#avatar-quest

1 messages · Page 10 of 1

rose yew
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Yeah, sorry. that's quest for ya

random comet
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you could try doing the flip normals trick to fake transparency

rose yew
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It would just be completely invisible at the point though

hot nymph
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One more thing, I'm having trouble with substance painter, normally when I export my textures, they look something like this, which is good.

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But I just tried exporting textures from another model, and they look like this.

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When I apply the maskmap to the occlusion slot and metallic slot, it just looks scuffed.

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But it looks fine in substance.

cyan apex
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Use the same output template on the second one that you used on the first one

calm wagon
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I'm trying to upload an avatar and it keeps saying application error. What can I do?

cyan apex
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Detach your blueprint id

warm whale
magic slate
warm whale
magic slate
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You can't do it in Unity

warm whale
magic slate
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I don't know of one.

warm whale
indigo rain
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good evening for all, i have a problem with avatar, im too hight for it, and in VR his legs bend and curve. First time I encountered this problem and do not understand how to solve it, so far the only thing that comes to mind is that when importing the avatar is not flat on the floor, and hangs higher.

ivory marlin
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If I remember correctly, there is a part in settings where you can set the avatar to match your irl height which should stop the bent legs

indigo rain
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oh ye?

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fck...

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maybe you know 1 more thing. i want to have glasses on my model, they looks good on PC, but for oculus basic shaders ruine everything

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maybe you know which shaders will look the same on oculesa ?

wide heart
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That's transparency. Quest shaders dont have transparency. You'll have to either see the fully opaque lens, or remove the lens completely

indigo rain
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sad, sad

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thank you

twin crater
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hello

cyan apex
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hi

somber nimbus
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I want to know how do some people make avatar texture glowing in dark but quest compatible, or which shader do they use to make that?

finite lava
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toon lit? i think

flint forge
quaint mica
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Are poor/very poor avis are locked on Quest?!

steady idol
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you can manually show people's avatars

spare oak
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So I uploaded both my avi to pc and quest (had to do the classic pc to quest transport thing which worked out well), but even though both have been successfully published, it only appears on PC and doesn’t have the check mark option next to quest even though it says its compatible for both platforms. What do I do?

steady idol
flint forge
spare oak
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Nope. I even tested it for quest and it appeared as the small robot fella when it’s PC only.

flint forge
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Just, mat swaps?

spare oak
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Ah, it’s a thing I downloaded from watching a video. Basically allows you to convert your avi to quest (android) and changing up a few things to make it compatible

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Which usually works ofc

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Now the avi I uploaded was required to use unity 2022 (which I did), and I of course downloaded it, though took a while, and of course had to redownload the android platform for it as well. So I might try saving and exiting out and then going back to upload it to quest

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And if that doesn’t work then I don’t know

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🥲

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Maybe might redo it and hopefully it goes correctly

unborn warren
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is there any way to make the matcap lit additive instead of multiplicative

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I want it to look like this, I figured using a matcap like this would make it work but in unity it is looking like this

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the other way I could do it is to double the amout of geometry which I DONT want to do

tropic mauve
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is there a way to make a gesture toggle only available after a toggle has been used? prefferably with vrc fury

steady idol
tropic mauve
steady idol
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"Keep it in one of them"

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Its also the same copy and paste message

tropic mauve
steady idol
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You tend to not want the same convo in multiple places

grand lantern
magic slate
pastel storm
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really stupid thing, but all my shaders are vrchat/moblie yet the issue is still coming up saying the avatar uses a standard shader. Everything is on vrchat/moblie/toonlit, or the diffuse setting in the same category.

elder drum
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Anyone here know how to auto convert unsupported shaders (like MToon) to Quest supported Mobile shaders?

elder drum
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Cuz when I manually change it...

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I get this.

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wtf is happening and how do I prevent this

elder drum
late silo
elder drum
late silo
elder drum
late silo
elder drum
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ughhhhh

late silo
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yeah

broken shadow
wise ocean
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Can anyone make this

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For free

magic slate
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haha

warped mirage
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so I'm trying to make things glow using vrchat mobile standard lit for quest side on an avatar. Ever since I updated to the new version of unity it refuses to upload with the glowing though. everytime I safe for load something else to add to the avatar it reverts back as if it wasnt set with emissions on and only goes back to normal when I click on the material? Does anyone know how to fix this?

warped mirage
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Ohhh

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Alright

rose yew
# wise ocean

No one really makes that stuff for free, it takes tons of work and time, better to learn how to make stuff yourself, it's very rewarding though 🙂

steady idol
# wise ocean

For free? Never will ever happen
Also in this server? Against the rules and all you get scammers

wise ocean
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Ok

steady idol
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Grab a spiderman model base which the only good not stolen one is one you pay for and make it yourself

lean tundra
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cuz i added emission to one of my older but it doesn't show up in-game

steady idol
austere lodge
novel barn
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Is it possible to use face tracking on quest standalone?

steady idol
flint forge
novel barn
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so not even eye tracking?

flint forge
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To my knowledge no.

flint forge
random knot
sterile lotus
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I need thick avatar creators before I go crazy

sterile lotus
tough atlasBOT
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@sterile lotus You don't need to yell. Chill with the all-caps.

sterile lotus
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stfu dunk

steady idol
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down bad

wise ocean
errant phoenix
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HEE HEE

rapid abyss
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does anyone know how to fix toggles

steady idol
rapid abyss
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i made a bool and i know that works but when i toggle it on the animation doesn't play

steady idol
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then it probably doesnt work

rapid abyss
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i used the debug menu to check the bool though and it says it turns true when i activate it

steady idol
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yes but does the transition actually work

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a bool toggling isnt much since the menu grabs directly from the param asset

rapid abyss
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i made one toggle that works and i have been trying to copy what worked to the other ones

steady idol
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exactly same spelling and capitalization and spaces between the layer and param
same param type
layer weight of 1
setting up the transition so it actually transitions
its the correct animation layer in the descriptor

rapid abyss
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yeah i have all of that

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does it matter that the one that works is the base layer

rapid abyss
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@steady idol can i call you and show you

magic slate
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you probably don't want a toggle as your base layer

magic slate
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the what?

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Yes, because repeating exactly the same thing is a useful explanation?

tired zephyr
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Alright so I uploaded an avatar for quest. I want to test it quickly in PC desktop mode only to see "not supported on this platform". Is it really impossible to use a quest compatible avatar but on PC?

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Or would I have done something wrong?

flint forge
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Asset bundles aren't suited for a case like this.

sterile lotus
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please I need a thickie avatar 😭😭

soft hedge
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ah wait this is the quest channel nvm i dont think she makes them for quest.

nimble prairie
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I’m really hoping that I’m not actually seeing ||nipples|| on that avi. If it is that then delete that photo, that’s a good way to get banned.

serene edge
nimble prairie
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Mhm.

brave hatch
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Can someone upload a quest Avi for me?

rose yew
brave hatch
rose yew
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Got some shady ppl on the internet too you know >_>

brave hatch
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Fair enough

brave hatch
rose yew
brave hatch
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They all went away

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And now it's infested

scarlet copper
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So, i made an avatar and made it quest compatiable, but suddenly, the people who plays on quest sees the avatar materials purple, but there is no error in the unity editor ( even when i switch to android and i made the materials vrchat mobile standart lite), there is no errors in unity so i cant find any fix about it

shadow pasture
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make sure there is no vertex painting on the model

grand lantern
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what does this mean 😭

kind panther
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Hi all,

I recently saw a vrchat player, it was showing his fallback due to my restrictions but I guess the avatar was excellent so it was still showing, anyways. it was a simple ghost avatar holding a wood sign that says "Please turn on my avatar". Does anyone know where to get this one or was it custom made?

