#avatar-quest

1 messages Β· Page 34 of 1

vestal lantern
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@astral topaz How big is the FBX?

astral topaz
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196kb

vestal lantern
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@astral topaz Try and export the avatar and see what it wants to include in the package. A tiny FBX with tiny textures cannot get anywhere near 24MB, that's crazy.

jagged sequoia
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yes that's a very nice and efficient model where'd you find them from

dry zealot
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Its a saint seiya chr

jagged sequoia
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cool

dry zealot
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Random chinise mobile game

empty solar
proper sparrow
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Quest Avatars do not NEED to be under 10K polygons they only NEED to be under 10K if you want the avatar to be marked as a "Poor" or better
Quest has a 50MB file limit however VRChat for some reason put a 10MB file limit to avatars
so as long as the model is under 10MB its all good, some quest pals and I tested a model i made with 1 Trillion Polygons, and they are able to handle it, though they lost 2-5 fps when looking at it, but it can still could handle it UmU

vestal lantern
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I'm gonna go ahead and say that I don't believe a 1 tril poly avatar didn't have any notable performance impact...

vagrant gale
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yeahh

craggy glacier
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hi. i have a quest. ive been in the same world as a 100 thousand poly avatar and that alone dropped me to like 25 fps

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though it is true at least in my experience that a couple of maybe 10k-40k poly avatars dont hurt performance too badly

proper sparrow
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well if you know how to optimize like i do then 1 trillion polygons on their own like in the test only toke 2-5 fps away umu

dry zealot
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If you have tris where it need to be you can have very low poly count

abstract ether
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1 trillion (1,000,000,000,000,) polygons. Honestly I don't think he is being serious.

brazen hearth
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An overexaggeration made to justify not decimating an avatar

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I was curious how many tris my PC can handle (i7 7700, gtx 1060 6gb, 16gb ram) by subdividing avatar in Blender multiple times. It was super laggy (reacted to zooming in and out after about 15 seconds) with 72 milion tris and crashed after next subdivision. That was just in Blender viewport though. In game you have many more assets with cpu having to recalculate mesh position many times each second for every avatar.

jagged sequoia
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72 million is definitely way above the render Target for AAA video games

brazen hearth
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Grumman F2F in WoWp just 15k 0.0

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Highest I saw was 11 mil poly for the entire scene, that is quite a lot

jagged sequoia
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so yeah 72000000 is complete overboard

vestal lantern
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The highest I've ever seen was the Johnny Cage avatar I was testing from MK11 for specifically that reason and he's only ~146,000. Most are <40k.

dry zealot
delicate basalt
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cute

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but yeah he's 100% trolling, youre not even supposed to go over 2 mil tris on PC anyway >u>

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per scene*

cloud tree
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still don't understand how you pack the textures close together like that

random badge
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Manually.. ?

tidal tundra
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well actually that's not fully true polys don't hit performance that hard at all me and a few other creators got together just to run tests. our results came is as follows:

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12 people 500k poly each avi and 1 mat slot no animations 10 frame drop no crashes for an hour

12 people 500k poly each avi and 5 mat slot no animations 25 frame drop some people did crash in the hour

12 people 500k poly each avi and 5 mat slot 1-2 animations 45 frame drop most everyone crashed in the hour

12 people 45k poly each avi and 10 mat slot no animations 10 frame drop no one crashed

12 people 45k poly each avi and 25 mat slot no animations 25 frame drop a few people crash in the hour

12 people 45k poly each avi and 1 mat slot 2 animations 5 frame drop no one crashed in the hour

we even tested an avatar that had 1mil poly just to see what would happen with 1 mat slot we only lost 1-5 frames.
so from what we gather it's based on mat slots and a combo or addons like particle effects and animations.

mellow plank
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πŸ€” Interesting.

shadow olive
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Yes, polygons have little impact on actual frames

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It really is just a matter of atlasing and not being stupid and having a shit ton of particles

mellow plank
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Yeah.

shadow olive
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I mainly decimate just in case it had an impact, also so people can see me by default

mellow plank
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Eh, i let them choose to see me.

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if they do they do. if they dont they dont

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i dont always use quest, buts its nice when your out and away from home , but still want to play ya know?

shadow olive
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True, I like the simplicity

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Its a hassle to hook everything up to virtual desktop and have my kinect on

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If I'm not doing full body, I just play on quest

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I also hit under 10k so that people who don't show people by default don't have to assume I'll drop their frames

mellow plank
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i have higher poly avatars but i test them to make sure they wont do such things. if they do, i fix or remove them.

shadow olive
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fair

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also what a ton of people miss

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if you wanna cut down polygons, delete the skin under the clothes

random badge
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πŸ˜’

shadow olive
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there's so many wasted polygons there

random badge
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shouldnt even be there in the first place

shadow olive
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ikr

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i was using a MMD avatar i found and i was able to get it to quest acceptable levels by just deleting the skin underneath

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went from very poor to poor

vestal lantern
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Yeah, then there's some where they seem to have an entire other body duplicated in place for some reason.

abstract ether
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We still don't know whetever or not those tests were done with everyone using the same high poly avatar. It's definitelly not going to be the same as if everyone had different avatars. And did the models have shaders with gpu instancing on which reduces draw calls?

rancid cloud
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somesone know where i can find the levan polska sticks?

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or how these are called

opaque mulch
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hello, need help

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how make a travelsal emotes?

pastel storm
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@rancid cloud search for leek

rare ridge
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...

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.

mossy plover
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Hello, is there are faster way to share avatars and creation in VR? Let say , I don't wanna create own world and pedestal for that but to use other way to appears in VR in characters gallery.

vestal lantern
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No, that's what many of the avatar worlds are, literally just a gallery. The world doesn't need anything interesting or special, literally just a rectangle for people to stand on.

long talon
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and a VRCMirror prefab, thanks.

vestal lantern
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Yes, that too.

mossy plover
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cool, thanks

shadow olive
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how do i fix having a chair on my avatar?

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It keeps saying VRC event Handler and VRC trigger will be removed

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doesnt it need those to chair?

vestal lantern
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The SDK examples even show those warnings, I'd ignore them

shadow olive
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so im forced to do the delete redo glitch?

loud blade
storm summit
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i remove those two scripts from my avatar chairs and they work fine?

shadow olive
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oh in that case i'll remove them

rancid cloud
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there is a way for testing avatar without upload it before?

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because it alway took 20 minute to uplolad

long talon
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go to sdk settings

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and disable future proofing

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it should take like 2 mins max to upload

rancid cloud
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ok ty

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another question i just create some animation with sound, it work fine, these are necessary to be also in the original body disalbed? or just in the animation avatar?

spice schooner
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@shadow olive Gonna love you for that avatar. Lol

shadow olive
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'preciate it my dude

rancid cloud
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@shadow olive so wahhhh

dry zealot
rancid cloud
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i already found the model

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πŸ˜›

dry zealot
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but how much tris are they

ionic prairie
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_qb u leaked the model dudee

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whyy

rancid cloud
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i can ask how i make these appaer if i run a certain emote?

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like the polska one

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i already draged these on corrrect position of hands and bone but i don't know how make them trigger

dry zealot
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@ionic prairie hmm ?

ionic prairie
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ah nothing, just made a really unfunny joke about the leak model

long talon
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leek*

rancid cloud
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leek model

reef kindle
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doo you guys which you could use cutout?

