nothing

pastel storm
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While Standard lite has an emission map, there won't be any noticeable glow unless you're in a world with bloom.

violet steeple
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true. but quest worlds dont have pp so no bloom in the first place tho

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itd only be useful on pc then

pastel storm
pastel storm
acoustic leaf
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Does anybody have a heath Ledger joker avatar from Batman The Dark Knight?

ashen minnow
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anyone have a zenitsu avatar that can crash a server do not worry not using it to do that i need for a avatar deal it will help me out loads

violet steeple
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no

ashen minnow
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aight

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whats thi seve for?

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server

violet steeple
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this channel is dedicated to the development of quest ready avatars in vrchat

ashen minnow
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oh ok sorry for bothering

turbid bobcat
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Does anyone have a Yoda Avatar for Quest

turbid bobcat
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I've been looking on there too I've been looking everywhere

frail birch
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Then keep looking over there

scarlet fjord
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Any help I try making the atlas for my new quest avatar and it breaks my textures

scarlet fjord
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I am new to blender

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I am so confused

dense rivet
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Bake tab, one below optimization

scarlet fjord
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how do I use it

pastel storm
wispy island
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Yo is there a way to make it so you don't have to manually turn the avatars on.

pastel storm
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nop

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ur quest would literally explode.

jagged sequoia
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from the lack of optimization on people's avatars

pastel storm
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at least internallu

wispy island
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K just wondering

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Thx

rugged tusk
patent tendon
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Anyone have a connor from Detroit become human or a good darth maul or vader

pastel storm
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anyone got any good male avatars?

pastel storm
violet steeple
fair plover
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Does anyone know any cool unknown avatar world for quest

frail birch
violet steeple
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we need more avatar dev talk to happen here

frail birch
wraith peak
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I have a meru skin

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And a skin for the freaky ones too her top and bottom comes off or you can be a menses and show your hulk size Johnson

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Don't asked me why she has one cuz idk I got it from one of my friends

pastel storm
wraith peak
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@pastel storm mm idk your 14

pastel storm
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I’m old enough to drive and work ain’t I

wraith peak
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Its in your bio

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Yea ig

pastel storm
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So I don’t see the problem

wraith peak
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Add me mythical0bordr

pastel storm
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I have like 3 hours left

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I added you on discord so I can ping you when I can get on

wraith peak
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The problem is that your not old enough to even be in a strip club which is 18+

wraith peak
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Alr

pastel storm
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My girlfriend likes avatars like that

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She doesn’t have discord so I get her avatars for her

wraith peak
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And this topless character comes with tweaking animation

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Js

pastel storm
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She’s been wanting a meru avatar since hers got banned

pastel storm
wraith peak
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Alr but it doesn't look exactly like her and meru does not come with really anything

wraith peak
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I'll show you when we're on

pastel storm
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Ok

undone saffron
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Bro💀

pastel storm
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Anyone know avatars along these lines??

pastel storm
pastel storm
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Anyone got any good pen assets that aren't too taxing on performance?

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Oh

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Nvm my bad

drowsy cedar
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Anyone got this avatar I lost it and would like it back

jagged dust
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Lookinh for fake dynamic avatars

restive garnet
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Looking for any morbius skins for quest

pastel storm
pastel storm
jagged dust
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The channel bame doesn’t help

pastel storm
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...?

jagged dust
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Its quest avatars, not quest avatar development. So i got confused

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Where do i ask for avatars

pastel storm
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If more people read channel descriptions, we wouldn't have this problem...

toxic cloak
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Anyone know where I can find a hog rider or other coc/clash royale avatars? (For the memes

spice dirge
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anyone know weirdcore skins

jagged dust
ruby geyser
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#avatar-search-old does anyone have a joker 2022 avatar or model because I am making a yt vid

pastel storm
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No.

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Post IN avi search

echo storm
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So just to be sure from what I've seen, quest avatars have no way of using cutout on a shader at all? I was planning to put my vroid model as a quest model but unfortunately every single mesh on it uses cutout such as the nature of vroid

old ginkgo
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Does anyone know how to make custom Avatars

frail birch
pastel storm
old ginkgo
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Its fine I figured out what I needed to do

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Thank you anyway

echo storm
solid frigate
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Quest avatars can't use constraints? Or is my info outdated?
If not, is there some alternative? I'm used to using parent constraints for props so as not to overload on blendshapes

pastel storm
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If the object is tied to a bone, shrink 'n grow said bone

solid frigate
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Right, but to move the same prop around and snap to different parts of the avatar. Any trick to that, aside from having multiple instances of the prop all over the place?

spark warren
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No

pastel storm
solid frigate
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Holster both hands and head. No problem though, I'll figure something out. Thanks for the info!

desert pewter
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anyone know how to add seats on quest avatars since you can't use a collider? the default stations collider is huge and idk how to scale it

pearl urchin
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Hey everyone, I’m having problems with adding and removing favorited avatars and so far nothing seems to fix the problem I’m dealing with. In the game I’m usually am able to unfavorite any of the 25 avatars I have. however, lately it has been letting me unfavorite some avatars but when I go to check, none of the avatars I remove are gone. After this occurs i cannot unfavorite the avatar at all, not even through the vrchat website. I have attempted to fix the problem through uninstalling/reinstalling vrchat, logging out and back in and nothing works. If anyone has any possible solutions it would be much appreciated.

pseudo wraith
visual mauve
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Quest compatible avatar, vrcAevSip

honest creek
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Hello, I created an avatar with "readyplayer.me/vrchat" and I have it on the VrChat website but when I go with my oculus quest 2 on VrChat, I don't see the "other" tab nor my avatar! Could someone help me? (I'm not English but French)

ruby summit
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is it possible to add audio sources to quest avatars ive seen in the menu that theres an option to disable/enable it per trusted rank but actually trying to add one in unity it says it will be removed by the client

pastel storm
ruby summit
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im wondering why its still an option you can turn on/off in safety settings and its not completely blocked like shaders

pastel storm
visual mauve
light flicker
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ay anyone got a countryhumans avatar

lofty matrix
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Do any know we’re I can get the male Anubis furry avatar

jagged sequoia
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Gumroad

A collection of fluffy furry Avatars, designed for VRChat.Included Avatars:Maned WolfFox (+Quest Fox)FennecJackal ( Anubis )Border CollieOpossumCruxBunny 3 extra skins from the communityNew Christmas outfit has been added! More clothes coming soon.Features:CuteFluffyThiccThe Best BeansAvatar 3.0 ReadyHighly customizable - multiple ears, tails, f...