I spend money on nice PC and Quest avatars, but people can't see them unless they turn on my avatar.. but this dude a fall back which was telling people to turn on the avatar it was awesome..

I don't have a picture but it was a simple small blanket ghost, holding a sign saying "Please turn on my avatar" I'm looking to buy this one to set as a default fallback.

If anyone has seen this, please let me know.

steady idol
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You just make an avatar with the sign that is at least good

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But if its a fallback then its likely a private

magic slate
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I hope that if you do that, your normal avatar isn't some VeryPoor monstrosity 🙂

finite lava
kind panther
finite lava
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i do not

pastel storm
rose yew
pastel storm
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That is for preventing accounts stealing. Not sure about sharing your account with a friend

rose yew
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It's code for uploading and still against TOS to share 😦

pastel storm
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I guess its the same as NSFW tos that no one followed 🤣

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Cuz I actually see that situation everyday on many discord help servers where people who struggle to work with Unity just ask a trusted friend to do it for them

tired zephyr
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Hi. I need to limit the rotation of bones to only work on one axis, but quest does not allow for rotation constraints. Is there a way to do this using physbones at all?

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Head rotation just left and right, not up and down or tilt.

flint forge
tired zephyr
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How do you make it be drawn/constrained like that?

flint forge
tired zephyr
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ah ok

somber nimbus
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how do I make it glowing in dark like this

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the eyes

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how do they make it

finite flower
median surge
humble dirge
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Hi there, a friend of mine is trying to upload an avi for quest and she downloaded the unity android sdk that it recommends when going to build settings but it doesn't seem to detect it for her. It's been awhile since I did mine so I don't remember if there's an additional step or something like that to get it to detect

simple minnow
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🗿

unique socket
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Me and my friends were finding avis but i found one named "I hate quiggers" I think it was a crasher. I can't get back into vr chat without crashing. What do I do?

heavy portal
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Are you still set to that avatar? @unique socket

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If you're still set to that avatar you need to go the website, log into your account and switch off that avatar.

unique socket
clever trench
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Got a slight issue with Standard Lite shader while converting a model for Quest. When I save my project or do anything to prompt some kind of load, the emissions turn off on my model. Clicking on the material or loading the materials UI seems to make it remember that the emission needs to be on, but again any kind of load prompt disables them again. Uploading the model like that keeps the emissions off. Is this a known issue?

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This was never an issue with the old SDK on Unity 2019, I am aware Quest Shaders received some UI changes and updates when we upgraded to 2022. But I'm not sure if this is a problem with the shader itself, my project, or maybe my Unity install

late silo
clever trench
steady idol
clever trench
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Great...

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Thank you anyway

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I noticed that materials placed on the avatar with an animation will keep their emissions, but thats it

hexed knot
lean tundra
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i need help, i'm trying to add toggles via the expressions menu, i've done it before and it has worked but now the toggles don't work and idk what is causing it

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nvm i forgot to add the FX layer, me big dumb dumb vrcTupDead

somber nimbus
winter sluice
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For some reason in Unity when i press choose platform android doesnt work why?

frozen urchin
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There any good furry avatars

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Like this

grizzled siren
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I need some help with optimizing avatars for quest. or better yet how to make the most out of custom impostors. it could really help if I could make an impostor for quest/android users instead of making a butchered model.

grizzled siren
grizzled siren
steady idol
mental herald
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Oh thank you

steady idol
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go to vrctraders
dont ask for commissions here

fathom gazelle
deep matrix
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litteraly the reason why I hate Quest people vrcCatWat

steady idol
deep matrix
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it was 10,14 mb :')

wanton scarab
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Tf??

finite flower
grizzled siren
solemn creek
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Oh shoot, I was just possibly informed that my Rantichi will have to be Quest Medium performance or better for this one meetup I plan to attend. Should I just Imposter it? I know it won't look great, but I'm worried it'll be my only option.

golden estuary
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Do y'all know anyone that could make me a avatar

magic slate
proven veldt
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Hey does anyone know why the material is missing on the Quest Platform? It looks and uploads fine in Unity but then does this on Quest side.

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Here is the validation list as well

proven veldt
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Okay so after just trying everything I did find a spaghetti fix for this. weirdly enough adding another material slot and adding the same texture fixed the issue

steady idol
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the pink is because a missing shader

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you probably had an animation that was trying to swap the material

crimson horizon
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i have purchased an avatar but i cant upload the quest version even though the pc version works just fine am i doing anything wrong?

manic hornet
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so, I'm running into an odd problem. I'm trying to upload an avatar using the VRChat/Mobile shader "Lightmapped". The VRC SDK will not let me upload it because it says that this shader is not supported, and yet it is one of the shaders it says must be used.

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Is this a bug?

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(Note, no other shader can be used. They all break the head texturing, turning it completely black.)

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Also, the world editor allows me to upload objects using this shader just fine, with no error notifications that I've noticed.

manic hornet
magic slate
robust whale
robust whale
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lower res textures

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pls

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🙏

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so our headsets don't explode

pliant summit
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When its right at 10

vapid glacier
steady idol
quartz portal
elder rivet
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Anyone know any optimised avatar worlds?

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Like for quest 2

vapid glacier
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Okay I got VRchat download on steam right

pastel storm
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So I'm having this normal map issue on the quest version of my avi. The normals appear to work properly in unity, but in-game it's completely borked. When showing the imported normal map, it seems to change to this blue color (first image), however if I open the same image in my file explorer, it shows the normal as it's supposed to be, that blueish-purple color (second image). My maps are most definitely set as normal maps in unity as well.

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I believe this has to do with the color channels and how their data is stored, but idk how to go about fixing it :/

magic slate
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Do you have the texture set as a normal map in Unity? Is it properly an OpenGL normal map?

pastel storm
magic slate
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(.. and I missed that line)

true frigate
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So, is our options for particles on quest really just making a mesh in the shape of the particle? I've learned now that they disable transparency even on the particle shaders on a particle system

true frigate
pastel storm
pastel storm
deep mesa
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I appear to be stuck at the same file size for my avatar no matter how compressed the quality of the textures are.

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and also every time I delete something from the avatar, the file size increases

true frigate
# pastel storm sorry for the significant delay, but here it is

Huh that is weird, nothing looks significantly different in settings to me, try right-click > reimport, or try assigning it to the actual material and see if anything bad happens? I found one post saying it's possibly fine or you may need to change it back to a normal texture, assign it to a normal map, and then change it to a normal map on import settings? Sorry I can't offer much help, does the texture show any significant problems on the model itself?

true frigate
deep mesa
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I even deleted some clothing from my avatar

true frigate
deep mesa
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not that I know of

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I have gogo loco on it, but deleting it just makes the avatar one megabyte bigger

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right now I'm trying to see if deleting unused expressions will help minimize the size a bit
(edit) did not work...

ocean whale
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i wonder if parenting my armature to a physbone object would make a playspace mover that works on quest...