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or like, alpha?

dry zealot
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i prefer fade

crimson spire
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Are the devs planning on implementing emissions on quest soon

dry zealot
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Be vrcPerfExcellent 3537 tris but vrcPerfMedium because of 2 materials vrpill

pastel storm
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can i ask for SOMEONE to model a characther i like?

brazen hearth
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on vrc traders?

long talon
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odds are there may already exist a model. 3d modelling is time-consuming and kind of an art, if you're willing to pay someone, you can head over to the VRCTraders Discord listed in #community-servers-old and look into getting the model comissioned

shadow olive
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or if they've ever been in a video game the model will probably be on the model resource

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just like to bring that up just in case

shadow olive
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Out of curiosity, what do you guys use for dynamic hair bones?

ionic meteor
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does anyone have some variations of cat avatars? like that black bag and bank cat

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if yes contact me at the privator please

pastel storm
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can anyone make a mecha senku avatar

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or send a link to one thats already existing of any variation of senku

light maple
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any model rips of norman reedus in death stranding?

vestal lantern
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Decimating that to less than 10k would be hard...

shadow olive
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I don't think a model from a new game on a console that's barely been nodded will be readily available, let alone low poly enough to be somewhat quest optimized

abstract ether
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I'm not even sure if it has been actually released yet, only some youtubers got it early on, I think?

vestal lantern
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It's out on console.

old socket
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Do the quest version and the PC versions of my avatars need to have identical bone structures? I'm guessing yes since the IK is calculated on my end and sent over the network

vestal lantern
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No, but they should be as close as you can make them. Amusingly they can be two entirely different avatars.

old socket
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Ahhhh

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That's actually exactly what I was wondering

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Thank you

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I wish there was a way to emulate quest on PC to test quest specific things without owning one

vestal lantern
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Yeah, it's not ideal having to guess.

abstract ether
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So what exactly does happen when the avatars have different armatures? One with generic and other with humanoid wouldn't work probably. If both have humanoid, maybe the receiver sees you from the rest pose of their platform's version?
Let's say you are using standard human armature on quest, the rest pose is t-pose before animations are applied. Everything is fine, works just like 99% of all avatars. The pc version has its own version of the avatar, still using humanoid but it is actually a dog and the rest pose is your average dog standing still and the animations are dog animations.

old socket
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I don't think the rest pose of a dog with a humanoid skeleton would be on the ground given that it'll try to map the skeleton to a standing human

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Well

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At least the arms

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In VR anyway

abstract ether
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Maybe all the arm bones will snap into the air on the pc side since that's where they are on your side with your armature. Or the arms stay where they are but move how they do on your side. Since the dog is on the ground it looks like you are just putting your arms under the ground.

craggy glacier
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back in the early stages of vrchat on quest my avatars quest version had a very slightly different armature and because of that quest users saw me halfway in the ground for some reason

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idk if thats been fixed or not but ye, im pretty sure it will affect they way you look some way or another

dry zealot
jagged sequoia
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yeah just pop out those lenses to save a draw call

long talon
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If you were big brained, you would bake a texture of the eyes open, closed and πŸ˜„ with the tint of the lenses on top, make 3 copies of the lense faces and bind them to the correct blend shapes

dry zealot
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I don't know if am drunk or something but i dont get what you saying @long talon

long talon
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take a picture of the eyes in each blend shape in a front orthographic view

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photoshop the color of the lenses

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create multiple copies of the vertices of the lenses, and only show each copy on the different blend shapes

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like texture based mouths, but for eyes on glasses

vestal lantern
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Parallaxing would look so weird on that though, if you're stood to the side it would make it look like their eyes are glued to the glasses lol

dry zealot
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mmmh

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let me doo something

fluid rapids
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Anyone have any cute anime avatars

dry zealot
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yes

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visit kings raid quest avatar

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for boys and girls

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1 mesh around 3.7k tris with an exelent avatr. but 2 material medium , bah . πŸ’ am doom ( counting camera)

zinc root
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@dry zealot why doomed?

dry zealot
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not vrcPerfExcellent

zinc root
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@dry zealot. No texture atlas? there may be a way to combine the two mats into one

jagged sequoia
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especially since textures don't need to be necessarily Square they just need to be powers of 2

fathom spindle
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So yesterday on my Desktop I was trying to clone someone's avatar and then this happened where I didn't see the button to clone. I do not know if it is the avatar itself or it if is the settings I have on currently if anyone could help me out with problem I be very happy thank you

brazen hearth
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If someone has avatar cloning disabled you can't clone their avatar

vestal lantern
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Yeah but the button still appears, it's just greyed out.

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@fathom spindle Lagged. If you're below a certain framerate or the game lags, it doesn't select the person properly. You'll notice you're still on the main menu there, no the "Person Selected" menu.

fathom spindle
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How do I get to that then?

vestal lantern
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You keep trying to select them until it works.

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If you're below 20fps then you can't.

fathom spindle
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I see okay thanks for the help really I do like this

vestal lantern
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(not sure the 20fps bug exists on Quest but I assume so)

brazen hearth
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hum but that is a PC avatar

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Has that PC sign under the name

vestal lantern
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No, that's a PC user. The PC/Quest icons on the top left apply to the user, not the avatar. The circles on the clone button are for the avatar (not seen in that picture).

brazen hearth
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I see

vestal lantern
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Yeah, it's confusing unless someone explicitly points it out as they're all the same icons, but used in different places to mean different things.

brazen hearth
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Actually it makes more sense this icon tells about what person is using and not what type the avatar is as it would be in avatar description

fathom spindle
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Still it is nice to have some people help with this problem I thought there was a certain button/setting I needed to go to but now it makes sense

vestal lantern
fathom spindle
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Got thanks again

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Got it**

vestal lantern
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If the avatar is also Quest compatible, the Quest icon will be lit up on the "Clone Public Avatar" button on the right.

fathom spindle
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Correct that’s what most my friends last night told me and I was like:” I don’t see it”

fluid rapids
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Anyone make custom avatars for quest?

craggy glacier
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lots of people do

zinc root
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@jagged sequoia so can the texture be 1024 x 2048?

fluid rapids
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@craggy glacier where do you find them?

craggy glacier
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try out Sippbox's Cross Platform Avatars

jagged sequoia
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1024 x 512

zinc root
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I make them from scratch, I like the challenge of making them look good under 5k polys.

dry zealot
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5k with a 2k texture is surprising what a model can look like

vestal lantern
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Max for Quest is 4K textures (8K don't display).

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Probably best not to use too many of those though, for size and performance reasons.

jagged sequoia
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and 4K is probably overkill for cartoony looking avatars

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especially considering you got that mirrored out the wazoo

vestal lantern
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Yeah, flat colours don't need high-res. It's more for things with super-detailed textures (which help hide the low poly count).

long talon
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it'd be cool to have a script that automatically compresses UVs that are the same flat color

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unless that's already a thing and I'm stupid

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I mean, I know UV stacking is trash, but god damn is it useful

jagged sequoia
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UV stacking is still heavily used in AAA games it's called like 50% of environment art

long talon
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omg

dry zealot
long talon
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does it work for 2.8 tho

vestal lantern
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My hopes, dashed in an instant.

dry zealot
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You can akways select all the face and move the uv on the sqare manually

bitter zenith
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Bucciarati wants ur bread

abstract ether
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Tfw you decimate vertices and the blend shapes work flawlessly afterwards.

long talon
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tfw you call dissolve decimation, and you're surprised a technique that doesn't change vertex order doesn't break blendshapes

abstract ether
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I'm confused what I was thinking

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It was just deleting edge loops from a part of mesh that only is moved linearly to one direction with blend shape.

shadow olive
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hey, my avatar has a big ol' seam in the middle

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idk why, i merged all those vertices

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and it only shows up when far away

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anybody know what might be causing it?