#

VRchat想定ですがゲーム、映像制作にもご使用いただけます。 UnityのHumanoid形式に対応した 3Dモデル アヌビスです。 モデル説明 本モデルはUnityのHumanoid形式に対応したモデルです。 動画:https://www.youtube.com/watch?v=fQKFZBWm4MM 【内容物】 ・UnityPackage ・FBX ・テクスチャ(unity用、toolbag用両方入っております) ◆モデル情報◆ VRCSDK3 ポリゴン数:40514tris シェーダー:standard

pastel storm
pastel storm
lofty matrix
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What

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I am trying to find the male one for 5 mouths

pastel storm
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Ok?

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This is for making abis

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Not for looking

pastel storm
frail birch
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lmao

pastel storm
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Well

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Kinda

pastel storm
frail birch
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he's a hungry fella

pastel storm
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Is there anything specific i have to do to make an avi quest compatible? Or just have it under a certain amount of polys

violet steeple
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you must have the correct build of unity to create a correspondant architecture safe of the android variety

pastel storm
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Hm.

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And what would that be?

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(Note. I have zero knowledge on avi making)

violet steeple
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with out such. you will be deamed as a pc only primearlies of none will

jagged sequoia
pastel storm
violet steeple
jagged sequoia
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violet steeple
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hope that makes sence

pastel storm
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Pls dont post in multiple channels…

dense wing
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oh yeh I forgot about that rule

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My apologies

tawdry zodiac
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is there any way I can make this centaur quest compatible? the only tutorial I was able to find uses a lot of constraints and only now do I realize that will not work at all

raven fossil
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Idk but that is one nice looking avatar

turbid patrol
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Does anyone have any suggestions for worlds with avatars for mutes?

nimble coral
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It's quest and pc compatible

formal hamlet
turbid patrol
nimble coral
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Uh no but if you give me your vr chat name I'll invite you here in a bit and you can clone it

turbid patrol
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Alright! Can i dm it to you?

nimble coral
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Sure

nimble coral
near fossil
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but judging from looking at it, I think it’s low-poly enough to not need any decimation

tawdry zodiac
near fossil
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if none of the defaults work, you’ll have to do it yourself

real lance
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anyone know where a wendigo avatar is? been looking for one on quest

pastel storm
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anyone have any good male avatars that aren’t to tall but not to small either, just something that’s like red and black?

spiral kraken
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Do you know know where I can femboy avatars other than traps avatars

frail birch
spiral kraken
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Thx for directing me

devout siren
plain dove
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The Secret War Suit

turbid patrol
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Does anyone have any female avatars with an acoustic guitar cosmetic or maybe a guitar that can be held?

turbid patrol
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Oh sorry!

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Thank you for telling me haha

latent token
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Honest question, why doesn't quest have avatar sounds

jagged sequoia
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because the quest doesn't have enough CPU to handle all of those sound effects

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as it's already using up most of it sound effect and budget to handle everyone's voices

latent token
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ah

wanton mirage
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Does anyone have a world with some femboy avis that isn't traps avatars?

wanton mirage
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Woops

pastel storm
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How are you not a mod?

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You should totally be a mod

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Petition for rainwolf to become mod

pastel storm
boreal sundial
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Does anyone know where I can find a shinobu avatar with animations from demon slayer, I’ve seen people have one from the author madara but I can’t find it anywhere

regal island
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what's the filetype

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GoD MY discord decided to shart itself

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Ignore that.

pastel storm
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Lol

torn steppe
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Would anyone mind testing something out for me? I wanna see if my issue is just happening to me. Whenever I use particles on my quest avatar they turn into red transparent squares in game. I've seen particles on avatars on quest though so... I have no idea what's going wrong

violet steeple
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particle act different in modern uploaded quest avatars currently. i recommend mesh particles if youre trying to get something accurrate but im not a particle expert as to what practices to follow when doing so

torn steppe
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Mesh Particles?

violet steeple
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yes

torn steppe
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How do I make my particles mesh particles?

violet steeple
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when in particle system. go to bitton of component and therell be a renderer module. this is where you can switch it to a mesh

torn steppe
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Hmm... still red squares

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I was able to make particles on sdk2? Did anything change about particles since then?

violet steeple
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they changed something but i never fully diagnosed it. as far as I know 🤥 is that it was most likely a mistake that hasnt been addressed fully or something else

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makes it hard to make particles. thats why im suggesting using low poly mesh partickes

torn steppe
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It's so odd though... nothing seems to be working and yet I don't see anyone else having this problem. It's just frustrating to not know what you're doing wrong

violet steeple
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what does it look like right now?

torn steppe
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I changed it to mesh and still just red transparent squares

violet steeple
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did yoy add a mesh?

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like a sphere

torn steppe
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Uhh... I added a quad? Would that work?

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I changed it to sphere and now it's just red transparent circles

violet steeple
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what are you trying to make it look like?

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i suggest experiementing

torn steppe
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I've been trying for a few days now... I've tried changing the particle count, color, size... I even tried using the world sdk's additive shader since particles work on worlds but not avatars for me but... nope... all the same result

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Here's what it's supposed to look like

violet steeple
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use standardlite. that might work

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oh

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hmm. im not sure then

torn steppe
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I need to know if this is just an issue with me or if I'm not the problem here

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Maybe... I can make a workaround. Standard Lite seems to change it so if I just do some stuff with that it won't look exactly like I want it to but it'll look similar

violet steeple
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i suggest upvoting the canny if theres one for quest particles since im 99.9% sure this can be solved when those shaders follow the corrected rules

torn steppe
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Upvoting the canny? Sorry... I don't know much...

violet steeple
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its the bugs and features board for vrchat

torn steppe
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So... how do I... "upvote the canny"?

regal island
high lion
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how can I make a transparent or cutout material for my Quest Avatar? Is there a special shader for?

frail birch
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You don't

high lion
frail birch
high lion
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and cutout? I mean why does they don't support it? is it for performance reason? Is it for compatiblity?

