#avatar-quest

1 messages · Page 35 of 1

hardy tangle
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i can move my hands and arms but i cant do any gestures

spice schooner
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Oh, strange. I'm not really sure without seeing it, I guess.

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Does your character have at least 3 fingers?

hardy tangle
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yes my avatar has a human hand

spice schooner
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What does the animation do? Spawn in an object?

spice schooner
hardy tangle
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i did

spice schooner
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Do you think it's possible the animation itself is what's broken? I'd double check it.

spice schooner
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@hardy tangle Sorry to ping you but I've seen some reports that a glitch is stopping some hand overrides, so it might simply be that.

hot gulch
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Hey I’m pretty new to VRChat and I was wondering how does one go about finding someone to commission an avatar? I really want to be odder from final fantasy XIV

bold rover
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Yea, are there any quest/pc avatar commissioners able to make characters?

brazen hearth
pastel storm
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can anyone teach me how to make a invisible avatar>

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?

long talon
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take any FBX model with a rig, in blender, go through each vertex group one by one, and delete all vertices but one

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export that, any shader won't render it

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but you have a working rig

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Assuming you do want a rig

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otherwise, literally in Unity, right-click the hierarchy, click "create empty", select it and put an avatr descriptor on it

sleek stump
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there is an invisible shader for it

long talon
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There's no invisible shader on Quest

sleek stump
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oh its a quest channel xD

long talon
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👏

sleek stump
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yeah i dont like how they made the avatars in quest

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they got nothing to add...

long talon
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english 100

sleek stump
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yeah...

dreamy gale
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ok so i just got a quest and wanted to know if i can use my avatars from my pc[what im on now] and i dont know if i can

vestal lantern
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You can, you need to port them over in the Android version of Unity though

dreamy gale
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??

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like on my cell?

vestal lantern
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... no? The android version of Unity, not Unity actually on Android.

dreamy gale
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ok ill look it up ty

pastel storm
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Is it ok if I use unity 2019.1.10f1 for avatars?

vestal lantern
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No

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You need to follow the SDK guide.

long talon
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Use UnityHub to manage multiple versions if needed

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I have 3 versions of Unity installed

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they share components, so you can use the same VS install with all versions for example, saving quite a bit of space

pastel storm
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Alright thanks

graceful mortar
vestal lantern
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You're welcome 🙂

near lion
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Willing to pay someone for custom avatar pm me !

vivid isle
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ME

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me: when i have not had my coffe>vrcRuuubick

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me:when i had my coffe>EXSGT

dry zealot
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Suck to be you. But in the other hand, I feel good in both way. Amazing

vivid isle
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fuck you

mossy sail
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Dynamic bone 2020 vrcThinking

split stream
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Ok so I put my view position in between my characters eyes but in game it’s way above my head. Does anyone have a solution!? It almost seems like the view point isn’t static on the models head

vagrant gale
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@split stream change user height when using that avatar

random badge
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@mossy sail no, never

mossy sail
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Shhhh its still developing we wont know

pastel storm
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i need help with something

random badge
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Give the avatar an animator

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(Watch a tutorial it’s like step 2)

pastel storm
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Sorry to be a bother but can anyone make me a Tomura Shigaraki avatar? I don't have a computer so I cant

vestal lantern
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You'll want to ask on VRC Traders.

vestal lantern
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To whoever said to just change platform on the Unity project rather than making a copy, I hate you.

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It's currently converting every image in the entire project and has an ETA of like... a day.

abstract ether
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Let's just pretend that's one day off for you to chill and do other stuff

sand coral
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Anybody know a world where to get an edgy looking kitsune male avatar or willing to create one I don’t have a computer but I do have an Oculus Quest

graceful mortar
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is there a list for that

sand coral
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List for what? @graceful mortar

graceful mortar
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never mind

manic lagoon
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what are the requirements for making a quest avatar (i might make one from scratch)

orchid yacht
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around 1 polygon

manic lagoon
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-_-

brazen hearth
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Minimum is having avatar descriptor I guess and then depending on user settings avatar gets blocked if it is over 7500 or 10000 poly, can't have any custom shaders, lights or dynamic bones

manic lagoon
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ok nice

turbid ocean
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Hey! Please help, where can i find Detroit Become Human Avatar Location?

vestal lantern
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Not sure that avatar is Quest compatible, is it?

turbid ocean
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i dont know which channel for ask? xd

vestal lantern
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None really, this is for help making avatars. Ask in-game if you're looking for them.

barren harbor
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hola

long talon
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hello wmr user

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what brings you to an oculus quest channel today

pastel storm
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does anyone know how to make an invisible avatar?

pastel storm
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thoses should be disabled

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or banned

vestal lantern
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@pastel storm You disable the mesh renderer for that material. You can technically use a shader to do it but that won't always work and is more performance intensive.

normal star
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Anyone have any room recommendations for good, well running anime avatars?

vestal lantern
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Filn's stuff is well optimised AFAIK, and super cute.

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Oh wait, Quest, hmm...

normal star
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If u can't find anything it's fine.

long talon
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buy a booth model and upload it yourself.

jagged sequoia
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a free Quest compatible anime girl model that works well as a base mesh

long talon
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Shapell can be Questified in like 15 minutes if you know what you're doing.

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There's quite a few free ones on Booth

normal star
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Anyone know of any well running, good anime avatar rooms I could look up?

dry zealot
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Kings raid quest avatar

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Quest church + avatar

unique inlet
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hello, i have a question. when im in unity making a avatar, it says i have to play longer to make avatars so do i have to?

long talon
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yes, that means you're still a visitor.

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Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.

You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be 20-40 hours, but big exceptions are possible.

Make sure you are not using a steam or oculus account because those can not be verified and continue playing the game until you get a notification or e-mail.

http://help.vrchat.com/kb/article/27-why-cant-i-upload-avatars-or-worlds-yet

spice schooner
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Also, a way to speed up the process is to not play music from your mic. Just in case you considered doing that.

long talon
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hey, pretty sure I saw you ingame

spice schooner
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Yes, we spoke in Atoll of Ether, the tropical map with the ship. 👍

orchid yacht
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this is not ''quest ready'' right?

long talon
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depending on why its 17k

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it might be questifiable pretty easily

orchid yacht
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i tried to make it as low as possible ,

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but couldnt get it under 17k

vestal lantern
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Welcome to the world of Quest avatars, heh.

raven path
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Hey can you explain what are these polygons ?

shadow olive
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I mean it'll help but some avatars look better than others after this

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But usually under 20k looks pretty good decimated down to 10k

pastel storm
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hey guys!

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im looking for someone to recolor one avatar for me

tardy frost
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is there a minimum bone count for quest

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i mean maximum*

brazen hearth
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Find "Quest Limits"

lime hamlet
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the utilities tab is the only available one in the SDK menu.

shadow olive
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@pastel storm find the textures, open them up in paint.net or photopea, paint bucket the new colors on, upload it to unity

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If it's a quest avatar, please atlas the textures.

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It helps everyone, and makes it easier to paint

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If you use blender you can also paint in real time

hardy tangle
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is there a way to make a metal like texture using normal maps or something like that?