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i'm thinking it might be because his UV map only has half of his face and it just doubles, but so many other avatars do that

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happens on both the original and decimated versions

jagged sequoia
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perhaps try scooting the vertices of the middle seam a little more inward towards the face texture so that it's not having that color for having mip map take the outside color

dry zealot
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The uv is too near the end of the face texture. Move the uv aways from the side or paint some skin further away

surreal canopy
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You may try setting the wrap mode to β€œclamp” in texture import settings

random badge
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^ @dry zealot

vestal lantern
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Does clamp infer any performance benefits given that it doesn't have to try and calculate wrapping coordinates?

jagged sequoia
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probably not any you're going to particularly notice

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as that's probably such a small-potatoes calculation compared to additional draw calls or dynamic bones

random badge
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something at the 12th decimal place

dry zealot
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Why the ping . Im so confuse. So brain cant let it go @random badge

dry zealot
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depend how your texture is place. for example I got a line in the middle of the body but since another texture was beside it clamp wont work. IO would have to move that part on the side of the texture

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since there was not complicate pattern I simply move the vertex of the of the uv a little to the left and you cant see a difference

random badge
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Just incase you didnt see it sorry

dry zealot
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Of my past experience the face is on the border all the time when mirroed. So those companie use clamp a lots for char opti

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So when atlasing tecture keep that in mind. Try to have mirroed part on the edge of you texture

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I never really have issue like that. So I didnt been carefull. You can rotate the texture and rotate the uv if the side is already use with another one

dry zealot
frozen sedge
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boob

modern creek
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πŸ€¦β€β™‚οΈ

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Yeah that avatar looks good to me @dry zealot

dry zealot
dry zealot
visual kiln
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Anybody got any good avatar worlds to check out. Plug the world πŸ˜‚

craggy glacier
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Sippbox's Cross-Platform Avatars

random badge
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BlueASIS' Avatars

dry zealot
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Kings raid quest avatar

winged matrix
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where the heck does that really well made Jotaro with the well animated Ora ora come from?

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i've seen alot of peeps with it including visitors so i assume it must be on a world somewhere

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to clarify its the stone ocean version of Jotaro

vestal lantern
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On Quest? Quest avatars can't have sound so I'd not imagine that's right.

winged matrix
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no i dont mean with sound

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i mean one of its hand gestures sends out star platinum

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i know its quest cause i've seen it multiple times and it shows cross-compatible symbol

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anyone seen what im talking about?

spice schooner
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I have seen it but I really don't know where it came from. About to play now, if I see it I'll note the world for you.

winged matrix
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as a secondary question, anyone know good worlds to get robot avatars on

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..excluding MW, thicc robot grills aint really my cup of oil

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if anyone figures out where that jojo came from please @ me or just Pm me, eithers fine i just really wanna find it

shadow olive
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Hey, so i'm trying to merge 2 meshes together that use the same exact materials

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they both use the same texture, but they're separate meshes

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i'm trying to merge them and make them the same mesh

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before i merge them, they're fine

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after i merge them, they get messed up

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going over the the UV editing section, all the verts for these are a single point

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i can move it around, but i can't grow or shrink it

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i could unwrap it, but it is extremely tedious to re-UV wrap it

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i don't know what's going on

fringe otter
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Haven'thad a lot of fun with Chyna she was the best friend I ever gad

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People say we r bf gf but we don't care as long we have funn

shadow olive
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TF?

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does anybody know why the UV mapping breaks?

shadow olive
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fuck it i redid it

spice schooner
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That happens to me when the UV maps are named differently

winged matrix
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hey so um... did anyone happen to find if its on a world?

spice schooner
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I sadly didn't see the avatar my last few sessions.

pastel storm
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Question, how to upload a avatar quest and PC players can see?

vestal lantern
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You have to create two separate projects, one for Windows, one for Android in Unity and upload the avatar (with the same blueprint) to both.

long talon
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You don't have to do that, I don't get why people make separate projects

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Enable the cache server, and just switch platform

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quick'n'easy

vestal lantern
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Does that not break/change anything else in the process? I thought it changed over and recompiled a load of things?

long talon
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Never had issues

old socket
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So there's absolutely no Quest compatible cutout shaders?

dry zealot
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Cut the mesh !

delicate basalt
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id fuckin make a separate project anyway just because its easier and quicker, especially on shittier PCs

dry zealot
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Cache server !!

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Its not like you have 100 models plus a map in the same project

random badge
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I use the same project it’s bad practice to make a separate one especially if you switch to doing worlds after

spice schooner
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All my models are a different project. I'm in for a rude awakening. Lol

dry zealot
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you can make a scene for each model

random badge
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all models fine, but seperating quest version is unecessary

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esp if you do worlds, it can cause problems

vestal lantern
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How do you handle worlds needing different shaders for almost everything on Quest?

hardy kestrel
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I have a question.How do I make an avatar and what do I need?I would be very happy to recieve an answer.

dry zealot
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put some polygon together. Put a skeleton and attach the polygon to it. Paint the result and voila what you do in blender.

shadow olive
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you making an avatar from scratch, finding a rigged model online and importing it, or taking a pre-existing model, rigging it up and importing?

random badge
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Make two materials for each object (the less the better πŸ˜‰ ), swap them out when you upload @vestal lantern

vestal lantern
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@random badge Huh, never thought about that. Would be a nightmare to do by hand with hundreds of objects though.

random badge
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Thats why you only have a couple, and share materials :-)

vestal lantern
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But I want interesting worlds, not barren, texture devoid worlds. I guess that doesn't play well to the Quest though for both size and performance reasons.

random badge
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have you checked out my junkyard.. its one material..

dry zealot
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I use the same shader for both πŸ’

random badge
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it is a desert but i wouldnt call it barren :-(

shadow olive
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my Wario's goldmine import is all 1 material

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i just used bumped diffuse and it honestly looks pretty good

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runs like butter on the quest too

vestal lantern
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@random badge True, but that's easier to do when everything is basically made of the same material IRL, e.g. corrugated metal. I can't make worlds without clear visual variety. I didn't realise the climby world was yours though, spent a while there the other day, it's pretty cool.

random badge
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Theyre all 1 material

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and thank youu

shadow olive
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you could probably do some metallic and specular map trickery in that case?

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you can use the standard shader on quest, so there's a lot you can do with different maps

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you could probably even do tesselation

random badge
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Sure, isnt tesselation expensive though

vestal lantern
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Super expensive, which is why it's rarely used. What even was the point of it? Wasn't it designed as a cheap way of rounding things out, but ended up so expensive that nothing ever used it anyway?

random badge
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I think so

spice schooner
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I love your world, BlueASIS. I told you on game, but thought I'd do it here too. Lol Also very original avatars.

random badge
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Yea we met in game, thanks again! ❀️

long talon
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For the record, I'm aware of the model uploader asking to not use it in VRC. This was also the only way to get said friend into VRChat

arctic furnace
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Ah, they wanted a specific avatar, huh. Kasumi kai ni at that.

vestal lantern
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It's fine, the model uploader probably didn't even make it themselves in the first place. Deviantart people love to add a laundry list of demands to "their" models that normally they have no rights to in the first place.

long talon
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It's a Japanese Kancolle model from Nico3D

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smh

distant epoch
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is that cultural appropriation? πŸ™‚

pastel storm
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yes

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kancolle is more like kanker sores now Azur lane is more relevant

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and not as cluttered with menus

old socket
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dumb question probably but if I upload an avatar only to the android build, it won't show up for PC right?

long talon
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nop

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but you can just switch it to PC, then upload it again

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preferably switching the shader to like poiyomi or noe because PC gets to use those and it looks better under the weird lighting conditions of realtime lighting in some worlds

pastel storm
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does anyone have a guide for making your own mouth shape visemes?

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like the Ah Oh Ch kinda stuff

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i guess i could just copy what mmd models do

long talon
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ah is usually largest mouth open, oh is well, o. and ch is the mouth barely open, generally with teeth showing

pastel storm
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thanks! i downloaded a random miku model and copied the mouth shape

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these are looking GREAT

pastel storm
long talon
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no u dyno. I was making stupid meme response

pastel storm
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wait that wasnt good advice? lol

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LMAO

long talon
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no, I typed a bunch of As

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and dyno was like "no fun for you"

pastel storm
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im lost

long talon
#

like this

clever quail
#

hi, I am stuck with unity shaders of an avatar I downloaded. It is set to standard and I can not change it.

vestal lantern
#

That means you're missing the materials. Go into the FBX, go to the last tab and export the materials. That or create new materials and assign them to the respective body parts.

clever quail
#

Actually there are materials and I could added some vrchat shaders already but the model itself I cant change. Can we send screenshots here anywhere?

vestal lantern
#

Yes

clever quail
#

oh wait I got what you meant, thank you cheers. I am very amateur and it is a big help that any answers you provide!