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and will this be supported in the future until physbones get realesed into the official version of the game?

violet steeple
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cutout and transprency is taxing on the quests architecture. use additive as its the cheapest option for mobile processing

high lion
regal island
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Get this through your head:
Any type of transparency or cutout is not allowed on quest.

pastel storm
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^

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Transparent will become opaque

violet steeple
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in theory. but not as of right now. not sure what the issue has been. i think the baked in shader for it is no longer there

pastel storm
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I assume

violet steeple
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correct

pastel storm
#

Not you

pastel storm
violet steeple
#

i wonder how hard itd be to make a cutout mesh maker

jagged sequoia
high lion
pastel storm
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It dont matter

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Transparency wont work on quest

jagged sequoia
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so you need to take a knife to the eyelashes if you want to keep them

violet steeple
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if eye lash color is issue. try matching the color you want on the texture itself so it looks like its cutout

high lion
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I really hope Quest gets cutout or transparent support in the future, because this is just a horrible pain...
I moved the vertices around and now, all shapekeys are gone from the brew...

torn steppe
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I could really use some help here but I've been getting mixed answers. I'm trying to put particles on my avatar but they turn out as red transparent squares. I keep hearing things like "particles can't be transparent" but never get any information on how to actually fix it... All I hear are potential problems, not solutions so... if anyone knows how to fix this... please help...

frail birch
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its not a matter of technical challenge for a new feature

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the quest is just too underpowered

jagged sequoia
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because of the way mobile chipsets handle rendering

violet steeple
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at best. additive would come back as its additive and not multiplying alpha per pixel

high lion
violet steeple
#

theyll work. but optimization is the goal

jagged sequoia
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the problem is if you use transparencies on all the avatars you can't hit the framerate targets vrchat is trying for

violet steeple
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remember. 1000s of people are working in the same enviroent you dk

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right

jagged sequoia
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basically the problem is avatars would cause lots of overdrawn of the transparencies because they would layer on top of each other

high lion
frail birch
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because one is probably too much

violet steeple
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that isnt controlled enough

frail birch
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¯_(ツ)_/¯

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im sure vrc team did their homework on it before deciding to cut it

jagged sequoia
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the problem is if you have two avatars with transparency next to each other so the transparencies overlap you have overdraw

high lion
violet steeple
#

as a shader tests each pixel. the queue of said material and lod instruction over take eachother and over time. can bring a lot of stressfulness for the system to handle

jagged sequoia
violet steeple
#

as it stands right now. quest avatars uploaded in modern times follow baked in avatar shaders

jagged sequoia
#

and I have to go head off to take care of some errands

violet steeple
#

see ya

high lion
violet steeple
#

thats why i said the thing about 1000s of other people

sacred oracle
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take it up with the devs

jagged sequoia
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so vrchat basically needs to assume worst case scenario constantly

violet steeple
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and the worst case scenarios still pop up randomly

frail birch
#

open a canny for it if you believe there is a solution to be had :3

jagged sequoia
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basically none of us are trustworthy enough not to make a mess from vrchat point of view

violet steeple
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wheres the canny for additive

frail birch
high lion
frail birch
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look at the 420k polys 40 mats avatars that people drop on PCs

jagged sequoia
high lion
violet steeple
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avatars lag on pc

frail birch
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that users cannot be trusted to keep a handle on performance, and that they decided on limits for the quest for a reason

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i.e. probably a bad idea to give us transparency

sacred oracle
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the point is that about 2% of the VRC userbase actually has any idea what they're doing, so the devs err on the side of caution and don't allow users to use shader features that can absolutely ruin performance for mobile users

high lion
frail birch
#

cool you do, most dont

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the less people get auto hidden the better

high lion
frail birch
#

in my opinion vrc should strongarm the users even more regarding performance, but i'm not going to die on that hill

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people love their creativity. even when my gpu is commiting sudoku when rendering their avatar

high lion
violet steeple
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i think they should remove the lightmapped shader put of the avatar sdk lol

violet steeple
high lion
frail birch
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i decide who gets hidden, and the very poor performance pool of avatars range from "oh they used one avatar too many" and "jesus christ this one avatar dropped me 50 FPS"

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same goes on the quest, i imagine

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you roll the dice when unhiding someone

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you either see a nice avatar or your quest commits die

high lion
frail birch
violet steeple
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when ones self is able to cause an effect with out the consent or normality of the morbid behavior of side human wellfair. thou would have strength to bring harm when unnessisary

frail birch
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thus strong arming the users a bit harder regarding performance

violet steeple
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and by accident

high lion
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but the thing I am talking about is just to allow one single cutout shader, that is even shiped in from the VRCSDK... (No highly modded PC Burner Shaders)

frail birch
#

look man

violet steeple
frail birch
#

this is a help channel, and the help you can get is: "no transparency"

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if you wish to change it then you need to open a request on their canny and get the dev's attention to it

violet steeple
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i think at best. the additive shader should be allowed as an additive cutout would be better than a tradition colormask or rite shader tactice

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along with using halfs

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find the canny sos

frail birch
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we were discussing about it since it was interesting, but unfortunately that's how it is for now

vestal hare
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for some reason this fallback isnt showing up in my fallback list?

pastel storm
#

No windows support?

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Its quest only?..

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@vestal hare

rancid sinew
drowsy cedar
rancid sinew
pastel storm
drowsy cedar
pastel storm
#

stop

native forge
frail birch
pastel storm
wicked hazel
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is there a shader that can be used for quest avatars that supports cutout transparency?

jagged sequoia
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no

wicked hazel
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dang

jagged sequoia
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too expensive for the mobile Hardware

wicked hazel
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alright

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so just make a lowpoly version of the cutout I guess?

jagged sequoia
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yes

wicked hazel
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alright, thanks

limber shoal
#

Anyone here know how to do quest physbones if so dm me or @ me

odd coral
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can y’all permanently ban all emo eboy/egirl avatars please

odd coral
#

why dawg

torn steppe
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Is it still possible to do particles on quest avatars? I've been having a lot of trouble with it

pastel storm
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i found a person who claims to use a quest only. with movable hair and such.

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i didn’t think quest had that yet.

odd coral
pastel storm
# odd coral why

bc they wont ban those avatars just because YOU dont like them

pastel storm
#

no

odd coral
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they made da game am I wrong

pastel storm
#

u arent. but thats just not possible

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they cant and wont

odd coral
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why can’t they

pastel storm
#

it is impossible

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just. coding is hard ok?

odd coral
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huh

pastel storm
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do u know how coding works?