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trying now

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nope

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too many physbone transforms

true frigate
true frigate
deep mesa
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maybe...

true frigate
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Has anyone else had a problem where their normal maps severely degrade in quality when swapping to quest? In the editor I lose a lot of small detail that the normal map overpowers for no reason. Yes I've adjusted all the possible import settings I can with my texture settings, nothing fixes it on android.

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Adnroid, and then PC, you can see I lose out on the blue fine lines, but they are the same resolution (the inspector is selecting the normal map)

true frigate
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My current fix is to just color hue overlay the normal map texture with 75% strength of the neutral normal map color, which "lessens" the strength of the normal maps, because even if I set the normal map strength on the material to 0, the normal map was still discoloring some areas, so had to do it manually, it's annoying but that's the current fix; recolor your normal maps to be closer to the neutral color

true frigate
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Edit edit: I used a feature on my photo editing software dedicated to normal maps and it did something with the blue channel of my photo, and now it looks similar on both platforms

magic slate
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That texture reminds me of a certain bottle of tequila

shell dune
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How do you make an avatar???

magic slate
shell dune
magic slate
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haha, I bet that works

peak oar
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excuse me how can ı roughness texture for quest

random comet
golden sparrow
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The SDK is saying that VRChat/Mobile/Particles/Alpha Blended isn't supported for my avatar. Is this a bug or intentional and if intentional, what do I do?

random comet
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it's intentional. That shader is for worlds

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Alpha based effects aren't supported on avatars

golden sparrow
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Okay, so what do I use for a substitute

random comet
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explain what you're trying to do

golden sparrow
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A particle on my avatar

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Looks like additive works

peak oar
random comet
peak oar
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I want to add this

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this texture free

random comet
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is there a metallic map with this asset too?

peak oar
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yes

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I said it wrong

random comet
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could you send that as well

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I can pack this texture myself for right now

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but in the future, you'll need to make a packed texture yourself. You could use ThryEditor's Texture Packer for this

magic slate
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hmm magick convert -channel rgb metallic.png -channel a smoothnes.png output.png or something similar.

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Yeah, Thry's editor is good, if you've got it installed

peak oar
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Is there a tutorial video for this?

magic slate
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I wouldn't expect you'd find something like, avatar-specific, since it's really an image editing technique

meager tundra
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is it possible to add lights to a quest avatar? like a flashlight without using a spot light

steady idol
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You cant have any lights on quest avatars

violet steeple
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hello, how to update quest avatar after first upload? ive never had this issue before

magic slate
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exactly the same as the first upload. Did something go wrong?

meager tundra
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does anyone have experience using taggyns quest compatible particles? im having issues making the shotgun work for quest but i set the particles up the same way i did for the pc particles can anyone help?

meager tundra
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nvm i got it fixed

violet steeple
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only changes i do is literally shader swaps

sterile estuary
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I have really cool ideas for avis that I want made, just I don't have the capabilities at the moment.

shell dune
magic slate
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Amazing.

copper bison
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After all these updates in the past year, does Quest still don't have Transparency?

kindred fractal
copper bison
magic slate
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nope, we'll have new hardware first

kindred fractal
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If you wanna dumb down stuff for quest that isnt transparent you usually needa bring the model into blender

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Or yeh just get rid of em LMAO

kindred fractal
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Noice noice

robust whale
pastel storm
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I can’t find “turn on optimized avatars” in my security settings can someone help me?😓
I got an avatar from someone and the creator said to turn it on but I don’t know where the setting is for it

robust whale
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Just how to make it so you can see the avatar??

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It's in your quick menu, if you select someone there will be user interactions, click the eye button

pastel storm
robust whale
pastel storm
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Yea

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The creator of it said to turn on optimized avatars

robust whale
pastel storm
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Wdym

robust whale
pastel storm
robust whale
pastel storm
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They said it was

random comet
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did you upload it on the Android build target?

robust whale
pastel storm
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I didn’t upload it

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😭😭😭

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The creator did and he send me the link to click to get the model and when I put it on it was a robot with a circle in the middle that was yellow that said error

robust whale
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Try resetting your avatar

pastel storm
robust whale
# pastel storm How

Open your expressions menu then go to the gear icon (I forgot what the name is sorry) and click reset avatar

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It's in the same menu where you change your avatar height

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Right next to it

pastel storm
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I’m stupid sorry

high lion
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How big should be the atlas texture where every texture of the avatar fits in so the avatar only have this single mat?
is 4096x4096 ok?

flint forge
high lion
flint forge
# high lion I used atlas in blender and turned 13 materials to 1 material.

Unless the atlas is dense and doesn't have any large holes then baking would be outright better.

But since CATS doesn't work anymore on newer blender versions then I am going to suggest https://github.com/feilen/tuxedo-blender-plugin made by someone I am pretty sure is a vrc dev.

GitHub

A Blender plug-in to facilitate producing game models, namely by baking everything into one atlassed model with Blender's own rendering engine! - feilen/tuxedo-blender-plugin

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It can change the uv map to be denser.

high lion
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the latest blender version I use for cats blender plugin is 2.93

flint forge
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The latest with the dev version is 3.6

high lion
flint forge
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It is linked in the cats discord in their faq channel, which links to the github, just a bit annoying to find it there, think it was a branch.

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Official CATS is basically a dead project.

warped arch
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I think this right place but i am having a problem with the vrc sdk the only opinion i have on it is "Reload Vrc sdk" and it does nothing if i press it and i tryed unstalling and restalling it how can i fix that

cyan apex
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press ctrl+shift+c

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click clear in the top left, then look at the errors that remain

violet steeple
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so dynamic bones dont auto convert themselves in game to vrchats thing? or am i doing something wrong cus i remember theres like a limit or something but idk if the "sdk" is equipt to know what that limit is?

flint forge
fervent jungle
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How do i put the android module for unity 2022? when i click open download page, it gives me an error

cyan apex
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What error

honest bane
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surely vrchat, you don't need that extra 10 kb.

steady idol
novel pebble
#

I love Unity

pseudo bobcat
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I did add a few mats I wanted to test out so it's on me

magic slate
novel pebble
honest bane
magic slate
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Right - they said that got added in 3.5.1

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Anyone confirmed that yet?

honest bane
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I don't think they did.

flint forge
# violet steeple how?

In game, but I understand now that I might not have answered your question, in Unity no conversion happens unless you run a script (they exist but I don't have an example, just search "dynamic bones to physbones").