#

I am sure I will ask more lol

clever quail
#

It says there are too many materials. However this is a downloaded model and materials are separately for arms, legs, face etc. How do I combine them or what should I do?

shadow olive
#

Open up your model in blender

#

under the optimization tab in CATS, use the material combiner

#

select all materials and click atlas

#

now your materials are all 1 big texture

#

@clever quail

clever quail
#

oh god really? I will try that now. Thanks a lot.

dry zealot
#

If they use all the same texture. Merge all the mesh, delete all the materials beside one.

clever quail
#

I will definitely try that too. Good night from Japan. Going to sleep now

pastel storm
#

Who here is great with quest avatars? I need some pointers

dry zealot
#

πŸ€”

distant epoch
#

lol

abstract ether
#

Instead of being unhelpful, we could actually point them in right direction, ask what exactly they want and most importantly tell them how they can better ask questions next time to get help easier, you know?

#

Not sure if you are looking for someone to make avatar for you or how to do it yourself? To find someone else go to #community-servers-old and join vrctraders discord. Otherwise if you want to make it yourself, you should atleast know how to make an avatar for pc before trying to optimize for quest. Just google vrchat make avatar or something similar.

sullen kayak
#

But that is common sense. Most people just ask and expect people to essentially do it for them because they are too lazy to learn them selves.

#

They never try figuring anything out for themselves for more than 10 seconds before going straight to this discord instead of googling it

#

People are just lazy

pastel storm
#

I have the basics of a PC avatar down I was wondering mainly of there were any differences between them, someone already gave me a link to something for PC to quest port

cunning imp
#

It's exactly the same process minus like 1 thing and the optimization limits

short nimbus
#

Hi

#

My name is Aiden I play by chat

glad carbon
#

Lmao

#

RIP

#

can anyone has this avatar?

sullen kayak
#

What do you mean? Also why are you in the quest channel

glad carbon
#

oof

#

what quest channel?

sullen kayak
#

....

#

This is for quest avatars

glad carbon
#

oh

#

Lmao

#

πŸ€¦β€β™‚οΈ

sullen kayak
rocky orbit
#

can I get a vr chat skin

craggy glacier
#

sure

rocky orbit
#

thanks

dry zealot
craggy glacier
#

blood

#

lots of blood

dry zealot
pastel storm
#

vrcVPoorThinking No wolf ears or tail, no red colors, no tattoos, no emission

vestal lantern
#

But then it wouldn't be an eboy wolf avatar...

heavy wharf
#

Tatoos that glow in the dark

pastel storm
#

ohhh yIKES. making from scratch avatar. made all my shapekeys.... with mirror modifier on

#

anddd you can't apply that with shapekeys

#

what should i do?

#

removing the mirror modifier and duplicating and mirroring manually works, but the shapekey data isnt mirrored as well

#

so when i mirror to the left side, and try a shapekey, the entire left side goes to the right side

pastel storm
#

ooOOO update i did it

winged matrix
#

avatar related question here

#

has anyone considered trying to bring some Javelins into Quest? Anthem might have sucked but at the very least we shouldnt let good exos go to waste

cunning imp
#

Those models were very high poly when I acquired them from the game. Getting them into the quest would take a lot of work

vestal lantern
#

Good luck decimating from 100k to less than 10.

brazen hearth
#

You would have to pretty much make your own version of such model and get rid of some details

#

I just "finished" retopologizing model that was 20k poly that was already been decimated and had to give up a few things and I am still at 8.5k (7.5k is my target poly count)

pastel storm
#

is there a world with Quest NekoΒ΄s?
beacause i want to add some Quest Avatars to my fav. im gonna use the quest soon, thats why i ask

dry zealot
#

Check the quest church

#

@pastel storm

pastel storm
#

kk πŸ˜„

quasi nacelle
#

hey guys

#

how to find more avatars in vrchat

long talon
#

go to avatar worlds

#

theres a row in the worlds tab

agile dragon
#

anyone have a mccree avatar?

river ferry
#

nope

#

also, is anyone here experienced at all with making custom avatars? i currently have a model that has everything i need in blender, though it currently has no skeleton and i have no idea how to get it into VRChat

river ferry
heavy wharf
#

Your best bet would be to start with something like mixamo, to give it a simple rig. But if you have very little experience, it's gonna be pretty hard to get it all together, as the results are kinda bad, and usually need weight painting fixed after. I suggest getting the CATS tool for blender, and then get the VRChat sdk and right unity version on the VRChat website to get started.

#

You could also just go look for a pre-rigged sans model, and work from there

river ferry
#

well, this was pre-rigged, though the skeleton was pretty terrible and probably needs a fresh skeleton

heavy wharf
#

Well if you don't know how to make your own rig, that's gonna take some time to do

river ferry
#

well shucks

heavy wharf
#

It would probably be easier to use the skeleton that came with it, and fix any weight paint issues that look bad on it

#

Keep in mind, this is #avatar-quest too, so I assume you are making this as a quest avatar?

#

You'd have to do a few other steps too, like combining all meshes together, and reducing poly count, along with atlasing

proper sage
#

Is there an avatar for jacket from hotline miami

golden kettle
#

im trying to port my avatar to quest, the sdk is saying that there is two materials and that one of them is using standard, however only one material is in my scene?

#

is it possible to have a model not have a material?

vestal lantern
#

Yes. But make sure the model does have a meshed model somewhere on itself

golden kettle
#

theres a single tri on it

#

in unity it still has one, and its called no name, the sdk still says theres two

#

im just trying to have a base armature with no mesh, that i can drag props onto in seperate projects, so i dont have to create models for each one, but the sdk wont stop saying that the armature has a material

#

is there anyway of fixing this?

long talon
#

I would give the armature it's own mesh to control, but make the mesh entirely out of vertices and edges, no faces, then it wont render.

pastel storm
#

hey i'm new to vrchat and i wanted to convert my avatar to quest, i get this error, please how can i solv it ? : )

brazen hearth
#

It pretty much says it will remove audio and dynamic bones from your Quest avatar since these aren't supported @pastel storm

#

What texture sizes are usually used for Quest avatars? Would single 2k texture be ok or is it too much?

pastel storm
#

i fix it thank you for reading ^^

vestal lantern
#

Unfortunately auto-fix doesn't work and you need to do it yourself.

#

@brazen hearth Max is 4096.

brazen hearth
#

Ok, I think I will use 2k texture then. You say 4k is an option too but I feel like it would be an overkill and Substance will lag working with 4k anyway. Thanks

sacred matrix
#

unless ur texture is 4k it wont make a difference anyways

vestal lantern
#

Well that's assumed.

proven loom
#

Anyone know where I can get a thanos quest avatar? All the ones I’ve found are pc only

dry zealot
dry zealot
dry zealot
craggy glacier
#

ive seen worse

vestal lantern
#

It looks like a harpy without the feathers, for some reason.

vagrant gale
#

that's a little much imo

jagged sequoia
#

especially given the proportions makes me think their teenager

urban grove
#

question for every one I guess, how and what do you use to set up a vr avatars? like to make one and set it up? can you do it from the head set or do you still need to use a computer to set up everything.

vestal lantern
#

You do it with 3D modelling software and then Unity.

urban grove
#

so you still need to use your lap top?

#

sorry for the dumb questions

vestal lantern
#

Yes, you'll need to use a Windows (or Linux) PC.

urban grove
#

thank you!

dry zealot
#

harpy. I try to do something thanks for the idea

dry zealot
#

something like that

cunning imp
#

I would think the bird legs would go higher up but looks good non the less

dry zealot
#

its a rough. Placing stuff around. detail and texture goes after

heavy wharf
#

Yeah, you'd probably want some sort of blur/transition

#

Or hide it with other stuff (small feathers maybe?)

dry zealot
#

yeah

patent onyx
#

hantai

vagrant gale
#

i think it would look cooler with like one of those bomber jackets, idk why just a random thought

dry zealot
#

I still struggle with proportion. If I keep the original leg are too long for fbt. but If a calibrate all the body something look off

cold ermine
#

Hey guys I’m new to Vrchat

#

How do I get into making custom avatars

#

And is there anyone I can go to for custom avatars?

cunning imp
#

Not really 'anyone', if you want to make it yourself then check youtube videos like kareeda's ones.