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why do u want them banned anyways?

odd coral
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cuz they be inappropriate asf

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Like having privates

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out

pastel storm
#

what.

odd coral
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not joking

pastel storm
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thats not an "emo" avatar

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dummmy\

frail birch
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i mean, nsfw avatars are already against the rules

pastel storm
#

yeah

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they try to ban em as fast as they can

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and those are nsfw avis not emo dumbass'

vestal hare
#

but they're also no.. hmm hecc

pastel storm
#

wha

vestal hare
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nvm dumb brain

pastel storm
#

no..... i don no...

frail birch
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you need both windows and android for it to work as fallback, no?

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that's what they meant

pastel storm
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idk

frail birch
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or not

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😄

vestal hare
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never did with my first fallbacks, but i'll do it anyway lol

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its just odd how my first fallbacks worked fine, but this one uploaded... and just simply doesnt exist anywhere but my PC avatars list

frail birch
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i.e. good and above performance on both windows and android

vestal hare
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got them right into exelent

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hmm, i'll get them into windows compatability

frail birch
#

upload it as windows too

vestal hare
#

ye

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oof, ok where am i gonna find a windows project to import this to, that isnt gonna roflstomp something XD

frail birch
#

? just switch

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literally click this

vestal hare
#

scared of that button

#

last time i did that i whiped a 100+ hour project

frail birch
#

backups are important kids

vestal hare
#

ye

#

pretty much why i prefab almost all my avis hah#

frail birch
#

anyways

#

either make a new project or click the button lol

vestal hare
#

ye

#

will see what the outcome is, cause i've been yeeting out projects like they're going out of fashion atm

pastel storm
#

HA

rugged tusk
#

is there anyway to make particles to work on quest 2?

regal island
#

Non-transparent ones, sure. keep in mind that particles can cause performance hickups

rancid crescent
#

does anyone know were to get female quest compatible NSFW avatars

violet steeple
frail birch
#

lol

quiet river
#

Does anyone know of male avatar with long hair that has physbone

pastel storm
quiet river
quiet river
frail birch
#

its still in beta, few people are making avatars for it for now

patent tendon
#

Anyone have a moon knight from the show?

torn steppe
#

Has anyone else been having issues with particles on quest avatars? If not... could you tell me what you did cause no matter what I seem to do it never works

terse bone
#

Anyone know how to make a hue shift for quest?

regal island
violet steeple
grave bobcat
#

i have question , with new update , can quest use rotation constraints or any other type of constraints ?

dry zealot
silk gust
#

I dont get it

#

Mine says it has too many phys bones

#

13/8

covert totem
#

try only putting them on the main root bones

placid quest
#

anyone know were i get physbones sorry

placid juniper
#

how to fix /pwez help

pastel storm
#

Remove

#

Remove a lot of the physbone shit

#

God damn

torn steppe
#

I really need help with something. Has anyone made an avatar with particles for quest recently? If so... how on earth did you do that because mine just look like red squares

rancid hull
torn steppe
#

How do I... not do that?

rancid hull
#

make them so they wont use transparency at all

#

and look ok

torn steppe
#

I'm not great with unity though... where do I turn off transparency?

pastel storm
#

anyone have any good couple avatars for quest that have phys bones?

hallow sinew
#

Any world suggestions for Avis with phys bones, I’m having a hard time finding one that works

magic isle
#

Are u kidding me? Quest can add Phys bone just 8 components, That too little. Even in open-beta it works.

pastel storm
magic isle
pastel storm
#

.

wintry prairie
#

Beta before had the entire 64 and most people were fine. 16 wouldn't fry the quest

pastel storm
#

It doesnt matter

wintry prairie
#

At least 12 or smth a little more lol. 8 is too small

#

Ppl really underestimating the quest and think it can't handle more than 8 even tho it ran plenty people with 64 fine in the past

jagged sequoia
winter drift
#

You haven’t even read it

jagged sequoia
#

the vrchat dev team has already answered several times as far as raising the bone limits

winter drift
#

In the beta it runs completely fine with heaps of people

pastel storm
#

Ok. They addressed that

jagged sequoia
#

a open beta test is a lot less people than when it's live so probably all the disaster cases haven't shown up yet

pastel storm
#

^^

winter drift
#

They are addressing it for physbone limits to be removed, I’m asking for it to be bumped up a tad higher because a lot of avatars are unable to use physbones

jagged sequoia
pastel storm
#

^^^^ THIS

#

@Active Chat Mod pin

dry zealot
#

Never enough.

pastel storm
#

Lol

#

Yall want more fuckin polygons than hairs on my head. And thats not even that much…

peak yew
pastel storm
#

What

dense imp
#

Mf they are saying that avatars with 64phys worked fine. They aren't asking for uncapped just a bit more. You guys fucking despise quest players because you all think we are little kids. We aren't asking for much; just to be able to use our headsets to their full opportunities.

wintry prairie
#

^^^^^^^^^

dense imp
#

It ran fine also when I joined full lobbys also

wintry prairie
#

16 would be fine. That's not even half of what PC has. That's actually half of half. And it would still give us more leniency to make things effective and nice looking

dense imp
#

Not asking for 64 like 32 would also run well

#

16 would also be fine

wintry prairie
#

I've been looking at avatars today and how many bones it would take to make them look natural and nice. 8 is hardly ever enough, but Ive seen where they can work between 10- 16

dense imp
#

Like I rember playing in physbone avi worlds and all of their physbones work but now only 2 of the avatars from that world work

wintry prairie
#

And not everyone can afford a PC

#

Also its a super dickish move to make the beta run 64 for quest and then to rip it away on live and cap it so harshly

dense imp
jagged sequoia
dense imp
#

Its only like 2k

#

S

wintry prairie
#

You give people a taste of smth great and then stomp on it. If they were gonna cap it so hard they shouldn't have let Questies use 64 during beta the entire time

dense imp
wintry prairie
#

AGAIN. That message is addressing UNLIMITED. we don't want that we're only asking for a slight increase

#

1 6 isn't gonna melt a quest when 64 was fine on beta with full lobbies

#

And again. It's a d i c k move to make the beta use 64 if they had no intent of allowing it to follow through and so harshly change it. It's like the carrot on the stick.

dense imp
#

The way he phrases the message makes me think it will be raised in the future and that since this is the first live branch, they are starting physbones small on quest.