Since Quest doesn't allow dynamic bones and never have they cannot be uploaded even if they technically would be converted at runtime.

violet steeple
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awwwww nooooooo

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why isnt any of this documented

cyan apex
violet steeple
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ok, so when you use a vrcstation on a quest avatar, does it automatically add a box collider so people can click on it? and if so, how to control the clicking distance and size of the box?

hallow siren
#

does anyone know how to fix the lashes and brows? or at least prevent this from happening?

mint tinsel
#

E

flint forge
violet steeple
#

ig a secondary question is what arrow does which orientation? im currently assuming that the blue arrow direction or Z is front facing but idk which arrow is "up"

magic slate
magic slate
kindred fractal
potent lantern
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the gray shirt is meant to be white like all of the other parts. It has the same material, but it is still dark. How do i fix it? i don't have this issue with poyomi materials, just the quest ones

polar thicket
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Hello, I have a question, how much do you have to play for me to let you upload an avatar? thank you

steady idol
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its not specifically playtime

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you just have to be new user on a vrchat account

polar thicket
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terrible because I lost my previous account :c

grave orchid
#

Alright, I've had this happen many times with some models, the one on the right is what it's supposed to look like, the one on the left is what happens when you switch to android shaders and build mode, is there any way of fixing this?

violet steeple
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hello! i have uploaded a new avatar for quest side but for some reason, the cloths go into some sort of RGB color scheme rather than white during vrchAT RUNtime and im very confused because theyre not animated or anything. please send help

kind wigeon
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Does anybody knows why emissions doesn't work on quest with Stansart Lite Shader? They kinda switching off when I'm trying to upload quest version of avatar

grave orchid
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nvm I figured it out, if anybody else gets this issue, the way to fix it is putting the model in blender, using vertex paint, and paint the whole thing white, it fixes the weird colors

magic slate
steady idol
magic slate
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oh I misread 'Stanstart', thought maybe it was something I'd not heard of

steady idol
#

the only solution Ive seen people try is having an animation constantly turn it on

violet steeple
#

correct

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i learned that the hard way btw

dense rivet
#

@kind wigeon Are you sure you're on the latest Avatar SDK?

grizzled saddle
dense rivet
#

hmmmmm

violet steeple
#

i just dk when attention to it will happen

kind wigeon
grizzled saddle
#

This is very frustrating considering emissions are a very important part of my avatars, I've seen people bring it up in other channels before but nobody has answered those people.

dense rivet
grizzled saddle
#

Hoping that’ll be out soon

cyan apex
polar thicket
#

If I pay for vrchat plus and the account is new, would you let me upload an avatar?

kindred fractal
#

or it boosts rank in general

grizzled saddle
pastel storm
#

Hey i have some avatars i wanna turn into a quest avatar is there a essay way to do that or do i need to fix it myself? Like with the phy bones and material

dusty phoenix
#

anyone know what this means and how do i fix it?

proud comet
fluid plaza
pale night
#

caan some one help me the avatar im making is missing scripts and i dont know how to fix it

magic slate
flat wasp
#

is it possible to add sounds to quest avatars?
even just one

cyan apex
#

no

atomic charm
#

can somebody upload a avatar for me, i somehow cant download unity

lethal delta
#

Hey is there a way to make particles work on quest?

late silo
#

A lot of meshes and pain

late silo
lethal delta
late silo
#

mesh particles let you get around the non transparency issue and use any shader, but you'll have to stick with sprite particles, and cut them out of the image as a mesh in blender

lethal delta
#

Oh I get it now

late silo
#

its a pain in the butt

lethal delta
#

Yeah

#

I will try that thank you

lethal delta
#

On the left

late silo
#

yeah its nowhere near as good as shader particles but its what you gotta deal with on quest

azure hamlet
#

An tips

#

I did all the optimization i know

muted pumice
#

Ever since my initial Open Beta canny post about Quest emission breaking, it’s been breaking in the editor too. However even after it was fixed in game, the emission will turn off in editor sometimes until you view the material asset in your inspector window.

#

This is purely cosmetic though, as it will still upload to VRChat as if emission was always on.

dense rivet
#

I think there's an editor fix ready too, I'm just surprised it's not out yet

desert bough
random comet
#

only "fix" is to duplicate those faces and invert them

#

at the cost of doubling the polygons for that part of the mesh

desert bough
#

Damn, is that something I can do in unity or need to do it in blender? Im inept with ble@random cometnder

random comet
#

it would be something to do in Blender

desert bough
#

Sheeeeet

spice harbor
#

when making a quest version would i just place the quest compatible model in and upload it and itll just upload under the same avatar?

random comet
mellow granite
#

I did vrchatquesttools on my avatar, everything came out right but the hair in the back became transparent. I found a way to fix it from YouTube but is VERY VERY confusing to put it back on the avatar since anytime I do it breaks everything in my package.

violet steeple
#

i have question: is standard lite supposed to have a 2ndary detail albedo?

jagged sequoia
#

yes it recently added detail Maps

violet steeple
#

oh wait what

#

i must consult the website

nocturne sundial
#

cannot figure out why when i set just this certain mesh to quest shader it turns black, never had this issue before

random comet
nocturne sundial
#

tyty

#

helped

winter sluice
#

Hey i recently learnes how to do a silly/high pitched voice but dont have a good avatar im looking to clone someones avatar that looks chibi-ish to match my voice id like it to be a furry dm if u can help me out^^ also i want it to be pc and quest compatible ||and no anyone that will ask me to pay will get instantly blocked||

winter sluice
#

Xd

random knot
steady idol
#

guess you gotta optimize even more

alpine bolt
#

avatars dont move arms or legs because of the update

violet steeple
#

ive returned! anyone know how to actually get chairs/stations to work on avatars? is there a limit or like, what to do?

flint forge
violet steeple
flint forge
violet steeple
#

ok but like, how do i ensure that it does make a collider?

flint forge
#

It just does

#

It doesn't make a component, the script just is a collider

violet steeple
#

im currently under the impression that it doesnt because the chairs will work on pc but not on quest, do they need to be enabled onstart or something oddly specific?

flint forge
violet steeple
#

wait what

#

this is the stuff no one talks about, so it is supposed to just be enabled gameobject wise?

flint forge
#

Stations are the arcane knowledge of vrchat with how edge casey and undocumented they are.

And yes, while it was a while ago that I had to deal with stations, I am quite sure it needs to be enabled.

#

As said, the stations can't/shouldn't be disabled, only the way to access them, which just happens to be annoying on Quest, since no collider to disable.

violet steeple
#

fades away in agony

#

ok, cool ig ill try doing that at some point

flint forge
#

Have fun

civic mist
#

Yo may i have some asistance? im trying to get my mamagen on quest but vrchat isnt letting me publish due to materials that i cant find being detected that arent supported, and everytime i click select it brings me nowhere

#

i've been trying for a few days to find the materials that it keeps detecting and i cant find them.

#

and pressing select doesnt do anything. ||like every other asset it gives the same thing||

#

wrong channel?-

#

anyways- i would apreciate some help once someone can

tropic notch
#

this is usually where you'd have to go in your shaders for the material of the avatar you're trying to port, go into the vrchat folder, click mobile, then select a shader there

#

i'll get a screenshot of where you need to go in a sec or two, hold on

civic mist
#

ok

#

take as much time as ya need, on not in a huge rush

civic mist
#

Ill remain here waitin

tropic notch
#

didn't see this as soon as i'd like to since no ping- but booting things up now

tropic notch
#

click on one, and you'll see shader

civic mist
#

yeah thats how they are, but the ones in the picture i sent dont appear, i cannot find them anywhere on the assets folders

tropic notch
#

since what i ported was an anime styled avatar, toon lit is usually want you'd want for those forms of characters, but there are other shaders that can be noted

#

aha, then i know your problem

#

click your model in your assets folder

#

and make sure your materials folder is setup like this

#

it should automatically create a seperate material folder, and you can adjust your shaders from there!

civic mist
#

okay let me see.

tropic notch
#

(at least, thease are the settings that work consistently for me, so :p)

civic mist
#

look thats not the issue im having, the materials listed dont appear on anywhere of the assets. i dont know what these materials could be and looking through the assets through the meshes doesnt show anything, everytime i go to the vrc controll panel and press any of the select options, nothing appears

tropic notch
#

unsure, then
maybe a restart may suffice? other then that, this is an issue i've never had

#

albeit looking at things, are you trying to put text in on a model?