#

No one is going to sit down and teach you everything

#

Keep in mind quest avatars have very low limits as stated in the documentation

cold ermine
#

Gotcha

#

Thanks

pastel storm
#

I have a question regarding the poly limit

#

If an avatar goes beyond the 5k limit, it automatically gets hidden for everyone, or the 5k limit is just a reccomendation?

jagged sequoia
#

7500 triangles is the nobody can see a limit

pastel storm
#

Thank you ^^

gilded surge
worn isle
#

Can someone make me a. Avatar

vale stump
#

can someone help me how to publish?

#

i click on build and publish and its not in my personal

hardy wolf
#

189511567539306508

crimson storm
#

I heard we need the android Support for quest avatars

#

But my is curropted or something, can anyone help me out

#

Wait

#

Oh, i was downloading the wrong File lmao

honest fjord
#

Im completely new to porting avatars to quest so, does anyone know where i can find a diffuse standard shader with transparency settings?

vestal lantern
#

@honest fjord No transparency on Quest. Too intensive for the hardware.

#

@vale stump That almost always means it's the wrong version of Unity you're using.

honest fjord
#

Ah

#

thanc

vale stump
#

oh

#

so the good version is unity 2017.15.1?

pastel storm
#

How do I upload quest and PC useable avatars? One project in android other in windows? With the Same blueprint id?

vestal lantern
#

Yes. Apparently switching between PC and Androind in the same project is safe when it comes to avatars, so you could try that too.

#

Quest shaders all work on PC, so if Quest is your priority, simply do everything for the Android version first, switch to PC then upload again there without changing anything (as it'll all "just work" on PC so it's quicker and less effort).

cunning imp
#

Depending on project size it's best to keep them separate as it takes time to convert everything vs dragging a unity prefab around.

vestal lantern
#

If you enable the local cache, the switch time should be only a few seconds at most.

#

(it's off by default)

craggy glacier
#

how do you enable that

vestal lantern
#

Edit > Preferences > Cache Server > (local)

crimson storm
#

It took me an day to make my avatar

#

Its done

#

I uploaded it

#

And its not there

#

Well, hours wastwd

vestal lantern
#

Well it's not really "wasted" is it, the avatar hasn't disappeared. You just need to fix whatever is causing it to not show up, which, 99% of the time is "you're using the wrong Unity version"

crimson storm
#

Firdt i had to download this unity, now i need an old 1

#

Gimme a break already

#

Ibused unity 2018.4.13f1

pastel storm
#

Thank you Enverex

crimson storm
vestal lantern
#

Are you uploading for the open beta? If not, why are you taking advice from the open beta channel?

crimson storm
#

Idk...

brazen hearth
#

I converted my avatar project to android to upload quest version of the avatar, custom shader breaks it so it is supposidly for Quest but when I try to publish it it gets rated as excellent despite being 7500* poly when it should be medium, it also says "Supports: Windows" in Builder information. Is it some glitch and it will upload as Quest avatar or am I going to overwrite PC version?

upper tapir
#

So I want to get into VRChat and also have a (relatively?) custom avatar. I ordered a Oculus Quest for Christmas but wanted to try to find an avatar early.

I was a little worried at first, but it looked like some fairly decent anime models were made for the Oculus Quest despite the low limitations. I am having a really hard time finding any though to download that are not extremely niche. I just want a nice and bland anime boy that can fit the poly requirements (or close to it) and look normal.

Example: I saw a model called Masao on sketchfab (Link here: https://sketchfab.com/3d-models/masao-6efadfe864e54b6397fc1f335cc7383b) and while this is definitely more detailed than a quest can handle it is kind of what I was looking for in regards to blandness, no cat ears/tails/horns, no fancy clothes, etc.

I prefer darker colors but beggers can't can be choosers. Can anyone point me in the direction of any quest compatible avatars similar to the Asethethic I am looking for? Or can any avatar creators get in contact with me and maybe see about developing something if there is nothing actually out there? I may be willing to pay a bit if there really is no other options.

#

This is an example of what I saw is possible with the Oculus Quest, but even this level of detail isn't required if you get what I mean?

#

The quality is good, but the accessories I mean

#

I don't need anything with flowers, hats, etc. If I wanted to look at these though, I don't even know where you would find these πŸ€”

vestal lantern
#

Those, and pretty much most Quest avatars you've seen are actually all by one guy, lol (although most of them are ripped from a commercial game).

#

@upper tapir Poke @dry zealot as they may already have something like what you wanted

upper tapir
#

@vestal lantern Thank you~! @dry zealot I would be interested in your help~

gilded surge
#

What is a PC and how do I drive it

sullen kayak
#

Yes

cold ermine
#

Mmhmm

vernal tide
#

Who here plays TF2?

upper tapir
#

Would anyone be willing to help me make an existing avatar Oculus Quest compatible?

#

It doesn't seem like it is that complicated of an avatar, I just don't have knowledge or knowhow with Unity to convert it, and since this is literally the only avatar I ever want to use, I don't want to learn everything just for this one avatar. I would be willing to pay a bit in return.

craggy glacier
#

whats the avatar?

sullen kayak
#

@upper tapir I can try. Bo promisses though since I have never done quest avatars. But I can make the model reach the requarements

upper tapir
#

@craggy glacier @sullen kayak

#

This was the model

#

I tried to ask for help on VRC Traders and said I would pay, but got a quote wayyy out of my price range :/

#

So I kind of gave up hope there

sullen kayak
#

Honestly id do it for free

upper tapir
#

Even the original creator said the price isn't worth it

#

@sullen kayak I would greatly appreciate if you could.

sullen kayak
#

It doesnt have any physics needed parts so shouldnt be hard

random badge
#

You underestimate how unoptimised mmd bases are

sullen kayak
#

I dont

#

I wont with them offten

#

the model doesnt look complex

#

I will delete the body inside and any left over useless meshes and decimate it a bit

random badge
#

I had the displeasure of working with an mmd base once and I’ll never do it again

#

I had to get it sub 5k tho because this was when we didn’t have concrete quest numbers

#

So bonus points if you go sub 5k

sullen kayak
#

what are the concrete numbers? because the vrc wiki is outdated and theres pretty much no info on it

random badge
#

10k before your avatar is auto hidden

sullen kayak
#

cool I can do that

random badge
#

10k will also make it poor or very poor I think

sullen kayak
#

I get that

#

I will be aiming for around 7k

random badge
#

Keep me updated too please

#

If you are doing manual decimation I’m interested in how it turns out

brazen hearth
#

@sullen kayak Aim for 7500 poly or slightly below that, your avatar will be rated medium

sullen kayak
#

how big can the texture be?

brazen hearth
#

4k

sullen kayak
#

NICE

brazen hearth
#

Yes 4k is a nice fat texture πŸ˜„

sullen kayak
#

I was worried the atlas has to be like 1 k or something

#

thats more than enough

brazen hearth
#

also file size must be 10mb or below

#

I think a set of uncompressed 4k pbr textures wouldn't fit but a single albedo texture should

sullen kayak
#

yeah I was aware of that

#

well its an anime avatar so its not like I need a pbr texture lol

sullen kayak
#

IDK who made this but the original creator left just tiny clusters of polys in the model that are literally invisible without using edit mode and they are around 18k polys inside of them

#

whats the point of that?

brazen hearth
#

Those could be some scaled down accessories. When scaled up they may be blushes, different eyes, glasses, additional clothing, weapons etc

sullen kayak
#

oh no

brazen hearth
#

Just a guess though but I doubt they would just place a 18k blob

sullen kayak
#

I tested all shapekeys

#

theres stuff for in there but those never make an appearance

#

well I got rid of them and its 6k polys now in total

#

so pretty good

brazen hearth
#

Just the face is 4k so rest of the body is 2k?

sullen kayak
#

The face is 2k and the rest is 4k

#

I could do some aditional decimation on the face to get it to like 1k maybe?

brazen hearth
#

You could but shapekeys would be lost

sullen kayak
#

Deppends on the way you do it

#

I can just not touch the part of the mesh

random badge
#

The eye details are far too high poly

#

Those white bits could be like half of what they are

sullen kayak
#

Yeah I noticed the glind it very high poly for just a dot

#

Also some of the shapekeys like >< eyes are just sprites and they have like 100 polys each

long talon
#

I did a full MMD model under 5K...