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or is there another way?

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ive seen it on a few avatars

brazen hearth
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VRChat/Mobile/Standard Lite has option for metallic map. You can make texture that has non metals colored black/metals colored white and you can make parts of your avatar look metallic that way or just use one material for a part and use slider I suppose @hardy tangle

pastel storm
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Matcap Lit is good for when you want the whole material to be reflective, you can add a metallic matcap texture

twin lichen
lucid harness
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this might be dumb, but how do I get different avatars on quest than the ones that it comes with? I don't want to make them, but just want to use them.\

vestal lantern
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@lucid harness You go to worlds that have them, they'll be on pedestals with a wavy picture above them, then you just click that.

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@twin lichen Is that one from the Beepplanet?

lucid harness
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what worlds?

vestal lantern
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@lucid harness Normally ones marked as "Avatar Worlds" in the worlds menu, but technically any world can have avatar pedestals in them.

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Also if an avatar is public, you can clone other people's avatar.

lucid harness
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ok

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thanks

twin lichen
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@vestal lantern Umm i dont remember i think they were called ''rikku'' or ''rikoru'' or something

vestal lantern
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Yeah

twin lichen
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unless you mean nanachi

vestal lantern
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My friend has a world full of them.

twin lichen
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for quest?

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i got them from an avatar world

vestal lantern
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Yes, for Quest and PC.

twin lichen
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hmm maybe its the same world

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wait you mean they made it?

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i cant find anything online about them weirdly :(

vestal lantern
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They're modifications and retextures of the Rikoroo creatures created by some Japanese guy I believe. Not very well known outside of VRC. This is his world with a bunch of different ones https://vrchat.com/home/world/wrld_7ef99ee9-a512-46e9-9f27-7130cc6a1c09

Yule Updateǃ Beepplanet Alpha with avatars for public use․Full PC and Quest compatability․ Please use a PC and Quest compatible avatar․ Avatar source˸ https˸⁄⁄3d․nicovideo․jp⁄users⁄20714185⁄works [ R…

twin lichen
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aah yeah that one! haha

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oh my god rikoroo becouse they kind of look like planes? xD

vestal lantern
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I don't believe so, lol

twin lichen
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they do tho xD

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aw man i wanna see the original

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i wanna see 2d art of them

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does anyone here know any other cute quest compatible avatars?

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my favourites right now are these guys and nanachi

ionic olive
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I’ve got two questions regarding avatar stuff

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One can the giant avatars if abused get me banned?

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Also I’ve got one but i want other ones where can I find them?

craggy glacier
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probably wont get you banned but blocked by a lot of people

ionic olive
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Oh,ok thx

vestal lantern
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most people will likly hide or block you immediately

lime hamlet
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I've converted one of my avatars into quest ready and my SDK's build control panel doesn't show up. i can only see the utilities tab in the "VRChat SDK" dropdown menu therefore i can't upload or even get to that page. can i get some help? been working at this for a while.

long talon
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delete both the VRCSDK and Plugins folders

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then reimport the SDK

lime hamlet
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already did that. still no beans. :/

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i'll give it another shot just in case.

long talon
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you even delete the meta files?

lime hamlet
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don't think so. i'll do that this time and check back in with you.

lime hamlet
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No luck. :/

long talon
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look at the console for errors

lime hamlet
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error CS0006: Metadata file `System.Drawing.dll' could not be found

Compilation failed: 1 error(s), 0 warnings

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oh- forgot to delete a .meta file. let's try this again and see if it has the same error..

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yeah, same stuff.

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may i note the project is uploadable in PC mode. when i switch the project build to android in order to upload for quest is when it doesnt work.

charred granite
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I recommend making a new project specifically for Quest avatars. There might be a script that is causing that issue.

lime hamlet
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yup, gonna give that a shot.

long talon
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oh, I've had drawing.dll

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you, close unity entirely

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delete the files

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then reopen the project, then import the sdk?

lime hamlet
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i'll give that a shot as well.

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maybe i'll do that one first since it's easier. lol

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ok so that didn't work. i'll try the new project.

ruby summit
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Last time I had this issue, and removing the vrcsdk and reimporting it didnt work, I had to make a new project, first import the vrcsdk, and then copy/import the avatar files, making sure if it had any vrcsdk files in the assets/package, to not include them.

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--
I don't really know what it has to do with drawing.dll, but anytime my sdk behaves like that, and I get that specific drawing.dll error, this works

craggy scaffold
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lips don't move on my avatar even if i change it on unity

spice schooner
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Sometimes you can't see your lips move in mirrors so make sure you ask someone else if they move

dry zealot
dry zealot
orchid yacht
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^ i like it

long kite
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Cuteee

viral plank
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where can i even get quest avatars from

errant dirge
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  1. Avatar worlds
  2. Making a avatar and uploading it yourself
  3. Purchasing a avatar from booth.pm and uploading it yourself
viral plank
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can i make avatars on a mac?

spice schooner
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I'd imagine so

viral plank
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what would i have to use?

spice schooner
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A 3d modeling program and Unity. Just gotta find ones that work on Mac. I use Blender. I know Mac can also run programs that are PC only through another program. I honestly don't know enough about Mac to go into full detail but I'm 100% positive avatars can be made from a Mac in one way or another.

viral plank
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okok thanks and on a scale of 0-10 how hard is it to convert a pc avatar to a quest avatar?

errant dirge
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I've uploaded avatars on mac. Just make sure you disable future proofing.

spice schooner
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Depends on the avatar, and how well optimized you want it. If you don't care about optimization at all I'd say 10/10, super easy

viral plank
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i know im probably getting annoying but how do i convert

spice schooner
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Otherwise you will want to get the avatar down to only a few material files, about 7500 poly or less, little to no particles, make sure it has no dynamic bones or sounds.

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It's as simple as changing build settings in Unity then uploading under Android platform so it becomes a Quest avatar.

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Scroll down to Quest limits

viral plank
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does it have to be a certain version of unity

errant dirge
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yes

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atm 2017.4.28f1

spice schooner
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The same version the PC build uses, yep

viral plank
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as you can tell im a complete hardened egg so i have no idea of anything

errant dirge
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I've never heard that expression before, but I assume it mean you're green

spice schooner
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That's fine, I'd honestly recommend a beginner tutorial on making/uploading an avatar to VRChat on Youtube.

viral plank
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what version of mac do you reckon i'd need to be on?

spice schooner
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When you have the basics you can at least grasp the situation enough to have some understanding.

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Now that's where you lost me, wasn't aware of Mac versions. I'd imagine the latest is fine.

errant dirge
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Mac version doesn't matter

viral plank
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i mean whats the oldest version of osx i could use to download unity 2017.4.28

spice schooner
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iOS: Mac computer running minimum OS X 10.9.4 version and Xcode 7.0 or higher.

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From a quick Google search that's what I got

viral plank
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delicious

autumn quest
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I am getting an error in android of Unity after click Build and Publish

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Anyone know this error?

abstract ether
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I saw that error being mentioned somewhere recently and I think they fixed it by creating a new project and importing everything again.

autumn quest
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Ok will try that

dusty osprey
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im having a problem with the vrchat mobile shaders. Any other shader i use on the avatars turns out fine, but when i put on a mobile shader, they become christmas-y

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mobile toon lit vs

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standard

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whats the mobile shader doin or not doin versus like pc shaders?