jagged sequoia
#

the vrchat devs are unlikely to change the limit

dense imp
#

Thats fucking stupid

wintry prairie
#

^

jagged sequoia
#

they've been doing lots of internal testing to figure out what to put the limits at

wintry prairie
#

Its also ridiculous seeing how physbones were so quest finally had smth like dynamics

dense imp
#

I don't think quest players mind playing on 38fps like they always do but with physbones lol

wintry prairie
#

Well their testing is shit considering 64 in full lobbies were fine before

#

I'm not even asking for a massive increase personally

#

16 isn't even half of what PC has

jagged sequoia
wintry prairie
#

They could increase it to 16 and make it a toggle

#

Make the default 8 or off

#

And then allow it to manually be turned on or see 16

dense imp
wintry prairie
#

Could be a 3 way toggle. Off - 8 - 16

dense imp
#

its like giving us help we dont want

jagged sequoia
wintry prairie
#

They shouldn't have let beta use 64 then

#

Bc people saw it worked

#

Physbones made so quest can have dynamics
The beta uses 64
Beta doesn't change to intended cap before live
Goes live with sudden harsh cap change

dense imp
#

This is very dissapointing for me concidering one of the main points of physbones was to eliminate dynamic bones and make pc/quest parity for avatar interaction.

wintry prairie
#

And people wonder why were upset. We were literally given smth we got excited for and saw worked really well and then it was swept from under us

#

I was so excited for the update and now I'm just ticked and extremely disappointed

frail birch
#

Lol instead of being glad the dinky quest cpu can handle physics at all people are upset over their unoptimized avatars not having even more

jagged sequoia
#

optimize your avatars

frail birch
#

Raise a canny if it bothers you so

wintry prairie
#

We have

frail birch
#

Great, hopefully it goes through

wintry prairie
#

Quest handled it fine before.

dense imp
wintry prairie
#

^^^^^^^

dense imp
#

I went into a physbones avi world by myself during beta and put on a 64 bone avatar and didn't drop a single fucking frame

wintry prairie
#

What harm is it if they raise the cap? Raise it to 16. See how it works lol

jagged sequoia
wintry prairie
#

I was in full lobbies and my frames were great

#

But instead you guys would rather settle for less than more which we know would work

#

And we're not asking for the full 64 or unlimited. Hell I'm not even asking for 32. 16 is fine with me

#

But 8 is too limiting

dense imp
wintry prairie
#

Is there any physical proof that 8 is the most the quest can handle bc I sure don't see it lol

#

But I've sure seen proof it works fine with full lobbies with the 64 cap

dense imp
wintry prairie
#

You guys severely are underestimating the quest just bc"well lol it's quest"

dense imp
#

It still sucks though

wintry prairie
#

I hope it raises to 16

dense imp
wintry prairie
#

If we get 16 I'll be satisfied and shut up

#

Can't believe I was so excited for a slap in the face today lmao

#

Should've had a cap in beta if they were planning to cap it so hard the entire time

#

Honestly the way they handled beta is probably why everyone is upset. If they had a smaller cap in beta nobody would've cared as much bc we would've expected it.

peak yew
wintry prairie
#

16 isn't even half of what the PC has?

#

PC has 64

peak yew
# wintry prairie You guys severely are underestimating the quest just bc"well lol it's quest"

Are you sure you aren't overestimating it? I've seen plenty of quest users come into worlds with 60+ and run like crap, so with bones ontop of that ofc they're going to run even worse.
And putting the beta limits up makes sense, they want to stress test to gauge what they considered the acceptable limits for preformance where.
Just because you think low fps is acceptable doesn't mean that the whole quest userbase is.
Although tbh it would have been nice if they added like a limit bones checkbox that brings the limit to 8 that was on by default, and then set the very poor limit to 16 or something.

wintry prairie
#

16 is enough to not be too limiting while also being less than half of 64 and more than the 8 that barely lets you do anything. Especially since physbones can't multiroot

#

Also most worlds don't even let more than 60 people in it and a place with 60 people or more isn't the norm

#

But yes I agree if you could default to 8 and then toggle up to view 16

#

I'd be fine with that

#

As long as the cap is raised to something higher like 16 idc

dry zealot
#

By having 64 transforms plus the humanoid bone. It's already a model in the 150 bone range. Want more then 64 I guess

wintry prairie
#

It takes 3 bones to frame a face of hair, 3 for long hair to move naturally if it's long, 2 for sleeves if theyre long and that's already 8. It doesn't leave room for anything else like if you have extra accessories like a necklace or ears or smth

#

16 would leave some leniency and maybe not everyone would have to use it but for more detailed models it would help while not being too much

dry zealot
#

I was working with 4 to be rank good. You don't need everything to wiggle. You survive with nothing until now

wintry prairie
#

Physbones were advertised in a way so that quest could finally have dynamics and then we hardly get anything lol

#

I don't get why asking for the cap to be 16 is such a big deal. It's not a huge increase, but it's enough and it's not unlimited nor nearly the same as the PC

#

I saw how well it could work with the 64 too. I'm not asking for 64 though.

#

Not even 32

dry zealot
#

For now

wintry prairie
#

I'd be completely satisfied with 16

dry zealot
#

For now

wintry prairie
#

I just want leniency but it feels stressful with 8

#

Why are you even advocating for less

#

You're fine with less instead of asking for more to even see if it could work out lol

peak yew
#

I've seen plenty of decent looking good rated avis on desktop, and that's the same bone limit as quest

wintry prairie
#

It's not even that much more

frail birch
#

I think it should be 4 /s

peak yew
#

You just need to optimize your bone layouts and not try and make every single part of your Avi jiggle

wintry prairie
#

I personally feel like you guys are just coming from a place of malice for quest users 😂

peak yew
dry zealot
#

Same

wintry prairie
#

Then what's the big deal if it's 16

dry zealot
#

Since day 1

frail birch
#

Its never enough :3
vrc devs give a hand and people want the whole arm

dry zealot
#

Was the first

wintry prairie
#

If it was never enough id be asking for 64

#

Then don't advertise physbones as finally giving quest dynamics , make the beta use 64 , then cap it to 8 out of nowhere and then refuse to have any leniency? It's dickish

#

If most people are upset raise it a little and see how it goes lol

#

Again. 16 isn't a lot.

#

But it's enough :^

#

And I'd be fine with it

dry zealot
#

16 but 64 transform ?

peak yew
#

It's not dickish. If you are using a beta you should expect that to change. To everyone who hasn't used the beta it's gone from no dynamics to having some. That's a +.

wintry prairie
#

Ive looked at avatars to see how it could look natural and not too stiff and 8 hardly is enough. 16 would be fine and sometimes more than needed. Usually it's the 12 range

#

Yeah but people who use beta probably expected the beta and not a sudden last second change that changes it so drastically ?