#

if so, that may not work on quest, sadly

civic mist
#

no im not- i dont remember adding text to my mamagen

tropic notch
#

hm, dunno then

civic mist
#

honestly this wouldnt be a issue if it indicated the direction of the thing its trying to tell me to fix, this is why i didnt work on avatars for a long time due to stress. :/

civic mist
#

Yo i know i asked before but if someone else knows how to help with my issue it would be highly apreciated, i really want my mamagen working on quest and i've tried my best at making it as optimized as possible

civic mist
patent narwhal
#

hm

#

did you download custom shaders by any chance?

#

theres a way you can filter out your search results so that you can look for materials

#

if you have it, you can go here to browse all of your shaders

patent narwhal
civic mist
#

actually i havent, tho i only have poiyomi and the default vrchat shaders installed.

patent narwhal
#

so poiyomi is obviously not for quest

civic mist
#

yeah oviously, i know what to do about that -w-

patent narwhal
civic mist
#

well then, ill try once home.

patent narwhal
#

alr

alpine ingot
#

I've been looking for a very specific avatar and I think the best way to get it would be doing the rigging stuff on mobile, has anyone done that before?

#

I think I've seen mobile versions of unity and blender but I don't wanna try it and then realize its impossible

patent narwhal
#

unity is on mobile..?

#

isnt unity a software tho..?

cyan apex
#

i don't think the unity editor runs on any mobile hardware

#

besides, it wouldn't be nearly fast enough to compile/import assets and such

patent narwhal
#

yea basically

steady idol
#

you can compile a project to run on mobile but you cant just run unity on mobile

sharp olive
#

can i have list of all fancy shader looking effects working on quest

steady idol
#

thats it

#

you cant have custom shaders on quest

white sorrel
#

is transparency still possible on quest or are the vrc mobile particles still broken?

steady idol
#

or more specifically never was supposed to be

white sorrel
#

I know that it was never a thing, im wondering if they fixed the vrchat mobile particle shaders that vrchat supplies? back in 2019 they never worked

steady idol
#

they dont render at all on quest if they arent on a particle

white sorrel
#

oh ok thanks

#

I wasnst sure if they had fixed them

steady idol
#

they werent broken

white sorrel
#

so they were disigned to make the mats invisible?

steady idol
#

not entirely because they just dont render at all

white sorrel
#

oh

steady idol
#

iirc they only actually render on actual particle systems

astral moon
#

Guys, my ready player me avatar has bugs

alpine ingot
#

That makes sense yeah

sharp olive
#

like outer parts of mesh shining on other color

steady idol
late silo
main wigeon
#

Hi

wet wren
#

Hi, I wanted to know if hue shift is possible on quest avatars

robust whale
# sharp olive can i have list of all fancy shader looking effects working on quest

there isn't really a list, but here's all the things you could probably use to make interesting effects:

Emissions (Standard Lite)
Matcap texture (Matcap Lit)
Animated Color/Emissions Hue Shift (Standard Lite)
Animated Texture offset (Works with all shaders)
Normal Maps (Standard Lite)
Custom Normals (Standard Lite + Matcap Lit, This one also is something done in blender)
Material Swaps (Works with all shaders, is done through animating the materials used)
Blendshapes (Works with all shaders, is done through blender)
Particle Effects

#

These aren't effects in their own right, just tools that are available to you that you may be able to use for interesting shader/texture effects

#

Blendshapes also affect the model itself, and are called "Shape Keys" in Blender

#

Here are a few things you could potentially do with these (all of which can be animated, so you can control them with whatever you'd like):

Scrolling textures
Counters
Shiny Objects
Image/object that always faces towards you
Hue Shifts
Glowing Objects
Objects/images that stay in place in the world
Cel Shading
Animated 2D textures

#

there's much more you can do, you just have to understand the tools and get creative

#

When it comes to making interesting things on quest, you definitely have to get creative

#

One other thing, this isn't a shader effect or anything like it, but for Quest, if you want to make interesting things, try utilizing Physbones. They can create some pretty interesting things as well. Here are some things I've made with physbones:

Items you can place in the world and move around
Follower pets (like an among us crewmate that follows you)
Props that you can grab off of someone
Interactable clothing (Zippers you can zip, Swords you can unsheath, Sleeves you can roll up, Masks you can pull up/down, etc)
Avatar fidgets (I've made a yoyo, boomerang, etc)
Makeshift rotation constraints (doesn't work in all circumstances, but they can be used sometimes to help with skirts, shawls, etc)

#

Oh and also make use of contacts!

#

I've used contacts for plenty of things, like:

Swords that spark when touched (it can detect where on the sword you touched it)
Menus/interactable buttons
Avatars that have unique interactions with each other (touch bracelets that glow, facial expressions that change when you hold hands/kiss, etc)
Grabable props (only by the user of the avatar though)

#

you can combine lots of these for interesting interactions also

#

a combination of physbones, emissions, and contacts, is what I used to create touch bracelets for me and my partner. They only work with our avatars, and when one person touches theirs, the other person's glows. They also work anywhere in the world (they just have to be calibrated first by standing next to each other and pressing a button in the menu)

#

oh and also make use of the default parameters!

#

there are some pretty interesting things you can detect. I sent a link to the documentation on it, but here's some ones of interest:

-IsLocal (Detects if you are the person wearing the avatar, can be used to show stuff only to yourself, or only to other people. Also useful occasionally for syncing parameter drivers)
-Viseme (what shape your mouth is making)
-Voice (How loud your mic is)
-Upright (how "Upright" you are)
-Grounded (If you are touching the ground)
-TrackingType (How many trackers you have)
-VRMode (If you're on Desktop or VR)
-MuteSelf (If you're muted or not)
-IsOnFriendsList (If someone is on your friends list or not, this runs locally and returns false for yourself)
-EyeHeightAsMeters (Self explanatory, and there are multiple other scale-related parameters)

There are a few other parameters you can use as well, I'd recommend checking out the documentation.

#

Also you can use physbone parameters to detect things relating to the physbone:

How stretched it is
How squished it is
If it's grabbed
If it's posed
What Angle it's at

#

and one more thing! I'd recommend checking out state behaviors for more complex effects. The most useful one is probably parameter drivers, as they can be used to:

Set parameters to a given value
Add/subtract from a parameter by a given value (subtracting would just be adding by a negative number)
Copy a value from one parameter to another (and change the min/max range)
Randomize a given parameter

But tracking control is also very useful for certain toggles/animations

vernal torrent
#

Anybody know the name of the models in this picture? Trying to find em

astral hinge
ivory axle
#

You can make RGB HSV work on quest? WHAT !?