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also theres two of them cuz i was making sure it wasnt my quest decimation that messed it up-

dry zealot
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Blender minus the vertex colors

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In thebelow the shapekey

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Its use with some shader to control how light react etc

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But toonlit make those looking balck red blue etc

dusty osprey
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that did it!!! thank u!!

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oooo ok i see

long talon
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shoulda uploaded the christmas version

dusty osprey
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I SHOULDVE honestly

viral plank
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Does anyone know anywhere I could ask someone to convert a model because I've went to do it today to find out something has chewed through the wire for my keyboard

pastel storm
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Dose anyone mind sharing some anime models for quest that are ready do put into vrchat for free

vestal lantern
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Pretty much none of them will be. Are there none in the avatar worlds already?

random badge
vestal lantern
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@random badge Now that's a cavalcade of horror if ever I saw one.

random badge
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how come?

vestal lantern
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Have a browse through what's on that link, lol.

random badge
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yeah, whats the problem?

random badge
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oh right

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when someone says horror i just expect the absolute worst lmao

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so i thought there was some gore or something and i got scared

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cant be having my second warning for "anime gore" 😔

pastel storm
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Smol people

lyric pier
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Anyone got a website where I can download quest ready avatars

vestal lantern
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No, that's what the ingame worlds are for.

errant dirge
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You can buy models at booth.pm
some are made for vrchat quest in mind.
you will still need to learn how to setup and upload a model in unity.

shell swallow
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Hey so I'm new to programming and I want to start off by making a custom avitar. But I need some help. Here are some sketches of the character I have in mind:

vestal lantern
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Ok, well good news, you don't need any programming experience. You would ideally want 3D modelling and texturing experience though.

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Grab a copy of Blender, your favourite image editor and then you can jump in.

shell swallow
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Uh....
I don't have any experience with that stuff

spice schooner
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Gonna need Youtube for that part

shell swallow
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Ok

spice schooner
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That's how a good portion of us started. Lots of tutorials.

midnight pawn
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this might be a bit of a stretch, but would anyone happen to know any quest compatable avatars that look even at least somewhat close to this character I have here?

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shes sort of my persona character who i've been drawing for quite a while, and I would love to have an avatar of her on the quest (im getting one in under a week)

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the main staples of her are the round glasses, fluffy hair, and ears.

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anything else, like the outfit and fluffy tail can be changed

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I just want something that can get CLOSE to her.

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(because I know it would be really hard to fit all of her into a quest avatar lolol)

jagged sequoia
delicate basalt
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um

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your best bet would be to take any existing base and kitbash + retopology

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your art is hella cute btw >u<

midnight pawn
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oh ty!!!

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and yeah, i figured my best bet would probably be an existing base

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its just most of them dont have the body type that i want

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sorry im being so picky haha

vestal lantern
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Kinda look like a thicc nanachi to be honest, maybe that would be a good base?

jagged sequoia
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tweaking the body shape should be doable using blender sculpting tools or proportional editing

midnight pawn
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oh that is true, i didnt even think of that!

jagged sequoia
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so ya better to make sure you have all the other aspects good for the quest as proportion are much easier to change as a newbie then having good topology and polygon count

dry zealot
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@midnight pawn yeah there s one in the/ quest church + avatar

midnight pawn
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?

dry zealot
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An avatar map

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People that dont upload material in vrchat get ther avatar from avatar world

azure palm
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Is there a avatar with cochlear implant?

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If yes please dm me as soon

vestal lantern
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Probably not, adding one to an existing avatar would be easiest.

pastel storm
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Is anyone willing to help me as I am configuring an avatar for quest but my atlas needs to be a cutout shader how do I use the quest shaders but still keep the eyes (the part that disappears when I change from cutout to somthing different?

long talon
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use the knife tool on your eye planes

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then warp the UVs back in place in the UV editing tab

pastel storm
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In unity or blender

long talon
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oh boy

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Im here for 5 hours

pastel storm
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This is my first avatar

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Plus dose this work when all the other stuff (vimeses, bones, muscles, eye movement) is done

pastel storm
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Thanks

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Plus I have redecimated my model so it’ll be be able to be seen on quest at all time

long talon
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nice

pastel storm
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I used this tutorial

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Wait

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How to do the uv editing part

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Hello?

manic lagoon
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Anyone know any good worlds for anime/chibi avatars? I had a look today but didn’t find loads

pastel storm
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I’m not sure sos

sterile pulsar
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Hi, can I add only music without animation as emote to the avatar?

manic lagoon
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Animations are disabled for quest iirc

long talon
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Actually, you shouldn't even need to do UV editing

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as you could see in my video

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it kind of just stays aligned

azure palm
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@manic lagoon actually quest does. Only one that is disabled is shaders

manic lagoon
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Oh really? I must’ve misremembered then

vestal lantern
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You're only allowed 1 animator, basically.

pastel storm
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@long talon dose it still work with the atlas and other blender cat stuff that have been setup previously

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Sorry for the ping

long talon
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don't see why it wouldn't

steel marsh
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anyone wanna help me with this damn avatar? im kinda unsure which place i can go to for help and ive been trying for like 2 days nonstop to fix this. if anyone can help hmu pls. ive been trying to like. rig it correctly and its just not being nice to me ack

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hold on

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i figured id try to just use another version of the model. after this im done with trying to fix it lmaooo

long talon
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Oh, let me guess, the arms don't actually work correctly

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and there's like separate bones for the arms and the sleeves

steel marsh
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im unsure if its the sleeves but yes the arms are a bit weird and the thumbs wont work

long talon
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thumbs?

steel marsh
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yep. cant move em

long talon
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If you use CATS' pose mode in Blender do they work?

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did you translate the bones from an MMD? it's possible the name's didn't get picked up, though I believe CATS' actually figures out bones just from hierarchy now

steel marsh
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i didnt try the thumbs... i dont even really know if i could choose the thumbs but yeah i translated the stuff

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hold on do u wanna look at the file real quick?

long talon
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just drop your fbx

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I dont need anything else

steel marsh
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gotcha

long talon
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odds are you exported it with the tex in there

steel marsh
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ill literally pay someone to do this for me im so done and tired ive been up like 2 days trying to fix this after finally pickin this game back up after 2 years

long talon
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There straight up aren't any vertex groups for the thumbs...

steel marsh
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i got another version of the same character. can u check if theres anything for this one?

long talon
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The rig is only there as a modifier, as is usual with MMDs, and weight painting is based on vertex groups, they're all there for every finger on each side, except the thumbs

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either you broke it or idfk

steel marsh
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thats a bruh moment

long talon
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This is straight up from the game isn't it? cause the hand rig definitely isn't standard that's for sure

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Tho, I mean, it bloody works

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Even with only 2 bones per finger, it should still work

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hand animations may look a tiny bit wonky. tho you could always split each end bone in half and split the weights

steel marsh
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i have no idea how to do that though :')