#

A slight decrease fine. But 8 was such a massive drop

#

I don't see the big deal in wanting 16.

#

I'm not even asking for no cap.

peak yew
#

Preformance is the deal. That's all.
I'm not saying it wouldn't be nice if it was 16. I'm saying if 16 would work well on the quest hardware they'd probably have made that the limit.

wintry prairie
#

There's no proof saying 16 couldn't work.

peak yew
#

I never said it wouldn't work. I said it would preform markedly worse than 8

wintry prairie
#

Not drastically though?

#

Beta was fine with 64 in full lobby I don't see how 16 could be so much worse than 8

frail birch
#

Im not sure what bargaining with random users here in the help channel will do for you, we dont develop vrc features

wintry prairie
#

Maybe they'll see it idk

jagged sequoia
frail birch
#

Put forth your arguments in the canny, spending hours mad over here will do nothing

wintry prairie
#

I already put my cents in a canny though

frail birch
#

Then there were go

jagged sequoia
frail birch
#

Now either optimize your avatars to work on 8 bones, or do nothing until the devs maybe raise the limit, or not

wintry prairie
#

I hope they do then,,

#

Ill have to learn how to use 8 it's just .. frustrating I guess .

#

Im just , upset because I was so excited and then let down so hard idk

#

Sorry

frail birch
#

Its frustrating seeing people treating physics and this whole interactivity system finally coming to the quest as a slap in the face because they don't consider it good enough, to be honest.

wintry prairie
#

Well I mean it is very disappointing compared to how it looked but that's all I have to say.

frail birch
#

You had a lot to say 😄

wintry prairie
#

Yes. And I don't think what I had to say was too much to ask for

dry zealot
#

A free products. Demand. Seen reasonable

wintry prairie
#

I at least am not lacking in ambition

dry zealot
#

🧱

frail birch
#

lol

sudden wyvern
#

Hey

#

Got new physic bones working

#

But they dont have coliders on my hair bones

#

How do i fix it

#

So i can grab my hair

frail birch
#

I think its a thing you gotta do in your hand colliders? Like set the radius to above zero

#

But i didnt mess with dynbones yet so not sure, just read it

torn steppe
#

Anyone know how I can make a custom mesh for particles on my avatar?

steady hamlet
#

does anyone have any cute physbone avatars or like worlds i could go to?

frail birch
shell jackal
#

Viseme not showing on mirrors can anyone help me?

dense imp
near fossil
#

you can have up to 64 bones affected by the components

#

just only 8 roots

frail birch
#

What, 64? I thought the 8 was referring to the bones being controlled which indeed doesn't sound very good

#

Man you can do plenty on 64 bones lol

pastel storm
#

Hair is tuff though bc it takes alot components unless u know how to use root bone

#

And it can be buggy

#

It is a good update though. Hope they make more progress and optimization for maybe 3 more components in future or idk

serene citrus
#

i really just want a cap of like 200, is that too much to ask?

#

like idk anything about the code but it seemed to work extremely well in the beta

worthy sage
solemn flame
#

cellphone in a headset is essentially the quest

serene citrus
#

wait what? the limit on pc is that low?

worthy sage
#

if you exceed 256 phys bones your avatar is marked as Very Poor on PC.

serene citrus
#

damn. thats a little low imo. i just want to be able to have good looking hair on quest, mine has 124 to be exact. was a shame when i saw that the limit was half that

solemn flame
#

give people a hand and they want the whole arm

serene citrus
#

listen they did a great job, a giant improvement for all. but it still has issues, most things do

solemn flame
#

the statement from tupper about the 8 bone limit should be pinned imo

serene citrus
#

im just giving a bit of feedback

worthy sage
near fossil
pastel storm
pastel storm
pastel storm
dawn quiver
#

I have a question. When the avatar dynamics came out, do people have to update the avitars?

icy ermine
#

Does anyone have good worlds with the new physics bones. Yes especially if they are beta avatars

icy ermine
#

They have to be updated to the live version

#

Ok

frail birch
#

so it would require an update to make it look right again

dawn quiver
#

Why

icy ermine
#

Hold on let me do you some worlds

#

And make sure your game is updated

dawn quiver
#

It is

frail birch
#

when you mean old models, do you mean old quest models on the beta dynamic bones ?

dawn quiver
#

Is it cuz I'm on quest

frail birch
#

i meant models using the old dynamic bones physics

dawn quiver
#

They said it worked on there too

frail birch
#

they quest lowered the limit after beta, so old models using the high limit cap do not work anymore

frail birch
#

all dynamic bones are disabled on models over the limit

dawn quiver
#

Damn

icy ermine
#

What’s the limit

#

?

frail birch
#

before it was like... 64 components? i am not sure, i didnt participate in the beta.

icy ermine
#

Ah ok

dawn quiver
#

Man I was really exited but. Dunno if people will even care about those limits. Wanted to see my avatars wiggle😕

icy ermine
#

Understandable but it’s to help out systems not overload

#

Try looking up phys or dynamics in worlds and you can find a couple more good avatars

frail birch
#

64 transformations is plenty.

#

you'll see all the jiggle that needs to be jiggled

pastel storm
#

Hey so I updated to the beta version on my quest but I still don't see dynamic bones on any of my avatars anyone know why?

frail birch
#

read up

#

probably they're avatars over the bone limit, so they get disabled

#

make sure you have the game updated too

pastel storm
#

Ahh ok thank you!

frosty walrus
#

does anyone know good worlds to get good girl avatars?

pastel storm
torn steppe
#

Has anyone made a quest avatar with particles recently? I need to know how one would do that

pastel storm
#

How do i unlock this shader? 😅

dense imp
pastel storm
#

It’s over exaggerating. And the beta was with not a lotta ppl

pastel storm
dense imp
pastel storm
#

Ok?

#

And……???

#

Your point?

dense imp
#

How do crashers have to do with physbones?

pastel storm
#

Because it can ruin the quest.