#

I'm hoping it actually carries through to the game and isn't just a unity thing

#

This is genuinely kinda crazy

#

this is my setup if anyone wants to replicate

robust whale
# ivory axle You can make RGB HSV work on quest? WHAT !?

i'm curious how you added saturation and brightness? Aren't the R, G, and B values the only ones you can animate? I would just think animating "brightness" or "saturation" would require overwriting the RGB values. Even if they're blended with a blendtree, wouldn't the brightness slider for example dull the colors?

ivory axle
robust whale
ivory axle
#

Value would be brightness, so it just gets darker or lighter

ivory axle
#

I tried it before and thought the same

robust whale
#

it's probably fine with just RGB though since you can still get every color that way lol

ivory axle
#

my setup was a bit scuffed though but this is only a test avatar I'm working on to try some things out

cyan apex
#

blend trees are cool

#

and they let you do things like this

pastel storm
#

hey does anyone know how to make seats on Quest? I can't find a good tutorial mainly because they all use Box Colliders which the Control Panel just removes on upload. Please ping me if you have an answer.

flint forge
pastel storm
#

would this work?

flint forge
#

Should work

pastel storm
#

well I have it where it toggles the main object so instead I just move it far away?

flint forge
#

Yes, just disabling the seat doesn't work, forget the exact thing it does, but it does break things.

pastel storm
#

hmm, well ill try moving it far away. another thing uhm how far can it be? cuz I held 9 for like 5 seconds then let go and it gave me NaN

#

uhm but its not here so?

#

does that work?

flint forge
#

Uh, I'd just move it 1000 down.

pastel storm
#

okay

flint forge
#

And a bit to the side

#

Lets say 1000 in each direction

pastel storm
#

? okay

flint forge
#

There are the rare worlds that do take up that much space.

pastel storm
#

hmm. Also, should I just upload it the same on PC as well or do I add the Collider?

serene ore
#

is there a way to make phycbones disabled just for quest? I mean in a way that lets pc users see the full amount of them but quest users just the 64 which was the limitation to upload for quest

kindred fractal
#

You can use vrcquesttools to select and delete them easier

serene ore
kindred fractal
#

No

#

Its just on quest

serene ore
#

oh that's good to hear

kindred fractal
#

The quest avi is a separate avi from pc

serene ore
#

so I'll have to clone the avi before doing any of changes?

kindred fractal
#

Hm? :o

#

I mean I suppose. I usually do my quest stuff in a seperate project from pc

serene ore
#

oki, just to make sure, I can be playing on the pc avi but it'll just show the quest version to quest users or do you mean just having completely separate 'cause that's not what I'm looking for

#

I mean I've used some public avis that are with more functions and stuff when using on pc but when viewed through standalone they just have less stuff(sry for bad wording, dunno what's correct terminology here?)

serene ore
#

Ooh I see now that I watched this one video, there's avatar ID so it'll link the seperate project as same avatar

wanton scarab
#

Hi so I'm trying to upload my first ever quest avatar and I'm new to unity. However I'm not able to upload the avatar until I have removed some physbone transforms. I've looked everywhere and I can't seem to find where I can remove some. Can somebody please tell me how it's possible to do this? thanks

random comet
wanton scarab
karmic python
#

Hello, I literally cannot install the android module to be able to upload to quest users on my unity, I've gone through the installation so many times but it just stays greyed out. helb

random comet
#

what stays greyed out

karmic python
#

in the build settings

#

where you swap to android

random comet
#

did you reopen the project after installing the module?

karmic python
#

yes

#

I tried a week ago but was too lazy to ask

random comet
#

this is a standalone installation of unity, did you point the android module installer to the correct folder where Unity is

karmic python
#

however I did not install this version of unity "2022.3.6f1" through the hub, I had to do it manually because it wouldn't allow me through the hub for whatever reason

#

I'll double check now

random comet
#

Installing previous Unity versions through Unity Hub requires using protocol links, either from the release page of the specific version or the unity archive site.

karmic python
#

should the android module be installed in the "editor" folder where the unity.exe is?

#

beacuse by default it's just program files\unity 2022.3.6f1

random comet
#

did you install Unity into a custom folder

karmic python
#

it's in its own folder yes

#

that's in program files

random comet
#

you'll need to point the android module installer to that folder then

#

just the root folder

karmic python
#

yeah that's what it has been doing by default so I'm still confused

#

I restart unity and it's just not installed

#

maybe I'll try reinstalling 2022.3.6f1 through unity hub again

random comet
#

It'll prompt your Unity Hub to install the correct version.

karmic python
#

oh nice

random comet
#

the only module you need is the base android build module, not any of the submodules

karmic python
#

ah yeah nice now it's installing in the hub and I could check the android module

#

crossing my fingers now

#

thank you, works

dim cove
#

does anyone know if particles are possible on quest, and if so, how?
i tried uploading particles on quest once, and people said they couldn't see it (although that seems to be an issue on pc too, that might be another problem of itself, idk)

robust whale
#

I think they might be fixing this in a future update, but I'm not 100% sure

pastel storm
#

neonAnimeNightmare
If anyone down to take a 50$ commission for a vrchat avatar dm me! I am looking for a creator !! neonAnimeNightmare

robust whale
pastel storm
#

I heard y’all vrcAevSip I found what I wanted thx tho

trim patrol
#

what can i use to make an pc avatar to a quest avatar ?

robust whale
#

if it's quest compatible already, you can upload it to quest

trim patrol
#

i mean what tool

robust whale
#

if it's not then you can use blender to reduce polygons, material count, etc

#

you can use material combiner to make atlases

#

and in unity you can use easy quest switcher (i think that's the name) to easily remove PC only components

trim patrol
#

ok

trim patrol
#

How can i make my avatar less than 10mb my avatar is currently at 10.52

random comet
#

lower resolutions of textures the avatar uses through Unity primarily

sour vault
#

click on texture, look at right, see compression stuff? Lower from 2k to 1k if you haven't already. If it looks ok, try even lower. Use crunch compression, etc

#

mess around with the settings

#

try this on textures that aren't as visible / are small in size on your avi already

trim patrol
#

i changed like 5/10 textures from 2k to 1k and there is no size differences

plain lodge
#

hELP

magic slate
plain lodge
#

I fixed it

tiny remnant
#

can i pay for coustom avatars for stand alone quest no pc and use them?

late silo
tiny remnant
#

okay thx u

pastel storm
#

Quest only avatars is crazy

robust whale
# pastel storm Quest only avatars is crazy

i'm not 100% sure that's what they mean. They could either mean that they want a quest only avatar, or that they don't have a PC. Or maybe they don't understand the way crossplatform avatars work entirely

potent lantern
#

I'm trying to make a quest conversion for an avatar, and when I build it on PC it reads as 9.7 mb, but when i build it on quest it is 10.4. it is saying that the FBX is 17 (uncompressed) mb and it isn't. what could be causing this? (first pic is pc build second pic is quest build)

random comet
potent lantern
wispy oar
#

How would I change the hair color on an avatar to make it darker on quest

robust whale
wispy oar
robust whale
wispy oar
#

Whaa ok

robust whale
#

i put him in my drawing program

#

and change the brightness

#

now he's darker

wispy oar
#

It's just I want to change my avatars hair color to a darker green

robust whale
wispy oar
#

It's this avatar on quest It's pretty light

#

Its the quickest way to get photo

#

And I kinda can't

#

Don't have computer

#

And I want to learn

robust whale
wispy oar
#

When I go back to my laptop

robust whale
wispy oar
#

It's at my father's house

robust whale
#

i see

#

but you have one

#

just not atm

#

that's okay

wispy oar
#

Yea

robust whale
#

just take your file into a drawing program or image editor

#

there are some free online ones and free downloadable ones

#

personally I use firealpaca

wispy oar
#

I had it earlier today but I had to be traded to my mom

#

Alright I'll try when I can

robust whale
#

If you want a private avatar your options are:

Make one yourself
Buy one (gumroad, booth, payhip)
Commission one (best place is vrctraders)

nimble prairie
# livid rover Thank you

To add on to what they said make sure to not ask for people to make personal Avis here cuz you’ll just get messages by scammers

tiny narwhal
#

^

tiny narwhal
inland cypress
wispy oar
#

That's how I make my avi wishlist

pastel storm
#

explain me this why i cant make it into a fallback

random comet
#

is it good performance on both android and windows builds?

pastel storm
#

yup

#

the pc one

rancid cloud
#

hi, i have a weird issue with a particular avatar, when using the standard material for emulate metal, it become red

#

when clicking the material it become normal

#

oh fixed, it was the emission thing, i have to enable and disable

serene ravine
#

im uploading an originally pc avi for quest and i was wondering if i needed to still input poyomi shaders for the avatar to work even though im going to be using vrchats toonlit

sour vault
#

Quest can't use Poiyomi shaders

serene ravine
#

so it wouldnt be nessicary to

sour vault
#

No. Just input the textures into the quest-compatible VRChat shader you plan on using

serene ravine
#

so much to go through 😭

#

but thank you, ill get there eventually

#

is there a fast way to put mobile shaders on everythign?

sour vault
#

Click faster lmao

serene ravine
#

youre very right

#

what is an FBX?

sour vault
#

It's an Autodesk file format that is a package of your 3D model, basically.

serene ravine
#

ah ok, and i did all the same stuff as last time in a new unity project just without the shaders and it seems that every toggle is appearing at once now instead of how it looked on the other model

#

i just got done with all the shaders

#

why would all the toggles be showing now?

sour vault
#

I honestly have no idea

#

What do you mean by the toggles are appearing?

#

Send a picture please

serene ravine
#

like every toggle from the face to the body is turned on

#

this was what it looked like in the previous build normally

sour vault
#

Ooh they might not be compatible with Android. Notice the text near them? "This is an Android project!"

#

I'm unsure though. That's not my expertise

serene ravine
#

it is technically put out as a pc only avatar so it could make sense

sour vault
#

That would be my best guess

serene ravine
#

i turned them off manually and it looks more normal

#

but thats just the face

#

all the other suits seem to be still on

#

i might just hide them for now and see if they still work as toggles in game

#

because the sword is hidden in the unity project but it shows up by default in game

jagged sequoia
#

were you able to figure out what's taking up file size @serene ravine

serene ravine
#

yes and no

#

gotta get that build size down another 5mb

#

all of it looks like this

jagged sequoia
#

oh dear sounds like you need to do some optimising in blender if it's having 45 megabytes of mesh data

sour vault
#

The mesh is kind of big

jagged sequoia
#

and some of those pictures look like they're Pitch Black

serene ravine
#

ive killed this avi pretty hard

#

and yeah the mesh is huge

#

but i dont knwo how to use blender

jagged sequoia
#

have you tried deleting the excess meshes in unity?

jagged sequoia
# serene ravine

curiosity how is the texture memory on your avatar now for the PC build

serene ravine
#

just under 150

#

i got it uploaded and it looks BEAUTIFUL

jagged sequoia
#

probably could be optimized further but glad you're able to get it to not be very poor from texture memory

serene ravine
#

its just for pc so im not going to mess with it anymore especially since im new to it

jagged sequoia
#

https://x.com/ZexisZexc/status/1766690163957076102?s=20 a Twitter post going about some optimization that requires like no work on your part because the unity tool handles it at upload time

🧵Wanna optimize things with little effort?
Wanna have a tool that makes you medium FOR YOU?
Well, use D4rk Avatar Optimizer
https://t.co/KoN4fSj2ZR

People ask me how I get my model down to medium with so much stuff on it; a great portion of the work is ONE tool.
🧵(1/?)

serene ravine
#

oooh i will try this

jagged sequoia
#

and it works non-destructive so you don't have to worry about the Avatar breaking

serene ravine
#

it seems to work on the upload that i just did, testing it with a friend

#

i couldnt be botherd to mess with it more rn but ill make a new one tmmr and use that to see what i can do

jagged sequoia
#

hopefully it helps out

dry orchid
#

Hey, can someone help me? Uploading an avatar for quest but it appears invisible. I know I obviously need to provide more information so let me know what information you need to hopefully help me with this problem, thanks!

sour vault
dry orchid
sour vault
dry orchid
sour vault
#

And you're saying the avatar is completely invisible in VRC?

dry orchid
#

Yes

sour vault
#

Have you tested it with other people to make sure it's not client side?

dry orchid
#

Yeah

#

Though I just uploaded it so I don’t know if thats a problem that commonly occurs with freshly uploaded avatars

sour vault
#

It doesn't. Does the avatar have any animations applied to it?

#

Also, can you press play in Unity to see if the avatar disappears in play mode?

dry orchid
#

It’s gone on play mode, and I don’t know about animations. Kind of new to this

sour vault
#

Honestly I'd recommend a youtube tutorial about animations

#

it would be difficult to explain, but i'm not even sure what's happening with your avatar

hexed moss
# dry orchid

it might help you to get the gesturemanager plugin for unity through vcc. Gesturemanager allows you to test the avatar in unity, and see parameters, animations and transitions change in real time. this might help you see what exactly the problem is without needing to load into vrc.

#

otherwise, you have a console warning at hte bottom of that screenshot that ive never really seen before, are you using vrc mobile shaders for the avatar? the shaders might be causing some issues.

livid galleon
#

why can't I switch to android build

sour vault
#

You mean Android?

kindred fractal
#

Its under the instillations tab

#

Then you click the 3 dots for whatever unity version

#

And check “android build” then wait for it to download

livid galleon
#

Ok

serene ravine
#

im trying to take apart the clothing into seperate pieces for quest toggles in blender and i was wondering if all i had to do was put these in different things?

toxic crest
#

Hey i could use help. I trying to add a Flower to a avatar, and I am aware alot of things are limited for quest, Is there any way to Get rid of the box around the pedals?

pearl thicket
serene ravine
#

Vrcworld tool kit

pearl thicket
#

do you have any idea why this FBX its 30Mbit, here it said 10mbit

#

cant upload it cant because of this

serene ravine
#

Poorly optimized

#

You need to put it into blender and turn down some stuff

#

Download the fbx and import to.blender and look up a video for it. That's what I did

pearl thicket
#

like material, polygon and etc ?

serene ravine
#

Use the dissolve tool is my recommendation

#

I don't know much at all about blender tbh, I can send the video I watched

#

Very helpful

pearl thicket
#

oh ya i know how to use blender, just i dont really want to take time for that xD and was curious why the size of the FBX change between my folder and VRC importantion

#

still gonna watch the video, probably gonna learn some tips, thx :p

serene ravine
dim cove
#

how come whenever i add "ignore transforms" or "immobilize" on physbones for quest, they no longer render?? like, the physbones get removed completely. despite these methods being used to "optimize" physbones...

random comet
pearl thicket
#

blendhape ? dindt know that was that eheavy

random comet
#

if you have a bunch of them, yeah

#

there's Unity tools to automatically remove unused ones non destructively (VRCFury, or D4rk's Avatar Optimizer)

tired pawn
#

I uploaded an avatar to quest but it still won’t show up. I uploaded pc first and attached the blueprint if and it says it uploaded the question version but only oc is checked off. Anyone know why?

slow creek
#

Hey so my shaders for my avatar clothes and body keep turing black

#

how do I fix this

jagged sequoia
#

if it's only turning black using the vrchat mobile shaders it's probably vertex colors and those would be need to remove from the avatar

slow creek
#

how do I removes those?