#

and it looks great

#

it's all about patience and black magic

random badge
#

Yeah i did one, i hated every second of it

#

i basically said fuck it and just retopoed it

#

because it was so fucked

little burrow
#

can someone tellm e

#

how many polys a quest avatar can have max?o.o

brazen hearth
#

10k before it is blocked by default @little burrow

little burrow
#

ohhh okay thank u x3

long talon
#

well, 7.5k for visitors who haven't passed the "oh, youre a quest user, do this this and that for a slightly less garbage experience" ritual. 10k for those who did.

zinc root
craggy glacier
#

nice work :o

jagged sequoia
#

that's a very nice and efficient pug

dry zealot
shut orchid
#

Nah, always do that myself, so satisfying when the eyes work just right perfection

long talon
#

^

shadow olive
#

any tips on making these glasses any less terrible?

#

they're supposed to be mostly opaque, so that isn't an issue

#

but even using a white metallic map, it just kind of looks like a solid white disk

long talon
#

black metallic?

#

so they get white under bright light

shadow olive
#

still doesn't really gleam, thanks though

dry zealot
#

on quest use the particle additive shader it do the job and is lit all the time

dry zealot
pastel storm
#

can anyone teach me how to attach clothes to an avatar on blender/unity? willing to call and show my screen

obtuse prawn
#

Hey, are there any quest shaders that allow alpha cutout?

#

Tryin' to make this nerd compatible but as you can see, the buckles and addons kinda suck without alpha cutouts

craggy glacier
#

cutout isnt available for quest because it's expensive on the cpu

#

best you could do is cut the mesh in blender

obtuse prawn
#

Aw, man

#

yeah, I'll just snip 'em off, it's no biggie

#

thanks! πŸ™‚

olive fiber
#

a Frey avatar? nice

empty zephyr
#

Hello, I seem to be having a problem with uploading the Clone Trooper avatar from VRCM*ds into the quest version of VRChat

#

Why does VRCM*ds automatically get deleted lol

cunning imp
#

The site hosts stolen content, so the vrc devs dont want to endorse it or send people to it

empty zephyr
#

Ah, I see. I’ll be staying away from it from here on.

cunning imp
#

What was your problem with the model?

empty zephyr
#

Anyways, it appears fine on PC, but on Quest the model appears to be completely black

#

This happens with every compatible shader that I use, although I do typically use MatCap lit and Standard Lite the most

cunning imp
#

Quest has specific shaders you need to use, I dont have much experience with using those quest shaders as I dont make anything for the quest sorry

empty zephyr
#

I understand that completely, I actually think it’s more likely a problem with the textures themselves

#

I use Quest shaders on PC and it was working completely fine. It’s very peculiar to me if I’m being completely honest.

#

This also occurred with a Ryuji MMD model I attempted to upload to VRChat

#

As of right now I haven’t seen any specific solutions to this, so my question is just if anyone has any idea of what to do

shrewd kettle
#

Try changing the texture format to something different, I can’t remember what format it is, but one of them causes them to appear all black to quest users. Change it to .png or something, see if that works.

shadow olive
#

i know i've asked this before, but it was a while ago and my brain is made out of oatmeal

#

I'm trying to make an emote that equips something

#

and another emote takes it off

#

it's attached to a bone

#

then a shape key has to play

#

for example:

#

Before:

#

then helmet which is on a bone

#

then hair shrink shape key

#

i have no clue how to go about doing this if anybody knows

#

im terrible with animation

warm cipher
#

"hey this will work for quest"
"GODDAMN IT"

vestal lantern
#

@empty zephyr They aren't 8192 textures are they?

dry zealot
#

For my part i use a 2k texture. And crompress it. They end up around 450kb instead of 12 mb

warm cipher
#

do i have to care for setting the view position if im creating a private avatar that is primarily being used on desktop, with the quest support primary for showing up for quest users?

#

aka no quest user is using my avatar should i care for view position

empty zephyr
#

I don't believe so

#

they actually look painfully compressed, if that's what you mean

#

like it's BAD

#

here's an external link to the model that I was trying to upload

reef temple
#

on the right is an older pc version avatar i made, i reworked it and made it quest compatible, i thought it wouldn't look good without the old ice textures but i'm really happy with the stylization change

warm cipher
#

somehow i got my thing from around 7000 polygons to 3999

#

granted i lost things like eye movement and mouth movement but the avatar never had those to begin with; i just added them

warm cipher
#

feels good

crimson storm
#

Also, i ment the view

long talon
#

you mean be able to zoom on the avatar without the camera breaking?

#

double-click it in the hierarchy, that sets the camera onto it, and you can zoom much closer and precisely without it clipping, because unlike blender's viewport, Unity's scene camera's clipping distance gets set by the active object

pastel storm
#

Deku Avatars?

random badge
#

@reef temple That looks way better! is the map in the bg yours? Ive had that map in my favorites for awhile

empty zephyr
#

@pastel storm look up PineNeedles

hardy tangle
#

is there anyway to remove an xray effect without having to use a poiyomi shader?

random badge
#

What do you mean "remove an xray effect"

hardy tangle
#

im trying to get an avatar work for quest

random badge
#

What do you mean "remove an xray effect"

hardy tangle
random badge
#

oh lol

delicate basalt
#

that loooks like cool

random badge
#

Its flipped normals

#

you need to go into blender and select the "xray effect" faces and flip their normals.

#

You dont need to use poiyomi for that - like at all

hardy tangle
#

oh thank god

delicate basalt
#

plus if you wanted to, poiyomi would be easier than flipping normals

#

actually, now that i think about it, i dont know

#

in any case youd be better off flipping normals anyway

random badge
delicate basalt
#

hhh im dumb > <

#

yeah its quest so poiyomi wouldnt be possible anyway

random badge
#

No shader on mobile will solve this, you have to fix this manually (if you want a quest version)

#

So enable backface culling in blender, select the broken faces and then hit space and type flip normals and they will be fixed.

hardy tangle
#

how do i enable backface culling?

random badge
#

In your material settings

delicate basalt
#

i love that sceenshot*

random badge
#

my hand slipped while drawing that line, excuse my shakiness.

#

@hardy tangle ^ :-)

hardy tangle
#

uhh im on 2.79

random badge
#

So upgrade

#

its free!

hardy tangle
#

i dont, 2.8 feels so confusing

random badge
#

its the opposite :-)

hardy tangle
#

oh i found it

#

thanks to google

#

:)

random badge
#

Oh damn, i didnt even think about googling it haha

reef temple
#

yeah, i haven’t updated the map in quite some time though

random badge
#

darn, i still visit there sometimes - cool map πŸ˜„

reef temple
#

thanks my dude, might make it Christmas themed if i’m not too lazy

random badge
#

i feel that

#

im focusing on making quest avatars to submit to the second run of the list, so my maps arent going xmas it seems

hardy tangle
#

dont you hate it when you export as an fbx and then when you import it into unity you forgot to remove the camera and lamp

#

so its just

#

there?

random badge
#

Delete them in unity

hardy tangle
#

i know lmao

reef temple
#

i've developed muscle memory to immediately delete the lamp and camera when i start something new in blender, sometimes i don't realize i've done it until after it happens

dry zealot
#

Delete the lamp and camera then. and save the scene as startup @hardy tangle

hardy tangle
#

i know lmao

dry zealot
#

So you dont have to worry about those

hardy tangle
#

i just googled

cunning imp
#

Honestly forgot about the starter set up in blender since I deleted it so long ago

long talon
#

delete the default cube then spawn in a new one

random badge
#

same

fallen ingot
dusty osprey
#

You click your image texture that that material is usin and then in the inspector, in the box named default, u up the max image size of ur texture