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thank u sm though

shadow olive
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I good amount of video game characters only use 2 bones

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Ik all the xenoblade ones do

long talon
shadow olive
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It looks good enough honestly, you can barely tell

long talon
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So dont bother

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I just wanted to test my own skills

shadow olive
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All my avatars look fine with only 2

long talon
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Unity will round it up

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So just use that model, and since it's a game model, it already has great topo, optimized textures, and unlike that other one doesnt have 70 hair bones you wont be needing on quest that would bring your shit down to very poor

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I mean, it's still 14k tris, but getting that to <10k is a piece of cake

shadow olive
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Yeah just separate the head and hands and decimate the body pretty much

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I always have like my 10 minute tutorial to easy decimate

long talon
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You should totally turn that technique into a button in CATS'

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Separate the mesh by everything that isn't the head or wrists vertex groups

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decimate the new separated object so the total tri count of both objects is whatever the user sets, by default 10000

long talon
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from 19850 to 9081 in 5 minutes, uhhh, except Unless I force the shape keys into the head vertex group, theyre kinda fucked, they still do what theyre supposed to on the head, but they deform the rest of the body

long talon
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@shadow olive I just took your tutorial, mixed it up with my own skills, and brought it down to about 15 seconds of work

shadow olive
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Yah, I'm not a good blender-er

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I just know what I'm doing

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But I'm definitely not efficient

long talon
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Edit Mode
Select Head and Wrist vertex groups
L and Shift+L extraneous or missing bits on head and hands
Ctrl+I to invert the selection
Space or F3 depending on bindings to bring up search
"Limited dissolve"
Open the panel in the bottom-left of the viewport
Play with the slider till' you're under 10k
Profit???

#

It worked PERFECTLY on this model

shadow olive
#

Only issue is I find that the hair tends to be relatively high poly, I find it better to UV select the face instead of the entire head

#

Usually the hair looks fine decimated anyway

long talon
#

I did decimate the hair

#

by doing shift-l on it after selecting the head vertex group

shadow olive
#

Ah, true

#

I do uv select so it's more accurate, but whatever works

#

I'll be content knowing my video is just for dummies getting their shit off of REDACTED.com

long talon
#

Yeah, I have standards for avatars

long talon
#

And boom, I have a perfect working Quest model of Akeno

#

even with skirt weight paints

#

in about uhhh, 40 minutes

#

like, high quality and under 10k

shadow olive
#

My avatars 8 times out of 10 look pretty good for being under 10k

#

1 time they look perfect and the other time they look iffy

strong kayak
#

Does anyone know where I can find a Rick Sanchez skin for the quest?

grim trout
brazen hearth
grim trout
#

thx

long talon
#

Thats, already a quest model?

#

most you might have to do for Quest is atlas it

grim trout
#

dont have unity and dont know how to set it up, totally would share it if i had it

long talon
#

I can show you how to do it. it's real simple

grim trout
#

if i bought could i just send someone the file and then meet them in vr chat so i could copy it?

long talon
#

yes, you could do that

grim trout
#

well then i have my anwer

long talon
#

but then it would be public

grim trout
#

is unity big, (like in gb) that is the important part for me

long talon
#

like 4gb

#

just dont install visual studio with it. since you aint gonna need it ever if youre doing vrchat stuff

grim trout
#

kk

long talon
#

I checked, the version you get on booth is already a single texture

grim trout
#

what does that mean?

long talon
#

It means that the model is 1 material

#

which is what you want for Quest

grim trout
#

ok\

long talon
#

It's also already within Quest poly limits

grim trout
#

so do i even need unity

long talon
#

Yes

grim trout
#

ok

grim trout
#

what do i do so that i dont install visual studio?

long talon
#

I just agve you the installer for the Editor only

grim trout
#

ok thanks so much

long talon
#

so it won't even give you the option

#

tho, if it does ask for options

#

make sure "android build support" is checked

#

as you need it to upload on quest

grim trout
#

ok thanks

vestal lantern
#

Oh, limited dissolve will almost always destroy your texture mapping btw. Only rarely will it work without issues (not a problem if the areas are a solid colour though).

manic lagoon
#

Anyone know any small or chibi avatars or avatar worlds I can try?

pastel storm
#

anyone can dm me some cool anime girl avatar worlds? like not so popular so not everyone has them 😉 i did my research and it was pretty unsuccesfull

eternal bluff
#

So I am running into a problem with the mobile toonlit shader. When I bring the model into unity to prepare it for quest upload the eyes go white. I have checked normals thinking it might just be flipped. When I use the poiyomi shader for the PC version the eyes show up just fine.

#

I even isolated the eyes off the main atlas into there own material just to troubleshoot but no luck

long talon
#

do they have a vertex color

#

that can fuck with the mobile toonlit shader

eternal bluff
#

Not sure where to change that

#

is that in unity or blender?

long talon
#

Blender

eternal bluff
#

im trying but blender seems to crash when i switch to that mode for some reason

long talon
#

you dont need to switch to vertex paint mode

#

just go to the object data tab

#

and delete everything under vertex color

eternal bluff
#

nothing there in blender

long talon
#

Can you drop the FBX?

#

Preferably using Blender's own export as fbx function

#

keeping "pack textures" checked

#

so I can actually see wtf is going on

eternal bluff
#

how about a unity package of the model

#

with the fbx

long talon
#

how about the fbx and the png

#

I dont wanna have to open all of god damn unity just to extract a unitypackage

eternal bluff
#

oh ok

long talon
#

my computer is old and slow, and you've already done the work

brisk nexus
#

does anyone know what to set the invisible texter for quest to?

long talon
#

wdym by invisible texture

pastel storm
#

hey mind if I ask if anyone has a specific avatar I want to use?

brisk nexus
#

nvm i fixed that one but one more thing how do you make the blushing look normal for quest? so its not just a red box

spice schooner
#

Just make a skin colored "box" and add blush on it with some photo editing software. It turns into a red box because people use transparent blush and Quest turns it into one solid color.

#

I'm sure there is another way but that's how I did it

silk hill
#

i really wanna make a luigi avatar for quest cuz i cant find any but idk how to make avatars

long talon
#

Technically, if you didn't give a fuck about performance, you could make a secondary material and use the alpha blend particle shader

shut adder
#

Hey people am making a version of my avatar for quest what i believe i can have sub 10k poly so that would be tough but i seem to have an issue with the eyes its not shader issue i think because pc players with shaders off see my avatar normally no difference in eyes just they glow

silk hill
#

can i make a request for an avatar

#

or is that somewhere else or not allowed

cunning imp
shell swallow
#

Does anyone know a good free image editor I can use with blender?

dry zealot
#

Gimp

long talon
#

Or if you're not a fan of helicopter cockpits, Paint.NET

#

Or if you like using a drawing tablet, Krita

steel falcon
#

someone knows the perfect skirt optimation for dynamic bones ?vrcThinking

craggy glacier
#

quest avatars cant use dynamic bones though? 🤔

long talon
pastel storm
#

i looked through all my materials and all of them are vrchat/mobile/diffuse so why am i getting this error

dusty osprey
#

Click ur body in the hierarchy and double check all the materials are vrchat mobile!