#

and it using vrchat/mobile/ toon lit

jagged sequoia
slow creek
#

okay i download it an set up a copy of the avatar I want to put into quest now what do it do

frigid talon
#

What's the best workflow for quest support; I get how it's done, but what's the most efficient way to do it?
Duplicating the project, or doing it right from the same project and just switching platforms?

random comet
#

Unity's Asset pipeline v2 basically caches the other platform, so you only import assets for that specific platform once

random comet
#

Unity 2022's asset importing improvements help as well

frigid talon
#

Working on 2022 due to the way superior import times btw

#

So the best way would be doing it in the same project, right?

random comet
#

yes, just minimize the assets you have in your project and import times won't be abysmal

frigid talon
#

Bet, tysm!

abstract gulch
#

The pain

livid galleon
kindred fractal
#

Unity hub under the installations tab, like I said

livid galleon
kindred fractal
#

Installs

livid galleon
kindred fractal
#

Gear icon

#

Then check “Android build” and wait for it to download

#

And you’re done

livid galleon
tired pawn
#

It says I’m missing a prefab? I can’t even see the avi on the quest version

tired pawn
#

Hello?

visual fox
frigid talon
#

Anyone know why this suddenly appeared in the eyes of my avatar when I used a mobile shader on the eyes?

#

it is not there normally

lean fox
#

Hey everybody I have a problem when I upload an avatar it tells me this:

Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings

I changed it to 1 or 0 but the problem persists

robust whale
robust whale
lean fox
glass jackal
#

did vr chat just updated the mb from 10 to 40? cuz it messed up on some of my avatars and i cant upload them to quest

#

even though they were not going over the limit before

#

How do i fix it

#

Do I need to downgrade on my vcc to get it to work again

jagged sequoia
glass jackal
#

So I have to compress the texture to be able to upload it on quest.

jagged sequoia
#

you'd probably want to lower the maximum resolution as well as all the textures have to fit in that 40 megabytes

hot basin
#

i couldnt update my avi anymore, i even removed EVERYTHING and just kept a blank base model Avali, and with the textures lowered a lot, it was STILL 12MB OVER

#

when it WASNT before!

nimble prairie
hot basin
#

before this Update, i was able to upload this entire avi to quest, with textures lowered

#

was sittingat 9.50mb or so.

#

now i cant even post this, without it being at 12mb

nimble prairie
#

There’s gotta be some sort of issues I have Avis with some good textures, lots of toggles, assets and what not

hot basin
#

exactly

#

i cant even update my avatar anymore

oak robin
#

Hey question, when uploading my avatar to quest with standard lite for some reason when normal maps are applied, only in game it looks jumbled and diseased, anyone know why? Im really tired and have been trying to figure this out for hours

dim cove
glass jackal
#

so i downgrade the sdk until then

oak robin
dim cove
oak robin
#

do you know why it does that?

soft latch
#

How do you turn on auto show avatars for quest 2

steady idol
soft latch
#

Mhm ive learned

cyan apex
#

the avatar gets compressed when the assetbundle is built anyway

#

crunch does very little, reduces quality and causes lag when loading in

steady idol
hushed ibex
#

particles additive is finally working as it was supposed to? on android

late silo
#

hell yeah just tested it

hushed ibex
#

some questies friends dm me to thank for updating their avi, they said they can see blush and other particles now. But i never updated their avi

finite lava
#

quest transparency? NOWAYING

robust whale
#

:0

#

really??

kindred fractal
#

WHAT

#

Oops caps

#

Is it just for particles n stuff?

#

Or can you use it on everything

late silo
kindred fractal
#

Ouu. Keep me posted

#

This is w/ the newest SDK for 2022?

#

Bcs if its everything I’ll take advantage of it like an absolute mf

late silo
#

pretty sure its just particles since i didn't see a new shader, but we shall see

kindred fractal
#

That’d make it possible for Questies to have fishnets and ripped pants n stuff wahh

#

Heck ye

late silo
kindred fractal
#

Kk coolio

little kettle
#

Can someone please tell me how to do this?
Can I delete only the Quest version of my avatar that I have uploaded?

random comet
#

only way currently is to delete the entire avatar and reupload the PC version on another ID

#

(yet another thing worlds have but avatars don't)

steady idol
#

its stupid yes

little kettle
#

OOPS.It can't be helped. Hopefully we'll eventually be able to delete parts of it.

rigid scarab
#

For some reason on the quest version of my model, the backpack UV map is super zoomed in for some reason, and makes my backpack model one solid color for no reason, can anyone help me with this?

#

it works fine on the non quest model when using poiyomi and a setting called uv set to "uv2"

#

pls help :C

steady idol
#

tiling and offset doesnt work on quest side

rigid scarab
#

i noticed

#

the shader standard lite has a UV setting like poiyomi

#

but there's only 1 option

#

which dosen't change anything :c

#

i found out what the problem is!

#

blender UV maps

#

i am big silly.

cyan apex
cyan apex
steady idol
#

it doesnt exactly work normally

#

similar to emissions rn

cyan apex
#

ah

#

amazing

#

:)

dim cove
#

but unfortunately uv2 or uv3 will not work

jaunty walrus
#

is there any way to use a Smoothness map with the standard lite shader for quest? all of the other maps have options but I haven't found a way to do smoothness mapping

jagged sequoia
muted pumice
#

I’ve used it on 4 or 5 Quest avatars

#

You just need to set up your UVs correctly and know what you’re doing

frosty saddle
#

my first ever avatar: "the geck"

robust whale
#

i used it for my avatars recently and everything worked as expected

jaunty walrus
#

alright, I figured it out - in order to do smoothness mapping you have to use specifically the alpha channel of the metallic map, NOT the albedo map (and you have to invert the alpha before importing it, because Unity uses smoothness and the entire rest of the 3D industry uses roughness)

high dew
#

Can someone please help me

#

Upload my avatar to quest

lucid plume
#

Does anyone know how to find out where upload size is coming from?
Avatar is a modified Chimera Hue to get it under the 10k poly limit and 1 material, but no matter what i do it just stays at 10.04mb. Only have 1 1024 texture on it and have removed all the playable layers

random comet
lucid plume
random comet
#

the build report tab can be used on any type of project

zealous flame
#

Hey! I found a problem in my avatar.... I made a Quest avatar with a few color shifting radial toggles and built and publish it to Android, then in the I just switched to Windows in the SDK Builder and uploaded the exact same avatar without any modifications and went to test it in Quest and moved the toggles and stuff people on PC only see default avatar. What is usually the cause? This is what the expressions parameter look like:

lucid plume
cyan apex
jaunty walrus
#

yeah standard lite has some weirdly specific requirements