#

@fallen ingot

#

idk if u can up it as high as that for quest but if u can some it should help make the texture clearer!

hot gulch
#

Does anyone know where I can find a baby yoda avatar on the quest?

fallen ingot
#

@dusty osprey Thankuwu senpai have a gud day :D

autumn dove
#

I thought I was playing a game ???

vestal lantern
#

Are you familiar with Blender, Unity and have at least "New User" rank in VRChat?

verbal hazel
#

i am a new user

verbal hazel
#

ohm i am beginer

#

i think i want learn that

#

thank you

verbal hazel
#

ye i dow and how new bro:3

vestal lantern
#

Is that model actually rigged?

verbal hazel
#

oh

long talon
#
  1. Most of those models are not rigged.
  2. They're so high poly and detailed, I wouldn't even wanna use them on PC VRChat, let alone VRChat for Nintendo 3DS.
  3. You're never going to get any of these to a reasonable level for playing in your lifetime. It would be easier to learn all of Blender yourself and remaking the model from scratch.
  4. Don't look on Sketchfab for VRChat avatars. Sketchfab is for 3D MODELS, NOT RESOURCES.
#

Sorry, this was my quick sketchfab rant, please go back to whatever you were talking about right before

verbal hazel
#

thank bro

long talon
#

Bowlroll, DeviantArt, Nico3D, VRoid Hub for MMDs/other compatible models

Sketchfab has a few, but you really gotta make sure they're both, downloadable, and rigged

OpenGameArt has some stuff I believe, the Unity asset store also has free stuff you can work with.

vestal lantern
#

Rigging Sketchfab ones yourself would be easy enough if they don't have elaborate clothes as Mixamo can do a good job of humanoid avatars.

long talon
#

yeah true that

shadow olive
#

Model resource is a great place, has most game avatars

#

but many of them need to be rigged manually

#

mixamo in that scenario does help though, given you can fix any mistakes it makes

#

i dont get why some people hate on mixamo, it's given me some pretty solid rigs that barely need any fixing

dry zealot
jagged sequoia
#

I honestly think you're good as I can't really think of anything to add

random badge
#

more edgeloops on the torso if you really want to add more tris

#

or fingers since its a vr model after all

dry zealot
#

I can always add some edge loop in some place yeah

random badge
#

better hands means more immersion

dry zealot
#

At the moment the hand are 250

#

If i remember

random badge
#

i dont usually push tris into a model but if you really want to just shove them in hands, cant go wrong making hands look nice

#

or add buttons or pins or something to the shirt πŸ€·β€β™‚οΈ

cunning imp
#

Hands are always something you're looking at so having them low poly sqaures is kinda bad imo

dry zealot
#

The flat shading with a smooth texture make them look good enough i would say

#

He is down to 4,133 tris now I delete some part under the hair and hips that we didnt see. Forgot that I let the bald head under. I keep the full head in case i need to see more skin. But delete the plane that is cover by the hair used at the moment

craggy glacier
#

franada be saving the oculus quest version of vrchat one avatar at a time

cunning imp
#

Yeah the low poly count is impressive. I'm working on getting some down from 130k to 70k I can't imagine going as low as 5k

stuck mauve
#

Ok so I got a question about the shader

#

So the sdk is saying that the shader is unsupported

jagged sequoia
#

so you would need to change to a Shader that is supported

stuck mauve
#

and i do have the mobile shader

jagged sequoia
#

do you potentially have more than one material on the object

stuck mauve
#

so now we down to one material slot?

jagged sequoia
#

yes I was just checking to make sure you didn't accidentally have a PC material still attached

stuck mauve
#

well if i use the quest texture it's breaks

jagged sequoia
#

mind if I see a screenshot to see how it breaks

stuck mauve
#

sure

#

brb

jagged sequoia
#

well that's because you're not using the quest shaders and your avatar needs more optimizations as it's currently very poor

stuck mauve
#

and i know that me avatar is very poor

jagged sequoia
#

yeah you should combine those so that those are one texture

#

also what's the triangle count

stuck mauve
#

how?

#

sorry afk

hardy tangle
#

I have an avatar with swords, but when I try to join a world with the avatar the sword turns completely black, how can I fix this?

dry zealot
#

the world don't have light so metal turn black

vestal lantern
#

@stuck mauve In Blender

#

@hardy tangle Contact the world author and ask them to set up proper lighting.

empty zephyr
#

We need more veggietales avatars

shut orchid
#

My... God!
Its. Perfect..

midnight pawn
#

alrighty then

#

time to convert ALL OF THESE

#

for quest

#

they're gonna be public too, im making a world for them :)))

dry zealot
#

Nano? @midnight pawn

midnight pawn
#

That's the model type, yeah

#

@dry zealot

dry zealot
#

Neat

#

You could always add little box for the finger

midnight pawn
#

I could ^^

long talon
#

If you're able to, if you do add fingers, also make the arms a bit longer

#

having used NanoRin in VR, the arms are insanely short

vestal lantern
#

Or rather the head is too big and the legs are too long.

vivid cloak
#

Ooo! Link me a way to the world when it's done!

tidal ridge
jagged sequoia
#

that works well as a generic Fox

tidal ridge
#

☺️

jagged sequoia
#

I might also suggest uploading some texture variance for like wolves & pointy eared dogs

hot gulch
brave citrus
#

how dare you not call him Veggie Fils-Aime

fresh river
#

omg that is the most cutest thing ive ever seen, please let me know if you find it @hot gulch vrcAevSlap but i have found the baby yoda avatar, just not with the crib uwu

granite vine
#

Hi all! I'm enabling a quest pen package with an avatar, but its directions read "to turn the pen on, you will need to enable a gesture to enable the questpen object". The readme for this pack doesn't state how to create a gesture. Does anyone know how to do this? @bleak jackal

vagrant gale
#

@granite vine A gesture is like when you have the buttons down

#

a hand sign

#

like fists or pointing

granite vine
#

So it's the animation controller and I drag the animation there? Ohhhh

vagrant gale
#

idk I'm not an avatar maker

granite vine
vagrant gale
#

that looks like it though

delicate basalt
#

@granite vine yep! Id explain more but im in class rn, youve got the correct t idea ^ ^

pastel storm
#

how can I get the baby yoda

#

:c

empty zephyr
#

Yo @fresh river where’d you find the baby yoda?

empty zephyr
#

HOLD UP

#

I found a baby yoda that works y'all

#

You're welcome

scenic mortar
#

Anyone know how to make emotes in unity act as a toggle? I'm trying to get the particles of this avatar to be turned on and off by emotes, but the moment the emote ends, it just turns the particles back on, and vice versa

#

Either that, or make the particles invisible to mirrors, which idk how to do that either. For whatever reason the particles look bugged in mirrors only for the player

tidal ridge
#

The mirror bug for animation-triggered changes should be fixed when the next big patch is out for Unity 2018, if you have a PC you can test the beta through Steam πŸ™‚

vestal lantern
#

@empty zephyr Keep in mind that avatar is not going to work on Quest without serious work. It's above the top limit for PC, nevermind Quest. It's over 80,000 tris.

#

It also has no shape keys so no blinking, no visimes for mouth movement, etc.

scenic mortar
#

@tidal ridge It's not really just the animation triggers, the particles just don't appear fully transparent in the mirror. In game and to everyone else, they're fine, but in mirrors it shows the black box around the particles which is part of the texture they're using. Idk how to make it not appear like that in mirrors, or just make them invisible in mirrors outright

fresh river
#

@empty zephyr found it ingame lol

worn isle
#

Can someone make me an avatar

#

Dm me when you can

brisk nexus
#

when you upload an avatar for quest and it works fine then you upload the same avatar but different colors and its just like no file to big

pastel storm
#

is there a way to have the doomslayer as an avatar cause i cant find it ?