#

And if they are, then save and close unity and reopen!

#

Sometimes it needs a lil kick to actually look at everything again and realize they’re ok

static peak
#

how do i use unity?

#

im stuck, it wants me to make a game i want to make an avatar help

delicate basalt
#

@static peak tupper's tutorial, kareeda's tutorialS, to name a couple

#

as a forewarning you are working with tools that you can not get away with fiddling around with "until it works"

#

you will need a lot of guidance going in and staying in

#

heed my warning or you will sit there and bitch about how "unity / blender is too hard" like many who have walked this path

#

spoiler: you will continue to bitch about it, everyone does, lmao

static peak
#

Thanks

delicate basalt
#

np~

urban agate
#

Someone know where i find kirito Avatar With sword using? I have find on Sword Art Online: Redux but without Swords :/

mild oxide
#

So, Art Online

shadow olive
#

kirito with paint brushes

long talon
#

Beat the devil out of it

bold turret
pastel storm
#

custom of what? the texture?

bold turret
#

Yeah

cedar portal
#

@bold turret make a copy of the material
Change what you want on it, just check where it gets mapped to.
Then reimport the thing and select it.

bold turret
#

how do i change it?

cedar portal
#

Use paint, photoshop any other drawing program

bold turret
#

copy it?

cedar portal
#

Find the material in your files.

bold turret
#

done

errant dirge
#

That’s for worlds

pastel storm
#

oh

#

im dumb

#

i changed all the shaders im using to vrchat/mobile/diffuse but it says i got a standard shader but i cant find it

gloomy aurora
#

it might be on a prop like a sword or something

#

that's what my problem was

pastel storm
#

fixed it thanks

bold turret
#

Trying to upload, Can't because these suckers get in my way, How can i get rid of them?

dry zealot
#

Delete them in blender

rapid tundra
#

sup peeps, quetion... im trying publish my avatar but this keeps popping up and it wont let me publish, what should i do?

#

send help for ya boy

dusty osprey
#

@rapid tundra Go into your build control panel, settings, then untick the box called future proofing

rapid tundra
#

ight ty. oh one more question

#

so after i have a couple of avatar that i have already create and publish\

#

seems i cant find it when im in game

#

should be in personal avatar right?

#

i cant find it

dusty osprey
#

should!

#

Check you're on the right version of unity

#

make sure that you're on the right account. Check if u log into vrchat on the web that u can see ur avatars in ur avatar thing

rapid tundra
#

am i supposed to use this version?

dusty osprey
#

Yep!

rapid tundra
#

jeeez

#

freak

#

and if i do and publish it. how long should i wait before being able to see my avatar in game?

dusty osprey
#

it should be pretty immediate

rapid tundra
#

ight

dusty osprey
#

like once it says "ur avatar is uploaded!" should be all gucci

rapid tundra
#

ight

#

why 2017.4 doe?

dusty osprey
#

the sdk just needs specific unity versions to function i think

#

Right now 2017.4.28f1 is the one we're on and thats on that

rapid tundra
#

ight thanks

pine wedge
#

is there any shader for quest with transparensty

sullen kayak
#

@rapid tundra are you uploading them trough the android version of unity?

#

Quest avatars need to be uploaded this way

rapid tundra
#

Yea

#

I’m using android version

sullen kayak
#

So did it work after you changed versions?

rapid tundra
#

I deleted my post cuz I thought I figured it but nope

sullen kayak
#

So you are on the exact specific version right?

rapid tundra
#

Yeah

#

It’s either my shader or something else

#

Btw I’m using cube shader

sullen kayak
#

Is that one quest supported?

#

Afaik only shaders from vrchat/mobile can be on the quest

rapid tundra
#

Really?

#

Shiiii

#

Been doing it wrong

upper scarab
#

Anyone have Star Wars avatars

spice schooner
#

Only if you like a Storm Trooper with a weather channel hat. I call him a Storm Tracker.

#

But I've seen plenty of real Star Wars avatars for Quest, but not sure which worlds they come from.

simple egret
#

Ho

manic lagoon
#

I found a world with a few Star Wars avatars

pastel storm
#

I need someone to fix a problem with me when I join any world i can’t see avatars ...

spice schooner
#

Open your menu, click safety and change your shield level. I think that should work.

worn fulcrum
#

If you want to be able to see them your avatar options setting has to be very poor

spice schooner
#

It can only go to poor, and it still needs to be a Quest avatar. If you want to see very poor you'll have to click the Avatar and hit the show avatar button.

#

I wouldn't recommend that because a lot of very poor avatars can crash you. Some people say it's not an issue but I've seen many Quest users crash just from showing some avatars that had 15 material slots

empty zephyr
#

hey i need help

#

so i'm trying to make an avatar where the neck isn't straight, but when I upload it to VRChat the neck strightens and it moves it out of place

#

essentially, the model in the configuration menu and the preview look completely fine but for some reason it looks bad when in use

wanton cipher
#

Move the bone in edit mode on blender

#

Straighten it in blender so it doesn't have to move in game

bold turret
#

anyone know what version of blender i need

spice schooner
#

You can use the latest if you'd like

empty zephyr
#

wait so

#

@wanton cipher

wanton cipher
#

@empty zephyr Check DM

silent rapids
#

can someone make me a character of me

#

like a realistic looking one that actually looks like me

delicate basalt
#

$600 project right there

silent rapids
#

hahaha im sorry but thats insane

#

i dont want any powers

delicate basalt
#

most scratch commissions are at least $200, $500 on average

#

but a realistic avatar sounds like a completely different beast

#

you can check out #community-servers-old vrc traders but id reccommend hitting up a professional 3d artist who's more out there

jagged sequoia
#

yeah that's especially going to be a tall order if it's supposed to be Quest compatible

errant dirge
#

$200 for a from scratch commission is low to a insane level.

jagged sequoia
#

considering the time it would take for that you would make more money working for McDonald's lol

random badge
#

I’ll do it for exposure

bold prairie
#

Hey I was wondering if anyone had an obi one avatar compatible with quest that I could clone if so please @ me

obtuse marlin
#

Hi guys I've been converting my avatars to make them Quest compatible

#

does anyone knows if there's any way to force Cut out on the Quest shader?

jagged sequoia
#

it is completely impossible to have cutout shaders on the Quest you need to cut your geometry

pastel storm
#

is there anyway to put audio sources on quest avatars

dusty osprey
bold prairie
#

Anyone have an obi one avatar

pastel storm
#

PC user here how do I make my avatar quest friendly?

dry zealot
#

upload the same blueprint in the android build of unity

pastel storm
#

ok

#

thx

shell swallow
long talon
#

weight it manually vrcAevSip

shell swallow
#

Ok I'll try that

#

How do I weigh it manually?

long talon
#

google

tame gazelle
#

I have a small little request, anyone here now how to make avatars

manic lagoon
#

Yes kinda

#

Why?

wet lantern
#

How do I make my models useable for quest users?