#

And

dense imp
dense imp
pastel storm
pastel storm
#

With the LIMITED pb?

dense imp
pastel storm
#

Ah

#

You see

#

Thats way less than live

dense imp
#

How many?

pastel storm
#

I am not sure. But possibly only ~200 ppl in beta

#

Mhm. Cuz it would cr-

#

Hw

#

Why deletw

dense imp
#

Cuz i thought you were talking about something else

dense imp
#

With bones capped at 64

pastel storm
pastel storm
dense imp
#

Like how are people so fucking dense that they can't understand that quest can run a lot of bones without "melting" it

pastel storm
#

Hold. On

jagged sequoia
#

I would point out that the 8 limit is on components not amount of bone transforms

nimble yarrow
#

what’s a acotar dynamic world i can go to for quest

charred sorrel
#

How does one join the beta-

jagged sequoia
pastel storm
charred sorrel
graceful horizon
pastel storm
#

Oh but. This is quest avis?..

charred sorrel
#

I joined the dynamic world and it told me to join the open beta?

pastel storm
#

cough cough its pc only and irregardless you shouldnt ask that here

jagged sequoia
graceful horizon
#

they didnt update the avatar dynamic hub-

#

yea

charred sorrel
#

Ohh I see!

pastel storm
#

all good tho

#

just a misunderstanding

#

maybe they should have read the channel rules

pastel storm
pastel storm
#

..

#

I do

#

thats good for you

frail birch
#

they weren't aware that the dynamics beta had ended already, you just kind of assumed he was talking about IK beta for some reason lol

#

just tell em that dynamics is live and issue solved

torn steppe
#

Is there something going on with quest avatars and particles? They appear as red squares for me but I don't know if it's me doing something wrong or if it's just bugged

raven glade
#

Lopunny anyone

pastel storm
frail birch
#

:3 time to dynamic bone it a little

pastel storm
#

Oml

pastel storm
#

Anyone know non furry avatar worlds with physbone?

nimble coral
#

Does anyone have any ww2 or ww1 avatars other then the 1917 avatars

obsidian void
#

Why did they set the physbone limit so low on quest? It worked fine in open beta, but now it doesn’t

jagged sequoia
obsidian void
#

Well that sucks

jagged sequoia
#

so yeah they're unlikely to raise it

wise idol
#

So wait, is dynamics out for all platforms, or out on pc and bets on oculus, or is it pc only? I tried getting the beta to work on oculus earlier and it came to no avail

jagged sequoia
#

all platforms & Quest avatars have to be manually upgraded to use it as they have no Dynamics bones to Auto convert from

static walrus
#

anyone have some animated avatars? troll, male, female, normal- i just want avatars with alot of expressions. i can trade avatar ig

severe hemlock
#

For qeust avatars do you need to edit them yourself? Like add phys bones to it?

#

To have the update work

dusky thorn
#

question: is there a fixed maximum file size for avatars on quest which is 10MB?

#

and question #2: how do I figure that out on upload time, how big the avatar file size is, as I don't have a quest...

severe hemlock
round prairie
#

Does anyone have avatars with cool features?

broken nova
#

so ive made a avatar which when im on standalone quest shows for me but not my friends even after they manually show it and all

broken nova
#

ye it was 10.1mb while it showed for me on quest it did not for others but i have since fixed

static walrus
#

anyone have avatars with qlot of expressions

static walrus
#

i tried it too venom

frail birch
#

Then stay there lol

pastel storm
dry zealot
#

I have that avatar with 13 phys components. I could bring it down to 6 by having a root with multiple childs. The only draw back is, they can't get multi grab I think but that's fine.

regal island
#

Been having this question for a while, recently made an avatar use 1 atlassed texture, It's 8k But I compressed it down to 1.3MB, should I look for a smaller size or is this okay?

jagged sequoia
#

that's a lotta vram being used up

#

as crunch compression only helps with the download time not Ram size

#

that texture would be using 256 MB of RAM and the quest only has 6 GB

regal island
#

Hmm, I'll get on it!

#

Issue is that it looks horrible on a smaller size, must an unwrapping issue

regal island
jagged sequoia
#

6 gigs of RAM and it shared with the vram the original Quest has 4

#

maybe it was two gigs was actually usable by vrchat but yeah that's way too high especially if it's PBR

regal island
#

OOH, My bad

#

Don't worry, this performance hog won't be for much longer

jagged sequoia
#

like I might suggest doing a texture bake to cut down on wasted space in the texture

regal island
#

Texture bake, Explain

#

I'm new to blender rn

jagged sequoia
#

there's a button that can handle it in cats

regal island
#

Oh well that won't be an issue as I have it ready and set with cats

#

thanks for the info Rainwolf, just like the beta times XD

jagged sequoia
#

and basically I'm suggesting it so you suck out all the empty space that comes about just from putting the different textures next to each other

#

like in this example half the texture is black

static walrus
mossy tendon
#

me who cant read

pastel storm
#

Lol

ember acorn
limber tartan
#

anyone that knows how to upload a quest avatar could you help me?

steady hamlet
#

Hey i wanted to start editing avatars that didn’t have physbones does anyone know how i can do that?

glacial gorge
#

Can anyone help me? I'm looking for Niko Bellic from GTA IV, I've seen this avatar in two quest compatible worlds but cannot remember what the world was called.

static walrus
#

i dont know how to do that thx for telling im dumb

violet steeple
regal island
boreal wigeon
#

Can anyone help me find a femboy avatar with laying down animations quest

grim tangle
#

i made the transformer death star available for quest

tall turtle
#

How do I optimize the fish bones I’ve never actually done it and it always says that I have too many bones and I don’t know how to make it less

pastel storm
#

FISH BONES

tall turtle
#

?

#

Lol

pastel storm
#

FISH BONES

tall turtle
#

Whats it mean

pastel storm
#

STFU DYNO

pastel storm
#

You said it

tall turtle
#

Phys i meant

#

Fuck

pastel storm
#

Lol

tall turtle
#

Lol

gentle radish
grim tangle
#

one rule for it do not fire the superlaser at a mirror it’ll crash the entire server

pastel storm
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Lol

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Dont tell en@that

pastel storm
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I doubt they’ll accidentally donit

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Hnless its on purpos

dry zealot
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An avatar exceeding the physbone limit. That's kinda fish

grim tangle
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i mean it will destroy the server

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i put a warning on it don’t use the superlaser not ready for testing

pastel storm
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Anyone know bunny avatar worlds

pastel storm
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waut

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whar

long talon
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Please ignore the hair normals, I fixed them already

long talon
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PC vrcPerfGood Quest vrcPerfPoor
I would love to make it more optimized, but I need 4 materials to do the effects, I could reduce it to 3, but I would loose the matcap on clothes

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I understand why it's there, especially with materials, as each mat is a garanteed drawcall, and those are expensive, but I could do it all in one or two materials if we had more feature-complete shaders

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Oh, animations affect all four materials....