#

i wanna quest id

tidal ridge
#

I uploaded some Quest compatible foxes to my world, Zab's Avatar Lab! If anyone wants to try them out feel free! :3

#

Lots of emotes and gesture expressions too!

delicate basalt
#

@tidal ridge god's work my guy, they look really professional ^ ^

tidal ridge
#

😊

dry zealot
#

Nicy

pastel storm
#

Baby yoda?

dry zealot
vestal lantern
#

Hmm, more quest users reuploading existing avatars onto their own accounts as quest only

#

some of them are yours @dry zealot

pastel storm
#

why would an avatar be quest only?

vestal lantern
#

Because they didnt bother uploading under the pc platform too

pastel storm
#

oh lol

dry zealot
#

if its the kings raid one its normal

vestal lantern
#

That people are uploading copies themselves?

dry zealot
#

I hare my ggdrive in my yt video

indigo anvil
#

Dose anyone take requests for avitars

vestal lantern
#

@dry zealot Ah I see. Well the downside is people (with no idea what they are doing) are just unnecessarily reuploading avatars that already exist in-world and not even bothering to make them main platform compatible.

humble tundra
#

Does enyone know someone that can make Christmas boy avatar? Or a world that has Christmas boy avatar.

spice schooner
#

Christmas boy? Is that a reference or are you looking for a boy who likes Christmas?

long talon
#

think they just want a boy with a christmas outfit

split stream
#

I added facial animation overrides to my hand gestures and for some reason whenever I do the hand gestures my hands slowly drift back to the default position after I let go of the trigger. Help!!!!

hardy tangle
#

oh theres no solution for that

#

but it works well if its only 1 frame long

snow kernel
#

i have this problem with avatars that its almost always "very poor "performance(so i cant see them) and in my safety setting i have already chosen poor

#

does someone know how i can maybe fix it?

vestal lantern
#

Very Poor avatars can never be shown by default on Quest as they'll quickly stack up and crash you out.

#

You have to manually show them via the menu for each person.

pastel storm
#

Can anyone teach me how to make an avatar? I just wanna make a floating oculus quest headset with controllers

vestal lantern
#

Probably already exists to be honest. If you mean from scratch though, prepare to watch like 10 hours of Blender videos first and then spend another 20 hours or so making it.

pastel storm
#

If it exists then I’ll probably try to find it for like 20+ hours

spice schooner
#

It does exist, had a friend on Quest using it. I won't be able to tell you where he got it though, as I don't know.

hot gulch
#

What about a krampus avatar? Anyone know where I can find that?

spice schooner
#

Haven't seen that one, not even on PC

pastel storm
#

@spice schooner at least could you send me your friends name?

#

If you don’t mind

spice schooner
#

Friend was a strong word, they friended me but I accept all invites so I don't know their name.

pastel storm
#

Alright, that’s fine

spice schooner
#

If I spot it I'll let you know.

pastel storm
#

Alright thanks

modest obsidian
#

So basically I cant find the VRC avatar descriptor file, was it updated to use a different file? or did I some how screw this up and its still there somewhere

#

@ me if you have the solution

spice schooner
#

@modest obsidian it's a component you add to the Avatar in Unity

modest obsidian
#

ok so it still exists once you add the SDK file to unity

#

because when I go to add the VRC avatar descriptor to the moddel it cant find the file

spice schooner
#

Yes

modest obsidian
#

so is it named something else now?

spice schooner
#

Load the sdk then add the component

#

Just type Avatar and click the Avatar descriptor

modest obsidian
#

yeah it just isnt there, Im going to redownload it

modest obsidian
#

that worked

#

idk what was wrong with the file I had before

spice schooner
#

Strange, but I'm glad you got it working

modest obsidian
#

and one last question

#

what shader do I set it to to fix that

#

I dont remember

spice schooner
#

If it's a Quest avatar I'm not aware of a double sided shader for it. When that happens to me for Quest avatars I bring the model into blender and flip UV

modest obsidian
#

yeah when that happened a friend told me a shader to hit and it fixed it

#

just what one it was I cant remember

spice schooner
#

Double sided shaders work on PC, maybe one exists for Quest I'm not aware of.

modest obsidian
#

yeah im almost positive I can ignore it but idk

spice schooner
#

I mean, your avatar would look like that in game if you don't change something

modest obsidian
#

ok that's what I thought first but then I figured I've never seen someone purposely use a character like that so maybe its just unity but I guess not...

spice schooner
#

As someone who has done that my first time making an avatar they would look like that in game. lol

#

Send me the model and I can flip the UVs and see if that works for ya

#

If you want that, of course.

modest obsidian
#

yeah sure

#

you want the OG or the one I tampered with

#

thats the one I havent touched

spice schooner
#

Just the one model file you have in your Unity so it's already rigged and all that. Send that to me in a private message, I don't know if we can share files here.

modest obsidian
#

oh yeah I got u

spice schooner
#

Also, I would delete the link if it will let you.

long talon
#

There are no double-sided shaders available for Quest avatars

#

Open your FBX in Blender, select the mesh, press TAB to go into edit mode, and press Ctrl-Shift-N to recalculate normals.

#

Then go to File > Export > Export FBX

spice schooner
#

I did that for him, should be good now.

long talon
#

ah, the ol spoonfeed

spice schooner
#

I don't mind every once in a while. lol

long talon
#

I end up spoonfeeding entire avatars sometimes

spice schooner
#

I've done that one before. Spent way too much time and for free. lol

warped cave
#

Can I not use the VRChat/Mobile/Lightmapped shader for quest avatars?

vestal lantern
#

Everything in VRChat/Mobile should work...

warped cave
#

It just give me an error in the Build tab when I'm gonna upload

spring halo
#

Lightmapped is for worlds only

warped cave
#

It looks so much better than Toon lit πŸ˜”

spring halo
#

really? it should look identical

#

or rather, it would just be unlit

brazen hearth
#

@warped cave I also wanted to use it but it didn't let me, looks the best of available Quest shaders imo

warped cave
#

The unlit gives it a redish tint, and the lightmapped keeps it a chill color fsr

random badge
#

Unlit doesnt give any tint, thats objectively not how it works

#

Unlit shows the material exactly how it is with no influence

sullen kayak
#

a.k.a not a good idea to use unless you want to be brighter than discord light theme

granite vine
#

@random badge Hi! Are you going to make your new boat map Quest friendly?

#

I don't want to make a boat map when you already did a nice one.

delicate basalt
#

BOAT MAP? holy shit i need to see this later

random badge
#

That map is super old - i dont have the unity file for it.

granite vine
#

Aw damn

random badge
#

I have all the loose files and i may try to re-do it but i dont see why it wouldnt be quest compat

granite vine
#

Thank you for considering it! I love boats.

random badge
#

We'll see when the next vrchat update hits - im holding off on most things right now because of that πŸ˜…

granite vine
#

Yeah same.

delicate basalt
#

blue

random badge
#

yees

delicate basalt
#

you know what you need to do

#

with udon

random badge
#

Learn it?

delicate basalt
#

make the boat moveable

random badge
#

Udon is great but, i dont understand it at all

#

I barely understood the old setup for triggers and stuff

#

i can model, texture - but thats about as far as it goes in my brain πŸ˜”

delicate basalt
random badge
#

still to complex for me

delicate basalt
#

youll probabnly pick it up eventually

#

if mot get a friendo who will uwu

#

it is nodegraph scripting so

random badge
#

ill prob just collab with more brainier people than me

#

so i can take their load off doing art? idk

delicate basalt
#

superior plan

hardy tangle
#

i cant do any animations even though theyre on the animation override. plus if i go to my avatar menu, the avatar shows as a tpose

#

is there a fix to that?

spice schooner
#

In Unity you set the rig as humanoid?

hardy tangle
#

yes

spice schooner
#

And the override is placed on the avatar?

hardy tangle
#

yes

spice schooner
#

Hmm, not too sure. Does the rig have the needed bones to function? Most of the time if the rig is set to humanoid and has an override attached to it, it shouldn't tpose

hardy tangle
#

it only tposes on the avatar menu screen