long talon
wet lantern
#

Thank you 👌

shadow olive
#

: D

dry zealot
#

👀

tiny umbra
#

I'm wondering how much it would be to have a avatar commissioned if I provide a reference

dry zealot
#

200 and up. Somwthing like that

sullen kayak
#

Deppends. If its an anime avatar than more like 80€

shut orchid
#

And depends if it's from scratch/with base/Frankensteined/edit, the price varies quite a bit

sullen kayak
#

Yeah if its from scratch expect a few 100

jagged sequoia
#

yeah there is a big ass time cost difference between from scratch and basically just paying someone to glue stuff together

pastel storm
#

Honesty, I wouldn't mind adding my character from IMVU, if I knew how to port.

shadow olive
#

Porting's as simple as uploading your avatar in Android mode instead of windows

#

Though it's preferred you optimize it first

sullen kayak
#

@shadow olive they meant porting it from a different game

shadow olive
#

Whoops

hearty granite
#

Would anyone be able to make me a tank avatar like ww2 based that is compatible with quest? Because I dont have the capabilitys to make 1.

dry zealot
pastel storm
#

Wow

warm anvil
#

Hey, any idea if there are any public worlds with an Lycanroc avatar? The only one I found was for PC

carmine fern
#

Why doesn't quest allow sound emitters at all?

#

Its not like sound is that intensive on the system

#

I find it wierd that particle effects are fine but sound is a no no

cinder blade
#

Do any Body now a Great and nice Avatare world for oculus quest ?

long talon
#

@carmine fern you'd be surprised.

#

all audio channels in vrchat are spatialized by default

#

and spatialized audio is all on CPU

#

each channel you add is more computation, afaik even VRChat on PC caps the number of spatialized channels that can play at once. and I know on Quest, worlds can't play more than 3 tracks at once.

pastel storm
#

is there charlie's avatar from the hazbin hotel series? (tag me)

golden kettle
#

is there any way to delete just the quest version of an avatar? planning on uploading an avatar world and i dont think the quest versions are ready for the full release yet.

delicate marsh
#

Anyone know where I could get a mgs snake avatar?

#

Or tf2

steel stream
#

Can I create a avatar and play my avatar on the ques

pastel storm
#

Quest gang

steel stream
#

@pastel storm if I get my quest can you show me around

pastel storm
#

Sure

steel stream
#

@pastel storm can I add you as a friend

pastel storm
#

Yes

#

Hold on

dry zealot
#

Delete the bluelprint and reupload @golden kettle

lofty bluff
#

Does anyone know why I can't upload an avatar?

long talon
#

did you per chance, read the errors

lofty bluff
#

I see, thank you

frigid stone
#

How would I make a cape/skirt not look awful in Quest version? Like make the cloth stay vertical to the floor when bending forward.

random badge
#

no real easy way to do it

#

depending on the lenght the best bet is to weight paint it down the back

sullen kayak
#

Baking physics in to animations could work

manic lagoon
#

Yeah or you could know the ToS, modded SDKs aren’t allowed

#

Also that is not optimised in any way, are you trying to crash people?

#

And finally, that warning at the top suggests you are using the wrong unity version

static glen
sullen kayak
#

Heres a siggestion

#

Uninstall vrc and leave this server

#

@static glen

static glen
#

why

delicate basalt
#

@static glen your friend is either trying to get you banned or is dumb

static glen
#

ok thx

delicate basalt
#

Using modded SDKs is permabannable and that avatar is ruining your own experiences as well as everyone elses

#

plus i 100% bet you that you dont even need the modded sdk at all if you literally go and fix it up in blender

static glen
#

thx you

random badge
#

-wants lewd avatar
-wants modded sdk
-in quest channel
-light mode discord

delicate basalt
#

honestly

#

what were you expecting lol

tight remnant
#

hey can anyone help me ! i uploaded a custom avatar of mine to pc, and then quest after removing all the fun stuff, but they show up as two seperate avatars in the menu (?) any quick fix to this ?

shadow olive
#

Did you copy the blueprint ID of the pc one?

tight remnant
#

no, ive done this before and didnt have to, can that work vice versa ?

#

quest blueprint to pc ?

shadow olive
#

Yeah, so last time you probably uploaded the same avatar to quest and pc without deleting it

#

This time you probably either deleted and reimported the model or just used a separate model for quest

#

So first delete the pc version of the avatar from the server

#

Then go to the vrchat sdk

#

For the quest version

#

Hit copy ID

#

Go to the PC version of the avatar in unity

#

Find blueprint ID on the right

#

Unlink

#

Paste in the ID

#

and re-link

#

Then you're done

#

Just upload again on PC

tight remnant
#

okay, thank you so much !!

shadow olive
#

No prob

tight remnant
#

what does it mean when the builder tab of the vrc sdk is empty ?

#

i have an avatar out on the plane

dry zealot
#

There no descriptor in the scene

hardy viper
#

I’m looking for this vrchat avatar model body(face)

dry zealot
#

Soo a pyjama with boots

vague fractal
#

hey

#

i need help

#

can someone help me :/

spice schooner
#

Are you logged into the same account on Unity as the one you use to play? Also, not sure it will affect if the avatar is shown or not but make sure you uploaded the avatar under PC and Android build.

errant dirge
#

this issue was solved in another channel. They were using a unity version that was too new

spice schooner
#

Also the rare chance the servers had a hiccup and is failing to show it after you uploaded it

#

Ah, alright

pastel storm
#

heyy

pastel storm
#

@fluid kiln

#

uhm

#

who can i speak to if i have a question

#

about quest

long talon
#

Are you in a country that has internet censorship of any kind?

#

you may have an issue connecting to the vrchat cdn

#

also, you shouldnt ping tupper or any devs for basic shit like this vrcAevSip

sullen kayak
#

Its literally a rule not just common sense

pastel storm
#

can anybody help me?

#

please vrcCrying

random badge
#

post your question not a question for your question

pastel storm
#

sorry bro :,c

scenic ocean
#

YES

#

bow before me mortals

scenic ocean
#

making a crossplatform is wacky tho
couldnt imagine having to do it for a whole world

dry zealot
spice schooner
#

I just make a Quest avatar where PC users see the same thing including Standard Lite shader. They look terrible in certain areas but it saves me time.

random badge
#

its like literally just one button i dont get how this is difficult

dry zealot
jagged creek
#

How long do you have to play till it allows you to upload avatars?

dry zealot
#

you need a vrchat account first or link you steam/oculus to it

#

and play some time like 20 hours and make friends

jagged creek
#

Oh ok

#

How many friends?

spice schooner
#

@random badge If you were talking to me, I don't believe it's difficult, I just use the same shader to save time.

random badge
#

No the guy above you 😗

spice schooner
#

Ah, makes sense

delicate marsh
#

Anyone know where I could find a snake avatar? (Mgs)

tender raptor
#

Does anyone know where or if I can get a gengar avatar?

slender veldt
#

@dry zealot are you the one who made the church’s military avatars?

dry zealot
harsh folio
#

Who knows how to turn Super with the Sonic avatar?

sullen kayak
#

Bruh

dry zealot
#

@slender veldt yes, why?

harsh folio
#

I am just curious

slender veldt
#

@dry zealot you notice her rifle has a bipod on top of the gun not below it xD

crimson storm
#

I cant upload my avatar

crimson storm
#

Fixed

vagrant gale
#

@white wolf There's a world called Rainbow Six Siege Avatars with a Monty, but it doesn't have a shield or gun

long talon
#

atPurpleHeartVR your issue is running an unsupported version of Windows

spice schooner
#

They are Confused, bud. I've seen a Morty in a cross platform world. Al's corridor or something along those lines.