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Well, there goes the whole idea

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I suppose I can still implement it through material swaps and just have a few preset colors based on thresholds

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Society if we had masks on Quest:

pastel storm
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which of the mobile shaders actually show up on quest avatars

long talon
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All of them except Lightmapped and Skybox

regal island
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Sorry to randomly appear, but what in the world is happening here? Using the standard shader the texture looks fine, but as soon as I use "Standard lite" this happens:

merry karma
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Each 'Material slot' is what counts. You need to merge objects utilizing the same materials in order for them to count as one material.

high lion
merry karma
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It does make a difference in performance. You can go look up the tech stuff by googling 'Draw Calls' but it is not knowledge you need to have. Unity will assume that each material slot can assume a different material at runtime so they stay separate. This is an optimization you have to do yourself.

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No. This is a normal realtime rendering issue that has little to do with VRChat itself. Under normal game dev circumstances merging 'Material Slots' is never an issue, I am unsure why you are reluctant to do so. I believe the optimization toolset in Blender Cats Blender Plugin can trivialize this task for you.

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Export it as one merged object in one file. Instead of hiding the elements you could use shape keys to scale the objects into something extremely small and move it inside the nearest bodypart.

high lion
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and I though Quest avatars are already complicated and expensive to make as f...

merry karma
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Complete standalone VR is an absolute marvel of technology at this pricepoint :)

high lion
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sounds like another few days of work that noone is recognize how much pain this was / would be...

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it sounds possible to make, but very painful

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I mean, atleast I have always to make the avatar again and again in blender, if I dislike, how the knife fits into my vrchat animated fist as example

merry karma
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It may seem that way, but with more experience this is a task that could have been completed in less time than this conversation. For now it sounds like you should lower your expectations. If you keep it up you'll find those things come to you easily.

jagged sequoia
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bone scaling would be better for performance than blendshapes as far as hiding objects

jagged sequoia
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that would be poor rank which requires user to change the settings to show automatically

frail birch
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Prob lite

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Standard lite

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Setup, idk, some metallic with a little emission over the material? Not sure but standard is the only one that gives you the tools

light eagle
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Can someone make a boy avatar with the jiggle Affect don’t make it look emo or have tail or ears

light eagle
pastel storm
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i'm scared

jagged sequoia
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yes

high lion
smoky dock
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i mean with a base model i’ve helped friends make the avi less edgy looking

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some of them let you take off the ears and tails and such

mellow mortar
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Latex matcap using matcap lit

high lion
mellow mortar
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It's a quest shader that allows you to use matcaps

frail birch
mellow mortar
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hold on

high lion
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ignore the tilling, I returned them back to 1 but I tried to change the numbers to see maybe any difference, but no....

mellow mortar
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Use this for your matcap

mellow mortar
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Well it's base on camera postition

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Or you could use bumpmapped specular and up the shineness

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Well im out of ideas

frail birch
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Thats odd, the matcap should be more pronounced

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Matcap is basically pretend lighting/reflections based on the little circle

grand owl
frail birch
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Where eyes 👀

grand owl
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hi

nova flame
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i need help, is there any way to search for an avatar by performance??? i was looking for e-boy avatars but they all are very poor, or does anybody know a good avatar world with optimized e-boy avatars?

craggy glacier
dense imp
dense imp
craggy glacier
#

read the replies

dense imp
frail birch
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tupper's answer both covers raising and unlimited

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To be extremely to-the-point: We have very significant performance problems on the Quest that we constantly push back against, and we have no interest in adding in another unlimited factor that would kill performance across the board.

That's why we've implemented the limit. If it turns out that it's extremely restrictive, we can approach it again later-- however, I do not think this is likely.

Since the PhysBones limits are double that (old) DB limit and Quest has never had a system like this before, I expect Quest avatar authors to adapt extremely quickly, and with very little loss of fidelity.

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i.e. they have other performance issues to watch out for;
they're on the brink of other performance metrics already and, as performant as it is, adding another system didn't help;
raising isnt out of the table but unlikely;
they simply expect authors to adapt

dense imp
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It was a really big letdown to see this update ngl

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Really dissapointed :(

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its still really cool

frail birch
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you went from 0 physics to 8 components/64 transforms and it was a let down?

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i guess they shouldnt have bothered.

frail birch
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zero

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no dynamic bones on the quest b4 avatar dynamics update

dense imp
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Well yea ik bro

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Its just they gave us so much in the beta that was performing really well and then was taken away

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I'm just saying it isnt being used to its full potential at all

frail birch
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potential comes after fixing shitty fps

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the quest is already unbearable at times already

craggy glacier
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8 components and 64 transforms is extremely generous

lime inlet
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Hey all, I just joined and I’ve got a question. I’m sure this gets asked a decent amount but, is it really impossible to upload avatars for quest from a mac? I don’t have a pc, so I don’t have any other option. I’ve tried it from my mac but it just says “failed to upload asset bundle.” (I’ve triple checked I’m using the right sdk and version of unity btw)

violet steeple
lime inlet
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Damn that sucks. One of the big reasons I even got a quest was so I could play as some custom avatars

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Now it turns out I need to buy an entire new laptop before thats possible

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Rip

violet steeple
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id suggest windows 10 if possible

lime inlet
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What, you mean like running windows 10 through my mac?

limpid crystal
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I think means to get a windows 10 laptop

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Not sure though.

jagged sequoia
violet steeple
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either, i recommend on new computer

obtuse quartz
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Why do Quest compatible "particle" shaders work fine in Unity, but show up invisible in game?
If these worked properly it would be helpful for blush and materials that are supposed to use a cutout shader.

frail birch
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quest vr chat does not support any form of transparency for performance reasons

obtuse quartz
jagged sequoia
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basically all the shaders are left how they were an SDK 2 when it was one sdk instead of two separate ones

obtuse quartz
jagged sequoia
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potentially as like the lightmap shaders are still in the Avatar SDK

pearl crater
frail birch
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betas are subject to change at any time and do not represent the final item.

light loom
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Have anyone been having issues loading into their avatars lately? (avatar breaking, no movement, cam stuck at a higher position than avatar, no expressions)

pastel storm
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is there a way to make more shaders for the vrchat/mobile?