#

Doesn't mean that one avatar is Quest compatible though, you'll have to check.

vagrant gale
#

oh sorry

#

(also sorry for late response)

peak marlin
#

Hey guys I have a question this should be an easy one
When I select my custom avatar in Unity, it selects the main camera as well, meaning the camera is included as part of the model.
I've tried to deselect the camera but it won't let me... is there any way around this?

high bluff
#

Hmm

peak marlin
#

confirmed fixed, thank you so much @high bluff

high bluff
#

No problems.

warm anvil
#

Is 8968 tris too much for a Quest avatar?

delicate marsh
#

Yo where can I find a goku avatar

brazen hearth
#

It isn't @warm anvil . Your avatar will be ranked poor at best though

warm anvil
#

I guess that's fine. How many tris would have to be cut off for it to be perfect though? @brazen hearth

dry zealot
#

To be perfect rank. Its 5k tris

#

You will rarelly find perfect rank humanoid model.

#

A model below 7.5 is fine

warm anvil
#

I'll probably leave it at 8.9k for now just as a test since it's my first avatar. Later I can work on cutting it down a bit

#

Thanks for the info

dry zealot
#

Do you have a photo of it?

warm anvil
#

I turned off my laptop, but here's a pic from the site where I found the model. It's Lycanroc, a Pokémon

steel stream
#

In the quest can you select woody as a skin?

warm anvil
#

@steel stream you have to either find it in one of the public servers, clone it from someone else, or upload it yourself

delicate marsh
#

Hey so I just finished my avatar and it says it's in the game but I don't see it

jagged creek
#

I need some help optimizing a model

long talon
#

what part specifically?

jagged creek
#

It hasn't worked very well for me

#

Let me try again

delicate marsh
#

Hey so I have a tall model and when I put in the avitar my head is in my waist (my view point) anyone know how to fix this? (I use untiy)

jagged creek
#

My material atlas isnt working

long talon
#

to adjust the view point correctly on some avatars, you need to click play in unity, then in the avatar descriptor move the view point, take note of the XYZ values you put in, stop the editor from playing, then put those values back in. @delicate marsh

#

@jagged creek how so

jagged creek
#

Well it just makes the model turn grey and it doesnt turn back to normal

long talon
#

is this in blender or unity

jagged creek
#

Blender

#

Yes I am using the CATS plugin

delicate marsh
#

Another thing in unity my characters mouth is closed but when I'm in vrchat its wide open

long talon
#

idk how your blendshapes are setup, did you decimate on a mouth blendshape by accident?

jagged creek
#

No I havent

long talon
#

I was talking to broly guy

#

Broly is B:

#

Ambiant is A:

jagged creek
#

Oh

#

Np

delicate marsh
#

I don't think I did

long talon
#

A: select your mesh, then under materials, check that it's material is correctly assigned to the atlas texture, CATS' should've done this already

#

B: did you set up any animations on your avatar? what about the viseme blend shapes on the avatar descriptor?

jagged creek
#

I did do that

delicate marsh
#

Where would I find that exactly? (I'm kinda new to this)

jagged creek
#

Visenes is mostly easy to set up

#

You watch a tutorial for that

long talon
#

lip sync type > viseme blend shape
drag the MESH from your avatar in the hierarchy on the left, NOT THE AVATAR PREFAB ITSELF, and drop it on the part where it asks for a mesh containing the visemes, then match each vrc_x_sil, vrc_x_A and so on to each blendshape from your avatar in the drop down.

jagged creek
#

Thats not the easiest way of explaining that to him

long talon
#

I've been making avatars for 2 years, how about you explain it better, I quickly lose patience when it comes to this stuff

jagged creek
#

Oh sorry

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No worries

long talon
#

For animations, at the top of Unity, click Window, then Animator, select your avatar prefab in the hierarchy, and you should see a dark gray grid with a weird graphic and shit, make sure that there's nothing connected to "Entry", if there is, right-click it and delete.

delicate marsh
#

I'll get to it then

jagged creek
#

@long talon when I put it through the atlus none of the textures appear correctly

long talon
#

that's normal Atlus developers are terrible

#

just watch a texture atlas tutorial

jagged creek
#

Which one would you suggest?

long talon
#

idk

#

thing is, 3d models are complicated things, and blender is a complicated thing, and there could be 45 different reasons why your texture isnt showing

#

I know how to fix all 45 of them, dont have the patience to tell you how

#

or dont even know how to put it into words

pastel storm
#

How does one upload an avatar to the quest?

long talon
#

everything is mentioned in the vrchat docs

jagged creek
#

It still didnt work

pastel storm
#

Hiii

#

Hiii

#

That’s me

delicate basalt
#

hi dad

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pls dont post the same message across multiple channels #rules

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also there isnt really a place on this server anywhere for selfies. this chat is for oculus quest avatars

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unless thatbimage is a really high high high detail render

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which isnt optimized for quest but i mean props on you for somehow stealing pixar's entire render farm

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@pastel storm

pastel storm
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Ooof

jagged badger
#

Random question but has anyone seen any Mikan Tsumiki models? I found one but it’s just like an MMD on deviantart and I’m not sure if it’ll work :0

pastel storm
#

Ooof

delicate basalt
#

mmd on deviantart is 100% 90% of the models in this game

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of course it sgonna work

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for mikan specifically i dont remember the selection of mmd stuff on deviantart

jagged badger
#

Ohh okay ! I wasn’t sure sense I had only uploaded models from the vrchatmods website

delicate basalt
#

uhh you can try kitbashing

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avoid that site

jagged badger
#

I’m really new to all this skskskwk

delicate basalt
#

crrators support st9len content on that one

jagged badger
#

Ahhh okay

delicate basalt
#

multiple friends have uploaded project crawling malware that deletes and corrupts your entire project

#

it has no security and is generally kind of aids

jagged badger
#

Oh shit ! Thanks for telling me!

delicate basalt
#

stick to devaintart, booth, vrcat, and stuff like vrcprefabs or community servers for assets

jagged badger
#

Does uploading an mmd model work the same ? Sorry if that sounds dumb sksksk

delicate basalt
#

github for stuff like shaders and more unity assets

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no it does not, and were all here to learn 0u0

#

uhm. check kareeda's channel or tupper's 2 hour long mmd to vrc video

jagged badger
#

Alright! I’ll check it out !

delicate basalt
#

gl ^ ^

pastel storm
#

Hiiiii

spice schooner
#

Your stuff always looks so nice. vrcPerfExcellent

dry zealot
#

But that one vrcPerfMedium

spice schooner
#

Not bad! Better than vrcPerfVeryPoor

random badge
white wolf
#

Hiii

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Is there a Morty skin

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Pls

jagged badger
#

Uhh so I’m having some trouble

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I’m trying to upload a model but whenever I put cats blende plug-in into add ons it just like doesn’t show up

#

Oh shit nvm I figured it out

jagged badger
#

Okay so I got my mmd model saved from blender and uploaded it into unity but it uploads without any textures ?? I’m not sure why

sullen kayak
#

I dont think a lot of people are looking for them lol

fathom terrace
#

Hey so whenever I try to use any of the mobile shaders most of my mesh turns black im not sure why ive tried checking uv params and such but I havent had any luck https://i.imgur.com/Xfzo9Vw.png

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it works just fine with normal shaders

sullen kayak
#

It looks like the uv maps are just not correct lol.

fathom terrace
#

Like I said ive already checked them

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ive even rebuilt them

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theres only one map

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and reverting to its built in standard version works fine

#

exporting it as an obj works :I

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lemme try something

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obj nukes all history

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fixed it

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exported everything as obj then rebuilt the avi in maya

pastel storm
#

Anybody got baby yoda

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I can get

pastel storm
#

@fathom terrace vrchat mobile shaders use vertex colors (even though Unity shaders don't support them), that model had vertex colors set to black, saving it as obj removed them, you can also set them to white (in blender) so you can use fbx etc

fathom terrace
#

thanks!

dry zealot
#

if you upload the same avatar blueprint id on both unity platform and in the correct unity version both pin will have color

autumn rose
#

Hey I found an avatar that had an lightsaber on the preview pic. Is there any way I can use it?

long talon
#

try the different hand gestures

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if it isn't on any of them that might mean it's only on the PC version or it's false advertising

dry zealot
#

sometime its a combination of two gesture

dry zealot
#

Neko rig*

waxen lotus
#

Hi

clever karma
#

Why does my avatar material go green when the shader is on vrchat>mobile>(whatever option) when there is no texture inside of the material whatsoever? I've looked through it many times and whenever I replace a material with another material, it still stays green. Help please?

modest lynx
#

vrcSnowFlake Warp snow

long talon
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Open the fbx file in blender check in your object properties and remove vertex colors

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The vrchat mobile shaders are actually affected by them

modest lynx
#

vrcSnowFlake Unlocked kategorry <<<Warp snow>>>, and kanal <<<Warp snow>>>. 🥳 >.< 🥳

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vcrDompseedingoing

strong crown
#

so i merged same materials and all that is left are 2 with the other deleted and making my avatar look like this is there any reason why its doing this?

strong crown
#

also when i try to edit my avatar's muscles its facing the opposite way

dry zealot
#

if you merge different mesh check if they have the same uvmap name

bold prairie
#

Does anyone know where I can get a night eye avatar

inland vigil
#

Does anyone know a glitch trap avatar from fnaf help wanted that is a quest version?

sullen kayak
#

can someone send me some documentation on the actual avatar limits for quest avatars? Literally everywhere I read says that its 5k polys but I know thats not true so I dont believe the other things these documents say

#

also please for the love of god someone pin it

dry zealot
delicate basalt
#

more accuratley: according to the oculus dev blog, quest and other mobile hardware can handle up to 100k tris in order to hit framerate (72hz on quest)

#

vrc puts a 50k triangle cap on quest worlds, so if you want to be conservative plan on budgeting your avatar into the 50k triangles left over

#

the hard limit is 10k whereas the vrcPerfExcellent ceiling is 5k

#

but i've seen some good anime avatars that can go as low as 3.5k

dry zealot
#

I think my lowest is a pair of leg with a piano as a torso 2k tris

#

But yes 3.5 is possible. But in general am between 4k-6k with my recent upload

dry zealot
#

For world its not really true. There no limit. But they say like 50k tris render in view or 100k not sure

sullen kayak
#

at least its better than what cats does but thats about it

delicate marsh
#

So I'm in blender and I got the mmd and all of that but when I try to import my file to dosent work (it's a xps file form deviant art)

sullen kayak
#

@delicate marsh XPS files are "image" files

#

you didnt download the right thing because thats not usable

devout dew
#

The XPS format is used to store XNALara models. CATS can import them generally without issue.

#

You will need the XNALaraMesh plugin.

delicate marsh
#

ok now i have the model in blender but he has no texture

#

(where the hell is blender render)

#

@devout dew

sullen kayak
#

oh my apologies. I wasnt aware of that

devout dew
#

Near the top. Also, if you use Cats to "Fix" the model, it will turn the textures on for you.

delicate marsh
#

also that

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how do i import it

devout dew
#

It's an older tutorial, but the concepts and principles are the same.

#

Created by Mr. Tupper as well.

delicate marsh
#

ok well now my model is black when i did auto fix

#

anyone?

#

...

sullen kayak
#

most likely your blender ran out of ram

#

happens

#

just restart blender

delicate marsh
#

i have

#

plenty of times

#

and it just turns the model black but like 1 thing

sullen kayak
#

uncheck combine same materials

delicate marsh
#

still black

#

.....

sullen kayak
#

keep doing that and youre gonna get warned

#

youre flooding your own msgs. Youre not helping yourself

#

just wait untill somone here can help

delicate marsh
#

Sorry..

dry zealot
long talon
#

redo, you know you can actually set the max size for each picture and remove the borders in matcombiner directly?

#

like, matcombiner already does what you did automatically in like 6 clicks, it's just the default settings in CATS' are kinda meh

sullen kayak
#

@long talon not really

#

no matter my settings I cant get it to setup the atlas well

#
  • its always 8k textures
pastel storm
#

Does anyone make avatars by any chance

delicate basalt
#

no

sullen kayak
#

yeah I have never made an avatar

#

I dont think its actually possible

manic lagoon
#

It is

#

I’ve uploaded a quest compatible private avatar

sullen kayak
#

I was joking 😄

#

I mean he asked if we make avatars

#

what else would we be doing in an avatar dev channel?

pastel storm
delicate basalt
#

itbsays the solutuon right there 0u0

pastel storm
#

Where is the vrc_pipelinemanager

delicate basalt
#

there is a component on your avatar you need to remove called a pipeline manager, it will automatically re add itself, this is fine and required

#

its next to your avatar desc

pastel storm
#

Thx

#

Is there anything I can do to thank you

delicate basalt
#

nah its fine

manic lagoon
#

I got whooooshed -_-

#

Smh mh

solar meteor
dry zealot
#

delete vertex color in blender

dusk oak
#

Is that billie

latent mirage
#

when u make a avatar do you have a choice to make it o quest

solar meteor
#

@dry zealot Thank you

vapid burrow
#

...

latent mirage
#

anyone know how

haughty topaz
haughty topaz
#

@latent mirage did that help

brave topaz
heavy cove
#

Did you read it?

delicate basalt
#

this

pale torrent
#

It won’t load and just gets stuck halfway through every time, what should I do?

pastel storm
pale torrent
#

Nvm I’m done I imported a 2016 version of the sdk on accident

#

How do I set it so an avatar can be on quest though?

pale torrent
#

Is there any good kind of tutorial for quest avatar making? I keep on running into all of these errors about things I don’t even know about.

For reference I’ve never done avatar making and I’m trying to get into it